Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey: Difference between revisions

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{{italic title}}
{{italic title}}
{{Infobox
{{about|the remake game for the [[Nintendo 3DS]]|the original game for the [[Nintendo DS]]|[[Mario & Luigi: Bowser's Inside Story]]}}
{{game infobox
|title=Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
|title=Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
|image=[[File:M&L BIS+BJJ Box art.jpg|300px]]
|image=[[File:M&L BIS+BJJ Box art.jpg|300px]]
|developer=[[AlphaDream]] <br> [[Arzest]]
|developer=[[AlphaDream]]<br>[[Arzest]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released={{released|Japan|December 27, 2018|USA|January 11, 2019|Europe|January 25, 2019|Australia|January 26, 2019}}
|release={{release|Japan|December 27, 2018|ROC|December 27, 2018<ref>https://www.nintendo.tw/3ds_j/</ref>|USA|January 11, 2019|Europe|January 25, 2019|Australia|January 26, 2019}}
|genre=Role-playing
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|jp=y}}
|genre=[[Genre#Role-playing|Role-playing]]
|modes=Single-player
|modes=Single-player
|ratings={{ratings|esrb=E|cero=A|pegi=3|usk=0|acb=G|rars=0+}}
|ratings={{ratings|esrb=E|cero=A|pegi=3|usk=0|acb=G|rars=0+|fpb=a}}
|platforms=[[Nintendo 3DS]]
|platforms=[[Nintendo 3DS]]
|media={{media|3ds=1|3dsdl=1}}
|media={{media|3ds=1|3dsdl=1}}
|input={{input|3ds=1}}
|input={{input|3ds=1}}
}}
}}
'''''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''''' (known as '''''Mario & Luigi RPG3 DX''''' in Japanese) is a game for the [[Nintendo 3DS]]. It is an enhanced remake of the 2009 [[Nintendo DS]] game ''[[Mario & Luigi: Bowser's Inside Story]]''. The remake also features another story where [[Bowser Jr.]] takes action on an adventure, similar to ''[[Mario & Luigi: Superstar Saga + Bowser's Minions#Minion Quest: The Search for Bowser|Minion Quest: The Search for Bowser]]'', with two important differences: a slot for an additional [[first officer]] who will have its own actions just like [[Bowser Jr.]] as well as formations for the troops.
'''''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''''' is a game in the [[Mario & Luigi (series)|''Mario & Luigi'' series]] released for the [[Nintendo 3DS]] in Japan on December 27, 2018 and in January 2019 worldwide. It is an enhanced [[Reissue#Remakes|remake]] of the 2009 [[Nintendo DS]] game ''[[Mario & Luigi: Bowser's Inside Story]]''. The remake also features another story titled ''[[Bowser Jr.'s Journey]]'' where [[Bowser Jr.]] takes action on an adventure, similar to ''[[Minion Quest: The Search for Bowser]]'', with two important differences: a slot for an additional [[first officer]] who will have its own actions just like [[Bowser Jr.]] as well as formations for the troops.


The game is the second enhanced remake of the [[Mario & Luigi (series)|''Mario & Luigi'']] series, the fourth game in the series to be released for the Nintendo 3DS, and the seventh game in the series overall, as well as the thirty-first and the final ''Mario'' game released for the Nintendo 3DS. It is also the final ''Mario & Luigi'' game released by AlphaDream before filing for bankruptcy, although they would assist [[Sega]] on the development of ''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'' before going bankrupt overall.
The game is the second enhanced remake of the ''Mario & Luigi'' series, the fourth game in the series to be released for the Nintendo 3DS, and the seventh game in the series overall, as well as the thirty-first and the final ''[[Super Mario (franchise)|Super Mario]]'' game released for the Nintendo 3DS. It is also the final ''Mario & Luigi'' game released by [[AlphaDream]] before filing for bankruptcy as a result of this game's commercial failure, although they would assist [[Sega]] on the development of ''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'' before going bankrupt overall.


The game is now [[amiibo]] compatible: scanning one will grant the player an item. According to the manual, the same amiibo can only be scanned once per day.<ref name=JPOverview>https://youtu.be/v3IeYcc0Wck</ref>
The game is compatible with [[amiibo]]: scanning one will grant the player an item. According to the manual, the same amiibo can only be scanned once per day.<ref name=JPOverview>https://youtu.be/v3IeYcc0Wck</ref>


==''Mario & Luigi: Bowser's Inside Story''==
==''Mario & Luigi: Bowser's Inside Story''==
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|caption2=''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''
|caption2=''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''
}}
}}
Like in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' has updated graphics, soundtrack, and controls, looking visually similar to ''Mario & Luigi: Dream Team'' and ''Mario & Luigi: Paper Jam''. The story is mainly the same as it was in the original game. However, some additions and alterations to the gameplay have also been made.
Like in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' has updated graphics, soundtrack, and controls, looking visually similar to ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Paper Jam]]''. The story is mainly the same as it was in the original game. However, many additions and alterations to the gameplay have been made.
 
===List of changes===
===List of changes===
====Gameplay changes====
====Gameplay changes====
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*The game now has an additional game mode, ''Bowser Jr.'s Journey'', which can be played at any time from the start of the game. It shares a save slot with main game progress.
*The game now has an additional game mode, ''Bowser Jr.'s Journey'', which can be played at any time from the start of the game. It shares a save slot with main game progress.
*The game no longer makes use of the Mic feature. As such, the Mic Test no longer appears on the title screen.
*The game no longer makes use of the Mic feature. As such, the Mic Test no longer appears on the title screen.
**Giant Bowser's Fire Breath attack is now done by tapping the touch screen, and when Mario and Luigi are using the Breath Inspector in Dr. Toadley's office, it is now performed by pressing the {{button|3ds|A}} and {{button|3ds|B}} buttons respectively.
*The game is now [[amiibo]]-compatible, and an amiibo can be scanned once a day to grant the player an [[List of items|item]].
*The game is now [[amiibo]]-compatible, and an amiibo can be scanned once a day to grant the player an [[List of items|item]].
*The game now runs at 30FPS instead of 60FPS<ref>https://www.youtube.com/watch?v=6SudhEn2jJc</ref>, unlike the original game and ''Mario & Luigi: Superstar Saga + Bowser's Minions''.
*The game now runs at 30 FPS instead of 60 FPS<ref>https://www.youtube.com/watch?v=6SudhEn2jJc</ref>, unlike the original game and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''. However, there is one exception, with the short portion at the start of the giant battle against [[Super Peach's Castle of Fury]] running at 60 FPS.
*Some practices from the original game do not reappear. This is likely due to the Battle Guide.
*Some practices from the original game do not reappear. This is likely due to the Battle Guide.
**The player now has the option to ask Starlow to give information about the move Mario and Luigi are learning.
**The player now has the option to ask Starlow to give information about the move that [[Mario]] and [[Luigi]] are learning.
*The {{button|3ds|r}} button can now be used to fast-forward cutscenes.
*The {{button|3ds|r}} button can now be used to fast-forward cutscenes.
*When adventuring as the bros., the {{button|3ds|y}} button can be pressed to jump at the same time, or to swim simultaneously while in [[Pump Works]].
*When adventuring as the bros., the {{button|3ds|y}} button can be pressed to jump at the same time, or to swim simultaneously while in [[Pump Works]].
**Likewise, switching from the Bros. to Bowser can now only be performed by pressing {{button|3ds|x}} instead of either {{button|3ds|x}} or {{button|3ds|y}}.
**Likewise, switching from the Bros. to [[Bowser]] can now only be performed by pressing {{button|3ds|x}} instead of either {{button|3ds|x}} or {{button|3ds|y}}.
*A map icon in the bottom right corner allows Bowser or the bros. to see a map of their current location.
*A map icon in the bottom right corner allows Bowser or the bros. to see a map of their current location.
*[[Toad Square]] now announces more items and gear are in stock in the shop and occasionally makes a sale on [[Emoglobin]] Juice throughout the game.
*[[Toad Square]] now announces more items and gear are in stock in the shop and occasionally makes a sale on [[Emoglobin]] Juice throughout the game.
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*There are now two extra Badges for Mario to use.
*There are now two extra Badges for Mario to use.
**The Silver Badge is received after getting all 16 [[Mushroom Ball]]s in [[Toad Town]], and the Expert Badge is received by earning a gold rank in all [[Cholesteroad]] challenges.
**The Silver Badge is received after getting all 16 [[Mushroom Ball]]s in [[Toad Town]], and the Expert Badge is received by earning a gold rank in all [[Cholesteroad]] challenges.
*[[Bonus Card|Scratch Cards]] (now known as "Bonus Cards") are now played by choosing a square with the {{button|3ds|pad}} and buttons.
*[[Bonus Card|Scratch Card]]s (now known as "Bonus Cards") are now played by choosing a square with the {{button|3ds|pad}} and buttons.
*[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary|Enemy stats]] have been changed.
*[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary|Enemy stats]] have been changed.
*Some bean locations have been changed or altered.
*Some bean locations have been changed or altered.
*When Mario and Luigi are using the Breath Inspector in Dr. Toadley's office, it is now performed by pressing the {{button|3ds|A}} and {{button|3ds|B}} buttons respectively instead of blowing into the mic.
*Beanholes found in Bowser's body are now labeled by a white X instead of a sparkling elliptical spot, presumably to make their presence more acknowledgeable to the player.
*[[Kuzzle]] now gives five of every type of bean instead of ten after completing all puzzles. He also gives the player a Barrier Wear.
*[[Kuzzle]] now gives five of every type of bean instead of ten after completing all puzzles. He also gives the player a Barrier Wear.
*Bowser can no longer punch the [[Boo-ray Machine]]; instead, he must stand on the pad to activate the spotlight.
*Bowser can no longer punch the [[Boo-ray Machine]]; instead, he must stand on the pad to activate the spotlight.
* The Challenge Medal has a different effect: Instead of boosting enemy's HP, DEF and SPD by 50% and POW by 150% but increasing coins earned by 50%, it greatly increases the damage the wearer deals and receives. It is now gotten after beating Junker X as the Big Shell is now the prize for getting a Gold Medal on the Green Shell in Attackathon.


=====Battles=====
=====Battles=====
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*The [[Battle Guide]] now takes the form of a [[Command Block]] called the "Guide Block" for both the Bros. and Bowser during battles.
*The [[Battle Guide]] now takes the form of a [[Command Block]] called the "Guide Block" for both the Bros. and Bowser during battles.
*Like in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', some enemies can now take critical damage from Jump and Hammer attacks in addition to Fire attacks.
*Like in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', some enemies can now take critical damage from Jump and Hammer attacks in addition to Fire attacks.
*During Broggy's battle, when Bowser dodges his leaping attack and Broggy turns around to attack from behind, the camera now pans to the left, allowing the player to dodge his attack more easily.
*[[Beehoss]]es now take critical damage from Bowser's [[Flame]] and the [[Goomba Storm]] [[Brawl Attack]], in addition to the Mario Bros.' [[Fire Flower]].
*[[Beehoss]]es now take critical damage from Bowser's [[Flame]] and the [[Goomba Storm]] [[Brawl Attack]], in addition to the Mario Bros.' [[Fire Flower]].
*The maximum number of hits of Bowser's Fire Breath attack has been reduced from five hits to three hits.
*The maximum number of hits of Bowser's Fire Breath attack has been reduced from five hits to three hits.
*The Badge Command Block to change badges during battle is absent from the remake; instead, they are changed at the bottom right corner on the touch screen.
*The Badge Command Block to change badges during battle is absent from the remake; instead, they are changed at the bottom right corner on the touch screen.
*The player is forced to view the tutorial in the first giant battle, whereas in the original game, the player has the option to view the tutorial or not.
*The player is forced to view the tutorial in the first giant battle, whereas in the original game, the player has the option to view the tutorial or not.
*[[Giant Bowser]] has a new attack during giant battles called "[[Finishing Move (move)|Finishing Move]]", which involves drawing a circle with the stylus similar to ''Mario & Luigi: Dream Team''.
*In the giant battles, Bowser appears on the right screen like in ''Mario & Luigi: Dream Team'' instead of the left like in the original game.
**Spinning Slide also appears when [[Super Peach's Castle of Fury]] attacks to let the player spin Bowser.
*The player turns the screen when Bowser becomes giant instead of turning at the beginning of the giant battle like the original game.
*Giant Bowser's Fire Breath attack is now done by tapping the touch screen instead of blowing into the mic.
*[[Giant Bowser]] has a new "final" attack during giant battles called "[[Finishing Move (move)|Finishing Move]]", which involves tapping the stylus repeatedly to beat a boss into submission, then, after Bowser uppercuts the boss, drawing a circle with the stylus to build up one final punch to finish off the boss.
*Bowser can now attack enemies to make them drop [[Blitty|Blitties]] so he can inhale them.
*Bowser can now attack enemies to make them drop [[Blitty|Blitties]] so he can inhale them.
*After Bowser defeats the giant enemy, cutscenes play.
*[[Experience Point]]s are no longer received from giant battles; instead, items and gear are rewarded like giant battles in ''Mario & Luigi: Dream Team'' and papercraft battles in ''Mario & Luigi: Paper Jam''.
*[[Experience Point]]s are no longer received from giant battles; instead, items and gear are rewarded like giant battles in ''Mario & Luigi: Dream Team'' and papercraft battles in ''Mario & Luigi: Paper Jam''.
*Bosses obtain the [[Fury]] status, turning red (or different colors) when low on health, as in ''Paper Jam''. Some bosses now have altered attack patterns or new attacks.
*Changing Badges no longer takes up a turn.
*Changing Badges no longer takes up a turn.
*Giant battles can now be re-fought in The Gauntlet.
*Giant battles can now be re-fought in The Gauntlet.
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*When Bowser (during his second fight) and Bowser X get angry, he will fully heal himself with a [[Hot Drumstick|Drumstick]].
*When Bowser (during his second fight) and Bowser X get angry, he will fully heal himself with a [[Hot Drumstick|Drumstick]].
*Mario and Luigi can no longer hold onto Starlow indefinitely after avoiding Bowser's and Bowser X's flame or the Dark Star Core's huge beam, and will automatically drop down after the attack ends. They must still let go themselves after the Dark Star's beam however, due to avoiding its ramming attack that follows.
*Mario and Luigi can no longer hold onto Starlow indefinitely after avoiding Bowser's and Bowser X's flame or the Dark Star Core's huge beam, and will automatically drop down after the attack ends. They must still let go themselves after the Dark Star's beam however, due to avoiding its ramming attack that follows.
*Dark Bowser no longer gets bigger when the player defeats him while the Dark Star Core is outside of his body if not inhaled.


=====Ranks=====
=====Ranks=====
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=====Bros. Attacks=====
=====Bros. Attacks=====
*Mario and Luigi's Special Attacks are renamed [[Bros. Attack]]s and now cost different amounts of BP:
*Mario and Luigi's Special Attacks are renamed [[Bros. Attack]]s and now cost higher amounts of BP:
**The [[Green Shell#Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Green Shell]] Bros. Attack now costs 4 BP instead of 3 SP.
**The [[Green Shell#Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Green Shell]] Bros. Attack now costs 4 BP instead of 3 SP.
**The [[Fire Flower#Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Fire Flower]] Bros. Attack now costs 6 BP instead of 4 SP.
**The [[Fire Flower#Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Fire Flower]] Bros. Attack now costs 6 BP instead of 4 SP.
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**[[Magikoopa Mob]] now costs 24 BP instead of 15 SP.
**[[Magikoopa Mob]] now costs 24 BP instead of 15 SP.
**[[Broggy Bonker]] now costs 28 BP instead of 20 SP.
**[[Broggy Bonker]] now costs 28 BP instead of 20 SP.
*The Goomba Storm Brawl Attack is much slower, making it easier for the player to tap the Goombas with the stylus, and thus get an "Excellent" rating.
*The Shy Guy Squad Brawl Attack can no longer slide with the stylus indefinitely; instead, the attack stops after the Shy Guys push Bowser three times if the player slides the stylus to get an "Excellent".
*The Shy Guy Squad Brawl Attack can no longer slide with the stylus indefinitely; instead, the attack stops after the Shy Guys push Bowser three times if the player slides the stylus to get an "Excellent".


=====Items=====
=====Items=====
*Bowser now eats [[Cheese]] instead of [[Syrup Jar]]s to restore BP.
*Bowser now eats [[Cheese]] instead of [[Syrup Jar]]s to restore BP.
**Likewise, Bowser now eats [[Cheesy Drumstick]]s instead of [[Star Candy|Star Candies]] to fully restore his HP and BP.  
**Likewise, Bowser now eats [[Cheesy Drumstick]]s instead of [[Star Candy|Star Candies]] to fully restore his HP and BP.
*[[Defense Bean]]s, [[Speed Bean]]s and [[Stache Bean|Flex Bean]]s now appear in the game.
*[[Defense Bean]]s, [[Speed Bean]]s and [[Stache Bean|Flex Bean]]s now appear in the game.
*[[Retry Clock]]s no longer appear like they do in the original version, as the player can retry a battle at any time (or in Easy Mode) if the player gets a [[Game Over]] like in the other 3DS ''Mario & Luigi'' games.
*[[Retry Clock]]s no longer appear like they do in the original version, as the player can retry a battle at any time (or in Easy Mode) if the player gets a [[Game Over]] like in the other 3DS ''Mario & Luigi'' games.
*[[Boo Biscuit]]s now appear as items, serving the same role as they did in previous games.
*[[Boo Biscuit]]s now appear as items, serving the same role as they did in the previous games.
*Some items heal a different amount of HP or BP than they did in the original game:
*Some items heal a different amount of HP or BP than they did in the original game:
**[[Super Mushroom]]s heal 50 HP instead of 60.
**[[Super Mushroom]]s heal 50 HP instead of 60.
**[[Ultra Shroom|Ultra Mushrooms]] heal 100 HP instead of 120.
**[[Ultra Mushroom]]s heal 100 HP instead of 120.
**[[Max Mushroom]]s heal all HP instead of 280.
**[[Max Mushroom]]s heal all HP instead of 280.
**[[Ultra Nut]]s heal 65 HP instead of 80.
**[[Ultra Nut]]s heal 65 HP instead of 80.
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====Visual changes====
====Visual changes====
*The graphics are greatly enhanced, patterned after the previous Nintendo 3DS ''Mario & Luigi'' installments.
*The graphics are greatly enhanced, patterned after the previous Nintendo 3DS ''Mario & Luigi'' installments.
*The title screen is heavily altered, with the image being changed from a reflection of [[Peach's Castle]] and [[Bowser's Castle]] to Bowser inhaling everything in Peach's castle and the Bros. sitting in the [[Trash Pit]] on the bottom screen.
*The title screen is heavily altered, with the image being changed from a reflection of [[Peach's Castle]] and [[Bowser's Castle]] to Bowser inhaling everything in Peach's castle and the Bros. sitting in the [[Trash Pit]] on the bottom screen, while Bowser and Bowser Jr. are posing on the bridge of Bowser's Castle.
*Mario's and Luigi's insignias on their caps are now red and green respectively, rather than black.
*Mario's and Luigi's insignias on their caps are now red and green respectively, rather than black.
*The [[Toad (species)|Toad]]s in Toad Town are now regular Toads with differently colored vests and spots, rather than differing in height and clothing.
*The [[Toad (species)|Toad]]s in Toad Town are now regular Toads with differently colored vests and spots, rather than differing in height and clothing.
*Many locations have different color schemes.
*Many locations have different color schemes, such as the map of Blubble Lake now being lime-green instead of blue.
*[[Save Block]]s have a new design.
*[[Save Block]]s have a new design.
*The designs of the trees in [[Dimble Wood]], [[Cavi Cape]], and [[Plack Beach]] have been changed dramatically.
*The designs of the trees in [[Dimble Wood]], [[Cavi Cape]], and [[Plack Beach]] have been changed dramatically.
*In Cavi Cape, Bowser punches barrels toward the nearby button in order to open the gate rather than steel balls. Likewise, the web-like structure that he needs to burn down is replaced with a rope net.
*In the prologue scene at Toad Town, when the blorbed Toad crashes through the wall, it is shown in 3D.
*In the prologue scene at Toad Town, when the blorbed Toad crashes through the wall, it is shown in 3D.
*Fawful now holds the [[Vacuum Shroom]] with one hand instead of using both of his hands.
*Fawful now holds the [[Vacuum Shroom]] with one hand instead of using both of his hands.
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*After Bowser inhales everyone in the [[Conference Hall]], he also inhales two statues of Peach nearby, one of which later appears in the Trash Pit.
*After Bowser inhales everyone in the [[Conference Hall]], he also inhales two statues of Peach nearby, one of which later appears in the Trash Pit.
*When Mario and Luigi explore the Trash Pit after being inhaled, Bowser is facing away from rather than toward the player.
*When Mario and Luigi explore the Trash Pit after being inhaled, Bowser is facing away from rather than toward the player.
*The floor sags slightly when the bros. walk around in some rooms inside Bowser's Body.
*The floor sags slightly when the Bros. walk around in some rooms inside Bowser's Body.
*Enemy levels are now visible during battle.
*Enemy levels are now visible during battle.
*The play time counter has been removed.
*The play time counter has been removed.
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*The sprouts on the [[Leaf Guy]]s' heads now flutter instead of spinning around like a propeller.
*The sprouts on the [[Leaf Guy]]s' heads now flutter instead of spinning around like a propeller.
**Despite this change, however, they still spin their propellers when they carry bombs or Mushrooms during [[Tower of Yikk]]'s attack.
**Despite this change, however, they still spin their propellers when they carry bombs or Mushrooms during [[Tower of Yikk]]'s attack.
*When Bowser gets crushed by a giant enemy, the background of his eyes will close.
*When Bowser gets crushed by a giant enemy, the map in the background of his eyes will close.
*The Green Orb in the [[Rump Command]] is a diamond shape rather than a round shape.
*The Green Orb in the [[Rump Command]] is a diamond shape rather than a round shape.
*Bowser and [[Midbus]] no longer fight in a cage in [[Bowser's Castle]] before the boss fight begins.
*Bowser and [[Midbus]] no longer fight in a cage in [[Bowser's Castle]] before the boss fight begins.
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*The little Blue Toad will remain next to the Badge Store in [[Toad Town]] after the player finishes hide and seek, rather than staying next to the blorbed Toad.
*The little Blue Toad will remain next to the Badge Store in [[Toad Town]] after the player finishes hide and seek, rather than staying next to the blorbed Toad.
*[[Yikk]] now floats in the air instead of being on the floor.
*[[Yikk]] now floats in the air instead of being on the floor.
*The blue bubbles the [[Naplock]] blows out now has a Drumstick rather than a Mushroom.
*The blue bubble the [[Naplock]] blows out now has a Drumstick rather than a Mushroom.
*Freeing a minion from [[Jailgoon]] will now give Bowser a Drumstick instead of a Mushroom.
*Freeing a minion from a [[Jailgoon]] will now give Bowser a Drumstick instead of a Mushroom.
*[[Bowser Memory Neuron]] and [[Starlow]] will remain in the [[Memory Banks]] room instead of a blue background during a puzzle sequence.
*The [[guardian]] and [[Starlow]] will remain in the [[Memory Banks]] room instead of a blue background during a puzzle sequence.
*In the boss battle against [[Bowser Memory ML]], the Koopa Troopa Memory who would show up to bring Bowser Memory M back to normal size is absent, and Bowser Memory M shrinks by himself.
*In the boss battle against [[Bowser Memory ML]], the Koopa Troopa Memory who would show up to bring Bowser Memory M back to normal size is absent, and Bowser Memory M shrinks by himself.
*The Mushroom that enlarges Bowser Memory M is now a [[Mega Mushroom]].
*The Mushroom that enlarges Bowser Memory M is now a [[Mega Mushroom]].
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*The [[PR Toad]] that hosts Mushroom Ball Derby for the bros. to collect Mushroom Balls now opens all 16 of them rather than repeatedly opening them one by one once they are found.
*The [[PR Toad]] that hosts Mushroom Ball Derby for the bros. to collect Mushroom Balls now opens all 16 of them rather than repeatedly opening them one by one once they are found.
*The area Luigi explores to rescue Mario from [[Sockop]]s now has a purple poison fog.
*The area Luigi explores to rescue Mario from [[Sockop]]s now has a purple poison fog.
*The Sockop that goes inside the big Sockop now jumps out of it after putting Mario inside.
*The Sockop that goes inside the [[giant Sockop]] now jumps out of it after putting Mario inside.
*Bowser shoots fireballs out of his mouth at the [[Magikoopa]]s during the [[Magikoopa Mob]] Brawl Attack.
*Bowser shoots fireballs out of his mouth at the [[Magikoopa]]s rather than summoning them with his hand during the [[Magikoopa Mob]] Brawl Attack.
*The Bros. briefly show their breath when Bowser inhales [[Blizzard Midbus]]'s frosty gas.
*The Bros. briefly show their breath when Bowser inhales [[Blizzard Midbus]]'s frosty gas.
*The Bros. can now jump off the sticky block in the [[Airway]] without Bowser's help to freeze.
*The Bros. can now jump off the sticky block in the [[Airway (Mario & Luigi: Bowser's Inside Story)|Airway]] without Bowser's help to freeze.
*The [[Dark Star]] now turns into [[Dark Bowser]] and briefly inhales Luigi after defeating it; in the original game, this happened before the fight.
*The [[Dark Star]] now turns into [[Dark Bowser]] and briefly inhales Luigi after defeating it; in the original game, this happened before the fight.
**Likewise, Starlow does not appear in both cutscenes when entering the pipe before hitting the ! Block and when the Dark Star transforms into Dark Bowser.
**Likewise, Starlow does not appear in both cutscenes when entering the pipe before hitting the ! Block and when the Dark Star transforms into Dark Bowser.
*Bowser will now toss soap on [[Broggy]] when he uses [[Broggy Bonker]] Brawl Attack.
*Bowser will now toss soap on [[Broggy]] when he uses the [[Broggy Bonker]] Brawl Attack.
*Color-coded objects receive additional visual distinguishers to make it easier for colorblind players to differentiate them. Among others, green adrenaline is now square-shaped (in contrast to red adrenaline, which remains round), and [[Kretin]] has unique facial expressions for its red and green nodes.
*[[Kretin X]] now has a color scheme similar to its normal counterpart, albeit much darker.
*[[Kretin X]] now has a color scheme similar to its normal counterpart, albeit much darker.
*The [[Dark Star X]] and the [[Dark Satellmite X|Dark Satellmites X]] have been recolored yellow with purple eyes, rather than being red with blue eyes as in the original version.
*The [[Dark Star X]] and the [[Dark Satellmite X|Dark Satellmites X]] have been recolored yellow with pink eyes, rather than being red with blue eyes as in the original version.
*At the beginning of the [[Dark Star Core]] part of the final battle, [[Fawful]] briefly points at the bros before changing in size.
*At the beginning of the [[Dark Star Core]] part of the final battle, [[Fawful]] briefly points at the bros before changing in size.
*Peach's Castle now has a far darker appearance than before inside and outside and has far more Fawful logos upon Fawful's takeover and the Dark Star being unleashed with, when originally, it had minimal overall changes barring a more ruined appearance and Fawful's logo being strewn about.
*Peach's Castle now has a far darker appearance than before inside and outside, with much more Fawful logos upon Fawful's takeover and the Dark Star being unleashed with, as well as his likeness being present everywhere. In the original game, it had minimal overall changes, with a more ruined appearance and Fawful's logo being strewn about.
*Plack Beach is now partially flooded with water.
*Plack Beach is now partially flooded with water.
*The [[Giga-carrot]] now has a bite mark to match the events of ''Bowser Jr.'s Journey''.
*The [[Giga-carrot]] now has a bite mark to match the events of ''Bowser Jr.'s Journey''.
Line 219: Line 231:
*During the final battle, Dark Bowser's windstorm continues with debris flying over the top screen.
*During the final battle, Dark Bowser's windstorm continues with debris flying over the top screen.
*Wisdurm no longer summons a meter, and instead uses a wand to take place of the meter.
*Wisdurm no longer summons a meter, and instead uses a wand to take place of the meter.
*Wisdurm's name is no longer shown in the save message after she escapes into the Energy Hold.
**The same save message also fixes a spelling mistake of Bowser's name from "Boswer".
*The save message for when the Dark Star escapes into the Airway no longer refers to the Airway as the "Air Space", instead calling it by its proper name.
*When [[Broque Monsieur]] turns his head to be more menacing, it now takes longer before it lands upside-down.


