- This article is about the Nintendo DS game. For other uses, see Mario Kart DS (disambiguation).
- Not to be confused with Mario Kart (Wii/DS).
| Mario Kart DS
|
 For alternate art, see the related gallery.
|
| Developer
|
Nintendo EAD
|
| Publisher
|
Nintendo
|
| Platforms
|
Nintendo DS, Virtual Console (Wii U)
|
| Release dates
|
Nintendo DS:
November 14, 2005[1]
November 17, 2005[2]
November 25, 2005[3]
December 8, 2005[1]
December 8, 2005[4][5]
December 8, 2005[6]
April 5, 2007[7] Virtual Console (Wii U):
April 2, 2015[8]
April 2, 2015[9]
April 2, 2015[10]
April 23, 2015[11]
May 25, 2016[12]
|
| Languages
|
English Japanese French (Europe) German Italian Korean Spanish (Europe)
|
| Genre
|
Racing
|
| Ratings
|
|
| Modes
|
Single player Local Wireless Play: 2–8 players Wi-Fi Connection: 2–4 players
|
| Format
|
 Digital download
 Game Card
|
| Input
|
|
| Serial codes
|
NTR-AMCE-USA
NTR-AMCP-EUR
NTR-AMCE-AUS
NTR-AMCJ-JPN
NTR-AMCK-KOR
|
Mario Kart DS is a racing game in the Mario Kart series for the Nintendo DS, developed and published by Nintendo. Mario Kart DS was released first in North America, on November 14, 2005, and is the only Mario Kart game on a Nintendo system to be released first in North America. Unlike its predecessor, Mario Kart: Double Dash!!, it retains the traditional single-driver kart racing elements of the Mario Kart series, where players race against seven competitors in obstacle courses, using item-based weaponry to gain further advantages over their opponents. It is the first handheld Mario Kart title to use live-rendered 3D graphics for most of the objects in the game, including characters, vehicles, and racetracks.
Mario Kart DS expands and introduces mechanics that would later become the standard in future titles, most notably the Retro Grand Prix, and the advent of retro courses in general, that revamps tracks from all previous titles from the Mario Kart series. Mario Kart DS supports both single pak and multi-pak gameplay via DS Download Play, and is the first Super Mario title to support Nintendo Wi-Fi Connection, allowing players to race against opponents by using online services across the world until the service was discontinued on May 20, 2014.
Mario Kart DS has its own mechanics that are not available in other Mario Kart games, such as customizing emblems for the vehicles, and the Missions mode, in which racers are tasked to complete objectives in a short series of events. The game also makes use of the Nintendo DS's features, using the bottom screen to display other HUD elements such as two types of maps, character order, and what items their opponents have.
In April 2015, Mario Kart DS became available for purchase for the Wii U's Virtual Console service via the Nintendo eShop until March 27, 2023 after the service's discontinuation. Players who purchased the title before this date can still play it as long as it is on their Wii U device. The Virtual Console version is only playable in single-player mode.
Gameplay
Rocket Start
Throughout the entire series, the Rocket Start allow drivers to give them an extra speed boost and get a head start when a race begins. To use the technique for this installment, players should stay at the starting line and wait for the countdown to hit two. When it does reach that number and when it starts to fade, players should hold the
button to rev up the kart's engine. When START appears on the race screen, the kart receives a small boost of speed out from the starting line, which is a very helpful move to get first place early on in a race. But, there is a risk to this move. If players hold the button before the two fades, it may make the player's kart falter, and takes a few seconds to get back up to normal speed. If the player holds the
after the second "ding" sound is heard and end, the player can get a boost that is a little faster than the normal small boost.
Drifting and powersliding
Yoshi powersliding at Figure-8 Circuit.
In the entire Mario Kart series, players drift by holding the
button on a turn. Gray wisps come out of their kart as they turn around corners, possibly tighter or better than normal turning.
The next step up is powersliding. While drifting, players can move the
Control Pad right and left repeatedly to produce sparks behind the kart. If done correctly, the sparks change their colors and intensity from blue to orange on each alternated move. After the sparks turn orange, the player releases the
button to stop drifting and release a brief Mini-Turbo after powersliding. This can be used to dodge Spiny Shell if combined with a hop only during 100cc and 150cc races.
A player can perform a useful technique known as snaking by performing consecutive mini-turbos in a zigzagged direction, which offers a player the boost they need to get further ahead. This technique is much easier to perform with karts with higher handling, especially with Dry Bones.
Slipstreaming
Back from Mario Kart 64, Slipstreaming is simply moving just behind another player. If racers can stay behind their opponent's vehicle for about four seconds, players get a momentary speed boost that is strong enough to pass the other player.
Controls
- Scroll
- Select
- Back
- Tap selection
Race controls
- Accelerate/Rocket Start (hold at 2 during the countdown before the race starts)
- Brake/reverse
/
- Use current Item/Stop Item Roulette/Equip Item
- Steer
/
+
- Throw items backward or forward.
- Hop/Powerslide/Drift (Hold)/Mini-Turbo (Release)
/
- Change map view (does not work in Mission Mode)
- Pause/resume game
- Blow Balloon (Balloon Battle), Toggle arrows/Mushrooms on/off (Time Trial)
- Blow Balloon (Balloon Battle)
- Scroll
- Select
- Back
- Tap selection
Wii U Race controls
- Accelerate/Rocket Start (hold at 2 during the countdown before the race starts)
- Brake/reverse
/
- Use current Item/Stop Item Roulette/Equip Item
- Steer
- Throw items backward or forward.
- Hop/Powerslide/Drift (Hold)/Mini-Turbo (Release)
/
- Change map view (does not work in Mission Mode)
- Pause/resume game
- Blow Balloon (Balloon Battle), Toggle arrows/Mushrooms on/off (Time Trial)
- Blow Balloon (Balloon Battle)
Game modes
The title screen after the game's completion.
As in Mario Kart 64 and Mario Kart: Double Dash!!, the game introduced sixteen courses for the four main cups: Mushroom Cup, Flower Cup, Star Cup, and Special Cup, which are collectively known as the nitro cups. The game also includes sixteen courses that appeared in earlier Mario Kart games and are part of the retro cups: Shell Cup, Banana Cup, Leaf Cup, and the Lightning Cup. These cups are sorted by difficulty in the same way as the nitro cups.
In every retro cup, each of the four courses originate from a different Mario Kart game. Every retro cup has their courses ordered in the same way as the release order of the four previous Mario Kart games. Furthermore, every retro course's name starts with an abbreviation of the game console that their originating game was released for:
Starting with the following Mario Kart game, Mario Kart Wii, stages originating from Mario Kart DS were included as retro courses and were represented by the abbreviation "DS".
Grand Prix
Grand Prix is a single player-exclusive mode. In it, a player competes in each cup in 50cc, 100cc, 150cc, and Mirror 150cc engine classes, with ascending speed and difficulty. The game reuses the point system of Mario Kart: Double Dash!! by awarding 10/8/6/4/3/2/1/0 points for first to eighth place respectively. Similarly to Mario Kart: Super Circuit, a rating of how well a player performed is shown after the trophy presentation, from highest to lowest: ★★★, ★★, ★, A, B, C, D and E. An overall "game ranking" of ★, ★★, or ★★★ is shown in the Records area if the player has earned the designated rating in every cup and class.
Time Trial
Time Trial is a single player-exclusive mode. In it, the player's character races to complete a course in the fastest time. The item rating of a kart determines how many Mushrooms the racer can have once they start the race; vehicles with low item rate can only use one Mushroom; the ones with average item rate use two and the ones with high item rate use three. Players can choose to race against their best time as a Ghost, the Staff Ghost (raced by a Japanese Nintendo staff player with a * game ranking), or no Ghost. The game can download records from other players, allowing the player's character to race their Ghosts.
VS
In VS mode (single or multiplayer), player(s) choose their Karts and head out on the race track. They can earn points based of their finish position in each race. The player can also choose what course they race on (provided they've unlocked it). Up to eight players can play locally via wireless - simple mode only requires one game card but is limited. The essential requirement is that everyone has a DS or 3DS system. In VS mode, the player can choose the engine class, the CPU's difficulty level, the way the courses will be chosen - by the player, in order or random; the rules to win races (either free - infinite races; number of wins from 1 to 10 - where only the first racer earns points, or the number of races from 1 up to 32, and team race mode.
It is possible to have players play without owning the game - using the DS Download Play locally. Here, only the Mushroom Cup and Shell Cup courses are playable, CPUs only pick from the eight default characters (the four unlockable drivers can still be chosen by players who own the game) and everyone except the host must play as a random color of Shy Guy, in which he becomes playable then. If everyone connects with a game card, all courses unlocked by any player are available and there are no limitations, although CPUs will not pick the unlockable characters unless everyone in the room has them unlocked.
When playing in VS races where players place for a set number of races rather than for a set number of wins, players score points based off their finish position. If the game is being played in teams, the amount of points each player earns for each race is multiplied by about 1.5. The point system is the same as the one used in Wi-Fi when playing with 2-4 players and the one used in Grand Prix when playing with 8 players or with CPU opponents. However, when playing with 5-7 players, the distribution is as follows:
| Point spread
|
| Player count |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th
|
| 2 players |
10 |
5 |
- |
- |
- |
- |
- |
-
|
| 3 players |
10 |
7 |
4 |
- |
- |
- |
- |
-
|
| 4 players |
10 |
7 |
4 |
1 |
- |
- |
- |
-
|
| 5 players[14] |
10 |
8 |
5 |
2 |
0 |
- |
- |
-
|
| 6 players[15] |
10 |
8 |
6 |
3 |
1 |
0 |
- |
-
|
| 7 players[16] |
10 |
8 |
6 |
4 |
2 |
1 |
0 |
-
|
| 8 players |
10 |
8 |
6 |
4 |
3 |
2 |
1 |
0
|
- Blue text indicates winning results.
- Green text indicates moderate results.
- Black text indicates losing results.
Battle
In single player battle mode, the user faces CPU controlled racers, whose difficulty can be set in the battle's setup menu. All racers drive their respective standard Kart only within this mode (note that all the standard karts have the same stats in battle mode and only the weight will differ, depending on the weight of the character chosen). Additionally, other players can join a battle locally. However, Battle Mode is unavailable on the Wi-Fi mode. Like in versus, battles can also be played in teams, and rounds in team battles end when all of one team's players have been eliminated.
Mario Kart DS is the only Mario Kart game to exclude console abbreviations from the names of its retro battle courses; in other words, the game does not name Block Fort and Pipe Plaza as N64 Block Fort and GCN Pipe Plaza respectively. Additionally, the retro battle courses do not retain their music from their original appearances, instead using the same music as the nitro battle courses.
Balloon Battle
- Main article: Balloon Battle
Burst your opponents' balloons with items! If all your inflated balloons burst, you lose! Blow into the mic to inflate your balloons!
Balloon Battle returns from previous Mario Kart games, though it has been reworked in some parts. For instance, in previous games, racers begin a match with three balloons. In this game, however, all players begin with a single balloon. They can obtain more by blowing up their balloons using the microphone feature on the DS, or by holding the
button. Each player has four balloons in stock (five in total) and can hold up to three of them in battle. On the other hand, the fewer balloons a player has, the better an item is obtained from Item Boxes. Racers may also take possession of a balloon from their opponents if they dashed towards the opponent's kart using a Mushroom. The player is eliminated if they lose all of their balloons.
Shine Runners
- Main article: Shine Runners
Collect more Shines than anyone else! Steal opponents' Shines to add to your total. Those with less Shines get booted over time.
Much like the Shine Thief mode in Mario Kart: Double Dash!!, nine Shine Sprites are scattered across the course at the start of the game, and players have at first 60 seconds to capture them. If a player gets hit with an item, it causes them to lose one Shine Sprite. The Shine Sprite then moves to a random spot for someone else to grab. By the end of the game, anyone with or tied with the lowest Shine Sprite total when the clock hits zero is eliminated. The clock resets itself to 30 seconds and the battle continues until at least one is left. If all players have the same number of Shine Sprites when time runs out however, no one is eliminated and the clock resets as usual. The fewer Shine Sprites a player has, the better an item is obtained from Item Boxes. The concept would later evolve into Coin Runners in Mario Kart Wii, Mario Kart 7 and Mario Kart 8 Deluxe, where coins are collected instead of Shine Sprites.
Missions
Missions mode is a new single-player mode for Mario Kart DS in which the player must complete some tasks and earn a ranking similarly to that in Grand Prix mode. It involves seven levels, each containing eight "missions" and a boss battle, most of which are taken from Super Mario 64 DS. The ranks almost always depend on how much time is left or taken. There are varying mission types:
- Driving through gates - driving in between giant half wheels in the ground. Very often the player has to pass these gates in numerical order.
- Collecting coins - Players must pick up all the coins set in the track. Players may lose these coins by some obstacle of such course.
- Destroying item boxes - Players must run over Item Boxes. Usually the racer will obtain Mushrooms after taking a box. In some cases, Item Boxes will move, and the player will have to catch up with it. Other missions the player must take care not to pick up the Fake Item Boxes alongside real ones.
- Using Stars, Bob-ombs, or shells to destroy enemies.
