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{{FA}}
{{FA}}
{{italic title}}
{{italic title}}
{{Infobox
{{game infobox
|image=[[File:MPDSNA.jpg|250px]]<br>North American game cover.
|image=[[File:MPDSNA.jpg|250px]]<br>North American game cover.
|developer=[[Hudson Soft]] <br> [[CAProduction]] <br>[[Nintendo SPD Group No.4]]
|developer=[[Hudson Soft]]<br>[[CAProduction]]<br>[[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''Nintendo DS'''<br>{{released|Japan|November 8, 2007|ROC|November 8, 2007|USA|November 19, 2007|Europe|November 23, 2007|Australia|December 6, 2007|South Korea|May 22, 2008}} '''Virtual Console (Wii U)'''<br>{{released|USA|April 21, 2016|Europe|April 21, 2016<ref>[http://gonintendo.com/stories/256092-this-week-s-european-downloads-april-21-star-fox-mario-party THIS WEEK'S EUROPEAN DOWNLOADS - APRIL 21 (STAR FOX, MARIO PARTY AND MORE)] (April 18, 2016). ''GoNintendo''. (Retrieved April 18, 2016).</ref>|Australia|April 22, 2016|Japan|April 27, 2016}}
|release='''Nintendo DS:'''<br>{{release|Japan|November 8, 2007|ROC|November 8, 2007|USA|November 19, 2007|Mexico|November 19, 2007<ref>''Club Nintendo'' (MX) issue 192, page 55.</ref>|Europe|November 23, 2007|Australia|December 6, 2007|South Korea|May 22, 2008}} '''Virtual Console (Wii U):'''<br>{{release|USA|April 21, 2016|Europe|April 21, 2016<ref>[http://gonintendo.com/stories/256092-this-week-s-european-downloads-april-21-star-fox-mario-party THIS WEEK'S EUROPEAN DOWNLOADS - APRIL 21 (''STAR FOX'', ''MARIO PARTY'' AND MORE)] (April 18, 2016). ''GoNintendo''. (Retrieved April 18, 2016).</ref>|Australia|April 22, 2016|Japan|April 27, 2016}}
|genre=[[Mario Party (series)|Party]]
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|modes=Single Player, Multiplayer (single card and multi card)
|genre=[[Genre#Party|Party]]
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=PG}}
|modes=Single-player, Multiplayer (single card)
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=PG|usk=0|grac=all}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|media={{media|nds=1|wiiudl=1}}
|media={{media|ds=1|wiiudl=1}}
|input={{input|nds=1|stylus=1|wiiu=1}}
|input={{input|ds=1|stylus=1|dsmicrophone=1|wiiu=1}}
|ids=NTR-A8TE-USA (North America)
}}
}}
'''''Mario Party DS''''' is the eleventh installment in the [[Mario Party (series)|''Mario Party'' series]] (thirteenth in Japan), the second for the handheld consoles, and the only one for the [[Nintendo DS]]. This is the last ''Mario Party'' game to be developed by [[Hudson Soft]], who was succeeded by [[Nd Cube]] in [[Mario Party 9|2012]]. This ''Mario Party'' game is unique for having the characters to be shrunken down to a very small size and competing in a "mega world" for the majority of the game. It includes more than seventy new minigames and five new game boards. Its functions include touch control, microphone control and dual-screen challenges. It is possible for up to four players to play in wireless mode using only one game card.
'''''Mario Party DS''''' is the fourteenth installment in the [[Mario Party (series)|''Mario Party'' series]], the third for handheld consoles, and the only one for the [[Nintendo DS]]. This is the last ''Mario Party'' game to be developed by [[Hudson Soft]], which was succeeded by [[NDcube]] in [[Mario Party 9|2012]]. This ''Mario Party'' game is unique for having the characters to be shrunken down to a very small size and competing in a "mega world" for the majority of the game. It includes more than 70 new minigames and five new game boards. Its functions include touch control, microphone control and dual-screen challenges. It is possible for up to four players to play in wireless mode using only one game card. This would be the only handheld installment to feature the traditional ''Mario Party'' gameplay and the last installment overall to feature it until ''[[Super Mario Party]]'', released for the [[Nintendo Switch]] (which is both a home console and a handheld console) eleven years later.


''Mario Party DS'' was re-released for the [[Wii U]] through the [[Virtual Console]] on April 21, 2016 in North America and Europe, April 22, 2016 in Australia, and April 27, 2016 in Japan.  
''Mario Party DS'' was re-released for the [[Wii U]] through the [[Virtual Console#Wii U|Virtual Console]] on April 21, 2016 in North America and Europe, in Australia on April 22, 2016, and in Japan on April 27, 2016. It is the third and final ''Mario Party'' game to be rereleased for the Wii U's Virtual Console; the others being ''[[Mario Party 2]]'' and ''[[Mario Party Advance]]''.


==Story==
==Story==
[[File:MPDS SkyCrystal.png|thumb|left|150px|Mario seeing a Sky Crystal fall from the sky]]
[[File:MPDS SkyCrystal.png|thumb|150px|Mario seeing a Sky Crystal fall from the sky]]
One night in the [[Mushroom Kingdom]], five [[Sky Crystal]]s in the sky fall to the land. One falls near [[Mario]], who explains it to his friends the next day. Suddenly, [[Kamek]] flies overhead the gang, dropping inviations to a feast in [[Bowser's Castle]] to apologize for his wicked behavior. Unintentionally, [[Donkey Kong]] and [[Diddy Kong]] get invitations as well.
'''From the instruction booklet:'''
<blockquote>The Mario crew's adventure begins late one night when five Sky Crystals fall to earth. Mario finds one, then shows it to all of his friends!


Curious, the crew sets off for the castle, but upon their arrival, they find it was a trick as [[Bowser]] and [[Bowser Jr.]] trap Mario and friends in a cage when they enter. With the group trapped, Bowser uses a magic wand called the [[Minimizer]] to shrink them all down to the size of chess pieces, and they are thrown out to a distant location by Kamek. This leaves Bowser to look for the five shining objects, the [[Sky Crystal|Sky Crystals]], in peace. Displeased by the outcome, the gang wakes up outside and decides to head for the castle to settle the score with Bowser. The desire to be the one Superstar that defeats Bowser and his cronies causes Mario and his other seven friends to pit themselves against each other for the title along the way.
Just then there's another surprise. Bowser sends party invitations to the whole crew: "Hey, chumps! I'm throwing a Big Bowser Bash to apologize for being such a big jerk!"
 
Of course, they're all suspicious! But free eats can't be can't be beat, so everyone goes to Bowser's Castle to get first crack at the snacks. And, of course, it's a trap! Bowser steals the Sky Crystal, then shrinks everyone with his new Minimizer. So tiny in such a big world!
 
Bowser doesn't want Mario and company in the way, since he has four more Sky Crystals to find. So he flings them to the far side of the kingdom!
 
And there our party begins, with our wee heroes lost in a world full of gigantic challenges...</blockquote>
 
One night in the [[Mushroom Kingdom]], five [[Sky Crystal]]s in the sky fall to the land. One falls near [[Mario]], who explains it to his friends the next day. Suddenly, [[Kamek]] flies overhead the gang, dropping invitations to a feast in [[Bowser's Castle]] to apologize for his bad behavior. Unintentionally, [[Donkey Kong]] and [[Diddy Kong]] get invitations as well.
 
Curious, the crew sets off for the castle, but upon their arrival, they find it was a trick as [[Bowser]] and [[Bowser Jr.]] trap Mario and his friends in a cage when they enter. With the group trapped, Bowser uses a magic wand called the [[Minimizer]] to shrink them all down to the size of chess pieces, and they are thrown out to a distant location by Kamek. This leaves Bowser to look for the five shining objects, the [[Sky Crystal|Sky Crystals]], in peace. Displeased by the outcome, the gang wakes up outside and decides to head for the castle to settle the score with Bowser. The desire to be the one Superstar that defeats Bowser and his cronies causes Mario and his other seven friends to pit themselves against each other for the title along the way.


[[File:Characters caged MPDS opening.png|thumb|150px|Bowser drops a cage on Mario and friends.]]
[[File:Characters caged MPDS opening.png|thumb|150px|Bowser drops a cage on Mario and friends.]]
At the beginning of their journey, [[Wiggler]] begs the crew for help, as a [[Piranha Plant]] has infested [[Wiggler's Garden|his garden]]. The Piranha Plant is eventually defeated by the character who becomes the Superstar, leading to Wiggler rewarding them with a Sky Crystal that landed in his garden.
At the beginning of their journey, [[Wiggler]] begs the crew for help, as a [[Piranha Plant]] has infested [[Wiggler's Garden|his garden]]. The Piranha Plant is eventually defeated by the character who becomes the Superstar, leading to Wiggler rewarding them with a Sky Crystal that landed in his garden.


Soon after, [[Toadette]] finds and requests the group to defeat a [[Hammer Bro]] that was abusing her instruments in her [[Toadette's Music Room|music room]]. The Hammer Bro is defeated in a drum-off by the Superstar, Toadette giving a Sky Crystal she found to the gang as her thanks.
Soon after, [[Toadette]] finds and requests the group to defeat a [[Hammer Bro]] that was abusing her instruments in her [[Toadette's Music Room|music room]]. The Hammer Bro is defeated in a drum-off by the Superstar, and Toadette gives a Sky Crystal she found to the gang as her thanks.


Afterwards, they set off for the jungle, where they find Diddy Kong, who shows the heroes that Donkey Kong was turned to stone by a [[Dry Bones]]. The Superstar manages to defeat Dry Bones in his arena, leading to Donkey Kong's restoration and Diddy Kong rewarding them with a Sky Crystal he found. Donkey Kong and Diddy Kong quickly recall the free food promised at Bowser's Castle, and eagerly head off towards the castle.
Afterwards, they set off for the jungle, where they find Diddy Kong, who shows the heroes that Donkey Kong was turned to [[DK's Stone Statue|stone]] by a [[Dry Bones]]. The Superstar manages to defeat Dry Bones in his arena, leading to Donkey Kong's restoration and Diddy Kong rewarding them with a Sky Crystal he found. Donkey Kong and Diddy Kong quickly recall the free food promised at Bowser's Castle, and eagerly head off towards the castle.


Upon nearing the castle, the crew find a [[Koopa (Mario Party DS)|Koopa Troopa]] from [[Kamek's Library|a library]] asking for help, as Kamek has trapped his grandfather, [[Koopa Krag]], in one of his library books. The Superstar defeats Kamek at the end of a long hallway, and Koopa Krag is freed from the book, giving them a Sky Crystal as thanks.
Upon nearing the castle, the crew find a [[Koopa (Mario Party DS)|Koopa Troopa]] from [[Kamek's Library|a library]] asking for help, as Kamek has trapped his grandfather, [[Koopa Krag]], in one of his library books. The Superstar defeats Kamek at the end of a long hallway, and Koopa Krag is freed from the book, giving them a Sky Crystal as thanks.


Eventually, they reach Bowser's Castle, where they are promptly stuffed in a [[Bowser's Pinball Machine|pinball machine]] by Bowser and Bowser Jr., the latter using it to mess with them. The one revealed to be the Superstar is taken from the pinball machine to be shrunk again and crushed by Bowser, but Donkey Kong and Diddy Kong arrive, the former unintentionally smashing the Minimizer by knocking it out of Bowser's hands and stepping on it afterwards, the actions reverting the heroes back to their original states.
Eventually, they reach Bowser's Castle, where they are promptly stuffed in a [[Bowser's Pinball Machine|pinball machine]] by Bowser and Bowser Jr., the latter using it to mess with them. The one revealed to be the Superstar is taken from the pinball machine to be shrunk again and crushed by Bowser, but Donkey Kong and Diddy Kong arrive, the former unintentionally smashing the Minimizer by knocking it out of Bowser's hands and stepping on it afterwards, the actions reverting the playable characters back to their original states.


[[File:MPDS group ending.png|thumb|150px|left|The cast enjoys a game of Triangle Twisters.]]
[[File:MPDS group ending.png|thumb|150px|left|The cast enjoys a game of Triangle Twisters.]]
Reluctant to give up, Bowser reveals one more surprise: the [[Megamorph Belt]]. The device transforms Bowser into [[Blockhead Bowser]], and the aforementioned Superstar does battle with him. Upon Bowser's defeat, Bowser and his son are tied up, Mario taking back the final Sky Crystal he initially found from them. Now in close proximity of each other, they are magically formed together to make a crystal DS, allowing play of [[Triangle Twisters]], the fun challenge mentioned by Bowser, whose desire to have the Sky Crystals being to try the fun challenge. After hearing this, Mario decides to untie the two, and they all play Triangle Twisters together, thus ending the story. Nearby, Donkey Kong and Diddy Kong eat the entire feast by themselves, being quite satisfied.
Reluctant to give up, Bowser reveals one more surprise: the [[Megamorph Belt]]. The device transforms Bowser into [[Blockhead Bowser]], and the aforementioned Superstar does battle with him. Upon Bowser's defeat, Bowser and his son are tied up, Mario taking back the final Sky Crystal he initially found from them. Now in close proximity of each other, they are magically formed together to make a crystal DS, allowing play of [[Triangle Twisters]], the fun challenge mentioned by Bowser, whose desire to have the Sky Crystals being to try the fun challenge. After hearing this, Mario decides to untie the two, and they all play Triangle Twisters together, thus ending the story. Nearby, it is revealed that Donkey Kong and Diddy Kong have eaten the entire feast by themselves, being quite satisfied.
{{br|left}}
{{br|left}}


==Characters==
==Gameplay==
''Mario Party DS'' has 8 playable characters and 5 board hosts, with a boss for each board. Other characters with little to no role are also present.
[[File:MPDS Story Map.png|200px|thumb|left|Each of the boards in Story Mode.]]
Unlike other handheld ''Mario Party'' games, ''Mario Party DS'' features the same gameplay style as the series' home console entries. Up to four players take turns to roll a [[Dice Block]] that shows numbers from 1-10, which decides how far players move across boards. The goal is to acquire the most [[Star (Mario Party series)|Stars]] through the conditions decided on each of the boards. After all players have had their turn, the type of [[minigame]] is determined by what color space the player lands on (red or blue). If the player landed on a green, duel or friend space, the player's color is randomly red or blue. Landing on a Bowser space results in the player's color turning red. For instance, if one player lands on a red space while three other players land on a blue space, a 1 vs. 3 minigame is held, with the red player on the solo side and the three players on the other side. The players then engage in a minigame, and whoever wins the minigame earns 10 coins.
 
