Mario vs. Donkey Kong (Nintendo Switch): Difference between revisions

 
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{{italic title}}
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{{upcoming|game}}
{{game infobox
{{game infobox
|title=Mario vs. Donkey Kong
|title=Mario vs. Donkey Kong
|image=[[File:Mario vs. DK Switch Box Art Prerelease.png|200px]]<br>North American prerelease box art
|image=[[File:Mario vs. DK Switch Box Art.png|200px]]<br>North American box art
|developer=[[Nintendo Software Technology Corporation]]<ref>[https://famiboards.com/threads/nintendo-first-party-software-development-st-nintendo-party-superstars.114/post-824453 Initial post about the Instagram story from an NST contractor] [https://famiboards.com/threads/nintendo-first-party-software-development-st-nintendo-party-superstars.114/post-824581 Instagram story itself]</ref>
|developer=[[Nintendo Software Technology Corporation]]<ref>[https://famiboards.com/threads/nintendo-first-party-software-development-st-nintendo-party-superstars.114/post-824453 Initial post about the Instagram story from an NST contractor] [https://famiboards.com/threads/nintendo-first-party-software-development-st-nintendo-party-superstars.114/post-824581 Instagram story itself]</ref>
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Japan|February 16, 2024<ref name=JP/>|USA|February 16, 2024<ref name=Direct/>|Mexico|February 16, 2024<ref>[https://www.nintendo.com/es-mx/store/products/mario-vs-donkey-kong-switch/ Latin American website]. ''Nintendo.com (in Spanish)''.</ref>|Brazil|February 16, 2024<ref>[https://www.nintendo.com/pt-br/store/products/mario-vs-donkey-kong-switch/ Brazilian website]. ''Nintendo.com (in Portuguese)''.</ref>|Europe|February 16, 2024<ref>@NintendoEurope (September 14, 2023). [https://twitter.com/NintendoEurope/status/1702322976715411458 "''The toys are back in town! Recover the stolen Mini-Marios in this Game Boy Advance classic updated for #NintendoSwitch. Mario vs. Donkey Kong launches 16/02/2024! #NintendoDirect''"]. ''Twitter''. Retrieved September 14, 2023.</ref>|Australia|February 16, 2024<ref>NintendoAU (September 14, 2023). [https://youtu.be/4a0YZ-TFEqo Mario vs. Donkey Kong marches onto Nintendo Switch February 16th, 2024]. ''YouTube''. Retrieved September 14, 2023.</ref>|South Korea|February 16, 2024<ref>(September 14, 2023). [https://www.nintendo.co.kr/news/article/6WlUtB4pXCJW48l6XMSte3 『프린세스 피치 Showtime!』, 『페이퍼 마리오 1000년의 문』, 『루이지 맨션 2 HD』, 『마리오 vs. 동키콩』 등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!] ''Nintendo Korea''. Retrieved September 14, 2023.</ref>|HK|February 16, 2024<ref>(September 14, 2023). [https://www.nintendo.com.hk/topics/article/1qmXxqSB4YwuXsXqTYW2n9 《瑪利歐vs.咚奇剛》的最新資訊公開!本作預定於2024年2月16日(五)發售。] ''Nintendo HK''. Retrieved September 14, 2023.</ref>}}
|release={{release|Japan|February 16, 2024<ref name=JP/>|USA|February 16, 2024<ref name=Direct/>|Mexico|February 16, 2024<ref>[https://www.nintendo.com/es-mx/store/products/mario-vs-donkey-kong-switch/ Latin American website]. ''Nintendo.com (in Spanish)''.</ref>|Brazil|February 16, 2024<ref>[https://www.nintendo.com/pt-br/store/products/mario-vs-donkey-kong-switch/ Brazilian website]. ''Nintendo.com (in Portuguese)''.</ref>|Europe|February 16, 2024<ref>@NintendoEurope (September 14, 2023). [https://twitter.com/NintendoEurope/status/1702322976715411458 "''The toys are back in town! Recover the stolen Mini-Marios in this Game Boy Advance classic updated for #NintendoSwitch. Mario vs. Donkey Kong launches 16/02/2024! #NintendoDirect''"]. ''Twitter''. Retrieved September 14, 2023.</ref>|Australia|February 16, 2024<ref>NintendoAU (September 14, 2023). [https://youtu.be/4a0YZ-TFEqo Mario vs. Donkey Kong marches onto Nintendo Switch February 16th, 2024]. ''YouTube''. Retrieved September 14, 2023.</ref>|South Korea|February 16, 2024<ref>(September 14, 2023). [https://www.nintendo.co.kr/news/article/6WlUtB4pXCJW48l6XMSte3 『프린세스 피치 Showtime!』, 『페이퍼 마리오 1000년의 문』, 『루이지 맨션 2 HD』, 『마리오 vs. 동키콩』 등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!] ''Nintendo Korea''. Retrieved September 14, 2023.</ref>|HK|February 16, 2024<ref>(September 14, 2023). [https://www.nintendo.com.hk/topics/article/1qmXxqSB4YwuXsXqTYW2n9 《瑪利歐vs.咚奇剛》的最新資訊公開!本作預定於2024年2月16日(五)發售。] ''Nintendo HK''. Retrieved September 14, 2023.</ref>|ROC|February 16, 2024<ref>(February 16, 2024). [https://www.nintendo.tw/topics/article/1i1ljlGmoPWsxrrIC6 Nintendo Switch《瑪利歐vs.咚奇剛》本日發售。現正公開迷你瑪利歐的定格影片。] ''Nintendo TW''. Retrieved February 21, 2024.</ref>}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|zh_simp=y|zh_trad=y|kr=y}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|zh_simp=y|zh_trad=y|kr=y}}
|genre=[[Genre#Puzzle|Puzzle]]/Action
|genre=[[Genre#Puzzle|Puzzle]]/Action
|modes=Single-player, local multiplayer
|modes=Single-player, local multiplayer
|ratings={{ratings|esrb=e|cero=a|pegi=3|acb=G|grac=All|usk=0|dejus=L|gsrr=P|}}
|ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|grac=All|usk=0|dejus=L|smeccv=A|gsrr=P|rars= |fpb=13|gcam=3|nmc=3}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|switch=1|switchdl=1}}
|media={{media|switch=1|switchdl=1}}
|input={{input|joy-con=1|switchpro=1}}
|input={{input|joy-con=1|switchpro=1}}
}}
}}
{{quote2|The toys are back in town!|Nintendo Direct headline}}
{{quote|The rivalry reignites.|Advertisement tagline for ''Mario vs. Donkey Kong''}}
'''''Mario vs. Donkey Kong''''' is an upcoming [[Nintendo Switch]] [[Reissue#remakes|remake]] of the 2004 [[Game Boy Advance]] game of [[Mario vs. Donkey Kong|the same name]]. It was first announced during the September 2023 Nintendo Direct, and is set to be released worldwide on February 16, 2024.<ref name=Direct>Nintendo of America (September 14, 2023). [https://www.youtube.com/watch?v=rfYfuAOKTxA Nintendo Direct 9.14.2023 - Nintendo Switch]. ''YouTube''. Retrieved September 14, 2023.</ref> It is the first ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game for Nintendo Switch and also the first one in general since ''[[Mario vs. Donkey Kong: Tipping Stars]]'', released almost nine years prior. As a remake of the first game, it is also the first time the gameplay style of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the ''Mario vs. Donkey Kong'' series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from ''[[Super Mario 3D World]]'' and its appearance as a theme in ''[[Super Mario Maker 2]]'' in particular. Additionally, the game debuts a redesigned logo for the ''Donkey Kong'' series.  
'''''Mario vs. Donkey Kong''''' is a [[Nintendo Switch]] [[Reissue#remakes|remake]] of the 2004 [[Game Boy Advance]] game of [[Mario vs. Donkey Kong|the same name]] released worldwide on February 16, 2024. First announced during the September 2023 Nintendo Direct,<ref name=Direct>Nintendo of America (September 14, 2023). [https://www.youtube.com/watch?v=rfYfuAOKTxA Nintendo Direct 9.14.2023 - Nintendo Switch]. ''YouTube''. Retrieved September 14, 2023.</ref> it is the first ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game for the Nintendo Switch and the first one in general since ''[[Mario vs. Donkey Kong: Tipping Stars]]'', released almost nine years prior. As a remake of the first game, it is also the first time the gameplay style of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the ''Mario vs. Donkey Kong'' series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from ''[[Super Mario 3D World]]'' and its appearance as a theme in ''[[Super Mario Maker 2]]'' in particular. Additionally, the game debuts a redesigned logo for the ''Donkey Kong'' series. Despite [[Charles Martinet]] stepping down from his role as [[Mario]], several of his voice clips are reused in this game.


A free demo of the game was released on the [[Nintendo eShop]] on January 31, 2024.<ref>https://twitter.com/NintendoAmerica/status/1752859619943194810></ref>
A free demo of the game was released on the [[Nintendo eShop]] on January 31, 2024.<ref>https://twitter.com/NintendoAmerica/status/1752859619943194810></ref> This is the first ''Super Mario'' title to omit the ESRB rating on the box art version officially distributed in the Southeast Asian markets<!-- The Middle East does not count as Saudi Arabia has had a native age rating system since 2016, and the U.A.E. has had one since 2018. Oman does not have one, but it shares its gaming market with the U.A.E. in general. -->, although the first Nintendo-published title overall to omit the rating in those markets is ''[[nwiki:Another Code: Recollection|Another Code: Recollection]]''.<ref>https://nintendosoup.com/all-first-party-nintendo-physical-games-in-southeast-asia-will-not-have-a-rating-on-the-cover-starting-from-another-code/</ref>


