Super Mario RPG (Nintendo Switch): Difference between revisions

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*The introductory montage now plays after waiting on the title screen.
*The introductory montage now plays after waiting on the title screen.
*If the player gets a Game Over, a Toad will now give gameplay tips. It also now goes to the file select screen instead of the last saved location. As a result, the player can no longer retain any accrued experience points, items, or coins as they could in the original game.  
*If the player gets a Game Over, a Toad will now give gameplay tips. It also now goes to the file select screen instead of the last saved location. As a result, the player can no longer retain any accrued experience points, items, or coins as they could in the original game.  
*The player can no longer make Yoshi jump when Mario is riding on him.
*The player can make Yoshi jump when Mario is riding on him by pressing the {{button|switch|Y}} button.
*Save files cannot be named. As a result, the player's current user profile name for their Nintendo Switch console is now the password Booster uses for the door at the top of Booster Tower. In the original game, it was the name the player creates for their file.
*Save files cannot be named. As a result, the player's current user profile name for their Nintendo Switch console is now the password Booster uses for the door at the top of Booster Tower. In the original game, it was the name the player creates for their file.
*There are now more group dialogues between party members in the story, including new dialogue on Vista Hill before revisiting Bowser's Keep.
*There are now more group dialogues between party members in the story, including new dialogue on Vista Hill before revisiting Bowser's Keep.

Revision as of 13:26, November 20, 2023

This article is about a game that has just been released on November 17, 2023. Major changes should be made by a contributor who has a reliable source. This notice should be removed after a month has passed since the game was first released.

Super Mario RPG
Prerelease box art for Super Mario RPG.
For alternate box art, see the game's gallery.
Developer ArtePiazza[1]
Nintendo
Publisher Nintendo
Platform(s) Nintendo Switch
Release date Japan November 17, 2023[2]
USA November 17, 2023[3]
Mexico November 17, 2023[4]
Brazil November 17, 2023[5]
Europe November 17, 2023[6]
Australia November 17, 2023[7]
South Korea November 17, 2023
Language(s) Deutsch
English (United Kingdom)
English (United States)
Español (España)
Español (Latinoamérica)
Français (Canada)
Français (France)
Italiano
Nederlands
한국어
日本語
简体中文
繁體中文
Genre Platformer, RPG
Rating(s)
ESRB:E - Everyone
PEGI:7 - Seven years and older
CERO:A - All ages
ACB:PG - Parental Guidance
Mode(s) Single player
Media
Nintendo Switch:
Game Card
Digital download
Input
Nintendo Switch:

Super Mario RPG is a Nintendo Switch remake of the 1996 Super Nintendo Entertainment System game Super Mario RPG: Legend of the Seven Stars released worldwide on November 17, 2023. First announced during the June 2023 Nintendo Direct, this remake reimagines the original game in full 3D graphics, mostly maintaining the original characters' designs and proportions.[3] The game's soundtrack has also been rearranged with new orchestration by the original game's composer, Yoko Shimomura.[8] It was developed by ArtePiazza, a studio associated with Square Enix and known for their work on remaking entries in the Dragon Quest series.

Differences

Gameplay changes

  • Many of the cutscenes are now pre-rendered videos instead of in-game scenes and have been given more dynamic camera angles. Additionally, bosses have short scenes before battles begin.[3]
  • The game now features post-game content, including the ability to rematch bosses.[9]
  • Save files now display the player's current level for the party characters, amount of regular coins and Frog Coins in their possession, Flower Points, play time, the date, and time of the file saved. In the original game, the save files simply show the player's chosen name, location, and amount of Star Pieces collected.[10]
  • There are now only three save slots instead of four in the original game. This is mainly due to the introduction of autosaves.
  • Save files can now be deleted by pressing Y Button.
  • The game no longer pauses when picking up items on the field, or slows down when beginning a special attack in battle. This also applies for spells executed by enemies.
  • The game now autosaves in addition to the existence of Save Blocks.[11]
  • By default, moving the left Control Stick now makes Mario run on the field without the need to hold a button to do so. This can be changed in the System sub-menu.
  • By default, the player now presses A Button to confirm selections within the battle sub-menus rather than pressing the same buttons again after opening them. For this reason, special moves are interacted with A Button instead of Y Button. This can changed to the battle controls from the original game in the System sub-menu.
  • An Easy Mode, called "Breezy Mode"[11], was added to the game.[12] In this mode, the player can hold more items; enemies are weaker, having 10% less HP; the player's party is rewarded 20% more experience points, and Attack Action Commands are more lenient.[13] The player can switch between Breezy and Normal modes at any time from the menu.
  • The player can now fast-travel to places they've visited at least once, from the Map sub-menu.
  • The player can now move sideways when climbing the vines in Bean Valley.
  • The map to select where to go is now one big map, whereas in the original, it was a map for each region.
  • The player can now give up on any of the Six Door trials in Bowser's Keep at any time with Minus Button.

