Mario Party 6
| Mario Party 6 | |||||||||||
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North American box art For alternate box art, see the related gallery. | |||||||||||
| Developers | Hudson Soft CAProduction Nintendo SPD Group No.4 | ||||||||||
| Publisher | Nintendo | ||||||||||
| Platform | Nintendo GameCube | ||||||||||
| Release dates | |||||||||||
| Languages | English Japanese French (Europe) German Italian Spanish (Europe) | ||||||||||
| Genre | Party | ||||||||||
| Ratings |
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| Mode | 1-4 players | ||||||||||
| Format |
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| Serial codes | |||||||||||
Mario Party 6 is the sixth main installment in the Mario Party series, made for the Nintendo GameCube, and the third installment for that console. As with the previous main installments in the series, it was developed by Hudson Soft and published by Nintendo. It was released in NTSC regions in late 2004 and in PAL regions in 2005. It is the only Mario Party installment on the Nintendo GameCube to be released first in Japan. The game is the first in the series that features a set of voice-controlled mini-games using a packaged microphone, where an all new Mic mode is designed specifically for microphone use; the microphone would later be reused in the next console installment, Mario Party 7. Additionally, Mario Party 6 supports the Nintendo GameCube's progressive scan mode.
The main focus of this game is collecting Stars to stop the conflict going on with the sun and the moon to fill the Star Bank. A new feature introduced to the Mario Party series is a day and night system implemented for boards and mini-games, a concept first introduced in Horror Land in Mario Party 2. As with other Mario Party games, up to four players can participate in board gameplay and mini-games, where they can battle free-for-all or team up against each other. Mario Party 6 requires 5 blocks on the Memory Card to save the game, and up to three game files can be saved on the Memory Card.
Story[edit]
Story from Instruction Booklet
Brighton and Twila – the sun and the moon – watch over Mario Party World from the sky and host the best parties. The two celestial party animals have always been good friends. That is, until the day Brighton asked Twila, "Who's more impressive, you or me?"
Brighton and Twila argued furiously over who was more popular and impressive. The sky thundered with the fury of their cataclysmic squabble!
Mario and his party-hearty friends tried to get them to make up, but nothing they said could settle their spat in the sky. That's when Mario came up with a brilliant plan to harness the power of the Stars to end the feud!
They decided to throw a massive Mario Party to collect Stars and fill the great Star Bank! Determined to end Brighton and Twila's feud, they started partying right away.
...But will the power of the Stars be enough to end the furious feud?
Brighton and Twila, the hosts of Mario Party 6, have watched over Mario Party World from the sky. Despite their close friendship, one day, Brighton asks Twila which of the duo is better. An argument then breaks out between him and Twila, and because it causes major disruption, Mario and friends attempt to calm them down. When they are unable to do so, Mario decides to throw a Mario Party to collect and harness the power of the Stars to fill the Star Bank.
By collecting Stars, Mario and friends are able to obtain pages to the Miracle Book. After the Miracle Book is filled out, Brighton and Twila see the Star Bank, filled with Stars. Noting how hard Mario and friends had worked to obtain the Stars, Brighton and Twila apologize to them for the hassle their quarrel had caused, and make up. To show their appreciation for the effort, the hosts send the Stars flying into the sky. The ending goes on to state that Brighton and Twila "watched over Mario Party world until the end of time," and that "everyone got back to partying as usual." The words "Party On!" then appear on the screen.
Gameplay[edit]
Mario Party 6, as with previous installments of the Mario Party series, plays as an interactive board game, where up to four players take turns rolling Dice Blocks with numbers 1-10, the number indicating how far they can travel. The goal of the game is to earn coins to buy the Stars, which are dependent on the board's rules. In the beginning of every game, players are introduced to the board, where they are asked to hear about the board and any unique quirks it may have. The game then determines the order the players go, by hitting Dice Blocks, where higher numbers mean players go sooner. At the beginning of every game, players receive 10 coins to start with. During board gameplay, players can obtain various items called Orbs, very alike to Mario Party 5's capsules, from either purchasing them from Orb huts, passing Orb Spaces, or winning them by landing on ? Spaces to help themselves and/or hurt the other players. At the end of every turn, a mini-game is played, where the type of mini-game is determined by what color space the players have landed on. All mini-games have their own controls and objectives, which are outlined prior to playing them. Winning players receive 10 coins from mini-games; however, certain types of mini-games such as bonus mini-games offer different prizes. After the mini-game is completed, the game is saved, and players return to the board to once again move around in. Various mini-games have special conditions to play in them: Battle mini-games occur at random, where a number of coins are placed at stake and higher scoring players earn more coins; players also vote for minigames rather than have a roulette decide for them, Duel mini-games occur when players either land on Duel Spaces or land on the same space in the last five turns, and DK and Bowser mini-games can be played when players land on the characters' respective spaces.
