Mario Power Tennis
- This article is about the GameCube game. For the Game Boy Advance game known in PAL regions as "Mario Power Tennis", see Mario Tennis: Power Tour.
| Mario Power Tennis | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
For alternate box art, see the related gallery. | |||||||||||||
| Developers | Camelot Software Planning Nintendo SPD Group No.4 | ||||||||||||
| Publisher | Nintendo | ||||||||||||
| Platform | Nintendo GameCube | ||||||||||||
| Release dates | |||||||||||||
| Languages | English Japanese French (Europe) German Italian Spanish (Europe) | ||||||||||||
| Genre | Tennis | ||||||||||||
| Ratings |
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| Modes | Single player, multiplayer | ||||||||||||
| Format | Nintendo GameCube:
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| Input | Nintendo GameCube:
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| Serial code | |||||||||||||
Mario Power Tennis is a sports game for the Nintendo GameCube. It is the third direct installment in the Mario Tennis series, and the follow-up to Mario Tennis for the Nintendo 64. In this game, Mario and his various friends and enemies meet up to play tennis. Like earlier sports titles within the Super Mario franchise, all the playable characters have their own powerful Power Shots. Additionally, there are courts in the game that have special effects and events during the game. For each court, there are also special games to play.
Mario Power Tennis was re-released on the Wii in 2009 as part of the New Play Control! label, under the title New Play Control! Mario Power Tennis.
Opening cutscene[edit]
The game's opening begins with Mario and Luigi playing a match against Wario and Waluigi. The Mario Bros. win the match and celebrate as Wario and Waluigi complain about their loss. Bowser is seen surveying the match through hidden cameras. The next day, Wario and Waluigi see a picture of Mario and Luigi on the "Peach Dome Tournament" board and are angry to see that their opponents have knocked them out of the running. Wario and Waluigi vandalize the picture of Mario and Luigi, but the police pursues to arrest them. Wario and Waluigi escape into a janitor's closet, but they fall into what appears to be a training room. Bowser approaches them and offers an alliance to get revenge against the Mario Bros. After hours of training and seeing others playing their tennis matches, they carry out a plan to attack the final tournament match later that evening at the Peach Dome.
As Mario and Luigi are about to play the final match of the tournament against Yoshi and Donkey Kong, Bowser shows up on an airship-shaped blimp and rigs the tournament so that Wario and Waluigi can have their rematch with the Mario Bros., shocking the tournament hosts, Princess Peach and Toadsworth. Everyone gets angry at Wario, Waluigi, and Bowser wanting them to leave, but Wario and Waluigi silence them by setting up a machine that fires Bob-ombs at the Mario Bros. Bowser, in the meantime, throws Bob-ombs at them. However, Mario and Luigi deflect the incoming Bob-ombs back at them with their tennis rackets. Other characters, such as Diddy Kong and Koopa Troopa, are briefly seen helping the Mario Bros. fend off the Bob-ombs as the spectators evacuate from the stadium, running and screaming for their lives. As a last resort, Bowser launches a Bullet Bill from his blimp at them, and Mario knocks it back with his racket, which fires back and hits Wario's Bob-omb launcher. Waluigi is about to retrieve the launcher, but Wario falls and crushes him. The launcher, flipped from the explosion, accidentally fires a Bob-omb at Bowser's blimp, destroying it and revealing Bowser's stock of Bob-ombs below his blimp, shocking Peach, Toadsworth, Mario, and Luigi.
Bowser's blimp starts to descend out of control and falls toward Wario and Waluigi. Wario and Waluigi attempt to escape, but Bowser crashes to them with the Bob-ombs onboard, causing them to blow up on impact, creating a large explosion.
Afterwards, the trio falls unconscious after the blast, and their plan to attack Mario and his friends has completely failed, despite the damage they have done to the stadium. Mario and Luigi are relieved and unharmed, and Mario breaks the fourth wall by saying "Mama-mia" at the camera before the scene ends.
Gameplay[edit]
Players participate in a tennis game, just as its precedents in the Mario Tennis series. To win, the player must score points by hitting the ball into the other side of the court and not making the opponent rebound the ball, just as the traditional way of playing tennis. Players earn 15 points for every shot that is successful and can win the game by earning game, set, and match points by earning 60 points on each game. The amount of set and game points can be set by the player in exhibition mode, but not in tournament mode.
Controls[edit]
- Menus
| Action | GameCube controller |
|---|---|
| Select option | |
| Confirm selection | |
| Cancel selection Return to previous menu |
|
| Unpause (while in a game) | |
| Make character left-handed | |
| Make character a star character |
- Tennis matches
The controls here are assumed the normal control style. The control options are changed in the options menu and before the start of a match.
| Action | GameCube controller |
|---|---|
| Move character Control shot direction |
|
| Topspin shot (when returning a ball) Taunt |
|
| Slice shot | |
| Offensive Power Shot | |
| Defensive Power Shot | |
| Cancel charging | |
| Leap towards ball | |
| Change camera view |
Types of shots[edit]
| Shot | Input | Instruction manual description |
|---|---|---|
| Topspin | The players execute a topspin shot (if the players hit the button twice, they will execute a strong shot). Topspin shots are faster with a higher trajectory than slice shots and the ball's trail is colored red when a topspin shot has been taken. | |
| Slice | The players execute a slice shot (if the players hit the button twice, they will execute a strong shot). Slices are slower with a lower trajectory than topspin shots and the ball's trail is colored blue when a slice shot has been taken. | |
| Lob | The player can lob, which can send the ball flying up in the air. It can fly over the opponents' heads but creates a smash point which the opponent can use to perform a smash. | |
| Drop Shot | The player can perform a drop shot, which is a very weak shot that goes barely past the net. It is performed to deter players who like to go far away from the net. | |
| Flat Shot Smash Shot |
(together) |
The player can perform a flat shot. If the ball is high enough or if the player is over a smash point, the player performs a smash shot instead. Flat shots' trails are colored green while smash shots' trails are colored purple. |
| Offensive Power Shot | If power shots are turned on and the player's racket is glowing, the player performs a Offensive Power Shot. The effects of an offensive Power Shot depend on the character, but are generally powerful blows that knock back or stun the opponent. An offensive Power Shot will not protect from the effects of receiving another offensive Power Shot. The player must also be in a certain distance or they will perform a defensive Power Shot instead, if using the default control scheme. | |
| Defensive Power Shot | If power shots are turned on and the player's racket is glowing, the player performs a Defensive Power Shot, which can return the balls from a long distance away. The effects of a defensive Power Shot also depends on the characters. Defensive Power Shots can also protect the player from the effects of receiving an opponent's offensive Power Shot. |
Game modes[edit]
Exhibition[edit]
Up to four players can participate in this versus mode. The players can choose their characters, a court, and what type of game that they can play. The player can also adjust rules in versus match, such as turning power shots on and off, setting the numbers of games and sets, and choose which character to pair with when playing in doubles. Computer levels can also be set by the player, and they range from easiest to hardest: novice, intermediate, expert, pro, and the unlockable ace difficulty. There are three types of games that the player can play.
