Luigi's Mansion: Dark Moon
- "Luigi's Mansion 2" redirects here. For the Nintendo Switch port, see Luigi's Mansion 2 HD.
| Luigi's Mansion: Dark Moon | |||||||||||||||||||||
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North American box art For alternate box art, see the related gallery. | |||||||||||||||||||||
| Developers | Next Level Games Nintendo SPD Group No.3 | ||||||||||||||||||||
| Publisher | Nintendo | ||||||||||||||||||||
| Platform | Nintendo 3DS | ||||||||||||||||||||
| Release dates | Original release: Nintendo Selects: | ||||||||||||||||||||
| Languages | English (United States) English (United Kingdom) Japanese Chinese (Simplified) Chinese (Traditional) Dutch French (Canada) French (Europe) German Italian Korean Portuguese (Europe) Russian Spanish (Latin America) Spanish (Europe) | ||||||||||||||||||||
| Genre | Action-adventure | ||||||||||||||||||||
| Ratings |
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| Modes | Single player, local multiplayer, online multiplayer | ||||||||||||||||||||
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Luigi's Mansion: Dark Moon, known as Luigi's Mansion 2 in PAL regions (which is reflected by the game's enhanced port), is a Nintendo 3DS game released in 2013. Being the second installment in the Luigi's Mansion series, the title is a sequel to Luigi's Mansion. This is the third game to feature Luigi as the main character with Mario playing a supporting role, the first two being Mario is Missing! and Luigi's Mansion.
The game's plot revolves around Luigi defeating King Boo once again while collecting shards of the Dark Moon to restore peace to the ghosts of Evershade Valley. Unlike its predecessor, much of the gameplay revolves around completing missions in different haunted locations, as opposed to the entirety of the game's exploration taking place in a single mansion. However, capturing ghosts and collecting treasure remain major mechanics in the game.
Luigi's Mansion: Dark Moon made use of Nintendo Network for online functionality until it was terminated on April 8, 2024.[16][17]
Luigi's Mansion: Dark Moon was the first game to be released as part of The Year of Luigi, honoring 30 years since Luigi's debut.
An arcade version of the game was released in 2015. A third original Luigi's Mansion game, Luigi's Mansion 3, was released worldwide on October 31, 2019 for the Nintendo Switch. An enhanced port featuring visually remastered and updated graphics in HD, Luigi's Mansion 2 HD, was released on June 27, 2024 for the Nintendo Switch.
Story
Professor E. Gadd has been researching ghosts in Evershade Valley, with some assistance from his friendly Greenies. When King Boo appears and shatters the Dark Moon, breaking it into six pieces and scattering them to each mansion of the valley, the once friendly ghosts become aggressive, forcing E. Gadd to retreat into his Bunker.
Luigi, who is sleeping at home with his television on, wakes up when it suddenly displays static. When he touches the screen, E. Gadd suddenly appears and scares Luigi. He informs Luigi about the situation and asks for his assistance. E. Gadd uses his Pixelator to teleport Luigi through the screen, much to Luigi's objection, into E. Gadd's Bunker in Evershade Valley to search for the scattered pieces of the Dark Moon and solve this problem. Luigi must explore the Gloomy Manor not far from the Bunker, the Haunted Towers found in a forest, the Old Clockworks found within a nearby desert, the Secret Mine found in the snowy mountains, and finally the Treacherous Mansion found above a ravine with the ocean around it.
After Luigi gets four Dark Moon pieces and rescues two Toads in the Treacherous Mansion, the two Toads give E. Gadd a security image as the other Toads did when he rescued them. Once E. Gadd fixes it for a clearer view, it is revealed that Mario is once again kidnapped and trapped in a painting. It also revealed that it was King Boo who captured Mario. Because of this, Luigi heads to rescue him in the Train Exhibit in the Treacherous Mansion. It turns out the image was forged to lead Luigi into a trap, and he is ambushed by Big Boo. Afterwards, Luigi and E. Gadd ponder where King Boo and the actual painting are. Suddenly, the Parascope picks up strange readings at the Treacherous Mansion's terrace. Once Luigi reaches the Terrace, King Boo appears and opens up the paranormal portal and releases all of the undead. He then escapes inside with Mario's painting. E. Gadd tells Luigi to capture all the ghosts before their very dimension collapses. Luigi succeeds at this and promptly enters the paranormal portal, where he reaches the final area of his journey, King Boo's Illusion.
