Mario & Sonic at the Olympic Games (Wii): Difference between revisions

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{{italic title|''Mario & Sonic at the Olympic Games'' (Wii)}}
{{italic title}}
{{about|the first game in the ''Mario & Sonic'' game series for the [[Wii]]|the [[Nintendo DS]] version of the game|[[Mario & Sonic at the Olympic Games (Nintendo DS)]]|the whole ''Mario & Sonic'' game series|[[Mario & Sonic (series)]]}}
{{about|the first game in the ''Mario & Sonic'' game series for the [[Wii]]|the [[Nintendo DS]] version of the game|[[Mario & Sonic at the Olympic Games (Nintendo DS)]]|the whole ''Mario & Sonic'' game series|[[Mario & Sonic (series)]]}}
{{Infobox
{{game infobox
|title=Mario & Sonic at the Olympic Games
|image=[[File:Mario & Sonic at the Olypmic Games Wii box.png|225px]]
|image=[[File:MSOG.PNG|225px]]
|developer=[[Sega]], [[Racjin]]<br> [[Nintendo SPD Group No.4]]
|developer=[[Sega]], [[Racjin]]<br> [[Nintendo SPD Group No.4]]
|publisher=Sega (NA, EU, OC)<br>[[Nintendo]] (JP, SK, TW)
|publisher=[[Sega]] (NA, EU, OC)<br>[[Nintendo]] (JP, SK)
|release={{release|USA|November 6, 2007|Mexico|November 6, 2007<ref>[http://latam.wii.com/soft_marioolympic.jsp El Sitio de la Experiencia Wii Global en Español]. ''Wii.com (in Spanish)''. Retrieved November 07, 2022.</ref>|Japan|November 22, 2007|Australia|November 22, 2007|Europe|November 23, 2007|South Korea|May 29, 2008|ROC|July 12, 2008}}
|released={{released|USA|November 6, 2007|Japan|November 22, 2007|Australia|November 22, 2007|Europe|November 23, 2007|South Korea|May 29, 2008}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|genre='''Sports'''
|genre=[[Genre#Sports|Sports]]
|modes=Varies according to the event that is played in the game
|modes=Varies according to the event that is played in the game
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}}
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}}
Line 14: Line 14:
|media={{media|wii=1}}
|media={{media|wii=1}}
}}
}}
'''''Mario & Sonic at the Olympic Games''''' is a sports game for the [[Wii]] with a [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|version of the game]] released as well. The game places [[Mario]], [[Sonic the Hedgehog|Sonic]], and their various allies against each other in Olympic events. The game has the official [[Beijing]] 2008 Olympics license, and features environments based on actual Olympic venues.
'''''Mario & Sonic at the Olympic Games''''' is a [[Genre#Sports|sports]] game for the [[Wii]], with a [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|version of the game]] released as well. The game places [[Mario]], [[Sonic]], and their various allies against each other in Olympic events. The game has the official [[Beijing]] 2008 Olympics license, and features environments based on actual Olympic venues. It is the first game in the ''[[Mario & Sonic (series)|Mario & Sonic]]'' series.


Although both Nintendo and Sega worked on this collaboration, most of the development was handled by Sega. However, as the game was completed, Sega did publishing and marketing duties for all versions outside of Japan and South Korea. Nintendo did publishing and marketing duties for the Japanese and Korean versions of this game.
Although both Nintendo and Sega worked on this collaboration, most of the development was handled by Sega. However, as the game was completed, Sega did publishing and marketing duties for all versions outside of Japan, South Korea, and Taiwan. Nintendo did publishing and marketing duties for the Japanese, Korean, and Taiwanese versions of this game.


Both versions of the game use the new functions of these consoles completely. The game was compatible with [[Nintendo Wi-Fi Connection]].
Both versions of the game use the new functions of these consoles completely. The game was compatible with [[Nintendo Wi-Fi Connection]].


Originally, ''Mario & Sonic at the Olympic Games'' was considered an April Fools joke, as the game was revealed on March 28, 2007. However, soon after, [[Sega]] stated on their official website that the game is official, and that both Sega and [[Nintendo]] are working on this game project. [[Shigeru Miyamoto]] then soon confirmed that he would be supervising the project, confirming ''Mario & Sonic at the Olympic Games'' to be real.
Originally, ''Mario & Sonic at the Olympic Games'' was considered an April Fools' joke, as the game was revealed on March 28, 2007. However, soon after, [[Sega]] stated on their official website that the game is official, and that both Sega and [[Nintendo]] are working on this game project. [[Shigeru Miyamoto]] then soon confirmed that he would be supervising the project, confirming ''Mario & Sonic at the Olympic Games'' to be real.
 
==Characters==
==Characters==
===Playable characters===
===Playable characters===
[[File:MarioandSonicCharacterList.jpg|thumb|150px|left|All the main participants, including the [[Mii]].]]
[[File:MarioandSonicCharacterList.jpg|thumb|350px|All the main participants, including the [[Mii]].]]
The game features seventeen playable characters; eight from the Mario series, eight from the Sonic series, as well as [[Mii]]s. These characters are broken up into four groups; All-Around, which consists of characters who neither excel or descend in any type of abilities, Speed, which consists of characters who are best at agility and stamina based [[event]]s, Skill, which consists of characters who are above average skill and stamina, but have low power and top speeds, and Power, which consists of characters who are best at strength and endurance based events.  
The game features seventeen playable characters; eight from the ''Super Mario'' franchise, eight from the ''Sonic'' franchise, as well as [[Mii]]s. These characters are broken up into four groups; All-Around, which consists of characters who neither excel or descend in any type of abilities, Speed, which consists of characters who are best at agility and stamina based [[event]]s, Skill, which consists of characters who are above average skill and stamina, but have low power and top speeds, and Power, which consists of characters who are best at strength and endurance based events.  
<p>In [[Dream Fencing]] and [[Dream Table Tennis]], players can use special attacks, which are powerful moves that inflict more damage or knock the opponent out of the ring (Dream Fencing), or hit the ball with more power (Dream Table Tennis).</p>
<p>In [[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]] and [[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]], players can use special attacks, which are powerful moves that inflict more damage or knock the opponent out of the ring (Dream Fencing), or hit the ball with more power (Dream Table Tennis).</p>
{{br|left}}
{{br|left}}
{| class="wikitable"
====Team Mario====
==== Team Mario ====
{|class="wikitable"
|-
|-
!Icon  
!Icon  
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!Emblem  
!Emblem  
|-  
|-  
|[[File:MarioOlympicGames icon.PNG|70px]]  
|align=center|[[File:MarioOlympicGames icon.png]]  
|[[Mario]]
|[[Mario]]
|All-Around  
|All-Around  
|{{M&Sstat
|{{M&SATOG stats
|speed=60
|speed=60
|power=50
|power=50
Line 46: Line 45:
|stamina=60
|stamina=60
}}
}}
|[[File:MyS_emblem_Mario.png|90px]]
|align=center|[[File:MyS emblem Mario.png|x90px]]
|-
|-
|[[File:LuigiOlympicGames icon.PNG|70px]]
|align=center|[[File:LuigiOlympicGames icon.png]]
|[[Luigi]]  
|[[Luigi]]  
|All-Around  
|All-Around  
|{{M&Sstat
|{{M&SATOG stats
|speed=70
|speed=70
|power=40
|power=40
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|stamina=60
|stamina=60
}}
}}
|[[File:MyS_emblem_Luigi.png|90px]]
|align=center|[[File:MyS emblem Luigi.png|x90px]]
|-  
|-  
|[[File:PeachMASATOG.png|90px]]  
|align=center|[[File:PeachMASATOG.png]]  
|[[Princess Peach]]
|{{Peach}}
|Skill  
|Skill  
|{{M&Sstat
|{{M&SATOG stats
|speed=80
|speed=80
|power=30
|power=30
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|stamina=40
|stamina=40
}}
}}
|[[File:MyS_emblem_Peach.png|90px]]
|align=center|[[File:MyS emblem Peach.png|x90px]]
|-
|-
|[[File:DaisyMASATOG.png|80px]]  
|align=center|[[File:DaisyMASATOG.png]]  
|[[Princess Daisy]]
|{{Daisy}}
|Speed  
|Speed  
|{{M&Sstat
|{{M&SATOG stats
|speed=80
|speed=80
|power=40
|power=40
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|stamina=50
|stamina=50
}}
}}
|[[File:MyS_emblem_Daisy.png|90px]]
|align=center|[[File:MyS emblem Daisy.png|x90px]]
|-  
|-  
|[[File:YoshiMASATOG.png]]
|align=center|[[File:YoshiMASATOG.png]]
|[[Yoshi]]  
|[[Yoshi]]  
|Speed  
|Speed  
|{{M&Sstat
|{{M&SATOG stats
|speed=90
|speed=90
|power=40
|power=40
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|stamina=40
|stamina=40
}}
}}
|[[File:MS emblem yoshi.png|90px]]
|align=center|[[File:MS emblem yoshi.png|x90px]]
|-
|-
|[[File:WarioMASATOG.png]]  
|align=center|[[File:WarioMASATOG.png]]  
|[[Wario]]  
|[[Wario]]  
|Power  
|Power  
|{{M&Sstat
|{{M&SATOG stats
|speed=40
|speed=40
|power=80
|power=80
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|stamina=100
|stamina=100
}}
}}
|[[File:MyS_emblem_Wario.png|90px]]
|align=center|[[File:MyS emblem Wario.png|x90px]]
|-
|-
|[[File:WaluigiOlympicGames icon.PNG|70px]]
|align=center|[[File:WaluigiOlympicGames icon.png]]
|[[Waluigi]]  
|[[Waluigi]]  
|Skill  
|Skill  
|{{M&Sstat
|{{M&SATOG stats
|speed=30
|speed=30
|power=40
|power=40
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|stamina=70
|stamina=70
}}
}}
|[[File:MyS_emblem_Waluigi.png|90px]]
|align=center|[[File:MyS emblem Waluigi.png|x90px]]
|-
|-
|
|align=center|[[File:BowserMASATOG.png]]
|[[Bowser]]
|[[Bowser]]
|Power
|Power
|{{M&Sstat
|{{M&SATOG stats
|speed=20
|speed=20
|power=100
|power=100
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|stamina=90
|stamina=90
}}
}}
|[[File:MyS_emblem_Bowser.png|90px]]
|align=center|[[File:MyS emblem Bowser.png|x90px]]
|}
|}