Battles

  • A Help selection has been added to the Options sub-menu.
  • Specials and enemy attacks now play out much faster.
  • Enemy attacks indicate if they cannot be blocked.[3]
  • A "!" graphic indicates when to press the button to perform an Action Command, disappearing after enough well-timed presses.[3]It returns if they miss enough perfect Action Commands, however.
  • Perfectly pulling off an action command results in all enemies in battle being hit.[3]
  • In battles, a percentage and chain number have been added. The percentage increases by successfully performing consecutive action commands and guards.[14]When the Action Gauge is filled up all the way to 100%, the player can use a special ability called a Gauge Move. For three party members, Mario and his partners can unleash a combination attack based on who is in the party, called a Triple Move, in a similar vein to the Triple Techs from Chrono Trigger. One such attack involves Mario, Mallow and Bowser riding in the Koopa Clown Car to bombard foes with projectiles.[3]
    • When activated during battle, Gauge Moves and Triple Moves can be used by pressing Minus Button.
    • A Gauge Move called Toad Assist that summons a treasure chest produces a random item for the player. Its description reads, "Toad comes running to support you. Who knows what you might get?"[15]
    • A Triple Move called Star Riders involves Mario, Mallow, and Geno.
  • It is now possible to swap party members mid-battle. Any party members that are Downed or turned into Mushrooms can be swapped out, or skipped when their turn comes up.
    • If all three current party members are Downed, any other members automatically switch in.
  • When executing Thought Peek, the enemy's elemental and status weaknesses are displayed in addition to their current HP and thought.[11]
  • Terrapins now give coins and experience points.[15]

Items

  • A new counterpart to the Shiny Stone, the Extra-Shiny Stone, has been added.[16]
  • The Signal Ring displays a text notification on the top-right corner of the screen to indicate the presence of Hidden Treasures.
  • Inventory items are now stackable, however there is a maximum quantity for items for which the player is allowed to carry, and the quantity amounts differ with certain items (i.e. the player can carry a maximum of 6 Pick Me Ups, and 3 Croaka Colas). If the player goes over the limit for a certain item, any more that are collected are sent to a storage box in Mario's Pad. In the original game, the player can carry up to 29 items, regardless of item type and quantity, and the player must discard at least one item in the Waste Bin if this limit is exceeded.
  • A Hidden Treasure containing a Red Essence in the Forest Maze has been relocated to an expanded version of the room where the party fights Bowyer, with a bush placed where it once existed in the original game.
  • The coin limit has increased from 999 coins to 9,999 coins.