==Differences==
==Differences==
===Gameplay changes===
===Gameplay changes===
*Casual Mode has been added, with [[Bubble]]s acting as additional hit points and an infinite time limit.
*Casual Mode has been added, with the following changes from Classic Mode:
*Two new worlds, [[Merry Mini-Land]] and [[Slippery Summit]], have been introduced as this version of the game's fourth and sixth worlds respectively,<ref>@NintendoAmerica (January 19, 2024). [https://x.com/NintendoAmerica/status/1748450392478801995 "''Chase Donkey Kong through eight worlds – including two brand-new ones – to recover the Mini-Marios! #MariovsDonkeyKong''"]. ''X''. Retrieved January 20, 2024.</ref> with each incorporating all-new obstacles.<ref>https://nintendoeverything.com/mario-vs-donkey-kong-new-details-revealed-pieces-of-the-puzzle-trailer/</ref>
**No time limit, where the time limit is labelled with an infinity sign.
**The player starts with five bubbles per level. If the player has any bubbles left, the character will return to a checkpoint in a [[bubble]] in situations that would cause them to lose a life.
**[[Key]]s last for 15 seconds instead of 12 when not held by a character.
**Certain levels contain less enemies.
*Two new worlds, [[Merry Mini-Land]] and [[Slippery Summit]], have been introduced as this version of the game's fourth and sixth worlds respectively, with each incorporating new obstacles like [[Flower Fan]]s, carryable [[Spring]]s, [[Warp Box]]es and icy terrain.
**As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six:
**As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six:
***[[Mario Toy Company]]
***[[Mario Toy Company]]
***[[Donkey Kong Jungle (world)|Donkey Kong Jungle]]
***[[Donkey Kong Jungle (world)|Donkey Kong Jungle]]
***[[Fire Mountain (world)|Fire Mountain]]
***[[Fire Mountain (world)|Fire Mountain]] (changed from a orange theme color to red to distinguish itself from Mystic Forest)
***[[Merry Mini-Land]]
***[[Merry Mini-Land]]
***[[Spooky House]]
***[[Spooky House]]
***Slippery Summit
***[[Slippery Summit]]
***[[Mystic Forest]]
***[[Mystic Forest]] (changed from a cyan theme color to orange to distinguish itself from Slippery Summit)
***[[Twilight City]]
***[[Twilight City]]
*Multiplayer is added, with [[Toad]] as the second playable character.
*Multiplayer is added, with [[Toad]] as the second playable character. He is able to pass through one-block tall gaps by performing a handstand and can climb ropes fast without needing to perform a two-handed climb.
*A Time Attack mode has been added.<ref>https://nintendoeverything.com/mario-vs-donkey-kong-new-details-revealed-pieces-of-the-puzzle-trailer/</ref>
*A Time Attack mode has been added for all levels. It is accessed by pressing {{button|switch|X}} when selecting a level. In Time Attack, the player must reach the end of the level as fast as they can to beat the target time and get a gold medal.
**Time Attack is unlocked for all regular levels and Expert levels once [[Donkey Kong (level)|Vs. Donkey Kong]] is cleared. For plus levels, this requires clearing [[Donkey Kong Plus|Vs. Donkey Kong Plus]].
*A Gallery mode has been added, where the player can view the cutscenes, music and sound effects of the game.
*The player can obtain performance-based gold stars in all levels excluding [[Donkey Kong (level)|final battle]] and its [[Donkey Kong Plus|Plus variant]].
**Clearing a level with all [[Present (Mario vs. Donkey Kong)|presents]], getting all six [[Mini-Mario]]s in the [[Toy box (object)|toy box]], and beating a boss level without taking damage are essential to getting stars, which can be used to unlock new Expert levels.
*The bonus present minigames have been replaced with various new bonus stages (though the music is retained and rearranged). In these stages, the player must catch a floating key that opens a treasure box before the time runs out, earning five [[Extra life|1-Ups]] in the process.
*The locations of the red and yellow platforms in [[Level 1-DK]] have been swapped.
*The locations of the red and yellow platforms in [[Level 1-DK]] have been swapped.
*The bonus [[Present (Mario vs. Donkey Kong)|Present]] minigames have been replaced with various new bonus stages.<ref>https://twitter.com/NintendoAmerica/status/1751334271384474083</ref> In these stages, the player must catch a floating key that opens a treasure box before the time runs out, earning 5 [[1-Ups]] in the process.<ref>https://youtu.be/jVtkoc7mRSA?si=z6Kip2wtIzLaX6v0&t=112</ref>
*Four new Expert levels have been added, bringing the total of Expert levels to 16, with the levels being based on Merry Mini-Land and Slippery Summit, as well as their Plus variants.  
*Scoring has been removed.
*Scoring has been removed.
*Mario's fall damage from heights has been greatly reduced.<ref>https://twitter.com/MaroWeeb/status/1752881130494149104</ref>
*Falls are no longer lethal, and only formerly lethal falls now stun Mario and Toad. Additionally, falls that would nonlethally stun Mario in the original no longer do so.
*The right stick can be used to control the camera in large-scaled levels.
*The right stick can be used to control the camera in large-scaled levels.
*Retrying a level or exiting a level that hasn't been cleared yet no longer costs the player a life.
*Retrying a level or exiting a level that has not been cleared yet no longer costs the player a life.
*Clearing the first level in a world unlocks every remaining level in it except for the Mini-Mario levels and Donkey Kong boss fights.
*The [[Conveyor Belt|conveyor belts]] and [[Donkey Kong]] are placed differently in [[Level 6-DK]] and [[Level 6-DK+]].
*Additional blue platforms were added to [[Level 1-DK+]].
*There are extra platforms added to [[Level 3-DK+]]. Additionally, the disintegrating platforms over the lava pits regenerate once Donkey Kong loses his last hit point.
*[[Hammer]]s and [[Fruit]]s reappear after using them.
*Mario and Toad can now jump on [[bird (Mario vs. Donkey Kong series)|bird]]s.
*Pressing up on the controller no longer makes Mario or Toad look up.
*Unlike the Japanese version of the original game, all the [[e-Reader]] levels are cut from all versions.
** Additionally, no unused level maker is present in the game's data unlike the original game in all regions.


===Text changes and localization===
===Text changes and localization===
*The game has been translated to Chinese (Simplified and Traditional), Dutch, and Korean, three languages that the original was not available in. Additionally, the game will have Canadian French and Latin American Spanish translations.
*The game has been translated to Chinese (Simplified and Traditional), Dutch, Korean, Canadian French and Latin American Spanish. The original was not available in these five languages since, at the time, Nintendo of Europe did not do Dutch localizations, Nintendo of America did not do Canadian French or Latin American Spanish localizations, and Nintendo of Hong Kong and Nintendo of Korea did not yet exist.
*The worlds now are translated in the French, Italian, German and Spanish versions while in the original they were left in English in those versions.
*The worlds now are translated in the French, Italian, German and Spanish versions while in the original they were left in English in those versions.


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*The game now uses full 3D models rather than pre-rendered sprites.
*The game now uses full 3D models rather than pre-rendered sprites.
*The cutscenes are now fully animated, instead of swapping between different static frames.
*The cutscenes are now fully animated, instead of swapping between different static frames.
** Additionally, the title screen now has Mario and Donkey Kong with more movements than just their eyes blinking like in the original.
*Donkey Kong no longer makes heart pupils when seeing the Mini-Mario; instead, it reflects off of his eyes.
**Additionally, the title screen now has Mario and Donkey Kong with more movements than just their eyes blinking like in the original.
*[[Tane Pakkun]] are redesigned into mechanical [[Fire Piranha Plant]]s.
*[[Tane Pakkun]] are redesigned into mechanical [[Fire Piranha Plant]]s.
*The [[Ninji (toy)|toy Ninji]]s are now black with red buttons, similar to the regular [[Ninji]]s' current design.
*The [[Ninji]]s are now black with red buttons, similar to the regular [[Ninji]]s' current design.
*[[Brickman|Brickmen]] are given a pair of movable bricks over their eyes to act as expressive eyebrows.
*[[Brickman|Brickmen]] are given a pair of movable bricks over their eyes to act as expressive eyebrows.
*[[Katakata Kaen Heihō]] are redesigned into blue [[Snifit (toy)|Snifit]]s.<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>
*[[Fire Shy Guy]]s are redesigned to look like blue [[Snifit]]s.<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>
*[[Thwomp]]s and [[Thwimp]]s are redesigned to be mechanical, with a face that slides to change expressions.<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>
*[[Thwomp]]s and [[Thwimp]]s are redesigned to be mechanical, with a face that slides to change expressions.<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>
*[[Katakata Yarihō]] emits Zs when it is sleeping.
*[[Spear Guy]]s emits Zs when it is sleeping.
*[[Boo]]s are replaced with [[Boo (toy)|their toy counterparts]].
*[[Boo]]s have a toylike design, with a face that slides to change expressions.
*Mario's normal and fire death animations now resemble the ones commonly used in modern mainline ''Super Mario'' games, rather than showing him recoil and collapse on the floor.<ref>https://www.youtube.com/watch?v=Xnkzn62vZd8</ref>
*[[Bob-omb]]s are redesigned to be slightly more mechanical and toylike. They are also no longer pink.
*Mario's normal and fire death animations now resemble the ones commonly used in modern mainline ''Super Mario'' games, rather than showing him recoil and collapse on the floor, and he is no longer charred when he dies from touching fire.<ref>https://youtu.be/Xnkzn62vZd8?t=279</ref>
**In the full game, Mario's fire death animation features a burning sound and a smoke effect, while in the demo, it does not.
*Mario's [[Game Over]] animation has been altered.
*There is a blue, ice variant of [[Fireball (Donkey Kong)|Fireball]] that appears in Slippery Summit, though aside from aesthetics, it does not behave any differently than the game's red Fireballs.
*Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in [[Donkey Kong (level)|the final level]] before the "Plus" levels.
*The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls.
*Instead of sobbing, Donkey Kong is shown sulking after his defeat in the final cutscene, and Mario does not scold him before giving him the Mini-Mario. However, he does sob after being defeated in-game.
*Donkey Kong has an angrier expression when he has one hit point left in his boss battles.


===Audio changes===
===Audio changes===
*The music has been rearranged like other [[reissue|remake]]s.
*The music has been rearranged like other [[reissue|remake]]s.
**Certain worlds such as Fire Mountain have their music completely changed from the original.
**Fire Mountain and Twilight City had their music completely replaced. The music for most bosses and both sets of credits were also replaced.
*The music won't change when transitioning to the second part of the levels.
*The same music plays throughout an entire stage, and is not interrupted by a jingle when the player enters a door.
*One of the channels heard (the Spanish audio to be exact) on Donkey Kong's television in the intro is changed into a clip of the music for [[Donkey Kong Plus]].
*One of the channels heard (specifically the audio of an announcer counting in Spanish) on Donkey Kong's television in the intro is changed to a clip of the remake's arrangement of Donkey Kong Plus' music.
**[[Nate Bihldorff]]'s voice clips of Shy Guy are heard instead of the fast-talking gibberish when Donkey Kong switches channels to a news broadcast.
**[[Nate Bihldorff]]'s voice clips of Shy Guy are heard instead of the fast-talking gibberish when Donkey Kong switches channels to a news broadcast.
*Several archival voice clips of [[Charles Martinet]] as [[Mario]] and the [[Mini Mario (toy)|Mini Mario]]s are repurposed here, though some of these clips are not present in the original game. However, some of Mario's clips from the original remain intact.
**The last "Buy them all!" from the TV announcer is slowed down slightly.
*Several archival voice clips of [[Charles Martinet]] as [[Mario]] and the [[Mini Mario (toy)|Mini-Mario]]s are repurposed here, though some of these clips are not present in the original game.
**Contrarily, [[Donkey Kong]] now uses voice clips by his current voice actor, [[Takashi Nagasako]], as opposed to [[Grant Kirkhope]]'s performance in the original game, which features audio repurposed from ''[[Donkey Kong 64]]''. He also no longer speaks full sentences as he did in the original game.
**Contrarily, [[Donkey Kong]] now uses voice clips by his current voice actor, [[Takashi Nagasako]], as opposed to [[Grant Kirkhope]]'s performance in the original game, which features audio repurposed from ''[[Donkey Kong 64]]''. He also no longer speaks full sentences as he did in the original game.
**[[Samantha Kelly]], in addition to voicing [[Toad]] (who does not appear in the original game) through archival voice clips, also voices most of the other [[Toad (species)|Toad]]s throughout the remake in the same way, instead of [[Jen Taylor]]'s performance from the original game (one clip of Taylor's is retained in the opening cutscenes, however).
**[[Samantha Kelly]], in addition to voicing [[Toad]] (who does not appear in the original game) through archival voice clips, also voices most of the other [[Toad (species)|Toads]] throughout the remake in the same way, instead of [[Jen Taylor]]'s performance from the original game (a few of Taylor's clips are retained in the opening cutscenes, however).
*The following audio cues no longer occur:
**Mario, the Mini-Marios, and the Toads laughing at Donkey Kong before the first final boss battle and [[Donkey Kong Plus]].
**Mario asking, "Hey, Donkey Kong! Are you okay?" in the cutscene before the "Plus" levels.
**The Mini-Mario calling Donkey Kong "monkey man" in the final cutscene.
**Mario saying, "Okey dokey! Let's-a go!" when unlocking a door.
**Mario saying, "Mamma mia!" when all the Mini-Marios get destroyed.
**Mario saying, "We did it! Good job, little guy." when the Mini-Mario unlocks a door.


