Super Mario Run

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Super Mario Run
SMR Logo Final.png
Developer(s) Nintendo EPD
Publisher(s) Nintendo
Platform(s) iOS, Android[1]
Release date iOS
Japan December 15, 2016
USA December 15, 2016
Europe December 15, 2016
Australia December 15, 2016
HK December 15, 2016
ROC December 15, 2016
South Korea February 1, 2017
USA March 22, 2017[2]
Europe March 22, 2017
Japan March 23, 2017
Australia March 23, 2017[3]
South Korea March 23, 2017
HK March 23, 2017
ROC March 23, 2017
Genre Platformer
Rating(s) iOS: 4+ - Four years and older
Android: E - Everyone
Mode(s) Single-player, Multiplayer
Mobile Phone:
Media DL icon.svg Digital download

Super Mario Run is an automatic runner platformer game for mobile devices. In the game, Mario is constantly moving to the right and the player can make him jump by tapping the screen. The game features four modes: World Tour, which is the main game mode, Kingdom Builder, where players can customize their own kingdom with different objects, Toad Rally, a battle mode where players can race against another player's time, and Remix 10, where the player has to play through a series of 10 short courses multiple times as part of a quest to rescue Princess Daisy.[4][5] Nintendo markets the game as the first Super Mario title that can be played with one hand.

The game was initially released in 150 territories worldwide on December 15, 2016, later released in South Korea on January 31, 2017, and in 14 additional territories by March 22, 2017. Super Mario Run is free-to-start, with the full game costing USD$9.99. It is the second mobile application developed and published by Nintendo (following Miitomo), and the first Mario mobile game. The game was released exclusively for iOS devices at launch. An Android release was announced by Nintendo of America for launch on March 23, 2017,[6][1] but was officially released a day early in some countries, depending on the time zone.[2] The latter version was open for pre-registration on Google Play on December 29, 2016.[7]

On December 8, 2016, a demo of Super Mario Run was made available at Apple Store outlets worldwide.[8]


It has been requested that this section be rewritten and expanded to include information on World Tour and Kingdom Builder (tagged on 14:05, 25 November 2017 (EST)).

Kingdom Builder.
Mario in the first stage of the game, Up and Over.

Throughout each level, Mario constantly runs to the right without stopping, except when on Pause Blocks, and jumps if the player taps the screen. Mario automatically grabs ledges if he can reach them and also jumps over short obstacles on his own, including Goombas. If the player taps the screen while Mario is over an enemy, he bounces off of it. If the player taps while Mario is on a wall, he Wall Jumps.[9] [10] The game requires the player to always be online for it to work.[11]

In every level, up to five Pink Coins may be found among regular coins and within brick blocks. On the results screen, each Pink Coin is counted as ten regular coins. If all five Pink Coins are collected in a single run, they are replaced with Purple Coins within that level, and the position of the coins are made more challenging. If all five of these coins are again collected, the level are replayable this time with Black Coins, with their positions also changed. Collecting all five Black Coins has no further effect. Every time all of these coins are collected (regardless of color), the player receives two Rally Tickets.

The game features three game modes: World Tour, Toad Rally, and Kingdom Builder. World Tour is the single-player mode. In the Kingdom Builder mode, players are able to build their own kingdom. In Toad Rally, the player can compete with other players from around the world. The main objective is to collect as many coins in a stage as possible[12]. As Mario collects coins, a blue meter gradually fills up. Once it is full, the player can use a mechanic known as "Coin Rush", which allows Mario to run into enemies to defeat them and earn more coins. The player can also attract Toads by performing certain moves, which also increase the player's score.[9]

As of January 2017, there is an easy mode added where the player has infinite bubbles and no time limit. However, after finishing a level, the player doesn't keep any Coins collected, even Color coins.

Game modes

World Tour

World Tour is the main single player mode of Super Mario Run, where players are tasked with rescuing Princess Peach from Bowser, thus unlocking her for use in the game. World Tour mode features 33 levels in total, plus 4 bonus levels. Each of the game's levels feature three different types of coins (Pink, Purple and Black) with the difficulty of the level and obtaining the collectibles increasing with each respective coin color. This mode also tallies the total coin count per level as a high score, which can be viewed on a friend's leaderboard. Bonus coins each count for 10 coins, as with Toad Rally.