When the last five turns have been reached, a Last Five Turns Event commences, hosted with either Brighton or Twila depending on the time of the day. The current standings are tallied up, and the host brings in the fourth place player to spin the bonus wheel, which has many various effects, some greatly helping the last player. Another consequence is that players automatically duel each other if they land in the same space. After the last turn, the stats are tallied up once more, and Brighton and Twila give out bonus stars which are rewarded when players complete certain tasks. The player who has the most Stars wins the game, with coins serving as a tiebreaker; if the coin amount is also a tie, the winner is determined by a Dice Block. After the results, players can view various stats of each player, such as how many times the player has landed on certain spaces and line graphs depicting coin and star amounts throughout the game.
One new mechanic introduced to the Mario Party series is the time of the day. In multiplayer boards, the game always starts out at daylight, hosted by Brighton. Indicated by a meter by the beginning of every turn and by the pause menu, players can see how many turns the day time has left. After the third time, day changes to night, which also lasts three turns. During the change, the board alters to reflect the setting of the day, while also introducing various gameplay changes depending on the board, indicated by small cutscenes. In this time period, Twila becomes the host. When three turns pass, the night changes to day once again, and the cycle repeats.
After every session of either winning games or playing mini-games, Stars are rewarded, which are stored in the Star Bank. These stars can be used to buy various items of interest. Players can complete the overall game when they buy the Miracle Book and all individual pages.
Game modes[edit]
At the main menu screen, players can select different modes, represented by the objects placed on the screen. Modes on the left side are hosted by Brighton, modes on the right are hosted by Twila, and modes in the center are hosted by both. When players have a microphone attached, with the microphone settings enabled, players can say names of characters to make them react depending on what the player has said.
Party Mode[edit]
Represented by a house, Party Mode is the main mode of Mario Party 6, and it is hosted by both Brighton and Twila. Up to four players can play in this mode. The mode uses the regular Mario Party rules while playing; players win by collecting the most Stars in the game.
When players are taken inside the house, Brighton and Twila ask players for a tutorial on how to play the mode. Then, players can adjust several settings before choosing their character. The settings are as follows:
- Battle Royale or Team Battle: Players can either pit against each other or form teams of two against each other. When players are teamed up, team one is represented by the sun while team two is represented by the moon. Teammates share Orbs, coins, Stars, and cannot be affected by each others traps; however, Chain Chomps in Snowflake Lake can still use up a teammate's Snack Orb, despite being on the same team. 1-Vs-3 mini-games do not appear in this mode.
- Number of Turns: Players can set the number of turns in a game ranging from ten to fifty in five-turn increments.
- Bonus Stars: Players can toggle Bonus Stars on and off. If they are on, three Bonus Stars are rewarded at the end of the match. If not, players do not receive Bonus Stars. The Bonus Stars available are the following:
- Mini-Game Star: Most coins earned in mini-games.
- Orb Star: Most Orbs used.
- Action Star: Most ? Spaces landed on.
- Mini-game sets: Players can decide if they can play with all mini-games or with a pre-determined set to play with in accordance to their categories. The following options are all, easy, action, hard, or weird mini-games.
After players select from the available boards, choose their characters (computer characters can have their difficulty adjusted, from weak, normal, hard, and the unlockable brutal difficulties) and select a team, if Team Battle mode is enabled, players can set a handicap of giving players up to nine Stars to start with to give them an advantage. Once that is finished, players begin the game.
During the game, players can access the pause menu by pressing
. At the main pause menu screen, players can view how many turns there are left, what time of the day it is and how many turns it will take to change the time of the day. Players can access more options in the pause menu, with the following settings available:
- Player Control: Players can change the control settings for each player. They can change the players into computers or vice-versa and change the computer player's difficulty setting.
