Tricks and Jump Boosts return in ''[[Mario Kart Tour]]''. This time, the trick triggering a Jump Boost is automatically executed when the player runs over a ramp or an obstacle. It reuses the sound effect from ''Mario Kart Wii'' and ''Mario Kart 7'' and many animations from ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'', including the anti-gravity jump animations.
Tricks and Jump Boosts return in ''[[Mario Kart Tour]]''. This time, the trick triggering a Jump Boost is automatically executed when the player runs over a ramp or an obstacle. It reuses the sound effect from ''Mario Kart Wii'' and ''Mario Kart 7'' and many animations from ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'', including the anti-gravity jump animations.
Additionally, nearly every course within the game gains a Trick and Reverse/Trick variant where players can rapidly rack up combos from executing several Jump Boosts. There are also tours entirely based on tricks, aptly named the [[Trick Tour]], where all the courses within that tour are R/T variants of several courses. Though not named as such, the [[Mario vs. Luigi Tour]] and the [[Toad vs. Toadette Tour]] also follow this very concept. Coincidentally, [[Builder Mario|the Builder characters]] all have mostly Trick and Reverse/Trick variants as their favored and favorite courses.
Additionally, nearly every course within the game gains a Trick and Reverse/Trick variant where players can rapidly rack up combos from executing several Jump Boosts. There are also tours entirely based on tricks, aptly named the [[Trick Tour]], where all the courses within that tour are R/T variants of several courses. Though not named as such, the [[Mario vs. Luigi Tour (2020)|2020 Mario vs. Luigi Tour]] and the [[Toad vs. Toadette Tour]] also follow this very concept. Coincidentally, [[Builder Mario|the Builder characters]] all have mostly Trick and Reverse/Trick variants as their favored and favorite courses.
There is a bonus challenge in the game known as [[Do Jump Boosts]], which, as the name indicates, requires the player to perform Jump Boosts. In these challenges, many additional ramps are added.
There is a bonus challenge in the game known as [[Do Jump Boosts]], which, as the name indicates, requires the player to perform Jump Boosts. In these challenges, many additional ramps are added.
A Jump Boost (also known as a trick[1][2] or stunt) is a technical move that first appeared in Mario Kart Wii. After jumping off most ramps, characters can perform tricks.
Tricks are introduced in Mario Kart Wii. When executed during jumps caused by small ramps, they cause a short boost after landing. If launching off of Dash Panels, the vehicle flips before the trick, the tricks increase the length of the boost received upon landing and special animations can be seen when pressing Up or Down. Karts flip horizontally (similar to a corkscrew motion) while bikes flip vertically if using the Up or Down controls. Many basic tricks include Mario and Luigi looking backwards and waving or wagging their feet, but more notable tricks include Yoshi sticking out his tongue, King Boo shrinking and laughing, or Donkey Kong's and Funky Kong's one-handed upside down flip.
Tricks reappear in Mario Kart 7, where they are known as jump actions.[3] They can be activated by pressing while going over a ramp or an element of the course which causes the kart to jump. They now are the sole way to obtain a boost, known as Jump Boost,[3] when landing from said jumps. However, characters no longer spin or flip at all when performing one. Unlike Tricks in Mario Kart Wii, Mario Kart 7 has only 2 variations of a stunt per character. Each character in Mario Kart 7 has at least one animation of them facing the screen, while the other animation does not (for Metal Mario's case, however, both of his animations show him not facing the screen, making him the only character with this trait). For example, Luigi has two stunts, the first being an animation of him punching the air, and the second being Luigi flailing his arms about.
In Mario Kart 8 and Mario Kart 8 Deluxe, the trick and Jump Boost mechanics are the same of Mario Kart 7.[2] There is a new sound effect when a character performs a trick. There are a total of nine tricks for each character, three for karts, three for standard bikes and ATVs and three for sport bikes, although all of the sport bikes tricks, despite their slightly different coding, end up being the same ones performed on standard bikes and ATVs, with the exception of the tricks of Peach, Larry Koopa, and Baby Daisy, who have a trick which is different when performed on a sport bike. Two of the three trick types have no special requirements, though the second type is always used as a glider pad trick. The third type is only seen at anti-gravity segments where the player can spin or flip their vehicle when performing a trick. When tricking, how karts/bikes/ATVs spin/flip can also be controlled by which button from the +Control Pad is pressed, or which way the Wii Remote/Wii U GamePad is tilted.