Toad Rally

Versing an opponent in Toad Rally.

Toad Rally is a game mode where the player competes against other players for Toads, residents of the Mushroom Kingdom. Each Toad Rally game lasts one minute and it only costs one Rally Ticket to play. The player can play seven different courses, each giving them a different amount of Toads depending of how many coins they gather, and different colors depending on the course. If the player should lose the course, they lose some Toads. These courses are unlocked as the player progresses in World Tour. The different settings give different types of Toads when winning:

  • Plain: gives only red Toads when winning
  • Cave: gives red and blue Toads when winning
  • Cloud: gives red and green Toads when winning
  • Castle: gives red, blue, and green Toads when winning
  • Desert: gives red and yellow Toads when winning
  • Ghost House: gives red and purple Toads when winning
  • Airship: gives Toads of all colors when winning
Names in other languages
Language Name Meaning
Japanese キノピオラリー
Kinopio Rarī
Toad Rally
Spanish Carreras Races
French Défis Toad Toad Rallies
Dutch Toad-race Toad Race
German Toad-Rallye Toad Rally
Italian Sfide Toad Toad Rallies
Portuguese Corridas Rallies
Russian Ралли с тоадами
Ralli c toadami
Rally with Toads
Chinese 奇諾比奧拉力賽
Jīnuòbǐào lālìsài
Toad Rally

Remix 10

Mario within a Remix 10 course, with a Bonus Medal nearby.

Remix 10, introduced in version 3.0.4, involves playing 10 short sections from existing courses. All stages are remixed and feature rainbow-colored Bonus Medals found in each level. Usually, there are 3 Bonus Medals, but "Special Remix" and "Secret Course" levels have 5, and include enemies which don't normally appear in that type of course.

No Game Over screen is included; if the player fails to complete a course, they will proceed to the next one. Completing all the stages and collecting medals rewards the players new items to customize their kingdom in Kingdom Builder mode and the opportunity to rescue and unlock Princess Daisy[13]. However, if the player fails a boss battle against Bowser or Boom Boom, they will lose all Bonus Medals earned during the 10 played and will return to the last Goal Pole. Completing ten courses without failing rewards 2 extra medals, and collecting all Bonus Medals rewards 3 more medals.

Unlike the game's other modes, players cannot choose their character. Instead, players go through the mode as Mario, with another playable character randomly selected at the start of each area to play in level 5. Princess Daisy is added into the random selection once players complete Area 30.

One Rally Ticket is required to play Remix 10. However, players who have not purchased the full game are required to wait for a period of time between two games starting from Area 3, and the waiting time increases as the player progresses. In these cases, players can spend more Rally Tickets to play without waiting. The background music in this mode consists of remixes of various theme music from past Mario games. The lyric "Show me your love" can also be heard.

Names in other languages
Language Name Meaning
Japanese リミックス 10
Rimikkusu 10
Remix 10
Russian Ремикс 10
Remiks 10
Remix 10
Korean 리믹스 10
limigseu 10
Remix 10



The character select screen showing the characters playable before version 2.0.0.

There are currently a total of 11 playable characters in Super Mario Run. At the start of the game, only Mario is available, but players can unlock more characters as they progress through the game. Each character plays differently from each other; Luigi can jump higher than Mario, Toad can run faster than Mario, Peach can float in midair, Toadette can convert some Toads to the player's side before the final tally in Toad Rally, the playable Yoshis can flutter jump and obtain more Toads of their own color in Toad Rally, and Daisy can double jump. Mario and Luigi have small forms when they get hurt, meaning they can be hurt twice before being defeated. Prior to the 3.0.4 version of the game, the rest of the playable characters are defeated in one hit; if they touch a Super Mushroom, they earn bonus coins instead of turning super. However, as of version 3.0.4, the rest of the playable characters receive a small form and thus can take at least two hits. If the player clears "World 6-4: Bowser's Bob-ombing Run" as Peach or Daisy, a Toad takes Peach's place in the ending. If the player or the player's opponent plays as Toadette in Toad Rally, a Toad takes her place as the referee. 5 of the current 11 playable characters were added in updates.

