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{{Infobox
{{about|the video game originally published for the [[Nintendo Entertainment System]]|further uses|[[Super Mario Bros. (disambiguation)]]}}
|image=[[File:SMB Boxart.png|250px]]
{{redirect|SMB|the game known in Japan and Europe as Super Mario Ball|[[Mario Pinball Land]]}}
{{redirect|Super Mario Brothers|the microgame from [[WarioWare: Smooth Moves]]|[[Super Mario Brothers (WarioWare: Smooth Moves)]]}}
{{redirect|Mario 1|the level in [[Mini Mario & Friends: amiibo Challenge]]|[[Mario 1 (level)]]}}
{{distinguish|Mario Bros. (game)|New Super Mario Bros.}}
{{game infobox
|image=[[File:SMB USA box art.jpg|230px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]] <br> [[Family Computer Disk System|Famicom Disk System]] <br> [[Game Boy Advance]] <br> [[Virtual Console]] ([[Wii]] / [[Nintendo 3DS|3DS]] / [[Wii U]]) <br> [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]] <br> [[Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]] <br> [[Family Computer Disk System|Famicom Disk System]] <br> [[Nintendo PlayChoice-10]] <br> [[Game Boy Advance]] <br> [[Virtual Console]] ([[Wii]] / [[Nintendo 3DS|3DS]] / [[Wii U]]) <br> [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]] <br> [[Nintendo Entertainment System - Nintendo Switch Online]]
|released='''[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]'''<br>{{released|Japan|September 13, 1985|USA|October 18, 1985<ref name="narelease1">''Super Mario Bros. Encyclopedia'', page 16</ref><ref name="narelease2">''Super Smash Bros. for Wii U'' masterpieces</ref>|Europe|May 15, 1987|Australia|July 1, 1987<ref>[http://www.themushroomkingdom.net/games/smb Date info for NES from TMK], retrieved 4-1-2008</ref>}} '''[[Family Computer Disk System|Famicom Disk System]]'''<br>{{released|Japan|February 21, 1986<ref>[http://www.themushroomkingdom.net/games/smb-fds Date info for FDS from TMK], retrieved 4-1-2008</ref>}} '''[[Game Boy Advance]]'''<br>{{released|Japan|February 14, 2004|USA|June 7, 2004|Europe|July 9, 2004<ref>[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Super-Mario-Bros--267387.html</ref>}}'''[[Virtual Console]] ([[Wii]])'''<br>{{released|Japan|December 2, 2006|USA|December 25, 2006|Europe|January 5, 2007|Australia|January 5, 2007|South Korea|April 26, 2008<ref>[http://themushroomkingdom.net/games/smb-vc Date info for VC from TMK], retrieved 6-26-08</ref>}} '''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) (Ambassador Program release)'''<br>{{released|Japan|August 31, 2011|USA|August 31, 2011|Europe|September 1, 2011|Australia|September 1, 2011}}'''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) (full release)'''<br>{{released|Japan|January 5, 2012|USA|February 16, 2012|Europe|March 1, 2012|Australia|March 1, 2012|South Korea|February 3, 2016}} '''[[Virtual Console]] ([[Wii U]])'''<br>{{released|Japan|June 5, 2013|Europe|September 12, 2013|Australia|September 12, 2013|USA|September 19, 2013}} '''[[Classics#NES Classic Edition|NES Classic Edition/Famicom Mini]]'''<br>{{released|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}} '''[[Nintendo Entertainment System - Nintendo Switch Online]]'''<br>{{released|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018}}
|release='''[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]'''<br>{{release|Japan|September 13, 1985|USA|October 18, 1985<ref name=narelease>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|May 15, 1987|Australia|July 1, 1987<ref>[https://themushroomkingdom.net/games/smb Date info for NES from TMK], retrieved 4-1-2008</ref>|South Africa (1982-1994)|1993<ref>Rogers, Joshua Alexander (April 16, 2020). "[https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers/ Video Games around the World]". ''LinkedIn''. [https://web.archive.org/web/20220925153658/https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers/ Archived] from the original on September 25, 2022. Retrieved March 23, 2024.</ref>}}
|genre=2D Platformer
|release2='''[[Family Computer Disk System|Famicom Disk System]]'''<br>{{release|Japan|February 21, 1986<ref>[https://themushroomkingdom.net/games/smb-fds Date info for FDS from TMK], retrieved 4-1-2008</ref>}} '''[[Nintendo PlayChoice-10]]'''<br>{{release|USA|August 1986<ref>[https://archive.org/details/cashbox50unse_5/page/41/mode/1up Cash Box 1986-08-30]</ref>}}'''[[Game Boy Advance]]'''<br>{{release|Japan|February 14, 2004|USA|June 7, 2004|Europe|July 9, 2004<ref>https://www.nintendo.co.uk/Games/Game-Boy-Advance/Super-Mario-Bros--267387.html</ref>}}'''[[Virtual Console]] ([[Wii]])'''<br>{{release|Japan|December 2, 2006|USA|December 25, 2006|Europe|January 5, 2007|Australia|January 5, 2007|South Korea|April 26, 2008<ref>[https://themushroomkingdom.net/games/smb-vc Date info for VC from TMK], retrieved 6-26-08</ref>}} '''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) ([[nwiki:Nintendo 3DS Ambassador Program|Ambassador Program]] release)'''<br>{{release|Japan|August 31, 2011|USA|August 31, 2011|Europe|September 1, 2011|Australia|September 1, 2011}}'''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) (full release)'''<br>{{release|Japan|January 5, 2012|USA|February 16, 2012|Europe|March 1, 2012|Australia|March 1, 2012|South Korea|February 3, 2016}} '''[[Virtual Console]] ([[Wii U]])'''<br>{{release|Japan|June 5, 2013|Europe|September 12, 2013|Australia|September 12, 2013|USA|September 19, 2013}} '''[[Classics#NES Classic Edition|NES Classic Edition/Famicom Mini]]'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}} '''[[Nintendo Entertainment System - Nintendo Switch Online]]'''<br>{{release|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|modes=1-2 players
|languages={{languages|en_us=y}}
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|rars=0+}}
|genre=2D platformer
|media={{media|nes=1|fds=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|nesclassic=1|nsdl=1}}
|modes=1–2 players
|input={{input|nes=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|nesclassic=1|joy-con=1}}
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|rars=0+|usk=0}}
|media={{media|nes=1|fds=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|nesclassic=1|switchdl=1}}
|input={{input|nes=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|nesclassic=1|joy-con=1|switchpro=1|switchnes=1}}
}}
}}
{{about|the video game originally published for the [[Nintendo Entertainment System]]|further uses|[[Super Mario Bros. (disambiguation)]]}}
'''''Super Mario Bros.''''' is a video game released for the [[Family Computer]] and [[Nintendo Entertainment System]] in [[List of games by date#1985|1985]]. It shifted the gameplay away from its single-screen arcade predecessor, ''[[Mario Bros. (game)|Mario Bros.]]'', and instead featured side-scrolling platformer [[level]]s. While not the first game of the [[Super Mario (franchise)|''Super Mario'' franchise]] (the first being ''[[Donkey Kong (game)|Donkey Kong]]''), ''Super Mario Bros.'' is the most iconic, and it introduced various series staples, including power-ups, classic enemies such as [[Goomba]]s, and the basic premise of rescuing [[Princess Peach]] from [[Bowser]].
{{redirect|SMB|the game known in Japan and Europe as ''Super Mario Ball''|''[[Mario Pinball Land]]''}}
{{redirect|Super Mario Brothers|the microgame from [[WarioWare: Smooth Moves]]|[[Super Mario Brothers (WarioWare: Smooth Moves)]]}}
{{distinguish|Mario Bros. (game)|New Super Mario Bros.}}


'''''Super Mario Bros.''''' is a video game released for the [[Family Computer]] and [[Nintendo Entertainment System]] in [[List of games by date#1985|1985]]. It shifted the gameplay away from its single-screen arcade predecessor, ''[[Mario Bros. (game)|Mario Bros.]]'', and instead featured side-scrolling platformer levels. While not the first game of the [[Mario (franchise)|''Mario'' franchise]], ''Super Mario Bros.'' is the most iconic, and introduced various series staples, from power-ups, to classic enemies like [[Goomba|Little Goomba]]s, to the basic premise of rescuing [[Princess Peach|Princess Toadstool]] from [[Bowser|King Koopa]].
As well as kicking off an entire series of ''[[Super Mario (series)|Super Mario]]'' platform games, the wild success of ''Super Mario Bros.'' popularized the genre as a whole, helped revive the North American gaming industry after the {{wp|video game crash of 1983}}, and was largely responsible for the initial success of the NES, with which it was bundled as a launch title. Until it was eventually surpassed by ''[[miiwiki:Wii Sports|Wii Sports]]'', ''Super Mario Bros.'' was the best-selling video game of all time for nearly three decades, with over 40 million copies sold worldwide.


As well as kicking off an entire series of ''[[Super Mario (series)|Super Mario]]'' platformer games, the wild success of ''Super Mario Bros.'' popularized the genre as a whole, helped revive the North American gaming industry after the {{wp|video game crash of 1983}}, and was largely responsible for the initial success of the NES, with which it was bundled a launch title. Until it was eventually surpassed by ''{{wp|Wii Sports}}'', ''Super Mario Bros.'' was the best selling video game of all time for nearly three decades, with over 40 million copies sold worldwide.
The exact day of the North American release of ''Super Mario Bros.'' is heavily disputed, with different sources giving different dates with no way to verify them. Regardless, Nintendo officially pinpoints the release date as October 18, 1985.<ref name=narelease/>


The exact day of the North American release of ''Super Mario Bros.'' is heavily disputed, with different sources giving different dates with no way to verify them. Regardless, Nintendo officially pinpoints the release date as October 18, 1985.<ref name="narelease1" /><ref name="narelease2" />
A successor named ''Super Mario Bros. 2'' in Japan (later renamed ''[[Super Mario Bros.: The Lost Levels]]'' in North America) was released on June 3, 1986. Another successor [[Super Mario Bros. 2|sharing its English name with its predecessor's Japanese name]] was released on October 9, 1988. A third successor named ''[[Super Mario Bros. 3]]'' was released on October 23, 1988.


''Super Mario Bros.'' has been [[#Alternate versions and re-releases|ported]] to many consoles. It was one of the NES games that could be played on the [[Nintendo PlayChoice-10]] and [[Classics#NES Classic Edition|NES Classic Edition]], and it was released on the [[Wii]], [[Wii U]], and [[Nintendo 3DS]] [[Virtual Console]] and on [[Nintendo Switch]]'s [[Nintendo Entertainment System - Nintendo Switch Online]].
==Story==
==Story==
The following text is taken directly from the instruction booklet.
The following text is taken directly from the NES instruction booklet localization.
<blockquote>
<blockquote>
One day the kingdom of the peaceful mushroom people was invaded by the [[Koopa Troop|Koopa]], a tribe of turtles famous for their black magic. The quiet, peace-loving [[Toad (species)|Mushroom People]] were turned into mere stones, [[Brick Block|bricks]] and even [[Horsetail|field horse-hair plants]], and the [[Mushroom Kingdom]] fell into ruin.
One day the kingdom of the peaceful [[Toad (species)|mushroom people]] was invaded by the [[Koopa (species)|Koopa]], a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into mere stones, [[Brick Block|brick]]s and even [[Horsetail|field horsehair plant]]s, and the [[Mushroom Kingdom]] fell into ruin.


The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is the [[Princess Peach|Princess Toadstool]], the daughter of the [[Mushroom King]]. Unfortunately, she is presently in the hands of the great [[Bowser|Koopa turtle king]].
The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is the [[Princess Peach|Princess Toadstool]], the daughter of the [[Mushroom King]]. Unfortunately, she is presently in the hands of the [[Bowser|great Koopa turtle king]].


[[Mario]], the hero of the story (maybe) hears about the Mushroom People's plight and sets out on a quest to free the Mushroom Princess from the evil Koopa and restore the fallen kingdom of the Mushroom People.
[[Mario]], the hero of the story (maybe) hears about the Mushroom People's plight and sets out on a quest to free the Mushroom Princess from the evil Koopa and restore the fallen kingdom of the Mushroom People.
Line 34: Line 39:
You are Mario! It's up to you to save the Mushroom People from the black magic of the Koopa!
You are Mario! It's up to you to save the Mushroom People from the black magic of the Koopa!
</blockquote>
</blockquote>
 
One day, the [[Mushroom Kingdom]] was invaded by the [[Koopa (species)|Turtle Tribe]], whose king was capable of using powerful magic. This magic was used to transform all the [[Toad (species)|Mushroom People]] into inanimate objects such as rocks, [[Brick Block|brick]]s, and even [[horsetail]]s, thus spelling the kingdom's downfall. Only [[Princess Peach|Princess Toadstool]] can undo the spell and restore her people to life, but she is being held captive by [[Bowser|King Koopa]] himself. [[Mario]] hears of the princess's plight, and sets out on a quest through 32 stages to topple the Turtle Tribe and save the once-peaceful kingdom.<ref name=MushStory>[https://legendsoflocalization.com/super-mario-bros/manuals/#game-story Legends of Localization] comparing the Japanese and North American storylines of ''Super Mario Bros.'' (Retrieved April 30, 2014)</ref>
One day, the [[Mushroom Kingdom]] was invaded by the [[Koopa Troop|Koopa]], a tribe of turtles capable of using powerful dark magic. Their magic was used to transform all the [[Toad (species)|Mushroom People]] into inanimate objects such as rocks, [[Brick Block|bricks]], and even [[Horsetail|horsehair plants]], thus spelling the kingdom's downfall. Only [[Princess Peach|Princess Toadstool]] can undo the spell and restore her people back to life, but she is being held captive by [[Bowser|King Koopa]] himself. [[Mario]] hears of the princess's plight, and sets out on a quest through 32 stages to topple the Turtle Tribe and save the once-peaceful kingdom.<ref name=MushStory>[http://legendsoflocalization.com/super-mario-bros/manuals/#game-story Legends of Localization] comparing the Japanese and North American storylines of ''Super Mario Bros.'' (Retrieved April 30, 2014)</ref>


==Gameplay==
==Gameplay==
[[File:SMBLevel.png|thumb|left|[[Super Mario (form)|Super Mario]] in World 1-1.]]
[[File:SMBLevel.png|thumb|left|[[Super Mario (form)|Super Mario]] in World 1-1.]]
''Super Mario Bros.'' is divided into eight worlds, each of them containing four levels. Mario (or, in the case of a second player, his brother [[Luigi]]) has to get to the end of the level by jumping over various gaps and avoiding the enemies on his way. Mario can use several platforms (some of them collapse when Mario lands on them), stairs in the level, as well as [[Trampoline|jumping board]]s. There are also pipes along the way, some of which Mario can enter to visit various secret coin rooms before returning to the level, a bit further ahead than when he left.
''Super Mario Bros.'' is divided into eight worlds, each of them containing four levels. Mario<ref name=weegee group=note>Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi during his playthrough.</ref> has to get to the end of the level by jumping over various gaps and avoiding the enemies on his way. He can use several platforms (some of them collapse when Mario lands on them), stairs in the level, as well as [[Trampoline|jumping board]]s. There are also pipes along the way, some of which Mario can enter to visit various secret coin rooms before returning to the level, a bit further ahead than when he left.


Enemies include [[Goomba|Little Goomba]]s, [[Koopa Troopa]]s, [[Buzzy Beetle]]s, [[Koopa Paratroopa]]s, [[Bullet Bill]]s, [[Hammer Bro]]thers, and leaping [[Cheep Cheep|Cheep-cheep]]s. All these enemies can be defeated when Mario jumps on them. Koopa Troopas and Buzzy Beetles cower in their shell when jumped on, which Mario can kick to defeat other enemies with. Koopa Paratroopas lose their wings and fall to the ground when Mario jumps on them. Other enemies include [[Piranha Plant]]s, and the [[Spiny]]-throwing [[Lakitu]]s, and Mario has to either shoot fireballs at them or just avoid them. There are two levels which take place underwater. In the water, Mario can swim freely from the top to the bottom of the screen. The enemies in underwater levels are [[Blooper|Bloober]]s and [[Cheep Cheep|Cheep-cheep]]s. Mario can only defeat these creatures by shooting them with [[fireball]]s.
Enemies include [[Goomba|Little Goomba]]s, [[Koopa Troopa]]s, [[Buzzy Beetle]]s, [[Koopa Paratroopa]]s, [[Bullet Bill]]s, [[Hammer Bro]]thers, and leaping [[Cheep Cheep|Cheep-cheep]]s. All these enemies can be defeated when Mario jumps on them. Koopa Troopas and Buzzy Beetles cower in their shell when jumped on, which Mario can kick to defeat other enemies with. Koopa Paratroopas lose their wings and fall to the ground when Mario jumps on them. Other enemies include [[Piranha Plant]]s, and the [[Spiny]]-throwing [[Lakitu]]s, and Mario has to either shoot fireballs at them or just avoid them. Two levels take place underwater. In the water, Mario can swim freely from the top to the bottom of the screen. The enemies in underwater levels are [[Blooper|Bloober]]s and [[Cheep Cheep|Cheep-cheep]]s. Mario can only defeat these creatures by shooting them with [[fireball]]s.


[[File:SMB NES World 2-2 Screenshot.png|thumb|left|Mario swimming in World 2-2.]]
[[File:SMB NES World 2-2 Screenshot.png|thumb|left|Mario swimming in World 2-2.]]
If [[Small Mario|regular Mario]] takes a hit, falls down a pit, or if the [[Time Limit]] runs out, he loses a life, and restarts the level. The point where Mario continues depends on how far he ran through the level before getting defeated; either from the beginning, or at one of several invisible "checkpoints" throughout the level. After a Game Over, pressing {{button|nes|START}} while holding {{button|nes|A}} on the title screen allows the player to continue from the start of the world.<ref>Ed Acosta. (Jan 25, 2015) [https://www.youtube.com/watch?v=EOp84p-LJTs Super Mario Bros a+start level restart]. ''YouTube''. Retrieved January 12, 2016.</ref> In a 2-player game, if this is done by whoever got a Game Over second, both players will begin in the same world where the second player's game ended.
If [[Small Mario|regular Mario]] takes a hit, falls down a pit, or if the [[Time Limit]] runs out, he loses a life and restarts the level. The point where Mario continues depends on how far he ran through the level before getting defeated; either from the beginning or at one of several invisible "checkpoints" throughout the level. After a Game Over, pressing {{button|nes|START}} while holding {{button|nes|A}} on the title screen allows the player to continue from the start of the world.<ref>Ed Acosta. (Jan 25, 2015) [https://www.youtube.com/watch?v=EOp84p-LJTs Super Mario Bros a+start level restart]. ''YouTube''. Retrieved January 12, 2016.</ref> In a 2-player game, if this is done by whoever got a Game Over second, both players will begin in the same world where the second player's game ended.


Mario can get special power-ups out of [[Question Block|? Block]]s or, uncommonly, [[Brick Block]]s. Most of the ? Blocks in which Mario can find these items are visible, but some are hidden and only become visible when Mario hits them from beneath. With the [[Super Mushroom|Magic Mushroom]], he turns into [[Super Mario (form)|Super Mario]]. As Super Mario, he can survive the hit of an enemy one time, at the cost of turning back to [[Small Mario|regular Mario]]. He may also destroy empty [[Brick Block]]s by jumping beneath them. Additionally, he can also get the [[Fire Flower]]. With the Fire Flower, Super Mario turns into [[Fire Mario|Fiery Mario]], which allows him to shoot fireballs at enemies to defeat them from a distance. With the [[1-Up Mushroom|1 up Mushroom]], he gains an additional life; he can also get an extra life if he collects a hundred [[coin]]s. With the [[Super Star|Starman]], which can only be found in Brick Blocks, Mario turns invincible for a short amount of time, and can defeat enemies by simply touching them.
Mario can get special power-ups out of [[? Block|?]] blocks or, uncommonly, [[Brick Block|brick]]s. Most of the ?s in which Mario can find these items are visible, but some are hidden and only become visible when Mario hits them from beneath. With the [[Super Mushroom|Magic Mushroom]], he turns into [[Super Mario (form)|Super Mario]]. As Super Mario, he can survive the hit of an enemy one time, at the cost of turning back to [[Small Mario|regular Mario]]. He may also destroy empty bricks by jumping beneath them. Additionally, he can also get the [[Fire Flower]]. With the Fire Flower, Super Mario turns into [[Fire Mario|Fiery Mario]], which allows him to shoot fireballs at enemies to defeat them from a distance. With the [[1-Up Mushroom|1 up Mushroom]], he gains an additional life; he can also get an extra life if he collects a hundred [[coin]]s. With the [[Super Star|Starman]], which can only be found in bricks, Mario turns invincible for a short amount of time and can defeat enemies by simply touching them. With the exception of coins, only one item can appear on the screen, and when a new item appears, the previous one will disappear.


[[File:SMB NES Bowser Screenshot.png|thumb|left|[[Mario]] facing [[Bowser]] at the end of World 8-4.]]
[[File:SMB NES Bowser Screenshot.png|thumb|left|[[Mario]] facing [[Bowser]] at the end of World 8-4.]]
At the end of each level, a castle stands with a [[Goal Pole|flagpole]] nearby. When Mario reaches the flagpole, he takes down the enemy flag and enters the castle, completing the level. The higher the spot that Mario hits the flagpole, the more points he receives. If there are two players playing the game, Luigi's turn comes whenever Mario loses a life. Luigi has no special abilities in the game that are different from Mario's.
At the end of each level, a castle stands with a [[Goal Pole|flagpole]] nearby. When Mario reaches the flagpole, he takes down the enemy flag and enters the castle, completing the level. The higher the spot that Mario hits the flagpole, the more points he receives. If two players are playing the game, [[Luigi]]'s turn comes whenever Mario loses a life. Luigi has no special abilities in the game that are different from Mario's.