- Driving backwards - players must use the
button to move, and directions on the
are reversed. It is sometimes combined with other mission types.
- Performing power boosts within a certain lap - as said. More power boosts are often required to finish faster, meaning a higher ranking.
- Racing a CPU for one lap - item boxes contain Mushrooms, Stars and Red Shells that the CPU cannot use - the key to win. CPUs will always perform a Rocket Start. This mission type also includes a race against a Red Car and a Chain Chomp.
- Boss Battle - Unlocked after completion of the first eight missions in a level. The racer is usually required to use items in boss battles. Every boss is from Super Mario 64 DS, and each of them have their own battlefield stage and require a different strategy to defeat.
There are some one-time isolated missions that are self-explanatory. Each mission takes place on a course, often blocked off in some areas (sometimes even a battle course) and players are given a character in their own standard kart (CPU players are also in standard karts). None of the unlockable characters are playable, and Bowser and Donkey Kong do not fight a boss. Sometimes Mushrooms are laid across the track to help the player to complete the mission. When at least a ★ ranking is achieved on all missions and bosses in the first six levels, Level 7 is unlocked. When the boss battles of Level 6 and 7 are completed, the first version of the staff credits is shown.
Missions table
The following table includes the mission number, in-game mission description, time limit for the mission (0:00 signifies it is a race, and the mission finishes at 2:00 if the race is not completed), course, character the player plays as, and item distribution used. For a list of the item sets used, see Mario Kart DS item probability distributions § Special cases. CPU opponents always use set 1.
| Level 1
|
| Mission |
Description |
Time limit |
Track |
Character |
Item set |
Notes
|
| 1-1 |
Drive through all 5 numbered gates in order! |
0:35 |
Figure-8 Circuit |
Mario |
N/A |
There are Mushrooms to help Mario along the way.
|
| 1-2 |
Collect all 15 coins! |
0:30 |
GBA Peach Circuit |
Peach |
N/A |
|
| 1-3 |
Destroy all 10 item boxes! |
0:45 |
Yoshi Falls |
Yoshi |
2 |
Each Item Box contains a Mushroom.
|
| 1-4 |
Get the Star and use it to hit 5 Cheep Cheeps! |
0:40 |
Cheep Cheep Beach |
Wario |
4 |
|
| 1-5 |
Drive through all 6 numbered gates in order! |
0:30 |
Nintendo DS |
Toad |
N/A |
|
| 1-6 |
Drive out of the mansion...backward! |
0:45 |
Luigi's Mansion |
Luigi |
N/A |
The mission ends when Luigi exits the other side of the mansion.
|
| 1-7 |
Collect all 20 coins! |
0:35 |
N64 Moo Moo Farm |
DK |
3 |
|
| 1-8 |
Perform 4 power-slide turbo boosts in 1 lap! |
0:45 |
SNES Mario Circuit 1 |
Mario |
N/A |
|
| Boss |
Use Mushrooms to crash into the Big Bully and knock him off the stage! |
3:00 |
Water arena* |
Yoshi |
3 |
|
| Level 2
|
| 2-1 |
Crash into all 10 wooden crates and destroy every one! |
0:55 |
Delfino Square |
Wario |
N/A |
|
| 2-2 |
Collect all 10 coins! |
0:30 |
Figure-8 Circuit |
Yoshi |
N/A |
One coin is behind where the player starts, so they must reverse first.
|
| 2-3 |
Drive through all 5 numbered gates in order! |
0:45 |
SNES Donut Plains 1 |
DK |
N/A |
|
| 2-4 |
Destroy all 5 item boxes! |
0:35 |
Luigi's Mansion |
Luigi |
2 |
Each Item Box contains a Mushroom.
|
| 2-5 |
Collect all 20 coins! |
0:30 |
Cheep Cheep Beach |
Peach |
N/A |
|
| 2-6 |
Use Bob-ombs to destroy all 5 Pokeys! |
0:55 |
Desert Hills |
Wario |
9 |
|
| 2-7 |
Drive through all 10 numbered gates in order! |
0:55 |
GCN Luigi Circuit |
Toad |
2 |
|
| 2-8 |
Perform 6 power-slide turbo boosts in 3 laps! |
0:55 |
GCN Baby Park |
Peach |
4 |
|
| Boss |
Hit the Eyerok's eyeball 3 times with shells! |
5:00 |
Sand arena* |
Mario |
11 |
|
| Level 3
|
| 3-1 |
Destroy all 5 item boxes! |
0:50 |
Waluigi Pinball |
Wario |
4 |
Takes place in the pinball table area, and all Item Boxes have a Star.
|
| 3-2 |
Drive through all 5 numbered gates in order...backward! |
0:50 |
Delfino Square |
Bowser |
N/A |
|
| 3-3 |
Collect all 15 coins while avoiding the Chain Chomp! |
0:25 |
GCN Luigi Circuit |
Luigi |
N/A |
|
| 3-4 |
Reach the finish before Yoshi! |
0:00 |
Yoshi Falls |
Peach |
8 |
Barriers block off the first two bridges and the third waterfall, and each Item Box has either a Star, Mushroom, or Triple Mushrooms.
|
| 3-5 |
Drive through all 8 numbered gates in order! |
0:45 |
GCN Pipe Plaza |
Yoshi |
N/A |
|
| 3-6 |
Hit Monty Moles with shells 5 times! |
1:05 |
N64 Moo Moo Farm |
Luigi |
11 |
|
| 3-7 |
Perform 10 power-slide turbo boosts in 1 lap! |
1:10 |
Shroom Ridge |
DK |
N/A |
|
| 3-8 |
Collect all 20 coins! |
1:05 |
Twilight House |
Mario |
N/A |
|
| Boss |
Reach the finish before Goomboss! |
0:00 |
GCN Baby Park |
Toad |
N/A |
|
| Level 4
|
| 4-1 |
Reach the finish before Donkey Kong! |
0:00 |
DK Pass** |
Wario |
8 |
A single-lap race done in reverse. Each Item Box contains a Star, Mushroom, or Triple Mushrooms; there are also extra snowmen.
|
| 4-2 |
Blast 20 crabs!1 |
2:00 |
Palm Shore |
Yoshi |
10 |
|
| 4-3 |
Reach the finish before the red car! |
0:00 |
Shroom Ridge |
Mario |
3 |
This car is much faster than normal and drives erratically. Along the way, each Item Box contains Triple Mushrooms.
|
| 4-4 |
Drive through all 7 numbered gates in order! |
0:45 |
Desert Hills |
Wario |
3 |
Each Item Box contains Triple Mushrooms.
|
| 4-5 |
Collect all 15 coins. If you get squished by a Thwomp, you fail! |
0:30 |
GBA Bowser Castle 2 |
Bowser |
N/A |
|
| 4-6 |
Break all 10 item boxes while avoiding the Fake Items! |
1:10 |
N64 Choco Mountain |
DK |
2 |
|
| 4-7 |
Drive through all 10 gates!2 |
0:45 |
Waluigi Pinball |
Toad |
N/A |
Takes place in the pinball table area. The gates are not numbered and can be driven through in any order, unlike other missions.
|
| 4-8 |
Perform 9 power-slide turbo boosts in 1 lap! |
1:00 |
GBA Luigi Circuit |
Luigi |
N/A |
|
| Boss |
Collect 50 coins while avoiding King Boo! |
5:00 |
Lava arena* |
Peach |
N/A |
|
| Level 5
|
| 5-1 |
Reach the finish before the stray Chain Chomp! |
0:00 |
Peach Gardens |
Peach |
3 |
The course features only one lap. After starting, the player can obtain a set of Triple Mushrooms from the only set of Item Boxes. Notably, this mission uses a rearrangement of the Chain Chomp themeMedia:MKDS-Music-ChainChomp.oga from Mario Kart: Double Dash!! as its background music exclusive to this mission, having a changed melody and extended bass line and bridge.
|
| 5-2 |
Drive backward and collect 15 coins! If you hit a snowman, you fail! |
0:30 |
N64 Frappe Snowland |
DK |
N/A |
|
| 5-3 |
Destroy all 5 item boxes! |
0:35 |
SNES Koopa Beach 2 |
Toad |
2 |
|
| 5-4 |
Drive through all 10 numbered gates in order! |
1:05 |
GBA Bowser Castle 2 |
Bowser |
N/A |
|
| 5-5 |
Complete 1 lap in the opposite direction within the time limit! |
0:55 |
GCN Mushroom Bridge |
Mario |
2 |
|
| 5-6 |
Collect all 18 coins! |
0:45 |
Tart Top |
Yoshi |
N/A |
|
| 5-7 |
Drive through all 8 numbered gates in order! |
0:45 |
DK Pass** |
Toad |
N/A |
Toad has to drive through the course in reverse. Extra oncoming snowballs have been added.
|
| 5-8 |
Reach the finish before Mario! |
0:00 |
Mario Circuit |
Luigi |
8 |
There are extra Goombas and Piranha Plants. Each Item Box contains a Star, Mushroom, or Triple Mushrooms.
|
| Boss |
Hit the Big Bob-omb with 3 Bob-ombs! |
5:00 |
Sand arena* |
Wario |
9 |
|
| Level 6
|
| 6-1 |
Drive backward across the spinning bridge! If you fall, you're out! |
0:30 |
Bowser Castle |
Bowser |
N/A |
|
| 6-2 |
Get Stars and run over 15 Rocky Wrenches! |
0:55 |
Airship Fortress |
Wario |
4 |
|
| 6-3 |
Collect all 30 coins! |
0:45 |
SNES Choco Island 2 |
Yoshi |
N/A |
|
| 6-4 |
Destroy all 10 item boxes! |
2:00 |
N64 Block Fort |
Mario |
2 |
|
| 6-5 |
Drive through all 8 numbered gates in order! |
0:50 |
GBA Sky Garden |
Peach |
3 |
|
| 6-6 |
Perform 14 power-slide turbo boosts in 1 lap! |
1:00 |
GCN Yoshi Circuit |
Yoshi |
N/A |
|
| 6-7 |
Collect all 40 coins! |
1:30 |
Tick-Tock Clock |
Toad |
N/A |
The coins form the shape of a Star.
|
| 6-8 |
Reach the finish before Peach! |
0:00 |
Peach Gardens** |
Bowser |
8 |
This mission features only one lap. Barriers block off some routes in the hedge maze, force the player to cut through the patch of flowers just before the topiary, and force the player to take the long way around the topiary itself. Each Item Box contains a Star, Mushroom, or Triple Mushrooms.
|
| Boss |
Use Mushroom boosts to hit Chief Chilly and knock him off the stage 3 times! |
5:00 |
Water arena* |
Luigi |
3 |
|
| Level 7
|
| 7-1 |
Perform 6 power-slide turbo boosts in 1 lap! |
1:00 |
Rainbow Road |
Peach |
N/A |
|
| 7-2 |
Reach the finish before Bowser! |
0:00 |
Bowser Castle |
Mario |
8 |
|
| 7-3 |
Complete 2 laps within the time limit!3 |
1:30 |
Tick-Tock Clock |
DK |
3 |
There are two additional pendulums and all clock parts move faster, and each Item Box contains Triple Mushrooms.
|
| 7-4 |
Use shells to defeat all 30 Goombas within the time limit! |
2:00 |
Mario Circuit |
Toad |
5 |
|
| 7-5 |
Collect all 20 coins! |
0:55 |
Wario Stadium |
Wario |
N/A |
There are two additional fire chains for the player to avoid.
|
| 7-6 |
Drive through all 8 numbered gates in order! |
0:11 |
Nintendo DS |
Mario |
N/A |
|
| 7-7 |
Drive backward and collect all 12 coins! If you hit a burner, you fail! |
0:50 |
Airship Fortress |
Bowser |
N/A |
Bowser has to navigate a maze-like arrangement of wooden crates.
|
| 7-8 |
Break all 10 item boxes while avoiding the Fake Items! |
1:05 |
N64 Banshee Boardwalk |
Luigi |
2 |
|
| Boss |
Reach the finish before Wiggler! |
0:00 |
GCN Mushroom Bridge |
Mario |
2 & 4 |
|
- *Conjectural title based on surroundings.
- **Denotes that the player drives through the course in the opposite direction.
- 1Using Green Shells (solo or triple) and Bob-ombs
- 2The gates do not have a set order to be driven through.
- 3Players can use any means - normal or powersliding - to finish.
Options
The emblem maker can be used to make a variety of designs, for example this picture of Mario.
In the options menu, the player can select "Settings", "Edit", or "Erase Data". Under "Settings", the sound output can be changed between stereo, headphones, and surround and the "Locate Friend" feature can be togged on or off. "Locate Friend" notifies the player about friends who are seeking opponents while connected to the internet. Under "Edit", the player can change their nickname and make their own emblem for racing throughout the game. They also have an option to make the emblem show up on the kart they are driving. Additionally, this emblem shows up next to a player's name while driving in a multiplayer or Nintendo WFC race. "Erase Data" clears all save data.
