Table: Difference between revisions

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==History==
==History==
===''Mario Kart: Double Dash!!''===
===''Mario Kart: Double Dash!!''===
{{rewrite-expand|section=y|needs information on how to take them out.}}
Tables slide across the room along with several [[Item Box]]es. They act as a wall in that, when collided with, they cause drivers to come to a stop without crashing. They cannot be taken out by items; if a [[Chain Chomp]] runs into a table, it will either move a bit to the side before continuing its rampage, or turn around and likely hit the player who used it.
Tables slide across the room along with several [[Item Box]]es. They act as a wall in that, when collided with, they cause drivers to come to a stop without crashing.


===''Mario Kart 7''===
===''Mario Kart 7''===
Tables reappear in the ''[[Mario Kart 7]]'' rendition of <small>GCN</small> Daisy Cruiser, acting the same as in the previous game. In this game, they can be knocked out by hitting them with a [[Spiny Shell (blue)|Spiny Shell]], or by driving into them while under the effects of a [[Super Star]] or a [[Bullet Bill]].
Tables reappear in the ''[[Mario Kart 7]]'' rendition of <small>GCN</small> Daisy Cruiser, acting the same as in the previous game. In this game, racers can take them out by hitting them with a [[Spiny Shell (blue)|Spiny Shell]], or by driving into them while under the effects of a [[Super Star]] or a [[Bullet Bill]].


===''Mario Kart Tour''===
===''Mario Kart Tour''===
In ''[[Mario Kart Tour]]'', tables found in GCN Daisy Cruiser and its R variant normally act the same as previously. However, they are stationary in [[Mario Kart Tour#Auto Mode|Auto Mode]], as well as in the course's T variant; in the latter, tables flank a straightaway that cuts through the dining room, and they are separated from drivers by the track's invisible boundaries. As with other wall-like obstacles in the game, tables in the regular and R variants of the course only cause drivers to lose a small amount of speed when bumped into, as opposed to drastically slowing them down like in previous appearances. They can be taken out for points by hitting them with a Spiny Shell, a [[Bowser's Shell]], a [[Super Horn]], or a [[Super Bell]], or by driving into them while under the effects of [[Frenzy]] mode/a Super Star, a [[Mega Mushroom]], or a Bullet Bill.
In ''[[Mario Kart Tour]]'', tables found in GCN Daisy Cruiser and its R variant normally act the same as previously. However, they are stationary in [[Mario Kart Tour#Auto Mode|Auto Mode]], as well as in the course's T variant; in the latter, tables flank a straightaway that cuts through the dining room, and they are separated from drivers by the track's invisible boundaries. As with other wall-like obstacles in the game, tables in the regular and R variants of the course only cause drivers to lose a small amount of speed when bumped into, as opposed to drastically slowing them down like in previous appearances. Racers can take them out for bonus points by hitting them with a Spiny Shell, a [[Bowser's Shell]], a [[Super Horn]], or a [[Super Bell]], or by driving into them while under the effects of [[Frenzy]] mode, a Super Star, a [[Mega Mushroom]], or a Bullet Bill.
 
===''Mario Kart 8 Deluxe''===
In ''[[Mario Kart 8 Deluxe]]'', there are now [[Yoshi]]s, [[Toad]]s, and [[Shy Guy]]s sitting at each moving table, and they now spin as they move. However, their gameplay effects are unchanged. Racers can take them out by hitting them with a Spiny Shell (both the shell itself and the explosion will work), a Super Horn, or by driving into them while under the effects of a Super Star or Bullet Bill. Racers under the effects of a [[Boo]] can drive straight through the tables but will not take them out.
 
In this version, there are also additional tables in the corners of the dining room that are blocked off by barriers. They do not move and have different designs.
 
==Names in other languages==
{{foreign names
|Jap=
|JapR=
|JapM=
|Chi=桌子<br>''Zhuō Zi''<br>餐桌<br>''Cān Zhuō''<br>
|ChiR=
|ChiM=Table<br><br>Dining Table
|Dut=
|DutM=
|Fre=Table
|Ger=Tisch
|GerM=Table
|Ita=Tavolo
|ItaM=Table
|Kor=
|KorR=
|KorM=
|Por=Mesa
|PorM=Table
|Rus=
|RusR=
|RusM=
|Spa=Mesa
|SpaM=Table
}}


==References==
==References==
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{{MK7}}
{{MK7}}
{{MKT}}
{{MKT}}
{{MK8}}
[[Category:Mario Kart 7 objects]]
[[Category:Mario Kart 7 objects]]
[[Category:Mario Kart 8 Deluxe objects]]
[[Category:Mario Kart: Double Dash!! objects]]
[[Category:Mario Kart: Double Dash!! objects]]
[[Category:Mario Kart Tour objects]]
[[Category:Mario Kart Tour objects]]

Latest revision as of 03:37, October 28, 2023

Table
A table in Mario Kart Tour

Multiple tables[1] act as obstacles in the dining room section of Daisy Cruiser across the Mario Kart series. Their first appearance as such is in the course's debut game, Mario Kart: Double Dash!!

History[edit]

Mario Kart: Double Dash!![edit]

Tables slide across the room along with several Item Boxes. They act as a wall in that, when collided with, they cause drivers to come to a stop without crashing. They cannot be taken out by items; if a Chain Chomp runs into a table, it will either move a bit to the side before continuing its rampage, or turn around and likely hit the player who used it.

Mario Kart 7[edit]

Tables reappear in the Mario Kart 7 rendition of GCN Daisy Cruiser, acting the same as in the previous game. In this game, racers can take them out by hitting them with a Spiny Shell, or by driving into them while under the effects of a Super Star or a Bullet Bill.

Mario Kart Tour[edit]

In Mario Kart Tour, tables found in GCN Daisy Cruiser and its R variant normally act the same as previously. However, they are stationary in Auto Mode, as well as in the course's T variant; in the latter, tables flank a straightaway that cuts through the dining room, and they are separated from drivers by the track's invisible boundaries. As with other wall-like obstacles in the game, tables in the regular and R variants of the course only cause drivers to lose a small amount of speed when bumped into, as opposed to drastically slowing them down like in previous appearances. Racers can take them out for bonus points by hitting them with a Spiny Shell, a Bowser's Shell, a Super Horn, or a Super Bell, or by driving into them while under the effects of Frenzy mode, a Super Star, a Mega Mushroom, or a Bullet Bill.

Mario Kart 8 Deluxe[edit]

In Mario Kart 8 Deluxe, there are now Yoshis, Toads, and Shy Guys sitting at each moving table, and they now spin as they move. However, their gameplay effects are unchanged. Racers can take them out by hitting them with a Spiny Shell (both the shell itself and the explosion will work), a Super Horn, or by driving into them while under the effects of a Super Star or Bullet Bill. Racers under the effects of a Boo can drive straight through the tables but will not take them out.

In this version, there are also additional tables in the corners of the dining room that are blocked off by barriers. They do not move and have different designs.

Names in other languages[edit]

Language Name Meaning
Chinese 桌子
Zhuō Zi
餐桌
Cān Zhuō


Table

Dining Table

French Table
-
German Tisch
Table
Italian Tavolo
Table
Portuguese Mesa
Table
Spanish Mesa
Table

References[edit]

  1. ^ Mario Kart Tour in-game name