Starting characters
Mario Luigi (unlockable) Princess Peach (unlockable)
Mario - SuperMarioRun.png
"It's-a me, Mario! A hero who grows when he grabs a mushroom, Mario's always ready to go!" "Mario's twin brother is shy and easily scared, but that won't keep him from jumping a little higher!" "The princess of the Mushroom Kingdom, Princess Peach can travel great distances with a floaty jump."
Toad (unlockable) Toadette (unlockable) Yoshi (unlockable)
SMR Toad.png
Toadette - Mario Party 10.png
"This resident of the Mushroom Kingdom faithfully serves Princess Peach with impressive speed." "Her pink pigtails set her apart from other Toads. She's also the referee for Toad Rally." "Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Green Toads."
Add-on characters (as of version 2.0.0)
Red Yoshi (unlockable) Blue Yoshi (unlockable) Yellow Yoshi (unlockable) Purple Yoshi (unlockable)
SMR Red Yoshi.jpg
SMR Blue Yoshi.jpg
SMR Yellow Yoshi.jpg
SMR Purple Yoshi.jpg
"Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Red Toads." "Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Blue Toads." "Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Yellow Toads." "Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Purple Toads."
Add-on characters (as of version 3.0.4)
Princess Daisy (unlockable)
Daisy MP10.png
"A lively princess from Sarasaland. She can reach great heights with her double jump."

Unlocking criteria

Since World 2-1 and beyond of World Tour mode and yellow and purple Toads are exclusive to the full version of the game, only Mario, Toad, Blue Yoshi, and Princess Daisy can be played as in the free version.

Character Unlock criteria
Toad Connect the game to a My Nintendo account, where the reward can then be redeemed.
Princess Peach Play through all of World Tour mode and rescue her from Bowser.
Green Yoshi Recruit 30 Red Toads and 30 Yellow Toads through Toad Rally to unlock Yoshi's House, which costs 1000 coins to be built.
Luigi Recruit 150 Green Toads and 150 Purple Toads through Toad Rally to unlock Luigi's House, which costs 1000 coins to be built.
Toadette Recruit 200 of each Toad color through Toad Rally to unlock Toadette's House, which costs 1000 coins to be built.
Red Yoshi Recruit 1000 Yellow Toads and 9999 total Toads through Toad Rally to unlock Red Yoshi's House, which costs 50000 coins to be built.
Blue Yoshi Recruit 50 Red Toads and 50 Blue Toads through Toad Rally to unlock Blue Yoshi's House, which costs 800 coins to be built.
Yellow Yoshi Recruit 300 Blue Toads, 300 Green Toads, and 200 Purple Toads through Toad Rally to unlock Yellow Yoshi's House, which costs 5000 coins to be built.
Purple Yoshi Recruit 150 Blue Toads, 150 Green Toads, and 100 Purple Toads through Toad Rally to unlock Purple Yoshi's House, which costs 3000 coins to be built.
Princess Daisy Play through Area 30 in Remix 10 mode to help find her and bring her back.


  • Toads
    • Red
    • Blue
    • Green
    • Purple
    • Yellow


Once Mario defeats an enemy for the first time, it is added to the notebook. If Mario defeats a certain amount of the same kind of enemy, they will level up and drop more coins than usual when defeated in Toad Rally.