After Luigi obtains the last Dark Moon piece from the Tough Possessor within the illusion, E. Gadd attempts to pixelate him back to the Bunker, but King Boo interferes, sending him back to King Boo's Illusion. There, Luigi sees Mario's painting, but King Boo appears and reveals that he broke the Dark Moon in order to put all the ghosts under his control. King Boo also explains that he believes he is the rightful ruler of the Mushroom Kingdom, and wishes to conquer it with his new army. He plans to put Luigi and his friends in paintings as well and proceeds to battle him.
Luigi succeeds in capturing King Boo, claims the jewel from his crown, and returns to his dimension with Mario's painting. Luigi then meets up with E. Gadd at the Treacherous Mansion's Terrace. Mario is freed by Luigi's Dark-Light Device, and the Toad Assistants appear with the Dark Moon pieces. Luigi and the Toads then rebuild the Dark Moon, and the ghosts in Evershade Valley return to being friendly again. E. Gadd releases them from the Vault, and they start playing with Mario and company. Even the Polterpup who constantly disrupted Luigi throughout the mansions has become amiable, and he walks up to Luigi and whimpers. Luigi says, "Come here, doggie," resulting in the pup befriending Luigi. E. Gadd smiles as Mario gives Luigi a pat on the back, proud of his brother for overcoming his fears. Then, a Greenie comes in and takes a photo of Luigi and his allies. Luigi returns home and hangs the picture on his wall. He then goes to sleep on his couch, and his newly adopted Polterpup comes and naps with him.
It is revealed afterwards, during the credits, that E. Gadd went back to his research on the ghosts of Evershade Valley with Luigi joining him for some time before returning home with the Polterpup. It is shown that Luigi spends a large amount of time with the ghosts now that the Dark Moon is back.
Gameplay
In this game, the Dark Moon has shattered and Luigi needs to find the Dark Moon pieces. There are five mansions in the main game (with a separate sixth mansion being exclusive to multiplayer mode), which house multiple missions in them and share a puzzle-oriented theme. This game also introduces the Poltergust 5000, an upgrade to the 3000 model. Shining light via flashlight is no longer sufficient to stun the ghosts in the game; players now need to activate the Strobulb to stun ghosts. Luigi is also now able to jump while capturing a ghost to dodge incoming projectiles. The flashlight has another feature called the Dark-Light Device, which shines a rainbow colored light to find things such as the path of Boos or invisible objects. Luigi is also given the Dual Scream, which is an original Nintendo DS. It acts the same way as the Game Boy Horror and displays a map on the 3DS's bottom screen. Cash and gems help with the mission score, as well as with upgrades to the Poltergust 5000. There is also an "extra life" system. The Gold Bones found in certain objects serve as extra lives; this causes the Polterpup to take the bone and revive Luigi just by licking his face when Luigi loses all of his HP. Luigi can still yell using the D-pad, as well as hum with the music if standing still for a while. The various Toads that are trapped in paintings each have a different fear which requires more problem solving. There is a Boo in each mission that when captured works towards additional missions.
Controls
- Move
- Interact with objects, open doors, look up
- Flash Strobulb (hold to charge)
- Look down, dodge (while capturing)
- Use Dark-Light
+
- Run
- Suck in objects (Ghosts, coins etc.) with vacuum
- Blow with vacuum
- Shout (has no effect)
- View map, mission goals- Pause the game
ScareScraper
- Main article: ScareScraper
Unlike its predecessor, Luigi's Mansion: Dark Moon includes a multiplayer mode called the ScareScraper (known as Thrill Tower in European and Australian versions), a series of floors where up to four players can play. The ScareScraper can be set to have 5, 10, 25, or infinite rooms. There are also three difficulty settings: normal, hard, and expert (none of which are available on Endless mode due to the progressive difficulty system). The game mode is compatible with both local, download and online multiplayer.
