Prankster Comet: Difference between revisions

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[[File:GoldLeafCosmic.png|thumb|250px|The [[Gold Leaf Galaxy]] currently being orbited by a [[#Cosmic Comet|Cosmic Comet]]]]
{{quote|It seems that a Prankster Comet has appeared somewhere...Prankster Comets have very strange effects on [[Galaxy|galaxies]]...|Rosalina|Super Mario Galaxy}}
{{quote|It seems that a Prankster Comet has appeared somewhere...Prankster Comets have very strange effects on [[Galaxy|galaxies]]...|Rosalina|Super Mario Galaxy}}
'''Prankster Comets''' are special missions that appear in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. They affect [[Galaxy|galaxies]] by changing the gameplay of the level.


[[File:GoldLeafCosmic.png|thumb|250px|[[Mario]] approaching the [[Gold Leaf Galaxy]], which is currently orbited by a [[#Cosmic Comet|Cosmic Comet]].]]
In ''Super Mario Galaxy'', there are five different types of Prankster Comets, each one a different color: red, white, blue, yellow, or purple. They appear occasionally in the orbits of the 15 major galaxies, starting at the point when [[Mario]] or [[Luigi]] collects his thirteenth [[Power Star]]. The missions can be done only if the player travels to a galaxy with a Prankster Comet in orbit. Prankster Comets appear in galaxies only after a specific Power Star in any given galaxy is collected. Also, when a Prankster Comet is in orbit, the player is forced to choose its level. No option is given to choose "normal" levels. However, [[Comet Tico]], who is positioned near the [[Terrace (Super Mario Galaxy)|Terrace]], can shuffle the comets between available galaxies if fed 20 [[Star Bit]]s by the player. Its actions either remove all comets from orbiting in galaxies, remove some of them, or make some appear.
'''Prankster Comets''' are special levels that appear in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. They affect galaxies by changing the gameplay of the level.


In ''[[Super Mario Galaxy]]'', there are five different types of Prankster Comets, each one a different color: red, white, blue, yellow, or purple. They will appear from time to time in the orbits of the 15 major galaxies, starting at the point when [[Mario]] or [[Luigi]] collects his 13th [[Power Star]]. The missions can only be done if the player travels to a galaxy with a Prankster Comet in orbit. Prankster Comets will only appear in galaxies after a specific Power Star in any given galaxy is collected. Also, when a Prankster Comet is in orbit, the player is forced to choose its level. No option is given to choose "normal" levels. However, [[Comet Tico]], who is positioned near the [[Terrace (Super Mario Galaxy)|Terrace]], will shuffle the comets between available galaxies if fed 20 [[Star Bit]]s by the player. It will either remove all comets from orbiting in galaxies, remove some of them, or make some appear.
By completing the event, the player receives a Power Star. While a Prankster Comet is in orbit of a galaxy, players need to completely restart the level each time they lose a life, instead of coming back at the last [[checkpoint]]. Once a Prankster Comet's Star has been collected, its Star becomes a selectable mission, only causing the comet to return to the corresponding galaxy at the player's request. All the Prankster Comets (except Purple Comets without time limits) also have their own music that plays during their missions.


By completing the event, the player will receive a Power Star. While a Prankster Comet is in orbit of a galaxy, players will need to completely restart the level each time they lose a [[Extra life|life]], instead of coming back at the last checkpoint. Once a Prankster Comet's [[Power Star|star]] has been collected, its star will become a selectable mission, only causing the comet to return to the corresponding galaxy at the player's request. All the Prankster Comets (except some Purple Comets) also have their own music that plays during their missions.
In ''Super Mario Galaxy 2'', Prankster Comets appear only once the player has collected a [[Comet Medal]] in a certain galaxy, as well as a certain number of those from other galaxies (and collected at least four Power Stars from World 3). In this game, Prankster Comets with different effects are no longer considered different types of comets. Galaxies under the influence of a Prankster Comet are given a generic symbol. Below, the ''Super Mario Galaxy 2'' comets are grouped together based on the title of the mission they appear in. Comets are now yellow if they give Power Stars, while comets are green if they give [[Green Star]]s. Traveling to a galaxy with a comet in orbit opens up the comet Star mission, although the player may have the option to select a normal mission, unlike in the first game. Also, a Prankster Comet is always in orbit around a galaxy once unlocked, unlike in the first game, where completing a mission can move the Prankster Comet to another galaxy. Certain galaxies such as the [[Fluffy Bluff Galaxy]] and [[Boo Moon Galaxy]] do not have Prankster Comets.


In ''[[Super Mario Galaxy 2]]'', Prankster Comets only appear once the player has collected a [[Comet Medal]] in a certain galaxy, as well as a certain number of those from other galaxies. In this game Prankster Comets with different effects are no longer considered different types of Comets. Galaxies under the influence of a Prankster Comet are given a generic symbol. Below, the ''Super Mario Galaxy 2'' comets are grouped together based on the title of the mission they appear in. Comets are now yellow if they give Power Stars, while green if they give Green Power Stars. Traveling to a galaxy with a comet in orbit opens up the comet Star mission, although the player may have the option to select a normal mission, unlike in the first game. Also, a Prankster Comet will always be in orbit around a galaxy once unlocked, unlike in the first game, where completing a mission could move the Prankster Comet to another galaxy. Certain galaxies ([[Fluffy Bluff Galaxy]], [[Boo Moon Galaxy]], etc.) don't have Prankster Comets.
==Types of Prankster Comets==
 
==Prankster Comets==
===Speedy Comet===
===Speedy Comet===
[[File:Dino Piranha Speed Run Mission Box Image.png|thumb|right|200px|Mario battling [[Dino Piranha]] with limited time]]
{{distinguish|Red Comet}}
[[File:Dino Piranha Speed Run Mission Box Image.png|thumb|200px|Mario battling [[Dino Piranha]] with limited time]]
[[File:Smg icon speedycomet.png|frame|left]]  
[[File:Smg icon speedycomet.png|frame|left]]  
The '''<font color=#F20>Speedy Comet</font>''' requires the player to complete a level within a certain time limit, from four to six minutes. Also, there will be small changes in the galaxies. For example, [[Good Egg Galaxy]]'s [[boulder]]s are all replaced by [[Chain Chomp|Chomp]]s. Four galaxies are visited by the Speedy Comet: the [[Good Egg Galaxy]], [[Space Junk Galaxy]], [[Dusty Dune Galaxy]], and [[Dreadnought Galaxy]].
A '''<font color=#F20>Speedy Comet</font>''' requires the player to complete a level within a certain time limit, from four to six minutes; failing to do so results in the player losing a life. Also, there are small changes in the galaxies. For example, the [[Good Egg Galaxy]]'s [[boulder|Ruby Rock]]s are all replaced by [[Chain Chomp|Chomp]]s. Four galaxies are visited by Speedy Comets: the Good Egg Galaxy, [[Space Junk Galaxy]], [[Dusty Dune Galaxy]], and [[Dreadnought Galaxy]].
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{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
 
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!Galaxy
!Galaxy
!Episode Title
!Mission
!Based on
!Based on
!Time Limit
!Time limit
|-
|-
![[Good Egg Galaxy]]
![[Good Egg Galaxy]]
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!6:00
!6:00
|}
|}
This comet also appears in ''Super Mario Galaxy 2''. A list of galaxies visited by it includes the [[Sky Station Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Hightail Falls Galaxy]], [[Bowser's Lava Lair]], [[Rolling Masterpiece Galaxy]], [[Supermassive Galaxy]], [[Bowser's Gravity Gauntlet]], [[Throwback Galaxy]], [[Bowser's Galaxy Generator]], the [[Stone Cyclone Galaxy]], and the [[Boss Blitz Galaxy]]. Unlike the previous game, the Speedy Comet in ''Super Mario Galaxy 2'' can dramatically change the original level in addition to setting a time limit, e.g. [[Hightail Falls Speed Run]] has damaged platforms and meteors, and [[Masterpiece Speed Run]] has an entirely new planet not seen in the original star mission as part of the level.
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
Speedy Comets also appear in ''Super Mario Galaxy 2''. A list of galaxies visited by it includes the [[Sky Station Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Hightail Falls Galaxy]], [[Bowser's Lava Lair]], [[Rolling Masterpiece Galaxy]], [[Supermassive Galaxy]], [[Bowser's Gravity Gauntlet]], [[Throwback Galaxy]], [[Bowser's Galaxy Generator]], the [[Stone Cyclone Galaxy]], and the [[Boss Blitz Galaxy]]. Unlike in the previous game, a Speedy Comet in ''Super Mario Galaxy 2'' can dramatically change the original level in addition to setting a time limit. For example, [[Hightail Falls Speed Run]] has damaged platforms and [[meteor]]s, and [[Masterpiece Speed Run]] has an entirely new planet not seen in the original Star mission as part of the level. Unlike in the first game, the timer disappears once the Power Star appears.
 
