Yoshi's Island: Super Mario Advance 3: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
 
(202 intermediate revisions by 66 users not shown)
Line 1: Line 1:
{{Italic title}}
{{italic title}}
{{Infobox
{{game infobox
|title=Yoshi's Island: Super Mario Advance 3
|image=[[File:Super Mario Advance 3 Box Art.jpg|250px]]
|image=[[File:Super_Mario_Advance_3_Box_Art.jpg|250px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]])
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]]), [[Game Boy Advance - Nintendo Switch Online]]
|released='''[[Game Boy Advance]]'''<br>{{released|Japan|September 20, 2002|USA|September 24, 2002|Europe|October 11, 2002|Australia|March 1, 2003|China|March 2, 2006 ([[wikipedia:iQue#iQue GBA|iQue GBA]])}}'''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) (Ambassador Program Release)'''<br/>{{released|Australia|December 15, 2011|Japan|December 16, 2011|USA|December 16, 2011|Europe|December 16, 2011}}'''[[Virtual Console]] ([[Wii U]])'''<br/>{{released|USA|April 24, 2014|Europe|April 24, 2014|Australia|April 25, 2014<ref>https://www.youtube.com/watch?v=jYNGrmcpiEs</ref>|Japan|October 15, 2014<ref>http://www.nintendo.co.jp/wiiu/software/vc/pabj/index.html</ref>}}
|release='''Game Boy Advance:'''<br>{{release|Japan|September 20, 2002|Mexico|September 23, 2002<ref>[https://web.archive.org/web/20021013212333/http://www.nintendo.com.mx/Juegos/gameboy_advance/yoshiisland.html Official Mexican Website (Archived)]. From the Original [http://www.nintendo.com.mx/Juegos/gameboy_advance/yoshiisland.html]</ref>|USA|September 24, 2002|Europe|October 11, 2002|Australia|March 1, 2003|China|March 2, 2006 ({{wp|iQue#iQue GBA|iQue GBA}})}}'''Virtual Console (3DS) (Ambassador Program Release):'''<br>{{release|Australia|December 15, 2011|Japan|December 16, 2011|USA|December 16, 2011|Europe|December 16, 2011}}'''Virtual Console (Wii U):'''<br>{{release|USA|April 24, 2014|Europe|April 24, 2014|Australia|April 25, 2014<ref>NintendoAU (March 27, 2014). [https://www.youtube.com/watch?v=jYNGrmcpiEs Wii U - Game Boy Advance on Virtual Console Trailer]. ''YouTube''. Retrieved March 27, 2014.</ref>|Japan|October 15, 2014<ref>http://www.nintendo.co.jp/wiiu/software/vc/pabj/index.html</ref>}} '''Game Boy Advance - Nintendo Switch Online:'''<br>{{release|Japan|May 26, 2023<ref>Nintendo 公式チャンネル (May 18, 2023). [https://youtu.be/s4ooxNO0YSc ゲームボーイアドバンス Nintendo Switch Online 追加タイトル <nowiki>[2023年5月26日]</nowiki>]. ''YouTube''. Retrieved May 18, 2023.</ref>|USA|May 26, 2023<ref>Nintendo of America (May 18, 2023). [https://youtu.be/nRyFVwRqUKI Game Boy Advance – May 2023 Game Updates – Nintendo Switch Online + Expansion Pack]. ''YouTube''. Retrieved May 18, 2023.</ref>|Europe|May 26, 2023<ref>@NintendoEurope (May 19, 2023). [https://twitter.com/NintendoEurope/status/1659529341536018433 "''Join Mario and friends for some classic platforming action! Three classic Game Boy Advance titles from the Super Mario Advance series come to #NintendoSwitchOnline + Expansion Pack 26/05.''"] ''Twitter''. Retrieved May 26, 2023.</ref>|Australia|May 26, 2023<ref>@NintendoAUNZ (May 19, 2023). [https://twitter.com/NintendoAUNZ/status/1659376584757854209 "''Join Mario and friends for some classic platforming action! Three classic Game Boy Advance titles from the Super Mario Advance series come to #NintendoSwitchOnline + Expansion Pack 26/05.''"] ''Twitter''. Retrieved May 26, 2023.</ref>|HK|May 26, 2023<ref>任天堂(香港)有限公司 (May 19, 2023). [https://www.facebook.com/Nintendo.hk/posts/pfbid0bXCPp8RvCjTjLDu4CjWWDPfg3MYFDQUQUbYY4FM6FGf9ppttwYWuribM49UxAUYEl "''加入「Nintendo Switch Online + 擴充包」就可遊玩的「Game Boy Advance™ - Nintendo Switch Online」,5月26日起新增可以遊玩的作品《超級瑪利歐ADVANCE》《超級瑪利歐ADVANCE 2》《超級瑪利歐ADVANCE 3》。''"] ''Facebook''. Retrieved May 26, 2023.</ref>}}
|genre=2D Platformer
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|zh_simp=y}}
|modes=1 player
|genre=2D [[Genre#Platform games|platformer]]
|modes=Single player
|ratings={{ratings|esrb=E|pegi=3|cero=A|usk=0|acb=g}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|usk=0|acb=g}}
|media={{media|gba=1|3dsdl=1|wiiudl=1}}
|media={{media|gba=1|3dsdl=1|wiiudl=1|switchdl=1}}
|input= {{input|gba=1|3ds=1|wiiu=1|wiiupro=1|wiiusideways=1|wiiuclassic=1}}
|input={{input|gba=1|3ds=1|wiiu=1|wiiupro=1|wiiusideways=1|wiiuclassic=1|joy-con=1|switchpro=1}}
}}
}}
'''''Yoshi's Island: Super Mario Advance 3''''' (or '''''Super Mario Advance 3: Yoshi's Island''''') is the GBA [[reissue]] of ''[[Super Mario World 2: Yoshi's Island]]'' for the [[Game Boy Advance]] as part of the ''[[Super Mario Advance (series)|Super Mario Advance‎]]'' series, as well as the only reissue in the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. ''Yoshi's Island: Super Mario Advance 3'' was released in 2002 and has a number of differences from the original surrounding gameplay, content and graphics, as listed below. It was the last Yoshi platforming game developed by Nintendo. ''Yoshi's Island: Super Mario Advance 3'' was re-released on the [[3DS]]'s [[Virtual Console]] exclusively to 3DS Ambassadors in Australia on December 15, 2011, and in Japan, North America, and Europe on December 16, 2011. ''Yoshi's Island: Super Mario Advance 3'' was re-released again on the [[Wii U]]'s [[Virtual Console]] in North America and Europe on April 24, 2014, Europe on April 25, 2014, and in Japan on October 15, 2014.  
'''''Yoshi's Island: Super Mario Advance 3''''' (or '''''Super Mario Advance 3: Yoshi's Island''''') is a [[reissue]] of the 1995 [[Super Nintendo Entertainment System|SNES]] game ''[[Super Mario World 2: Yoshi's Island]]'' for the [[Game Boy Advance]] as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]], as well as the only reissue in the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. It was released in 2002 and has a number of differences from the original surrounding gameplay, content, and graphics, as listed below. Aside from that, a [[Mario Bros. (Game Boy Advance)|remake]] of the classic ''[[Mario Bros. (game)|Mario Bros.]]'' is included as it was in the other ''Super Mario Advance'' games. It was the last ''[[Yoshi (franchise)|Yoshi]]'' [[Genre#Platform|platform game]] developed by [[Nintendo]].  


==Story==
The game was rereleased on the [[Nintendo 3DS|3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively to the [[Virtual Console#Nintendo 3DS Ambassador Program|3DS Ambassadors]] in Australia on December 15, 2011, and in Japan, North America, and Europe on December 16, 2011. It was later fully released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America and Europe on April 24, 2014; Australia on April 25, 2014; and Japan on October 15, 2014; and on the [[Nintendo Switch]]'s [[Game Boy Advance - Nintendo Switch Online]] service on May 26, 2023.
{{main|Super Mario World 2: Yoshi's Island#Plot}}
The game follows the same story as its predecessor in which [[Yoshi]] and [[Baby Mario]] must save [[Baby Luigi]] after he is kidnapped by [[Kamek]].


