New Super Mario Bros.

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This article is about the Nintendo DS game. For other uses, see New Super Mario Bros. (disambiguation).
New Super Mario Bros.
Box art of New Super Mario Bros.
North American box cover
For alternate box art, see the related gallery.
Developer Nintendo EAD
Publisher Nintendo
Platforms Nintendo DS, Virtual Console (Wii U)
Release dates Nintendo DS:
USA May 15, 2006[1]
Canada May 17, 2006[2]
Japan May 25, 2006[3]
HK May 25, 2006[4][5]
ROC May 25, 2006[6]
Australia June 8, 2006[7]
Europe June 30, 2006[8]
South Korea March 8, 2007[9]
South Africa February 2008[10]
China July 6, 2009[11]
Virtual Console (Wii U):
Japan April 2, 2015[12]
USA May 14, 2015[13]
Europe December 17, 2015[10]
Australia December 17, 2015[14]
Languages English
Japanese
Chinese (Simplified)
French (Europe)
German
Italian
Korean
Spanish (Europe)
Genre Platformer
Ratings Nintendo DS:
ESRB:E - Everyone[?]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
USK:0 - All ages[?]
ClassInd:L - General audience[?]
GRAC:All - All ages[?]
ACB:PG - Parental guidance[?]
Virtual Console:
PEGI:12 - Twelve years and older[15]
Modes Single player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported)
Format
Digital download
Game Card
Input
Serial codes USA NTR-A2DE-USA
Japan NTR-A2DJ-JPN
Europe NTR-A2DP-EUR
Australia NTR-A2DE-AUS
South Korea NTR-A2DK-KOR
China NTR-A2DC-CHN

New Super Mario Bros. is a side-scrolling 2.5D platform game first released for the Nintendo DS in the United States on May 15, 2006, starring Mario and Luigi. It is the tenth entry in the Super Mario series[16][17] and the first original side-scrolling platformer in the series to be released since 1992's Super Mario Land 2 - 6 Golden Coins, 13½ years prior, starting a new revival of the 2D Super Mario platformers and 2D side-scrolling platformers as a whole, whose popularity and number of releases had greatly declined following the release of 3D platformers. It succeeds the Super Mario Advance series.

The game introduced many new enemies, bosses, and obstacles to the franchise. Its core gameplay is based on classic 2D platformers and builds upon them to create both classic and contemporary gameplay. It expanded Mario's moveset by introducing the wall jump, triple jump, and ground pound from Super Mario 64 to 2D Super Mario games for the first time and by introducing new abilities such as swinging on ropes, walking on wires, and sidling on walls. It is the first 2D Super Mario game to use 3D models and elements, not only a natural change from prior titles but also a departure and evolution from them. Their introduction, in addition to allowing more detailed animations, also allowed the addition of many new gameplay elements to 2D Super Mario games for the first time. These include deforming terrain, giant 3D characters and obstacles, and fully rotating environments. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, and a minigame mode for up to four players. The multiplayer games support both single-card and multi-card play. Some of the minigames are the same as those featured in Super Mario 64 DS, but with added multiplayer functionality, graphical enhancements, and are no longer required to be unlocked.

New Super Mario Bros. is the first Super Mario platformer to have its earliest release be outside of Japan since Super Mario Bros. 2. The game was a large critical and commercial success and is the best-selling game overall for the Nintendo DS, with over 30.80 millon units sold.[18] It spawned a subseries of sequels based on it following its original release: a follow-up game for the Wii titled New Super Mario Bros. Wii was released in 2009, a direct sequel for the Nintendo 3DS titled New Super Mario Bros. 2 was released in 2012, and another follow-up for the Wii U titled New Super Mario Bros. U was also released in 2012. On April 2, 2015, New Super Mario Bros. was re-released on the Wii U's Virtual Console.

Story[edit]

From the instruction booklet:

Emergency News Flash!

Princess Peach has been kidnapped! While enjoying a nice walk with Mario, the beloved ruler of the Mushroom Kingdom was whisked away by an unknown assailant. How could this happen with Mario around?

According to eyewitnesses, the walk was going swimmingly when Mario and the princess spotted smoke billowing out of Peach's Castle. The mustachioed marvel immediately jumped into action and sped off towards the fire. The moment he left her side, the princess vanished!

Who's behind Princess Peach's disappearance?
Who's behind the attack on Peach's Castle?
Are the two incidents related?
Didn't Bowser Jr. once think that Princess Peach might be his mother?

Looks like Mario's going to need all the Mega Mushrooms he can find to get to the bottom of this mess!