When a Battle Minigame occurs, all players pay a certain number of Coins into a "pot" before the minigame, with any players who have insufficient Coins only paying what they have on them. After the minigame, each player gets back 65, 30, 5, or 0 percent of the Coins in the pot, depending on where they rank in the minigame. If the Coins cannot be divided up equally, the leftovers are awarded to a random player. The number of Coins a player must pay is determined by the formula [current turn number × 2]; for example, if the Battle Minigame is triggered in Turn 7, all players must pay 14 Coins.
 
The turn ends afterward, the process repeating until the set number of turns have passed. The game ends once the set number of turns have passed, and the total number of Stars and coins the players have collected are tallied, Stars being the primary factor for rankings while coins are the tie-breakers.
 
When there are five turns remaining, Bowser helps the player who is in last place in an event called the [[Last Five Turns Event#Mario Party DS|Final 5 Frenzy]]. That player is given a prize determined by spinning a roulette. For the remaining five turns, all [[Friend Space]]s are changed to [[Duel Space]]s.
 
At the end of a Party Mode game, [[Bonus Star]]s may be rewarded to the players who have excelled the most at certain criteria. If there is a tie between three or less players, the Stars are awarded to all of the tied players. Three of these six bonuses are chosen at random:
*Mini-Game Star - Awarded to the players who have won the most minigames.
*Green Star - Awarded to the players who have landed on the most ? Spaces.
*Running Star - Awarded to the players who have moved the most spaces using [[Dice Block]]s.
*Item Star - Awarded to the players who used the most items.
*Hex Star - Awarded to the players who laid down the most hexes.
*Friendship Star - Awarded to the players who landed on the most Friend Spaces.
 
===Spaces===
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=80% style="border-collapse:collapse; font-family:Arial"
|-
!width=20%|Space
!width=80%|Description
|-
|align="center"|[[File:MPDSBlueSpace.png]]<br>'''[[Blue Space]]'''
|The most common space, the Blue Space gives players three coins if they land on it. There is also a small chance of a [[Hidden Block (Mario Party series)|Hidden Block]] appearing. It gives their section in the heads up display a blue color, which is used to determine pairings in minigames.
|-
|align="center"|[[File:MPDSRedSpace.png]]<br>'''[[Red Space]]'''
|A fairly common space, the Red Space takes three coins from players that land on it. It gives their section in the heads up display a red color, which is used to determine pairings in minigames.
|-
|align="center"|[[File:MPDSHappSpace.png]]<br>'''[[Event Space|Green Space]]'''
|This space causes certain events to happen that can benefit the player, harm the player, benefit a number of players, or harm a number of players. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. In this case, the green color eventually flashes to red or blue.
|-
|align="center"|[[File:MPDSFriendSpace.png]]<br>'''[[Friend Space]]'''
|When they land on this space in Battle Royale, players can select one opponent to be a friend. Both then receive 5 coins. In Team Battle, the player and one of the two opponents get 5 coins. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames.
|-
|align="center"|[[File:MPDSDuelSpace.png]]<br>'''[[Duel Space]]'''
|Engages with an opponent of the player's choice into a duel minigame. The winner gets to use a roulette that determines the reward from the opponent. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. It replaces the Friend Space in the [[Last Five Turns Event|Final 5 Frenzy]].
|-
|align="center"|[[File:MPDSBowserSpace.png]]<br>'''[[Bowser Space]]'''
|Any players that land here causes Bowser to arrive. Bowser causes a series of events that harms usually whoever landed on the space. It gives their section in the heads up display a red color, which is used to determine pairings in minigames. Bowser can cause these events:
*'''Gimme Coins!:''' The player gives 20 coins to Bowser.
**If the player does not have 20, Bowser takes 10 coins away instead.
**If the player has less than 10 coins, Bowser takes all of the player's coins anyway.
*'''Gimme Stars!:''' Bowser takes one star from the player.
*'''Gimme Charity!:''' Bowser forces the player to give 10 coins to all opponents.
**In Battle Royale, the player loses a total of 30 coins. If less than 30, the highest amount divisible by three would be the basis (depending on how many coins the player has that can be given out to the other players equally).
**In Duel and Team Battle, 10 Coins is all the player has to give away. If less than 10, the player has to forfeit all coins.
*'''Gimme Equality!:''' Bowser redistributes every player's coins so they all have the same amount. This is the only event that can potentially benefit the player.
|-
|align="center"|[[File:MPDS Star Space.png]]<br>'''[[Star Space]]'''
|Once players reach this space, they can pay 20 coins to receive a Star. Other boards may have different conditions players need to fulfill to earn a Star. Unlike other spaces, this space cannot be landed on (unless a Star spawns directly on a player), and this space does not subtract from the dice roll.
|}
 
===Items===
[[File:ItemShopMPDS.png|thumb|The [[Item Shop (Mario Party series)|Item Shop]] of ''Mario Party DS'']]
Alongside normal items seen in earlier ''Mario Party'' console titles, ''Mario Party DS'' introduces a new type of item that is also used during board gameplay: [[Hex]]es. The normal items are most often acquired through purchase at an [[Item Shop (Mario Party series)|Item Shop]], and may be used by players to gain an advantage. Alternatively, Hexes can be found only at [[Hex Area]]s and can be placed on the board to usually hinder the player who lands on the space where it was set. Each player may only carry three items/hexes at one time.
 
====Normal items====
''Mario Party DS'' is the first ''Mario Party'' game to have standard items since ''[[Mario Party 4]]''. These items function like (and are based on) the standard items from the first four installments in the series. They can be bought at shops on each board, run by a Monty Mole. In addition, for the first time in the series, players can purchase more than one item in one stop.
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
|-
!width=15%|Item
!width=65%|Description
!width=10% |Shop Price
|-
|align="center"|[[File:Item-Double.png]]<br>[[Double Dice Set]]
|Allows the player to roll two Dice Blocks.
|align="center"|3 Coins
|-
|align="center"|[[File:Item-Triple.png]]<br>[[Triple Dice Set]]
|Allows the player to roll three Dice blocks.
|align="center"|7 Coins
|-
|align="center"|[[File:Item-Half.png]]<br>[[Halfway Dice Block]]
|Allows the player to roll a Dice Block with the numbers 1 through 5.
|align="center"|1 Coin
|-
|align="center"|[[File:Item-Warp.png]]<br>[[Warp Dice Block]]
|Causes the player to warp to a random space on the board, then roll.
|align="center"|2 Coins
|-
|align="center"|[[File:Item-Snag.png]]<br>[[Snag Bag]]
|Allows the player to steal a random item from an opponent of their choice.
|align="center"|8 Coins
|-
|align="center"|[[File:Item-Star.png]]<br>[[Star Pipe]]
|Warps the player directly to the [[Star Space]], allowing them to buy the Star if they wish and if they have enough coins, then roll.
|align="center"|15 Coins
|-
|align="center"|[[File:Item-Sensor.png]]<br>[[Block Sensor]]
|Causes the next space the player lands upon to contain a [[Hidden Block (Mario Party series)|Hidden Block]].
|align="center"|20 Coins
|-
|align="center"|[[File:Item-Grab.png]]<br>[[Grab Bag (item)|Grab Bag]]
|Removes all of the player's current items and hexes and gives them a Star Pipe, Block Sensor, and Triple Dice Set.
|align="center"|25 Coins
|}


===Playable characters===
====Hexes====
{|class="wikitable" cellspacing=0 cellpadding=0 style="margin: 0 auto;text-align: center"
{{main|Hex}}
! width="150px" | [[File:Mario Select MPDS.png|link=Mario]]
Hexes are items that typically act as traps when placed on spaces, similarly to [[Character Space]]s from previous ''Mario Party'' titles. They only obtainable by passing through a [[Hex Area]]. Most Hexes negatively affect the character who lands on it (unless they are its owner), but the Coin Block and Star Block allow for anyone to gain coins or stars respectively. Hexes can be replaced by other hexes, and they expire after being landed on.
! width="150px" | [[File:Luigi Select MPDS.png|link=Luigi]]
[[File:HexArea.png|thumb|Daisy is about to pass a Hex Area.]]
! width="150px" | [[File:Peach Select MPDS.png|link=Princess Peach]]
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
! width="150px" | [[File:Daisy Select MPDS.png|link=Princess Daisy]]
|-
!width=15%|Name
!width=65%|Description
|-
|align="center"|[[File:Hex-10.png]]<br>[[10-Coin Hex]]
|Causes the player who lands on the Hex to give 10 coins to the one who set it.
|-
|align="center"|[[File:Hex-20.png]]<br>[[20-Coin Hex]]
|Causes the player who lands on the Hex to give 20 coins to the one who set it.
|-
|align="center"|[[File:Hex-Coin.png]]<br>[[Coin Swap Hex]]
|Causes the player who set the Hex and the player that lands on it to swap coin totals.
|-
|align="center"|[[File:Hex-1S.png]]<br>[[1-Star Hex]]
|Causes the player who lands on the Hex to give one Star to the one who set it.
|-
|align="center"|[[File:Hex-2S.png]]<br>[[2-Star Hex]]
|Causes the player who lands on the Hex to give 2 Stars to the one who set it.
|-
|-
|[[File:MarioMPDS.png|100px]]
|align="center"|[[File:Hex-Space.png]]<br>[[Space Swap Hex]]
|[[File:LuigiMPDS.png|70px]]
|Both the player who lands on the Hex and the one who placed it swap positions on the board.
|[[File:Princess Peach Artwork - Mario Party 6.png|90px]]
|[[File:DaisyMP6.png|90px]]
|-
|-
![[File:Wario Select MPDS.png|link=Wario]]
|align="center"|[[File:Block-Star.png]]<br>[[Star Block (Mario Party DS)|Star Block]]
![[File:Waluigi Select MPDS.png|link=Waluigi]]
|The player who lands on this Hex can hit a block with a 1 through 3 on it to gain that many stars.
![[File:Yoshi Select MPDS.png|link=Yoshi]]
![[File:Toad Select MPDS.png|link=Toad]]
|-
|-
|[[File:WarioMPDS.png|150px]]
|align="center"|[[File:Block-Coin.png]]<br>[[Coin Block (Mario Party DS)|Coin Block]]
|[[File:Waluigi Artwork - Mario Party DS.png|150px]]
|The player who lands on this Hex is able to hit a block containing coins, by pressing the A button repeatedly, to gain as many as possible in 10 seconds.
|[[File:MPDSYoshi.png|110px]]
|[[File:Super Mario Galaxy Toad Artwork.png|90px]]
|}
|}
==Characters==
''Mario Party DS'' has eight playable characters and five board hosts, with a boss for each board. Other characters with little to no role are also present. Though no new playable characters are introduced to the series, this is the first ''Mario Party'' game for a handheld console to have [[Toad]] as a playable character.
===Playable characters===
<center>
<gallery perrow=4>
File:MarioMPDS.png|[[File:Mario Select MPDS.png|link=Mario]]
File:LuigiMPDS.png|[[File:Luigi Select MPDS.png|link=Luigi]]
File:WarioMPDS.png|[[File:Wario Select MPDS.png|link=Wario]]
File:MPDSYoshi.png|[[File:Yoshi Select MPDS.png|link=Yoshi]]
File:Princess Peach Artwork - Mario Party 6.png|[[File:Peach Select MPDS.png|link=Princess Peach|Peach]]
File:DaisyMP6.png|[[File:Daisy Select MPDS.png|link=Princess Daisy|Daisy]]
File:Waluigi Artwork - Mario Party DS.png|[[File:Waluigi Select MPDS.png|link=Waluigi]]
File:Super Mario Galaxy Toad Artwork.png|[[File:Toad Select MPDS.png|link=Toad]]
</gallery>
</center>