- Mini-game Explanation Screen: Players can either view or automatically skip the mini-game explanation screen.
- CPU Duel Mini-games: Players can either view or automatically skip Duel Mini-games between two CPU players.
- Mini-game Sets: Players can change the mini-game set played, from all, easy, hard, action, or weird games.
- Rumble Feature: Players can turn controller rumbling on or off.
- Message Speed: Players can toggle the speed of the messages being displayed, from slow, medium, or fast.
- Mic: Players can turn the mic on or off. If the settings are turned on, Mic Mini-games will appear in the game.
- Quit: This quits the game. If the game is saved, players can resume the game from the last turn played.
Solo Mode[edit]
Represented by a boat, Solo Mode is a game mode hosted by Brighton. It is for one player only, and it has the character playing minigames against the Koopa Kids. The turn limit on these boards is set to 50 turns, although this cannot be checked when playing the mode. There is also a change in the game's Solo Mode: players can roll a Dice Block that shows numbers only from 1-6 rather than the usual 1-10.
The spaces on Solo Mode are different than those in normal modes of play. There are spaces for 4-player, 2-vs-2 (these are played teamed up with a CPU partner of the player's choice; but it can't be the same character as the player's), 1-vs-3 (the human is always the 1 player against 3), Battle, and Duel Mini-games. There are also Bowser spaces, which feature (normally 1-vs-3) games played against the Koopa Kids where all the players' coins or minigames are lost if they lose; ? spaces, which cause an event to happen; and the Goals where Rare Mini-Games are awarded.
Landing on one of these Rare Mini-Game spaces concludes the game and grants players one of the Rare Mini-games: Dunk Bros., Lab Brats, or Block Star. Seer Terror must be bought from the Star Bank. If the player goes past the Rare Mini-Game Space, then the collected mini-games and bonuses are lost, and the game ends. Players can avert this by selecting "Call It Quits" and keep everything they have earned so far; however, this ends the mode.
Only two of the game's Orbs appear in this mode. One is the Sluggish 'Shroom Orb, which slows down the Dice Block so players can easily hit the number they want. The other is the Cursed Mushroom Orb, which makes the Dice Block only roll one through three. This can prevent players from walking past the Rare Mini-Game space.
At the end of the mode, players receive any mini-games that are played during the mode if they are not unlocked previously. In addition, they receive bonuses at the end of the game for meeting certain criteria, such as playing ten mini-games during the game, rolling only even Dice Block numbers, or landing on every space on the board, which are paid out in Coins. The Coins are converted into Stars (one Star for every 20 Coins), which are then transferred to the Star Bank.
List of Solo Mode bonuses[edit]
This is a list of all bonuses that can be obtained in Solo Mode. A cumulative bonus indicates if it can be obtained more than once during gameplay, though most of the bonuses can only either be obtained a limited amount of times or once per board game.
| Bonus | Coin reward | How to obtain | Cumulative |
|---|---|---|---|
| Mini-games won on Easy! | 10 | Clear a mini-game on the Easy difficulty setting. | Yes |
| Mini-games won on Normal! | 15 | Clear a mini-game on the Normal difficulty setting. | Yes |
| Mini-games won on Hard! | 20 | Clear a mini-game on the Hard difficulty setting. | Yes |
| Mini-games won on Harder! | 25 | Clear a mini-game on the Harder difficulty setting. | Yes |
| You set a new record! | 30 | Set a new record in a mini-game. | Yes |
| You beat the Koopa Kids! | 50 | Land on all three Duel Spaces and win a mini-game against each colored Koopa Kid. | No (can be obtained only once per board game) |
| You got a Rare Mini-game! | 100 | Unlock one of the three Rare Mini-games (Lab Brats, Block Star and Dunk Bros.) by landing on a Rare Mini-game Space. | No (can be obtained only three times) |
| You played ten mini-games! | 100 | Play at least ten mini-games when playing on a Solo-Mode board. | No (can be obtained only once per board game) |
| No mini-game played! | 100 | Win a board game without playing a mini-game. Can be obtained only on Astro Avenue by landing on the two ? Spaces and the Rare Mini-game Space, which requires rolling 5-3-2. | No (can be obtained only once per board game) |
| Two identical Dice Blocks! | 20 | Roll the same number on a Dice Block twice in a row. | Yes |
| Three identical Dice Blocks! | 30 | Roll the same number on a Dice Block three times in a row. | Yes |
| Even number Dice Block! | 10 | Roll even-numbered Dice Blocks at least three times in a row. | No (can be obtained only once per board game) |