====Team Sonic====
{| class="wikitable"
{| class="wikitable"
==== Team Sonic ====
|-
|-
!Icon  
!Icon  
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!Emblem  
!Emblem  
|-  
|-  
|[[File:SonicOlympcGames icon.PNG|90px]]
|align=center|[[File:SonicOlympcGames icon.png]]
|[[Sonic the Hedgehog]]
|[[Sonic]]
|Speed
|Speed
|{{M&Sstat
|{{M&SATOG stats
|speed=100
|speed=100
|power=50
|power=50
Line 145: Line 143:
|stamina=40
|stamina=40
}}
}}
|[[File:MyS_emblem_Sonic.png|90px]]
|align=center|[[File:MyS emblem Sonic.png|x90px]]
|-
|-
|[[File:OlympicGamesTails icon.PNG|90px]]
|align=center|[[File:OlympicGamesTails icon.png]]
|[[Miles "Tails" Prower]]  
|[[Tails]]  
|Skill  
|Skill  
|{{M&Sstat
|{{M&SATOG stats
|speed=40
|speed=40
|power=30
|power=30
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|stamina=80
|stamina=80
}}
}}
|[[File:MyS_emblem_Tails.png|90px]]
|align=center|[[File:MyS emblem Tails.png|x90px]]
|-
|-
|
|align=center|[[File:KnucklesMASATOG.png]]
|[[Knuckles the Echidna]]  
|[[Knuckles]]  
|Power  
|Power  
|{{M&Sstat
|{{M&SATOG stats
|speed=60
|speed=60
|power=80
|power=80
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|stamina=70
|stamina=70
}}
}}
|[[File:MyS_emblem_Knuckles.png|90px]]
|align=center|[[File:MyS emblem Knuckles.png|x90px]]
|-  
|-  
|
|align=center|[[File:AmyMASATOG.png]]
|[[Amy Rose]]
|[[Amy]]
|All-Around  
|All-Around  
|{{M&Sstat
|{{M&SATOG stats
|speed=60
|speed=60
|power=40
|power=40
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|stamina=70
|stamina=70
}}
}}
|[[File:MyS_emblem_Amy.png|90px]]
|align=center|[[File:MyS emblem Amy.png|x90px]]
|-
|-
|
|align=center|[[File:BlazeMASATOG.png]]
|[[Blaze the Cat]]  
|[[Blaze]]  
|All-Around  
|All-Around  
|{{M&Sstat
|{{M&SATOG stats
|speed=70
|speed=70
|power=50
|power=50
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|stamina=60
|stamina=60
}}
}}
|[[File:MyS_emblem_Blaze.png|90px]]
|align=center|[[File:MyS emblem Blaze.png|x90px]]
|-
|-
|
|align=center|[[File:ShadowMASATOG.png]]
|[[Shadow the Hedgehog]]  
|[[Shadow (character)|Shadow]]  
|Speed  
|Speed  
|{{M&Sstat
|{{M&SATOG stats
|speed=100
|speed=100
|power=50
|power=50
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|stamina=30
|stamina=30
}}
}}
|[[File:MyS_emblem_Shadow.png|90px]]
|align=center|[[File:MyS emblem Shadow.png|x90px]]
|-
|-
|[[File:VectorOlympicGames icon.PNG|90px]]
|align=center|[[File:VectorOlympicGames icon.png]]
|[[Vector the Crocodile]]  
|[[Vector]]  
|Power  
|Power  
|{{M&Sstat
|{{M&SATOG stats
|speed=30
|speed=30
|power=90
|power=90
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|stamina=90
|stamina=90
}}
}}
|[[File:MyS_emblem_Vector.png|90px]]
|align=center|[[File:MyS emblem Vector.png|x90px]]
|-
|-
|[[File:Eggman Olympic Games icon.PNG|90px]]
|align=center|[[File:Eggman Olympic Games icon.png]]
|[[Dr. Eggman|Doctor Eggman]]  
|[[Dr. Eggman]]  
|Skill  
|Skill  
|{{M&Sstat
|{{M&SATOG stats
|speed=70
|speed=70
|power=40
|power=40
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|stamina=40
|stamina=40
}}
}}
|[[File:MyS_emblem_Eggman.png|90px]]
|align=center|[[File:MyS emblem Eggman.png|x90px]]
|}
|}


====Other====
====Other====
* [[Mii]]
*[[Mii]]


=== Supporting characters ===
===Supporting characters===
====Referees====  
====Referees====  
=== Super Mario series ===
=====''Super Mario'' series=====
* [[Toad]]
*[[Toad]]
* [[Lakitu]]
*[[Lakitu]]
* [[Shy Guy]]
*[[Shy Guy]]


==== Audience members ====
=====''Sonic the Hedgehog'' series=====
* [[Toad (species)|Toads]]
*[[Espio]]
* [[Koopa Troopa]]
*[[Charmy]]
* [[Pianta]]
*[[Cream (character)|Cream]]  
* [[Dry Bones]]
*[[Big (character)|Big]] (referees the rowing event, also sometimes appears as a cameo)


===Sonic the Hedgehog series===
====Audience members====
* [[Espio the Chameleon]]
=====''Super Mario'' series=====
* [[Charmy Bee]]
*[[Toad (species)|Toad]]s
* [[Cream the Rabbit|Cream the Rabbit]]  
*[[Koopa Troopa]]
* [[Big the Cat]] (referees the rowing event, also sometimes appears as a cameo)
*[[Pianta]]
*[[Dry Bones]]


====Others====  
====Others====  
=== Super Mario series ===
===== ''Super Mario'' series =====
* [[Goomba]]
*[[Goomba]]
* [[Boo]]
*[[Boo]]
* [[Bullet Bill]]
*[[Bullet Bill]]
* [[Bob-omb]]  
*[[Bob-omb]]  


