This article is about the race course from Mario Kart 64, Mario Kart 7, Mario Kart Tour, and Mario Kart 8 Deluxe. For the location in Paper Mario with the same Japanese name, see Dry Dry Desert (Paper Mario). For the race course from Mario Kart: Double Dash!! with the same Japanese name, see GCN Dry Dry Desert.
Kalimari Desert
width
Information
Appears in Mario Kart 64 (1996)
Mario Kart 7 (2011)
Mario Kart Tour (2019 (1), 2020 (2))
Mario Kart 8 Deluxe (Booster Course Pass, Wave 2) (2022)
Cup(s) Mushroom Cup (64)
Leaf Cup (7)
Turnip Cup (8 Deluxe)
Tour(s)
Distance 753 m
Music sample
Mario Kart 64

Mario Kart 7 / Mario Kart Tour

Mario Kart 7 (frontrunning)

Mario Kart 8 Deluxe

Mario Kart 8 Deluxe (frontrunning)
Course map
Mario Kart 64
Kalimari-desert.jpgMini map of Kalimari Desert from Mario Kart 64

Mario Kart 7
N64 Kalimari Desert bottom screen mapThe Mini Map for N64 Kalimari Desert
Mario Kart Tour
Kalimari Desert (left) / Kalimari Desert 2 (right)

N64 Kalimari DesertN64 Kalimari Desert 2

Mario Kart 8 Deluxe
Map of N64 Kalimari Desert in Mario Kart 8 Deluxe.

Staff ghost(s)
7 Nin★Nishim
2:01.932 Shy GuyCact-XWoodSwooper (glider)
7 Expert Nin★KOZ★
1:47.707 Shy GuyBolt BuggyRed MonsterBeast Glider
8DX 150cc Nin★Pit
1:40.363 Dry BonesStandard KartMonsterSuper Glider
8DX 200cc Nin★Juliet
1:10.511 Dry BowserBone RattlerMonsterSuper Glider

Kalimari Desert (named Kara Kara Desert on a few occasions)[1][2] is the fourth and final race of the Mushroom Cup in Mario Kart 64. The name of the course is an allusion to Kalahari, a real-life desert in Southern Africa, and likely Mario. In Paper Mario, a train known as the K64 is based on the train in the course, and when the player rides on it, an arrangement of the course's theme plays.

Kalimari Desert returns in Mario Kart 7 as the first race of the Leaf Cup, and in Mario Kart 8 Deluxe as the third race of the Turnip Cup. The course also appears in Mario Kart Tour, debuting in the Tokyo Tour. In Mario Kart Tour, there exists a rerouted version of this course called Kalimari Desert 2, which takes racers into the tunnel.

Mario Kart 64

 
Luigi racing on Kalimari Desert

Course layout

The race starts out next to a large cliff formation. Upon the first turn, racers see how empty the desert really is. At the end of the turn, the racers encounter the train for the first time. After passing the tracks, the players race alongside the track of the train (though it is in a cave and not visible), eventually running into it a second time. After this encounter, the racers race along the edge of the map and eventually advance back to the finish line.

If the player drives over the sand, their kart moves slower, and if they enter the darker portion of the sand, Lakitu pulls them out, as it is an out-of-bounds area.

The course's most notable feature is the two trains that go through a mesa. The trains constantly move around the track, often passing through the racers' path. Depending on what mode is being played, the trains may or may not have passenger coaches attached to them: when playing in single-player, the locomotives each have one coal tender and five passenger cars, whereas in two-player mode, the trains' lengths are halved, having an engine, a coal tender and only one passenger car each, and in three-player or four-player mode, the trains consist only of the locomotive, with no coal tender or passenger cars present. If the player runs into one of them, they are thrown in the air. CPU drivers pull their brakes and stop at the railroad crossings when a train passes by. It is possible to drive on the train's track; however, this costs the racer time. It is possible, but very difficult, to cross the train track while the train is there by driving through the gap between the coaches. If a player travels through the train tunnel, they typically bypass the finish line, not moving on to the next lap as the other racers.

