Wario Land: Super Mario Land 3

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
"Super Mario Land 3" redirects here. For the manga, see Super Mario Land 3 (manga).
"Wario Land 1" redirects here. For the manga, see Super Mario Land 3: Wario Land 1.
Not to be confused with Wario Land 3 or Super Mario 3D Land.
Wario Land: Super Mario Land 3
North American box art for Wario Land: Super Mario Land 3
For alternate box art, see the related gallery.
Developer Nintendo R&D1
Publisher Nintendo
Platforms Game Boy, LodgeNet, Virtual Console (Nintendo 3DS), Game Boy – Nintendo Classics
Release dates Game Boy:
Japan January 21, 1994[1]
USA February 1994[2]
Europe May 13, 1994[?]
Virtual Console (Nintendo 3DS):
Japan December 14, 2011[3]
Europe February 16, 2012[4]
Australia February 16, 2012[5]
USA July 26, 2012[6]
South Korea May 18, 2016[7]
Game Boy – Nintendo Classics:
USA July 7, 2026[8]
Japan July 8, 2026[9]
Europe July 8, 2026[10]
Australia July 8, 2026[11]
Languages English
Japanese
Genre 2D platformer
Ratings Original release:
ESRB:E - Everyone[?]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
USK:0 - All ages[?]
ACB:G - General[?]
VC release:
ACB:PG - Parental guidance[?]
Mode Single player
Format
Game Pak
Cartridge
Digital download
Input
Serial code DMG-WJA
“Where being bad is good, and greed is good!”
Small Wario, US TV commercial[12]

Wario Land: Super Mario Land 3 is a 2D platforming game released for the Game Boy in 1994. It is a direct sequel to Super Mario Land 2 - 6 Golden Coins, and the first installment of the Wario Land series. The game stars Mario's arch rival Wario, as he travels to Kitchen Island to obtain a giant golden statue of Princess Toadstool from the island's inhabitants, the Brown Sugar Pirates.

The game was re-released for the Nintendo 3DS's Virtual Console in Japan in 2011 and in other territories in 2012 (and in South Korea in 2016), and the Game Boy – Nintendo Classics application in 2026.

Plot[edit]

Story from the instruction booklet[13]

Remember Super Mario Land 2: Six Golden Coins? Wario tried to take over Mario's castle, but didn't have much luck. Wario, being the persistent guy he is, has not given up. Now, he wants a castle more than ever before.

One day, Wario was practicing being mean when he thought to himself, "Rumour has it that the pirates of Kitchen Island have stolen the giant golden statue of Princess Toadstool. Mario is looking for it but, if I find it first, I could cash it in for a princess’ ransom. With that cash and the pirates' other treasures and coins, I could buy a palace that is way bigger than Mario's pathetic excuse for a castle. Ga, ha, ha, ha...! What am I waiting for!?"

Full of confidence, Wario took off. He didn't even stop to think of how tough the Brown Sugar Pirates were. Their leader, Captain Syrup was known the world over for being a really rotten and ruthless guy.

Can Wario find the coins and treasures hidden on Kitchen Island ? What will his new palace look like? Will he keep being so mean and ugly? Let's find out!

After losing the castle to his rival in Super Mario Land 2 - 6 Golden Coins, Wario knows of a rumor that the giant golden statue of Princess Toadstool have been stolen by the pirates of Kitchen Island, the Brown Sugar Pirates, known by their leader, Captain Syrup. Desperate for a new castle, he sails to the island to obtain the statue and cash it in to buy a much bigger castle.

The island consist of seven areas with a series of levels, each one guarded by a boss. In addition, coins and treasures can be collected along the way.

Upon arriving at Syrup Castle, when encountering Captain Syrup, she rubs a mysterious lamp and summons the Genie to fight Wario. Once the genie is defeated, Captain Syrup destroys the entire castle by deploying a bomb. Shortly after the explosion, it is revealed that statue of Princess Toadstool was hidden beneath the castle, Mario then appears in his helicopter and retrieves the statue for himself, leaving Wario with only the magic lamp used by Captain Syrup. As he rubs it, the (now-friendly) genie is summoned from it and tells Wario that he can grant one wish. Wario wishes for a castle of his very own, though the genie informs him that he will need coins in exchange. The result differs depending on the amount of coins and treasures collected throughout the adventure (see endings below).