The fourth level of each world plays inside a castle. They are usually filled with [[Fire Bar|Fire-Bar]]s and [[Lava Bubble|Podoboo]]s. At the end of a castle level, Mario is confronted with a [[fake Bowser]] in Worlds 1 through 7 and the actual Bowser in World 8. Mario and Luigi ordinarily have no way to hurt the fake Bowsers or the actual Bowser, and have to either use the [[axe|ax]] to destroy the bridge, causing either the false or real one to fall into the [[lava]], or pelt him with a number of fireballs, which produces the same result and reveals the true forms of the fakes. After defeating an impostor, Mario frees one of the seven remaining [[Toad (species)|mushroom retainer]]s from the castle, at which point they say their iconic phrase: "Thank you, Mario! But our princess is in another castle!" At the end of the castle in World 8, Mario frees the grateful Princess Toadstool and completes his adventure, having the choice to continue playing in a "new quest." In this second quest, the player gets to choose a world, and replay some levels. However, all [[Goomba|Little Goomba]]s are replaced by [[Buzzy Beetles]], all ground enemies are also considerably faster, some platforms and [[elevator]]-style lifts are shortened in length, and the level design is slightly changed for some levels (see below at "Hard mode").
The fourth level of each world plays inside a castle. They are usually filled with [[Fire Bar|Fire-Bar]]s and [[Lava Bubble|Podoboo]]s. At the end of a castle level, Mario is confronted with a [[fake Bowser]] in Worlds 1 through 7 and the actual Bowser in World 8. Mario ordinarily has no way to hurt the fake Bowsers or the actual Bowser and has to either use the [[axe|ax]] to destroy the bridge, causing either the false or real one to fall into the [[lava]], or pelt him with many fireballs, which produces the same result and reveals the true forms of the fakes. After defeating an impostor, Mario frees one of the seven remaining [[Toad (species)|mushroom retainer]]s from the castle, at which point they say their iconic phrase: "Thank you, Mario! But our princess is in another castle!" At the end of the castle in World 8, Mario frees the grateful Princess Toadstool and completes his adventure, having the choice to continue playing in a "new quest." In this second quest, the player gets to choose a world, and replay some levels. However, all [[Goomba|Little Goomba]]s are replaced by [[Buzzy Beetle]]s, all ground enemies are also considerably faster, some platforms and [[elevator]]-style lifts are shortened in length, and the level design is slightly changed for some levels (see below at "Hard mode").
{{br|left}}
{{br|left}}
===Controls===
===Controls===
====NES Controller====
The controls can be customized on Wii U Virtual Console.
*{{button|nes|Pad}} (left and right): Move; change position on a [[beanstalk]]
{|class="wikitable"style="text-align:center"
*{{button|nes|Pad}} (down): Duck; enter [[Warp Pipe]]
*{{button|nes|Pad}} (up and down): Climb beanstalk
*{{button|nes|A}}: Jump; swim upwards
*{{button|nes|B}}: Dash; throw [[fireball]]; restart the game at the end; select a world
*{{button|nes|start}}: Pause; confirm selected option on title screen
*{{button|nes|select}}: Select number of players on title screen
 
====Wii Remote====
*{{button|wii|Padleftright}}: Move; change position on beanstalk
*{{button|wii|Paddown}}: Duck; enter Warp Pipe
*{{button|wii|Padupdown}}: Climb beanstalk
*{{Button|wii|2}}: Jump; swim upwards
*{{Button|wii|1}}: Dash; throw fireball
*{{Button|wii|+}}: Pause
*Press {{Button|wii|+}} while holding down {{Button|wii|2}}: Continue in the same world after the [[Game Over]] screen
 
====Wii Classic Controller====
*{{button|wii|CCStickL}} (left and right) or {{button|wii|Padleftright}}: Move; change position on beanstalk
*{{button|wii|CCStickL}} (down) or {{button|wii|Paddown}}: Duck; enter Warp Pipe
*{{button|wii|CCStickL}} (up and down) or {{button|wii|Padupdown}}: Climb beanstalk
*{{button|wii|cca}}: Jump; swim upwards
*{{button|wii|ccb}}: Run; throw fireball
*{{button|wii|+}}: Pause
*Press {{Button|wii|+}} while holding down {{Button|wii|cca}}: Continue in the same world after the Game Over screen
 
====Nintendo GameCube Controller====
*{{button|gcn|Stick}} (left and right) or {{button|gcn|Pad}} (left and right): Move; change position on beanstalk
*{{button|gcn|Stick}} (down) or {{button|gcn|Pad}} (down): Duck; enter Warp Pipe
*{{button|gcn|Stick}} (up and down) or {{button|gcn|Pad}} (up and down): Climb beanstalk
*{{button|gcn|A}}: Jump; swim upwards
*{{button|gcn|B}}: Run; throw fireball
*{{button|gcn|Start}}: Pause
*Press {{Button|gcn|Start}} while holding down {{Button|gcn|A}}: Continue in the same world after the Game Over screen
 
====Game Boy Advance====
*{{button|gba|Pad}} (left and right): Move; change position on beanstalk
*{{button|gba|Pad}} (down): Duck; enter Warp Pipe
*{{button|gba|Pad}} (up and down): Climb beanstalk
*{{button|gba|A}}: Jump; swim upwards
*{{button|gba|B}}: Run; throw fireball
*{{button|gba|Start}}: Pause
*Press {{Button|gba|Start}} while holding down {{Button|gba|A}}: Continue in the same world after the Game Over screen
 
====Nintendo 3DS====
*{{button|3ds|Stick}} (left and right) or {{button|3ds|Padleft}} and {{button|3ds|Padright}}: Move; change position on beanstalk
*{{button|3ds|Stick}} (down) or {{button|3ds|Paddown}}: Duck; enter Warp Pipe
*{{button|3ds|Stick}} (up and down) or {{button|3ds|Padup}} and {{button|3ds|Paddown}}: Climb beanstalk
*{{button|3ds|A}}: Jump; swim upwards
*{{button|3ds|B}}: Run; throw fireball
*{{button|3ds|Start}}: Pause
*Press {{Button|3ds|Start}} while holding down {{Button|3ds|A}}: Continue in the same world after the Game Over screen
 
====Wii U GamePad / Wii U Pro Controller====
*{{button|wiiu|Stick}} (left and right) or {{button|wiiu|Padleft}} and {{button|wiiu|Padright}}: Move; change position on beanstalk
*{{button|wiiu|Stick}} (down) or {{button|wiiu|Paddown}}: Duck; enter Warp Pipe
*{{button|wiiu|Stick}} (up and down) or {{button|wiiu|Padup}} and {{button|wiiu|Paddown}}: Climb beanstalk
*{{button|wiiu|A}}: Jump; swim upwards
*{{button|wiiu|B}}: Run; throw fireball
*{{button|wiiu|Plus}}: Pause
*Press {{Button|wiiu|Plus}} while holding down {{Button|wiiu|A}}: Continue in the same world after the Game Over screen
 
====Joy-Con / Nintendo Switch Pro Controller====
*{{button|Ns|Stick}} (left and right) or {{button|ns|Jc-left}} and {{button|ns|Jc-right}}: Move; change position on beanstalk
*{{button|ns|Stick}} (down) or {{button|ns|Jc-bottom}}: Duck; enter Warp Pipe
*{{button|ns|Stick}} (up and down) or {{button|ns|Jc-top}} and {{button|ns|Jc-bottom}}: Climb beanstalk
*{{button|ns|A}}: Jump; swim upwards
*{{button|Ns|B}}: Run; throw fireball
*{{button|Ns|Plus}}: Pause
*Press {{Button|Ns|Plus}} while holding down {{Button|Ns|A}}: Continue in the same world after the Game Over screen
 
==Characters==
===Playable characters===
*[[Mario]]
*[[Luigi]]
 
===Supporting characters===
*[[Princess Peach|Princess Toadstool]]
*[[Toad (species)|Mushroom retainer]]s
 
===Enemies===
{| class="sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
|- style="background: #ABC;"
!Name
!Sprite
!Description
|-
|width=100|[[Blooper|Bloober]]
!bgcolor=#6B8CFF|[[File:Bloober.gif]]
|A squid-like sentry that persistently pursues the player.
|-
|-
|[[Bullet Bill]]
!Action(s)
!bgcolor=#6B8CFF|[[File:Bullet Bill Super Mario Bros.png]]
!NES Controller / NES Classic Controller / Nintendo Switch Online NES Controller
|A slow but steady bullet that has eyes and arms. They come from Turtle Cannons, and the only way to defeat them is to stomp on them or hit them while under the influence of a [[Super Star|Starman]].
!Wii Remote
!Wii Classic Controller
!Nintendo GameCube Controller
!Game Boy Advance
!Nintendo 3DS
!Wii U GamePad / Wii U Pro Controller (default)
!Joy-Con (pair) / Nintendo Switch Pro Controller
!Joy-Con (sideways)
|-
|-
|[[Buzzy Beetle]]
|Move; change position on a [[beanstalk]]
!bgcolor=#6B8CFF|[[File:SMBBuzzyBeetle.gif]]
|{{button|nes|Pad}} (left and right)
|A small turtle that hides in its shell when jumped on, just like Koopa Troopas; unlike them, however, it is immune to fireballs. They replace Little Goombas in Hard Mode.
|{{button|wii|Padleftright}}
|{{button|wii|CCStickL}} (left and right) or {{button|wii|Padleftright}}
|{{button|gcn|Stick}} (left and right) or {{button|gcn|Pad}} (left and right)
|{{button|gba|Pad}} (left and right)
|{{button|3ds|Stick}} (left and right) or {{button|3ds|Padleft}} and {{button|3ds|Padright}}
|{{button|wiiu|Stick}} (left and right) or {{button|wiiu|Padleft}} and {{button|wiiu|Padright}}
|{{button|switch|Stick}} (left and right) or {{button|switch|Jc-left}} and {{button|switch|Jc-right}}
|{{button|switch|Stick}} (left and right)
|-
|-
|[[Cheep Cheep|Cheep-cheep]]
|Duck; enter [[Warp Pipe]]
!bgcolor=#6B8CFF|[[File:SMB Swimming Cheep Cheep Sprite.gif]]
|{{button|nes|Pad}} (down)
|A red, green, or gray fish normally found swimming in water. In certain levels, starting with World 2-3, they will leap from the water, trying to hit Mario or Luigi.
|{{button|wii|Paddown}}
|{{button|wii|CCStickL}} (down) or {{button|wii|Paddown}}
|{{button|gcn|Stick}} (down) or {{button|gcn|Pad}} (down)
|{{button|gba|Pad}} (down)
|{{button|3ds|Stick}} (down) or {{button|3ds|Paddown}}
|{{button|wiiu|Stick}} (down) or {{button|wiiu|Paddown}}
|{{button|switch|Stick}} (down) or {{button|switch|Jc-bottom}}
|{{button|switch|Stick}} (down)
|-
|-
|[[Fire Bar|Fire-Bar]]
|Climb beanstalk
!bgcolor=#6B8CFF|[[File:FireRodSMB.gif]]
|{{button|nes|Pad}} (up and down)
|Various fireballs stacked together moving either clockwise or counterclockwise. Their length may vary.
|{{button|wii|Padupdown}}
|{{button|wii|CCStickL}} (up and down) or {{button|wii|Padupdown}}
|{{button|gcn|Stick}} (up and down) or {{button|gcn|Pad}} (up and down)
|{{button|gba|Pad}} (up and down)
|{{button|3ds|Stick}} (up and down) or {{button|3ds|Padup}} and {{button|3ds|Paddown}}
|{{button|wiiu|Stick}} (up and down) or {{button|wiiu|Padup}} and {{button|wiiu|Paddown}}
|{{button|switch|Stick}} (up and down) or {{button|switch|Jc-top}} and {{button|switch|Jc-bottom}}
|{{button|switch|Stick}} (up and down)
|-
|-
|[[Hammer Bro]]ther
|Jump; swim upwards
!bgcolor=#6B8CFF|[[File:SMB Hammer Bro Throwing Hammer Sprite.gif]]
|{{button|nes|A}}
|A green biped, helmeted Koopa that comes in a pair. They throw an endless number of hammers towards Mario, and at certain times they [[jump]].
|{{Button|wii|2}}
|{{button|wii|cca}}
|{{button|gcn|A}}
|{{button|gba|A}}
|{{button|3ds|A}}
|{{button|wiiu|A}}
|{{button|switch|A}}
|{{button|switch|Jc-right}}
|-
|-
|[[Koopa Paratroopa]]
|Dash; throw [[fireball]]; restart the game at the end; select a world
!bgcolor=#6B8CFF|[[File:KoopaParatroopaG.gif]]
|{{button|nes|B}}
|A Koopa Troopa with wings. Green ones jump towards the player or fly back and forth, while red ones fly up and down.
|{{Button|wii|1}}
|{{button|wii|ccb}}
|{{button|gcn|B}}
|{{button|gba|B}}
|{{button|3ds|B}}
|{{button|wiiu|B}}
|{{button|switch|B}}
|{{button|switch|Jc-bottom}}
|-
|-
|[[Koopa Troopa]]
|Pause; confirm selected option on title screen
!bgcolor=#6B8CFF|[[File:SMB NES Blue Koopa Troopa Walking.gif]]
|{{button|nes|start}}
|A soldier of the [[Koopa Troop|Turtle Empire]] that marches onwards. If stomped, it retreats in its shell, which can be kicked to hit other enemies and gain points. Green ones walk back and forth just like Little Goombas, and red ones timidly turn around when they find a pit.
|{{Button|wii|+}}
|{{button|wii|+}}
|{{button|gcn|Start}}
|{{button|gba|Start}}
|{{button|3ds|Start}}
|{{button|wiiu|Plus}}
|{{button|switch|Plus}}
|{{button|switch|PlusMinus}}
|-
|-
|[[Lakitu]]
|Select number of players on title screen
!bgcolor=#6B8CFF|[[File:SMB Lakitu Throwing Spiny Sprites.gif]]
|{{button|nes|select}}
|A bespectacled Koopa hiding in a small cloud. It throws an infinite number of [[Spiny Eggs|Spiny's egg]]s towards the player.
|{{button|wii|-}}
|{{button|wii|-}}
|{{button|gcn|z}}
|{{button|gba|select}}
|{{button|3ds|select}}
|{{button|wiiu|minus}}
|{{button|switch|minus}}
|{{button|switch|PlusMinus}}
|-
|-
|[[Goomba|Little Goomba]]
|Continue in the same world after the [[Game Over]] screen
!bgcolor=#6B8CFF|[[File:Goomba SMB.png]]
|Press {{button|nes|start}} while holding down {{button|nes|A}}
|A mushroom traitor that walks back and forth. They are the weakest and most common enemies throughout the game and can be stomped or hit with fireballs or a Starman. They are replaced with Buzzy Beetles in Hard Mode.
|Press {{Button|wii|+}} while holding down {{Button|wii|2}}
|Press {{Button|wii|+}} while holding down {{Button|wii|cca}}
|Press {{Button|gcn|Start}} while holding down {{Button|gcn|A}}
|Press {{Button|gba|Start}} while holding down {{Button|gba|A}}
|Press {{Button|3ds|Start}} while holding down {{Button|3ds|A}}
|Press {{Button|wiiu|Plus}} while holding down {{Button|wiiu|A}}
|Press {{Button|switch|Plus}} while holding down {{Button|switch|A}}
|Press {{Button|switch|PlusMinus}} while holding down {{Button|switch|JC-right}}
|}
===Time clock===
The game's levels have a [[Time Limit|time limit]] in the upper right, which counts down, with the background music speeding up when going below 100. If it reaches 000, the game declares "Time Up", and Mario loses a life. However, the in-game timer runs much faster than in real life; 400 seconds on the timer, which is the default when starting most of the levels, is 160 seconds in real time. The timer countdown speed is the same across NTSC and PAL versions.
 
''[[amiibo tap: Nintendo's Greatest Bits]]'' starts with a real time 180 second limit, which is sufficient to finish any level, presuming it is finished without deaths, and would have 32 timer seconds (15 real time seconds) to spare for any follow-up levels. For its seventh scene ([[World 8-4 (Super Mario Bros.)|World 8-4]]), this is sufficient to see the game's ending.
 
==Characters==
===Playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!Description
|-
|-
|[[Piranha Plant]]
|align=center style="background:#f4a9ae"|[[File:SMB Super Mario Sprite.png]]<br>[[Mario]]
!bgcolor=#6B8CFF|[[File:PiranhaPlant SMB Sprite.gif]]
|rowspan=2|Mario serves as the main protagonist of the game. Luigi, Mario's brother, appears only as the second player and plays identically to Mario. While Luigi is differentiated by his colors, both [[Fire Mario|Fiery Mario]] and Fiery Luigi have the same palette.  
|A carnivorous plant that lives in a pipe. It rises up, trying to hit Mario, and retreats. If Mario is near, it will not rise up.
|-
|-
|[[Lava Bubble|Podoboo]]
|align=center style="background:#69EA00"|[[File:SMB Super Luigi Sprite.png]]<br>[[Luigi]]
!bgcolor=#6B8CFF|[[File:Podoboo Sprite SMB.png]]
|}
|A fireball guardian of the Koopa King's lair. It jumps from the lava, trying to hit Mario.
 
|-
===Supporting characters===
|[[Spiny]]
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
!bgcolor=#6B8CFF|[[File:SMBSpiny.gif]]
|-style="background:#FF2400;color:white;"
|Lakitu's small yet tough pet with a red, spiked shell. If Mario tries to stomp it, he will get damaged.
!width=12%|Name
!Description
|-
|-
|[[Spiny Egg|Spiny's egg]]
|align=center style="background:#FFFFFF"|[[File:SMB Princess Toadstool Sprite.png]]<br>[[Princess Peach|Princess Toadstool]]
!bgcolor=#6B8CFF|[[File:SpinysEggs.gif]]
|The princess of the Mushroom Kingdom. Bowser kidnaps her to prevent her from reversing the magic the Koopa used on the Mushroom People. She appears in the final course, [[World 8-4 (Super Mario Bros.)|8-4]] where she thanks Mario<ref name=weegee group=note/> for rescusing her and offers a "[[Super_Mario_Bros.#Hard_mode|new quest]]" for him.
|A red, spiked egg thrown by Lakitus. Once it hits the ground, it immediately hatches into a Spiny.
|-
|-
|width=100|[[Bill Blaster|Turtle Cannon]]
|align=center style="background:#FFFFFF"|[[File:SMB Mushroom Retainer Sprite.png]]<br>[[Toad (species)|Mushroom retainers]]
!bgcolor=#6B8CFF|[[File:Bill Blaster Sprite SMB.png]]
|Seven Mushroom People that are servants of the princess and prisoners of the Koopa. They appear in every castle except for the final one. Mario can rescue a retainer by finishing a castle in World 1 to World 7. They'll say, "Thank you Mario/Luigi! But our princess is in another castle!"
|An indestructible cannon. It shoots an endless number of Bullet Bills; however, it does nothing if the player is near it.
|}
|}
{{br}}
 
===Enemies===
{{content appearances|wikitable=y|
|image1=<div style="background-color:#6B8CFF">[[File:SMB Blooper Sprite.gif]]</div>
|name1=[[Blooper|Bloober]]
|description1=A squid-like sentry that persistently pursues Mario<ref name=weegee group=note>Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi during his playthrough.</ref>.
|firstlevel1=[[World 2-2 (Super Mario Bros.)|World 2-2]]
|lastlevel1=[[World 8-4 (Super Mario Bros.)|World 8-4]]
|image2=[[File:Bullet Bill Super Mario Bros.png]] [[File:SMB Bullet Bill 6-3.png]]
|name2=[[Bullet Bill]]
|description2=A slow but steady bullet that has eyes and arms. They come from Turtle Cannons, and the only way to defeat them is to stomp on them or hit them while under the influence of a [[Super Star|Starman]].
|firstlevel2=[[World 5-1 (Super Mario Bros.)|World 5-1]]
|lastlevel2=[[World 8-3 (Super Mario Bros.)|World 8-3]]
|image3=<div style="background-color:#6B8CFF">[[File:SMBBuzzyBeetle.gif]] [[File:BuzzyBeetleSMBUnderground.gif]] [[File:SMB_Buzzy_Beetle_Castle_Sprite.gif]]</div>
|name3=[[Buzzy Beetle]]
|description3=A small turtle that hides in its shell when jumped on, just like Koopa Troopas; unlike them, however, it is immune to fireballs. They replace Little Goombas in Hard Mode.
|firstlevel3=[[World 4-2 (Super Mario Bros.)|World 4-2]]
|lastlevel3=[[World 8-4 (Super Mario Bros.)|World 8-4]]
|image4=<div style="background-color:#6B8CFF">[[File:SMB Swimming Cheep Cheep Sprite.gif]] [[File:GreyCheepCheep.gif]]</div>
|name4=[[Cheep Cheep|Cheep-cheep]]
|description4=A red or gray fish normally found swimming in water. Gray ones are slightly slower. In certain levels, starting with World 2-3, the red ones will leap from the water, trying to hit Mario or Luigi.
|firstlevel4=[[World 2-2 (Super Mario Bros.)|World 2-2]]
|lastlevel4=[[World 8-4 (Super Mario Bros.)|World 8-4]]
|image5=[[File:FireRodSMB.gif]]
|name5=[[Fire Bar|Fire-Bar]]
|description5=Various fireballs stacked together moving either clockwise or counterclockwise. Their length may vary.
|firstlevel5=[[World 1-4 (Super Mario Bros.)|World 1-4]]
|lastlevel5=[[World 8-4 (Super Mario Bros.)|World 8-4]]
|image6=[[File:SMB Hammer Bro Throwing Hammer Sprite.gif]][[File:SMB_Hammer_Bro_Underground.gif]]
|name6=[[Hammer Bro|Hammer Brother]]
|description6=A green biped, helmeted Koopa that comes in a pair. They throw an endless number of hammers towards Mario and at certain times they [[jump]].
|firstlevel6=[[World 3-1 (Super Mario Bros.)|World 3-1]]
|lastlevel6=[[World 8-4 (Super Mario Bros.)|World 8-4]]
|image7=<div style="background-color:#6B8CFF">[[File:SMB Green Koopa Paratroopa Sprite.gif]] [[File:KoopaParatroopaGreenDark.gif]] [[File:SMB Red Koopa Paratroopa Sprite.gif]]</div>
|name7=[[Koopa Paratroopa]]
|description7=A Koopa Troopa with wings. Green ones (which appear blue-green underground and in castles) jump towards Mario or fly back and forth, while red ones fly up and down.
|firstlevel7=[[World 1-3 (Super Mario Bros.)|World 1-3]] (red)<br>[[World 2-1 (Super Mario Bros.)|World 2-1]] (green)
|lastlevel7=[[World 5-3 (Super Mario Bros.)|World 5-3]] (red)<br>[[World 8-4 (Super Mario Bros.)|World 8-4]] (green)
|image8=<div style="background-color:#6B8CFF">[[File:Green Koopa Troopa SMB.gif]] [[File:SMB_NES_Blue_Koopa_Troopa_Walking.gif]] [[File:SMB Red Koopa Troopa.gif]]</div>
|name8=[[Koopa Troopa]]
|description8=A soldier of the [[Koopa Troop|Turtle Empire]] that marches onwards. If stomped, it retreats in its shell, which can be kicked to hit other enemies and gain points. Green ones (which appear blue-green underground and in castles) walk back and forth just like Little Goombas, and red ones turn around when they find a pit.
|firstlevel8=[[World 1-2 (Super Mario Bros.)|World 1-2]] (red)<br>[[World 1-1 (Super Mario Bros.)|World 1-1]] (green)
|lastlevel8=[[World 7-3 (Super Mario Bros.)|World 7-3]] (red)<br>[[World 8-3 (Super Mario Bros.)|World 8-3]] (green)
|image9=[[File:SMB Lakitu Throwing Spiny Sprites.gif]]
|name9=[[Lakitu]]
|description9=A bespectacled Koopa hiding in a small cloud. It throws an infinite number of [[Spiny Eggs|Spiny's egg]]s towards Mario.
|firstlevel9=[[World 4-1 (Super Mario Bros.)|World 4-1]]
|lastlevel9=[[World 8-2 (Super Mario Bros.)|World 8-2]]
|image10=[[File:SMB Goomba Sprite.gif]] [[File:SMBBlueGoomba.gif]] [[File:GoombaSMBGrey.gif]]
|name10=[[Goomba|Little Goomba]]
|description10=A mushroom traitor that walks back and forth. They are the weakest and most common enemies throughout the game and can be stomped or hit with fireballs or a Starman. They are replaced with Buzzy Beetles in Hard Mode.
|firstlevel10=[[World 1-1 (Super Mario Bros.)|World 1-1]]
|lastlevel10=[[World 8-4 (Super Mario Bros.)|World 8-4]]
|image11=<div style="background-color:black">[[File:PiranhaPlant SMB Sprite.gif]]</div>
|name11=[[Piranha Plant]]
|description11=A carnivorous plant that lives in a pipe. It rises, trying to hit Mario and retreats. If Mario is near, it will not rise.
|firstlevel11=[[World 1-2 (Super Mario Bros.)|World 1-2]]
|lastlevel11=[[World 8-4 (Super Mario Bros.)|World 8-4]]
|image12=[[File:Podoboo Sprite SMB.png]]
|name12=[[Lava Bubble|Podoboo]]
|description12=A fireball guardian of the Koopa King's lair. It jumps from the lava, trying to hit Mario.
|firstlevel12=[[World 2-4 (Super Mario Bros.)|World 2-4]]
|lastlevel12=[[World 8-4 (Super Mario Bros.)|World 8-4]]
|image13=<div style="background-color:#6B8CFF">[[File:SMB Spiny Sprite.gif]]</div>
|name13=[[Spiny]]
|description13=Lakitu's small yet tough pet with a red, spiked shell. If Mario tries to stomp it, he will get damaged.
|firstlevel13=[[World 4-1 (Super Mario Bros.)|World 4-1]]
|lastlevel13=[[World 8-2 (Super Mario Bros.)|World 8-2]]
|image14=[[File:SpinysEggs.gif]]
|name14=[[Spiny Egg|Spiny's egg]]
|description14=A red, spiked egg thrown by Lakitus. Once it hits the ground, it immediately hatches into a Spiny.
|firstlevel14=[[World 4-1 (Super Mario Bros.)|World 4-1]]
|lastlevel14=[[World 8-2 (Super Mario Bros.)|World 8-2]]
|image15=[[File:Bill Blaster Sprite SMB.png]]
|name15=[[Bill Blaster|Turtle Cannon]]
|description15=An indestructible cannon. It shoots an endless number of Bullet Bills; however, it does nothing if Mario is near it.
|firstlevel15=[[World 5-1 (Super Mario Bros.)|World 5-1]]
|lastlevel15=[[World 8-3 (Super Mario Bros.)|World 8-3]]
}}