New Super Mario Bros. intro cutscene screenshot
Bowser Jr. about to kidnap Peach

Mario (or Luigi) and Princess Peach are walking together around Peach's Castle, when a mysterious thundercloud appears and strikes the castle with lightning, causing Toads to flee from the castle. Mario (or Luigi) goes near the castle to investigate, but while he is there, Bowser Jr. sneaks behind a bush, kidnaps Princess Peach, and flees, causing Mario (or Luigi) to chase after Bowser Jr. After chasing Bowser Jr. off-screen, Mario (or Luigi) takes a hit, reverting into his smaller form. Bowser Jr. runs away, and Mario (or Luigi) continues to chase him.

Two alternate versions of this intro can be seen if the player remains on the title screen menu for a certain amount of time. In one alternate version, after the part where Mario starts chasing Bowser Jr., Mario retreats from an incoming green Koopa Shell and takes the hit off-screen. After jumping to hit the game's logo back into place, he continues to chase Bowser Jr. In another alternate version, Luigi walks into the scene before the green Koopa Shell follows after Mario. Mario and Luigi both run from the shell simultaneously and take the hit off-screen. Mario then jumps to fix the game's logo and runs after Bowser Jr. Shortly after Mario runs off-screen, Luigi follows after Mario.

Bowser's Castle screenshot from New Super Mario Bros.
Bowser and Bowser Jr. in the final boss fight

Bowser waits for Mario or Luigi at the end of World 1-Castle. Mario or Luigi defeats Bowser, causing him to fall into a pit of lava. Bowser's skin is burned off, and he becomes a skinless, Dry Bones-like version of himself, named Dry Bowser. Later, in World 8-Castle, Mario or Luigi defeats Dry Bowser, and he falls into a pit. In World 8-Bowser's Castle, Bowser Jr. tosses Dry Bowser's remains into a cauldron, causing a larger, resurrected Bowser to break out of the cauldron. Mario or Luigi then proceeds to battle Bowser and Bowser Jr. while Princess Peach watches with fear from a platform above.

In the end, Mario or Luigi defeats Bowser and Bowser Jr., sending them into another pit and saving Peach. Peach's platform disappears, allowing her to float down safely. Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. After the credits roll, Bowser Jr. is shown dragging an unconscious Bowser across the castle floor. When Bowser Jr. notices the player watching him, he growls at the player, then continues dragging Bowser.

Gameplay[edit]

Goal Pole screenshot from New Super Mario Bros.
Mario, near the end of World 1-1.

The gameplay of New Super Mario Bros. is very much like that of the classic 2D platformers, mostly Super Mario Bros., Super Mario Bros. 3, and Super Mario World, and substantially builds upon them to create gameplay both classic and contemporary, which has also served as the basis for following 2D Super Mario games. One of the two control modes can be selected in the Options menu: jumping with A Button / B Button and dashing with Y Button / X Button, or jumping with A Button / X Button and dashing with Y Button / B Button. Mario is controlled with the +Control Pad, and the Touch Screen is only required to activate the stored item, which is used similarly to stored items in Super Mario World. When Mario enters a pipe to a secret area, the top screen and the touch screen are switched, and the gameplay continues on the touch screen until Mario exits that area. During that period, the stored item cannot be activated.

The Wall Jump, Triple Jump, and Ground Pound make their first appearance in a 2D Super Mario game since being introduced to 3D Super Mario games starting with Super Mario 64. In contrast to the 3D games, Mario has to slide down a wall for a small amount of time before being able to do a Wall Jump. This technique lets Mario or Luigi reach new areas by bouncing off the side of any wall or vertical object, and is useful for escaping from a fall down a pit. Mario has the ability to Ground Pound by pressing down when he is in the air, allowing him to crush blocks under him. It also features the return of climbing, turning, and hitting fences from Super Mario World.

The introduction of 3D models allowed the addition of many new gameplay elements to 2D Super Mario games for the first time. These include deforming terrain, giant 3D characters and obstacles, and fully rotating environments. It also introduces the ability for Mario to swing on ropes, walk on wires, and sidle and hang on walls of cliffs as part of his moveset. The game also debuts Spin Blocks and the spinning drill stomp. Spin Blocks are special platforms which launch Mario high into the air followed by him slowly gliding back down while spinning; +Control Pad down can be pressed while spinning in the air to perform the spinning drill stomp and make Mario drop more quickly and destroy multiple bricks in a row, making its functionality comparable to that of the Spin Jump from Super Mario World.

The game introduces several new power-ups to the Super Mario series: the Blue Shell which lets Mario or Luigi slide like a Koopa shell, the Mega Mushroom which makes Mario grow about three to five times his size (similarly to the Super Mushroom in Super Mario 64 DS), and the Mini Mushroom which causes Mario or Luigi to shrink to about half of Small Mario's size, allowing him to fit through tiny pipes and hidden passages, jump higher and longer, and dash across the top of water. On the other hand, items from prior Super Mario games also return with their functionality unchanged, such as the Super Mushroom, the Starman, and the Fire Flower. As in the western release of Super Mario Bros. 3 and later games, Mario or Luigi does not power down to Small form if he is powered up with a Fire Flower or Blue Koopa Shell when he takes damage; he instead reverts to Super Mario, unlike in Super Mario Bros. and Super Mario World.

