Mario & Sonic at the Olympic Games (Wii): Difference between revisions

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|media={{media|wii=1}}
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'''''Mario & Sonic at the Olympic Games''''' is a [[Genre#Sports|sports]] game for the [[Wii]], with a [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|version of the game]] released as well. The game places [[Mario]], [[Sonic the Hedgehog|Sonic]], and their various allies against each other in Olympic events. The game has the official [[Beijing]] 2008 Olympics license, and features environments based on actual Olympic venues. It is the first game in the ''[[Mario & Sonic (series)|Mario & Sonic]]'' series.
'''''Mario & Sonic at the Olympic Games''''' is a [[Genre#Sports|sports]] game for the [[Wii]], with a [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|version of the game]] released as well. The game places [[Mario]], [[Sonic]], and their various allies against each other in Olympic events. The game has the official [[Beijing]] 2008 Olympics license, and features environments based on actual Olympic venues. It is the first game in the ''[[Mario & Sonic (series)|Mario & Sonic]]'' series.


Although both Nintendo and Sega worked on this collaboration, most of the development was handled by Sega. However, as the game was completed, Sega did publishing and marketing duties for all versions outside of Japan, South Korea, and Taiwan. Nintendo did publishing and marketing duties for the Japanese, Korean, and Taiwanese versions of this game.
Although both Nintendo and Sega worked on this collaboration, most of the development was handled by Sega. However, as the game was completed, Sega did publishing and marketing duties for all versions outside of Japan, South Korea, and Taiwan. Nintendo did publishing and marketing duties for the Japanese, Korean, and Taiwanese versions of this game.
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Originally, ''Mario & Sonic at the Olympic Games'' was considered an April Fools' joke, as the game was revealed on March 28, 2007. However, soon after, [[Sega]] stated on their official website that the game is official, and that both Sega and [[Nintendo]] are working on this game project. [[Shigeru Miyamoto]] then soon confirmed that he would be supervising the project, confirming ''Mario & Sonic at the Olympic Games'' to be real.
Originally, ''Mario & Sonic at the Olympic Games'' was considered an April Fools' joke, as the game was revealed on March 28, 2007. However, soon after, [[Sega]] stated on their official website that the game is official, and that both Sega and [[Nintendo]] are working on this game project. [[Shigeru Miyamoto]] then soon confirmed that he would be supervising the project, confirming ''Mario & Sonic at the Olympic Games'' to be real.
==Characters==
==Characters==
===Playable characters===
===Playable characters===
[[File:MarioandSonicCharacterList.jpg|thumb|150px|left|All the main participants, including the [[Mii]].]]
[[File:MarioandSonicCharacterList.jpg|thumb|350px|All the main participants, including the [[Mii]].]]
The game features seventeen playable characters; eight from the ''Super Mario'' franchise, eight from the ''Sonic'' franchise, as well as [[Mii]]s. These characters are broken up into four groups; All-Around, which consists of characters who neither excel or descend in any type of abilities, Speed, which consists of characters who are best at agility and stamina based [[event]]s, Skill, which consists of characters who are above average skill and stamina, but have low power and top speeds, and Power, which consists of characters who are best at strength and endurance based events.  
The game features seventeen playable characters; eight from the ''Super Mario'' franchise, eight from the ''Sonic'' franchise, as well as [[Mii]]s. These characters are broken up into four groups; All-Around, which consists of characters who neither excel or descend in any type of abilities, Speed, which consists of characters who are best at agility and stamina based [[event]]s, Skill, which consists of characters who are above average skill and stamina, but have low power and top speeds, and Power, which consists of characters who are best at strength and endurance based events.  
<p>In [[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]] and [[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]], players can use special attacks, which are powerful moves that inflict more damage or knock the opponent out of the ring (Dream Fencing), or hit the ball with more power (Dream Table Tennis).</p>
<p>In [[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]] and [[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]], players can use special attacks, which are powerful moves that inflict more damage or knock the opponent out of the ring (Dream Fencing), or hit the ball with more power (Dream Table Tennis).</p>
{{br|left}}
{{br|left}}
====Team Mario====
====Team Mario====
{| class="wikitable"
{|class="wikitable"
|-
|-
!Icon  
!Icon  
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!Emblem  
!Emblem  
|-  
|-  
|[[File:MarioOlympicGames icon.png|x70px]]  
|align=center|[[File:MarioOlympicGames icon.png]]  
|[[Mario]]
|[[Mario]]
|All-Around  
|All-Around  
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|stamina=60
|stamina=60
}}
}}
|[[File:MyS emblem Mario.png|x90px]]
|align=center|[[File:MyS emblem Mario.png|x90px]]
|-
|-
|[[File:LuigiOlympicGames icon.png|x70px]]
|align=center|[[File:LuigiOlympicGames icon.png]]
|[[Luigi]]  
|[[Luigi]]  
|All-Around  
|All-Around  
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|stamina=60
|stamina=60
}}
}}
|[[File:MyS emblem Luigi.png|x90px]]
|align=center|[[File:MyS emblem Luigi.png|x90px]]
|-  
|-  
|[[File:PeachMASATOG.png|x70px]]  
|align=center|[[File:PeachMASATOG.png]]  
|[[Princess Peach|Peach]]
|{{Peach}}
|Skill  
|Skill  
|{{M&SATOG stats
|{{M&SATOG stats
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|stamina=40
|stamina=40
}}
}}
|[[File:MyS emblem Peach.png|x90px]]
|align=center|[[File:MyS emblem Peach.png|x90px]]
|-
|-
|[[File:DaisyMASATOG.png|x70px]]  
|align=center|[[File:DaisyMASATOG.png]]  
|[[Princess Daisy|Daisy]]
|{{Daisy}}
|Speed  
|Speed  
|{{M&SATOG stats
|{{M&SATOG stats
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|stamina=50
|stamina=50
}}
}}
|[[File:MyS emblem Daisy.png|x90px]]
|align=center|[[File:MyS emblem Daisy.png|x90px]]
|-  
|-  
|[[File:YoshiMASATOG.png|x70px]]
|align=center|[[File:YoshiMASATOG.png]]
|[[Yoshi]]  
|[[Yoshi]]  
|Speed  
|Speed  
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|stamina=40
|stamina=40
}}
}}
|[[File:MS emblem yoshi.png|x90px]]
|align=center|[[File:MS emblem yoshi.png|x90px]]
|-
|-
|[[File:WarioMASATOG.png|x70px]]  
|align=center|[[File:WarioMASATOG.png]]  
|[[Wario]]  
|[[Wario]]  
|Power  
|Power  
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|stamina=100
|stamina=100
}}
}}
|[[File:MyS emblem Wario.png|x90px]]
|align=center|[[File:MyS emblem Wario.png|x90px]]
|-
|-
|[[File:WaluigiOlympicGames icon.png|x70px]]
|align=center|[[File:WaluigiOlympicGames icon.png]]
|[[Waluigi]]  
|[[Waluigi]]  
|Skill  
|Skill  
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|stamina=70
|stamina=70
}}
}}
|[[File:MyS emblem Waluigi.png|x90px]]
|align=center|[[File:MyS emblem Waluigi.png|x90px]]
|-
|-
|[[File:BowserMASATOG.png|x70px]]
|align=center|[[File:BowserMASATOG.png]]
|[[Bowser]]
|[[Bowser]]
|Power
|Power
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|stamina=90
|stamina=90
}}
}}
|[[File:MyS emblem Bowser.png|x90px]]
|align=center|[[File:MyS emblem Bowser.png|x90px]]
|}
|}