===Bosses===
===Bosses===
Line 211: Line 277:


==Items==
==Items==
{| width=600px border=1 style="text-align:center; border-collapse:collapse; margin: 0 auto;"
{{content description|wikitable=y|
! width=125px | [[Coin]]
|image1=[[File:SMBCoin.gif]]
! width=25px | [[File:SMBCoin.gif]]
|image2=[[File:SMB Supermushroom.png]]
| width=75px | 200 points
|image3=[[File:Fire Flower SMB.gif]]
| width=100px | Very Common
|image4=[[File:Starman.gif]]
| width=275px | Collecting 100 of them gives an [[extra life]].
|image5=[[File:SMB 1-up Mushroom Sprite.png]]
|-
|name1=[[Coin]]
! [[Super Mushroom|Magic Mushroom]] || [[File:SMB Supermushroom.png]]
|name2=[[Super Mushroom|Magic Mushroom]]
| 1000 points
|name3=[[Fire Flower]]
| Uncommon
|name4=[[Super Star|Starman]]
| Gives the [[Super Mario (form)|Super]] form.
|name5=[[1-Up Mushroom|1 up Mushroom]]
|-
|description1=Collecting 100 coin gives an [[extra life]] to Mario<ref name=weegee group=note></ref>. Collecting one is worth 200 points.
! [[Fire Flower]] || [[File:Fire Flower SMB.gif]]
|description2=Touching a Magic Mushroom gives the [[Super Mario (form)|Super]] form to Mario. Collecting one is worth 1000 points.
| 1000 points
|description3=A Fire Flower gives the ability to shoot [[fireball]]s. Collecting one is worth 1000 points.
| Uncommon
|description4=A Starman gives invincibility for a moment. Collecting one is worth 1000 points.
| Gives the ability to shoot [[fireball]]s.
|description5=Collecting a 1 up Mushroom gives Mario an [[extra life]].
|-
}}
! [[Super Star|Starman]] || [[File:Starman.gif]]
 
| 1000 points
| Rare
| Gives invincibility for a moment.
|-
! [[1-Up Mushroom|1 up Mushroom]] || [[File:SMB 1-up Mushroom Sprite.png]]
| 0 points
| Rare
| Gives an extra life.
|}
{{br}}
===Transformations===
===Transformations===
{| width=775px border=1 style="text-align:center; border-collapse:collapse; margin: 0 auto;"
{{content description|wikitable=y|
! width=100px | [[Small Mario|Mario]]
|image1=[[File:SMB Smallmario.png]]
! width=25px | [[File:SMB Smallmario.png]]
|image2=[[File:SMB Super Mario Sprite.png]]
| width=225px | Requires touching an enemy or obstacle while in Super or Fiery form
|image3=[[File:SMB Fire Mario Sprite.png]]
| width=425px align=left |  
|image4=[[File:SmallinvincibleMario.gif]] [[File:Invincible Mario.gif]]
* Weakest form used when a new game begins.
|name1=[[Small Mario|Mario]]
* Can lose a life by touching an enemy or obstacle.
|name2=[[Super Mario (form)|Super Mario]]
|-
|name3=[[Fire Mario|Fiery Mario]]
! [[Super Mario (form)|Super Mario]] || [[File:SMB Supermario.png]]
|name4=[[Invincible Mario]]
| Requires [[Super Mushroom|Magic Mushroom]] or [[Fire Flower]] while in regular form
|description1=This is the weakest form of Mario<ref name=weegee group=note></ref>. If he touches an enemy or an obstacle, he loses a life. Additionally, taking damage in the Super or Fiery form reverts the player to this form.
| align=left |
|description2=Turning into Super Mario requires a [[Super Mushroom|Magic Mushroom]] or [[Fire Flower]] while in standard form. Aside from allowing for an extra hit, the only different with Super Mario is his ability to break [[Brick Block|brick]]s.
* Gains the ability to break [[Brick Block]]s.
|description3=The player can become Fiery Mario by touching a Fire Flower while in Super form. Fiery Mario has the ability to throw [[fireball]]s.
* Reverts back into regular form by touching an enemy or obstacle.
|description4=The player can temporarily become Invincible Mario by touching a Starman. Invincible Mario is unaffected by all enemies, most of which he can defeat on contact. He is unaffected by most obstacles except falling into a pit or [[Time Limit|time running out]].
|-
}}
! [[Fire Mario|Fiery Mario]] || [[File:SMB Firemario.png]]
| Requires [[Fire Flower]] while in Super form
| align=left |
* Gains the ability to throw [[fireballs]] to defeat enemies.
* Reverts back into regular form by touching an enemy or obstacle.
|-
!rowspan=2 | [[Invincible Mario]]
| [[File:SmallinvincibleMario.gif]]
|rowspan=2 | Requires [[Super Star|Starman]]
|rowspan=2 align=left |
* Becomes invincible for a short period of time.
* Immune to harm from any enemies or obstacles.
* Can defeat most enemies by running into them.
* Can still lose a life by falling into a pit or running out of time.
|-
|[[File:Invincible Mario.gif]]
|}
{{br}}


==List of levels==
==List of levels==
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|class="wikitable"style="width:100%"
|-
|-
!World
!World
Line 281: Line 319:
!Enemies found
!Enemies found
|-
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_1.png|link=World 1 (Super Mario Bros.)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:SMB Super Mushroom Screenshot.png|link=World 1 (Super Mario Bros.)]]</center>
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|Overworld
|Overworld
Line 298: Line 336:
|[[Fire Bar|Fire-Bar]], [[fake Bowser]] (Little Goomba)
|[[Fire Bar|Fire-Bar]], [[fake Bowser]] (Little Goomba)
|-
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_2.png|link=World 2 (Super Mario Bros.)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:SMB NES World 2-3 Screenshot.png|link=World 2 (Super Mario Bros.)]]</center>
|[[World 2-1 (Super Mario Bros.)|World 2-1]]
|[[World 2-1 (Super Mario Bros.)|World 2-1]]
|Overworld
|Overworld
Line 305: Line 343:
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|Underwater
|Underwater
|[[Blooper]], [[Cheep Cheep|Cheep-cheep]], Piranha Plant
|[[Blooper|Bloober]], [[Cheep Cheep|Cheep-cheep]], Piranha Plant
|-
|-
|[[World 2-3 (Super Mario Bros.)|World 2-3]]
|[[World 2-3 (Super Mario Bros.)|World 2-3]]
Line 315: Line 353:
|Fire-Bar, [[Lava Bubble|Podoboo]], fake Bowser (Koopa Troopa)
|Fire-Bar, [[Lava Bubble|Podoboo]], fake Bowser (Koopa Troopa)
|-
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_3.png|link=World 3 (Super Mario Bros.)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:SMB NES World 3-1 Screenshot.png|link=World 3 (Super Mario Bros.)]]</center>
|[[World 3-1 (Super Mario Bros.)|World 3-1]]
|[[World 3-1 (Super Mario Bros.)|World 3-1]]
|Overworld
|Overworld
Line 332: Line 370:
|Fire-Bar, Podoboo, fake Bowser (Buzzy Beetle)
|Fire-Bar, Podoboo, fake Bowser (Buzzy Beetle)
|-
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_4.png|link=World 4 (Super Mario Bros.)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:Lakitu throwing Spiny SMB1.png|link=World 4 (Super Mario Bros.)]]</center>
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|Overworld
|Overworld
Line 349: Line 387:
|Piranha Plant, Podoboo, Fire-Bar, fake Bowser (Spiny)
|Piranha Plant, Podoboo, Fire-Bar, fake Bowser (Spiny)
|-
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_5.png|link=World 5 (Super Mario Bros.)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:SMB NES World 5-1 Screenshot.png|link=World 5 (Super Mario Bros.)]]</center>
|[[World 5-1 (Super Mario Bros.)|World 5-1]]
|[[World 5-1 (Super Mario Bros.)|World 5-1]]
|Overworld
|Overworld
Line 366: Line 404:
|Podoboo, Fire-Bar, fake Bowser (Lakitu)
|Podoboo, Fire-Bar, fake Bowser (Lakitu)
|-
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_6.png|link=World 6 (Super Mario Bros.)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:SMB NES World 6-3 Screenshot.png|link=World 6 (Super Mario Bros.)]]</center>
|[[World 6-1 (Super Mario Bros.)|World 6-1]]
|[[World 6-1 (Super Mario Bros.)|World 6-1]]
|Overworld
|Overworld
Line 383: Line 421:
|Podoboo, Fire-Bar, fake Bowser (Bloober)
|Podoboo, Fire-Bar, fake Bowser (Bloober)
|-
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_7.png|link=World 7 (Super Mario Bros.)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:SMB NES World 7-1 Screenshot.png|link=World 7 (Super Mario Bros.)]]</center>
|[[World 7-1 (Super Mario Bros.)|World 7-1]]
|[[World 7-1 (Super Mario Bros.)|World 7-1]]
|Overworld
|Overworld
Line 400: Line 438:
|Podoboo, Fire-Bar, fake Bowser (Hammer Brother)
|Podoboo, Fire-Bar, fake Bowser (Hammer Brother)
|-
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_8.png|link=World 8 (Super Mario Bros.)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:SMB World 8-3 Screenshot.png|link=World 8 (Super Mario Bros.)]]</center>
|[[World 8-1 (Super Mario Bros.)|World 8-1]]
|[[World 8-1 (Super Mario Bros.)|World 8-1]]
|Overworld
|Overworld
Line 419: Line 457:


==Hard mode==
==Hard mode==
After beating the main game, the player is given the option to pick a world to play in "a new quest"—a harder mode where all Little Goombas are replaced by Buzzy Beetles, and all enemies walk faster; all of the elevator-style lifts are about sixty percent of their original size, while Fire-Bars appear in all possible locations. Mario and Luigi gain no special powers in hard mode, and they receive no extra points when they defeat an enemy. The story remains exactly the same, as each of the first seven castles contain a mushroom retainer that needs rescuing, while the eighth castle has Princess Toadstool. If the player finishes the game on hard mode, they will not unlock anything new from the previous time the game was finished. However, points can be gained faster by jumping on a Buzzy Beetle and then running with the shell as it hits other Buzzy Beetles and Koopa Troopas. Earlier levels in hard mode are the same as their harder clones; for instance, 1-3, which is an easier version of 5-3 in the normal game, is identical to it in hard mode.
After beating the main game, the player is given the option to pick a world (by pressing {{button|nes|B}} on the title screen) to play in "a new quest"—a harder mode where all Little Goombas are replaced by Buzzy Beetles, and all enemies walk faster; all of the elevator-style lifts are about sixty percent of their original size, while Fire-Bars appear in all possible locations. Mario<ref name=weegee group=note></ref> gains no special powers in hard mode, and he receives no extra points when he defeats an enemy. The story remains the same, as each of the first seven castles contains a mushroom retainer that needs rescuing, while the eighth castle has Princess Toadstool. If the player finishes the game on hard mode, they will not unlock anything new from the previous time the game was finished. However, points can be gained faster by jumping on a Buzzy Beetle and then running with the shell as it hits other Buzzy Beetles and Koopa Troopas. Earlier levels in hard mode are the same as their harder clones; for instance, 1-3, which is an easier version of 5-3 in the normal game, is identical to it in hard mode.


==Glitches==
==Glitches==
{{main|List of Super Mario Bros. glitches}}
{{main|List of Super Mario Bros. glitches}}
 
===Minus World===
===World <span style="color:#EEEEEE">36</span>-1/Minus World===
[[File:SMB Minus World Intro Card.png|thumb|left|The Minus World entrance screen]]
[[File:SMB Minus World Intro Card.png|thumb|left|The Minus World entrance screen]]
[[File:SMB W36-1.png|thumb|Minus World in the NES version]]
[[File:SMB Minus World.png|thumb|Minus World in the NES version]]
{{main|Minus World}}
{{main|Minus World}}
The Minus World is an endless underwater level, identical to World 7-2, which is accessed through a programming glitch. There is no way to successfully complete the level, as entering the pipe at the end will simply return Mario or Luigi to the one at the beginning.<ref>[http://www.youtube.com/watch?feature=player_detailpage&v=rgohnDkyTZM&t=43 YouTube video of "Minus World"]</ref> While there is no strategic advantage in performing this glitch, many find it intriguing. The glitch was removed in all remakes of the game, excluding the imports and [[Virtual Console]] remakes. The Japanese [[Family Computer Disk System]] version of the game includes a different version of the Minus World. It contains three levels which can be beaten, and once -3 is complete, the player will return to the title screen as if they had beaten the game.
The Minus World is an endless underwater level, identical to World 7-2, which is accessed through a programming glitch. There is no way to complete the level, as entering the pipe at the end will simply return Mario or Luigi to the one at the beginning.<ref>[https://www.youtube.com/watch?v=rgohnDkyTZM&t=43s YouTube video of "Minus World"]</ref> While there is no strategic advantage in performing this glitch, many find it intriguing. The glitch was removed in some remakes of the game, excluding the imports, the [[Virtual Console]] port, and ''[[Game & Watch: Super Mario Bros.]]'' The Japanese [[Family Computer Disk System]] version of the game includes a different version of the Minus World. It contains three levels that can be beaten, and once -3 is complete, the player will return to the title screen as if they had beaten the game.


[[File:How2Get-1.gif|thumb|left|Mario goes through the wall and enters World -1]]
[[File:SMB How to Get to Minus World.gif|thumb|left|Mario goes through the wall and enters World -1]]
To perform the glitch, Mario must go to World 1-2 and stand on top of the pipe that leads to the above-ground flag, without going in the pipe. Then he must break the second and third block from the pipe, but leave the one on the far right. Then he must stand on the left edge of the pipe (facing left) and duck. He then has to jump while in a ducking position and move right in mid-air (while still facing left). If done correctly, Mario will go through the block on the far right and through the wall to the Warp Zone. Mario must then go through the pipe that would normally lead to World 2-1 or World 4-1, and Mario will enter the Minus World.
To perform the glitch, Mario must go to World 1-2 and stand on top of the pipe that leads to the above-ground flag, without going in the pipe. Then he must break the second and third block from the pipe, but leave the one on the far right. Then he must stand on the left edge of the pipe (facing left) and duck. He then has to jump while in a ducking position and move right in mid-air (while still facing left). If done correctly, Mario will go through the block on the far right and the wall to the Warp Zone. Mario must then go through the pipe that would normally lead to World 2-1 or World 4-1, and Mario will enter the Minus World.


If World 2-2 or 7-2 is edited in a ROM editor so that it is possible to beat it during the underwater segment, there is a World -2, an underwater version of 3-4. If World 3-4 is edited in a ROM editor, then there is a World -3. It is also a version of 3-4, but with overworld graphics; beating World -3 takes the player to World -4, a level which is just a blank screen.
If World 2-2 or 7-2 is edited in a ROM editor so that it is possible to beat it during the underwater segment, there is a World -2, an underwater version of 3-4. If World 3-4 is edited in a ROM editor, then there is a World -3. It is also a version of 3-4, but with overworld graphics; beating World -3 takes the player to World -4, a level which is just a blank screen.
{{br}}
{{br}}


===Over the Flagpole===
===Over the flagpole===
{{media table
{{media table
|type1=video
|file1=SMB W1-1 Glitch2.ogv
|name1=SMB W1-1 Glitch2
|title1=Over the Flag Pole Glitch
|pipe1=Over the Flag Pole Glitch
|description1=Video describing Over the Flagpole glitch in World 1-1, as well as some other glitches
|description1=Video describing Over the Flagpole glitch in World 1-1, as well as some other glitches
}}
}}
Line 446: Line 482:
In some levels, it is possible to jump over the [[Goal Pole|flagpole]]. Beyond the flag pole is nothing but an endless path. There is nothing to do; all that can be done is wait for the timer to get to zero. To do this glitch in [[World 1-1 (Super Mario Bros.)|World 1-1]], right after the second pit, Mario needs to wait for the Koopa Troopa to about to fall into the pit and simultaneously jump at the top of the level right above the Koopa. After that, the Koopa will be stuck underneath the level, but the player will still be able to see it. When the Koopa starts to walk under the level, Mario should follow it to the end. Along the way, it is required to grab a Magic Mushroom. When the Koopa is halfway between the staircase and the flagpole, the player must do the glitch again and Mario will jump above the flagpole.
In some levels, it is possible to jump over the [[Goal Pole|flagpole]]. Beyond the flag pole is nothing but an endless path. There is nothing to do; all that can be done is wait for the timer to get to zero. To do this glitch in [[World 1-1 (Super Mario Bros.)|World 1-1]], right after the second pit, Mario needs to wait for the Koopa Troopa to about to fall into the pit and simultaneously jump at the top of the level right above the Koopa. After that, the Koopa will be stuck underneath the level, but the player will still be able to see it. When the Koopa starts to walk under the level, Mario should follow it to the end. Along the way, it is required to grab a Magic Mushroom. When the Koopa is halfway between the staircase and the flagpole, the player must do the glitch again and Mario will jump above the flagpole.


To do this glitch in [[World 3-3 (Super Mario Bros.)|World 3-3]], at the end of the level the player must stand on the last lift until another one has completely lifted, before falling off. After that, the player must accelerate as fast as possible and jump from the far edge of the lift. The lift should not lower while doing so.<ref name="Several glitches on YouTube">[http://www.youtube.com/watch?v=FgDqwa_pzmg Several glitches on YouTube]</ref>
To do this glitch in [[World 3-3 (Super Mario Bros.)|World 3-3]], at the end of the level the player must stand on the last lift until another one has completely lifted, before falling off. After that, the player must accelerate as fast as possible and jump from the far edge of the lift. The lift should not lower while doing so.<ref name="Several glitches on YouTube">[https://www.youtube.com/watch?v=FgDqwa_pzmg Several glitches on YouTube]</ref>


There is a brick right after the [[fortress]]'s or [[castle]]'s first door, which stops Mario from going past the Fortress at the end of the levels.
There is a brick right after the [[fortress]]'s or [[castle]]'s first door, which stops Mario from going past the Fortress at the end of the levels.


In ''[[Super Mario Bros.: The Lost Levels]]'', this is actually exploited to hide [[Warp Zone]]s. In worlds 3-1 and A-3, there are warp zones placed beyond the goals. In other worlds, while it is possible to go over the flagpole, the edge of the world is a few steps past the fortress, and the player is not able go far enough for the flagpole to scroll off the screen.
In ''[[Super Mario Bros.: The Lost Levels]]'', this is exploited to hide [[Warp Zone]]s. In worlds 3-1 and A-3, there are warp zones placed beyond the goals. In other worlds, while it is possible to go over the flagpole, the edge of the world is a few steps past the fortress, and the player is not able to go far enough for the flagpole to scroll off the screen.


This glitch was fixed in the SNES version of the game.
This glitch was fixed in the SNES version of the game.


This glitch/trick was featured in the 25th anniversary super play.
This glitch/trick was featured in the 25th-anniversary super play.
{{br}}
{{br}}
==Staff==
{{main|List of Super Mario Bros. staff}}
===Director===
*Shigeru Miyamoto
===Original Music===
*Koji Kondo
===Designers===
*Shigeru Miyamoto
*Takashi Tezuka
===Programmers===
*Kazuaki Morita
*Toshihiko Nakago
===Producer===
*Shigeru Miyamoto
===Executive Producer===
*Hiroshi Yamauchi


==Development==
==Development==
Development for ''Super Mario Bros.'' began after Shigeru Miyamoto and Takashi Tezuka finished two other games together beforehand: ''{{wp|Excitebike}}'' and ''{{wp|Devil World}}''. When designing ''Super Mario Bros.'', they wanted to use the scrolling screens of ''Excitebike'' and the large character sprites from ''Devil World'', in order to make ''Super Mario Bros.'' stand out from other titles. Miyamoto and Tezuka wanted to fit various technologies into the game, comparing it to a puzzle. The name "''Super Mario Bros.''" also came from [[Super Mario (form)|Mario's new Super form]].<ref>https://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview</ref>
Development for ''Super Mario Bros.'' began after [[Shigeru Miyamoto]] and [[Takashi Tezuka]] finished two other games together beforehand: ''{{wp|Excitebike}}'' and ''{{wp|Devil World}}''. When designing ''Super Mario Bros.'', they wanted to use the scrolling screens of ''Excitebike'' and the large character sprites from ''Devil World'', to make ''Super Mario Bros.'' stand out from other titles. Miyamoto and Tezuka wanted to fit various technologies into the game, comparing it to a puzzle. The name "''Super Mario Bros.''" also came from [[Super Mario (form)|Mario's new Super form]].<ref>https://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview</ref>
 
''Super Mario Bros.'' was developed at the same time as ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'', and both shared numerous staff members: Miyamoto, Tezuka, Toshihiko Nakago, [[Koji Kondo]], Kazuaki Morita, Yasunari Nishida, and [[Hiroshi Yamauchi]]. According to the developers, some aspects of ''Super Mario Bros.'' were taken from ''The Legend of Zelda''; Fire-Bars were one example, as they were present in the dungeons in ''The Legend of Zelda''. Miyamoto implemented Fire-Bars into ''Super Mario Bros.'' as an obstacle.
 
The main goal of ''Super Mario Bros.'' was to have a character travel through many lands with all different themes to each other and it would feature a diverse terrain, such as land, water, and sky. They also intended for the main character to be twice the size of the final one. At the beginning of developing the game, the placeholder playable character was a 16×32 pixel square<ref>[https://gonintendo.com/?p=107550 "Super Mario Bros. main character originally started out as...a huge square"]</ref>. The square could not even jump and as a result, Tezuka suggested making Mario the playable character instead of the square due to the popularity of ''Mario Bros.'', which Miyamoto accepted.<ref name="Super Mario Square">[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/3 Iwata Asks: New Super Mario Bros. Wii: It Started With A Square Object Moving]</ref>
 
Nakago and his team, Systems Research and Development (SRD), colored the background blue in some levels<ref>[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/3 Iwata Asks: New Super Mario Bros Wii]</ref>. This was unusual, because video games released during this time usually had a black background, to avoid eye-strain and to avoid getting distracted by the bright colors. After coloring the background blue in some levels, Nakago then started designing maps for this game. Miyamoto wanted the levels to be around a minute long and he told SRD to do so. He then realized that it usually takes about a second to travel across a screen and that numerous screens would have been implemented in one stage. SRD first thought that Miyamoto had requested them to make 60 screens per stage, but Miyamoto then explained that obstacles in each screen would slow down the player's progress, which resulted in an average of about 12 screens per level. The stage with the most screens has only 32, which is about half of what SRD had originally expected.
 
When designing the stages themselves, because a level creating tool was not available to them at the time, Miyamoto and Tezuka would draw the levels on graph paper, and then Nakago and his team would design and program it into the game; if edits were to be made to the original drawings, a sheet of clear paper was placed over the original drawings.<ref>Nintendo (Nintendo of America) (June 16, 2015). [https://www.youtube.com/watch?v=QPDPSezEkcY Nintendo Digital Event @ E3 2015]. YouTube. Retrieved June 19, 2015.</ref> Nakago has stated that a lot of documents were sent to his team every day to change some aspects of stages. Every day, the group would do all they could do of what was stated in the documents and would work until 10 at night.


