Minion Quest: The Search for Bowser

Revision as of 18:57, April 8, 2024 by Mr. Cowbrown (talk | contribs) (→‎Story: Summarized Events in a shorter way. I had previously wrote this section with excessive detail; some detail has been removed and summarized.)
Minion Quest: The Search for Bowser
The logo of Minion Quest: The Search for Bowser.
English logo
Developer AlphaDream[1]
Publisher Nintendo
Platform(s) Nintendo 3DS
Release date Japan October 5, 2017[2]
HK October 5, 2017
ROC October 5, 2017
USA October 6, 2017
Europe October 6, 2017
Australia October 7, 2017
South Korea April 12, 2018
Language(s) English (United Kingdom)
English (United States)
Japanese
Dutch
French (Canada)
French (Europe)
German
Italian
Korean
Spanish (Europe)
Spanish (Latin America)
Genre RPG
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
GRAC:All - All ages
Mode(s) Single-player
Input
Nintendo 3DS:

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Minion Quest: The Search for Bowser is a campaign exclusive to Mario & Luigi: Superstar Saga + Bowser's Minions for the Nintendo 3DS which takes place simultaneously with the main story of the game. It involves Bowser's minions battling the enemies of the Beanbean Kingdom to rescue Bowser, after he is knocked out from Stardust Fields, led by Captain Goomba. The battles are the two armies automatically fighting against each other, though the player can choose which characters to send in, give more power to Special Skills by performing certain actions such as repeatedly pressing a button, pressing a button with the correct timing or aiming correctly at the enemies, and choose one of the actions available to the captain, the latter of which costs CP. At the end of a battle, there's a chance of one or more of the opponent's allies joining the player's team. There are three types of troopers: Melee (who only fight physically), Ranged (who fight exclusively with projectiles), and Flying (physical fighters who fly). The types follow a rock-paper-scissors triangle of strength and weakness, with Melee units being strong against Ranged units but weak against Flying units, Ranged units being strong against Flying units, but weak against Melee units and Flying units being strong against Melee units but weak against Ranged units.

Story

The story of Minion Quest is shown as a movie, just like the main Mario Bros. story, in the Yoshi Theater.

The story starts off right after the Mario Bros. have defeated the first two enemies in the game, the two Goombas. After they are defeated, they are placed in barrels, and the one on the right complains about how he got trounced by the Mario Bros. again, with the one on the left saying that it's about time the Goombas rose up and made a name for themselves. These two Goombas would eventually become Captain Goomba and Private Goomp over the course of the coming events.

They are berated by the Koopalings Roy, Wendy, and Iggy, who tear into them and mercilessly taunt them about how useless, expendable, and trash they are and proceed to give them orders, but before they can do so, the Koopa Cruiser gets attacked by Fawful and starts to sink into the area around the border between the Mushroom and Beanbean Kingdoms, just like in the main story, and every one of Bowser's army of baddies is thrown clear of the wreckage.

Captain Goomba regains his consciousness and awakes in a cave on top of a huge mountain. He sees Bowser launch out of the cannon in Stardust Fields, and fly through the air into the distance. Deciding to rush after his leader, Captain Goomba takes off in pursuit of Bowser. After defeating two Beanies who come across his path, he comes across some of his fellow Goombas arguing over who should be the captain and lead the rescue. Captain Goomba offers to carry the captain's flag, and while the others mainly agreed to it because no one else wanted to, Captain Goomba slowly starts to win their sincere support throughout the story.

After defeating two Paragoombas who mistake Captain Goomba for an enemy, they explain that Fawful has captured Bowser, and has begun to brainwash all of Bowser's Minions with his headgear smoke. The minions make fun of the captain's "aura of stupidity"; this becomes a running gag throughout the story. Ludwig and Lemmy are encountered on the mountain, but they pay the squad no mind as they continue to look for Bowser themselves.

 
Fawful's Decree.

Captain Goomba soon comes across Fawful, who has Bowser with him. Before he can do anything, however, Private Goomp arrives to take credit for defeating Fawful. Fawful uses his brainwashing smoke to brainwash Private Goomp, but fails to brainwash Captain Goomba due to his true minion spirit. Captain Goomba and his squad fight against Private Goomp and his brainwashed forces, but after the battle, Fawful knocks Goomp and Captain Goomba off the mountain, and flees to the castle to retrieve the Beanstar, tying in to the main story. With Bowser having disappeared, Captain Goomba consults a Hoohooligan about Bowser's whereabouts, and jumps off the bridge to the base of the mountain, making a huge crash in the process.