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!Emblem  
!Emblem  
|-  
|-  
|[[File:SonicOlympcGames icon.png|x70px]]
|align=center|[[File:SonicOlympcGames icon.png]]
|[[Sonic the Hedgehog|Sonic]]
|[[Sonic]]
|Speed
|Speed
|{{M&SATOG stats
|{{M&SATOG stats
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|stamina=40
|stamina=40
}}
}}
|[[File:MyS emblem Sonic.png|x90px]]
|align=center|[[File:MyS emblem Sonic.png|x90px]]
|-
|-
|[[File:OlympicGamesTails icon.png|x70px]]
|align=center|[[File:OlympicGamesTails icon.png]]
|[[Miles "Tails" Prower|Tails]]  
|[[Tails]]  
|Skill  
|Skill  
|{{M&SATOG stats
|{{M&SATOG stats
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|stamina=80
|stamina=80
}}
}}
|[[File:MyS emblem Tails.png|x90px]]
|align=center|[[File:MyS emblem Tails.png|x90px]]
|-
|-
|[[File:KnucklesMASATOG.png|x70px]]
|align=center|[[File:KnucklesMASATOG.png]]
|[[Knuckles the Echidna|Knuckles]]  
|[[Knuckles]]  
|Power  
|Power  
|{{M&SATOG stats
|{{M&SATOG stats
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|stamina=70
|stamina=70
}}
}}
|[[File:MyS emblem Knuckles.png|x90px]]
|align=center|[[File:MyS emblem Knuckles.png|x90px]]
|-  
|-  
|[[File:AmyMASATOG.png|x70px]]
|align=center|[[File:AmyMASATOG.png]]
|[[Amy Rose|Amy]]
|[[Amy]]
|All-Around  
|All-Around  
|{{M&SATOG stats
|{{M&SATOG stats
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|stamina=70
|stamina=70
}}
}}
|[[File:MyS emblem Amy.png|x90px]]
|align=center|[[File:MyS emblem Amy.png|x90px]]
|-
|-
|[[File:BlazeMASATOG.png|x70px]]
|align=center|[[File:BlazeMASATOG.png]]
|[[Blaze the Cat|Blaze]]  
|[[Blaze]]  
|All-Around  
|All-Around  
|{{M&SATOG stats
|{{M&SATOG stats
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|stamina=60
|stamina=60
}}
}}
|[[File:MyS emblem Blaze.png|x90px]]
|align=center|[[File:MyS emblem Blaze.png|x90px]]
|-
|-
|[[File:ShadowMASATOG.png|x70px]]
|align=center|[[File:ShadowMASATOG.png]]
|[[Shadow the Hedgehog|Shadow]]  
|[[Shadow (character)|Shadow]]  
|Speed  
|Speed  
|{{M&SATOG stats
|{{M&SATOG stats
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|stamina=30
|stamina=30
}}
}}
|[[File:MyS emblem Shadow.png|x90px]]
|align=center|[[File:MyS emblem Shadow.png|x90px]]
|-
|-
|[[File:VectorOlympicGames icon.png|x70px]]
|align=center|[[File:VectorOlympicGames icon.png]]
|[[Vector the Crocodile|Vector]]  
|[[Vector]]  
|Power  
|Power  
|{{M&SATOG stats
|{{M&SATOG stats
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|stamina=90
|stamina=90
}}
}}
|[[File:MyS emblem Vector.png|x90px]]
|align=center|[[File:MyS emblem Vector.png|x90px]]
|-
|-
|[[File:Eggman Olympic Games icon.png|x70px]]
|align=center|[[File:Eggman Olympic Games icon.png]]
|[[Dr. Eggman]]  
|[[Dr. Eggman]]  
|Skill  
|Skill  
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|stamina=40
|stamina=40
}}
}}
|[[File:MyS emblem Eggman.png|x90px]]
|align=center|[[File:MyS emblem Eggman.png|x90px]]
|}
|}


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=====''Sonic the Hedgehog'' series=====
=====''Sonic the Hedgehog'' series=====
*[[Espio the Chameleon]]
*[[Espio]]
*[[Charmy Bee]]
*[[Charmy]]
*[[Cream the Rabbit|Cream the Rabbit]]  
*[[Cream (character)|Cream]]  
*[[Big the Cat]] (referees the rowing event, also sometimes appears as a cameo)
*[[Big (character)|Big]] (referees the rowing event, also sometimes appears as a cameo)