''Super Mario Bros.'' was developed at the same time as ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'', and both shared numerous staff members: [[Shigeru Miyamoto]], Takashi Tezuka, Toshihiko Nakago, [[Koji Kondo]], Kazuaki Morita, Yasunari Nishida, and [[Hiroshi Yamauchi]]. According to the developers, some aspects in ''Super Mario Bros.'' were taken from ''The Legend of Zelda''; Fire-Bars were one example, as they were present in the dungeons in ''The Legend of Zelda''. Miyamoto implemented Fire-Bars into ''Super Mario Bros.'' as an obstacle.
In two Japanese interviews promoting ''[[The Super Mario Bros. Movie]]'', Miyamoto gave insight into the original background for the connection between the story of ''[[Mario Bros. (game)|Mario Bros.]]'' and ''Super Mario Bros.'', stating that the among the pipes in ''Mario Bros.'', one of them leads to the Mushroom Kingdom where ''Super Mario Bros.'' takes place.<ref>[https://www.ndw.jp/mario-interview-230425/2/  インタビュー  マリオ映画公開記念!宮本茂さんインタビュー 制作の始まりから驚きの設定まで] (April 25, 2023). ''Nintendo Dream Web''. Retrieved April 25, 2023 "'''Shigeru Miyamoto:''' もともと『マリオブラザーズ』は、土管がいっぱいあるニューヨークの地下で活躍する兄弟、ニューヨークのなかでもたぶんブルックリン、というところまで勝手に決めていて。『ドンキーコング』は舞台がニューヨークですし。その土管が不思議な森(キノコ王国)につながったのが、『スーパーマリオブラザーズ』なんです。 ("Originally, I arbitrarily decided that ''Mario Bros.'' has the brothers being active in the underground of New York, which is full of [[Warp Pipe|pipes]], probably in Brooklyn in New York. ''Donkey Kong'' is also set in New York. In ''Super Mario Bros.'', those pipes lead to the mysterious forest (Mushroom Kingdom).")</ref><ref>[https://news.denfaminicogamer.jp/interview/230428w  宮本茂はどうやって「ゲームの映画化は面白くない」に立ち向かったのか――『ザ・スーパーマリオブラザーズ・ムービー』がちょっと面白すぎたので、宮本さんに直接訊いてみた] (April 28, 2023). ''Den-Faminicogamer''. Retrieved May 5, 2023 "'''Shigeru Miyamoto:''' これは映画化とかは一旦別にして、影の設定として決めていたんですよ。実は大昔にライセンスで作られたマリオの映画も、そういうストーリーになってるんです。元々ゲームのストーリーでも「土管がいっぱいある、ニューヨークの地下で活躍する1作目マリオブラザーズ」から、「その土管が不思議な世界に繋がっていく2作目スーパーマリオブラザーズ」に繋いでいました。『ドンキーコング』も舞台はニューヨークですし、そこから「舞台は、ニューヨークの中でもブルックリンやろうな」と決めて行ったり……その辺りの舞台設定やストーリーはすんなり決まっていましたね。 ("I had decided on that as a shadow setting, putting aside the film adaptation for a moment. In fact, the Mario movie that was made a long time ago under license also had such a story. Originally, the stories of the games were connected via 'The first ''Mario Bros.'', which takes place underground in New York City, full of pipes', to 'the second ''Super Mario Bros.'', in which the pipes lead to a mysterious world'. ''Donkey Kong'' was also set in New York, and from there we decided, 'Let's make the setting Brooklyn in New York'... A setting around that area and a story were decided easily.")</ref>


The main goal of ''Super Mario Bros.'' was to have a character travel through many lands with all different themes to each other and it would feature a diverse terrain, such as land, water, and sky. They also intended for the main character to be twice the size of the final one. In the beginning of developing the game, the placeholder playable character was a 16×32 pixel square<ref>[http://gonintendo.com/?p=107550 "Super Mario Bros. main character originally started out as...a huge square"]</ref>. The square couldn't even jump and as a result, Tezuka suggested making Mario the playable character instead of the square due to the popularity of ''Mario Bros.'', which Miyamoto accepted.<ref name="Super Mario Square">[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/3 Iwata Asks: New Super Mario Bros. Wii: It Started With A Square Object Moving]</ref>
According to {{wp|Toru Iwatani}}, creator of [[Pac-Man]], Miyamoto told him personally that ''Super Mario Bros.'' was influenced by ''{{wp|Pac-Land}}'', the pioneer of action games with horizontally running background.<ref>HSALS (May 22, 2015). [https://geekculture.co/interview-with-toru-iwatani-creator-of-pac-man/ EXCLUSIVE: Interview with Toru Iwatani, creator of Pac-Man]. ''Geek Culture''. Retrieved November 10, 2020.</ref>


Nakago and his team, Systems Research and Development (SRD), colored the background blue in some levels<ref>[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/3 Iwata Asks: New Super Mario Bros Wii]</ref>. This was unusual, because video games released during this time period usually had a black background, to avoid eye-strain and to avoid getting distracted by the bright colors. After coloring the background blue in some levels, Nakago then started designing maps for this game. Miyamoto wanted the levels to be around a minute long and he told SRD to do so. He then realized that it usually takes about a second to travel across a screen, and that numerous screens would have been implemented in one stage. SRD first thought that Miyamoto had requested them to make 60 screens per stage, but Miyamoto then explained that obstacles in each screen would slow down the player's progress, which resulted in an average of about 12 screens per level. The stage with the most screens has only 32, which is about half of what SRD had originally expected.
The "[[Ending (Super Mario Bros.)|Ending]]" theme in the Famicom Disk System version of ''[[Super Mario Bros.: The Lost Levels]]'' was first composed as the ending theme of ''Super Mario Bros.'', before being shortened due to storage limitations.<ref>shmuplations, "[https://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref>


When designing the stages themselves, because a level creating tool wasn't available to them at the time, Miyamoto and Tezuka would draw the levels on graph paper, and then Nakago and his team would design and program it into the game; if edits were to be made to the original drawings, a sheet of clear paper was placed over the original drawings<ref>Nintendo (Nintendo of America) (June 16, 2015). [https://www.youtube.com/watch?v=QPDPSezEkcY Nintendo Digital Event @ E3 2015]. YouTube. Retrieved June 19, 2015.</ref>. Nakago has stated that a lot of documents were sent to his team everyday to change some aspects of stages. Every day, the group would do all they could do of what was stated in the documents, and would work until 10 at night.
==Regional differences==
The European version of the game adds one pixel to the hitboxes of Little Goombas, Spinies, Piranha Plants, Bloobers, Cheep-cheeps and Bullet Bills.<ref>Supper Mario Broth (November 19, 2020). [https://twitter.com/MarioBrothBlog/status/1329515061476532224 Twitter post showing hitbox, info sourced from TCRF]. ''Twitter''. Retrieved November 19, 2020.</ref>


==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Super Mario Bros. pre-release and unused content}}
{{main|List of Super Mario Bros. pre-release and unused content}}
The game was far more focused on action than platforming. The game was split between ground and sky segments, which had Mario shooting enemies. Mario could use weapons and the control scheme was different as a result, such as having the up arrow of the {{button|nes|Pad}} used as the jump button.
The game was far more focused on action than platforming. The game was split between ground and sky segments, which had Mario shooting enemies. Mario could use weapons and the control scheme was different as a result, such as having the up arrow of the {{button|nes|Pad}} used as the jump button.


==Reception and legacy==
==Reception and legacy==
[[File:SMBStreet.jpg|thumb|The ''Super Mario Bros.'' Avenue in Zaragoza, Spain]]
[[File:SMBStreet.jpg|thumb|The ''Super Mario Bros.'' Avenue in Zaragoza, Spain]]
''Super Mario Bros.'' received critical acclaim and is considered one of the best games of all time. One of the most-praised aspects of the game is the precise controls, which allow players to control how far and high the characters jump and how fast they can run. The game popularized side-scrolling video games, and the game has since received several sequels and spin-offs, and many different ports and alternative versions. All characters, enemies, and items found in the game have become core elements of the ''Mario'' franchise, and the plot of Bowser kidnapping the princess has continued to be used throughout the core ''Super Mario'' series.
''Super Mario Bros.'' received critical acclaim and is considered one of the best games of all time. One of the most-praised aspects of the game is the precise controls, which allow players to control how far and high the characters jump and how fast they can run. The game popularized side-scrolling video games, and the game has since received several sequels and spin-offs, and many different ports and alternative versions. All characters, enemies, and items found in the game have become core elements of the ''Super Mario'' franchise and the plot of Bowser kidnapping the princess has continued to be used throughout the core ''Super Mario'' series.
 
The game was placed 14th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>https://www.gamekult.com/forum?foid=13000909, retrieved 6/4/2009</ref> It ranked the first spot in Electronic Gaming Monthly's ''"Greatest 200 Games of Their Time"'', named in IGN's top 100 games of all time lists in 2005 and 2007, and declared the second-best Mario game of all time. IGN also placed it 3rd in their Top 100 NES Games list<ref>[https://www.ign.com/top-100-nes-games/3.html]</ref>.
 
''Super Mario Bros.'' sold 40.24 million units with its NES release<ref>[https://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario Sales Data: Historical Units Sold Numbers for NES, SNES, N64...] GameCubicle. Retrieved January 25, 2015.</ref>, being the second best-selling ''Super Mario'' game and among the best-selling video games of all time. It has received several other works such as ''[[The Super Mario Bros. Super Show!]]'' and the [[Super Mario Bros. (film)|''Super Mario Bros.'' film]].


The game was placed 14th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref> It ranked the first spot in Electronic Gaming Monthly's ''"Greatest 200 Games of Their Time"'', named in IGN's top 100 games of all time lists in 2005 and 2007, and declared the second-best Mario game of all time. IGN also placed it 3rd in their Top 100 NES Games list<ref>[http://au.ign.com/top-100-nes-games/3.html]</ref>.
The game's impact on popular culture was so big that in 2010, a street in {{wp|Zaragoza|Zaragoza, Aragón (Spain)}}, was named after it, with a ceremony being held in celebration.<ref>Gigazine (November 9, 2019). [https://gigazine.net/gsc_news/en/20101109_mario_avenue/ "Super Mario Brothers Street" is born in Spain, pictures of Mario pleased at the commemoration ceremony]. ''Gigazine''. Retrieved August 20, 2019.</ref>


''Super Mario Bros.'' sold 40.24 million units with its NES release<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario Sales Data: Historical Units Sold Numbers for NES, SNES, N64...] GameCubicle. Retrieved January 25, 2015.</ref>, being the best-selling ''Mario'' game and among the best-selling video games of all time. It has received several other works such as ''[[The Super Mario Bros. Super Show!]]'' and the [[Super Mario Bros. (film)|''Super Mario Bros.'' film]].
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': The design for [[lift]]s resembles the girders seen in [[100m]].
*[[Donkey Kong Jr. (game)|''Donkey Kong Jr.'']]: Trampolines return with a similar design.
*''[[Mario Bros. (game)|Mario Bros.]]'':
**Green pipes, coins and blocks, introduced to the Mario universe in this game, return.
**Koopa Troopas are derived from this game's [[Shellcreeper]]s.


The game's impact on popular culture was so big that during 2010, a street in Zaragoza, Aragón (Spain), was named after it, with a ceremony being held in celebration.<ref>Gigazine (November 9, 2019). [https://gigazine.net/gsc_news/en/20101109_mario_avenue/ "Super Mario Brothers Street" is born in Spain, pictures of Mario pleased at the commemoration ceremony]. ''Gigazine''. Retrieved August 20, 2019.</ref>
==References in other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': For the [[Nintendo Entertainment System|NES]] release of this game, Mario's jumping sprite from ''Super Mario Bros.'' is used on the box art.
*''[[Mario Bros. (game)|Mario Bros.]]'': For the NES release of this game, Mario's jumping sprite from ''Super Mario Bros.'' is used on the box art.