==Characters==
==Characters==
===Main characters===
===Main characters===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
|-style="background:#0F52BA;color:#fff;"
!width=12%|Character
!width=12%|Character
!width=88%|Description
!width=88%|Description
|-
|-
|align=center|[[File:MvDK NS Mario Holding Key 2.png|130px]]<br>[[Mario]]<ref name=Direct/>
|align=center|[[File:MvDK NS Mario.png|200x200px]]<br>[[Mario]]<ref name=Direct/>
|The titular protagonist of ''Mario vs. Donkey Kong''. He uses a wide range of moves and abilities as he sets out to rescue the [[Mini Mario (toy)|Mini-Mario]]s from [[Donkey Kong]].  
|The titular main protagonist of ''Mario vs. Donkey Kong''. He uses a wide range of moves and abilities as he sets out to rescue the [[Mini Mario (toy)|Mini-Mario]]s from [[Donkey Kong]].  
|-
|-
|align=center|[[File:MvDK NS DK Bag.png|130px]]<br>[[Donkey Kong]]<ref name=Direct/>
|align=center|[[File:MPS Toad Artwork.png|100px]]<br>[[Toad]]<ref name=Direct/>
|The titular antagonist of ''Mario vs. Donkey Kong''. After kidnapping the Mini-Marios, he faces off against Mario to stop him from rescuing them.
|A playable character who can be used in co-op mode alongside Mario.
|-
|-
|align=center|[[File:MPS_Toad_Artwork.png|100px]]<br>[[Toad]]<ref name=Direct/>
|align=center|[[File:MvDK NS DK Bag.png|200px]]<br>[[Donkey Kong]]<ref name=Direct/>
|A playable character who can be used in co-op mode alongside Mario.
|The titular main antagonist of ''Mario vs. Donkey Kong''. After robbing the [[Mario Toy Company]] and kidnapping all of the Mini-Mario toys, he faces off against Mario to stop him from retrieving them.
|-
|-
|align=center|[[File:MvDK NS Mini Mario.png|100px]]<br>[[Mini Mario (toy)|Mini-Marios]]<ref name=Direct/>
|align=center|[[File:MvDK NS Mini Mario.png|100px]]<br>[[Mini-Mario]]s<ref name=Direct/>
|Wind-up toys resembling Mario who were kidnapped by Donkey Kong.
|Wind-up toys resembling Mario who were kidnapped by Donkey Kong.
|}
|}
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==Items and collectibles==
==Items and collectibles==
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
|-style="background:#0F52BA;color:#fff;"
!width=12%|Enemy
!width=12%|Item
!width=88%|Description
!width=88%|Description
|-
|-
|align=center|[[File:KeyMVDK.png|80px]]<br>[[Key]]<ref name=Direct/>
|align=center|[[File:NSMBU 1-Up Mushroom.png|100px]]<br>[[1-Up Mushroom]]<ref name=Direct/>
|Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half.
|Green mushrooms that grant the player(s) an extra life.
|-
|-
|align=center|[[File:NSMBU_1-Up_Mushroom.png|100px]]<br>[[1-Up Mushroom]]<ref name=Direct/>
|align=center|[[File:MVDK NS flying key.jpg|80px]]<br>{{conjectural|[[Flying key]]}}
|Green mushrooms that grant the player(s) an extra life.
|These keys fly around the level and must be collected to complete bonus 1-Up levels. Unlike the standard keys, they simply follow the player around upon contact. Silver flying keys appear in the main and Mini-Mario levels in multiplayer and are required to open the locked doors or chests in addition to the standard keys.
|-
|-
|align=center|[[File:MvsDK NS Hammer.png|80px]]<br>[[Hammer]]
|align=center|[[File:MvsDK NS Hammer.png|80px]]<br>[[Hammer]]
|Items that can be grabbed by Mario and used to defeat enemies.
|Items that can be grabbed by Mario and used to defeat enemies.
|-
|-
|align=center|[[File:MvsDK NS Letter T.png|40px]][[File:MvsDK NS Letter O.png|40px]][[File:MvsDK NS Letter Y.png|40px]]<br>[[Letter (Mario vs. Donkey Kong)|Letter]]s
|align=center|[[File:KeyMVDK.png|80px]]<br>[[Key]]<ref name=Direct/>
|Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half.
|-
|align=center|[[File:MvsDK NS Letter T.png|40px]][[File:MvsDK NS Letter O.png|40px]][[File:MvsDK NS Letter Y.png|40px]]<br>[[Letter Block]]s
|Letters that spell out the word "TOY" appearing exclusively in Mini-Mario levels that must be collected to complete the level. They can only be collected by the Mini-Marios.
|Letters that spell out the word "TOY" appearing exclusively in Mini-Mario levels that must be collected to complete the level. They can only be collected by the Mini-Marios.
|-
|-
|align=center|[[File:MvsDK NS Toy box.png|100px]]<br>[[Toy box (object)|Toy box]]
|align=center|[[File:Nocoverart.png|90px]]<br>[[Present (Mario vs. Donkey Kong)|Present]]
|Objects that serve as the goal in Mini-Mario levels and can be opened by collecting all three letters in the level.
|Wrapped boxes found in red, yellow, and blue varieties. Once all three are collected in a level, they are used in a bonus game where the player can win extra lives.
|}
|}