Text changes and localization

  • The original game's subtitle of "Legend of the Seven Stars" exclusive to its English localization is removed.
  • The game has now been localized in far more languages than the original, adding full translations for French (European and Canadian), German, Spanish (European and American), Italian, Dutch, Chinese (Traditional and Simplified), and Korean.
  • Some text has been reformatted due to the greater screen resolution allowing for more text per line. In the Japanese text, furigana has been added to kanji terms.
  • Dialogue boxes now have separate name tags to indicate who is speaking.
  • The English script has been retranslated in various areas, either for consistency with later titles, or to be more faithful to the Japanese script. However, these changes are relatively minor.
    • Several lines of dialogue no longer have as many words in all caps.
    • Several characters and enemies have been renamed:
      • Princess Peach is referred to as such in English rather than as "Princess Toadstool",[3] matching her Japanese name as has been standard for the franchise since Super Mario 64, the following Super Mario franchise game released in 1996. This change also affects Toadstool's ??? (which becomes "Peach's ???"),[17] as well as Belome's clone "Toadstool 2" (renamed the "Peach Clone").
      • Mario is no longer referred to as Super Mario in the intro cutscene.
      • Remo Con has been renamed to Dollox,[18] making it consistent with Puppox.
      • Mukumuku has been renamed to Thropher,[18] a portmanteau of "throw" and "gopher".
      • Yaridovich has been renamed to Speardovich,[18] as the "Yari" part of his name is derived from the Japanese word for spear.
      • Shy Away has been renamed to Beezo,[18] making it consistent with the name used in Super Mario Bros. 2.
      • Mack has been renamed to Claymorton,[19] a pun on "claymore" (a type of sword) and "Morton".
      • Frogfucius has been renamed to the Frog Sage,[19] which is closer to his Japanese name.
      • Shyster has been renamed to Shymore,[10] a portmanteau of "Shy Guy" and "claymore".
      • The character Goomba has been renamed to Goomhilde, which matches her having a unique name in the Japanese script.[20]
      • Magikoopa has been renamed to Wizakoopa,[20] which is more similar to its Japanese name.
      • Hinopio has been renamed to Cinder Toad, as the original name was a derivative of the Japanese name for Toads, Kinopio.
      • Pandorite has been renamed to Huhwhat,[21] which is closer to its Japanese name.
      • Hidons have been renamed to Whuhoh.
      • Box Boys have been renamed to Pleaseno.
      • Chesters have been renamed to Comeon.
      • Kinklink has been renamed to Chaindelier, a portmanteau of "Chain Chomp" and "chandelier".[22]
      • Spookums have been renamed to Snifit,[23] their standard name in the Super Mario franchise. Consequently, the original Snifit enemies have been renamed to Snifster, a portmanteau of "Snifit" and "Booster".
      • Sparkies have been renamed to Lava Bubble, making it consistent with the name used since Super Mario Galaxy 2.
      • Fireballs have been renamed to Lava Blubble, a combination of "Lava Bubble" and "blue".
      • Pyrospheres have been renamed to Lava Babble.
      • Sky Troopas have been renamed to Paratroopa, their standard name in the Super Mario franchise.
      • Heavy Troopas have been renamed to Big Troopa.
      • Gobies have been renamed to Cheep Cheep, their standard name in the Super Mario franchise.
      • The Big Boo enemies have now been correctly localized to just Boo.
      • Goombettes have been renamed to Mini Goomba, their standard name in the Super Mario franchise.
      • Gorgons have been renamed to Enigmax, making it consistent with Enigma.
      • Fautsos have been renamed to Jinnie.
      • Mokura has been renamed to Gassox.
      • Oerlikons have been renamed to Urspike.
      • Corkpedites have been renamed to Stompillar.
      • Gu Goombas have been renamed to Pro Goomba.
      • Tub-O-Troopas have been renamed to Grand Troopa.
      • Li'l Boos have been renamed to High Boo; the same as its Japanese name.
      • Earth Link has been renamed to Bad Adder, making it consistent with Mad Adder.
      • Exor's mouth, erroneously named Neosquid in the original game, has been renamed to Mouth, the same as its Japanese name.
      • Bloobers have been renamed to Bloopers, their standard name since Paper Mario.
      • Chomp has been renamed to Chain Chomp.
      • Koopa Troop has been renamed to Bowser's Minions.
      • Big Bertha has been renamed to Big Blaster, making it consistent with Blaster and to avoid confusion with Big Cheep Cheep.
    • Some moves have also been renamed:
      • Fire Orb has been renamed to Fireball.[18]
      • Super Flame has been renamed to Super Fireball.[18]
      • Ultra Flame has been renamed to Ultra Fireball.
      • Psychopath has been renamed to Thought Peek,[24] which is closer to its Japanese name, なにかんがえてるの (Whatcha Thinking?).
      • Drain has been renamed to Hot Shot, more overtly reflecting its nature as a fire attack.[10]
      • Mega Drain has been renamed to Fire Saber, more overtly reflecting its intended Japanese name and visuals.
      • Chomp has been renamed to Monster Toss,[25] better describing what it does and being more similar to its Japanese name.
      • Light Beam has been renamed to Light Bubble.
    • Some items have also been renamed:
    • Several thought quotes have been retranslated to be more accurate to the Japanese version, and some of them take advantage of the increased text capacity. For example, Wiggler's thought quote has been retranslated from "I'm just a helpless wiggler..." to "I'm just a friendly, harmless caterpillar,"[24] while Guerrilla's has been retranslated from "Don't confuse me with someone else!" to "I am a work of fiction. Any resemblance to preexisting apes is purely coincidental."[27]
    • Some locations have also been renamed:
  • Enemies hit with elemental attacks they are weak or resistant to now have the words "Weakness" and "Resistance" next to the damage amount shown.
  • Areas now have their names shown on the screen.[11]
  • In the English localization, when using a healing item on another character, their line "THANK YOU!" has been shortened to "Thanks!".
  • When a targeted enemy has low HP, the words "Almost Down" are displayed beneath its name.[28]
  • Mallow no longer mentions Bruce Lee before he and Mario go to fight Bowyer.[29]
  • The password clues onboard the Sunken Ship are no longer written by famous explorers.
  • Culex's intro was largely rewritten to better reflect his Japanese characterization in the English localization, in particular making it more overt that he is a 2D character in a 3D world, although some parts introduced in the original English localization (such as his ties to the Dark Mage) were still retained.
  • Due to the introduction of the Music Player, every song in the game now has an officially localized title in every available language, whereas they were previously only available on the Japanese album Super Mario RPG Original Sound Version.