| Odd number Dice Block! | 10 | Roll odd-numbered Dice Blocks at least three times in a row. | No (can be obtained only once per board game) |
| A giant Dice Block! | 30 | Roll large-numbered Dice Blocks (4–6) at least three times in a row. | No (can be obtained only once per board game) |
| A mini Dice Block! | 30 | Roll small-numbered Dice Blocks (1–3) at least three times in a row. | No (can be obtained only once per board game) |
| Hit the Dice Block with the Mic! | 10 | Roll the same number spoken into the Mic. | No (can be obtained only once per board game) |
| Always hit Dice with the Mic! | 5 | Use the Mic every time when rolling the Dice Block. The numbers spoken do not need to match. | No (can be obtained only once per board game) |
| Mic Dice Master | 50 | The number spoken into the Mic always matches with the Dice Block. | No (can be obtained only once per board game) |
| Ten Dice Blocks! | 100 | Roll at least ten Dice Blocks during a board game. | No (can be obtained only once per board game) |
| No Orbs! | 10 | Finish a board game without passing an Orb Space. Obtained in the same way as the "No mini-game played!" bonus. | No (can be obtained only once per board game) |
| You have three Orbs! | 30 | Finish a board game with three Orbs. | No (can be obtained only once per board game) |
| You threw your Orbs out! | 10 | Throw away an Orb. | No (can be obtained only once per board game) |
| You trashed a lot of Orbs! | 30 | Throw away three Orbs before using any. | No (can be obtained only once per board game) |
| Two of the same Orbs in a row! | 20 | Obtain the same Orb twice in a row. | No (can be obtained only once per board game) |
| Three of the same Orbs in a row! | 30 | Obtain the same Orb three times in a row. | No (can be obtained only once per board game) |
| No Orb used! | 20 | Win a board game without using an Orb. | No (can be obtained only once per board game) |
| Mushrooms! | 10 | Use more than five Orbs. | No (can be obtained only once per board game) |
| Cursed Mushrooms! | 20 | Use three or more Cursed Mushroom Orbs consecutively. | No (can be obtained only once per board game) |
| Sluggish 'Shrooms! | 20 | Use three or more Sluggish 'Shroom Orbs consecutively. | No (can be obtained only once per board game) |
| You landed on a ? Space! | 10 | Land on a ? Space. | Yes |
| You landed on a Bowser Space! | 10 | Land on a Bowser Space. | Yes |
| You love 4-Player Spaces! | 15 | Win a board game in which at least two thirds of the total number of spaces landed on were 4-Player Spaces. | No (can be obtained only once per board game) |
| You love 1-Vs.-3 Spaces! | 15 | Win a board game in which at least two thirds of the total number of spaces landed on were 1-Vs-3 Spaces. | No (can be obtained only once per board game) |
| You love 2-Vs.-2 Spaces! | 15 | Win a board game in which at least two thirds of the total number of spaces landed on were 2-Vs-2 Spaces. | No (can be obtained only once per board game) |
| You love Duel Spaces! | 30 | Win a board game in which at least two thirds of the total number of spaces landed on were Duel Spaces. | No (can be obtained only once per board game) |
| You love ? Spaces! | 30 | Win a board game in which at least two thirds of the total number of spaces landed on were ? Spaces. | No (can be obtained only once per board game) |
| You love Bowser Spaces! | 50 | Win a board game in which at least one half of the total number of spaces landed on were Bowser Spaces. | No (can be obtained only once per board game) |
| Rare Game Space! | 50 | Land on a Rare Mini-game Space. | No (can be obtained only once per board game) |
| You conquered all the spaces! | 300 | Land on all Mini-game (4-Player, 1-vs.-3, 2-vs.-2, Battle, Duel, and Rare), ?, and Bowser Spaces on every board in Solo Mode. All mini-games from Mini-game and Bowser Spaces must be won as well. | No (can be obtained only once) |
| You've played all the boards! | 50 | Play each Solo-Mode board once. | No (can be obtained only once) |
| You've played ten times! | 100 | Play all Solo-Mode boards a combined total of 10 times. | No (can be obtained only once) |
| You've played 100 times! | 300 | Play all Solo-Mode boards a combined total of 100 times. | No (can be obtained only once) |
Mic Mode[edit]
Represented by a castle and hosted by Brighton, this mode features the new microphone hardware. In order to play this mode, players need to have the microphone enabled, either through using the microphone itself, or using the GameCube controller to emulate commands. Players can adjust settings by accessing the Option Mode. The following three modes are available through the Mic Mode:
- Speak Up: A quiz show-styled game where players can use the microphone to answer various questions. At least two players are required to play this game.