Outside Beanbean Castle Town, the Koopalings are discussing their plans about how to find Lord Bowser, and even wonder if he has been kidnapped. They easily dispatch a rowdy group of Beanies, but are ambushed by Fawful, who uses a more powerful spray to brainwash all the Koopalings after the normal one proved to be ineffective.

 
The Elite Trio prepare to fight each other.

Captain Goomba and his squad are able to recruit additional members to their ranks, such as a Shy Guy who joins as Captain Shy Guy, and a Lakitu who was captured by a brainwashed Larry. The group runs into Prince Peasley, and after a battle ensues with a few Piranha Beans, Captain Goomba humorously sends out one of them to attack Prince Peasley. The squad then encounters the Elite Trio, with Private Goomp declaring his intent to steal Captain Goomba's glory, so he, along with Sergeant Guy and Corporal Paraplonk, fight the squad, with Captain Goomba winning the battle. The Elite Trio then argue over why they lost, and the squad decides to ignore their squabble and continue. Eventually, the group confronts Larry, who is ordering his minions to help build a fortress for him, so he can conquer Beanbean Castle Town. Captain Goomba is able to defeat Larry, and convinces him to join their cause, although Larry strongly dislikes taking orders from a Goomba. He informs the squad that the Koopalings are scattered around the world, knowing the locations of three of the Koopalings: Iggy in Chucklehuck Woods, Wendy in Gwarhar Lagoon, and Morton in Teehee Valley. Heading into a cave to the next area, the squad encounters Professor E. Gadd, who talks about his ghost research and his inventions, including a time machine.

In Chucklehuck Woods, Iggy is busy taking over the forest. Captain Goomba is lured into a cave by an addictive fragrance and find Bubbles, who mistakes them for Iggy's minions, and he breaks the floor with his feet, sending the entire squad plummeting down into the underground. The squad is able to escape the cave and continue through the forest, on the way recruiting Captain Boo and Sergeant Guy from the Elite Trio, as well as assisting Cork and Cask in retrieving the Red Goblet in exchange for info on Iggy's whereabouts. The squad is able to find Iggy at Mother Chuckalola and defeat him, where he joins the squad's team.

 
The "cute battle" contest.

In Gwarhar Lagoon, the squad encounters Wendy, who decides to host a "cute battle" to determine the cutest group on the island. The squad hopes to win the contest to snap Wendy out of her brainwashing. Among the contestants are Hermie III, who captures Starlow as a decoration for his shell. Spangle asks for help in rescuing Starlow, but upon doing so, Starlow refuses his advances and shooes away both Hermie and Spangle. Corporal Paraplonk is encountered training his Paratroopas for the contest, and after defeating him, he joins the squad. The cutie battle begins, and after earning enough points in the rounds, Wendy gets fed up at their success and decides to fight them before the final round. Wendy joins the squad after losing, and after Captain Goomba leaves, the Star Angels (Starlow, Spangle, and two Starkisses) end up winning the prize.

 
Popple trips on Bowser.

Back at Hoohoo Mountain, Bowser, who now has amnesia after being struck by a "hard object," encounters Popple in the village stealing food, and begins to follow him around. Captain Goomba encounters Popple when they return to Chucklehuck Woods. Popple has already made Bowser his Rookie, but loses sight of him and asks the squad for help in finding "Rookie." Rookie does show up after defeating Popple, but he does not recognize his former lackeys and leaves with Popple, presumably to steal the Chuckola Reserve.

 
The Invincibility Mushroom and the Poison Mushroom

The squad arrives at Teehee Valley, where Morton is attempting to take over the Toad village. Here they battle Private Goomp once more and are able to recruit him, and also recruit Captain Koopa Troopa, who has an affinity for rhyming. Encountering a Toad who runs the Little Fungitown arcade, they help him obtain an Invincishroom from a cave to serve as an arcade prize (Though they mistakenly obtain a Poison Mushroom instead, which contributes to Mario's Bean Fever). The squad finds and defeats Morton near the valley's edge, and he joins the squad. Preparing to leave the area, Popple is encountered again, now without Rookie and seeking a replacement (candidates include a Fighter Fly, a Beanie, a Paratroopea, a Tanoomba, and Birdo). Upset that the squad attacked him in the woods, Popple fights the minions, but is defeated again. Birdo, the only Rookie left standing after the fight, carries Popple away. Meanwhile, the cutscene where Bowser becomes Bowletta plays, signifying the timeframe of events.