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===Enemies===
===Enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
|-style="background:#0F52BA;color:#fff;"
!width=12%|Enemy
!width=12%|Enemy
!width=88%|Description
!width=88%|Description
|-
|-
|align=center|[[File:ShyGuyMVDK.png|100px]]<br>[[Shy Guy (toy)|Shy Guys]]<ref name=Direct/>
|align=center|[[File:MvDKNSKōmori.png|90px]]<br>[[Bat (Mario vs. Donkey Kong)|Bat]]s
|Wind-up Shy Guys that walk throughout the levels, and can be jumped on.
|Bat enemies that fly horizontally, across the stage, and can cause the player(s) to fall from the rope that they were climbing.
|-
|-
|align=center|[[File:FirePiranhaPlantMVDK.png|100px]]<br>[[Tane Pakkun]]<ref name=Direct/>
|align=center|[[File:BirdMvsDK.png|90px]]<br>[[Bird (Mario vs. Donkey Kong series)|Bird]]s<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>
|Mechanical plants that spit fireballs, which damages the player(s) upon contact.
|Avian enemies that fly around and can drop [[egg]]s on the player(s), which can be avoided by performing a handstand.
|-
|-
|align=center|[[File:PurpleRinoMVDK.png|110px]]<br>[[RamRam]]s<ref name=Direct/>
|align=center|[[File:MvsDK NS Bob-omb.png|90px]]<br>[[Bob-omb]]s
|Enemies resembling purple rhinoceroses. They attack by charging at and ramming the player(s). RamRams can be picked up and thrown on to [[Spike Trap|Spikes]], allowing them to be used as platforms.
|Enemies that light their fuses and explode a few seconds after when Mario is near. They can be carried by Mario and used to defeat other enemies.
|-
|-
|align=center|[[File:MoncheeMVDK.png|110px]]<br>[[Monchee]]s<ref name=Direct/>
|align=center|[[File:MvDKNSBoo.png|90px]]<br>[[Boo]]s
|Mechanical monkeys with long tails that hang below the platforms they are on. Mario can hang from their tails without getting harmed. However, he still loses an extra life if he touches a Monchee's body.
|Wind-up Boos that chase the player(s) when they are not looking and remain still while they are being watched.
|-
|-
|align=center|[[File:BrickmanMVDK.png|120px]]<br>[[Brickman|Brickmen]]<ref name=Direct/>
|align=center|[[File:BrickmanMVDK.png|90px]]<br>[[Brickman|Brickmen]]<ref name=Direct/>
|A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit.
|A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit.
|-
|-
|align=center|[[File:NinjiMVDK.png|100px]]<br>[[Ninji (toy)|Ninjis]]<ref name=Direct/>
|align=center|[[File:MvDK NS Bucket Man.png|69px]]<br>[[Bucket Man|Bucket Men]]
|Sentient [[Bin|Garbage Can]] enemies. Mario must be careful when picking up Garbage Cans, as they may really be Bucket Men in disguise. They cannot be picked up, but can be defeated with a hammer.
|-
|align=center|[[File:MvDKNSFirebird.png|90px]]<br>[[Fire bird]]s
|Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s).
|-
|align=center|[[File:KaenHeiho Mucho MvsDK Switch.png|90px]]<br>[[Fire Shy Guy]]s<ref name=JP/>
|Snifit-like Shy Guys that attack the player(s) with fire from their mask.
|-
|align=center|[[File:MvsDK Switch Fireball.png|70px]][[File:BlueFireballMvsDKSwitch.png|70px]]<br>[[Fireball (Donkey Kong)|Fireball]]s
|Enemies that move from side to side on a platform. Upon contact, red ones burn the player and blue ones freeze the player.
|-
|align=center|[[File:LavaBubbleMVDK.png|90px]]<br>[[Lava Bubble]]s<ref name=Direct/>
|Enemies that are found jumping repeatedly out of [[lava]], and burn the player(s) upon touching them.
|-
|align=center|[[File:MvDK_NS_Monchee.png|90px]]<br>[[Monchee]]s<ref name=Direct/>
|Mechanical monkeys with long tails that hang below the platforms they are on. Mario can hang from their tails without getting harmed. However, he still loses an extra life if he touches a Monchee's body.
|-
|align=center|[[File:MvDK NS Mini Ninji.png|90px]]<br>[[Ninji]]s<ref name=Direct/>
|Mechanical enemies wearing black ninja outfits with two red buttons. They jump repeatedly in place, and can be used as platforms to traverse spikes.
|Mechanical enemies wearing black ninja outfits with two red buttons. They jump repeatedly in place, and can be used as platforms to traverse spikes.
|-
|-
|align=center|[[File:LavaBubbleMVDK.png|100px]]<br>[[Lava Bubble|Podoboo]]s<ref name=Direct/>
|align=center|[[File:MvDKNSPolterguy.png|70px]][[File:MvDKNSPolterguyBlock.png|69px]]<br>[[Polterguy]]s
|Enemies that are found jumping repeatedly out of [[lava]], and will burn the player(s) upon touching them.
|Wind-up Shy Guy ghost enemies that transform into blocks when the player(s) press a Color Switch.
|-
|-
|align=center|[[File:SnapjawMVDK.png|90px]]<br>[[Snapjaw]]s<ref name=Direct/>
|align=center|[[File:PurpleRinoMVDK.png|90px]]<br>[[RamRam]]s<ref name=Direct/>
|Purple rhinoceroses resembling [[Rambi]], an animal friend from ''[[Donkey Kong Country]]''. They attack by charging at and ramming the player(s). RamRams can be picked up and thrown on to [[Spike Trap|spike]]s, allowing them to be used as platforms.
|-
|align=center|[[File:Robokikki Remake.png|90px]]<br>[[Robo Kikki]]
|Robotic enemies with long tails that function identically to Monchee.
|-
|align=center|[[File:MvDK NS Mini Shy Guy.png|90px]]<br>[[Shy Guy]]s<ref name=Direct/>
|Wind-up Shy Guys that walk throughout the levels, and can be jumped on.
|-
|align=center|[[File:MvDK NS Sir Shovalot.png|90px]]<br>[[Sir Shovalot]]s
|Knight-like enemies that push the player(s) using their shield.
|-
|align=center|[[File:MvDK NS Snapjaw.png|90px]]<br>[[Snapjaw]]s<ref name=Direct/>
|Crocodile-like enemies that climb [[rope]]s. They can only be defeated by falling fruit.
|Crocodile-like enemies that climb [[rope]]s. They can only be defeated by falling fruit.
|-
|-
|align=center|[[File:BirdMvsDK.png|90px]]<br>[[Bird (toy)|Bird]]s<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>
|align=center|[[File:KataKata Yariho MVSDK switch.png|90px]]<br>[[Spear Guy]]s
|Avian enemies that fly around and can drop eggs on the player(s), which can be avoided by performing a handstand.
|Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge.
|-
|-
|align=center|[[File:KaenHeiho Mucho MvsDK Switch.png|90px]]<br>[[Katakata Kaen Heihō]]s<ref name=JP/>
|align=center|[[File:FirePiranhaPlantMVDK.png|90px]]<br>[[Tane Pakkun]]<ref name=Direct/>
|Blue Snifits that attack the player(s) with blowtorches.
|Mechanical Piranha Plants that spit fireballs, which damages the player(s) upon contact.
|-
|-
|align=center|[[File:ThwimpMvsDK.png|90px]]<br>[[Thwimp]]s<ref name=JP/>
|align=center|[[File:ThwimpMvsDK.png|90px]]<br>[[Thwimp]]s<ref name=JP/>
Line 154: Line 221:
|Enemies that fall down when the player(s) approach them. Touching one causes an extra life to be lost.
|Enemies that fall down when the player(s) approach them. Touching one causes an extra life to be lost.
|-
|-
|align=center|[[File:MvsDK Switch Fireball.png|90px]]<br>[[Fireball (Donkey Kong)|Fireball]]s
|align=center|[[File:Katakata Spanner Heihou Remake.png|90px]]<br>[[Wrench Shy Guy]]s
|Enemies that move from side to side on a platform and can burn Mario if he touches them.
|Black Shy Guys that throw spanners at the player.
|}
 
===Obstacles===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
!width=12%|Obstacle
!width=88%|Description
|-
|align=center|[[File:BirdNestMvsDK.png|90px]]<br>[[Bird Nest]]<ref name=JP/>
|Objects that birds can spawn from.
|-
|align=center|[[File:CandleMvsDK.png|90px]]<br>[[Candle]]<ref name=JP/>
|Obstacles that moves up and down and burn the player(s) on contact. They can be defeated with a [[Hammer]].
|-
|align=center|[[File:Nocoverart.png|90px]]<br>[[Cannon]]
|Obstacles that tilt up and down, firing cannonballs.
|-
|align=center|[[File:Nocoverart.png|90px]]<br>[[Cannonball]]
|Obstacles that are fired from cannons.
|-
|align=center|[[File:Nocoverart.png|90px]]<br>[[Falling spike]]
|Spikes that fall from ceilings as Mario gets near them. Falling spikes that get stuck on the ground act as temporary platforms for the player.
|-
|align=center|[[File:FlowerFanRedOff.png|90px]][[File:FlowerFanRedOn.png|110px]]<br>[[Flower Fan]]<ref>{{cite|author=Nintendo of America|date=February 16, 2024|title=Mario vs. Donkey Kong — But Wait...There's a Launch Trailer! — Nintendo Switch|url=https://youtube.com/watch?v=bG0Ygq-eECc|publisher=YouTube|accessdate=February 16, 2024}}</ref>
|Floating, fan-like flowers that produce a continuous gust, which can carry Mario and various objects in one direction. Flower Fans of a specific color are activated simultaneously by pressing a corresponding Color Switch.
|-
|-
|align=center|[[File:MvsDK NS Bob-omb.png|90px]]<br>[[Bob-omb]]s
|align=center|[[File:Nocoverart.png|90px]]<br>[[Icicle]]
|Enemies that light their fuses and explode a few seconds after when Mario is near. They can be carried by Mario and used to defeat other enemies.
|Icy stalactites that function identically to falling spikes.
|-
|-
|align=center|[[File:MvDKNSBoo.png|90px]]<br>[[Boo (toy)|Boo]]s
|align=center|[[File:LavaGeyserMVDK.png|80px]]<br>[[Lava Geyser]]<ref name=Direct/>
|Wind-up Boos that chase the player(s) when they are not looking and remain still while they are being watched.
|Spouts of lava that rise and cause [[Lift]]s to float on top of them, allowing the player(s) to reach higher ground.
|-
|-
|align=center|[[File:KataKata Yariho MVSDK switch.png|90px]]<br>[[Katakata Yarihō]]
|align=center|[[File:OilMvsDK.png|90px]]<br>[[Oil]]<ref name=JP/>
|Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge.
|Obstacles that move up and down and burn the player(s) on contact. They can be defeated with a Hammer.
|-
|-
|align=center|[[File:MvDKNSFirebird.png|90px]]<br>[[Firebird]]s
|align=center|[[File:SpikesMVDK.png|160px]]<br>[[Spike Trap|Spike]]<ref name=Direct/>
|Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s).
|Harmful traps that cause the player(s) to lose a life if touched.
|-
|-
|align=center|[[File:MvDKNSKōmori.png|90px]]<br>[[Kōmori]]
|align=center|[[File:MvDK-Spiked Barrel.png|90px]]<br>[[Spiked Barrel]]<ref>''Mario vs. Donkey Kong'' (Nintendo Switch) internal filename (<tt>Model/BarrelSpiked.bfres.zs</tt>)</ref>
|Bat enemies that fly horizontally, across the stage, and can cause the player(s) to fall from the rope that they were climbing.
|Barrels with spiked rims that are thrown as projectiles by Donkey Kong in certain boss battles.
|-
|-
|align=center|[[File:MvDKNSPolterguy.png|70px]][[File:MvDKNSPolterguyBlock.png|69px]]<br>[[Polterguy]]s
|align=center|[[File:BlockLiftMVDK.png|80px]]<br>[[Thwomp Platform]]<ref name=Direct/>
|Wind-up Shy Guy ghost enemies that transform into blocks when the player(s) press a Color Switch.
|Grey and yellow stone blocks that rise when the player(s) stand on them.
|-
|-
|align=center|[[File:MvDKNSSirShovalot.png|90px]]<br>[[Sir Shovalot]]
|align=center|[[File:MvsDK NS Wire Trap.png|90x]]<br>[[Wire Trap]]
|Knight-like enemies that push the player(s) using their shield.
|Indestructible balls of electricity that travel along [[wire]]s and electrocute Mario upon contact.
|}
|}


Line 182: Line 274:
===Blocks===
===Blocks===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
|-style="background:#0F52BA;color:#fff;"
!width=12%|Block
!width=12%|Block
!width=88%|Description
!width=88%|Description
|-
|-
|align=center|[[File:HelpBlockMVDK.png|80px]]<br>[[Message Block|Help Block]]s<ref name=Direct/>
|align=center|[[File:Nocoverart.png|90px]]<br>[[Bob-omb Block]]
|Blocks that can only be destroyed by [[Bob-omb]]s.
|-
|align=center|[[File:MvsDK NS Donut Block.png|80px]]<br>[[Donut Block]]
|Orange blocks that fall if the player stands on them for too long.
|-
|align=center|[[File:DottedLineBlockRedMVDK.png|49px]][[File:DottedLineBlockYellowMVDK.png|50px]][[File:DottedLineBlockBlueMVDK.png|50px]]<br>[[Dotted-Line Block]]<ref name=Direct/>
|Blocks that become solid once a [[Color Switch]] of the same color is activated by the player(s).
|-
|align=center|[[File:HelpBlockMVDK.png|80px]]<br>[[Message Block|Help Block]]<ref name=Direct/>
|Gray and black variants of [[? Block]]s that give the player(s) hints and information about the game when hit.
|Gray and black variants of [[? Block]]s that give the player(s) hints and information about the game when hit.
|-
|-
|align=center|[[File:SandBlockMVDK.png|80px]]<br>[[Sand block]]s<ref name=Direct/>
|align=center|[[File:SandBlockMVDK.png|80px]]<br>[[Sand block]]<ref name=Direct/>
|Blocks that crumble into dust when stood on.
|Blocks that crumble into dust when stood on.
|-
|-
|align=center|[[File:DottedLineBlockRedMVDK.png|49px]][[File:DottedLineBlockYellowMVDK.png|50px]][[File:DottedLineBlockBlueMVDK.png|50px]]<br>[[Dotted-Line Block]]s<ref name=Direct/>
|align=center|[[File:MvDKNSWarpBoxRed.png|52px]][[File:MvDKNSWarpBoxYellow.png|50px]][[File:MvDKNSWarpBoxBlue.png|48px]]<br>[[Warp Box]]
|Blocks that become solid once a [[Color Switch]] of the same color is activated by the player(s).
|Clear boxes that teleport the player to another box with the corresponding color and are activated by Color Switches.
|}
 