Nintendo Wi-Fi Connection mode
Mario Kart DS was the first Nintendo game to support online play (which has since been discontinued) though it's worth noting that it's the second Mario Kart game to support online connectivity, with the Japanese version of Mario Kart: Super Circuit being the first (the use of online connectivity for this game was made primarily to exchange ghost data with other players).[17]
Being one of the first Nintendo DS games to feature wireless connection, the game mode required some technical changes in order to avoid connection malfunctions and long time loads during online play. The following changes and restrictions were applied to prevent excessive lag:
- Only up to four players
- Only the 100cc engine class was available
- 12 of 32 courses were omitted
- No multi-items
- No spilled Items onto course to be used; items were just lost
- Items could not be dragged behind the kart
- Item roulette could not be stopped earlier
- Course obstacles could not be destroyed (e.g. boxes in Delfino Square or snowballs in DK Pass)
| Point Spread Comparisons
|
|
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th
|
Super Mario Kart Mario Kart 64 Mario Kart: Super Circuit |
9 |
6 |
3 |
1 |
0 |
0 |
0 |
0
|
Mario Kart: Double Dash!! Mario Kart DS Grand Prix |
10 |
8 |
6 |
4 |
3 |
2 |
1 |
0
|
| Mario Kart DS Teams[18] |
15 |
12 |
9 |
6 |
4 |
2 |
1 |
0
|
| Mario Kart DS WFC 4 Players |
10 |
7 |
4 |
1 |
— |
— |
— |
—
|
| Mario Kart DS WFC 3 Players |
10 |
7 |
4 |
— |
— |
— |
— |
—
|
| Mario Kart DS WFC 2 Players |
10 |
5 |
— |
— |
— |
— |
— |
—
|
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music Lime-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner but different in Grand Prix Normal bg signifies losing results, losing music (kart engine stops if not in Grand Prix mode if the player placed last). In Super Mario Kart, Mario Kart 64 and Mario Kart: Super Circuit, the race will be restarted (0 pts) if the racer comes in 5th-8th. If this happens more than three times (except in Mario Kart 64), the Grand Prix must be started over. — means not available
|
Connection
Players could connect using a wireless connection or a Nintendo Wi-Fi USB Connector (preferably high-speed.) Racers would choose to search for other players in "Friends" (more info below), "Rivals" (players with a similar record), "Regional" or "Continental" in Non-American versions of the game (players in same country or continent), and "Worldwide", the latter possible to cause long lags. Other racers searching in the same category were randomly grouped. The game tried to find four players, but eventually settled for three or two if necessary. Players chose their characters, karts, and the course they wanted for the first of four races.
In addition to the 20 courses listed in order of when it is encountered, there was also a random button. After everyone's selection was placed, a course was chosen based on the responses. If all players each picked a different course, the system randomly picked one. If four players chose two courses, two each, the game randomly selected from those two. On the other hand, the most voted course by a group of users was selected to race. It proceeded like so for four races, then the points were tallied up, and after the match, a player's wins and losses were totaled.
Each player received one "win" for finishing ahead of a player and one "loss" for finishing behind of a player. If a player tied with another player, it did not count as a "win" or "loss". Players could continue after the match to play the same racers again or quit to restart the process to find other players.
Issues
Problem: Trouble with friend codes
- A) Friend Code System. Each copy of the game comes with a 12-digit code known as a "friend code". Players could enter codes into each other's "friend roster" to create a friend list, where Wi-Fi records between the players were stored. When a friend was online at the same time, a symbol would appear above the Wi-Fi strength symbol, whether trying to find racers or during racing. Yet, both (or more) players must have had each (or all) of their friend codes registered and be looking in the friends section at the same time to hook up. If the player were to find a racer to compete against elsewhere online, there was no communication for a friend code swap; the only way to race again is to do it right away by selecting continue after a match.
Problem: Disconnecting racers change the outcome of the match; it is later reflected in the match records.
- B) Disconnecting. Take this scenario into consideration:
- Bob started in a four-player match, but two people have disconnected since, and he is now in a two-player match against a three-star player, and has come second and third in the first two races. It is 20-11. Josh wins the next match, bringing the totals to 25-21. But, in the fourth race, the three-star player is a full half-lap ahead with one lap to go. Josh realizes that he might not win this race; however, Josh has researched about Wi-Fi connections and has learned a trick. He leaves his DS untouched, bringing his kart to a stop, then finds his wireless router, and disconnects it. According to the record-book, Bob has won the match from which he has disconnected.
Causes:
- The two players who disconnected earlier are experiencing certain effects. When a player is disconnected from Wi-Fi via turning off his or her DS, the player is charged with the same number of losses as there are other players. Players can disconnect at any time, but if they cancel before the first course is chosen, there is no effect on the win-loss record. Other players finishing the whole match gain one win per disconnected player.
- Refer to the point spread chart for WFC. Mid-match, due to disconnected players, the point spread can change. For example, when it goes down from four to three players, the point conversion is not affected for the top three. Yet, from three to two, it is. In the first two races, Josh lost three and six points to the three-star player, under the 10-7-4(-1) point spread. But, if he had won the last two races, under the 10-5 point spread, he would have recovered ten points - and would have won, 31-30, even though he came in third once and only won two out of four races.
- Players occasionally disconnect when losing. A glitch in the game affects the final results, and this is exactly what Josh does in the scenario. Instead of turning off the DS, he disconnects his actual connection. The three-star player would have gained three wins, but when everyone disconnects, it takes no effect on the winning player's records.
- To restate and make clear: if Josh would have played it out and lost the fourth race, the result would have been 35-26, in favor of the three-star player.
Characters
The main game has 12 playable characters, 4 of which are unlockable. The eight starting characters, Mario, Luigi, Peach, Yoshi, Toad, Donkey Kong, Wario, and Bowser, are the same eight characters available in Mario Kart 64 and Mario Kart: Super Circuit (and listed in the same order as those games only with Yoshi and Toad swapping positions). The other four drivers can be unlocked by winning a gold trophy of certain cups in Grand Prix mode. Two of the unlockable characters, Daisy and Waluigi, return from Mario Kart: Double Dash!!, and the other two, Dry Bones and R.O.B., make their first Mario Kart playable appearances. A 13th racer, Shy Guy, debuts as a playable character sharing Yoshi's statistics, but is only available to players using DS Download Play. Discounting the multiplayer-exclusive Shy Guy, this is the first game since Super Mario Kart where the player classes are divided evenly, with four characters in each.
Default drivers
Unlockable drivers
DS Download Play only
| Driver
|
Weight
|
Class
|
Standard kart
|
Description
|
 Shy Guy(new)
|
20
|
Light
|
Standard SG
|
Shy Guy stares out from behind his mask, his gaze revealing the hidden weaknesses of his opponents. Shy Guy only appears in DS Download Play matches.
|
Karts
The kart selection screen in
Mario Kart DS with Mario only.
In Mario Kart DS, there are 36 different karts (37 if including the Standard SG) in total.
Every kart shows six ratings:
- Speed: How high the top speed of the kart is; how fast the kart can go. Bowser and R.O.B. have the fastest karts.
- Acceleration: The time the kart's top speed is achieved when accelerating (the higher the acceleration, the shorter players wait until they reach their kart's top speed, and the lower it is, the longer they wait). Dry Bones' karts can reach their top speed very quickly.
- Weight: When a vehicle is heavy, the driver can knock a lighter kart. Unlike other stats, the character contributes to this stat, with Bowser and R.O.B. being very heavy, and the former of which having the heaviest karts. Characters with a higher weight stat, however, will also apply a penalty to the vehicle's Off-Road stat (which is hidden to the player).
- Handling: How tight the kart can normally turn without drifting. Dry Bones has the best turning curve.
- Drift: How tight the kart turns while drifting or powersliding. Peach has the best drifting curve.
- Items: The variety of items to use when touching an Item Box (a high Items rating signifies a higher chance of getting Triple Bananas in first place, Triple Mushrooms in third, fourth, etc.).
For all stats, one or more karts will have a rating of one hundred for that stat; for example, the Hurricane and ROB-BLS have speed ratings of one hundred, the Dry Bomber has both acceleration and handling rates of one hundred, the Tyrant has a weight rating of one hundred if normally paired with Bowser or R.O.B., the Light Tripper has a drift rating of one hundred, and each character has an items rating of one hundred for their heavier signature kart, an items rating of sixty-six for their standard kart, and an items rating of thirty-three for their lighter signature kart.
Originally, only two karts are available for each character; a signature kart and a standard kart. As the player wins gold trophies in the 100cc Nitro Grand Prix, the player will unlock a second signature kart for each character. When the player wins a gold trophy in either 150cc Special Cup or Lightning Cup, four signature karts from different characters will become available, bringing the total to seven karts for each character. After winning gold trophies in all eight cups in Mirror Mode, each character can be paired in any of the 36 karts, making 432 combinations (excluding Shy Guy). CPU drivers will only use their characters' respective karts in races and battles.
The following ratings are from zero to one hundred, directly obtained from the values used by the game to fill the bar in the kart selection screen.[19] The exception is weight, which due to needing to be combined with character weight for the full value, is instead from zero to fifty. On a side note, it is worth noting that a kart with a high items rating will usually have lower overall stats than the standard karts. Likewise, karts with a low items rating will usually have higher overall stats than the standard karts. Karts with a high items rating tend to be heavier than the karts with a low items rating. Karts with high items rating also receive more Mushroom boosts in Time Trial mode. The player will get one Mushroom boost if the items rating is low, two if the items rating is average, and three if the items rating is high. The weight class of the character does not play an important role in Mario Kart DS, as the weight does not create kart use restrictions.
Signature karts
The first type of karts are the signature karts. They are all unique and unlocked by default, with one per each character. By collecting all golden trophies in Nitro or Retro 150cc, signature karts are opened to certain other drivers. By collecting all golden trophies in 150cc Mirror Mode, any driver may use any other's signature karts.
Standard karts
The second type of karts are the standard karts, which are also available by default. They all follow a similar design to each other, with only the color differing, and tend to have more rounded statistics. They are automatically used for missions and battle modes, and are given mildly different statistics in the latter than in normal races, aside from the weight and item stats which are identical for all standard karts. They are not unlocked for alternate characters after collecting all golden trophies in Nitro or Retro 150cc, unlike the signature karts. However, they are still unlocked for other characters along with every other kart after collecting all golden trophies in 150cc Mirror Mode. The one exception is the Shy Guys' standard kart, which uses the same statistics as Yoshi's and is only available for Shy Guys as their sole kart.
Unlockable karts
The third group of karts are unlocked all at once after getting gold trophies on all Nitro cups on 100cc difficulty. They function the same as the default signature karts in that they are based around one character each, are unlocked for select other characters after collecting all golden trophies in Nitro or Retro 150cc, and are then unlocked for everyone after collecting all golden trophies in 150cc Mirror Mode.
Actual statistics
Mario Kart DS features several in-game statistics, some of which are not shown in the kart selection menu.[20] There are three types of Tires, either Small (S), Medium (M) or Large (L). Just like in Mario Kart: Double Dash!!, there is a Mini-Turbo statistics that corresponds to the length of the Mini-Turbo boost in frames. Acceleration is determined by three triplets of values, that are presumably related to the acceleration while drifting and the acceleration in all other conditions; there is also a deceleration value that determines the speed of the next frame as fraction of the current speed when not accelerating (such as when the kart is spinning or the acceleration button is not being held). There are four different types of off-road terrains, and accordingly the karts have four off-road statistics that are the relative top speed in each type of terrain.