Lakitu informs the crew that the Koopa Cruiser is being repaired in Joke's End, but Fawful appears to tell them he took over Bowser's Castle, and that Bowser is "no longer of this world anymore." Making their way to Joke's End, they find the Koopa Cruiser in ruins, so they decide to defeat brainwashed minions to gather tools, unaware they are being spied on by Roy. Once they have enough allies, Roy launches a surprise attack, but he comes to his senses and joins the squad, telling the squad to stop a bomb the Elite Trio had placed on the cruiser. With the cruiser repaired, the squad is able to get to Bowser's castle.

 
The seven Koopalings.

The castle is filled with the hardest enemies thus far. Ludwig and Lemmy are encountered and fought, and once defeated, the Koopaling team is complete. As a test of strength, Ludwig orders all the Koopalings to fight at the same time. Captain Goomba defeats them all, and they gain the Koopalings' respect.

The group encounters Fawful once again, and although he taunts the squad mercilessly, they defeat him and make their way to Bowser's chamber, where Bowser (seemingly returned), immediately tells Captain Goomba to "destroy" Mario; it is presumed that the minions turn their attention to the Mario Bros. after this order. In reality, this "Bowser" was actually Bowletta in disguise, and when Captain Goomba confronts them about this, she and Fawful use a trapdoor to send the squad into a dungeon, which turns out to be a Mecha-Fawful factory. After a long final battle which tests all the skills obtained thus far, the minions defeat Fawful one final time and escape the dungeon. It is unknown what happened to Fawful after this; it is presumed he fled and proceeded to fight Mario and Luigi.

 
The Ending Picture.

After Bowletta's ultimate defeat, the minions reunite with a returned Bowser, only for the castle to explode sending Bowser and his minions crashing into the screen. Later, Bowser gets stuck in the present in the airplane, and all the minions chase after it on their way home. Back at Bowser's castle, Bowser prepares to promote Captain Goomba for his efforts, only to realize he was the "hard object" that fell on Bowser's head and gave him amnesia. Bowser angrily chases after Captain Goomba, and his title and flag are taken away as the story comes to a close.

Captains

Image Name Type Special Description Starting level Strong against Weak against
  Captain Goomba Melee Rocket Headbutt The go-to soldiers among Bowser's Minions. They move fast and charge into foes! 1 N/A N/A
  Captain Shy Guy Ranged Throw the Fight You can't beat that poker face. They excel at evasion and pummeling Lakitus and Lakipeas with turnips. 8 N/A
  Captain Boo Flying Evasion Cloak For Bowser's sake, they won't be frightened! No, really! Prone to mocking their foes and attacking from above. 14 N/A N/A
  Captain Koopa Troopa Melee Rock Solid They look innocent, but their shells provide a tough defense. Dry Bones may share their bone structure, but beware-they know their weakness! 23 N/A
  Captain Goomba (Gold) Melee Rocket Headbutt The go-to soldiers among Bowser's Minions. They move fast and charge into foes! N/A N/A
  Captain Boo (Gold) Flying Evasion Cloak For Bowser's sake, they won't be frightened! No, really! Prone to mocking their foes and attacking from above. N/A N/A
  Captain Koopa (Gold) Melee Rock Solid They look innocent, but their shells provide a tough defense. Dry Bones may share their bone structure, but beware-they know their weakness! N/A

CP

 
The bottom screen in a level with some of the Captain Commands that can be used.

CP (Captain Points) are used to activate Captain Commands. The higher the captain's level is, the more CP and Captain Commands he will have; each captain can have a maximum of 10 CP. After a battle, some CP is restored; by 1 if the captain has a maximum of 1-5 CP, 2 if the captain has a maximum of 6-8 CP, and 3 if the captain has a maximum of 9 or 10 CP. The only other way to increase CP in a level is through the Chance Captain Command; if the player is lucky, they will get 5 CP out of it, but it costs 3 CP to use.

