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Super Smash Bros. Melee

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This article is about the Nintendo GameCube game. For the playable song in the Donkey Konga series known as "Super Smash Bros. Melee" in Donkey Konga: The Hottest Hits, see Multi-Man Melee 2.
"Melee" redirects here. For the weapon in Mario + Rabbids Kingdom Battle, see List of weapons in Mario + Rabbids Kingdom Battle § Melee.
Super Smash Bros. Melee
North American box art for Super Smash Bros. Melee
For alternate box art, see the related gallery.
Developer HAL Laboratory
Publisher Nintendo
Platform Nintendo GameCube
Release dates Original release:
Japan November 21, 2001[1]
USA December 3, 2001[1]
Europe May 24, 2002[2]
Australia May 31, 2002[3]
Brazil August 23, 2002[?]
South Korea 2002[4]
Player's Choice:
USA January 23, 2003[5]
Europe April 4, 2003[6]
Australia April 4, 2003[7]
Languages English
Japanese
French (Europe)
German
Italian
Spanish (Europe)
Genre Platform fighter
Ratings
ESRB:T - Teen[?]
PEGI:3 - Three years and older[?]
ELSPA:11+ - Eleven years and older[?]
SELL:All - All ages[?]
USK:6 - Six years and older[?]
ClassInd:14 - Fourteen years and older[?]
GRAC:All - All ages[?]
ACB:G8+ - Eight years and older[?]
Mode 1-4 players simultaneous
Format
Optical disc
Input
Serial code Japan DOL-GALJ-JPN

Super Smash Bros. Melee is a platform fighting game for the Nintendo GameCube. This is the second installment in the Super Smash Bros. series and is the sequel to Super Smash Bros. for the Nintendo 64. Various characters from Nintendo's popular franchises battle on different stages, also taken from the Nintendo franchises. Many major characters of the Super Mario franchise make an appearance. The game's major focus is the multiplayer mode, while still offering a number of single-player modes.

Gameplay[edit]

In Super Smash Bros. Melee, up to four fighters battle on a side-view stage with invisible boundaries on each side. When a player hits these boundaries, the player is knocked out. Super Smash Bros. Melee and other games in the series rely on damage percentage: Whenever a player is hit, they get a certain amount of percent damage. The maximum damage that can be dealt to a player is 999%. The higher the damage percentage is, the easier it is for the player to be knocked out.

General actions[edit]

A move from Super Smash Bros. Melee
Mr. Game & Watch uses his neutral special move to attack Ness.

Players move around on the stages using the GameCube controller's control stick, and can jump by pulling it up, or pressing the X or Y buttons. Characters can jump once, though some can perform a double jump in the air. By moving the Control Stick down, the player can crouch or move a layer down on the stage.

A basic attack is performed with the A button. When moving the Control Stick into a direction, the player can attack upwards and downwards, or to either side. These attacks are usually weak and inflict minimal damage. When the A Button button is pressed repeatedly, the character performs a natural combo, a fast sequence of weak attacks. When the Control Stick is titled fast and the A Button button is pressed in time, the player can perform a smash attack. These are very powerful, chargeable attacks, which cause a lot of damage.

Character special moves[edit]

SmashWiki article: Special move
Super Jump Punch
Mario using his Super Jump Punch special move.

All characters have their own own set of special moves, which are performed with the B Button button, known as a neutral special move. Moving the Control Stick in a certain direction performs the side special, up special, or down special move accordingly. The special moves are influenced by the character's individual personality, and have various effects, from doing more damage than with a normal attack, attacking from a distance, or repelling projectiles. The up special move of most fighters involve moving into the air, making it possible to perform third jump as a recovery to avoid touching the blast line and being KO'd.

Item use[edit]

SmashWiki article: Item
Captain Falcon using a Parasol in Super Smash Bros. Melee
Captain Falcon using a Parasol.

Items have various effects, and some trigger by themselves. They appear on the stage randomly, available for characters to use. Characters next to an item can pick it up by pressing A Button. Some items have effects that are activated upon interaction. Other items can be used as weapons, which are usable with the A Button button, or can be thrown by pressing it again with either the Z, L, or R buttons. A character can take damage from being hit by an item.

Shielding[edit]

Kirby shielding in Super Smash Bros. Melee
Kirby using his shield.

When pressing the L Button or R Button triggers, or the Z Button button, the character's shield is activated. These can prevent any kind of attack from a character, except grabbing, or items. With precise timing, shield can reflect any items thrown and most projectile attacks. More powerful ones such as Samus' fully charged charge shot, however, will merely be absorbed by the shield. Yoshi's shield takes on the form of a Yoshi's Egg, while all other fighters use a bubble-shaped shield. A shield has decreased power every time it is used, and when the shield breaks, the character will be unable to move for a certain period of time. The longer the player waits before using the shield, the stronger it becomes. The thickness of a shield depends on how hard the player presses on the L Button or R Button triggers, or Z Button. Thicker shields have a shorter duration but erode slower from damage, whilst thinner shields erode more from damage but significantly less from time duration. Light characters may even be knocked out by the shield break.