Image Name Notebook Description
Goomba NSMB.PNG Goomba "This bad guy seems to show up just about everywhere. Vault over it, or go ahead and stomp it flat!"
Koopa Troopa NSMB.png Green Koopa Troopa "One of the members of the infamous Koopa Troop, its shell can be kicked after this foe has been stomped."
Piranha Plant - New Super Mario Bros.png Piranha Plant "This dangerous plant hides in pipes. It's kind of shy, so it won't come out if you're nearby."
ParaT!.PNG Koopa Paratroopa "This Koopa Troopa is rocking some wings, so it can fly. It's still weak to being stomped, though."
MP8 DryBones.png Dry Bones "This bunch of bones was once a turtle. Stomping it will make it crumble, but it'll pop back up after a bit."
Lava Bubble SMR.png Lava Bubble "An enemy that leaps up from lava. Some of these guys can jump really high into the air!"
Stretch SMR.png Stretch "This ghost really likes sticking to blocks, suddenly appearing and disappearing as it moves randomly."
Boo Artwork - Mario Party Island Tour.png Boo "A shy ghost, this bad guy will stop moving if you look at it. You can defeat it by jumping over it with a backflip."
KoopatroopaNSMBU.png Red Koopa Troopa "This red-shelled foe won't just walk off a cliff, but the shell still endangers other enemies if kicked."
BulletBillMK8.png Bullet Bill "A bullet-shaped foe that flies straight through the air. You can vault over it in this game!"
Swoop SMR.png Swoop "This foe will swoop down from above. Stomping it can send you flying waaay up high!"
Cannonball SMR.png Cannonball "A projectile fired from a cannon, it travels slowly in the air. Its smooth surface can easily be stepped on."
Ninji SMR.png Ninji "This enemy leaps and jumps like a ninja. Oddly, these guys are also pretty good at operating airships..."
SpinyWii.png Spiny "This sharp enemy is no good for hugs. Spinies in the desert are a bit bigger too..."
LakituNSMB.png Lakitu "This nimble foe rides a cloud and hurls coins and Spinies. Defeat him or he'll keep following you."
Bull's-Eye Bill SMR.png Bull's-Eye Bill "A friend of Bullet Bill, this foe will try to seek you out from behind. You can jump over it with careful timing."
BuzzyBeetleNSMB.PNG Buzzy Beetle "This black turtle is protected by a tough shell. It'll sometimes walk on the ceiling, falling on foes below."
Fuzzy-NSMBU.png Fuzzy "This black-colored foe moves along railings. Its body is covered in spikes and is basically unstompable."
PokeyNSMBU.png Pokey "This spiky cactus will wobble its way toward you. Painful to touch, it can be defeated by a kicked shell."
Spike NSMBW Artwork.png Spike "This hardworking turtle has a very small shell. It spits up metal balls that it'll throw at its enemies."
RockyWrenchNSMBW.png Rocky Wrench "This guy serves as an engineer on an airship. It'll pop up and throw a wrench at you from time to time."
BobombNSMBU.png Bob-omb "This Bowser minion looks like it could blow at any moment. Stomp it and it'll go flying quickly away. Phew!"
Boom Boom SMR.png Boom Boom "This enemy defends the airship with all its might. It likes to fight by trying to ram you while whirling its arms."
BowserMP8.png Bowser "This evil king likes to wreck the Mushroom Kingdom. He waits for Mario inside each of the castles he's built."
Goombrat MPSR solo.png Goombrat
See also: Big Goombrat
"This enemy enjoys going for strolls in the forest. Vault over it, or just give it a good ol' stomp!"
Scaredy Rat SMR.png Scaredy Rat "This foe lives in groups in towers. If you defeat one the rest will panic and scatter!"
SMR Art - Scuttlebug.png Scuttlebug "This foe hangs from branches in forests. They collect things like mushrooms and coins in their webs."
SMR Fishin Boo.png Fishing Boo "A ghost that rides a cloud looking for a good fishin' spot. They dangle items from their rods."
SMR Poison Bubble.png Poison Bubble "A poison bubble known to leap out of swamps. It's too dangerous to even think of touching!"
SMR River Piranha.png River Piranha Plant "This may look like a regular Piranha Plant, but they can move objects by blowing on them."


Obstacles are not included in the notebook as they cannot be defeated.


World Tour

The game features 37 levels in total, with some levels changing their layout depending on the color coins the player has to collect.