- Star Sprint: A single-player game where players use microphone commands to carry a Star to the goal, while they avoid obstacles.
- Mic Mini-Games: Players can play five special mic mini-games. All mini-games are 1-vs-3 mini-games, where one player uses the microphone, while other players play with controllers. If the mic is turned on in options mode, these mini-games appear in Party and Solo Modes.
Mini-Game Mode[edit]
Represented by an apple tree, Mini-Game Mode is hosted by Twila and stores all mini-games that are unlocked in Party Mode and Solo Mode. Focusing on the mini-games, this mode features six different ways to play them.
| Image | Japanese name | English name | Description |
|---|---|---|---|
| フリープレイツアー | Mini-game Tour | The standard free play mode, taking place on a Mini-game Tour Bus, where the player can replay minigames they have unlocked. | |
| かちぬきブリッジバトル | Battle Bridge | Players can play from 4 player, 1-Vs-3, or 2-Vs-2 mini-games and set a match consisting of either three, five, or seven mini-games. When a player wins a mini-game, they cross the bridge, and whichever team or player makes it across first wins. None of the characters move if at least two at a minigame. | |
| きのぼりビンゴ | Treetop Bingo | Taking place during a Bingo match, players compete to win mini-games to claim a space on their board, uncovering the other players' spaces as well. The number of rows needing to be cleared can be set by the player beforehand. If a player has a lucky turn, they can uncover two numbers. Any time a tie occurs, a spinner determines the winner. The mode requires unlocking at least one 4 Player mini-game to play. | |
| トーナメントマウンテン | Mount Duel | Features a tournament-style grid where players climb a mountain by playing Duel mini-games. Players who lose have to compete for the loser's round of being third instead of fourth. If there is a tie, then another minigame is played until there is a winner. At least one Duel mini-game has to be unlocked before one can play the mode. | |
| デカスロンパーク | Decathlon Park | Players compete in ten mini-games, all having to be unlocked first: Smashdance, What Goes Up..., Circuit Maximus, Snow Whirled, Note to Self, Pokey Punch-out, Sunday Drivers, Throw Me a Bone, Hyper Sniper, and Stamp By Me. The Option Mode records any modes in Decathlon Park. | |
| れんしょうロード | Endurance Alley | Players compete in 100 mini-games consecutively, aiming for a high score. The mode ends when receiving even one loss or tie. Endurance Alley is unlockable from the Star Bank, and the mode requires at least one 4 Player, one 1-Vs-3, and one Duel mini-game, excluding Mic and Bonus mini-games. |
Star Bank[edit]
- Main article: Star Bank
Represented by a windmill, the Star Bank stores all Stars players have collected during their playthrough of Mario Party 6. Here, they can exchange Stars for various goods, such as playable characters, boards, difficulty settings, secrets, and much more. Both Brighton and Twila host the mode, though Twila is the hostess who gives out descriptions.
Option Mode[edit]
Represented by pink and blue flowers, Option Mode is hosted by Twila, who guides players into setting preferences and viewing records. The following settings and records can be toggled and viewed:
- Mic Settings: Players can toggle the microphone on, off, or by using the controller. When the microphone is toggled on or with the controller, Mic mini-games appear in Party and Solo Modes. While using the controller, players can press the
to open up a menu of commands, where they can choose the command they want to use. - Rumble Feature: Players can turn controller rumbling on or off.
- Sound Settings: Players can set the sound setting to stereo, mono, or surround.
- Mini-games: Players can view which mini-games fall under each category of mini-games.