=== Sonic the Hedgehog series ===
=====''Sonic the Hedgehog'' series=====
* [[Egg Pawn]] (enemy)
*[[Egg Pawn]]
* [[sonicretro:Kiki|Kiki]]  
*[[Kiki]]  
* [[sonicretro:Flapper|Flapper]]
*[[Egg Flapper|Flapper]]


==Events==
==Events==
===Olympic events===
===Olympic Events===
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable" width=100%
!width=15%|Image
!width=17%|Event
!width=17%|Location
!width=51%| Description
|-
|-
!width=15%|Event
|align=center|[[File:Aquatics 100mfreestyle.png|142px]]
!width=17%|Icon
|align=center|[[File:MSOG Aquatics.png]]<br>'''[[Aquatics]] - [[100m Freestyle (Mario & Sonic at the Olympic Games for Wii)|100m Freestyle]]'''
!width=68%| Description
|National Aquatics Center
|-
![[File:Aquatics_100mfreestyle.PNG|142px]]
![[File:MaSo_Aquatics.jpg]]<br>[[Aquatics]] - [[100m Freestyle]]
|Swim two lengths of the pool in the fastest time.  
|Swim two lengths of the pool in the fastest time.  
|-
|-
![[File:4xAquatics_100mfreestyle.PNG|139px]]
|align=center|[[File:4xAquatics 100mfreestyle.png|139px]]
![[File:MaSo_Aquatics.jpg]]<br>[[Aquatics]] - [[4x100m Freestyle]]
|align=center|[[File:MSOG Aquatics.png]]<br>'''[[Aquatics]] - [[4x100m Freestyle]]'''
|National Aquatics Center
|Four team members take turns to swim two lengths each. Each player should touch the wall before the next player dives in. The first team to have all four members complete two lengths wins.
|Four team members take turns to swim two lengths each. Each player should touch the wall before the next player dives in. The first team to have all four members complete two lengths wins.
|-
|-
![[File:Archerywaluigi.PNG|133px]]
|align=center|[[File:Archerywaluigi.png|133px]]
![[File:MaSo_Archery.jpg]]<br>[[Archery|Archery]] - [[Archery (event)|Archery]]
|align=center|[[File:MSOG Archery.png]]<br>'''[[Archery (class)|Archery]] - [[Archery (Mario & Sonic at the Olympic Games for Wii)|Archery]]'''
|Olympic Green Archery Field
|Shoot four sets of three arrows into a target at 70 meters, aiming for the center circle for maximum score. The player with the highest total score wins.  
|Shoot four sets of three arrows into a target at 70 meters, aiming for the center circle for maximum score. The player with the highest total score wins.  
|-
|-
![[File:100mdash.PNG|144px]]
|align=center|[[File:100mdash.png|144px]]
![[File:MaSo_Atletics.jpg]]<br>[[Athletics]] - [[100m Dash|100m]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[100m (Mario & Sonic at the Olympic Games for Wii)|100m]]'''
|National Stadium
|Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win.  
|Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win.  
|-
|-
![[File:400mdash.PNG|141px]]
|align=center|[[File:400mdash.png|141px]]
![[File:MaSo_Atletics.jpg]]<br>[[Athletics]] - [[400m]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[400m (Mario & Sonic at the Olympic Games for Wii)|400m]]'''
|National Stadium
|From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line.  
|From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line.  
|-
|-
![[File:4x100mrelay.PNG|135px]]
|align=center|[[File:4x100mrelay.png|135px]]
![[File:MaSo_Atletics.jpg]]<br>[[Athletics]] - [[4x100m Relay]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[4x100m Relay (Mario & Sonic at the Olympic Games)|4x100m Relay]]'''
|National Stadium
|Four team members take turns sprinting with the baton in their own 100-meter stretch. Sprint to where the next team member is waiting. The last member to carry the baton will sprint to the finish line.  
|Four team members take turns sprinting with the baton in their own 100-meter stretch. Sprint to where the next team member is waiting. The last member to carry the baton will sprint to the finish line.  
|-
|-
![[File:110mhurtles.PNG|142px]]
|align=center|[[File:M&SATOG Wii 110m Hurdles Screenshot.png|142px]]
![[File:MaSo_Atletics.jpg]]<br>[[Athletics]] - [[110m Hurdles]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[110m Hurdles (Mario & Sonic at the Olympic Games)|110m Hurdles]]'''
|National Stadium
|Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path.  
|Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path.  
|-
|-
![[File:410mhurtles.PNG|140px]]
|align=center|[[File:410mhurtles.png|140px]]
![[File:MaSo_Atletics.jpg]]<br>[[Athletics]] - [[400m Hurdles]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[400m Hurdles (Mario & Sonic at the Olympic Games for Wii)|400m Hurdles]]'''
|National Stadium
|Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path.  
|Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path.  
|-
|-
![[File:Longjump.PNG|141px]]
|align=center|[[File:Longjump.png|141px]]
![[File:MaSo_Atletics.jpg]]<br>[[Athletics]] - [[Long Jump (event)|Long Jump]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Long Jump (Mario & Sonic at the Olympic Games for Wii)|Long Jump]]'''
|National Stadium
|Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded.  
|Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded.  
|-
|-
![[File:Triplejump.PNG|142px]]
|align=center|[[File:Triplejump.png|142px]]
![[File:MaSo_Atletics.jpg]]<br>[[Athletics]] - [[Triple Jump (event)|Triple Jump]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Triple Jump (Mario & Sonic at the Olympic Games for Wii)|Triple Jump]]'''
|National Stadium
|Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded.
|Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded.
|-
|-
![[File:Highjump.PNG|133px]]
|align=center|[[File:Highjump.png|133px]]
![[File:MaSo_Atletics.jpg]]<br>[[Athletics]] - [[High Jump (event)|High Jump]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[High Jump (event)|High Jump]]'''
|National Stadium
|Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score.  
|Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score.  
|-
|-
![[File:Polejump.PNG|130px]]
|align=center|[[File:Polejump.png|130px]]
![[File:MaSo_Atletics.jpg]]<br>[[Athletics]] - [[Pole Vault]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Pole Vault (Mario & Sonic at the Olympic Games)|Pole Vault]]'''
|National Stadium
|Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures.  
|Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures.  
|-
|-
![[File:Hammerthrow.PNG|129px]]
|align=center|[[File:Hammerthrow.png|129px]]
![[File:MaSo_Atletics.jpg]]<br>[[Athletics]] - [[Hammer Throw (event)|Hammer Throw]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Hammer Throw (Mario & Sonic at the Olympic Games for Wii)|Hammer Throw]]'''
|National Stadium
|Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded.  
|Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded.  
|-
|-
![[File:Javelinethrow.PNG|133px]]
|align=center|[[File:Javelinethrow.png|133px]]
![[File:MaSo_Atletics.jpg]]<br>[[Athletics]] - [[Javelin Throw|Javelin Throw]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Javelin Throw (Mario & Sonic at the Olympic Games for Wii)|Javelin Throw]]'''
|National Stadium
|Sprint down the runway to build momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not count. The best of three attempts is recorded.  
|Sprint down the runway to build momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not count. The best of three attempts is recorded.  
|-
|-
![[File:Fencingindividualepee.PNG|140px]]
|align=center|[[File:Fencingindividualepee.png|140px]]
![[File:MaSo_Fencing.png]]<br>[[Fencing]] - [[Individual Epée]]
|align=center|[[File:MSOG Fencing.png]]<br>'''[[Fencing]] - [[Individual epée (Mario & Sonic at the Olympic Games for Wii)|Individual epée]]'''
|Fencing Hall, National Conference Center
|Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round.  
|Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round.  
|-
|-
![[File:Trampoline.PNG|141px]]
|align=center|[[File:Trampoline.png|141px]]
![[File:MaSO Gymnastic.png]]<br>[[Gymnastics]] - [[Trampoline (event)|Trampoline]]
|align=center|[[File:MSOG Trampoline.png]]<br>'''[[Gymnastics]] - [[Trampoline (Mario & Sonic at the Olympic Games for Wii)|Trampoline]]'''
|National Indoor Stadium
|Use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged on how precisely you execute your moves. As you land, be sure to prepare yourself for the next set of moves with a good high jump.  
|Use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged on how precisely you execute your moves. As you land, be sure to prepare yourself for the next set of moves with a good high jump.  
|-
|-
![[File:Vault.PNG|144px]]
|align=center|[[File:Vault.png|144px]]
![[File:MaSO Gymnastic.png]]<br>[[Gymnastics]] - [[Vault]]
|align=center|[[File:MSOG Gymnastics.png]]<br>'''[[Gymnastics]] - [[Vault (Mario & Sonic at the Olympic Games for Wii)|Vault]]'''
|Run up to the springboard and vault across the horse, performing spins and somersaults in the air. A maximum of 10 points will be awarded, depending on your mid-air performance and the skill of your landing. The best of three attempts is recorded.  
|National Indoor Stadium
|Run up to the springboard and vault across the horse, performing spins and somersaults in the air. A maximum of 10 points will be awarded, depending on your mid-air performance and the skill of your landing. The best of three attempts is recorded.
|-
|-
![[File:Rowingsinglrsculls.PNG|140px]]
|align=center|[[File:Rowingsinglesculls.png|140px]]
![[File:MaSo_Rowing.jpg]]<br>[[Rowing]] - [[Single Sculls]]
|align=center|[[File:MSOG Rowing.png]]<br>'''[[Rowing]] - [[Single Sculls]]'''
|Shunyi Olympic Rowing-Canoeing Park
|Constant skill, as well as raw power, is required to make the continual adjustments necessary to keep your skiff moving in a straight line. Work your way along the course and cross the finishing line before your opponents to win.
|Constant skill, as well as raw power, is required to make the continual adjustments necessary to keep your skiff moving in a straight line. Work your way along the course and cross the finishing line before your opponents to win.
|-
|-
![[File:Shootingskeet.PNG|133px]]
|align=center|[[File:Shootingskeet.png|133px]]
![[File:MaSo_Skeet.png]]<br>[[Shooting (event)|Shooting]] - [[Skeet (event)|Skeet]]
|align=center|[[File:MSOG Shooting.png]]<br>'''[[Shooting (class)|Shooting]] - [[Skeet (Mario & Sonic at the Olympic Games for Wii)|Skeet]]'''
|Beijing Shooting Range Clay Target Field
|Make your way through eight stations, firing at high and low airborne targets as they’re released. You only have enough ammunition for one shot per target, so aim carefully. The player with the most total hits wins.
|Make your way through eight stations, firing at high and low airborne targets as they’re released. You only have enough ammunition for one shot per target, so aim carefully. The player with the most total hits wins.
|-
|-
![[File:Tabletennis.PNG|141px]]
|align=center|[[File:Tabletennis.png|141px]]
![[File:MaSo_TableTennis.jpg]]<br>[[Table Tennis]] - [[Singles]]
|align=center|[[File:MSOG Table Tennis.png]]<br>'''[[Table Tennis (class)|Table Tennis]] - [[Singles (Mario & Sonic at the Olympic Games for Wii)|Singles]]'''
|Peking University Gymnasium
|Use your paddle to bounce the ball across the net into your opponent’s side, and win a point if they fail to return it or allow it to bounce twice. The first player to reach 11 points wins the round. Each player takes turns serving twice.
|Use your paddle to bounce the ball across the net into your opponent’s side, and win a point if they fail to return it or allow it to bounce twice. The first player to reach 11 points wins the round. Each player takes turns serving twice.
|}
|}
<br>


