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The Crystals are four enemies encountered in battle alongside the optional boss Culex in Super Mario RPG: Legend of the Seven Stars. Individually named after their elemental nature, they include the Fire Crystal, Water Crystal, Wind Crystal, and Earth Crystal. Like Culex, they are from the dimension of Vanda and met in a portal leading to that world found in Monstro Town.
Each of the crystals has a different choice of attacks and range of stats, as well as a theme in attacks used. These differences all lead to varying levels of difficulty in battling each, as well as different appropriate battling-strategies.
The Earth Crystal has the highest amount of HP out of all of the four crystals, but balances out with a dismal defense of 70.
It is weak against Thunder-based attacks.
It is weak against Ice-based attacks. It has greater Magic Defense than the next-in-line Water Crystal. Combined with its exceptional Magic Attack, it can be considered an even more difficult opponent than even the Earth Crystal.
The Water Crystal is the second weakest crystal. While wielding decent Defense, its Magic Attack and Magic Defense are still lower than that of the Fire Crystal.
Its only weakness is Fire-based attacks.
The Wind Crystal is the weakest of all the crystals, but has massive physical defense, making it take far longer to defeat than the others.
The Wind Crystal has mainly electrical-based attacks, such as Bolt, Electroshock, Lightning Orb and Static E!. It also has two attacks that may inflict status effects on Mario and his party. Petal Blast causes the entire party to transform into mushrooms, which prevents any party member from attacking or using an item, but heals a small amount of HP each turn.
The Wind Crystal is also armed with the Light Beam attack, which leaves the party under the sleep status. Once defeated, the Wind Crystal will disappear like the other three crystals until the battle ends.
It is weak against Jumping attacks, making it the only crystal susceptible to physical rather than special attacks.
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