==Gameplay==
==Gameplay==
{{main|Super Mario World 2: Yoshi's Island#Gameplay}}
{{main|Super Mario World 2: Yoshi's Island#Gameplay{{!}}Super Mario World 2: Yoshi's Island § Gameplay}}
===Controls===
===Controls===
The player moves Yoshi by using the Game Boy Advance's {{button|gba|Pad}}. Holding the up arrow on the {{button|gba|Pad}} makes Yoshi look into the air, causing the screen to move up slightly. Holding the down arrow makes Yoshi crouch and if the screen has been moved up it will bring it down again. Using {{button|gba|A}} makes Yoshi jump and holding it makes him [[Flutter Jump]]. {{button|gba|B}} causes Yoshi to use his tongue to eat enemies, when an enemy is in Yoshi's mouth pressing {{button|gba|B}} again makes him spit the enemy out and pressing down on {{button|gba|Pad}} makes him swallow the enemy and create an [[Yoshi Egg|egg]]. When Yoshi has an egg pressing {{button|gba|R}} causes a target crosshair to come up, pressing {{button|gba|R}} again makes Yoshi throw the egg, whilst pressing {{button|gba|L}} makes the crosshair lock in place and pressing {{button|gba|B}} cancels the crosshair. Pressing {{button|gba|start}} brings up the pause menu and pressing {{button|gba|select}} brings up a menu showing the player's current score on that level, the high score they have achieved on that level and any items they have collected from minigames.
{|class="wikitable"style="text-align:center"
 
!Action
===Characters===
!Patient
*[[Yoshi]]
!Hasty
*[[Baby Mario]]
|-
*[[Baby Luigi]]
|Move
*[[Kamek]]
|colspan="2"|{{button|gba|Pad}}
*[[Baby Bowser]]
|-
*[[Poochy]]
|Jump
 
|colspan="2"|{{button|gba|A}} (hold to Hovering Jump)
==Worlds and Levels==
|-
The game features all 54 levels from the original SNES game (which are the 48 normal levels and the 6 extra levels), plus 6 new [[Game Boy Advance]]-exclusive "secret levels". The secret levels are designed to be bigger in size than any other level in the game, and each one has its own unique gimmick. A total of sixty levels are playable in the game.
|Pound The Ground
 
|colspan="2"|{{button|gba|A}} + {{button|gba|Pad}} (down)
===[[Welcome To Yoshi's Island|World 0]]===
|-
World 0 consists solely of a short and basic tutorial level, named [[Welcome To Yoshi's Island]], only playable after starting a new file.
|Eat, spit out
 
|colspan="2"|{{button|gba|B}} (press to eat, press again to spit out)
===[[World 1 (Super Mario World 2: Yoshi's Island)|World 1]]===
|-
World 1 takes place in a grassy plain, and gives a taste of the different types of stages in the game.
|Duck, swallow
#[[Make Eggs, Throw Eggs]]
|colspan="2"|{{button|gba|Pad}} (down)
#[[Watch Out Below!]]
|-
#[[The Cave Of Chomp Rock]]
|Aim/throw egg
#[[Burt The Bashful's Fort]]
|{{button|gba|R}} (press to aim, press again to throw)
#[[Hop! Hop! Donut Lifts]]
|{{button|gba|R}} (hold to aim, release to throw)
#[[Shy-Guys On Stilts]]
|-
#[[Touch Fuzzy, Get Dizzy]]
|Lock target reticule
#[[Salvo The Slime's Castle]]
|colspan="2"|{{button|gba|L}} (while aiming)
*Extra: [[Poochy Ain't Stupid]]
|-
*Secret: [[Exercise in the Skies]]
|Look up
 
|colspan="2"|{{button|gba|Pad}} (up; hold to pan camera up)
===[[World 2 (Super Mario World 2: Yoshi's Island)|World 2]]===
|-
World 2 is a forested mountainous region in the uplands. It boasts more complex levels and more enemies.
|Pause menu
#[[Visit Koopa And Para-Koopa]]
|colspan="2"|{{button|gba|start}}
#[[The Baseball Boys]]
#[[What's Gusty Taste Like?]]
#[[Bigger Boo's Fort]]
#[[Watch Out For Lakitu]]
#[[The Cave Of The Mystery Maze]]
#[[Lakitu's Wall]]
#[[The Potted Ghost's Castle]]
*Extra: [[Hit That Switch!!]]
*Secret: [[Mystery of the Castle?]]
 
===[[World 3 (Super Mario World 2: Yoshi's Island)|World 3]]===
World 3 is located in a steamy jungle, and contains a lot of water sections.
#[[Welcome To Monkey World!]]
#[[Jungle Rhythm...]]
#[[Nep-Enut's Domain]]
#[[Prince Froggy's Fort]]
#[[Jammin' Through The Trees]]
#[[The Cave Of Harry Hedgehog]]
#[[Monkeys' Favorite Lake]]
#[[Naval Piranha's Castle]]
*Extra: [[More Monkey Madness]]
*Secret: [[Go! Go! Morphing!]]
 
===[[World 4 (Super Mario World 2: Yoshi's Island)|World 4]]===
World 4 takes place in a sunset landscape.
#[[GO! GO! MARIO!!]]
#[[The Cave Of The Lakitus]]
#[[Don't Look Back!]]
#[[Marching Milde's Fort]]
#[[Chomp Rock Zone]]
#[[Lake Shore Paradise]]
#[[Ride Like The Wind]]
#[[Hookbill The Koopa's Castle]]
*Extra: [[The Impossible? Maze]]
*Secret: [[Fight Toadies w/ Toadies]] or '''Fight Baddies w/ Baddies'''
 
===[[World 5 (Super Mario World 2: Yoshi's Island)|World 5]]===
World 5 takes place on an icy mountain. The first three stages take place on the mountain, while the last four are in the sky.
#[[BLIZZARD!!!]]
#[[Ride The Ski Lifts]]
#[[Danger - Icy Conditions Ahead]]
#[[Sluggy The Unshaven's Fort]]
#[[Goonie Rides!]]
#[[Welcome To Cloud World]]
#[[Shifting Platforms Ahead]]
#[[Raphael The Raven's Castle]]
*Extra: [[Kamek's Revenge]]
*Secret: [[Items are fun!]]
 
===[[World 6 (Super Mario World 2: Yoshi's Island)|World 6]]===
The last world is located on Bowser's Kingdom. It has lots of barren landscape and caverns, as well as lava, spikes, and many obstacles.
#[[Scary Skeleton Goonies!]]
#[[The Cave Of The Bandits]]
#[[Beware The Spinning Logs]]
#[[Tap-Tap The Red Nose's Fort]]
#[[The Very Loooooong Cave]]
#[[The Deep, Underground Maze]]
#[[KEEP MOVING!!!!]]
#[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
*Extra: [[Ultimate Castle Challenge]]
*Secret: [[Endless World of Yoshis]] or '''Crazy Maze Days'''
 
==Allies/Friends==
*[[Huffin Puffin]]
*[[Melon Bug]]
*[[Poochy]]
<!-- Bumpties are technically enemies, not allies. They bump Yoshi out of the way - plus on World 5-5, Yoshi will be awarded with a flower icon for defeating all of them in one particular area. -->
 