- Records: Board records, mini-game records, Solo Mode bonuses, Decathlon Park records, and Endurance Alley records are all stored here.
- Sounds: Players can listen to the various character sounds and background music of Mario Party 6. Additional sound sets can be bought at the Star Bank.
- Mic Test: This checks if the Mic is working properly.
Characters[edit]
Playable characters[edit]
Mario Party 6 has eleven fully playable characters. All characters from Mario Party 5 return. Mario Party 6 is where Toadette, the sole newcomer and unlockable character, makes her overall debut in the Mario Party franchise. In order to unlock her, the player has to spend 30 Stars in the Star Bank.
Team names[edit]
In addition to returning all playable characters, Mario Party 6 returns team battle mode from Mario Party 5, as well as the accompanying team names. The following is a table of all possible combinations and team names.
| Mario | Luigi | Peach | Yoshi | Wario | Daisy | Waluigi | Toad | Boo | Koopa Kid | Toadette | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Mario | N/A | Mario Bros. マリオブラザーズ Les Frères Mario |
Cutest Couple ベストカップルズ Les Amoureux |
Famous Combo めいコンビーズ Les Vedettes |
Alter Egos しゅくめいライバルズ Les Némésis |
Nice Couple ナイスカップルズ Les Jolis Coeurs |
Pseudo Bros. にせブラザーズ Les Faux Frères |
Best Buds いつでもいっしょーズ Les Inséparables |
Old Acquaintances つきあいながいーズ Les Connaissances |
Uneasy Allies ミニライバルズ Les Chamailleurs |
Unexpected Pair いがいとカップルズ Les Inconcevables |
| Luigi | Mario Bros. マリオブラザーズ Les Frères Mario |
N/A | Green Escort ほのぼのカップルズ Les Improbables |
Green Bros. グリーングリーンズ Les Verts |
Unloving Bros. かるいライバルズ Les Pseudo Bros. |
Steady Sweeties じみーズ Les Discrets |
Unlikely Bros. うんめいライバルズ Les Inconciliables |
Good Pals じみキノコーズ Les Imperturbables |
Scare Pair マンションホラーズ Les Fantastiques |
Friendly Enemies いがいとなかよしーズ Les Inattendus |
Forgotten Force サブキャラだよねーズ Les Forces Vives |
| Peach | Cutest Couple ベストカップルズ Les Amoureux |
Green Escort ほのぼのカップルズ Les Improbables |
N/A | Regal Friends ラブリーエンジェルズ Les Chérubins |
Royal Pain おどろきカップルズ Les Extravagants |
Lordly Ladies スーパーアイドルズ Les Starlettes |
Anti-couple びっくりカップルズ Les Impossibles |
Royal Family ひめとけらいーズ Les Mimis |
Royally Spooky びはくーズ Les Etincelants |
Trouble Brewing びじょとやじゅうズ Les Déconcertants |
Pink Punishers ピンクだいすきズ Les Crapules Roses |
| Yoshi | Famous Combo めいコンビーズ Les Vedettes |
Green Bros. グリーングリーンズ Les Verts |
Regal Friends ラブリーエンジェルズ Les Chérubins |
N/A | Food Fanatics ワルヨッシーズ Les Waryoshis |
Royal Ride ファニーエンジェルズ Les Pitres |
Unhappy Dino おもながーズ Les Appolons |
Cute Buddies あいしょうピッタリズ Les Chouchous |
Scary Dino ラッキーゴースツ Les Diaboliques |
Dino Cousins ミニモンスターズ Les P'tits Monstres |
Racing Champs おさんぽフレンズ Les Fripouilles |
| Wario | Alter Egos しゅくめいライバルズ Les Némésis |
Unloving Bros. かるいライバルズ Les Pseudo Bros. |
Royal Pain おどろきカップルズ Les Extravagants |
Food Fanatics ワルヨッシーズ Les Waryoshis |