Graphical changes

Scenes and environments

  • In the opening cutscene, Peach does not exclaim "HELP!". The final part of the music in the cutscene is also extended slightly. It is also still stormy outside when Mario discovers Peach's abduction, when originally it was changed to clear skies like before.
  • The sign for Mario's Pad now has "Mario House" written on it instead of "Pipe House".[3]
  • The Mushroom Kingdom is now surrounded by castle walls, reflecting its Japanese name キノコ城 (Mushroom Castle).
  • Mushroom Castle in-game now has a blue roof and white walls to match its appearance in the original game's world map.[3]
  • Bowser's Keep now takes design elements from the incarnation of Bowser's Castle in Mario Kart 8, namely the banners and the Bowser emblem having a shield shape.
  • Environments now extend outward past the map edges instead of ending in a void, with the exception of interiors.[3]
  • The Star Road has been redesigned from a simple yellow star to a crystal-like rainbow star. It also animates, unlike the original game.
  • The color of the Star Piece from the sea has changed from blue to pink.[30]
  • The sealed door in Monstro Town that leads to Culex's room has been colored black.
  • When getting a Game Over, the screen now fades to black, with the exception of the player.
  • The standard Mario acquires the Star Piece cutscene now plays after the Axem Rangers were defeated and the Blade crashes. In the original game, because of how the scene played out in a distance, it simply showed the Star Piece descending to Mario before heading straight back up.
  • The floor in Smithy's room when fought in his second form is no longer comprised solely of other Smithy heads. There are also parts of Claymorton, Bowyer, and Speardovich scattered in the room.
  • After Smithy is firmly defeated in his second form, the room they were in is now completely barren with all the Smithy Heads having vanished (presumably being destroyed in Smithy's explosion). In the original game, the Smithy heads were still present, albeit greyed out even after Smithy blew up.
  • Before Exor disappears in the ending scene, his expression is different to reflect the Smithy Gang's defeat. He also turns grey before disappearing entirely. The sky afterwards is now set during nighttime instead of daytime.
  • The ending montage is now structured differently:
    • The Star Road only appears once in the beginning, where it flashes all seven Star Piece colors at once rather than appearing seven times where it flashes each respective color of the Star Piece. Curiously, the pink star wave pulses before the purple one.
    • The order of the scenes in the montage has been rearranged.
    • The final scene of the montage has been changed to an extended group shot of many of the game's characters in the theater stage where leveling up takes place.
  • The credits scene now starts off with the original 16-bit graphics before shifting to the 3D models when night falls.
  • The scene after the credits now features Mallow, Bowser, and the Geno doll.