====Audience members====
====Audience members====
=====''Super Mario'' series=====
=====''Super Mario'' series=====
*[[Toad (species)|Toads]]
*[[Toad (species)|Toad]]s
*[[Koopa Troopa]]
*[[Koopa Troopa]]
*[[Pianta]]
*[[Pianta]]
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*[[Egg Pawn]]
*[[Egg Pawn]]
*[[Kiki]]  
*[[Kiki]]  
*[[Flapper (Sonic the Hedgehog)|Flapper]]
*[[Egg Flapper|Flapper]]


==Events==
==Events==
===Olympic Events===
===Olympic Events===
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable" width=100%
!width=15%|Image
!width=17%|Event
!width=17%|Location
!width=51%| Description
|-
|-
!width=15%|Event
|align=center|[[File:Aquatics 100mfreestyle.png|142px]]
!width=17%|Icon
|align=center|[[File:MSOG Aquatics.png]]<br>'''[[Aquatics]] - [[100m Freestyle (Mario & Sonic at the Olympic Games for Wii)|100m Freestyle]]'''
!width=68%| Description
|National Aquatics Center
|-
![[File:Aquatics 100mfreestyle.png|142px]]
![[File:MaSo Aquatics.jpg]]<br>[[Aquatics]] - [[100m Freestyle (Mario & Sonic at the Olympic Games for Wii)|100m Freestyle]]
|Swim two lengths of the pool in the fastest time.  
|Swim two lengths of the pool in the fastest time.  
|-
|-
![[File:4xAquatics 100mfreestyle.png|139px]]
|align=center|[[File:4xAquatics 100mfreestyle.png|139px]]
![[File:MaSo Aquatics.jpg]]<br>[[Aquatics]] - [[4x100m Freestyle]]
|align=center|[[File:MSOG Aquatics.png]]<br>'''[[Aquatics]] - [[4x100m Freestyle]]'''
|National Aquatics Center
|Four team members take turns to swim two lengths each. Each player should touch the wall before the next player dives in. The first team to have all four members complete two lengths wins.
|Four team members take turns to swim two lengths each. Each player should touch the wall before the next player dives in. The first team to have all four members complete two lengths wins.
|-
|-
![[File:Archerywaluigi.png|133px]]
|align=center|[[File:Archerywaluigi.png|133px]]
![[File:MaSo Archery.jpg]]<br>[[Archery (class)|Archery]] - [[Archery (Mario & Sonic at the Olympic Games for Wii)|Archery]]
|align=center|[[File:MSOG Archery.png]]<br>'''[[Archery (class)|Archery]] - [[Archery (Mario & Sonic at the Olympic Games for Wii)|Archery]]'''
|Olympic Green Archery Field
|Shoot four sets of three arrows into a target at 70 meters, aiming for the center circle for maximum score. The player with the highest total score wins.  
|Shoot four sets of three arrows into a target at 70 meters, aiming for the center circle for maximum score. The player with the highest total score wins.  
|-
|-
![[File:100mdash.png|144px]]
|align=center|[[File:100mdash.png|144px]]
![[File:MaSo Atletics.jpg]]<br>[[Athletics]] - [[100m (Mario & Sonic at the Olympic Games for Wii)|100m]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[100m (Mario & Sonic at the Olympic Games for Wii)|100m]]'''
|National Stadium
|Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win.  
|Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win.  
|-
|-
![[File:400mdash.png|141px]]
|align=center|[[File:400mdash.png|141px]]
![[File:MaSo Atletics.jpg]]<br>[[Athletics]] - [[400m (Mario & Sonic at the Olympic Games for Wii)|400m]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[400m (Mario & Sonic at the Olympic Games for Wii)|400m]]'''
|National Stadium
|From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line.  
|From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line.  
|-
|-
![[File:4x100mrelay.png|135px]]
|align=center|[[File:4x100mrelay.png|135px]]
![[File:MaSo Atletics.jpg]]<br>[[Athletics]] - [[4x100m Relay (Mario & Sonic at the Olympic Games)|4x100m Relay]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[4x100m Relay (Mario & Sonic at the Olympic Games)|4x100m Relay]]'''
|National Stadium
|Four team members take turns sprinting with the baton in their own 100-meter stretch. Sprint to where the next team member is waiting. The last member to carry the baton will sprint to the finish line.  
|Four team members take turns sprinting with the baton in their own 100-meter stretch. Sprint to where the next team member is waiting. The last member to carry the baton will sprint to the finish line.  
|-
|-
![[File:M&SATOG Wii 110m Hurdles Screenshot.png|142px]]
|align=center|[[File:M&SATOG Wii 110m Hurdles Screenshot.png|142px]]
![[File:MaSo Atletics.jpg]]<br>[[Athletics]] - [[110m Hurdles (Mario & Sonic at the Olympic Games)|110m Hurdles]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[110m Hurdles (Mario & Sonic at the Olympic Games)|110m Hurdles]]'''
|National Stadium
|Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path.  
|Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path.  
|-
|-
![[File:410mhurtles.png|140px]]
|align=center|[[File:410mhurtles.png|140px]]
![[File:MaSo Atletics.jpg]]<br>[[Athletics]] - [[400m Hurdles (Mario & Sonic at the Olympic Games for Wii)|400m Hurdles]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[400m Hurdles (Mario & Sonic at the Olympic Games for Wii)|400m Hurdles]]'''
|National Stadium
|Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path.  
|Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path.  
|-
|-
![[File:Longjump.png|141px]]
|align=center|[[File:Longjump.png|141px]]
![[File:MaSo Atletics.jpg]]<br>[[Athletics]] - [[Long Jump (Mario & Sonic at the Olympic Games for Wii)|Long Jump]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Long Jump (Mario & Sonic at the Olympic Games for Wii)|Long Jump]]'''
|National Stadium
|Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded.  
|Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded.  
|-
|-
![[File:Triplejump.png|142px]]
|align=center|[[File:Triplejump.png|142px]]
![[File:MaSo Atletics.jpg]]<br>[[Athletics]] - [[Triple Jump (Mario & Sonic at the Olympic Games for Wii)|Triple Jump]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Triple Jump (Mario & Sonic at the Olympic Games for Wii)|Triple Jump]]'''
|National Stadium
|Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded.
|Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded.
|-
|-
![[File:Highjump.png|133px]]
|align=center|[[File:Highjump.png|133px]]
![[File:MaSo Atletics.jpg]]<br>[[Athletics]] - [[High Jump (event)|High Jump]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[High Jump (event)|High Jump]]'''