Endings[edit]

Wario Land: Super Mario Land 3 introduces a new mechanic where the ending is determined by the amount of coins that Wario has collected throughout the whole game. The more coins and treasures he collects, the better his new home will be. If Wario does not complete the game with the best ending, the player will be urged to "Please retry!" after the credits, and any levels with missing treasures will be marked flashing on the map.

Ending No. of Money Bags Requirements
The "birdhouse" ending of Wario Land: Super Mario Land 3
Birdhouse
1 300 – 10,071 total coins
The "tree trunk" ending of Wario Land: Super Mario Land 3
Tree trunk
2 10,072 – 40,007 total coins
The "log cabin" ending of Wario Land: Super Mario Land 3
Log cabin
3 40,008 – 70,007 total coins
The "pagoda" ending of Wario Land: Super Mario Land 3
Pagoda
4 70,008 – 90,007 total coins
The "castle" ending of Wario Land: Super Mario Land 3
Castle
5 90,008 – 99,999 total coins without at least one treasure
The "planetoid" ending of Wario Land: Super Mario Land 3
Planetoid
6
  • 99,999 total coins
  • All 15 treasures
  • 40 courses cleared

Gameplay[edit]

Title screen.
The title screen of the game.
Mt. Teapot, Course 7
Wario jumps in and out of a body of water while avoiding some common enemies: a Watch and a Pinwheel.

Wario Land: Super Mario Land 3 is a 2D platforming game. It is divided into seven worlds, which each are divided into multiple courses. In most courses Wario has to trade in ten of his coins for one big 10 Gold Coin to open the door to the next course. Once the player completes a course, the next course will become available, and so on. The game also allows players to revisit levels that have already been completed.

It has several mechanics that are similar to the Super Mario games such as the transformation system. Wario can also touch enemies as long as they do not have any hazards equipped, so he can stun or defeat them by performing a Body Slam, ground pound, touching soft-spots, or tossing at others.

Controls[edit]

  • A Button: Jump
  • B Button: Body Slam
  • +Control Pad: Move
  • Start Button: Pause

Transformations[edit]

One of the main features in Wario Land: Super Mario Land 3 is the various transformations that Wario can go through by collecting a Power Up Pot. These special powers can at times help Wario overcome obstacles and defeat tough enemies; however, if Wario takes damage when in any powered-up form, he will transform into Small Wario, who dies instantly upon taking damage.

Pot(s) Form Description
Small Wario
Small Wario
Wario transforms into Small Wario if damaged. He can neither Body Slam nor ground pound, and taking more damage results in loss of a life (similar to Small Mario). Small Wario can transform back into regular Wario by finding a garlic bottle or by completing a level. He can transform directly to Bull, Dragon, or Jet Wario by finding the applicable pot.
Garlic bottle from Wario Land: Super Mario Land 3
Garlic bottle
Wario
Wario
Wario's starting form, which is capable of using the Body Slam.
Garlic bottle from Wario Land: Super Mario Land 3
Garlic bottle
Viking helmet from Wario Land: Super Mario Land 3
Bull Pot
Bull Wario
Bull Wario
Wario can transform into Bull Wario by obtaining a Bull Pot or a garlic bottle (in normal form). In this form, Wario can destroy his enemies and blocks much easier. Wario can also create a shock wave by crashing into the ground with his weight, and stick to the ceiling.
Jet Pot from Wario Land: Super Mario Land 3
Jet Pot
Jet Wario
Jet Wario
By obtaining a Jet Pot, Wario wears a plane-like helmet on his head, which allows him to glide for a while. He gradually descends until touching the ground, in which he can start walking again. Wario also walks more quickly and jumps higher with this item.
Dragon Pot from Wario Land: Super Mario Land 3
Dragon Pot
Dragon Wario
Dragon Wario
Wario transforms into Dragon Wario by obtaining a Dragon Pot. Upon obtaining the power-up, he wears a dragon-like helmet on his head, which allows him to momentarily spew fire from it. The fire works underwater as well, though instead of fire, the helmet shoots arrow-like projectiles. Unlike other forms, Wario cannot perform a Body Slam when wearing the hat.
Bomb Wario
Bomb Wario
Bomb Wario exclusively appears in the file-select screen and is only accessible by entering the CLEAR pipe. However, Bomb Wario can change back to regular Wario by entering it again.