==Enemies==
''Italic'' enemies are invincible, and '''Bold''' enemies are almost invincible (can be defeated under certain conditions).
{|
|-
|-
|
|Current score
*[[Aqua Lakitu]]
|colspan="2"|{{button|gba|select}}
*'''[[Bandit]]'''
*[[Baron von Zeppelin]]
*[[Barney Bubble]]
*[[Beach Koopa]]
*[[Big Boo]]
*'''[[Blow Hard]]'''
*[[Boo Balloon]]
*'''[[Boo Blah]]'''
*[[Boo]]
*[[Boo Guy]]
*'''[[Blindfold Boo|Boo Man Bluff]]'''
*[[Bouncing Bullet Bill]]
*'''[[Bowling Goonie]]'''
*[[Bubble Dayzee]]
*[[Bullet Bill]]
*[[Bull's-Eye Bill]]
*[[Bumpty]]
*[[Burt]]
*'''[[Cactus Jack]]'''
*''[[Caged Ghost]]''
*'''[[Chain Chomp]]'''
*[[Cheep Cheep]]
*''[[Chomp]]''
*''[[Chomp Shark]]''
|
*'''[[Clawdaddy]]'''
*[[Cloud Drop]]
*[[Coin Bandit]]
*[[Crazee Dayzee]]
*[[Dancing Spear Guy]]
*''[[Dangling Ghost]]''
*'''[[Dizzy Dandy]]'''
*[[Dr. Freezegood]]
*''[[Egg-Plant]]''
*'''[[Eggo-Dil]]'''
*[[Fang]]
*[[Fat Guy]]
*[[Fishin' Lakitu]]
*[[Flightless Skeleton Goonie]]
*[[Flightless Goonie]]
*[[Flutter]]
*[[Fly Guy]]
*[[Frog Pirate]]
*[[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzy]]
*''[[Gargantua Blargg]]''
*'''[[Georgette Jelly]]'''
*[[Goomba]]
*[[Goonie]]
|
*[[Green Glove]]
*[[Grim Leecher]]
*[[Grunt (Yoshi's Island)|Grunt]]
*[[Gusty]]
*[[Harry Hedgehog]]
*[[Hefty Goonie]]
*'''[[Hootie the Blue Fish]]'''
*'''[[Hot Lips]]'''
*[[Jean de Fillet]]
*'''[[Kaboomba]]'''
*''[[Kamek]]''
*[[Koopa Paratroopa]]
*[[Koopa Troopa]]
*[[Lakitu]]
*[[Lantern Ghost]]
*[[Lava Bubble]]
*'''[[Lava Drop]]'''
*[[Little Mouser]]
*[[Little Skull Mouser]]
*'''[[Loch Nestor]]'''
*[[Lunge Fish]]
*[[Mace Guy]]
*[[Milde]]
|
*[[Mini-Raven]]
*[[Mock Up]]
*[[Naval Bud]]
*[[Needlenose]]
*''[[Nep-Enut]]''
*[[Nipper Plant]]
*[[Nipper Spores]]
*[[Petal Guy]]
*[[Piranha Plant]]
*[[Piro Dangle]]
*[[Piscatory Pete]]
*[[Potted Spiked Fun Guy]]
*[[Preying Mantas]]
*[[Puchipuchi L]]
*[[Pyro Guy]]
*[[Raven]]
*''[[Red Blargg]]''
*[[Rip Van Fish]]
*[[Seedy Sally]]
*[[Short Fuse]]
*[[Shy Guy]]
*[[Skeleton Goonie]]
*[[Slime]]
|
*[[Slime Drop]]
*[[Slugger]]
*[[Sluggy]]
*[[Snifit]]
*[[Solo Toady]]
*[[Spear Guy]]
*[[Spike]]
*[[Spiked Fun Guy (Super Mario World 2: Yoshi's Island)|Spiked Fun Guy]]
*[[Spooky (enemy)|Spooky]]
*'''[[Spray Fish]]'''
*[[Stilt Guy]]
*[[Stretch (Shy Guy)|Stretch]]
*'''[[Tap-Tap]]'''
*''[[Tap-Tap the Golden]]''
*[[Thunder Lakitu]]
*[[Toady]]
*'''[[Train Bandit]]'''
*[[Ukiki]]
*[[Wall Lakitu]]
*'''[[Whirly Fly Guy]]'''
*[[Wild Ptooie Piranha]]
*[[Woozy Guy]]
*'''[[Zeus Guy]]'''
|}
|}


===Bosses===
==List of changes==
Each world features a midway fort and an end-world castle, both with their own boss. Every boss is just an enlarged version of a basic enemy that [[Kamek]] super-sizes with his magic. The only exception is [[Prince Froggy]], who remains at his normal size while Yoshi and Baby Mario are shrunk; he then eats them and the battle is located in his stomach.
''Yoshi's Island: Super Mario Advance 3'' features many changes and differences from the original SNES game. Many of them were made either to account for the GBA's lack of a backlight and button configuration or to modernize the game's appearance.<ref>[https://gamefaqs.gamespot.com/snes/588740-super-mario-world-2-yoshis-island/faqs/53436 ''Super Mario World 2: Yoshi's Island SNES/GBA Changes Guide'' on GameFAQs]</ref>


;World 1
===General changes===
*[[Burt the Bashful]] ([[Fort (YI)|Fort]])
Much of the artwork from the original game is retouched to use shading effects to make it look more elaborate. Some images (such as those of [[Hookbill the Koopa]], Baby Bowser, and Kamek) appeared in strategy guides for the original with wrong colors; however, no such mistakes are present in the retouched versions.
*[[Salvo the Slime]] ([[Castle]])
;World 2
*[[Bigger Boo]] (Fort)
*[[Roger the Potted Ghost]] (Castle)
;World 3
*[[Prince Froggy]] (Fort)
*[[Naval Piranha]] (Castle)
;World 4
*[[Marching Milde]] (Fort)
*[[Hookbill the Koopa]] (Castle)
;World 5
*[[Sluggy the Unshaven]] (Fort)
*[[Raphael the Raven]] (Castle)
;World 6
*[[Tap-Tap the Red Nose]] (Fort)
**[[Tap-Tap the Golden]] (Castle, Door 3)
*[[Baby Bowser]] (Castle)
**He is then transformed into a giant Baby Bowser by [[Kamek]] for the true final boss battle.


==List of changes==
The pause menu has been changed. Instead of one menu handling all functions, there are now two.
[[File:SMA Mario Bros.png|thumb|right|Title screen.]]
*A map that allows the player to put their Game Boy Advance into sleep mode, or return to the overworld map.
*The Pause Menu has changed. Instead of one menu handling all functions, there are now two. One allows the player to put their Game Boy Advance into sleep mode, or return to the overworld map. The other, which is a redesigned version of the original's pause screen, allows the use of items, and displays the player's current score for the level.
*A redesigned version of the original's pause screen which allows the use of items, and displays the player's current score for the level.
*The Yoshi's Island [[Mini Battle]] code was changed (as the Game Boy Advance lacks {{button|snes|X}} and {{button|snes|Y}} buttons) to {{button|gba|L}}, {{button|gba|L}}, {{button|gba|B}}, {{button|gba|A}}, {{button|gba|R}} (while holding the {{button|gba|select}} button). The 2-Player option was also removed due to a link cable battle being only featured in the ''[[Mario Bros. (game)|Mario Bros.]]'' remake.
**The GBA version allows the player to carry up to 27 items at a time, rather than 25 as in the SNES version.
*The Yoshi's Island [[Mini Battle]] code was changed (as the Game Boy Advance lacks {{button|snes|X}} and {{button|snes|Y}} buttons) to {{button|gba|L}}, {{button|gba|L}}, {{button|gba|B}}, {{button|gba|A}}, {{button|gba|R}} (while holding the {{button|gba|select}} button). The 2-Player option was also removed due to a link cable battle being only featured in the [[Mario Bros. (Game Boy Advance)|''Mario Bros.'' remake]].
*Additionally, the Mini Battle huts are not sealed after a battle in the GBA version, so the hut can be re-entered and the battle fought as many times as the player wishes.
*Yoshi can no longer collect [[Giant Egg]]s with his tongue, thus making it impossible to carry them to other stages with a trick from the original release. Yoshi also cannot hit [[Message Block]]s with [[Yoshi Egg]]s. This includes Giant Eggs to prevent the screen from glitching.  
*The [[Countdown Timer]] ticks down each second now, instead of nearly twice per second as in the original game.
*The [[Countdown Timer]] ticks down each second now, instead of nearly twice per second as in the original game.
*The GBA version allows the player to carry up to 27 items at a time, rather than 25 as in the SNES version.
 