|National Stadium
|Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score.  
|Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score.  
|-
|-
![[File:Polejump.png|130px]]
|align=center|[[File:Polejump.png|130px]]
![[File:MaSo Atletics.jpg]]<br>[[Athletics]] - [[Pole Vault (Mario & Sonic at the Olympic Games)|Pole Vault]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Pole Vault (Mario & Sonic at the Olympic Games)|Pole Vault]]'''
|National Stadium
|Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures.  
|Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures.  
|-
|-
![[File:Hammerthrow.png|129px]]
|align=center|[[File:Hammerthrow.png|129px]]
![[File:MaSo Atletics.jpg]]<br>[[Athletics]] - [[Hammer Throw (Mario & Sonic at the Olympic Games for Wii)|Hammer Throw]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Hammer Throw (Mario & Sonic at the Olympic Games for Wii)|Hammer Throw]]'''
|National Stadium
|Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded.  
|Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded.  
|-
|-
![[File:Javelinethrow.png|133px]]
|align=center|[[File:Javelinethrow.png|133px]]
![[File:MaSo Atletics.jpg]]<br>[[Athletics]] - [[Javelin Throw (Mario & Sonic at the Olympic Games for Wii)|Javelin Throw]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Javelin Throw (Mario & Sonic at the Olympic Games for Wii)|Javelin Throw]]'''
|National Stadium
|Sprint down the runway to build momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not count. The best of three attempts is recorded.  
|Sprint down the runway to build momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not count. The best of three attempts is recorded.  
|-
|-
![[File:Fencingindividualepee.png|140px]]
|align=center|[[File:Fencingindividualepee.png|140px]]
![[File:MaSo Fencing.png]]<br>[[Fencing]] - [[Individual epée (Mario & Sonic at the Olympic Games for Wii)|Individual epée]]
|align=center|[[File:MSOG Fencing.png]]<br>'''[[Fencing]] - [[Individual epée (Mario & Sonic at the Olympic Games for Wii)|Individual epée]]'''
|Fencing Hall, National Conference Center
|Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round.  
|Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round.  
|-
|-
![[File:Trampoline.png|141px]]
|align=center|[[File:Trampoline.png|141px]]
![[File:MaSO Gymnastic.png]]<br>[[Gymnastics]] - [[Trampoline (Mario & Sonic at the Olympic Games for Wii)|Trampoline]]
|align=center|[[File:MSOG Trampoline.png]]<br>'''[[Gymnastics]] - [[Trampoline (Mario & Sonic at the Olympic Games for Wii)|Trampoline]]'''
|National Indoor Stadium
|Use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged on how precisely you execute your moves. As you land, be sure to prepare yourself for the next set of moves with a good high jump.  
|Use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged on how precisely you execute your moves. As you land, be sure to prepare yourself for the next set of moves with a good high jump.  
|-
|-
![[File:Vault.png|144px]]
|align=center|[[File:Vault.png|144px]]
![[File:MaSO Gymnastic.png]]<br>[[Gymnastics]] - [[Vault (Mario & Sonic at the Olympic Games for Wii)|Vault]]
|align=center|[[File:MSOG Gymnastics.png]]<br>'''[[Gymnastics]] - [[Vault (Mario & Sonic at the Olympic Games for Wii)|Vault]]'''
|National Indoor Stadium
|Run up to the springboard and vault across the horse, performing spins and somersaults in the air. A maximum of 10 points will be awarded, depending on your mid-air performance and the skill of your landing. The best of three attempts is recorded.
|Run up to the springboard and vault across the horse, performing spins and somersaults in the air. A maximum of 10 points will be awarded, depending on your mid-air performance and the skill of your landing. The best of three attempts is recorded.
|-
|-
![[File:Rowingsinglesculls.png|140px]]
|align=center|[[File:Rowingsinglesculls.png|140px]]
![[File:MaSo Rowing.jpg]]<br>[[Rowing]] - [[Single Sculls]]
|align=center|[[File:MSOG Rowing.png]]<br>'''[[Rowing]] - [[Single Sculls]]'''
|Shunyi Olympic Rowing-Canoeing Park
|Constant skill, as well as raw power, is required to make the continual adjustments necessary to keep your skiff moving in a straight line. Work your way along the course and cross the finishing line before your opponents to win.
|Constant skill, as well as raw power, is required to make the continual adjustments necessary to keep your skiff moving in a straight line. Work your way along the course and cross the finishing line before your opponents to win.
|-
|-
![[File:Shootingskeet.png|133px]]
|align=center|[[File:Shootingskeet.png|133px]]
![[File:MaSo Skeet.png]]<br>[[Shooting (class)|Shooting]] - [[Skeet (Mario & Sonic at the Olympic Games for Wii)|Skeet]]
|align=center|[[File:MSOG Shooting.png]]<br>'''[[Shooting (class)|Shooting]] - [[Skeet (Mario & Sonic at the Olympic Games for Wii)|Skeet]]'''
|Beijing Shooting Range Clay Target Field
|Make your way through eight stations, firing at high and low airborne targets as they’re released. You only have enough ammunition for one shot per target, so aim carefully. The player with the most total hits wins.
|Make your way through eight stations, firing at high and low airborne targets as they’re released. You only have enough ammunition for one shot per target, so aim carefully. The player with the most total hits wins.
|-
|-
![[File:Tabletennis.png|141px]]
|align=center|[[File:Tabletennis.png|141px]]
![[File:MaSo TableTennis.jpg]]<br>[[Table Tennis (class)|Table Tennis]] - [[Singles (Mario & Sonic at the Olympic Games for Wii)|Singles]]
|align=center|[[File:MSOG Table Tennis.png]]<br>'''[[Table Tennis (class)|Table Tennis]] - [[Singles (Mario & Sonic at the Olympic Games for Wii)|Singles]]'''
|Peking University Gymnasium
|Use your paddle to bounce the ball across the net into your opponent’s side, and win a point if they fail to return it or allow it to bounce twice. The first player to reach 11 points wins the round. Each player takes turns serving twice.
|Use your paddle to bounce the ball across the net into your opponent’s side, and win a point if they fail to return it or allow it to bounce twice. The first player to reach 11 points wins the round. Each player takes turns serving twice.
|}
|}
<br>
<br>
===[[Dream Event]]s===
 