====Audio changes====
====Audio changes====
*The title screen has new music rather than being an arrangement of the original game's title theme. The original music can still briefly be heard at the end of the credits.
*The title screen has new music rather than being an arrangement of the original game's title theme. The original music can still briefly be heard at the end of the credits.
*Like in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', getting a Game Over plays a death jingle from ''[[Super Mario Bros.]]'', while in the original game, the music fades out.
*Like in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', getting a Game Over plays an arrangement of the death jingle from ''[[Super Mario Bros.]]'', while in the original game, the music fades out.
*There is a sound that plays whenever the player selects a Brawl Attack for Bowser.
*There is a sound that plays whenever the player selects a Brawl Attack for Bowser.
*Bowser's footstep sounds have been changed, and vary based on the current area he is in.
*Bowser's footstep sounds have been changed, and vary based on the current area he is in.
*[[Fawful]]'s voice sounds are slightly lowered in most instances, being pitched slightly higher near the very end of the game; however, his speech text sounds remain normal.
*[[Fawful]]'s voice sounds are slightly lowered in most instances, being pitched slightly higher near the very end of the game; however, his speech text sounds remain normal.
*When the Bros. enter a boss battle, Luigi screams Mario's name and Mario screams Luigi's instead of them saying the usual "Let's-a go! Okey-dokey!"
*When Mario fights Bowser for the first time, the music that plays is the boss battle theme, rather than the regular battle theme.
*When Mario fights Bowser for the first time, the music that plays is the boss battle theme, rather than the regular battle theme.
*After Bowser inhales everyone in Peach's Castle, the music does not stop until Midbus gives his line. In the original, the music stops after Bowser collapses.
*After Bowser inhales everyone in Peach's Castle, the music does not stop until Midbus gives his line. In the original, the music stops after Bowser collapses.
*The [[Cavi Cape]] music starts playing when the Bros. enter the [[Funny Bone]] instead of the [[Bowser Path]]/[[Tunnel]] music.
*The [[Cavi Cape]] music starts playing when the Bros. enter the [[Funny Bone]] instead of the [[Bowser Path]]/[[Tunnel]]/[[Tower of Yikk]] music.
*After Midbus throws the cannonball onto Bowser, the music changes back to the Bowser Path/Tunnel/Tower of Yikk music instead of the "Evil Plan" music continuing until the minigame in the [[Arm Center]] starts.
*Fawful's main music plays when Bowser enters the room with food instead of his Castle music.
*Fawful's main music plays when Bowser enters the room with food instead of his Castle music.
*The variant of [[Dimble Wood]]'s music that plays inside Bowser starts playing in the room where the Giga-carrot was yanked right after Bowser finishes the Giga-carrot minigame instead of the regular Dimble Wood music.
*The [[Blubble Lake]] music starts playing when the Bros. enter the Toad Town pipe after defeating Bowser.
*The [[Blubble Lake]] music starts playing when the Bros. enter the Toad Town pipe after defeating Bowser.
*Bowser does not make a sneeze sound after he enters Blubble Lake.
*Bowser does not make a sneeze sound after he enters Blubble Lake.
Line 235: Line 254:
*The tutorial music now plays while doing the puzzle in the [[Memory Banks]].
*The tutorial music now plays while doing the puzzle in the [[Memory Banks]].
*After Luigi enlarges during the [[Snack Basket]] Bros. Attack, he will make a low-pitched laugh. When he lands on Mario after this happens, Mario will make an angry sound, and will grunt each time he pushes Luigi up.
*After Luigi enlarges during the [[Snack Basket]] Bros. Attack, he will make a low-pitched laugh. When he lands on Mario after this happens, Mario will make an angry sound, and will grunt each time he pushes Luigi up.
*The [[Dark Star]] and [[Dark Fawful]] now have their own battle themes; the Dark Star's theme is completely new, and Dark Fawful's theme is a slowed down cover of Cackletta's battle theme from ''Mario & Luigi: Superstar Saga''. Despite this however, the Dark Star X still uses the normal boss theme.
*The [[Dark Star]] and [[Dark Fawful]] now have their own battle themes; the Dark Star's theme is completely new, and Dark Fawful's theme is a darker and slower remix of "Fawful and Cackletta" from ''Mario & Luigi: Superstar Saga''. Despite this however, the Dark Star X still uses the normal boss theme.
**The music list mistakenly titles the Dark Star's new boss music "Destroy the Dark Power! DX", despite the fact that it was introduced for the remake and does not have a counterpart in the original game.
**The music list mistakenly titles the Dark Star's new boss music "Destroy the Dark Power! DX", despite the fact that it was introduced for the remake and does not have a counterpart in the original game.
*Fawful's Plan music now plays during [[Super Peach's Castle of Fury]]'s transformation instead of the Final Castle music.
*Fawful's Plan music now plays during [[Super Peach's Castle of Fury]]'s transformation instead of the Final Castle music.
Line 242: Line 261:
*The music for the final battle now continues to play after the Dark Star Core is defeated.
*The music for the final battle now continues to play after the Dark Star Core is defeated.
**Likewise, the battle music for the Dark Star and the [[Dark Star X]] also continues to play when they do their vacuum attack.
**Likewise, the battle music for the Dark Star and the [[Dark Star X]] also continues to play when they do their vacuum attack.
*When Mario rescues Starlow and when both Mario and Luigi unlock the hammers, the jingle used when Bowser obtains the Vacuum Block is used instead of the regular item acquisition jingle.
*When Mario rescues Starlow and when the Bros. unlock the hammers, the jingle used when Bowser obtains the Vacuum Block is used instead of the regular item acquisition jingle.
*Using a Chakroad no longer makes a sound after selecting an area to teleport.
*Using a Chakroad no longer makes a sound after selecting an area to teleport.


Line 249: Line 268:


====Mushroom Kingdom====
====Mushroom Kingdom====
*<sup>i</sup> Indicates they can be inhaled by Bowser and then fought by Mario & Luigi.<br>
*<sup>i</sup> Indicates they can be inhaled by Bowser and then fought by Mario and Luigi.<br>
*<sup>m</sup> Indicates only Mario can battle them.<br>
*<sup>m</sup> Indicates only Mario can battle them.<br>
*<sup>m&l</sup> Indicates only Mario & Luigi can battle them.<br>
*<sup>m&l</sup> Indicates only Mario & Luigi can battle them.<br>
*<sup>b</sup> Indicates only Bowser can battle them.<br>
*<sup>b</sup> Indicates only Bowser can battle them.<br>
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
Line 260: Line 278:
!Level
!Level
![[Heart Point|HP]]
![[Heart Point|HP]]
![[Experience|EXP]]
![[Experience Point|EXP]]
!Coins
!Coins
!Location
!Location
|-
|-
| align="center" data-sort-value="1" |[[File:MLBISBJJChuboomba.png]]
|align="center"data-sort-value="1"|[[File:MLBISBJJChuboomba.png]]
![[Chuboomba]]
![[Chuboomba]]
| align="center" |2
|align="center"|2
| align="center" |18
|align="center"|18
| align="center" |15
|align="center"|15
| align="center" |4
|align="center"|4
| [[Cavi Cape]], [[Plack Beach]]
|[[Cavi Cape]], [[Plack Beach]]
|-
|-
| align="center" data-sort-value="2" |[[File:MLBISBJJBorp.png]]
|align="center"data-sort-value="2"|[[File:MLBISBJJBorp.png]]
![[Borp]]<sup>m&l</sup>
![[Borp]]<sup>m&l</sup>
| align="center" |9
|align="center"|9
| align="center" |54
|align="center"|54
| align="center" |220
|align="center"|220
| align="center" |40
|align="center"|40
| [[Cavi Cape]]
|[[Cavi Cape]]
|-
|-
| align="center" data-sort-value="3" |[[File:MLBISBJJToothy.png]]
|align="center"data-sort-value="3"|[[File:MLBISBJJToothy.png]]
![[Toothy]]
![[Toothy]]
| align="center" |2
|align="center"|2
| align="center" |24
|align="center"|24
| align="center" |18
|align="center"|18
| align="center" |5
|align="center"|5
| [[Plack Beach]]
|[[Plack Beach]]
|-
|-
| align="center" data-sort-value="4" |[[File:MLBISBJJDrillbitCrab.png]]
|align="center"data-sort-value="4"|[[File:MLBISBJJDrillbitCrab.png]]
![[Drillbit Crab]]<sup>m&l</sup>
![[Drillbit Crab]]<sup>m&l</sup>
| align="center" |21
|align="center"|21
| align="center" |115
|align="center"|115
| align="center" |240
|align="center"|240
| align="center" |45
|align="center"|45
| [[Plack Beach]]
|[[Plack Beach]]
|-
|-
| align="center" data-sort-value="5" |[[File:MLBISBJJPendril.png]]
|align="center"data-sort-value="5"|[[File:MLBISBJJPendril.png]]
![[Pendril]]<sup>m&l</sup>
![[Pendril]]<sup>m&l</sup>
| align="center" |22
|align="center"|22
| align="center" |157
|align="center"|157
| align="center" |260
|align="center"|260
| align="center" |55
|align="center"|55
| [[Plack Beach]]
|[[Plack Beach]]
|-
|-
| align="center" data-sort-value="6" |[[File:MLBISBJJTreevilNoBerry.png]][[File:MLBISBJJTreevil.png]]
|align="center"data-sort-value="6"|[[File:MLBISBJJTreevilNoBerry.png]][[File:MLBISBJJTreevil.png]]
![[Treevil]]
![[Treevil]]
| align="center" |5
|align="center"|5
| align="center" |95
|align="center"|95
| align="center" |35
|align="center"|35
| align="center" |10
|align="center"|10
| [[Dimble Wood]]
|[[Dimble Wood]]
|-
|-
| align="center" data-sort-value="8" |[[File:MLBISBJJTrashure.png]]
|align="center"data-sort-value="8"|[[File:MLBISBJJTrashure.png]]
![[Trashure]]
![[Trashure]]
| align="center" |6
|align="center"|6
| align="center" |112
|align="center"|112
| align="center" |40
|align="center"|40
| align="center" |15
|align="center"|15
| [[Dimble Wood]]
|[[Dimble Wood]]
|-
|-
| align="center" data-sort-value="9" |[[File:MLBISBJJScutlet.png]]
|align="center"data-sort-value="9"|[[File:MLBISBJJScutlet.png]]
![[Scutlet (enemy)|Scutlet]]<sup>m&l</sup>
![[Scutlet (enemy)|Scutlet]]<sup>m&l</sup>
| align="center" |21
|align="center"|21
| align="center" |72
|align="center"|72
| align="center" |100
|align="center"|100
| align="center" |25
|align="center"|25
| [[Dimble Wood]]
|[[Dimble Wood]]
|-
|-
| align="center" data-sort-value="10" |[[File:MLBISBJJSockop.png]]
|align="center"data-sort-value="10"|[[File:MLBISBJJSockop.png]]
![[Sockop]]<sup>m&l</sup>
![[Sockop]]<sup>m&l</sup>
| align="center" |22
|align="center"|22
| align="center" |110
|align="center"|110
| align="center" |240
|align="center"|240
| align="center" |55
|align="center"|55
| [[Dimble Wood]]
|[[Dimble Wood]]
|-
|-
| align="center" data-sort-value="11" |[[File:MLBISBJJFlifit.png]]
|align="center"data-sort-value="11"|[[File:MLBISBJJFlifit.png]]
![[Flifit]]
![[Flifit]]
| align="center" |10
|align="center"|10
| align="center" |120
|align="center"|120
| align="center" |50
|align="center"|50
| align="center" |20
|align="center"|20
| [[Bumpsy Plains]]
|[[Bumpsy Plains]]
|-
|-
| align="center" data-sort-value="12" |[[File:MLBISBJJSneed.png]]
|align="center"data-sort-value="12"|[[File:MLBISBJJSneed.png]]
![[Sneed]]<sup>i</sup>{{footnote|main|1}}
![[Sneed]]<sup>i</sup>{{footnote|main|1}}
| align="center" |13
|align="center"|13
| align="center" |74
|align="center"|74
| align="center" |160
|align="center"|160
| align="center" |50
|align="center"|50
| [[Bumpsy Plains]]
|[[Bumpsy Plains]]
|-
|-
| align="center" data-sort-value="13" |[[File:MLBISBJJLakituKing.png]]
|align="center"data-sort-value="13"|[[File:MLBISBJJLakituKing.png]]
![[Lakitu King]]<sup>i</sup> <sup>m&l</sup>
![[Lakitu King]]<sup>i</sup> <sup>m&l</sup>
| align="center" |8
|align="center"|8
| align="center" |72
|align="center"|72
| align="center" |35
|align="center"|35
| align="center" |30
|align="center"|30
| [[Bumpsy Plains]]
|[[Bumpsy Plains]]
|-
|-
| align="center" data-sort-value="14" |[[File:MLBISBJJChainChawful.png]]
|align="center"data-sort-value="14"|[[File:MLBISBJJChainChawful.png]]
![[Chain Chawful]]
![[Chain Chawful]]
| align="center" |11
|align="center"|11
| align="center" |145
|align="center"|145
| align="center" |75
|align="center"|75
| align="center" |30
|align="center"|30
| [[Bowser Path]]
|[[Bowser Path]]
|-
|-
| align="center" data-sort-value="15" |[[File:MLBISBJJFawfulcopter.png]]
|align="center"data-sort-value="15"|[[File:MLBISBJJFawfulcopter.png]]
![[Fawfulcopter]]<sup>i</sup> <sup>m&l</sup>
![[Fawfulcopter]]<sup>i</sup> <sup>m&l</sup>
| align="center" |8
|align="center"|8
| align="center" |32
|align="center"|32
| align="center" |40
|align="center"|40
| align="center" |20
|align="center"|20
| [[Bowser Path]]
|[[Bowser Path]]
|-
|-
| align="center" data-sort-value="16" |[[File:MLBISBJJFawfulGuy.png]]
|align="center"data-sort-value="16"|[[File:MLBISBJJFawfulGuy.png]]
![[Fawful Guy]]<sup>m&l</sup>
![[Fawful Guy]]<sup>m&l</sup>
| align="center" |11
|align="center"|11
| align="center" |98
|align="center"|98
| align="center" |240
|align="center"|240
| align="center" |60
|align="center"|60
| [[Bowser Path]], [[Bowser's Castle#Mario & Luigi: Bowser's Inside Story|Bowser Castle]]
|[[Bowser Path]], [[Bowser's Castle#Mario & Luigi: Bowser's Inside Story|Bowser Castle]]
|-
|-
| align="center" data-sort-value="17" |[[File:MLBISBJJChoomba.png]]
|align="center"data-sort-value="17"|[[File:MLBISBJJChoomba.png]]
![[Choomba]]<sup>b</sup>
![[Choomba]]<sup>b</sup>
| align="center" |13
|align="center"|13
| align="center" |210
|align="center"|210
| align="center" |120
|align="center"|120
| align="center" |50
|align="center"|50
| [[Tunnel]]
|[[Tunnel]]
|-
|-
| align="center" data-sort-value="18" |[[File:MLBISBJJCoalbit.png]]
|align="center"data-sort-value="18"|[[File:MLBISBJJCoalbit.png]]
![[Coalbit]]<sup>i</sup>
![[Coalbit]]<sup>i</sup>
| align="center" |10
|align="center"|10
| align="center" |34
|align="center"|34
| align="center" |30
|align="center"|30
| align="center" |15
|align="center"|15
| [[Tunnel]]
|[[Tunnel]]
|-
|-
| align="center" data-sort-value="19" |[[File:MLBISBJJNoozRed.png]][[File:MLBISBJJNoozGreen.png]]
|align="center"data-sort-value="19"|[[File:MLBISBJJNoozRed.png]][[File:MLBISBJJNoozGreen.png]]
![[Nooz]]<sup>m&l</sup>
![[Nooz]]<sup>m&l</sup>
| align="center" |12
|align="center"|12
| align="center" |62
|align="center"|62
| align="center" |50
|align="center"|50
| align="center" |25
|align="center"|25
| [[Toad Town Caves]]
|[[Toad Town Caves]]
|-
|-
| align="center" data-sort-value="21" |[[File:MLBISBJJFawflant.png]]
|align="center"data-sort-value="21"|[[File:MLBISBJJFawflant.png]]
![[Fawflant]]<sup>m&l</sup>
![[Fawflant]]<sup>m&l</sup>
| align="center" |13
|align="center"|13
| align="center" |70
|align="center"|70
| align="center" |70
|align="center"|70
| align="center" |30
|align="center"|30
| [[Toad Town Caves]]
|[[Toad Town Caves]]
|-
|-
| align="center" data-sort-value="22" |[[File:MLBISBJJBeehoss.png]]
|align="center"data-sort-value="22"|[[File:MLBISBJJBeehoss.png]]
![[Beehoss]]
![[Beehoss]]
| align="center" |14
|align="center"|14
| align="center" |158
|align="center"|158
| align="center" |150
|align="center"|150
| align="center" |40
|align="center"|40
| [[Blubble Lake]]
|[[Blubble Lake]]
|-
|-
| align="center" data-sort-value="23" |[[File:MLBISBJJCrawful.png]]
|align="center"data-sort-value="23"|[[File:MLBISBJJCrawful.png]]
![[Crawful]]
![[Crawful]]
| align="center" |15
|align="center"|15
| align="center" |173
|align="center"|173
| align="center" |170
|align="center"|170
| align="center" |45
|align="center"|45
| [[Blubble Lake]]
|[[Blubble Lake]]
|-
|-
| align="center" data-sort-value="26" |[[File:MLBISBJJGlamLakitu.png]]
|align="center"data-sort-value="26"|[[File:MLBISBJJGlamLakitu.png]]
![[Glam Lakitu]]<sup>i</sup> <sup>m&l</sup>
![[Glam Lakitu]]<sup>i</sup> <sup>m&l</sup>
| align="center" |13
|align="center"|13
| align="center" |208
|align="center"|208
| align="center" |60
|align="center"|60
| align="center" |40
|align="center"|40
| [[Blubble Lake]]
|[[Blubble Lake]]
|-
|-
| align="center" data-sort-value="24" |[[File:MLBISBJJFawflopper.png]]
|align="center"data-sort-value="24"|[[File:MLBISBJJFawflopper.png]]
![[Fawflopper]]<sup>m&l</sup>
![[Fawflopper]]<sup>m&l</sup>
| align="center" |20
|align="center"|20
| align="center" |96
|align="center"|96
| align="center" |200
|align="center"|200
| align="center" |40
|align="center"|40
| [[Blubble Lake]]
|[[Blubble Lake]]
|-
|-
| align="center" data-sort-value="25" |[[File:MLBISBJJMawfulMole.png]]
|align="center"data-sort-value="25"|[[File:MLBISBJJMawfulMole.png]]
![[Mawful Mole]]<sup>m&l</sup>
![[Mawful Mole]]<sup>m&l</sup>
| align="center" |20
|align="center"|20
| align="center" |154
|align="center"|154
| align="center" |230
|align="center"|230
| align="center" |45
|align="center"|45
| [[Blubble Lake]]
|[[Blubble Lake]]
|-
|-
| align="center" data-sort-value="27" |[[File:MLBISBJJJailgoonGoomba.png]][[File:MLBISBJJJailgoonBobomb.png]]
|align="center"data-sort-value="27"|[[File:MLBISBJJJailgoonGoomba.png]][[File:MLBISBJJJailgoonBobomb.png]]
![[Jailgoon]]
![[Jailgoon]]
| align="center" |17
|align="center"|17
| align="center" |210
|align="center"|210
| align="center" |340
|align="center"|340
| align="center" |55
|align="center"|55
| [[Bowser's Castle#Mario & Luigi: Bowser's Inside Story|Bowser Castle]]
|[[Bowser's Castle#Mario & Luigi: Bowser's Inside Story|Bowser Castle]]
|-
|-
| align="center" data-sort-value="28" |[[File:MLBISBJJSniffleThwomp.png]]
|align="center"data-sort-value="28"|[[File:MLBISBJJSniffleThwomp.png]]
![[Sniffle Thwomp]]
![[Sniffle Thwomp]]
| align="center" |18
|align="center"|18
| align="center" |256
|align="center"|256
| align="center" |400
|align="center"|400
| align="center" |60
|align="center"|60
| [[Bowser's Castle#Mario & Luigi: Bowser's Inside Story|Bowser Castle]]
|[[Bowser's Castle#Mario & Luigi: Bowser's Inside Story|Bowser Castle]]
|-
|-
| align="center" data-sort-value="29" |[[File:MLBISBJJMagifoofa.png]]
|align="center"data-sort-value="29"|[[File:MLBISBJJMagifoofa.png]]
![[Magifoofa]]<sup>m&l</sup>
![[Magifoofa]]<sup>m&l</sup>
| align="center" |23
|align="center"|23
| align="center" |124
|align="center"|124
| align="center" |260
|align="center"|260
| align="center" |50
|align="center"|50
| [[Bowser's Castle#Mario & Luigi: Bowser's Inside Story|Bowser Castle]]
|[[Bowser's Castle#Mario & Luigi: Bowser's Inside Story|Bowser Castle]]
|-
|-
| align="center" data-sort-value="30" |[[File:MLBISBJJMechawful.png]]
|align="center"data-sort-value="30"|[[File:MLBISBJJMechawful.png]]
![[Mechawful]]
![[Mechawful]]
| align="center" |22
|align="center"|22
| align="center" |190
|align="center"|190
| align="center" |380{{footnote|main|2}}
|align="center"|380{{footnote|main|2}}
| align="center" |70
|align="center"|70
| [[Peach's Castle Garden]]
|[[Peach's Castle Garden]]
|-
|-
| align="center" data-sort-value="31" |[[File:MLBISBJJMechawfulHead.png]]
|align="center"data-sort-value="31"|[[File:MLBISBJJMechawfulHead.png]]
![[Mechawful|Mechawful Head]]<sup>i</sup>
![[Mechawful|Mechawful Head]]<sup>i</sup>
| align="center" |22
|align="center"|22
| align="center" |98
|align="center"|98
| align="center" |150
|align="center"|150
| align="center" |20
|align="center"|20
| [[Peach's Castle Garden]]
|[[Peach's Castle Garden]]
|-
|-
| align="center" data-sort-value="32" |[[File:MLBISBJJMetalMawfulMole.png]]
|align="center"data-sort-value="32"|[[File:MLBISBJJMetalMawfulMole.png]]
![[Metal Mawful Mole]]<sup>m&l</sup>
![[Metal Mawful Mole]]<sup>m&l</sup>
| align="center" |21
|align="center"|21
| align="center" |128
|align="center"|128
| align="center" |420
|align="center"|420
| align="center" |60
|align="center"|60
| [[Peach's Castle Garden]]
|[[Peach's Castle Garden]]
|-
|-
| align="center" data-sort-value="33" |[[File:MLBISBJJNaplock.png]]
|align="center"data-sort-value="33"|[[File:MLBISBJJNaplock.png]]
![[Naplock]]<sup>b</sup>
![[Naplock]]<sup>b</sup>
| align="center" |26
|align="center"|26
| align="center" |312
|align="center"|312
| align="center" |720
|align="center"|720
| align="center" |100
|align="center"|100
| [[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|[[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|-
|-
| align="center" data-sort-value="34" |[[File:MLBISBJJAlarmBobomb.png]]
|align="center"data-sort-value="34"|[[File:MLBISBJJAlarmBobomb.png]]
![[Alarm Bob-omb]]<sup>i</sup>
![[Alarm Bob-omb]]<sup>i</sup>
| align="center" |24
|align="center"|24
| align="center" |123
|align="center"|123
| align="center" |170
|align="center"|170
| align="center" |50
|align="center"|50
| [[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|[[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|-
|-
| align="center" data-sort-value="38" |[[File:MLBISBJJDarkTrashure.png]]
|align="center"data-sort-value="38"|[[File:MLBISBJJDarkTrashure.png]]
![[Dark Trashure]]<sup>b</sup>
![[Dark Trashure]]<sup>b</sup>
| align="center" |27
|align="center"|27
| align="center" |360
|align="center"|360
| align="center" |660
|align="center"|660
| align="center" |200
|align="center"|200
| [[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|[[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|-
|-
| align="center" data-sort-value="39" |[[File:MLBISBJJDarkFawfulGuy.png]]
|align="center"data-sort-value="39"|[[File:MLBISBJJDarkFawfulGuy.png]]
![[Dark Fawful Guy]]<sup>i</sup> <sup>m&l</sup>
![[Dark Fawful Guy]]<sup>i</sup> <sup>m&l</sup>
| align="center" |26
|align="center"|26
| align="center" |128
|align="center"|128
| align="center" |200
|align="center"|200
| align="center" |65
|align="center"|65
| [[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|[[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|-
|-
| align="center" data-sort-value="35" |[[File:MLBISBJJDarkMechawful.png]]
|align="center"data-sort-value="35"|[[File:MLBISBJJDarkMechawful.png]]
![[Dark Mechawful]]<sup>b</sup>
![[Dark Mechawful]]<sup>b</sup>
| align="center" |28
|align="center"|28
| align="center" |280
|align="center"|280
| align="center" |800
|align="center"|800
| align="center" |100
|align="center"|100
| [[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|[[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|-
|-
| align="center" data-sort-value="36" |[[File:MLBISBJJDarkMechawfulHead.png]]
|align="center"data-sort-value="36"|[[File:MLBISBJJDarkMechawfulHead.png]]
![[Dark Mechawful|Dark Mechawful Head]]<sup>i</sup> <sup>m&l</sup>
![[Dark Mechawful|Dark Mechawful Head]]<sup>i</sup> <sup>m&l</sup>
| align="center" |27
|align="center"|27
| align="center" |180
|align="center"|180
| align="center" |200
|align="center"|200
| align="center" |60
|align="center"|60
| [[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|[[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|-
|-
| align="center" data-sort-value="37" |[[File:MLBISBJJDarkMechawful.5.png]]
|align="center"data-sort-value="37"|[[File:MLBISBJJDarkMechawful.5.png]]
![[Dark Mechawful.5]]<sup>b</sup>
![[Dark Mechawful.5]]<sup>b</sup>
| align="center" |30
|align="center"|30
| align="center" |330
|align="center"|330
| align="center" |880
|align="center"|880
| align="center" |120
|align="center"|120
| [[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|[[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|-
|-
| align="center" data-sort-value="39" |[[File:MLBISBJJDarkFawfulBomb.png]]
|align="center"data-sort-value="39"|[[File:MLBISBJJDarkFawfulBomb.png]]
![[Dark Fawful Bomb]]<sup>i</sup> <sup>m&l</sup>
![[Dark Fawful Bomb]]<sup>i</sup> <sup>m&l</sup>
| align="center" |26
|align="center"|26
| align="center" |312
|align="center"|312
| align="center" |0
|align="center"|0
| align="center" |0
|align="center"|0
| [[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|[[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|-
|}
|}
{{footnote|note|1|though they are instantly defeated by Bowser in overworld, Bowser can meet them by battling against other enemies.}}
{{footnote|note|1|Though they are instantly defeated by Bowser in overworld, Bowser can meet them by battling against other enemies.}}