The World Tour (before version 3.0.4).
World Star as seen in version 3.0.4.
  • World Star[13]
    • World StarWorld Star-1: Scuttlebug Forest (Unlocking criteria: Defeat Bowser with Princess Peach in World 6-4.)
    • World StarWorld Star-2: Airship Armada (Unlocking criteria: Clear World 1-1 with five coins or less.)
    • World StarWorld Star-3: Fishing Boo Taunts You (Unlocking criteria: Win Toad Rally three times in a row.)
    • World StarWorld Star-4: Desert Fuzz (Unlocking criteria: Collect 30 or more medals in a single round of Remix 10.)
    • World StarWorld Star-5: Dark and Stormy (Unlocking criteria: Clear World 4-1 with 60 or more left on the timer.)
    • World StarWorld Star-6: Wild Slopes (Unlocking criteria: Clear World 1-2 with 400 or more coins.)
    • World StarWorld Star-7: Scaredy Rat Race (Unlocking criteria: Clear World 4-2 without defeating a single Goomba.)
    • World StarWorld Star-8: Spike Bar Jungle (Unlocking criteria: Clear World 5-1 with 300 or more coins.)
    • World StarWorld Star-9: Airship Plunder (Unlocking criteria: Defeat 20 or more Ninjis in a single run in World 2-4.)
  • Special Courses
    • Chase the Snaking Coins - Collecting all Pink Coins in the first six worlds unlocks a Pink Coin Pipe for Kingdom Builder, which grants access to this course.
    • Piranha Plant Field - Collecting all Purple Coins in the first six worlds unlocks a Purple Coin Pipe for Kingdom Builder, which grants access to this course.
    • Make the Cut! - Collecting all Black Coins in the first six worlds unlocks a Black Coin Pipe for Kingdom Builder, which grants access to this course.
    • Red Block Run - Collecting all Color Coins in World Star unlocks a Gold Star Pipe for Kingdom Builder, which grants access to this course.


Critical reception

Super Mario Run has received generally positive reviews, with the iOS version earning a 77 on Metacritic based on 46 reviews[14] and an 77.31% based on 26 reviews on GameRankings.[15] The game is generally praised for its simple, yet intuitive controls and that the game retains the quality level design from previous Mario platformers. Critics also praise the social competitiveness of the Toad Rally mode and building objects as motivation from Kingdom Builder. On the other hand, the game has been criticized for its relatively short World Tour length and low replayability of the levels, as well as the requirement for the game to be online.

Michael McWhertor of Polygon gave Super Mario Run a 7 out of 10 in his review.[16] He has praised the game for its mechanics being translated well into taps for a touchscreen, but laments how it has been compromised by the lack of power-ups and precise control the series is known for. The review has described Kingdom Builder as a "lengthy grind in service of unlocking mostly cosmetic items." In his final verdict, he has described the game as "an enjoyable but imperfect adaptation of the Mario games for touchscreen devices." Jose Otero of IGN has given Super Mario Run an 8 out of 10,[17], praising the game for its strong level designs and new mechanics though also citing three-hit boss fights with Boom Boom and Bowser as "relics from Nintendo’s past" and states that "they’re not as smart or clever as the rest of the campaign stages." He has also cited that the visuals are not impressive, especially compared to another mobile auto-runner platformer, Rayman Jungle Run, but has praised Mario's animations within the game. His final statement stated that Super Mario Run is an elegantly designed platformer with strong hooks despite not being the best-looking Mario game by a longshot.