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!Galaxy
!Galaxy
!Episode Title
!Mission
!Based on
!Based on
!Time Limit
!Time limit
|-
|-
![[Sky Station Galaxy]]
![[Sky Station Galaxy]]
![[Peewee Piranha's Speed Run]]
![[Peewee Piranha's Speed Run]]
![[Peewee Piranha's Temper Tantrum]]
![[Peewee Piranha's Temper Tantrum]]
!0:20*
!0:20+
|-
|-
![[Bowser Jr.'s Fiery Flotilla]]
![[Bowser Jr.'s Fiery Flotilla]]
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![[Lava Lair Speed Run]]
![[Lava Lair Speed Run]]
![[Bowser's Big Lava Power Party]]
![[Bowser's Big Lava Power Party]]
!0:30*
!0:30+
|-
|-
![[Rolling Masterpiece Galaxy]]
![[Rolling Masterpiece Galaxy]]
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![[Gravity Star Speed Run]]
![[Gravity Star Speed Run]]
![[Breaking into Bowser's Castle]]
![[Breaking into Bowser's Castle]]
!0:30*
!0:30+
|-
|-
![[Throwback Galaxy]]
![[Throwback Galaxy]]
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![[Bowser's Big Bad Speed Run]]
![[Bowser's Big Bad Speed Run]]
![[Bowser's Fortified Fortress]]
![[Bowser's Fortified Fortress]]
!0:30*
!0:30+
|-
|-
![[Stone Cyclone Galaxy]]
![[Stone Cyclone Galaxy]]
![[Tox Box Speed Run]]
![[Tox Box Speed Run]]
![[Silver Stars on the Cyclone]]
![[Silver Stars on the Cyclone]]
!0:20*
!0:20+
|-
|-
![[Boss Blitz Galaxy]]
![[Boss Blitz Galaxy]]
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|}
|}


Galaxies marked with * next to their time limits have [[+ Clock|Timer]]s scattered throughout the mission; collecting one adds 10 seconds to the player's time limit.
Galaxies marked with "+" next to their time limits have [[+ Clock|clock]]s scattered throughout the missions; collecting one adds 10 seconds to the player's time limit.


===Daredevil Comet===
===Daredevil Comet===
[[File:Ghost Ship Daredevil Run 2.png|thumb|right|200px|Mario battling [[Kamella]] under daredevil conditions]]
[[File:Ghost Ship Daredevil Run 2.png|thumb|200px|Mario battling [[Kamella]] under daredevil conditions]]
[[File:Smg icon daredevilcomet.png|frame|left]]  
[[File:Smg icon daredevilcomet.png|frame|left]]  
The '''Daredevil Comet''' cuts Mario or Luigi's maximum health down to only one hit point, as opposed to the usual three (or six with a [[Life Mushroom]]). Additionally, it removes all Life Mushrooms and even coins from the level so that the player cannot get them. Five galaxies are visited by the Daredevil Comet: [[Battlerock Galaxy]], [[Ghostly Galaxy]], [[Gusty Garden Galaxy]], [[Deep Dark Galaxy]], and [[Melty Molten Galaxy]]. Four of them have the player battle a previously fought boss: [[Topmaniac]], [[Bouldergeist]], [[Major Burrows]], and [[Kamella]] respectively, with the sole exception being Melty Molten Galaxy, which has the player complete the entire first mission (The Sinking Lava Spire) with only one hit point. Taking any damage during a Prankster Comet will require the player to start the mission over from the beginning. At the start of the first four aforementioned galaxies, the player will automatically be brought to the last planet where the boss resides, without the need to travel throughout the galaxy.  
A '''Daredevil Comet''' cuts Mario or Luigi's maximum health down to only one hit point, as opposed to the usual three (or six with a [[Life Mushroom]]). Additionally, it removes all Life Mushrooms and coins from the level so that the player cannot gain more health or exploit a [[glitch]] to take damage without losing a life, and coins do not spawn from [[stomp]]ing enemies. Five galaxies are visited by Daredevil Comets: [[Battlerock Galaxy]], [[Ghostly Galaxy]], [[Gusty Garden Galaxy]], [[Deep Dark Galaxy]], and [[Melty Molten Galaxy]]. The former four have the player battle a previously fought boss ([[Topmaniac]], [[Bouldergeist]], [[Major Burrows]], and [[Kamella]], respectively), while Melty Molten Galaxy has the player complete the entire first mission ([[The Sinking Lava Spire]]) with only one hit point. Taking any damage during a Daredevil Comet requires the player to start the mission over from the beginning. At the start of the first four aforementioned galaxies, the player is automatically brought to the last planet where the boss resides, without the need to travel throughout the galaxy.  
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{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
 
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!Galaxy
!Galaxy
!Episode Title
!Mission
!Based on
!Based on
|-
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The Daredevil Comet is also in ''Super Mario Galaxy 2'' in [[Spin-Dig Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], the [[Slipsand Galaxy]], [[Bowser Jr.'s Boom Bunker]], the [[Battle Belt Galaxy]], and the [[Grandmaster Galaxy]]. Unlike the original ''Galaxy'', however, some of the Daredevil Runs in ''Super Mario Galaxy 2'' have [[Checkpoint Flag]]s. Just like the Speedy Comet, the original level can be dramatically changed when visited by a Daredevil Comet.
Daredevil Comets are also in ''Super Mario Galaxy 2'' in [[Spin-Dig Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], the [[Slipsand Galaxy]], [[Bowser Jr.'s Boom Bunker]], the [[Battle Belt Galaxy]], and the [[Grandmaster Galaxy]]. Unlike in the original ''Galaxy'', however, some of the daredevil runs in ''Super Mario Galaxy 2'' have [[Checkpoint Flag]]s. Just like with a Speedy Comet, the original level can be dramatically changed when visited by a Daredevil Comet. For instance, one planet is replaced by another one in Bowser Jr.'s Boom Bunker.


{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!Galaxy
!Galaxy
!Episode Title
!Mission
!Based on
!Based on
|-
|-
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===Cosmic Comet===
===Cosmic Comet===
[[File:SMG Sea Slide Underwater Cosmic Mario.png|200px|thumb|right|Mario racing [[Cosmic Mario]] in [[Sea Slide Galaxy]]]]
[[File:SMG Sea Slide Underwater Cosmic Mario.png|200px|thumb|Mario racing [[Cosmic Mario]] in the [[Sea Slide Galaxy]]]]
[[File:Smg icon cosmiccomet.png|frame|left]]
[[File:Smg icon cosmiccomet.png|frame|left]]
The '''<font color=#008>Cosmic Comet</font>''' pits Mario in a race against [[Cosmic Mario]] in a predetermined course with a [[Power Star|star]] at the end. Mario must beat his duplicate to the Star. Four galaxies are visited by the Cosmic Comet: the [[Honeyhive Galaxy]], [[Freezeflame Galaxy]], [[Gold Leaf Galaxy]], and [[Sea Slide Galaxy]]. If the player uses [[Luigi]], they will be racing against [[Cosmic Luigi]] instead. Unlike Cosmic Mario, Cosmic Luigi long jumps frequently and takes advantage of some shortcuts that are available. Cosmic Comets only appear in ''Super Mario Galaxy'', being replaced by [[#Clone Comet|Clone Comets]] in ''Super Mario Galaxy 2''.
A '''<font color=#008>Cosmic Comet</font>''' pits Mario in a race against [[Cosmic Mario]] in a predetermined course with a [[Power Star]] at the end. Mario must beat his duplicate to the Star; if he fails, he loses a life. Four galaxies are visited by Cosmic Comets: the [[Honeyhive Galaxy]], [[Freezeflame Galaxy]], [[Gold Leaf Galaxy]], and [[Sea Slide Galaxy]]. If the player uses [[Luigi]], they race against Cosmic Luigi instead. Unlike Cosmic Mario, Cosmic Luigi [[Long Jump|long-jump]]s frequently and takes advantage of some shortcuts that are available. Cosmic Comets appear only in ''Super Mario Galaxy''; they are replaced by [[#Clone Comet|Clone Comets]] in ''Super Mario Galaxy 2''.
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{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!Galaxy
!Galaxy
!Episode Title
!Mission
!Based on
!Based on
|-
|-
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[[File:Fast Foes on the Stone Cyclone.png|200px|thumb|Mario crossing the [[Beach Bowl Galaxy#The Cyclone Stone|Cyclone Stone]] in the Beach Bowl Galaxy]]
[[File:Fast Foes on the Stone Cyclone.png|200px|thumb|Mario crossing the [[Beach Bowl Galaxy#The Cyclone Stone|Cyclone Stone]] in the Beach Bowl Galaxy]]
[[File:Smg icon fastfoecomet.png|frame|left]]
[[File:Smg icon fastfoecomet.png|frame|left]]
The '''<font color=#CC0>Fast-Foe Comet'''</font> speeds up all enemies and obstacles in a stage. Mario must complete the stage while avoiding the accelerated enemies and obstacles. Only two galaxies are visited by the Fast-Foe Comet: the [[Beach Bowl Galaxy]], and [[Toy Time Galaxy]]. [[Tox Box]]es, [[Thwomp]]s, and moving platforms are the only objects affected. Fast-Foe Comets only appear in ''Super Mario Galaxy'', being replaced by [[Prankster Comet#Double Time Comet|Double Time Comets]] in ''Super Mario Galaxy 2''.
A '''<font color=#CC0>Fast-Foe Comet'''</font> speeds up all enemies and obstacles in a stage. Mario must complete the stage while avoiding the accelerated enemies and obstacles. Only two galaxies are visited by Fast-Foe Comets: the [[Beach Bowl Galaxy]] and [[Toy Time Galaxy]]. [[Tox Box]]es, [[Thwomp]]s, and moving platforms are the only objects affected. Fast-Foe Comets appear only in ''Super Mario Galaxy''; they are replaced by [[Prankster Comet#Double Time Comet|Double Time Comets]] in ''Super Mario Galaxy 2''.
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{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
 