E. Gadd medals
Upon completing Dark Moon Quest, the game's story mode, the player earns an E. Gadd medal on their file above the playtime. If the player earns a 3-star rank on every mission (which requires capturing every Boo to unlock the bonus missions), they are rewarded with another one. Finally, the last E. Gadd medal can be earned by completing the entire Vault: this includes collecting every gem, Boo, Poltergust upgrade, and capturing every normal and boss ghost from Evershade Valley and ScareScraper at least once. Earning all three medals makes the player's file gold and sparkly.
Characters
Playable character
Supporting characters
Antagonist
Locations
Unlike the first game, where there was only one mansion, Luigi's Mansion: Dark Moon features different themed mansions that Luigi can explore, thanks to E. Gadd's Pixelator teleport system. The game has six mansions in total (one mansion is exclusive to Multiplayer), each with a theme in a similar fashion to the mainstream Super Mario games, as well as a various number of missions within each mansion.
Mansions
| Mansion | Mission | Description |
|---|---|---|
Gloomy Manor I, Professor E. Gadd, had been observing the ghosts living in this Gloomy Manor, when suddenly the Dark Moon broke into pieces, and the ghosts got all hostile-like! | ||
A-1: Poltergust 5000 |
If we're to restore the Dark Moon, we'll need to get you properly equipped. I've got just the device for the job, but I left it in the Gloomy Manor! Mind fetching it for me, sonny? | |
A-2: Gear Up |
Now that you're properly equipped, let's find those Dark Moon pieces! Paranormal readings are stronger in the north rooms of the Gloomy Manor, so we should start out search there. | |
A-3: Quiet Please! |
According to the Parascope, the ghostly activity in the north section of the Gloomy Manor is increasing! Now that you've recovered the gears, we should be able to investigate. | |
A-4: Visual Tricks |
Criminy! Someone's been casting illusions in the Gloomy Manor! We'll need my Dark-Light Device to see through this hooey. I'm pretty sure I left it in the Lab. | |
A-5: Sticky Situation |
Clean up those darn spiderwebs! They're blocking our progress AND they ruin the furniture AND they're just plain gross! | |
Boss: Confront the Source |
This paranormal reading is off the charts! I don't know what's down in that Cellar, but it's not happy. Why don't you...uh...investigate? | |
Bonus: Gradual Infiltration |
We have an...interesting situation. The Parascope is picking up mild paranormal signals in the manor. I'm sending you in to investigate. | |
Haunted Towers These remarkable towers are built around a colossal tree. The original owners had a liking for gardening and exotic plants, which are growing out of control! | ||
B-1: A Job for a Plumber |
The towers' machinery isn't active. I'm guessing the ghosts broke it already. We need to get the Hydro Generator running before we can search for the next Dark Moon piece. | |
B-2: The Pinwheel Gate |
With the water flow restored in the Haunted Towers, we can resume our search for the Dark Moon piece. And now I have a better idea of where it might be! | |
B-3: Graveyard Shift |
It's time to repair that pinwheel lock! Once that's done, you should be able to get inside the Hollow Tree and look for the passageway to the top. | |
B-4: Pool Party |
The Toad you rescued in the Crypt managed to bring back a snap shot from my tridimensional security camera! Let's take a look at it. | |
B-5: Doggone Key |
A very frisky spectral pooch took the special key that we need! Track the dog down and get that key! | |
Boss: Tree Topping |
We've finally got our mitts on that elusive special key! Now we've just got to get to the treetop and grab the Dark Moon piece. | |
Bonus: Hostile Intrusion |
We have a small problem. The Parascope found significant paranormal signs in the towers. Nothing you can't manage! | |
Old Clockworks This factory once produced the world's finest clocks and time-measurement devices. Your watch probably comes from here, and you don't even know it! | ||
C-1: A Timely Entrance |
Good news, Luigi. I've located the next Dark Moon piece. It's at the top of the Clock Tower. All you've gotta do is mosey on up there and grab it! What could go wrong? | |