==References in later games==
==References in later games==
*''[[Super Mario Bros. Special]]'': A sequel created by [[Hudson Soft]].
[[File:Fire Luigi - Super Smash Bros.png|thumb|One of Luigi's alternate colors from ''Super Smash Bros.'']]
*''[[Super Mario Bros.: The Lost Levels]]'': A direct sequel to ''Super Mario Bros.'' using many of the same sounds and sprites.
*''[[Super Mario Bros. 2]]'': The non-Japanese sequel to ''Super Mario Bros.'' Mushrooms, Stars, and Shells appear.
*''[[VS. Super Mario Bros.]]'': This is a harder version of ''Super Mario Bros.'' for arcades.
*''[[Super Mario Bros. 3]]'': [[Bowser]] returns along with the rest of the [[Koopa Troop]], as well as elements from the original ''Super Mario Bros.'' When [[Princess Peach|Princess Toadstool]] is saved, she says, "Thank you! But our Princess is in another castle!…Just kidding!" That is a reference to Toad's lines in ''Super Mario Bros.'' The original ''Super Mario Bros.'' Ground Theme plays when the [[Music Box]] is used.
*''[[All Night Nippon Super Mario Bros.]]'': A remake of the '85 classic with elements that pertain to the radio program ''All Night Nippon'' replacing some of the original game's elements.
*''[[Super Mario Land]]'': Mario's sprites in this game is near identical to his sprites from ''Super Mario Bros.'' Gameplay is also near-identical.
*''[[Super Mario Bros. 2]]'': The non-Japanese sequel to this game. Mushrooms, Stars, and Shells appear. The ''Super Mario Bros.'' overworld theme plays in the parallel dimension of [[Subcon]].
*''[[Super Mario Bros. 3]]'': [[Bowser]] returns along with the rest of the [[Koopa Troop]], as well as elements from the original ''Super Mario Bros.'' When [[Princess Peach|Princess Toadstool]] is saved, she says, "Thank you! But our Princess is in another castle!…Just kidding!" That is a reference to Toad's lines in this game.  The original ''Super Mario Bros.'' overworld theme plays when the [[Music Box]] is used. The underground theme returns in this game.
*''[[Super Mario Land]]'': Mario's sprite in this game is near identical to his sprite from ''Super Mario Bros.'' Gameplay is also near identical.
*''[[Alleyway]]'': Several sprites from ''Super Mario Bros.'' appear in bonus levels.
*''[[Alleyway]]'': Several sprites from ''Super Mario Bros.'' appear in bonus levels.
*''[[Super Mario World]]'': If the player waits on the [[Special Zone]] map for two minutes, a rearrangement of the ''Super Mario Bros.'' overworld theme will start playing.
*''[[Super Mario World 2: Yoshi's Island]]''/''[[Yoshi's New Island]]'': The course clear fanfare can be heard after [[Baby Mario]] and [[Baby Luigi]] return to their home.
*''[[Super Mario Kart]]'': Mario's theme is an arrangement of part of the overworld theme from ''Super Mario Bros.''
*''[[Super Mario RPG: Legend of the Seven Stars]]'': If the player goes behind a curtain in [[Booster Tower]], Mario briefly turns into his 8-bit sprite from ''Super Mario Bros.''
*''[[Super Mario World 2: Yoshi's Island]]''/''[[Yoshi's New Island]]'': The course clear fanfare can be heard in the scene that [[Baby Mario]] and [[Baby Luigi]] return to their home.
*''[[Super Mario 64]]'': Outside the [[Warp Pipe]] that leads to the final boss, carved into pillars are what look like sprites of Mario and Bowser from ''Super Mario Bros.''
*''[[Super Mario RPG: Legend of the Seven Stars]]'': If the player goes behind a curtain in [[Booster Tower]], Mario briefly turns into his 8-bit sprite from ''Super Mario Bros.'' Also, when Mario takes a shower at [[Marrymore]], he can be heard singing the overworld theme from this game. The music at [[Mario's Pad]] contains an arrangement of the overworld theme, and it also plays on the "THE END" screen at the end of the game.
*''[[Paper Mario]]'': If Mario jumps into a huge vase in a room on the first floor of the [[Boo's Mansion]], he will become 8-bit. Unlike in ''Paper Mario: The Thousand-Year Door'', his allies will not become an 8-bit form. [[Goombario]] also references ''Super Mario Bros.'' in the Goomba's Tattle entry.
*''[[Super Mario 64]]'': Outside the [[Warp Pipe]] that leads to the final boss, carved into pillars are what look like sprites of Mario and Bowser from this game. The underground theme from ''Super Mario Bros.'' is added to the beat of the music for [[Hazy Maze Cave]]/[[Wet-Dry World]]. The overworld theme from this game is arranged and plays on the screen with Mario's face.
*''[[Super Smash Bros.]]'': When Mario performs his [[taunt]], he mimics his standing pose in ''Super Mario Bros.'' Also, Mario's and Luigi's victory fanfare is a version of the course clear theme. Mario and Luigi's helpless animations are based on the pose Mario and Luigi take upon defeat in ''Super Mario Bros.'' Many items from ''Super Mario Bros.'' are usable in this game. One of Luigi's alternate colors bears resemblance to his colors in ''Super Mario Bros.''
*''[[Paper Mario]]'': If Mario jumps into a huge vase in a room in the first floor of the [[Boo's Mansion]], he will become 8-bit. Unlike ''Paper Mario: The Thousand Year-Door'', his allies will not become an 8-bit form.
*''[[Super Smash Bros.]]'': The main theme can be heard on the playable stage, [[Peach's Castle (Super Smash Bros.)|Peach's Castle]]. The Mushroom Kingdom happens to be a stage which can be unlocked. When Mario performs his up [[taunt]], he mimics his standing pose in ''Super Mario Bros.'' Also, Mario's and Luigi's victory fanfare is a remix of the tune that plays when a brother completes a level. Mario's, [[Dr. Mario]]'s and Luigi's helpless animations are based on the pose Mario and Luigi take upon death in ''Super Mario Bros.'' Many items from this game are usable in ''Super Smash Bros.''
*''[[Game & Watch Gallery 3]]'': Playing Star Mode for the Modern version of ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' will have the Goomba enemies being replaced by Spinies, similar to the new quest mode in ''Super Mario Bros.'' replacing the Goombas with Buzzy Beetles.
*''[[Game & Watch Gallery 3]]'': Playing Star Mode for the Modern version of ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' will have the Goomba enemies being replaced by Spinies, similar to the new quest mode in ''Super Mario Bros.'' replacing the Goombas with Buzzy Beetles.
*''[[Luigi's Mansion]]'': Although not distinctly noted as such, the idea of [[King Boo]] using a Bowser decoy (through magic of his) may be loosely based on the seven fake Bowsers in this game.
*''[[Luigi's Mansion]]'': Although not distinctly noted as such, the idea of [[King Boo]] using a Bowser decoy (through the magic of his) may be loosely based on the seven fake Bowsers in ''Super Mario Bros.''
*''[[Super Smash Bros. Melee]]'': The main theme and underground theme can be heard on the playable stage of Peach's Castle. One can also hear the underwater theme in the [[Rainbow Cruise]] stage. Peach and Bowser appear as playable characters in this game. Many enemies from this game appear in ''Super Smash Bros. Melee''{{'}}s Adventure Mode.
*''[[Super Smash Bros. Melee]]'': Many enemies from ''Super Mario Bros.'' appear in this game's Adventure Mode.
*''[[Super Mario Sunshine]]'': A castle level is seen when Mario first met [[F.L.U.D.D.]] The secret levels play this game's main theme, and various 8-bit pattern are seen in the background of the secret levels of [[Ricco Harbor]] and [[Sirena Beach]]. The underwater theme can be heard in the demo.
*''[[Super Mario Sunshine]]'': A castle level is seen when Mario first met [[F.L.U.D.D.]] Various 8-bit patterns are seen in the background of the secret levels of [[Ricco Harbor]] and [[Sirena Beach]].
*''[[Super Mario Advance 4: Super Mario Bros. 3]]'': Some of the available levels for [[World-e]] include reproductions of this game's Worlds 1-1, 1-2, 1-3, 1-4, and 2-2 in ''Super Mario Advance 4'''s style. Only World 1-1 was made available outside Japan.
*''[[Super Mario Advance 4: Super Mario Bros. 3]]'': Some of the available levels for [[World-e]] include reproductions of ''Super Mario Bros.''{{'}}s Worlds 1-1, 1-2, 1-3, 1-4, and 2-2 in ''Super Mario Bros. 3''{{'}}s style. Only World 1-1 was originally made available outside Japan.
*''[[Game & Watch Gallery 4]]'': Like in ''Game & Watch Gallery 3'' above, playing Star Mode for the Modern version of ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' will have the Goomba enemies being replaced by Spinies, similar to the new quest mode in ''Super Mario Bros.'' replacing the Goombas with Buzzy Beetles.
*''[[Game & Watch Gallery 4]]'': Like in ''Game & Watch Gallery 3'' above, playing Star Mode for the Modern version of ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' will have the Goomba enemies being replaced by Spinies, similar to the new quest mode in ''Super Mario Bros.'' replacing the Goombas with Buzzy Beetles.
*''[[Mario & Luigi: Superstar Saga]]'': At the Border between the Mushroom Kingdom and Beanbean Kingdom, there's a minigame called [[Border Jump]] that uses the level end of most levels in the original game (including the flagpole that was used to tell time in the game). Also, there is a 2D obstacle room before [[Roy Koopa|Roy]]'s room which ends with Mario getting the ax and burning the Bowser decoy above a lava bridge. Finally, Mario can be heard singing the main theme while taking a shower in the beginning. An arrangement of the overworld theme plays in [[Little Fungitown]]. In [[Woohoo Hooniversity]], a type of question block from ''Super Mario Bros.'' can be seen among other types. The [[Border Jump]] mini-game uses a background with a Goal Pole and castle from ''Super Mario Bros.'' Also, an arrangement of the underground theme is used as the music for the mini-game [[Mysterious Mine Carts]].
*''[[Mario & Luigi: Superstar Saga]]'': At the Border between the Mushroom Kingdom and the Beanbean Kingdom, there's a minigame called [[Border Jump]] that uses the level end of most levels in ''Super Mario Bros.'' (including the [[Goal Pole|flagpole]], fortress, and fireworks for success). Also, there is a 2D obstacle room before [[Roy Koopa|Roy]]'s room which ends with Mario getting the ax and burning the Bowser decoy above a lava bridge. A type of Question Block from ''Super Mario Bros.'' can be seen among other types.
*''[[Paper Mario: The Thousand-Year Door]]'': If the player jumps up into a vent and then comes down into the changing room in the [[X-Naut Fortress]] then Mario and all his allies will become 8-bit and similar in style to the ''Super Mario Bros.'' sprites.
*''[[Paper Mario: The Thousand-Year Door]]'': If the player jumps up into a vent and then comes down into the changing room in the [[X-Naut Fortress]] then Mario and all his allies will become 8-bit and similar in style to the ''Super Mario Bros.'' sprites.
*''[[Mario Superstar Baseball]]'': The loading screen has Mario hitting a [[? Block]] in graphics from ''Super Mario Bros.''
*''[[Mario Superstar Baseball]]'': The loading screen has Mario hitting a [[? Block]] in graphics from ''Super Mario Bros.''
*''[[Mario Tennis: Power Tour]]'': In the ending, a rearrangement of the main theme song plays.
*''[[Mario & Luigi: Partners in Time]]'': [[Toadsworth the Younger]] states when [[Baby Peach]] flies away "You will save her, won't you? I assure you she's NOT in another castle.", referencing the [[Toad (species)|mushroom retainer]]s' famous line "Thank you, Mario! But our princess is in another castle!".
*''[[Mario & Luigi: Partners in Time]]'': [[Toadsworth the Younger]] states when [[Baby Peach]] flies away "You will save her, won't you? I assure you she's NOT in another castle.", referencing the [[Toad (species)|mushroom retainer]]s' famous line "Thank you, Mario! But our princess is in another castle!". An arrangement of the overworld theme is used for tutorials in this game.
*''[[Tetris DS]]'': The first two levels were World 1-1, 3 and 7 were underground based, 8 and 9 are up in heights, and 10 was a castle.
*''[[Tetris DS]]'': The first two levels were World 1-1, 3 and 7 were underground based, 8 and 9 are up in heights, and 10 was a castle.
*''[[New Super Mario Bros.]]'': Many things from ''Super Mario Bros.'' return here, such as [[Goal Pole|flagpole]]s and [[Warp Zone]]s (in the form of cannons). And, when connecting to a multiplayer game, Mario can be seen running what looks like World 1-2. Also, a close-up of Mario from ''Super Mario Bros.'' as well as a picture from said game are unlockable backgrounds. The sound effect that plays when Mario or Luigi slides down the Goal Pole is reused, albeit in reversed form.
*''[[New Super Mario Bros.]]'': Many things from ''Super Mario Bros.'' return here, such as flagpoles, [[Warp Zone]]s (in the form of cannons), and the title screen's logo typeface. When connecting to a multiplayer game, Mario can be seen running what looks like World 1-2. Also, a close-up of Mario from ''Super Mario Bros.'' as well as a picture from said game are unlockable backgrounds. The sound effect that plays when Mario or Luigi slides down the Goal Pole is reused, albeit in reversed form. One of the multiplayer stages is a truncated looping version of World 1-1. The [[World 1-2 (New Super Mario Bros.)|second level]] is a cave level with a secret path over the ceiling leading to a [[Goal Pole (secret)|secret exit]], similar to the secret path over this game's World 1-2. The main boss of World 1 is Bowser, who is defeated by breaking his bridge and dropping him into lava, and the first main boss of World 8 features [[Dry Bowser]], who is defeated in the same way, and throws bones like how Bowser threw hammers in later levels of this game.
*''[[Mario Hoops 3-on-3]]'': In [[Bloocheep Sea]], an arrangement of the underwater theme is played; in [[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]], one can see an 8-bit Mario chasing two Goombas. Also, the music for [[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]] is a cover of the castle theme.
*''[[Mario Hoops 3-on-3]]'': In [[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]], one can see an 8-bit Mario chasing two Goombas. Also, the music for [[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]] is a cover of the Castle Theme.
*''[[Super Paper Mario]]'': The sprites of Mario, Luigi, Peach, and Bowser appear around said character when they collect the Pal Pills. Also, when any character (including a Koopa Troopa) grabs a [[Mega Star]], they turn into a huge version of their ''Super Mario Bros.'' sprites. (Mario and Luigi are their small forms in both). A portion of Chapter 1-1 and Chapter 3-1 is also exactly identical to World 1-1 and World 1-2, respectively.
*''[[Super Paper Mario]]'': The sprites of Mario, Luigi, Peach, and Bowser appear around said character when they collect the Pal Pills. Also, when any character (including a Koopa Troopa) grabs a [[Mega Star]], they turn into a huge version of their ''Super Mario Bros.'' sprites. (Mario and Luigi are their Small forms in both). Portions of Chapter 1-1, Chapter 3-1, and Chapter 5-3 are also identical to Worlds 1-1, 1-2, and 2-1, respectively.
*''[[Super Mario Galaxy]]'': In [[Toy Time Galaxy]], there's a huge 8-bit Mario/Luigi and plays the main theme of ''Super Mario Bros.'' Also in [[Flipswitch Galaxy]], the background contains an overworld scene and an underground scene from this game, along with an arrangement of the underground theme from ''Super Mario Bros.'' Also, some of the [[Musical Note]]s are music from this game.
*''[[Super Mario Galaxy]]'': In [[Toy Time Galaxy]], there's a huge 8-bit Mario/Luigi. Also in [[Flipswitch Galaxy]], the background contains an overworld scene and an underground scene from this game.
*''[[Super Smash Bros. Brawl]]'': The stage [[Mushroomy Kingdom]] is based on Worlds 1-1 and 1-2 of this game. It also has arranged tracks from this game, which are the two versions of the Overworld Theme, the Underground Theme, and the Underwater Theme. Lakitu and Spinies and Hammer Bro appear as [[Assist Trophy|Assist Trophies]]. Lakitu and Spinies retain their original 8-bit look from ''Super Mario Bros.'' Also, many enemies from this game appear in ''Super Smash Bros. Brawl''{{'}}s the [[Super Smash Bros. Brawl#Subspace Emissary|Subspace Emissary]] Mode.
*''[[Super Smash Bros. Brawl]]'': The stage [[Mushroomy Kingdom]] is based on Worlds 1-1 and 1-2 of this game. Lakitu and Spinies and Hammer Bro appear as [[Assist Trophy|Assist Trophies]]. Lakitu and Spinies retain their original 8-bit look from ''Super Mario Bros.'' Also, many enemies from ''Super Mario Bros.'' appear in this game's [[Super Smash Bros. Brawl#Subspace Emissary|Subspace Emissary]] Mode.
*''Wii Sports Resort'': In Island Flyover, if the player flies by the Hillside Cabins, the ''Super Mario Bros.'' overworld and game over theme can be heard.
*''Wii Sports Resort'': In Island Flyover, if the player flies by the Hillside Cabins, the ''Super Mario Bros.'' Ground Theme and Game Over theme can be heard.
*''Wii Fit'': Some of the sprites from this game are hidden across the island.
*''Wii Fit'': Some of the sprites from ''Super Mario Bros.'' are hidden across the island.
*''[[New Super Mario Bros. Wii]]'': The [[World Coin-2 (New Super Mario Bros. Wii)|second level]] of [[Coin Courses]] looks exactly like World 1-1 from ''Super Mario Bros.'' An arrangement of the overworld theme from ''Super Mario Bros.'' plays in [[Toad House]]s. The first few notes of this theme plays during the beginning of the staff roll.
*''[[New Super Mario Bros. Wii]]'': The [[World Coin-2 (New Super Mario Bros. Wii)|second level]] of [[Coin Courses]] looks exactly like World 1-1 from ''Super Mario Bros.''
*''[[Super Mario Galaxy 2]]'': The music for [[Supermassive Galaxy]], which itself is a remix of [[Toy Time Galaxy]]'s music from ''Super Mario Galaxy'', is based on the overworld theme from ''Super Mario Bros.'' The first few notes of this theme plays when switching from Mario and Luigi and back. Other music from ''Super Mario Bros.'' returned from ''Super Mario Galaxy'' as well. Also in the second area of the [[Grandmaster Galaxy]], there is a backdrop showing moving sprites of items and an 8-bit Mario and Luigi from this game. [[Mario Squared Galaxy]] takes place on an 8-bit Mario, as well as an 8-bit Luigi (during the mission "[[Luigi's Purple Coin Chaos]]"), Mario and Luigi's sprites from this game.
*''[[Super Mario Galaxy 2]]'': In [[Twisty Trials Galaxy ]] and the second area of the [[Grandmaster Galaxy]], there is a backdrop showing moving sprites of items and an 8-bit Mario and Luigi from this game. [[Mario Squared Galaxy]] takes place on an 8-bit Mario, as well as an 8-bit Luigi (during the mission "[[Luigi's Purple Coin Chaos]]"), Mario and Luigi's sprites from this game.
*''[[Mario Sports Mix]]'': The underwater theme is available as a song in [[Harmony Hustle]].
*''[[Super Mario 3D Land]]'': Mario's sprite from ''Super Mario Bros.'' is used as the marker of where Mario is in a world. [[Tail Bowser]]s are similar to Fake Bowsers, and the first one is a disguised Goomba. The [[World 1-2 (Super Mario 3D Land)|second level]] has a ledge just out of view that allows the player to walk over the level, and ends in a secret Pipe.
*''[[Super Mario 3D Land]]'': Mario's sprite from this game is used as the marker of where Mario is in a world. Mario also hums the main theme in the cutscene between [[World 5 (Super Mario 3D Land)|Worlds 5]] and [[World 6 (Super Mario 3D Land)|6]]. Fake Bowsers also return. An arrangement of the overworld theme is featured in this game.
*''[[Mario Kart 7]]'': [[Piranha Plant Slide]] is heavily based on the underground levels of ''Super Mario Bros.'' The cloud and bushes in the race course are the same model in different colors, referencing how the clouds and bushes in ''Super Mario Bros.'' are the same sprite in different colors.
*''[[Mario Kart 7]]'': [[Piranha Plant Slide]] is heavily based on the underground levels of this game.
*''[[New Super Mario Bros. 2]]'': The first course in [[Coin Rush]]'s [[Gold Classics Pack]] is based on Worlds 1-1 and 1-2. Also, the last course is based on World 1-4.
*''[[New Super Mario Bros. 2]]'': The first course in [[Coin Rush]]'s [[Gold Classics Pack]] is based off of World 1-1 and World 1-2. Also, the last course is based off of [[Bowser's Castle]]. Sometimes when the game loads, a small part of the overworld theme plays.
*''[[New Super Mario Bros. U]]'': Sprites from ''Super Mario Bros.'' are used in the game menus. The [[Tilted Tunnel|second level]] is an underground course with a secret path over the ceiling leading to a secret exit. The first phase of the final boss involves striking an [[axe]] to Bowser's bridge to drop him into lava.
*''[[New Super Mario Bros. U]]'': Sprites from this game are used in the game menus.
*''[[New Super Luigi U]]'': Various sprites of Luigi are reused as hidden Luigis.
*''[[New Super Luigi U]]'' - Various sprites of Luigi are reused as hidden Luigis.
*''[[Super Mario 3D World]]'': Mario's sprite from ''Super Mario Bros.'' is seen on the saving screen. His sprite can also be seen in a bonus area of [[Bob-ombs Below]]. Luigi's sprite can be spotted in some levels and on the button to enter the ''Luigi Bros.'' game.
*''[[Mario & Luigi: Dream Team]]'': The theme heard when there is a tutorial is a rearrangement of the overworld theme.
*''[[Super Mario 3D World]]'': Mario's sprite from this game is seen on the saving screen. His sprite can also be seen in a bonus area of [[Bob-ombs Below]], and it even plays a remix of the overworld theme (whose theme comes from ''Super Mario 3D Land''). Luigi's sprite can be spotted in some levels and on the button to enter the ''Luigi Bros.'' game.
*''[[NES Remix]]'': ''Super Mario Bros.'' is a game remixed in this game.
*''[[NES Remix]]'': ''Super Mario Bros.'' is a game remixed in this game.
*''[[Mario Party: Island Tour]]'': The theme heard in the minigames [[Xylophone Home]] and [[Goomba Tower Takedown]] is a remix of the overworld theme.
*''[[Mario Party: Island Tour]]'': The theme heard in the minigames [[Xylophone Home]] and [[Goomba Tower Takedown]] is a remix of the Ground Theme.
*''[[NES Remix 2]]'': A port of the game titled ''Super Luigi Bros.'' is where the player controls Luigi, and all the levels are mirrored.
*''[[NES Remix 2]]'': A port of the game titled ''Super Luigi Bros.'' appears, where the player controls Luigi, and all the levels are mirrored.
*''[[Mario Kart 8]]''/''[[Mario Kart 8 Deluxe]]'': Various sprites of enemies and scenery can be seen on pots in [[Bone-Dry Dunes]]. The music for [[Super Bell Subway]] incorporates elements of the underground theme from this game, as well as the course having graffiti representing World 1-2 from this game. Also, Piranha Plant Slide, which is based heavily on the underground levels of this game, returns from ''Mario Kart 7''.
*''[[Mario Kart 8]]''/''[[Mario Kart 8 Deluxe]]'': Various sprites of enemies and scenery can be seen on pots in [[Bone-Dry Dunes]]. [[Super Bell Subway]] has graffiti representing World 1-2. Also, Piranha Plant Slide, which is based heavily on the underground levels of ''Super Mario Bros.'', returns from ''Mario Kart 7''.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': Fire Bars appear as an item in these games. In ''[[Super Smash Bros. for Nintendo 3DS]]'', the Mushroomy Kingdom stage, which is based on Worlds 1-1 and 1-2 from ''Super Mario Bros.'', returns from ''Super Smash Bros. Brawl''. A medley of songs from this game is featured, which can be heard on the [[Mushroom Kingdom U]] and [[Super Mario Maker (stage)|Super Mario Maker]] stages in ''[[Super Smash Bros. for Wii U]]''; it begins with a small portion of the castle theme, followed by the overworld, underwater, and underground themes. The track "Ground Theme / Underground Theme (Super Mario Bros.)", which also contains the castle theme, can be heard on the stages [[Golden Plains]] in ''Super Smash Bros. for Nintendo 3DS'' and Mushroom Kingdom U and Super Mario Maker in ''Super Smash Bros. for Wii U''.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': Fire Bars appear as an item in these games. In ''[[Super Smash Bros. for Nintendo 3DS]]'', the Mushroomy Kingdom stage from ''Super Mario Bros.'', returns from ''Super Smash Bros. Brawl'', though without World 1-2.
*''[[Ultimate NES Remix]]'': A port of the game titled ''Speed Mario Bros.'' appears in which the game runs twice as fast.
*''[[Yoshi's Woolly World]]'': The [[Shell Patch]] enemy greatly resembles a Red Shell's sprite in this game.
*''[[Super Mario Maker]]''/''[[Super Mario Maker for Nintendo 3DS]]'': The game is used as one of the graphical styles for these games.
*''[[Super Mario Maker]]''/''[[Super Mario Maker for Nintendo 3DS]]'': The game is used as one of the graphical styles for these games.
*[[Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the Rio 2016 Olympic Games'' (Nintendo 3DS)]]: A remix of the main theme appears as a selectable song in the [[Rhythmic Gymnastics]] and [[Rhythmic Gymnastics Plus]] events. A structure in the shape of a Castle from this game made of Brick Blocks and character wall obstacles of Mario, Bowser, Lakitu, Spinies and Goombas using their sprites from this game appear as obstacles in [[Golf Plus]]
*[[Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the Rio 2016 Olympic Games'' (Nintendo 3DS)]]: A structure in the shape of a Castle from ''Super Mario Bros.'' made of [[Brick Block]]s and character wall obstacles of Mario, Bowser, Lakitu, Spinies and Goombas using their sprites from ''Super Mario Bros.'' appear as obstacles in [[Golf Plus]].
*''[[Super Mario Odyssey]]'': In some parts of the game, Mario can walk within walls from a 2D perspective that uses sprites and sound effects from ''Super Mario Bros.'', as well as altering the music to an 8-bit variation. An arrangement of the overworld theme from this game plays in the [[Metro Kingdom|New Donk City]] Auditorium. A scene of Mario confronting Bowser in ''Super Mario Bros.'' can be seen when Mario captures Bowser in this game. A replica of World 1-1 can be played in a theater in New Donk City.
*''[[Super Mario Odyssey]]'': In some parts of the game, Mario can walk within walls from a 2D perspective that uses sprites and sound effects from ''Super Mario Bros.'', as well as altering the music to an 8-bit variation. A scene of Mario confronting Bowser in ''Super Mario Bros.'' can be seen when Mario captures Bowser in this game. A replica of World 1-1 can be played in a theater in New Donk City.
*''[[Super Mario Party]]'': Mario's, Goomba's, Spiny's, Cheep Cheep's, and Bowser's sprites appear in [[Puzzle Hustle]]. [[Dart Gallery]]'s background features neon lights resembling ''Super Mario Bros.''{{'}}s overworld levels.
*''[[Super Mario Party]]'': Mario's, Goomba's, Spiny's, Cheep Cheep's, and Bowser's sprites appear in [[Puzzle Hustle]]. [[Dart Gallery]]'s background features neon lights resembling ''Super Mario Bros.''{{'}}s overworld levels.
*''[[Super Smash Bros. Ultimate]]'': The [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]] stage from ''Super Smash Bros.'' returns in this game, along with [[Mushroomy Kingdom]].
*''[[Super Smash Bros. Ultimate]]'': The [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]] stage from ''Super Smash Bros.'' returns in this game, along with [[Mushroomy Kingdom]].
*''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'': The sprites for Mario, Luigi, Princess Toadstool, Bowser, Little Goombas, Koopa Troopas, Hammer Bros, Lakitus, and Mushroom Retainers are reused in the [[2D Event]]s. In these events differently colored Toads appear which have sprites which are based off the sprite for red Mushroom Retainers in ''Super Mario Bros.''
*''[[Mario Kart Tour]]'': The [[8-Bit Jumping Mario]], [[8-Bit Jumping Luigi]], [[8-Bit Star]], [[8-Bit Bullet Bill]], [[8-Bit Fire Flower]], [[8-Bit Super Mushroom]], [[8-Bit Block Glider]], and [[8-Bit Goomba]] are re-creations of their sprites in ''Super Mario Bros.'' The [[Super 1]] uses the Japanese logo of ''Super Mario Bros.''
*''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'': The sprites for Mario, Luigi, Princess Toadstool, Bowser, Little Goombas, Koopa Troopas, Hammer Bros, Lakitus, and Mushroom Retainers are reused in the [[2D Event]]s. In these events differently colored Toads appear which have sprites that are based on the sprite for red Mushroom Retainers in ''Super Mario Bros.''
*''[[Mario + Rabbids Sparks of Hope]]'': Whenever [[Rabbid Mario]] retrieves a [[Purified Darkmess Energy Crystal]], he plays the [[Course Clear]] theme on his mandolin.
*''[[Super Mario Bros. Wonder]]'': Mario's jumping animation closely resembles the {{media link|Mario and mushroom SMB1 artwork.png|pose}} he makes on the Japanese box art of ''Super Mario Bros.'' Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in [[Piranha Plants on Parade]], the second level of the game, shows a pipe configuration identical to the one in [[World 1-2 (Super Mario Bros.)|World 1-2]] shortly after the end-of-level fortress. [[Shining Falls Special Triple Threat Deluge]]'s first section remakes the beginning of [[World 1-1 (Super Mario Bros.)|World 1-1]] and the [[lift]] section of World 1-2. In [[The Sharp Trial: Launch to Victory]], during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite.


==Alternate versions and re-releases==
==Alternate versions and re-releases==
[[File:SMB 25th W1-1.png|thumb|The 25th anniversary version, with all the question marks on the ? Blocks changed to number 25's.]]
[[File:SMB 25th W1-1.png|thumb|''25th Anniversary SUPER MARIO BROS.'', with all the question marks on the ? Blocks changed to number 25's.]]
[[File:25thBlock.png|frame|right]]
[[File:25thBlock.png|frame|right]]
[[File:Marioduckhunttrack.jpg|thumb|upright=0.95|The ''3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet'' cartridge.]]
[[File:Marioduckhunttrack.jpg|thumb|upright=0.95|The 3-in-1 ''Super Mario Bros./Duck Hunt/World Class Track Meet'' cartridge.]]
[[File:SMB Masterpiece in Brawl.jpg|thumb|The playable demo in ''Super Smash Bros. Brawl''.]]
[[File:SMB Masterpiece in Brawl.jpg|thumb|The playable demo in ''Super Smash Bros. Brawl''.]]
*1985 - Original [[Nintendo Entertainment System]] release (US/Japan)
*1985 - Original [[Nintendo Entertainment System]] release (North America/Japan)
*1985 - Ported into the American arcade machine [[Nintendo PlayChoice-10]].
*1986 - Re-released on the [[Family Computer Disk System]] in Japan as one of the launch titles.
*1986 - Re-released on the [[Family Computer Disk System]] in Japan.
*1986 - Released for the arcade [[VS. System]] as ''[[VS. Super Mario Bros.]]''
*1986 - A [[Game & Watch]] titled ''[[Super Mario Bros. (Game & Watch)|Super Mario Bros.]]'' is released, but it is a completely different game.
*1986 - A [[Game & Watch]] titled ''[[Super Mario Bros. (Game & Watch)|Super Mario Bros.]]'' is released, but it is a completely different game.
*1986 - Released in arcades as ''[[VS. Super Mario Bros.]]''.
*1986 - Ported into the arcade machine [[Nintendo PlayChoice-10]].
*1986 - Released on the Family Computer Disk System as ''[[All Night Nippon Super Mario Bros.]]''.
*1986 - Released on the Family Computer Disk System as ''[[All Night Nippon: Super Mario Bros.]]'' Most of the levels have been reused but the physics engine is from ''[[Super Mario Bros.: The Lost Levels]]''.
*1988 - Re-released on the NES in the US as part of the ''2-in-1 Super Mario Bros./Duck Hunt'' compilation, packaged with the NES Action Set.
*1987 - Original Nintendo Entertainment System release (Europe/Australia)
*1988 - Re-released on the NES in Europe as part of the ''Super Mario Bros./Tetris/Nintendo World Cup'' compilation, sold alone or with the Top Loader.
*1988 - Re-released on the NES in North America as part of the 2-in-1 ''Super Mario Bros./Duck Hunt'' compilation, packaged with the NES Action Set.
*1990 - Re-released on the NES in the US as part of the ''3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet'' compilation, packaged with the NES Power Set.
*1989 - A [[Nelsonic Game Watch]] titled ''[[Super Mario Bros. (Nelsonic Game Watch)|Super Mario Bros.]]'' is released, but it is a completely different game.
*1990 - Re-released on the NES in North America as part of the 3-in-1 ''Super Mario Bros./Duck Hunt/World Class Track Meet'' compilation, packaged with the NES Power Set.
*1990 - Re-released on the NES as part of ''[[Nintendo World Championships 1990]]''.
*1990 - Re-released on the NES as part of ''[[Nintendo World Championships 1990]]''.
*1993 - Remake available on the [[Super Nintendo Entertainment System]] as part of the ''[[Super Mario All-Stars]]'' compilation (known as Super Mario Collection in Japan). Graphics and sound were updated, and many [[glitches]] were removed.
*1992 - Re-released on the NES in Europe as part of the 3-in-1 ''Super Mario Bros./Tetris/Nintendo World Cup'' compilation, sold alone or with the Top Loader.
*1994 - Remake available on the SNES in the US as part of the ''[[Super Mario All-Stars + Super Mario World]]'' compilation, packaged with the SNES Mario Set.
*1993 - Remake available on the [[Super Nintendo Entertainment System]] as part of the ''[[Super Mario All-Stars]]'' compilation. Graphics and sound were updated, and many [[glitches]] were removed.
*1994 - Remake available on the SNES in North America as part of the ''[[Super Mario All-Stars + Super Mario World]]'' compilation, packaged with the SNES Mario Set.
*1997 - A special version is released as a [[Satellaview]] broadcast titled ''[[BS Super Mario Collection|BS Super Mario Collection - Dai-1-Shuu]]'', which is based on the ''Super Mario All-Stars'' version.
*1997 - A special version is released as a [[Satellaview]] broadcast titled ''[[BS Super Mario Collection|BS Super Mario Collection - Dai-1-Shuu]]'', which is based on the ''Super Mario All-Stars'' version.
*1999 - Remake released on the [[Game Boy Color]] as ''[[Super Mario Bros. Deluxe]]''. The game featured the original game's graphics but loads of additional content.
*1999 - Remake released on the [[Game Boy Color]] as ''[[Super Mario Bros. Deluxe]]''. The game featured the original game's graphics but loads of additional content.
*2002 - The original game is available as an unlockable NES game in ''[[nookipedia:Animal Crossing (GCN)|Animal Crossing]]''. However, it can only be unlocked by using a cheating device. It was likely going to be released as an [[e-Reader]] card (as were ''Ice Climber'' and ''Mario Bros.''), but a ''Super Mario Bros.'' card was never released.
*2001 - The original game is available as an unlockable NES game in ''[[nookipedia:Doubutsu no Mori+|Doubutsu no Mori+]]''. In Japan, it is obtainable only through the thirty [[Nintendo GameCube]] [[Memory Card]]s that were distributed as part of a sweepstakes in ''Famitsu'' magazine. In the [[nookipedia:Animal Crossing|international release]], it can only be unlocked by using a cheating device. It was likely going to be released as an [[e-Reader]] card (as were ''Ice Climber'' and ''Mario Bros.''), but a ''Super Mario Bros.'' card was never released. In the Japan-only re-release, ''Doubutsu no Mori e+'', the game is removed altogether.
*2004 - The original game was re-released on the [[Game Boy Advance]] as part of the NES Classics / Famicom Mini collection, celebrating 20 years of the Famicom in Japan. It was also re-released on September 13, 2005 in Japan to celebrate 20 years of the original NES game.
*2003 - In celebrating 20 years of the Famicom in Japan, Nintendo ran a "Hot Mario Campaign" from November 7, 2003 to January 15, 2004, in which the prize was a special edition of ''Super Mario Bros.'' alongside a Famicom-themed [[Game Boy Advance]].<ref> (October 27, 2003).[https://dengekionline.com/data/news/2003/10/27/2b6c8d6b74ee05cd0c8d2629d3abee42.html ファミコン生誕20周年記念第2弾、「ホットマリオキャンペーン」が11月7日より開始!]. ''Dengeki Online''. Retrieved November 10, 2020.</ref><ref>Niizumi, H. (October 27, 2003). [https://www.gamespot.com/articles/nintendo-puts-original-super-mario-on-gba/1100-6077433/ Nintendo puts original Super Mario on GBA]. ''GameSpot''. Retrieved November 10, 2020.</ref>
*2004 - The original game was re-released on the [[Game Boy Advance]] as part of the NES Classics / Famicom Mini collection, celebrating 20 years of the Famicom in Japan. It was also re-released on September 13, 2005, in Japan to celebrate 20 years of the original NES game.
*2006 - Available on the [[Wii]] as part of the [[Virtual Console]].
*2006 - Available on the [[Wii]] as part of the [[Virtual Console]].
*2008 - Available in ''[[Super Smash Bros. Brawl]]'' as a [[Masterpiece|playable demo]].
*2008 - Available in ''[[Super Smash Bros. Brawl]]'' as a [[Masterpiece|playable demo]].
*2010 - Remake released with ''[[Super Mario All-Stars Limited Edition]]''.
*2010 - SNES version re-released with ''[[Super Mario All-Stars Limited Edition]]''.
*2010 - Virtual Console remake with the question marks on the [[? Block]]s replaced with "25", exclusively bundled with a special, red [[Wii]].
*2010 - Virtual Console port titled '''''25th Anniversary SUPER MARIO BROS.''''' with the question marks on the [[? Block]]s replaced with "25", exclusively bundled with a special, red [[Wii]].
*2011 - Released on the [[Nintendo 3DS|3DS]] as part of the Virtual Console. It is a free download for those who purchased a 3DS prior to the August 12th price drop. The full release version was released on January 5, 2012 in Japan, on February 16, 2012 in North America and on March 1, 2012 in Europe and Australia.
*2011 - Released on the [[Nintendo 3DS|3DS]] as part of the Virtual Console. It is a free download for those who purchased a 3DS before the August 12th price drop. The full release version was released on January 5, 2012, in Japan, on February 16, 2012, in North America, and on March 1, 2012, in Europe and Australia.
*2013 - Released on the [[Wii U]] as part of the [[Virtual Console]] service via the Wii U eShop in Japan on June 5 and in Europe, Australia and North America on September. The game was also featured in ''[[NES Remix]]''.
*2013 - Released on the [[Wii U]] as part of the [[Virtual Console]] service via the Wii U eShop in Japan on June 5 and in Europe, Australia, and North America on September. The game was also featured in ''[[NES Remix]]''.
*2014 - Re-released in ''[[NES Remix 2]]'' as ''Super Luigi Bros''. The game was also featured in ''[[Ultimate NES Remix]]'' along with the port of ''Super Mario Bros.'', ''Speed Mario Bros''.
*2014 - Re-released in ''[[NES Remix 2]]'' as ''[[NES Remix 2#Super Luigi Bros.|Super Luigi Bros.]]'' The game was also featured in ''[[Ultimate NES Remix]]'' along with the port of ''Super Mario Bros.'', ''[[Ultimate NES Remix#Speed Mario Bros.|Speed Mario Bros.]]''
*2014 - Available in ''[[Super Smash Bros. for Wii U]]'' as a playable demo.
*2014 - Available in ''[[Super Smash Bros. for Wii U]]'' as a playable demo.
*2015 - Available as a "highlight" in ''[[amiibo tap: Nintendo's Greatest Bits]]''.
*2015 - Available as a "highlight" in ''[[amiibo tap: Nintendo's Greatest Bits]]''.
*2016 - Released as one of the 30 games included in the [[Nintendo Entertainment System#NES Classic Edition|NES Classic Edition]] and [[Family Computer#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]].
*2016 - Released as one of the 30 games included in the [[Nintendo Entertainment System#NES Classic Edition|NES Classic Edition]] and [[Family Computer#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]].
*2018 - Available as one of the 20 NES titles at the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription service's launch in September 2018, and for the first time can be played with other players online.<ref>[https://www.nintendo.com/switch/online-service/nes/ Nintendo Entertainment System – Nintendo Switch Online]. ''Nintendo''. Retrieved May 8, 2018.</ref>
*2018 - Available as one of the 20 NES titles at the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription service's launch in September 2018, and for the first time can be played with other players online.<ref>[https://www.nintendo.com/switch/online-service/nes/ Nintendo Entertainment System – Nintendo Switch Online]. ''Nintendo''. Retrieved May 8, 2018.</ref>
*2020 - Released as ''[[Super Mario Bros. 35]]''.
*2020 - Released as ''[[Game & Watch: Super Mario Bros.]]''