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!Galaxy
!Galaxy
!Episode Title
!Mission
!Based On
!Based on
|-
|-
![[Beach Bowl Galaxy]]
![[Beach Bowl Galaxy]]
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===Purple Comet===
===Purple Comet===
[[File:SMG2 Tall Trunk Purple Coin Slide.png|200px|thumb|Mario collects Purple Coins at [[Tall Trunk Galaxy]]]]
[[File:SMG2 Tall Trunk Purple Coin Slide.png|200px|thumb|Mario collects Purple Coins in [[Tall Trunk Galaxy]].]]
[[File:Smg icon purplecomet.png|frame|left]]
[[File:Smg icon purplecomet.png|frame|left]]
The '''<font color=#C0C>Purple Comet'''</font> is only available after the main story is beaten. [[Purple Coin]]s are hidden throughout the galaxy, and Mario must retrieve 100 Purple Coins, sometimes within a time limit, to retrieve the Star. Some Purple Comet missions have more than 100 Coins, but Mario still only needs to collect 100 for the Star. All 15 major galaxies are visited by the Purple Comet. Timed Purple Comet missions, as well as the [[Battlerock Galaxy|Battlerock]] and [[Dreadnought Galaxy]]'s Purple Comet missions, use a unique background music, which is a remix of the [[Gusty Garden Galaxy]] music<ref>http://www.youtube.com/watch?v=reO5AHNAEx8</ref>.
A '''<font color=#C0C>Purple Comet'''</font> is available only after the player clears [[Bowser's Galaxy Reactor]]. [[Purple Coin]]s are hidden throughout the galaxy, and Mario must retrieve at least 100 Purple Coins, sometimes within a time limit, to retrieve the Star. Some Purple Comet missions have more than 100 Purple Coins, but Mario still needs to collect only 100 for the Star. All 15 major galaxies are visited by Purple Comets. Timed Purple Comet missions, as well as the [[Battlerock Galaxy]]'s and [[Dreadnought Galaxy]]'s Purple Comet missions, use a unique background music track, which is an arrangement of the [[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy music]].<ref>https://youtu.be/5_7aWgFN0s8</ref>
 
The total number of Purple Coins available in a mission is 100 plus the number listed in the "Extra Purple Coins available" column.
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{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!'''Galaxy'''
!'''Galaxy'''
!'''Episode Title'''
!'''Mission'''
!'''[[Purple Coin]]s available'''
!'''Based on'''
!'''Time Limit
!'''Extra Purple Coins available'''
!'''Time limit
|-
|-
![[Good Egg Galaxy]]
![[Good Egg Galaxy]]
![[Purple Coin Omelet]]
![[Purple Coin Omelet]]
!100
![[A Snack of Cosmic Proportions]]
!No extras
!None
!None
|-
|-
![[Honeyhive Galaxy]]
![[Honeyhive Galaxy]]
![[The Honeyhive's Purple Coins]]
![[The Honeyhive's Purple Coins]]
!100
![[Bee Mario Takes Flight]]
!No extras
!None
!None
|-
|-
![[Space Junk Galaxy]]
![[Space Junk Galaxy]]
![[Purple Coin Spacewalk]]
![[Purple Coin Spacewalk]]
!100
![[Pull Star Path]]
!No extras
!2:00
!2:00
|-
|-
![[Battlerock Galaxy]]
![[Battlerock Galaxy]]
![[Purple Coins on the Battlerock]]
![[Purple Coins on the Battlerock]]
!100
![[Battlerock Barrage]]
!If Mario leaves a [[Purple Coin]]<br> behind, he loses a life.
!No extras
!If Mario leaves a [[Purple Coin]]<br> behind, [[Unwinnable state|he loses a life]].
|-
|-
![[Beach Bowl Galaxy]]
![[Beach Bowl Galaxy]]
![[Beachcombing for Purple Coins]]
![[Beachcombing for Purple Coins]]
!100
![[Sunken Treasure]]
!No extras
!None
!None
|-
|-
![[Ghostly Galaxy]]
![[Ghostly Galaxy]]
![[Purple Coins in the Bone Pen]]
![[Purple Coins in the Bone Pen]]
!100 out of 149
![[A Very Spooky Sprint]]
!{{hover|49|Total: 149}}
!1:00
!1:00
|-
|-
![[Gusty Garden Galaxy]]
![[Gusty Garden Galaxy]]
![[Purple Coins on the Puzzle Cube]]
![[Purple Coins on the Puzzle Cube]]
!100 out of 150
![[Bunnies in the Wind]]
!{{hover|50|Total: 150}}
!2:30
!2:30
|-
|-
![[Freezeflame Galaxy]]
![[Freezeflame Galaxy]]
![[Purple Coins on the Summit]]
![[Purple Coins on the Summit]]
!100
![[The Frozen Peak of Baron Brrr]]
!No extras
!None
!None
|-
|-
![[Dusty Dune Galaxy]]
![[Dusty Dune Galaxy]]
![[Purple Coins in the Desert]]
![[Purple Coins in the Desert]]
!100
![[Blasting through the Sand]]
!No extras
!None
!None
|-
|-
![[Gold Leaf Galaxy]]
![[Gold Leaf Galaxy]]
![[Purple Coins in the Woods]]
![[Purple Coins in the Woods]]
!100
![[When It Rains, It Pours]]
!No extras
!3:30
!3:30
|-
|-
![[Sea Slide Galaxy]]
![[Sea Slide Galaxy]]
![[Purple Coins by the Seaside]]
![[Purple Coins by the Seaside]]
!100
![[The Silver Stars of Sea Slide]]
!No extras
!None
!None
|-
|-
![[Toy Time Galaxy]]
![[Toy Time Galaxy]]
![[Luigi's Purple Coins]]
![[Luigi's Purple Coins]]
!100 out of 150
![[Mario Meets Mario]]
!{{hover|50|Total: 150}}
!3:00
!3:00
|-
|-
![[Deep Dark Galaxy]]
![[Deep Dark Galaxy]]
![[Plunder the Purple Coins]]
![[Plunder the Purple Coins]]
!100
![[The Underground Ghost Ship]]
!No extras
!None
!None
|-
|-
![[Dreadnought Galaxy]]
![[Dreadnought Galaxy]]
![[Battlestation's Purple Coins]]
![[Battlestation's Purple Coins]]
!100
![[Dreadnought's Colossal Cannons]]
!No extras
!If Mario leaves a [[Purple Coin]]<br> behind, he loses a life.
!If Mario leaves a [[Purple Coin]]<br> behind, he loses a life.
|-
|-
![[Melty Molten Galaxy]]
![[Melty Molten Galaxy]]
![[Red-Hot Purple Coins]]
![[Red-Hot Purple Coins]]
!100
![[The Sinking Lava Spire]]/[[Dino Piranha|Fiery Dino Piranha]]
!No extras
!None
!None
|}
|}


There are also Purple Comets in ''[[Super Mario Galaxy 2]]''. They are the same as ''Super Mario Galaxy'' but, instead of having to beat the game for Purple Comets to come, only the Galaxy's Comet Medal is required. The mission in [[Starshine Beach Galaxy]] plays the [[Hightail Falls Galaxy]] music, since the [[Dash Pepper]] is needed to clear, even though the normal level has a Dash Pepper and using it won't change the music. The specific Purple Coin theme music from the first game plays in the Flip-Swap Galaxy, Puzzle Plank Galaxy, Clockwork Ruins Galaxy, and Mario Squared Galaxy.
There are also Purple Comets in ''[[Super Mario Galaxy 2]]''. They are the same as in ''Super Mario Galaxy'', but instead of having to beat the game for Purple Comets to come, only the galaxy's Comet Medal is required. The mission in [[Starshine Beach Galaxy]] plays the [[Hightail Falls Galaxy]] music, since the [[Dash Pepper]] is needed to clear, even though the normal level has a Dash Pepper and using it does not change the music. The specific Purple Coin theme from the first game plays in the Flip-Swap Galaxy, Puzzle Plank Galaxy, Clockwork Ruins Galaxy, and Mario Squared Galaxy. Unlike in the first game, during the Purple Coin missions with time limits, the timer disappears once the required number of Purple Coins is collected.
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
 