====Inside Bowser====
====Inside Bowser====
Line 578: Line 595:
!Level
!Level
![[Heart Point|HP]]
![[Heart Point|HP]]
![[Experience|EXP]]
![[Experience Point|EXP]]
!Coins
!Coins
!Location
!Location
|-
|-
| align="center" |[[File:MLBISBJJGoombule.png]]
|align="center"|[[File:MLBISBJJGoombule.png]]
![[Goombule]]
![[Goombule]]
| align="center" |1
|align="center"|1
| align="center" |4
|align="center"|4
| align="center" |3
|align="center"|3
| align="center" |2
|align="center"|2
| [[Trash Pit]], [[Pump Works]]
|[[Trash Pit]], [[Pump Works]]
|-
|-
| align="center" |[[File:MLBISBJJEliteGoombule.png]]
|align="center"|[[File:MLBISBJJEliteGoombule.png]]
![[Elite Goombule]]
![[Elite Goombule]]
| align="center" |1
|align="center"|1
| align="center" |16
|align="center"|16
| align="center" |4
|align="center"|4
| align="center" |2
|align="center"|2
| [[Trash Pit]]
|[[Trash Pit]]
|-
|-
| align="center" |[[File:MLBISBJJSpikeBlop.png]]
|align="center"|[[File:MLBISBJJSpikeBlop.png]]
![[Spike Blop]]
![[Spike Blop]]
| align="center" |2
|align="center"|2
| align="center" |5
|align="center"|5
| align="center" |5
|align="center"|5
| align="center" |3
|align="center"|3
| [[Trash Pit]], [[Pump Works]]
|[[Trash Pit]], [[Pump Works]]
|-
|-
| align="center" |[[File:MLBISBJJBubbleBlooper.png]][[File:MLBISBJJDriedBlooper.png]]
|align="center"|[[File:MLBISBJJBubbleBlooper.png]][[File:MLBISBJJDriedBlooper.png]]
![[Bubble Blooper]] / [[Dried Blooper]]
![[Bubble Blooper]] / [[Dried Blooper]]
| align="center" |3
|align="center"|3
| align="center" |Bubble Blooper - 13<br>Dried Blooper - 11
|align="center"|Bubble Blooper - 13<br>Dried Blooper - 11
| align="center" |10
|align="center"|10
| align="center" |4
|align="center"|4
| [[Pump Works]]
|[[Pump Works]]
|-
|-
| align="center" |[[File:MLBISBJJProtobatter.png]]
|align="center"|[[File:MLBISBJJProtobatter.png]]
![[Protobatter]]
![[Protobatter]]
| align="center" |4
|align="center"|4
| align="center" |24
|align="center"|24
| align="center" |15
|align="center"|15
| align="center" |5
|align="center"|5
| [[Pump Works]]
|[[Pump Works]]
|-
|-
| align="center" |[[File:MLBISBJJTenderling.png]]
|align="center"|[[File:MLBISBJJTenderling.png]]
![[Tenderling]]
![[Tenderling]]
| align="center" |8
|align="center"|8
| align="center" |30
|align="center"|30
| align="center" |30
|align="center"|30
| align="center" |12
|align="center"|12
| [[Flab Zone]]
|[[Flab Zone]]
|-
|-
| align="center" |[[File:MLBISBJJCalorite.png]]
|align="center"|[[File:MLBISBJJCalorite.png]]
![[Calorite]]
![[Calorite]]
| align="center" |9
|align="center"|9
| align="center" |48
|align="center"|48
| align="center" |40
|align="center"|40
| align="center" |20
|align="center"|20
| [[Flab Zone]]
|[[Flab Zone]]
|-
|-
| align="center" |[[File:MLBISBJJNapse.png]]
|align="center"|[[File:MLBISBJJNapse.png]]
![[Napse]]
![[Napse]]
| align="center" |15
|align="center"|15
| align="center" |68
|align="center"|68
| align="center" |100
|align="center"|100
| align="center" |35
|align="center"|35
| [[Energy Hold]]
|[[Energy Hold]]
|-
|-
| align="center" |[[File:MLBISBJJPowPep.png]][[File:MLBISBJJDefPep.png]][[File:MLBISBJJSpeedPep.png]]
|align="center"|[[File:MLBISBJJPowPep.png]][[File:MLBISBJJDefPep.png]][[File:MLBISBJJSpeedPep.png]]
![[Pep|POW/DEF/SPEED Pep]]
![[Pep|POW/DEF/SPEED Pep]]
| align="center" |16
|align="center"|16
| align="center" |94
|align="center"|94
| align="center" |120
|align="center"|120
| align="center" |40
|align="center"|40
| [[Energy Hold]]
|[[Energy Hold]]
|-
|-
| align="center" |[[File:MLBISBJJPiranhaPlorp.png]]
|align="center"|[[File:MLBISBJJPiranhaPlorp.png]]
![[Piranha Plorp]]
![[Piranha Plorp]]
| align="center" |17
|align="center"|17
| align="center" |165
|align="center"|165
| align="center" |140
|align="center"|140
| align="center" |55
|align="center"|55
| [[Energy Hold]]
|[[Energy Hold]]
|-
|-
| align="center" |[[File:MLBISBJJPwallop.png]]
|align="center"|[[File:MLBISBJJPwallop.png]]
![[Pwallop]]
![[Pwallop]]
| align="center" |18
|align="center"|18
| align="center" |130
|align="center"|130
| align="center" |150
|align="center"|150
| align="center" |45
|align="center"|45
| [[Energy Hold]]
|[[Energy Hold]]
|-
|-
| align="center" |[[File:MLBISBJJAirCheep.png]]
|align="center"|[[File:MLBISBJJAirCheep.png]]
![[Air Cheep]]
![[Air Cheep]]
| align="center" |27
|align="center"|27
| align="center" |200
|align="center"|200
| align="center" |600
|align="center"|600
| align="center" |90
|align="center"|90
| [[Airway (Mario & Luigi: Bowser's Inside Story)|Airway]]
|[[Airway (Mario & Luigi: Bowser's Inside Story)|Airway]]
|-
|-
| align="center" |[[File:MLBISBJJStonk.png]]
|align="center"|[[File:MLBISBJJStonk.png]]
![[Stonk]]
![[Stonk]]
| align="center" |28
|align="center"|28
| align="center" |314
|align="center"|314
| align="center" |630
|align="center"|630
| align="center" |100
|align="center"|100
| [[Airway (Mario & Luigi: Bowser's Inside Story)|Airway]]
|[[Airway (Mario & Luigi: Bowser's Inside Story)|Airway]]
|-
|-
| align="center" |[[File:MLBISBJJAirnapse.png]]
|align="center"|[[File:MLBISBJJAirnapse.png]]
![[Airnapse]]
![[Airnapse]]
| align="center" |29
|align="center"|29
| align="center" |150
|align="center"|150
| align="center" |610
|align="center"|610
| align="center" |80
|align="center"|80
| [[Airway (Mario & Luigi: Bowser's Inside Story)|Airway]]
|[[Airway (Mario & Luigi: Bowser's Inside Story)|Airway]]
|-
|-
| align="center" |[[File:MLBISBJJAirCannonWithCannon.png]]
|align="center"|[[File:MLBISBJJAirCannonWithCannon.png]]
![[Air Cannon]]
![[Air Cannon]]
| align="center" |30
|align="center"|30
| align="center" |254
|align="center"|254
| align="center" |670
|align="center"|670
| align="center" |120
|align="center"|120
| [[Airway (Mario & Luigi: Bowser's Inside Story)|Airway]]
|[[Airway (Mario & Luigi: Bowser's Inside Story)|Airway]]
|}
|}


===Bosses===
=== Bosses ===
*<sup>e</sup> Indicates the battle automatically ends after several turns.<br>
*<sup>e</sup> Indicates the battle automatically ends after several turns.
====Normal Bosses====
 
====Normal====
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
Line 711: Line 729:
!Name
!Name
!Level
!Level
![[HP]]
![[Heart Point|HP]]
![[EXP]]
![[Experience Point|EXP]]
![[Coin]]s
![[Coin]]s
!Location
!Location
|-
|-
| align="center" |[[File:MLBISBJJBowserBoss.png]]
|align="center"|[[File:MLBISBJJBowserBoss.png]]
![[Bowser#Mario & Luigi: Bowser's Inside Story|Bowser]] (1)<sup>m</sup>
![[Bowser#Mario & Luigi: Bowser's Inside Story|Bowser]] (1)<sup>m</sup>
| align="center" |1
|align="center"|1
| align="center" |18
|align="center"|18
| align="center" |0
|align="center"|0
| align="center" |0
|align="center"|0
| [[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|[[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|-
|-
| align="center" |[[File:MLBISBJJMidbus.png]]
|align="center"|[[File:MLBISBJJMidbus.png]]
![[Midbus]] (1)<sup>b</sup> <sup>e</sup>
![[Midbus]] (1)<sup>b</sup> <sup>e</sup>
| align="center" |1
|align="center"|1
| align="center" |95
|align="center"|95
| align="center" |0
|align="center"|0
| align="center" |0  
|align="center"|0
| [[Cavi Cape]]
|[[Cavi Cape]]
|-
|-
| align="center" |[[File:MLBISBJJBroqueMonsieur.png]]
|align="center"|[[File:MLBISBJJBroqueMonsieur.png]]
![[Broque Monsieur]]<sup>i</sup> <sup>e</sup>
![[Broque Monsieur]]<sup>i</sup> <sup>e</sup>
| align="center" |2
|align="center"|2
| align="center" |80
|align="center"|80
| align="center" |0
|align="center"|0
| align="center" |0
|align="center"|0
| [[Plack Beach]]
|[[Plack Beach]]
|-
|-
| align="center" |[[File:MLBISBJJSeaPipeStatue.png]][[File:MLBISBJJStoneBlooper.png]]
|align="center"|[[File:MLBISBJJSeaPipeStatue.png]][[File:MLBISBJJStoneBlooper.png]]
![[Sea Pipe Statue]]<sup>i</sup>
![[Sea Pipe Statue]]<sup>i</sup>
| align="center" |3
|align="center"|3
| align="center" |198
|align="center"|198
| align="center" |Sea Pipe Statue - 120<br>Stone Blooper - 30
|align="center"|Sea Pipe Statue - 120<br>Stone Blooper - 30
| align="center" |50
|align="center"|50
| [[Plack Beach]]
|[[Plack Beach]]
|-
|-
| align="center" |[[File:MLBISBJJScutletBody.png]]
|align="center"|[[File:MLBISBJJScutletBody.png]]
![[Scutlet (boss)|Scutlet]]<sup>m&l</sup>
![[Scutlet (boss)|Scutlet]]<sup>m&l</sup>
| align="center" |5
|align="center"|5
| align="center" |187
|align="center"|187
| align="center" |200
|align="center"|200
| align="center" |50
|align="center"|50
| [[Flame Pipe]]
|[[Flame Pipe]]
|-
|-
| align="center" |[[File:MLBISBJJBroggy.png]]
|align="center"|[[File:MLBISBJJBroggy.png]]
![[Broggy]]<sup>b</sup>
![[Broggy]]<sup>b</sup>
| align="center" |3
|align="center"|3
| align="center" |98
|align="center"|98
| align="center" |60
|align="center"|60
| align="center" |50
|align="center"|50
| [[Plack Beach]]
|[[Plack Beach]]
|-
|-
| align="center" |[[File:MLBISBJJWiggler.png]][[File:MLBISBJJLeafGuy.png]]
|align="center"|[[File:MLBISBJJWiggler.png]][[File:MLBISBJJLeafGuy.png]]
![[Wiggler#Mario & Luigi: Bowser's Inside Story|Wiggler]]<sup>b</sup><br>(possibly with [[Leaf Guy]]s<sup>i</sup> <sup>m&l</sup>)
![[Wiggler#Mario & Luigi: Bowser's Inside Story|Wiggler]]<sup>b</sup><br>(possibly with [[Leaf Guy]]s<sup>i</sup> <sup>m&l</sup>)
| align="center" |Wiggler - 8<br>Leaf Guy - 6
|align="center"|Wiggler - 8<br>Leaf Guy - 6
| align="center" |Wiggler - 360<br>Segments - 180<br>Leaf Guy - 36
|align="center"|Wiggler - 360<br>Segments - 180<br>Leaf Guy - 36
| align="center" |Wiggler - 0<br>Leaf Guy - 20
|align="center"|Wiggler - 0<br>Leaf Guy - 20
| align="center" |150
|align="center"|150
| [[Dimble Wood]]
|[[Dimble Wood]]
|-
|-
| align="center" |[[File:MLBISBJJDurmite.png]][[File:MLBISBJJBiffidus.png]]
|align="center"|[[File:MLBISBJJDurmite.png]][[File:MLBISBJJBiffidus.png]]
![[Durmite]] with [[Biffidus]]<sup>m&l</sup>
![[Durmite]] with [[Biffidus]]<sup>m&l</sup>
| align="center" |7
|align="center"|7
| align="center" |Durmite - 298<br>Straw - 18<br>Biffidus - 10
|align="center"|Durmite - 298<br>Straw - 18<br>Biffidus - 10
| align="center" |300
|align="center"|300
| align="center" |120
|align="center"|120
| [[Nerve Cluster]]
|[[Nerve Cluster]]
|-
|-
| align="center" |[[File:MLBISBJJMidbus.png]]
|align="center"|[[File:MLBISBJJMidbus.png]]
![[Midbus]] (2)<sup>b</sup>
![[Midbus]] (2)<sup>b</sup>
| align="center" |12
|align="center"|12
| align="center" |800
|align="center"|800
| align="center" |550
|align="center"|550
| align="center" |300
|align="center"|300
| [[Bowser's Castle#Mario & Luigi: Bowser's Inside Story|Bowser Castle]]
|[[Bowser's Castle#Mario & Luigi: Bowser's Inside Story|Bowser Castle]]
|-
|-
| align="center" |[[File:MLBISBJJAlphaKretin.png]][[File:MLBISBJJAlphaKretinAlt.png]][[File:MLBISBJJBetaKretinSprite.png]]
|align="center"|[[File:MLBISBJJAlphaKretin.png]][[File:MLBISBJJAlphaKretinAlt.png]][[File:MLBISBJJBetaKretinSprite.png]]
![[Kretin]]<sup>m&l</sup>
![[Kretin]]<sup>m&l</sup>
| align="center" |11
|align="center"|11
| align="center" |Alpha Kretin - 1<br>Beta Kretin - 333
|align="center"|Alpha - 1<br>Beta - 333
| align="center" |700
|align="center"|700
| align="center" |200
|align="center"|200
| [[Flab Zone]]
|[[Flab Zone]]
|-
|-
| align="center" |[[File:MLBISBJJBowserBoss.png]]
|align="center"|[[File:MLBISBJJBowserBoss.png]]
![[Bowser#Mario & Luigi: Bowser's Inside Story|Bowser]] (2)<sup>m&l</sup>
![[Bowser#Mario & Luigi: Bowser's Inside Story|Bowser]] (2)<sup>m&l</sup>
| align="center" |14
|align="center"|14
| align="center" |520
|align="center"|520
| align="center" |1000
|align="center"|1000
| align="center" |500
|align="center"|500
| [[Toad Town Mall]]
|[[Toad Town Mall]]
|-
|-
| align="center" |[[File:MLBISBJJWisdurmSmall.png]][[File:MLBISBJJWisdurm.png]]
|align="center"|[[File:MLBISBJJWisdurmSmall.png]][[File:MLBISBJJWisdurm.png]]
![[Wisdurm]]<sup>m&l</sup>
![[Wisdurm]]<sup>m&l</sup>
| align="center" |18
|align="center"|18
| align="center" |1610
|align="center"|1610
| align="center" |2800
|align="center"|2800
| align="center" |600
|align="center"|600
| [[Energy Hold]]
|[[Energy Hold]]
|-
|-
| align="center" |[[File:MLBISBJJBowserMemoryM.png]][[File:MLBISBJJBowserMemoryL.png]]
|align="center"|[[File:MLBISBJJBowserMemoryM.png]][[File:MLBISBJJBowserMemoryL.png]]
![[Bowser Memory ML]]<sup>m&l</sup>
![[Bowser Memory ML]]<sup>m&l</sup>
| align="center" |19
|align="center"|19
| align="center" |Bowser Memory M - 285<br>Bowser Memory L - 490
|align="center"|Bowser Memory M - 285<br>Bowser Memory L - 490
| align="center" |3000
|align="center"|3000
| align="center" |700
|align="center"|700
| [[Memory Banks]]
|[[Memory Banks]]
|-
|-
| align="center" |[[File:MLBISBJJShroob.png]][[File:MLBISBJJShroob.png]][[File:MLBISBJJShroob.png]]
|align="center"|[[File:MLBISBJJShroob.png]][[File:MLBISBJJShroob.png]][[File:MLBISBJJShroob.png]]
![[Shroob#Mario & Luigi: Bowser's Inside Story|Shroobs]]<sup>m&l</sup> (×3){{footnote|main|2}}
![[Shroob#Mario & Luigi: Bowser's Inside Story|Shroobs]]<sup>m&l</sup> (×3){{footnote|main|2}}
| align="center" |22
|align="center"|22
| align="center" |500 (each)
|align="center"|500 (each)
| align="center" |900
|align="center"|900
| align="center" |300
|align="center"|300
| [[Bowser's Castle#Mario & Luigi: Bowser's Inside Story|Bowser Castle]]
|[[Bowser's Castle#Mario & Luigi: Bowser's Inside Story|Bowser Castle]]
|-
|-
| align="center" |[[File:MLBISBJJChakron.png]]
|align="center"|[[File:MLBISBJJChakron.png]]
![[Chakron]]<sup>m&l</sup> <sup>e</sup>{{footnote|main|3}}
![[Chakron]]<sup>m&l</sup> <sup>e</sup>{{footnote|main|3}}
| align="center" |23
|align="center"|23
| align="center" |9999
|align="center"|9999
| align="center" |0
|align="center"|0
| align="center" |0
|align="center"|0
| [[Plack Beach]]
|[[Plack Beach]]
|-
|-
| align="center" |[[File:MLBISBJJJunker.png]][[File:MLBISBJJJunkerCan.png]]
|align="center"|[[File:MLBISBJJJunker.png]][[File:MLBISBJJJunkerCan.png]]
![[Junker]] with [[Junker Can]]s<sup>m&l</sup>
![[Junker]] with [[Junker Can]]s<sup>m&l</sup>
| align="center" |24
|align="center"|24
| align="center" |Junker - 1680<br>Junker Can - 60
|align="center"|Junker - 1680<br>Junker Can - 60
| align="center" |6000
|align="center"|6000
| align="center" |900
|align="center"|900
| [[Peach's Castle Garden]]
|[[Peach's Castle Garden]]
|-
|-
| align="center" |[[File:MLBISBJJBlizzardMidbus.png]][[File:MLBISBJJSnawful.png]]
|align="center"|[[File:MLBISBJJBlizzardMidbus.png]][[File:MLBISBJJSnawful.png]]
![[Blizzard Midbus]]<sup>b</sup><br>with [[Snawful]]s<sup>i</sup>
![[Blizzard Midbus]]<sup>b</sup><br>with [[Snawful]]s<sup>i</sup>
| align="center" |Blizzard Midbus - 30<br>Snawful - 27
|align="center"|Blizzard Midbus - 30<br>Snawful - 27
| align="center" |Blizzard Midbus - 2580<br>Snawful - 105
|align="center"|Blizzard Midbus - 2580<br>Snawful - 105
| align="center" |Blizzard Midbus - 6500<br>Snawful - 220
|align="center"|Blizzard Midbus - 6500<br>Snawful - 220
| align="center" |1200
|align="center"|1200
| [[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|[[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|-
|-
| align="center" |[[File:MLBISBJJDarkStar.png]][[File:MLBISBJJDarkSatellmite.png]]
|align="center"|[[File:MLBISBJJDarkStar.png]][[File:MLBISBJJDarkSatellmite.png]]
![[Dark Star]] with [[Dark Satellmite]]s<sup>m&l</sup>
![[Dark Star]] with [[Dark Satellmite]]s<sup>m&l</sup>
| align="center" |Dark Star - 31<br>Dark Satellmite - 30
|align="center"|Dark Star - 31<br>Dark Satellmite - 30
| align="center" |Dark Star - 1600<br>Dark Satellmite - 260
|align="center"|Dark Star - 1600<br>Dark Satellmite - 260
| align="center" |9999
|align="center"|9999
| align="center" |2000
|align="center"|2000
| [[Airway (Mario & Luigi: Bowser's Inside Story)|Airway]]
|[[Airway (Mario & Luigi: Bowser's Inside Story)|Airway]]
|-
|-
| align="center" |[[File:MLBISBJJDarkFawfulHeadgear.png]]
|align="center"|[[File:MLBISBJJDarkFawfulHeadgear.png]]
![[Dark Fawful]]<sup>b</sup><br>with [[Vacuum Helmet#Mario & Luigi: Bowser's Inside Story|Vacuum Helmet]]<sup>i</sup>
![[Dark Fawful]]<sup>b</sup><br>with [[Vacuum Helmet#Mario & Luigi: Bowser's Inside Story|Vacuum Helmet]]<sup>i</sup>
| align="center" |31
|align="center"|31
| align="center" |Dark Fawful - 2280<br>Vacuum Helmet - 1760
|align="center"|Dark Fawful - 2280<br>Vacuum Helmet - 1760
| align="center" |Dark Fawful - 7500<br>Vacuum Helmet - 220
|align="center"|Dark Fawful - 7500<br>Vacuum Helmet - 220
| align="center" |1600
|align="center"|1600
| [[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|[[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|-
|-
| align="center" |[[File:MLBISBJJDarkBowser.png]]
|align="center"|[[File:MLBISBJJDarkBowser.png]]
![[Dark Bowser]]<sup>b</sup>
![[Dark Bowser]]<sup>b</sup>
| align="center" |32
|align="center"|32
| align="center" |1260
|align="center"|1260
| align="center" |0
|align="center"|0
| align="center" |0
|align="center"|0
| [[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|[[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|-
|-
| align="center" |[[File:MLBISBJJDarkStarCore.png]]
|align="center"|[[File:MLBISBJJDarkStarCore.png]]
![[Dark Star Core]]<sup>i</sup> <sup>m&l</sup>
![[Dark Star Core]]<sup>i</sup> <sup>m&l</sup>
| align="center" |32
|align="center"|32
| align="center" |Main - 2070<br>Glasses - 250<br>Appendage - 156
|align="center"|Main - 2070<br>Glasses - 250<br>Appendage - 156
| align="center" |0
|align="center"|0
| align="center" |0
|align="center"|0
| [[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|[[Peach's Castle#Mario & Luigi: Bowser's Inside Story|Peach's Castle]]
|}
|}
{{footnote|note|2|This boss is entirely optional.}}
{{footnote|note|2|This boss is entirely optional.}}
{{footnote|note|3|This battle will end after performing an EXCELLENT [[Snack Basket]].}}
{{footnote|note|3|This battle will end after performing an EXCELLENT [[Snack Basket]].}}