The railroad crossing sounds are taken from real Japanese National Railway railroad crossing signals with electronic bells. In addition, the railroad crossing signs' lettering appears to be mirrored. The signs in later iterations of the course are unlettered.

Shortcut

  • If the player has a Star and activates it just before entering the tunnel, they move on to the next lap, effectively shortcutting ahead of the others. This trick only works during the first two laps.
  • Although the instruction manual implies that going through the train tunnel is a shortcut, it takes longer to go through the tunnel to the other end of the course than it does to go on the main road, although the manual may be referring to the previous shortcut.

Mario Kart 7

 
Kalimari Desert in Mario Kart 7

Kalimari Desert makes its classic course debut in Mario Kart 7 as the first course of the Leaf Cup. There are now two shortcut ramps near the end of the first corner and before the third corner of the track to accommodate the new gliding feature, allowing racers to glide over the trains. The players can also use mushrooms to gain easy access to these ramps. Several wooden ramps also litter the inside and outside of the track, and as always, can be tricked to gain a small boost. However, the train tunnel can no longer be entered because it is now an out-of-bounds area, making the lap glitch impossible in this game. The trains are also shorter: they have three wagons while they had five in the original version of the track, and they now seem to travel more slowly.

Much like in Mario Kart 64, two trains are present, but only one train is present when doing online multiplayer races. Unlike in Mario Kart 64, the mini-map of this course does not show the path of the train track. The electric crossing bell sounds are also replaced with more appropriate American-style mechanical crossing bell sounds. Later versions of the course would retain this change.

Mario Kart Tour

N64 Kalimari Desert

 
The course in Mario Kart Tour

Kalimari Desert reappears in Mario Kart Tour, starting with the Tokyo Tour. The course's starting line now features a wooden banner with the classic Mario Kart logo on it and a wooden wagon wheel resting along the right side of the post, rather than taking its appearance from Mario Kart 64 and Mario Kart 7. Since racers are always moving forward, colliding into the train causes them to launch over it unharmed while they perform a Jump Boost. The train can also be knocked into the air with a Super Horn, a Mega Mushroom or a Bowser's Shell.

The course uses the source quality version of the original N64 music track from Mario Kart 7 rather than the original N64 sequenced music track that has the N64's audio compression.[3]

Kalimari Desert also has a reverse variant, a trick variant, and a reverse/trick variant, referred to as Kalimari Desert R, Kalimari Desert T, and Kalimari Desert R/T, respectively. The former two were introduced along with the normal variant in the Tokyo Tour, while the latter was introduced in the 2019 Holiday Tour.

Appearances

Combining the totals for the two different iterations together, Kalimari Desert has appeared in forty-six different tours, as of the Night Tour, the most out of any course to date, beating the second most frequent course, DS Waluigi Pinball, by thirty tours.

For this course's tour appearances, see List of N64 Kalimari Desert tour appearances in Mario Kart Tour § N64 Kalimari Desert.

Top-tier and middle-tier items

Select "show" to reveal the drivers, karts, and gliders for which N64 Kalimari Desert and its variants are always favored or favorite courses. For instances in which additional drivers, karts, and gliders temporarily had this course and its variants as favored or favorite courses, see List of N64 Kalimari Desert tour appearances in Mario Kart Tour.

Course Three-item drivers Bonus points ×2 karts Combo bonus ×3 gliders Two-item drivers Bonus points ×1.5 karts Combo bonus ×2 gliders
 
Normal variant
                                                **  * *   *** **         ** **   *   **   **         
                **         
          
 
R variant
                                          **           **   ***     **        *    **     *      
                **      *     *    **
        
 
T variant
                                                 *      *        *   **    * * **  *         
         *      *      
              
 
R/T variant
                                                  *        *   *    *   **    * ** *         
               *     *    *
       **
* indicates a favored course upgraded to a favorite course after reaching level 3.
** indicates a favored course upgraded to a favorite course after reaching level 6.
*** indicates a favored course upgraded to a favorite course after reaching level 8 for High-End items.