===Board hosts/bosses===
===Board hosts/bosses===
{|class="wikitable" cellspacing=0 cellpadding=1 width=75% style="margin: 0 auto;text-align: center"
{|class="wikitable"cellspacing=0 cellpadding=1 width=75% style="margin: 0 auto;text-align: center"
!style="width: 2%; background-color: #ddd;"|
!style="width: 5%; background-color: #ddd;"|[[Wiggler's Garden]]
!style="width: 5%; background-color: #ddd;"|[[Wiggler's Garden]]
!style="width: 5%; background-color: #ddd;"|[[Toadette's Music Room]]
!style="width: 5%; background-color: #ddd;"|[[Toadette's Music Room]]
Line 72: Line 210:
!style="width: 5%; background-color: #ddd;"|[[Bowser's Pinball Machine]]
!style="width: 5%; background-color: #ddd;"|[[Bowser's Pinball Machine]]
|-
|-
!colspan="3" style="background-color: #e5e5e5;"|Board Host
!style="background-color: #ddd;" rowspan=2|Board hosts
!colspan="2" style="background-color: #e5e5e5;"|Board Host/Boss
|-
![[Wiggler]]
![[Wiggler]]
![[Toadette]]
![[Toadette]]
Line 83: Line 219:
|align="center"|[[File:WigglerDS.png|100px]]
|align="center"|[[File:WigglerDS.png|100px]]
|align="center"|[[File:Toadette111.png|90px]]
|align="center"|[[File:Toadette111.png|90px]]
|align="center"|[[File:Diddy_Kong.png|100px]]
|align="center"|[[File:MPDS Diddy Kong Artwork.png|100px]]
|align="center" rowspan="4"|[[File:Magikoopa Artwork - Super Mario Galaxy.png|120px]]
|align="center" rowspan=3|[[File:Magikoopa Artwork - Super Mario Galaxy.png|120px]]
|align="center" rowspan="4"|[[File:BowzerPartyDS.png|120px]]
|align="center" rowspan=3|[[File:BowzerPartyDS.png|120px]]
|-
!colspan="3" style="background-color: #e5e5e5;"|Boss
|-
|-
!style="background-color: #ddd;" rowspan=2|Bosses
![[Piranha Plant]]
![[Piranha Plant]]
![[Hammer Bro]]
![[Hammer Bro]]
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|-
|-
|[[File:PiranhaPlantDS.png|90px]]
|[[File:PiranhaPlantDS.png|90px]]
|[[File:Hammer Bro.png|120px]]
|[[File:NSMBDS Hammer Bro Artwork.png|120px]]
|[[File:Dry Bones Artwork - Mario Party 7.png|90px]]
|[[File:Dry Bones Artwork - Mario Party 7.png|90px]]
|}
|}
Line 113: Line 248:
*[[Bob-omb]]
*[[Bob-omb]]
*[[Monty Mole]]
*[[Monty Mole]]
==Boards==
{|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
!width=15%|Picture
!width=17%|Name
!width=20%|Description
!width=12%|Boss
!width=20%|Boss Mini-Game
|-
|[[File:MPDSGardenBoard.jpg|150px]]
|[[File:MPDSWigglersGarden.png|link=Wiggler's Garden]]
|The player must find the star and buy it for 20 coins. Once the player claims the star, it goes to another location.
|[[Piranha Plant]]<br>[[File:FeedSeedPlants.png]]
|[[Feed and Seed]]
|-
|[[File:MPDSMusicRoomBoard.jpg|150px]]
|[[File:MPDSToadettesMusicRoom.png|link=Toadette's Music Room]]
|Players must find the Music Notes and buy stars from them for 5-30 coins.
|[[Hammer Bro]]<br>[[File:HammerBrosDrummer DS.png]]
|[[Hammer Chime]]
|-
|[[File:MPDSDKBoard.jpg|150px]]
|[[File:MPDSDKStoneStatue.png|link=DK's Stone Statue]]
|The star on this board is always located on the second-to-last space. Players can buy up to 99 stars at once on this stage, depending on how many coins they have at the time. A star always costs 20 coins.
|[[Dry Bones]]<br>[[File:DryHexagonsDS.png]]
|[[Hexoskeleton]]
|-
|[[File:MPDSLibraryBoard.jpg|150px]]
|[[File:MPDSKameksLibrary.png|link=Kamek's Library]]
|On this board, there are three magic jars to find. The player needs to pay 10 coins to open a magic jar. One contains a star, one 5 coins, and the other sends them back to the start. This is completely random and changes once someone finds the star.
|[[Kamek]]<br>[[File:MagiBookKoopaDS.png]]
|[[Book Bash]]
|-
|[[File:MPDSPinballBoard.png|150px]]
|[[File:MPDSBowsersPinballMachine.png|link=Bowser's Pinball Machine]]
|The player must find the star and buy it for 20 coins. Once the player claims the star, it goes to another location.
|[[Bowser]]<br>[[File:BowserMuahaDS.png]]
|[[Bowser's Block Party]]
|}


==Team names==
==Team names==
For the Tag Battle setting in Party Mode, each combination of playable characters create one unique team name. The list of possible results are shown below:
For the Tag Battle setting in Party Mode, each combination of playable characters create one unique team name. The list of possible results are shown below:
{| border=1 cellspacing=0 cellpadding=3 width=100% style="border-collapse:collapse; text-align:center"
{|border=1 cellspacing=0 cellpadding=3 width=100% style="border-collapse:collapse; text-align:center"
|
|
!Mario<br>[[File:Mario Mugshot MPDS.png]]
!{{color|Mario|red}}<br>[[File:Mario Mugshot MPDS.png]]!!{{color|Luigi|darkgreen}}<br>[[File:Luigi Mugshot MPDS.png]]!!{{color|Peach|magenta}}<br>[[File:Peach Mugshot MPDS.png]]!!{{color|Daisy|orange}}<br>[[File:Daisy Mugshot MPDS.png]]!!{{color|Wario|gold}}<br>[[File:Wario Mugshot MPDS.png]]!!{{color|Waluigi|purple}}<br>[[File:Waluigi Mugshot MPDS.png]]!!{{color|Yoshi|limegreen}}<br>[[File:Yoshi Mugshot MPDS.png]]!!{{color|Toad|crimson}}<br>[[File:Toad Mugshot MPDS.png]]
!Luigi<br>[[File:Luigi Mugshot MPDS.png]]
|-
!Princess Peach<br>[[File:Peach Mugshot MPDS.png]]
|'''{{color|Mario|red}}'''<br>[[File:Mario Mugshot MPDS.png]]||||Mario Bros.||Fan Favorites||Flower Players||Foe Bros.||'Stache Stars||Old Buddies||Fungus Friends
!Princess Daisy<br>[[File:Daisy Mugshot MPDS.png]]
|-
!Wario<br>[[File:Wario Mugshot MPDS.png]]
|'''{{color|Luigi|darkgreen}}'''<br>[[File:Luigi Mugshot MPDS.png]]||Mario Bros.||||Green Peaches||Shy Sidekicks||'Stache Clashers||Lean Meanies||Green Machines||Green Mushrooms
!Waluigi<br>[[File:Waluigi Mugshot MPDS.png]]
|-
!Yoshi<br>[[File:Yoshi Mugshot MPDS.png]]
|'''{{color|Peach|magenta}}'''<br>[[File:Peach Mugshot MPDS.png]]||Fan Favorites||Green Peaches||||Power Princesses||Rotten Peaches||Black Peaches||Sweetie Pies||Peachy 'Shrooms
!Toad<br>[[File:Toad Mugshot MPDS.png]]
|-
|'''{{color|Daisy|orange}}'''<br>[[File:Daisy Mugshot MPDS.png]]||Flower Players||Shy Sidekicks||Power Princesses||||Wilted Flowers||Skinny Stars||Cutie Pies||Button Mushrooms
|-
|'''{{color|Wario|gold}}'''<br>[[File:Wario Mugshot MPDS.png]]||Foe Bros.||'Stache Clashers||Rotten Peaches||Wilted Flowers||||Bad Boys||Unlikely Pals||Poison Mushrooms
|-
|-
|'''Mario'''<br>[[File:Mario Mugshot MPDS.png]] || || Mario Bros. || Fan Favorites || Flower Players || Foe Bros. || 'Stache Stars || Old Buddies || Fungus Friends
|'''{{color|Waluigi|purple}}'''<br>[[File:Waluigi Mugshot MPDS.png]]||'Stache Stars||Lean Meanies||Black Peaches||Skinny Stars||Bad Boys||||Purple Dinos||Bad Mushrooms
|-
|-
|'''Luigi'''<br>[[File:Luigi Mugshot MPDS.png]] || Mario Bros. || || Green Peaches || Shy Sidekicks || 'Stache Clashers || Lean Meanies || Green Machines || Green Mushrooms
|'''{{color|Yoshi|limegreen}}'''<br>[[File:Yoshi Mugshot MPDS.png]]||Old Buddies||Green Machines||Sweetie Pies||Cutie Pies||Unlikely Pals||Purple Dinos||||Star Supporters
|-
|-
|'''Princess Peach'''<br>[[File:Peach Mugshot MPDS.png]] || Fan Favorites || Green Peaches || || Power Princesses || Rotten Peaches || Black Peaches || Sweetie Pies || Peachy 'Shrooms
|'''{{color|Toad|crimson}}'''<br>[[File:Toad Mugshot MPDS.png]]||Fungus Friends||Green Mushrooms||Peachy 'Shrooms||Button Mushrooms||Poison Mushrooms||Bad Mushrooms||Star Supporters
|-
|'''Princess Daisy'''<br>[[File:Daisy Mugshot MPDS.png]] || Flower Players || Shy Sidekicks || Power Princesses || || Wilted Flowers || Skinny Stars || Cutie Pies || Button Mushrooms
|-
|'''Wario'''<br>[[File:Wario Mugshot MPDS.png]] || Foe Bros. || 'Stache Clashers || Rotten Peaches || Wilted Flowers || || Bad Boys || Unlikely Pals || Poison Mushrooms
|-
|'''Waluigi'''<br>[[File:Waluigi Mugshot MPDS.png]] || 'Stache Stars || Lean Meanies || Black Peaches || Skinny Stars || Bad Boys || || Purple Dinos || Bad Mushrooms
|-
|'''Yoshi'''<br>[[File:Yoshi Mugshot MPDS.png]] || Old Buddies || Green Machines || Sweetie Pies || Cutie Pies || Unlikely Pals || Purple Dinos || || Star Supporters
|-
|'''Toad'''<br>[[File:Toad Mugshot MPDS.png]] || Fungus Friends || Green Mushrooms || Peachy 'Shrooms || Button Mushrooms || Poison Mushrooms || Bad Mushrooms || Star Supporters ||
|}
|}


==Modes==
==Modes==
===Story Mode (1 Player)===
===Story Mode (1 Player)===
A single player mode that follows the storyline of the game. It puts the player through the five boards of the game, requiring them to win a Battle Royal on each board and defeat the boss of it in a minigame to progress.
A single-player mode that follows the storyline of the game. It puts the player through the five [[Board (Mario Party series)|board]]s of the game, requiring them to win a Battle Royal on each board and defeat the [[List of bosses|boss]] of it in a [[minigame]] to progress. CPU characters are chosen at random, each board lasts for 10 turns, and [[Bonus Star]]s are not awarded. If a CPU player wins the board, they attempt to face the boss, but lose, and the player has to play the board again. If the player and a CPU are tied for 1st place, the player wins.


===Party Mode (1-4 Players)===
===Party Mode (1-4 Players)===
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The player can choose to play only 4-player, 1-vs-3 and 2-vs-2 minigames, or a randomized mix of all three. For 1-vs-3 and 2-vs-2 minigames, teams are chosen at random each time when the player chooses the random minigame type setting, unless the player specifically chooses either minigame type, where the teams would be decided at the start of the competition.
The player can choose to play only 4-player, 1-vs-3 and 2-vs-2 minigames, or a randomized mix of all three. For 1-vs-3 and 2-vs-2 minigames, teams are chosen at random each time when the player chooses the random minigame type setting, unless the player specifically chooses either minigame type, where the teams would be decided at the start of the competition.
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
Line 170: Line 337:
|SpaA=Poco a poco
|SpaA=Poco a poco
|SpaAM=Bit by bit
|SpaAM=Bit by bit
|Fra=Montée des marches
|Fre=Montée des marches
|FraM=Staircase run
|FreM=Staircase run
|Ita=Scala del Successo
|ItaM=Ladder of Success
|Kor=승자진출전
|Kor=승자진출전
|KorR=Seungjajinchuljeon
|KorR=Seungjajinchuljeon
Line 180: Line 349:
[[File:Mario Party DS - Battle Cup.png|thumb|Battle Cup]]
[[File:Mario Party DS - Battle Cup.png|thumb|Battle Cup]]
{{quote2|Welcome to Battle Cup! In Battle Cup, you'll play five preselected [[minigame]]s in order... And whoever wins the most of them is the victor!|Narrator|[[Mario Party DS]]}}
{{quote2|Welcome to Battle Cup! In Battle Cup, you'll play five preselected [[minigame]]s in order... And whoever wins the most of them is the victor!|Narrator|[[Mario Party DS]]}}
 
Battle Cup is a minigame competition playable only by four players. The objective is to win as much of the Cup Course, a collage of five consecutive minigames that the human player either selects manually or lets the game choose five randomly, as possible. Despite only 4-player and Battle minigames being playable in this contest, multiple victors are allowed at the end of each minigame, however, ties between all four players result in no one getting the minigame win. If multiple players end up winning the most minigames at the end of the Cup Course, the players roll [[Dice Block]]s to decide the real winner, the highest roller being declared the winner.
Battle Cup is a minigame competition playable only by four players. The objective is to win as much of the Cup Course, a collage of five consecutive minigames that the human player either selects manually or lets the game choose five randomly, as possible. Despite only 4-player and Battle minigames being playable in this contest, multiple victors are allowed at the end of each minigame, however, ties between all four players will result in no one getting the minigame win. If multiple players end up winning the most minigames at the end of the Cup Course, the players will roll [[Dice Block]]s to decide the real winner, the highest roller being declared the winner.
 
;In-game description
;In-game description
''"Choose a specific minigame course, then battle to come out ahead!"''
"''Choose a specific minigame course, then battle to come out ahead!''"
 
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
Line 193: Line 359:
|Spa=Torneo por victorias
|Spa=Torneo por victorias
|SpaM=Tournament by victories
|SpaM=Tournament by victories
|Ita=Punta alla Coppa
|ItaM=Go for the Cup
|Kor=배틀컵
|Kor=배틀컵
|KorR=Baeteulkeop
|KorR=Baeteulkeop
|KorM=Battle Cup}}
|KorM=Battle Cup
}}


====Score Scuffle====
====Score Scuffle====
[[File:Mario Party DS - Score Scuffle.png|thumb|Score Scuffle]]
[[File:Mario Party DS - Score Scuffle.png|thumb|Score Scuffle]]
{{quote2|Welcome to Score Scuffle! In Score Scuffle, you'll blast through 10 minigames. Results will be converted to points. The player with the highest final score wins!|Narrator|[[Mario Party DS]]}}
{{quote2|Welcome to Score Scuffle! In Score Scuffle, you'll blast through 10 minigames. Results will be converted to points. The player with the highest final score wins!|Narrator|[[Mario Party DS]]}}
Score Scuffle is a minigame competition playable only by four players. The players play ten specific minigames consecutively, converting the results for each player to points after each minigame and adding it to each player's current score. The player with the most points after the ten minigames is the winner. The highest amount a player can get in a minigame is 1000 points, with the exception of [[Get the Lead Out]] (whose highest amount is 999 points). As such, the maximum amount of points a player can have after the ten minigames is 9,999 points. The default high score for Score Scuffle is 0 points.
Score Scuffle is a minigame competition playable only by four players. The players play ten specific minigames consecutively, converting the results for each player to points after each minigame and adding it to each player's current score. The player with the most points after the ten minigames is the winner. The highest amount a player can get in a minigame is 1000 points, with the exception of [[Get the Lead Out]] (whose highest amount is 999 points). As such, the maximum amount of points a player can have after the ten minigames is 9,999 points. The default high score for Score Scuffle is 0 points.


Line 214: Line 382:
*[[Hanger Management]]
*[[Hanger Management]]
*[[Raft Riot]]
*[[Raft Riot]]
;In-game description
;In-game description
''"Compete in a series of minigames to earn as many points as possible!"''
"''Compete in a series of minigames to earn as many points as possible!''"
 