- Standard Court: The player and the opponent participates in a chosen course with no gimmicks of any kind. The only gimmicks present are the bounce intensity, speed of the ball, and the power shots, if turned on. Standard Courts for any court that is not Peach Dome must be unlocked first by completing the Gimmick Masters tournaments.
- Gimmick Court: The player participates in a tennis match, but with gimmicks that can help or hinder the player, unique to each court. The Peach Dome is the only court that lacks gimmicks of any sort whatsoever.
- Item Battle: The player can use special items to help them win against the opponent. Like the Mario Kart series, items can be acquired by hitting Item Boxes which move on top of the net. Possible items:
- Green Koopa Shell: 3 shells zoom out in straight lines. If the player gets hit by one, they will stumble and lose time, possibly going as far as help the opponent gain a point.
- Red Koopa Shell: One Red Shell comes out and chases after the opponent. The effect is similar to that of a green shell if contact has been initiated.
- Mushroom: The Mushroom increases the player's movements for a brief moment of time. It also grows the player back into normal size quicker if they had been shrunk by Lightning.
- Banana: A stationary banana gets shot out. If it hits the ground, the banana remains there. Slipping on a banana peel also has the same effect as shells.
- Star: The Star increases the player's abilities and it makes the player invulnerable for a short period of time. It also grows the player back to normal size quicker, if the player was shrunk by Lightning.
- Lightning: The Lightning strikes the opponents of the court and shrinks them to a tiny size. The opponent's speed, stature, and power will also decrease.
- The content and number of item boxes depend on the court being played on:
| Court | Effect |
|---|---|
| Peach Dome Courts | None |
| Luigi's Mansion Court | 10% higher chance of lightning bolts |
| Delfino Plaza Court | 10% higher chance of mushrooms |
| Wario Factory Court | The net holds twice as many item boxes |
| Gooper Blooper Court | 10% higher chance of red and green shells |
| Donkey Kong Jungle Court | 10% higher chance of bananas |
| Bowser Castle Court | The court tilts like the gimmick version of the court |
| Mario Classic Court | 10% higher chance of stars |
- Ring Shot: The player scores points by hitting rings to win the game. The player Charged Points by hitting rings, with more points awarded by smaller rings. By winning the point in the game, their Charged Points are added to their total Ring Points. The losing player will get half their Ring Points added to their own total, with the other half going to the winning player's Charge. The amount of ring points needed to win the game ranges from 100, 200, and 500.
Tournament[edit]
The player pits against simultaneous matches against computer opponents to win the trophy in a cup. The higher the cup level, the harder the computers will get. Once a character has completed Star Cup, the character receives a star ranking, strengthening hitting the ball. This rank also allows the character to participate in the Star Tournament, where the opponents also have the star ranking and are generally more difficult. The player can also participate in a Gimmick Tournament, which, as the name implies, enables the player to participate in Gimmick matches in courts against the computer. Although a Doubles Tournament is available, only one player can participate, forcing the player to be paired with an AI-controlled partner of their choice. Additionally, completing the World Open in Doubles does not grant the character a star ranking, so players must complete the Singles tournaments first to participate in Doubles Star Tournament.
World Open[edit]
These tournaments are held in the Peach Dome court.
- Mushroom Cup: 1-set starting round, 1-set semifinals, 3-set finals (hard surface)
- Flower Cup: 1-set starting round, 3-set semifinals, 3-set finals (clay surface)
- Star Cup: 1-set starting round, 3-set semifinals, 5-set finals (grass surface)
Gimmick Masters[edit]
- Fire Cup: 1-set starting round, 1-set semifinals, 3-set finals, held in the Luigi's Mansion, Gooper Blooper, and DK Jungle courts in no particular order
- Thunder Cup: 1-set starting round, 3-set semifinals, 5-set finals, held in the Delfino Plaza, Wario Factory, and Bowser's Castle or Mario Classic courts in no particular order
Star Tournament[edit]
Just like the World Open, these tournaments are held in the Peach Dome as well. However, as the tournament suggests, CPU opponents are all star characters.
- Rainbow Cup: 1-set starting round, 1-set semifinals, 3-set finals (hard surface)
- Moonlight Cup: 1-set starting round, 3-set semifinals, 5-set finals (clay surface)
- Planet Cup: 3-set starting round, 3-set semifinals, 5-set finals (grass surface)
Special Games[edit]
Players have the option to play special games as an alternative to going in tournament or exhibition mode. Up to four players can participate in the special games except for Gooper Blooper Volley and Mecha-Bowser Mayhem, which are only for one player. All courts have specific special games that are unique from one another.
- Artist on the Court: Players must color a design on a wall using paint balls to complete the minigame. In order to progress and achieve harder levels, the player must complete the designs within the time limit. Designs include Mario, Luigi, Diddy Kong, Bowser and Bowser Jr., and a rainbow of Yoshis, in increasing order of difficulty.
- Balloon Panic: Players must prevent Klaptraps from bursting their balloons by hitting balls at panels to make them change direction. The game ends when a Klaptrap pops a balloon.
