All Night Nippon Super Mario Bros.
All Night Nippon Super Mario Bros. (オールナイトニッポン スーパーマリオブラザーズ) is an officially licensed retool of Super Mario Bros.: The Lost Levels, produced in 1986 for the Family Computer Disk System. This version is based on the Japanese radio program All Night Nippon, and it was given out in a contest on the show itself to celebrate the 20th anniversary of the program in the upcoming year. To get the disk, listeners were told to send a postcard with interesting content. If it was not good enough, they would be entered into a raffle. Famicom Tsūshin (Famitsu) and Family Computer Magazine (Famimaga) also gave out 20 copies each to their readers in a lottery. Most winners received their copy in February or March 1987. Initially, only 3000 copies were produced but a limited number were additionally created for mail order due to the high demand. The game was published by Fuji TV, who would go on to publish Yume Kōjō: Doki Doki Panic, which was localized as Super Mario Bros. 2.
Essentially, this game has the physics engine of The Lost Levels but with most of the level designs adapted from Super Mario Bros. along with unique sprite swaps. Like The Lost Levels, there is no 2 Player Game but there is an option to play as Luigi with his physics.
The plot is nearly the same as Super Mario Bros. and Super Mario Bros.: The Lost Levels except that it takes place in the Viva Kingdom (ビバ王国) in the dream world of All Night Nippon. The Turtle Tribe has kidnapped Princess Peach and several radio show hosts while turning the mushroom people into rocks, bricks, and microphones. One host, Sunplaza Nakano-kun, was tricked by King Koopa and transformed into a minion. Mario must rescue Princess Peach who has the power to restore the Viva Kingdom.
Beating 8-4 will add a star to the title screen (it can fit up to 20 stars) and reveal Hard Mode in which all Okapī are replaced with Buzzy Beetles and all enemies move faster but players must start from World 1-1 as there is no world select option. Hard Mode is not permanent, resetting returns the game to its normal difficulty. Like The Lost Levels, after beating 8-4 eight times (does not matter if with Warp Zones or not), the player gains access to edited versions of Worlds A, B, C, and D. Some of the levels are replaced with those from the first eight worlds of that game as seen here:
Like VS. Super Mario Bros., every level features edits, such as the appearance of more enemies in World 4-1, different maze solutions in 4-4 and 7-4, and the locations of ?s and bricks have been changed. However, these changes are not the same as those found in VS. In addition, all Pakkun Okapī on the ground are green and all hanging ones, introduced in World A, are red but both behave like the red Piranha Plants in The Lost Levels. Two features from The Lost Levels have been removed. Poison Mushrooms have been replaced with regular power-ups. The removal of wind affects the difficulty of the courses they were found in. Super Springs, however, have been kept. World 9 does not exist, even if the game is cleared without using the Warp Zone.