*The Mini Battle huts are not sealed after a battle in the GBA version, so the hut can be re-entered and the battle fought as many times as the player wishes.
{{br}}
===Level design changes===
===Level design changes===
[[File:YIGBAMAP.PNG|thumb|right|The World Map of Yoshi's Island when beginning the game.]]
[[File:Map SMA3 YI.png|thumb|The World Map of Yoshi's Island when beginning the game.]]
*A new room has been added to the level 1-8 ([[Salvo The Slime's Castle]]). It is between what were the second and third rooms in the original game. It has one [[Shy Guy]]-spawning pipe.
Six entirely new levels were added to the remake, called Secret Stages: [[Exercise in the Skies]], [[Mystery of the Castle?]], [[Go! Go! Morphing!]], [[Fight Toadies w/ Toadies]], [[Items are fun!]], and [[Endless World of Yoshis]]. These are to the left of the Extra Stages on the map screen, and are unlocked by defeating [[Baby Bowser]] on World 6-8. Along with the six new levels, several levels from the original have had things added and/or removed from them:
*The original version had 21 red coins in More Monkey Madness (Extra 3), but the remake has the usual 20. There was a red coin under a [[Tap-Tap]] on a ground pound stake. This has been removed from the remake.
*A new room has been added to the level 1-8 ([[Salvo The Slime's Castle]]). It is between what were the second and third rooms in the original game. It has one [[Shy Guy|Shy-Guy]]-spawning pipe.
*An extra [[Middle Ring]] has been added to 4-4 ([[Marching Milde's Fort]]), at the end of the Chain Chomp chase.
*A [[flipper]] has been added in level 2-1 ([[Visit Koopa And Para-Koopa]]) after going through the [[Cascading Stone|falling stone block]]s.
*The original version had 21 [[Red Coin|red coin]]s in More Monkey Madness (Extra 3) instead of the usual 20. The extra red coin was under a [[Tap-Tap]] on a [[post]], which was removed in the remake.
*An extra [[Checkpoint Ring|Middle Ring]] has been added to 4-4 ([[Marching Milde's Fort]]), at the end of the [[Big Chain Chomp|Shark Chomp]] chase.
*The final room before the boss in 4-8 ([[Hookbill The Koopa's Castle]]) has been redesigned.
*The final room before the boss in 4-8 ([[Hookbill The Koopa's Castle]]) has been redesigned.
*An extra Middle Ring has been added to 5-7 ([[Shifting Platforms Ahead]]), near the warp pipe leading to the room with the level's first [[Smiley Flower|flower]].
*An extra Middle Ring has been added to 5-7 ([[Shifting Platforms Ahead]]), near the warp pipe leading to the room with the level's first [[Smiley Flower|flower]].
*All of the extra levels in the original game were modified for this version, most noticeably [[Kamek's Revenge]].
*All of the Extra Stages in the original game were modified for this version, most noticeably [[Kamek's Revenge]].
*Six entirely new levels were added to the remake, called Secret Levels. These are to the left of the Extra Levels on the map screen, and are unlocked by defeating [[Baby Bowser]] on level 6-8.
*In the first area of 6-8 ([[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]), where Yoshi must cross the large gap as a [[Helicopter Yoshi|Helicopter]], every few seconds, Kamek will speed across the screen, trying to knock Yoshi out of the sky.  In the original game, this keeps up until the player enters the door at the far end. In the GBA remake, once the player reaches the Middle Ring near the door, Kamek will fly in, look at Yoshi grimly, then fly off, leaving the player alone thereafter.
*In the first area of 6-8 ([[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]), where Yoshi must cross the large gap as a helicopter, every few seconds, Kamek will speed across the screen, trying to knock Yoshi out of the sky.  In the original game, this keeps up until the player enters the door at the far end. In the GBA remake, once the player reaches the middle ring near the door, Kamek will fly in, look at Yoshi grimly, then fly off, leaving the player alone thereafter.


===Graphical changes===
===Graphical changes===
*As is typical for GBA remakes, the palette is lightened to compensate for the original Game Boy Advance's lack of a backlight.
As is typical for GBA remakes, the palette is lightened to compensate for the original Game Boy Advance's lack of a backlight. Several other graphics have been updated beyond a lighter palette, however:
*Button prompts were changed to be in line with the GBA ones.
*In the original, the Yoshi who completed the x-2 levels was a very dark shade of pink. However, they appeared red on the map. Similarly, the Yoshi who completed the x-7 levels was red, but appeared hot pink on the map. In the remake, the x-2 Yoshi is always light pink, and the x-7 Yoshi is always red.
*In the original, the Yoshi who completed the x-2 levels was a very dark shade of pink. However, they appeared red on the map. Similarly, the Yoshi who completed the x-7 levels was red, but appeared hot pink on the map. In the remake, the x-2 Yoshi is always light pink, and the x-7 Yoshi is always red.
*All Yoshis had red shoes in the original. In the remake, they have different colored shoes, as in ''[[Yoshi's Story]]''.
*All Yoshis had red shoes in the original. In the remake, they have different colored shoes, matching that from official artwork and the opening cutscene of the original game.
*When Yoshi touches a Fuzzy in the original game, the background smears erratically and fades between random colors. The ground also ripples. In the remake, the background doesn't smear or tint. However, it does fade between white and its normal colors. The ground ripple is also less fluid in the remake. This probably happens because the Game Boy Advance is not able to handle the Super FX chip-powered graphic effects as well as the original.
*In the original, the coin graphics used for dark areas were also used for red coins disguised as normal coins.  As such, the red coin locations could often be given away by the red shadowing around the bottom, whereas normal coins were entirely yellow.  In the GBA version, the red shadowed coin graphics are only used for dark areas, and the disguised red coins cannot be distinguished without using the magnifying glass.
*In underground levels with "sparkling" ground, mushrooms and other foreground decorations sometimes have their palettes changed. This is done to fix a graphical glitch where some black objects would also sparkle.
*In underground levels with "sparkling" ground, mushrooms and other foreground decorations sometimes have their palettes changed. This is done to fix a graphical glitch where some black objects would also sparkle.
*Sealed doors have different graphics. The boards that cover them aren't visibly bisected, as in the original.
*In the original, the coin graphics used for dark areas were also used for red coins disguised as normal coins. As such, the red coin locations could often be given away by the red shadowing around the bottom, whereas normal coins were entirely yellow. In the GBA version, the red shadowed coin graphics are primarily used for dark areas, and while there are still some areas where the red shadowing gives away the red coin locations, the hidden red coins are largely indistinguishable without the use of the magnifying glass.
*When Yoshi touches a Fuzzy in the original game, the background smears erratically and fades between random colors. The ground also ripples. In the remake, the background doesn't smear or tint. However, it does fade between white and its normal colors. The ground ripple is also less fluid in the remake, and is now done by the game itself. This probably happens because the Game Boy Advance is not able to handle the Super FX chip-powered graphic effects as well as the original, while also preventing any risk of seizures the original could have imposed.
*Sealed and locked doors use slightly different versions of their sprites, in which the gap between the double-doors doesn't cross over the keyhole or wooden boards. These sprites are earlier versions of the ones used in the SNES version, and can be found, unused, in its code.<ref>[https://tcrf.net/Super_Mario_World_2:_Yoshi%27s_Island#Doors ''Super Mario World 2: Yoshi's Island'']. ''The Cutting Room Floor''. Retrieved November 2, 2023.</ref>
*Kamek's magic has a different visual effect. The colored cloud is absent, while the cycling sparkles remain.
*Kamek's magic has a different visual effect. The colored cloud is absent, while the cycling sparkles remain.
*The overworld map was redesigned. The path the Yoshis follow to their goal is now in a straight line (due the GBA screen size limitation), and spots have been added to the map for each world's two hidden levels. Additionally, a "world select" screen was added, and if the player has not yet completed World 6-8, Baby Luigi is shown on World 6's spot on the world select map. He is seen in a bubble, crying, much like Mario when he is knocked off Yoshi's back.
*When a level is completed, a new "World Total Score" screen is displayed (which keeps track of the highest score done by the player) after the "Level Score" screen. It also shows messages when the player unlocks the Bonus Challenge for the current world and the Extra Stage.
*On the overworld map screen of the SNES version, two "?" boxes are seen between the castle stage's icon and the score icon, these being for the world's Extra Stage and Bonus Challenge, respectively. In the GBA version, there is only one "?" box next to the control style icon, for the Bonus Challenge. There is a large empty space between the Bonus Challenge and the castle icon, with no indications of the Secret or Extra Stages prior to them being unlocked.
*The overworld map was redesigned for this remake, to accommodate the GBA's screen size and technical capabilities.
*In the SNES version's overworld map screen, the scores can be toggled by an icon just to the left of the control style icon. In the GBA version, the score toggle is a tab above the stage select box, next to the world tabs.
**The path the Yoshis follow to their goal is now in a straight line (due the GBA screen size limitation), and spots have been added to the map for each world's two hidden levels.
**A "world select" screen was added, and if the player has not yet completed World 6-8, Baby Luigi is shown on World 6's spot on the world select map. He is seen in a bubble, crying, much like Mario when he is knocked off Yoshi's back.
**The thumbnail for extra stages in the international release changes the "E" in "extra" from uppercase to lowercase. However, while an uppercase and lowercase "X" look identical apart from size, the "T," "R," and "A" are not changed, resulting in the thumbnail appearing to read "exTRA."
**On the overworld map screen of the SNES version, two "?" boxes are seen between the castle stage's icon and the score icon, these being for the world's Extra Stage and Bonus Challenge, respectively. In the GBA version, there is only one "?" box next to the control style icon, for the Bonus Challenge.
***There is a large empty space between the Bonus Challenge and the castle icon, with no indications of the secret or extra stages prior to them being unlocked.
**In the SNES version's overworld map screen, the scores can be toggled by an icon just to the left of the control style icon. In the GBA version, the score toggle is a tab above the stage select box, next to the world tabs.
*Baby Bowser has four fingers instead of three during the final battle, matching his adult self and later appearances starting with ''[[Yoshi's Story]]''.
*Upon defeating the final boss, the respective file on the file-select screen will now display the word ''CLEAR'' with an image of Baby Bowser. Previously, a file with 6-8 completed would retain the ''WORLD 6'' text with the image of Kamek.
*Upon defeating the final boss, the respective file on the file-select screen will now display the word ''CLEAR'' with an image of Baby Bowser. Previously, a file with 6-8 completed would retain the ''WORLD 6'' text with the image of Kamek.