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
Line 225: Line 391:
|Spa=Torneo por puntos
|Spa=Torneo por puntos
|SpaM=Tournament by points
|SpaM=Tournament by points
|Ita=Arraffapunti
|ItaM=Grab Points
|Kor=스코어어택
|Kor=스코어어택
|KorR=Seukoeo Eotaek
|KorR=Seukoeo Eotaek
|KorM=Score Attack}}
|KorM=Score Attack
}}


====Boss Bash====
====Boss Bash====
[[File:Mario Party DS - Boss Bash.png|thumb|[[Daisy]] playing Boss Bash]]
[[File:Mario Party DS - Boss Bash.png|thumb|[[Daisy]] playing Boss Bash]]
{{quote2|Welcome to Boss Bash! You're going to battle five bosses! How quickly can you defeat them? Bash them fast to win!|Narrator|[[Mario Party DS]]}}
{{quote2|Welcome to Boss Bash! You're going to battle five bosses! How quickly can you defeat them? Bash them fast to win!|Narrator|[[Mario Party DS]]}}
Boss Bash is a single-player minigame challenge, where the player must face in the following order: the [[Piranha Plant]], the [[Hammer Bro]], the [[Dry Bones]], [[Kamek]] and [[Bowser]] in their respective boss minigames. The aim is to do so as quickly as possible to try and beat the current best times, as the minigames are timed in this challenge. If the player is defeated in any of the minigames, the challenge ends and the times for minigames the player did beat are not recorded. The default best times for the five bosses are 5:00:00, while the default overall best time is 25:00:00.
Boss Bash is a single-player minigame challenge, where the player must face in the following order: the [[Piranha Plant]], the [[Hammer Bro]], the [[Dry Bones]], [[Kamek]] and [[Bowser]] in their respective boss minigames. The aim is to do so as quickly as possible to try and beat the current best times, as the minigames are timed in this challenge. If the player is defeated in any of the minigames, the challenge ends and the times for minigames the player did beat are not recorded. The default best times for the five bosses are 5:00:00, while the default overall best time is 25:00:00.


Line 241: Line 409:
*[[Book Bash]]
*[[Book Bash]]
*[[Bowser's Block Party]]
*[[Bowser's Block Party]]
;In-game description
;In-game description
''"Take on the boss minigames to get the best time you can!"''
"''Take on the boss minigames to get the best time you can!''"
 
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
Line 252: Line 418:
|Spa=Enemigos finales
|Spa=Enemigos finales
|SpaM=Final enemies
|SpaM=Final enemies
|Ita=Sfida ai Boss
|ItaM=Challenge at the Bosses
|Kor=보스타임어택
|Kor=보스타임어택
|KorR=Boseu Taim Eotack
|KorR=Boseu Taim Eotack
|KorM=Boss Time Attack}}
|KorM=Boss Time Attack
}}


====Rocket Rascals====
====Rocket Rascals====
[[File:Rocket_Rascals.png|thumb|Rocket Rascals]]
[[File:Rocket Rascals.png|thumb|Rocket Rascals]]
{{quote2|Welcome to Rocket Rascals! Reach the rocket first! Build a bridge to the center before your rivals do!|Narrator|[[Mario Party DS]]}}
{{quote2|Welcome to Rocket Rascals! Reach the rocket first! Build a bridge to the center before your rivals do!|Narrator|[[Mario Party DS]]}}
Rocket Rascals is a four-player minigame competition. The players must win minigames to acquire and place bridge pieces on the square 5x5 grid. The first to make a path from their corner of the grid to the rocket with the bridge parts is the winner. If multiple players have paths to the rocket made at the same time by a third party, the players roll [[Dice Block]]s to decide who actually wins, the highest roller winning. If one of the multiple players finished the bridge, then the one who did wins without a Dice Block roll. Additionally, the game ends in a tie if 20 turns pass without anyone making a route to the rocket.


Rocket Rascals is a four-player minigame competition. The players must win minigames to acquire and place bridge pieces on the square 5x5 grid. The first to make a path from their corner of the grid to the rocket with the bridge parts is the winner. If multiple players have paths to the rocket made at the same time by a third party, the players roll [[Dice Block]]s to decide who actually wins, the highest roller winning. If one of the multiple players finished the bridge, then the one who did wins without a Dice Block roll. Additionally, the game will end without a winner if 20 turns pass without anyone making a route to the rocket.
At the start of each turn, a roulette randomly decides which bridge piece is up for grabs in the next minigame, which gets decided by a minigame roulette. The player who wins the minigame gets the previously shown bridge piece and can place it on any unoccupied space of the 5x5 grid, and the turn ends afterwards, the cycle repeating until someone makes a path to the rocket. If the minigame ends with multiple winners, or if nobody wins, nobody gets the piece. If a player has all ways of reaching the rocket prevented for them, the blocking pieces are removed.
 
At the start of each turn, a roulette randomly decides which bridge piece will be up for grabs in the next minigame, which gets decided by a minigame roulette. The player who wins the minigame gets the previously shown bridge piece and can place it on any unoccupied space of the 5x5 grid, and the turn will end afterwards, the cycle repeating until someone makes a path to the rocket. If the minigame ends with multiple winners, or if nobody wins, nobody gets the piece. If a player has all ways of reaching the rocket prevented for them, the blocking pieces will be removed.


Occasionally, [[Bowser Jr.]] may show up after a bridge part is decided and will do one of the following, as decided through a roulette spin:
Occasionally, [[Bowser Jr.]] may show up after a bridge part is decided and does one of the following, as decided through a roulette spin:
*'''Crosspiece Crisis:''' Every minigame, the player will play for a Crosspiece.
*'''Crosspiece Crisis:''' Every minigame, the player plays for a Crosspiece.
*'''Turnaround  Madness:''' Bowser Jr. will scatter the pieces in different areas.
*'''Turnaround  Madness:''' Bowser Jr. scatters the pieces in different areas.
*'''Tiebreaker Trouble:''' Bowser Jr. gets to choose where to place the piece if a tie occurs.
*'''Tiebreaker Trouble:''' Bowser Jr. gets to choose where to place the piece if a tie occurs.
*'''Bridge Breaker:''' Bowser Jr. takes away all the pieces up to that point, making everyone start again from scratch.
*'''Bridge Breaker:''' Bowser Jr. takes away all the pieces up to that point, making everyone start again from scratch.
*'''[[Last Five Turns Event#Mario Party DS|Final 5 Frenzy]]:''' The game is skipped to the last five turns.
*'''Final 5 Frenzy:''' The game is skipped to the last five turns.
 
;In-game description
;In-game description
''"Build a bridge to a rocket! Win your pieces by playing minigames!"''
"''Build a bridge to a rocket! Win your pieces by playing minigames!''"
 
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
Line 281: Line 447:
|Spa=Carrera espacial
|Spa=Carrera espacial
|SpaM=Space Race
|SpaM=Space Race
|Ger=Raum-Randale
|GerM=Space riot
|Ita=Tutti al Razzo
|ItaM=Everyone to the Rocket
|Kor=미니게임브릿지
|Kor=미니게임브릿지
|KorR=Minigeim Beuritji
|KorR=Minigeim Beuritji
|KorM=Minigame Bridge}}
|KorM=Minigame Bridge
}}


===Puzzle Mode (1-2 Players)===
===Puzzle Mode (1-2 Players)===
A mode where the player can play six puzzle-action games, the majority being classics from previous ''Mario Party'' games. This mode introduces the new touch-controlled puzzle game, Triangle Twisters, which offers two play modes, Frenzy Mode and Focus Mode. Additionally, the player can pit themselves against another human-controlled player in the Multiplayer version of this mode.
[[File:TriangleTwisters1.png|thumb|Triangle Twisters]]
A mode where the player can play six puzzle-action games, the majority being classics from previous ''Mario Party'' games.
 
Those minigames and the order in which they are showcased are as follows:
*[[Mario's Puzzle Party]]
*[[Bob-omb Breakers]]
*[[Piece Out]]
*[[Block Star (Mario Party series)|Block Star]]
*[[Stick and Spin|Stick & Spin]]
This mode introduces the new touch-controlled puzzle game, [[Triangle Twisters]], which offers two play modes, Frenzy Mode and Focus Mode. Additionally, the player can pit themselves against another human-controlled player in the Multiplayer version of this mode.


===Multiplayer (2-4 Players)===
===Multiplayer (2-4 Players)===
Using one game card, players can wirelessly play together in Party Mode, Minigame Mode (2-4 Players), Puzzle Mode and Extra Mode (2 Player) with nearby Nintendo DS users.
Using one game card, players can use DS Download Play to wirelessly play together in Party Mode, Minigame Mode (2-4 Players), Puzzle Mode and Extra Mode (2 Player) with nearby Nintendo DS users.


===Extras Mode (2 Player)===
===Extras Mode (2 Player)===
A multiplayer exclusive mode that includes games designed for two: the cooperative [[Pen Pals]] and the competitive [[Desert Duel]].
A multiplayer exclusive mode that includes games designed for two: the cooperative [[Pen Pals]] and the competitive [[Desert Duel]].
==Minigames==
{{main|List of Mario Party DS minigames}}
''Mario Party DS'' features 73 minigames (71 in the Korean version, as two minigames, [[Shuffleboard Showdown]] and [[Chips and Dips]], were removed possibly because of the gambling themes present in both of them) from seven different categories. There are 32 4-player minigames (29 of which are also Duel minigames), 12 1-vs-3 minigames (11 in the Korean version), 13 2-vs-2 minigames (three of which are also Duel minigames), 32 Duel minigames (29 of which are 4-player minigames and three of which are 2-vs-2 minigames), five Battle minigames (four in the Korean version), five Boss minigames and six Puzzle minigames. Of these, 58 are unique, 4 are minigames with the goal of collecting coins, and 11 are specialized.