Bonus challenges

Ring Race
Icon Course variant Chosen
driver
Chosen
kart
Chosen
glider
Grand Star scores Tour appearances Cup
  Regular  
Yoshi
 
Pipe Frame
 
Super Glider
  • 10
  • 20
  • 30
Halloween Tour (2019)  
Shy Guy Cup
Snow Tour  
Birdo Cup
Do Jump Boosts
Icon Course variant Chosen
driver
Chosen
kart
Chosen
glider
Grand Star scores Tour appearances Cup
  Regular  
Mario
 
Pipe Frame
 
Super Glider
  • 5
  • 8
  • 12
Baby Rosalina Tour  
Mario Cup
  • 5
  • 9
  • 13
Yoshi Tour (2021)  
Donkey Kong Cup
  • 5
  • 10
  • 14
Pipe Tour  
Dixie Kong Cup
Big Reverse Race
Icon Course variant Opponents Tour appearances Cup
7th 6th 5th 4th 3rd 2nd 1st Extra
  Regular Driver  [4]  [4]  [4]  [4]  [4]  [4]  [4]  [5] Ice Tour  
Yoshi Cup
Kart                
Glider TBD TBD TBD TBD TBD TBD TBD TBD
Goomba Takedown
Icon Course variant Chosen
driver
Chosen
kart
Chosen
glider
Item Box
type found
Number of item slots Grand Star scores Tour appearances Cup
  Regular  
Lakitu
 
Pipe Frame
 
Super Glider
 
Green Shell

 
Bob-omb

 
Bullet Bill
1
  • 10
  • 20
  • 30
Winter Tour (2019)  
Baby Mario Cup
Los Angeles Tour (2020)  
Hammer Bro Cup
New Year's Tour (2023)  
Peachette Cup
Steer Clear of Obstacles
Icon Course variant Chosen
driver
Chosen
kart
Chosen
glider
Obstacles Tour appearances Cup
  Regular  
Donkey Kong
 
Pipe Frame
 
Super Glider
 
Piranha Plant (passive)
Cooking Tour  
Birdo Cup
Trick Tour (2021)  
Baby Luigi Cup
Piranha Plant Tour  
Lakitu Cup
Exploration Tour (2023)  
King Bob-omb Cup
Vs. Mega Dry Bowser
Icon Course variant Mega opponent information Tour appearances Cup
Driver Kart Glider Items used
  Regular  
Dry Bowser
 
Koopa Clown
TBD  
Bob-ombs
Driver Kart Glider Items used
 
Dry Bones
6
 
Pipe Frame
TBD N/A
Beta Test  
Dry Bowser Cup
   
Dry Bowser
 
Koopa Clown
 
Super Glider
 
Bowser's Shells[6]

 
Bob-ombs[7]

 
Mushrooms[6]
200cc only
Driver Kart Glider Items used
 
Dry Bones
None at 50cc,
2 at 100cc,
4 at 150cc,
6 at 200cc
 
Pipe Frame
 
Super Glider
 
Bob-ombs
200cc only
Tokyo Tour
Pipe Tour  
Nabbit Cup
Smash Small Dry Bones
Icon Course variant Chosen
driver
Chosen
kart
Chosen
glider
Grand Star scores Tour appearances Cup
  Regular  
Donkey Kong
 
Bolt Buggy
 
Super Glider
5 Beta Test  
Donkey Kong Cup
   
Morton
 
Pipe Frame
 
Super Glider
  • 5
  • 10
  • 15
Tokyo Tour  
Baby Rosalina Cup
Peach Tour  
Birdo Cup
Break Item Boxes
Icon Course variant Chosen
driver
Chosen
kart
Chosen
glider
Item Box
type found
Number of item slots Grand Star scores Tour appearances Cup
  Regular  
Ludwig
 