Captain Starting CP Levels where CP is increased
Captain Goomba 4 5, 6, 12, 19, 27, 35
Captain Shy Guy 5 9, 15, 21, 28, 35
Captain Boo 6 20, 24, 29, 35
Captain Koopa Troopa 8 27, 35

Captain Commands

Name CP used Captain Goomba level Captain Shy Guy level Captain Boo level Captain Koopa Troopa level Description
Deny 1 1* 8* 14* 23* Surprises an opponent and cancels their Special Skill before they can pull it off.
Rally 4 7 8*     Cheers on the whole squad and raises their SPIRIT for a limited time.
Chance 3 5   14* 23* Creates a block that can be hit to score a bonus.
Play Dead 4 16 12 18 23* Feigns defeat on the battlefield so enemies will turn their attention elsewhere.
Lightning 7     32 30 Shrinks and weakens enemies for a limited time.
Parry 5 10 18 22 23* Completely blocks two enemy attacks. Time it perfectly to counterattack!
Pass the Bob-omb 6   24 26 23* Starts a game of catch with the enemy captain using a Bob-omb on the verge of exploding.
Thwomp Thump 6 30 32     Drops a mean Thwomp that deals heavy damage to everyone on the ground! Can be avoided by jumping.
Clash of Captains 6 23       Exclusive to Goombas. A showdown with the opposing captain. Be mindful of the damage that will be taken from the enemies along the way!
Call for Backup 4   8*     Exclusive to Shy Guys. Sends in one of your reserve troopers to charge into battle and back you up.
Sneak Attack 6     15   Exclusive to Boos. A stealthy attack from behind an enemy captain. Can it be pulled off against types you're weak to?
Shell Shock 4       23* Exclusive to Koopa Troopas. A spinning shell attack! Damages all nearby foes.

* - The captain's starting level upon being recruited, meaning these Captain Commands are available from the start.