- Chain-Chomp Challenge: Players must feed a hungry Chain Chomp with balls. Bob-ombs make the Chain Chomp turn red and earn the player two points for every ball, but hitting the Chain Chomp with another Bob-omb will let the Chain Chomp out and waste the player's time with the need to activate a switch. Water balls place angry Chain Chomps back into their normal positions, and put normal Chain Chomps to sleep. The player can wake the Chain Chomp up by smacking a Bob-omb into it. Players can also tamper with other players' progress.
- Gooper Blooper Volley: Players must rebound hits from a Gooper Blooper in a regular tennis game. However, the player also must avoid rebounding their ball into the gray zone that changes constantly throughout the game. Messing up ends the game.
- Mecha-Bowser Mayhem: Players must defeat a Mecha Bowser that produces beams of light by swinging its tennis racket. Mecha Bowser can attack the player by breathing fire and shooting Bullet Bills. The game ends when either the player or Mecha Bowser is defeated.
- Terror Tennis: The players must prevent ghosts from coming out of the paintings and attacking them. They have to earn a certain amount of points before the time runs out in order to proceed to more difficult levels. The player gets more points if they hit the ghost that is just about to come out of the painting.
- Tic-Tac-Glow: The player must get three Shine Sprites in a row in order to earn points. They can do this by hitting balls to the other side of the court, while hitting the FLUDD icons, in order to spray goop away from the site.
- Coin Collectors: The player must earn coins that enter the court while avoiding fireballs. They can only move left and right, but they can hit tennis balls to hit the POW block for more coins or the destruction of the fireballs. The player with the most coins wins the game.
Event Games[edit]
Multiplayer-exclusive, Event Games is a tiebreaker match with options for a 3, 5 or 7 points game. It is unlocked by holding
and pressing
on the title screen (holding
and
for a few seconds on the New Play Control! port), something that must be performed every time the game is booted-up.
Other modes[edit]
- Continue: When the players select this option, they can resume a previously saved game. Players can save a game during the middle of a match or before a tournament is started. However, any midgame points gained will reset to 0-0. The game can hold up to three continue files.
- Records: Players can view records on all types of game modes played. If the records are on Exhibition, they can view what character they played and won against. Note that this only applies to beaten computer players by the player shown in a table. The shape of the win depends on the difficulty of the computer (a triangle means novice, a circle means intermediate, a circle with a dot in the middle means expert, a moon means pro, and a star means ace. Plus, a small star icon on the top right corner indicates that the computer was beaten when starred). If the records are on Tournament, the players can view the trophies won in a singles or doubles match with the character the player chosen. In Special Games, the players can view how long and/or how many points they achieved and the difficulty played on.
- Options: The players can adjust in game settings, such as setting the sound system to mono, stereo, or surround, turning music on and off, turning rumble on and off, and setting control options. Control options can be set to easy, normal, and technical, which differs the controls the players must use. The players can also choose to delete save data, but once it is deleted, it cannot be restored.
Playable characters[edit]
A total of 18 characters are playable in Mario Power Tennis, of which 14 are default and the other 4 need to be unlocked before they can be played as. Diddy Kong, Bowser Jr., Fly Guy, Wiggler, and Petey Piranha are newly playable to the Mario Tennis series, with Fly Guy and Wiggler also making their overall playable debuts. Characters are divided into 6 different play styles, listed below.
- All Around: A character that is above average in all categories.
- Speedy: A character that can get to the ball in time, but lacks raw strength and often reach.
- Power: A character that can hit the ball with great force, but lacks speed and ball control.
- Technique: A character that can place the ball on the corners of the net, but can lack speed and power.
- Tricky: A character that can curve the ball, but often lacks reach.
- Defensive: A character that can easily hit the ball from any position, but lacks power and speed.
Although their stats are not visible, each character has slightly different attributes from each other. For instance, Bowser has more power and reach compared to Wario, but Wario has better control, movement, and volleying.
| Character | Skill Type | Offensive Power Shot | Defensive Power Shot | Instruction booklet description | Unlock criteria |
|---|---|---|---|---|---|
Mario |
All Around | Iron Hammer | Spin Jump Return | "With a powerful shot and quick movements, Mario's one player who excels at all types of tennis." | Available from the start |
Luigi |
All Around | Squeaky Mallet | Poltergust Return | "Luigi's got better ball control than his famous sibling and is especially skilled at volleying." | Available from the start |
Peach |
Technique | Super Peach Spin | Sweet Kiss Return | "Peach's superior ball control and graceful footwork make her game a beautiful thing to behold." | Available from the start |
Daisy |
Technique | Wonder Flower | Flowerbed Return | "Energetic and cheerful, Daisy sweeps across the court like a breath of fresh air." | Available from the start |
Wario |
Power | Thunder Cast Shot | Ultra-Hand Return | "Wario's bulk makes him appear comical, but his mighty shots are no joke as they thunder across the courts." | Available from the start |
Waluigi |
Defensive | Whirluigi | Swimming Return | "With his long arms and legs, there's rarely a shot that Waluigi can't get to and return." | Available from the start |
Yoshi |
Speedy | Rainbow Flutter | Rolling Egg Return | "Yoshi's not only fast, he's steady. He rarely makes mistakes and looks to outlast his opponents." | Available from the start |
Koopa |
Speedy | Water Bomb | Water Shell Dash | "Koopa Troopa relies on his amazing footwork to spin back and forth and outrace his opponents' shots." | Available from the start |
Donkey Kong |
Power | Barrel Cannon Blast | Boomerang Banana Return | "DK's every swing is a thing of heroic proportions as he relies on his simian strength to blow the ball by his opponents." | Available from the start |
Diddy Kong (new) |
Speedy | Acrobatic Banana | Barrel Jet | "He may be small, but Diddy's super-quick and much stronger than he looks." | Available from the start |
Boo |
Tricky | Boo Blast | Boo Brigade Return | "Boo scoots back and forth through the air, letting loose a barrage of surprising shots." | Available from the start |
Shy Guy |
Technique | Lightning Spear | Spear Dance Return | "Shy Guy's proud of his finesse game and loves to surprise people who underestimate him because of his height." | Available from the start |
Bowser |
Power | Fire Breath | Spinning Shell Dash | "The king of the Koopas puts his massive weight behind every shot, making each one a fast-moving missile!" | Available from the start |
Bowser Jr. (new) |
Tricky | Magic Paint | Rolling Brush Return | "Bowser Jr.'s as quick as they come, and his wildly curving shots are tough for opponents to handle." | Available from the start |
Fly Guy (new) |
Tricky | Tornado Twist | Tornado Return | - | Win all World Open cups (Mushroom, Flower, and Star) in Singles |
Paratroopa |
Technique | Energy Ball | Sky Dive | - | Win all World Open cups (Mushroom, Flower, and Star) in Doubles |
Wiggler (new) |
Defensive | Anger Management | Flutter Return | - | Win all Gimmick Masters cups (Fire and Thunder) in Singles |
Petey Piranha (new) |
Power | Sludge Racket | Piranha Swingback | - | Win all Gimmick Masters cups (Fire and Thunder) in Doubles |
Non-playable participants[edit]
| Character | Description |
|---|---|
Gooper Blooper |
The main rival of Gooper Blooper Volley, he uses a racket in each of his four tentacles. |
Mecha-Bowser |
The main rival of Mecha-Bowser Mayhem, it fires Bullet Bills and Bob-ombs to be deflected. |
Courts[edit]
There are ten courts available in the game, with three being regular courts, five being gimmick courts, and two being unlockabke gimmick courts. Gimmick courts can also be played without gimmicks.