Pipe Frame
 
Super Glider
 
Mushroom

 
Mega Mushroom

 
Coin
3
  • 5
  • 10
  • 18
Holiday Tour (2019)  
Mario Cup
2
  • 7
  • 12
  • 18
New Year's 2021 Tour  
King Boo Cup
  Penguin Tour  
Dry Bowser Cup
Time Trial
Icon Course variant Chosen
driver
Chosen
kart
Chosen
glider
Grand Star scores Tour appearances Cup
  Regular  
Daisy
 
Pipe Frame
 
Super Glider
  • 2:10.00
  • 1:50.00
  • 1:38.00
Yoshi Tour (2020)  
Daisy Cup
  • 1:55.00
  • 1:42.00
  • 1:32.00
New Year's 2022 Tour  
Fire Bro Cup
  R  
Birdo
 
Pipe Frame
 
Super Glider
  • 2:00.00
  • 1:45.00
  • 1:35.00
Los Angeles Tour (2021)  
Metal Mario Cup
Combo Attack
Icon Course variant Chosen
driver
Chosen
kart
Chosen
glider
Highest combo counts Tour appearances Cup
  T  
Bowser Jr.
 
Pipe Frame
 
Super Glider
  • 8
  • 18
  • 28
Holiday Tour (2019)  
King Boo Cup

N64 Kalimari Desert 2

Starting from the Wild West Tour, a rerouted version of this track known as Kalimari Desert 2 (N64 Kalimari Desert 2 in-game when selected) is featured. It has two sections: one that starts on the main route but switches to the railroad section at the second intersection, and the other that starts in the tunnel and goes back to the main route again at the second intersection, after which it continues on like normal. This course is also a favorite of Captain Toad, Toadette (Explorer), and Dixie Kong once they reach level 6. The course appears as Kalimari Desert 2R (reverse) and Kalimari Desert 2T (with ramps), as well as Kalimari Desert 2R/T (reverse and with ramps) which was introduced later in the Toad vs. Toadette Tour.

The first section begins from the regular starting line. The course starts out following the same path as the original, with the first glider shortcut still being accessible. However, a wooden ramp has been added shortly before the first railroad crossing, and ramps with Dash Panels appear on both sides of the first intersection allowing racers to jump over the railroad. The course continues and curves to the right toward the tracks, though the glider shortcut normally found in this area is blocked off to prevent racers from skipping the railroad section entirely. At the second railroad crossing, racers are rerouted onto the railroad. The course continues on the tracks, with the second section of the course beginning from the entrance of the railroad tunnel near the starting line, or from the other entrance to the tunnel in the Reverse variant. The train starts out right outside the tunnel near the first intersection in the normal and Reverse variants. Upon reaching the second intersection again, racers are diverted back onto the normal course to continue along the original path. Wooden trick ramps have been added onto the path shortly after this intersection and before the final turn leading to the Finish Line.

In the trick variant, many ramps are added. Rather than jumping over the first intersection, this variant has a ramp bring racers onto the railroad tracks, dropping them onto the tracks shortly after the first crossing. Upon leaving the tunnel, racers are instead diverted back onto the main path either by going up a curved ramp and tricking off of it or by driving through an opening in the ramp. After that, the course is mostly similar to Kalimari Desert T with some differences such as a large ramp being added near the Finish Line. In the reverse and trick variant, the track starts off like the normal reverse variant. When it gets near the crossing, there is a ramp that puts racers on the track. Upon landing on the track, it continues like the trick variant, but with different ramps. Upon leaving the tunnel, racers are then diverted onto the normal track by another ramp and continues like the reverse variant, but with elements from Kalimari Desert T, like a ramp above the first crossing.

Only one train is present on the track in all variations, moving much slower than the original trains since it now shares the tracks with the racers. The train always moves around the tracks in the opposite direction the racers would, and as such, the train travels opposite to its normal direction in the Reverse variant.

Appearances

For this course's tour appearances, see List of N64 Kalimari Desert tour appearances in Mario Kart Tour § N64 Kalimari Desert 2.