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!'''Galaxy'''
!'''Galaxy'''
!'''Episode Title'''
!'''Mission'''
!'''[[Purple Coin]]s available'''
!'''Based on'''
!'''Time Limit'''
!'''Extra Purple Coins available'''
!'''Time limit'''
|-
|-
![[Flip-Swap Galaxy]]
![[Flip-Swap Galaxy]]
![[Purple Coin Flip 'n' Sprint]]
![[Purple Coin Flip 'n' Sprint]]
!100
![[Think Before You Shake]]
!No extras
!3:00
!3:00
|-
|-
![[Puzzle Plank Galaxy]]
![[Puzzle Plank Galaxy]]
![[Purple Coin Shadow Vault]]
![[Purple Coin Shadow Vault]]
!100
![[The Puzzling Picture Block]]
!No extras
!1:00
!1:00
|-
|-
![[Tall Trunk Galaxy]]
![[Tall Trunk Galaxy]]
![[Tall Trunk's Purple Coin Slide]]
![[Tall Trunk's Purple Coin Slide]]
!100 out of 140
![[Tall Trunk's Big Slide]]
!{{hover|40|Total: 140}}
!If Mario has less than 100 [[Purple Coin]]s,<br> he loses a life.
!If Mario has less than 100 [[Purple Coin]]s,<br> he loses a life.
|-
|-
![[Flipsville Galaxy]]
![[Flipsville Galaxy]]
![[Purple Coin Spin Speed Run]]
![[Purple Coin Spin Speed Run]]
!100
![[Flipsville's New Digs]]
!No extras
!2:30
!2:30
|-
|-
![[Starshine Beach Galaxy]]
![[Starshine Beach Galaxy]]
![[Purple Coin Beach Dash]]
![[Purple Coin Beach Dash]]
!100 out of 140
![[Surf, Sand, and Silver Stars]]
!{{hover|40|Total: 140}}
!0:35
!0:35
|-
|-
![[Sweet Mystery Galaxy]]
![[Sweet Mystery Galaxy]]
![[Bulb Berry's Purple Coin Glow]]
![[Bulb Berry's Purple Coin Glow]]
!100
![[Bulb Berry's Mysterious Glow]]
!No extras
!None
!None
|-
|-
![[Clockwork Ruins Galaxy]]
![[Clockwork Ruins Galaxy]]
![[The Adventure of the Purple Coins]]
![[The Adventure of the Purple Coins]]
!100
![[Time for Adventure]]
!No extras
!5:00
!5:00
|-
|-
![[Mario Squared Galaxy]]
![[Mario Squared Galaxy]]
![[Luigi's Purple Coin Chaos]]
![[Luigi's Purple Coin Chaos]]
!100
![[Make Mario a Star]]
!No extras
!2:00
!2:00
|-
|-
![[Rolling Coaster Galaxy]]
![[Rolling Coaster Galaxy]]
![[Purple Coins on the Rainbow Road]]
![[Purple Coins on the Rainbow Road]]
!100 out of 110
![[The Rainbow Road Roll]]
!2:00 and if Mario has less than 100 [[Purple Coin]]s,<br> he loses a life.
!{{hover|10|Total: 110}}
|-
!2:00
If Mario has fewer than 100 [[Purple Coin]]s,<br> he loses a life.
|}
|}


===Clone Comet===
===Clone Comet===
[[File:SMG2 Chompworks Cosmic Clones in the Chompworks.png|200px|thumb|Mario being chased by [[Cosmic Clones]] in the [[Chompworks Galaxy]]]]
[[File:SMG2 Chompworks Cosmic Clones in the Chompworks.png|200px|thumb|Mario being chased by Cosmic Clones in the Chompworks Galaxy]]
[[File:Smg2 icon prankstercomet.png|frame|left]]
[[File:Smg2 icon prankstercomet.png|frame|left]]
The Clone Comet replaces the Cosmic Comet from the first game. Multiple [[Cosmic Clone]]s appear on a selected mission. The player needs to redo the whole or part of the mission while there are Cosmic Clones. The comet appears in the [[Cloudy Court Galaxy]], the [[Haunty Halls Galaxy]], the [[Chompworks Galaxy]], and the [[Flip-Out Galaxy]]. It is fused with the missions [[Purple Coin Shadow Vault]] for [[Puzzle Plank Galaxy]], [[Luigi's Purple Coin Chaos]] for [[Mario Squared Galaxy]], and [[Flip-Out Galaxy#Green Star2|Green Star 2]] for [[Flip-Out Galaxy]]. The specific music for the Cosmic Clones theme does not play (except Cloudy Court Galaxy) even though the soundtrack stays the same. This music is also played in other stages such as [[Stone Cyclone Galaxy]]<ref>http://www.youtube.com/watch?v=fiPYVJ_KC0o</ref>. Clone Comets only appear in ''Super Mario Galaxy 2''.
A '''<font color=#742>Clone Comet</font>''' replaces the Cosmic Comet from the first game. Multiple [[Cosmic Clone]]s appear in a selected mission. The player needs to redo the whole or part of the mission while there are Cosmic Clones. Clone Comets appear in the [[Cloudy Court Galaxy]], the [[Haunty Halls Galaxy]], the [[Chompworks Galaxy]], and the [[Flip-Out Galaxy]]. The comets are fused with the missions [[Purple Coin Shadow Vault]] for [[Puzzle Plank Galaxy]], [[Luigi's Purple Coin Chaos]] for [[Mario Squared Galaxy]], and [[Flip-Out Galaxy#Green Star2|Green Star 2]] for [[Flip-Out Galaxy]]. The specific music for the Cosmic Clones theme does not play (except in the Cloudy Court Galaxy), even though the soundtrack stays the same. This music is also played in other stages such as [[Stone Cyclone Galaxy]].<ref>http://www.youtube.com/watch?v=fiPYVJ_KC0o</ref> Clone Comets appear only in ''Super Mario Galaxy 2''.
{{br|left}}
{{br|left}}
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
 
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!Galaxy
!Galaxy
!Episode Title
!Mission
!Based on
!Based on
|-
|-
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===Romp Comet===
===Romp Comet===
[[File:SMG2 Flash Black Dark Octo Army Romp.png|200px|thumb|Mario jumping on an [[Octoomba]] during the Dark Octo-Army Romp]]
[[File:SMG2 Flash Black Dark Octo Army Romp.png|200px|thumb|Mario jumping on an [[Octoomba]] during Dark Octo-Army Romp]]
[[File:Smg2 icon prankstercomet.png|frame|left]]
[[File:Smg2 icon prankstercomet.png|frame|left]]
The Romp Comet makes Mario defeat a horde of 30 enemies within a time limit with a power-up (Flash Black Galaxy being the exception). The comet appears in the [[Yoshi Star Galaxy]], the [[Boulder Bowl Galaxy]], the [[Flash Black Galaxy]], and the [[Shiverburn Galaxy]]. Romp Comets only appear in ''Super Mario Galaxy 2''.
A '''<font color=#F51>Romp Comet</font>''' requires Mario to defeat a horde of 30 enemies within a time limit by using a power-up, with the exception of the Flash Black Galaxy, where no power-up is given. Romp Comets appear in the [[Yoshi Star Galaxy]], the [[Boulder Bowl Galaxy]], the [[Flash Black Galaxy]], and the [[Shiverburn Galaxy]]. The comets appear only in ''Super Mario Galaxy 2''.
{{br|left}}
{{br|left}}
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
 