| Actual statistics of Mario Kart DS
|
| Driver
|
Kart
|
Tires
|
Weight
|
Mini-Turbo
|
Top Speed
|
Acceleration
|
Deceleration
|
Handling
|
Drift
|
Off-Road
|
| Normal
|
While Drifting
|
| 1st value
|
2nd value
|
3rd value
|
1st value
|
2nd value
|
3rd value
|
Very Light
|
Light
|
Normal
|
Heavy
|
| Mario
|
Standard MR
|
kart_tire_M
|
0.5
|
45
|
7.5
|
0.0579
|
0.0239
|
0.7
|
0.0649
|
0.0239
|
0.75
|
0.984
|
0.0806
|
0.0537
|
0.9
|
0.7
|
0.5
|
0.3
|
| Shooting Star
|
kart_tire_S
|
0.2
|
51
|
7.523
|
0.0598
|
0.0249
|
0.7
|
0.0669
|
0.0249
|
0.75
|
0.984
|
0.0823
|
0.0547
|
0.9
|
0.7
|
0.5
|
0.3
|
| B Dasher
|
kart_tire_L
|
0.65
|
35
|
7.463
|
0.0549
|
0.0229
|
0.7
|
0.0608
|
0.0229
|
0.75
|
0.984
|
0.0789
|
0.0527
|
0.9
|
0.7
|
0.5
|
0.3
|
| Donkey Kong
|
Standard DK
|
kart_tire_M
|
0.5
|
30
|
7.6
|
0.0449
|
0.0229
|
0.45
|
0.0669
|
0.0188
|
0.9
|
0.978
|
0.0708
|
0.0635
|
0.85
|
0.62
|
0.4
|
0.22
|
| Wildlife
|
kart_tire_S
|
0.35
|
34
|
7.623
|
0.0469
|
0.0239
|
0.45
|
0.0688
|
0.0198
|
0.9
|
0.978
|
0.0723
|
0.0647
|
0.85
|
0.62
|
0.4
|
0.22
|
| Rambi Rider
|
kart_tire_L
|
0.75
|
23
|
7.562
|
0.043
|
0.022
|
0.45
|
0.063
|
0.0178
|
0.9
|
0.978
|
0.0693
|
0.0623
|
0.85
|
0.62
|
0.4
|
0.22
|
| Toad
|
Standard TD
|
kart_tire_M
|
0.5
|
50
|
7.35
|
0.085
|
0.0269
|
0.7
|
0.085
|
0.0278
|
0.75
|
0.988
|
0.0842
|
0.0586
|
0.92
|
0.74
|
0.55
|
0.34
|
| Mushmellow
|
kart_tire_S
|
0.25
|
56
|
7.372
|
0.0879
|
0.0278
|
0.7
|
0.0879
|
0.0288
|
0.75
|
0.988
|
0.0859
|
0.0598
|
0.92
|
0.74
|
0.55
|
0.34
|
| 4-Wheel Cradle
|
kart_tire_L
|
0.7
|
39
|
7.313
|
0.0798
|
0.0259
|
0.7
|
0.0798
|
0.0259
|
0.75
|
0.988
|
0.0825
|
0.0574
|
0.92
|
0.74
|
0.55
|
0.34
|
| Bowser
|
Standard BW
|
kart_tire_M
|
0.5
|
25
|
7.7
|
0.0398
|
0.0188
|
0.45
|
0.0588
|
0.0168
|
0.9
|
0.976
|
0.0684
|
0.0586
|
0.84
|
0.6
|
0.38
|
0.2
|
| Hurricane
|
kart_tire_S
|
0.45
|
28
|
7.723
|
0.0408
|
0.0198
|
0.45
|
0.0608
|
0.0178
|
0.9
|
0.976
|
0.0698
|
0.0598
|
0.84
|
0.6
|
0.38
|
0.2
|
| Tyrant
|
kart_tire_L
|
0.8
|
19
|
7.662
|
0.0378
|
0.0178
|
0.45
|
0.0559
|
0.0159
|
0.9
|
0.976
|
0.0669
|
0.0574
|
0.84
|
0.6
|
0.38
|
0.2
|
| Peach
|
Standard PC
|
kart_tire_M
|
0.5
|
40
|
7.4
|
0.075
|
0.0298
|
0.45
|
0.1099
|
0.0249
|
0.9
|
0.982
|
0.0769
|
0.0732
|
0.88
|
0.67
|
0.46
|
0.27
|
| Light Tripper
|
kart_tire_S
|
0.3
|
45
|
7.422
|
0.0779
|
0.0308
|
0.45
|
0.1138
|
0.0259
|
0.9
|
0.982
|
0.0784
|
0.0747
|
0.88
|
0.67
|
0.46
|
0.27
|
| Royale
|
kart_tire_L
|
0.7
|
31
|
7.363
|
0.0708
|
0.0278
|
0.45
|
0.1038
|
0.0239
|
0.9
|
0.982
|
0.0754
|
0.0718
|
0.88
|
0.67
|
0.46
|
0.27
|
| Wario
|
Standard WR
|
kart_tire_M
|
0.5
|
35
|
7.65
|
0.042
|
0.0188
|
0.7
|
0.0479
|
0.0168
|
0.75
|
0.98
|
0.0769
|
0.0488
|
0.86
|
0.64
|
0.43
|
0.24
|
| Brute
|
kart_tire_S
|
0.35
|
39
|
7.673
|
0.043
|
0.0198
|
0.7
|
0.0498
|
0.0178
|
0.75
|
0.98
|
0.0784
|
0.0498
|
0.86
|
0.64
|
0.43
|
0.24
|
| Dragonfly
|
kart_tire_L
|
0.75
|
27
|
7.612
|
0.0398
|
0.0178
|
0.7
|
0.0449
|
0.0159
|
0.75
|
0.98
|
0.0754
|
0.0479
|
0.86
|
0.64
|
0.43
|
0.24
|
| Yoshi
|
Standard YS
|
kart_tire_M
|
0.5
|
60
|
7.45
|
0.095
|
0.0178
|
0.85
|
0.0618
|
0.0269
|
0.6
|
0.99
|
0.0928
|
0.0452
|
0.95
|
0.84
|
0.68
|
0.43
|
| Egg 1
|
kart_tire_S
|
0.2
|
68
|
7.472
|
0.0979
|
0.0188
|
0.85
|
0.064
|
0.0278
|
0.6
|
0.99
|
0.0947
|
0.0461
|
0.95
|
0.84
|
0.68
|
0.43
|
| Cucumber
|
kart_tire_L
|
0.6
|
47
|
7.413
|
0.0898
|
0.0168
|
0.85
|
0.0588
|
0.0259
|
0.6
|
0.99
|
0.0908
|
0.0442
|
0.95
|
0.84
|
0.68
|
0.43
|
| Luigi
|
Standard LG
|
kart_tire_M
|
0.5
|
55
|
7.55
|
0.063
|
0.0149
|
0.85
|
0.0488
|
0.0229
|
0.6
|
0.988
|
0.0879
|
0.0415
|
0.94
|
0.79
|
0.61
|
0.38
|
| Poltergust 4000
|
kart_tire_S
|
0.25
|
62
|
7.573
|
0.0649
|
0.0159
|
0.85
|
0.0508
|
0.0239
|
0.6
|
0.988
|
0.0896
|
0.0422
|
0.94
|
0.79
|
0.61
|
0.38
|
| Streamliner
|
kart_tire_L
|
0.65
|
43
|
7.512
|
0.0598
|
0.0139
|
0.85
|
0.0459
|
0.022
|
0.6
|
0.988
|
0.0862
|
0.0408
|
0.94
|
0.79
|
0.61
|
0.38
|
| Dry Bones
|
Standard DB
|
kart_tire_M
|
0.5
|
65
|
7.3
|
0.1199
|
0.022
|
0.85
|
0.073
|
0.0308
|
0.6
|
0.992
|
0.0977
|
0.0488
|
0.96
|
0.9
|
0.75
|
0.48
|
| Dry Bomber
|
kart_tire_S
|
0.4
|
73
|
7.322
|
0.1238
|
0.0229
|
0.85
|
0.0759
|
0.032
|
0.6
|
0.992
|
0.0996
|
0.0498
|
0.96
|
0.9
|
0.75
|
0.48
|
| Banisher
|
kart_tire_L
|
0.55
|
50
|
7.264
|
0.1128
|
0.021
|
0.85
|
0.0688
|
0.0288
|
0.6
|
0.992
|
0.0957
|
0.0479
|
0.96
|
0.9
|
0.75
|
0.48
|
| Daisy
|
Standard DS
|
kart_tire_M
|
0.5
|
35
|
7.5
|
0.0618
|
0.0269
|
0.45
|
0.0898
|
0.022
|
0.9
|
0.98
|
0.0732
|
0.0684
|
0.86
|
0.64
|
0.43
|
0.24
|
| Light Dancer
|
kart_tire_S
|
0.3
|
39
|
7.523
|
0.064
|
0.0278
|
0.45
|
0.0928
|
0.0229
|
0.9
|
0.98
|
0.0747
|
0.0698
|
0.86
|
0.64
|
0.43
|
0.24
|
| Power Flower
|
kart_tire_L
|
0.55
|
27
|
7.463
|
0.0588
|
0.0259
|
0.45
|
0.085
|
0.021
|
0.9
|
0.98
|
0.0718
|
0.0669
|
0.86
|
0.64
|
0.43
|
0.24
|
| Waluigi
|
Standard WL
|
kart_tire_M
|
0.5
|
40
|
7.55
|
0.0488
|
0.022
|
0.7
|
0.0559
|
0.0198
|
0.75
|
0.982
|
0.0806
|
0.0537
|
0.88
|
0.67
|
0.46
|
0.27
|
| Gold Mantis
|
kart_tire_S
|
0.45
|
45
|
7.573
|
0.0508
|
0.0229
|
0.7
|
0.0579
|
0.021
|
0.75
|
0.982
|
0.0823
|
0.0547
|
0.88
|
0.67
|
0.46
|
0.27
|
| Zipper
|
kart_tire_L
|
0.55
|
31
|
7.512
|
0.0459
|
0.021
|
0.7
|
0.053
|
0.0188
|
0.75
|
0.982
|
0.0789
|
0.0527
|
0.88
|
0.67
|
0.46
|
0.27
|
| ROB
|
Standard RB
|
kart_tire_M
|
0.5
|
50
|
7.7
|
0.0459
|
0.012
|
0.85
|
0.043
|
0.0198
|
0.6
|
0.986
|
0.0842
|
0.0391
|
0.92
|
0.74
|
0.55
|
0.34
|
| ROB-BLS
|
kart_tire_S
|
0.38
|
56
|
7.723
|
0.0479
|
0.012
|
0.85
|
0.0449
|
0.021
|
0.6
|
0.986
|
0.0859
|
0.0398
|
0.92
|
0.74
|
0.55
|
0.34
|
| ROB-LGS
|
kart_tire_L
|
0.6
|
39
|
7.662
|
0.043
|
0.011
|
0.85
|
0.0408
|
0.0188
|
0.6
|
0.986
|
0.0825
|
0.0383
|
0.92
|
0.74
|
0.55
|
0.34
|
| Shy Guy
|
Standard SG
|
kart_tire_M
|
0.5
|
60
|
7.45
|
0.095
|
0.0178
|
0.85
|
0.0618
|
0.0269
|
0.6
|
0.99
|
0.0928
|
0.0452
|
0.95
|
0.84
|
0.68
|
0.43
|
| Battle Mode karts
|
| Driver
|
Kart
|
Tires
|
Weight
|
Mini-Turbo
|
Top Speed
|
Acceleration
|
Deceleration
|
Handling
|
Drift
|
Off-Road
|
| Normal
|
While Drifting
|
| 1st value
|
2nd value
|
3rd value
|
1st value
|
2nd value
|
3rd value
|
Very Light
|
Light
|
Normal
|
Heavy
|
| Mario
|
Standard MR
|
|
0.5
|
35
|
7.35
|
0.0598
|
0.0149
|
0.8
|
0.0598
|
0.0198
|
0.85
|
0.98
|
0.0879
|
0.0635
|
0.9
|
0.7
|
0.5
|
0.3
|
| Donkey Kong
|
Standard DK
|
|
0.5
|
35
|
7.37
|
0.0508
|
0.0139
|
0.8
|
0.063
|
0.0198
|
0.85
|
0.98
|
0.0842
|
0.0659
|
0.85
|
0.62
|
0.4
|
0.22
|
| Toad
|
Standard TD
|
|
0.5
|
35
|
7.32
|
0.0659
|
0.0159
|
0.8
|
0.0659
|
0.021
|
0.85
|
0.98
|
0.0891
|
0.0647
|
0.92
|
0.74
|
0.55
|
0.34
|
| Bowser
|
Standard BW
|
|
0.5
|
35
|
7.39
|
0.0479
|
0.0139
|
0.8
|
0.054
|
0.0188
|
0.85
|
0.98
|
0.083
|
0.0647
|
0.84
|
0.6
|
0.38
|
0.2
|
| Peach
|
Standard PC
|
|
0.5
|
35
|
7.33
|
0.0598
|
0.0149
|
0.8
|
0.0718
|
0.021
|
0.85
|
0.98
|
0.0867
|
0.0684
|
0.88
|
0.67
|
0.46
|
0.27
|
| Wario
|
Standard WR
|
|
0.5
|
35
|
7.38
|
0.054
|
0.0139
|
0.8
|
0.054
|
0.0188
|
0.85
|
0.98
|
0.0867
|
0.0623
|
0.86
|
0.64
|
0.43
|
0.24
|
| Yoshi
|
Standard YS
|
|
0.5
|
35
|
7.34
|
0.0688
|
0.0159
|
0.8
|
0.0569
|
0.0198
|
0.85
|
0.98
|
0.0916
|
0.061
|
0.95
|
0.84
|
0.68
|
0.43
|
| Luigi
|
Standard LG
|
|
0.5
|
35
|
7.36
|
0.063
|
0.0149
|
0.8
|
0.0508
|
0.0188
|
0.85
|
0.98
|
0.0903
|
0.0598
|
0.94
|
0.79
|
0.61
|
0.38
|
| Dry Bones
|
Standard DB
|
|
0.5
|
35
|
7.31
|
0.0718
|
0.0159
|
0.8
|
0.0598
|
0.0198
|
0.85
|
0.98
|
0.0928
|
0.0623
|
0.96
|
0.9
|
0.75
|
0.48
|
| Daisy
|
Standard DS
|
|
0.5
|
35
|
7.35
|
0.0569
|
0.0149
|
0.8
|
0.0688
|
0.021
|
0.85
|
0.98
|
0.0854
|
0.0671
|
0.86
|
0.64
|
0.43
|
0.24
|
| Waluigi
|
Standard WL
|
|
0.5
|
35
|
7.36
|
0.0569
|
0.0149
|
0.8
|
0.0569
|
0.0198
|
0.85
|
0.98
|
0.0879
|
0.0635
|
0.88
|
0.67
|
0.46
|
0.27
|
| ROB
|
Standard RB
|
|
0.5
|
35
|
7.39
|
0.0569
|
0.0149
|
0.8
|
0.0479
|
0.0188
|
0.85
|
0.98
|
0.0891
|
0.0586
|
0.92
|
0.74
|
0.55
|
0.34
|
| Shy Guy
|
Standard SG
|
|
0.5
|
35
|
7.34
|
0.0688
|
0.0159
|
0.8
|
0.0569
|
0.0198
|
0.85
|
0.98
|
0.0916
|
0.061
|
0.95
|
0.84
|
0.68
|
0.43
|
Items
- For information on the probability of obtaining each item from an Item Box, see Mario Kart DS item probability distributions.