All courts have specific ball speed and bounce attributes, which influence the effectiveness of shots. For instance, drop shots are more effective in courts with slow ball speeds and weak bounces, which forces the ball to stay close to the net, while lobs are more effective in courts with strong bounces, which send them farther away Walter they bounce.
| Court | Ball speed | Bounce | Description |
|---|---|---|---|
Peach Dome (Hard Court) |
Normal | Strong | A standard court, with no gimmicks or add-ons. |
Peach Dome (Clay Court) |
Slow | Weak | A standard court, with no gimmicks or add-ons. |
Peach Dome (Grass Court) |
Fast | Weak | A standard court, with no gimmicks or add-ons. |
Luigi's Mansion Court |
Fast | Normal | Hitting a tile on the other side of the court causes ghosts to appear and harass the players on that tile, slowing them down. Hitting a switch on the other side of the court makes them disappear. |
Delfino Plaza Court |
Normal | Weak | There are three circles with the picture of a Piranha Plant. If a ball lands on any of the circles, a Proto Piranha will spit goop onto the field. The goop slows movement and can be cleaned by standing on a FLUDD panel. |
Wario Factory Court |
Fast | Strongest | There are arrows which make the conveyer belts on the court move in that direction. Hitting the same arrow causes the conveyer belt to move faster. |
Gooper Blooper Court |
Fastest | Normal | If a ball lands on a movable tile, the tile slides in the direction of the arrow. Water can be revealed. If the ball lands on the water, it is considered an out. |
DK Jungle Court |
Slow | Normal | Red and Green Klaptraps crawl on the top of the net. If a player hits one of them, the Klaptrap jumps off and runs to the opponent's leg. Multiple Klaptraps can be stuck to the opponent. Klaptraps slow the bitten player's speed and make lunges shorter. Klaptraps are removed when the opposing player hits the thunderbolt picture on the opposite side of the court. |
Bowser Castle Court |
Fast | Strong | The stage tilts from the weight of the players, which can give them a hard time moving or staying in place. It can be difficult to hit the ball in this court. |
Mario Classic Court |
Slow | Strongest | Classic Mario Bros. enemies walk on the middle lines of the court. They can block and mess up the players, with Freezies freeze the court when they reach the middle. A POW Block on the net can be used to flip them over. |
Gimmick court elements[edit]
Obstacles and helpful objects[edit]
These objects hinder or help players on the court and, besides the POW Block, are activated by objects on the following table.
| Image | Name | Description | Court |
|---|---|---|---|
| Ghosts | Blue Twirlers, Bowling Ghosts, Gold Ghosts and Purple Punchers which slow down the players they come in contact with. | Luigi's Mansion Court | |
| Garbage Can Ghost | Occasionally throws a banana peel on the court. | Luigi's Mansion Court | |
| Water nozzle[5] | A F.L.U.D.D.-like water nozzle that cleans up Goop when activated. | Delfino Plaza Court | |
| Piranha Plant[5] | A Piranha Plant with a head resembling Petey Piranha's. It can pop out of a puddle and spit Goop onto the court. The Goop slows down players who walk over it. | Delfino Plaza Court | |
| Klaptraps | Green and red Klaptraps which can latch onto a player's feet, slowing them down. | DK Jungle Court | |
| Thunder Lakitu | Can use its electrical attack to get rid of Klaptraps on a side of the court. | DK Jungle Court | |
| POW Block | When hit, damages all Mario Bros. obstacles on the court. Lasts three hits, then respawns after a few seconds. | Mario Classic Court | |
| Shellcreeper | Walks back and forth, getting in the way of players. Is flipped upside down after one hit on the POW Block. | Mario Classic Court | |
| Sidestepper | Walks back and forth, getting in the way of players. Is flipped upside down after two hit on the POW Block. | Mario Classic Court | |
| Fighter Fly | Hops back and forth, getting in the way of players. Starts appearing on the second game in a set. Is flipped upside down after one hit on the POW Block. | Mario Classic Court | |
| Freezie | Slides to the center of one side of the court and then freezes that side into slippery ice. Starts appearing on the third game in a set. Is destroyed after one hit on the POW Block. | Mario Classic Court |
Court zones, icons and objects[edit]
These objects are part of the court and activate either other objects or themselves when hit by a ball or walked over.
