BS Super Mario USA
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BS Super Mario USA is a direct sequel to Super Mario Bros. 2 (known as Super Mario USA in Japan) for the Satellaview, an add-on for the Super Famicom. It was the first Mario platformer game to make use of the Satellaview's Soundlink features. The gameplay and levels are essentially the same as the SNES version of Super Mario Bros. 2, but with numerous added features and a new plot, presented as a sequel to the original game.
The game was released in four installments. In each one, the player is sent to a different SMB2 "World". The goal is seemingly to collect the Gold Mario Statues located in each level, defeat the boss, and then find and beat Wart, who can be battled in any world when going down in any vase while the player is in Subspace. The player can select the levels in any order and return to the levels as often as desired until the "episode" ends at around 50 minutes on the clock.
As the gameplay episode progressed, an audio drama would stream via St. Giga's Satellite radio, which would tell the narrative of the story.
After the events of Super Mario Bros. 2, Mario and friends believe Subcon is all a dream and move on. However, Wart returns and overthrows the King of Subcon in the heroes' absence. Mario and his friends must once again face the forces of Wart, including the Birdo trio, Mouser, Tryclyde, Fryguy and Clawgrip.
Being episodic, BS Super Mario USA was released on a weekly basis.
The four episodes were premiered during these weeks: 
The timeframe in which these episodes were featured was likely 7:00 PM. They were rebroadcast multiple times, but as a full schedule of releases for the Satellaview is not available it is uncertain exactly how many.
The Satellaview's Soundlink-capabilities allowed music to be streamed via Satellite radio. This game used this to enhance its soundtrack with songs that could not be performed via the Super Famicom's soundchips.
As the game played, music from the Super Mario World soundtrack and Super Mario Bros. 1, 2, 3, Hop! Step! Jump! - as well as new, original compositions and jingles - would be used in place of the traditional Super Mario USA music. Surprisingly, none of the music is actually remixed or arranged from the original Super Mario USA.
Footage of game recordings from actual broadcasts. These show how the game plays and the audio drama that accompanies it.