N/A | Mismatched Pair かくれカップルズ Les Alliés Secrets |
Wicked Bros. わるーズ Les Imposteurs |
Mushroom Stinkers ワルキノコーズ Les Woads |
Spooky Spoilsports イジワルなかまーズ Les Stratèges |
Bad Baddies ワルいなかまーズ Les Infâmes |
Secret Friends かくれなかよしーズ Les Confidentiels |
| Daisy | Nice Couple ナイスカップルズ Les Jolis Coeurs |
Steady Sweeties じみーズ Les Discrets |
Lordly Ladies スーパーアイドルズ Les Starlettes |
Royal Ride ファニーエンジェルズ Les Pitres |
Mismatched Pair かくれカップルズ Les Alliés Secrets |
N/A | Awkward Date イージーズ Les Bizarres |
Royal Pals ファニーキノコーズ Les Rigolos |
Haunted Flower はずかしがりやーズ Les Timides |
Grudging Allies せってんなしーズ Les Cocasses |
Shopping Buddies おかいものなかまーズ Les Soeurs Shopping |
| Waluigi | Pseudo Bros. にせブラザーズ Les Faux Frères |
Unlikely Bros. うんめいライバルズ Les Inconciliables |
Anti-couple びっくりカップルズ Les Impossibles |
Unhappy Dino おもながーズ Les Appolons |
Wicked Bros. わるーズ Les Imposteurs |
Awkward Date イージーズ Les Bizarres |
N/A | Tall 'n' Small ワルイキノコーズ Les Diablotoads |
Scary Screechers イタズラなかまーズ Les Terreurs |
Cheep Chaps ワルいともだちズ Les Menaces |
Diabolical Duo チビデカコンビーズ Les Redoutables |
| Toad | Best Buds いつでもいっしょーズ Les Inséparables |
Good Pals じみキノコーズ Les Imperturbables |
Royal Family ひめとけらいーズ Les Mimis |
Cute Buddies あいしょうピッタリズ Les Chouchous |
Mushroom Stinkers ワルキノコーズ Les Woads |
Royal Pals ファニーキノコーズ |
Tall 'n' Small ワルイキノコーズ Les Diablotoads |
N/A | Scaredy Toad キノコホラーズ Les Têtes Rondes |
Little Guys せいかくあわないズ Les Contraires |
Shroommates キノコカップルズ Les P'tits Champis |
| Boo | Old Acquaintances つきあいながいーズ Les Connaissances |
Scare Pair マンションホラーズ Les Fantastiques |
Royally Spooky びはくーズ Les Etincelants |
Scary Dino ラッキーゴースツ Les Diaboliques |
Spooky Spoilsports イジワルなかまーズ Les Stratèges |
Haunted Flower はずかしがりやーズ Les Timides |
Scary Screechers イタズラなかまーズ Les Terreurs |
Scaredy Toad キノコホラーズ Les Têtes Rondes |
N/A | Pure Evil いたずらなかまーズ Les Faux Amis |
Terrifying Twosome ビビリまくりーズ Les Farfelus |
| Koopa Kid | Uneasy Allies ミニライバルズ Les Chamailleurs |
Friendly Enemies いがいとなかよしーズ |
Trouble Brewing びじょとやじゅうズ Les Déconcertants |
Dino Cousins ミニモンスターズ Les P'tits Monstres |
Bad Baddies ワルいなかまーズ Les Infâmes |
Grudging Allies せってんなしーズ Les Cocasses |
Cheep Chaps ワルいともだちズ Les Menaces |
Little Guys せいかくあわないズ Les Contraires |
Pure Evil いたずらなかまーズ Les Faux Amis |
N/A | Potent Pals ミニでがんばるズ Les Hurluberlus |
| Toadette | Unexpected Pair いがいとカップルズ Les Inconcevables |
Forgotten Force サブキャラだよねーズ Les Forces Vives |
Pink Punishers ピンクだいすきズ Les Crapules Roses |
Racing Champs おさんぽフレンズ Les Fripouilles |
Secret Friends かくれなかよしーズ Les Confidentiels |
Shopping Buddies おかいものなかまーズ Les Soeurs Shopping |
Diabolical Duo チビデカコンビーズ Les Redoutables |
Shroommates キノコカップルズ Les P'tits Champis |
Terrifying Twosome ビビリまくりーズ Les Farfelus |
Potent Pals ミニでがんばるズ Les Hurluberlus |
N/A |
Other characters[edit]
These characters appear either as part of the world-building scenery, as Orbs, as NPCs interacted with in ? Spaces, as obstacles in various mini-games, or various other roles.