Allies

Image Name Type Special Description Strong against Weak against
  Goomba Melee Rocket Headbutt The go-to soldiers among Bowser's Minions. They move fast and charge into foes!
  Paragoomba Flying Cranium Crush Goombas who soar the sky with grace. With a spin they can do a Cranium Crush.
  Big Tail Goomba Melee Spin Cycle Bulky blokes with high POW and HP. They can sweep up foes by spinning their tails.
  Goomba Tower Melee Whomping Wallop They can use Whomping Wallop to attack all foes in front of them. Weak against Boomerang Bros.
  Koopa Troopa Melee Rock Solid They look innocent, but their shells provide a tough defense. Dry Bones may share their bone structure, but beware—they know their weakness!
  Koopa Paratroopa Flying Cranium Crush A harmony of heavy shell and light wings. They spin around in the air and attack their enemies from above.
  Koopa Paratroopa (Red) Flying Cranium Crush A harmony of heavy shell and light wings. Strong against Spear Guys and other spear-wielding enemies.
  Dry Bones Ranged Chain Shot Their calcium-deficient bodies are weak. They despise losing to Koopa Troopas.
  Boo Flying Evasion Cloak For Bowser's sake, they won't be frightened! No, really! Prone to mocking their foes and attacking from above.
  Bomb Boo Flying Kaboom Bash A rare type of Boo that explodes! They are especially strong against Ice Snifits.
  Tail Boo Flying Spin Cycle A rare type of Boo with a tail. Getting hit with said tail really smarts!
  Big Boo Flying Piercing Projectile A big ol' Boo. It's slow, but it flies and has incredible HP and POW.
  Broozer Melee Air Bash Those deep red gloves are proof of their strength. They especially like to break mechanical things.
  Shy Guy Ranged Throw the Fight You can't beat that poker face. They excel at evasion and pummeling Lakitus and Lakipeas with turnips.
  Spear Guy Ranged Rain of Pain They like to throw their special spear and weave about. Especially strong against Pestnuts, but weak against red Koopa Paratroopas.
  Fly Guy Flying Mega Tackle Shy Guys who fly through the sky. No lie! Some say they know the weakness of the Ice Bros...
  Bandit Ranged Throw the Fight Their constant movement masks their lack of power. Just who are those mischievous eyes targeting?!
  Buzzy Beetle Melee Rock Solid Those hard shells aren't just for show! They boast the Rock Solid ability, and their defense is airtight.
  Para-Beetle Flying Dive Attack A veritable flying fortress. Their bodies are protected by a hard shell. Weak against their rivals, the Buzzy Beetles.
  Hammer Bro Ranged Rain of Pain Those Hammers are deadly from a distance. Their Rain of Pain attack is to be feared!
  Fire Bro Ranged Rain of Pain They throw fireballs as well as a Mario Bro! Burning Fuzzbushes and Pokeys is a cinch, but they're weak to Ice Bros.
  Ice Bro Ranged Throw the Fight That chilly ice is especially strong against Fire Bros. They're weak against those expressionless Fly Guys.
  Boomerang Bro Ranged Piercing Projectile They throw boomerangs with ample gusto. Strong against Pokeys and Goomba Towers.
  Spiny Melee Spin to Win They have a hard shell and painful spikes. Though small, their spin attack is mighty! They seem to be weak against Lakitus.
  Lakitu Flying Chain Stomp They hustle about atop a cloud. They're strong against Beanies and Spinies, but their weakness is a Shy Guy's turnip attack.1
  Pokey Melee Whomping Wallop They may move slowly, but their HP is their pride. Watch out for the spines that cover their bodies! Weak against boomerang wielders.
  Chain Chomp Melee Charging Champ Unstoppable when they're off their chains. Difficult to control and highly destructive.
  Chargin' Chuck Melee Air Bash That padding makes for high POW and DEF. They tend to go overboard with their brawn and are weak against Mechakoopas.
  Fire Stalking Piranha Plant Ranged Spitfire Fury They walk about while spitting out powerful flames. Hey, aren't Fuzzbushes and Pokeys flammable?
  Spike Ranged Throw the Fight They spit up and throw Spike Balls at foes. Gross! The larger ones they throw are especially strong.
  Bob-omb Melee Kaboom Bash They have explosive power upon impact. Handle these Melee troopers with care.
  Mechakoopa Melee Mega Tackle They use their small bodies to bob and weave about. Especially strong against Chargin' Chucks, but weak against Broozers.
  Magikoopa (Blue) Flying Chain Shot Magikoopas dressed in blue. They tear into enemies from atop their brooms.
  Magikoopa (White) Ranged Feed the Speed Magikoopas dressed in white. They use their magic wands to raise a nearby unit's SPEED!
  Magikoopa (Red) Ranged Power Up Magikoopas dressed in red. They use their magic wands to raise a nearby unit's POW!
  Magikoopa (Green) Ranged Sure Shot Magikoopas dressed in green. They use their magic wands to raise a nearby unit's ACCURACY!
  Private Goomp Melee Rocket Headbutt A Goomba with dreams of grandeur. He's quite good at dodging attacks and avoiding being lectured.
  Corporal Paraplonk Flying Cranium Crush An elite Koopa Troopa with big dreams. The bucket on his head gives him a tough defense.
  Sergeant Guy Ranged Sure Shot An elite Shy Guy with big dreams. His cowardly nature is great for dodging.
  Larry Ranged Throw the Fight One of the seven notorious Koopalings. Has high ACCURACY and is secretly great at sniping.
  Morton Melee Chain Stomp One of the seven notorious Koopalings. Moves slowly, but just one attack can break through rock.
  Wendy Ranged Piercing Projectile One of the seven notorious Koopalings. You'll pay dearly if you underestimate her power!
  Iggy Ranged Power Up One of the seven notorious Koopalings. Powers up characters close to him.
  Roy Melee Spin to Win One of the seven notorious Koopalings. Quite proud of his incomparably high HP.
  Lemmy Ranged Spitfire Fury One of the seven notorious Koopalings. Has incredibly high EVASION.
  Ludwig Ranged Chain Shot One of the seven notorious Koopalings. Has a great balance of POW and DEF.
  Bowser Jr. Flying Smack Back Attack King Bowser's only son. Rumored to be especially strong against Magikoopas.
  Starlow Flying Dive Attack A Star Sprite with unsurpassed SPEED. Rumored to be especially strong against mechanical baddies.
  Prince Peasley Flying Charging Champ The dashing prince of the fair Beanbean Kingdom. Rumored to particularly enjoy conquering Gold Beanies.