Grabbing and throwing[edit]

Players are able to grab other characters and hold them, to hit the character while they are incapable of either protecting themselves or fighting back. A character can be thrown in any direction, or smashed to the ground. Other characters can be damaged when a character is thrown at them. A character can be grabbed by pressing Z Button, or L Button and R Button in combination with A Button, if the player is next to them. The grabbed character can be attacked using the Z Button or A Button buttons, as well as thrown in a direction by tilting the Control Stick. It is possible to break free from a grab, unlike in Super Smash Bros. Players with less damage can escape from a grab more easily.

Other actions[edit]

In 1-P Mode, the player can use the C Stick to zoom the camera in or out. In VS mode, it is possible to move C Stick in any direction, allowing the player to perform uncharged smash attacks easily. A character can taunt if the player presses +Control Pad Up. Some fighters can perform a meteor smash, which sends opponents falling downwards, and the effectiveness of a meteor smash depends on how strong it is.

Fighting modes[edit]

SmashWiki article: Mode
The Coin Battle mode.
A basic VS battle.
The Coin Battle mode.
The Coin Battle mode.

There are four standard fighting modes in Super Smash Bros. Melee. These can be freely chosen in VS mode. The regular matches in 1-P mode only feature Stock matches, but the event matches have different rules. Any match that ends in a tie between two or more players causes a Sudden Death, a quick battle where the fighters (at 300% damage each) battle until only one of them remains.

Time[edit]

SmashWiki article: Time

Players gain points by knocking out other players, and lose points by getting knocked out. When the match timer runs out, the player with the most points wins. The player can set the option of whether self-destructs cause players to lose zero, one, or two points. There is an unlockable function that displays the player's points during battle. Time is used by default in VS but rarely in 1-P Mode.

Stock[edit]

SmashWiki article: Stock

Players have a set number of lives. A character loses a life whenever they are knocked out. The last player standing wins. Setting a time limit is optional. The player with the most lives by the end is the winner. This mode is featured throughout Classic and All-Star, both of which always have a set time limit.

Coin[edit]

Coin Battle Players have to collect Smash Coins and Bills, which appear by hitting an opponent. If a player gets knocked out, they will lose half of their coins. The player with the most coins by when times out is the winner. Coin mode is rarely used in the event matches of 1-P Mode, but is also available in VS matches.

Bonus[edit]

Bonus (mode) Players get points for their fighting style. There are 249 different kinds of bonus points, listed here. When the time limit has run out, the player with the most points wins. Most bonuses also have humorous names.

Characters[edit]

Playable characters[edit]

The complete character select roster, from Super Smash Bros. Melee.
The complete character select screen roster in Multiplayer mode.
Group artwork from Super Smash Bros. Melee
Group art of the full cast, excluding Sheik.
Main article: List of fighters debuting in Super Smash Bros. Melee

Super Smash Bros. Melee contains a total of 25 playable fighters (26 including Zelda's alter ego, Sheik); the 12 original characters return for this game, while 13 more have been added. 14 characters (15 including Sheik) are available by default, while 11 more can be unlocked. Seven of the fighters represent the Super Mario franchise and its sub-universes, being Mario, Luigi, Peach, Bowser, Dr. Mario, Yoshi, and Donkey Kong.