===Sound changes===
===Sound changes===
*The game's soundtracks were downgraded to match the sound capabilities of the Game Boy Advance.
The game's soundtracks were downgraded, trimmed, and/or replaced to match the sound capabilities of the Game Boy Advance.
*The full length opening of the World x-8 boss music plays for all big bosses, rather than for just the [[Naval Piranha]] and [[Raphael the Raven]].
*The full length opening of the World x-8 boss music plays for all the big bosses, rather than for just the [[Naval Piranha]] and [[Raphael the Raven]].
*In World 6-8: [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], when being chased by [[Tap-Tap the Golden]] in Door 3, the song heard before encountering a castle boss is played rather than the castle boss theme itself.
*When [[Tap-Tap the Red Nose]] is defeated, the mid-boss theme continues playing until he sinks to the bottom of the lava pit, rather than stopping as soon as he falls in.
*The sound effects for Yoshi's [[jump]]ing, [[Flutter Jump|fluttering]], [[crouch]]ing, and egg throwing were replaced with vocals similar to those used in ''[[Yoshi's Story]]''. Also, the Shy Guy voice clips from that game are used for the Shy Guys as they emerge from pipes.
*In World 5-1: [[BLIZZARD!!!]] the sky bonus area continues playing the main level theme rather than the song heard during [[Bonus Challenge]]s.
*Baby Mario's cry, which was a stock sound effect in the SNES version, is replaced with a new voiced cry by [[Charles Martinet]]. The original cry can still be heard from [[Baby Luigi]] on the world map.
*In World 6-8: [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], when being chased by [[Tap-Tap the Golden]] in Door 3, the castle boss approach theme is played rather than the castle boss theme itself.
Some sound effects were also changed to fit the GBA's more limited capabilities.
*The sound effects for Yoshi's [[jump]]ing, [[Flutter Jump|fluttering]], [[crouch]]ing, pushing large objects, and egg throwing were replaced with vocals similar to those used in ''Yoshi's Story''. Also, the Shy Guy voice clips from that game are used for the Shy Guys as they emerge from pipes, whereas they shared a sound effect with Lantern Ghosts in the original game.
*Baby Mario has a new cry. The original cry can still be heard from [[Baby Luigi]] on the world map.
*The squeaking sound made when Yoshi walks on icy surfaces has been removed.
*The water gurgling sound effect in the background of sewer areas has been removed.


===Textual changes===
===Textual changes===
*The sixth extra level of the game had its name changed from "Castles - Masterpiece Set" to "Ultimate Castle Challenge".
In all regions, the font used is the thicker one (used in the European version and the later American re-release in the original) instead of the thinner font (in the Japanese and American SNES games). Besides the font being updated, much of the wording has changed throughout the game's dialog. Notable examples include:
*Much of the wording has changed throughout the game's dialog. Notable examples include:
*In the opening cinematic, the story in the SNES version starts with "''A long, long time ago... This is a story about baby Mario and Yoshi...''" The GBA version starts out with "''This is a story about Baby Mario and Yoshi... A story that took place a long, long time ago.''" Also, the story states that in the stork's bill, he "supports a pair of twins" in the SNES version, while the GBA version states that he "carries a pair of brothers." The stork also exclaims "''WHOA!!!''" instead of "''WOW!!!''"
**In the opening cinematic, the story in the SNES version starts "''A long, long time ago... This is a story about baby Mario and Yoshi...''" The GBA version starts out "''This is a story about Baby Mario and Yoshi... A story that took place a long, long time ago.''" Also, the story states that in the stork's bill, he "supports a pair of twins" in the SNES version, while the GBA version states that he "carries a pair of brothers."
*Most, if not all of the hint boxes have at least some changes in their messages.  One of the more significantly changed hint boxes is in a secret room in World 3-2, which says in the SNES version, "We, the Mario team poured our hearts and souls into creating this game for your entertainment. It is full of secrets. Enjoy!" and in the GBA version, "How do you like this game? Goodies are hidden in every level, you know. You should look all over if you want to get 100 points! Investigate anything that looks suspicious."
**Most, if not all of the hint boxes have at least some changes in their messages.  One of the more significantly changed hint boxes is in a secret room in world 3-2, which says in the SNES version, "We, the Mario team poured our hearts and souls into creating this game for your entertainment. It is full of secrets. Enjoy!" and in the GBA version, "How do you like this game? Goodies are hidden in every level, you know. You should look all over if you want to get 100 points! Investigate anything that looks suspicious."
*The sixth Extra Stage of the game had its name changed from "Castles - Masterpiece Set" to "Ultimate Castle Challenge".
**At the world 3-8 boss, when Kamek appears, he says in the SNES version, "''Give it up, Yoshi, you cutie without a navel! Ooopp- forget it...''" whereas in the GBA version, he says "''Give up, Yoshi, you egg-throwing maniac! Ooops... Forget that!''"
*At the World 3-8 boss, when Kamek appears, he says in the SNES version, "''Give it up, Yoshi, you cutie without a navel! Ooopp- forget it...''" whereas in the GBA version, he says "''Give up, Yoshi, you egg-throwing maniac! Ooops... Forget that!''"
**When entering Bowser's room, Kamek says "''YOU! are n-n-not welcome HERE!!! Yoshi, please hand OVER THE BABY!''" in the original, and "''Welcome!!! Yoshi, if you would be so kind, please HAND OVER THE BABY!''" in the remake.
*When entering Bowser's room, Kamek says "''YOU! are n-n-not welcome HERE!!! Yoshi, please hand OVER THE BABY!''" in the original, and "''Welcome!!! Yoshi, if you would be so kind, please HAND OVER THE BABY!''" in the remake.
*The GBA version's credits are shorter than the original, and list different staff members. As this is a remake, the credits list "Original YI Staff" under "Special Thanks"; it should be noted, however, that very few of the SNES version's staff members actually ''contributed'' to the remake. Notably, as [[Hiroshi Yamauchi]] resigned from the presidency of Nintendo a few months prior to the GBA version's release, the remake's executive producer is his successor, [[Satoru Iwata]]. Not even [[Shigeru Miyamoto]] is credited in the remake; [[Takashi Tezuka]], one of the original game's directors, assumed producer duties in his stead.
The GBA version's credits are shorter than the original, and list different staff members.
*As this is a remake, the credits list "Original YI Staff" under "Special Thanks", though very few of the SNES version's staff members actually contributed to the remake.
*As [[Hiroshi Yamauchi]] resigned from the presidency of Nintendo a few months prior to the GBA version's release, the remake's executive producer is his successor, [[Satoru Iwata]].
*[[Shigeru Miyamoto]] is not credited in the remake; [[Takashi Tezuka]], one of the original game's directors, assumed producer duties in his stead.