===[[Dream Events]]===
===[[Dream Event]]s [[File:MaSo DreamEvents.jpg]]===  
[[File:MaSo_DreamEvents.jpg]]
{|class="wikitable sortable" width=100%
* '''[[Dream Race]] (Sandhill Race Course)''' - Get on your marks for this intense power-up filled race course, made for either one player, or as many as four.
!width=15%|Image
* '''[[Dream Platform]] (10,000M Diving, Tropical Reef Diving Area)''' - More like skydiving, soar through hoops and perform aerial tricks while avoiding obstacles and opponents to reach the finish line first.
!width=17%|Event
* '''[[Dream Fencing]] (Duel Wharf Fencing Beach)''' - With unique special attacks for each character, this jungle-inspired world offers the ultimate duel.
!width=17%|Location 
* '''[[Dream Table Tennis]] (Speed Rally Table Tennis Stadium)''' - A sci-fi wonderland, this magical table tennis extravaganza offers a special ability for each character.
!width=51%| Description
|-
|align=center|[[File:DreamRace MarioSonicOlympicGames.png|142px]]
|align=center|[[File:MSOG Dream Race.png]]<br>'''[[Dream Race (Mario & Sonic at the Olympic Games for Wii)|Dream Race]]'''
|Sandhill Track Course
|Get on your marks for this intense power-up filled race course, made for either one player, or as many as four.
|-
|align=center|[[File:Dream Platform.png|142px]]
|align=center|[[File:MSOG Dream Platform.png]]<br>'''[[Dream Platform]]'''
|10,000M Diving, Tropical Reef Diving Area
|More like skydiving, soar through hoops and perform aerial tricks while avoiding obstacles and opponents to reach the finish line first.
|-
|align=center|[[File:M&SATOG Dream Fencing screenshot.png|142px]]
|align=center|[[File:MSOG Dream Fencing.png]]<br>'''[[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]]'''
|Duel Wharf Fencing Beach
|With unique special attacks for each character, this jungle-inspired world offers the ultimate duel.
|-
|align=center|[[File:DreamTableTennis Wii.png|142px]]
|align=center|[[File:MSOG Dream Table Tennis.png]]<br>'''[[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]]'''
|Speed Rally Table Tennis Stadium
|A sci-fi wonderland, this magical table tennis extravaganza offers a special ability for each character.  
|}


==Circuits==
==Circuits==
In ''Mario & Sonic at the Olympic Games'', there is a mode called circuit mode. Circuit mode consists of three classes (beginners, advanced and masters) which each consist of five circuits save for the masters which has six. Each circuit has a number of set events which must be beaten. The winner of the circuit gets its trophy. To unlock the next circuit, beat the circuit before it. To unlock the next class, beat the final circuit of the class before.
In ''Mario & Sonic at the Olympic Games'', there is a mode called circuit mode. Circuit mode consists of three classes (beginners, advanced and masters) which each consist of five circuits save for the masters which has six. Each circuit has a number of set events which must be beaten. The winner of the circuit gets its trophy. To unlock the next circuit, beat the circuit before it. To unlock the next class, beat the final circuit of the class before.
===Beginners Class===
===Beginners Class===
This is the easiest class and is available from the start. There are three events in each circuit. This is the only class where four out of its five circuits are available from the start.
This is the easiest class and is available from the start. There are three events in each circuit. This is the only class where four out of its five circuits are available from the start.
====Mercury Circuit====
====Mercury Circuit====
'''To Unlock:''' Available from the start.<br>
'''To Unlock:''' Available from the start.<br>
Line 372: Line 411:
'''To Unlock:''' Available from the start.<br>
'''To Unlock:''' Available from the start.<br>
'''Events:'''
'''Events:'''
#400m Hurdles
#110m Hurdles
#Skeet
#Skeet
#Javelin Throw
#Javelin Throw
Line 394: Line 433:


====Moonlight Circuit====
====Moonlight Circuit====
'''To Unlock:''' Beat Mercury, Venus, Jupiter and Saturn Circuits. Or, do 20 Single Match Mode events.<br>
'''To Unlock:''' Beat Mercury, Venus, Jupiter and Saturn Circuits in one player mode. Or, do 20 Single Match Mode events.<br>
'''Events:'''
'''Events:'''
#4x100m Relay
#4x100m Relay
Line 407: Line 446:
'''To Unlock:''' Beat Moonlight Circuit, unlock Advanced Class. Or, do 30 Single Match Mode events.<br>
'''To Unlock:''' Beat Moonlight Circuit, unlock Advanced Class. Or, do 30 Single Match Mode events.<br>
'''Events:'''
'''Events:'''
#100m Dash
#100m
#Long Jump
#Long Jump
#Hammer Throw
#Hammer Throw
Line 451: Line 490:
===Masters Class===
===Masters Class===
This is the ultimate class and the only one with six circuits. There are five events per circuit.
This is the ultimate class and the only one with six circuits. There are five events per circuit.
====Meteorite Circuit====
====Meteorite Circuit====
'''To Unlock:''' Unlock Masters Class.<br>
'''To Unlock:''' Unlock Masters Class.<br>
'''Events:'''
'''Events:'''
#100m Dash
#100m
#Long Jump
#Long Jump
#Hammer Throw
#Hammer Throw
Line 510: Line 548:
#Singles
#Singles
#4x100m Relay
#4x100m Relay
'''Unlocks:''' None.
'''Unlocks:''' End Credits Sequence.