Release Reviewer, Publication Score Comment
iOS Kyle Hilliard, GameInformer 7/10 "Super Mario Run hits its stride when you’re making your way through new levels. The platforming is great, and the level design surprised me on multiple occasions. In these moments, I forgot I was playing a mobile translation of Mario. That fades fast, unfortunately, as Princess Peach was kissing me on the cheek thanking me for my service just as I felt I was getting started. Rewards exist for replaying those levels repeatedly, but they simply aren’t enough for me."
iOS Michael McWhertor, Polygon 7/10 "Super Mario Run is an enjoyable but imperfect adaptation of the Mario games for touchscreen devices. Nintendo's unmatched craft in creating platformers is evident during the best moments of Super Mario Run, but the experience is sometimes hamstrung by the game's limited control. The all-too-brief World Tour is its strongest pillar, but I wish there were more to the game beyond playing the same levels again and again."
iOS Matt Peckham, Time 5/5 "If you’re able to make peace with the game’s online requirement (and to be fair, I was most of the time), the experience is mostly fantastic. Super Mario Run impresses in ways I wasn’t convinced this approach to the character could. This, let’s not forget, is Nintendo on someone else’s hardware making good. Who else can stroll this assuredly into a stranger’s house, size up the joint lickety-split, then remind us of how much we have yet to see?"
iOS Jose Otero, IGN 8/10 "Super Mario Run is an elegantly designed platformer with strong hooks that kept me coming back. Once I wrapped up the main campaign, the addictive, replayable stages urged me to perfect my coin runs. Kingdom Builder and Toad Rally provided further motivation to keep dashing for the finish line, so I could invest the spoils in my own Mushroom Kingdom. While this isn’t the best-looking Super Mario game by a longshot, it successfully distills the core fun and charm of the Mario franchise into a smart, one-handed experience."
iOS Peter Brown, GameSpot 7/10 "Simple controls be damned, Run offers great platforming and that distinct Mario charm that Nintendo's perfected over the years. It's a shame to find that it's on the easy side and bereft of a long-lasting platforming adventure, but it's the sort of game that you'll be happy to have in your pocket. Even if you don't play it to unlock every character and special course, finishing the game once will inspire you to dust off New Super Mario Bros. and revisit Run's quality roots on other platforms--a testament to the series' refined DNA than lives on in Run."
iOS Damien McFerran, Nintendo Life 8/10 "Super Mario Run is thankfully miles away from being the simplified disaster that many nay-sayers had feared; in fact, what's striking about this mobile release is how similar it is to traditional Mario titles in terms of gameplay and challenge. Despite having limited control over Mario there's still a strong focus on skill, especially if you want to grab all of those pink, purple and black coins. The brevity of the experience is an issue however – an average player should be able to finish an initial no-frills World Tour run in around an hour – and as a result Super Mario Run's social element becomes its long-term focus. Challenging pals via the elegant in-game friends system is addictive, and the Toad Rally mode – which underpins the kingdom-building meta game – is sure to soak up plenty of play time."
Compiler Platform / Score
Metacritic 77
GameRankings 77.31%


Super Mario Run received 3.5 million downloads in its first day, eclipsing another highly popular app game, Pokémon GO, which had only 900,000.[18] It has reached the No. 1 spot in the App Store's top grossing and top free charts in the United States.

Awards and acknowledgements

Super Mario Run was nominated for the "Best Mobile Game" award at The Game Awards 2017.[19] However, it ultimately lost to Monument Valley 2.[19] Super Mario Run also achieved 2017's "Most Downloaded New Game" from Google Play.[20]

App Store description

A map showing the countries in which the game is available (marked in red).[21]
A new kind of Mario game that you can play with one hand.

In this game, Mario constantly moves forward through the courses while you use a variety of jumps to navigate. Mario will behave differently depending on the timing of your taps, so it's up to you to show off particularly smooth moves, gather coins, and reach the goal.

■World Tour
Run and jump with style to rescue Princess Peach from Bowser’s clutches!

Travel through plains, caverns, haunted houses, airships, castles, and more...

Clear 6 worlds filled with 24 brand-new courses designed for one-handed play!

■Toad Rally
Show off Mario’s stylish moves, compete against your friends and challenge people from all over the world.

A challenge mode where the competition differs each time you play.

Compete against the stylish moves of other players for the highest score as you gather coins and get cheered on by a crowd of Toads. If you’re impressive enough, the Toads may even come live in your kingdom.

You can also perform stylish moves to fill up your gauge and launch into Coin Rush!

*In order to play Toad Rally, you will need Rally Tickets that you can acquire in a variety of ways, such as clearing worlds or through bonus games in your kingdom.

■Kingdom Builder
Gather coins and Toads to build your very own kingdom.

Create your unique kingdom with buildings and decorations that you acquire with the help of Toads gathered in Toad Rally.