As with other Mario Kart games, a main element of Mario Kart DS are the pick-up items that allow the racer to take certain advantage over their opponents. An item can be obtained by driving into an Item Box. This causes the item roulette at the top-left corner of the screen. Racers in higher positions receive less powerful items than racers in lower positions. Some items are unavailable in Battle Mode, and in the mode, similar to normal races, leaders with the most Balloons or Shine Sprites receive less powerful items.
Each kart has an Items stats ratio, which determines the variety of items that a racer can receive; karts with a higher items ratio are more likely to receive rare items. In subsequent games, this stat was removed, making position the only factor that influences items. When the Item Roulette has chosen a normal item, it makes a simple chime, but if the racer receives a more powerful item, it makes a stronger chime.
The game introduces two items, Bullet Bill and Blooper, both of which have since appeared in every subsequent Mario Kart game. Most of Mario Kart DS's item artworks are from Mario Kart: Double Dash!! except for the Fake Item Box, Triple Bananas, Boo, Bullet Bill and Blooper.
If a Shell is dropped backwards, it travels along the course slower than if it was thrown forward. However, if the kart is in reverse when the Shell gets dropped, it travels along the course at the same speed as if it was thrown forward.
| Item
|
Instruction booklet description
|
 Mushroom
|
Provides a short speed boost.
|
 Triple Mushrooms
|
Each press of or uses up one Mushroom.
|
 Golden Mushroom
|
Allows you to use Mushroom boosts as many times as you want for a short period of time.
|
 Item Box
|
Drive through the item boxes on the tracks to get the items contained within. The item inside is determined randomly.[a] In Balloon Battle, if the player is eliminated from the game and gets an Item Box, the player only receives an Item Box, as an actual item. This can be placed on the floor, and someone not eliminated can use it, but it only lasts for a short time before disappearing.
|
 Fake Item Box
|
Looks just like an item box, but when you run into it, it knocks you over.
|
 Banana
|
Makes karts spin out when run over.
|
 Triple Bananas
|
Press or to deploy behind the kart. Tap the button again to drop one.
|
 Green Shell
|
When thrown, this shell travels in a straight line and knocks over the first kart it hits.
|
 Triple Green Shells
|
Press or to deploy, then press the button again to launch a shell. Each one has the same effect as a single Green or Red Shell.
|
 Red Shell
|
These automatically lock onto and chase after the next kart in front of you. When hit, the kart rolls over.
|
 Triple Red Shells
|
Press or to deploy, then press the button again to launch a shell. Each one has the same effect as a single Red Shell.
|
 Spiny Shell
|
This shell travels and chases after the lead kart and blows up when it reaches its target. Any kart in the blast radius will be knocked over or spun around.
|
 Star
|
Makes you invincible for a brief period of time. While invincible, you will knock over any kart you hit.
|
 Lightning
|
Makes all opponents spin out, drop their items, and shrink for a brief period of time.
|
 Bob-omb
|
Explodes after a brief pause or when another kart comes near it. Any kart in the blast radius will be knocked over or spun around.
|
 Blooper (new)
|
Sprays ink on all of the karts in front of you, obscuring those drivers' view of the track.
|
 Bullet Bill (new)
|
Briefly transforms the user into a Bullet Bill that soars through the air along the track, knocking over karts along the way.
|
 Boo
|
Unleashes Boo, who turns you invisible for a brief time, making you impervious to enemy attacks, and steals an opponent's item.
|
- ^ The instruction booklet provides this description in page 10
Courses
In addition to the sixteen standard courses, Mario Kart DS is the first game in the series to include the Retro Grand Prix, which has been carried over into every future installment in the series to date. The Retro Grand Prix consists of sixteen courses from past Mario Kart games updated and compiled into four additional cups. This makes a total of 8 cups and 32 courses.
This is the only Mario Kart game to have three Grand Prix introduction fanfares; one for Figure-8 Circuit, Waluigi Pinball, Mario Circuit, and GCN Luigi Circuit, one for Wario Stadium, and one for the other courses.
Some courses were playable on the Nintendo Wi-Fi Connection. They are marked with the service's logo below.
Nitro Grand Prix
Retro Grand Prix
Battle courses
In Battle mode, there are six battle stages, four of which are original and two of which are from earlier Mario Kart games. As Battle mode was unavailable over Nintendo Wi-Fi Connection, these courses were unavailable as well. Nevertheless, the mode was available through DS Download Play with three of its courses; Nintendo DS, Tart Top, and Pipe Plaza.
- Nitro courses
- Retro courses
Staff ghosts
Each race course has a Staff Ghost. Staff Ghosts are Time Trial races that were previously done by a Nintendo staff member. Every course has its unlockable Staff Ghost that the player can race against if their completion time is close to the Staff Ghost's. The player's record must be no more than 108% of the Staff Ghost's completion time to unlock.
| Course
|
Time
|
Name
|
Character
|
Kart
|
Unlock time[21]
|
| Figure-8 Circuit
|
1:36:481
|
Ninten★たなか
|
Mario
|
Standard MR
|
1:44:199
|
| Yoshi Falls
|
0:57:677
|
Ninten★まっは
|
Yoshi
|
Egg 1
|
1:02:291
|
| Cheep Cheep Beach
|
1:43:654
|
Ninten★しんご
|
Donkey Kong
|
Standard DK
|
1:51:946
|
| Luigi's Mansion
|
1:59:357
|
Ninten★しんご
|
Luigi
|
Streamliner
|
2:08:905
|
| Desert Hills
|
1:31:262
|
Ninten★かつ
|
R.O.B.
|
ROB-LGS
|
1:38:562
|
| Delfino Square
|
1:54:601
|
Ninten★いわ
|
Peach
|
Royale
|
2:03:769
|
| Waluigi Pinball
|
2:23:288
|
Ninten★しんや
|
Waluigi
|
Gold Mantis
|
2:34:751
|
| Shroom Ridge
|
2:05:123
|
Ninten★ジョー
|
Toad
|
Mushmellow
|
2:15:132
|
| DK Pass
|
2:14:607
|
Ninten★™NN
|
Donkey Kong
|
Wildlife
|
2:25:375
|
| Tick-Tock Clock
|
1:54:903
|
Ninten★だい8
|
Daisy
|
Light Dancer
|
2:04:085
|
| Mario Circuit
|
1:56:533
|
Ninten★モリオ
|
Mario
|
Shooting Star
|
2:05:855
|
| Airship Fortress
|
2:07:748
|
Ninten★シュン
|
Bowser
|
Hurricane
|
2:17:967
|
| Wario Stadium
|
2:14:868
|
Ninten★マトゥ
|
Wario
|
Brute
|
2:25:657
|
| Peach Gardens
|
1:52:989
|
Ninten★ゆきつ
|
Peach
|
Royale
|
2:02:028
|
| Bowser Castle
|
2:19:661
|
Ninten★ひろむ
|
Bowser
|
Hurricane
|
2:30:833
|
| Rainbow Road
|
2:16:246
|
Ninten★たえこ
|
R.O.B.
|
ROB-BLS
|
2:27:145
|
| SNES Mario Circuit 1
|
0:50:688
|
Ninten★いわ
|
Mario
|
Standard MR
|
0:54:743
|
| N64 Moo Moo Farm
|
1:17:751
|
Ninten★だる®
|
Donkey Kong
|
Wildlife
|
1:23:971
|
| GBA Peach Circuit
|
1:12:011
|
Ninten★だい8
|
Peach
|
Royale
|
1:17:771
|
| GCN Luigi Circuit
|
1:29:759
|
Ninten★おつぼ
|
Luigi
|
Poltergust 4000
|
1:36:939
|
| SNES Donut Plains 1
|
1:08:027
|
Ninten★しばた
|
Dry Bones
|
Dry Bomber
|
1:13:469
|
| N64 Frappe Snowland
|
2:08:781
|
Ninten★ジョー
|
Wario
|
Brute
|
2:19:083
|
| GBA Bowser Castle 2
|
1:52:258
|
Ninten★ジョー
|
Bowser
|
Standard BW
|
2:01:238
|
| GCN Baby Park
|
0:50:920
|
Ninten★ひょう
|
Toad
|
Mushmellow
|
0:54:993
|
| SNES Koopa Beach 2
|
0:54:847
|
Ninten★しんや
|
Yoshi
|
Egg 1
|
0:59:34
|
| N64 Choco Mountain
|
2:15:571
|
Ninten★イシビ
|
Wario
|
Dragonfly
|
2:26:416
|
| GBA Luigi Circuit
|
1:46:581
|
Ninten★モリオ
|
Luigi
|
Poltergust 4000
|
1:55:107
|
| GCN Mushroom Bridge
|
1:30:600
|
Ninten★ひょう
|
Toad
|
Mushmellow
|
1:37:847
|
| SNES Choco Island 2
|
1:01:620
|
Ninten★おつぼ
|
Waluigi
|
Zipper
|
1:06:549
|
| N64 Banshee Boardwalk
|
2:14:403
|
Ninten★まさ
|
Dry Bones
|
Dry Bomber
|
2:25:155
|
| GBA Sky Garden
|
1:44:400
|
Ninten★ドリー
|
Daisy
|
Power Flower
|
1:52:752
|
| GCN Yoshi Circuit
|
1:48:793
|
Ninten★たろう
|
Yoshi
|
Standard YS
|
1:57:496
|
Course elements
These characters are non-playable. They appear as either spectators, hazards, or obstacles of certain courses.
Hazards and obstacles
| Image
|
Name
|
Course appearance(s)
|
Description
|
|
Angry Sun
|
Desert Hills
|
The Angry Sun shoots out Fire Snakes onto certain areas of the track when the second lap begins.
|
|
Bullet Bill
|
Airship Fortress
|
Also in addition to being an item in the game, Bullet Bills are shot out of the Airship towards the starting line, knocking out any racers in their path.
|

|
Bumper
|
Waluigi Pinball
|
Bumpers are scattered about in the final section of Waluigi Pinball. Racers bumping into these will bounce off. Bumpers will also cause pinballs to bounce off in various directions. Bumpers with blue and cyan lights are stationary, while bumpers flashing pink and magenta rotate in a circle.
|
|
Burner
|
Airship Fortress Bowser Castle
|
Burners drop out of the ceiling onto the ground for a brief moment, setting the racer on fire if contact is made.
|
|
Chain Chomp
|
Peach Gardens GCN Luigi Circuit
|
In Peach Gardens, chain-less Chain Chomps are all around the path. Some have a tail of Item Boxes. In Luigi Circuit, a Chain Chomp chained to a stake lunges at nearby players.
|
|
Cheep Cheep
|
Cheep Cheep Beach SNES Koopa Beach 2
|
In both courses, Cheep Cheeps bounce on the shoreline and spin racers out of control if driven into them.
|
|
Fire Bar
|
Wario Stadium
|
Different variations of Fire Bars are abundant on the track. Some spin in circles after a Dash Panel ramp. Others are in a triangle-like formation. Both set the racers on fire.
|
|
Firesnake
|
Desert Hills
|
Fire Snakes are projected from the Angry Sun and bounce around at certain points on the track.
|

|
Flipper
|
Waluigi Pinball
|
Two flippers serve as the final obstacle before the end stretch to the finish line in Waluigi Pinball. Racers that get hit by these will spin out. They also can launch pinballs to another direction.
|
|
Goomba
|
Mario Circuit
|
Goombas are situated on the track and spin players out of control. If Lightning strikes or if they're hit by shells, they get squashed and drop Mushrooms, though they continue walking even while flattened.
|
|
Lava Bubble
|
GBA Bowser Castle 2
|
Lava Bubbles jump out of lava pits at several places around the course. If a racer drives into a Lava Bubble, their kart is briefly set on fire, and they also usually fall into the lava.
|
|
Monty Mole
|
Peach Gardens N64 Moo Moo Farm
|
Monty Moles peak out of holes and then jump, posing as obstacles for the drivers.
|
|
Pinball
|
Waluigi Pinball
|
Large, metal balls that roll along the course of the track. Multiple pinballs are rolling around in the end section of Waluigi Pinball, flung around by bumpers and flippers.
|
|
Piranha Plant
|
Mario Circuit SNES Choco Island 2 GCN Yoshi Circuit
|
Piranha Plants pose as obstacles on the race tracks, spinning drivers out of control for a brief moment.
|
|
Pokey
|
Desert Hills
|
Many Pokeys appear on the track, creating obstacles for the drivers.
|
|
Rocky Wrench
|
Airship Fortress
|
Rocky Wrenches are a stage obstacle. They hide under lids on the track. Their pattern is to briefly peak out before exposing themselves. If a racer drives over a lid which a Rocky Wrench peeks from, their kart jumps slightly into the air. If racers drive into a Rocky Wrench, their kart will be knocked over.