Character Series Description How to unlock Special moves Costumes
Standard Forward Up Down
Artwork of a fighter from Super Smash Bros. Melee
Dr. Mario(new)
Series icon from Super Smash Bros. Melee
Super Mario
Dr. Mario is very similar to Mario. His attacks have different effects (usually electric instead of flame) but function like Mario's. Most of Dr. Mario's attacks are stronger than Mario's, though he moves slower.
  • Clear Classic or Adventure mode with Mario without continues
  • Play 100 Melee matches
Dr. Mario's Megavitamins.
Megavitamins
Dr. Mario's Super Sheet.
Super Sheet
Dr. Mario's Super Jump Punch.
Super Jump Punch
Dr. Mario's Dr. Tornado.
Dr. Tornado
Dr. Mario's stock icon in Super Smash Bros. MeleeA stock icon from Super Smash Bros. MeleeA stock icon from Super Smash Bros. MeleeA stock icon from Super Smash Bros. MeleeA stock icon from Super Smash Bros. Melee
Mario
Mario
Series icon from Super Smash Bros. Melee
Super Mario
Mario is a balanced character with a variety of moves. He attacks quickly, but jumps low and has average recovery. His backwards throw can throw almost farther than any other character's throws. His Cape helps deflect oncoming attacks and shoots whatever is being shot at him back to his opponent. Available by default Mario's Fireball, from Super Smash Bros. Melee.
Fireball
Mario's Cape, from Super Smash Bros. Melee.
Cape
Mario's Super Jump Punch, from Super Smash Bros. Melee.
Super Jump Punch
Mario's Mario Tornado, from Super Smash Bros. Melee.
Mario Tornado
Mario's stock icon in Super Smash Bros. MeleeA stock icon from Super Smash Bros. MeleeA stock icon from Super Smash Bros. MeleeA stock icon from Super Smash Bros. MeleeA stock icon from Super Smash Bros. Melee
Luigi artwork.
Luigi
Series icon from Super Smash Bros. Melee
Super Mario
Luigi is a character with average weight and speed and strength that is above average. His moves have many similarities to Mario's. He jumps high, but has slow air speed and low traction.
  • Finish the first stage of Adventure mode with ##:#2:## on the timer
  • Play 800 Melee matches
Luigi's Fireball, from Super Smash Bros. Melee.
Fireball
Luigi's Green Missile, from Super Smash Bros. Melee.
Green Missile
Luigi's Super Jump Punch, from Super Smash Bros. Melee.
Super Jump Punch
Luigi's Luigi Cyclone, from Super Smash Bros. Melee.
Luigi Cyclone
Luigi's stock icon in Super Smash Bros. MeleeA stock icon from Super Smash Bros. MeleeA stock icon from Super Smash Bros. MeleeA stock icon from Super Smash Bros. Melee
Super Smash Bros. Melee Artwork: Bowser
Bowser(new)
Series icon from Super Smash Bros. Melee
Super Mario
Bowser is the heaviest and one of the slowest characters. He has powerful attacks, and he can use his weight to crush whomever he grabs. Bowser is one of the first villains to be playable in the series. His Fire Breath move burns his enemies down. Available by default Fire Breath from Super Smash Bros. Melee
Fire Breath
Bowser's Koopa Klaw in Super Smash Bros. Melee
Koopa Klaw
Whirling Fortress from Super Smash Bros. Melee
Whirling Fortress
Bowser Bomb (move) from Super Smash Bros. Melee
Bowser Bomb
Bowser's stock icon in Super Smash Bros. MeleeA stock icon from Super Smash Bros. MeleeA stock icon from Super Smash Bros. MeleeA stock icon from Super Smash Bros. Melee
Character artwork for Melee.
Peach(new)
Series icon from Super Smash Bros. Melee
Super Mario
Peach has a unique recovery that makes her slowly float in the desired direction briefly. For her forward smash, Peach swings either a golf club, a tennis racket, or a frying pan. Available by default Peach using her Toad move in Super Smash Bros. Melee
Toad
Princess Peach using her Peach Bomber attack in Super Smash Bros. Melee
Peach Bomber
Peach floating with her parasol.
Peach Parasol
Vegetable (move) from Super Smash Bros. Melee
Vegetable
Peach's stock icon in Super Smash Bros. MeleeA stock icon from Super Smash Bros. MeleeA stock icon from Super Smash Bros. MeleeA stock icon from Super Smash Bros. MeleeA stock icon from Super Smash Bros. Melee
Artwork of Yoshi from Super Smash Bros. Melee
Yoshi
Series icon from Super Smash Bros. Melee
Yoshi
Yoshi is a heavy fighter with average speed, though he is rather weak, unlike other heavyweights. Yoshi uniquely uses a Yoshi's Egg for shielding, but he is also the only fighter who cannot jump out of shielding. Yoshi lacks a third jump, but he can jump very high. Available by default Egg Lay from Super Smash Bros. Melee
Egg Lay
Yoshi's Egg Roll.
Egg Roll
Yoshi's Egg Throw.
Egg Throw
Yoshi's Yoshi Bomb.
Yoshi Bomb
Yoshi's stock icon in Super Smash Bros. MeleeA stock icon from Super Smash Bros. MeleeA stock icon from Super Smash Bros. MeleeA stock icon from Super Smash Bros. MeleeA stock icon from Super Smash Bros. MeleeA stock icon from Super Smash Bros. Melee
Artwork of a fighter from Super Smash Bros. Melee
Donkey Kong
Series icon from Super Smash Bros. Melee
Donkey Kong
Donkey Kong is a strong, heavy, and agile character. When grabbing opponents, he can carry them for a short distance before throwing them. Available by default Giant Punch from Super Smash Bros. Melee
Giant Punch
Headbutt from Super Smash Bros. Melee
Headbutt
DK doing a move.
Spinning Kong
Hand Slap
Hand Slap
Donkey Kong's stock icon in Super Smash Bros. MeleeA stock icon from Super Smash Bros. MeleeA stock icon from Super Smash Bros. MeleeA stock icon from Super Smash Bros. MeleeA stock icon from Super Smash Bros. Melee
Artwork of Captain Falcon from Super Smash Bros. Melee
Captain Falcon
Series icon from Super Smash Bros. Melee
F-Zero
Captain Falcon can run faster than any other character. His attacks are quick, and a few are particularly powerful, particularly his Knee Smash, up smash, and Falcon Punch. Available by default A move from Super Smash Bros. Melee
Falcon Punch
A move from Super Smash Bros. Melee
Raptor Boost
A move from Super Smash Bros. Melee
Falcon Dive
A move from Super Smash Bros. Melee
Falcon Kick
Captain Falcon's stock icon in Super Smash Bros. MeleeA stock icon from Super Smash Bros. Melee