===Platforms===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
!width=12%|Platform
!width=88%|Description
|-
|-
|align=center|[[File:MvsDK NS Donut Block.png|80px]]<br>[[Donut Block]]s
|align=center|[[File:LiftMVDK.png|100px]]<br>[[Lift]]<ref name=Direct/>
|Orange blocks that fall if the player stands on them for too long.
|Platforms that are found traveling along tracks, or being lifted by [[Lava Geyser]]s.
|-
|-
|align=center|[[File:MvDKNSWarpBoxRed.png|52px]][[File:MvDKNSWarpBoxYellow.png|50px]][[File:MvDKNSWarpBoxBlue.png|48px]]<br>[[Warp Box]]es
|align=center|[[File:SemisolidPlatformMVDK.png|120px]]<br>[[Semisolid Platform]]<ref name=Direct/>
|Clear boxes that teleport the player to another box with the corresponding color and are activated by Color Switches.
|Platforms of varying styles that have solid surfaces, but can be jumped through from below.
|}
|}


===Obstacles and platforms===
===Other===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
|-style="background:#0F52BA;color:#fff;"
!width=12%|Object
!width=12%|Object
!width=88%|Description
!width=88%|Description
|-
|-
|align=center|[[File:SpikesMVDK.png|160px]]<br>[[Spike Trap|Spikes]]<ref name=Direct/>
|align=center|[[File:BarrelMVDK.png|79px]]<br>[[Barrel]]<ref name=Direct/>
|Harmful traps that cause the player(s) to lose a life if touched.
|Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with [[Spike Trap|spike]]s.
|-
|align=center|[[File:MvDK NS Switch.png|60px]][[File:YellowSwitchMVDK.png|63px]][[File:BlueSwitchMVDK.png|58px]]<br>[[Color Switch]]<ref name=Direct/>
|Switches are found in three versions: red, yellow, and blue. As the main effect, the switch that is active makes platforms, blocks, and ladders of the same color available to use.
|-
|-
|align=center|[[File:LiftMVDK.png|100px]]<br>[[Lift]]s<ref name=Direct/>
|align=center|[[File:MvDK NS Garbage Can.png|80px]]<br>[[Bin|Garbage Can]]<ref name=Direct/>
|Platforms that are found traveling along tracks, or being lifted by [[Lava Geyser]]s.
|Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with [[Spike Trap|spike]]s.
|-
|-
|align=center|[[File:LadderMVDK.png|60px]]<br>[[Ladder]]s<ref name=Direct/>
|align=center|[[File:LadderMVDK.png|60px]]<br>[[Ladder]]<ref name=Direct/>
|Climbable objects of various colors, lengths, and visual styles.
|Climbable objects of various lengths and visual styles. Some can be tuned on and off by Color Switches.
|-
|-
|align=center|[[File:RopeMVDK.png|40px]]<br>[[File:HorizontalRopeMVDK.png|220px]]<br>[[Rope]]s<ref name=Direct/>
|align=center|[[File:RopeMVDK.png|40px]]<br>[[File:HorizontalRopeMVDK.png|220px]]<br>[[Rope]]<ref name=Direct/>
|Climbable objects that hang from trees or metal rings. [[Snapjaw]]s can be found moving along some vertical ropes. Horizontal rope variants can also be found, which the player can grab and swing upwards from.
|Climbable objects that hang from trees or metal rings. [[Snapjaw]]s can be found moving along some vertical ropes. Horizontal rope variants can also be found, which the player can grab and swing upwards from.
|-
|-
|align=center|[[File:TrampolineMVDK.png|60px]]<br>[[Yellow Spring|Springs]]<ref name=Direct/>
|align=center|[[File:MvDK NS Spring.png|60px]]<br>[[Yellow Spring|Spring]]<ref name=Direct/>
|Can be jumped off of to reach high platforms.
|Can be jumped off of to reach high platforms.
|-
|-
|align=center|[[File:LavaGeyserMVDK.png|80px]]<br>[[Lava Geyser]]s<ref name=Direct/>
|align=center|[[File:MvsDK NS Toy box.png|100px]]<br>[[Toy box (object)|Toy box]]
|Spouts of lava that rise and cause [[Lift]]s to float on top of them, allowing the player(s) to reach higher ground.
|Objects that serve as the goal in Mini-Mario levels and can be opened by collecting all three Letter Blocks in the level.
|-
|align=center|[[File:RedSwitchMVDK.png|60px]][[File:YellowSwitchMVDK.png|63px]][[File:BlueSwitchMVDK.png|58px]]<br>[[Color Switch]]es<ref name=Direct/>
|Switches are found in three versions: red, yellow, and blue. As the main effect, the switch that is active makes platforms, blocks, and ladders of the same color available to use.
|-
|-
|align=center|[[File:TrackMVDK.png|220px]]<br>[[Track]]s<ref name=Direct/>
|align=center|[[File:TrackMVDK.png|220px]]<br>[[Track]]<ref name=Direct/>
|Objects that constantly move platforms along a set path.
|Objects that constantly move platforms along a set path.
|-
|-
|align=center|[[File:SemisolidPlatformMVDK.png|120px]]<br>[[Semisolid Platform]]s<ref name=Direct/>
|align=center|[[File:MvDK-Trampoline.png|100px]]<br>[[Trampoline]]
|Platforms of varying styles that have solid surfaces, but can be jumped through from below.
|Functions the same as springs but can also be picked up and thrown.
|}
 
==Reception==
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|-
|align=center|[[File:BarrelMVDK.png|79px]][[File:GarbageCanMVDK.png|80px]]<br>[[Barrel]]s and [[Bin|Garbage Can]]s<ref name=Direct/>
|[[Nintendo Switch]]
|Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with [[Spike Trap|Spikes]].
|Charles Harte, [https://www.gameinformer.com/review/mario-vs-donkey-kong/the-rivalry-lives-on/ GameInformer]
|8/10
|align="left"|"''Mario vs. Donkey Kong is a simple game, but as is the case with Mario's best titles, there's an elegance to that simplicity. Nintendo has done a stellar job adding features to make it more palatable to a modern audience, but it only comes together because of how well the classic levels hold up. Mario and Donkey Kong have been rivals for over 40 years, and this game admirably carries that legacy forward.''"
|-
|-
|align=center|[[File:BlockLiftMVDK.png|80px]]<br>[[Kurasshā]]<ref name=Direct/>
|Nintendo Switch
|Grey and yellow stone blocks that rise when the player(s) stand on them.
|Steve Watts, [https://www.inverse.com/gaming/super-mario-rpg-remake-review GameSpot]
|7/10
|align="left"|"''Mario vs. Donkey Kong feels very retro in certain respects. It's designed to be played in short bursts, which can feel anachronistic on a modern handheld hybrid that's perfectly suited for long play sessions. But it's also a throwback in the best ways, recapturing the clever aha moments of puzzle-platforming that made its predecessors so memorable, all while packing distinct visual improvements and quality-of-life tweaks that bring out its charm like never before.''"
|-
|-
|align=center|[[File:BirdNestMvsDK.png|90px]]<br>[[Bird Nest]]s<ref name=JP/>
|Nintendo Switch
|Objects that Birds can spawn from.
|Eric Van Allen, [https://www.destructoid.com/reviews/review-mario-vs-donkey-kong-nintendo-switch/ Destructoid]
|7.5/10
|align="left"|"''I could see myself blasting through levels of Mario vs. Donkey Kong while waiting for a flight at the airport, or on the train to work, and that’s the best-case scenario for this package, brimming with bite-sized platforming challenges. It may not contain all the spectacle of others, but there’s enough precise jumping and quick calculations here to satisfy the more hardcore, goal-oriented, score-chasing Mario players around.''"
|-
|-
|align=center|[[File:CandleMvsDK.png|90px]]<br>[[Candle]]s<ref name=JP/>
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|An obstacle that moves up and down and burn the player(s) on contact. They can be defeated with a [[Hammer]].
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|-
|align=center|[[File:OilMvsDK.png|90px]]<br>[[Oil]]<ref name=JP/>
|colspan=2|Metacritic
|An obstacle that moves up and down and burn the player(s) on contact. They can be defeated with a Hammer.
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/mario-vs-donkey-kong-2024/ 77]
|-
|align=center|[[File:MvsDK NS Wire Trap.png|90x]]<br>[[Wire Trap]]s
|Indestructible balls of electricity that travel along wires and electrocute Mario upon contact.
|}
|}
===Sales===
As of March 31, 2024, the game had sold 1.12 million units worldwide.<ref>Nintendo (May 7, 2024) [https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf]. ''Financial Results Explanatory Material, Nintendo Co., Ltd''. Retrieved May 8, 2024.</ref>


==Promotion==
==Promotion==
[[File:MvDK NS DK Tin Badge.jpg|130px|thumb|The Donkey Kong tin badge]]
[[File:MvDK NS DK Tin Badge.jpg|130px|thumb|The Donkey Kong tin badge]]
*By pre-ordering the game through Otakara, customers will receive a tin badge depicting Donkey Kong.<ref>[https://www.otakarasouko.com/mariovsdonkeykong/ 【オリジナル特典】マリオvs.ドンキーコング 予約受付中] ''Otakarasoko''.</ref>
*By pre-ordering the game through Otakara, customers received a tin badge depicting Donkey Kong.<ref>[https://www.otakarasouko.com/mariovsdonkeykong/ 【オリジナル特典】マリオvs.ドンキーコング 予約受付中] ''Otakarasoko''.</ref>
*A bundle containing the game, a 40-piece puzzle, and a set of three stickers is sold on the European [[My Nintendo|My Nintendo Store]].<ref>[https://store.nintendo.co.uk/en/mario-vs-donkey-kong-puzzle-set-of-3-stickers-B00542 Mario vs. Donkey Kong + Puzzle + Set of 3 Stickers]. store.nintendo.co.uk. Retrieved January 14, 2024. ([https://archive.ph/sxN8j Archived] January 14, 2024, 22:30:06 UTC via archive.today.)</ref>
*A bundle containing the game, a 40-piece puzzle, and a set of three stickers is sold on the European [[My Nintendo|My Nintendo Store]].<ref>[https://store.nintendo.co.uk/en/mario-vs-donkey-kong-puzzle-set-of-3-stickers-B00542 Mario vs. Donkey Kong + Puzzle + Set of 3 Stickers]. store.nintendo.co.uk. Retrieved January 14, 2024. ([https://archive.ph/sxN8j Archived] January 14, 2024, 22:30:06 UTC via archive.today.)</ref>
{{br}}
{{br}}
==Media==
{{media table
|file1=MvsDK Switch Donkey Kong Plus.wav
|title1=Donkey Kong Plus
|length1=0:30
}}