===Gallery===
===Gallery===
{{main|List of Mario Party DS collectibles}}
Includes over 120 collectibles that can be viewed at the player's discretion when unlocked. This mode also allows them to listen to the game's music and watch the cutscenes seen in Story Mode when viewed at least once in it.
Includes over 120 collectibles that can be viewed at the player's discretion when unlocked. This mode also allows them to listen to the game's music and watch the cutscenes seen in Story Mode when viewed at least once in it.
==Gameplay==
The gameplay in ''Mario Party DS'' follows the style of the console games that preceded it. Up to four players take turns to roll a [[Dice Block]] that shows numbers from 1-10, which decides how far players move across boards. The goal is to acquire the most [[Star (Mario Party series)|Stars]] through the conditions decided on each of the boards. After all players have had their turn, the type of [[minigame]] is determined by what color space the player lands on (red or blue). If the player landed on a green, duel or friend space, the player's color is randomly red or blue. Landing on a Bowser space will result in the player's color turning red. For instance, if one player lands on a red space while three other players land on a blue space, a 1 vs. 3 minigame is held, with the red player on the solo side and the three players on the other side. The players then engage in a minigame, and whoever wins the minigame earns 10 coins.
If the combined total dice roll for all four players for the turn is a multiple of 10, a Battle Minigame is triggered instead. All players will pay a predetermined number of Coins into a "pot" before the minigame, with any players who have insufficient Coins only paying what they have on them. After the minigame, each player will get back 50, 30, 20 or 0 percent of the Coins in the pot, depending on where they rank in the minigame. If the Coins cannot be divided up equally, the leftovers will be awarded to a random player.
The turn will end afterward, the process repeating until the set number of turns have passed. The game will end once the set number of turns have passed, and the total number of Stars and coins the players have collected will be tallied, Stars being the primary factor for rankings while coins are the tie-breakers.
At the end of a Party Mode game, [[Bonus Star]]s may be rewarded to the players who have excelled the most at certain criteria. If there is a tie between three or less players, the Stars are awarded to all of the tied players. The following are shown below:
* Mini-Game Star - Awarded to the players who have won the most minigames.
* Green Star - Awarded to the players who have landed on the most ? Spaces.
* Running Star - Awarded to the players who have moved the most spaces using [[Dice Block]]s.
* Item Star - Awarded to the players who used the most items.
* Hex Star - Awarded to the players who laid down the most hexes.
* Friendship Star - Awarded to the players who landed on the most Friend Spaces.
===Spaces===
{| class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
|-
! width=15% | Space
! width=17% | Image
! width=55% | Description
|-
|[[Blue Space]]
|align="center"|[[File:MPDSBlueSpace.png|50px]]
|The most common space, the Blue Space gives players three coins if they land on it. It gives their section in the heads up display a blue color, which is used to determine pairings in minigames.
|-
|[[Red Space]]
|align="center"|[[File:MPDSRedSpace.png|50px]]
|A fairly common space, the Red Space takes three coins from players that land on it. It gives their section in the heads up display a red color, which is used to determine pairings in minigames.
|-
|[[Green Space]]
|align="center"|[[File:MPDSHappSpace.png|50px]]
|This space causes certain events to happen that can benefit the player, harm the player, benefit a number of players, or harm a number of players. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. In this case, the green color eventually flashes to red or blue.
|-
|[[Friend Space]]
|align="center"|[[File:MPDSFriendSpace.png|50px]]
|When they land on this space in Battle Royale, players can select one opponent to be a friend. Both then receive 5 coins. In Team Battle, the player and one of the two opponents get 5 coins. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames.
|-
|-
|[[Duel Space]]
|align="center"|[[File:MPDSDuelSpace.png|50px]]
|Engages with an opponent of the player's choice into a duel minigame. The winner gets to use a roulette that determines the reward from the opponent. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. It replaces the Friend Space in the [[Last Five Turns Event|Final 5 Frenzy]].
|-
|[[Bowser Space]]
|align="center"|[[File:MPDSBowserSpace.png|50px]]
|Any players that land here causes Bowser to arrive. Bowser causes a series of events that harms usually whoever landed on the space. It gives their section in the heads up display a red color, which is used to determine pairings in minigames. Bowser can cause these events:
* '''Gimme Coins!:''' The player gives 20 coins to Bowser. Sometimes, the player gives 10 coins instead.
* If the player does not have 20, Bowser takes 10 coins away instead.
* If the player has less than 10 coins, Bowser takes all of the player's coins anyway.
* '''Gimme Stars!:''' Bowser takes one star from the player.
* '''Gimme Charity!:''' Bowser forces the player to give 10 coins to all opponents.
* In Battle Royale, the player loses a total of 30 coins. If less than 30, the highest amount divisible by three would be the basis (depending how many coins the player has that can be given out to the other players equally).
* In Duel and Team Battle, 10 Coins is all the player has to give away. If less than 10, the player has to forfeit all coins.
* '''Gimme Equality!:''' Bowser redistributes every player's coins so they all have the same amount. This can be the only event that can benefit the player.
|-
|[[Star Space]]
|align="center"|[[File:Mario Party DS - Star Space.png|50px]]
|Once players reach this space, they can pay 20 coins to receive a Star. Other boards may have different conditions players need to fulfill to earn a Star. Unlike other spaces, this space cannot be landed on (unless a Star spawns directly on a player), and this space does not subtract from the dice roll.
|}
===Items===
[[File:ItemShopMPDS.png|right|thumb|The [[Item Shop (Mario Party series)|Item Shop]] of ''Mario Party DS'']]
Alongside normal items seen in earlier ''Mario Party'' console titles, ''Mario Party DS'' introduces a new type of item that is also used during board gameplay: [[Hex]]es. The normal items are most often acquired through purchase at an [[Item Shop (Mario Party series)|Item Shop]], and may be used by players to gain an advantage. Alternatively, Hexes can be found only at [[Hex Area]]s and can be placed on the board to usually hinder the player who lands on the space where it was set. Each player may only carry three items/hexes at one time.
====Normal items====
''Mario Party DS'' is the first ''Mario Party'' game to have standard items since ''[[Mario Party 4]]''. These items can be bought at shops on each board, run by a Monty Mole. In addition, for the first time players can purchase more than one item in one stop.
{| class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
|-
! width=15% | Item
! width=17% | Image
! width=55% | Description
! width=10%  | Shop Price
|-
|[[Double Dice Set]]
|align="center"|[[File:Item-Double.png]]
|Allows the player to roll two Dice Blocks.
|3 Coins
|-
|[[Triple Dice Set]]
|align="center"|[[File:Item-Triple.png]]
|Allows the player to roll three Dice blocks.
|7 Coins
|-
|[[Halfway Dice Block]]
|align="center"|[[File:Item-Half.png]]
|Allows the player to roll a Dice Block with the numbers 1 through 5.
|1 Coin
|-
|[[Warp Dice Block]]
|align="center"|[[File:Item-Warp.png]]
|Causes the player to warp to a random space on the board, then roll.
|2 Coins
|-
|[[Snag Bag]]
|align="center"|[[File:Item-Snag.png]]
|Allows the player to steal a random item from an opponent of their choice.
|8 Coins
|-
|[[Golden Pipe|Star Pipe]]
|align="center"|[[File:Item-Star.png]]
|Warps the player directly to the [[Star Space]], allowing them to buy the Star if they wish and if they have 20 coins, then roll.
|15 Coins
|-
|[[Block Sensor]]
|align="center"|[[File:Item-Sensor.png]]
|Causes the next space the player lands upon to contain a [[Hidden Block (Mario Party series)|Hidden Block]].
|20 Coins
|-
|[[Grab Bag (item)|Grab Bag]]
|align="center"|[[File:Item-Grab.png]]
|Removes all the player's current items and hexes and gives them a Star Pipe, Block Sensor, and Triple Dice Set.
|25 Coins
|}
====Hexes====
Hexes are items placed on spaces to usually hinder the player who lands on a set Hex. If a character lands on their own hex, they receive 5 coins, much like landing on their own [[Character Space]] in previous ''Mario Party'' games. The only exceptions to this is if the player lands on a Coin Block or Star Block they placed, where they will reap the benefit of the hexes instead. Unlike character spaces, hexes go away after being landed on. Hexes can be replaced by other hexes.
[[File:HexArea.png|thumb|Daisy is about to pass a Hex Area.]]
{| class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
|-
! width=15% | Name
! width=17% | Image
! width=65% | Description
|-
|[[10-Coin Hex]]
|align="center"|[[File:Hex-10.png]]
|Causes the player who lands on the hex to give ten coins to the one who set it.
|-
|[[20-Coin Hex]]
|align="center"|[[File:Hex-20.png]]
|Causes the player who lands on the space to give twenty coins to the player who placed the hex.
|-
|[[Coin Swap Hex]]
|align="center"|[[File:Hex-Coin.png]]
|Causes the player who set the hex and the player that lands on it to swap coin totals.
|-
|[[1-Star Hex]]
|align="center"|[[File:Hex-1S.png]]
|The player who lands on this hex must give one star to the player who set it.
|-
|[[2-Star Hex]]
|align="center"|[[File:Hex-2S.png]]
|The player who sets this hex steals two stars from the player that lands on it.
|-
|[[Space Swap Hex]]
|align="center"|[[File:Hex-Space.png]]
|Both the player who lands on the hex and the one who placed it swap positions on the board.
|-
|[[Star Block (Mario Party DS)|Star Block]]
|align="center"|[[File:Block-Star.png]]
|The player who lands on this hex can hit a block with a 1 through 3 on it to gain that many stars.
|-
|[[Coin Block (Mario Party DS)|Coin Block]]
|align="center"|[[File:Block-Coin.png]]
|The player that lands on this hex is able to hit a block containing coins, by pressing the A button repeatedly, to gain as many as possible in ten seconds.
|}
==Boards==
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
!width=15%| Picture
!width=17%| Name
!width=20%| Description
!width=12%| Boss
!width=20%| Boss Mini-Game
|-
|[[File:MPDSGardenBoard.jpg|150px]]
|[[File:MPDSWigglersGarden.png|link=Wiggler's Garden]]
|The player must find the star and buy it for 20 coins. Once the player claims the star, it will go to another location.
|[[Piranha Plant]]<br>[[File:FeedSeedPlants.png]]
|[[Feed and Seed]]
|-
|[[File:MPDSMusicRoomBoard.jpg|150px]]
|[[File:MPDSToadettesMusicRoom.png|link=Toadette's Music Room]]
|Players must find the Music Notes and buy stars from them for 5-30 coins.
|[[Hammer Bro]]<br>[[File:HammerBrosDrummer DS.png]]
|[[Hammer Chime]]
|-
|[[File:MPDSDKBoard.jpg|150px]]
|[[File:MPDSDKStoneStatue.png|link=DK's Stone Statue]]
|The star on this board is always located on the second-to-last space. Players can buy multiple stars at once on this stage depending on how many coins they have at the time. A star will cost 20 coins.
|[[Dry Bones]]<br>[[File:DryHexagonsDS.png]]
|[[Hexoskeleton]]
|-
|[[File:MPDSLibraryBoard.jpg|150px]]
|[[File:MPDSKameksLibrary.png|link=Kamek's Library]]
|On this board there are three magic jars to find. The player will need to pay 10 coins to open a magic jar. One contains a star, one 5 coins and the other sends them back to start. This is completely random and will change once someone finds the star.
|[[Kamek]]<br>[[File:MagiBookKoopaDS.png]]
|[[Book Bash]]
|-
|[[File:MPDSPinballBoard.png|150px]]
|[[File:MPDSBowsersPinballMachine.png|link=Bowser's Pinball Machine]]
|The player must find the star and buy it for 20 coins. Once the player claims the star, it will go to another location.
|[[Bowser]]<br>[[File:BowserMuahaDS.png]]
|[[Bowser's Block Party]]
|}
==Minigames==
{{main|List of Mario Party DS minigames}}
''Mario Party DS'' features 73 minigames from seven different categories. There are 32 4-player minigames (29 of which are also Duel minigames), 12 1-vs-3 minigames, 13 2-vs-2 minigames (three of which are also Duel minigames), 32 Duel minigames (29 of which are 4-player minigames and three of which are 2-vs-2 minigames), five Battle minigames, five Boss minigames and six Puzzle minigames. Of these, 58 are unique, 4 are minigames with the goal of collecting coins, and 11 are specialized.


==Reception==
==Reception==
{| class="wikitable review_template" style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;" cellpadding="4"
Critical reception of the game was generally mixed to positive, garnering a 72 on Metacritic and 72.17% on GameRankings. Many critics praised the game as a major improvement over ''Mario Party Advance'' and ''Mario Party 8'', the latter which was released the same year, and was praised for returning to the traditional gameplay from the console games and its multiplayer, graphics, minigames, and board designs. Criticism tended to focus on its perceived similarity to the previous games and its absence of online multiplayer.
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Reviews
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 512: Line 495:
|Frank Provo, [https://www.gamespot.com/reviews/mario-party-ds-review/1900-6183270/ GameSpot]
|Frank Provo, [https://www.gamespot.com/reviews/mario-party-ds-review/1900-6183270/ GameSpot]
|8/10
|8/10
|''"Mario Party DS is an outright blast when played with other people, and since you need only one cartridge to enjoy everything, the odds are good that you'll be able to entice your DS-owning friends to play with you. As a solo endeavor, challenging the computer opponents does get old eventually. However, between all of the different minigames, play modes, and puzzle games, it'll be a while before you condemn the cartridge to your storage shelf."''
|"''Mario Party DS is an outright blast when played with other people, and since you need only one cartridge to enjoy everything, the odds are good that you'll be able to entice your DS-owning friends to play with you. As a solo endeavor, challenging the computer opponents does get old eventually. However, between all of the different minigames, play modes, and puzzle games, it'll be a while before you condemn the cartridge to your storage shelf.''"
|-
|-
|[[Nintendo DS]]
|Nintendo DS
|Ellie Gibson, [https://www.eurogamer.net/articles/mario-party-ds-review Eurogamer]
|Ellie Gibson, [https://www.eurogamer.net/articles/mario-party-ds-review Eurogamer]
|4/10
|4/10
|''"Decent visuals and bonus puzzle games aren't enough to make Mario Party DS worth a purchase. It suffers from the same problems as the other games in the series. The mini-games, on the whole, are badly designed and boring. Watching other players take turns round the board is tedious. Even if you win every single mini-game, the stupid star system means you could still lose overall. It would seem there are plenty of gamers who are happy to put up with all this, however - after all, Nintendo wouldn't keep churning out Mario Parties if people didn't keep buying them. If you're one of those who has enjoyed the series on console, you'll enjoy it on DS. Otherwise, steer clear."''
|"''Decent visuals and bonus puzzle games aren't enough to make Mario Party DS worth a purchase. It suffers from the same problems as the other games in the series. The mini-games, on the whole, are badly designed and boring. Watching other players take turns round the board is tedious. Even if you win every single mini-game, the stupid star system means you could still lose overall. It would seem there are plenty of gamers who are happy to put up with all this, however - after all, Nintendo wouldn't keep churning out Mario Parties if people didn't keep buying them. If you're one of those who has enjoyed the series on console, you'll enjoy it on DS. Otherwise, steer clear.''"
|-
|-
|[[Nintendo DS]]
|Nintendo DS
|Craig Harris, [https://www.ign.com/articles/2007/11/21/mario-party-ds-review IGN]
|Craig Harris, [https://www.ign.com/articles/2007/11/21/mario-party-ds-review IGN]
|7/10
|7/10
|''"After ten years of playing board games with mini-games, it's honestly very difficult to get excited for yet another Mario Party; even though it's the first time it's been made for the Nintendo DS system. What's here is a solid multiplayer mini-game experience with a lot of the flaws of the previous versions. It doesn't do anything truly special than create a bunch of touch screen and microphone-centric minigames (and even then we've seen variations of them in other DS titles), but it at least comes together as a better title than the last console Mario Party design."''
|"''After ten years of playing board games with mini-games, it's honestly very difficult to get excited for yet another Mario Party; even though it's the first time it's been made for the Nintendo DS system. What's here is a solid multiplayer mini-game experience with a lot of the flaws of the previous versions. It doesn't do anything truly special than create a bunch of touch screen and microphone-centric minigames (and even then we've seen variations of them in other DS titles), but it at least comes together as a better title than the last console Mario Party design.''"
|-
|-
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 539: Line 522:
==Staff==
==Staff==
{{main|List of Mario Party DS staff}}
{{main|List of Mario Party DS staff}}
''Mario Party DS'' was worked on by both [[Hudson Soft]] and Group No. 4 of the [[Nintendo SPD]]. Its game, planning, program, visual, sound and senior directors were Kouji Matsuura, Yuka Sasaki, Hideki Nishmoto, Akhiro Shibata, Ichiro Shimakura and Kenji Kikuchi respectively. Satoru Iwata and Hidetoshi Endo were the game's executive producers.
''Mario Party DS'' was worked on by both [[Hudson Soft]] and Group No. 4 of the [[Nintendo SPD]]. Its game, planning, program, visual, sound and senior directors were Kouji Matsuura, Yuka Sasaki, Hideki Nishmoto, Akhiro Shibata, Ichiro Shimakura and Kenji Kikuchi respectively. Satoru Iwata and Hidetoshi Endo were the game's executive producers.


Line 549: Line 531:


==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Mario Party DS pre-release and unused content}}
[[File:Beta Toad.jpg|thumb|"X"s in Coin and Star totals and gold colored number gains/losses]]
Players used to have their own boxes at the top screen that have the "X" in the Coins storage and the Stars storage. In the final version, it was removed, because Coins can reach over 100. Also, the color used for the numbers that appear after earning or losing [[coin]]s/[[Star (Mario Party series)|Star]]s were gold instead of blue or red.