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!Galaxy
!Galaxy
!Episode Title
!Mission
!Based On
!Based on
!Power-Up Used
!Power-up used
!Time Limit
!Time limit
|-
|-
![[Yoshi Star Galaxy]]
![[Yoshi Star Galaxy]]
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===Double Time Comet===
===Double Time Comet===
[[File:SMG2 Twisty Trials Turning Turning Double Time.png|200px|thumb|right|Mario and Yoshi on [[Turning Turning Double Time]]]]
[[File:SMG2 Twisty Trials Turning Turning Double Time.png|200px|thumb|Mario and [[Yoshi]] in [[Turning Turning Double Time]]]]
[[File:Smg2 icon prankstercomet.png|frame|left]]
[[File:Smg2 icon prankstercomet.png|frame|left]]
The Double Time Comet makes the player redo a level, this time with the hazards moving faster. It appears in [[Beat Block Galaxy]] and [[Twisty Trials Galaxy]]. This is similar to the Fast Foe Comet from the first game, except that instead of enemies, the stage hazards move faster, and slightly slower overall than when a Fast Foe Comet is in orbit. Despite being called the "Double Time Comet," the objects actually move at four times the normal speed. Double Time Comets only appear in ''Super Mario Galaxy 2''.
A '''<font color=#7BF>Double Time Comet</font>''' makes the player redo a level, this time with the hazards moving faster. Double Time Comets appear in [[Beat Block Galaxy]] and [[Twisty Trials Galaxy]]. These comets are similar to the Fast-Foe Comets from the first game, except that instead of enemies, the stage hazards move faster, and slightly slower overall than when a Fast-Foe Comet is in orbit. Despite the comet being called the "Double Time Comet," the objects actually move at four times the normal speed. Double Time Comets appear only in ''Super Mario Galaxy 2''.
{{br|left}}
{{br|left}}
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
 
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!Galaxy
!Galaxy
!Episode Title
!Mission
!Based On
!Based on
|-
|-
![[Beat Block Galaxy]]
![[Beat Block Galaxy]]
Line 450: Line 488:


===Green Comet===
===Green Comet===
[[File:SkyStationGS1.png|thumb|right|200px|Mario obtaining a Green Star in [[Sky Station Galaxy]]]]
{{redirect|Green Comet|the kart in [[Mario Kart Tour]]|[[Green Comet (kart)]]}}
[[File:SkyStationGS1.png|thumb|200px|Mario obtaining a Green Star in [[Sky Station Galaxy]]]]
[[File:Smg2 icon greencomet.png|frame|left]]
[[File:Smg2 icon greencomet.png|frame|left]]
The Green Comet makes [[Green Star]]s appear in various levels in every galaxy except the [[Grandmaster Galaxy]], usually in hidden or hard-to-reach places. There is one Green Star for every normal Power Star mission; galaxies with two missions have two Green Stars to find, and galaxies with three missions have three Green Stars to locate. In either case, Green Power Star levels are always named as "Green Star 1" and "Green Star 2" (as well as "Green Star 3" for galaxies with six Power Stars total) as opposed to being named in the same way as normal galaxy levels. Green Comets only appear in ''Super Mario Galaxy 2''.
A '''<font color=#3B6>Green Comet</font>''' makes [[Green Star]]s appear in various levels in every galaxy except the [[Grandmaster Galaxy]], usually in hidden or hard-to-reach places. There is one Green Star for every normal Power Star mission; galaxies with two missions have two Green Stars to find, and galaxies with three missions have three Green Stars to locate. In either case, Green Star levels are always named "Green Star 1" and "Green Star 2" (as well as "Green Star 3" for galaxies with six Power Stars total) as opposed to being named the same way as normal galaxy levels. Green Comets appear only in ''Super Mario Galaxy 2''.


==Gallery==
==Gallery==
<gallery>
<gallery>
GoodEggSpeedy.png|[[Luigi]] approaching the [[Good Egg Galaxy]], which is currently orbited by a [[#Speedy Comet|Speedy Comet]].
GoodEggSpeedy.png|[[Luigi]] approaching the [[Good Egg Galaxy]], which is currently orbited by a [[#Speedy Comet|Speedy Comet]]
DeepDarkDaredevil.png|[[Luigi]] approaching the [[Deep Dark Galaxy]], which is currently orbited by a [[#Daredevil Comet|Daredevil Comet]].
DeepDarkDaredevil.png|Luigi approaching the [[Deep Dark Galaxy]], which is currently orbited by a [[#Daredevil Comet|Daredevil Comet]]
BeachBowlFastFoe.png|[[Luigi]] approaching the [[Beach Bowl Galaxy]], which is currently orbited by a [[#Fast-Foe Comet|Fast-Foe Comet]].
BeachBowlFastFoe.png|Luigi approaching the [[Beach Bowl Galaxy]], which is currently orbited by a [[#Fast-Foe Comet|Fast-Foe Comet]]
SMG Honeyhive Cosmic.png|[[Luigi]] approaching the [[Honeyhive Galaxy]], which is currently orbited by a [[#Cosmic Comet|Cosmic Comet]].
SMG Honeyhive Cosmic.png|Luigi approaching the [[Honeyhive Galaxy]], which is currently orbited by a [[#Cosmic Comet|Cosmic Comet]]
SpaceJunkPurple.png|[[Luigi]] approaching the [[Space Junk Galaxy]], which is currently orbited by a [[#Purple Comet|Purple Comet]].
SpaceJunkPurple.png|Luigi approaching the [[Space Junk Galaxy]], which is currently orbited by a [[#Purple Comet|Purple Comet]]
</gallery>
</gallery>


Line 466: Line 505:
===Prankster Comet===
===Prankster Comet===
{{foreign names
{{foreign names
|Jap={{nowrap|いたずらコメット (''Super Mario Galaxy'')}}<br>''Itazura kometto''<br>いたずら彗星 (''Super Mario Galaxy 2'')<br>''Itazura suisei''
|Jap=いたずらコメット (''Super Mario Galaxy'')<br>''Itazura Kometto''<br>いたずら彗星 (''Super Mario Galaxy 2'')<br>''Itazura Suisei''
|JapM=Mischiefing Comet<br/>''kometto'' from the English "comet"<br/>''suisei'' being the native Japanese word for "comet"
|JapM=Mischievous Comet
|FraE=Comète farceuse
|FreE=Comète farceuse
|FraEM=Joker Comet
|FreEM=Joker Comet
|FraA=Comète blagueuse
|FreA=Comète blagueuse
|FraAM=Joker Comet
|FreAM=Joker Comet
|Dut=Pretkomeet
|Dut=Pretkomeet
|DutM=Fun comet
|DutM=Fun comet
Line 483: Line 522:
|KorR=Jangnankku-lugi Hyeoseong
|KorR=Jangnankku-lugi Hyeoseong
|KorM=Joker Comet
|KorM=Joker Comet
|Chi=淘气彗星 (Simplified)<br>搗蛋彗星 (Traditional)
|ChiS=淘气彗星
|ChiR=Táoqì Huìxīng<br>Dǎodàn Huìxīng
|ChiSR=Táoqì Huìxīng
|ChiM=Naughty Comet<br>Mischiefing Comet
|ChiSM=Naughty Comet
|ChiT=搗蛋彗星
|ChiTR=Dǎodàn Huìxīng
|ChiTM=Mischievous Comet
}}
}}


Line 491: Line 533:
{{foreign names
{{foreign names
|Jap=レッドコメット
|Jap=レッドコメット
|JapR=Reddo kometto
|JapR=Reddo Kometto
|JapM=Red Comet
|JapM=Red Comet
|Spa=Cometa Rojo
|Spa=Cometa Rojo
|SpaM=Red Comet
|SpaM=Red Comet
|Fra=Comète rouge
|Fre=Comète rouge
|FraM=Red Comet
|FreM=Red Comet
|Ger=Roter Komet
|Ger=Roter Komet
|GerM=Red Comet
|GerM=Red Comet
Line 503: Line 545:
|Chi=红色彗星
|Chi=红色彗星
|ChiR=Hóngsè Huìxīng  
|ChiR=Hóngsè Huìxīng  
|ChiM=Red Comet}}
|ChiM=Red Comet
}}