1 - Despite the description, Lakitus don't actually have an attack bonus against Beanies, but they do against Spinies and Sharpeas. Sharpeas are also not mentioned in the description.

Enemies

Image Name Type Special Description Strong against Weak against
  Beanie Melee Mega Tackle Enemies frequently seen in the Beanbean Kingdom. They move and hop about the battlefield.
  Gold Beanie Melee Mega Tackle Rare Beanies with a gloriously golden glow. Defeat one to win lots of EXP.
  Parabeanie Flying Cranium Crush Beanies that fly through the air. They soar about the battlefield on small wings.
  Troopea Melee Rock Solid Foes that strongly resemble Koopa Troopas. Their body is protected by a hard shell.
  Elite Troopea Melee Rock Solid They resemble regular Troopeas but are a bit stronger. They're quite proud of that vibrant color.
  Paratroopea Flying Cranium Crush They strongly resemble Koopa Paratroopas. The leaves on their head are good luck.
  Scaratroopea Flying Cranium Crush They strongly resemble Paratroopeas. Full of pride for those bright shells.
  Gritty Goomba Melee Rocket Headbutt They resemble Goombas but are...much grittier. Those spears make for powerful headbutts.
  Tanoomba Melee Spin Cycle They're proud of their POW, despite their small size. Quite speedy, so try to take them down quickly.
  Limbo Bro Melee Smack Back Attack Their bodies are much lighter than they appear. They charge headfirst into foes with great power!
  Elite Limbo Bro Melee Smack Back Attack A more powerful variation of Limbo Bros. Their Smack Back Attack is quite strong.
  Beanerang Bro Ranged Piercing Projectile They look like Boomerang Bros., but more stylish. Their sunglasses kind of make them look evil... Strong against Pokeys and Goomba Towers.
  Ice Snifit Ranged Spitfire Fury Fashion-forward Snifits sporting spiffy coats. They spit out rock-hard snowballs. Ouch! Weak against Bomb Boos.
  Sharpea Melee Spin to Win Foes that strongly resemble Spinies and are weak against Lakitus. Stepping on those spikes hurts A LOT.
  Lakipea Flying Chain Stomp Though their POW is average, be mindful of their high HP! They hate turnips and the Shy Guys who throw them.
  Rex Melee Mega Tackle Mighty dragons that can't fly, despite having wings. They charge forward when they spot an enemy.
  Pestnut Melee Spin to Win They are completely covered in painful spikes. It hurts no matter where they hit you. Weak against Spear Guys.
  Elite Pestnut Melee Spin to Win Powerful Pestnuts that thrive underwater. Those sharp spikes are a real threat. Weak against Spear Guys.
  Chuck Guy Melee Spin Cycle They charge forward wielding a spear. Weak against red Koopa Paratroopas.
  Elite Chuck Guy Melee Spin Cycle They resemble regular Chuck Guys but believe themselves to be superior with a spear. Weak against red Koopa Paratroopas.
  Clumph Melee Whomping Wallop Foes that pride themselves on their POW. They strike the ground with giant clubs.
  Piranha Bean Ranged Spitfire Fury They spit out powerful flames. Still, they're easily burned themselves, what with being plants and all.
  Starkiss Ranged Spitfire Fury Love hurts, and so do those hearts they spit out! Their bodies are among the lightest in the kingdom.
  Fuzzbush Ranged Rain of Pain They tread lightly on tiny legs. Weak to Fire Bros. and Fire Stalking Piranha Plants.
  Birdo Ranged Throw the Fight She wears a pretty red ribbon atop her pink head. Known to build up power and spit out eggs.
  Popple Ranged Rain of Pain The greatest thief in the kingdom...or so he says. Recruited the amnesiac Bowser as his underling.
  Mecha-Fawful X Melee Charging Champ Mass-produced robots that serve Fawful. They charge into foes with their giant bodies.
  Mecha-Fawful Y Flying Cranium Crush Mass-produced robots that serve Fawful. Those heads are known to fly about.
  Mecha-Fawful Z Ranged Piercing Projectile Mass-produced robots that serve Fawful. They fire powerful beams from their chests.
  Most Furious Fawful X Melee Chain Stomp Cackletta's faithful underling. Fights as a Melee trooper.
  Most Furious Fawful Y Flying Dive Attack Cackletta's faithful underling. Fights as a Flying trooper.
  Most Furious Fawful Z Ranged Chain Shot Cackletta's faithful underling. Fights as a Ranged trooper.
  Fawful Ranged Chain Shot Cackletta's faithful servant with extreme fury issues. Brainwashes Bowser's Minions to take over the world.