[[File:MaSo DreamEvents.jpg]]
===[[Dream Event]]s [[File:MaSo DreamEvents.jpg]]===
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable" width=100%
|-
!width=15%|Image
!width=15%|Event
!width=17%|Event
!width=17%|Location   
!width=17%|Location   
!width=68%| Description
!width=51%| Description
|-
|-
![[File:DreamRace MarioSonicOlympicGames.png|142px]]
|align=center|[[File:DreamRace MarioSonicOlympicGames.png|142px]]
!(Sandhill Track Course)<br>[[Dream Race (Mario & Sonic at the Olympic Games for Wii)|Dream Race]]
|align=center|[[File:MSOG Dream Race.png]]<br>'''[[Dream Race (Mario & Sonic at the Olympic Games for Wii)|Dream Race]]'''
|Sandhill Track Course
|Get on your marks for this intense power-up filled race course, made for either one player, or as many as four.
|Get on your marks for this intense power-up filled race course, made for either one player, or as many as four.
|-
|-
![[File:Dream Platform.png|142px]]
|align=center|[[File:Dream Platform.png|142px]]
!(10,000M Diving, Tropical Reef Diving Area)<br>[[Dream Platform]]
|align=center|[[File:MSOG Dream Platform.png]]<br>'''[[Dream Platform]]'''
|10,000M Diving, Tropical Reef Diving Area
|More like skydiving, soar through hoops and perform aerial tricks while avoiding obstacles and opponents to reach the finish line first.
|More like skydiving, soar through hoops and perform aerial tricks while avoiding obstacles and opponents to reach the finish line first.
|-
|-
![[File:M&SATOG Dream Fencing screenshot.png|142px]]
|align=center|[[File:M&SATOG Dream Fencing screenshot.png|142px]]
!(Duel Wharf Fencing Beach)<br>[[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]]
|align=center|[[File:MSOG Dream Fencing.png]]<br>'''[[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]]'''
|Duel Wharf Fencing Beach
|With unique special attacks for each character, this jungle-inspired world offers the ultimate duel.
|With unique special attacks for each character, this jungle-inspired world offers the ultimate duel.
|-
|-
![[File:DreamTableTennis Wii.png|142px]]
|align=center|[[File:DreamTableTennis Wii.png|142px]]
!(Speed Rally Table Tennis Stadium)<br>[[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]]
|align=center|[[File:MSOG Dream Table Tennis.png]]<br>'''[[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]]'''
|Speed Rally Table Tennis Stadium
|A sci-fi wonderland, this magical table tennis extravaganza offers a special ability for each character.  
|A sci-fi wonderland, this magical table tennis extravaganza offers a special ability for each character.  
|}
|}
Line 376: Line 398:
==Circuits==
==Circuits==
In ''Mario & Sonic at the Olympic Games'', there is a mode called circuit mode. Circuit mode consists of three classes (beginners, advanced and masters) which each consist of five circuits save for the masters which has six. Each circuit has a number of set events which must be beaten. The winner of the circuit gets its trophy. To unlock the next circuit, beat the circuit before it. To unlock the next class, beat the final circuit of the class before.
In ''Mario & Sonic at the Olympic Games'', there is a mode called circuit mode. Circuit mode consists of three classes (beginners, advanced and masters) which each consist of five circuits save for the masters which has six. Each circuit has a number of set events which must be beaten. The winner of the circuit gets its trophy. To unlock the next circuit, beat the circuit before it. To unlock the next class, beat the final circuit of the class before.
===Beginners Class===
===Beginners Class===
This is the easiest class and is available from the start. There are three events in each circuit. This is the only class where four out of its five circuits are available from the start.
This is the easiest class and is available from the start. There are three events in each circuit. This is the only class where four out of its five circuits are available from the start.
====Mercury Circuit====
====Mercury Circuit====
'''To Unlock:''' Available from the start.<br>
'''To Unlock:''' Available from the start.<br>
Line 470: Line 490:
===Masters Class===
===Masters Class===
This is the ultimate class and the only one with six circuits. There are five events per circuit.
This is the ultimate class and the only one with six circuits. There are five events per circuit.
====Meteorite Circuit====
====Meteorite Circuit====
'''To Unlock:''' Unlock Masters Class.<br>
'''To Unlock:''' Unlock Masters Class.<br>
Line 529: Line 548:
#Singles
#Singles
#4x100m Relay
#4x100m Relay
'''Unlocks:''' None.
'''Unlocks:''' End Credits Sequence.


===Free Circuit===
===Free Circuit===
Line 538: Line 557:


==Reception==
==Reception==
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 554: Line 573:
|Aaron Thomas, [https://www.gamespot.com/reviews/mario-and-sonic-at-the-olympic-games-review/1900-6182587/ GameSpot]
|Aaron Thomas, [https://www.gamespot.com/reviews/mario-and-sonic-at-the-olympic-games-review/1900-6182587/ GameSpot]
|6/10
|6/10
|align="left"|''"Mario & Sonic at the Olympic Games probably isn't the game you envisioned when you imagined the once-fierce rivals finally getting together, but that's not its biggest problem. Instead, the trouble lies in the often uninteresting and occasionally frustrating motion controls combined with some events that are too similar to one another, as well as shallow gameplay that brings the game down.''"
|align="left"|"''Mario & Sonic at the Olympic Games probably isn't the game you envisioned when you imagined the once-fierce rivals finally getting together, but that's not its biggest problem. Instead, the trouble lies in the often uninteresting and occasionally frustrating motion controls combined with some events that are too similar to one another, as well as shallow gameplay that brings the game down.''"
|-
|-
|Wii
|Wii
Line 561: Line 580:
|align="left"|"''Mario & Sonic's biggest flaw, however, is undoubtedly the unlocking nonsense...There are plenty of enjoyable mini-games here and they're nicely varied. There are some stinkers but that's to be expected. Most of the mini-games are well-balanced, and some have enough depth to make you keep playing again and again. Many of them will make you laugh out loud. It's a shame you can't play all of them without having to complete hours of single-player challenges. But if you're willing to put the hours in, Mario & Sonic at the Olympic Games is a highly entertaining party game.''"
|align="left"|"''Mario & Sonic's biggest flaw, however, is undoubtedly the unlocking nonsense...There are plenty of enjoyable mini-games here and they're nicely varied. There are some stinkers but that's to be expected. Most of the mini-games are well-balanced, and some have enough depth to make you keep playing again and again. Many of them will make you laugh out loud. It's a shame you can't play all of them without having to complete hours of single-player challenges. But if you're willing to put the hours in, Mario & Sonic at the Olympic Games is a highly entertaining party game.''"
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 572: Line 591:
|colspan=2|[https://www.gamerankings.com/wii/938798-mario-and-sonic-at-the-olympic-games/index.html 68.01%]
|colspan=2|[https://www.gamerankings.com/wii/938798-mario-and-sonic-at-the-olympic-games/index.html 68.01%]
|}
|}
{{br}}
{{br}}


==Music Gallery==
==Music Gallery==
Both versions feature a gallery where facts and trivias can be found. In order to answer the question, the player has to play a mini-game. Unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between Wii and DS.
Both versions feature a gallery where facts and trivias can be found. In order to answer the question, the player has to play a mini-game. Unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between Wii and DS.
===Songs===
===Songs===
====''Super Mario'' series====
====''Super Mario'' series====
Line 598: Line 615:
==Gallery==
==Gallery==
{{main-gallery|Mario & Sonic at the Olympic Games}}
{{main-gallery|Mario & Sonic at the Olympic Games}}
<gallery>
<gallery>
Sonic with mario pose 2.png|[[Mario]] and [[Sonic the Hedgehog|Sonic]]
Sonic with mario pose 2.png|[[Mario]] and [[Sonic]]
Luigi Vault.png|[[Luigi]]
Luigi Vault.png|[[Luigi]]
Bowser Hammer.png|[[Bowser]]
Bowser Hammer.png|[[Bowser]]
Line 619: Line 635:
|Spa=Mario & Sonic en los Juegos Olímpicos
|Spa=Mario & Sonic en los Juegos Olímpicos
|SpaM=Mario & Sonic at the Olympic Games
|SpaM=Mario & Sonic at the Olympic Games
|Fra=Mario & Sonic aux Jeux Olympiques
|Fre=Mario & Sonic aux Jeux Olympiques
|FraM=Mario & Sonic at the Olympic Games
|FreM=Mario & Sonic at the Olympic Games
|Dut=Mario & Sonic op de Olympische Spelen
|Dut=Mario & Sonic op de Olympische Spelen
|DutM=Mario & Sonic at the Olympic Games
|DutM=Mario & Sonic at the Olympic Games
Line 648: Line 664:
*This is not the first time that Mario takes part in the Olympics. He also competed in an event called "Intergalactical Olympics" in the ''[[Club Nintendo (magazine)|Club Nintendo]]'' comic "[[Super Mario: Verloren in der Zeit]]".  
*This is not the first time that Mario takes part in the Olympics. He also competed in an event called "Intergalactical Olympics" in the ''[[Club Nintendo (magazine)|Club Nintendo]]'' comic "[[Super Mario: Verloren in der Zeit]]".  
*The DVD set of ''[[The Adventures of Super Mario Bros. 3]]'' was re-released in a double pack with ''The Adventures of Sonic the Hedgehog'' Volume 1 to tie in with the release of this game.
*The DVD set of ''[[The Adventures of Super Mario Bros. 3]]'' was re-released in a double pack with ''The Adventures of Sonic the Hedgehog'' Volume 1 to tie in with the release of this game.
*A version of this game was also released on mobile phones in June 2008, but lacked Mario characters and only included Sonic characters. Because of this it was simply titled ''Sonic at the Olympic Games''.
*A version of this game, titled ''Sonic at the Olympic Games'', was released on mobile phones in June 2008. It has only ''Sonic the Hedgehog'' characters, but not any ''Super Mario'' characters.
*Princess Peach and Princess Daisy were originally going to have swimsuits for the aquatic events. However, this idea was rejected by Nintendo. Eventually, Peach, Daisy, Amy, and Blaze were given swimsuits in ''[[Mario & Sonic at the London 2012 Olympic Games]]''.<ref>[http://www.shacknews.com/article/71640/how-mario-and-sonic-get-outfitted-for-the-olympics Shack News]</ref>


==References==
==References==
Line 659: Line 674:
*[https://www.nintendo.com/games/detail/fhQxldk9v6VrYH61dTxvM0u2Ij4txc6L Nintendo's official US site for ''Mario & Sonic at the Olympic Games'' (Wii version)]
*[https://www.nintendo.com/games/detail/fhQxldk9v6VrYH61dTxvM0u2Ij4txc6L Nintendo's official US site for ''Mario & Sonic at the Olympic Games'' (Wii version)]
*[https://www.nintendo.co.uk/Games/Wii/Mario-Sonic-at-the-Olympic-Games-281914.html Nintendo's official UK site for ''Mario & Sonic at the Olympic Games'' (Wii version)]
*[https://www.nintendo.co.uk/Games/Wii/Mario-Sonic-at-the-Olympic-Games-281914.html Nintendo's official UK site for ''Mario & Sonic at the Olympic Games'' (Wii version)]
*[http://www.nintendo.co.jp/wii/rwsj/index.html Nintendo's official Japanese website for ''Mario & Sonic at the Olympic Games'' (Wii version)]
*[https://www.nintendo.co.jp/wii/rwsj/index.html Nintendo's official Japanese website for ''Mario & Sonic at the Olympic Games'' (Wii version)]
 