| Image | Name | Description | Court |
|---|---|---|---|
| Ghost zone [conjectural] |
A square zone with an icon of a ghostly face. When a ball lands in this zone, it disappears and a ghost is summoned over it. | Luigi's Mansion Court | |
| Light bulb zone[6] | A square zone with an icon of a light bulb. Hitting a ball into the opponent's light bulb zone causes all ghosts on the player's side to disappear, and their respective ghost zones to reappear. | Luigi's Mansion Court | |
| Piranha Plant icon[7] | An icon of a Piranha Plant's head (which resembles Petey Piranha's in this game). When a ball hits a Piranha Plant icon, a Piranha Plant on the side of the court spits goop over it. | Delfino Plaza Court | |
| Switch[7] | An icon of a water nozzle. When a character walks over them, a water nozzle on the side of the court starts cleaning up the goop spill on the Piranha Plant icon it is next to. | Delfino Plaza Court | |
| Direction arrows[8] | Blue or red arrows that point in four directions. Hitting one causes a conveyor belt of their respective color to begin moving or flip in that direction. | Wario Factory Court | |
| Conveyor belt[8] | Conveyor belts that move either across the width or length of the court. | Wario Factory Court | |
| Sliding floor panel[9] | Yellow or green panels with arrows pointing left and right. Hitting an arrow with the ball causes the panel to slide in that direction. If it reaches the middle of the court, half of it slides on top of itself. | Gooper Blooper Court | |
| Lightning circle[10] | An icon of a lightning bolt. Hitting a ball into the opponent's light bulb zone causes all Klaptraps on the player's side to be attacked by the Thunder Lakitu and leave the court. | DK Jungle Court |
Bloopers[edit]
Mario Power Tennis is the only game of the Super Mario franchise thus far to have blooper-reels in the credits. If the player wins the Star Cup or Thunder Cup, the player will see a blooper reel of the first half of the Opening Movie. These bloopers are as follows:
- When returning the tennis ball, Mario accidentally hits it against Luigi's face, saying, "Ow! My nose..". to which Mario apologizes, "Sorry, bro". Although Luigi complains about the injury on his nose, he is shown with a black eye.
- Wario and Waluigi trip and fall when entering the outer-skirts of Peach Dome.
- While vandalizing the Mario Bros. poster, Waluigi hits the camera with his marker, taking it down. He then apologizes to the cameraman.
- One of the police officers loses his footing and falls while giving pursuit to Wario and Waluigi.
- Wario and Waluigi find the door in which they will hide from the police, but it slams shut before they can enter, making them smash face-first against it.
- In the same scene, they manage to enter through the door; however, Waluigi's leg gets stuck as the door closes. One of the police points at it and Wario is heard muttering, "Stupid!"
- When Bowser activates his ball-serving machine, a malfunction sends the balls hurtling against him from somewhere else off-camera. He runs off, frightened, slamming against the cameraman, as Wario and Waluigi, offscreen, laugh.
If the player wins the Planet Cup, a second set of bloopers will continue where the last set left off. These bloopers are as follows:
- When Bowser turns on a lever, it accidentally breaks off in his hand. He laughs.
- In the same scene, the lever zaps Bowser, and he faints. Waluigi rushes to aid him, but not before warning Bowser, "Don't expect mouth-to-mouth!"
- Wario is weightlifting, and seems to make a huge effort with the massive weights. Suddenly, his cell phone rings and he picks it up with his left hand, without dropping the barbell in his right hand. It is seen that he was just pretending his effort, as he talks nonchalantly at the phone. Waluigi, displeased, calls the cut by placing his hand on the camera lens. Wario seems to be talking to his mother in this segment, as he says, "Hello? Ma! I told you not to call me! I'm making a movie..."
- Wario's and Waluigi's Bob-omb launcher device gets jammed by a stuck Bob-omb. Waluigi then calls for the Prop Guy.
- Bowser's Bullet Bill Cannon explodes in his face when he fires, causing him to hold his jaws open in shock.
- The Bullet Bill falls just ahead of Mario before he can return it at Bowser's Airship. Mario looks down at the Bullet Bill, then shrugs at the camera and bursts out laughing.
- When Wario and Waluigi jump down to the court to escape the damaged launcher device, Wario falls head-first into the ground due to Waluigi ducking to the side, getting stuck in a hole, prompting Waluigi to laugh (even though Wario's falling body nearly hit him).
- When Bowser, Wario, and Waluigi appear on the big screen behind Mario and Luigi after the three's defeat, a Paratroopa accidentally flies through the shot. Mario and Luigi look at each other in confusion, while Wario, Waluigi, and Bowser watch as the Paratroopa flies by. They then all burst into laughter.
Celebration animations[edit]
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It has been requested that this section be rewritten. Reason: Descriptions for each character's singles tournament trophy win sequence need major editing
When a character wins a tournament in Singles mode, their celebration will be shown, with an event occurring for each one.
- Mario: Mario holds his trophy, celebrating his victory. Peach, also pleased, crouches to kiss Mario's cheek. Mario, in love, puts down the trophy and then jumps to do a cheer.
- Luigi: Luigi is doing a victory dance when Mario arrives on stage applauding. Luigi is lost in thought and full of himself by the time Mario reaches him. When Mario pats him on the back, Luigi didn't react for the first two time until he step on Luigi's foot in addition to a third pat on the back, which catches Luigi's attention, much to the latter's dismay.
- Peach: Peach celebrates with Mario and Luigi while Wario and Waluigi look on. She blows a kiss to the Mario brothers, making them float. Then, Wario and Waluigi try to steal the trophy, but Wario slips on a tennis ball, knocking over the rack the trophy sat on and flinging the trophy into the air. Peach catches the trophy, then gives the peace sign.
- Daisy: Luigi is about to give Daisy her prize. She comes in, skating at high speed, making Luigi spin. She skates into him, making him throw the trophy up. In slow motion, Daisy catches the trophy. She then blows a kiss in front of the camera.
- Yoshi: Yoshi is waiting for his prize when his stomach grumbles. He is saddened by having nothing to eat at the moment, until Luigi arrives on stage with the trophy. He sees the object as a big and juicy pineapple. Yoshi tries to eat, but ends up swallowing Luigi. He is surprised by his disappearance and shrugs at the camera in confusion.