Other characters

Skills

Name Condition Bonus
Melee Mischief All units must be Melee troopers POW 5%↑ and HP 5%↑ for all allies
Flying Fun All units must be Flying troopers HP 5%↑ and DEF 5%↑ for all allies
Ranged Revenge All units must be Ranged troopers HP 5%↑ and LUCK 5%↑ for all allies
Ranged x2 Hind Support 6 Melee troopers and 2 Ranged troopers ACCURACY 10%↑ for all allies
Ranged x3 Hind Support 5 Melee troopers and 3 Ranged troopers LUCK 10%↑ for all allies
Flying x2 Hind Support 6 Melee troopers and 2 Flying troopers DEF 10%↑ for all allies
Flying x3 Hind Support 5 Melee troopers and 3 Flying troopers EVASION 10%↑ for all allies
Half-and-Half A 4 Melee troopers and 4 Flying troopers POW 5%↑ and DEF 5%↑ for all allies
Half-and-Half B 4 Melee troopers and 4 Ranged troopers SPIRIT 5%↑ and LUCK 5%↑ for all allies
Half-and-Half C 4 Flying troopers and 4 Ranged troopers HP 5%↑ and DEF 5%↑ for all allies
Burly Brigade 7 or more2 giant units3 HP 5%↑ and POW 5%↑ for all allies
Gallant Goombas A HP 10%↑ for Goombas
Gallant Goombas B HP 10%↑ for Paragoombas
Super Goomba Squad HP 10%↑ and SPIRIT 10%↑ for allies
Heroic Shells A DEF 10%↑ for all allies
Heroic Shells B DEF 10%↑ for all allies
Super Shell Squad DEF 10%↑ and HP 10%↑ for all allies
Dreams of Buzzy Beetles DEF 20%↑ for all allies
Bros. Bonanza! ACCURACY 15%↑ for all allies
Mighty Masks A ACCURACY 10%↑ for all allies
Mighty Masks B ACCURACY 10%↑ for all allies
Super Mask Squad ACCURACY 20%↑ for all allies
Boo Brigade POW 10%↑ for all allies
Super Boo Brigade POW 10%↑ and DEF 5%↑ for all allies
Ice Cloud HP 10%↑ and POW 5%↑ for all allies
Dance of the Green Shells DEF 10%↑ and HP 5%↑ for all allies
Red Boots of Courage POW 10%↑ and HP 5%↑
Danger Abounds LUCK 30%↑ for all allies
Glorious Manes HP 15%↑ for all allies
Proud and Round EVASION 20%↑ for all allies
Proud and Spiny HP 10%↑ and DEF 5%↑ for all allies
Green Power HP 20%↑ for all allies
Team Throw ACCURACY 20%↑ for all allies
Spinning Tails POW 10%↑ for all allies
Wind It Up DEF 10%↑ and HP 5%↑ for all allies
Old Reliable HP 15%↑ and DEF 5%↑ for all allies
The Elite Trio HP 15%↑ and SPIRIT 10%↑ for allies
The Prince and the Mastermind POW 15%↑ and SPIRIT 10%↑ for allies
The Seven Koopalings HP 20%↑ and POW 10%↑ for all allies
Super Rare Squad DEF 20%↑ and LUCK 20%↑ for allies

2 - As stated by the game; however, it is impossible to have more than seven giant units in a squad since the eighth slot must be occupied by one of the captain characters, none of whom are giant units.
3 - The giant units are Big Tail Goomba, Goomba Tower, Big Boo, Broozer, Pokey, Chain Chomp, Chargin' Chuck, Morton, Roy, Ludwig, and Bowser Jr.