==Staff==
==Profiles and statistics==
{{main|List of Super Mario Bros. staff}}
*'''[[nwiki:Wii Shop Channel|Wii Shop Channel]]:''' "''One day, the Mushroom Kingdom was invaded by the Koopas, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into stones, bricks, and even plants, and the kingdom fell into ruin. The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is in the hands of evil King Bowser. Mario, the famous plumber, learns of the Mushroom People's plight and sets out to free the Mushroom Princess from the Koopas and restore the fallen kingdom of the Mushroom People. Jump, kick shells, and throw fireballs through eight action-packed worlds in this iconic NES classic!''"
*'''[[Nintendo eShop]]:''' "''Rediscover Mario & Luigi's first great adventure! One day, the Mushroom Kingdom was invaded by the Koopas, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into stones, bricks, and even plants, and the kingdom fell into ruin. The only one who can undo the magic spell is Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is in the hands of evil king Bowser™. Mario™ learns of the Mushroom People's plight and sets out to free the Mushroom Princess from the Koopas and restore the fallen kingdom. Jump, kick shells, and throw fireballs through eight action-packed worlds in this iconic NES classic!''"


===Director===
===''Super Smash Bros. Brawl''===
*Shigeru Miyamoto
{{SSBB sticker
 
|name=Super Mario Bros.
===Original Music===
|image=[[File:Super Mario Bros Sticker.png|100px]]
*Koji Kondo
|game=''Super Mario Bros.''
 
|effect=[Arm, Leg] - Attack +15
===Designers===
|usable_by=Mario, Luigi, Yoshi, Peach, Bowser
*Shigeru Miyamoto
}}
*Takashi Tezuka
 
===Programmers===
*Kazuaki Morita
*Toshihiko Nakago
 
===Producer===
*Shigeru Miyamoto
 
===Executive Producer===
*Hiroshi Yamauchi


==Media==
==Media==
{{main-media}}
{{main-media}}
{{media table
{{media table
|type1=Audio
|file1=SMB Overworld Theme.oga
|name1=Overworld Theme
|title1=Ground Theme
|pipe1=Overworld Theme
|description1=Excerpt of the overworld theme.
|description1=Excerpt of the overworld theme.
|length1=0:30
|length1=0:30
|type2=Audio
|file2=Under Ground Theme SMB.oga
|name2=Lose a life SMB
|title2=Underground Theme
|pipe2=Lose a Life
|description2=The underground theme.
|description2=The Life Lost theme.
|length2=0:12
|length2=0:03
|file3=Under Water Theme SMB.oga
|type3=Audio
|title3=Underwater Theme
|name3=Invincibility SMB
|description3=The underwater theme.
|pipe3=Invincibility
|length3=0:25
|description3=The [[Super Star]] theme.
|file4=SMB Castle Theme.oga
|length3=0:06
|title4=Castle Theme
|type4=Audio
|description4=The castle theme.
|name4=Under Ground Theme SMB
|length4=0:16
|pipe4=Underground Theme
|file5=Invincibility SMB.oga
|description4=The underground theme.
|title5=Starman
|length4=0:12
|description5=The [[Super Star|Starman]] theme.
|type5=Audio
|length5=0:06
|name5=Under Water Theme SMB
|file6=Lose a life SMB.oga
|pipe5=Underwater Theme
|title6=Lose a Life
|description5=The underwater theme.
|description6=The Life Lost theme.
|length5=0:25
|length6=0:03
|type6=Audio
|file7=SMB Victory.oga
|name6=Castle Theme
|title7=Course Clear
|pipe6=Castle Theme
|description6=The castle theme.
|length6=0:16
|type7=Audio
|name7=SMB Victory
|pipe7=Victory Theme
|description7=Theme that plays at the end of the levels.
|description7=Theme that plays at the end of the levels.
|length7=0:06
|length7=0:06
Line 640: Line 702:
<gallery>
<gallery>
Super Mario Bros JP cover.jpg|Japanese box art
Super Mario Bros JP cover.jpg|Japanese box art
Mario and mushroom SMB1 artwork.jpg|[[Mario]]
Mario and mushroom SMB1 artwork.png|[[Mario]]
Peachsmb1.png|[[Princess Peach|Princess Toadstool]]
SMB Peach Calling for Help Artwork.png|[[Princess Peach|Princess Toadstool]]
SMB Toad Artwork.jpg|[[Toad (species)|Mushroom Retainer]]
SMB Toad Artwork.jpg|[[Toad (species)|Mushroom Retainer]]
SMB Goomba.jpg|[[Goomba|Little Goomba]]
SMB Goomba Artwork.jpg|[[Goomba|Little Goomba]]
BowserSMBart.png|[[Bowser]]
BowserSMBart.png|[[Bowser]]
</gallery>
</gallery>
==''[[Super Smash Bros. Brawl]]'' sticker information==
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
!width="150px"|Name
!width="100px"|Image
!Artwork from
!Effect in [[Super Smash Bros. Brawl#Story|The Subspace Emissary]]
|-
|Super Mario Bros.
|[[File:Super Mario Bros Sticker.png]]
|''Super Mario Bros.''
|align=left|[Arm, Leg] - Attack +15<br>Usable by: Mario, Luigi, Yoshi, Peach, Bowser
|}


==Quotes==
==Quotes==
Line 670: Line 718:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパーマリオブラザーズ
|Jap=スーパーマリオブラザーズ<br>''Sūpā Mario Burazāzu''<br>スーパーマリオブラザーズ1<ref>(November 13, 2020). [https://topics.nintendo.co.jp/article/5d6e9160-06ba-4341-b081-331de6756497 『ゲーム&ウオッチ スーパーマリオブラザーズ』は本日発売。知っているとより楽しめる、”あそびのヒント”をご紹介。] ''Nintendo''. Retrieved November 14, 2020.</ref><br>''Sūpā Mario Burazāzu Wan''
|JapR=Sūpā Mario Burazāzu
|JapM=Super Mario Bros.<br><br>Super Mario Bros. 1
|JapM=Super Mario Bros.
|Kor=슈퍼 마리오브라더스
|Chi=超级马力欧兄弟<ref>From the description of [[9-Volt]]'s microgame "[[Super Mario Bros. (WarioWare, Inc.: Mega Microgame$!)|Super Mario Bros.]]" in [[iQue]]'s localization of ''[[WarioWare, Inc.: Mega Microgame$!]]''</ref>
|KorR=Syupeo Malio Beuladeoseu
|ChiR=Chāojí Mǎlìōu Xiōngdì
|KorM=Super Mario Bros.
|ChiM=Super Mario Bros.
|ChiS=超级马力欧兄弟
|ChiSR=Chāojí Mǎlì'ōu Xiōngdì
|ChiSM=Super Mario Bros.
|ChiT=超級瑪利歐兄弟
|ChiTR=Chāojí Mǎlì'ōu Xiōngdì
|ChiTM=Super Mario Bros.
}}
}}


==Trivia==
==Trivia==
[[File:SMBOriginalStory.jpg|thumb|upright=2.2|The original story of '''Super Mario Bros.''' (with early character designs) as seen on a board game based on ''Super Mario Bros.''. An alternate set of pictures depicting the same events is in ''How to Win at Super Mario Bros.'']]
[[File:SMBOriginalStory.jpg|thumb|300px|upright=2.2|The original story of ''Super Mario Bros.'' (with early character designs) as seen on a board game based on the game. An alternate set of pictures depicting the same events is in ''[[How to win at Super Mario Bros.]]'']]
{{multiple image
|align=right
|direction=horizontal
|footer=A comparison of the ''Super Mario Bros.'' and Mario Pikachu artwork
|image1=SuperMarioBrosArtwork2.jpg
|width1=200
|image2=Mario Pikachu.jpg
|width2=220
}}
*Despite being unmentioned in the Japanese manual,<ref name=MushStory/> the [[Mushroom King]] appears in Asian-drawn strategy guide illustrations.
*Despite being unmentioned in the Japanese manual,<ref name=MushStory/> the [[Mushroom King]] appears in Asian-drawn strategy guide illustrations.
*The ''Guinness Book of World Records 2011: Gamer's Edition'' stated that this game was also remade on the [[Nintendo 64]], which is incorrect.
*The ''[[Guinness World Records|Guinness Book of World Records]] 2011: Gamer's Edition'' states that this game was also remade on the [[Nintendo 64]],<ref>https://www.pcworld.idg.com.au/slideshow/210299/guinness-world-records-gamer-edition/</ref> which is incorrect.
*In North America, Mario's sprite on the cover is recolored and reused on the covers for the [[Donkey Kong (game)|''Donkey Kong'']] and [[Mario Bros. (game)|''Mario Bros.'']] [[Nintendo Entertainment System|NES]] releases.
*In a 2011 {{wp|United States Supreme Court}} case, ''{{wp|Brown v. Entertainment Merchants Association}}'' (which overturned a California law banning the sale of violent video games to children without parental supervision), the {{wp|Electronic Frontier Foundation}} submitted an ''amicus'' brief citing social research that declared ''Super Mario Bros.'' to be a violent video game. In the brief, it was stated that the game contained cartoon violence similar to that found in various Saturday morning television shows, the {{wp|Wile E. Coyote and the Road Runner|Road Runner and Wile E. Coyote}} cartoons, and the ''{{wp|Mighty Mouse}}'' series, which garnered little negative reaction from the public in their own times.<ref>Gene Hoffman. (September 27, 2010) [https://xconomy.com/san-francisco/2010/09/27/how-the-wrong-decision-in-schwarzenegger-v-ema-could-cripple-video-game-innovation/ How the Wrong Decision in Schwarzenegger v. EMA Could Cripple Video Game Innovation] ''Xconomy''. Retrieved October 12, 2022</ref><ref>https://www.eff.org/files/filenode/schwarzenegger_v/EFFPFFamicus.pdf Retrieved October 12, 2022</ref>
*The clouds and bushes in ''Super Mario Bros.'' are actually the same sprite in different colors, most likely to save space. [[Piranha Plant Slide]] from ''Mario Kart 7'' makes a reference to this, as the cloud and bushes are the same model in different colors.
*A promotional artwork for the "Mario Pikachu" line of merchandise, based on the artwork for the Famicom release of ''Super Mario Bros.'', replaces the original game's characters and elements with [[bulbapedia:Pokémon (species)|Pokémon]] and elements from the ''[[bulbapedia:Pokémon|Pokémon]]'' series. The changes are the following:
*The ending theme in the Famicom Disk System version of ''[[Super Mario Bros.: The Lost Levels]]'' was first composed as the ending theme of ''Super Mario Bros.'', before being shortened due to storage limitations.<ref>shmuplations, "[http://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref>
**Mario is replaced by [[bulbapedia:Pikachu (Pokémon)|Pikachu]].
*There was some controversy to Mario as well as the NES version of ''Super Mario Bros.'',{{ref needed}} with Mario in particular being noted as having a slight physical similarity to the Soviet dictator Josef Stalin as well as replacing the Koopa flag (which resembled the Peace sign) with a flag that resembled the Soviet Red Star. Nintendo Power addressed this issue by trying to put Mario's moustache on Ivan Drago from ''{{wp|Rocky IV}}'' and denying there was any intentional resemblance.{{ref needed}}
**Bowser is replaced by [[bulbapedia:Blastoise (Pokémon)|Blastoise]].
**Princess Peach is replaced by [[bulbapedia:Diancie (Pokémon)|Diancie]].
**The Toads are replaced by two [[bulbapedia:Foongus (Pokémon)|Foongus]].
**The Koopa Paratroopa is replaced by a [[bulbapedia:Wartortle (Pokémon)|Wartortle]].
**The castle is replaced by [[bulbapedia:Bell Tower|Bell Tower]].
**A flower is replaced by [[bulbapedia:Flabébé (Pokémon)|Flabébé]].
**The Goomba is replaced by a [[bulbapedia:Shroomish (Pokémon)|Shroomish]].
**The Bullet Bill is replaced by [[bulbapedia:Beldum (Pokémon)|Beldum]].
**The Super Mushroom is replaced by a [[bulbapedia:Big Mushroom|Big Mushroom]].
**The Blooper is replaced by an [[bulbapedia:Inkay (Pokémon)|Inkay]].
**The hill is now orange and the Warp Pipe has been replaced by [[bulbapedia:Slowpoke Well|Slowpoke Well]].
**The Koopa Troopa is replaced by a [[bulbapedia:Squirtle (Pokémon)|Squirtle]].
**The Cheep Cheep is replaced by a [[bulbapedia:Qwilfish (Pokémon)|Qwilfish]].
**The Hammer Bro is replaced by a [[bulbapedia:Psyduck (Pokémon)|Psyduck]].
**The cliff is now a [[bulbapedia:Cave|cave]].
**The Spiny is replaced by a [[bulbapedia:Ferroseed (Pokémon)|Ferroseed]], and the Lakitu is replaced by a [[bulbapedia:Landorus (Pokémon)|Landorus]].
{{br}}


==External links==
==Notes and references==
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Super-Mario-Bros--267387.html Nintendo UK Game Boy Advance site]
===Notes===
<references group=note/>


==References==
===References===
<references/>
<references/>


==External links==
{{NIWA|Nookipedia=Item:Super Mario Bros (Animal Crossing)|NWiki=1|Pikipedia=Inevitable Tragedy|SmashWiki=1|StrategyWiki=1}}
*[https://www.nintendo.co.jp/software/smb1/index.html Japanese website]
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Super-Mario-Bros--267387.html Nintendo UK Game Boy Advance site]
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAAAJ.pdf Japanese Famicom manual]
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAAE.pdf North American NES manual]
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{{Super Mario games}}
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{{NES}}
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{{Virtual Console}}
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[[Category:Nintendo Entertainment System Games]]
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[[Category:Virtual Console Games]]
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[[Category:Amiibo tap: Nintendo's Greatest Bits]]

Latest revision as of 20:48, April 26, 2024

This article is about the video game originally published for the Nintendo Entertainment System. For further uses, see Super Mario Bros. (disambiguation).
"SMB" redirects here. For information about the game known in Japan and Europe as Super Mario Ball, see Mario Pinball Land.
"Super Mario Brothers" redirects here. For information about the microgame from WarioWare: Smooth Moves, see Super Mario Brothers (WarioWare: Smooth Moves).
"Mario 1" redirects here. For information about the level in Mini Mario & Friends: amiibo Challenge, see Mario 1 (level).
Not to be confused with Mario Bros. (game) or New Super Mario Bros..
Super Mario Bros.
United States box art for Super Mario Bros.
For alternate box art, see the game's gallery.
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Famicom/NES
Famicom Disk System
Nintendo PlayChoice-10
Game Boy Advance
Virtual Console (Wii / 3DS / Wii U)
NES Classic Edition/Nintendo Classic Mini: Family Computer
Nintendo Entertainment System - Nintendo Switch Online
Release date Famicom/NES
Japan September 13, 1985
USA October 18, 1985[1]
Europe May 15, 1987
Australia July 1, 1987[2]
South Africa (1982-1994) 1993[3]
Famicom Disk System
Japan February 21, 1986[4]
Nintendo PlayChoice-10
USA August 1986[5]
Game Boy Advance
Japan February 14, 2004
USA June 7, 2004
Europe July 9, 2004[6]
Virtual Console (Wii)
Japan December 2, 2006
USA December 25, 2006
Europe January 5, 2007
Australia January 5, 2007
South Korea April 26, 2008[7]
Virtual Console (3DS) (Ambassador Program release)
Japan August 31, 2011
USA August 31, 2011
Europe September 1, 2011
Australia September 1, 2011
Virtual Console (3DS) (full release)
Japan January 5, 2012
USA February 16, 2012
Europe March 1, 2012
Australia March 1, 2012
South Korea February 3, 2016
Virtual Console (Wii U)
Japan June 5, 2013
Europe September 12, 2013
Australia September 12, 2013
USA September 19, 2013
NES Classic Edition/Famicom Mini
Japan November 10, 2016
Australia November 10, 2016
USA November 11, 2016
Europe November 11, 2016
Nintendo Entertainment System - Nintendo Switch Online
USA September 18, 2018
Japan September 19, 2018
Europe September 19, 2018
Australia September 19, 2018
HK April 23, 2019
South Korea April 23, 2019
Language(s) English (United States)
Genre 2D platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
RARS:0+ - All ages
Mode(s) 1–2 players
Media
NES:
Game Pak
FDS:
Floppy disk
Wii:
Digital download
Wii U:
Digital download
Nintendo Switch:
Digital download
Game Boy Advance:
Game Pak
Nintendo 3DS:
Digital download
NES Classic Edition:
Built-in
Input
NES:
Wii:
Wii Remote (horizontal)
Wii U:
Wii Remote (horizontal)
Nintendo Switch:
Game Boy Advance:
Nintendo 3DS:
NES Classic Edition:

Super Mario Bros. is a video game released for the Family Computer and Nintendo Entertainment System in 1985. It shifted the gameplay away from its single-screen arcade predecessor, Mario Bros., and instead featured side-scrolling platformer levels. While not the first game of the Super Mario franchise (the first being Donkey Kong), Super Mario Bros. is the most iconic, and it introduced various series staples, including power-ups, classic enemies such as Goombas, and the basic premise of rescuing Princess Peach from Bowser.

As well as kicking off an entire series of Super Mario platform games, the wild success of Super Mario Bros. popularized the genre as a whole, helped revive the North American gaming industry after the video game crash of 1983, and was largely responsible for the initial success of the NES, with which it was bundled as a launch title. Until it was eventually surpassed by Wii Sports, Super Mario Bros. was the best-selling video game of all time for nearly three decades, with over 40 million copies sold worldwide.

The exact day of the North American release of Super Mario Bros. is heavily disputed, with different sources giving different dates with no way to verify them. Regardless, Nintendo officially pinpoints the release date as October 18, 1985.[1]

A successor named Super Mario Bros. 2 in Japan (later renamed Super Mario Bros.: The Lost Levels in North America) was released on June 3, 1986. Another successor sharing its English name with its predecessor's Japanese name was released on October 9, 1988. A third successor named Super Mario Bros. 3 was released on October 23, 1988.

Super Mario Bros. has been ported to many consoles. It was one of the NES games that could be played on the Nintendo PlayChoice-10 and NES Classic Edition, and it was released on the Wii, Wii U, and Nintendo 3DS Virtual Console and on Nintendo Switch's Nintendo Entertainment System - Nintendo Switch Online.

Story

The following text is taken directly from the NES instruction booklet localization.

One day the kingdom of the peaceful mushroom people was invaded by the Koopa, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into mere stones, bricks and even field horsehair plants, and the Mushroom Kingdom fell into ruin.

The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is the Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is presently in the hands of the great Koopa turtle king.

Mario, the hero of the story (maybe) hears about the Mushroom People's plight and sets out on a quest to free the Mushroom Princess from the evil Koopa and restore the fallen kingdom of the Mushroom People.

You are Mario! It's up to you to save the Mushroom People from the black magic of the Koopa!

One day, the Mushroom Kingdom was invaded by the Turtle Tribe, whose king was capable of using powerful magic. This magic was used to transform all the Mushroom People into inanimate objects such as rocks, bricks, and even horsetails, thus spelling the kingdom's downfall. Only Princess Toadstool can undo the spell and restore her people to life, but she is being held captive by King Koopa himself. Mario hears of the princess's plight, and sets out on a quest through 32 stages to topple the Turtle Tribe and save the once-peaceful kingdom.[8]

Gameplay

Super Mario in World 1-1.

Super Mario Bros. is divided into eight worlds, each of them containing four levels. Mario[note 1] has to get to the end of the level by jumping over various gaps and avoiding the enemies on his way. He can use several platforms (some of them collapse when Mario lands on them), stairs in the level, as well as jumping boards. There are also pipes along the way, some of which Mario can enter to visit various secret coin rooms before returning to the level, a bit further ahead than when he left.