Worlds[edit]

The overworld of Kitchen Island, as it appears in Wario Land: Super Mario Land 3.
An overview of the Island

Wario Land: Super Mario Land 3 takes place in Kitchen Island. The worlds are as follows:

World Information
Rice Beach from Wario Land: Super Mario Land 3.
Rice Beach
Rice Beach is the starting point of Wario's adventure to take the rumored Princess Toadstool statue away from Kitchen Island. Despite being a beach-themed world, the world's fourth and fifth courses take place in the caverns at the back of the beach. A secret exit can also be found in its third course. The Spiked Koopa serves as the world's boss. When Wario defeats said boss, the tide comes in and floods the world's first and third courses with water, allowing him to reach various areas that he is unable to reach.
Course No.01 Course No.02 Course No.03
Course No.04 Course No.05 Course No.06
Mt. Teapot
Mt. Teapot
Mt. Teapot is a massive mountain shaped like a teakettle, filled with hot springs and some lava areas. With a total of seven courses, it is the largest world in the game. Asparagus Lake sits at the base of the mountain. The world's fourth course is replaced by a boss course after Wario activates a special trigger at the end of its sixth course. A secret exit in the world's second course leads to Sherbet Land. The Minotaur serves as the world's boss.
Course No.07 Course No.08 Course No.09
Course No.10 Course No.11 Course No.12
Course No.13
Sherbet Land (world) from Wario Land: Super Mario Land 3
Sherbert Land
Sherbet Land is an enormous iceberg that serves as an optional area, accessible by finding the secret exit in the second course of Mt. Teapot. Secret exits can be found in the world's second and third courses respectively. The Penguin serves as the world's boss and can be bypassed entirely by leaving through the door in the boss room (contributing to the "optional" theme of the area).
Course No.14 Course No.15 Course No.16
Course No.17 Course No.18 Course No.19
Stove Canyon from Wario Land: Super Mario Land 3
Stove Canyon
Stove Canyon is a deep, lava-filled canyon near the center of the island. The courses within contain fire-based hazards. A secret exit can be found in the fourth course. The Devil's Head serves as the world's boss.
Course No.20 Course No.21 Course No.22
Course No.23 Course No.24 Course No.25
The SS Tea Cup and surrounding areas.
SS Tea Cup
SS Tea Cup is the Brown Sugar Pirates' frigate. Not only does this world consist of courses set on the pirate ship itself, it also consists of courses set in caverns, beaches, oceans, and jungles surrounding it. Bobo serves as the world's boss.
Course No.26 Course No.27 Course No.28
Course No.29 Course No.30
Parsley Woods in Wario Land: Super Mario Land 3
Parsley Woods
Parsley Woods is a deciduous forest filled with trees that resemble those of the Forest of Illusion in Super Mario World. In addition to forest-themed courses, two courses take place on moving shipment trains, while two other forest-themed courses involve climbing fork-shaped trees. Fork Tree stands prominently in the middle of the forest. Originally, Wario is trapped in this world until beating its second course, which drains the lake (as well as all of the water in its first course) in the area and opens up an exit to the rest of Kitchen Island. The ghost serves as the world's boss.
Course No.31 Course No.32 Course No.33
Course No.34 Course No.35 Course No.36
Screenshot of Syrup Castle in Wario Land: Super Mario Land 3
Syrup Castle
Syrup Castle is a gigantic, stony, and imposing tower at the corner of the island, with a skull-shaped castle at the top. On his way up the tower, Wario destroys it bit-by-bit, revealing that its foundation is actually the giant golden Princess Toadstool statue. It has the fewest courses of all worlds, with a total of four. The boss is Captain Syrup, who summons the Genie to fight Wario.[a]
Course No.37 Course No.38 Course No.39
Course No.40
  1. ^ This world must be cleared to beat the game.

Enemies[edit]