C-2: Underground Expedition |
The special compass revealed another path to the underground! Let's hope those ghosts didn't hide the clock hands too well. | |
C-3: Roundhouse Brawl |
That ancient ghost ran off with the clock hands we're looking for. Thankfully, his strong paranormal signal made him easy to find! | |
C-4: Play Catch |
Well, we've recovered the minute hand, but the hour hand is still missing. I've detected some signals in the Clockworks Court, so let's start our search there. | |
C-5: Piece at Last |
There's one last clock part we need to find before we can fix the Clock Tower Gate, and I think I know where it is! | |
Boss: Showtime |
We finally have everything we need to reach the top of the Clock Tower! But first, let's check the security image that the Toad brought with him. | |
Bonus: Outlandish Interruption |
We've got a complication. There are paranormal signals in the Old Clockworks again! It's ghost-hunting time, sonny! | |
Secret Mine Some determined geologists started a mining operation in these snowcapped mountains. But when ghosts started moving in, they got scared and abandoned it! | ||
D-1: Cold Case |
I can’t seem to get a hold of my Toad assistant at the Chalet. He’s probably napping in front of the fireplace again. It’s hard to find good help these days! | |
D-2: Hit Rock Bottom |
According to the Toad assistant, ghosts—Boos especially—have been very active in the mine. Perhaps the security photo will tell us what they’re up to. | |
D-3: Across the Chasm |
Success! The Parascope has located both the Dark Moon piece and the possessor that has it. But you’ll have to cross the chasm and reach the other side to find them! | |
Boss: Chilly Ride |
Bingo! I’ve found the possessor ghost hiding in the Workshop! And if we’ve learned anything, it’s that where there are possessors, there are Dark Moon pieces! | |
Bonus: Severe Infestation |
We have an infestation on our hands! The Parascope is detecting strong paranormal signals throughout the Secret Mine. It’s go time, Luigi! | |
Treacherous Mansion This massive mansion is filled with exotic exhibits by its late globe-trotting owner. Oh, and it also contains the strongest paranormal signals ever recorded! | ||
E-1: Front-Door Key |
The paranormal activity in this mansion is completely off the charts! Stay on your toes, and start looking for the Dark Moon piece. | |
E-2: Double Trouble |
I assigned a Toad assistant to take care of the valuable exhibits in the Treacherous Mansion. Let's find him. He might know a thing or two about the Dark Moon piece. | |
E-3: A Train to Catch |
The Toad curators brought a security-camera image back with them. Maybe it'll give us some clues about the next Dark Moon piece | |
E-4: Ambush Maneuver |
Luigi, King Boo is in the Train Exhibit! Let's strike now, while we have the element of surprise! Get in there, defeat King Boo, and rescue Mario! | |
E-5: Paranormal Chaos |
I'm getting strange paranormal readings on the Terrace. We'd better send you in to inspect the place. | |
Boss: Stop the Knightmare |
The portal on the Terrace is still open, but we've got to hurry. Button up those overalls, my boy! It's time to battle King Boo! | |
Bonus: Terrifying Invasion |
We have an EMERGENCY! The Parascope is detecting whopping paranormal signals in the mansion! Luigi...THE END IS NEAR! |
Other
- ??? - A dimension where ghosts and spirits live.
- Bonus challenges - Areas where Luigi has to perform specific tasks in a short time limit, which rewards him with a gem or Gold Bars.
- King Boo's Illusion - An area that Luigi is sent to when King Boo intercepts the Pixelator. The final battle with King Boo takes place here.
- ScareScraper (Thrill Tower in PAL versions) - A multiplayer-exclusive mansion.
- Bunker - E. Gadd's lab outside of Gloomy Manor.
- Vault
Items and treasures
- Coins
- Bills
- Treasure chests
- Keys
- Gold Bars
- Hearts
- Dark Moon pieces
- Gold Bones
- Amethysts - Collection of gems from Gloomy Manor.
- Emeralds - Collection of gems from Haunted Towers.
- Rubies - Collection of gems from Old Clockworks.
- Sapphires - Collection of gems from Secret Mine.
- Diamonds - Collection of gems from Treacherous Mansion.