Top-tier and middle-tier items

Select "show" to reveal the drivers, karts, and gliders for which N64 Kalimari Desert 2 and its variants are always favored or favorite courses. For instances in which additional drivers, karts, and gliders temporarily had this course and its variants as favored or favorite courses, see List of N64 Kalimari Desert 2 tour appearances in Mario Kart Tour.

Course Three-item drivers Bonus points ×2 karts Combo bonus ×3 gliders Two-item drivers Bonus points ×1.5 karts Combo bonus ×2 gliders
 
Normal variant
                                                     **  **        **      ** **  ***  *  ** *              **    * **    **  
         
 
R variant
                                                      *   **      ** *   **   ***  **          **   ** *     **     **   ***   
          
 
T variant
                                                         **     *   **     **  **      **   **        **   **     **      *
           *
 
R/T variant
                                                          ***       ***  *     ** ***   * * *** **     ***  **  *      ** ***    * *** **     
          
 
* indicates a favored course upgraded to a favorite course after reaching level 3.
** indicates a favored course upgraded to a favorite course after reaching level 6.
*** indicates a favored course upgraded to a favorite course after reaching level 8 for High-End items.

Bonus challenges

vs. Mega King Bob-omb
Icon Course variant Mega opponent information Tour appearances Cup
Driver Kart Glider Items used
  Regular  
King Bob-omb
 
Barrel Train
TBD  
Bob-ombs[8]

 
Giga Bob-ombs
Wild West Tour  
Dry Bones Cup
Cat Tour (2021)  
Fire Bro Cup
Bangkok Tour  
Ice Mario Cup
Time Trial
Icon Course variant Chosen
driver
Chosen
kart
Chosen
glider
Grand Star scores Tour appearances Cup
  Regular  
Lakitu
 
Pipe Frame
 
Super Glider
  • 1:35.00
  • 1:25.00
  • 1:18.00
Berlin Tour  
Baby Mario Cup
  • 1:30.00
  • 1:23.00
  • 1:17.00
Toad vs. Toadette Tour  
Morton Cup
Space Tour (2023)  
Fire Rosalina Cup
  R  
Donkey Kong
 
Pipe Frame
 
Super Glider
  • 1:30.00
  • 1:24.00
  • 1:18.00
Bowser vs. DK Tour  
Wendy Cup
  • 1:35.00
  • 1:25.00
  • 1:19.00
Mii Tour (2022)  
Wario Cup
Bowser Tour (2023)  
Larry Cup
Combo Attack
Icon Course variant Chosen
driver
Chosen
kart
Chosen
glider
Highest combo counts Tour appearances Cup
  T  
Lemmy
 
Pipe Frame
 
Super Glider
  • 5
  • 8
  • 13
Sunset Tour  
Hammer Bro Cup
  • 4
  • 7
  • 14
Wedding Tour  
Toad Cup
Sky Tour  
Baby Luigi Cup
  • 4
  • 8
  • 12
Pipe Tour  
Toad Cup
Snap a Photo
Icon Course variant Chosen
driver
Chosen
kart
Chosen
glider
Other driver information Objectives Tour appearances Cup
Driver Kart Glider
  R/T  
Captain Toad
 
Clanky Kart
 
Super Glider
 
Toadette (Explorer)
 
Clackety Kart
 
Super Glider
  • 3 or more drivers
  • A Jump Boost
  • Take a photo
Toad vs. Toadette Tour  
Toadette Cup
 
Mario
 
Clanky Kart
 
Super Glider
 
Luigi
 
Clanky Kart
 
Super Glider
 
Peach
 
Clackety Kart
 
Super Glider
 
Daisy
 
Clackety Kart
 
Super Glider

Mario Kart 8 Deluxe

 
View of the course

Kalimari Desert reappears in Mario Kart 8 Deluxe as part of Wave 2 of the Booster Course Pass. It is the third course of the Turnip Cup. It is based on its Mario Kart Tour design, but has been given a major graphical update. This time, in a similar vein to the city races from Mario Kart Tour, Kalimari Desert combines both the original along with Kalimari Desert 2 from Tour into one race, with the layout changing between laps. This makes it the first course in the game that is not a course from Mario Kart Tour to change its layout between laps/sections and start and end in the same place. This version of Kalimari Desert is also the first course in the series to use both laps and sections, as well as the only course in the game to use both the classic and modern Mario Kart logos for the banners.