====Giant Bosses====
====Giant====
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
Line 896: Line 914:
!Location
!Location
|-
|-
| align="center" |[[File:M&LBIS Bowser's Castle Artwork.png|100px]]
|align="center"|[[File:M&LBIS Bowser's Castle Artwork.png|100px]]
| align="center" |[[Bowser's Castle]]
|align="center"|[[Bowser's Castle]]
| align="center" |800
|align="center"|800
| align="center" |Lightweight Shell<br>Cheesy Drumstick<br>Heart Bean<br>Special Bean
|align="center"|Lightweight Shell<br>Cheesy Drumstick<br>Heart Bean<br>Special Bean
| align="center" |[[Dimble Wood]]
|align="center"|[[Dimble Wood]]
|-
|-
| align="center" |[[File:M&LBIS Tower of Yikk Artwork.png|100px]]
|align="center"|[[File:M&LBIS Tower of Yikk Artwork.png|100px]]
| align="center" |[[Tower of Yikk]]
|align="center"|[[Tower of Yikk]]
| align="center" |1200
|align="center"|1200
| align="center" |Brawl Fangs<br>Flashy Fangs<br>Power Bean<br>Defense Bean
|align="center"|Brawl Fangs<br>Flashy Fangs<br>Power Bean<br>Defense Bean
| align="center" |[[Blubble Lake]]
|align="center"|[[Blubble Lake]]
|-
|-
| align="center" |[[File:M&LBIS Fawful Express Artwork.png|100px]]
|align="center"|[[File:M&LBIS Fawful Express Artwork.png|100px]]
| align="center" |[[Fawful Express]]
|align="center"|[[Fawful Express]]
| align="center" |2000
|align="center"|2000
| align="center" |Gilt Shell<br>TNT Drumstick<br>Ultra Cheese<br>Speed Bean
|align="center"|Gilt Shell<br>TNT Drumstick<br>Ultra Cheese<br>Speed Bean
| align="center" |[[Project K]]
|align="center"|[[Project K]]
|-
|-
| align="center" |[[File:M&LBIS Super Peach's Castle of Fury Artwork.png|100px]]
|align="center"|[[File:M&LBIS Super Peach's Castle of Fury Artwork.png|100px]]
| align="center" |[[Super Peach's Castle of Fury]]
|align="center"|[[Super Peach's Castle of Fury]]
| align="center" |3000
|align="center"|3000
| align="center" |Intruder Fangs<br>Cheesy Drumstick<br>Miracle Cheese<br>Flex Bean
|align="center"|Intruder Fangs<br>Cheesy Drumstick<br>Miracle Cheese<br>Flex Bean
| align="center" |[[Peach's Castle Garden]]
|align="center"|[[Peach's Castle Garden]]
|}
|}


====Gauntlet Bosses====
====Gauntlet====
Note that all X bosses will only award coins after their first defeat. All these bosses are fought by Mario & Luigi.
Note that all the X bosses will only award coins after their first defeat. All these bosses are fought by Mario & Luigi.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
Line 928: Line 946:
!Name
!Name
!Level
!Level
![[HP]]
![[Heart Point|HP]]
![[Coin]]s
![[Coin]]s
|-
|-
| align="center" |[[File:MLBISBJJDurmiteX.png]][[File:MLBISBJJBiffidusX.png]]
|align="center"|[[File:MLBISBJJDurmiteX.png]][[File:MLBISBJJBiffidusX.png]]
![[Durmite X]] with [[Biffidus X]]
![[Durmite X]] with [[Biffidus X]]
| align="center" |18
|align="center"|18
| align="center" |Durmite - 575<br>Biffidus - 61<br>Straw - 24
|align="center"|Durmite - 575<br>Biffidus - 61<br>Straw - 24
| align="center" |600
|align="center"|600
|-
|-
| align="center" |[[File:MLBISBJJAlphaKretinX.png]][[File:MLBISBJJBetaKretinX.png|45px]]
|align="center"|[[File:MLBISBJJAlphaKretinX.png]][[File:MLBISBJJBetaKretinX.png|45px]]
![[Kretin X]]
![[Kretin X]]
| align="center" |21
|align="center"|21
| align="center" |Alpha - 135<br>Beta - 810
|align="center"|Alpha - 135<br>Beta - 810
| align="center" |1200
|align="center"|1200
|-
|-
| align="center" |[[File:MLBISBJJWisdurmXSmall.png]][[File:MLBISBJJWisdurmX.png]]
|align="center"|[[File:MLBISBJJWisdurmXSmall.png]][[File:MLBISBJJWisdurmX.png]]
![[Wisdurm X]]
![[Wisdurm X]]
| align="center" |26
|align="center"|26
| align="center" |2380
|align="center"|2380
| align="center" |2400
|align="center"|2400
|-
|-
| align="center" |[[File:MLBISBJJBowserMemoryM.png]][[File:MLBISBJJBowserMemoryL.png]]
|align="center"|[[File:MLBISBJJBowserMemoryM.png]][[File:MLBISBJJBowserMemoryL.png]]
![[Bowser Memory MLX]]
![[Bowser Memory MLX]]
| align="center" |29
|align="center"|29
| align="center" |Bowser Memory MX - 2500<br>Bowser Memory LX - 3000
|align="center"|Bowser Memory MX - 2500<br>Bowser Memory LX - 3000
| align="center" |3600
|align="center"|3600
|-
|-
| align="center" |[[File:MLBISBJJJunkerX.png]][[File:MLBISBJJJunkerCanX.png]]
|align="center"|[[File:MLBISBJJJunkerX.png]][[File:MLBISBJJJunkerCanX.png]]
![[Junker X]] with [[Junker Can X]]
![[Junker X]] with [[Junker Can X]]
| align="center" |34
|align="center"|34
| align="center" |Junker - 3080<br>Junker Can - 143
|align="center"|Junker - 3080<br>Junker Can - 143
| align="center" |5400
|align="center"|5400
|-
|-
| align="center" |[[File:MLBISBJJDarkStarX.png]][[File:MLBISBJJDarkSatellmiteX.png]]
|align="center"|[[File:MLBISBJJDarkStarX.png]][[File:MLBISBJJDarkSatellmiteX.png]]
![[Dark Star X]] with [[Dark Satellmite X]]
![[Dark Star X]] with [[Dark Satellmite X]]
| align="center" |38
|align="center"|38
| align="center" |Dark Star - 3420<br>Dark Satellmite - 416
|align="center"|Dark Star - 3420<br>Dark Satellmite - 416
| align="center" |7500
|align="center"|7500
|-
|-
| align="center" |[[File:MLBISBJJBowserBoss.png]]
|align="center"|[[File:MLBISBJJBowserBoss.png]]
![[Bowser X]]{{footnote|main|4}}
![[Bowser X]]{{footnote|main|4}}
| align="center" |45
|align="center"|45
| align="center" |5800
|align="center"|5800
| align="center" |15000
|align="center"|15000
|}
|}
{{footnote|note|4|must fight 6 other X bosses consecutively before the battle.}}
{{footnote|note|4|must fight 6 other X bosses consecutively before the battle.}}
{{br}}


===List of Shops===
===List of Shops===
Line 980: Line 997:


==''Bowser Jr.'s Journey''==
==''Bowser Jr.'s Journey''==
This new addition to the main story sees Bowser Jr. as the titular character. While [[Bowser]] is occupied during the main story, this story sees Bowser Jr. on an adventure to cure the blorbs himself after it causes numerous minions to balloon up to an immobile state. The gameplay is very similar to ''[[Mario & Luigi: Superstar Saga + Bowser's Minions#Minion Quest: The Search for Bowser|Minion Quest: The Search for Bowser]]'' in the case that it involves two armies automatically fighting each other in waves, with occasional quick time events that can sway the battle in the player’s favor, such as captain commands which use CP, Button-mashing or button timing to defeat enemies, and special "Team-up" attacks that can be executed if the player has multiples of the same unit on the field. The rock-paper-scissors triangle of weaknesses returns, with Melee units being strong against Ranged units, ranged units being strong against Flying units, and Flying units being strong against Melee units. In this game, Bowser Jr. is always the captain and has the ability to change his unit type, though an additional First Officer slot is also available for Kamek or any of the Koopalings, with that unit having their own set of special abilities.
{{main|Bowser Jr.'s Journey}}
 
This new addition to the main story sees Bowser Jr. as the titular character.
===Story===
The story begins in Bowser’s throne room in his castle. Bowser Jr. is seen rolling into the room on what appears to be a [[Goomba]] afflicted by the blorbs. [[Kamek]] explains the disease to Bowser, telling him there seems to be no cure as of yet. Their discussion is interrupted by [[Birdley]], who appears to tell Bowser that a conference for blorb prevention is going on at Peach's Castle. Bowser, angry he was not invited, storms off to the castle with Kamek to crash the meeting. Unbenownst to Bowser, [[Fawful]] and [[Midbus]] are watching close by, ready to take over the castle (and also implied to have played a role in Bowser's not being invited to the meeting, specifically to lure him out of the castle). Fawful orders the [[Best Fitness Friends]], Kaley, Dieter, and Beef, to infiltrate the castle while he goes to capture Bowser at Peach’s Castle.
 
[[File:Best Fitness Friends.png|thumb|The Best Fitness Friends.]]
Bowser Jr. assumes control in his father’s absence, and is seen fighting [[Captain Goomba (Mario & Luigi series)|Captain Goomba]] and his Goomba squad multiple times. Nearby, [[Wendy]] and [[Roy]] discuss what to do about the blorbs, when the Best Fitness Friends appear to sell them their products. Although Roy shoos them away initially, they soon realize that their formula, Skeletone Formula:D, is able to cure the blorbs. Roy receives the recipe to make more Skeletone, which requires a Giga-carrot, an Omega Onion, and Ever Ice to create. [[Ludwig]] discusses a plan with the rest of the Koopalings to find the ingredients and cure the blorbs, while Bowser Jr, overhearing and thinking himself superior, sets off to find the cure himself. Ludwig decides to train Junior by teaching him the ropes of battle, using Captain Goomba, [[Captain Boo|Boo]], [[Captain Shy Guy (Mario & Luigi series)|Shy Guy]], and [[Captain Koopa Troopa|Koopa Troopa]] as examples. Roy joins Junior's team, followed by Ludwig and [[Morton]]. [[Larry]] challenges Junior, followed by [[Iggy]] and Wendy together, and finally the four minion captains again with [[King Bob-omb]]. Junior and the Koopalings (minus [[Lemmy]], who stays behind to guard Bowser’s Castle), set off to [[Dimble Wood]] to obtain the Giga-Carrot. In the distance, Kaley, Dieter and Beef begin their plan to take over the castle.
 
[[File:Fawful Shroom.png|thumb|left|Fawful compensates Dieter.]]
As it turns out, it is revealed Fawful obtained the "[[Vacuum Shroom|Lucky Shroom]]" from Dieter to use on Bowser. Upon approach to Dimble Wood, Bowser Jr. witnesses Dimble Wood being inhaled by Bowser after eating the Vacuum Shroom. Kamek appears to brief the group on what happened before leaving, and leaves to look for Bowser once again, whom he lost sight of. After making their way through Dimble Wood, Ludwig begins to sense an uneasy feeling of being watched, and leaves the squad to find out. Soon after, they come across a few Shy Guys who were brainwashed by Fawful. Although Iggy points out the possibility of brainwashing, they dismiss the idea and trudge on. As they continue through the woods, Junior continues to irritate the Koopalings to no avail, berating Morton for not giving him his paintbrush and getting upset at them for not hurrying up. Roy, fed up, abandons the group. Kaley appears to warn the remaining Koopalings of the attack on the castle, so Wendy and Larry leave to go check things out, unaware that their plan was to lure all the Koopalings out of the castle and leave the base defenseless. Beef is able to dispatch Ludwig, and the Best Fitness Friends plan the defeat of the others. Finally, Junior, Iggy, and Morton reach the Giga-Carrot, but, since it is too big to pull out, Junior takes a small bite of it instead to take back. Kamek then finds Junior once more and joins him.
Junior, Morton, Iggy, and Kamek head to [[Cavi Cape]] to search for the Omega Onion. They pass by the large hole at the exact moment Bowser uses the [[Chakroad]], causing the two groups to miss each other. After Junior rudely tells Iggy to leave, he does so, only to get pushed off a cliff by Kaley, Dieter, and Beef, revealing their secret name as the Brute Force Federation. They decide to go for Roy next; meanwhile Junior takes Iggy’s lone clown car to use in battle. The group finds an [[Oho Jee]] carrying the Omega Onion, so they battle him for it. Afterwards, Kamek tells Junior the location of the Ever Ice, which was actually stored in the cryogenic chamber of Bowser’s Castle. Kamek had acquired it under Bowser’s orders to please Junior, but after he did not want it anymore, Kamek had stored the ice in the chamber in hope Junior might have wanted it again. Junior, Morton, and Kamek head back to Bowser’s Castle, with Kaley, Dieter, and Beef close behind, revealing that they plan to steal all the ingredients Junior collected to unleash the secret power of Skeletone Formula:D.
 
Meanwhile, Bowser’s castle is sent airborne by Midbus and is en route to Dimble Wood to attack Bowser. Dieter easily dispatches Lemmy, with Larry and Wendy watching from behind a wall. They help Lemmy, and although they try to escape, they are distracted by the castle landing (on top of Bowser), followed by Dieter trapping them in barrels. However, the rumbling of the castle due to Giant Bowser causes Larry and Lemmy to escape.
 
[[File:Shrooby.png|thumb|The Shroobs revisited.]]
Upon approach to the castle, Junior realizes it is gone, and are confronted by several Goombas welcoming them to "[[Fawful Theater]]". After fighting the Goombas, several more come blabbing about Fawful Theater, and Junior gets bored with them, so despite the castle's absence, he heads down into the basement with Morton and Kamek. Upon reaching the cryogenic chamber, they retrieve the Ever Ice after a dangerous encounter with the [[Shroobs]]. Though all the ingredients have been collected, they still need to put all the ingredients together to make Skeletone, so Kamek suggests visiting [[Broque Madame]] at [[Blubble Lake]] for help. Before departing, however, Kamek makes Junior swear to aid the minions under the control of Fawful, regardless of whether it gives him personal glory or not. When they visit Broque Madame, Junior and the minions work together to give her a massage, and afterwards, she creates two hundred servings of Skeletone Formula:D. On their way back to Bowser’s Castle, however, Kaley and Dieter appear, steal the Skeletone, and mix it with another substance called Malodorius Fibbian to create the dangerous Malatone Formula:X. They use this formula to brainwash Morton, who easily dispatches Junior by tossing him into the lake. The evil trio reveals their plan to eventually betray Fawful as well once the entire army has been infected with Malatone.
 
[[File:Remorseful Jr.png|thumb|left|Junior decides to change.]]
Junior is found by Kamek washed up on [[Plack Beach]]. Although he maintains his bratty attitude at the start, Kamek tells Junior that his behavior has isolated everyone around him, and asks him to treat all the minions with more respect. As Junior takes out the charred drumstick that Morton gave him earlier, he remembers all of the times he berated the Koopalings, and begins to cry. This marks a turning point in Junior’s behavior for the rest of the game; he soon begins to enjoy the minions' company and speaks more politely to whomever he talks to.
 
Junior rescues Kamek after he is attacked by an army of [[Drillbit Crab]]s, and the two continue through Plack Beach to find anyone. They are soon attacked by several Goombas who were under the effects of Malatone Formula:X; meanwhile Kaley and Dieter were distributing lots of Malatone to lots of minions. Junior then decides to keep the promise he made to Kamek about saving the minions, and has Kamek come with him to be his witness. The two eventually find Iggy, who had acquired amnesia from his fall off the cliff. The star sage [[Kuzzle]] appears, claiming Iggy as his grandson “Charlie,” so they fight him to help him regain his memory. Iggy rejoins the squad, and the three pursue Kaley and Beef, who are on their way to Dimble Wood in a hurry looking for Ludwig, who seemed to have escaped the castle. Heading into Dimble Wood, they reach Kaley and Beef and prepare to fight. However, Ludwig had been disguised as Beef the entire time, and had actually defeated him a while ago and locked him in a Bob-omb storage room in Bowser’s Castle (this can be seen in the main game). Ludwig reveals all of the Best Fitness Friend’s goals, and defeat Kaley to end the chase. Ludwig presents Junior with [[RenewaLeaf]], a substance that can remove the brainwashing of Malatone Formula:X, and informs Junior that the other Koopalings are at Blubble Lake.
 
At Blubble Lake, the [[Koopa Paratroopa Trio]] tell Junior that Larry and Lemmy ran in the direction of the castle, so Junior and his group head there. Along the way, they run into [[Mario]], [[Luigi]], and [[Starlow]], with Starlow reassuring Junior that Bowser is working very hard. They find Larry and Lemmy, who are trying to help Bowser after he was crushed by the [[Tower of Yikk]]. As Bowser grows giant, Larry and Lemmy try to run in to help him, but get injured in the process, forcing Junior to rescue them before they get crushed, despite several brainwashed minions getting in the way. Junior apologizes to Larry and Lemmy for his behavior, and the group, now with four Koopalings, head to Bowser’s Castle to find Wendy, Roy, and Morton.
 
[[File:Minions.png|thumb|left|Minions to the rescue.]]
Upon approach to Bowser’s Castle, they find it has returned to its original spot. Kaley, Dieter, and Beef (who escaped from the Bob-omb storage room) arrive on the scene with Wendy in a barrel, and easily dispatch Junior and the Koopalings. Before they can finish things, however, Captain Goomba, Captain Boo, Captain Shy Guy and Captain Koopa Troopa all appear to help fight them back. Junior and his squad manage to deter the Best Fitness Friends and rescue Wendy, then give chase towards the castle. At the castle, they find Roy, who, ever since he left the group, was mercilessly attacked by numerous waves of brainwashed minions. On the verge of collapse after finally reaching the castle, Kamek heals him, but he is still too upset to listen to Junior. Junior challenges Roy to a 1-on-1 duel and wins, exhausting all his energy in the process. Roy, touched by this, rejoins the group, and they finally make their way to the final area.
 
In the castle, they find and cure Morton, thereby completing the Koopaling team. Now with all the Koopalings with him, Junior gives them his apologies for his past behavior and admits he only wanted to show-off before for Bowser. He also promises to be much better with them in the future. Junior, now filled with a stronger sense of leadership, leads the Koopa Troop to the final area, where the Best Fitness Friends await. As the world goes dark from the power of [[Dark Bowser]], the Koopalings reminise on Bowser ordering them to look after Junior, and discuss if they managed to do that well enough. Junior and the Koopalings then encounter Kaley, Dieter, and Beef in the throne room. The trio sends out numerous waves of enemies, and eventually all three of them attack at once. When that fails, the three morph into a giant monstrous Malatone-infused creature with incredible power. Nevertheless, Junior and his troop defeat them for good, reclaim the Skeletone, and take back the castle’s control.
 
Junior and the Koopalings walk out to the castle balcony just in time to witness the [[Dark Star]] exploding outside. As Junior decides to wait for Bowser to return, they are interrupted by Roy, who had been distributing the cure to all the Goombas. The game ends with Junior following after Roy, to enjoy a party with all the minions. In the post credits scene, Junior attempts to console his dad after his loss to Mario and Luigi. He gives his father the Skeletone, which inadvertedly turns him into [[Dry Bowser]] after he eats the entire thing.
 
[[File:Journey End.png|thumb|The ending screen.]]
The player can go on extra challenges after the game is done, such as a fight with Bowser to prove to his father that he got stronger. Bowser can be recruited as a partner, and the remaining challenges include various fights with Malatone-infused minions in Plack Beach and finally a battle with dark Koopalings and Bowser in Bowser's Castle.
 
===Allies===
====Captain====
{|class="wikitable"
!Image
!Name
!Type
!Special
!Description
!Strong against
!Weak against
|-
|align="center"|[[File:MLBISBJJBowserJrMelee.png]]
|[[Bowser Jr.]] (Melee)
|Melee
|Whomping Wallop
|rowspan=3|Lord Bowser's only son. Rumored to be especially strong against <font color=red>Magikoopas</font>.
|rowspan=3|
*[[White Magikoopa|Magikoopa (White)]]
*[[Red Magikoopa|Magikoopa (Red)]]
*[[Green Magikoopa|Magikoopa (Green)]]
*[[Magifoofa]]
|rowspan=3|
|-
|align="center"|[[File:MLBISBJJBowserJrFlying.png]]
|Bowser Jr. [[Junior Clown Car|(Flying)]]
|Flying
|Smack Back Attack
|-
|align="center"|[[File:MLBISBJJBowserJrRanged.png]]
|Bowser Jr. [[Magic Paintbrush|(Ranged)]]
|Ranged
|Rain of Pain
|}
 