==Reception==
==Reception==
The game received generally positive reviews. It sold 1.6 million copies in the US and was re-released in 2006 as a player's choice title.
The game received generally positive reviews.
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Game Boy Advance]]
|Bryn "hardcore_pawn" Williams, [https://web.archive.org/web/20021017050248/http://www.gamespy.com/reviews/september02/yoshigba/ Gamespy]
|90/100
|align="left"|"''Overall, Yoshi's Island is a fantastic piece of video gaming entertainment, and although it's an oldie, it's fair to assume that a lot of today's gamers may have missed out on it first time around. 2D enthusiasts should be stoked at getting something this cool on the GBA.''"
|-
|Game Boy Advance
|Greg Kasavin, [https://web.archive.org/web/20021201101211/https://www.gamespot.com/gamespot/stories/reviews/0,10867,2882007,00.html/ GameSpot]
|9.2/10
|align="left"|"''Simply put, Yoshi's Island would make an excellent addition to anyone's collection of Game Boy Advance games. Its beautiful, inspired visuals and consistently fun and inventive gameplay make a landmark achievement in one of gaming's most beloved genres, and even though its star isn't Nintendo's famous plumber, the game itself is every bit as good if not better than any other Mario title to date. Besides being a superb game on its own merits and even by today's high standards, Yoshi's Island is also a great little game to have on the go. So even if you've played it before, and especially if you haven't, you should seriously consider picking it up.''"
|-
|[[Wii U]]
|Martin Watts, [https://www.nintendolife.com/reviews/wiiu-eshop/super_mario_advance_3_yoshis_island_gba Nintendo Life]
|9/10
|align="left"|"''With its deep exploration-based gameplay and gorgeous art style, Yoshi's Island is still a joy to play all these years later. This particular version may have been originally intended for a small portable system, but Nintendo has done it justice in transitioning it over to Wii U. There are a few minor niggles in terms of performance, although these are more to do with the game’s original porting to GBA, while the Wii U's screen-smoothing feature really helps to keep its visual presentation intact. Moreover, Yoshi's Island is a 2D platformer with a considerable amount of depth; exploring is made fun thanks to Yoshi's egg-based abilities, and it’s also a very challenging experience overall – getting everything is a gargantuan effort, but an immensely entertaining one at that. This is one of Nintendo’s finest efforts from back in the day, and if you've never played it before (or have a hankering to go through it all again), then this is an opportunity you definitely shouldn't pass up on.''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/game-boy-advance/yoshis-island-super-mario-advance-3 91]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/gba/561566-yoshis-island-super-mario-advance-3/index.html 89.55%]
|}
{{br}}
===Sales===
It sold 1.6 million copies in the US and was re-released in 2006 as a Player's Choice title.


==Staff==
==Staff==
Line 330: Line 173:


==Gallery==
==Gallery==
===Logos===
{{main-gallery}}
{{more images|section=y|More regional logos, esp. Japan}}
<gallery widths=256 heights=111>
Yoshis island logo.png‎|American Logo
LogoChinese_YI-GBA.png|Chinese logo
</gallery>
 
===Artwork===
====Yoshi====
<gallery>
<gallery>
Yoshi65 w.jpg|[[Yoshi]]
SMA3 Yoshi and Baby Mario 1.jpg|[[Yoshi]] and [[Baby Mario]]
SMW2 BabyMario.png|[[Baby Mario]]
Poochy.jpg|[[Poochy]]
SMA3 Yoshi and Baby Mario 1.jpg|Yoshi and Baby Mario
KamekMagicBlast.jpg|[[Kamek]]
SMA3 Yoshi and Baby Mario 2.jpg|Yoshi and Baby Mario
Burt.png|[[Burt the Bashful]]
SkyblueYoshi.gif|A Light Blue Yoshi with Baby Mario
SMW2 NavalPiranha.jpg|[[Naval Piranha]]
Baby Bowser YI.png|[[Baby Bowser]]
</gallery>
</gallery>


====Scenes====
==Media==
<gallery>
{{more media|section=yes|1 or 2 more samples}}
SMA3-Japanese Flyer.jpg|Japanese flyer
{{media table
Yoshandbmtoadies.jpg|Yoshi and Baby Mario escaping from Toadies
|file1=SMA3 Title Screen.oga
Babymarioinsnow.jpg|[[Superstar Mario]] floating
|title1=Title screen
Blarggwallpromo.jpg|A [[Gargantua Blargg]]
|length1=0:30
Navalpromo.jpg|[[Naval Piranha]]
|file2=SMA3 Powerful Infant.oga
Yoshivkoopa.jpg|Yoshi throwing an Egg at a [[Koopa Troopa]]
|title2=Powerful Infant
Squashgoesshyguy.jpg|Yoshi Ground Pounding a Shy Guy.
|length2=0:30
</gallery>
}}


===Screenshots===
==Names in other languages==
====Nintendo Gamers Summit 2002 Press Kit====
{{foreign names
<gallery heights=80>
|Jap=スーパーマリオアドバンス3
GS W1 2.bmp.png
|JapR=Sūpā Mario Adobansu 3
GS W1 8.bmp.png
|JapM=Super Mario Advance 3
GS W2 1.bmp.png
|ChiS=耀西岛 <small>(iQue)</small>
GS W2 2.bmp.png
|ChiSR=Yàoxī Dǎo
GS W2 4.bmp.png
|ChiSM=Yoshi Island
GS W2 5.bmp.png
|ChiT=超級瑪利歐ADVANCE 3
GS W2 6.bmp.png
|ChiTR=Chāojí Mǎlì'ōu ADVANCE 3
GS W2 7.bmp.png
|ChiTM=Super Mario Advance 3
GS W2 8.bmp.png
}}
GS W3 3.bmp.png
</gallery>
 
====Maps====
<gallery widths=112 heights=47>
World 1 Map YISMA3.png|World 1
World 2 Map YISMA3.png|World 2
World 3 Map YISMA3.png|World 3
World 4 Map YISMA3.png|World 4
World 5 Map YISMA3.png|World 5
World 6 Map YISMA3.png|World 6
</gallery>
 
===Box art===
{{more images|section=y|More regional boxes}}
<gallery>
Super Mario Advance 3 Box Art.jpg|American box art
SMA3 PC Cover.jpg|[[Player's Choice]]
SMA3 prototype box.jpg|Preliminary US box art
</gallery>
==Media==
{{more media|section=yes}}


==References==
==References==
{{NIWA|StrategyWiki=Super Mario Advance 3}}
<references/>
<references/>
==External links==
*[https://www.nintendo.co.jp/n08/a3aj/index.html Official Japanese website]
*[https://www.ique.com/games/G_yoshi_metroidrh.htm Official mainland Chinese website]


{{YI}}
{{YI}}
{{YoshiGames}}
{{Yoshi games}}
{{MarioGames}}
{{Super Mario games}}
{{GBA}}
{{GBA}}
[[Category:Yoshi's Island: Super Mario Advance 3|*]]
[[Category:Yoshi's Island: Super Mario Advance 3|*]]
[[Category:Super Mario World 2: Yoshi's Island|*]]
[[Category:Super Mario World 2: Yoshi's Island|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Game Boy Advance Games]]
[[Category:Game Boy Advance games]]
[[Category:Platforming Games]]
[[Category:Platforming games]]
[[Category:Reissues]]
[[Category:Reissues]]
[[Category:2002 games]]
[[Category:2002 games]]
[[Category:2011 games]]
[[Category:2011 games]]
[[Category:Virtual Console Games]]
[[Category:Virtual Console games]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[de:Yoshi's Island: Super Mario Advance 3]]
[[de:Yoshi's Island: Super Mario Advance 3]]
[[it:Yoshi's Island: Super Mario Advance 3]]
[[it:Yoshi's Island: Super Mario Advance 3]]

Latest revision as of 13:19, April 13, 2024

Yoshi's Island: Super Mario Advance 3
Super Mario Advance 3 Box Art.jpg
For alternate box art, see the game's gallery.
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Game Boy Advance, Virtual Console (Nintendo 3DS, Wii U), Game Boy Advance - Nintendo Switch Online
Release date Game Boy Advance:
Japan September 20, 2002
Mexico September 23, 2002[1]
USA September 24, 2002
Europe October 11, 2002
Australia March 1, 2003
China March 2, 2006 (iQue GBA)
Virtual Console (3DS) (Ambassador Program Release):
Australia December 15, 2011
Japan December 16, 2011
USA December 16, 2011
Europe December 16, 2011
Virtual Console (Wii U):
USA April 24, 2014
Europe April 24, 2014
Australia April 25, 2014[2]
Japan October 15, 2014[3]
Game Boy Advance - Nintendo Switch Online:
Japan May 26, 2023[4]
USA May 26, 2023[5]
Europe May 26, 2023[6]
Australia May 26, 2023[7]
HK May 26, 2023[8]
Language(s) Deutsch
English (United States)
Español (España)
Français (France)
Italiano
日本語
简体中文
Genre 2D platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
Mode(s) Single player
Media
Wii U:
Digital download
Nintendo Switch:
Digital download
Game Boy Advance:
Game Pak
Nintendo 3DS:
Digital download
Input
Wii U:
Wii Remote (horizontal)
Nintendo Switch:
Game Boy Advance:
Nintendo 3DS:

Yoshi's Island: Super Mario Advance 3 (or Super Mario Advance 3: Yoshi's Island) is a reissue of the 1995 SNES game Super Mario World 2: Yoshi's Island for the Game Boy Advance as part of the Super Mario Advance series, as well as the only reissue in the Yoshi's Island series. It was released in 2002 and has a number of differences from the original surrounding gameplay, content, and graphics, as listed below. Aside from that, a remake of the classic Mario Bros. is included as it was in the other Super Mario Advance games. It was the last Yoshi platform game developed by Nintendo.