Enemy Description First appearance Last appearance
Sprite of a Batto Shuruken
Batto Shuruken
A hawk-like statue resembling a Mask Gate, which shoots Kōmori Missiles. Course No.37 Course No.40
Sprite of a Bee Fly
Bee Fly
A bashful insect that flees from Wario whenever he gets too close. Course No.26 Course No.27
Big
Big
A large round fruit that falls from above and rolls towards the player. Course No.26
A fireball sprite.
Fiery objects that emerge from lava like Podoboos do. Course No.21 Course No.25
Sprite of a Bucket Head
Bucket Head
An ill-tempered snowman that spits out icy flakes at Wario, in an attempt to hurt him. Course No.14 Course No.19
The sprite of Chicken Duck
Chicken Duck
A non-aggressive creature that, when an enemy is thrown at it, will fly away while dropping large coins. Course No.12 Course No.38
Sprite of a D.D.
D.D.
A sailor-costumed duck that hurls boomerangs at Wario. Course No.02 Course No.39
A Demon Bat's sprite
Demon Bat
A bat enemy which swoops towards Wario in an attempt to damage him with its pointy tail. Course No.04 Course No.23
Sprite of a Dropper
Dropper
A spiky enemy that clings to the ceiling and falls when Wario gets below. It is only dangerous when falling. Course No.02 Course No.38
Floater's sprite
Floater
Although not considered an enemy, it can carry Wario across large chasms. Course No.11 Course No.17
Sprite of a Gaugau
Gaugau
A thug animal that hurls knives at the player. Course No.03 Course No.29
A Goboten's sprite
Goboten
A seal enemy that carries a harpoon while swimming underwater. Course No.17 Course No.28
A Guragura's sprite, along with the sprite of a mace
Guragura
A mole that spins a flail. Course No.01 Course No.40
Harisu's sprite
Harisu
A hedgehog enemy with retracting quills. Course No.15 Course No.19
A Helmut's sprite
Helmut
An underwater jellyfish with a spiny head. It is vulnerable from the bottom. Course No.02 Course No.27
Knight
Knight
A knight duck who guards the door to the final room. Course No.40
Sprite of a Kōmori Missile
Kōmori Missile
An incandescent projectile, in an appearance similar to those of Podoboos, shot by a Batto Shuruken. Course No.37 Course No.40
Sprite of a Konotako
Konotako
A flying bomb that sticks to Wario and detonates after a few moments. Course No.09
Sprite of a Maizō.
Maizō
A money loving crustacean who will flee if forced from under the sand. Course No.06
Muncher
Muncher
Invulnerable carnivorous plants that stick to the ground and wait for some prey. Course No.01
Paidan's sprite
Paidan
A Hoopster-mannered arachnid that clambers ropes and ladders. Course No.30
A Pecan's sprite
Pecan
A swimming pirate pelican that spits mines which explode after a short time. Course No.08 Course No.19
Penkoon's sprite
Penkoon
A robust penguin-raccoon like pirate that rolls small dangerous boulders at the player. Course No.05 Course No.39
The sprite of a Pikkarikun
Pikkarikun
A thundercloud entity whose only attack method is dropping electric bolts. Course No.17 Course No.36
A Pinwheel's sprite
Pinwheel
A seahorse that curls and spins whenever Wario touches it. It possesses an array of sharp blades, found on its back. Course No.07 Course No.34
Muncher sprite
Piranha Plant
Much like Munchers, they are rooted in the ground and continuously crunch thin air. They can instantly defeat Wario upon contact. Course No.26 Course No.37
Sprite of a Pirate Goom
Pirate Goom
A spear-holding enemy. Unlike the Wanderin' Goom, it might harm the player using his weapon. Course No.01 Course No.40
Pouncer's sprite
Pouncer
A stone creature whose behavior and appearance resembles that of a Thwomp, as it usually plummets from up above and attempts to squish the protagonist, as well as other wandering beings, although they also travel along preset paths. Course No.02 Course No.18
Sprites of a vertical Skewer and a horizontal one
Skewer
Perilous underwater threats for Wario; some are vertical and spiky, some are horizontal and not prickly. Course No.19
Sprite of a Sparky.
Sparky
A spiked ball that travels along walls. Course No.05
Sprite of a spiked ball
Spiked ball
Large prickly balls that plummet from the thickets of Parsley Woods. Course No.31 Course No.37
Sprite of a Togemaru
Togemaru
A bouncing spiked creature with a soft underbelly. Course No.02
A Ukiwani's sprite
Ukiwani
A disinterested-looking crocodilian that floats at the surface of water. It leaps and munches Wario whenever he gets above it. Course No.29
Sprite of a Wanderin' Goom.
Wanderin' Goom
A tiny and meek enemy that wanders around and cannot harm Wario. Course No.01 Course No.38
The sprite of a Watch
Watch
A rash bird that swoops down to Wario. Course No.07 Course No.39
A White puff's sprite.
White puff
A puffy creature that inflates itself whenever Wario makes contact with it. Course No.02
Sprite of a Yadorā
Yadorā
A hermit crab that possesses a prickly shell. It points one of its claws in the direction it walks. Course No.03 Course No.19
Sprite of a Yarikuri Obake
Yarikuri Obake
The ghost of a Pirate Goom. Course No.12 Course No.36

Bosses[edit]

Each world has a boss that Wario must defeat at the end. Here is a listing of the bosses in order, and which world they correspond to. Wario will not be able to fight bosses again once they are beaten; however, the only exception (other than the Genie) is the Penguin.