====First Officer====
{|class="wikitable"
!Image
!Name
!Type
!Special
!Description
!Strong Against
!Weak Against
!Team Bonus
!Team Title
|-
|align="center"|
[[File:MLBISBJJIggy.png]]
|[[Iggy Koopa|Iggy]]
|Flying
|Air Bash
|One of the seven notorious Koopalings. The only Flying type of the bunch, he's been known to fly around in a snazzy Clown Car.
|
|
|'''Trick Star:''' All stats 5%↑
|Iggynition
|-
|align="center"|
[[File:MLBISBJJLemmy.png]]
|[[Lemmy Koopa|Lemmy]]
|Melee
|Spitfire Fury
|One of the seven notorious Koopalings. Has incredibly high EVASION.
|
|
|'''Whackrobat:''' EVASION 10%↑ and HP 10%↑
|Lemmy Atom
|-
|align="center"|
[[File:MLBISBJJWendy.png]]
|[[Wendy O. Koopa|Wendy]]
|Ranged
|Piercing Projectile
|One of the seven notorious Koopalings. She has a powerful boomerang ring attack and is pretty scary when she's angry.
|
*Pokey
*Toothy
*Goomba Tower
|
|'''Ringsleader:''' POW 10%↑ and SPIRIT 10%↑
|Wendy Storm
|-
|align="center"|
[[File:MLBISBJJLarry.png]]
|[[Larry Koopa|Larry]]
|Ranged
|Throw the Fight
|One of the seven notorious Koopalings. Uses his racket to send flaming balls flying with impressive accuracy.
|
*Pokey
*Fire Stalking P. Plant
*Sockop
*Borp
*Treevil
*Beehoss
*Oho Jee (Blue)
|
|'''Super Sniper:''' ACC. 10%↑ and LUCK 10%↑
|Larry Trigger
|-
|align="center"|
[[File:MLBISBJJLudwig.png]]
|[[Ludwig von Koopa|Ludwig]]
|Ranged
|Chain Shot
|One of the seven notorious Koopalings. A quick thinker who's quite good at lying, negotiating, and managing tricky situations.
|
|
|'''Mastermind:''' SPEED 5%↑ and HP 15%↑
|The Wigleader
|-
|align="center"|
[[File:MLBISBJJMorton.png]]
|[[Morton Koopa Jr.|Morton]]
|Melee
|Chain Stomp
|One of the seven notorious Koopalings. Moves slowly, but just one attack can break through rock.
|
|
|'''MORTON CRUSH:''' DEF 15%↑ and HP 5%↑
|More Tons
|-
|align="center"|
[[File:MLBISBJJRoy.png]]
|[[Roy Koopa|Roy]]
|Melee
|Spin to Win
|One of the seven notorious Koopalings. With immensely high HP, he's the toughest of the group.
|
|
|'''Bad Boy:''' POW 20%↑
|Hoo Roy
|-
|align="center"|
[[File:MLBISBJJKamek.png]]
|[[Kamek]]
|Flying
|Chain Shot
|Bowser Jr.'s attentive caretaker. Flies about on a broom shooting off powerful attacks.
|
|
|'''Scheming:''' POW 10%↑ and DEF 10%↑
|Kamekiavellian
|}
====Troops====
*<sup>L2</sup> Indicates that only two of these minion troops can be recruited at a time. If a third is recruited, one must be dismissed.<br>
{|class="wikitable"
!Image
!Name
!Type
!Special
!Description
!Strong against
!Weak against
|-
|align="center"|
[[File:MLBISBJJGoomba.png]]
|[[Goomba]]
|Melee
|Rocket Headbutt
|The go-to soldiers among Bowser's Minions. They move fast and charge into foes!
|
|
*Shy Guy (Yellow)
|-
|align="center"|
[[File:MLBISBJJParagoomba.png]]
|[[Paragoomba]]
|Flying
|Cranium Crush
|Goombas who soar the sky with grace. With a spin they can do a Cranium Crush.
|
|
*Shy Guy (Yellow)
|-
|align="center"|
[[File:MLBISBJJGoombaTower.png]]
|[[Goomba Tower]]<sup>L2</sup>
|Melee
|Whomping Wallop
|They can use Whomping Wallop to attack all foes in front of them. Weak against balance-breaking <font color=blue>boomerang attacks</font>.
|
|
*Wendy
*Boomerang Bro
*Shy Guy (Yellow)
|-
|align="center"|
[[File:MLBISBJJBigTailGoomba.png]]
|[[Big Tail Goomba]]<sup>L2</sup>
|Melee
|Spin Cycle
|Bulky blokes with high POW and HP. They can sweep up foes by spinning their tails.
|
|
*Shy Guy (Yellow)
*Ninji
|-
|align="center"|
[[File:MLBISBJJCaptainGoomba.png]]
|[[Captain Goomba (Mario & Luigi series)|Captain Goomba]]
|Melee
|Rocket Headbutt
|One of the legendary original captains who saved Bowser and the Minions from catastrophe. Charges into action with gumption and stylish eyebrows.
|
|
*Shy Guy (Yellow)
|-
|align="center"|
[[File:MLBISBJJPrivateGoomp2.png]]
|[[Private Goomp]]
|Melee
|Rocket Headbutt
|A Goomba with dreams of grandeur. He's quite good at dodging attacks and avoiding being lectured.
|
|
*Shy Guy (Yellow)
|-
|align="center"|
[[File:MLBISBJJKoopaTroopaGreen.png]]
|[[Koopa Troopa]] (Green)
|Melee
|Mega Tackle
|Don't trust those innocent eyes. Their green shells provide a tough defense, but they're said to be weak against <font color=blue>boney enemies</font>.
|
|
*Dry Bones
*Shy Guy (Pink)
*Spike
|-
|align="center"|
[[File:MLBISBJJKoopaTroopaRed.png]]
|[[Koopa Troopa]] (Red)
|Melee
|Charging Champ
|Don't trust those innocent eyes. Their red shells provide a tough defense. Rumored to know <font color=red>Para-Biddybud</font>'s weakness.
|
*Para-Biddybud (Red)
*Para-Biddybud (Yellow)
*Para-Biddybud (Green)
*Para-Biddybud (Purple)
|
*Dry Bones
*Shy Guy (Pink)
*Spike
|-
|align="center"|
[[File:MLBISBJJCaptainKoopaTroopa.png]]
|[[Captain Koopa Troopa]]
|Melee
|DEF Up
|One of the legendary original captains who helped save Bowser and the Minions from catastrophe. His jokes are bad, but his rhymes are rad.
|
|
*Shy Guy (Pink)
*Spike
|-
|align="center"|
[[File:MLBISBJJKoopaParatroopaGreen.png]]
|[[Koopa Paratroopa|K. Paratroopa (Green)]]
|Flying
|Cranium Crush
|A beautiful harmony of green shell and white wings. They focus on their target and shoot straight for the head!
|
|
*Shy Guy (Pink)
*Spike
|-
|align="center"|
[[File:MLBISBJJKoopaParatroopaRed.png]]
|[[Koopa Paratroopa|K. Paratroopa (Red)]]
|Flying
|Cranium Crush
|A beautiful harmony of red shell and white wings. A bit more powerful than their green brethren.
|
|
*Shy Guy (Pink)
*Spike
|-
|align="center"|
[[File:MLBISBJJKoopaParatroopaTrio2.png]]
|[[Koopa Paratroopa Trio]]
|Flying
|Super Stomp
|Three Koopa Paratroopa brothers who live for each other and their duty. No one stands a chance against their perfectly syncopated brotherly blows!
|
|
*Spike
|-
|align="center"|
[[File:MLBISBJJCorporalParaplonk2.png]]
|[[Corporal Paraplonk]]
|Flying
|Cranium Crush
|An elite Koopa Troopa with big dreams. The bucket on his head gives him a tough defense.
|
|
*Spike
|-
|align="center"|
[[File:MLBISBJJBuzzyBeetle.png]]
|[[Buzzy Beetle]]
|Melee
|Mega Tackle
|Those hard shells aren't just for show! But these pitiful fellas are awfully jealous of flying <font color=red>Para-Beetles</font>.
|
*Para-Beetle
|
|-
|align="center"|
[[File:MLBISBJJSpikeTop.png]]
|[[Spike Top]]
|Melee
|Hit 'Em Up
|Their backs are well protected by sharp spikes and a solid shell. Try to dispel their spike attacks as much as possible.
|
|
|-
|align="center"|
[[File:MLBISBJJParaBeetle.png]]
|[[Para-Beetle]]
|Flying
|Dive Attack
|Parabuzzies are flying fortresses. They're bitter rivals with <font color=blue>Buzzy Beetles</font> and hate fighting against them.
|
|
*Buzzy Beetle
|-
|align="center"|
[[File:MLBISBJJSpiny.png]]
|[[Spiny]]
|Melee
|Hit 'Em Up
|The spikes on their shells can be used for both defense and offense. They seem to hate fighting against <font color=blue>Lakitus</font>.
|
|
*Lakitu
*Lakitu King
|-
|align="center"|
[[File:MLBISBJJMechakoopa.png]]
|[[Mechakoopa]]
|Melee
|Mega Tackle
|What they lack in power, they make up for with agility and sheer numbers. An easy target for <font color=blue>mechanically-inclined enemies</font>.
|
*Chargin' Chuck
|
*Broozer
*Swoop
|-
|align="center"|
[[File:MLBISBJJBroozer.png]]
|[[Broozer]]
|Melee
|Smack Back Attack
|Those deep red gloves are proof of their strength. They especially like to break <font color=red>mechanical enemies</font>.
|
*Mechakoopa
*Alarm Bob-omb
*Fawfulcopter
|
|-
|align="center"|
[[File:MLBISBJJPokey.png]]
|[[Pokey]]<sup>L2</sup>
|Melee
|Whomping Wallop
|They may move slowly, but their HP is a point of pride. They have protective spikes on their bodies but are weak against <font color=blue>boomerang attacks</font>.
|
|
*Wendy
*Larry
*Boomerang Bro
*Fire Bro
*Fire Stalking P. Plant
|-
|align="center"|
[[File:MLBISBJJChainChomp2.png]]
|[[Chain Chomp]]
|Melee
|Charging Champ
|Unstoppable when they're off their chains. Difficult to control and highly destructive.
|
|
|-
|align="center"|
[[File:MLBISBJJCharginChuck.png]]
|[[Chargin' Chuck]]
|Melee
|Smack Back Attack
|That padding makes for high POW and DEF. They tend to go overboard with their brawn and are weak against <font color=blue>Mechakoopas</font>.
|
|
*Mechakoopa
|-
|align="center"|
[[File:MLBISBJJHornedAntTrooper.png]]
|[[Horned Ant Trooper]]
|Melee
|Hit 'Em Up
|Silent soldiers who keep their cool while cornering enemies. They like to catch foes off guard with powerful attacks.
|
|
|-
|align="center"|
[[File:MLBISBJJBobOmb.png]]
|[[Bob-omb]]
|Melee
|Kaboom Bash
|They have explosive power upon impact. Handle these Melee troopers with care.
|
|
*Swoop
|-
|align="center"|
[[File:MLBISBJJBully.png]]
|[[Bully]]
|Melee
|Smack Back Attack
|The go-to blokes for a strong frontal offense. Their specialty is to push through their foes using their heavy bodies.
|
|
|-
|align="center"|
[[File:MLBISBJJDryBones2.png]]
|[[Dry Bones]]
|Ranged
|Rain of Pain
|Their calcium-deficient bodies are weak. They despise losing to <font color=red>Koopa Troopas</font>.
|
*Koopa Troopa (Green)
*Koopa Troopa (Red)
|
|-
|align="center"|
[[File:MLBISBJJParabones.png]]
|[[Parabones]]
|Flying
|Dive Attack
|Behold, the flying Dry Bones! For some reason, they're especially confident against <font color=red>Bro. foes</font>.
|
*Hammer Bro
*Ice Bro
*Fire Bro
*Boomerang Bro
|
*Shy Guy (Pink)
*Spike
|-
|align="center"|
[[File:MLBISBJJLakitu.png]]
|[[Lakitu]]
|Flying
|Chain Stomp
|They hustle through the air atop a cloud. They're strong against <font color=red>Spinies</font>, and their weakness is <font color=blue>Captain Shy Guy</font>'s turnip attack.
|
*Spiny
|
*Captain Shy Guy
|-
|align="center"|
[[File:MLBISBJJBoo2.png]]
|[[Boo]]
|Flying
|Discord
|These Minions love dark, spooky places. They're also fond of using Discord to damage enemies and lower their SPEED.
|
|
|-
|align="center"|
[[File:MLBISBJJBombBoo.png]]
|[[Bomb Boo]]
|Flying
|Kaboom Bash
|A rare type of Boo that goes kaBOOm! After exploding, they won't return until the next battle. Keep that in mind!
|
|
|-
|align="center"|
[[File:MLBISBJJTailBoo.png]]
|[[Tail Boo]]
|Flying
|Spin Cycle
|A rare type of Boo with a tail. Getting hit with the swinging tail really smarts!
|
|
*Ninji
|-
|align="center"|
[[File:MLBISBJJBigBoo.png]]
|[[Big Boo]]<sup>L2</sup>
|Flying
|Piercing Projectile
|An incredibly large Boo. What it lacks in speed it more than makes up for in stamina and power.
|
|
|-
|align="center"|
[[File:MLBISBJJCaptainBoo.png]]
|[[Captain Boo]]
|Flying
|EVASION Up
|One of the legendary original captains who saved Bowser and the Minions from catastrophe. He feigns indifference, but cares a lot more than he lets on.
|
|
|-
|align="center"|
[[File:MLBISBJJParaBiddybudRed.png]]
|[[Para-Biddybud]] (Red)
|Flying
|Dive Attack
|Red Biddybuds that fly through the air. When they see a <font color=red>Fawfulcopter</font>, they can't help but dive attack.
|
*Fawfulcopter
|
*Koopa Troopa (Red)
*Fly Guy
|-
|align="center"|
[[File:MLBISBJJParaBiddybudGreen.png]]
|[[Para-Biddybud]] (Green)
|Flying
|Super Stomp
|Green Para-Biddybuds that fly through the air. Their specialty is Stomp.
|
|
*Koopa Troopa (Red)
*Fly Guy
|-
|align="center"|
[[File:MLBISBJJParaBiddybudYellow.png]]
|[[Para-Biddybud]] (Yellow)
|Flying
|Cranium Crush
|Yellow Biddybuds that fly through the air. Their specialty is Cranium Crush.
|
|
*Koopa Troopa (Red)
*Fly Guy
|-
|align="center"|
[[File:MLBISBJJParaBiddybudBlue.png]]
|[[Para-Biddybud]] (Purple)
|Flying
|Mega Tackle
|Purple Biddybuds that fly through the air. Word has it they know the weakness of <font color=red>Shy Guys</font>.
|
*Shy Guy (Red)
*Shy Guy (Blue)
*Shy Guy (Yellow)
*Shy Guy (Pink)
*Fly Guy
*Spear Guy
*Captain Shy Guy
*Sergeant Guy
|
*Koopa Troopa (Red)
*Fly Guy
|-
|align="center"|
[[File:MLBISBJJSwoop.png]]
|[[Swoop]]
|Flying
|Discord
|They charge straight at enemies, even in the dark. The sound of their wings can weaken <font color=red>mechanical enemies</font>, as well as certain other types.
|
*Bob-omb
*Mechakoopa
*Alarm Bob-omb
*Fawfulcopter
*Shroob
*King Bob-omb
|
|-
|align="center"|
[[File:MLBISBJJShyGuyRed.png]]
|[[Shy Guy]] (Red)
|Ranged
|Throw the Fight
|You can't beat that poker face. They pride themselves on their strength.
|
|
*Para-Biddybud (Purple)
|-
|align="center"|
[[File:MLBISBJJShyGuyLightBlue.png]]
|[[Shy Guy]] (Blue)
|Ranged
|Throw the Fight
|Keep your eyes on those cool moves. They pride themselves on their speed.
|
|
*Para-Biddybud (Purple)
|-
|align="center"|
[[File:MLBISBJJShyGuyYellow.png]]
|[[Shy Guy]] (Yellow)
|Ranged
|Throw the Fight
|Don't be fooled by their cool style. They love throwing turnips at <font color=red>Goombas of any kind</font>.
|
*Goomba
*Paragoomba
*Goomba Tower
*Big Tail Goomba
*Captain Goomba
*Private Goomp
*Chuboomba
*Choomba
|
*Para-Biddybud (Purple)
|-
|align="center"|
[[File:MLBISBJJShyGuyPink.png]]
|[[Shy Guy]] (Pink)
|Ranged
|Throw the Fight
|Don't get caught in one of their sneak attacks! They love throwing turnips at <font color=red>Koopa Troopas of any kind</font>.
|
*Koopa Troopa (Green)
*Koopa Troopa (Red)
*Captain Koopa Troopa
*K. Paratroopa (Green)
*K. Paratroopa (Red)
*Dry Bones
*Parabones
|
*Para-Biddybud (Purple)
|-
|align="center"|
[[File:MLBISBJJFlyGuy.png]]
|[[Fly Guy]]
|Flying
|Mega Tackle
|Shy Guys who fly gracefully through the sky. Some say they've learned the weakness of <font color=red>Parabiddybuds</font>.
|
*Para-Biddybud (Red)
*Para-Biddybud (Yellow)
*Para-Biddybud (Green)
*Para-Biddybud (Purple)
*Ice Bro
|
*Para-Biddybud (Purple)
|-
|align="center"|
[[File:MLBISBJJSpearGuy.png]]
|[[Spear Guy]]
|Ranged
|Rain of Pain
|Known for throwing their spears at foes. They seem to be invested in hunting for a <font color=red>mysterious red and blue creature</font>.
|
*Oho Jee (Red)
*Oho Jee (Blue)
|
*Para-Biddybud (Purple)
|-
|align="center"|
[[File:MLBISBJJCaptainShyGuy.png]]
|[[Captain Shy Guy (Mario & Luigi series)|Captain Shy Guy]]
|Ranged
|Throw the Fight
|One of the legendary original captains who saved Bowser and the Minions from catastrophe. Shy, but fly. He's especially strong against Lakitu.
|
*Lakitu
*Lakitu King
|
*Para-Biddybud (Purple)
|-
|align="center"|
[[File:MLBISBJJSergeantGuy2.png]]
|[[Sergeant Guy]]
|Ranged
|ACCURACY Up
|An elite Shy Guy with big dreams. His cowardly nature is great for dodging.
|
|
*Para-Biddybud (Purple)
|-
|align="center"|
[[File:MLBISBJJNinji.png]]
|[[Ninji]]
|Ranged
|Hurt or Heal
|They're ever ready for battle, with shuriken in hand. They supposedly like to discipline <font color=red>foes with a tail</font>.
|
*Big Tail Goomba
*Tail Boo
|
|-
|align="center"|
[[File:MLBISBJJHammerBro.png]]
|[[Hammer Bro]]
|Ranged
|Rain of Pain
|Those hammers are deadly from a distance. Their Rain of Pain attack is to be feared!
|
|
*Parabones
|-
|align="center"|
[[File:MLBISBJJIceBro.png]]
|[[Ice Bro]]
|Ranged
|Throw the Fight
|That chilly ice is especially strong against <font color=red>Fire Bros</font>. They're weak against <font color=blue>Fly Guys</font>, but keep that a secret!
|
*Fire Bro
*Broque Madame
|
*Parabones
*Fly Guy
|-
|align="center"|
[[File:MLBISBJJFireBro.png]]
|[[Fire Bro]]
|Ranged
|Rain of Pain
|Strong against <font color=red>plantlike enemies</font> like <font color=red>Treevil</font>, but weak against the ice that <font color=blue>Ice Bros</font>. throw.
|
*Pokey
*Fire Stalking P. Plant
*Sockop
*Borp
*Treevil
*Beehoss
*Oho Jee (Blue)
|
*Parabones
*Ice Bro
|-
|align="center"|
[[File:MLBISBJJBoomerangBro.png]]
|[[Boomerang Bro]]
|Ranged
|Piercing Projectile
|They throw boomerangs with ample gusto. Their specialty is to attack the bellies of <font color=red>tall enemies</font> like <font color=red>Pokeys</font>.
|
*Pokey
*Toothy
*Goomba Tower
|
*Parabones
|-
|align="center"|
[[File:MLBISBJJFireStalkingPiranhaPlant.png]]
|[[Fire Stalking Piranha Plant|Fire Stalking P. Plant]]
|Ranged
|Spitfire Fury
|The fire it spits works well against <font color=red>plant-like enemies</font>. It just has to remember not to burn itself.
|
*Pokey
*Fire Stalking P. Plant
*Sockop
*Borp
*Treevil
*Beehoss
*Oho Jee (Blue)
|
*Larry
*Fire Bro
*Fire Stalking P. Plant
|-
|align="center"|
[[File:MLBISBJJSpike.png]]
|[[Spike]]
|Ranged
|Throw the Fight
|They spit up and throw Spike Balls at foes. They seem to find the shells of <font color=red>Koopa Troopas</font> and <font color=red>Koopa Paratroopas</font> to be easy targets.
|
*Koopa Troopa (Green)
*Koopa Troopa (Red)
*Captain Koopa Troopa
*K. Paratroopa (Green)
*K. Paratroopa (Red)
*Parabones
*Koopa Paratroopa Trio
*Corporal Paraplonk
|
|-
|align="center"|
[[File:MLBISBJJBandit.png]]
|[[Bandit]]
|Ranged
|Throw the Fight
|Their constant movement masks their lack of power. Just who are those mischievous eyes targeting?!
|
|
|-
|align="center"|
[[File:MLBISBJJMagikoopaWhite.png]]
|[[White Magikoopa|Magikoopa (White)]]<sup>L2</sup>
|Ranged
|DEF Up
|Magikoopas dressed in white. They use their magic wands to raise a nearby unit's DEF!
|
|
*Bowser Jr. (All types)
|-
|align="center"|
[[File:MLBISBJJMagikoopaRed.png]]
|[[Red Magikoopa|Magikoopa (Red)]]<sup>L2</sup>
|Ranged
|POW Up
|Magikoopas dressed in red. They use their magic wands to raise a nearby unit's POW!
|
|
*Bowser Jr. (All types)
|-
|align="center"|
[[File:MLBISBJJMagikoopaGreen.png]]
|[[Green Magikoopa|Magikoopa (Green)]]<sup>L2</sup>
|Ranged
|SPEED Up
|Magikoopas dressed in green. They use their magic wands to raise a nearby unit's SPEED!
|
|
*Bowser Jr. (All types)
|-
|align="center"|
[[File:MLBISBJJBowserBoss.png]]
|[[Bowser]] (Melee)
|Melee
|Spin to Win
|The great and beloved king of the Minions! Father of Bowser Jr. He possesses more charisma and destructive power than a trillion Marios.
|
|
|-
|align="center"|
[[File:MLBISBJJNabbit.png]]
|[[Nabbit]]
|Ranged
|Hurt or Heal
|A skilled thief who holds back on his thieving tendencies during battle. He is a mystery to all.
|
|
|}
 
===Enemies===
{|class="wikitable"
!Image
!Name
!Type
!Special
!Description
!Strong against
!Weak against
|-
|align="center"|
[[File:MLBISBJJChuboomba.png]]
|[[Chuboomba]]
|Melee
|Smack Back Attack
|Rotund minions resembling Goombas. They're extra tough...maybe because of all that hard candy they eat.
|
|
*Shy Guy (Yellow)
|-
|align="center"|
[[File:MLBISBJJToothy.png]]
|[[Toothy]]
|Melee
|Whomping Wallop
|They bear a strong resemblance to Pokeys and share their weakness to <font color=blue>boomerang attacks</font>.
|
|
*Wendy
*Boomerang Bro
|-
|align="center"|
[[File:MLBISBJJDrillbitCrab.png]]
|[[Drillbit Crab]]
|Melee
|Hit 'Em Up
|They look like a hermit crab and live on the shore. They're small, but they hurt a lot to step on.
|
|
|-
|align="center"|
[[File:MLBISBJJScutlet.png]]
|[[Scutlet (enemy)|Scutlet]]
|Melee
|Mega Tackle
|They normally live quietly in the woods. When they rustle about, prepare to be tackled.
|
|
|-
|align="center"|
[[File:MLBISBJJSockop.png]]
|[[Sockop]]
|Melee
|Mega Tackle
|They may look cute, but don't let your guard down. They are weak against <font color=blue>fire attacks</font>.
|
|
*Larry
*Fire Bro
*Fire Stalking P. Plant
|-
|align="center"|
[[File:MLBISBJJFawflant.png]]
|[[Fawflant]]
|Melee
|Charging Champ
|A bug monster that resembles Fawful. Be careful when it charges ahead with the drill on its rear!
|
|
|-
|align="center"|
[[File:MLBISBJJCrawful.png]]
|[[Crawful]]
|Melee
|Whomping Wallop
|A creature with a strange, boisterous laugh. The power of its full body strike is nothing to giggle at.
|
|
|-
|align="center"|
[[File:MLBISBJJPendril.png]]
|[[Pendril]]
|Melee
|Charging Champ
|They attack by spinning the drill on their mouth. Their powerful charge makes it seem like they're sliding across the ground.
|
|
|-
|align="center"|
[[File:MLBISBJJFawfulGuy2.png]]
|[[Fawful Guy]]
|Melee
|Chain Stomp
|A Shy Guy that has defected to Fawful's side. Calmly does chain stomps while skipping about.
|
|
|-
|align="center"|
[[File:MLBISBJJChoomba.png]]
|[[Choomba]]
|Melee
|Charging Champ
|They charge forward with supreme confidence. Their attacks miss easily, but they don't mind. They take pride in their strength.
|
|
*Shy Guy (Yellow)
|-
|align="center"|
[[File:MLBISBJJAlarmBobomb.png]]
|[[Alarm Bob-omb]]
|Melee
|Kaboom Bash
|Mechanical creatures that cause trouble when they explode. It seems they're easy to break with <font color=blue>Broozer's</font> punches.
|
|
*Broozer
*Swoop
|-
|align="center"|
[[File:MLBISBJJFawfulcopter.png]]
|[[Fawfulcopter]]
|Flying
|Discord
|An annoying and loud mechanical monster. Rumored to be weak against <font color=blue>the sound of bat wings</font>...
|
|
*Broozer
*Swoop
*Para-Biddybud (Red)
|-
|align="center"|
[[File:MLBISBJJLakituKing.png]]
|[[Lakitu King]]
|Flying
|Hurt or Heal
|A rare Lakitu that wears a crown. Rumored to act especially self-important against <font color=red>Spinies</font>.
|
*Spiny
|
*Captain Shy Guy
|-
|align="center"|
[[File:MLBISBJJCheepCheep.png]]
|[[Cheep Cheep]]
|Flying
|Super Stomp
|Their specialty is using their jumping skills to attack. They won't join your side...mostly because they can't leave the water.
|
|
|-
|align="center"|
[[File:MLBISBJJUrchin.png]]
|[[Urchin]]
|Flying
|Chain Stomp
|Their bodies are covered with dangerous spikes. They won't join your side...mostly because they can't leave the water.
|
|
|-
|align="center"|
[[File:MLBISBJJShroob.png]]
|[[Shroob]]
|Ranged
|Piercing Projectile
|Servants of the Shroob Princess who once attacked the Mushroom Kingdom. It seems that the <font color=blue>sound of flapping wings</font> makes their weapons malfunction.
|
|
*Swoop
|-
|align="center"|
[[File:MLBISBJJBorp.png]]
|[[Borp]]
|Ranged
|Spitfire Fury
|Its burp bullets are strong in more ways than one. It's actually a plant, so <font color=blue>fire attacks</font> really burn.
|
|
*Larry
*Fire Bro
*Fire Stalking P. Plant
|-
|align="center"|
[[File:MLBISBJJTreevil.png]]
|[[Treevil]]
|Ranged
|Rain of Pain
|Trees that lived for hundreds of years until they became monstrous. As they are withering, they burn easily when <font color=blue>attacked with fire</font>.
|
|
*Larry
*Fire Bro
*Fire Stalking P. Plant
|-
|align="center"|
[[File:MLBISBJJBeehoss.png]]
|[[Beehoss]]
|Ranged
|Piercing Projectile
|They tend to release a great many bees. Their piercing projectiles are strong, but they're weak against <font color=blue>fire attacks</font>.
|
|
*Larry
*Fire Bro
*Fire Stalking P. Plant
|-
|align="center"|
[[File:MLBISBJJMagifoofa.png]]
|[[Magifoofa]]
|Ranged
|Chain Shot
|A Magikoopa that resembles Fawful. It's a powerful foe, but has difficulty fighting against <font color=blue>Bowser Jr</font>.
|
|
*Bowser Jr. (All types)
|-
|align="center"|
[[File:MLBISBJJOhoJeeRed.png]]
|[[Oho Jee]] (Red)
|Melee
|Rocket Headbutt
|A mysterious creature from the Beanbean Kingdom. Rocket Headbutt is its specialty, and it despises <font color=blue>Spear Guys</font>.
|
|
*Spear Guy
|-
|align="center"|
[[File:MLBISBJJOhoJeeBlue.png]]
|[[Oho Jee]] (Blue)
|Melee
|Chain Stomp
|A mysterious creature from the Beanbean Kingdom. Chain Stomp is its specialty, and it despises <font color=blue>Spear Guys</font>.
|
|
*Spear Guy
*Larry
*Fire Bro
*Fire Stalking P. Plant
|-
|align="center"|
[[File:MLBISBJJBeef.png]]
|[[Beef]]
|Melee
|Air Bash
|The brute force of the BFF. He's silent, but just one attack will leave you reeling.
|
|
|-
|align="center"|
[[File:MLBISBJJKaley.png]]
|[[Kaley]]
|Flying
|Discord
|The professional cutie of the BFF. At least, she usually talks in a cutesy way. But is that how she REALLY is...?
|
|
|-
|align="center"|
[[File:MLBISBJJDieter.png]]
|[[Dieter]]
|Ranged
|Rain of Pain
|The brains of the BFF. He will achieve his goals by any means necessary.
|
|
|-
|align="center"|
[[File:MLBISBJJKingBobomb.png]]
|[[King Bob-omb]]
|Ranged
|Rain of Pain
|King of the Bob-ombs! He has a very sturdy frame and is strict about timeliness.
|
|
*Swoop
|-
|align="center"|
[[File:MLBISBJJBroqueMadame2.png]]
|[[Broque Madame]]
|Flying
|Smack Back Attack
|A mysterious lady with an air of sophistication. Only some <font color=blue>cold ice</font> can soothe the aches that bother her.
|
|
*Ice Bro
|-
|align="center"|
[[File:MLBISBJJBestFitnessFriends.png]]
|[[Best Fitness Friends]]
|Melee
|Piercing Projectile
|The ultimate BFF form, realized when all members join together and take Malatone Formula:X.
|
|
|}
 