Items

Name Description
Melee EXP Bean S A bean that gives 10 EXP to Melee troopers. Effect is halved if eaten by other troopers.
Melee EXP Bean M A bean that gives 100 EXP to Melee troopers. Effect is halved if eaten by other troopers.
Melee EXP Bean L A bean that gives 1,000 EXP to Melee troopers. Effect is halved if eaten by other troopers.
Melee EXP Bean DX A bean that gives 3,000 EXP to Melee troopers. Effect is halved if eaten by other troopers.
Ranged EXP Bean S A bean that gives 10 EXP to Ranged troopers. Effect is halved if eaten by other troopers.
Ranged EXP Bean M A bean that gives 100 EXP to Ranged troopers. Effect is halved if eaten by other troopers.
Ranged EXP Bean L A bean that gives 1,000 EXP to Ranged troopers. Effect is halved if eaten by other troopers.
Ranged EXP Bean DX A bean that gives 3,000 EXP to Ranged troopers. Effect is halved if eaten by other troopers.
Flying EXP Bean S A bean that gives 10 EXP to Flying troopers. Effect is halved if eaten by other troopers.
Flying EXP Bean M A bean that gives 100 EXP to Flying troopers. Effect is halved if eaten by other troopers.
Flying EXP Bean L A bean that gives 1,000 EXP to Flying troopers. Effect is halved if eaten by other troopers.
Flying EXP Bean DX A bean that gives 3,000 EXP to Flying troopers. Effect is halved if eaten by other troopers.
Super EXP Bean S A bean that grants 30 EXP, regardless of unit type.
Super EXP Bean M A bean that grants 300 EXP, regardless of unit type.
Super EXP Bean L A bean that grants 2,000 EXP, regardless of unit type.
Super EXP Bean DX A bean that grants 5,000 EXP, regardless of unit type.
HP Bean A bean that increases your HP by 1.
POW Bean A bean that increases your POW by 1.
DEF Bean A bean that increases your DEF by 1.
SPEED Bean A bean that increases your SPEED by 1.
SPIRIT Bean A bean that increases your SPIRIT by 1.

Challenges

Bronze Silver Gold
Recruit 20 Goomba Minions Recruit all types of Goomba Minions Recruit "that guy" (Recruit Bowser Jr.)
Recruit 20 Koopa Troopa Minions Recruit all types of Koopa Troopa Minions Learn all Captain Commands
Recruit 20 Shy Guy Minions Recruit all types of Shy Guy Minions Perform all Skills
Recruit 20 Boo Minions Recruit all types of Boo Minions Recruit all Characters
Use beans to fortify 50 times Recruit all types of Melee troopers Use beans to fortify 200 times
Defeat 300 enemies Recruit all types of Flying troopers Receive 500 EXCELLENT ratings
Recruit 20 Spiky Minions Recruit all types of Ranged troopers Raise a Minion's level to 40
Receive 100 EXCELLENT Ratings Defeat 1000 enemies Defeat 1500 enemies
Clear 50 quests Clear 100 quests Clear 200 quests
Recruit 50 Minions Recruit 100 Minions Recruit 150 Minions

amiibo support

The Boo, Goomba or Koopa Troopa amiibo can be used to unlock three extra quests and a golden Captain character.

References to other games

References in later games

  • Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey: The Minion Quest mechanic returns as a story mode for Bowser Jr. In addition, Captain Goomba, Captain Koopa Troopa, Captain Boo, and Captain Shy Guy make a reappearance as enemies and allies. Captain Goomba's inadvertent role in giving Bowser amnesia (as well as that mode's ending where he got demoted as a result) is indirectly referenced right before Bowser Jr.'s tutorial fight against him, where Captain Goomba states he does not wish to upset Bowser again. Both Morton and Ludwig also reference the Captains' role in saving Bowser near the beginning of and late in the game, respectively.

Names in other languages

Language Name Meaning
Japanese クッパ軍団RPG
Kuppa-gundan RPG
Bowser's Minions RPG

Chinese (traditional) 庫巴軍團RPG[3]
Kùbā Jūntuán RPG
Bowser's Minions RPG

Dutch Schurkensaga: Op zoek naar Bowser
Villain saga: Looking for Bowser
French Super Sbires Saga: les sauveurs de Bowser!
Super Minion Saga: the saviours of Bowser!
German Schergen-Saga: Findet Bowser!
Minion Saga: Find Bowser!
Italian Scagnozzi in azione: In cerca di Bowser
Minions in action: Searching for Bowser
Korean 쿠파군단 RPG
Kupa-gundan RPG
Bowser's Minions RPG

Spanish Historia de un secuaz: En busca de Bowser
Story of a minion: In search of Bowser

References