Enemies include Little Goombas, Koopa Troopas, Buzzy Beetles, Koopa Paratroopas, Bullet Bills, Hammer Brothers, and leaping Cheep-cheeps. All these enemies can be defeated when Mario jumps on them. Koopa Troopas and Buzzy Beetles cower in their shell when jumped on, which Mario can kick to defeat other enemies with. Koopa Paratroopas lose their wings and fall to the ground when Mario jumps on them. Other enemies include Piranha Plants, and the Spiny-throwing Lakitus, and Mario has to either shoot fireballs at them or just avoid them. Two levels take place underwater. In the water, Mario can swim freely from the top to the bottom of the screen. The enemies in underwater levels are Bloobers and Cheep-cheeps. Mario can only defeat these creatures by shooting them with fireballs.

Mario swimming in World 2-2.

If regular Mario takes a hit, falls down a pit, or if the Time Limit runs out, he loses a life and restarts the level. The point where Mario continues depends on how far he ran through the level before getting defeated; either from the beginning or at one of several invisible "checkpoints" throughout the level. After a Game Over, pressing Start Button while holding A Button on the title screen allows the player to continue from the start of the world.[9] In a 2-player game, if this is done by whoever got a Game Over second, both players will begin in the same world where the second player's game ended.

Mario can get special power-ups out of ? blocks or, uncommonly, bricks. Most of the ?s in which Mario can find these items are visible, but some are hidden and only become visible when Mario hits them from beneath. With the Magic Mushroom, he turns into Super Mario. As Super Mario, he can survive the hit of an enemy one time, at the cost of turning back to regular Mario. He may also destroy empty bricks by jumping beneath them. Additionally, he can also get the Fire Flower. With the Fire Flower, Super Mario turns into Fiery Mario, which allows him to shoot fireballs at enemies to defeat them from a distance. With the 1 up Mushroom, he gains an additional life; he can also get an extra life if he collects a hundred coins. With the Starman, which can only be found in bricks, Mario turns invincible for a short amount of time and can defeat enemies by simply touching them. With the exception of coins, only one item can appear on the screen, and when a new item appears, the previous one will disappear.

Bowser's first appearance
Mario facing Bowser at the end of World 8-4.

At the end of each level, a castle stands with a flagpole nearby. When Mario reaches the flagpole, he takes down the enemy flag and enters the castle, completing the level. The higher the spot that Mario hits the flagpole, the more points he receives. If two players are playing the game, Luigi's turn comes whenever Mario loses a life. Luigi has no special abilities in the game that are different from Mario's.

The fourth level of each world plays inside a castle. They are usually filled with Fire-Bars and Podoboos. At the end of a castle level, Mario is confronted with a fake Bowser in Worlds 1 through 7 and the actual Bowser in World 8. Mario ordinarily has no way to hurt the fake Bowsers or the actual Bowser and has to either use the ax to destroy the bridge, causing either the false or real one to fall into the lava, or pelt him with many fireballs, which produces the same result and reveals the true forms of the fakes. After defeating an impostor, Mario frees one of the seven remaining mushroom retainers from the castle, at which point they say their iconic phrase: "Thank you, Mario! But our princess is in another castle!" At the end of the castle in World 8, Mario frees the grateful Princess Toadstool and completes his adventure, having the choice to continue playing in a "new quest." In this second quest, the player gets to choose a world, and replay some levels. However, all Little Goombas are replaced by Buzzy Beetles, all ground enemies are also considerably faster, some platforms and elevator-style lifts are shortened in length, and the level design is slightly changed for some levels (see below at "Hard mode").

Controls

The controls can be customized on Wii U Virtual Console.

Action(s) NES Controller / NES Classic Controller / Nintendo Switch Online NES Controller Wii Remote Wii Classic Controller Nintendo GameCube Controller Game Boy Advance Nintendo 3DS Wii U GamePad / Wii U Pro Controller (default) Joy-Con (pair) / Nintendo Switch Pro Controller Joy-Con (sideways)
Move; change position on a beanstalk +Control Pad (left and right) +Control Pad left or right Classic Controller Left Stick (left and right) or +Control Pad left or right Control Stick (left and right) or +Control Pad (left and right) +Control Pad (left and right) Circle Pad (left and right) or +Control Pad left and +Control Pad right Control Stick (left and right) or +Control Pad left and +Control Pad right Control Stick (left and right) or Single Joy-Con Left Button and Single Joy-Con Right Button Control Stick (left and right)
Duck; enter Warp Pipe +Control Pad (down) +Control Pad down Classic Controller Left Stick (down) or +Control Pad down Control Stick (down) or +Control Pad (down) +Control Pad (down) Circle Pad (down) or +Control Pad down Control Stick (down) or +Control Pad down Control Stick (down) or Single Joy-Con Bottom Button Control Stick (down)
Climb beanstalk +Control Pad (up and down) +Control Pad up or down Classic Controller Left Stick (up and down) or +Control Pad up or down Control Stick (up and down) or +Control Pad (up and down) +Control Pad (up and down) Circle Pad (up and down) or +Control Pad up and +Control Pad down Control Stick (up and down) or +Control Pad up and +Control Pad down Control Stick (up and down) or Single Joy-Con Top Button and Single Joy-Con Bottom Button Control Stick (up and down)
Jump; swim upwards A Button Two Button Classic Controller a Button A Button A Button A Button A Button A Button Single Joy-Con Right Button
Dash; throw fireball; restart the game at the end; select a world B Button One Button Classic Controller b Button B Button B Button B Button B Button B Button Single Joy-Con Bottom Button
Pause; confirm selected option on title screen Start Button Plus Button Plus Button START/PAUSE Button Start Button Start Button Plus Button Plus Button Plus Button or Minus Button
Select number of players on title screen Select Button Minus Button Minus Button Z Button Select Button Select Button Minus Button Minus Button Plus Button or Minus Button
Continue in the same world after the Game Over screen Press Start Button while holding down A Button Press Plus Button while holding down Two Button Press Plus Button while holding down Classic Controller a Button Press START/PAUSE Button while holding down A Button Press Start Button while holding down A Button Press Start Button while holding down A Button Press Plus Button while holding down A Button Press Plus Button while holding down A Button Press Plus Button or Minus Button while holding down Single Joy-Con Right Button

Time clock

The game's levels have a time limit in the upper right, which counts down, with the background music speeding up when going below 100. If it reaches 000, the game declares "Time Up", and Mario loses a life. However, the in-game timer runs much faster than in real life; 400 seconds on the timer, which is the default when starting most of the levels, is 160 seconds in real time. The timer countdown speed is the same across NTSC and PAL versions.

amiibo tap: Nintendo's Greatest Bits starts with a real time 180 second limit, which is sufficient to finish any level, presuming it is finished without deaths, and would have 32 timer seconds (15 real time seconds) to spare for any follow-up levels. For its seventh scene (World 8-4), this is sufficient to see the game's ending.

Characters

Playable characters

Name Description
Super Mario's sprite from Super Mario Bros.
Mario
Mario serves as the main protagonist of the game. Luigi, Mario's brother, appears only as the second player and plays identically to Mario. While Luigi is differentiated by his colors, both Fiery Mario and Fiery Luigi have the same palette.
Sprite of Luigi from Super Mario Bros.
Luigi

Supporting characters

Name Description
Princess Peach in Super Mario Bros..
Princess Toadstool
The princess of the Mushroom Kingdom. Bowser kidnaps her to prevent her from reversing the magic the Koopa used on the Mushroom People. She appears in the final course, 8-4 where she thanks Mario[note 1] for rescusing her and offers a "new quest" for him.
A Mushroom Retainer from Super Mario Bros.
Mushroom retainers
Seven Mushroom People that are servants of the princess and prisoners of the Koopa. They appear in every castle except for the final one. Mario can rescue a retainer by finishing a castle in World 1 to World 7. They'll say, "Thank you Mario/Luigi! But our princess is in another castle!"

Enemies

Image Name Description First level Last level

Blooper sprite.
Bloober A squid-like sentry that persistently pursues Mario[note 1]. World 2-2 World 8-4
Bullet Bill Sprite of a Bullet Bill in World 6-3 of Super Mario Bros Bullet Bill A slow but steady bullet that has eyes and arms. They come from Turtle Cannons, and the only way to defeat them is to stomp on them or hit them while under the influence of a Starman. World 5-1 World 8-3
SMBBuzzyBeetle.gif BuzzyBeetleSMBUnderground.gif SMB Buzzy Beetle Castle Sprite.gif
Buzzy Beetle A small turtle that hides in its shell when jumped on, just like Koopa Troopas; unlike them, however, it is immune to fireballs. They replace Little Goombas in Hard Mode. World 4-2 World 8-4
A sprite of a Cheep Cheep. Grey Cheep Cheep palette
Cheep-cheep A red or gray fish normally found swimming in water. Gray ones are slightly slower. In certain levels, starting with World 2-3, the red ones will leap from the water, trying to hit Mario or Luigi. World 2-2 World 8-4
FireRodSMB.gif Fire-Bar Various fireballs stacked together moving either clockwise or counterclockwise. Their length may vary. World 1-4 World 8-4
SMB Hammer Bro Throwing Hammer Sprite.gifHammer Bro (dark) Hammer Brother A green biped, helmeted Koopa that comes in a pair. They throw an endless number of hammers towards Mario and at certain times they jump. World 3-1 World 8-4
A Green Koopa Paratroopa Koopa Paratroopa (dark) SMB Red Koopa Paratroopa Sprite.gif
Koopa Paratroopa A Koopa Troopa with wings. Green ones (which appear blue-green underground and in castles) jump towards Mario or fly back and forth, while red ones fly up and down. World 1-3 (red)
World 2-1 (green)
World 5-3 (red)
World 8-4 (green)
A Green Koopa Troopa walking from Super Mario Bros. SMB NES Blue Koopa Troopa Walking.gif A Red Koopa Troopa from Super Mario Bros.
Koopa Troopa A soldier of the Turtle Empire that marches onwards. If stomped, it retreats in its shell, which can be kicked to hit other enemies and gain points. Green ones (which appear blue-green underground and in castles) walk back and forth just like Little Goombas, and red ones turn around when they find a pit. World 1-2 (red)
World 1-1 (green)
World 7-3 (red)
World 8-3 (green)
SMB Lakitu Throwing Spiny Sprites.gif Lakitu A bespectacled Koopa hiding in a small cloud. It throws an infinite number of Spiny's eggs towards Mario. World 4-1 World 8-2
Goomba's walking animation from Super Mario Bros. Cave Goomba from SMB GoombaSMBGrey.gif Little Goomba A mushroom traitor that walks back and forth. They are the weakest and most common enemies throughout the game and can be stomped or hit with fireballs or a Starman. They are replaced with Buzzy Beetles in Hard Mode. World 1-1 World 8-4
PiranhaPlant SMB Sprite.gif
Piranha Plant A carnivorous plant that lives in a pipe. It rises, trying to hit Mario and retreats. If Mario is near, it will not rise. World 1-2 World 8-4
Sprite of Podoboo Podoboo A fireball guardian of the Koopa King's lair. It jumps from the lava, trying to hit Mario. World 2-4 World 8-4
SMB Spiny Sprite.gif
Spiny Lakitu's small yet tough pet with a red, spiked shell. If Mario tries to stomp it, he will get damaged. World 4-1 World 8-2
Spiny Egg Spiny's egg A red, spiked egg thrown by Lakitus. Once it hits the ground, it immediately hatches into a Spiny. World 4-1 World 8-2
Bill Blaster sprite. Turtle Cannon An indestructible cannon. It shoots an endless number of Bullet Bills; however, it does nothing if Mario is near it. World 5-1 World 8-3

Bosses

Bowser

Items

Image Name Description

A Coin from Super Mario Bros. Coin Collecting 100 coin gives an extra life to Mario[note 1]. Collecting one is worth 200 points.
SMB Supermushroom.png Magic Mushroom Touching a Magic Mushroom gives the Super form to Mario. Collecting one is worth 1000 points.
Fire Flower Fire Flower A Fire Flower gives the ability to shoot fireballs. Collecting one is worth 1000 points.
A Starman from Super Mario Bros. Starman A Starman gives invincibility for a moment. Collecting one is worth 1000 points.
SMB 1-up Mushroom Sprite.png 1 up Mushroom Collecting a 1 up Mushroom gives Mario an extra life.

Transformations

Image Name Description

Small Mario sprite from Super Mario Bros. Mario This is the weakest form of Mario[note 1]. If he touches an enemy or an obstacle, he loses a life. Additionally, taking damage in the Super or Fiery form reverts the player to this form.
Super Mario's sprite from Super Mario Bros. Super Mario Turning into Super Mario requires a Magic Mushroom or Fire Flower while in standard form. Aside from allowing for an extra hit, the only different with Super Mario is his ability to break bricks.
SMB Fire Mario Sprite.png Fiery Mario The player can become Fiery Mario by touching a Fire Flower while in Super form. Fiery Mario has the ability to throw fireballs.
Small Invincible Mario. Invincible Mario in Super Mario Bros. Invincible Mario The player can temporarily become Invincible Mario by touching a Starman. Invincible Mario is unaffected by all enemies, most of which he can defeat on contact. He is unaffected by most obstacles except falling into a pit or time running out.

List of levels

World Level Setting Enemies found
SMB Super Mushroom Screenshot.png
World 1-1 Overworld Little Goomba, Koopa Troopa
World 1-2 Underground Little Goomba, Koopa Troopa, Piranha Plant
World 1-3 Athletic Little Goomba, Koopa Troopa, Koopa Paratroopa
World 1-4 Castle Fire-Bar, fake Bowser (Little Goomba)
SMB NES World 2-3 Screenshot.png
World 2-1 Overworld Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant
World 2-2 Underwater Bloober, Cheep-cheep, Piranha Plant
World 2-3 Athletic Cheep-cheep
World 2-4 Castle Fire-Bar, Podoboo, fake Bowser (Koopa Troopa)
World 3-1
World 3-1 Overworld Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Hammer Brother
World 3-2 Overworld Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant
World 3-3 Athletic Little Goomba, Koopa Troopa, Koopa Paratroopa
World 3-4 Castle Fire-Bar, Podoboo, fake Bowser (Buzzy Beetle)
Lakitu throwing Spinies at Mario in World 4-1 of Super Mario Bros.
World 4-1 Overworld Piranha Plant, Lakitu, Spiny
World 4-2 Underground Little Goomba, Koopa Troopa, Piranha Plant, Buzzy Beetle
World 4-3 Athletic Koopa Troopa, Koopa Paratroopa
World 4-4 Castle Piranha Plant, Podoboo, Fire-Bar, fake Bowser (Spiny)
Screenshot of World 5-1 in Super Mario Bros.
World 5-1 Overworld Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Bullet Bill
World 5-2 Overworld Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Bullet Bill, Hammer Brother (Bloober, Cheep-cheep)
World 5-3 Athletic Little Goomba, Koopa Troopa, Koopa Paratroopa, Bullet Bill
World 5-4 Castle Podoboo, Fire-Bar, fake Bowser (Lakitu)
SMB NES World 6-3 Screenshot.png
World 6-1 Overworld Piranha Plant, Lakitu, Spiny
World 6-2 Overworld Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle (Bloober, Cheep-cheep)
World 6-3 Athletic Bullet Bill
World 6-4 Castle Podoboo, Fire-Bar, fake Bowser (Bloober)
World 7
World 7-1 Overworld Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Hammer Brother, Bullet Bill
World 7-2 Underwater Bloober, Cheep-cheep, Piranha Plant
World 7-3 Athletic Cheep-cheep, Koopa Troopa, Koopa Paratroopa
World 7-4 Castle Podoboo, Fire-Bar, fake Bowser (Hammer Brother)
World 8-3
World 8-1 Overworld Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle
World 8-2 Overworld Little Goomba, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Lakitu, Spiny, Bullet Bill
World 8-3 Overworld Koopa Troopa, Koopa Paratroopa, Piranha Plant, Bullet Bill, Hammer Brother
World 8-4 Castle Little Goomba, Koopa Paratroopa, Piranha Plant, Fire-Bar, Podoboo, Buzzy Beetle, Hammer Brother, Bloober, Cheep-cheep, Bowser

Hard mode

After beating the main game, the player is given the option to pick a world (by pressing B Button on the title screen) to play in "a new quest"—a harder mode where all Little Goombas are replaced by Buzzy Beetles, and all enemies walk faster; all of the elevator-style lifts are about sixty percent of their original size, while Fire-Bars appear in all possible locations. Mario[note 1] gains no special powers in hard mode, and he receives no extra points when he defeats an enemy. The story remains the same, as each of the first seven castles contains a mushroom retainer that needs rescuing, while the eighth castle has Princess Toadstool. If the player finishes the game on hard mode, they will not unlock anything new from the previous time the game was finished. However, points can be gained faster by jumping on a Buzzy Beetle and then running with the shell as it hits other Buzzy Beetles and Koopa Troopas. Earlier levels in hard mode are the same as their harder clones; for instance, 1-3, which is an easier version of 5-3 in the normal game, is identical to it in hard mode.

Glitches

Main article: List of Super Mario Bros. glitches

Minus World

Screenshot of Minus World, a Super Mario Bros. glitch.
The Minus World entrance screen
Minus World in the NES version
Main article: Minus World

The Minus World is an endless underwater level, identical to World 7-2, which is accessed through a programming glitch. There is no way to complete the level, as entering the pipe at the end will simply return Mario or Luigi to the one at the beginning.[10] While there is no strategic advantage in performing this glitch, many find it intriguing. The glitch was removed in some remakes of the game, excluding the imports, the Virtual Console port, and Game & Watch: Super Mario Bros. The Japanese Family Computer Disk System version of the game includes a different version of the Minus World. It contains three levels that can be beaten, and once -3 is complete, the player will return to the title screen as if they had beaten the game.

In World 1-2 of Super Mario Bros., Fire Mario runs, lands on the front of the exit pipe, and quickly crouches and jumps to reach a peak where the exit pipe crosses the ceiling. At that moment, Mario stops crouching and is ejected through the wall to reach the warp zone and ducks into the pipe to World 36.
Mario goes through the wall and enters World -1

To perform the glitch, Mario must go to World 1-2 and stand on top of the pipe that leads to the above-ground flag, without going in the pipe. Then he must break the second and third block from the pipe, but leave the one on the far right. Then he must stand on the left edge of the pipe (facing left) and duck. He then has to jump while in a ducking position and move right in mid-air (while still facing left). If done correctly, Mario will go through the block on the far right and the wall to the Warp Zone. Mario must then go through the pipe that would normally lead to World 2-1 or World 4-1, and Mario will enter the Minus World.

If World 2-2 or 7-2 is edited in a ROM editor so that it is possible to beat it during the underwater segment, there is a World -2, an underwater version of 3-4. If World 3-4 is edited in a ROM editor, then there is a World -3. It is also a version of 3-4, but with overworld graphics; beating World -3 takes the player to World -4, a level which is just a blank screen.

Over the flagpole

Video.svg Over the Flag Pole Glitch - Video describing Over the Flagpole glitch in World 1-1, as well as some other glitches
File infoMedia:SMB W1-1 Glitch2.ogv
Help:MediaHaving trouble playing?
The over the flagpole glitch from Super Mario Bros.
Over the Flagpole glitch in World 3-3

In some levels, it is possible to jump over the flagpole. Beyond the flag pole is nothing but an endless path. There is nothing to do; all that can be done is wait for the timer to get to zero. To do this glitch in World 1-1, right after the second pit, Mario needs to wait for the Koopa Troopa to about to fall into the pit and simultaneously jump at the top of the level right above the Koopa. After that, the Koopa will be stuck underneath the level, but the player will still be able to see it. When the Koopa starts to walk under the level, Mario should follow it to the end. Along the way, it is required to grab a Magic Mushroom. When the Koopa is halfway between the staircase and the flagpole, the player must do the glitch again and Mario will jump above the flagpole.

To do this glitch in World 3-3, at the end of the level the player must stand on the last lift until another one has completely lifted, before falling off. After that, the player must accelerate as fast as possible and jump from the far edge of the lift. The lift should not lower while doing so.[11]

There is a brick right after the fortress's or castle's first door, which stops Mario from going past the Fortress at the end of the levels.

In Super Mario Bros.: The Lost Levels, this is exploited to hide Warp Zones. In worlds 3-1 and A-3, there are warp zones placed beyond the goals. In other worlds, while it is possible to go over the flagpole, the edge of the world is a few steps past the fortress, and the player is not able to go far enough for the flagpole to scroll off the screen.

This glitch was fixed in the SNES version of the game.

This glitch/trick was featured in the 25th-anniversary super play.

Staff

Main article: List of Super Mario Bros. staff

Director

  • Shigeru Miyamoto

Original Music

  • Koji Kondo

Designers

  • Shigeru Miyamoto
  • Takashi Tezuka

Programmers

  • Kazuaki Morita
  • Toshihiko Nakago

Producer

  • Shigeru Miyamoto

Executive Producer

  • Hiroshi Yamauchi

Development

Development for Super Mario Bros. began after Shigeru Miyamoto and Takashi Tezuka finished two other games together beforehand: Excitebike and Devil World. When designing Super Mario Bros., they wanted to use the scrolling screens of Excitebike and the large character sprites from Devil World, to make Super Mario Bros. stand out from other titles. Miyamoto and Tezuka wanted to fit various technologies into the game, comparing it to a puzzle. The name "Super Mario Bros." also came from Mario's new Super form.[12]

Super Mario Bros. was developed at the same time as The Legend of Zelda, and both shared numerous staff members: Miyamoto, Tezuka, Toshihiko Nakago, Koji Kondo, Kazuaki Morita, Yasunari Nishida, and Hiroshi Yamauchi. According to the developers, some aspects of Super Mario Bros. were taken from The Legend of Zelda; Fire-Bars were one example, as they were present in the dungeons in The Legend of Zelda. Miyamoto implemented Fire-Bars into Super Mario Bros. as an obstacle.

The main goal of Super Mario Bros. was to have a character travel through many lands with all different themes to each other and it would feature a diverse terrain, such as land, water, and sky. They also intended for the main character to be twice the size of the final one. At the beginning of developing the game, the placeholder playable character was a 16×32 pixel square[13]. The square could not even jump and as a result, Tezuka suggested making Mario the playable character instead of the square due to the popularity of Mario Bros., which Miyamoto accepted.[14]

Nakago and his team, Systems Research and Development (SRD), colored the background blue in some levels[15]. This was unusual, because video games released during this time usually had a black background, to avoid eye-strain and to avoid getting distracted by the bright colors. After coloring the background blue in some levels, Nakago then started designing maps for this game. Miyamoto wanted the levels to be around a minute long and he told SRD to do so. He then realized that it usually takes about a second to travel across a screen and that numerous screens would have been implemented in one stage. SRD first thought that Miyamoto had requested them to make 60 screens per stage, but Miyamoto then explained that obstacles in each screen would slow down the player's progress, which resulted in an average of about 12 screens per level. The stage with the most screens has only 32, which is about half of what SRD had originally expected.

When designing the stages themselves, because a level creating tool was not available to them at the time, Miyamoto and Tezuka would draw the levels on graph paper, and then Nakago and his team would design and program it into the game; if edits were to be made to the original drawings, a sheet of clear paper was placed over the original drawings.[16] Nakago has stated that a lot of documents were sent to his team every day to change some aspects of stages. Every day, the group would do all they could do of what was stated in the documents and would work until 10 at night.

In two Japanese interviews promoting The Super Mario Bros. Movie, Miyamoto gave insight into the original background for the connection between the story of Mario Bros. and Super Mario Bros., stating that the among the pipes in Mario Bros., one of them leads to the Mushroom Kingdom where Super Mario Bros. takes place.[17][18]

According to Toru Iwatani, creator of Pac-Man, Miyamoto told him personally that Super Mario Bros. was influenced by Pac-Land, the pioneer of action games with horizontally running background.[19]

The "Ending" theme in the Famicom Disk System version of Super Mario Bros.: The Lost Levels was first composed as the ending theme of Super Mario Bros., before being shortened due to storage limitations.[20]

Regional differences

The European version of the game adds one pixel to the hitboxes of Little Goombas, Spinies, Piranha Plants, Bloobers, Cheep-cheeps and Bullet Bills.[21]

Pre-release and unused content

Main article: List of Super Mario Bros. pre-release and unused content

The game was far more focused on action than platforming. The game was split between ground and sky segments, which had Mario shooting enemies. Mario could use weapons and the control scheme was different as a result, such as having the up arrow of the +Control Pad used as the jump button.