===Formations===
{|class="wikitable sortable"
!Image
!Name
!Units
!Stat bonus
|-
|[[File:MLBISBJJClawFormation.png]]
|Claw
|7
|POW 5%↑
|-
|[[File:MLBISBJJBoomerangFormation.png]]
|Boomerang
|7
|POW 5%↑
|-
|[[File:MLBISBJJBattleshipFormation.png]]
|Battleship
|8
|ACCURACY 5%↑
|-
|[[File:MLBISBJJFountainFormation.png]]
|Fountain
|8
|SPEED 5%↑
|-
|[[File:MLBISBJJBigBowFormation.png]]
|Big Bow
|7
|POW 5%↑
|-
|[[File:MLBISBJJBananaFormation.png]]
|Banana
|7
|HP 5%↑
|-
|[[File:MLBISBJJMoonFormation.png]]
|Moon
|8
|LUCK 5%↑
|-
|[[File:MLBISBJJPlanterFormation.png]]
|Planter
|8
|HP 5%↑
|-
|[[File:MLBISBJJGiantShieldFormation.png]]
|Giant Shield
|7
|DEF 5%↑
|-
|[[File:MLBISBJJTankFormation.png]]
|Tank
|7
|POW 5%↑
|-
|[[File:MLBISBJJDonutFormation.png]]
|Donut
|8
|HP 5%↑
|-
|[[File:MLBISBJJZeroFormation.png]]
|Zero
|8
|EVASION 5%↑
|-
|[[File:MLBISBJJHFormation.png]]
|H
|7
|HP 5%↑
|-
|[[File:MLBISBJJHammerFormation.png]]
|Hammer
|7
|POW 5%↑
|-
|[[File:MLBISBJJUltraCFormation.png]]
|Ultra C
|7
|EVASION 5%↑
|-
|[[File:MLBISBJJMagnetFormation.png]]
|Magnet
|7
|ACCURACY 5%↑
|-
|[[File:MLBISBJJWallFormation.png]]
|Wall
|7
|POW 5%↑
|-
|[[File:MLBISBJJDragonFormation.png]]
|Dragon
|7
|POW 5%↑
|-
|[[File:MLBISBJJWindmillFormation.png]]
|Windmill
|7
|SPEED 5%↑
|-
|[[File:MLBISBJJBubbleFormation.png]]
|Bubble
|8
|SPEED 5%↑
|-
|[[File:MLBISBJJChainChompFormation.png]]
|Chain Chomp
|8
|POW 5%↑
|-
|[[File:MLBISBJJDiamondFormation.png]]
|Diamond
|8
|DEF 5%↑
|-
|[[File:MLBISBJJStarrySkyFormation.png]]
|Starry Sky
|7
|LUCK 5%↑
|-
|[[File:MLBISBJJPipeFormation.png]]
|Pipe
|7
|EVASION 5%↑
|-
|[[File:MLBISBJJAirplaneFormation.png]]
|Airplane
|8
|EVASION 5%↑
|-
|[[File:MLBISBJJEagleFormation.png]]
|Eagle
|8
|ACCURACY 5%↑
|-
|[[File:MLBISBJJWaterStriderFormation.png]]
|Water Strider
|7
|SPEED 5%↑
|-
|[[File:MLBISBJJJetFormation.png]]
|Jet
|8
|SPEED 5%↑
|-
|[[File:MLBISBJJPyramidFormation.png]]
|Pyramid
|8
|DEF 5%↑
|-
|[[File:MLBISBJJSwordFormation.png]]
|Sword
|7
|POW 5%↑
|-
|[[File:MLBISBJJIronFistFormation.png]]
|Iron Fist
|7
|POW 5%↑
|-
|[[File:MLBISBJJGhostFormation.png]]
|Ghost
|7
|EVASION 5%↑
|}
 
===Items===
{| class="wikitable"
|-
!Name
!Description
|-
|Melee EXP Bean S
|A bean that gives 10 EXP to Melee troopers. Effect is halved if eaten by other unit types.
|-
|Melee EXP Bean M
|A bean that gives 100 EXP to Melee troopers. Effect is halved if eaten by other unit types.
|-
|Melee EXP Bean L
|A bean that gives 1,000 EXP to Melee troopers. Effect is halved if eaten by other unit types.
|-
|Melee EXP Bean DX
|A bean that gives 3,000 EXP to Melee troopers. Effect is halved if eaten by other unit types.
|-
|Ranged EXP Bean S
|A bean that gives 10 EXP to Ranged troopers. Effect is halved if eaten by other unit types.
|-
|Ranged EXP Bean M
|A bean that gives 100 EXP to Ranged troopers. Effect is halved if eaten by other unit types.
|-
|Ranged EXP Bean L
|A bean that gives 1,000 EXP to Ranged troopers. Effect is halved if eaten by other unit types.
|-
|Ranged EXP Bean DX
|A bean that gives 3,000 EXP to Ranged troopers. Effect is halved if eaten by other unit types.
|-
|Flying EXP Bean S
|A bean that gives 10 EXP to Flying troopers. Effect is halved if eaten by other unit types.
|-
|Flying EXP Bean M
|A bean that gives 100 EXP to Flying troopers. Effect is halved if eaten by other unit types.
|-
|Flying EXP Bean L
|A bean that gives 1,000 EXP to Flying troopers. Effect is halved if eaten by other unit types.
|-
|Flying EXP Bean DX
|A bean that gives 3,000 EXP to Flying troopers. Effect is halved if eaten by other unit types.
|-
|Super EXP Bean S
|A bean that grants 30 EXP, regardless of unit type.
|-
|Super EXP Bean M
|A bean that grants 300 EXP, regardless of unit type.
|-
|Super EXP Bean L
|A bean that grants 2,000 EXP, regardless of unit type.
|-
|Super EXP Bean DX
|A bean that grants 5,000 EXP, regardless of unit type.
|-
|HP Bean
|A bean that increases your HP by 1.
|-
|POW Bean
|A bean that increases your POW by 1.
|-
|DEF Bean
|A bean that increases your DEF by 1.
|-
|SPEED Bean
|A bean that increases your SPEED by 1.
|-
|SPIRIT Bean
|A bean that increases your SPIRIT by 1.
|-
|EXP Drumstick S
|A drumstick that gives 10 EXP to Bowser Jr. Cannot be given to other characters.
|-
|EXP Drumstick M
|A drumstick that gives 100 EXP to Bowser Jr. Cannot be given to other characters.
|-
|EXP Drumstick L
|A drumstick that gives 1,000 EXP to Bowser Jr. Cannot be given to other characters.
|-
|EXP Drumstick DX
|A drumstick that gives 3,000 EXP to Bowser Jr. Cannot be given to other characters.
|-
|HP Drumstick
|Gives Bowser Jr. +1 HP.
|-
|POW Drumstick
|Gives Bowser Jr. +1 POW.
|-
|DEF Drumstick
|Gives Bowser Jr. +1 DEF.
|-
|SPEED Drumstick
|Gives Bowser Jr. +1 SPEED.
|-
|SPIRIT Drumstick
|Gives Bowser Jr. +1 SPIRIT.
|-
|Charred Spicy Drumstick
|A charred drumstick from Morton. It tastes pretty gross...
|}
 
===Challenges===
{| class="wikitable"
!colspan=2; style="color: #CD7F32"|Bronze
!colspan=2; style="color: #C0C0C0"|Silver
!colspan=2; style="color: #FFD700"|Gold
|-
|Recruit 20 Melee troopers
|Defeat 300 enemies
|Recruit all types of Melee troopers
|Defeat 1,000 enemies
|Clear all quests
|Receive 500 EXCELLENT ratings
|-
|Recruit 20 Flying troopers
|Recruit 20 spiky allies
|Recruit all types of Flying troopers
|Recruit all four original captains
|Perform all group attacks
|Earn all formation bonuses
|-
|Recruit 20 Ranged troopers
|Receive 100 EXCELLENT ratings
|Recruit all types of Ranged troopers
|Defeat the Best Fitness Friends
|Perform all commands
|Defeat 1,500 enemies
|-
|Earn a formation bonus
|Clear quests 50 times
|Recruit all first officers
|Clear quests 100 times
|Recruit all characters
|Clear quests 200 times
|-
|Use beans to fortify 50 times
|Recruit 50 Minions
|Use beans to fortify 100 times
|Recruit 100 Minions
|Use beans to fortify 200 times
|Recruit 150 Minions
|}


==Media==
==Media==
{{more media|section=yes}}
{{main-media}}
{{more media|The 3DS-exclusive title theme, "Mario, Luigi and Bowser Too!", and Dark Fawful's battle theme}}
{{media table
{{media table
|type1=audio
|file1=MLBISBJJ Destroy the Dark Power!.oga
|name1=DtDD!
|title1=Destroy the Dark Power!
|pipe1=Destroy the Dark Power!
|description1=The Dark Star's battle theme, exclusive to the remake.
|description1=The Dark Star's battle theme, exclusive to the remake.
|length1=0:30
|length1=0:30
}}
}}


==[[Nintendo 3DS#Nintendo eShop|Nintendo eShop]] description==
==[[Nintendo eShop#Nintendo 3DS|Nintendo eShop]] description==
;American version
;American English version
<blockquote>''Laugh your way through a hilarious story told from three perspectives! Search the Mushroom Kingdom for a cure as Bowser, explore his innards as the Mario Bros., and discover the untold story of Bowser Jr.'s Journey. Overcome the fury of Fawful, action-packed battles, puzzling tasks, and giant bosses in a classic action RPG—stuffed with new content! Mario and Luigi are stuck inside Bowser, forced to accomplish unusual tasks to assist their arch nemesis with hero stuff across the land. The scenes and dialogue that ensue will have you cackling like Fawful, even in battle! Time your button presses and keep up with the action: turn the system sideways, blow into the mic, or tap the touch screen. In an all-new mode, Bowser Jr. will cross paths with our unlikely allies as he recruits Ranged, Flying, and Melee troopers to fight for his cause. Strategically form teams and pit them against enemies to reign supreme in frenetic combat.''</blockquote>
<blockquote>''Laugh your way through a hilarious story told from three perspectives! Search the Mushroom Kingdom for a cure as Bowser, explore his innards as the Mario Bros., and discover the untold story of Bowser Jr.'s Journey. Overcome the fury of Fawful, action-packed battles, puzzling tasks, and giant bosses in a classic action RPG—stuffed with new content! Mario and Luigi are stuck inside Bowser, forced to accomplish unusual tasks to assist their arch nemesis with hero stuff across the land. The scenes and dialogue that ensue will have you cackling like Fawful, even in battle! Time your button presses and keep up with the action: turn the system sideways, blow into the mic, or tap the touch screen. In an all-new mode, Bowser Jr. will cross paths with our unlikely allies as he recruits Ranged, Flying, and Melee troopers to fight for his cause. Strategically form teams and pit them against enemies to reign supreme in frenetic combat.''</blockquote>
;British version
;British English version
<blockquote>''Nintendo DS classic, Mario & Luigi: Bowser's Inside Story, is back for more gut-busting adventures in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.''
<blockquote>''Nintendo DS classic, Mario & Luigi: Bowser's Inside Story, is back for more gut-busting adventures in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.''


Line 2,482: Line 1,024:
==Reception==
==Reception==
===Critical reception===
===Critical reception===
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
Similarly to the original ''Mario & Luigi: Bowser's Inside Story'', ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' has received positive reviews from critics. Critics tend to praise the gameplay of the main story, though the Bowser Jr.'s Journey mode has had a more mixed reception.
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
 
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 2,490: Line 1,034:
|Comment
|Comment
|-
|-
|Nintendo 3DS
|[[Nintendo 3DS]]
|Drew Hurley, [http://www.cubed3.com/review/5316/1/mario-and-luigi-bowsers-inside-story-plus-bowser-jrs-journey-nintendo-3ds.html Cubed3]
|Drew Hurley, [http://www.cubed3.com/review/5316/1/mario-and-luigi-bowsers-inside-story-plus-bowser-jrs-journey-nintendo-3ds.html Cubed3]
|9/10
|9/10
Line 2,503: Line 1,047:
|CJ Andriessen, [https://www.destructoid.com/review-mario-luigi-bowser-s-inside-story-bowser-jr-s-journey-539773.phtml Destructoid]
|CJ Andriessen, [https://www.destructoid.com/review-mario-luigi-bowser-s-inside-story-bowser-jr-s-journey-539773.phtml Destructoid]
|8/10
|8/10
|align="left"|"''It's tough to recommend this release to anyone who already owns the DS version, a game that is still completely playable no matter which member of the 3DS family you own. Everything that was great about the original is still great here. But if you're one of the dwindling number of people still rocking a 3DS and you have yet to take a trip to the bowels of Bowser, it's an unforgettable adventure full of wit, charm, and comedy. Bowser Jr's Journey may not add anything worthwhile in regards to gameplay, but it does reaffirm that the strength of the Mario & Luigi franchise lies in its writing.'"
|align="left"|"''It's tough to recommend this release to anyone who already owns the DS version, a game that is still completely playable no matter which member of the 3DS family you own. Everything that was great about the original is still great here. But if you're one of the dwindling number of people still rocking a 3DS and you have yet to take a trip to the bowels of Bowser, it's an unforgettable adventure full of wit, charm, and comedy. Bowser Jr's Journey may not add anything worthwhile in regards to gameplay, but it does reaffirm that the strength of the Mario & Luigi franchise lies in its writing.''"
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 2,518: Line 1,062:


===Sales===
===Sales===
''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' has had a poor launch sales record, being one of the worst-selling ''Mario'' games to date since the [[Virtual Boy]], having comparable sales figures to download-only titles and ''[[Mario's Tennis]]'', a stark contrast to the original release it was based on which remains to be the best-selling ''Mario & Luigi'' title.<ref>Craddock, Ryan. (Feb 11, 2019). [http://www.nintendolife.com/news/2019/02/mario_and_luigi_bowsers_inside_story_plus_bowser_jr_s_journey_is_one_of_the_worst-selling_mario_games_to_date Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Is One Of The Worst-Selling Mario Games To Date]. ''Nintendo Life''. Retrieved July 26, 2019.</ref> In Japan, it sold under 9,500 units in the first week and dropped off the top 20 charts by the second week. In comparison of the time period released and another remake of an older game, ''[[New Super Mario Bros. U Deluxe]]'' has sold 381,469 units in a lesser period of time. Comparing to other Nintendo 3DS ports of the ''Mario'' series released at a similar time frame on their first week, ''[[Luigi's Mansion (Nintendo 3DS)|Luigi's Mansion]]'' and ''[[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|Captain Toad: Treasure Tracker]]'' sold 27,000 and 20,547 units respectively.<ref>Brian. (November 17, 2018). [https://nintendoeverything.com/luigis-mansion-3ds-sold-through-45-of-its-initial-shipment-in-japan/ Luigi’s Mansion 3DS sold through 45% of its initial shipment in Japan]. ''Nintendo Life''. Retrieved July 26, 2019.</ref><ref>[https://gematsu.com/2018/07/media-create-sales-7-16-18-7-22-18  Media Create Sales: 7/16/18 – 7/22/18]. ''Gematsu''. Retrieved July 26, 2019.</ref>. Famitsu's sales tracker reported the game as selling a total of 20,678 copies before falling off the charts, making it one of the worst-selling games in the entire ''Mario'' franchise<ref>https://sites.google.com/site/gamedatalibrary/game-search</ref>.
''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' has had a poor launch sales record, being one of the worst-selling ''[[Super Mario (franchise)|Super Mario]]'' games to date since the [[Virtual Boy]], having comparable sales figures to download-only titles and ''[[Mario's Tennis]]'', a stark contrast to the original release it was based on which remains to be the best-selling ''[[Mario & Luigi (series)|Mario & Luigi]]'' title.<ref>Craddock, Ryan. (Feb 11, 2019). [http://www.nintendolife.com/news/2019/02/mario_and_luigi_bowsers_inside_story_plus_bowser_jr_s_journey_is_one_of_the_worst-selling_mario_games_to_date ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' Is One Of The Worst-Selling ''Super Mario'' Games To Date]. ''Nintendo Life''. Retrieved July 26, 2019.</ref> In Japan, it sold under 9,500 units in the first week and dropped off the top 20 charts by the second week. In comparison of the time period released and another rerelease of an older ''Super Mario'' game, ''[[New Super Mario Bros. U Deluxe]]'' has sold 381,469 units in a lesser period of time. Comparing to other Nintendo 3DS ports of the ''Super Mario'' franchise released at a similar time frame on their first week, ''[[Luigi's Mansion (Nintendo 3DS)|Luigi's Mansion]]'' and ''[[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|Captain Toad: Treasure Tracker]]'' sold 27,000 and 20,547 units respectively.<ref>Brian. (November 17, 2018). [https://nintendoeverything.com/luigis-mansion-3ds-sold-through-45-of-its-initial-shipment-in-japan/ ''Luigi’s Mansion'' 3DS sold through 45% of its initial shipment in Japan]. ''Nintendo Life''. Retrieved July 26, 2019.</ref><ref>[https://gematsu.com/2018/07/media-create-sales-7-16-18-7-22-18  Media Create Sales: 7/16/18 – 7/22/18]. ''Gematsu''. Retrieved July 26, 2019.</ref> Famitsu's sales tracker reported the game as selling a total of 34,523 units over its Japanese lifetime, making it one of the worst-selling games in the entire ''Super Mario'' franchise.<ref>[https://sites.google.com/site/gamedatalibrary/game-search Game Data Library's data on ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' sales numbers.]</ref>


Though not directly cited, the game's developer [[AlphaDream]] would begin bankruptcy proceedings on October 1, 2019, citing "sluggish revenues" as one of the factors<ref>(October 2, 2019) [https://headlines.yahoo.co.jp/hl?a=20191002-00010002-teikokudb-ind 『マリオ&ルイージRPG』など開発 アルファドリームが破産開始] ''Yahoo Japan''. Retrieved October 1, 2019.</ref>. One gaming journalist also claimed that he was told by an inside source that [[Nintendo]] had "axed other 3DS plans" due to the game's poor sales.<ref>https://twitter.com/imranzomg/status/1179257937187033089</ref>
Though not cited as a direct cause, the ''Mario & Luigi'' series developer [[AlphaDream]] would eventually shut down after filing for bankruptcy on October 1, 2019, citing "sluggish revenues" as one of the factors.<ref>(October 2, 2019) [https://headlines.yahoo.co.jp/hl?a=20191002-00010002-teikokudb-ind 『マリオ&ルイージRPG』など開発 アルファドリームが破産開始] ''Yahoo Japan''. Retrieved October 1, 2019.</ref> One gaming journalist also claimed that he was told by an inside source that [[Nintendo]] had "axed other 3DS plans" due to the game's poor sales.<ref>Imran Khan. (Oct 1, 2019). [https://twitter.com/imranzomg/status/1179257937187033089 "Yikes, sad to hear about Alpha Dream<sup>&#91;''sic''&#93;</sup>. The Mario & Luigi games were on a decline - a source once mentioned to me that this year’s Bowser’s Inside Story remake sold so badly that Nintendo axed other 3DS plans due to it."] ''Twitter''. Retrieved October 10, 2022.</ref>
{{br}}


==Gallery==
==Gallery==
{{main-gallery}}
{{main-gallery}}
<gallery widths=160px>
<gallery widths=160px>
BiSDX_Logo.png|North American logo
BiSDX Logo.png|English logo
BISDX - Bros and Bowser.png|[[Mario]], [[Luigi]], [[Starlow]], and [[Bowser]]
BISDX - Bros and Bowser.png|[[Mario]], [[Luigi]], [[Starlow]], and [[Bowser]]
BISDX - Bowser Jr.'s Journey Troops.png|[[Bowser Jr.]], [[Kamek]], and the [[Koopalings]]
BISDX - Bowser Jr.'s Journey Troops.png|[[Bowser Jr.]], [[Kamek]], and the [[Koopalings]]
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==Glitches==
==Glitches==
{{main|List of Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey glitches}}
{{main|List of Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey glitches}}
==References to other games==
*''[[Mario & Luigi: Dream Team]]'': The game runs on the same engine used in this game. Many graphics originate in this game.
*''[[Mario & Luigi: Paper Jam]]'': One of Bowser Jr.'s artwork is reused from this game.
*''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'': The Minion Quest mechanic returns as a story mode for Bowser Jr. In addition, [[Captain Goomba (Mario & Luigi series)|Captain Goomba]], [[Captain Koopa Troopa]], [[Captain Boo]], and [[Captain Shy Guy (Mario & Luigi series)|Captain Shy Guy]] make a reappearance as enemies and allies, and Captain Goomba's inadvertent role in giving Bowser amnesia (as well as that mode's ending where he got demoted as a result) is indirectly referenced right before Bowser Jr.'s tutorial fight against him, where Captain Goomba cites he does not wish to upset Bowser again. Both Morton and Ludwig also reference the Captains' role in saving Bowser near the beginning of and late in the game, respectively.
==Development==
While not much is known about the remake's development, several key details were shared in an interview with Game Informer shortly after the game's launch. According to AlphaDream producer Yoshihiko Maekawa and Nintendo producer Akira Otani, the main reason they remade ''Bowser's Inside Story'' for the 3DS instead of the Nintendo Switch was due to timing; they could easily build the game based on existing assets and, more critically, they wanted to retain the dual-screen elements of the original title such as the minigames and Giant Battles. The reason they skipped over a remake of ''Partners in Time'' was because they wanted to remake the best received title in the series. Additionally, they wanted to take the opportunity to explore the parent-child dynamics between Bowser and Bowser Jr., which manifested in ''Bowser Jr.'s Journey''.<ref>https://www.gameinformer.com/interview/2019/01/14/alphadream-on-remaking-bowsers-inside-story-and-how-mario-luigi-could-possibly</ref>


==Pre-release and unused content==
==Pre-release and unused content==
During the Nintendo Direct on March 8, 2018, badges were shown to be available much earlier than in the original. In the final release, badges are obtained at the same point as in the original. It is unknown if this change was actually intended for the final product.
During the Nintendo Direct on March 8, 2018, badges were shown to be available much earlier than in the original. In the final release, badges are obtained at the same point as in the original. It is unknown if this change was actually intended for the final product.<ref>Nintendo (March 8, 2018). [https://youtu.be/NsFna-Z1MjU?t=166 Nintendo Direct 3.8.2018]. ''YouTube''. Retrieved March 10, 2022.</ref>
 
There are unused sprites in the game's files of Ludwig in a Clown Car like Iggy's, and unused sprites of Iggy on the ground in battle.


Among the unused sprites also include Bloopers, Golden Eggs, Toads with colors other than red, and differently colored [[Magikoopa]]s on broomsticks.
Unused sprites of Ludwig in a Clown Car, Iggy on the ground in battle, Bloopers, Golden Eggs, blue, green, yellow and pink Toads, and green, red and white [[Magikoopa]]s on broomsticks can be found in the game's files.<ref>[https://www.spriters-resource.com/3ds/marioluigibowsersinsidestorybowserjrsjourney/ The Spriters Resource]. Retrieved February 18th, 2023</ref>


==Update history==
==Update history==
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'''Nintendo eShop Update Content Description:'''
'''Nintendo eShop Update Content Description:'''
*Addressed an issue where sound wouldn’t play for music from the Nintendo DS version of ''Mario & Luigi: Bowser’s Inside Story'' in the Music Menu, under Records.
*Addressed an issue where sound wouldn’t play for music from the Nintendo DS version of ''Mario & Luigi: Bowser's Inside Story'' in the Music Menu, under Records.