The first lap takes the player around the standard Kalimari Desert route, though arrow fields can be seen blocking off the path to the train tracks and train tunnel entrance that's next to the first railroad crossing. When the second lap begins, the route starts following that of Kalimari Desert 2, where a large red ramp commonly seen in Mario Kart Tour's T and R/T courses appears at the second railroad crossing to divert the player onto the tracks (similar to Kalimari Desert 2R/T, but on the opposite side of where that ramp would appear). Like the arrow fields, the ramp is independent to each player in multiplayer, meaning that it only appears for each player on their second lap, while it is invisible to players that are on the first or third lap. The third lap begins after the player enters the tunnel. After exiting the tunnel, the route finishes as normal.

In all three laps, upon reaching the first railroad crossing, the player can choose to either continue going on the main route, or go along the train tracks. However, the Item Box placements do change with each lap, with two Double Item Boxes only being present on the train tracks during the final lap. Regardless of the player's decision though, the two paths meet at the second railroad crossing.

Like Kalimari Desert 2, there is only one train instead of two, though the train moves much faster and once again hurts racers who come in contact with it, like the versions prior to Tour. The fence on the left side of the train tracks has been removed, and the Glide Ramp after the first railroad crossing was moved up and is also closer to the track, presumably to accommodate Kalimari Desert 2's layout (as in Tour, the ramp is blocked off). Inside the tunnel, lights have been added onto the walls. The eagles seen in Shy Guy Falls now fly above the course. The music has been rearranged with more live instruments, as well as trumpets in place of the whistles in the original. The minimap again shows the glider ramp locations on it, as was the case in Mario Kart 7, as well as showing the train track, much like Mario Kart 64 and Kalimari Desert 2's minimap in Mario Kart Tour. Pipes have been added to the tops of some mesas.

Unlike the other tracks in the Booster Course Pass which change routes every lap (aside from Tour London Loop), Kalimari Desert allows racers to drive the whole length of the track in reverse without Lakitu picking them up or any obstructions; if this is done, the game gets confused and load various course elements in advance as racers traverse the course backwards, including arrow fields and the ramp that leads players onto the train tracks during lap 2.

Sponsors

Mario Kart 64

Mario Kart 7

Mario Kart Tour / Mario Kart 8 Deluxe

Profiles

Mario Kart 64

  • Instruction manual bio: The trick is to time it so that the steam locomotive that crosses the course won't block you. If the train is crossing in front of you, you should temporarily stop. It's very dangerous to enter the train tunnel, even if it is a shortcut...
  • Webpage bio: A desert race with frequent run-ins with a old-fashioned iron horse.[9]

Mario Kart Tour

  • Mario Kart Tour Twitter: It's time for the Wild West Tour! What says "Wild West" more than the N64 Kalimari Desert 2 course? Trek through the tunnel or coast along train tracks. Just ensure the sandstorm doesn't choke your engine![10]

Mario Kart 8 Deluxe

  • Nintendo Switch News app (US):
    • This course first appeared in the Mario Kart 64 game.
    • It's an offroad style course that takes place in a wide desert. Be mindful of the train that's steaming on through.
    • Starting with the second lap, the route will place you directly on the train tracks. Yeah, we probably don't need to say, "Watch out!" (But...watch out!)