In ''Mario Party DS'', Wiggler's Garden was originally going to be called Petey's Greenhouse, where [[Petey Piranha]] would need help as a member of his army, a Piranha Plant, had betrayed him and begun to destroy his greenhouse. Toadsworth was also originally planned to appear as the owner of the item houses, but was replaced by a [[Monty Mole]], although Toadsworth was still mentioned in some collectibles' descriptions in the Gallery.
A debug menu can be accessed through Action Replay codes. The debug menu is displayed in the touch screen.<ref>[https://tcrf.net/Mario_Party_DS/Debug_Menu Mario Party DS debug menu - ''The Cutting Room Floor'']</ref>
{{br|right}}


==Gallery==
==Gallery==
{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
Mario MPDS.png|[[Mario]]
Mario Artwork MPDS.png|[[Mario]]
LuigipartyDS.png|[[Luigi]]
LuigipartyDS.png|[[Luigi]]
Mpds peach.jpg|[[Princess Peach]]
Peach Artwork MPDS.jpg|[[Princess Peach]]
DonkeyPartyDS.png|[[Donkey Kong]]
DonkeyPartyDS.png|[[Donkey Kong]]
Dice Block MPDS art.jpg|[[Dice Block]]
Dice Block MPDS art.jpg|[[Dice Block]]
Line 564: Line 548:


==Media==
==Media==
{{more media|section=yes}}
{{main-media}}
{{media table
|file1=MPDS-Grand Opening.mp3
|title1=Grand Opening
|description1=The game's main theme, which plays on the title screen and E3 2007 trailer.
|length1=0:30
|file2=MPDS-Here's Bowser.mp3
|title2=Here's Bowser
|description2=Plays in "Eeek, We're Tiny!", when Bowser traps Mario and his friends and shrinks them so he can steal the Sky Crystal.
|length2=0:30
|file3=MPDS-Wiggler's Garden.mp3
|title3=Wiggler's Garden
|description3=[[Wiggler's Garden]] board theme
|length3=0:30
|file4=MPDS-Diddy Needs Help.mp3
|title4=Diddy Needs Help
|description4=Plays in the cutscene "DK Has Turned to Stone".
|length4=0:30
}}


==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'': In the [[Call of the Goomba]] minigame, the grinder plays the overworld theme.  The music for the Boogie Beam minigame is a remix of the underground theme.
*''[[Super Mario Bros.]]'': In the [[Call of the Goomba]] minigame, the grinder plays the overworld theme.  The music for the Boogie Beam minigame is a remix of the underground theme.
*''[[Super Mario World]]'': The theme "Fresh as Mint" bears a heavy resemblance to the overworld theme from this game.
*''[[Mario Party 3]]'': [[Mario's Puzzle Party]] returns as a Puzzle minigame, and the character icons for Mario, Luigi, Peach, Yoshi, Wario, Daisy, and Waluigi are reused in it as well. The sheet music visible in [[Toadette's Music Room]] contains the melody of the minigame theme "Let's Get a Move On".
*''[[Mario Party 3]]'': [[Mario's Puzzle Party]] returns as a Puzzle minigame, and the character icons for Mario, Luigi, Peach, Yoshi, Wario, Daisy, and Waluigi are reused in it as well.
*''[[Mario Party 4]]'': [[Bob-omb Breakers]] returns as a Puzzle minigame, and all the characters' victory and losing animations are recycled.
*''[[Mario Party 4]]'': [[Bob-omb Breakers]] returns as a Puzzle minigame.
*''[[Mario Party 5]]'': [[Piece Out]] returns as a Puzzle minigame. The winning and losing mugshots are also reused.
*''[[Mario Party 5]]'': [[Piece Out]] returns as a Puzzle minigame.
*''[[Mario Party 6]]'': [[Block Star (Mario Party series)|Block Star]] returns as a Puzzle minigame. Also, Peach and Daisy's artworks are recycled from this game.
*''[[Mario Party 6]]'': [[Block Star]] returns as a Puzzle minigame. Also, Peach, Daisy, and Toadette's artworks are recycled from this game.
*''[[Super Mario 64 DS]]'': Yoshi's artwork is a modified version of his artwork from this game, which depicts him holding [[Mario's Cap]] over his head.
*''[[Super Mario 64 DS]]'': Yoshi's artwork is a modified version of his artwork from this game, which depicts him holding [[Mario's Cap]] over his head.
*''[[Mario Party 7]]'': [[Stick and Spin]] returns as a Puzzle minigame. Also, Dry Bones' artwork is recycled from this game.
*''[[Mario Party 7]]'': [[Stick and Spin]] returns as a Puzzle minigame. Also, Toadette and Dry Bones's artworks are recycled from this game.
*''[[Mario Party 8]]'': The character select images are recycled from this game.
*''[[New Super Mario Bros.]]'': Hammer Bro.'s artwork is recycled from this game.
*''[[New Super Mario Bros.]]'': Hammer Bro.'s artwork is recycled from this game.
*''[[Mario Party 8]]'': The character select images are recycled from this game. Also, some voice clips have been reused.
*''[[Super Mario Galaxy]]'': Toad and Kamek's artworks are recycled from this game.
*''[[Super Mario Galaxy]]'': Toad and Kamek's artworks are recycled from this game.
==References in later games==
*''[[Fortune Street]]'': If a player draws venture card #88, all other players swap positions. This is a reference to the Happening Space in Kamek's Library that occasionally causes Kamek to cast "Kamek Spell No. 88", which has the same effect.
*''[[Mario Party 9]]'': The minigame mode Step It Up and boss minigames return. Some voice clips are reused.
*''[[Super Mario Party]]'': The Star Pipe item returns under the name "Golden Pipe".


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=マリオパーティ DS
|Jap=マリオパーティDS
|JapR=Mario Pātī DS
|JapR=Mario Pāti DS
|JapM=Mario Party DS
|JapM=Mario Party DS
|Spa=Mario Party DS
|Spa=''Mario Party DS''
|SpaM=-
|SpaM=-
|Por=Mario Party DS
|PorM=-
|Kor=마리오 파티 DS
|Kor=마리오 파티 DS
|KorR=Mario Pati DS
|KorR=Mario Pati DS
|KorM=Mario Party DS
|KorM=Mario Party DS
|Ita=Mario Party DS
|Ita=''Mario Party DS''
|ItaM=-
|ItaM=-
|ChiT=瑪利歐派對DS<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|ChiTR=Mǎlì'ōu Pàiduì DS
|ChiTM=Mario Party DS
}}
}}


==Trivia==
==Trivia==
*The North American manual has a mistake on Page 27. It states that during a 2 Player game (the player vs a CPU opponent or another player), only Battle or Boss minigames can be chosen. In reality, during a 2 Player match, only Duel and Boss minigames can be chosen. This was fixed in the European manual.
*Two minigames, [[Shuffleboard Showdown]] and [[Chips and Dips]], were removed in the Korean release, likely because of casino gambling chips.


==External links==
*This is the last Nintendo-published ''Super Mario'' game to use the [[:File:Nintendo - Obsolete logo.svg|signature red Nintendo logo]] on the cover/packaging.
*[http://www.nintendo.co.jp/ds/a8tj/index.html ''Mario Party DS'' Official Japanese website]
**Despite this, the Nintendo DS version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' uses the red logo for the packaging, making its last appearance in a ''Super Mario'' release overall.
*[http://web.archive.org/web/20150101130705/http://www.marioparty-ds.com/ Official North American website]
*The North American manual has a mistake on Page 27. It states that during a 2 Player game (the player vs a CPU opponent or another player) in Free Play, only Battle or Boss minigames can be chosen. In reality, during a 2 Player match in Free Play, only Duel and Boss minigames can be chosen. This was fixed in the European manual.
*[http://ms2.nintendo-europe.com/mariopartyds/enGB/ ''Mario Party DS'' Official European website]
*''Mario Party DS'' was the subject of [[List of rumors and urban legends#Mario_Party_DS_anti-piracy_measures|a 2020 internet hoax regarding an alleged anti-piracy screen]]. No files pertaining to anti-piracy measures are found in ''Mario Party DS''.


==References==
==References==
<references/>
<references/>
==External links==
{{NIWA|StrategyWiki=1}}
*[https://www.nintendo.co.jp/ds/a8tj/index.html Official Japanese website]
*[https://web.archive.org/web/20150101130705/http://www.marioparty-ds.com/ Official North American website]
*[http://ms2.nintendo-europe.com/mariopartyds/enGB/ Official European website]
*[https://m1.nintendo.net/docvc/NTR/JPN/A8TJ/A8TJ_J.pdf Official Japanese instruction booklet]
{{MPDS}}
{{MPDS}}
{{MarioGames}}
{{Super Mario games}}
{{DS}}
{{DS}}
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Latest revision as of 20:00, May 2, 2024

Mario Party DS
North American box art for Mario Party DS
North American game cover.
For alternate box art, see the game's gallery.
Developer Hudson Soft
CAProduction
Nintendo SPD Group No.4
Publisher Nintendo
Platform(s) Nintendo DS, Virtual Console (Wii U)
Release date Nintendo DS:
Japan November 8, 2007
ROC November 8, 2007
USA November 19, 2007
Mexico November 19, 2007[1]
Europe November 23, 2007
Australia December 6, 2007
South Korea May 22, 2008
Virtual Console (Wii U):
USA April 21, 2016
Europe April 21, 2016[2]
Australia April 22, 2016
Japan April 27, 2016
Language(s) Deutsch
English (United States)
Español (España)
Français (France)
Italiano
한국어
日本語
Genre Party
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:PG - Parental Guidance
USK:0 - All ages
GRAC:All - All ages
Mode(s) Single-player, Multiplayer (single card)
Media
Wii U:
Digital download
Nintendo DS:
Game Card
Input
Wii U:
Nintendo DS:
Product ID(s) NTR-A8TE-USA (North America)

Mario Party DS is the fourteenth installment in the Mario Party series, the third for handheld consoles, and the only one for the Nintendo DS. This is the last Mario Party game to be developed by Hudson Soft, which was succeeded by NDcube in 2012. This Mario Party game is unique for having the characters to be shrunken down to a very small size and competing in a "mega world" for the majority of the game. It includes more than 70 new minigames and five new game boards. Its functions include touch control, microphone control and dual-screen challenges. It is possible for up to four players to play in wireless mode using only one game card. This would be the only handheld installment to feature the traditional Mario Party gameplay and the last installment overall to feature it until Super Mario Party, released for the Nintendo Switch (which is both a home console and a handheld console) eleven years later.

Mario Party DS was re-released for the Wii U through the Virtual Console on April 21, 2016 in North America and Europe, in Australia on April 22, 2016, and in Japan on April 27, 2016. It is the third and final Mario Party game to be rereleased for the Wii U's Virtual Console; the others being Mario Party 2 and Mario Party Advance.

Story[edit]

Opening cut scene from Mario Party DS.
Mario seeing a Sky Crystal fall from the sky

From the instruction booklet:

The Mario crew's adventure begins late one night when five Sky Crystals fall to earth. Mario finds one, then shows it to all of his friends!

Just then there's another surprise. Bowser sends party invitations to the whole crew: "Hey, chumps! I'm throwing a Big Bowser Bash to apologize for being such a big jerk!"

Of course, they're all suspicious! But free eats can't be can't be beat, so everyone goes to Bowser's Castle to get first crack at the snacks. And, of course, it's a trap! Bowser steals the Sky Crystal, then shrinks everyone with his new Minimizer. So tiny in such a big world!

Bowser doesn't want Mario and company in the way, since he has four more Sky Crystals to find. So he flings them to the far side of the kingdom!

And there our party begins, with our wee heroes lost in a world full of gigantic challenges...

One night in the Mushroom Kingdom, five Sky Crystals in the sky fall to the land. One falls near Mario, who explains it to his friends the next day. Suddenly, Kamek flies overhead the gang, dropping invitations to a feast in Bowser's Castle to apologize for his bad behavior. Unintentionally, Donkey Kong and Diddy Kong get invitations as well.

Curious, the crew sets off for the castle, but upon their arrival, they find it was a trick as Bowser and Bowser Jr. trap Mario and his friends in a cage when they enter. With the group trapped, Bowser uses a magic wand called the Minimizer to shrink them all down to the size of chess pieces, and they are thrown out to a distant location by Kamek. This leaves Bowser to look for the five shining objects, the Sky Crystals, in peace. Displeased by the outcome, the gang wakes up outside and decides to head for the castle to settle the score with Bowser. The desire to be the one Superstar that defeats Bowser and his cronies causes Mario and his other seven friends to pit themselves against each other for the title along the way.

Bowser shows off the Minimizer to Mario and friends in Mario Party DS's Story mode.
Bowser drops a cage on Mario and friends.

At the beginning of their journey, Wiggler begs the crew for help, as a Piranha Plant has infested his garden. The Piranha Plant is eventually defeated by the character who becomes the Superstar, leading to Wiggler rewarding them with a Sky Crystal that landed in his garden.

Soon after, Toadette finds and requests the group to defeat a Hammer Bro that was abusing her instruments in her music room. The Hammer Bro is defeated in a drum-off by the Superstar, and Toadette gives a Sky Crystal she found to the gang as her thanks.

Afterwards, they set off for the jungle, where they find Diddy Kong, who shows the heroes that Donkey Kong was turned to stone by a Dry Bones. The Superstar manages to defeat Dry Bones in his arena, leading to Donkey Kong's restoration and Diddy Kong rewarding them with a Sky Crystal he found. Donkey Kong and Diddy Kong quickly recall the free food promised at Bowser's Castle, and eagerly head off towards the castle.

Upon nearing the castle, the crew find a Koopa Troopa from a library asking for help, as Kamek has trapped his grandfather, Koopa Krag, in one of his library books. The Superstar defeats Kamek at the end of a long hallway, and Koopa Krag is freed from the book, giving them a Sky Crystal as thanks.

Eventually, they reach Bowser's Castle, where they are promptly stuffed in a pinball machine by Bowser and Bowser Jr., the latter using it to mess with them. The one revealed to be the Superstar is taken from the pinball machine to be shrunk again and crushed by Bowser, but Donkey Kong and Diddy Kong arrive, the former unintentionally smashing the Minimizer by knocking it out of Bowser's hands and stepping on it afterwards, the actions reverting the playable characters back to their original states.

Mario, Bowser, and their friends playing Triangle Twisters.
The cast enjoys a game of Triangle Twisters.

Reluctant to give up, Bowser reveals one more surprise: the Megamorph Belt. The device transforms Bowser into Blockhead Bowser, and the aforementioned Superstar does battle with him. Upon Bowser's defeat, Bowser and his son are tied up, Mario taking back the final Sky Crystal he initially found from them. Now in close proximity of each other, they are magically formed together to make a crystal DS, allowing play of Triangle Twisters, the fun challenge mentioned by Bowser, whose desire to have the Sky Crystals being to try the fun challenge. After hearing this, Mario decides to untie the two, and they all play Triangle Twisters together, thus ending the story. Nearby, it is revealed that Donkey Kong and Diddy Kong have eaten the entire feast by themselves, being quite satisfied.

Gameplay[edit]

The board map in Story Mode
Each of the boards in Story Mode.