== Names in other languages ==
==Names in other languages==
{{Foreign names
{{Foreign names
|Jap=マリオ&ルイージRPG3 DX<ref>Nintendo 公式チャンネル (March 8, 2018). [https://www.youtube.com/watch?v=dxDXAqkHtL0 <nowiki>マリオ&ルイージRPG3 DX [Nintendo Direct 2018.3.9]</nowiki>]. ''YouTube''. Retrieved September 14, 2018.</ref>
|Jap=マリオ&ルイージRPG3 DX<ref>Nintendo 公式チャンネル (March 8, 2018). [https://www.youtube.com/watch?v=dxDXAqkHtL0 ''<nowiki>マリオ&ルイージRPG3 DX'' [Nintendo Direct 2018.3.9]</nowiki>]. ''YouTube''. Retrieved September 14, 2018.</ref>
|JapM=Mario & Luigi RPG3 DX
|JapR=Mario ando Ruīji Āru Pī Jī Surī Derakkusu
|FraA=Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
|JapM=Mario & Luigi RPG 3 DX
|FraAM=-
|ChiT=瑪利歐&路易吉RPG3 DX<ref name=CNSMB35Anniversary>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|FraE=Mario & Luigi : Voyage au centre de Bowser + L'épopée de Bowser Jr.<ref>Nintendo France (March 8, 2018). [https://www.youtube.com/watch?v=7PyqwN5XTCY Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]. ''YouTube''. Retrieved September 14, 2018.</ref>
|ChiTR=Mǎlì'ōu & Lùyìjí RPG 3 DX
|FraEM=Mario & Luigi: Journey to the Center of Bowser + The Epic of Bowser Jr.
|ChiTM=Mario & Luigi RPG 3 DX
|Ger=Mario & Luigi: Abenteuer Bowser + Bowser Jr.s Reise<ref>Nintendo DE (March 8, 2018). [https://www.youtube.com/watch?v=8AxkPSO3edE Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]. ''YouTube''. Retrieved September 14, 2018.</ref>
|FreA=Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
|FreAM=-
|FreE=Mario & Luigi : Voyage au centre de Bowser + L'épopée de Bowser Jr.<ref>Nintendo France (March 8, 2018). [https://www.youtube.com/watch?v=7PyqwN5XTCY ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'']. ''YouTube''. Retrieved September 14, 2018.</ref>
|FreEM=Mario & Luigi: Journey to the Center of Bowser + The Epic of Bowser Jr.
|Ger=Mario & Luigi: Abenteuer Bowser + Bowser Jr.s Reise<ref>Nintendo DE (March 8, 2018). [https://www.youtube.com/watch?v=8AxkPSO3edE ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'']. ''YouTube''. Retrieved September 14, 2018.</ref>
|GerM=Mario & Luigi: Bowser Adventure + Bowser Jr.'s Journey
|GerM=Mario & Luigi: Bowser Adventure + Bowser Jr.'s Journey
|Ita=Mario & Luigi: Viaggio al centro di Bowser + Le avventure di Bowser Junior<ref>NintendoItalia (March 8, 2018). [https://www.youtube.com/watch?v=GSQlXUnMECA ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'']. ''YouTube''. Retrieved September 14, 2018.</ref>
|ItaM=Mario & Luigi: Journey to the Center of Bowser + The Adventures of Bowser Jr.
|SpaA=Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
|SpaA=Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
|SpaAM=-
|SpaAM=-
|SpaE=Mario & Luigi: Viaje al centro de Bowser + Las peripecias de Bowsy<ref>Nintendo España (March 8, 2018). [https://www.youtube.com/watch?v=Fo1PQo0ljsU Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]. ''YouTube''. Retrieved September 14, 2018.</ref>
|SpaE=Mario & Luigi: Viaje al centro de Bowser + Las peripecias de Bowsy<ref>Nintendo España (March 8, 2018). [https://www.youtube.com/watch?v=Fo1PQo0ljsU ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'']. ''YouTube''. Retrieved September 14, 2018.</ref>
|SpaEM=Mario & Luigi: Journey to the Center of Bowser + The Adventures of Bowser Jr.
|SpaEM=Mario & Luigi: Journey to the Center of Bowser + The Adventures of Bowser Jr.
|Ita=Mario & Luigi: Viaggio al centro di Bowser + Le avventure di Bowser Junior<ref>NintendoItalia (March 8, 2018). [https://www.youtube.com/watch?v=GSQlXUnMECA Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]. ''YouTube''. Retrieved September 14, 2018.</ref>
|ItaM=Mario & Luigi: Journey to the Center of Bowser + The Adventures of Bowser Jr.
}}
}}


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{{M&LBIS}}
{{M&LBIS}}
{{MarioGames}}
{{Super Mario games}}
{{3DS}}
{{3DS}}
[[Category:Games]]
[[Category:Games]]
[[Category:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|*]]
[[Category:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|*]]
[[Category:Nintendo 3DS Games]]
[[Category:Nintendo 3DS games]]
[[Category:Reissues]]
[[Category:Reissues]]
[[Category:RPGs]]
[[Category:Role-playing games]]
[[Category:2018 games]]
[[Category:2018 games]]
[[Category:2019 games]]
[[Category:2019 games]]
[[Category:Amiibo-compatible games]]
[[Category:Amiibo-compatible games]]
[[de:Mario & Luigi: Abenteuer Bowser + Bowser Jr.s Reise]]
[[it:Mario & Luigi: Viaggio al centro di Bowser + Le avventure di Bowser Junior]]
[[it:Mario & Luigi: Viaggio al centro di Bowser + Le avventure di Bowser Junior]]

Latest revision as of 21:05, April 2, 2024

This article is about the remake game for the Nintendo 3DS. For the original game for the Nintendo DS, see Mario & Luigi: Bowser's Inside Story.
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Box art
For alternate box art, see the game's gallery.
Developer AlphaDream
Arzest
Publisher Nintendo
Platform(s) Nintendo 3DS
Release date Japan December 27, 2018
ROC December 27, 2018[1]
USA January 11, 2019
Europe January 25, 2019
Australia January 26, 2019
Language(s) Deutsch
English (United Kingdom)
English (United States)
Español (España)
Español (Latinoamérica)
Français (Canada)
Français (France)
Italiano
日本語
Genre Role-playing
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
RARS:0+ - All ages
FPB:A - All ages
Mode(s) Single-player
Media
Nintendo 3DS:
Game Card
Digital download
Input
Nintendo 3DS:

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey is a game in the Mario & Luigi series released for the Nintendo 3DS in Japan on December 27, 2018 and in January 2019 worldwide. It is an enhanced remake of the 2009 Nintendo DS game Mario & Luigi: Bowser's Inside Story. The remake also features another story titled Bowser Jr.'s Journey where Bowser Jr. takes action on an adventure, similar to Minion Quest: The Search for Bowser, with two important differences: a slot for an additional first officer who will have its own actions just like Bowser Jr. as well as formations for the troops.

The game is the second enhanced remake of the Mario & Luigi series, the fourth game in the series to be released for the Nintendo 3DS, and the seventh game in the series overall, as well as the thirty-first and the final Super Mario game released for the Nintendo 3DS. It is also the final Mario & Luigi game released by AlphaDream before filing for bankruptcy as a result of this game's commercial failure, although they would assist Sega on the development of Mario & Sonic at the Olympic Games Tokyo 2020 before going bankrupt overall.

The game is compatible with amiibo: scanning one will grant the player an item. According to the manual, the same amiibo can only be scanned once per day.[2]

Mario & Luigi: Bowser's Inside Story[edit]

The graphical changes between both versions, showing Dark Bowser being defeated
Mario & Luigi: Bowser's Inside Story
The graphical changes between both versions, showing Dark Bowser being defeated
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
The graphical changes between both versions, showing Dark Bowser being defeated

Like in Mario & Luigi: Superstar Saga + Bowser's Minions, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey has updated graphics, soundtrack, and controls, looking visually similar to Mario & Luigi: Dream Team and Mario & Luigi: Paper Jam. The story is mainly the same as it was in the original game. However, many additions and alterations to the gameplay have been made.

List of changes[edit]

Gameplay changes[edit]

General[edit]
  • The game now has an additional game mode, Bowser Jr.'s Journey, which can be played at any time from the start of the game. It shares a save slot with main game progress.
  • The game no longer makes use of the Mic feature. As such, the Mic Test no longer appears on the title screen.
    • Giant Bowser's Fire Breath attack is now done by tapping the touch screen, and when Mario and Luigi are using the Breath Inspector in Dr. Toadley's office, it is now performed by pressing the A Button and B Button buttons respectively.
  • The game is now amiibo-compatible, and an amiibo can be scanned once a day to grant the player an item.
  • The game now runs at 30 FPS instead of 60 FPS[3], unlike the original game and Mario & Luigi: Superstar Saga + Bowser's Minions. However, there is one exception, with the short portion at the start of the giant battle against Super Peach's Castle of Fury running at 60 FPS.
  • Some practices from the original game do not reappear. This is likely due to the Battle Guide.
    • The player now has the option to ask Starlow to give information about the move that Mario and Luigi are learning.
  • The R Button button can now be used to fast-forward cutscenes.
  • When adventuring as the bros., the Y Button button can be pressed to jump at the same time, or to swim simultaneously while in Pump Works.
    • Likewise, switching from the Bros. to Bowser can now only be performed by pressing X Button instead of either X Button or Y Button.
  • A map icon in the bottom right corner allows Bowser or the bros. to see a map of their current location.
  • Toad Square now announces more items and gear are in stock in the shop and occasionally makes a sale on Emoglobin Juice throughout the game.
  • Some Gear and Accessory locations have been changed.
  • Badges now have the same names and similar effects as those from Mario & Luigi: Dream Team.
  • The Bros. now need to continue the story to unlock more badges in the badge store.
  • The "Easy" mode for Bros. Attacks returns from Mario & Luigi: Superstar Saga + Bowser's Minions.
  • Mario, Luigi, and Bowser now start with three Gear slots by default.
    • Mario and Luigi's first gear slot is reserved exclusively for wear, and Bowser's first gear slot is for shells. These cannot be empty.
  • Like in Mario & Luigi: Dream Team, the player can hold more than one badge at a time.
    • Unlike in Mario & Luigi: Dream Team, the badge meter does not increase when having two badge effects in stock. One of them must be used to put another badge effect in place.
  • There are now two extra Badges for Mario to use.
  • Scratch Cards (now known as "Bonus Cards") are now played by choosing a square with the +Control Pad and buttons.
  • Enemy stats have been changed.
  • Some bean locations have been changed or altered.
  • Beanholes found in Bowser's body are now labeled by a white X instead of a sparkling elliptical spot, presumably to make their presence more acknowledgeable to the player.
  • Kuzzle now gives five of every type of bean instead of ten after completing all puzzles. He also gives the player a Barrier Wear.
  • Bowser can no longer punch the Boo-ray Machine; instead, he must stand on the pad to activate the spotlight.
  • The Challenge Medal has a different effect: Instead of boosting enemy's HP, DEF and SPD by 50% and POW by 150% but increasing coins earned by 50%, it greatly increases the damage the wearer deals and receives. It is now gotten after beating Junker X as the Big Shell is now the prize for getting a Gold Medal on the Green Shell in Attackathon.
Battles[edit]
  • Mario and Luigi can now activate Emergency Guard by holding Y Button.
  • Like in Mario & Luigi: Superstar Saga + Bowser's Minions, landing a First Strike on an enemy with a Hammer may inflict SPD-Down on them.
  • Like in the other 3DS Mario & Luigi games, the hammer can be held for an infinite amount of time, making defending attacks with hammers easier.
  • Like in the other 3DS Mario & Luigi games, Fleeing will not cause the player to lose coins.
  • The Battle Guide now takes the form of a Command Block called the "Guide Block" for both the Bros. and Bowser during battles.
  • Like in Mario & Luigi: Superstar Saga + Bowser's Minions, some enemies can now take critical damage from Jump and Hammer attacks in addition to Fire attacks.
  • During Broggy's battle, when Bowser dodges his leaping attack and Broggy turns around to attack from behind, the camera now pans to the left, allowing the player to dodge his attack more easily.
  • Beehosses now take critical damage from Bowser's Flame and the Goomba Storm Brawl Attack, in addition to the Mario Bros.' Fire Flower.
  • The maximum number of hits of Bowser's Fire Breath attack has been reduced from five hits to three hits.
  • The Badge Command Block to change badges during battle is absent from the remake; instead, they are changed at the bottom right corner on the touch screen.
  • The player is forced to view the tutorial in the first giant battle, whereas in the original game, the player has the option to view the tutorial or not.
  • In the giant battles, Bowser appears on the right screen like in Mario & Luigi: Dream Team instead of the left like in the original game.
  • The player turns the screen when Bowser becomes giant instead of turning at the beginning of the giant battle like the original game.
  • Giant Bowser has a new "final" attack during giant battles called "Finishing Move", which involves tapping the stylus repeatedly to beat a boss into submission, then, after Bowser uppercuts the boss, drawing a circle with the stylus to build up one final punch to finish off the boss.
  • Bowser can now attack enemies to make them drop Blitties so he can inhale them.
  • After Bowser defeats the giant enemy, cutscenes play.
  • Experience Points are no longer received from giant battles; instead, items and gear are rewarded like giant battles in Mario & Luigi: Dream Team and papercraft battles in Mario & Luigi: Paper Jam.
  • Bosses obtain the Fury status, turning red (or different colors) when low on health, as in Paper Jam. Some bosses now have altered attack patterns or new attacks.
  • Changing Badges no longer takes up a turn.
  • Giant battles can now be re-fought in The Gauntlet.
  • Chain Chawful now takes damage from Bowser's shell. It also rewards 25 experience points if defeated by inhaling the Sworm.
  • Broque Monsieur no longer takes damage during a battle tutorial if the player refuses to learn how to use the Vacuum Block. As such, the battle will only end if the player inhales him to continue the story.
  • The player can now help Luigi escape Junker and Junker X's suction that puts him in a Junker Can and Junker Can X respectively by mashing the B Button button.
  • When defending against Super Bowser X's Fire Breath attack, the player must hammer the fireballs away instead of jumping over them.
  • When Bowser (during his second fight) and Bowser X get angry, he will fully heal himself with a Drumstick.
  • Mario and Luigi can no longer hold onto Starlow indefinitely after avoiding Bowser's and Bowser X's flame or the Dark Star Core's huge beam, and will automatically drop down after the attack ends. They must still let go themselves after the Dark Star's beam however, due to avoiding its ramming attack that follows.
  • Dark Bowser no longer gets bigger when the player defeats him while the Dark Star Core is outside of his body if not inhaled.
Ranks[edit]
  • Rank-Up Bonuses return from Mario & Luigi: Dream Team and Mario & Luigi: Paper Jam.
    • The Boomerang Rank from Mario & Luigi: Paper Jam returns for Mario and Luigi. Said rank replaces the Shine Rank and switches places with the Flower Rank.
    • Bowser's "Final Boss" rank is retooled as his fifth rank, while receiving a new fourth rank: Master Boss.
Bros. Attacks[edit]
  • Mario and Luigi's Special Attacks are renamed Bros. Attacks and now cost higher amounts of BP:
    • The Green Shell Bros. Attack now costs 4 BP instead of 3 SP.
    • The Fire Flower Bros. Attack now costs 6 BP instead of 4 SP.
    • The Jump Helmet Bros. Attack now costs 10 BP instead of 6 SP.
    • The Yoo Who Cannon Bros. Attack now costs 14 BP instead of 7 SP.
    • The Super Bouncer Bros. Attack now costs 12 BP instead of 7 SP.
    • The Spin Pipe Bros. Attack now costs 16 BP instead of 10 SP.
    • The Mighty Meteor Bros. Attack now costs 20 BP instead of 8 SP.
    • The Snack Basket Bros. Attack now costs 18 BP instead of 14 SP.
    • The Magic Window Bros. Attack now costs 26 BP instead of 18 SP.
    • The Falling Star Bros. Attack now costs 28 BP instead of 20 SP.
  • The number of hits of the Green Shell Bros. Attacks for the Bros. has been reduced from ten hits to six hits, and the finishing attack is similar to the 3D Red Shell and 3D Green Shell from Mario & Luigi: Dream Team and the 3D Red Shell from Mario & Luigi: Paper Jam.
  • Spin Pipe has been shortened so that the player must tap the appropriate button in a rhythmic fashion, followed by a single long rotation.
  • The Snack Basket's food now fall slightly slower and are more spread out, and Luigi can now jump to catch the falling food.
  • The number of hits of the Mighty Meteor Bros. Attack for the Bros. has been reduced from five hits to four hits.
  • Magic Window has been nerfed and no longer uses infinite inputs; the attack now ends with three windows on both sides opening one by one, with both bros jumping out of them to stomp on the enemy.
  • The Fire Flower Bros. Attack no longer damages Calorites, but heals them instead.
  • Yoo Who Cannons now aim at the enemy while the attack is in use.
  • Fire Flower can now instantly defeat Jailgoons containing a Bob-omb.
Brawl Attacks[edit]
  • Bowser's Special Attacks are renamed Brawl Attacks and now cost different amounts of BP (with the exception of Goomba Storm and Shy Guy Squad):
  • The Goomba Storm Brawl Attack is much slower, making it easier for the player to tap the Goombas with the stylus, and thus get an "Excellent" rating.
  • The Shy Guy Squad Brawl Attack can no longer slide with the stylus indefinitely; instead, the attack stops after the Shy Guys push Bowser three times if the player slides the stylus to get an "Excellent".
Items[edit]

Visual changes[edit]

  • The graphics are greatly enhanced, patterned after the previous Nintendo 3DS Mario & Luigi installments.
  • The title screen is heavily altered, with the image being changed from a reflection of Peach's Castle and Bowser's Castle to Bowser inhaling everything in Peach's castle and the Bros. sitting in the Trash Pit on the bottom screen, while Bowser and Bowser Jr. are posing on the bridge of Bowser's Castle.
  • Mario's and Luigi's insignias on their caps are now red and green respectively, rather than black.
  • The Toads in Toad Town are now regular Toads with differently colored vests and spots, rather than differing in height and clothing.
  • Many locations have different color schemes, such as the map of Blubble Lake now being lime-green instead of blue.
  • Save Blocks have a new design.
  • The designs of the trees in Dimble Wood, Cavi Cape, and Plack Beach have been changed dramatically.
  • In Cavi Cape, Bowser punches barrels toward the nearby button in order to open the gate rather than steel balls. Likewise, the web-like structure that he needs to burn down is replaced with a rope net.
  • In the prologue scene at Toad Town, when the blorbed Toad crashes through the wall, it is shown in 3D.
  • Fawful now holds the Vacuum Shroom with one hand instead of using both of his hands.
  • The sparks that Mario and Luigi hit in the Arm Center minigame are modeled after the Sun for Mario and Saturn for Luigi.
  • After Bowser inhales everyone in the Conference Hall, he also inhales two statues of Peach nearby, one of which later appears in the Trash Pit.
  • When Mario and Luigi explore the Trash Pit after being inhaled, Bowser is facing away from rather than toward the player.
  • The floor sags slightly when the Bros. walk around in some rooms inside Bowser's Body.
  • Enemy levels are now visible during battle.
  • The play time counter has been removed.
  • The camera briefly zooms in and then out if the player successfully gets an "Excellent!" on Bowser's punch.
  • Some quotes have been added or altered.
  • The ? Block that Broque Monsieur hits containing a healing item is now a Drumstick that heals Bowser instead of a Mushroom; as such, he no longer heals himself with a Mushroom due to not taking any damage.
  • Four of Bowser's command blocks have swapped colors: the Punch Block is red rather than yellow, the Flame Block is green rather than red, the Vacuum Block is yellow rather than green, and the Brawl Attack is blue rather than orange.
  • Bowser can now find coins in some trees using his Fire Breath.
  • After the player hits and saves on a Save Block (or loads up the game from the last save point), if the player's stats are low, a message will appear that reads: "Don't forget to restore your HP & BP!"
  • When hitting a Save Block, the player will be able to fully read the message the first time without needing to hit it again.
  • If the player uses Bowser's Fire Breath in the overworld on a Save Block, it no longer bounces briefly.
  • Bowser no longer spins around after he uses the Chakroad.
    • This also applies to the bros. after they break Chakron's thousand-year pose.
  • After finishing the Goomba Storm Brawl Attack for Bowser, he will raise his left hand to look up at the Goombas as they fall.
  • When the water fills in Pump Works, the Bros. will briefly float and sink back down.
  • After finishing the Fire Flower Bros. Attack, Mario will clean his hands, spin around and tip his hat, while Luigi spins around and does a finger gun motion.
  • Some cut-scenes have automatic movement, such as Bowser walking towards the Giga Carrot after entering and Mario and Luigi entering the Toad Town pipe after defeating Bowser.
  • The sprouts on the Leaf Guys' heads now flutter instead of spinning around like a propeller.
    • Despite this change, however, they still spin their propellers when they carry bombs or Mushrooms during Tower of Yikk's attack.
  • When Bowser gets crushed by a giant enemy, the map in the background of his eyes will close.
  • The Green Orb in the Rump Command is a diamond shape rather than a round shape.
  • Bowser and Midbus no longer fight in a cage in Bowser's Castle before the boss fight begins.
  • The white screen that briefly flashes when Bowser smells the pollen from flowers is removed.
  • The air vent that blows air out to turn Mario into Balloon Mario in the Pipe Yard to Peach's Castle is replaced by a platform.
  • Bean icons are now shown in the map after talking to the Toad in Toad Town that asks the player if they can tunnel underground.
  • Luigi now balances on the Super Bouncer ball when performing the Bros. Attack. He also bounces off of the enemy before kicking the ball down at them when the attack is performed successfully.
  • The little Blue Toad will remain next to the Badge Store in Toad Town after the player finishes hide and seek, rather than staying next to the blorbed Toad.
  • Yikk now floats in the air instead of being on the floor.
  • The blue bubble the Naplock blows out now has a Drumstick rather than a Mushroom.
  • Freeing a minion from a Jailgoon will now give Bowser a Drumstick instead of a Mushroom.
  • The guardian and Starlow will remain in the Memory Banks room instead of a blue background during a puzzle sequence.
  • In the boss battle against Bowser Memory ML, the Koopa Troopa Memory who would show up to bring Bowser Memory M back to normal size is absent, and Bowser Memory M shrinks by himself.
  • The Mushroom that enlarges Bowser Memory M is now a Mega Mushroom.
  • The Mushrooms and 1-Up Mushrooms Bowser Memory L uses are now memory-based.
  • Beef can be spotted in the Bob-omb Storage Depot which Bowser accidentally blows up. His presence there is explained in Bowser Jr.'s Journey.
  • The meteor in the Mighty Meteor Bros. Attack is now a 3D meteor that lacks the "?" icon. It also explodes into confetti unlike in the original.
  • In Broque Madame's Goomba Storm minigame, if enough Goombas have been burned, some will clump together into a ball before dropping onto Madame Broque's back.
  • Bowser now has a whistle during the Bob-omb Blitz Brawl Attack.
  • Big enemies in the overworld (apart from Toothies) no longer attack Mario and Luigi, although normal-sized enemies still attack them.
  • Puzzle Sacks now remain visible on the map after completing the Spin Pipe puzzle from Kuzzle.
  • The PR Toad that hosts Mushroom Ball Derby for the bros. to collect Mushroom Balls now opens all 16 of them rather than repeatedly opening them one by one once they are found.
  • The area Luigi explores to rescue Mario from Sockops now has a purple poison fog.
  • The Sockop that goes inside the giant Sockop now jumps out of it after putting Mario inside.
  • Bowser shoots fireballs out of his mouth at the Magikoopas rather than summoning them with his hand during the Magikoopa Mob Brawl Attack.
  • The Bros. briefly show their breath when Bowser inhales Blizzard Midbus's frosty gas.
  • The Bros. can now jump off the sticky block in the Airway without Bowser's help to freeze.
  • The Dark Star now turns into Dark Bowser and briefly inhales Luigi after defeating it; in the original game, this happened before the fight.
    • Likewise, Starlow does not appear in both cutscenes when entering the pipe before hitting the ! Block and when the Dark Star transforms into Dark Bowser.
  • Bowser will now toss soap on Broggy when he uses the Broggy Bonker Brawl Attack.
  • Color-coded objects receive additional visual distinguishers to make it easier for colorblind players to differentiate them. Among others, green adrenaline is now square-shaped (in contrast to red adrenaline, which remains round), and Kretin has unique facial expressions for its red and green nodes.
  • Kretin X now has a color scheme similar to its normal counterpart, albeit much darker.
  • The Dark Star X and the Dark Satellmites X have been recolored yellow with pink eyes, rather than being red with blue eyes as in the original version.
  • At the beginning of the Dark Star Core part of the final battle, Fawful briefly points at the bros before changing in size.
  • Peach's Castle now has a far darker appearance than before inside and outside, with much more Fawful logos upon Fawful's takeover and the Dark Star being unleashed with, as well as his likeness being present everywhere. In the original game, it had minimal overall changes, with a more ruined appearance and Fawful's logo being strewn about.
  • Plack Beach is now partially flooded with water.
  • The Giga-carrot now has a bite mark to match the events of Bowser Jr.'s Journey.
  • Bowser is no longer shown when Durmite heals during the battle.
    • Likewise, Bowser is also no longer shown when the Bros. defeat Snawfuls; additionally, the steam from defeated Snawfuls now stays on top of the screen instead of all the way up.
  • The trophies for beating Bowser Memory MLX and Dark Star X in the Gauntlet's trophy display screen have swapped places.
  • The 99 Block now starts at 99 instead of 0, decreasing with each hit.
  • There is now a statue for the Chakroad on top of Peach's Castle instead of being exposed.
  • The stage where Bros. and Brawl Attacks (along with regular attacks) are practiced is now a black and white version of Plack Beach rather than a starry stage.
  • In the final battle inside Bowser, Fawful now hangs on the ceiling if his legs are being attacked.
    • Likewise, Fawful now uses his arms and hands to crawl toward the Bros. while the Dark Star Core attacks.
  • When Bowser visits Broque Madame for the first time, she briefly alludes to Bowser Jr.
  • During the final battle, Dark Bowser's windstorm continues with debris flying over the top screen.
  • Wisdurm no longer summons a meter, and instead uses a wand to take place of the meter.
  • Wisdurm's name is no longer shown in the save message after she escapes into the Energy Hold.
    • The same save message also fixes a spelling mistake of Bowser's name from "Boswer".
  • The save message for when the Dark Star escapes into the Airway no longer refers to the Airway as the "Air Space", instead calling it by its proper name.
  • When Broque Monsieur turns his head to be more menacing, it now takes longer before it lands upside-down.