- Boo: Mario and Luigi wait for Boo when the trophy begins to levitate. Mario and Luigi become frightened until they see that Boo was invisible when he got it, which amuses them. Several other Boos appear, two of which carry Mario and Luigi into the air as they laugh with joy.
- Koopa Troopa: Koopa Troopa comes on stage while Luigi, Mario and Peach applaud for his victory. However, he fails to notice a banana peel that Diddy Kong has accidentally dropped. Luigi, Mario, and Peach try to warn him, but he slips on the peel, slides across the stage, ricochets off a pole and then hits Luigi in the face, who accidentally tosses the trophy from the impact. Koopa Troopa catches it, waves to the crowd and gives a peace sign, while the other characters pose for the camera as well.
- Paratroopa: Paratroopa notices how his shell is attached to a fishing hook to the string of a fishing pole while Waluigi holds back the trophy, to prevent Paratroopa from getting it. Toad cuts the string with a large pair of scissors. That causes Wario and Waluigi to fall, allowing Paratroopa to claim the trophy with Peach applauding.
- Bowser: Bowser is cheering and laughing, with Peach standing by. He asks for a kiss on the cheek and closes his eyes. Peach invites a red Birdo to kiss him. When Bowser witnesses it, he attempts to flee, but accidentaly falls off the podium.
- Bowser Jr.: Mario, Luigi, Yoshi, and Yellow Toad are waiting to reward Bowser Jr. as Mario says, "Oh, that Junior, he got first place!" Suddenly, they hear a chuckle, which happens to be him snatching the trophy and making poses afterward.
- Donkey Kong: DK is on stage excited over his victory. Toad arrives with the trophy and DK grabs it, unaware that Toad is still hanging on to it. DK shakes the object several times until Toad falls off and faints from dizziness. DK then scratches his head and looks at the camera in confusion.
- Diddy Kong: Luigi and Peach are on the podium with Donkey Kong, who is playing a bongo. Diddy arrives, jumping and running around Luigi and then picks up the trophy with his tail. Diddy throws his prize up, jumps on the bongo, and catches the trophy. Diddy then jumps on DK's shoulder and they both strike a pose at the camera.
- Wario: Wario waves at the crowd, then he walks and jumps around, but he loses his balance and falls off the stage while still holding the trophy. He lands on it, gets up, then he looks left and right, but sees that he has accidentally flattened his trophy, making him shocked, so he sighs in depression, picks it up, and sadly shows it off while looking away and crying softly.
- Waluigi: Waluigi holds the trophy and does a dance with Wario. Wario pushes Waluigi, making him fall, losing his grip on the trophy. As he tries to get up, the trophy hits him on the head and knocks him out.
- Shy Guy: Luigi waits in place. Shy Guy arrives, walking happily. After climbing the steps, he falls and drops his mask. Luigi gets very scared upon seeing his true face (not shown to the camera), but Shy Guy quickly puts his mask back and takes the trophy.
- Fly Guy: Wario and Waluigi pretend to offer Fly Guy the trophy, but Waluigi grabs Fly Guy with a giant pair of pliers. This causes Fly Guy to spin wildly out of control, knocking down Wario and Waluigi, and launching the trophy into the air. Fly Guy catches the trophy and celebrates with Peach.
- Petey Piranha: Mario presents the trophy to Petey Piranha while Peach, Koopa Troopa, Shy Guy, and Purple Toad are present as well. Petey then begins to jump in place excitedly, shaking the podium. After he takes the trophy, Petey jumps into the air. Mario, Peach, Koopa Troopa, Shy Guy and Purple Toad brace for impact, but when nothing happens, they look up and see Petey flying, whilst clutching the trophy in his mouth.
- Wiggler: Luigi and Diddy Kong give Wiggler the trophy, but Diddy Kong accidentally rolls a tennis ball, causing Wiggler to slip on it and drop the trophy. Luigi and Diddy Kong become anxious, knowing Wiggler will become angry, but he calms down when he sees his trophy. Luigi checks up on him, but Diddy Kong loses his footing from the tennis ball, bumps into Luigi, and they both land on Wiggler and knock the trophy away. Wiggler becomes angry and then chases Diddy Kong and Luigi, who flee in fear.
Staff[edit]
- Main article: List of Mario Power Tennis staff
Shugo Takahashi and Hiroyuki Takahashi, the founders and presidents of Camelot Software Planning, served as both the main game designers and producers. In addition, Shugo Takahashi worked on the game's text. The game was directed by Haruki Kodera, who was previously the director for Mario Tennis for the Nintendo 64 and a supervisor for its Game Boy Color counterpart.
Pre-release and unused content[edit]
In the intro of the game where Wario and Waluigi are checking out the tournament board, the player can see Toad and Toadette on the left. It is unknown if they were intended to be playable or if it is a simple cameo. Unused models found within the game's files include a Hammer Bro (with its filename implying that it was meant to be the linesman) and 3D models for a Spiny, a Shellcreeper, and a Fighter Fly.[11] Presumably, the latter two models were to be used for the Mario Classic Court as either spectators or obstacles. In the final game, they use their sprites from the NES version of Mario Bros. During production, the game was called Mario Tennis.
Fumihide Aoki created concept art for a character intended for this game named「ポテト」(Poteto, "Potato"), a young girl donning a green dress and glasses, but he ultimately did not propose the design.[12][dead link] Fumihide mentioned that she was designed "with the image of a rich country girl in mind", further stating that she would have a laid-back and clumsy personality and Power as her skill type.[13][dead link]
Walpeach[edit]
It has been requested that this section be rewritten. Reason: Better source needed with better formatting in addition to grammatical improvements.
- This section is about the unused character in Mario Power Tennis. For the character in the Super Mario Kodansha manga, see Warupīchi.