Unlike other handheld Mario Party games, Mario Party DS features the same gameplay style as the series' home console entries. Up to four players take turns to roll a Dice Block that shows numbers from 1-10, which decides how far players move across boards. The goal is to acquire the most Stars through the conditions decided on each of the boards. After all players have had their turn, the type of minigame is determined by what color space the player lands on (red or blue). If the player landed on a green, duel or friend space, the player's color is randomly red or blue. Landing on a Bowser space results in the player's color turning red. For instance, if one player lands on a red space while three other players land on a blue space, a 1 vs. 3 minigame is held, with the red player on the solo side and the three players on the other side. The players then engage in a minigame, and whoever wins the minigame earns 10 coins.

When a Battle Minigame occurs, all players pay a certain number of Coins into a "pot" before the minigame, with any players who have insufficient Coins only paying what they have on them. After the minigame, each player gets back 65, 30, 5, or 0 percent of the Coins in the pot, depending on where they rank in the minigame. If the Coins cannot be divided up equally, the leftovers are awarded to a random player. The number of Coins a player must pay is determined by the formula [current turn number × 2]; for example, if the Battle Minigame is triggered in Turn 7, all players must pay 14 Coins.

The turn ends afterward, the process repeating until the set number of turns have passed. The game ends once the set number of turns have passed, and the total number of Stars and coins the players have collected are tallied, Stars being the primary factor for rankings while coins are the tie-breakers.

When there are five turns remaining, Bowser helps the player who is in last place in an event called the Final 5 Frenzy. That player is given a prize determined by spinning a roulette. For the remaining five turns, all Friend Spaces are changed to Duel Spaces.

At the end of a Party Mode game, Bonus Stars may be rewarded to the players who have excelled the most at certain criteria. If there is a tie between three or less players, the Stars are awarded to all of the tied players. Three of these six bonuses are chosen at random:

  • Mini-Game Star - Awarded to the players who have won the most minigames.
  • Green Star - Awarded to the players who have landed on the most ? Spaces.
  • Running Star - Awarded to the players who have moved the most spaces using Dice Blocks.
  • Item Star - Awarded to the players who used the most items.
  • Hex Star - Awarded to the players who laid down the most hexes.
  • Friendship Star - Awarded to the players who landed on the most Friend Spaces.

Spaces[edit]

Space Description
Blue Space
Blue Space
The most common space, the Blue Space gives players three coins if they land on it. There is also a small chance of a Hidden Block appearing. It gives their section in the heads up display a blue color, which is used to determine pairings in minigames.
Red Space
Red Space
A fairly common space, the Red Space takes three coins from players that land on it. It gives their section in the heads up display a red color, which is used to determine pairings in minigames.
? Space
Green Space
This space causes certain events to happen that can benefit the player, harm the player, benefit a number of players, or harm a number of players. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. In this case, the green color eventually flashes to red or blue.
Friend Space
Friend Space
When they land on this space in Battle Royale, players can select one opponent to be a friend. Both then receive 5 coins. In Team Battle, the player and one of the two opponents get 5 coins. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames.
Duel Space
Duel Space
Engages with an opponent of the player's choice into a duel minigame. The winner gets to use a roulette that determines the reward from the opponent. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. It replaces the Friend Space in the Final 5 Frenzy.
Bowser Space
Bowser Space
Any players that land here causes Bowser to arrive. Bowser causes a series of events that harms usually whoever landed on the space. It gives their section in the heads up display a red color, which is used to determine pairings in minigames. Bowser can cause these events:
  • Gimme Coins!: The player gives 20 coins to Bowser.
    • If the player does not have 20, Bowser takes 10 coins away instead.
    • If the player has less than 10 coins, Bowser takes all of the player's coins anyway.
  • Gimme Stars!: Bowser takes one star from the player.
  • Gimme Charity!: Bowser forces the player to give 10 coins to all opponents.
    • In Battle Royale, the player loses a total of 30 coins. If less than 30, the highest amount divisible by three would be the basis (depending on how many coins the player has that can be given out to the other players equally).
    • In Duel and Team Battle, 10 Coins is all the player has to give away. If less than 10, the player has to forfeit all coins.
  • Gimme Equality!: Bowser redistributes every player's coins so they all have the same amount. This is the only event that can potentially benefit the player.
Mario Party DS Star Space
Star Space
Once players reach this space, they can pay 20 coins to receive a Star. Other boards may have different conditions players need to fulfill to earn a Star. Unlike other spaces, this space cannot be landed on (unless a Star spawns directly on a player), and this space does not subtract from the dice roll.

Items[edit]

The Item Shop from Mario Party DS
The Item Shop of Mario Party DS

Alongside normal items seen in earlier Mario Party console titles, Mario Party DS introduces a new type of item that is also used during board gameplay: Hexes. The normal items are most often acquired through purchase at an Item Shop, and may be used by players to gain an advantage. Alternatively, Hexes can be found only at Hex Areas and can be placed on the board to usually hinder the player who lands on the space where it was set. Each player may only carry three items/hexes at one time.

Normal items[edit]

Mario Party DS is the first Mario Party game to have standard items since Mario Party 4. These items function like (and are based on) the standard items from the first four installments in the series. They can be bought at shops on each board, run by a Monty Mole. In addition, for the first time in the series, players can purchase more than one item in one stop.

Item Description Shop Price
Item-Double.png
Double Dice Set
Allows the player to roll two Dice Blocks. 3 Coins
Item-Triple.png
Triple Dice Set
Allows the player to roll three Dice blocks. 7 Coins
Item-Half.png
Halfway Dice Block
Allows the player to roll a Dice Block with the numbers 1 through 5. 1 Coin
Item-Warp.png
Warp Dice Block
Causes the player to warp to a random space on the board, then roll. 2 Coins
Item-Snag.png
Snag Bag
Allows the player to steal a random item from an opponent of their choice. 8 Coins
Item-Star.png
Star Pipe
Warps the player directly to the Star Space, allowing them to buy the Star if they wish and if they have enough coins, then roll. 15 Coins
Item-Sensor.png
Block Sensor
Causes the next space the player lands upon to contain a Hidden Block. 20 Coins
A Grab Bag from Mario Party DS
Grab Bag
Removes all of the player's current items and hexes and gives them a Star Pipe, Block Sensor, and Triple Dice Set. 25 Coins

Hexes[edit]

Main article: Hex

Hexes are items that typically act as traps when placed on spaces, similarly to Character Spaces from previous Mario Party titles. They only obtainable by passing through a Hex Area. Most Hexes negatively affect the character who lands on it (unless they are its owner), but the Coin Block and Star Block allow for anyone to gain coins or stars respectively. Hexes can be replaced by other hexes, and they expire after being landed on.

Princess Daisy approaching a Hex in Mario Party DS, from the board Wiggler's Garden.
Daisy is about to pass a Hex Area.
Name Description
Hex-10.png
10-Coin Hex
Causes the player who lands on the Hex to give 10 coins to the one who set it.
Hex-20.png
20-Coin Hex
Causes the player who lands on the Hex to give 20 coins to the one who set it.
Hex-Coin.png
Coin Swap Hex
Causes the player who set the Hex and the player that lands on it to swap coin totals.
Hex-1S.png
1-Star Hex
Causes the player who lands on the Hex to give one Star to the one who set it.
Hex-2S.png
2-Star Hex
Causes the player who lands on the Hex to give 2 Stars to the one who set it.
Hex-Space.png
Space Swap Hex
Both the player who lands on the Hex and the one who placed it swap positions on the board.
Block-Star.png
Star Block
The player who lands on this Hex can hit a block with a 1 through 3 on it to gain that many stars.
Block-Coin.png
Coin Block
The player who lands on this Hex is able to hit a block containing coins, by pressing the A button repeatedly, to gain as many as possible in 10 seconds.

Characters[edit]

Mario Party DS has eight playable characters and five board hosts, with a boss for each board. Other characters with little to no role are also present. Though no new playable characters are introduced to the series, this is the first Mario Party game for a handheld console to have Toad as a playable character.

Playable characters[edit]

Board hosts/bosses[edit]

Wiggler's Garden Toadette's Music Room DK's Stone Statue Kamek's Library Bowser's Pinball Machine
Board hosts Wiggler Toadette Diddy Kong Kamek Bowser
Wiggler Artwork of Toadette in Mario Party 7 (also used in Mario Party DS, Mario Kart Wii and Mario Super Sluggers) Artwork of Diddy Kong from Mario Party DS (also used in Mario Kart Wii, Mario Kart Tour, and Mario & Sonic at the Olympic Games Tokyo 2020) Super Mario Galaxy promotional artwork: A Magikoopa or Kamek holding his wand (reused for Mario Party DS as his artwork) Bowser
Bosses Piranha Plant Hammer Bro Dry Bones
Piranha Plant Artwork of a Hammer Bro in New Super Mario Bros. (later used in Mario Party DS and New Super Mario Bros. Wii) Artwork of Dry Bones in Mario Party 7 (also used in Mario Party DS, Mario Kart Wii and Mario & Sonic at the Rio 2016 Olympic Games)

Supporting cast[edit]

Minigame enemies[edit]

Boards[edit]

Picture Name Description Boss Boss Mini-Game
Mario Party DS Board: Wiggler's Garden MPDSWigglersGarden.png The player must find the star and buy it for 20 coins. Once the player claims the star, it goes to another location. Piranha Plant
The Piranha Plant sprite from Mario Party DS.
Feed and Seed
MPDSMusicRoomBoard.jpg MPDSToadettesMusicRoom.png Players must find the Music Notes and buy stars from them for 5-30 coins. Hammer Bro
The Hammer Bro sprite from Mario Party DS.
Hammer Chime
DK's Stone Statue MPDSDKStoneStatue.png The star on this board is always located on the second-to-last space. Players can buy up to 99 stars at once on this stage, depending on how many coins they have at the time. A star always costs 20 coins. Dry Bones
The Dry Bones sprite from Mario Party DS.
Hexoskeleton
MPDSLibraryBoard.jpg MPDSKameksLibrary.png On this board, there are three magic jars to find. The player needs to pay 10 coins to open a magic jar. One contains a star, one 5 coins, and the other sends them back to the start. This is completely random and changes once someone finds the star. Kamek
The Kamek sprite from Mario Party DS.
Book Bash
Bowser's Pinball Machine MPDSBowsersPinballMachine.png The player must find the star and buy it for 20 coins. Once the player claims the star, it goes to another location. Bowser
Bowser's sprite from Mario Party DS.
Bowser's Block Party

Team names[edit]

For the Tag Battle setting in Party Mode, each combination of playable characters create one unique team name. The list of possible results are shown below:

Mario
Mario's mugshot in Mario Party DS.
Luigi
Luigi's mugshot in Mario Party DS
Peach
Peach's mugshot in Mario Party DS.
Daisy
Daisy's mugshot in Mario Party DS.
Wario
Wario's mugshot in Mario Party DS.
Waluigi
Waluigi's mugshot in Mario Party DS.
Yoshi
Yoshi's mugshot in Mario Party DS
Toad
Toad's mugshot in Mario Party DS.
Mario
Mario's mugshot in Mario Party DS.
Mario Bros. Fan Favorites Flower Players Foe Bros. 'Stache Stars Old Buddies Fungus Friends
Luigi
Luigi's mugshot in Mario Party DS
Mario Bros. Green Peaches Shy Sidekicks 'Stache Clashers Lean Meanies Green Machines Green Mushrooms
Peach
Peach's mugshot in Mario Party DS.
Fan Favorites Green Peaches Power Princesses Rotten Peaches Black Peaches Sweetie Pies Peachy 'Shrooms
Daisy
Daisy's mugshot in Mario Party DS.
Flower Players Shy Sidekicks Power Princesses Wilted Flowers Skinny Stars Cutie Pies Button Mushrooms
Wario
Wario's mugshot in Mario Party DS.
Foe Bros. 'Stache Clashers Rotten Peaches Wilted Flowers Bad Boys Unlikely Pals Poison Mushrooms
Waluigi
Waluigi's mugshot in Mario Party DS.
'Stache Stars Lean Meanies Black Peaches Skinny Stars Bad Boys Purple Dinos Bad Mushrooms
Yoshi
Yoshi's mugshot in Mario Party DS
Old Buddies Green Machines Sweetie Pies Cutie Pies Unlikely Pals Purple Dinos Star Supporters
Toad
Toad's mugshot in Mario Party DS.
Fungus Friends Green Mushrooms Peachy 'Shrooms Button Mushrooms Poison Mushrooms Bad Mushrooms Star Supporters

Modes[edit]

Story Mode (1 Player)[edit]

A single-player mode that follows the storyline of the game. It puts the player through the five boards of the game, requiring them to win a Battle Royal on each board and defeat the boss of it in a minigame to progress. CPU characters are chosen at random, each board lasts for 10 turns, and Bonus Stars are not awarded. If a CPU player wins the board, they attempt to face the boss, but lose, and the player has to play the board again. If the player and a CPU are tied for 1st place, the player wins.

Party Mode (1-4 Players)[edit]

The main mode of the game, where the player competes against several human-controlled or computer-controlled players on a party board in either a Battle Royale, Tag Battle or Duel Battle.

Minigame Mode (1-4 Players)[edit]

A mode where the player can play six games that use the pool of minigames available in a variety of challenges that don’t take place on the game boards, those being Free Play, Step It Up, Battle Cup, Score Scuffle, Boss Bash and Rocket Rascals. The player can pit themselves against up to three other human-controlled players in the Multiplayer version of this mode.

Step It Up[edit]

“Be first to reach the top of the steps! Minigame victories get you there!”
In-game description, Mario Party DS
Step It Up from the Minigame Mode in Mario Party DS
Step It Up in Mario Party DS

Step It Up is a minigame competition playable only by four players. The aim of this challenge is to see who can be the first to win 3, 5 or 7 minigames, depending on the options chosen, and after each minigame played the characters who win the minigame get to climb one step of the staircase. Minigames are chosen randomly, and the first player to win 3, 5, or 7 minigames wins the mode. This contest is a reincarnation of a competition that has appeared in previous installments in the series.