===Free Circuit===
===Free Circuit===
In Free Circuit, the number of events and the events themselves can be chosen. It is a great way to have fun with a choice, practice up on bad events or have fun with good ones. No matter what, it's possible to have fun because the events are the player's choosing. An event must have been unlocked to have it put here.
In Free Circuit, the number of events and the currently available events themselves can be chosen to create a unique circuit.


==Emblems==
==Collection==
Emblems are awarded for completing special requirements such as doing all of a character's missions or winning all events in a class.
{{Main|List of collectibles in Mario & Sonic at the Olympic Games}}


===Character Emblems===
==Reception==
These are gained by completing all six of a character's missions.
{|class="wikitable reviews"
* Amy Emblem
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
* Blaze Emblem
|-style="background-color:#E6E6E6"
* Bowser Emblem
|Release
* Daisy Emblem
|Reviewer, Publication
* Dr. Eggman Emblem
|Score
* Knuckles Emblem
|Comment
* Luigi Emblem
|-
* Mario Emblem
|[[Wii]]
* Peach Emblem
|Sterling McGarvey, [http://wii.gamespy.com/wii/mario-sonic-at-the-olympic-games/834957p1.html Gamespy]
* Shadow Emblem
|3.5/5
* Sonic Emblem
|align="left"|"''Mario & Sonic at the Olympic Games is certainly one of the best Olympian titles since Epyx's Winter Games in the 1980s. However, given the sparse quality of that field, that might not hold much weight. It's a title that seems squarely aimed at the Wii Sports crowd, though some of the mini-games don't feel as well-implemented as in Nintendo's effort. Nevertheless, when the games work, it's a fun experience that you can mostly play through whether you have a nunchuk or not, a nice touch for gamers who have more Remotes than nunchuks during multiplayer sessions. Mario & Sonic is by no means a bad compilation of sports-oriented mini-games; it's occasionally flawed but ultimately fun.''"
* Tails Emblem
|-
* Vector Emblem
|Wii
* Waluigi Emblem
|Aaron Thomas, [https://www.gamespot.com/reviews/mario-and-sonic-at-the-olympic-games-review/1900-6182587/ GameSpot]
* Wario Emblem
|6/10
* Yoshi Emblem
|align="left"|"''Mario & Sonic at the Olympic Games probably isn't the game you envisioned when you imagined the once-fierce rivals finally getting together, but that's not its biggest problem. Instead, the trouble lies in the often uninteresting and occasionally frustrating motion controls combined with some events that are too similar to one another, as well as shallow gameplay that brings the game down.''"
 
|-
===Champ Emblems===
|Wii
To get a Champ Emblem, get gold medals in all events of a class.
|Ellie Gibson, [https://www.eurogamer.net/articles/mario-and-sonic-at-the-olympic-games-review Eurogamer]
* Aquatics Champs Emblem
|7/10
* Dream Champ Emblem
|align="left"|"''Mario & Sonic's biggest flaw, however, is undoubtedly the unlocking nonsense...There are plenty of enjoyable mini-games here and they're nicely varied. There are some stinkers but that's to be expected. Most of the mini-games are well-balanced, and some have enough depth to make you keep playing again and again. Many of them will make you laugh out loud. It's a shame you can't play all of them without having to complete hours of single-player challenges. But if you're willing to put the hours in, Mario & Sonic at the Olympic Games is a highly entertaining party game.''"
* Field Champ Emblem
|-
* Gymnastics Champ Emblem
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
* Track Champ Emblem
|-style="background-color:#E6E6E6"
 
|colspan=2|Compiler
===Other Emblems===
|colspan=2|Platform / Score
* Bouncing Emblem - Get a 10 in Trampoline.
|-
* Collaborative Emblem - Play as every character.
|colspan=2|Metacritic
* Complete Game Emblem - Unlock every event.
|colspan=2 style="background-color:Gold"|[https://www.metacritic.com/game/wii/mario-sonic-at-the-olympic-games 67]
* Friendly Emblem - Play multiplayer.
|-
* Full Play Emblem - Play every event.
|colspan=2|GameRankings
* Gallery Owner Emblem - Unlock all the musics in Gallery Mode.
|colspan=2|[https://www.gamerankings.com/wii/938798-mario-and-sonic-at-the-olympic-games/index.html 68.01%]
* Knight's Emblem - Win fencing without getting hit once.
|}
* Network Emblem - Connect to wi-fi.
{{br}}
* Olympic Record Emblem - Get an Olympic Record.
* Penalty Emblem - False start in 100m Dash.
* Ping Pong Emblem (Table Tennis Perfect Emblem in DS version) - Win Singles without missing the ball.
* Rocket Emblem - Get a perfect start in 100m Dash.
* Shooting Emblem - Don't miss a clay in Skeet.
* Somersault Emblem - Get a 10 in Vault.
* Thanks for Playing Emblem - Start the game 50 times.
* World Record Emblem - Get a World Record


==Music Gallery==
==Music Gallery==
Both versions feature a gallery where facts and trivias can be found. In order to answer the question, the player has to play a mini-game. Unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between Wii and DS.
Both versions feature a gallery where facts and trivias can be found. In order to answer the question, the player has to play a mini-game. Unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between Wii and DS.
===Songs===
===Songs===
====''Super Mario'' series====
====''Super Mario'' series====
* Ground Theme (from ''[[Super Mario Bros.]]'')
*[[Ground Theme (Super Mario Bros.)|Ground Theme]] (from ''[[Super Mario Bros.]]'')
* Underground Theme (from ''[[Super Mario Bros.]]'')
*[[Underground Theme]] (from ''Super Mario Bros.'')
* Underwater Theme (from ''[[Super Mario Bros.]]'')
*[[Underwater Theme]] (from ''Super Mario Bros.'')
* Ground Theme (from ''[[Super Mario Bros. 3]]'')
*[[Ground Theme (Super Mario Bros. 3)|Ground Theme]] (from ''[[Super Mario Bros. 3]]'')
* Ground Theme (from ''[[Super Mario World]]'')
*[[Ground Theme (Super Mario World)|Ground Theme]] (from ''[[Super Mario World]]'')


====''Sonic the Hedgehog'' series====
====''Sonic the Hedgehog'' series====
* [[sonicretro:Green Hill Zone|Green Hill Zone]] (from ''[[sonicretro:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'')
*[[sonicretro:Green Hill Zone|Green Hill Zone]] (from ''[[sonicretro:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'')
* [[sonicretro:Star Light Zone|Star Light Zone]] (from ''[[sonicretro:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'')
*[[sonicretro:Star Light Zone|Star Light Zone]] (from ''Sonic the Hedgehog'')
* [[sonicretro:Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stage]] (from ''[[sonicretro:Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'')
*[[sonicretro:Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stage]] (from ''[[sonicretro:Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'')
* ''[[sonicretro:Sonic Heroes (song)|Sonic Heroes]]'' Theme [Instrumental] (from ''[[sonicretro:Sonic Heroes|Sonic Heroes]]'')
*''[[sonicretro:Sonic Heroes (song)|Sonic Heroes]]'' Theme [Instrumental] (from ''[[sonicretro:Sonic Heroes|Sonic Heroes]]'')
* [[sonicretro:Let the Speed Mend It|Let the Speed Mend It]] [Instrumental] (from ''[[sonicretro:Sonic & the Secret Rings|Sonic & the Secret Rings]]'')
*[[sonicretro:Let the Speed Mend It|Let the Speed Mend It]] [Instrumental] (from ''[[sonicretro:Sonic & the Secret Rings|Sonic & the Secret Rings]]'')