{{M&SATOG}}
{{M&SATOG}}
{{Super Mario games}}
{{Super Mario games}}

Latest revision as of 06:44, March 28, 2024

This article is about the first game in the Mario & Sonic game series for the Wii. For the Nintendo DS version of the game, see Mario & Sonic at the Olympic Games (Nintendo DS). For the whole Mario & Sonic game series, see Mario & Sonic (series).
Mario & Sonic at the Olympic Games
Official box cover for the Wii version of Mario & Sonic at the Olympic Games
Developer Sega, Racjin
Nintendo SPD Group No.4
Publisher Sega (NA, EU, OC)
Nintendo (JP, SK, TW)
Platform(s) Wii
Release date USA November 6, 2007
Mexico November 6, 2007[1]
Japan November 22, 2007
Australia November 22, 2007
Europe November 23, 2007
South Korea May 29, 2008
ROC July 12, 2008
Language(s) Deutsch
English (United States)
Español (España)
Français (France)
Italiano
한국어
日本語
Genre Sports
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
Mode(s) Varies according to the event that is played in the game
Media
Wii:
Optical disc
Input
Wii:

Mario & Sonic at the Olympic Games is a sports game for the Wii, with a Nintendo DS version of the game released as well. The game places Mario, Sonic, and their various allies against each other in Olympic events. The game has the official Beijing 2008 Olympics license, and features environments based on actual Olympic venues. It is the first game in the Mario & Sonic series.

Although both Nintendo and Sega worked on this collaboration, most of the development was handled by Sega. However, as the game was completed, Sega did publishing and marketing duties for all versions outside of Japan, South Korea, and Taiwan. Nintendo did publishing and marketing duties for the Japanese, Korean, and Taiwanese versions of this game.

Both versions of the game use the new functions of these consoles completely. The game was compatible with Nintendo Wi-Fi Connection.

Originally, Mario & Sonic at the Olympic Games was considered an April Fools' joke, as the game was revealed on March 28, 2007. However, soon after, Sega stated on their official website that the game is official, and that both Sega and Nintendo are working on this game project. Shigeru Miyamoto then soon confirmed that he would be supervising the project, confirming Mario & Sonic at the Olympic Games to be real.

Characters[edit]

Playable characters[edit]

A list of most of the characters in Mario & Sonic at the Olympic Games
All the main participants, including the Mii.

The game features seventeen playable characters; eight from the Super Mario franchise, eight from the Sonic franchise, as well as Miis. These characters are broken up into four groups; All-Around, which consists of characters who neither excel or descend in any type of abilities, Speed, which consists of characters who are best at agility and stamina based events, Skill, which consists of characters who are above average skill and stamina, but have low power and top speeds, and Power, which consists of characters who are best at strength and endurance based events.

In Dream Fencing and Dream Table Tennis, players can use special attacks, which are powerful moves that inflict more damage or knock the opponent out of the ring (Dream Fencing), or hit the ball with more power (Dream Table Tennis).

Team Mario[edit]

Icon Name Type Statistics Emblem
MarioOlympicGames icon.png Mario All-Around
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Mario.png
LuigiOlympicGames icon.png Luigi All-Around
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Luigi.png
Princess Peach's character select screen sprite from Mario & Sonic at the Olympic Games. Peach Skill
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Peach.png
DaisyMASATOG.png Daisy Speed
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Daisy.png
YoshiMASATOG.png Yoshi Speed
Speed
 
Power
 
Skill
 
Stamina
 
MS emblem yoshi.png
WarioMASATOG.png Wario Power
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Wario.png
WaluigiOlympicGames icon.png Waluigi Skill
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Waluigi.png
Bowser's character select screen sprite from Mario & Sonic at the Olympic Games. Bowser Power
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Bowser.png

Team Sonic[edit]

Icon Name Type Statistics Emblem
SonicOlympcGames icon.png Sonic Speed
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Sonic.png
Miles "Tails" Prower's character select screen sprite from Mario & Sonic at the Olympic Games. Tails Skill
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Tails.png
Knuckles the Echidna's character select screen sprite from Mario & Sonic at the Olympic Games. Knuckles Power
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Knuckles.png
Amy Rose's character select screen sprite from Mario & Sonic at the Olympic Games. Amy All-Around
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Amy.png
Blaze the Cat's character select screen sprite from Mario & Sonic at the Olympic Games. Blaze All-Around
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Blaze.png
Shadow the Hedgehog's character select screen sprite from Mario & Sonic at the Olympic Games. Shadow Speed
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Shadow.png
VectorOlympicGames icon.png Vector Power
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Vector.png
Eggman Olympic Games icon.png Dr. Eggman Skill
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Eggman.png

Other[edit]

Supporting characters[edit]

Referees[edit]

Super Mario series[edit]
Sonic the Hedgehog series[edit]

Audience members[edit]

Super Mario series[edit]

Others[edit]

Super Mario series[edit]
Sonic the Hedgehog series[edit]

Events[edit]

Olympic Events[edit]