The player can choose to play only 4-player, 1-vs-3 and 2-vs-2 minigames, or a randomized mix of all three. For 1-vs-3 and 2-vs-2 minigames, teams are chosen at random each time when the player chooses the random minigame type setting, unless the player specifically chooses either minigame type, where the teams would be decided at the start of the competition.

Names in other languages
Language Name Meaning
Japanese かちぬきバトル
Kachinuki Batoru
Tournament Battle

French Montée des marches
Staircase run
Italian Scala del Successo
Ladder of Success
Korean 승자진출전
Seungjajinchuljeon
Winner Entry Game

Spanish (NOA) Poco a poco
Bit by bit
Spanish (NOE) Escalera hacia el éxito
Stairs towards the success

Battle Cup[edit]

Battle Cup from the Minigame Mode in Mario Party DS
Battle Cup
“Welcome to Battle Cup! In Battle Cup, you'll play five preselected minigames in order... And whoever wins the most of them is the victor!”
Narrator, Mario Party DS

Battle Cup is a minigame competition playable only by four players. The objective is to win as much of the Cup Course, a collage of five consecutive minigames that the human player either selects manually or lets the game choose five randomly, as possible. Despite only 4-player and Battle minigames being playable in this contest, multiple victors are allowed at the end of each minigame, however, ties between all four players result in no one getting the minigame win. If multiple players end up winning the most minigames at the end of the Cup Course, the players roll Dice Blocks to decide the real winner, the highest roller being declared the winner.

In-game description

"Choose a specific minigame course, then battle to come out ahead!"

Names in other languages
Language Name Meaning
Japanese バトルカップ
Batoru Kappu
Battle Cup

Italian Punta alla Coppa
Go for the Cup
Korean 배틀컵
Baeteulkeop
Battle Cup

Spanish Torneo por victorias
Tournament by victories

Score Scuffle[edit]

Score Scuffle from the Minigame Mode in Mario Party DS
Score Scuffle
“Welcome to Score Scuffle! In Score Scuffle, you'll blast through 10 minigames. Results will be converted to points. The player with the highest final score wins!”
Narrator, Mario Party DS

Score Scuffle is a minigame competition playable only by four players. The players play ten specific minigames consecutively, converting the results for each player to points after each minigame and adding it to each player's current score. The player with the most points after the ten minigames is the winner. The highest amount a player can get in a minigame is 1000 points, with the exception of Get the Lead Out (whose highest amount is 999 points). As such, the maximum amount of points a player can have after the ten minigames is 9,999 points. The default high score for Score Scuffle is 0 points.

The minigames and the order in which they are played are as follows:

In-game description

"Compete in a series of minigames to earn as many points as possible!"

Names in other languages
Language Name Meaning
Japanese スコアアタック
Sukoa Atakku
Score Attack

Italian Arraffapunti
Grab Points
Korean 스코어어택
Seukoeo Eotaek
Score Attack

Spanish Torneo por puntos
Tournament by points

Boss Bash[edit]

Daisy playing Boss Bash in Mario Party DS.
Daisy playing Boss Bash
“Welcome to Boss Bash! You're going to battle five bosses! How quickly can you defeat them? Bash them fast to win!”
Narrator, Mario Party DS

Boss Bash is a single-player minigame challenge, where the player must face in the following order: the Piranha Plant, the Hammer Bro, the Dry Bones, Kamek and Bowser in their respective boss minigames. The aim is to do so as quickly as possible to try and beat the current best times, as the minigames are timed in this challenge. If the player is defeated in any of the minigames, the challenge ends and the times for minigames the player did beat are not recorded. The default best times for the five bosses are 5:00:00, while the default overall best time is 25:00:00.

The boss minigames played and the order they are played are as follows:

In-game description

"Take on the boss minigames to get the best time you can!"

Names in other languages
Language Name Meaning
Japanese ボスタイムアタック
Bosu Taimu Atakku
Boss Time Attack

Italian Sfida ai Boss
Challenge at the Bosses
Korean 보스타임어택
Boseu Taim Eotack
Boss Time Attack

Spanish Enemigos finales
Final enemies

Rocket Rascals[edit]

Rocket Rascals from the Minigame Mode in Mario Party DS
Rocket Rascals
“Welcome to Rocket Rascals! Reach the rocket first! Build a bridge to the center before your rivals do!”
Narrator, Mario Party DS

Rocket Rascals is a four-player minigame competition. The players must win minigames to acquire and place bridge pieces on the square 5x5 grid. The first to make a path from their corner of the grid to the rocket with the bridge parts is the winner. If multiple players have paths to the rocket made at the same time by a third party, the players roll Dice Blocks to decide who actually wins, the highest roller winning. If one of the multiple players finished the bridge, then the one who did wins without a Dice Block roll. Additionally, the game ends in a tie if 20 turns pass without anyone making a route to the rocket.

At the start of each turn, a roulette randomly decides which bridge piece is up for grabs in the next minigame, which gets decided by a minigame roulette. The player who wins the minigame gets the previously shown bridge piece and can place it on any unoccupied space of the 5x5 grid, and the turn ends afterwards, the cycle repeating until someone makes a path to the rocket. If the minigame ends with multiple winners, or if nobody wins, nobody gets the piece. If a player has all ways of reaching the rocket prevented for them, the blocking pieces are removed.

Occasionally, Bowser Jr. may show up after a bridge part is decided and does one of the following, as decided through a roulette spin:

  • Crosspiece Crisis: Every minigame, the player plays for a Crosspiece.
  • Turnaround Madness: Bowser Jr. scatters the pieces in different areas.
  • Tiebreaker Trouble: Bowser Jr. gets to choose where to place the piece if a tie occurs.
  • Bridge Breaker: Bowser Jr. takes away all the pieces up to that point, making everyone start again from scratch.
  • Final 5 Frenzy: The game is skipped to the last five turns.
In-game description

"Build a bridge to a rocket! Win your pieces by playing minigames!"

Names in other languages
Language Name Meaning
Japanese ミニゲームブリッジ
Minigēmu Burijji
Minigame Bridge

German Raum-Randale
Space riot
Italian Tutti al Razzo
Everyone to the Rocket
Korean 미니게임브릿지
Minigeim Beuritji
Minigame Bridge

Spanish Carrera espacial
Space Race

Puzzle Mode (1-2 Players)[edit]

Triangle Twisters

A mode where the player can play six puzzle-action games, the majority being classics from previous Mario Party games.

Those minigames and the order in which they are showcased are as follows:

This mode introduces the new touch-controlled puzzle game, Triangle Twisters, which offers two play modes, Frenzy Mode and Focus Mode. Additionally, the player can pit themselves against another human-controlled player in the Multiplayer version of this mode.

Multiplayer (2-4 Players)[edit]

Using one game card, players can use DS Download Play to wirelessly play together in Party Mode, Minigame Mode (2-4 Players), Puzzle Mode and Extra Mode (2 Player) with nearby Nintendo DS users.

Extras Mode (2 Player)[edit]

A multiplayer exclusive mode that includes games designed for two: the cooperative Pen Pals and the competitive Desert Duel.

Minigames[edit]

Main article: List of Mario Party DS minigames

Mario Party DS features 73 minigames (71 in the Korean version, as two minigames, Shuffleboard Showdown and Chips and Dips, were removed possibly because of the gambling themes present in both of them) from seven different categories. There are 32 4-player minigames (29 of which are also Duel minigames), 12 1-vs-3 minigames (11 in the Korean version), 13 2-vs-2 minigames (three of which are also Duel minigames), 32 Duel minigames (29 of which are 4-player minigames and three of which are 2-vs-2 minigames), five Battle minigames (four in the Korean version), five Boss minigames and six Puzzle minigames. Of these, 58 are unique, 4 are minigames with the goal of collecting coins, and 11 are specialized.

Gallery[edit]

Main article: List of Mario Party DS collectibles

Includes over 120 collectibles that can be viewed at the player's discretion when unlocked. This mode also allows them to listen to the game's music and watch the cutscenes seen in Story Mode when viewed at least once in it.

Reception[edit]

Critical reception of the game was generally mixed to positive, garnering a 72 on Metacritic and 72.17% on GameRankings. Many critics praised the game as a major improvement over Mario Party Advance and Mario Party 8, the latter which was released the same year, and was praised for returning to the traditional gameplay from the console games and its multiplayer, graphics, minigames, and board designs. Criticism tended to focus on its perceived similarity to the previous games and its absence of online multiplayer.

Reviews
Release Reviewer, Publication Score Verdict
Nintendo DS Frank Provo, GameSpot 8/10 "Mario Party DS is an outright blast when played with other people, and since you need only one cartridge to enjoy everything, the odds are good that you'll be able to entice your DS-owning friends to play with you. As a solo endeavor, challenging the computer opponents does get old eventually. However, between all of the different minigames, play modes, and puzzle games, it'll be a while before you condemn the cartridge to your storage shelf."
Nintendo DS Ellie Gibson, Eurogamer 4/10 "Decent visuals and bonus puzzle games aren't enough to make Mario Party DS worth a purchase. It suffers from the same problems as the other games in the series. The mini-games, on the whole, are badly designed and boring. Watching other players take turns round the board is tedious. Even if you win every single mini-game, the stupid star system means you could still lose overall. It would seem there are plenty of gamers who are happy to put up with all this, however - after all, Nintendo wouldn't keep churning out Mario Parties if people didn't keep buying them. If you're one of those who has enjoyed the series on console, you'll enjoy it on DS. Otherwise, steer clear."
Nintendo DS Craig Harris, IGN 7/10 "After ten years of playing board games with mini-games, it's honestly very difficult to get excited for yet another Mario Party; even though it's the first time it's been made for the Nintendo DS system. What's here is a solid multiplayer mini-game experience with a lot of the flaws of the previous versions. It doesn't do anything truly special than create a bunch of touch screen and microphone-centric minigames (and even then we've seen variations of them in other DS titles), but it at least comes together as a better title than the last console Mario Party design."
Aggregators
Compiler Platform / Score
Metacritic 72
GameRankings 72.17%

Staff[edit]

Main article: List of Mario Party DS staff

Mario Party DS was worked on by both Hudson Soft and Group No. 4 of the Nintendo SPD. Its game, planning, program, visual, sound and senior directors were Kouji Matsuura, Yuka Sasaki, Hideki Nishmoto, Akhiro Shibata, Ichiro Shimakura and Kenji Kikuchi respectively. Satoru Iwata and Hidetoshi Endo were the game's executive producers.

During the credits the eight playable characters run into view periodically. The player can tap on the characters once they've run into full view on the Touch Screen with the stylus to make the tapped character jump, and can continue to do so for the remainder of the credits.

Collection[edit]

Main article: List of Mario Party DS collectibles

Mario Party DS features a wide variety of collectible items. These range between figurines of the many characters in the game, features of the five boards played on in the game, trophies related to the bosses defeated in the game and various badges one of which the player being allowed to equip. There are 30, 71, 25 and 30 of these respectively, each particular collectible with a different requirement to unlock.

Pre-release and unused content[edit]

"X"s in Coin and Star totals and gold colored number gains/losses

Players used to have their own boxes at the top screen that have the "X" in the Coins storage and the Stars storage. In the final version, it was removed, because Coins can reach over 100. Also, the color used for the numbers that appear after earning or losing coins/Stars were gold instead of blue or red.

A debug menu can be accessed through Action Replay codes. The debug menu is displayed in the touch screen.[3]

Gallery[edit]

For this subject's image gallery, see Gallery:Mario Party DS.

Media[edit]

For a complete list of media for this subject, see List of Mario Party DS media. For a list of in-game music, see List of Mario Party DS in-game music.
Audio.svg Grand Opening - The game's main theme, which plays on the title screen and E3 2007 trailer.
File infoMedia:MPDS-Grand Opening.mp3
0:30
Audio.svg Here's Bowser - Plays in "Eeek, We're Tiny!", when Bowser traps Mario and his friends and shrinks them so he can steal the Sky Crystal.
File infoMedia:MPDS-Here's Bowser.mp3
0:30
Audio.svg Wiggler's Garden - Wiggler's Garden board theme
File infoMedia:MPDS-Wiggler's Garden.mp3
0:30
Audio.svg Diddy Needs Help - Plays in the cutscene "DK Has Turned to Stone".
File infoMedia:MPDS-Diddy Needs Help.mp3
0:30
Help:MediaHaving trouble playing?

References to other games[edit]

References in later games[edit]

  • Fortune Street: If a player draws venture card #88, all other players swap positions. This is a reference to the Happening Space in Kamek's Library that occasionally causes Kamek to cast "Kamek Spell No. 88", which has the same effect.
  • Mario Party 9: The minigame mode Step It Up and boss minigames return. Some voice clips are reused.
  • Super Mario Party: The Star Pipe item returns under the name "Golden Pipe".

Names in other languages[edit]

Language Name Meaning
Japanese マリオパーティDS
Mario Pāti DS
Mario Party DS

Chinese (traditional) 瑪利歐派對DS[4]
Mǎlì'ōu Pàiduì DS
Mario Party DS

Italian Mario Party DS
-
Korean 마리오 파티 DS
Mario Pati DS
Mario Party DS

Spanish Mario Party DS
-

Trivia[edit]

  • This is the last Nintendo-published Super Mario game to use the signature red Nintendo logo on the cover/packaging.
    • Despite this, the Nintendo DS version of Mario & Sonic at the Olympic Games uses the red logo for the packaging, making its last appearance in a Super Mario release overall.
  • The North American manual has a mistake on Page 27. It states that during a 2 Player game (the player vs a CPU opponent or another player) in Free Play, only Battle or Boss minigames can be chosen. In reality, during a 2 Player match in Free Play, only Duel and Boss minigames can be chosen. This was fixed in the European manual.
  • Mario Party DS was the subject of a 2020 internet hoax regarding an alleged anti-piracy screen. No files pertaining to anti-piracy measures are found in Mario Party DS.

References[edit]

  1. ^ Club Nintendo (MX) issue 192, page 55.
  2. ^ THIS WEEK'S EUROPEAN DOWNLOADS - APRIL 21 (STAR FOX, MARIO PARTY AND MORE) (April 18, 2016). GoNintendo. (Retrieved April 18, 2016).
  3. ^ Mario Party DS debug menu - The Cutting Room Floor
  4. ^ Official Chinese website for the Super Mario Bros. 35th Anniversary. Retrieved October 23, 2020.

External links[edit]