===Daredevil Comet (''Super Mario Galaxy'')===
===Daredevil Comet (''Super Mario Galaxy'')===
{{foreign names
{{foreign names
|Jap=デスコメット
|Jap=デスコメット
|JapR=Desu kometto
|JapR=Desu Kometto
|JapM=Death Comet
|JapM=Death Comet
|SpaA=Cometa Oscuro
|SpaA=Cometa Oscuro
Line 514: Line 557:
|SpaE=Cometa Mortal
|SpaE=Cometa Mortal
|SpaEM=Deadly Comet
|SpaEM=Deadly Comet
|FraA=Comète Casse-Cou
|FreA=Comète Casse-Cou
|FraAM=Daredevil Comet
|FreAM=Daredevil Comet
|FraE=Comète blanche
|FreE=Comète blanche
|FraEM=White Comet
|FreEM=White Comet
|Ger=Risikokomet
|Ger=Risikokomet
|GerM=Risk Comet
|GerM=Risk Comet
Line 530: Line 573:
{{foreign names
{{foreign names
|Jap=シャドウコメット
|Jap=シャドウコメット
|JapR=Shadou kometto
|JapR=Shadou Kometto
|JapM=Shadow Comet
|JapM=Shadow Comet
|Spa=Cometa Fantasma
|Spa=Cometa Fantasma
|SpaM=Ghost Comet
|SpaM=Ghost Comet
|FraE=Comète d'ombre
|FreE=Comète d'ombre
|FraEM=Shadow Comet
|FreEM=Shadow Comet
|Ger=Schattenkomet
|Ger=Schattenkomet
|GerM=Shadow Comet
|GerM=Shadow Comet
Line 548: Line 591:
{{foreign names
{{foreign names
|Jap=クイックコメット
|Jap=クイックコメット
|JapR=Kuikku kometto
|JapR=Kuikku Kometto
|JapM=Quick Comet
|JapM=Quick Comet
|SpaA=Cometa Rápido
|SpaA=Cometa Rápido
Line 554: Line 597:
|SpaE=Cometa Rapidín
|SpaE=Cometa Rapidín
|SpaEM=Fast Comet
|SpaEM=Fast Comet
|Fra=Comète rapide
|Fre=Comète rapide
|FraM=Fast Comet
|FreM=Fast Comet
|Ger=Tempokomet
|Ger=Tempokomet
|GerM=Tempo (Speed) Comet
|GerM=Tempo (Speed) Comet
Line 568: Line 611:
{{foreign names
{{foreign names
|Jap=パープルコメット
|Jap=パープルコメット
|JapR=Pāpuru kometto
|JapR=Pāpuru Kometto
|JapM=Purple Comet
|JapM=Purple Comet
|Spa=Cometa Púrpura
|Spa=Cometa Púrpura
|SpaM=Purple Comet
|SpaM=Purple Comet
|Fra=Comète violette
|Fre=Comète violette
|FraM=Violet Comet
|FreM=Violet Comet
|Ger=Lila Komet
|Ger=Lila Komet
|GerM=Purple Comet
|GerM=Purple Comet
Line 584: Line 627:


==Trivia==
==Trivia==
*When a Prankster Comet level is selected, shades cover the corners of the screen. In ''Super Mario Galaxy'', the shades match the comet's color, while in the sequel, the shades are simply black.
*When a Prankster Comet level is selected, a vignette covers the corners of the screen. In ''Super Mario Galaxy'', the color of the border matches the comet's color. In ''Super Mario Galaxy 2'', the vignette is always black (the same as the Daredevil Comet effect in ''Super Mario Galaxy'').
**For Green Comets, there are no shades at all, presumably to give the players more vision.
**For Green Comets, there is no vignette at all, presumably to give the players more vision. Instead, the black border during the mission intro and the black fade-out circle after the player gets a Star or loses a life become green.
*In ''Super Mario Galaxy 2'', Mario/Luigi will not fall asleep when a Daredevil Comet is active.
*In ''Super Mario Galaxy 2'', Mario and Luigi do not fall asleep while idle when a Daredevil Comet is active, with the exception of The Perfect Run.
*The Speedy/Daredevil Comet music also plays toward the ends of the missions [[Sunbaked Sand Castle]] in the [[Dusty Dune Galaxy]] and [[The Sinking Lava Spire]] in the [[Melty Molten Galaxy]].


==References==
==References==
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[[de:Schabernack-Komet]]
[[de:Schabernack-Komet]]
[[it:Cometa Burlona]]
[[it:Cometa Burlona]]
[[Category:Space]]
[[Category:Cosmic objects]]
[[Category:Super Mario Galaxy Objects]]
[[Category:Super Mario Galaxy objects]]
[[Category:Super Mario Galaxy 2 Objects]]
[[Category:Super Mario Galaxy 2 objects]]

Latest revision as of 14:42, April 6, 2024

The Gold Leaf Galaxy currently being orbited by a Cosmic Comet
“It seems that a Prankster Comet has appeared somewhere...Prankster Comets have very strange effects on galaxies...”
Rosalina, Super Mario Galaxy

Prankster Comets are special missions that appear in Super Mario Galaxy and Super Mario Galaxy 2. They affect galaxies by changing the gameplay of the level.

In Super Mario Galaxy, there are five different types of Prankster Comets, each one a different color: red, white, blue, yellow, or purple. They appear occasionally in the orbits of the 15 major galaxies, starting at the point when Mario or Luigi collects his thirteenth Power Star. The missions can be done only if the player travels to a galaxy with a Prankster Comet in orbit. Prankster Comets appear in galaxies only after a specific Power Star in any given galaxy is collected. Also, when a Prankster Comet is in orbit, the player is forced to choose its level. No option is given to choose "normal" levels. However, Comet Tico, who is positioned near the Terrace, can shuffle the comets between available galaxies if fed 20 Star Bits by the player. Its actions either remove all comets from orbiting in galaxies, remove some of them, or make some appear.

By completing the event, the player receives a Power Star. While a Prankster Comet is in orbit of a galaxy, players need to completely restart the level each time they lose a life, instead of coming back at the last checkpoint. Once a Prankster Comet's Star has been collected, its Star becomes a selectable mission, only causing the comet to return to the corresponding galaxy at the player's request. All the Prankster Comets (except Purple Comets without time limits) also have their own music that plays during their missions.

In Super Mario Galaxy 2, Prankster Comets appear only once the player has collected a Comet Medal in a certain galaxy, as well as a certain number of those from other galaxies (and collected at least four Power Stars from World 3). In this game, Prankster Comets with different effects are no longer considered different types of comets. Galaxies under the influence of a Prankster Comet are given a generic symbol. Below, the Super Mario Galaxy 2 comets are grouped together based on the title of the mission they appear in. Comets are now yellow if they give Power Stars, while comets are green if they give Green Stars. Traveling to a galaxy with a comet in orbit opens up the comet Star mission, although the player may have the option to select a normal mission, unlike in the first game. Also, a Prankster Comet is always in orbit around a galaxy once unlocked, unlike in the first game, where completing a mission can move the Prankster Comet to another galaxy. Certain galaxies such as the Fluffy Bluff Galaxy and Boo Moon Galaxy do not have Prankster Comets.

Types of Prankster Comets[edit]

Speedy Comet[edit]

Not to be confused with Red Comet.
A screenshot of the Dino Piranha Speed Run mission in Good Egg Galaxy.
Mario battling Dino Piranha with limited time
Smg icon speedycomet.png

A Speedy Comet requires the player to complete a level within a certain time limit, from four to six minutes; failing to do so results in the player losing a life. Also, there are small changes in the galaxies. For example, the Good Egg Galaxy's Ruby Rocks are all replaced by Chomps. Four galaxies are visited by Speedy Comets: the Good Egg Galaxy, Space Junk Galaxy, Dusty Dune Galaxy, and Dreadnought Galaxy.

Galaxy Mission Based on Time limit
Good Egg Galaxy Dino Piranha Speed Run Dino Piranha 4:00
Space Junk Galaxy Pull Star Path Speed Run Pull Star Path 4:00
Dusty Dune Galaxy Sandblast Speed Run Blasting through the Sand 4:30
Dreadnought Galaxy Topman Tribe Speed Run Revenge of the Topman Tribe 6:00

Speedy Comets also appear in Super Mario Galaxy 2. A list of galaxies visited by it includes the Sky Station Galaxy, Bowser Jr.'s Fiery Flotilla, Hightail Falls Galaxy, Bowser's Lava Lair, Rolling Masterpiece Galaxy, Supermassive Galaxy, Bowser's Gravity Gauntlet, Throwback Galaxy, Bowser's Galaxy Generator, the Stone Cyclone Galaxy, and the Boss Blitz Galaxy. Unlike in the previous game, a Speedy Comet in Super Mario Galaxy 2 can dramatically change the original level in addition to setting a time limit. For example, Hightail Falls Speed Run has damaged platforms and meteors, and Masterpiece Speed Run has an entirely new planet not seen in the original Star mission as part of the level. Unlike in the first game, the timer disappears once the Power Star appears.

Galaxy Mission Based on Time limit
Sky Station Galaxy Peewee Piranha's Speed Run Peewee Piranha's Temper Tantrum 0:20+
Bowser Jr.'s Fiery Flotilla Fiery Flotilla Speed Run Gobblegut's Aching Belly 2:00
Hightail Falls Galaxy Hightail Falls Speed Run Hot-Stepping Dash Pepper 3:00
Bowser's Lava Lair Lava Lair Speed Run Bowser's Big Lava Power Party 0:30+
Rolling Masterpiece Galaxy Masterpiece Speed Run Silver Chomp Grudge Match 2:00
Supermassive Galaxy Big Wigglers Speed Run Huge Trouble with Big Wigglers 2:30
Bowser's Gravity Gauntlet Gravity Star Speed Run Breaking into Bowser's Castle 0:30+
Throwback Galaxy Whomp Silver Star Speed Run Silver Stars in the Whomp Fortress 2:00
Bowser's Galaxy Generator Bowser's Big Bad Speed Run Bowser's Fortified Fortress 0:30+
Stone Cyclone Galaxy Tox Box Speed Run Silver Stars on the Cyclone 0:20+
Boss Blitz Galaxy Throwback Throwdown Speed Run Throwback Throwdown 5:00

Galaxies marked with "+" next to their time limits have clocks scattered throughout the missions; collecting one adds 10 seconds to the player's time limit.