After the idea of a "Walpeach" was discarded for Mario Tennis, the concept was revisited by Fumihide Aoki for this game. Some concept art — where she is labeled as both「ワルピーチ」(Warupīchi) (Walpeach) and「プリーチ」(Purīchi) (Preach or Priech) — and a model were made depicting a young Peach-like character wearing a purple outfit (that would have been recolored had the character been accepted) with a pointy crown, but the idea was ultimately rejected once again, as there were no characters to pair with her. Aoki also stated that she was designed with the intention of "defying everyone's expectations in a good way", mentioning she would have a cute but scary personality when angry, see Peach as her rival, and be the descendant of a fallen royal family. She would act as a boss to Wario and Waluigi, as a tribute to the Dorombo gang from Yatterman, and according to Aoki, she would have most likely taken Bowser's role in the game's animated intro if she was approved. Additionally, like Wario's association with garlic, she would have been associated with cherry tomatoes. He also stated that he had an idea for a Yoshi-based sidekick for her resembling a dragon with horns and wings.[14][better source needed]
Glitches[edit]
- Main article: List of Mario Power Tennis glitches
Offensive Power Shot immunity[edit]
Mario or Luigi rebounding an Offensive Power Shot with their Offensive Power Shot may not push them back or reverse their controls. However, Mario or Luigi still slow down from Offensive Power Shots such as Petey Piranha's Sludge Racket.
Reception[edit]
| Reviews | |||
|---|---|---|---|
| Reviewer, Publication | Score | Comment | |
| Raymond Padilla, Gamespy | 4/5 | Though Mario Power Tennis is quite different from the previous version, it's a superior product in almost every way. It's based on excellent gameplay mechanics that are taken in really interesting directions through gimmick courts. Mastering each player will take dozens and dozens of hours. Multiplayer games are a total riot. Though it doesn't look or sound as good as other games on the market, there's no denying the sheer amount of fun this game offers … even if Camelot ruined Shy Guy for me. | |
| Chris Kohler, 1UP | 8.5/10 | So in a way, it's much like the game of tennis itself. There's no reason why hitting a ball back and forth until somebody drops it should be much fun, but it sure is. And Camelot's finessed, perfected tennis engine means that Mario Power Tennis -- for all its bizarre features and explosive moves -- is one of the best choices for tennis buffs on the market today. | |
| Matt Casamassina, IGN | 8.5/10 | Mario Power Tennis is a solid update to a great Nintendo 64 game. The fundamental play mechanics are more or less the same, which is in my book just fine given that I liked them to begin with...That said, some of the additions are a mixed bag. The new power moves, while cinematic and certainly pretty, can jar the flow of matches and make it difficult to continually follow the ball. And the new Gimmick Courts, sometimes filled with flashing lights and other obstructing obstacles, share exactly the same problem. | |
| Tom Bramwell, Eurogamer | 8/10 | We could take this opportunity to strut up and down ranting with self-righteous indignation about the stagnation of Nintendo's first-party line-up and the amount of repackaging and sideways steps that seem to belie its newfound "Revolutionary" principles. But as long as the games are still this entertaining, and do enough to keep us satisfied, we'll be happy to play them. So we're not going to. Besides, that'd be a bit too grown-up. | |
| Aggregators | |||
| Compiler | Platform / Score | ||
| Metacritic | 80 | ||
| GameRankings | 81.03% | ||
Gallery[edit]
- For this subject's image gallery, see Gallery:Mario Power Tennis.
Multimedia[edit]
- For the complete list of media files for this subject, see Multimedia:Mario Power Tennis.
| File info |
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References to other games[edit]
- An arrangement of "Opening" and "Game Kaishi" plays during Donkey Kong's trophy celebration scene.
- The Mario Classic Court stage features Shellcreepers and Sidesteppers on the sidelines and the gimmick version features a POW Block and a Freezie.
- The Game Over theme can be heard in Coin Collectors.
- The Ground BGM is heard during part of the credits.
- Princess Peach hums the Underground BGM while idling.
- On DK Jungle Court, Klaptraps serve as hazards and Kritters stand along the outer edge of the field.
- The intro, exhibition, and game point music tracks on this court are arrangements of "DK Island Swing".
- Bowser's Keep from this game can be seen during the opening cutscene of Bowser Castle Court.
- Camera sound effects are mostly taken from this game, such as when the camera zooms into the server.
- A portion of "Bowser's Theme" plays during Bowser's trophy celebration scene.
- An arrangement of "Yoshi's Song" plays during Yoshi's trophy celebration scene.
- The Kritters in DK Jungle Court have their design from this game.
- An arrangement of Out of the Woods' daytime music plays during Wario's trophy celebration scene.
- Bowser owns another court.
- Aspects, such as items, and the stage tilting from the characters' weights, return.
- Mario says, "Mamma mia!" at the end of the intro, just as he does at the end of this game's intro.
- The Lightning Cup originates from this game, though under its Japanese name, Thunder Cup, as part of the Gimmick Masters tournament.
- The Luigi's Mansion Court is located at the mansion.
- Gold Ghosts and Garbage Can Ghosts appear as audience members.
- Its gimmick version has Gold Ghosts, Garbage Can Ghosts, Purple Punchers, Bowling Ghosts, and Blue Twirler appear to hinder players.
- The intro, exhibition, and losing music tracks are arrangements of "Title Theme (Humming)".
- Luigi's Defensive Power Shot makes him use his Poltergust 3000.
- Bowser and Yoshi's Defensive Power Shots resemble the Whirling Fortress and Egg Roll moves respectively.
- Delfino Plaza Court and Gooper Blooper Court are located at Delfino Plaza and Ricco Harbor, respectively.
- The courts use arrangements of their area's respective music for their intro and exhibition music tracks.
- The icons from the Main Menu are Shine Sprites.
- Gooper Blooper also appears in one of the Special Games.
- Bowser Jr. appears as a playable character, and utilizes the magic brush for both of his Power Shots.
- Petey Piranha is an unlockable character.
- The final boss music from this game can be heard in the Bowser Castle Court.
- The Wario Factory Court and the visuals therein are based entirely on this game.
- The theme for the Wario Factory Court is taken from the courtyard theme of this game.
- The opening logos are reused.