Boss World Course Description
The Spiked Koopa's sprite from Wario Land: Super Mario Land 3.
Spiked Koopa
Rice Beach Course No.05 The Spiked Koopa is a Hammer Bro-like enemy protected by spiky armor. In his fight with Wario, he employs a three-pronged attack of striking from land, air, and underground. His shell makes him invulnerable to ground pounds and fire. However, he can be rammed into, exposing his soft belly. After three hits to his vulnerable underside, he is defeated.
Sprite of the Minotaur.
Minotaur
Mt. Teapot Course No.13 The Minotaur is immune to head stomps and ground pounds due to his horns and thick hide. He attempts to destroy Wario by picking him up and throwing him into the lava below their battleground. To defeat him, Wario has to throw him into the lava instead.
Sprite of the Penguin.
Penguin
Sherbet Land Course No.19 The Penguin is a large and bulky foe that wields two vicious spiked boxing gloves, which he uses to punch Wario. He is immune to ground pounds and fire, but Wario can hurt him by hitting his head. He then dons a spiked helmet, but Wario can simply knock it off with a slam and then attack the penguin.
Sprite of the Devil's Head.
Devil's Head
Stove Canyon Course No.25 The Devil's Head is a giant floating head whose fighting style revolves around breaking blocks with his tongue, trying to get Wario to fall into a chasm, and spitting rocks. The Devil's Head is immune to fire, coins, and ground pounds, but the rubble from his attacks that are left behind must be picked up by Wario and thrown at him to defeat him.
Sprite of Bobo from Wario Land: Super Mario Land 3
Bobo
SS Tea Cup Course No.30 Bobo is a giant bird who sends out two Watches to attack Wario. Wario must jump on top of a Watch and toss it at him three times before he is defeated. Alternatively, Bobo can also be harmed by Dragon Wario's fire attack.
Ghost (Wario Land: Super Mario Land 3)
Ghost
Parsley Woods Course No.36 The ghost can paralyze Wario by touching him and is immune to head stomps, coins, and fire. The ghost also turns invisible and drops coins that transform into Yarikuri Obake to attack Wario. Wario can defeat the ghost by tossing his Yarikuri Obake minions at him.
Sprite of Genie
Genie
Syrup Castle Course No.40 The Genie is a neutral character who produces fireballs that chase Wario around. Despite this, Wario can toss the Genie's magic lamp so that it lands upright, producing a small cloud. Wario can ride this cloud and leap from it to pounce on the Genie's head. The cloud then turns into a miniature version of the Genie that blasts lightning bolts, but the mini-Genie is easily destroyed. After enough hits on the head, the Genie is defeated.

Staff[edit]

Main article: List of Wario Land: Super Mario Land 3 staff

Like Super Mario Land 2 - 6 Golden Coins, Hiroji Kiyotake and Takehiko Hosokawa were the directors of this game. They would later be involved in the development of future Wario Land games up until Wario Land 4. Ryoji Yoshitomi and Kozue Ishikawa composed the game's music. Ishikawa would later compose music and provide the sound design for Wario Land 3. In the scope of Wario games, Yoshitomi would later compose music for Wario Land 4 and WarioWare, Inc.: Mega Microgame$!.

Glitches[edit]

Main article: List of Wario Land: Super Mario Land 3 glitches

NOTE: This glitch is only possible in the Game Boy version and Switch versions of the game. It was fixed in the 3DS Virtual Console version.

It is possible to skip certain levels or even worlds if there is a possible path to the right and an open path in a different direction. This can be done by pressing +Control Pad right and a different direction simultaneously on the D-Pad.

For example, Course No.01 starts with a path downward at all times (which takes Wario to the overworld) and a possible path to the right (which takes Wario to Course No.02). If the player presses +Control Pad down and +Control Pad right simultaneously, Wario can walk to Course No.02 even if he has not completed Course No.01.

