Falling spike: Difference between revisions

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|title=Falling Spike
|title=Falling Spike
|related=[[Drop]]<br>[[Falling slab]]<br>[[Icicle]]
|related=[[Drop]]<br>[[Falling slab]]<br>[[Icicle]]
|image=[[File:SML2 Artwork - Falling Spike.png|160px]]<br>Artwork of a Falling Spike from ''[[Super Mario Land 2: 6 Golden Coins]]''
|image=[[File:SML2 Artwork - Falling Spike.png|160px]]<br>Artwork of a falling spike from ''[[Super Mario Land 2: 6 Golden Coins]]''
|first_appearance=''[[Super Mario Land]]'' ([[List of games by date#1989|1989]])
|first_appearance=''[[Super Mario Land]]'' ([[List of games by date#1989|1989]])
|latest_appearance=''[[Mario vs. Donkey Kong]]'' ([[List of games by date#2004|2004]])
|latest_appearance=''[[Mario vs. Donkey Kong]]'' ([[List of games by date#2004|2004]])
}}
}}
'''Falling Spikes'''{{ref needed}} are spiked obstacles that fall from ceilings, and were introduced in ''[[Super Mario Land]]''.
'''Falling Spikes'''<ref>Stratton, Bryan. ''Super Mario World: Super Mario Advance 2'' Prima's Official Strategy Guide. Page 50. "'''''FALLING SPIKES''' When you see yellow spikes along the ceiling, take a close look at them; some of them fall as you swim underneath. Falling spikes are a darker yellow, and they quiver before they fall.''"</ref> are spiked obstacles that fall from ceilings, and were introduced in ''[[Super Mario Land]]''.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Land''====
====''Super Mario Land''====
In ''[[Super Mario Land]]'', a lone Falling Spike appears in the [[Easton Kingdom]], specifically [[World 3-2 (Super Mario Land)|World 3-2]]. In comparison to later examples, this one moves rather slowly, and resembles a conjoined pair of stalactites. Many such stalactites appear on the ceiling of this stage, without falling. Even after this one falls, the stalactites appear to remain on the ceiling because its sprite is layered on top of the stalactites. In [[Hard Mode]], there are six in that level. Some of them are not layered on top of any stalactites so they leave gaps after falling.
In ''[[Super Mario Land]]'', a lone falling spike appears in the [[Easton Kingdom]], specifically [[World 3-2 (Super Mario Land)|World 3-2]]. In comparison to later examples, this one moves rather slowly, and resembles a conjoined pair of stalactites. Many such stalactites appear on the ceiling of this stage, without falling. Even after this one falls, the stalactites appear to remain on the ceiling because its sprite is layered on top of the stalactites. In [[Hard Mode]], there are six in that level. Some of them are not layered on top of any stalactites so they leave gaps after falling.


====''Super Mario World''====
====''Super Mario World''====
In ''[[Super Mario World]]'', Falling Spikes are found only in [[Castle]]s and [[Fortress]]es, and are typically grouped together with standard [[Spike Trap|Spike]]s. They are slightly off-color compared to normal Spikes. Unlike Icicles, Falling Spikes will remain on the ceiling until [[Mario]] or [[Luigi]] approach one, which will trigger it into falling, similar to a [[Thwomp]]. Once it falls, a Falling Spike will continue to fall through the floor until it disappears. If the player goes out of range and back again, the Falling Spike will return.
In ''[[Super Mario World]]'', falling spikes are found only in [[Castle]]s and [[Fortress]]es, and are typically grouped together with standard [[Spike Trap|spike]]s. They are slightly off-color compared to normal Spikes. Unlike Icicles, falling spikes will remain on the ceiling until [[Mario]] or [[Luigi]] approach one, which will trigger it into falling, similar to a [[Thwomp]]. Once it falls, a falling spike will continue to fall through the floor until it disappears. If the player goes out of range and back again, the falling spike will return.


====''Super Mario Land 2: 6 Golden Coins''====
====''Super Mario Land 2: 6 Golden Coins''====
Falling Spikes also appear in ''[[Super Mario Land 2: 6 Golden Coins]]'' in the [[Pumpkin Zone]]'s [[Pumpkin Zone Area 1|first]] and [[Pumpkin Zone Area 2|second]] levels. It behaves the same as in earlier games.
Falling spikes also appear in ''[[Super Mario Land 2: 6 Golden Coins]]'' in the [[Pumpkin Zone]]'s [[Pumpkin Zone Area 1|first]] and [[Pumpkin Zone Area 2|second]] levels. It behaves the same as in earlier games.