Characters

  • Some in-game models and 3D renders of characters in this game, such as Speardovich and Bowyer, more closely resemble their sprite appearances rather than their designs from the official artwork of the original game. Some character models, such as Geno or Valentina's, also use colors based on their sprites in that game.
  • Mario has visible animations while swimming over the water surface.[3]
  • Toad is now the only one of the short retainers in Mushroom Castle to wear a blue vest; the others now wear red.[3]
  • Wizakoopa now appears normal sized in battle, rather than being larger than Bowser.[3]
  • Characters not unique to the game, such as Princess Peach, Cheep Cheeps, and Paratroopas, inherit characteristics from their modern designs.[3]
    • Yoshis are more closely designed to their modern proportions and color schemes: Yoshi wears orange shoes, Yellow Yoshis wear green shoes, and Red Yoshis have a redder hue, with spikes and shells colored red instead of blue. Boshi, on the other hand, retains his distinct attire and classic shell design but now lacks fangs. He also no longer wears half shoes along with Croco.[3]
  • Valentina's hit animations are changed to have less exaggerated movement on her breasts. The parrot on her head also no longer has a shocked expression when Valentina is hit.
  • Valentina's drink now has a slice of lime in it instead of a cherry, making it resemble an actual margarita drink and better reflecting her Japanese name.
  • Card suit symbols are no longer superimposed over the characters when using special moves.[31]
  • A barrier now appears when perfectly guarding against an attack.[31]
  • When characters level up, they are seen dancing on a theater stage, while in the original game, the character who leveled up appears in a Warp Pipe.[32]
  • Bosses now pop into stars after fading away.
  • Party characters now aim at their targets when attacking, especially for airborne enemies like Carroboscis. Enemies likewise also turn to face their targets when attacking.
  • Some bosses now have special animations when hit with certain special moves in addition to the original text callouts, like Croco spinning around while his tail is on fire, or Claymorton being stunned with electricity.[11]
  • Enemies now show when they are afflicted with a negative status effect.
  • Enemies now have defeat animations before disappearing.
  • Johnny's field size now matches his battle size.
  • Characters receive new victory poses, except Geno.
    • Mario takes off then puts on his hat, Mallow jumps then raises his hands, and Peach spins then raises her right arm when they perform their victory poses.[3][31]
    • Bowser now poses similar to his artwork from Super Mario Galaxy instead of doing a fist pump when he performs his victory pose.
  • Birdo now wears her diamond ring and makeup as depicted from her modern design, however her torso has been elongated. She also now hides in her egg upon defeat rather than disappearing.
  • The Czar Dragon now has actual legs, revealing them when casting spells, as well as a neck, albeit surrounded by Lava Babbles. Before, his original game sprites depicted his neck and legs composed only of Lava Babbles.
  • Smithy now wears the yellow Star Piece around his neck on a chain necklace, instead of it being attached to his body in the original game.

Statistical changes

  • Mallow knows Thought Peek by default when he joins the party, instead of having to level up to level 6 to learn it.[31]
  • Raspberry now has a status weakness to Mute.

Audio changes

  • The orchestrated arrangements can be changed to the original music from the SNES game.[12]
  • In a similar manner to some Final Fantasy Pixel Remaster tracks, several of the orchestrated arrangements are slightly longer or add new parts to them. For example, the normal battle theme now has an extended part that plays after the loop and the theme that plays in the second phase of Smithy's fight has a guitar that plays at the beginning of it.
  • The "puzzle solved" jingle that plays when talking to Link in the Rose Town inn now uses the sample from The Legend of Zelda: A Link to the Past.
  • Bowser and Yoshis now use voice effects from their voice actors.
  • The midboss music track now plays for Clerk, Manager, and Director instead of the normal battle theme in the original game.