Audio changes[edit]

  • The title screen has new music rather than being an arrangement of the original game's title theme. The original music can still briefly be heard at the end of the credits.
  • Like in Mario & Luigi: Superstar Saga + Bowser's Minions, getting a Game Over plays an arrangement of the death jingle from Super Mario Bros., while in the original game, the music fades out.
  • There is a sound that plays whenever the player selects a Brawl Attack for Bowser.
  • Bowser's footstep sounds have been changed, and vary based on the current area he is in.
  • Fawful's voice sounds are slightly lowered in most instances, being pitched slightly higher near the very end of the game; however, his speech text sounds remain normal.
  • When the Bros. enter a boss battle, Luigi screams Mario's name and Mario screams Luigi's instead of them saying the usual "Let's-a go! Okey-dokey!"
  • When Mario fights Bowser for the first time, the music that plays is the boss battle theme, rather than the regular battle theme.
  • After Bowser inhales everyone in Peach's Castle, the music does not stop until Midbus gives his line. In the original, the music stops after Bowser collapses.
  • The Cavi Cape music starts playing when the Bros. enter the Funny Bone instead of the Bowser Path/Tunnel/Tower of Yikk music.
  • After Midbus throws the cannonball onto Bowser, the music changes back to the Bowser Path/Tunnel/Tower of Yikk music instead of the "Evil Plan" music continuing until the minigame in the Arm Center starts.
  • Fawful's main music plays when Bowser enters the room with food instead of his Castle music.
  • The variant of Dimble Wood's music that plays inside Bowser starts playing in the room where the Giga-carrot was yanked right after Bowser finishes the Giga-carrot minigame instead of the regular Dimble Wood music.
  • The Blubble Lake music starts playing when the Bros. enter the Toad Town pipe after defeating Bowser.
  • Bowser does not make a sneeze sound after he enters Blubble Lake.
  • The roar sound when a Fawful Guy or Dark Fawful Guy gets eaten and aimed at a bro for its attack is removed.
  • The tutorial music now plays while doing the puzzle in the Memory Banks.
  • After Luigi enlarges during the Snack Basket Bros. Attack, he will make a low-pitched laugh. When he lands on Mario after this happens, Mario will make an angry sound, and will grunt each time he pushes Luigi up.
  • The Dark Star and Dark Fawful now have their own battle themes; the Dark Star's theme is completely new, and Dark Fawful's theme is a darker and slower remix of "Fawful and Cackletta" from Mario & Luigi: Superstar Saga. Despite this however, the Dark Star X still uses the normal boss theme.
    • The music list mistakenly titles the Dark Star's new boss music "Destroy the Dark Power! DX", despite the fact that it was introduced for the remake and does not have a counterpart in the original game.
  • Fawful's Plan music now plays during Super Peach's Castle of Fury's transformation instead of the Final Castle music.
    • This music also plays when the dark barriers in front of the castle are first created.
  • When the Dark Star Core changes into its true form inside Bowser during the final battle, Fawful does not laugh, rather laughing more quietly before he transforms. That laugh is instead used when he begins his chasing attack.
  • The music for the final battle now continues to play after the Dark Star Core is defeated.
    • Likewise, the battle music for the Dark Star and the Dark Star X also continues to play when they do their vacuum attack.
  • When Mario rescues Starlow and when the Bros. unlock the hammers, the jingle used when Bowser obtains the Vacuum Block is used instead of the regular item acquisition jingle.
  • Using a Chakroad no longer makes a sound after selecting an area to teleport.

Enemies[edit]

Main article: Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary

Mushroom Kingdom[edit]

  • i Indicates they can be inhaled by Bowser and then fought by Mario and Luigi.
  • m Indicates only Mario can battle them.
  • m&l Indicates only Mario & Luigi can battle them.
  • b Indicates only Bowser can battle them.
Image Name Level HP EXP Coins Location
A Chuboomba from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Chuboomba 2 18 15 4 Cavi Cape, Plack Beach
Sprite of a Borp from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Borpm&l 9 54 220 40 Cavi Cape
Sprite of a Toothy from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Toothy 2 24 18 5 Plack Beach
Sprite of a Drillbit Crab from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Drillbit Crabm&l 21 115 240 45 Plack Beach
Sprite of a Pendril from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Pendrilm&l 22 157 260 55 Plack Beach
Sprite of a Treevil (without its berry) from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneySprite of a Treevil from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Treevil 5 95 35 10 Dimble Wood
Sprite of a Trashure from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Trashure 6 112 40 15 Dimble Wood
Sprite of a Scutlet from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Scutletm&l 21 72 100 25 Dimble Wood
Sprite of a Sockop from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Sockopm&l 22 110 240 55 Dimble Wood
Sprite of a Flifit from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Flifit 10 120 50 20 Bumpsy Plains
Sprite of a Sneed from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Sneedi1 13 74 160 50 Bumpsy Plains
Sprite of a Lakitu King from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Lakitu Kingi m&l 8 72 35 30 Bumpsy Plains
Sprite of a Chain Chawful from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Chain Chawful 11 145 75 30 Bowser Path
Sprite of a Fawfulcopter from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Fawfulcopteri m&l 8 32 40 20 Bowser Path
A Fawful Guy from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Fawful Guym&l 11 98 240 60 Bowser Path, Bowser Castle
Sprite of a Choomba from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Choombab 13 210 120 50 Tunnel
Sprite of a Coalbit from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Coalbiti 10 34 30 15 Tunnel
Sprite of a Red Nooz from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneySprite of a Green Nooz from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Noozm&l 12 62 50 25 Toad Town Caves
Sprite of a Fawflant from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Fawflantm&l 13 70 70 30 Toad Town Caves
Sprite of a Beehoss from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Beehoss 14 158 150 40 Blubble Lake
Sprite of a Crawful from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Crawful 15 173 170 45 Blubble Lake
Sprite of a Glam Lakitu from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Glam Lakitui m&l 13 208 60 40 Blubble Lake
Sprite of a Fawflopper from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Fawflopperm&l 20 96 200 40 Blubble Lake
Sprite of a Mawful Mole from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Mawful Molem&l 20 154 230 45 Blubble Lake
Sprite of a Jailgoon Goomba from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneySprite of a Jailgoon Bob-omb from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Jailgoon 17 210 340 55 Bowser Castle
Sprite of a Sniffle Thwomp from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Sniffle Thwomp 18 256 400 60 Bowser Castle
Sprite of a Magifoofa from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Magifoofam&l 23 124 260 50 Bowser Castle
Sprite of a Mechawful from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Mechawful 22 190 3802 70 Peach's Castle Garden
Sprite of a Mechawful Head from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Mechawful Headi 22 98 150 20 Peach's Castle Garden
Sprite of a Metal Mawful Mole from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Metal Mawful Molem&l 21 128 420 60 Peach's Castle Garden
Sprite of a Naplock from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Naplockb 26 312 720 100 Peach's Castle
Sprite of a Alarm Bob-omb from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Alarm Bob-ombi 24 123 170 50 Peach's Castle
Sprite of a Dark Trashure from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Dark Trashureb 27 360 660 200 Peach's Castle
A Dark Fawful Guy from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Dark Fawful Guyi m&l 26 128 200 65 Peach's Castle
Sprite of a Dark Mechawful from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Dark Mechawfulb 28 280 800 100 Peach's Castle
Sprite of a Dark Mechawful Head from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Dark Mechawful Headi m&l 27 180 200 60 Peach's Castle
Sprite of a Dark Mechawful.5 from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Dark Mechawful.5b 30 330 880 120 Peach's Castle
Sprite of a Dark Fawful Bomb from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Dark Fawful Bombi m&l 26 312 0 0 Peach's Castle

1 - Though they are instantly defeated by Bowser in overworld, Bowser can meet them by battling against other enemies.

Inside Bowser[edit]

Image Name Level HP EXP Coins Location
Sprite of a Goombule from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Goombule 1 4 3 2 Trash Pit, Pump Works
Sprite of an Elite Goombule from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Elite Goombule 1 16 4 2 Trash Pit
Sprite of a Spike Blop from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Spike Blop 2 5 5 3 Trash Pit, Pump Works
Sprite of a Bubble Blooper from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneySprite of a Dried Blooper from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Bubble Blooper / Dried Blooper 3 Bubble Blooper - 13
Dried Blooper - 11
10 4 Pump Works
Sprite of a Protobatter from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Protobatter 4 24 15 5 Pump Works
Sprite of a Tenderling from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Tenderling 8 30 30 12 Flab Zone
Sprite of a Calorite from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Calorite 9 48 40 20 Flab Zone
Sprite of a Napse from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Napse 15 68 100 35 Energy Hold
Sprite of a POW Pep from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneySprite of a DEF Pep from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneySprite of a SPEED Pep from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey POW/DEF/SPEED Pep 16 94 120 40 Energy Hold
Sprite of a Piranha Plorp from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Piranha Plorp 17 165 140 55 Energy Hold
Sprite of a Pwallop from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Pwallop 18 130 150 45 Energy Hold
Sprite of a Air Cheep from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Air Cheep 27 200 600 90 Airway
Sprite of a Stonk from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Stonk 28 314 630 100 Airway
Sprite of a Airnapse from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Airnapse 29 150 610 80 Airway
An Air Cannon from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Air Cannon 30 254 670 120 Airway

Bosses[edit]

  • e Indicates the battle automatically ends after several turns.

Normal[edit]

Image Name Level HP EXP Coins Location
Bowser as a boss in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Bowser (1)m 1 18 0 0 Peach's Castle
Sprite of Midbus from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Midbus (1)b e 1 95 0 0 Cavi Cape
Sprite of Broque Monsieur from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Broque Monsieuri e 2 80 0 0 Plack Beach
Sprite of the Sea Pipe Statue from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneySprite of the Stone Blooper from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Sea Pipe Statuei 3 198 Sea Pipe Statue - 120
Stone Blooper - 30
50 Plack Beach
Sprite of the Scutlet from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Scutletm&l 5 187 200 50 Flame Pipe
Sprite of Broggy from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Broggyb 3 98 60 50 Plack Beach
Wiggler from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.Sprite of a Leaf Guy from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Wigglerb
(possibly with Leaf Guysi m&l)
Wiggler - 8
Leaf Guy - 6
Wiggler - 360
Segments - 180
Leaf Guy - 36
Wiggler - 0
Leaf Guy - 20
150 Dimble Wood
Sprite of Durmite from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneyA Biffidus from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Durmite with Biffidusm&l 7 Durmite - 298
Straw - 18
Biffidus - 10
300 120 Nerve Cluster
Sprite of Midbus from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Midbus (2)b 12 800 550 300 Bowser Castle
Sprite of Alpha Kretin from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneyAlternate sprite of Alpha Kretin from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneyBeta Kretin from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Kretinm&l 11 Alpha - 1
Beta - 333
700 200 Flab Zone
Bowser as a boss in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Bowser (2)m&l 14 520 1000 500 Toad Town Mall
Sprite of Mini-Wisdurm from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneySprite of Wisdurm from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Wisdurmm&l 18 1610 2800 600 Energy Hold
Sprite of Bowser Memory M from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneySprite of Bowser Memory L from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Bowser Memory MLm&l 19 Bowser Memory M - 285
Bowser Memory L - 490
3000 700 Memory Banks
Sprite of a Shroob from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneySprite of a Shroob from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneySprite of a Shroob from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Shroobsm&l (×3)2 22 500 (each) 900 300 Bowser Castle
Sprite of Chakron from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Chakronm&l e3 23 9999 0 0 Plack Beach
Sprite of Junker from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneySprite of a Junker Can from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Chain link was included in a different file from the .zip, and as such was not assembled. Junker with Junker Cansm&l 24 Junker - 1680
Junker Can - 60
6000 900 Peach's Castle Garden
Sprite of Blizzard Midbus from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneyA Snawful from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Blizzard Midbusb
with Snawfulsi
Blizzard Midbus - 30
Snawful - 27
Blizzard Midbus - 2580
Snawful - 105
Blizzard Midbus - 6500
Snawful - 220
1200 Peach's Castle
Sprite of the Dark Star from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneySprite of a Dark Satellmite from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Dark Star with Dark Satellmitesm&l Dark Star - 31
Dark Satellmite - 30
Dark Star - 1600
Dark Satellmite - 260
9999 2000 Airway
Sprite of Dark Fawful with his headgear from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Dark Fawfulb
with Vacuum Helmeti
31 Dark Fawful - 2280
Vacuum Helmet - 1760
Dark Fawful - 7500
Vacuum Helmet - 220
1600 Peach's Castle
Sprite of Dark Bowser from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Dark Bowserb 32 1260 0 0 Peach's Castle
Sprite of the Dark Star portion of the Dark Star Core from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Dark Star Corei m&l 32 Main - 2070
Glasses - 250
Appendage - 156
0 0 Peach's Castle

2 - This boss is entirely optional.
3 - This battle will end after performing an EXCELLENT Snack Basket.

Giant[edit]

Image Name Coins Prizes Location
An artwork of the giant boss in the gauntlet before fighting it. In this case, it's Bowser's Castle. Bowser's Castle 800 Lightweight Shell
Cheesy Drumstick
Heart Bean
Special Bean
Dimble Wood
An artwork of the giant boss in the gauntlet before fighting it. In this case, it's Tower of Yikk. Tower of Yikk 1200 Brawl Fangs
Flashy Fangs
Power Bean
Defense Bean
Blubble Lake
The artwork that appears before fighting the Gauntlet version of the Fawful Express in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Fawful Express 2000 Gilt Shell
TNT Drumstick
Ultra Cheese
Speed Bean
Project K
An artwork of the giant boss in the gauntlet before fighting it. In this case, it's Super Peach's Castle of Fury. Super Peach's Castle of Fury 3000 Intruder Fangs
Cheesy Drumstick
Miracle Cheese
Flex Bean
Peach's Castle Garden

Gauntlet[edit]

Note that all the X bosses will only award coins after their first defeat. All these bosses are fought by Mario & Luigi.

Image Name Level HP Coins
Sprite of Durmite X from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.Sprite of a Biffidus X from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Durmite X with Biffidus X 18 Durmite - 575
Biffidus - 61
Straw - 24
600
Sprite of Alpha Kretin X from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.Beta Kretin X from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Kretin X 21 Alpha - 135
Beta - 810
1200
Sprite of Wisdurm X (small) from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.Sprite of Wisdurm X from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Wisdurm X 26 2380 2400
Sprite of Bowser Memory M from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneySprite of Bowser Memory L from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Bowser Memory MLX 29 Bowser Memory MX - 2500
Bowser Memory LX - 3000
3600
Sprite of Junker X from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.Sprite of a Junker Can X from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Junker X with Junker Can X 34 Junker - 3080
Junker Can - 143
5400
Sprite of the Dark Star X from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.Sprite of a Dark Satellmite X from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Dark Star X with Dark Satellmite X 38 Dark Star - 3420
Dark Satellmite - 416
7500
Bowser as a boss in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Bowser X4 45 5800 15000

4 - must fight 6 other X bosses consecutively before the battle.

List of Shops[edit]

Main article: List of shops in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Bowser Jr.'s Journey[edit]

Main article: Bowser Jr.'s Journey

This new addition to the main story sees Bowser Jr. as the titular character.

Media[edit]

For a complete list of media for this subject, see List of Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey media. For a list of in-game music, see List of Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey in-game music.
Soundx.png It has been suggested that audio and/or video file(s) related to this article be uploaded. Reason: The 3DS-exclusive title theme, "Mario, Luigi and Bowser Too!", and Dark Fawful's battle theme
Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.
Audio.svg Destroy the Dark Power! - The Dark Star's battle theme, exclusive to the remake.
File infoMedia:MLBISBJJ Destroy the Dark Power!.oga
0:30
Help:MediaHaving trouble playing?

Nintendo eShop description[edit]

American English version

Laugh your way through a hilarious story told from three perspectives! Search the Mushroom Kingdom for a cure as Bowser, explore his innards as the Mario Bros., and discover the untold story of Bowser Jr.'s Journey. Overcome the fury of Fawful, action-packed battles, puzzling tasks, and giant bosses in a classic action RPG—stuffed with new content! Mario and Luigi are stuck inside Bowser, forced to accomplish unusual tasks to assist their arch nemesis with hero stuff across the land. The scenes and dialogue that ensue will have you cackling like Fawful, even in battle! Time your button presses and keep up with the action: turn the system sideways, blow into the mic, or tap the touch screen. In an all-new mode, Bowser Jr. will cross paths with our unlikely allies as he recruits Ranged, Flying, and Melee troopers to fight for his cause. Strategically form teams and pit them against enemies to reign supreme in frenetic combat.

British English version

Nintendo DS classic, Mario & Luigi: Bowser's Inside Story, is back for more gut-busting adventures in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Mario and Luigi have been tasked with finding a cure for the blorbs, a disease threatening all life in the Mushroom Kingdom. But, thanks to Fawful, both brothers have been devoured by Bowser!

And so, their journey takes them deep into the belly of the beast, leaving Bowser to scour the kingdom for the cure. The only way forward is to change between the Bros. and Bowser.

The big bad will even beef up for monstrous boss battles fit for a king! Take 'em down in this action-packed RPG, and find out what happens behind the scenes in the untold story of Bowser Jr.

Reception[edit]

Critical reception[edit]

Similarly to the original Mario & Luigi: Bowser's Inside Story, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey has received positive reviews from critics. Critics tend to praise the gameplay of the main story, though the Bowser Jr.'s Journey mode has had a more mixed reception.

Reviews
Release Reviewer, Publication Score Comment
Nintendo 3DS Drew Hurley, Cubed3 9/10 "In an age where remakes and remasters are as hotly anticipated as the biggest AAA title, it's great to see yet another gem from yesteryear arrive, giving players who never experienced it the first time around a second chance and letting players who enjoyed it originally revisit just what made it stand out to them. The Mario RPG series is a perfect example. It is criminally underrated and deserves to be lauded far more. Any new opportunity to do that is a blessing. This was an awesome game almost a decade ago and now it has gotten a fresh lick of paint and it is looking better than ever.'"
Nintendo 3DS Mitch Vogel, Nintendo Life 9/10 "Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey stands as a well-made remake of a game that was excellent to begin with, polishing up the original in small ways and adding some extra content that meaningfully establishes its own identity. If you’ve ever been a fan of the Mario & Luigi series (or are looking for a reason to dust off the old 3DS), do yourself a favour and pick this game up. Although Bowser Jr.’s Journey is just an ‘okay’ addition, the inventive battles, great writing and creative gameplay of the main game make this one an easy recommendation."
Nintendo 3DS CJ Andriessen, Destructoid 8/10 "It's tough to recommend this release to anyone who already owns the DS version, a game that is still completely playable no matter which member of the 3DS family you own. Everything that was great about the original is still great here. But if you're one of the dwindling number of people still rocking a 3DS and you have yet to take a trip to the bowels of Bowser, it's an unforgettable adventure full of wit, charm, and comedy. Bowser Jr's Journey may not add anything worthwhile in regards to gameplay, but it does reaffirm that the strength of the Mario & Luigi franchise lies in its writing."
Aggregators
Compiler Platform / Score
Metacritic 84
GameRankings 83.50%

Sales[edit]

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey has had a poor launch sales record, being one of the worst-selling Super Mario games to date since the Virtual Boy, having comparable sales figures to download-only titles and Mario's Tennis, a stark contrast to the original release it was based on which remains to be the best-selling Mario & Luigi title.[4] In Japan, it sold under 9,500 units in the first week and dropped off the top 20 charts by the second week. In comparison of the time period released and another rerelease of an older Super Mario game, New Super Mario Bros. U Deluxe has sold 381,469 units in a lesser period of time. Comparing to other Nintendo 3DS ports of the Super Mario franchise released at a similar time frame on their first week, Luigi's Mansion and Captain Toad: Treasure Tracker sold 27,000 and 20,547 units respectively.[5][6] Famitsu's sales tracker reported the game as selling a total of 34,523 units over its Japanese lifetime, making it one of the worst-selling games in the entire Super Mario franchise.[7]

Though not cited as a direct cause, the Mario & Luigi series developer AlphaDream would eventually shut down after filing for bankruptcy on October 1, 2019, citing "sluggish revenues" as one of the factors.[8] One gaming journalist also claimed that he was told by an inside source that Nintendo had "axed other 3DS plans" due to the game's poor sales.[9]

Gallery[edit]

For this subject's image gallery, see Gallery:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Quotes[edit]

Main article: List of Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey quotes

Staff[edit]

Main article: List of Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey staff

Glitches[edit]

Main article: List of Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey glitches

References to other games[edit]

  • Mario & Luigi: Dream Team: The game runs on the same engine used in this game. Many graphics originate in this game.
  • Mario & Luigi: Paper Jam: One of Bowser Jr.'s artwork is reused from this game.
  • Mario & Luigi: Superstar Saga + Bowser's Minions: The Minion Quest mechanic returns as a story mode for Bowser Jr. In addition, Captain Goomba, Captain Koopa Troopa, Captain Boo, and Captain Shy Guy make a reappearance as enemies and allies, and Captain Goomba's inadvertent role in giving Bowser amnesia (as well as that mode's ending where he got demoted as a result) is indirectly referenced right before Bowser Jr.'s tutorial fight against him, where Captain Goomba cites he does not wish to upset Bowser again. Both Morton and Ludwig also reference the Captains' role in saving Bowser near the beginning of and late in the game, respectively.

Development[edit]

While not much is known about the remake's development, several key details were shared in an interview with Game Informer shortly after the game's launch. According to AlphaDream producer Yoshihiko Maekawa and Nintendo producer Akira Otani, the main reason they remade Bowser's Inside Story for the 3DS instead of the Nintendo Switch was due to timing; they could easily build the game based on existing assets and, more critically, they wanted to retain the dual-screen elements of the original title such as the minigames and Giant Battles. The reason they skipped over a remake of Partners in Time was because they wanted to remake the best received title in the series. Additionally, they wanted to take the opportunity to explore the parent-child dynamics between Bowser and Bowser Jr., which manifested in Bowser Jr.'s Journey.[10]

Pre-release and unused content[edit]

During the Nintendo Direct on March 8, 2018, badges were shown to be available much earlier than in the original. In the final release, badges are obtained at the same point as in the original. It is unknown if this change was actually intended for the final product.[11]

Unused sprites of Ludwig in a Clown Car, Iggy on the ground in battle, Bloopers, Golden Eggs, blue, green, yellow and pink Toads, and green, red and white Magikoopas on broomsticks can be found in the game's files.[12]

Update history[edit]

Version 1.1[edit]

Date Released: 5 February, 2019

Nintendo eShop Update Content Description:

  • Depending on the event, sometimes the player got stuck on a certain map when controlling Luigi solo and trying to save the game progress by using the Save Block. The issue has been fixed.
  • By downloading the update data, this issue will no longer occur.
  • Also, if the issue has already occurred, it will be fixed so that the player can continue playing.

Version 1.2[edit]

Date Released: 19 March, 2019

Nintendo eShop Update Content Description:

  • Addressed an issue where sound wouldn’t play for music from the Nintendo DS version of Mario & Luigi: Bowser's Inside Story in the Music Menu, under Records.

Names in other languages[edit]

Language Name Meaning
Japanese マリオ&ルイージRPG3 DX[13]
Mario ando Ruīji Āru Pī Jī Surī Derakkusu
Mario & Luigi RPG 3 DX

Chinese (traditional) 瑪利歐&路易吉RPG3 DX[14]
Mǎlì'ōu & Lùyìjí RPG 3 DX
Mario & Luigi RPG 3 DX

French (NOA) Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
-
French (NOE) Mario & Luigi : Voyage au centre de Bowser + L'épopée de Bowser Jr.[15]
Mario & Luigi: Journey to the Center of Bowser + The Epic of Bowser Jr.
German Mario & Luigi: Abenteuer Bowser + Bowser Jr.s Reise[16]
Mario & Luigi: Bowser Adventure + Bowser Jr.'s Journey
Italian Mario & Luigi: Viaggio al centro di Bowser + Le avventure di Bowser Junior[17]
Mario & Luigi: Journey to the Center of Bowser + The Adventures of Bowser Jr.
Spanish (NOA) Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
-
Spanish (NOE) Mario & Luigi: Viaje al centro de Bowser + Las peripecias de Bowsy[18]
Mario & Luigi: Journey to the Center of Bowser + The Adventures of Bowser Jr.

References[edit]

  1. ^ https://www.nintendo.tw/3ds_j/
  2. ^ https://youtu.be/v3IeYcc0Wck
  3. ^ https://www.youtube.com/watch?v=6SudhEn2jJc
  4. ^ Craddock, Ryan. (Feb 11, 2019). Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Is One Of The Worst-Selling Super Mario Games To Date. Nintendo Life. Retrieved July 26, 2019.
  5. ^ Brian. (November 17, 2018). Luigi’s Mansion 3DS sold through 45% of its initial shipment in Japan. Nintendo Life. Retrieved July 26, 2019.
  6. ^ Media Create Sales: 7/16/18 – 7/22/18. Gematsu. Retrieved July 26, 2019.
  7. ^ Game Data Library's data on Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey sales numbers.
  8. ^ (October 2, 2019) 『マリオ&ルイージRPG』など開発 アルファドリームが破産開始 Yahoo Japan. Retrieved October 1, 2019.
  9. ^ Imran Khan. (Oct 1, 2019). "Yikes, sad to hear about Alpha Dream[sic]. The Mario & Luigi games were on a decline - a source once mentioned to me that this year’s Bowser’s Inside Story remake sold so badly that Nintendo axed other 3DS plans due to it." Twitter. Retrieved October 10, 2022.
  10. ^ https://www.gameinformer.com/interview/2019/01/14/alphadream-on-remaking-bowsers-inside-story-and-how-mario-luigi-could-possibly
  11. ^ Nintendo (March 8, 2018). Nintendo Direct 3.8.2018. YouTube. Retrieved March 10, 2022.
  12. ^ The Spriters Resource. Retrieved February 18th, 2023
  13. ^ Nintendo 公式チャンネル (March 8, 2018). マリオ&ルイージRPG3 DX'' [Nintendo Direct 2018.3.9]. YouTube. Retrieved September 14, 2018.
  14. ^ Official Chinese website for the Super Mario Bros. 35th Anniversary. Retrieved October 23, 2020.
  15. ^ Nintendo France (March 8, 2018). Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. YouTube. Retrieved September 14, 2018.
  16. ^ Nintendo DE (March 8, 2018). Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. YouTube. Retrieved September 14, 2018.
  17. ^ NintendoItalia (March 8, 2018). Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. YouTube. Retrieved September 14, 2018.
  18. ^ Nintendo España (March 8, 2018). Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. YouTube. Retrieved September 14, 2018.