==References to other media==
==References to other media==
*''[[Dance Dance Revolution: Mario Mix]]'': Mario's official artwork uses the same pose as this game, albeit updated.
*''[[Mario Kart Wii]]'': At least one of Mario's voice clips is reused from this game, as are some of Donkey Kong's voice clips.
*''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'': The background of Merry Mini-Land is seemingly based on [[Coaster Hills]], an attraction from this game.<ref name=PiecesofthePuzzle>Nintendo of America (January 10, 2024). [https://youtu.be/xyIOYFvsdZo?si=FeTF7HrxZ46uGEsY Mario vs. Donkey Kong — Pieces of the Puzzle — Nintendo Switch]. ''YouTube''. Retrieved January 10, 2024.</ref>
*''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'': The background of Merry Mini-Land is seemingly based on [[Coaster Hills]], an attraction from this game.<ref name=PiecesofthePuzzle>Nintendo of America (January 10, 2024). [https://youtu.be/xyIOYFvsdZo?si=FeTF7HrxZ46uGEsY Mario vs. Donkey Kong — Pieces of the Puzzle — Nintendo Switch]. ''YouTube''. Retrieved January 10, 2024.</ref>
*''[[Super Mario 3D Land]]'': Mario's humming in one of the cutscenes is reused from this game.
*''[[Super Mario 3D World]]'': Some of Mario's voice clips are reused from this game. The heads-up display is also somewhat adapted from this game including its font, although the character portraits are rendered 3D models instead of 2D artwork.<ref name=Direct/>
*''[[Super Mario 3D World]]'': Some of Mario's voice clips are reused from this game. The heads-up display is also somewhat adapted from this game including its font, although the character portraits are rendered 3D models instead of 2D artwork.<ref name=Direct/>
*''[[Mario Kart 8]]'': Some of Donkey Kong's voice clips are reused from this game.<ref name=Direct/>
*''[[Mario Kart 8]]'': Some of Donkey Kong's voice clips are reused from this game.<ref name=Direct/>
*''[[Super Mario Maker]]'': Builder Toads can be seen working in the [[Mario Toy Company]] building's factory.<ref name=Direct/>
*''[[Mario Party: Star Rush]]'': Mario's render for this game is reused for his life icon while Toad's life icon is a recolored variant of other colored Toads' renders.<ref name=Direct/>
*''[[Mario Party: Star Rush]]'': Mario's render for this game is reused for his life icon while Toad's life icon is a recolored variant of other colored Toads' renders.<ref name=Direct/>
*''[[Super Mario Maker 2]]'': [[Builder Mario|Builder Toads]] can be seen working in the [[Mario Toy Company]] building's factory.<ref name=Direct/>
*''[[Mario Party Superstars]]'': Toad's artwork from this game is repurposed.
*''[[Mario Party Superstars]]'': Toad's artwork from this game is repurposed.
==Staff==
{{main|List of Mario vs. Donkey Kong (Nintendo Switch) staff}}
''Mario vs. Donkey Kong'' was developed by the Nintendo Software Technology Corporation, who developed every previous game in the [[Mario vs. Donkey Kong (series)|series]] including the original game. Vivek Melwani, who was previously involved with ''[[Super Mario 3D World + Bowser's Fury]]'', took on director duties for the remake. [[Lawrence Schwedler]], after leaving NST to work at the [[DigiPen Institute of Technology]] around 2012, returns as the music director for the remake, along with bringing DigiPen's music department to help compose the music.


==Gallery==
==Gallery==
===Logos===
{{main-gallery}}
<gallery widths=200>
MvsDK NS Logo.png|International logo
MvsDK NS Logo JP.png|Japanese logo
MvsDK NS Logo TC.png|Traditional Chinese logo
MvsDK NS Logo SC.png|Simplified Chinese logo
</gallery>
 
===Artwork===
====Characters====
<gallery>
<gallery>
File:MvDK NS Mario Holding Key 2.png|[[Mario]]
MvDK NS Mario Toad.png|[[Mario]] and [[Toad]]
MvDK NS Mario Holding Key.png|Mario
MvDK NS Bubble Mario.png|Mario inside a [[bubble]]
MvDK NS Mario Toad.png|Mario and [[Toad]]
MvDK NS Bubble Mario.png|Mario inside a bubble
MvDK NS Mario Swing.png|Mario swinging
MvDK NS Mario Hammer.png|Mario using a [[Hammer]]
MvDK NS Mario Hammer.png|Mario using a [[Hammer]]
MvDK NS Mario Handstand.png|Mario handstanding
MvDK NS Mini Mario Orb.png|A [[Mini-Mario]] inside an orb
MvDK NS Mario Sliding Rope.png|Mario sliding on a rope
MvDK NS Mario Holding Key.png|Mario holding a [[Key]]
MvDK NS Mario Shy Guy Toy.png|Mario holding a [[Shy Guy (toy)]]
MvDK NS Donkey Kong.png|[[Donkey Kong]]
MvDK NS Mario Shy Guy Throw.png|Mario throwing a Shy Guy (toy)
MvDK NS Mario and Minis.png|[[Mario]] and [[Mini Mario (toy)|Mini-Marios]]
MvDK NS Mario and Mini Marios.png|Mario and Mini-Marios
MvDK NS Mini Mario Artwork.png|Mini-Mario
MvDK NS Mini Mario.png|Mini-Mario
MvDK NS Mini Marios.png|Mini-Marios
MvDK NS Mini Mario Orb.png|Mini-Mario
MvDK NS DK Bag.png|[[Donkey Kong]]
MvDK NS Donkey Kong.png|Donkey Kong
MvDK NS Polterguy.png|[[Polterguy]]
MvDK NS Mini Ninji.png|[[Ninji (toy)]]
MvDK NS Snapjaw.png|[[Snapjaw]]
MvDK NS Sir Shovalot.png|[[Sir Shovalot]]
MvDK NS Mini Shy Guy.png|Shy Guy (toy)
MvDK NS Bucket Man.png|[[Bucket Man]]
MvDK NS Monchee.png|[[Monchee]]
</gallery>
 
====Items====
<gallery>
MvDK NS Switch.png|[[Color Switch|Switch]]
MvDK NS Spring.png|[[Yellow Spring|Spring]]
MvDK NS Garbage Can.png|[[Bin|Garbage Can]]
</gallery>
 
====Key artwork====
<gallery>
MvsDK NS Key Artwork.png|Key artwork (with logo)
MvDK NS Japanese Key Art.png|Japanese key artwork (with logo)
</gallery>
 
====World icons====
<gallery heights=54px widths=200px>
MvDK NS world icon jungle.png|[[Donkey Kong Jungle (world)|Donkey Kong Jungle]]
MvDK NS world icon fire.png|[[Fire Mountain (world)|Fire Mountain]]
MvDK NS world icon mini.png|[[Merry Mini-Land]]
</gallery>
 
====Miscellaneous====
<gallery>
MvDK NS Mini Mario Flyer.png|Flyer about [[Mini Mario (toy)|Mini-Mario]]
MvsDK NS Key Artwork BG.jpg|Background graphic from the key artwork
MvsDK NS City BG 2.jpg|Background graphic
MvDK NS bg-yellow.png|Yellow pattern graphic with various items from the game
MvDK NS bg red.jpg|Red pattern graphic with various items from the game
MvDK NS bg blue.jpg|Blue pattern graphic with various items from the game
</gallery>
 
===Screenshots===
<gallery>
MvDK Remake TitleScreen.png|Title screen
MvDK NS Cutscene Shy Guy.png|The news channel in the opening
MvDK NS Cutscene Mario DK.png|Mario finding Donkey Kong holding a sack of Mini-Marios
MvsDK NS Level 1-1.png|Screenshot of [[Level 1-1 (Mario vs. Donkey Kong)|Level 1-1]]
MvDK Switch Brickman.jpg|Screenshot of [[Level 1-6 (Mario vs. Donkey Kong)|Level 1-6]]
MvDK NS Climbing Toad Screenshot.png|Screenshot of [[Level 2-DK]]
</gallery>
 
===Box art===
<gallery>
Mario vs. DK Switch Box JpArt Prerelease.jpg|Prerelease Japanese box art
Mario vs. DK Switch Mexico Box Art Prerelease.jpg|Prerelease Mexican box art
Mario vs. DK Switch Mexico Box Art.jpg|Mexican box art
</gallery>
 
===Miscellaneous===
<gallery>
MVDKEnglishRevealCard.png|The reveal headline in the North American September 2023 Nintendo Direct
MvDK NS stickers MNS Europe.jpg|Stickers distributed in a special bundle with this game on the European [[My Nintendo|My Nintendo Store]]
MvDK NS puzzle MNS Europe.jpg|Packaging of a puzzle distributed in the aforementioned bundle
MVDK My Nintendo February 2024 calendar desktop.jpg|February 2024 desktop calendar from My Nintendo
MVDK My Nintendo February 2024 calendar smartphone.jpg|February 2024 smartphone calendar from My Nintendo
</gallery>
</gallery>


Line 404: Line 461:
==References==
==References==
<references/>
<references/>
{{MVDK}}
{{MVDK}}
{{Super Mario games}}
{{Super Mario games}}

Latest revision as of 22:15, May 18, 2024

Mario vs. Donkey Kong
Box art for Mario vs. Donkey Kong on Nintendo Switch
North American box art
For alternate box art, see the game's gallery.
Developer Nintendo Software Technology Corporation[1]
Publisher Nintendo
Platform(s) Nintendo Switch
Release date Japan February 16, 2024[2]
USA February 16, 2024[3]
Mexico February 16, 2024[4]
Brazil February 16, 2024[5]
Europe February 16, 2024[6]
Australia February 16, 2024[7]
South Korea February 16, 2024[8]
HK February 16, 2024[9]
ROC February 16, 2024[10]
Language(s) Deutsch
English (United Kingdom)
English (United States)
Español (España)
Español (Latinoamérica)
Français (Canada)
Français (France)
Italiano
Nederlands
한국어
日本語
简体中文
繁體中文
Genre Puzzle/Action
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
DEJUS:L - General audience
SMECCV:A - All ages
GRAC:All - All ages
GSRR:P - Six years and older
FPB:13 - Thirteen years and older
GCAM:3 - Three years and older
NMC:3 - Three years and older
Mode(s) Single-player, local multiplayer
Media
Nintendo Switch:
Game Card
Digital download
Input
Nintendo Switch:
“The rivalry reignites.”
Advertisement tagline for Mario vs. Donkey Kong

Mario vs. Donkey Kong is a Nintendo Switch remake of the 2004 Game Boy Advance game of the same name released worldwide on February 16, 2024. First announced during the September 2023 Nintendo Direct,[3] it is the first Mario vs. Donkey Kong game for the Nintendo Switch and the first one in general since Mario vs. Donkey Kong: Tipping Stars, released almost nine years prior. As a remake of the first game, it is also the first time the gameplay style of the Game Boy version of Donkey Kong has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the Mario vs. Donkey Kong series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from Super Mario 3D World and its appearance as a theme in Super Mario Maker 2 in particular. Additionally, the game debuts a redesigned logo for the Donkey Kong series. Despite Charles Martinet stepping down from his role as Mario, several of his voice clips are reused in this game.