Miscellaneous

  • The introductory montage now plays after waiting on the title screen.
  • If the player gets a Game Over, a Toad will now give gameplay tips. It also now goes to the file select screen instead of the last saved location. As a result, the player can no longer retain any accrued experience points, items, or coins as they could in the original game.
  • The player can make Yoshi jump when Mario is riding on him by pressing the Y Button button.
  • Save files cannot be named. As a result, the player's current user profile name for their Nintendo Switch console is now the password Booster uses for the door at the top of Booster Tower. In the original game, it was the name the player creates for their file.
  • There are now more group dialogues between party members in the story, including new dialogue on Vista Hill before revisiting Bowser's Keep.
  • Samus no longer disappears from the Mushroom Kingdom guest room.

Controls

Field

  • Left Stick — Move
  • A Button — Interact/Talk/Confirm
  • B Button — Jump/Cancel
  • Hold L Button/R Button/ZL Button/ZR Button — Run
Dash Default Movement
  • Left Stick — Run
  • Hold L Button/R Button/ZL Button/ZR Button — Walk

Battles

  • Left Stick — Select
  • A Button — Attack
  • Y Button — Specials
  • X Button — Items
  • B Button — Options
  • Minus Button — Gauge Move/Triple Move
Type A Battle Controls
  • A Button — Confirm/Interact
  • B Button — Cancel (after selecting main command)
Type B Battle Controls
  • A Button — Confirm (Attack)
  • Y Button — Confirm (Specials)
  • X Button — Confirm (Items)
  • B Button — Confirm (Options)
  • Any button — Cancel

Monster List

  • L Button/R Button — Scroll
  • X Button — Display Thought Peek quote
  • Y Button — Play animation
  • Plus Button — Icon info

New features

Action Gauge

A new gameplay mechanic is the Action Gauge. When the player successfully performs Action Commands, the Action Gauge fills by a percentage. When filled to 100%, the player can use a special ability called a Gauge Move, or a Triple Move with three active party members. Using these moves depletes the Action Gauge, which can then be filled up again.

Chains

Another new battle mechanic is the inclusion of Chains when executing Action Commands for their attacks, Specials or guards. The party earns temporary buffs to their stats when successfully chaining Action Commands, and the buffs increase the higher their chain count: 2 chains provides a "Small Boost", 3 chains provide a "Regular Boost", and 5 provide a "Big Boost". Every 10 chains fills the Action Gauge by a moderate amount.

The type of buffs rewarded to the party is dependent on the party members present in battle, each with their own inherent and exclusive Ally Buff.

  • Mario: Action Gauge fills faster
  • Mallow: Magic Attack increases
  • Geno: Attack and Speed increases
  • Bowser: Defense increases
  • Peach: Magic Defense increases

The number of chains and Ally Buffs carries over in other battles until the player misses an Action Command, in which case the player loses their buffs and their chain count is set to zero.

Special Enemies

Image of a "Special Enemy" version of an Octolot from the Nintendo Switch version of Super Mario RPG
A special version of an Octolot.

In a similar vein to the "Shiny" enemies in Mario & Luigi: Paper Jam, the player may randomly encounter stronger identical versions of regular enemies in battle, called "Special Enemies".[33] A special enemy has triple the stats of its regular counterpart, and defeating it rewards the player with twice the amount of coins and experience points, and one Frog Coin.

Monster List

Main article: Monster List

A new menu feature is the Monster List, a bestiary that can be filled up by encountering different enemies. For each enemy, the player can view its name, experience yield, weaknesses, drops, locations, times defeated, a short description, Thought Peek text, and animations.[34][35]

Scrapbook

Main article: Scrapbook (Super Mario RPG for Nintendo Switch)

Another new feature in the game is the Scrapbook that chronicles the events of the game with pictures and journal entries from party characters.[20]

Post-game content

After clearing the game at least once, a star is added to the player's save file, and opening the file takes the player to Mario's Pad, in the events right before fighting Smithy. At this point the player can rematch several bosses. Upon defeat, some of the bosses reward the player with new equipment, while others reward new weapons for Mallow, Geno, and Bowser. Clearing the game also unlocks a music player and statistical list in the Journal sub-menu.

Music Player

The Music Player allows the player to listen to the tracks from both the original Super Nintendo and current versions of this game.