|
|
Sidestepper
|
Cheep Cheep Beach
|
Sidesteppers are stationed on the sand, spinning players out of control if driven into them.
|
|
Snowman
|
DK Pass N64 Frappe Snowland
|
Snowmen are situated on the track, causing the player to be thrown backwards if driven into them.
|
|
Swoop
|
N64 Banshee Boardwalk
|
A colony of Swoops fly towards the racers, slowing them down if they drive directly into the swarm.
|
|
Thwomp
|
Bowser Castle GBA Bowser Castle 2
|
Thwomps appear as enemies, performing their trademark slam attempt at the drivers below. Additionally, some Thwomps move side to side on the ground.
|
|
Venus Fire Trap
|
Mario Circuit
|
Venus Fire Traps are stationed in pipes and spit fire at oncoming racers.
|
|
Walking Tree
|
Luigi's Mansion
|
Walking Trees walk in patterns and pose as obstacles for the drivers.
|
Background characters
| Image
|
Name
|
Course appearance(s)
|
Description
|
|
Boo
|
Luigi's Mansion N64 Banshee Boardwalk
|
In addition to being items in the game, Boos appear at certain parts of the race and make their trademark noises. These Boos are merely there for decoration, and are not hazards nor obstacles.
|
|
Bubba
|
N64 Banshee Boardwalk
|
Bubba jumps out of the water over the track. It does not hit any of the racers.
|
|
Moo Moo
|
N64 Moo Moo Farm
|
There are several Moo Moos in the background of the track, only posing as onlookers.
|
 
|
Pianta
|
Delfino Square
|
Piantas appear as spectators of the race. Additionally, a Pianta statue is found in the beginning of the track.
|
Unlockables
Winning all four gold trophies in the Nitro and Retro Grand Prix unlocks a specific reward for 50cc and 100cc in Grand Prix. For 150cc and Mirror, the prizes are based on winning the four Nitro cups or Retro cups and winning all eight cups.
| Unlockable
|
Requirements
|
| Cups
|
Class
|
| Dry Bones
|
All Nitro cups
|
50cc
|
| Daisy
|
All Retro cups
|
50cc
|
| Every character gets a third new kart
|
All Nitro cups
|
100cc
|
| Waluigi
|
All Retro cups
|
100cc
|
| Every character gain four additional karts from other characters
|
Either all Nitro cups, or all Retro cups
|
150cc
|
| Mirror class
|
All Nitro cups and all Retro cups
|
150cc
|
| R.O.B.
|
Either all Nitro cups, or all Retro cups
|
Mirror
|
| All characters can use all karts
|
All Nitro cups and all Retro cups
|
Mirror
|
Brands
- Main article: List of brands debuting in Mario Kart DS
Several brands return from Mario Kart: Double Dash!!, both in retro courses and in nitro courses.
New
Returning
Staff
- Main article: List of Mario Kart DS staff
A few staff members from Mario Kart: Double Dash!! returned to work on this game, including Hirotake Ohtsubo and Yoshihisa Morimoto as course designers and Yasuyuki Oyagi as one of the directors. Hiromu Takemura, who also worked as a course designer for Double Dash!! and a map designer for Super Mario Sunshine, led as the course director. Hideki Konno returns as a producer after being absent from Double Dash!!'s development. Shigeru Miyamoto served as the general producer and Satoru Iwata served as the executive producer.
Pre-release and unused content
- Main article: List of Mario Kart DS pre-release and unused content
There were three unused items: the Chain Chomp, Bowser's Shell, and a purple Koopa Shell, although the Chain Chomp was the only one found in the item roulette. The Chain Chomp would have likely functioned the same as in Mario Kart: Double Dash!!.
Professor Elvin Gadd was planned to be playable and would have had the Poltergust 4000 as his kart. Birdo may have also be planned as a playable character as there is a pink version of the Egg 1 found in the data.
Glitches
- Main article: List of Mario Kart DS glitches
Choco Mountain boulder glitch
In Choco Mountain, if the player goes to the lake and the water splashes before they fall, the boulder should hit them. If done correctly, they should start flying. The screen will then turn black as if they fell into the water. Lakitu will then pick them up. This glitch rarely works after the first time it is performed.
Mini-Spin turn item glitch
To perform this glitch, the player must drive towards an item box in any mode (battle mode is preferred) and sit themselves right in the center where it appears so that they continuously break it open when it appears again. Then, the player should hold either left or right on
. When the item box appears again, it will break as usual, and the player will turn a very small amount in the direction pressed. Given time, so long as the player doesn't move, the player can turn all the way round in the direction pressed.
Pipe Plaza Bob-omb glitch
In Pipe Plaza, if the player has a Bob-omb and drops it near one of the pipe holes, another player or a CPU should hit the Bob-omb. If done correctly, the player should go through the pipe hole and they will fall. Lakitu will pick the player up as usual. This can also be done with a Star, but is harder to pull off.
Reception
Mario Kart DS received critical acclaim. It currently maintains a 9.2 average at Gamestats, the highest score for a Nintendo DS game on the site (as of December 2006).
Gamespy reviewer Bryn Williams said that online, Nintendo "trimmed it back a little too much for my liking", but was certain that "Even with a few online flaws, this is the best Mario Kart ever." With a rank of 5 out of 5 and describing the multiplayer experience as "great".
GameSpot reviewer Justin Calvert had similar quips with the online feature: "Whether these opponents were leaving voluntarily or because of network problems is anybody's guess, but it's equally irritating either way." He finished up similarly by saying "Mario Kart DS is without a doubt one of the best games to hit the Nintendo DS to date." Mario Kart DS received a score of 9.2 out of 10 and was regarded as GameSpot's Editor's Choice and DS game of the year.
IGN gave an overall score of 9.5 out of 10, granting the game the IGN Editor's Choice Award and DS game of the year. Reviewer Craig Harris commented that "it's just hard to ignore just how limited the online presentation is.", but ended the review with this: "The only way to finish this review is just to say it: this is the greatest Mario Kart game ever developed, and is without a doubt the best DS game of 2005."
| Reviews
|
| Release
|
Reviewer, Publication
|
Score
|
Verdict
|
| Nintendo DS
|
Bryn Williams, Gamespy
|
5/5
|
"In the end, it really boils down to this. If you're a fan of Nintendo, racing games, and want some of the best digital excitement 2005 has to offer, you need to get Mario Kart DS. The online shortcomings are annoying, yes, but very minor, and they are more than made up for by the amazing single-player content and local WiFi gameplay. If you absolutely hate, hate, hate karting games, then fair enough. Just be sure to book that next appointment with your shrink to figure out why that is."
|
| Nintendo DS
|
Justin Calvert, GameSpot
|
9.2/10
|
"Mario Kart DS is without a doubt one of the best games to hit the Nintendo DS to date. The game plays every bit as well as any of its predecessors, and adds just enough new features to the mix to make it worthy of your attention, even if you're still playing any of those games on a regular basis. The online play is undoubtedly the icing on an especially yummy cake, and even if you're not in a position to sample said icing, a yummy cake without icing is still a yummy cake."
|
| Nintendo DS
|
Craig Harris, IGN
|
9.5/10
|
"After experiencing Mario Kart DS, it's hard to imagine how Nintendo's going to improve on what they've done for this stunning portable rendition. There's so much gameplay and depth in this design, moreso than the series has ever had in the past. It's an amazingly addictive racer both in single and multiplayer modes, and even with the limitations of the online functions, it's impossible to avoid becoming addicted to the long distance Mario Kart match-ups. The only way to finish this review is just to say it: this is the greatest Mario Kart game ever developed, and is without a doubt the best DS game of 2005."
|
| Nintendo DS
|
Jeremy Parish, 1UP
|
8.7/10
|
"Everything about MKDS comes together into a surprisingly compelling package, a portable racing game on par with anything ever to appear on a console. Even for a skeptic like me. Like the victor of a tough kart race, MKDS has come from behind against steep odds to snatch the gold from the clutches of cynicism."
|
| Aggregators
|
| Compiler
|
Platform / Score
|
| Metacritic
|
91
|
| GameRankings
|
91.43%
|
Sales
Mario Kart DS is the 3rd best selling game for the Nintendo DS, selling 23.60 million copies worldwide.[22]
Profiles and statistics
Nintendo Today!
- Featured Game Title:
- English (United States):
The first Mario Kart series game playable online with players from around the world. This entry added a few items to make races more dramatic, including the Bullet Bill to turn the tables and the Blooper to interfere with your opponents' vision.
- English (United Kingdom):
The first Mario Kart game playable online with players from around the world. This entry added a few items to make races more dramatic, including the Bullet Bill to turn the tables and the Blooper to interfere with your opponents' vision.
- Other languages:
- Japanese:
オンラインで世界中のプレイヤーとの対戦ができるようになった「マリオカート」。一気に形成を逆転させる「キラー」や敵の視界を妨げる「ゲッソー」などの新アイテムが追加され、展開がよりドラマチックに。
- Chinese (Traditional):
透過線上遊玩可以與世界各地的玩家對戰的「瑪利歐賽車」——新增了能夠一口氣扭轉局勢的「炮彈刺客」及妨礙對手視線的「魷魷」等新道具,讓比賽形勢更加戲劇化。
- Dutch:
De eerste game in de Mario Kart-serie die online kon worden gespeeld met spelers over de hele wereld. Een aantal voorwerpen maakten hier voor het eerst hun intrede om races nog spannender te maken, zoals de Bullet Bill voor een grote inhaalslag en een Blooper die het zicht van tegenstanders belemmert.
- French (Europe):
Le premier jeu Mario Kart jouable en ligne avec des adversaires du monde entier. Cet opus introduit de nouveaux objets pour rendre les courses encore plus imprévisibles, comme le Bill Balle pour renverser la situation et le Bloups pour obstruer le champ de vue des adversaires.
- German:
Dies ist das erste Mario Kart-Spiel, in dem Spieler online gegen Rennfahrer aus aller Welt antreten können. Einige neue Items sorgen für zusätzliche Dramatik auf der Strecke, darunter Kugelwilli, der für überraschende Wendungen sorgen kann, und Blooper, der Rivalen mit seiner Tinte die Sicht behindert.
- Italian:
Il primo Mario Kart giocabile online con giocatori di tutto il mondo. Questo capitolo ha introdotto nuovi oggetti per rendere le gare ancora più imprevedibili, come il Pallottolo Bill per ribaltare la situazione e il Calamako per ostacolare la visuale degli avversari.
- Korean:
온라인으로 전 세계 플레이어들과 대전할 수 있게 된 「마리오 카트」. 순식간에 흐름을 뒤집는 「킬러」나 적의 시야를 방해하는 「징오징오」 등, 새로운 아이템이 추가되어 전개가 더욱 드라마틱해졌다.
- Portuguese (Brazil):
O primeiro jogo da franquia Mario Kart em que é possível jogar online com jogadores do mundo todo. Esse título adiciona novos itens para tornar as corridas mais dramáticas, incluindo o Bill Bala para virar o jogo e o Blooper para atrapalhar a visão de seus oponentes.
- Spanish (Latin America):
El primer juego de la serie Mario Kart que puede disfrutarse en línea con jugadores de todo el mundo. Esta entrega agrega algunos objetos para incrementar el dramatismo de las carreras como Bill Bala (que puede ayudar a cambiar el curso de la carrera) y Blooper (que obstruye la vista de los oponentes).
- Spanish (Europe):
Este fue el primer título de Mario Kart al que se podía jugar en línea con personas del mundo entero. Además, incorporó unos cuantos objetos para que las carreras resultasen más emocionantes: por ejemplo, Bill Balla (capaz de alterar el orden de la clasificación) o Blooper (quien dificulta la visibilidad a los rivales).
Gallery
- For this subject's image gallery, see Gallery:Mario Kart DS.
Lakitu, holding up the Final Lap sign.
Multimedia
- For the complete list of media files for this subject, see Multimedia:Mario Kart DS.
- Help:Media file • Having trouble playing?
References to other games
- Super Mario Bros. 3
- The course Airship Fortress is based of the many airship based levels in this game.
- Desert Hills is based on World 2 of this game, even featuring the Angry Sun, Podoboos, Firesnakes, the pyramid, and two pipe formations taken from a level in this world.
- Water Arena and Sand Arena use various objects from this game.
- A sprite of Mario and Luigi's heads appear on the Single Player and VS. mode bars.
- Super Mario Kart
- Donkey Kong Country
- The Rambi Rider is based off Rambi from this game.
- Super Mario 64
- Mario Kart 64
- Moo Moo Farm, Frappe Snowland, Choco Mountain, and Banshee Boardwalk return as classic courses, and Block Fort returns as a playable battle course.
- The visuals of Wario Stadium are based on Wario Stadium from this game.
- Part of "Staff Credits" is used in the second part of the credits when Mirror Special Cup or Lightning Cup is beat in first place.
- The eight playable characters that are available from the start are taken from the eight playable characters in this game, including the same eight colored karts.
- Mobile Golf
- The Gold Mantis is based off Foreman Spike's excavator from his artwork for this game.
- Mario Kart: Super Circuit
- Wario Land 4
- Luigi's Mansion
- The Poltergust 4000 is based off the Poltergust 3000 from this game.