====''Super Mario Advance 4: Super Mario Bros. 3''====
====''Super Mario Advance 4: Super Mario Bros. 3''====
Falling Spikes also appear in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', in the level [[Bowser's Last Stand]]. While they act as they did in ''Super Mario World'', they look the same as normal Spikes.
Falling spikes also appear in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', in the level [[Bowser's Last Stand]]. While they act as they did in ''Super Mario World'', they look the same as normal Spikes.


===''Donkey Kong'' series===
===''Donkey Kong'' series===
====''Donkey Kong'' (Game Boy)====
====''Donkey Kong'' (Game Boy)====
Falling Spikes reappear in the [[Game Boy]] ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. This time they get stuck on the floor after they fall. Mario can use its flat end as a platform. After a few seconds it will disappear and regenerate in its original location.
Falling spikes reappear in the [[Game Boy]] ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. This time they get stuck on the floor after they fall. Mario can use its flat end as a platform. After a few seconds it will disappear and regenerate in its original location.


====''Mario vs. Donkey Kong''====
====''Mario vs. Donkey Kong''====
In ''[[Mario vs. Donkey Kong]]'', Falling Spikes behave the same as in the previous game. [[Mini Mario (toy)|Mini-Mario]] can also use it as a platform.
In ''[[Mario vs. Donkey Kong]]'', falling spikes behave the same as in the previous game. [[Mini Mario (toy)|Mini-Mario]] can also use it as a platform.
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==References==
==References==
<references/>
<references/>
{{SML}}
{{SML}}
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{{SMW}}

Revision as of 13:47, December 10, 2021

This article's name is conjectural for a part of its content. If an official name is found for the currently unnamed portion of content, it may need to be split into a new article.

Template:Species-infobox Falling Spikes[1] are spiked obstacles that fall from ceilings, and were introduced in Super Mario Land.

History

Super Mario series

Super Mario Land

In Super Mario Land, a lone falling spike appears in the Easton Kingdom, specifically World 3-2. In comparison to later examples, this one moves rather slowly, and resembles a conjoined pair of stalactites. Many such stalactites appear on the ceiling of this stage, without falling. Even after this one falls, the stalactites appear to remain on the ceiling because its sprite is layered on top of the stalactites. In Hard Mode, there are six in that level. Some of them are not layered on top of any stalactites so they leave gaps after falling.

Super Mario World

In Super Mario World, falling spikes are found only in Castles and Fortresses, and are typically grouped together with standard spikes. They are slightly off-color compared to normal Spikes. Unlike Icicles, falling spikes will remain on the ceiling until Mario or Luigi approach one, which will trigger it into falling, similar to a Thwomp. Once it falls, a falling spike will continue to fall through the floor until it disappears. If the player goes out of range and back again, the falling spike will return.

Super Mario Land 2: 6 Golden Coins

Falling spikes also appear in Super Mario Land 2: 6 Golden Coins in the Pumpkin Zone's first and second levels. It behaves the same as in earlier games.

Super Mario Advance 4: Super Mario Bros. 3

Falling spikes also appear in Super Mario Advance 4: Super Mario Bros. 3, in the level Bowser's Last Stand. While they act as they did in Super Mario World, they look the same as normal Spikes.

Donkey Kong series

Donkey Kong (Game Boy)

Falling spikes reappear in the Game Boy Donkey Kong. This time they get stuck on the floor after they fall. Mario can use its flat end as a platform. After a few seconds it will disappear and regenerate in its original location.

Mario vs. Donkey Kong

In Mario vs. Donkey Kong, falling spikes behave the same as in the previous game. Mini-Mario can also use it as a platform.

Gallery

Names in other languages

Language Name Meaning
Japanese トゲ[2]
Toge
トゲック[3][4]
Togekku

Spike

From「刺」(toge, thorn) and possibly「ちくちく」(chiku-chiku, an adverb for "bristling" or "stinging")

Italian Spuntone cadente[5]
Falling spike

References

  1. ^ Stratton, Bryan. Super Mario World: Super Mario Advance 2 Prima's Official Strategy Guide. Page 50. "FALLING SPIKES When you see yellow spikes along the ceiling, take a close look at them; some of them fall as you swim underneath. Falling spikes are a darker yellow, and they quiver before they fall."
  2. ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario World section, page 61.
  3. ^ Kazuki, Motoyama. KC Mario Vol. 18: Super Mario Land 2 Part 1. Pages 6-7.
  4. ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario Land 2: 6 Golden Coins section, page 75.
  5. ^ Super Mario Bros. Enciclopedia; pag. 61