Play Report

Main article: Play Report

The Play Report lists records of some of the player's activity on their save file, and rewards them with gold medals when beating minigame records.

Bosses

After finishing all the boss rematches, Culex's door in Monstro Town reappears; using the Extra-Shiny Stone removes the seal on the door and the player can then have a rematch with Culex in a much tougher battle. Defeating him rewards the player with a Crystal Shard commemoration item. Defeating Smithy after this includes some of the boss characters in the game's ending cutscenes.

Promotion

By pre-ordering the game through GameStop, customers also receive a six-piece button set.[36] By ordering the game through the My Nintendo Store in Europe, customers also get a keyring featuring artwork of Geno and an acrylic standee of the game's party members and logo. A pin set bundle is also available to purchase.

Staff

Main article: List of Super Mario RPG (Nintendo Switch) staff

Reception

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch Matt Gosper, Stevivor 9.5/10 "Small improvements make all the difference with Super Mario RPG, like a less impossible minigame post-battle to double your winnings, or even just the addition of an autosave function – which Toad winkingly calls out, even as he goes through the original game’s tutorial on manual saving. It feels like a game made in reverence to the original, bringing it to a new audience while also reminding returning players what was so great about it in the first place."
Nintendo Switch Hayes Madsen, Inverse 7/10 "But even beloved classics can show signs of age. It feels like a missed opportunity to not apply more meaningful changes to Super Mario RPG beyond mere visuals. This version could have included new combat mechanics, new story sections or details, or even new minigames. Super Mario RPG is a classic, but there’s undoubtedly room for improvement, and streamlining or altering parts of the original would have been justifiable. As a remake Super Mario RPG is fine, but there’s a sense that this could have been better. At the very least, the fact that a new generation will get to experience a defining RPG like it was new, is good enough."
Nintendo Switch Zhiqing Wan, Twinfinite 4/5 "At the end of the day, I’m glad I got to play this refined version of Super Mario RPG. It’s a game that garnered quite a bit of critical and fan acclaim back when it first released in 1996, and the 2023 remake is a loving recreation that will appeal to both longtime fans and newcomers alike. While I wish it could’ve been just a little bit more streamlined, it’s hard to complain too much about a game that just makes you smile and feel good for playing it."
Aggregators
Compiler Platform / Score
Metacritic 83

Gallery

For this subject's image gallery, see Gallery:Super Mario RPG (Nintendo Switch).

Media

Audio.svg Fight Against an Armed Boss
File infoMedia:SMRPG Switch Fight Against an Armed Boss.wav
0:30
Help:MediaHaving trouble playing?

References in other games

  • Tetris 99: A theme based on Super Mario RPG was made available during the 36th Maximus Cup.

Names in other languages

Language Name Meaning
Japanese スーパーマリオRPG[2]
Sūpā Mario RPG
Super Mario RPG

Chinese (simplified) 超级马力欧RPG
Chāojí Mǎlì'ōu RPG
Super Mario RPG

Chinese (traditional) 超級瑪利歐RPG[37]
Chāojí Mǎlì'ōu RPG
Super Mario RPG

Dutch Super Mario RPG[39]
-
French Super Mario RPG[40][41]
-
German Super Mario RPG[42]
-
Italian Super Mario RPG[43]
-
Korean 슈퍼 마리오 RPG[38]
Syupeo Mario RPG
Super Mario RPG

Portuguese Super Mario RPG[44]
-
Spanish Super Mario RPG[45][46]
-

External links

Trivia

  • In contrast to the updated graphics and music, two instances of the remake use the original game's graphics and music:
    • Culex remains a 2D sprite in his first battle, which more closely reflects his origin in the Japanese version of the original game. The music played during his first battle is also reused.
    • The credits start out with the original game's graphics and credits theme, until the parade scene transitions to night, where Geno's true form flies over and the remainder of the credits switches over to the updated graphics and credits theme afterward.

References

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  38. ^ "『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!" - Nintendo of Korea. Retrieved June 21, 2023.
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  42. ^ "Super Mario RPG erscheint für Nintendo Switch!" - Nintendo DE
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  44. ^ "Super Mario RPG chega à Nintendo Switch!" - Nintendo Portugal
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