Challenge
A text box for the hidden Challenge mode

The game features a secret Challenge mode, wherein the player cannot scroll the camera to the left or downward, like in Super Mario Bros. It is only available when the player has completed the game. To unlock it, the player should go to the map screen (any world) and press Start Button, then press L Button, R Button, L Button, R Button, X Button, X Button, Y Button, Y Button. It also shows an arrow pointing right on the world maps and the levels' touch screen.

It is also possible to play as Luigi in single player mode by holding down L Button+R Button when selecting a file. There are no gameplay differences between the brothers. The character is not locked as default - players can choose a different brother every time they load the game.

The game tracks completion by using Stars, which appear on the save file selection screen. Each copy of the game can store up to three save files. After the final boss has been beaten, one star appears next to the Save Game function. When the player has completed all levels, two stars appear next to it. When the player collects and spends all the Star Coins and finds every secret exit in the game, three stars appear on the save file.

Within the levels, whenever the music plays a "Paah" (or in the case of the underwater levels, bell trees), some enemies and power-ups move to the beat. This includes "Ground Theme", "Athletic Theme", "Underground Theme", "Desert Theme", "Beach Theme", and "Volcano Theme". Examples of enemy or object movements include Goombas and power-ups hopping, Koopa Troopas turning to face the player, Spinies switching direction, and Cheep-Cheeps doing side flips. Goombas can actually dodge a Koopa Shell with the hop. This also happens in every other game in the New Super Mario Bros. subseries.

If Mario finishes a level with the last 2 digits of the time limit the same except for 00, the "Course Clear" theme from Super Mario Bros. plays in place of the normal one. Firework explosions also occur, the amount of which varies depending on the digits (e.g., 2 explosions for x22, 7 explosions for x77, etc., where "x" represents the first digit displayed on the timer). Consequently, a Toad House appears on the first space of that specific world (unless there is one there already).

Mario Vs. Luigi[edit]

"Mario Vs. Luigi" redirects here. For the tours in Mario Kart Tour, see Mario vs. Luigi Tour.
Screenshot of the Mario vs. Luigi mode in New Super Mario Bros.
Mario and Luigi in the Grass stage

In this two-player mode, Mario and Luigi compete for a number of Big Stars. Those stars appears at random in the side-scrolling stages. The stages are wrapped, so players that cross the end of each of those stages loop to the beginning. When Mario or Luigi are hit by enemies, hit each other, stomp on each other, or are defeated, they lose a star, which can then be again collected by either of the brothers. Getting ground-pounded causes a brother to lose three Big Stars. The first brother to reach the previously set amount of stars wins the game. However, if lives are turned on, they will lose by losing all their lives as well. When a brother collects eight coins, a random power up appears – Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Starman, or Mega Mushroom (which is only given to the losing player). When a brother has a certain amount of victories, he wins the match. The following stages can be played:

  • Grass[19] - A stage that is much like World 1-1 of the single-player game, a meadow near Peach's Castle. It also based on World 1-1 from Super Mario Bros. and has many elements of it. This stage is a relatively simple stage with only Goombas and one Koopa Troopa.
  • Bricks[19] - An underground stage much like World 1-2 of the single-player game. It has many walls of blocks and has several holes. The stage is very short. Mario/Luigi should be very careful if they get a Mega Mushroom in this stage, as they can easily crush through the bricks and fall through the floor.
  • Ice[19] - A slippery stage that resembles levels found in World 5. Bullet Bills are hazards in this stage. There is a spin block which can be used to access higher Big Stars as well as coins. There is a Blue Koopa Troopa in this level; jumping on it reduces it to being a Blue Shell which can be used.
  • Pipes[19] - A pipe world that resembles a level in World 7 of Super Mario Bros. 3, it contains many Warp Pipes and Piranha Plants.
  • Fortress[19] - The most hazardous level, resembling most castle levels in the game. It contains Bob-ombs and moving walls which can crush Mario and Luigi, among other dangers.

Minigames[edit]

The 1 Player minigames menu from New Super Mario Bros.
The 1 Player minigames menu.

New Super Mario Bros. additionally features a selection of minigames, some of which return from Super Mario 64 DS, but with a graphical overhaul and many new ones are also present. Unlike the aforementioned game, they are not divided based on the characters that unlock them by catching rabbits, and instead are divided into several categories. This game also introduces the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score.