Reception and legacy

The Super Mario Bros. Avenue in Zaragoza, Spain
The Super Mario Bros. Avenue in Zaragoza, Spain

Super Mario Bros. received critical acclaim and is considered one of the best games of all time. One of the most-praised aspects of the game is the precise controls, which allow players to control how far and high the characters jump and how fast they can run. The game popularized side-scrolling video games, and the game has since received several sequels and spin-offs, and many different ports and alternative versions. All characters, enemies, and items found in the game have become core elements of the Super Mario franchise and the plot of Bowser kidnapping the princess has continued to be used throughout the core Super Mario series.

The game was placed 14th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[22] It ranked the first spot in Electronic Gaming Monthly's "Greatest 200 Games of Their Time", named in IGN's top 100 games of all time lists in 2005 and 2007, and declared the second-best Mario game of all time. IGN also placed it 3rd in their Top 100 NES Games list[23].

Super Mario Bros. sold 40.24 million units with its NES release[24], being the second best-selling Super Mario game and among the best-selling video games of all time. It has received several other works such as The Super Mario Bros. Super Show! and the Super Mario Bros. film.

The game's impact on popular culture was so big that in 2010, a street in Zaragoza, Aragón (Spain), was named after it, with a ceremony being held in celebration.[25]

References to other games

References in other games

  • Donkey Kong: For the NES release of this game, Mario's jumping sprite from Super Mario Bros. is used on the box art.
  • Mario Bros.: For the NES release of this game, Mario's jumping sprite from Super Mario Bros. is used on the box art.

References in later games

Fire Luigi / NES Luigi from Super Smash Bros. playing with fire.
One of Luigi's alternate colors from Super Smash Bros.
  • Super Mario Bros. 2: The non-Japanese sequel to Super Mario Bros. Mushrooms, Stars, and Shells appear.
  • Super Mario Bros. 3: Bowser returns along with the rest of the Koopa Troop, as well as elements from the original Super Mario Bros. When Princess Toadstool is saved, she says, "Thank you! But our Princess is in another castle!…Just kidding!" That is a reference to Toad's lines in Super Mario Bros. The original Super Mario Bros. Ground Theme plays when the Music Box is used.
  • Super Mario Land: Mario's sprites in this game is near identical to his sprites from Super Mario Bros. Gameplay is also near-identical.
  • Alleyway: Several sprites from Super Mario Bros. appear in bonus levels.
  • Super Mario World 2: Yoshi's Island/Yoshi's New Island: The course clear fanfare can be heard after Baby Mario and Baby Luigi return to their home.
  • Super Mario RPG: Legend of the Seven Stars: If the player goes behind a curtain in Booster Tower, Mario briefly turns into his 8-bit sprite from Super Mario Bros.
  • Super Mario 64: Outside the Warp Pipe that leads to the final boss, carved into pillars are what look like sprites of Mario and Bowser from Super Mario Bros.
  • Paper Mario: If Mario jumps into a huge vase in a room on the first floor of the Boo's Mansion, he will become 8-bit. Unlike in Paper Mario: The Thousand-Year Door, his allies will not become an 8-bit form. Goombario also references Super Mario Bros. in the Goomba's Tattle entry.
  • Super Smash Bros.: When Mario performs his taunt, he mimics his standing pose in Super Mario Bros. Also, Mario's and Luigi's victory fanfare is a version of the course clear theme. Mario and Luigi's helpless animations are based on the pose Mario and Luigi take upon defeat in Super Mario Bros. Many items from Super Mario Bros. are usable in this game. One of Luigi's alternate colors bears resemblance to his colors in Super Mario Bros.
  • Game & Watch Gallery 3: Playing Star Mode for the Modern version of Donkey Kong Jr. will have the Goomba enemies being replaced by Spinies, similar to the new quest mode in Super Mario Bros. replacing the Goombas with Buzzy Beetles.
  • Luigi's Mansion: Although not distinctly noted as such, the idea of King Boo using a Bowser decoy (through the magic of his) may be loosely based on the seven fake Bowsers in Super Mario Bros.
  • Super Smash Bros. Melee: Many enemies from Super Mario Bros. appear in this game's Adventure Mode.
  • Super Mario Sunshine: A castle level is seen when Mario first met F.L.U.D.D. Various 8-bit patterns are seen in the background of the secret levels of Ricco Harbor and Sirena Beach.
  • Super Mario Advance 4: Super Mario Bros. 3: Some of the available levels for World-e include reproductions of Super Mario Bros.'s Worlds 1-1, 1-2, 1-3, 1-4, and 2-2 in Super Mario Bros. 3's style. Only World 1-1 was originally made available outside Japan.
  • Game & Watch Gallery 4: Like in Game & Watch Gallery 3 above, playing Star Mode for the Modern version of Donkey Kong Jr. will have the Goomba enemies being replaced by Spinies, similar to the new quest mode in Super Mario Bros. replacing the Goombas with Buzzy Beetles.
  • Mario & Luigi: Superstar Saga: At the Border between the Mushroom Kingdom and the Beanbean Kingdom, there's a minigame called Border Jump that uses the level end of most levels in Super Mario Bros. (including the flagpole, fortress, and fireworks for success). Also, there is a 2D obstacle room before Roy's room which ends with Mario getting the ax and burning the Bowser decoy above a lava bridge. A type of Question Block from Super Mario Bros. can be seen among other types.
  • Paper Mario: The Thousand-Year Door: If the player jumps up into a vent and then comes down into the changing room in the X-Naut Fortress then Mario and all his allies will become 8-bit and similar in style to the Super Mario Bros. sprites.
  • Mario Superstar Baseball: The loading screen has Mario hitting a ? Block in graphics from Super Mario Bros.
  • Mario & Luigi: Partners in Time: Toadsworth the Younger states when Baby Peach flies away "You will save her, won't you? I assure you she's NOT in another castle.", referencing the mushroom retainers' famous line "Thank you, Mario! But our princess is in another castle!".
  • Tetris DS: The first two levels were World 1-1, 3 and 7 were underground based, 8 and 9 are up in heights, and 10 was a castle.
  • New Super Mario Bros.: Many things from Super Mario Bros. return here, such as flagpoles, Warp Zones (in the form of cannons), and the title screen's logo typeface. When connecting to a multiplayer game, Mario can be seen running what looks like World 1-2. Also, a close-up of Mario from Super Mario Bros. as well as a picture from said game are unlockable backgrounds. The sound effect that plays when Mario or Luigi slides down the Goal Pole is reused, albeit in reversed form. One of the multiplayer stages is a truncated looping version of World 1-1. The second level is a cave level with a secret path over the ceiling leading to a secret exit, similar to the secret path over this game's World 1-2. The main boss of World 1 is Bowser, who is defeated by breaking his bridge and dropping him into lava, and the first main boss of World 8 features Dry Bowser, who is defeated in the same way, and throws bones like how Bowser threw hammers in later levels of this game.
  • Mario Hoops 3-on-3: In Mario Stadium, one can see an 8-bit Mario chasing two Goombas. Also, the music for Bowser's Castle is a cover of the Castle Theme.
  • Super Paper Mario: The sprites of Mario, Luigi, Peach, and Bowser appear around said character when they collect the Pal Pills. Also, when any character (including a Koopa Troopa) grabs a Mega Star, they turn into a huge version of their Super Mario Bros. sprites. (Mario and Luigi are their Small forms in both). Portions of Chapter 1-1, Chapter 3-1, and Chapter 5-3 are also identical to Worlds 1-1, 1-2, and 2-1, respectively.
  • Super Mario Galaxy: In Toy Time Galaxy, there's a huge 8-bit Mario/Luigi. Also in Flipswitch Galaxy, the background contains an overworld scene and an underground scene from this game.
  • Super Smash Bros. Brawl: The stage Mushroomy Kingdom is based on Worlds 1-1 and 1-2 of this game. Lakitu and Spinies and Hammer Bro appear as Assist Trophies. Lakitu and Spinies retain their original 8-bit look from Super Mario Bros. Also, many enemies from Super Mario Bros. appear in this game's Subspace Emissary Mode.
  • Wii Sports Resort: In Island Flyover, if the player flies by the Hillside Cabins, the Super Mario Bros. Ground Theme and Game Over theme can be heard.
  • Wii Fit: Some of the sprites from Super Mario Bros. are hidden across the island.
  • New Super Mario Bros. Wii: The second level of Coin Courses looks exactly like World 1-1 from Super Mario Bros.
  • Super Mario Galaxy 2: In Twisty Trials Galaxy and the second area of the Grandmaster Galaxy, there is a backdrop showing moving sprites of items and an 8-bit Mario and Luigi from this game. Mario Squared Galaxy takes place on an 8-bit Mario, as well as an 8-bit Luigi (during the mission "Luigi's Purple Coin Chaos"), Mario and Luigi's sprites from this game.
  • Super Mario 3D Land: Mario's sprite from Super Mario Bros. is used as the marker of where Mario is in a world. Tail Bowsers are similar to Fake Bowsers, and the first one is a disguised Goomba. The second level has a ledge just out of view that allows the player to walk over the level, and ends in a secret Pipe.
  • Mario Kart 7: Piranha Plant Slide is heavily based on the underground levels of Super Mario Bros. The cloud and bushes in the race course are the same model in different colors, referencing how the clouds and bushes in Super Mario Bros. are the same sprite in different colors.
  • New Super Mario Bros. 2: The first course in Coin Rush's Gold Classics Pack is based on Worlds 1-1 and 1-2. Also, the last course is based on World 1-4.
  • New Super Mario Bros. U: Sprites from Super Mario Bros. are used in the game menus. The second level is an underground course with a secret path over the ceiling leading to a secret exit. The first phase of the final boss involves striking an axe to Bowser's bridge to drop him into lava.
  • New Super Luigi U: Various sprites of Luigi are reused as hidden Luigis.
  • Super Mario 3D World: Mario's sprite from Super Mario Bros. is seen on the saving screen. His sprite can also be seen in a bonus area of Bob-ombs Below. Luigi's sprite can be spotted in some levels and on the button to enter the Luigi Bros. game.
  • NES Remix: Super Mario Bros. is a game remixed in this game.
  • Mario Party: Island Tour: The theme heard in the minigames Xylophone Home and Goomba Tower Takedown is a remix of the Ground Theme.
  • NES Remix 2: A port of the game titled Super Luigi Bros. appears, where the player controls Luigi, and all the levels are mirrored.
  • Mario Kart 8/Mario Kart 8 Deluxe: Various sprites of enemies and scenery can be seen on pots in Bone-Dry Dunes. Super Bell Subway has graffiti representing World 1-2. Also, Piranha Plant Slide, which is based heavily on the underground levels of Super Mario Bros., returns from Mario Kart 7.
  • Super Smash Bros. for Nintendo 3DS / Wii U: Fire Bars appear as an item in these games. In Super Smash Bros. for Nintendo 3DS, the Mushroomy Kingdom stage from Super Mario Bros., returns from Super Smash Bros. Brawl, though without World 1-2.
  • Ultimate NES Remix: A port of the game titled Speed Mario Bros. appears in which the game runs twice as fast.
  • Yoshi's Woolly World: The Shell Patch enemy greatly resembles a Red Shell's sprite in this game.
  • Super Mario Maker/Super Mario Maker for Nintendo 3DS: The game is used as one of the graphical styles for these games.
  • Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS): A structure in the shape of a Castle from Super Mario Bros. made of Brick Blocks and character wall obstacles of Mario, Bowser, Lakitu, Spinies and Goombas using their sprites from Super Mario Bros. appear as obstacles in Golf Plus.
  • Super Mario Odyssey: In some parts of the game, Mario can walk within walls from a 2D perspective that uses sprites and sound effects from Super Mario Bros., as well as altering the music to an 8-bit variation. A scene of Mario confronting Bowser in Super Mario Bros. can be seen when Mario captures Bowser in this game. A replica of World 1-1 can be played in a theater in New Donk City.
  • Super Mario Party: Mario's, Goomba's, Spiny's, Cheep Cheep's, and Bowser's sprites appear in Puzzle Hustle. Dart Gallery's background features neon lights resembling Super Mario Bros.'s overworld levels.
  • Super Smash Bros. Ultimate: The Mushroom Kingdom stage from Super Smash Bros. returns in this game, along with Mushroomy Kingdom.
  • Mario Kart Tour: The 8-Bit Jumping Mario, 8-Bit Jumping Luigi, 8-Bit Star, 8-Bit Bullet Bill, 8-Bit Fire Flower, 8-Bit Super Mushroom, 8-Bit Block Glider, and 8-Bit Goomba are re-creations of their sprites in Super Mario Bros. The Super 1 uses the Japanese logo of Super Mario Bros.
  • Mario & Sonic at the Olympic Games Tokyo 2020: The sprites for Mario, Luigi, Princess Toadstool, Bowser, Little Goombas, Koopa Troopas, Hammer Bros, Lakitus, and Mushroom Retainers are reused in the 2D Events. In these events differently colored Toads appear which have sprites that are based on the sprite for red Mushroom Retainers in Super Mario Bros.
  • Mario + Rabbids Sparks of Hope: Whenever Rabbid Mario retrieves a Purified Darkmess Energy Crystal, he plays the Course Clear theme on his mandolin.
  • Super Mario Bros. Wonder: Mario's jumping animation closely resembles the poseMedia:Mario and mushroom SMB1 artwork.png he makes on the Japanese box art of Super Mario Bros. Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in Piranha Plants on Parade, the second level of the game, shows a pipe configuration identical to the one in World 1-2 shortly after the end-of-level fortress. Shining Falls Special Triple Threat Deluge's first section remakes the beginning of World 1-1 and the lift section of World 1-2. In The Sharp Trial: Launch to Victory, during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite.

Alternate versions and re-releases

World 1-1 in the 25th Anniversary Edition of Super Mario Bros. This edition was bundled with specially-marked Japanese and Australian Wii consoles, in which the question mark on the ? Blocks was changed to display the number "25".
25th Anniversary SUPER MARIO BROS., with all the question marks on the ? Blocks changed to number 25's.
The 25th anniversary block that replaced the ? Blocks in the special version of Super Mario Bros.("25th Anniversary SUPER MARIO BROS.")
The cartridge for 3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet
The 3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet cartridge.
Super Mario Bros. being played in Super Smash Bros. Brawl.
The playable demo in Super Smash Bros. Brawl.

Profiles and statistics

  • Wii Shop Channel: "One day, the Mushroom Kingdom was invaded by the Koopas, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into stones, bricks, and even plants, and the kingdom fell into ruin. The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is in the hands of evil King Bowser. Mario, the famous plumber, learns of the Mushroom People's plight and sets out to free the Mushroom Princess from the Koopas and restore the fallen kingdom of the Mushroom People. Jump, kick shells, and throw fireballs through eight action-packed worlds in this iconic NES classic!"
  • Nintendo eShop: "Rediscover Mario & Luigi's first great adventure! One day, the Mushroom Kingdom was invaded by the Koopas, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into stones, bricks, and even plants, and the kingdom fell into ruin. The only one who can undo the magic spell is Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is in the hands of evil king Bowser™. Mario™ learns of the Mushroom People's plight and sets out to free the Mushroom Princess from the Koopas and restore the fallen kingdom. Jump, kick shells, and throw fireballs through eight action-packed worlds in this iconic NES classic!"

Super Smash Bros. Brawl

Sticker
Super Mario Bros.
Super Mario Bros. artwork sticker in the game Super Smash Bros. Brawl.
Artwork from: Super Mario Bros.
Effects in The Subspace Emissary: [Arm, Leg] - Attack +15
Usable by: Mario, Luigi, Yoshi, Peach, Bowser

Media

For a complete list of media for this subject, see List of Super Mario Bros. media.
Audio.svg Ground Theme - Excerpt of the overworld theme.
File infoMedia:SMB Overworld Theme.oga
0:30
Audio.svg Underground Theme - The underground theme.
File infoMedia:Under Ground Theme SMB.oga
0:12
Audio.svg Underwater Theme - The underwater theme.
File infoMedia:Under Water Theme SMB.oga
0:25
Audio.svg Castle Theme - The castle theme.
File infoMedia:SMB Castle Theme.oga
0:16
Audio.svg Starman - The Starman theme.
File infoMedia:Invincibility SMB.oga
0:06
Audio.svg Lose a Life - The Life Lost theme.
File infoMedia:Lose a life SMB.oga
0:03
Audio.svg Course Clear - Theme that plays at the end of the levels.
File infoMedia:SMB Victory.oga
0:06
Help:MediaHaving trouble playing?

Gallery

For this subject's image gallery, see Gallery:Super Mario Bros.

Quotes

  • "We wanted to make a big Mario running around beneath a blue sky. We squeezed as much as we could out of the NES technology." — Shigeru Miyamoto, Super Mario History 1985-2010 Booklet
  • "Developing this game was fun because it felt like we were solving a puzzle as we were making it." — Takashi Tezuka, Super Mario History 1985-2010 Booklet
  • "There was so much enthusiasm on this project because we were trying to create something that had never been done before." — Koji Kondo, Super Mario History 1985-2010 Booklet
  • "Thank you Mario! But our princess is in another castle!" — Mushroom Retainer, Super Mario Bros.
  • "Thank you Mario! Your quest is over. We present you a new quest." — Princess Toadstool, Super Mario Bros.

Names in other languages

Language Name Meaning
Japanese スーパーマリオブラザーズ
Sūpā Mario Burazāzu
スーパーマリオブラザーズ1[29]
Sūpā Mario Burazāzu Wan

Super Mario Bros.

Super Mario Bros. 1

Chinese (simplified) 超级马力欧兄弟
Chāojí Mǎlì'ōu Xiōngdì
Super Mario Bros.

Chinese (traditional) 超級瑪利歐兄弟
Chāojí Mǎlì'ōu Xiōngdì
Super Mario Bros.

Korean 슈퍼 마리오브라더스
Syupeo Malio Beuladeoseu
Super Mario Bros.

Trivia

Back of the Korean edition of a Super Mario Bros. themed board game. Original Japanese version was produced by Bandai.
The original story of Super Mario Bros. (with early character designs) as seen on a board game based on the game. An alternate set of pictures depicting the same events is in How to win at Super Mario Bros.
A comparison of the Super Mario Bros. and Mario Pikachu artwork
A comparison of the Super Mario Bros. and Mario Pikachu artwork
A comparison of the Super Mario Bros. and Mario Pikachu artwork
  • Despite being unmentioned in the Japanese manual,[8] the Mushroom King appears in Asian-drawn strategy guide illustrations.
  • The Guinness Book of World Records 2011: Gamer's Edition states that this game was also remade on the Nintendo 64,[30] which is incorrect.
  • In a 2011 United States Supreme Court case, Brown v. Entertainment Merchants Association (which overturned a California law banning the sale of violent video games to children without parental supervision), the Electronic Frontier Foundation submitted an amicus brief citing social research that declared Super Mario Bros. to be a violent video game. In the brief, it was stated that the game contained cartoon violence similar to that found in various Saturday morning television shows, the Road Runner and Wile E. Coyote cartoons, and the Mighty Mouse series, which garnered little negative reaction from the public in their own times.[31][32]
  • A promotional artwork for the "Mario Pikachu" line of merchandise, based on the artwork for the Famicom release of Super Mario Bros., replaces the original game's characters and elements with Pokémon and elements from the Pokémon series. The changes are the following:
    • Mario is replaced by Pikachu.
    • Bowser is replaced by Blastoise.
    • Princess Peach is replaced by Diancie.
    • The Toads are replaced by two Foongus.
    • The Koopa Paratroopa is replaced by a Wartortle.
    • The castle is replaced by Bell Tower.
    • A flower is replaced by Flabébé.
    • The Goomba is replaced by a Shroomish.
    • The Bullet Bill is replaced by Beldum.
    • The Super Mushroom is replaced by a Big Mushroom.
    • The Blooper is replaced by an Inkay.
    • The hill is now orange and the Warp Pipe has been replaced by Slowpoke Well.
    • The Koopa Troopa is replaced by a Squirtle.
    • The Cheep Cheep is replaced by a Qwilfish.
    • The Hammer Bro is replaced by a Psyduck.
    • The cliff is now a cave.
    • The Spiny is replaced by a Ferroseed, and the Lakitu is replaced by a Landorus.

Notes and references

Notes

  1. ^ a b c d e f Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi during his playthrough.

References

  1. ^ a b Super Smash Bros. for Wii U Masterpieces
  2. ^ Date info for NES from TMK, retrieved 4-1-2008
  3. ^ Rogers, Joshua Alexander (April 16, 2020). "Video Games around the World". LinkedIn. Archived from the original on September 25, 2022. Retrieved March 23, 2024.
  4. ^ Date info for FDS from TMK, retrieved 4-1-2008
  5. ^ Cash Box 1986-08-30
  6. ^ https://www.nintendo.co.uk/Games/Game-Boy-Advance/Super-Mario-Bros--267387.html
  7. ^ Date info for VC from TMK, retrieved 6-26-08
  8. ^ a b Legends of Localization comparing the Japanese and North American storylines of Super Mario Bros. (Retrieved April 30, 2014)
  9. ^ Ed Acosta. (Jan 25, 2015) Super Mario Bros a+start level restart. YouTube. Retrieved January 12, 2016.
  10. ^ YouTube video of "Minus World"
  11. ^ Several glitches on YouTube
  12. ^ https://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview
  13. ^ "Super Mario Bros. main character originally started out as...a huge square"
  14. ^ Iwata Asks: New Super Mario Bros. Wii: It Started With A Square Object Moving
  15. ^ Iwata Asks: New Super Mario Bros Wii
  16. ^ Nintendo (Nintendo of America) (June 16, 2015). Nintendo Digital Event @ E3 2015. YouTube. Retrieved June 19, 2015.
  17. ^ インタビュー マリオ映画公開記念!宮本茂さんインタビュー 制作の始まりから驚きの設定まで (April 25, 2023). Nintendo Dream Web. Retrieved April 25, 2023 "Shigeru Miyamoto: もともと『マリオブラザーズ』は、土管がいっぱいあるニューヨークの地下で活躍する兄弟、ニューヨークのなかでもたぶんブルックリン、というところまで勝手に決めていて。『ドンキーコング』は舞台がニューヨークですし。その土管が不思議な森(キノコ王国)につながったのが、『スーパーマリオブラザーズ』なんです。 ("Originally, I arbitrarily decided that Mario Bros. has the brothers being active in the underground of New York, which is full of pipes, probably in Brooklyn in New York. Donkey Kong is also set in New York. In Super Mario Bros., those pipes lead to the mysterious forest (Mushroom Kingdom).")
  18. ^ 宮本茂はどうやって「ゲームの映画化は面白くない」に立ち向かったのか――『ザ・スーパーマリオブラザーズ・ムービー』がちょっと面白すぎたので、宮本さんに直接訊いてみた (April 28, 2023). Den-Faminicogamer. Retrieved May 5, 2023 "Shigeru Miyamoto: これは映画化とかは一旦別にして、影の設定として決めていたんですよ。実は大昔にライセンスで作られたマリオの映画も、そういうストーリーになってるんです。元々ゲームのストーリーでも「土管がいっぱいある、ニューヨークの地下で活躍する1作目マリオブラザーズ」から、「その土管が不思議な世界に繋がっていく2作目スーパーマリオブラザーズ」に繋いでいました。『ドンキーコング』も舞台はニューヨークですし、そこから「舞台は、ニューヨークの中でもブルックリンやろうな」と決めて行ったり……その辺りの舞台設定やストーリーはすんなり決まっていましたね。 ("I had decided on that as a shadow setting, putting aside the film adaptation for a moment. In fact, the Mario movie that was made a long time ago under license also had such a story. Originally, the stories of the games were connected via 'The first Mario Bros., which takes place underground in New York City, full of pipes', to 'the second Super Mario Bros., in which the pipes lead to a mysterious world'. Donkey Kong was also set in New York, and from there we decided, 'Let's make the setting Brooklyn in New York'... A setting around that area and a story were decided easily.")
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External links