==Pre-release and unused content==
==Pre-release and unused content==
Line 586: Line 615:
==Gallery==
==Gallery==
{{main-gallery|Mario & Sonic at the Olympic Games}}
{{main-gallery|Mario & Sonic at the Olympic Games}}
<gallery>
Sonic with mario pose 2.png|[[Mario]] and [[Sonic]]
Luigi Vault.png|[[Luigi]]
Bowser Hammer.png|[[Bowser]]
Eggman Javelin.png|[[Dr. Eggman]]
</gallery>


==Staff==
==Staff==
{{main|List of Mario & Sonic at the Olympic Games (Wii) staff}}
{{main|List of Mario & Sonic at the Olympic Games (Wii) staff}}
==Quotes==
{{Main|List of Mario & Sonic at the Olympic Games quotes}}


==Names in other languages==
==Names in other languages==
Line 597: Line 635:
|Spa=Mario & Sonic en los Juegos Olímpicos
|Spa=Mario & Sonic en los Juegos Olímpicos
|SpaM=Mario & Sonic at the Olympic Games
|SpaM=Mario & Sonic at the Olympic Games
|Fra=Mario & Sonic aux Jeux Olympiques
|Fre=Mario & Sonic aux Jeux Olympiques
|FraM=Mario & Sonic at the Olympic Games
|FreM=Mario & Sonic at the Olympic Games
|Dut=Mario & Sonic op de Olympische Spelen
|Dut=Mario & Sonic op de Olympische Spelen
|DutM=Mario & Sonic at the Olympic Games
|DutM=Mario & Sonic at the Olympic Games
Line 609: Line 647:
|Kor=마리오와 소닉 베이징 올림픽
|Kor=마리오와 소닉 베이징 올림픽
|KorR=Mario-wa Sonik Beijing Olimpik
|KorR=Mario-wa Sonik Beijing Olimpik
|KorM=Mario & Sonic at the Beijing Olympics}}
|KorM=Mario & Sonic at the Beijing Olympics
}}


==Media==
==Media==
{{more media|section=yes}}
{{more media|section=yes|At least one more sample}}
{{media table
{{media table
|type1=audio
|file1=Mario & Sonic at the Olympic Games Wii Banner.mp3
|name1=MASATOG Theme
|title1=Disc Channel
|pipe1=Mario & Sonic at the Olympic Games
|length1=0:08
|description1=The game's main theme.
|file2=MASATOG Theme.oga
|length1=1:58
|title2=Opening
|length2=0:30
}}
}}


==Trivia==
==Trivia==
*The DVD set of ''[[The Adventures of Super Mario Bros. 3]]'' was re-released in a double pack with ''Adventures of Sonic the Hedgehog'' Volume 1 to tie in with the release of this game.
*This is not the first time that Mario takes part in the Olympics. He also competed in an event called "Intergalactical Olympics" in the ''[[Club Nintendo (magazine)|Club Nintendo]]'' comic "[[Super Mario: Verloren in der Zeit]]".
*Princess Peach and Princess Daisy were originally going to have swimsuits for the aquatic events. However, this idea was rejected by Nintendo.  Eventually, Peach, Daisy, Amy and Blaze were given swimsuits on ''[[Mario & Sonic at the London 2012 Olympic Games]]''.<ref>[http://www.shacknews.com/article/71640/how-mario-and-sonic-get-outfitted-for-the-olympics Shack News]</ref>
*The DVD set of ''[[The Adventures of Super Mario Bros. 3]]'' was re-released in a double pack with ''The Adventures of Sonic the Hedgehog'' Volume 1 to tie in with the release of this game.
 
*A version of this game, titled ''Sonic at the Olympic Games'', was released on mobile phones in June 2008. It has only ''Sonic the Hedgehog'' characters, but not any ''Super Mario'' characters.
==External links==
{{NIWA|NWiki-p=Mario & Sonic at the Olympic Games}}
*[[Sonicretro:Mario & Sonic at the Olympic Games|Mario & Sonic at the Olympic Games on Sonic Retro]]
*[http://www.olympicvideogames.com/mario-and-sonic-beijing/us/ Official international website for ''Mario & Sonic at the Olympic Games'']
*[http://www.nintendo.co.jp/wii/rwsj/index.html Nintendo's official Japanese website for ''Mario & Sonic at the Olympic Games'' (Wii version)]


==References==
==References==
<references/>
<references/>


{{MASATOG}}
==External links==
{{MarioGames}}
{{NIWA|NWiki=Mario & Sonic at the Olympic Games|StrategyWiki=Mario & Sonic at the Olympic Games}}
*[[Sonicretro:Mario & Sonic at the Olympic Games|Mario & Sonic at the Olympic Games on Sonic Retro]]
*[https://www.nintendo.com/games/detail/fhQxldk9v6VrYH61dTxvM0u2Ij4txc6L Nintendo's official US site for ''Mario & Sonic at the Olympic Games'' (Wii version)]
*[https://www.nintendo.co.uk/Games/Wii/Mario-Sonic-at-the-Olympic-Games-281914.html Nintendo's official UK site for ''Mario & Sonic at the Olympic Games'' (Wii version)]
*[https://www.nintendo.co.jp/wii/rwsj/index.html Nintendo's official Japanese website for ''Mario & Sonic at the Olympic Games'' (Wii version)]
{{M&SATOG}}
{{Super Mario games}}
{{Wii}}
{{Wii}}
{{WiFi}}
[[Category:Mario & Sonic at the Olympic Games|*]]
[[Category:Mario & Sonic at the Olympic Games|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Crossover Games]]
[[Category:Crossover games]]
[[Category:Wii Games]]
[[Category:Wii games]]
[[Category:Sports Games]]
[[Category:Sports games]]
[[Category:2007 games]]
[[Category:2007 games]]
[[Category:Games with Wi-Fi Connection]]
[[Category:2008 games]]
 
[[Category:Games with Nintendo Wi-Fi Connection]]
[[de:Mario & Sonic bei den Olympischen Spielen]]
[[de:Mario & Sonic bei den Olympischen Spielen]]
[[it:Mario & Sonic ai Giochi Olimpici (Wii)]]

Latest revision as of 06:44, March 28, 2024

This article is about the first game in the Mario & Sonic game series for the Wii. For the Nintendo DS version of the game, see Mario & Sonic at the Olympic Games (Nintendo DS). For the whole Mario & Sonic game series, see Mario & Sonic (series).
Mario & Sonic at the Olympic Games
Official box cover for the Wii version of Mario & Sonic at the Olympic Games
Developer Sega, Racjin
Nintendo SPD Group No.4
Publisher Sega (NA, EU, OC)
Nintendo (JP, SK, TW)
Platform(s) Wii
Release date USA November 6, 2007
Mexico November 6, 2007[1]
Japan November 22, 2007
Australia November 22, 2007
Europe November 23, 2007
South Korea May 29, 2008
ROC July 12, 2008
Language(s) Deutsch
English (United States)
Español (España)
Français (France)
Italiano
한국어
日本語
Genre Sports
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
Mode(s) Varies according to the event that is played in the game
Media
Wii:
Optical disc
Input
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Mario & Sonic at the Olympic Games is a sports game for the Wii, with a Nintendo DS version of the game released as well. The game places Mario, Sonic, and their various allies against each other in Olympic events. The game has the official Beijing 2008 Olympics license, and features environments based on actual Olympic venues. It is the first game in the Mario & Sonic series.

Although both Nintendo and Sega worked on this collaboration, most of the development was handled by Sega. However, as the game was completed, Sega did publishing and marketing duties for all versions outside of Japan, South Korea, and Taiwan. Nintendo did publishing and marketing duties for the Japanese, Korean, and Taiwanese versions of this game.

Both versions of the game use the new functions of these consoles completely. The game was compatible with Nintendo Wi-Fi Connection.

Originally, Mario & Sonic at the Olympic Games was considered an April Fools' joke, as the game was revealed on March 28, 2007. However, soon after, Sega stated on their official website that the game is official, and that both Sega and Nintendo are working on this game project. Shigeru Miyamoto then soon confirmed that he would be supervising the project, confirming Mario & Sonic at the Olympic Games to be real.

Characters[edit]

Playable characters[edit]

A list of most of the characters in Mario & Sonic at the Olympic Games
All the main participants, including the Mii.