The game was rereleased on the 3DS's Virtual Console exclusively to the 3DS Ambassadors in Australia on December 15, 2011, and in Japan, North America, and Europe on December 16, 2011. It was later fully released on the Wii U's Virtual Console in North America and Europe on April 24, 2014; Australia on April 25, 2014; and Japan on October 15, 2014; and on the Nintendo Switch's Game Boy Advance - Nintendo Switch Online service on May 26, 2023.

Gameplay[edit]

Main article: Super Mario World 2: Yoshi's Island § Gameplay

Controls[edit]

Action Patient Hasty
Move +Control Pad
Jump A Button (hold to Hovering Jump)
Pound The Ground A Button + +Control Pad (down)
Eat, spit out B Button (press to eat, press again to spit out)
Duck, swallow +Control Pad (down)
Aim/throw egg R Button (press to aim, press again to throw) R Button (hold to aim, release to throw)
Lock target reticule L Button (while aiming)
Look up +Control Pad (up; hold to pan camera up)
Pause menu Start Button
Current score Select Button

List of changes[edit]

Yoshi's Island: Super Mario Advance 3 features many changes and differences from the original SNES game. Many of them were made either to account for the GBA's lack of a backlight and button configuration or to modernize the game's appearance.[9]

General changes[edit]

Much of the artwork from the original game is retouched to use shading effects to make it look more elaborate. Some images (such as those of Hookbill the Koopa, Baby Bowser, and Kamek) appeared in strategy guides for the original with wrong colors; however, no such mistakes are present in the retouched versions.

The pause menu has been changed. Instead of one menu handling all functions, there are now two.

  • A map that allows the player to put their Game Boy Advance into sleep mode, or return to the overworld map.
  • A redesigned version of the original's pause screen which allows the use of items, and displays the player's current score for the level.
    • The GBA version allows the player to carry up to 27 items at a time, rather than 25 as in the SNES version.
  • The Yoshi's Island Mini Battle code was changed (as the Game Boy Advance lacks X Button and Y Button buttons) to L Button, L Button, B Button, A Button, R Button (while holding the Select Button button). The 2-Player option was also removed due to a link cable battle being only featured in the Mario Bros. remake.
  • Additionally, the Mini Battle huts are not sealed after a battle in the GBA version, so the hut can be re-entered and the battle fought as many times as the player wishes.
  • Yoshi can no longer collect Giant Eggs with his tongue, thus making it impossible to carry them to other stages with a trick from the original release. Yoshi also cannot hit Message Blocks with Yoshi Eggs. This includes Giant Eggs to prevent the screen from glitching.
  • The Countdown Timer ticks down each second now, instead of nearly twice per second as in the original game.

Level design changes[edit]

The World Map of Yoshi's Island when beginning the game.

Six entirely new levels were added to the remake, called Secret Stages: Exercise in the Skies, Mystery of the Castle?, Go! Go! Morphing!, Fight Toadies w/ Toadies, Items are fun!, and Endless World of Yoshis. These are to the left of the Extra Stages on the map screen, and are unlocked by defeating Baby Bowser on World 6-8. Along with the six new levels, several levels from the original have had things added and/or removed from them:

  • A new room has been added to the level 1-8 (Salvo The Slime's Castle). It is between what were the second and third rooms in the original game. It has one Shy-Guy-spawning pipe.
  • A flipper has been added in level 2-1 (Visit Koopa And Para-Koopa) after going through the falling stone blocks.
  • The original version had 21 red coins in More Monkey Madness (Extra 3) instead of the usual 20. The extra red coin was under a Tap-Tap on a post, which was removed in the remake.
  • An extra Middle Ring has been added to 4-4 (Marching Milde's Fort), at the end of the Shark Chomp chase.
  • The final room before the boss in 4-8 (Hookbill The Koopa's Castle) has been redesigned.
  • An extra Middle Ring has been added to 5-7 (Shifting Platforms Ahead), near the warp pipe leading to the room with the level's first flower.
  • All of the Extra Stages in the original game were modified for this version, most noticeably Kamek's Revenge.
  • In the first area of 6-8 (King Bowser's Castle), where Yoshi must cross the large gap as a Helicopter, every few seconds, Kamek will speed across the screen, trying to knock Yoshi out of the sky. In the original game, this keeps up until the player enters the door at the far end. In the GBA remake, once the player reaches the Middle Ring near the door, Kamek will fly in, look at Yoshi grimly, then fly off, leaving the player alone thereafter.

Graphical changes[edit]

As is typical for GBA remakes, the palette is lightened to compensate for the original Game Boy Advance's lack of a backlight. Several other graphics have been updated beyond a lighter palette, however:

  • Button prompts were changed to be in line with the GBA ones.
  • In the original, the Yoshi who completed the x-2 levels was a very dark shade of pink. However, they appeared red on the map. Similarly, the Yoshi who completed the x-7 levels was red, but appeared hot pink on the map. In the remake, the x-2 Yoshi is always light pink, and the x-7 Yoshi is always red.
  • All Yoshis had red shoes in the original. In the remake, they have different colored shoes, matching that from official artwork and the opening cutscene of the original game.
  • In underground levels with "sparkling" ground, mushrooms and other foreground decorations sometimes have their palettes changed. This is done to fix a graphical glitch where some black objects would also sparkle.
  • In the original, the coin graphics used for dark areas were also used for red coins disguised as normal coins. As such, the red coin locations could often be given away by the red shadowing around the bottom, whereas normal coins were entirely yellow. In the GBA version, the red shadowed coin graphics are primarily used for dark areas, and while there are still some areas where the red shadowing gives away the red coin locations, the hidden red coins are largely indistinguishable without the use of the magnifying glass.
  • When Yoshi touches a Fuzzy in the original game, the background smears erratically and fades between random colors. The ground also ripples. In the remake, the background doesn't smear or tint. However, it does fade between white and its normal colors. The ground ripple is also less fluid in the remake, and is now done by the game itself. This probably happens because the Game Boy Advance is not able to handle the Super FX chip-powered graphic effects as well as the original, while also preventing any risk of seizures the original could have imposed.
  • Sealed and locked doors use slightly different versions of their sprites, in which the gap between the double-doors doesn't cross over the keyhole or wooden boards. These sprites are earlier versions of the ones used in the SNES version, and can be found, unused, in its code.[10]
  • Kamek's magic has a different visual effect. The colored cloud is absent, while the cycling sparkles remain.
  • When a level is completed, a new "World Total Score" screen is displayed (which keeps track of the highest score done by the player) after the "Level Score" screen. It also shows messages when the player unlocks the Bonus Challenge for the current world and the Extra Stage.
  • The overworld map was redesigned for this remake, to accommodate the GBA's screen size and technical capabilities.
    • The path the Yoshis follow to their goal is now in a straight line (due the GBA screen size limitation), and spots have been added to the map for each world's two hidden levels.
    • A "world select" screen was added, and if the player has not yet completed World 6-8, Baby Luigi is shown on World 6's spot on the world select map. He is seen in a bubble, crying, much like Mario when he is knocked off Yoshi's back.
    • The thumbnail for extra stages in the international release changes the "E" in "extra" from uppercase to lowercase. However, while an uppercase and lowercase "X" look identical apart from size, the "T," "R," and "A" are not changed, resulting in the thumbnail appearing to read "exTRA."
    • On the overworld map screen of the SNES version, two "?" boxes are seen between the castle stage's icon and the score icon, these being for the world's Extra Stage and Bonus Challenge, respectively. In the GBA version, there is only one "?" box next to the control style icon, for the Bonus Challenge.
      • There is a large empty space between the Bonus Challenge and the castle icon, with no indications of the secret or extra stages prior to them being unlocked.
    • In the SNES version's overworld map screen, the scores can be toggled by an icon just to the left of the control style icon. In the GBA version, the score toggle is a tab above the stage select box, next to the world tabs.
  • Baby Bowser has four fingers instead of three during the final battle, matching his adult self and later appearances starting with Yoshi's Story.
  • Upon defeating the final boss, the respective file on the file-select screen will now display the word CLEAR with an image of Baby Bowser. Previously, a file with 6-8 completed would retain the WORLD 6 text with the image of Kamek.