- At the end of the intro, Mario scratches his head, just like he does in this game's intro.
- The item boxes are identical to the ones in this game, and so are the items themselves and the item boxes' sound effects.
- Toadette makes a cameo appearance during the game's opening cutscene.
- The 3-second countdown sound effect is used when a round of Artist On the Court is about to begin.
References in later games[edit]
- Waluigi's Twist Dunk involves Waluigi's forming his body in a Γ shape, creating cyclones, and swimming through the air in a similar fashion to Whirluigi and Swimming Return.
- A default song titled "Mario Tennis / Mario Golf" is featured in the Mario Circuit stage of this game, which is an arrangement of the title themes from Mario Power Tennis and Mario Golf: Toadstool Tour by the original games' composer Motoi Sakuraba. The song returns in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate.
- Waluigi's boosting animation in several events across this series has him do a breaststroke through the air in a similar fashion to Swimming Return.
- The mechanic of building up an energy gauge to use offensive Zone Shots, defensive Zone Speed, or Special Shots is akin to the glowing racket gauge used for Offensive Power Shots or Defensive Power Shots.
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | マリオテニスGC[1] Mario Tenisu Jī Shī |
Mario Tennis GC | |
| Chinese (Traditional) | 瑪利歐網球GC[15] Mǎlì'ōu Wǎngqiú GC (Mandarin) Máhleih'āu Móhngkàuh GC (Cantonese) |
Mario Tennis GC |
Notes[edit]
- Mario Power Tennis is the only Super Mario title on the Nintendo GameCube to natively support 16:9 widescreen display in addition to the conventional 4:3.
- The GameCube logo can be seen on the handle's end cap of any characters' tennis racket in the promotional artworks.
References[edit]
- ^ a b マリオテニスGC. Nintendo Co., Ltd. (Japanese). Retrieved May 2, 2010.
- ^ Super Smash Bros. Brawl Chronicle
- ^ Buy Mario Power Tennis on GameCube @ Gameplanet Store Australia. Gameplanet Store Australia (Australian English). Archived February 7, 2005, 07:09:17 UTC from the original via Wayback Machine. Retrieved January 29, 2026.
- ^ Mario Power Tennis | Nintendo GameCube | Games | Nintendo UK. Nintendo UK (British English). Retrieved May 21, 2018.
- ^ a b "Piranha Plants and water nozzles line this sun-drenched court." – Mario Power Tennis instruction manual. Nintendo. Page 28.
- ^ "Hit the ball into the light bulb zone on your opponent's court to clear your court of pesky poltergeists." – Mario Power Tennis instruction manual. Nintendo. Page 27.
- ^ a b "Hit the Piranha Plant icons to fill your opponent's court with sludge and run over the switches to wash the gunk away." – Mario Power Tennis instruction manual. Nintendo. Page 28.
- ^ a b "Conveyor belts make up the floor of this industrialized court. Start them moving by hitting the ball through the direction arrows that line the top of the net." – Mario Power Tennis instruction manual. Nintendo. Page 28.
- ^ "This court of sliding floor panels sits over the glistening waters of Ricco Harbor." – Mario Power Tennis instruction manual. Nintendo. Page 29.
- ^ "Zapp the Klaptraps by hitting the ball into the lightning circle in the opposite court." – Mario Power Tennis instruction manual. Nintendo. Page 29.
- ^ TCRF contributors. https://Mario Power Tennis (GameCube). The Cutting Room Floor. Retrieved March 14, 2017.
- ^ yuzumpo, replying to dissy_paradiddle (September 26, 2023). This is also a design I drew for tennis, but I didn't propose it. By the way, her name is Potato. (I would be embarrassed if it meant something strange overseas)😅. Instagram. Retrieved May 14, 2024.
- ^ yuzumpo, replying to cameracimex (September 26, 2023). It was designed with the image of a rich country girl in mind. Her personality is laid-back and a little clumsy. The character type may be unexpectedly power type.🤔. Instagram. Retrieved May 14, 2024.
- ^ every[sic] bit about her as of right now[sic] key points being she’s a little punk child of fallen royal descent that bosses wario n[sic] waluigi around and might be??[sic] an alien?[sic] and cherry tomatoes are her trademark food. i[sic] welcome this lil[sic] misfit :-))). X. Retrieved May 14, 2024.
- ^ 瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂. Nintendo HK (Traditional Chinese). Retrieved May 14, 2024.
External links[edit]
- GameCube version's website (Japanese)
- Enjoy with Wii: Mario Tennis GC website (Japanese)
- New Play Control! Mario Power Tennis North America
- New Play Control! Mario Power Tennis gamepage
- GameCube version's website (Nintendo UK)
- New Play Control! Mario Power Tennis website (Nintendo UK)
- New Play Control! Mario Power Tennis North American manual (EN/FR)
- Full reel of Mario Power Tennis Bloopers
| Nintendo GameCube games | |
|---|---|
| Super Mario franchise | Luigi's Mansion (2001) • Super Mario Sunshine (2002) • Mario Party 4 (2002) • Mario Golf: Toadstool Tour (2003) • Mario Kart: Double Dash!! (2003) • Mario Party 5 (2003) • Paper Mario: The Thousand-Year Door (2004) • Mario Power Tennis (2004) • Mario Party 6 (2004) • Dance Dance Revolution: Mario Mix (2005) • Mario Superstar Baseball (2005) • Mario Party 7 (2005) • Super Mario Strikers (2005) |
| Donkey Kong franchise | Donkey Konga (2003) • Donkey Konga 2 (2004) • Donkey Kong Jungle Beat (2004) • Donkey Konga 3 (2005) |
| Wario franchise | Wario World (2003) • WarioWare, Inc.: Mega Party Game$! (2003) |
| Other | Super Mario 128 (2000, demo) • Super Smash Bros. Melee (2001) • Nintendo Puzzle Collection (2003) • NBA Street V3 (2005) • SSX on Tour (Nintendo Village) (2005) • Donkey Kong Racing (cancelled) • Diddy Kong Racing Adventure (cancelled) |