Enemies
The Boos
- Main article: List of Boos in Luigi's Mansion: Dark Moon
- Gloomy Manor
- Boogie Woogie (A-1)
- BaBoon (A-2)
- Boo Boo (A-3)
- Boo (A-4)
- Ooga Booga (A-5)
- Haunted Towers
- Mamboo (B-1)
- Boolean (B-2)
- Booluga (B-3)
- Boo B. Trap (B-4)
- French Boodle (B-5)
- Old Clockworks
- Combooter (C-1)
- Bootine (C-2)
- Boodonkulous (C-3)
- Jamboolaya (C-4)
- Boony Raboot (C-5)
- Secret Mine
- Boofoon (D-1)
- Booger (D-2)
- Paraboola (D-3)
- Treacherous Mansion
- Booldog (E-1)
- Boopa Trooppa (E-2)
- Booreaucrat (E-3)
- Big Boo (E-4)
- Maraboo (E-5)
Ghosts
- Main article: Ghost (Luigi's Mansion series)
| Ghosts | HP | Description |
|---|---|---|
Greenie |
10 | The most common and basic type of ghost in the game. Greenies attack by either punching Luigi, or by using objects they wield. |
Strong Greenie |
50 | A more powerful variant of the Greenie, enhanced by special crystals in the Secret Mine. A Strong Greenie in paranormal chains also appears as one of three mini-bosses in the third mission of Secret Mine. |
Gold Greenie |
20 | A golden variant of the Greenie. Usually, only one of these is hidden in each mission for each mansion, and try to escape instead of attacking once found. Catching one will drop a large sum of treasure and gold. |
Mummy |
A Greenie or Strong Greenie, disguised as mummy. Mummies will charge at Luigi, but bumping into a wall causes their wrapping to loosen up. In this state, Luigi can suck up the loose wrapping to reveal the Greenie. | |
Statue Armour Ghost |
Statue Armour Ghosts are suits of armor possessed by Greenies. These will charge at Luigi and strike him with their weapon; if they miss, their weapon gets stuck in the ground. | |
Slammer |
30 | A burly, red ghost that creates shockwaves by clapping their hands together. |
Strong Slammer |
150 | A more powerful variant of the Slammer, enhanced by special crystals in the Secret Mine. A Strong Slammer in paranormal chains also appears as one of three mini-bosses in the third mission of Secret Mine. |
Hider |
15 | Blue, lanky ghosts that tend to hide in one spot, and flee to another once discovered. |
Strong Hider |
75 | A more powerful variant of the Hider, enhanced by special crystals in the Secret Mine. |
Gobber |
100 | A yellow, rotund, bulky ghost that moves slowly and throws puddles of goo across the floor |
Strong Gobber |
200 | A more powerful variant of the Gobber, enhanced by special crystals in the Secret Mine. A Strong Gobber in paranormal chains also appears as one of three mini-bosses in the third mission of Secret Mine. |
![]() Sneaker |
25 | A pink ghost that sneaks up behind Luigi and scares him as he is busy catching other ghosts. |
Strong Sneaker |
100 | A more powerful variant of the Sneaker, enhanced by special crystals in the Secret Mine. |
Creeper |
N/A | Purple, gooey ghosts that initially appear as puddles, trying to trap Luigi as he walks over them. |
Polterpup |
N/A | A white, canine ghost that occasionally hinders Luigi's progress in certain missions, though not out of malice. If Luigi loses all his health, Polterpup may revive him if he carries a Gold Bone. |
Pests
Other
Bosses
Sub-bosses
| Image | Name | HP | Mission | Mansion | Room |
|---|---|---|---|---|---|
| Poltergeist | 50 | Quiet Please! | Gloomy Manor | Library | |
| Sister Herlinda | 150 | Graveyard Shift | Haunted Towers | Old Graveyard | |
| Sister Belinda | 100 | ||||
| Sister Lucinda | 50 | ||||
| Ancient Poltergeist | 100 | Roundhouse Brawl | Old Clockworks | Roundhouse | |
| Strong Greenie (paranormal chain) | 100 | Across the Chasm | Secret Mine | Te |