Sound changes[edit]

The game's soundtracks were downgraded, trimmed, and/or replaced to match the sound capabilities of the Game Boy Advance.

  • The full length opening of the World x-8 boss music plays for all the big bosses, rather than for just the Naval Piranha and Raphael the Raven.
  • When Tap-Tap the Red Nose is defeated, the mid-boss theme continues playing until he sinks to the bottom of the lava pit, rather than stopping as soon as he falls in.
  • In World 5-1: BLIZZARD!!! the sky bonus area continues playing the main level theme rather than the song heard during Bonus Challenges.
  • In World 6-8: King Bowser's Castle, when being chased by Tap-Tap the Golden in Door 3, the castle boss approach theme is played rather than the castle boss theme itself.

Some sound effects were also changed to fit the GBA's more limited capabilities.

  • The sound effects for Yoshi's jumping, fluttering, crouching, pushing large objects, and egg throwing were replaced with vocals similar to those used in Yoshi's Story. Also, the Shy Guy voice clips from that game are used for the Shy Guys as they emerge from pipes, whereas they shared a sound effect with Lantern Ghosts in the original game.
  • Baby Mario has a new cry. The original cry can still be heard from Baby Luigi on the world map.
  • The squeaking sound made when Yoshi walks on icy surfaces has been removed.
  • The water gurgling sound effect in the background of sewer areas has been removed.

Textual changes[edit]

In all regions, the font used is the thicker one (used in the European version and the later American re-release in the original) instead of the thinner font (in the Japanese and American SNES games). Besides the font being updated, much of the wording has changed throughout the game's dialog. Notable examples include:

  • In the opening cinematic, the story in the SNES version starts with "A long, long time ago... This is a story about baby Mario and Yoshi..." The GBA version starts out with "This is a story about Baby Mario and Yoshi... A story that took place a long, long time ago." Also, the story states that in the stork's bill, he "supports a pair of twins" in the SNES version, while the GBA version states that he "carries a pair of brothers." The stork also exclaims "WHOA!!!" instead of "WOW!!!"
  • Most, if not all of the hint boxes have at least some changes in their messages. One of the more significantly changed hint boxes is in a secret room in World 3-2, which says in the SNES version, "We, the Mario team poured our hearts and souls into creating this game for your entertainment. It is full of secrets. Enjoy!" and in the GBA version, "How do you like this game? Goodies are hidden in every level, you know. You should look all over if you want to get 100 points! Investigate anything that looks suspicious."
  • The sixth Extra Stage of the game had its name changed from "Castles - Masterpiece Set" to "Ultimate Castle Challenge".
  • At the World 3-8 boss, when Kamek appears, he says in the SNES version, "Give it up, Yoshi, you cutie without a navel! Ooopp- forget it..." whereas in the GBA version, he says "Give up, Yoshi, you egg-throwing maniac! Ooops... Forget that!"
  • When entering Bowser's room, Kamek says "YOU! are n-n-not welcome HERE!!! Yoshi, please hand OVER THE BABY!" in the original, and "Welcome!!! Yoshi, if you would be so kind, please HAND OVER THE BABY!" in the remake.

The GBA version's credits are shorter than the original, and list different staff members.

  • As this is a remake, the credits list "Original YI Staff" under "Special Thanks", though very few of the SNES version's staff members actually contributed to the remake.
  • As Hiroshi Yamauchi resigned from the presidency of Nintendo a few months prior to the GBA version's release, the remake's executive producer is his successor, Satoru Iwata.
  • Shigeru Miyamoto is not credited in the remake; Takashi Tezuka, one of the original game's directors, assumed producer duties in his stead.

Reception[edit]

The game received generally positive reviews.

Reviews
Release Reviewer, Publication Score Comment
Game Boy Advance Bryn "hardcore_pawn" Williams, Gamespy 90/100 "Overall, Yoshi's Island is a fantastic piece of video gaming entertainment, and although it's an oldie, it's fair to assume that a lot of today's gamers may have missed out on it first time around. 2D enthusiasts should be stoked at getting something this cool on the GBA."
Game Boy Advance Greg Kasavin, GameSpot 9.2/10 "Simply put, Yoshi's Island would make an excellent addition to anyone's collection of Game Boy Advance games. Its beautiful, inspired visuals and consistently fun and inventive gameplay make a landmark achievement in one of gaming's most beloved genres, and even though its star isn't Nintendo's famous plumber, the game itself is every bit as good if not better than any other Mario title to date. Besides being a superb game on its own merits and even by today's high standards, Yoshi's Island is also a great little game to have on the go. So even if you've played it before, and especially if you haven't, you should seriously consider picking it up."
Wii U Martin Watts, Nintendo Life 9/10 "With its deep exploration-based gameplay and gorgeous art style, Yoshi's Island is still a joy to play all these years later. This particular version may have been originally intended for a small portable system, but Nintendo has done it justice in transitioning it over to Wii U. There are a few minor niggles in terms of performance, although these are more to do with the game’s original porting to GBA, while the Wii U's screen-smoothing feature really helps to keep its visual presentation intact. Moreover, Yoshi's Island is a 2D platformer with a considerable amount of depth; exploring is made fun thanks to Yoshi's egg-based abilities, and it’s also a very challenging experience overall – getting everything is a gargantuan effort, but an immensely entertaining one at that. This is one of Nintendo’s finest efforts from back in the day, and if you've never played it before (or have a hankering to go through it all again), then this is an opportunity you definitely shouldn't pass up on."
Aggregators
Compiler Platform / Score
Metacritic 91
GameRankings 89.55%

Sales[edit]

It sold 1.6 million copies in the US and was re-released in 2006 as a Player's Choice title.

Staff[edit]

Main article: List of Yoshi's Island: Super Mario Advance 3 staff

Gallery[edit]

For this subject's image gallery, see Gallery:Yoshi's Island: Super Mario Advance 3.

Media[edit]

Soundx.png It has been suggested that audio and/or video file(s) related to this section be uploaded. Reason: 1 or 2 more samples
Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.
Audio.svg Title screen
File infoMedia:SMA3 Title Screen.oga
0:30
Audio.svg Powerful Infant
File infoMedia:SMA3 Powerful Infant.oga
0:30
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese スーパーマリオアドバンス3
Sūpā Mario Adobansu 3
Super Mario Advance 3

Chinese (simplified) 耀西岛 (iQue)
Yàoxī Dǎo
Yoshi Island

Chinese (traditional) 超級瑪利歐ADVANCE 3
Chāojí Mǎlì'ōu ADVANCE 3
Super Mario Advance 3

References[edit]

  1. ^ Official Mexican Website (Archived). From the Original [1]
  2. ^ NintendoAU (March 27, 2014). Wii U - Game Boy Advance on Virtual Console Trailer. YouTube. Retrieved March 27, 2014.
  3. ^ http://www.nintendo.co.jp/wiiu/software/vc/pabj/index.html
  4. ^ Nintendo 公式チャンネル (May 18, 2023). ゲームボーイアドバンス Nintendo Switch Online 追加タイトル [2023年5月26日]. YouTube. Retrieved May 18, 2023.
  5. ^ Nintendo of America (May 18, 2023). Game Boy Advance – May 2023 Game Updates – Nintendo Switch Online + Expansion Pack. YouTube. Retrieved May 18, 2023.
  6. ^ @NintendoEurope (May 19, 2023). "Join Mario and friends for some classic platforming action! Three classic Game Boy Advance titles from the Super Mario Advance series come to #NintendoSwitchOnline + Expansion Pack 26/05." Twitter. Retrieved May 26, 2023.
  7. ^ @NintendoAUNZ (May 19, 2023). "Join Mario and friends for some classic platforming action! Three classic Game Boy Advance titles from the Super Mario Advance series come to #NintendoSwitchOnline + Expansion Pack 26/05." Twitter. Retrieved May 26, 2023.
  8. ^ 任天堂(香港)有限公司 (May 19, 2023). "加入「Nintendo Switch Online + 擴充包」就可遊玩的「Game Boy Advance™ - Nintendo Switch Online」,5月26日起新增可以遊玩的作品《超級瑪利歐ADVANCE》《超級瑪利歐ADVANCE 2》《超級瑪利歐ADVANCE 3》。" Facebook. Retrieved May 26, 2023.
  9. ^ Super Mario World 2: Yoshi's Island SNES/GBA Changes Guide on GameFAQs
  10. ^ Super Mario World 2: Yoshi's Island. The Cutting Room Floor. Retrieved November 2, 2023.

External links[edit]