Chaos Emerald
| Chaos Emerald | |
|---|---|
| First appearance | Sonic the Hedgehog Story Comic Vol.1 (1991, Sonic the Hedgehog franchise) Mario & Sonic at the Olympic Games (Wii) (2007, Super Mario franchise) |
| Latest appearance | Sonic the Hedgehog 3 (2024, Sonic the Hedgehog franchise) Super Smash Bros. Ultimate (2018, Super Mario-related media) |
| Effect | Stuns opponents |
A Chaos Emerald is a powerful gem found in the Sonic the Hedgehog franchise that has made several appearances in crossovers with the Super Mario franchise. The Chaos Emeralds hold large amounts of power that can be used in various ways, and allow characters like Sonic to transform into their Super State when all seven are collected. In crossover appearances, Chaos Emeralds usually appear as items in Dream Events in the Mario & Sonic series, as well as making smaller cameo appearances in the Super Smash Bros. series.
History[edit]
Mario & Sonic series[edit]
Mario & Sonic at the Olympic Games[edit]
In the Wii version of Mario & Sonic at the Olympic Games, the Chaos Emerald appears in Dream Race as an item that is most frequently obtained when the player is in fourth place. When used, the player becomes invincible and gains a speed boost, as well as stunning all of the other characters and causing them to lose speed. In the Nintendo DS version, the Chaos Emerald appears in the Dream Basketball event, where it can be used to cause either the other characters' baskets to move faster or a Boo to block one of the baskets. In Dream Long Jump, the Chaos Emerald can be used to create a strong headwind that affects all of the players.
Mario & Sonic at the Olympic Winter Games[edit]
Chaos Emeralds appear again in the Wii version of Mario & Sonic at the Olympic Winter Games in the Sonic World routine in Dream Figure Skating. Collecting them all is the narrative goal of the first two portions of the performance, and the players get to use them in the final segment of the performance. They have no mechanical role, in that they do not grant points or cause anything to change in the routine.
The first segment of the Sonic World routine, which takes place on a Green Hill Zone-themed skating rink of the Dream Figure Centre, has the purple, blue, green, and red Chaos Emeralds. The characters collect the first three of those Chaos Emeralds in that order. The first player collects the purple one after performing a spiral. The second player collects the blue one after performing a spiral. The green Chaos Emerald is floating in the air, so the third player collects it after performing a jump and getting boosted up to the emerald by a spring. Before the players reach the floating red Chaos Emerald, a Flapper steals it and flies away.
The second segment of the Sonic World routine, which takes place on a Death Egg Zone-themed skating rink of the Dream Figure Centre, has the white, yellow, and light blue Chaos Emeralds. The Flapper from the first segment brings the red Chaos Emerald to this segment, and carries it throughout. The characters collect the Chaos Emeralds in that order. The first player collects the white one after performing a jump, getting a boost from a spring, landing on an Egg Pawn to destroy it, and landing back on the ice where the Chaos Emerald is. The yellow Chaos Emerald is right next to the white one, and the second player collects that Chaos Emerald in the same way as the first player does, but without landing on an Egg Pawn. The third player collects the light blue Chaos Emerald with the same maneuver as the first player but on the opposite side of the rink. The final part of the second segment has all the players jump and get boosted by springs to attack the Flapper that stole the red Chaos Emerald, with the fourth player defeating it and obtaining its Chaos Emerald.
In the final segment of the Sonic World routine, which takes place on a Station Square-themed skating rink of the Dream Figure Centre, the characters start the performance by performing a spin. This spin has them use all seven Chaos Emeralds in order to figuratively transform into their Super States so that they can defeat Perfect Chaos. During the spin, the Chaos Emeralds spin above the characters in a circle and gradually come closer together, and once the spin concludes the Chaos Emeralds vanish in a flash of light as the player characters figuratively transform. The Super States are represented by each character glowing and having a yellow spotlight over them.
In the Nintendo DS version, Chaos Emeralds appear as items in Ski Cross Racing and Extreme Snowboarding, where they stun all of the characters in front of the opponents and remove their items, while in Rocket Ski Jumping, using a Chaos Emerald causes all of the other characters to be struck with lightning, making them lose speed and altitude. In Fever Hockey, the Chaos Emerald item causes tokens to appear on the rink that strike opponents with lightning and knock them down when collected, and in Ski Shooting, using a Chaos Emerald stuns all of the opponents and prevents them being able to shoot for a short amount of time. Chaos Emeralds are also used in Ultimate Figure Skating to indicate areas on the rink during the routine where the player can perform spins and defeat enemies.
Mario & Sonic at the London 2012 Olympic Games[edit]
Chaos Emeralds also appear as an item in London Party mode in the Wii version of Mario & Sonic at the London 2012 Olympic Games, where they can be collected from the ? Balloons that appear around London. When used, they stun the players' opponents for a few seconds.
Mario & Sonic at the Rio 2016 Olympic Games[edit]
In the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games, Chaos Emeralds appear as an item in Duel Rugby Sevens, where they knock over opponents in a circular radius of the player when used and score them Duel Points. In the Nintendo 3DS version, Chaos Emeralds appear as an item in Boxing Plus, where they will fill the character's Special Punch gauge faster for a short amount of time.
Super Smash Bros. series[edit]
In the Super Smash Bros. series, the Chaos Emeralds appear during Sonic's Final Smash, Super Sonic. When the attack is used, the Chaos Emeralds appear around Sonic and cause him to transform into Super Sonic. When the Final Smash ends, the Chaos Emeralds disperse. Each one leaves the playfield by going in a separate direction, with some moving into the background and others moving into the foreground. The Chaos Emeralds also appear on Super Sonic's trophy in Super Smash Bros. Brawl and Super Smash Bros. for Wii U. Additionally, one of Sonic's victory animations is to run onto the screen and pick up the the blue Chaos Emerald.
In Super Smash Bros. Ultimate, when Shadow appears as an Assist Trophy, he takes out the green Chaos Emerald and uses it to perform Chaos Control to slow down time for all opponents. As he does so, he raises the Chaos Emerald up with his left hand. Late into Shadow's duration, he switches poses to use Chaos Control to stop all opponents in place, In this second pose, Shadow raises the Chaos Emerald using his right hand.
Gallery[edit]
Chaos Emeralds featured in the icon of Sonic World Routine in Mario & Sonic at the Olympic Winter Games
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | カオスエメラルド[1] Kaosu Emerarudo |
Chaos Emerald | |
| French | Chaos Emerald[?] | - | |
| German | Chaos Emerald[?] | - | |
| Italian | Chaos Emerald[?] | - | |
| Russian | Изумруд Хаоса[?] Izumrud Khaosa |
Chaos Emerald | |
| Spanish | Chaos Emerald[?] | - |
External links[edit]
References[edit]
- ^ June 1991. Sonic the Hedgehog Story Comic Vol.1. Mega Drive Fan (Japanese). Page 5.