Gallery

Mario Kart 64

Mario Kart 7

Mario Kart Tour

Kalimari Desert

Course icons
Screenshots

Kalimari Desert 2

Course icons
Screenshots

Mario Kart 8 Deluxe

Names in other languages

Language Name Meaning Notes
Japanese カラカラさばく[?]
Karakara Sabaku
Dry Dry Desert
Chinese (simplified) 干旱沙漠[?]
Gānhàn Shāmò
Dry Desert
Chinese (traditional) 乾旱沙漠[?]
Gānhàn Shāmò
Dry Desert
Dutch Wildwestwoestijn[?] Wild West Desert
German Kalimari-Wüste[?] Kalimari Desert
Italian Deserto Kalimari[?] Kalimari Desert
Korean 바싹바싹 사막[?]
Bassak-bassak Samak
Dry Dry Desert
Portuguese Deserto Kalimari[?] Kalimari Desert
Russian Пустыня Калимари[?]
Pustynya Kalimari
Kalimari Desert
Spanish Desierto Kalimari[?] Kalimari Desert

Trivia

  • Six years prior to Kalimari Desert being added to Mario Kart 8 Deluxe, in June 2016, the official Nintendo UK Twitter account posted a screenshot of Toad and Wario crashing into the train on the course in Mario Kart 64 captioned "Good things come to those who wait", though it was tagged with the hashtag "#MK8".[11]
  • The original English patch notes for Version 2.3.0 of Mario Kart 8 Deluxe erroneously misnamed N64 Kalimari Desert as N64 Dry Dry Desert, a translation of the course's Japanese name.[12] This was later corrected.
  • The Nintendo Switch News feed for Mario Kart 8 Deluxe in the United Kingdom never made a post highlighting N64 Kalimari Desert or DS Waluigi Pinball, unlike every other course in the first four waves of the Booster Course Pass.
  • This course, Big Blue, and Tour Singapore Speedway are the only sectioned courses in Mario Kart 8 Deluxe to not show its finish line locations on its mini-map other than its main one.

References

  1. ^ Nintendo Magazine System (UK) issue 51, page 28.
  2. ^ Nintendo Magazine System (Australia) issue 49, page 40.
  3. ^ https://docs.google.com/document/d/1YmgFibm99C2r7q-OzXrufNHQgXQBYli3V0M7APTQ4OQ/edit#heading=h.yx3o1ihvn54t
  4. ^ a b c d e f g TheMadWeazel (January 16, 2020). Ice Tour “Yoshi Cup” - Mario Kart Tour. YouTube. Retrieved January 30, 2021.
  5. ^ Fion The BTS & TXT Lover 2001 (January 15, 2020). Mario Kart Tour Gameplay Ice Tour Yoshi Cup 50cc. YouTube. Retrieved January 30, 2021.
  6. ^ a b Mult Me Me (October 21, 2019). Mario Kart Tour - Tokyo - Dry Bowser Cup (200cc) - Gameplay Walkthrough Part 21. YouTube. Retrieved December 21, 2020.
  7. ^ TheMadWeazel (October 12, 2020). Tokyo Tour “Dry Bowser Cup” - Mario Kart Tour. YouTube. Retrieved December 21, 2020.
  8. ^ Shena Gameplay (August 2, 2020). Wild West Tour | Larry and Dry Bones Cups | Race with Mega King Bob-Omb | Mario Kart Tour. YouTube. Retrieved December 21, 2020.
  9. ^ Mario Kart 64: Mushroom Cup. nintendo.com. February 5, 1998, 06:51:49 UTC snapshot on Internet Archive: Wayback Machine. Retrieved December 21, 2019.
  10. ^ mariokarttourEN (July 29, 2020). Twitter. Retrieved July 29, 2020.
  11. ^ @NintendoUK (June 4, 2016). "Good things come to those who wait. #MK8" Twitter. Retrieved August 30, 2022.
  12. ^ How to Update Mario Kart 8 Deluxe. nintendo.com. Archived from the original on March 9, 2023, 01:09:36 UTC via Wayback Machine. Retrieved March 9, 2023. "Fixed an issue when changed into Bullet Bill in N64 Dry Dry Desert, where the character would slip into the ground."