Daredevil Comet[edit]

Mario battling Kamella under daredevil conditions
Smg icon daredevilcomet.png

A Daredevil Comet cuts Mario or Luigi's maximum health down to only one hit point, as opposed to the usual three (or six with a Life Mushroom). Additionally, it removes all Life Mushrooms and coins from the level so that the player cannot gain more health or exploit a glitch to take damage without losing a life, and coins do not spawn from stomping enemies. Five galaxies are visited by Daredevil Comets: Battlerock Galaxy, Ghostly Galaxy, Gusty Garden Galaxy, Deep Dark Galaxy, and Melty Molten Galaxy. The former four have the player battle a previously fought boss (Topmaniac, Bouldergeist, Major Burrows, and Kamella, respectively), while Melty Molten Galaxy has the player complete the entire first mission (The Sinking Lava Spire) with only one hit point. Taking any damage during a Daredevil Comet requires the player to start the mission over from the beginning. At the start of the first four aforementioned galaxies, the player is automatically brought to the last planet where the boss resides, without the need to travel throughout the galaxy.

Galaxy Mission Based on
Battlerock Galaxy Topmaniac's Daredevil Run Topmaniac and the Topman Tribe
Ghostly Galaxy Bouldergeist's Daredevil Run Beware of Bouldergeist
Gusty Garden Galaxy Major Burrows's Daredevil Run The Dirty Tricks of Major Burrows
Deep Dark Galaxy Ghost Ship Daredevil Run The Underground Ghost Ship
Melty Molten Galaxy Lava Spire Daredevil Run The Sinking Lava Spire

Daredevil Comets are also in Super Mario Galaxy 2 in Spin-Dig Galaxy, Bowser Jr.'s Fearsome Fleet, the Slipsand Galaxy, Bowser Jr.'s Boom Bunker, the Battle Belt Galaxy, and the Grandmaster Galaxy. Unlike in the original Galaxy, however, some of the daredevil runs in Super Mario Galaxy 2 have Checkpoint Flags. Just like with a Speedy Comet, the original level can be dramatically changed when visited by a Daredevil Comet. For instance, one planet is replaced by another one in Bowser Jr.'s Boom Bunker.

Galaxy Mission Based on
Spin-Dig Galaxy Digga-Leg's Daredevil Run Digga-Leg's Planet
Bowser Jr.'s Fearsome Fleet Megahammer's Daredevil Bash Bowser Jr.'s Mighty Megahammer
Slipsand Galaxy Squizzard's Daredevil Run Squizzard's Sandy Sinkhole
Bowser Jr.'s Boom Bunker Boomsday Machine Daredevil Run Bowser Jr.'s Boomsday Machine
Battle Belt Galaxy Mini-Planet Daredevil Run Mini-Planet Mega-Run
Grandmaster Galaxy The Perfect Run The Ultimate Test

Cosmic Comet[edit]

Cosmic Mario holding a strangely colored shell.
Mario racing Cosmic Mario in the Sea Slide Galaxy
Smg icon cosmiccomet.png

A Cosmic Comet pits Mario in a race against Cosmic Mario in a predetermined course with a Power Star at the end. Mario must beat his duplicate to the Star; if he fails, he loses a life. Four galaxies are visited by Cosmic Comets: the Honeyhive Galaxy, Freezeflame Galaxy, Gold Leaf Galaxy, and Sea Slide Galaxy. If the player uses Luigi, they race against Cosmic Luigi instead. Unlike Cosmic Mario, Cosmic Luigi long-jumps frequently and takes advantage of some shortcuts that are available. Cosmic Comets appear only in Super Mario Galaxy; they are replaced by Clone Comets in Super Mario Galaxy 2.

Galaxy Mission Based on
Honeyhive Galaxy Honeyhive Cosmic Mario/Luigi Race Bee Mario/Luigi Takes Flight
Freezeflame Galaxy Frosty Cosmic Mario/Luigi Race Hot and Cold Collide
Gold Leaf Galaxy Cosmic Mario/Luigi Forest Race When It Rains, It Pours
Sea Slide Galaxy Underwater Cosmic Mario/Luigi Race Faster Than a Speeding Penguin

Fast-Foe Comet[edit]

Mario crossing the Cyclone Stone in the Beach Bowl Galaxy
Smg icon fastfoecomet.png

A Fast-Foe Comet speeds up all enemies and obstacles in a stage. Mario must complete the stage while avoiding the accelerated enemies and obstacles. Only two galaxies are visited by Fast-Foe Comets: the Beach Bowl Galaxy and Toy Time Galaxy. Tox Boxes, Thwomps, and moving platforms are the only objects affected. Fast-Foe Comets appear only in Super Mario Galaxy; they are replaced by Double Time Comets in Super Mario Galaxy 2.

Galaxy Mission Based on
Beach Bowl Galaxy Fast Foes on the Cyclone Stone The Secret Undersea Cavern
Toy Time Galaxy Fast Foes of Toy Time The Flipswitch Chain

Purple Comet[edit]

Mario collecting Purple Coins in Super Mario Galaxy 2.
Mario collects Purple Coins in Tall Trunk Galaxy.
Smg icon purplecomet.png

A Purple Comet is available only after the player clears Bowser's Galaxy Reactor. Purple Coins are hidden throughout the galaxy, and Mario must retrieve at least 100 Purple Coins, sometimes within a time limit, to retrieve the Star. Some Purple Comet missions have more than 100 Purple Coins, but Mario still needs to collect only 100 for the Star. All 15 major galaxies are visited by Purple Comets. Timed Purple Comet missions, as well as the Battlerock Galaxy's and Dreadnought Galaxy's Purple Comet missions, use a unique background music track, which is an arrangement of the Gusty Garden Galaxy music.[1]

The total number of Purple Coins available in a mission is 100 plus the number listed in the "Extra Purple Coins available" column.

Galaxy Mission Based on Extra Purple Coins available Time limit
Good Egg Galaxy Purple Coin Omelet A Snack of Cosmic Proportions No extras None
Honeyhive Galaxy The Honeyhive's Purple Coins Bee Mario Takes Flight No extras None
Space Junk Galaxy Purple Coin Spacewalk Pull Star Path No extras 2:00
Battlerock Galaxy Purple Coins on the Battlerock Battlerock Barrage No extras If Mario leaves a Purple Coin
behind, he loses a life.
Beach Bowl Galaxy Beachcombing for Purple Coins Sunken Treasure No extras None
Ghostly Galaxy Purple Coins in the Bone Pen A Very Spooky Sprint 49 1:00
Gusty Garden Galaxy Purple Coins on the Puzzle Cube Bunnies in the Wind 50 2:30
Freezeflame Galaxy Purple Coins on the Summit The Frozen Peak of Baron Brrr No extras None
Dusty Dune Galaxy Purple Coins in the Desert Blasting through the Sand No extras None
Gold Leaf Galaxy Purple Coins in the Woods When It Rains, It Pours No extras 3:30
Sea Slide Galaxy Purple Coins by the Seaside The Silver Stars of Sea Slide No extras None
Toy Time Galaxy Luigi's Purple Coins Mario Meets Mario 50 3:00
Deep Dark Galaxy Plunder the Purple Coins The Underground Ghost Ship No extras None
Dreadnought Galaxy Battlestation's Purple Coins Dreadnought's Colossal Cannons No extras If Mario leaves a Purple Coin
behind, he loses a life.
Melty Molten Galaxy Red-Hot Purple Coins The Sinking Lava Spire/Fiery Dino Piranha No extras None

There are also Purple Comets in Super Mario Galaxy 2. They are the same as in Super Mario Galaxy, but instead of having to beat the game for Purple Comets to come, only the galaxy's Comet Medal is required. The mission in Starshine Beach Galaxy plays the Hightail Falls Galaxy music, since the Dash Pepper is needed to clear, even though the normal level has a Dash Pepper and using it does not change the music. The specific Purple Coin theme from the first game plays in the Flip-Swap Galaxy, Puzzle Plank Galaxy, Clockwork Ruins Galaxy, and Mario Squared Galaxy. Unlike in the first game, during the Purple Coin missions with time limits, the timer disappears once the required number of Purple Coins is collected.