- A course of the same name is based on this game.
- Super Mario Sunshine
- Mario Kart: Double Dash!!
- Super Mario 64 DS
- All of the bosses, with the exception of King Whomp, return from this game.
References in later games
- New Super Mario Bros.
- The Blooper's design and the Dash/Super Mushroom's menu design return for the first time in this game and become their standard designs in subsequent games.
- Nintendo Monopoly
- The kart design on the space Mario Kart, the ? Block card "Take a spin in the Kart", and on the Brick Block card "Renew kart license" is the same from this game.
- Super Smash Bros. Brawl
- Waluigi Pinball's theme is used as a song arrangement.
- Mario Kart Wii
- Mario Sports Mix
- Mario Kart 7
- Mario Kart 8
- Super Smash Bros. for Nintendo 3DS / Wii U
- Rainbow Road's theme is used in the "Rainbow Road Medley" arrangement.
- Mario Kart 8 Deluxe
- Super Smash Bros. Ultimate
- Mario Kart Tour
- Luigi's Mansion, Waluigi Pinball, Shroom Ridge, DK Pass, Mario Circuit, Airship Fortress and Peach Gardens return as classic race courses.
- All of this game's classic courses also return except for N64 Moo Moo Farm, GCN Luigi Circuit and N64 Banshee Boardwalk.
- Twilight House returns as a classic battle course.
- The B Dasher, Poltergust 4000, Streamliner, Royale, Egg 1, Cucumber, Mushmellow, Rambi Rider and Dragonfly return as karts.
- Challenges with unique objectives return as the fourth and final race in every cup.
- Mario Kart World
Recycled assets from other games
- Mario Kart: Double Dash!!
- Some sound effects are also taken from this game, and the character icons from the character select menu are used at the end of Grand Prix and VS Race.
- The 3-2-1 starting countdown is taken from this game.
Recycled assets in later games
- Mario Kart Wii
- The item roulette and countdown chimes were reused in this game.
Names in other languages
| Language | Name | Meaning | Note(s) | Ref. |
| Japanese | マリオカートDS Mario Kāto DS | Mario Kart DS | | [23] |
| Chinese (Traditional) | 瑪利歐賽車DS Mǎlì'ōu Sàichē DS (Mandarin) Máhleih'āu Choichē DS (Cantonese) | Mario Kart DS | | [6] |
| Korean | 마리오 카트 DS Mario Kateu DS | Mario Kart DS | | [7] |
Notes
- This and Mario Kart Tour are the only Mario Kart games in which Lakitu does not start the races.
- If the game is played on the original Nintendo DS, Mario says "Yahoo!" on the Nintendo logo screen, but if it is played on the DS Lite, DSi, 3DS, or Wii U, he instead says "Here we go!"[24][25]
- Mario Kart DS is one of the few Nintendo DS games whose American release supports all of the Nintendo DS's European language options (including English, French, German, Italian, and Spanish), as with the European release. The Nintendo DS's Japanese language option is only supported in the Japanese version of the game.
- On page 12 of the Mario Kart DS instruction booklet, the text for the Blooper reads, "Sprays ink on the all of the karts in front of you", where there is an erroneous "the" between "on" and "all". Earlier versions of the instruction booklet also featured a misspelling of "perform" as "perfprm" on page 9, but this was fixed in later releases of the booklet.
References
- ^ a b Super Smash Bros. Brawl Chronicle
- ^ November 17, 2005. MARIO KART DS – WIRELESS – ONLINE AND OUT NOW. Nintendo of Australia (Australian English). Archived November 24, 2005, 07:38:43 UTC from the original via Wayback Machine. Retrieved January 14, 2026.
- ^ Ellie Gibson (October 13, 2005). More Mario Kart DS details. Eurogamer (British English). Retrieved December 23, 2025. (Archived July 7, 2022, 13:27:08 UTC via Wayback Machine.)
- ^ Akfamilyhome (April 1, 2020). A History of Nintendo's Hong Kong Releases. YouTube (Chinese (English subtitles available)). Retrieved June 5, 2024. (Archived May 25, 2024, 11:22:53 UTC via Wayback Machine.)
- ^ Nintendo DS 遊戯軟體. Nintendo Hong Kong (Traditional Chinese). Retrieved December 23, 2025. (Archived May 18, 2021, 09:08:12 UTC via Wayback Machine.)
- ^ a b Nintendo DS 遊戯軟體. Nintendo of Taiwan (Traditional Chinese). Retrieved December 23, 2025. (Archived April 5, 2025, 05:47:16 UTC via Wayback Machine.)
- ^ a b 마리오 카트 DS. Nintendo of Korea (Korean). Archived August 18, 2011, 08:54:40 UTC from the original via Wayback Machine. Retrieved December 23, 2025.
- ^ Mario Kart DS | Nintendo DS | Games | Nintendo UK. Nintendo UK (British English). Retrieved December 23, 2025. (Archived December 23, 2025, 12:38:22 UTC via Wayback Machine.)
- ^ Vuckovic, Daniel (April 2, 2015). Nintendo 64 and Nintendo DS games finally come to the Wii U Virtual Console. Vooks (Australian English). Retrieved March 14, 2026. (Archived April 4, 2015, 08:43:07 UTC via Wayback Machine.)
- ^ Mario Kart DS | Nintendo DS | Games | Nintendo ZA. Nintendo ZA. Retrieved January 13, 2025.
- ^ Mario Kart DS for Wii U - Nintendo Game Details. Nintendo of America (American English). Archived December 8, 2021, 21:47:16 UTC from the original via Wayback Machine. Retrieved December 23, 2025.
- ^ マリオカートDS | Wii U | 任天堂. Nintendo Co., Ltd. (Japanese). Archived June 10, 2016, 17:20:35 UTC from the original via Wayback Machine. Retrieved December 23, 2025.
- ^ Mario Kart DS | Nintendo DS | Игры | Nintendo. Nintendo of Europe GmbH (Russian). Archived July 20, 2014, 09:33:03 UTC from the original via Wayback Machine. Retrieved November 11, 2025.
- ^ Point System for 5 Players.
- ^ Point System for 6 Players.
- ^ Point System for 7 Players.
- ^ Mario Kart Super Circuit § Misc.
- ^ https://youtu.be/xWqmbmGJnsU?t=203
- ^ A transcription of the in-game statistics of Mario Kart DS. The values used to fill the bars in the kart selection screen are found in the kartmenuparam and charmenuparam sections.
- ^ A transcription of the in-game statistics of Mario Kart DS. Please note that due to the 16-bit Fixed Point format used by the game, rational numbers are shown as integers that must be divided by 4096.
- ^ https://docs.google.com/spreadsheets/d/1ekw2H8dZvsBGEOS-MJWkR2hDFflBpWnX3VhxcWhff_8/edit#gid=1195895108[better source needed]
- ^ Nintendo [1]. Top Selling Title Sales Units - Nintendo DS Software.
- ^ マリオカートDS. Nintendo Co., Ltd. (Japanese). Retrieved December 23, 2025. (Archived July 24, 2025, 10:43:19 UTC via Wayback Machine.)
- ^ Mario Kart DS (Wii U) - 150cc - Grand Prix: All Cups & End Credits (1080p60fps) YouTube. Retrieved October 11, 2015
- ^ For comparison, here is the game on a normal DS.
External links
Mario Kart DS coverage on other
NIWA wikis:
| Super Mario games
|
| Platformers |
Main
|
Super Mario Bros. (1985, NES) • Super Mario Bros.: The Lost Levels (1986, FDS) • Super Mario Bros. 2 (1988, NES) • Super Mario Bros. 3 (1988, NES) • Super Mario Land (1989, GB) • Super Mario World (1990, SNES) • Super Mario Land 2 - 6 Golden Coins (1992, GB) • Super Mario 64 (1996, N64) • Super Mario Sunshine (2002, GCN) • New Super Mario Bros. (2006, DS) • Super Mario Galaxy (2007, Wii) • New Super Mario Bros. Wii (2009, Wii) • Super Mario Galaxy 2 (2010, Wii) • Super Mario 3D Land (2011, 3DS) • New Super Mario Bros. 2 (2012, 3DS) • New Super Mario Bros. U (2012, Wii U) • Super Mario 3D World (2013, Wii U) • Super Mario Maker (2015, Wii U) • Super Mario Run (2016, iOS/iPadOS/Android) • Super Mario Odyssey (2017, Switch) • Super Mario Maker 2 (2019, Switch) • Super Mario Bros. Wonder (2023, Switch)
|
| Related games
|
Super Mario Bros. (1986, G&W) • Super Mario Bros. Special (1986, computer) • Super Mario Bros. (1989, NGW) • Super Mario Bros. 3 (1990, NGW) • Super Mario World (1991, NGW) • Wario Land: Super Mario Land 3 (1994, GB) • Super Mario World 2: Yoshi's Island (1995, SNES) • New Super Luigi U (2013, Wii U) • Super Mario Bros. 35 (2020, Switch)
|
| Canceled games
|
Super Mario's Wacky Worlds (CD-i) • Mario Takes America (CD-i) • VB Mario Land (VB) • Super Mario 64 2 (N64DD)
|
| Mario Bros. (1983, arcade) • Mario Bros. Special (1984, computer) • Punch Ball Mario Bros. (1984, computer) • Mario Clash (1995, VB)
|
| Super Princess Peach (2005, DS) • Princess Peach: Showtime! (2024, Switch)
|
| VS. Super Mario Bros. (1986, VS) • All Night Nippon: Super Mario Bros. (1986, FDS) • Mario Bros. Returns (1988, FDS) • Super Mario All-Stars (1993, SNES) • Super Mario All-Stars + Super Mario World (1994, SNES) • BS Super Mario USA (1996, SNES) • BS Super Mario Collection (1997, SNES) • Super Mario Bros. Deluxe (1999, GBC) • Super Mario Advance (2001, GBA) • Super Mario World: Super Mario Advance 2 (2001, GBA) • Yoshi's Island: Super Mario Advance 3 (2002, GBA) • Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) • Classic NES Series (2004–2005, GBA) • Super Mario 64 DS (2004, DS) • Donkey Kong/Donkey Kong Junior/Mario Bros (2004, arcade) • 25th Anniversary SUPER MARIO BROS. (2010, Wii) • Super Mario All-Stars Limited Edition (2010, Wii) • Super Mario Maker for Nintendo 3DS (2016, 3DS) • New Super Mario Bros. U Deluxe (2019, Switch) • Super Mario 3D All-Stars (2020, Switch) • Game & Watch: Super Mario Bros. (2020, G&W) • Super Mario 3D World + Bowser's Fury (2021, Switch) • Super Mario Galaxy (2025, Switch) • Super Mario Galaxy 2 (2025, Switch) • Super Mario Galaxy + Super Mario Galaxy 2 (2025, Switch) • Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (2026, Switch 2)
|
| Super Mario 128 (2000, GCN) • New Super Mario Bros. Mii (2011, Wii U)
|
| Mario Kart series |
Super Mario Kart (1992, SNES) • Mario Kart 64 (1996, N64) • Mario Kart: Super Circuit (2001, GBA) • Mario Kart: Double Dash!! (2003, GCN) • Mario Kart DS (2005, DS) • Mario Kart Wii (2008, Wii) • Mario Kart 7 (2011, 3DS) • Mario Kart 8 (2014, Wii U) • Mario Kart Tour (2019, iOS/iPadOS/Android) • Mario Kart World (2025, Switch 2)
|
| Go! Go! Mario Circuit (1994, arcade) • Super Mario Kart: Doki Doki Race (1994, arcade) • Mario Kart Arcade GP (2005, arcade) • Mario Kart Arcade GP 2 (2007, arcade) • Mario Kart Arcade GP DX (2013, arcade) • Mario Kart Arcade GP VR (2017, arcade)
|
| Mario Kart Live: Home Circuit (2020, Switch)
|
| Mario Kart 8 Deluxe (2017, Switch)
|
| Mario Party series |
Mario Party (1998, N64) • Mario Party 2 (1999, N64) • Mario Party 3 (2000, N64) • Mario Party 4 (2002, GCN) • Mario Party 5 (2003, GCN) • Mario Party 6 (2004, GCN) • Mario Party Advance (2005, GBA) • Mario Party 7 (2005, GCN) • Mario Party 8 (2007, Wii) • Mario Party DS (2007, DS) • Mario Party 9 (2012, Wii) • Mario Party: Island Tour (2013, 3DS) • Mario Party 10 (2015, Wii U) • Mario Party: Star Rush (2016, 3DS) • Mario Party: The Top 100 (2017, 3DS) • Super Mario Party (2018, Switch) • Mario Party Superstars (2021, Switch) • Super Mario Party Jamboree (2024, Switch)
|