References to other games

  • Super Mario Bros.: Various sprites are featured as decorations for Kingdom Builder.
  • Super Mario Bros. 2: Ninjis return from this game, retaining their appearance from the NES version. The background music for Remix 10 features a remixed version of the underground theme.
  • Super Mario Bros. 3: The background music for Remix 10 features a remixed version of the overworld theme.
  • Super Mario Land: Mario once again rescues Princess Daisy. Remix 10's background music features the remixed version of the underground theme, and Daisy's character description mentions Sarasaland, a location from this game.
  • Super Mario World: When the blue star triggering Coin Rush is released, the "item dropped" sound effect from this game plays. Remix 10's background music features the remixed version of the overworld theme.
  • Super Mario World 2: Yoshi's Island: When the player grabs a Super Star in Remix 10, a remix of the Powerful Infant theme from this game can be heard.
  • Mario Party 8: Princess Peach and Bowser's artworks are taken from this game. Some of Princess Daisy's voice clips originate from this game.
  • Mario Party DS: Yoshi's artwork is taken from this game.
  • New Super Mario Bros. 2: The music for the Coin Rush results screen is reused in this game, which is heard after clearing a course. The sound effect that plays when a ? Block releases a Gold Flower is heard when a Roulette Block releases three Super Mushrooms/Super Stars.
  • New Super Mario Bros. U: Graphics are taken from this game. Music from this game are also rearrangements. Some of the crowd cheers are also taken from this game.
  • Super Mario 3D World: Toad's artwork is an edited version of his artwork from this game.
  • Mario Kart 8: The timer countdown jingle from Battle Mode is reused for the countdown jingle in this game. Some of Luigi's, Princess Peach's, and Toadette's voice clips are reused from this game.
  • Mario Party 10: Toadette's artwork is taken from this game.
  • Super Mario Maker: The Airship tileset is taken from this game. The axes at the end of a castle levels function the same as the axe from this game, rather than a button in New Super Mario Bros. U. The Key design is also taken from this game. Many objects use their appearance from the New Super Mario Bros. U style.


For this subject's image gallery, see Gallery:Super Mario Run.


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Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.

Names in other languages

Language Name Meaning
Japanese スーパーマリオ ラン
Sūpā Mario Ran
Super Mario Run
Chinese 超級瑪利歐 酷跑
Chāojí Mǎlìōu Kùpǎo
Super Mario Parkour


  • Super Mario Run is the first Mario game to be released on non-Nintendo hardware since Mario's FUNdamentals was released for Windows in 1998, 18 years prior, and is the first video game, Mario and overall, Nintendo themselves published on non-Nintendo hardware (their first smart device release, Miitomo, is not a video game by definition).
  • Super Mario Run is the first Mario game to be officially localized to Portuguese for Brazil.
  • Despite having no official Simplified Chinese language support and no official release in mainland China, Super Mario Run has an official FAQ page in Simplified Chinese, along with the other officially available languages. The Simplified Chinese FAQ can be viewed here.
  • The MP3 background music added to the official site for the Ver. 3.0.4 (28 September 2017) update contains metadata - notably the TPE4 tag ("Interpreted, remixed, or otherwise modified by"), which has the value of "Kenta Nagata".

External links


  1. ^ a b Schreler, Jason (September 7, 2016). Nintendo Announces Super Mario Run For iOS [UPDATE: Android Later]. Kotaku. Retrieved September 8, 2016.
  2. ^ a b Twitter. Retrieved March 22, 2017.
  3. ^ Nintendo AU NZ. (January 20, 2017). March release announcement. Twitter. Retrieved January 20, 2017.
  4. ^
  5. ^
  6. ^
  7. ^ Nintendo of America. (December 29, 2016). Android pre-registration announcement. Twitter. Retrieved January 3, 2016.
  8. ^ Cipriani, Jason (December 8, 2016). Play Super Mario Run in Apple Stores starting today. ZDNet. Retrieved December 8, 2016.
  9. ^ a b c d Nintendo. (December 7, 2016). Meet Super Mario Run. YouTube. Retrieved December 7, 2016.
  10. ^ The Tonight Show Starring Jimmy Fallon. (December 8, 2016). Reggie Fils-Aimé: Backstage Fan Q&A. YouTube. Retrieved December 8, 2016.
  11. ^ Rosenberg, Adam. (December 8, 2016). 'Super Mario Run' apparently requires an always-on internet connection. Mashable. Retrieved December 13, 2016.
  12. ^ The Tonight Show Starring Jimmy Fallon. (December 7, 2016). Jimmy Fallon Debuts the Nintendo Switch. YouTube. Retrieved December 7, 2016.
  13. ^ a b Brian. (September 22, 2017) Super Mario Run getting huge update next week Nintendo Everything. Retrieved September 22, 2017
  14. ^ Metacritic score for Super Mario Run. Metacritic. Retrieved December 16, 2016.
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