A free demo of the game was released on the Nintendo eShop on January 31, 2024.[11] This is the first Super Mario title to omit the ESRB rating on the box art version officially distributed in the Southeast Asian markets, although the first Nintendo-published title overall to omit the rating in those markets is Another Code: Recollection.[12]

DifferencesEdit

Gameplay changesEdit

  • Casual Mode has been added, with the following changes from Classic Mode:
    • No time limit, where the time limit is labelled with an infinity sign.
    • The player starts with five bubbles per level. If the player has any bubbles left, the character will return to a checkpoint in a bubble in situations that would cause them to lose a life.
    • Keys last for 15 seconds instead of 12 when not held by a character.
    • Certain levels contain less enemies.
  • Two new worlds, Merry Mini-Land and Slippery Summit, have been introduced as this version of the game's fourth and sixth worlds respectively, with each incorporating new obstacles like Flower Fans, carryable Springs, Warp Boxes and icy terrain.
  • Multiplayer is added, with Toad as the second playable character. He is able to pass through one-block tall gaps by performing a handstand and can climb ropes fast without needing to perform a two-handed climb.
  • A Time Attack mode has been added for all levels. It is accessed by pressing   when selecting a level. In Time Attack, the player must reach the end of the level as fast as they can to beat the target time and get a gold medal.
  • A Gallery mode has been added, where the player can view the cutscenes, music and sound effects of the game.
  • The player can obtain performance-based gold stars in all levels excluding final battle and its Plus variant.
    • Clearing a level with all presents, getting all six Mini-Marios in the toy box, and beating a boss level without taking damage are essential to getting stars, which can be used to unlock new Expert levels.
  • The bonus present minigames have been replaced with various new bonus stages (though the music is retained and rearranged). In these stages, the player must catch a floating key that opens a treasure box before the time runs out, earning five 1-Ups in the process.
  • The locations of the red and yellow platforms in Level 1-DK have been swapped.
  • Four new Expert levels have been added, bringing the total of Expert levels to 16, with the levels being based on Merry Mini-Land and Slippery Summit, as well as their Plus variants.
  • Scoring has been removed.
  • Falls are no longer lethal, and only formerly lethal falls now stun Mario and Toad. Additionally, falls that would nonlethally stun Mario in the original no longer do so.
  • The right stick can be used to control the camera in large-scaled levels.
  • Retrying a level or exiting a level that has not been cleared yet no longer costs the player a life.
  • Clearing the first level in a world unlocks every remaining level in it except for the Mini-Mario levels and Donkey Kong boss fights.
  • The conveyor belts and Donkey Kong are placed differently in Level 6-DK and Level 6-DK+.
  • Additional blue platforms were added to Level 1-DK+.
  • There are extra platforms added to Level 3-DK+. Additionally, the disintegrating platforms over the lava pits regenerate once Donkey Kong loses his last hit point.
  • Hammers and Fruits reappear after using them.
  • Mario and Toad can now jump on birds.
  • Pressing up on the controller no longer makes Mario or Toad look up.
  • Unlike the Japanese version of the original game, all the e-Reader levels are cut from all versions.
    • Additionally, no unused level maker is present in the game's data unlike the original game in all regions.

Text changes and localizationEdit

  • The game has been translated to Chinese (Simplified and Traditional), Dutch, Korean, Canadian French and Latin American Spanish. The original was not available in these five languages since, at the time, Nintendo of Europe did not do Dutch localizations, Nintendo of America did not do Canadian French or Latin American Spanish localizations, and Nintendo of Hong Kong and Nintendo of Korea did not yet exist.
  • The worlds now are translated in the French, Italian, German and Spanish versions while in the original they were left in English in those versions.

Graphical changesEdit

  • The game now uses full 3D models rather than pre-rendered sprites.
  • The cutscenes are now fully animated, instead of swapping between different static frames.
  • Donkey Kong no longer makes heart pupils when seeing the Mini-Mario; instead, it reflects off of his eyes.
    • Additionally, the title screen now has Mario and Donkey Kong with more movements than just their eyes blinking like in the original.
  • Tane Pakkun are redesigned into mechanical Fire Piranha Plants.
  • The Ninjis are now black with red buttons, similar to the regular Ninjis' current design.
  • Brickmen are given a pair of movable bricks over their eyes to act as expressive eyebrows.
  • Fire Shy Guys are redesigned to look like blue Snifits.[2]
  • Thwomps and Thwimps are redesigned to be mechanical, with a face that slides to change expressions.[2]
  • Spear Guys emits Zs when it is sleeping.
  • Boos have a toylike design, with a face that slides to change expressions.
  • Bob-ombs are redesigned to be slightly more mechanical and toylike. They are also no longer pink.
  • Mario's normal and fire death animations now resemble the ones commonly used in modern mainline Super Mario games, rather than showing him recoil and collapse on the floor, and he is no longer charred when he dies from touching fire.[13]
    • In the full game, Mario's fire death animation features a burning sound and a smoke effect, while in the demo, it does not.
  • Mario's Game Over animation has been altered.
  • There is a blue, ice variant of Fireball that appears in Slippery Summit, though aside from aesthetics, it does not behave any differently than the game's red Fireballs.
  • Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in the final level before the "Plus" levels.
  • The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls.
  • Instead of sobbing, Donkey Kong is shown sulking after his defeat in the final cutscene, and Mario does not scold him before giving him the Mini-Mario. However, he does sob after being defeated in-game.
  • Donkey Kong has an angrier expression when he has one hit point left in his boss battles.

Audio changesEdit

  • The music has been rearranged like other remakes.
    • Fire Mountain and Twilight City had their music completely replaced. The music for most bosses and both sets of credits were also replaced.
  • The same music plays throughout an entire stage, and is not interrupted by a jingle when the player enters a door.
  • One of the channels heard (specifically the audio of an announcer counting in Spanish) on Donkey Kong's television in the intro is changed to a clip of the remake's arrangement of Donkey Kong Plus' music.
    • Nate Bihldorff's voice clips of Shy Guy are heard instead of the fast-talking gibberish when Donkey Kong switches channels to a news broadcast.
    • The last "Buy them all!" from the TV announcer is slowed down slightly.
  • Several archival voice clips of Charles Martinet as Mario and the Mini-Marios are repurposed here, though some of these clips are not present in the original game.
    • Contrarily, Donkey Kong now uses voice clips by his current voice actor, Takashi Nagasako, as opposed to Grant Kirkhope's performance in the original game, which features audio repurposed from Donkey Kong 64. He also no longer speaks full sentences as he did in the original game.
    • Samantha Kelly, in addition to voicing Toad (who does not appear in the original game) through archival voice clips, also voices most of the other Toads throughout the remake in the same way, instead of Jen Taylor's performance from the original game (a few of Taylor's clips are retained in the opening cutscenes, however).
  • The following audio cues no longer occur:
    • Mario, the Mini-Marios, and the Toads laughing at Donkey Kong before the first final boss battle and Donkey Kong Plus.
    • Mario asking, "Hey, Donkey Kong! Are you okay?" in the cutscene before the "Plus" levels.
    • The Mini-Mario calling Donkey Kong "monkey man" in the final cutscene.
    • Mario saying, "Okey dokey! Let's-a go!" when unlocking a door.
    • Mario saying, "Mamma mia!" when all the Mini-Marios get destroyed.
    • Mario saying, "We did it! Good job, little guy." when the Mini-Mario unlocks a door.

CharactersEdit

Main charactersEdit

Character Description
 
Mario[3]
The titular main protagonist of Mario vs. Donkey Kong. He uses a wide range of moves and abilities as he sets out to rescue the Mini-Marios from Donkey Kong.
 
Toad[3]
A playable character who can be used in co-op mode alongside Mario.
 
Donkey Kong[3]
The titular main antagonist of Mario vs. Donkey Kong. After robbing the Mario Toy Company and kidnapping all of the Mini-Mario toys, he faces off against Mario to stop him from retrieving them.
 
Mini-Marios[3]
Wind-up toys resembling Mario who were kidnapped by Donkey Kong.

Items and collectiblesEdit

Item Description
 
1-Up Mushroom[3]
Green mushrooms that grant the player(s) an extra life.
 
Flying key
These keys fly around the level and must be collected to complete bonus 1-Up levels. Unlike the standard keys, they simply follow the player around upon contact. Silver flying keys appear in the main and Mini-Mario levels in multiplayer and are required to open the locked doors or chests in addition to the standard keys.
 
Hammer
Items that can be grabbed by Mario and used to defeat enemies.
 
Key[3]
Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half.
   
Letter Blocks
Letters that spell out the word "TOY" appearing exclusively in Mini-Mario levels that must be collected to complete the level. They can only be collected by the Mini-Marios.
 
Present
Wrapped boxes found in red, yellow, and blue varieties. Once all three are collected in a level, they are used in a bonus game where the player can win extra lives.

Enemies and obstaclesEdit

EnemiesEdit

Enemy Description
 
Bats
Bat enemies that fly horizontally, across the stage, and can cause the player(s) to fall from the rope that they were climbing.
 
Birds[2]
Avian enemies that fly around and can drop eggs on the player(s), which can be avoided by performing a handstand.
 
Bob-ombs
Enemies that light their fuses and explode a few seconds after when Mario is near. They can be carried by Mario and used to defeat other enemies.
 
Boos
Wind-up Boos that chase the player(s) when they are not looking and remain still while they are being watched.
 
Brickmen[3]
A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to handstand to avoid being hit.
 
Bucket Men
Sentient Garbage Can enemies. Mario must be careful when picking up Garbage Cans, as they may really be Bucket Men in disguise. They cannot be picked up, but can be defeated with a hammer.
 
Fire birds
Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s).
 
Fire Shy Guys[2]
Snifit-like Shy Guys that attack the player(s) with fire from their mask.
  
Fireballs
Enemies that move from side to side on a platform. Upon contact, red ones burn the player and blue ones freeze the player.
 
Lava Bubbles[3]
Enemies that are found jumping repeatedly out of lava, and burn the player(s) upon touching them.
 