Vs. Battle[edit]

Action

Puzzle

Table

1 on 1

1 Player[edit]

Action

Puzzle

Table

Variety

Locations[edit]

Overview[edit]

World 1 (New Super Mario Bros.) map screenshot
Mario in World 1

The game features a world map, with alternative and secret paths (like Super Mario World). Alternate paths can be unlocked with Star Coins. There are three in each level, usually adding an extra challenge for the player apart from simply reaching the pole. Some Star Coins are in clear sight while others are hidden in Warp Pipes, up vines, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats Bowser and Bowser Jr. in Bowser's Castle, a new, mysterious Blue Toad House appears just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 32 Star Coin Signs have been opened. Sometimes Hammer Bros. and Flying ? Blocks appear on the map; offering items within the beginning of the level. This is the only New Super Mario Bros. game to not have nine worlds, instead having eight.

Mario or Luigi only have to go through three of the eight worlds — using the World 1 cannon to go to World 5, and World 5 cannon to World 8. After World 2, Mario gets to either World 3 or World 4, and the world following both of those is World 5. After World 5, Mario can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the World 2 or World 5 bosses in Mini Mario form to instead reach World 4 and World 7, respectively.

The shortest possible path that Mario can take is World 1-1, World 1-2, World 1-Tower, World 5-1, World 5-2, World 5-3, World 5-Ghost House, and all of World 8.[20]

This is the only New Super Mario Bros. game, as well as 2D Super Mario game, which has levels that entirely focus on traversing them with the help of characters (Dorrie in World 4-1 and World 4-6, and Mega Wiggler in World 7-3) and levels which focus on evading undefeatable giant characters which chase Mario through the entire level (Mega Unagi in World 8-3).

Worlds and levels[edit]

Worlds
World 1
Total number of obtainable Star Coins.×24 Total number of Toad Houses.×6 Total number of boss battles.×2
Levels
World 1 in the game New Super Mario Bros. World 1-1 World 1-2
World 1-3 World 1-Tower
World 1-Warp Cannon World 1-4
World 1-5 World 1-A
World 1-Castle
A grassy area. Being the first world, most levels are simplistic and safe. Alongside grassland levels, this world also introduces the game's first underground, underwater, tower, sky, and castle levels.
Unlock criterion: start a new game
World 2
Total number of obtainable Star Coins.×27 Total number of Toad Houses.×5 Total number of boss battles.×2
Levels
World 2 in the game New Super Mario Bros. World 2-1 World 2-2
World 2-3 World 2-A
World 2-Warp Cannon World 2-Warp Pipe
World 2-4 World 2-Tower
World 2-5 World 2-6
World 2-Castle
A desert-themed world. Most levels take place in the desert, though some feature water, grassy terrain and palm trees, similar to an oasis. The world also includes the game's only sewer level. The world features more dangerous enemies and obstacles than the previous, and introduces Spinies, Lakitu, Spiked Balls, among others. This world also contains the first instance of a Warp Pipe being on the world map. Finally, it contains a rare castle level that includes both indoor and outdoor sections.
Unlock criterion: complete World 1-Castle
World 3
Total number of obtainable Star Coins.×27 Total number of Toad Houses.×3 Total number of boss battles.×2
Levels
World 3 (NSMB) World 3-1 World 3-A
World 3-2 World 3-B
World 3-C World 3-Tower
World 3-3 World 3-Ghost House
World 3-Warp Cannon World 3-Castle
An island and ocean-themed world. It introduces beach levels, and also includes a heavy amount of underwater stages. It is also the first world to include a Ghost House.
Unlock criterion: complete World 2-Castle in any form other than Mini Mario
World 4
Total number of obtainable Star Coins.×30 Total number of Toad Houses.×5 Total number of boss battles.×2
Levels
World 4 (NSMB) World 4-1 World 4-2
World 4-3 World 4-Tower
World 4-A World 4-4
World 4-Ghost House World 4-Warp Cannon
World 4-5 World 4-6
World 4-Castle
A forest world composed of plants. It can only be accessed by defeating Mummipokey as Mini Mario or Mini Luigi. Most levels are forest-themed, with bug-themed enemies and a large amount of poisonous water, which instantly defeats the player.
Unlock criterion: complete World 2-Castle as Mini Mario
World 5
Total number of obtainable Star Coins.×30 Total number of Toad Houses.×3 Total number of boss battles.×2
Levels
World 5 (NSMB) World 5-1 World 5-2
World 5-Warp Pipe World 5-A
World 5-Tower World 5-3
World 5-Ghost House World 5-Warp Cannon
World 5-B World 5-C
World 5-4 World 5-Castle
An ice-themed world composed of snowy grounds and a frozen lake. Mechanics using ice, snow, and mushroom platforms are common, and unlike in previous worlds bottomless pits are far more common. This is the last world containing a cannon. It is also the world with the most ways to enter, with all four previous worlds having an exit which leads to it.
Unlock criterion: use World 1-Warp Cannon, use World 2-Warp Cannon, complete World 3-