The game features seventeen playable characters; eight from the Super Mario franchise, eight from the Sonic franchise, as well as Miis. These characters are broken up into four groups; All-Around, which consists of characters who neither excel or descend in any type of abilities, Speed, which consists of characters who are best at agility and stamina based events, Skill, which consists of characters who are above average skill and stamina, but have low power and top speeds, and Power, which consists of characters who are best at strength and endurance based events.

In Dream Fencing and Dream Table Tennis, players can use special attacks, which are powerful moves that inflict more damage or knock the opponent out of the ring (Dream Fencing), or hit the ball with more power (Dream Table Tennis).

Team Mario[edit]

Icon Name Type Statistics Emblem
MarioOlympicGames icon.png Mario All-Around
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Mario.png
LuigiOlympicGames icon.png Luigi All-Around
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Luigi.png
Princess Peach's character select screen sprite from Mario & Sonic at the Olympic Games. Peach Skill
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Peach.png
DaisyMASATOG.png Daisy Speed
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Daisy.png
YoshiMASATOG.png Yoshi Speed
Speed
 
Power
 
Skill
 
Stamina
 
MS emblem yoshi.png
WarioMASATOG.png Wario Power
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Wario.png
WaluigiOlympicGames icon.png Waluigi Skill
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Waluigi.png
Bowser's character select screen sprite from Mario & Sonic at the Olympic Games. Bowser Power
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Bowser.png

Team Sonic[edit]

Icon Name Type Statistics Emblem
SonicOlympcGames icon.png Sonic Speed
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Sonic.png
Miles "Tails" Prower's character select screen sprite from Mario & Sonic at the Olympic Games. Tails Skill
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Tails.png
Knuckles the Echidna's character select screen sprite from Mario & Sonic at the Olympic Games. Knuckles Power
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Knuckles.png
Amy Rose's character select screen sprite from Mario & Sonic at the Olympic Games. Amy All-Around
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Amy.png
Blaze the Cat's character select screen sprite from Mario & Sonic at the Olympic Games. Blaze All-Around
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Blaze.png
Shadow the Hedgehog's character select screen sprite from Mario & Sonic at the Olympic Games. Shadow Speed
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Shadow.png
VectorOlympicGames icon.png Vector Power
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Vector.png
Eggman Olympic Games icon.png Dr. Eggman Skill
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Eggman.png

Other[edit]

Supporting characters[edit]

Referees[edit]

Super Mario series[edit]
Sonic the Hedgehog series[edit]

Audience members[edit]

Super Mario series[edit]

Others[edit]

Super Mario series[edit]
Sonic the Hedgehog series[edit]

Events[edit]

Olympic Events[edit]

Image Event Location Description
Aquatics - 100m Freestyle event in Mario & Sonic at the Olympic Games for Wii MSOG Aquatics.png
Aquatics - 100m Freestyle
National Aquatics Center Swim two lengths of the pool in the fastest time.
Aquatics - 4x100m Freestyle event in Mario & Sonic at the Olympic Games for Wii MSOG Aquatics.png
Aquatics - 4x100m Freestyle
National Aquatics Center Four team members take turns to swim two lengths each. Each player should touch the wall before the next player dives in. The first team to have all four members complete two lengths wins.
Waluigi competing in Archery. MSOG Archery.png
Archery - Archery
Olympic Green Archery Field Shoot four sets of three arrows into a target at 70 meters, aiming for the center circle for maximum score. The player with the highest total score wins.
100mdash in Mario and Sonic at the Olympic Games MSOG Atletics.png
Athletics - 100m
National Stadium Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win.
The 400m event. MSOG Atletics.png
Athletics - 400m
National Stadium From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line.
4x100m Relay MSOG Atletics.png
Athletics - 4x100m Relay
National Stadium Four team members take turns sprinting with the baton in their own 100-meter stretch. Sprint to where the next team member is waiting. The last member to carry the baton will sprint to the finish line.
M&SATOG Wii 110m Hurdles Screenshot.png MSOG Atletics.png
Athletics - 110m Hurdles
National Stadium Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path.
410m hurtles MSOG Atletics.png
Athletics - 400m Hurdles
National Stadium Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path.
Longjump.png MSOG Atletics.png
Athletics - Long Jump
National Stadium Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded.
Triplejump.png MSOG Atletics.png
Athletics - Triple Jump
National Stadium Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded.
Princess Daisy participating in the High Jump event in the Wii version of Mario & Sonic at the Olympic Games. MSOG Atletics.png
Athletics - High Jump
National Stadium Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score.
Polejump.png MSOG Atletics.png
Athletics - Pole Vault
National Stadium Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures.
Hammerthrow.png MSOG Atletics.png
Athletics - Hammer Throw
National Stadium Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded.
Javelinethrow.png MSOG Atletics.png
Athletics - Javelin Throw
National Stadium Sprint down the runway to build momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not count. The best of three attempts is recorded.
Fencingindividualepee.png MSOG Fencing.png
Fencing - Individual epée
Fencing Hall, National Conference Center Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round.
Trampoline.png MSOG Trampoline.png
Gymnastics - Trampoline
National Indoor Stadium Use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged on how precisely you execute your moves. As you land, be sure to prepare yourself for the next set of moves with a good high jump.
Vault.png MSOG Gymnastics.png
Gymnastics - Vault
National Indoor Stadium Run up to the springboard and vault across the horse, performing spins and somersaults in the air. A maximum of 10 points will be awarded, depending on your mid-air performance and the skill of your landing. The best of three attempts is recorded.
Rowingsinglesculls.png MSOG Rowing.png
Rowing - Single Sculls
Shunyi Olympic Rowing-Canoeing Park Constant skill, as well as raw power, is required to make the continual adjustments necessary to keep your skiff moving in a straight line. Work your way along the course and cross the finishing line before your opponents to win.
Shootingskeet.png MSOG Shooting.png
Shooting - Skeet
Beijing Shooting Range Clay Target Field Make your way through eight stations, firing at high and low airborne targets as they’re released. You only have enough ammunition for one shot per target, so aim carefully. The player with the most total hits wins.
Tabletennis.png MSOG Table Tennis.png
Table Tennis - Singles
Peking University Gymnasium Use your paddle to bounce the ball across the net into your opponent’s side, and win a point if they fail to return it or allow it to bounce twice. The first player to reach 11 points wins the round. Each player takes turns serving twice.


Dream Events MaSo DreamEvents.jpg[edit]

Image Event Location Description
DreamRace MarioSonicOlympicGames.png MSOG Dream Race.png
Dream Race
Sandhill Track Course Get on your marks for this intense power-up filled race course, made for either one player, or as many as four.
Dream Platform.png MSOG Dream Platform.png
Dream Platform
10,000M Diving, Tropical Reef Diving Area More like skydiving, soar through hoops and perform aerial tricks while avoiding obstacles and opponents to reach the finish line first.
M&SATOG Dream Fencing screenshot.png MSOG Dream Fencing.png
Dream Fencing
Duel Wharf Fencing Beach With unique special attacks for each character, this jungle-inspired world offers the ultimate duel.
DreamTableTennis Wii.png MSOG Dream Table Tennis.png
Dream Table Tennis
Speed Rally Table Tennis Stadium A sci-fi wonderland, this magical table tennis extravaganza offers a special ability for each character.

Circuits[edit]

In Mario & Sonic at the Olympic Games, there is a mode called circuit mode. Circuit mode consists of three classes (beginners, advanced and masters) which each consist of five circuits save for the masters which has six. Each circuit has a number of set events which must be beaten. The winner of the circuit gets its trophy. To unlock the next circuit, beat the circuit before it. To unlock the next class, beat the final circuit of the class before.

Beginners Class[edit]

This is the easiest class and is available from the start. There are three events in each circuit. This is the only class where four out of its five circuits are available from the start.

Mercury Circuit[edit]

To Unlock: Available from the start.
Events:

  1. 100m
  2. Long Jump
  3. Hammer Throw

Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.

Venus Circuit[edit]

To Unlock: Available from the start.
Events:

  1. 110m Hurdles
  2. Skeet
  3. Javelin Throw

Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.

Jupiter Circuit[edit]

To Unlock: Available from the start.
Events:

  1. 100m Freestyle
  2. Triple Jump
  3. Trampoline

Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.