Monchees[3]
Mechanical monkeys with long tails that hang below the platforms they are on. Mario can hang from their tails without getting harmed. However, he still loses an extra life if he touches a Monchee's body.
 
Ninjis[3]
Mechanical enemies wearing black ninja outfits with two red buttons. They jump repeatedly in place, and can be used as platforms to traverse spikes.
  
Polterguys
Wind-up Shy Guy ghost enemies that transform into blocks when the player(s) press a Color Switch.
 
RamRams[3]
Purple rhinoceroses resembling Rambi, an animal friend from Donkey Kong Country. They attack by charging at and ramming the player(s). RamRams can be picked up and thrown on to spikes, allowing them to be used as platforms.
 
Robo Kikki
Robotic enemies with long tails that function identically to Monchee.
 
Shy Guys[3]
Wind-up Shy Guys that walk throughout the levels, and can be jumped on.
 
Sir Shovalots
Knight-like enemies that push the player(s) using their shield.
 
Snapjaws[3]
Crocodile-like enemies that climb ropes. They can only be defeated by falling fruit.
 
Spear Guys
Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge.
 
Tane Pakkun[3]
Mechanical Piranha Plants that spit fireballs, which damages the player(s) upon contact.
 
Thwimps[2]
Enemies that attempt to crush the player(s) when they get close.
 
Thwomps[2]
Enemies that fall down when the player(s) approach them. Touching one causes an extra life to be lost.
 
Wrench Shy Guys
Black Shy Guys that throw spanners at the player.

ObstaclesEdit

Obstacle Description
 
Bird Nest[2]
Objects that birds can spawn from.
 
Candle[2]
Obstacles that moves up and down and burn the player(s) on contact. They can be defeated with a Hammer.
 
Cannon
Obstacles that tilt up and down, firing cannonballs.
 
Cannonball
Obstacles that are fired from cannons.
 
Falling spike
Spikes that fall from ceilings as Mario gets near them. Falling spikes that get stuck on the ground act as temporary platforms for the player.
  
Flower Fan[14]
Floating, fan-like flowers that produce a continuous gust, which can carry Mario and various objects in one direction. Flower Fans of a specific color are activated simultaneously by pressing a corresponding Color Switch.
 
Icicle
Icy stalactites that function identically to falling spikes.
 
Lava Geyser[3]
Spouts of lava that rise and cause Lifts to float on top of them, allowing the player(s) to reach higher ground.
 
Oil[2]
Obstacles that move up and down and burn the player(s) on contact. They can be defeated with a Hammer.
 
Spike[3]
Harmful traps that cause the player(s) to lose a life if touched.
 
Spiked Barrel[15]
Barrels with spiked rims that are thrown as projectiles by Donkey Kong in certain boss battles.
 
Thwomp Platform[3]
Grey and yellow stone blocks that rise when the player(s) stand on them.
 
Wire Trap
Indestructible balls of electricity that travel along wires and electrocute Mario upon contact.

ObjectsEdit

BlocksEdit

Block Description
 
Bob-omb Block
Blocks that can only be destroyed by Bob-ombs.
 
Donut Block
Orange blocks that fall if the player stands on them for too long.
   
Dotted-Line Block[3]
Blocks that become solid once a Color Switch of the same color is activated by the player(s).
 
Help Block[3]
Gray and black variants of ? Blocks that give the player(s) hints and information about the game when hit.
 
Sand block[3]
Blocks that crumble into dust when stood on.
   
Warp Box
Clear boxes that teleport the player to another box with the corresponding color and are activated by Color Switches.

PlatformsEdit

Platform Description
 
Lift[3]
Platforms that are found traveling along tracks, or being lifted by Lava Geysers.
 
Semisolid Platform[3]
Platforms of varying styles that have solid surfaces, but can be jumped through from below.

OtherEdit

Object Description
 
Barrel[3]
Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with spikes.
   
Color Switch[3]
Switches are found in three versions: red, yellow, and blue. As the main effect, the switch that is active makes platforms, blocks, and ladders of the same color available to use.
 
Garbage Can[3]
Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with spikes.
 
Ladder[3]
Climbable objects of various lengths and visual styles. Some can be tuned on and off by Color Switches.
 
 
Rope[3]
Climbable objects that hang from trees or metal rings. Snapjaws can be found moving along some vertical ropes. Horizontal rope variants can also be found, which the player can grab and swing upwards from.
 
Spring[3]
Can be jumped off of to reach high platforms.
 
Toy box
Objects that serve as the goal in Mini-Mario levels and can be opened by collecting all three Letter Blocks in the level.
 
Track[3]
Objects that constantly move platforms along a set path.
 
Trampoline
Functions the same as springs but can also be picked up and thrown.

ReceptionEdit

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch Charles Harte, GameInformer 8/10 "Mario vs. Donkey Kong is a simple game, but as is the case with Mario's best titles, there's an elegance to that simplicity. Nintendo has done a stellar job adding features to make it more palatable to a modern audience, but it only comes together because of how well the classic levels hold up. Mario and Donkey Kong have been rivals for over 40 years, and this game admirably carries that legacy forward."
Nintendo Switch Steve Watts, GameSpot 7/10 "Mario vs. Donkey Kong feels very retro in certain respects. It's designed to be played in short bursts, which can feel anachronistic on a modern handheld hybrid that's perfectly suited for long play sessions. But it's also a throwback in the best ways, recapturing the clever aha moments of puzzle-platforming that made its predecessors so memorable, all while packing distinct visual improvements and quality-of-life tweaks that bring out its charm like never before."
Nintendo Switch Eric Van Allen, Destructoid 7.5/10 "I could see myself blasting through levels of Mario vs. Donkey Kong while waiting for a flight at the airport, or on the train to work, and that’s the best-case scenario for this package, brimming with bite-sized platforming challenges. It may not contain all the spectacle of others, but there’s enough precise jumping and quick calculations here to satisfy the more hardcore, goal-oriented, score-chasing Mario players around."
Aggregators
Compiler Platform / Score
Metacritic 77

SalesEdit

As of March 31, 2024, the game had sold 1.12 million units worldwide.[16]


PromotionEdit

 
The Donkey Kong tin badge
  • By pre-ordering the game through Otakara, customers received a tin badge depicting Donkey Kong.[17]
  • A bundle containing the game, a 40-piece puzzle, and a set of three stickers is sold on the European My Nintendo Store.[18]

MediaEdit

  Donkey Kong Plus
File infoMedia:MvsDK Switch Donkey Kong Plus.wav
0:30
Help:MediaHaving trouble playing?

References to other mediaEdit

StaffEdit

Main article: List of Mario vs. Donkey Kong (Nintendo Switch) staff

Mario vs. Donkey Kong was developed by the Nintendo Software Technology Corporation, who developed every previous game in the series including the original game. Vivek Melwani, who was previously involved with Super Mario 3D World + Bowser's Fury, took on director duties for the remake. Lawrence Schwedler, after leaving NST to work at the DigiPen Institute of Technology around 2012, returns as the music director for the remake, along with bringing DigiPen's music department to help compose the music.

GalleryEdit

For this subject's image gallery, see Gallery:Mario vs. Donkey Kong (Nintendo Switch).

Names in other languagesEdit

Language Name Meaning
Japanese マリオvs.ブイエスドンキーコング
Mario buiesu Donkī Kongu
Mario vs. Donkey Kong

Chinese (simplified) 马力欧vs.咚奇刚
Mǎlì'ōu vs. Dōngqí Gāng
Mario vs. Donkey Kong

Chinese (traditional) 瑪利歐vs.咚奇剛
Mǎlì'ōu vs. Dōngqí Gāng
Mario vs. Donkey Kong

Korean 마리오 vs. 동키콩
Mario vs. Dongki Kong
Mario vs. Donkey Kong

External linksEdit

ReferencesEdit

  1. ^ Initial post about the Instagram story from an NST contractor Instagram story itself
  2. ^ a b c d e f g h i j Nintendo (January 12, 2024). Mario vs. Donkey Kong | Nintendo Switch | Nintendo.
  3. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai Nintendo of America (September 14, 2023). Nintendo Direct 9.14.2023 - Nintendo Switch. YouTube. Retrieved September 14, 2023.
  4. ^ Latin American website. Nintendo.com (in Spanish).
  5. ^ Brazilian website. Nintendo.com (in Portuguese).
  6. ^ @NintendoEurope (September 14, 2023). "The toys are back in town! Recover the stolen Mini-Marios in this Game Boy Advance classic updated for #NintendoSwitch. Mario vs. Donkey Kong launches 16/02/2024! #NintendoDirect". Twitter. Retrieved September 14, 2023.
  7. ^ NintendoAU (September 14, 2023). Mario vs. Donkey Kong marches onto Nintendo Switch February 16th, 2024. YouTube. Retrieved September 14, 2023.
  8. ^ (September 14, 2023). 『프린세스 피치 Showtime!』, 『페이퍼 마리오 1000년의 문』, 『루이지 맨션 2 HD』, 『마리오 vs. 동키콩』 등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달! Nintendo Korea. Retrieved September 14, 2023.
  9. ^ (September 14, 2023). 《瑪利歐vs.咚奇剛》的最新資訊公開!本作預定於2024年2月16日(五)發售。 Nintendo HK. Retrieved September 14, 2023.
  10. ^ (February 16, 2024). Nintendo Switch《瑪利歐vs.咚奇剛》本日發售。現正公開迷你瑪利歐的定格影片。 Nintendo TW. Retrieved February 21, 2024.
  11. ^ https://twitter.com/NintendoAmerica/status/1752859619943194810>
  12. ^ https://nintendosoup.com/all-first-party-nintendo-physical-games-in-southeast-asia-will-not-have-a-rating-on-the-cover-starting-from-another-code/
  13. ^ https://youtu.be/Xnkzn62vZd8?t=279
  14. ^ Nintendo of America (February 16, 2024). Mario vs. Donkey Kong — But Wait...There's a Launch Trailer! — Nintendo Switch. YouTube. Retrieved February 16, 2024.
  15. ^ Mario vs. Donkey Kong (Nintendo Switch) internal filename (Model/BarrelSpiked.bfres.zs)
  16. ^ Nintendo (May 7, 2024) [1]. Financial Results Explanatory Material, Nintendo Co., Ltd. Retrieved May 8, 2024.
  17. ^ 【オリジナル特典】マリオvs.ドンキーコング 予約受付中 Otakarasoko.
  18. ^ Mario vs. Donkey Kong + Puzzle + Set of 3 Stickers. store.nintendo.co.uk. Retrieved January 14, 2024. (Archived January 14, 2024, 22:30:06 UTC via archive.today.)
  19. ^ Nintendo of America (January 10, 2024). Mario vs. Donkey Kong — Pieces of the Puzzle — Nintendo Switch. YouTube. Retrieved January 10, 2024.