| Dokidoki Mario Chance! (2003, arcade) • Super Mario Fushigi no Korokoro Party (2004, arcade) • Super Mario Fushigi no Korokoro Party 2 (2005, arcade) • Mario Party Fushigi no Korokoro Catcher (2009, arcade) • Mario Party Kurukuru Carnival (2012, arcade) • Mario Party Fushigi no Korokoro Catcher 2 (2013, arcade) • Mario Party Challenge World (2016, arcade)
|
| Mario Party 4 (2002, Adobe Flash) • Mario Party-e (2003, GBA)
|
| Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV (2025, Switch 2)
|
| Sports games |
Golf: Japan Course (1987, FDS) • Golf: Japan Course (Professional Course) (1987, FDS) • Golf: Japan Course (Champions' Course) (1987, FDS) • Golf: US Course (1987, FDS) • Golf: Special Course (1987, FDS) • NES Open Tournament Golf (1991, NES) • Mario Golf (1999, N64) • Mario Golf (1999, GBC) • Mario Golf: Toadstool Tour (2003, GCN) • Mario Golf: Advance Tour (2004, GBA) • Mario Golf: World Tour (2014, 3DS) • Mario Golf: Super Rush (2021, Switch)
|
| Mario Tennis (2000, N64) • Mario Tennis (2000, GBC) • Mario Power Tennis (2004, GCN) • Mario Tennis: Power Tour (2005, GBA) (Bicep Pump [2005, Adobe Flash] • Reflex Rally [2005, Adobe Flash]) • Mario Tennis Open (2012, 3DS) • Mario Tennis: Ultra Smash (2015, Wii U) • Mario Tennis Aces (2018, Switch) (Mario Tennis Aces: Online Tournament Demo [2018, Switch] • Mario Tennis Aces: Special Online Demo [2019, Switch]) • Mario Tennis Fever (2026, Switch 2)
|
| Mario Superstar Baseball (2005, GCN) • Mario Super Sluggers (2008, Wii)
|
| Super Mario Strikers (2005, GCN) • Mario Strikers Charged (2007, Wii) • Mario Strikers: Battle League (2022, Switch) (Mario Strikers: Battle League First Kick [2022, Switch])
|
| Famicom Grand Prix: F1 Race (1987, FDS) • Famicom Grand Prix II: 3D Hot Rally (1988, FDS)
|
| Golf (1984, NES) • Stroke & Match Golf (1984, VS) • Donkey Kong Hockey (1984, G&W) • Baseball (1989, GB) • Golf (1989, GB) • Super Mario Race (1992, GwB) • Mario's Tennis (1995, VB) • Easy Racer (1996, SNES) • Mobile Golf (2001, GBC) • Mario Hoops 3-on-3 (2006, DS) • Mario Sports Mix (2010, Wii) • Mario Sports Superstars (2017, 3DS) • LEGO Super Mario Goal (2024, Sky Italia)
|
| New Play Control! Mario Power Tennis (2009, Wii)
|
| Super Mario Spikers (Wii)
|
| Role-playing games |
Paper Mario (2000, N64) • Paper Mario: The Thousand-Year Door (2004, GCN) • Super Paper Mario (2007, Wii) • Paper Mario: Sticker Star (2012, 3DS) • Paper Mario: Color Splash (2016, Wii U) • Paper Mario: The Origami King (2020, Switch)
|
| Mario & Luigi: Superstar Saga (2003, GBA) • Mario & Luigi: Partners in Time (2005, DS) • Mario & Luigi: Bowser's Inside Story (2009, DS) • Mario & Luigi: Dream Team (2013, 3DS) • Mario & Luigi: Paper Jam (2015, 3DS) • Mario & Luigi: Brothership (2024, Switch)
|
| Super Mario RPG: Legend of the Seven Stars (1996, SNES)
|
| Mario & Luigi: Superstar Saga + Bowser's Minions (2017, 3DS) • Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018, 3DS) • Super Mario RPG (2023, Switch) • Paper Mario: The Thousand-Year Door (2024, Switch)
|
| Puzzle games |
VS. Wrecking Crew (1984, VS) • Wrecking Crew (1985, NES) • Wrecking Crew '98 (1998, SFC)
|
| Dr. Mario (1990, NES/GB) • Dr. Mario 64 (2001, N64) • Dr. Mario Online Rx (2008, WiiWare) • Dr. Mario Express (2008, DSiWare) • Dr. Luigi (2013, Wii U) • Dr. Mario: Miracle Cure (2015, 3DS) • Dr. Mario World (2019, iOS/iPadOS/Android)
|
| Mario's Picross (1995, GB) • Mario's Super Picross (1995, SFC) • Picross 2 (1996, GB) • Picross NP (Vol.2 • Vol.6 • Vol.7 • Vol.8) (1999-2000, SFC) • Club Nintendo Picross (2012, 3DS) • Club Nintendo Picross+ (2014, 3DS)
|
| Mario vs. Donkey Kong (2004, GBA) • Mario vs. Donkey Kong 2: March of the Minis (2006, DS) • Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) • Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) • Mario and Donkey Kong: Minis on the Move (2013, 3DS) • Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) • Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
|
| Mario & Wario (1993, SNES) • Hotel Mario (1994, CD-i) • UNDAKE30 Same Game (1995, SFC) • Captain Toad: Treasure Tracker (2014, Wii U)
|
| VS. Dr. Mario (1990, VS) • Dr. Mario (1993, GwB) • Tetris & Dr. Mario (1994, SNES) • Nintendo Puzzle Collection (2003, GCN) • Dr. Mario & Puzzle League (2005, GBA) • Captain Toad: Treasure Tracker (2018, Switch/3DS) • Mario vs. Donkey Kong (2024, Switch)
|
| Luigi's Mansion series |
Luigi's Mansion (2001, GCN) • Luigi's Mansion: Dark Moon (2013, 3DS) • Luigi's Mansion 3 (2019, Switch)
|
| Luigi's Mansion Arcade (2015, arcade)
|
| Luigi's Mansion (2018, 3DS) • Luigi's Mansion 2 HD (2024, Switch)
|
| Educational games |
Mario is Missing! (1992, MS-DOS) • Mario is Missing! (1993, SNES) • Mario is Missing! (1993, NES) • Mario's Time Machine (1993, MS-DOS) • Mario's Time Machine (1993, SNES) • Mario's Time Machine (1994, NES) • Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES) • Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES) • Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES)
|
| Mario Teaches Typing (1991, MS-DOS) • Mario Teaches Typing 2 (1996, MS-DOS)
|
| Family BASIC (1984, FC) • Super Mario Bros. & Friends: When I Grow Up (1992, MS-DOS)
|
| Mario is Missing! CD-ROM Deluxe (1994, CD-ROM) • Mario's Time Machine Deluxe (1994, CD-ROM) • Mario Teaches Typing Enhanced CD-ROM (1994, CD-ROM) • Mario's Early Years! CD-ROM Collection (1995, MS-DOS)
|
| Art utilities |
Mario Artist: Paint Studio (1999, 64DD) • Mario Artist: Talent Studio (2000, 64DD) • Mario Artist: Communication Kit (2000, 64DD) • Mario Artist: Polygon Studio (2000, 64DD)
|
| I am a teacher: Super Mario Sweater (1986, FDS) • Super Mario Bros. Print World (1991, MS-DOS) • Mario Paint (1992, SNES) • Super Mario Collection Screen Saver (1997, PC) • Mario no Photopi (1998, N64) • Mario Family (2001, GBC)
|
| Miscellaneous |
Mario Bros. (1983, G&W) • Mario's Cement Factory (1983, G&W) • Mario's Bombs Away (1983, G&W) • Mario's Egg Catch (1990, SMBW) • Luigi's Hammer Toss (1990, SMBW) • Princess Toadstool's Castle Run (1990, SMBW) • Mario the Juggler (1991, G&W)
|
| Pinball (1984, NES) • VS. Pinball (1984, VS) • Super Mario Bros. (1992, arcade) • Super Mario Bros. Mushroom World (1992, arcade) • Mario Pinball Land (2004, GBA)
|
| Mario Roulette (1991, arcade) • Piccadilly Circus: Super Mario Bros. 3 (1991, arcade) • Mario World (1991, arcade) • Mario no Daibōken (1991, arcade) • Guru Guru Mario (1991, arcade) • Terebi Denwa: Super Mario World (1992, arcade) • Pika Pika Mario (1992, arcade) • Super Mario Bros. 3 (1992, arcade) • Super Mario World (1992, arcade) • Koopa Taiji (1993, arcade) • Būbū Mario (1993, arcade) • Mario Undōkai (1993, arcade) • Super Mario World Popcorn (1993, arcade) • Super Mario World (balloon vending machine) (1993, arcade) • Mario Buster (1993, arcade) • Super Mario World (1993, arcade) • Janken Fukubiki: Super Mario World (1994, arcade) • Mario Bowl (1995, arcade) • Super Mario Attack (1996, arcade) • Mario no Medal Island (1996, arcade) • Donkey Kong (1996, arcade) • Mario Kart 64 (1996, arcade) • Super Mario 64 (1997, arcade) • Dokidoki Mario Chance! (2003, arcade) • Super Mario Fushigi no Janjan Land (2003, arcade) • Mario Factory (arcade) • New Super Mario Bros. Wii Coin World (2011, arcade)
|
| Mario Net Quest (1997, Adobe Shockwave) • Wario's Whack Attack (1998, Adobe Shockwave) • Crazy Counting (1999, Adobe Shockwave) • Dinky Rinky (1999, Adobe Shockwave) • Goodness Rakes (1999, Adobe Shockwave) • Melon Mayhem (1999, Adobe Shockwave) • Nomiss (1999, Adobe Shockwave) • Mario's Memory Madness (2000, Adobe Shockwave) • The Lab (The Bookshelf • The Drafting Table • PolterCue • Ask Madame Clairvoya) (2001, Adobe Flash) • Mini-Mario Factory Game! (2004, Adobe Flash) • Bill Bounce (2004, Adobe Flash) • Mario Party 7 Bon Voyage Quiz (2005, Adobe Flash) • Super Mario Strikers (2005, Adobe Flash) • Dr. Mario Vitamin Toss (2005, Adobe Flash) • Bowser's Lair Hockey (2005, Adobe Flash) • Heads-Up (2005, Adobe Flash) • Parasol Fall (2005, Adobe Flash) • Dribble Skillz (2006, Adobe Flash) • Superstar Shootout (2006, Adobe Flash) • Virus Attack! (2006, Adobe Flash) • Cannon Kaos (2006, Adobe Flash) • 1-Up Hunt! (2006, Adobe Flash) • Super Paper Mario Memory Match (2007, Adobe Flash) • Are You Smarter Than Mario? (2008, Adobe Flash) • Mario Memory (2012, Adobe Flash) • Mario Trivia (2012, Adobe Flash) • Play Nintendo activities (2014–present)
|
| Mario Calculator (2009, DSiWare) • Mario Clock (2009, DSiWare) • Nintendo DSi Metronome (2010, DSiWare)
|
| Alleyway (1989, GB) • Super Mario World: Mario to Yoshi no Bōken Land (1991, Terebikko) • Yoshi's Safari (1993, SNES) • Mario Factory (1994, GP) • Mario's Game Gallery (1995, MS-DOS) • Mario's FUNdamentals (1998, Windows) • Yakuman DS (2005, DS) • Hello, Mario! (2025, iOS/iPadOS/Android/Switch)
|
| Game Boy Color Promotional Demo (1998, GBC) • Mario's Face (2004, DS)
|
| snd_test (SNES) • NDDEMO (2001, GCN) • Mario Kart XXL (2004, GBA)
|
| Crossovers |
Game & Watch Gallery (1997, GB) • Game & Watch Gallery 2 (1997, GB) • Game & Watch Gallery 3 (1999, GBC) • Game & Watch Gallery 4 (2002, GBA)
|
| Super Smash Bros. (1999, N64) • Super Smash Bros. Melee (2001, GCN) • Super Smash Bros. Brawl (2008, Wii) • Super Smash Bros. for Nintendo 3DS (2014, 3DS) • Super Smash Bros. for Wii U (2014, Wii U) • Super Smash Bros. Ultimate (2018, Switch)
|
| Itadaki Street DS (2007, DS) • Fortune Street (2011, Wii)
|
| Mario & Sonic at the Olympic Games (2007, Wii) • Mario & Sonic at the Olympic Games (2008, DS) • Mario & Sonic at the Olympic Winter Games (2009, Wii) • Mario & Sonic at the Olympic Winter Games (2009, DS) • Mario & Sonic at the London 2012 Olympic Games (2011, Wii) • Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) • Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) • Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U) • Mario & Sonic at the Rio 2016 Olympic Games (2016, 3DS) • Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016, arcade) • Mario & Sonic at the Olympic Games Tokyo 2020 (2019, Switch) • Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition (2020, arcade)
|
| Main
|
NES Remix (2013, Wii U) • NES Remix 2 (2014, Wii U)
|
| Reissues
|
NES Remix Pack (2014, Wii U) • Ultimate NES Remix (2014, 3DS)
|
| Mario + Rabbids Kingdom Battle (2017, Switch) • Mario + Rabbids Sparks of Hope (2022, Switch)
|
| Excitebike: Bun Bun Mario Battle (1997, SNES) • NBA Street V3 (2005, GCN) • Dance Dance Revolution: Mario Mix (2005, GCN) • SSX on Tour (2005, GCN) • Tetris DS (2006, DS) • Captain Rainbow (2008, Wii) • Art Style: PiCTOBiTS (2009, DSiWare) • Nintendo Land (2012, Wii U) • Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS) • Nintendo World Championships: NES Edition (2024, Switch)
|