Saturn Circuit[edit]

To Unlock: Available from the start.
Events:

  1. Singles
  2. 4x100m Freestyle
  3. Individual Epée

Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.

Moonlight Circuit[edit]

To Unlock: Beat Mercury, Venus, Jupiter and Saturn Circuits in one player mode. Or, do 20 Single Match Mode events.
Events:

  1. 4x100m Relay
  2. Single Sculls
  3. Dream Race

Unlocks: Advanced Class, Archery.

Advanced Class[edit]

Defeating the Moonlight Circuit will unlock this class. Now each circuit has four events.

Stardust Circuit[edit]

To Unlock: Beat Moonlight Circuit, unlock Advanced Class. Or, do 30 Single Match Mode events.
Events:

  1. 100m
  2. Long Jump
  3. Hammer Throw
  4. Archery

Unlocks: Planet Circuit, High Jump.

Planet Circuit[edit]

To Unlock: Beat Stardust Circuit. Or, do 40 Single Match Mode events.
Events:

  1. 110m Hurdles
  2. Skeet
  3. Javelin Throw
  4. High Jump

Unlocks: Comet Circuit, 400m.

Comet Circuit[edit]

To Unlock: Beat Planet Circuit. Or, do 50 Single Match Mode events.
Events:

  1. 100m Freestyle
  2. Triple Jump
  3. Trampoline
  4. 400m

Unlocks: Satellite Circuit, Dream Fencing.

Satellite Circuit[edit]

To Unlock: Beat Comet Circuit.
Events:

  1. Singles
  2. 4x100m Freestyle
  3. Dream Race
  4. Dream Fencing

Unlocks: Sunlight Circuit, Dream Table Tennis.

Sunlight Circuit[edit]

To Unlock: Beat Satellite Circuit.
Events:

  1. 4x100m Relay
  2. Single Sculls
  3. Individual Epée
  4. Dream Table Tennis

Unlocks: Masters Class, 400m Hurdles.

Masters Class[edit]

This is the ultimate class and the only one with six circuits. There are five events per circuit.

Meteorite Circuit[edit]

To Unlock: Unlock Masters Class.
Events:

  1. 100m
  2. Long Jump
  3. Hammer Throw
  4. Archery
  5. 400m Hurdles

Unlocks: Supernova Circuit, Pole Vault.

Supernova Circuit[edit]

To Unlock: Beat Meteorite Circuit.
Events:

  1. 110m Hurdles
  2. Skeet
  3. Javelin Throw
  4. High Jump
  5. Pole Vault

Unlocks: Cosmos Circuit, Vault.

Cosmos Circuit[edit]

To Unlock: Beat Supernova Circuit.
Events:

  1. 100m Freestyle
  2. Triple Jump
  3. Trampoline
  4. 400m
  5. Vault

Unlocks: Galaxy Circuit, Dream Platform.

Galaxy Circuit[edit]

To Unlock: Beat Cosmos Circuit.
Events:

  1. Singles
  2. 4x100m Freestyle
  3. Individual Epée
  4. Dream Race
  5. Dream Platform

Unlocks: Universal Circuit.

Universal Circuit[edit]

To Unlock: Beat Galaxy Circuit.
Events:

  1. 4x100m Relay
  2. Single Sculls
  3. Dream Table Tennis
  4. Dream Fencing
  5. Dream Race

Unlocks: Big Bang Circuit.

Big Bang Circuit[edit]

To Unlock: Beat Universal Circuit.
Events:

  1. Dream Race
  2. Dream Fencing
  3. Dream Platform
  4. Singles
  5. 4x100m Relay

Unlocks: End Credits Sequence.

Free Circuit[edit]

In Free Circuit, the number of events and the currently available events themselves can be chosen to create a unique circuit.

Collection[edit]

Main article: List of collectibles in Mario & Sonic at the Olympic Games

Reception[edit]

Reviews
Release Reviewer, Publication Score Comment
Wii Sterling McGarvey, Gamespy 3.5/5 "Mario & Sonic at the Olympic Games is certainly one of the best Olympian titles since Epyx's Winter Games in the 1980s. However, given the sparse quality of that field, that might not hold much weight. It's a title that seems squarely aimed at the Wii Sports crowd, though some of the mini-games don't feel as well-implemented as in Nintendo's effort. Nevertheless, when the games work, it's a fun experience that you can mostly play through whether you have a nunchuk or not, a nice touch for gamers who have more Remotes than nunchuks during multiplayer sessions. Mario & Sonic is by no means a bad compilation of sports-oriented mini-games; it's occasionally flawed but ultimately fun."
Wii Aaron Thomas, GameSpot 6/10 "Mario & Sonic at the Olympic Games probably isn't the game you envisioned when you imagined the once-fierce rivals finally getting together, but that's not its biggest problem. Instead, the trouble lies in the often uninteresting and occasionally frustrating motion controls combined with some events that are too similar to one another, as well as shallow gameplay that brings the game down."
Wii Ellie Gibson, Eurogamer 7/10 "Mario & Sonic's biggest flaw, however, is undoubtedly the unlocking nonsense...There are plenty of enjoyable mini-games here and they're nicely varied. There are some stinkers but that's to be expected. Most of the mini-games are well-balanced, and some have enough depth to make you keep playing again and again. Many of them will make you laugh out loud. It's a shame you can't play all of them without having to complete hours of single-player challenges. But if you're willing to put the hours in, Mario & Sonic at the Olympic Games is a highly entertaining party game."
Aggregators
Compiler Platform / Score
Metacritic 67
GameRankings 68.01%

Music Gallery[edit]

Both versions feature a gallery where facts and trivias can be found. In order to answer the question, the player has to play a mini-game. Unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between Wii and DS.

Songs[edit]

Super Mario series[edit]

Sonic the Hedgehog series[edit]

Pre-release and unused content[edit]

Main article: List of Mario & Sonic at the Olympic Games pre-release and unused content

Gallery[edit]

For this subject's image gallery, see Gallery:Mario & Sonic at the Olympic Games.

Staff[edit]

Main article: List of Mario & Sonic at the Olympic Games (Wii) staff

Quotes[edit]

Main article: List of Mario & Sonic at the Olympic Games quotes

Names in other languages[edit]

Language Name Meaning
Japanese マリオ&ソニック AT 北京オリンピック
Mario ando Sonikku atto Pekin Orinpikku
Mario & Sonic at the Beijing Olympics

Dutch Mario & Sonic op de Olympische Spelen
Mario & Sonic at the Olympic Games
French Mario & Sonic aux Jeux Olympiques
Mario & Sonic at the Olympic Games
German Mario & Sonic bei den Olympischen Spielen
Mario & Sonic at the Olympic Games
Italian Mario & Sonic ai Giochi Olimpici
Mario & Sonic at the Olympic Games
Korean 마리오와 소닉 베이징 올림픽
Mario-wa Sonik Beijing Olimpik
Mario & Sonic at the Beijing Olympics

Portuguese Mario e Sonic nos Jogos Olímpicos
Mario & Sonic at the Olympic Games
Spanish Mario & Sonic en los Juegos Olímpicos
Mario & Sonic at the Olympic Games

Media[edit]

Soundx.png It has been suggested that audio and/or video file(s) related to this section be uploaded. Reason: At least one more sample
Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.
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File infoMedia:Mario & Sonic at the Olympic Games Wii Banner.mp3
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File infoMedia:MASATOG Theme.oga
0:30
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Trivia[edit]

  • This is not the first time that Mario takes part in the Olympics. He also competed in an event called "Intergalactical Olympics" in the Club Nintendo comic "Super Mario: Verloren in der Zeit".
  • The DVD set of The Adventures of Super Mario Bros. 3 was re-released in a double pack with The Adventures of Sonic the Hedgehog Volume 1 to tie in with the release of this game.
  • A version of this game, titled Sonic at the Olympic Games, was released on mobile phones in June 2008. It has only Sonic the Hedgehog characters, but not any Super Mario characters.

References[edit]

  1. ^ El Sitio de la Experiencia Wii Global en Español. Wii.com (in Spanish). Retrieved November 07, 2022.

External links[edit]