The reason why this occurs is that when the game first checks if Wario can possibly move in a certain direction (even if the direction is not unlocked yet), it checks button presses in the order +Control Pad left, +Control Pad up, +Control Pad down, and +Control Pad right. After this, to determine which direction Wario should move, the game checks which button is pressed a second time, this time in this order: +Control Pad right, +Control Pad left, +Control Pad up, +Control Pad down [14] This discrepancy makes the glitch possible.

In the 3DS's Virtual Console version, the button checking is consistent, by always checking in this order: +Control Pad right, +Control Pad left, +Control Pad up, +Control Pad down. This consistency fixes the glitch and makes it impossible to perform on the 3DS.

Despite the bug being fixed on the 3DS, this glitch is once again possible to perform in the Nintendo Switch Online version.

Pre-release and unused content[edit]

Main article: List of Wario Land: Super Mario Land 3 pre-release and unused content

The game was tentatively titled Super Mario Land 3: Kairiki Wario (スーパーマリオランド3 怪力ワリオ), kairiki meaning "super-strong". The name was used on a Japanese promotional flyer from 1993. The logo depicted on the flyer differs drastically from any of the Wario Land logos.[15]

Reception[edit]

Although it did not sell as well as its Super Mario Land predecessors, the game received mostly favorable reviews. The game placed 71st in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[16]

Reviews
Release Reviewer, Publication Score Comment
Nintendo 3DS Corbie Dillard, Nintendo Life 9/10 "It would be quite easy to make a case for either Super Mario Land 2 - 6 Golden Coins or Wario Land as the original Game Boy system's best platforming experience, but given how different the two titles are it almost seems unfair to compare them directly. With Wario Land, Nintendo completely reinvented its portable platformer and gave its greedy new character his own game, instead of merely plopping him down into the middle of another standard Super Mario Land presentation. A wealth of new gameplay features combined with a unique visual and musical style make this title stand on its own, and at £3.60 on the Virtual Console it gives old and new fans of the previous Super Mario Land releases a fresh spin on the series. If you want to experience some of the best platforming the Game Boy system has to offer, you needn't look any further than this release."
Nintendo 3DS Travis Fahs, IGN 7.9/10 "The fact is, Wario Land never works completely. It is a very easy game that hasn't quite found its direction, and yet it packs the tiny Game Boy screen with as much personality as anything else Nintendo had put out. Wario was simply born to be a star, and he doesn't have to bring any wanna-be in blue overalls with him anymore. Wario Land marked the end of original handheld Mario games until 2006's New Super Mario Bros. and as long as Wario was there, I could hardly miss him."
Aggregators
Compiler Platform / Score
GameRankings 83.11%

Sequels[edit]

The game spawned five sequels, Virtual Boy Wario Land, Wario Land II, Wario Land 3, Wario Land 4, and Wario Land: Shake It!. The Wario franchise also received Wario World and Wario: Master of Disguise which were similar games. A spin-off series, the popular WarioWare series of games, was also made.

Adaptations[edit]

Super Mario Kodansha manga[edit]

In the Super Mario Kodansha manga, Wario Land: Super Mario Land 3 is the main focus of three volumes. It was the last Super Mario storyline published in Deluxe BomBom.

In Super Mario Land 3: Wario Land 1, which begins with a chapter explaining Wario's origins, and the origins of Mario and Luigi's powers, the Brown Sugar Pirates steals Mario and Luigi's golden statue. Wario, still trying to be good after the Aku no Keshin "accidents", offers to help the brothers and Princess Peach, while Daisy passes Wario the Power Up Pots to make him look good in Peach's eyes so that she leaves Mario for him. A friendly Wanderin' Goom and Yoshi also join, but the latter is turned into a fire-breathing helmet by the Genie.

In Super Mario Land 3: Wario Land 2, the gang beats the pirates, but lose all of their treasures. The after-story then begins, which focuses on the return of an ancient evil sorcerer, Debidebi Daiō, who plots to corrupt the whole world with his evil gas.

In Super Mario Land 3: Wario Land 3, Mario has to battle his brainwashed friends to stop Debidebi Daiō, but he ultimately wins, while Daisy sacrifices herself to purify the world and Wario laments to have been left out of his own story.

The coin bonus game is used in one of Kazuki Motoyama's skits in the Super Mario 4-koma Daikōshin, while Daimaru Roketto's chapter focuses more on the game.