Tricks and Jump Boosts return in Mario Kart Tour. This time, the trick triggering a Jump Boost is automatically executed when the player runs over a ramp or an obstacle. It reuses the sound effect from Mario Kart Wii and Mario Kart 7 and many animations from Mario Kart 8 and Mario Kart 8 Deluxe, including the anti-gravity jump animations.
Additionally, nearly every course within the game gains a Trick and Reverse/Trick variant where players can rapidly rack up combos from executing several Jump Boosts. There are also tours entirely based on tricks, aptly named the Trick Tour, where all the courses within that tour are R/T variants of several courses. Though not named as such, the 2020 Mario vs. Luigi Tour and the Toad vs. Toadette Tour also follow this very concept. Coincidentally, the Builder characters all have mostly Trick and Reverse/Trick variants as their favored and favorite courses.
There is a bonus challenge in the game known as Do Jump Boosts, which, as the name indicates, requires the player to perform Jump Boosts. In these challenges, many additional ramps are added.
The following karts increase the boosting time and points from Jump Boosts.
Special skill
Karts
Jump Boost Plus Increases Jump Boost boost time and points earned for performing one.
Note: when a trick on sport bikes is the same, or similar to the corresponding trick on standard bikes and ATVs, only one trick is shown.
Character
Trick 1
Trick 2 (Glider Trick)
Special Trick
Mario
Luigi
Peach
Daisy
Rosalina
Metal Mario
Yoshi
Toad
Koopa Troopa
Shy Guy
Lakitu
Toadette
Baby Mario
Baby Luigi
Baby Peach
Baby Daisy
Baby Rosalina
Pink Gold Peach
Bowser
Donkey Kong
Wario
Waluigi
Iggy
Roy
Lemmy
Larry
Wendy
Ludwig
Morton
Male Mii
Female Mii
Tanooki Mario
Cat Peach
Link
Male Villager
Female Villager
Isabelle
Dry Bowser
Mario Kart 8 Deluxe
All characters from Mario Kart 8 retain the same tricks in Mario Kart 8 Deluxe. Additionally, the added characters each perform their own set of three tricks, regardless of vehicle type, and the added alternate costumes retain the tricks of their original counterpart.
Character
Trick 1
Trick 2 (Glider Trick)
Special Trick
King Boo
Dry Bones
Bowser Jr.
Inkling Girl
Inkling Boy
Mario Kart Tour
All characters from Mario Kart 8 and Mario Kart 8 Deluxe reuse the same tricks in Mario Kart Tour. As bikes/ATVs do not return, all characters have a set of three tricks, including new characters, returning characters that are not playable in Mario Kart 8 Deluxe, and variants. Despite anti-gravity sections being absent in the game, the anti-gravity tricks still remain and the animations only play when the kart does not flip in any directions.
Digital instruction manual description: "Press at the moment you jump off a ramp or similar object to perform a jump action. When performed correctly, this will give you a short speed boost upon landing."
Mario Kart 8
Digital instruction manual description: "Press when jumping over ramps and similar objects to perform a trick in midair. Get the timing right to get a brief speed boost when you land."
Mario Kart Tour
Tips & Tricks: "When you hit a ramp, you'll automatically perform a Jump Boost and get a burst of speed upon landing."
Mario Kart Tour Twitter: "Perform a Jump Boost and get a burst of speed by driving off ramps and other bumps in the road! Just hit the ramp and let your driver take care of the rest. Ramps come in all shapes and sizes, so be sure to try jumping off of everything you can!"[4]
Trick. Trucje is the diminutive form of truc (trick).
German
Stunt
Stunt
Italian
Salto turbo
Turbo jump
Portuguese (NOA)
Salto impulsionado
Boosted jump
Portuguese (NOE)
Salto Turbo
Turbo Jump
Spanish (NOA)
Piruetas
Somersault
Spanish (NOE)
Acrobacias
Stunt
Trivia
In an American commercial for Mario Kart DS, a CG animation has Mario performing a trick over a ramp, even though the first game to introduce tricks is the next game, Mario Kart Wii.
In Mario Kart 7, a Jump Boost will have a different sound effect when performed on Rainbow Road and SNES Rainbow Road.
Likewise, in Mario Kart 8, playing as Villager will also result in a different sound upon performing a Jump Boost.
Link and Champion’s Tunic Link pull out the Triforce in one of their tricks, while both of them pull out a sword in their other two tricks, with Link using the Master Sword and Champion’s Tunic Link using the Guardian Sword++.