Galaxy Mission Based on Extra Purple Coins available Time limit
Flip-Swap Galaxy Purple Coin Flip 'n' Sprint Think Before You Shake No extras 3:00
Puzzle Plank Galaxy Purple Coin Shadow Vault The Puzzling Picture Block No extras 1:00
Tall Trunk Galaxy Tall Trunk's Purple Coin Slide Tall Trunk's Big Slide 40 If Mario has less than 100 Purple Coins,
he loses a life.
Flipsville Galaxy Purple Coin Spin Speed Run Flipsville's New Digs No extras 2:30
Starshine Beach Galaxy Purple Coin Beach Dash Surf, Sand, and Silver Stars 40 0:35
Sweet Mystery Galaxy Bulb Berry's Purple Coin Glow Bulb Berry's Mysterious Glow No extras None
Clockwork Ruins Galaxy The Adventure of the Purple Coins Time for Adventure No extras 5:00
Mario Squared Galaxy Luigi's Purple Coin Chaos Make Mario a Star No extras 2:00
Rolling Coaster Galaxy Purple Coins on the Rainbow Road The Rainbow Road Roll 10 2:00

If Mario has fewer than 100 Purple Coins,
he loses a life.

Clone Comet[edit]

Mario being chased by Cosmic Clones in the Chompworks Galaxy
Prankster Comet icon in Super Mario Galaxy 2.

A Clone Comet replaces the Cosmic Comet from the first game. Multiple Cosmic Clones appear in a selected mission. The player needs to redo the whole or part of the mission while there are Cosmic Clones. Clone Comets appear in the Cloudy Court Galaxy, the Haunty Halls Galaxy, the Chompworks Galaxy, and the Flip-Out Galaxy. The comets are fused with the missions Purple Coin Shadow Vault for Puzzle Plank Galaxy, Luigi's Purple Coin Chaos for Mario Squared Galaxy, and Green Star 2 for Flip-Out Galaxy. The specific music for the Cosmic Clones theme does not play (except in the Cloudy Court Galaxy), even though the soundtrack stays the same. This music is also played in other stages such as Stone Cyclone Galaxy.[2] Clone Comets appear only in Super Mario Galaxy 2.

Galaxy Mission Based on
Puzzle Plank Galaxy Purple Coin Shadow Vault The Puzzling Picture Block
Cloudy Court Galaxy The Shadow Lining Head in the Clouds
Haunty Halls Galaxy Spooky Cosmic Clone Chase Sneaking Down the Creepy Corridor
Chompworks Galaxy Cosmic Clones in the Chompworks Where the Chomps Are Made of Gold
Mario Squared Galaxy Luigi's Purple Coin Chaos Make Mario a Star
Flip-Out Galaxy Cosmic Clone Wall Jumpers, Green Star 2 Wicked Wall Jumps

Romp Comet[edit]

Mario jumping on an Octoomba during Dark Octo-Army Romp
Prankster Comet icon in Super Mario Galaxy 2.

A Romp Comet requires Mario to defeat a horde of 30 enemies within a time limit by using a power-up, with the exception of the Flash Black Galaxy, where no power-up is given. Romp Comets appear in the Yoshi Star Galaxy, the Boulder Bowl Galaxy, the Flash Black Galaxy, and the Shiverburn Galaxy. The comets appear only in Super Mario Galaxy 2.

Galaxy Mission Based on Power-up used Time limit
Yoshi Star Galaxy Spiny Rainbow Romp Spiny Control Rainbow Star 1:00
Boulder Bowl Galaxy Rolling Crabber Romp Rock and Rollodillo Rock Mushroom 1:00
Shiverburn Galaxy Octo-Army Icy Rainbow Romp Prince Pikante's Peppery Mood Rainbow Star 0:50
Flash Black Galaxy Dark Octo-Army Romp Jumping Around in the Dark Yoshi 1:20

Double Time Comet[edit]

Prankster Comet icon in Super Mario Galaxy 2.

A Double Time Comet makes the player redo a level, this time with the hazards moving faster. Double Time Comets appear in Beat Block Galaxy and Twisty Trials Galaxy. These comets are similar to the Fast-Foe Comets from the first game, except that instead of enemies, the stage hazards move faster, and slightly slower overall than when a Fast-Foe Comet is in orbit. Despite the comet being called the "Double Time Comet," the objects actually move at four times the normal speed. Double Time Comets appear only in Super Mario Galaxy 2.

Galaxy Mission Based on
Beat Block Galaxy Silver Stars in Double Time Step to the Beep
Twisty Trials Galaxy Turning Turning Double Time Spinning and Spinning and Spinning

Green Comet[edit]

"Green Comet" redirects here. For information about the kart in Mario Kart Tour, see Green Comet (kart).
Mario obtaining a Green Star in Sky Station Galaxy
Cosmic Jewel icon in Super Mario Galaxy 2.

A Green Comet makes Green Stars appear in various levels in every galaxy except the Grandmaster Galaxy, usually in hidden or hard-to-reach places. There is one Green Star for every normal Power Star mission; galaxies with two missions have two Green Stars to find, and galaxies with three missions have three Green Stars to locate. In either case, Green Star levels are always named "Green Star 1" and "Green Star 2" (as well as "Green Star 3" for galaxies with six Power Stars total) as opposed to being named the same way as normal galaxy levels. Green Comets appear only in Super Mario Galaxy 2.

Gallery[edit]

Names in other languages[edit]

Prankster Comet[edit]

Language Name Meaning
Japanese いたずらコメット (Super Mario Galaxy)
Itazura Kometto
いたずら彗星 (Super Mario Galaxy 2)
Itazura Suisei

Mischievous Comet

Chinese (simplified) 淘气彗星
Táoqì Huìxīng
Naughty Comet

Chinese (traditional) 搗蛋彗星
Dǎodàn Huìxīng
Mischievous Comet

Dutch Pretkomeet
Fun comet
French (NOA) Comète blagueuse
Joker Comet
French (NOE) Comète farceuse
Joker Comet
German Schabernack-Komet
Mischief Comet
Italian Cometa Burlona
Joker Comet
Korean 장난꾸러기 혜성
Jangnankku-lugi Hyeoseong
Joker Comet

Spanish Cometa Pícaro
Naughty Comet

Speedy Comet (Super Mario Galaxy)[edit]

Language Name Meaning
Japanese レッドコメット
Reddo Kometto
Red Comet

Chinese 红色彗星
Hóngsè Huìxīng
Red Comet

French Comète rouge
Red Comet
German Roter Komet
Red Comet
Italian Cometa Rossa
Red Comet
Spanish Cometa Rojo
Red Comet

Daredevil Comet (Super Mario Galaxy)[edit]

Language Name Meaning
Japanese デスコメット
Desu Kometto
Death Comet

Chinese 死神彗星
Sǐshén Huìxīng
Death Comet

French (NOA) Comète Casse-Cou
Daredevil Comet
French (NOE) Comète blanche
White Comet
German Risikokomet
Risk Comet
Italian Cometa Pericolo
Danger Comet
Spanish (NOA) Cometa Oscuro
Dark Comet
Spanish (NOE) Cometa Mortal
Deadly Comet

Cosmic Comet (Super Mario Galaxy)[edit]

Language Name Meaning
Japanese シャドウコメット
Shadou Kometto
Shadow Comet

Chinese 影子彗星
Yǐngzi Huìxīng
Shadow Comet

French (NOE) Comète d'ombre
Shadow Comet
German Schattenkomet
Shadow Comet
Italian Cometa Fantasma
Ghost Comet
Spanish Cometa Fantasma
Ghost Comet

Fast-Foe Comet (Super Mario Galaxy)[edit]

Language Name Meaning
Japanese クイックコメット
Kuikku Kometto
Quick Comet

Chinese 极速彗星
Jísù Huìxīng
Speed Comet

French Comète rapide
Fast Comet
German Tempokomet
Tempo (Speed) Comet
Italian Cometa Rapida
Fast Comet
Spanish (NOA) Cometa Rápido
Quick Comet
Spanish (NOE) Cometa Rapidín
Fast Comet

Purple Comet (Super Mario Galaxy)[edit]

Language Name Meaning
Japanese パープルコメット
Pāpuru Kometto
Purple Comet

Chinese 紫色彗星
Zǐsè Huìxīng
Purple Comet

French Comète violette
Violet Comet
German Lila Komet
Purple Comet
Italian Cometa Viola
Violet Comet
Spanish Cometa Púrpura
Purple Comet

Trivia[edit]

  • When a Prankster Comet level is selected, a vignette covers the corners of the screen. In Super Mario Galaxy, the color of the border matches the comet's color. In Super Mario Galaxy 2, the vignette is always black (the same as the Daredevil Comet effect in Super Mario Galaxy).
    • For Green Comets, there is no vignette at all, presumably to give the players more vision. Instead, the black border during the mission intro and the black fade-out circle after the player gets a Star or loses a life become green.
  • In Super Mario Galaxy 2, Mario and Luigi do not fall asleep while idle when a Daredevil Comet is active, with the exception of The Perfect Run.
  • The Speedy/Daredevil Comet music also plays toward the ends of the missions Sunbaked Sand Castle in the Dusty Dune Galaxy and The Sinking Lava Spire in the Melty Molten Galaxy.

References[edit]