Image Event Location Description
Aquatics - 100m Freestyle event in Mario & Sonic at the Olympic Games for Wii MSOG Aquatics.png
Aquatics - 100m Freestyle
National Aquatics Center Swim two lengths of the pool in the fastest time.
Aquatics - 4x100m Freestyle event in Mario & Sonic at the Olympic Games for Wii MSOG Aquatics.png
Aquatics - 4x100m Freestyle
National Aquatics Center Four team members take turns to swim two lengths each. Each player should touch the wall before the next player dives in. The first team to have all four members complete two lengths wins.
Waluigi competing in Archery. MSOG Archery.png
Archery - Archery
Olympic Green Archery Field Shoot four sets of three arrows into a target at 70 meters, aiming for the center circle for maximum score. The player with the highest total score wins.
100mdash in Mario and Sonic at the Olympic Games MSOG Atletics.png
Athletics - 100m
National Stadium Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win.
The 400m event. MSOG Atletics.png
Athletics - 400m
National Stadium From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line.
4x100m Relay MSOG Atletics.png
Athletics - 4x100m Relay
National Stadium Four team members take turns sprinting with the baton in their own 100-meter stretch. Sprint to where the next team member is waiting. The last member to carry the baton will sprint to the finish line.
M&SATOG Wii 110m Hurdles Screenshot.png MSOG Atletics.png
Athletics - 110m Hurdles
National Stadium Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path.
410m hurtles MSOG Atletics.png
Athletics - 400m Hurdles
National Stadium Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path.
Longjump.png MSOG Atletics.png
Athletics - Long Jump
National Stadium Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded.
Triplejump.png MSOG Atletics.png
Athletics - Triple Jump
National Stadium Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded.
Princess Daisy participating in the High Jump event in the Wii version of Mario & Sonic at the Olympic Games. MSOG Atletics.png
Athletics - High Jump
National Stadium Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score.
Polejump.png MSOG Atletics.png
Athletics - Pole Vault
National Stadium Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures.
Hammerthrow.png MSOG Atletics.png
Athletics - Hammer Throw
National Stadium Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded.
Javelinethrow.png MSOG Atletics.png
Athletics - Javelin Throw
National Stadium Sprint down the runway to build momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not count. The best of three attempts is recorded.
Fencingindividualepee.png MSOG Fencing.png
Fencing - Individual epée
Fencing Hall, National Conference Center Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round.
Trampoline.png MSOG Trampoline.png
Gymnastics - Trampoline
National Indoor Stadium Use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged on how precisely you execute your moves. As you land, be sure to prepare yourself for the next set of moves with a good high jump.
Vault.png MSOG Gymnastics.png
Gymnastics - Vault
National Indoor Stadium Run up to the springboard and vault across the horse, performing spins and somersaults in the air. A maximum of 10 points will be awarded, depending on your mid-air performance and the skill of your landing. The best of three attempts is recorded.
Rowingsinglesculls.png MSOG Rowing.png
Rowing - Single Sculls
Shunyi Olympic Rowing-Canoeing Park Constant skill, as well as raw power, is required to make the continual adjustments necessary to keep your skiff moving in a straight line. Work your way along the course and cross the finishing line before your opponents to win.
Shootingskeet.png MSOG Shooting.png
Shooting - Skeet
Beijing Shooting Range Clay Target Field Make your way through eight stations, firing at high and low airborne targets as they’re released. You only have enough ammunition for one shot per target, so aim carefully. The player with the most total hits wins.
Tabletennis.png MSOG Table Tennis.png
Table Tennis - Singles
Peking University Gymnasium Use your paddle to bounce the ball across the net into your opponent’s side, and win a point if they fail to return it or allow it to bounce twice. The first player to reach 11 points wins the round. Each player takes turns serving twice.


Dream Events MaSo DreamEvents.jpg[edit]

Image Event Location Description
DreamRace MarioSonicOlympicGames.png MSOG Dream Race.png
Dream Race
Sandhill Track Course Get on your marks for this intense power-up filled race course, made for either one player, or as many as four.
Dream Platform.png MSOG Dream Platform.png
Dream Platform
10,000M Diving, Tropical Reef Diving Area More like skydiving, soar through hoops and perform aerial tricks while avoiding obstacles and opponents to reach the finish line first.
M&SATOG Dream Fencing screenshot.png MSOG Dream Fencing.png
Dream Fencing
Duel Wharf Fencing Beach With unique special attacks for each character, this jungle-inspired world offers the ultimate duel.
DreamTableTennis Wii.png MSOG Dream Table Tennis.png
Dream Table Tennis
Speed Rally Table Tennis Stadium A sci-fi wonderland, this magical table tennis extravaganza offers a special ability for each character.

Circuits[edit]

In Mario & Sonic at the Olympic Games, there is a mode called circuit mode. Circuit mode consists of three classes (beginners, advanced and masters) which each consist of five circuits save for the masters which has six. Each circuit has a number of set events which must be beaten. The winner of the circuit gets its trophy. To unlock the next circuit, beat the circuit before it. To unlock the next class, beat the final circuit of the class before.

Beginners Class[edit]

This is the easiest class and is available from the start. There are three events in each circuit. This is the only class where four out of its five circuits are available from the start.

Mercury Circuit[edit]

To Unlock: Available from the start.
Events:

  1. 100m
  2. Long Jump
  3. Hammer Throw

Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.

Venus Circuit[edit]

To Unlock: Available from the start.
Events:

  1. 110m Hurdles
  2. Skeet
  3. Javelin Throw

Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.

Jupiter Circuit[edit]

To Unlock: Available from the start.
Events:

  1. 100m Freestyle
  2. Triple Jump
  3. Trampoline

Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.

Saturn Circuit[edit]

To Unlock: Available from the start.
Events:

  1. Singles
  2. 4x100m Freestyle
  3. Individual Epée

Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.

Moonlight Circuit[edit]

To Unlock: Beat Mercury, Venus, Jupiter and Saturn Circuits in one player mode. Or, do 20 Single Match Mode events.
Events:

  1. 4x100m Relay
  2. Single Sculls
  3. Dream Race

Unlocks: Advanced Class, Archery.

Advanced Class[edit]

Defeating the Moonlight Circuit will unlock this class. Now each circuit has four events.

Stardust Circuit[edit]

To Unlock: Beat Moonlight Circuit, unlock Advanced Class. Or, do 30 Single Match Mode events.
Events:

  1. 100m
  2. Long Jump
  3. Hammer Throw
  4. Archery

Unlocks: Planet Circuit, High Jump.

Planet Circuit[edit]

To Unlock: Beat Stardust Circuit. Or, do 40 Single Match Mode events.
Events:

  1. 110m Hurdles
  2. Skeet
  3. Javelin Throw
  4. High Jump

Unlocks: Comet Circuit, 400m.

Comet Circuit[edit]

To Unlock: Beat Planet Circuit. Or, do 50 Single Match Mode events.
Events:

  1. 100m Freestyle
  2. Triple Jump
  3. Trampoline
  4. 400m

Unlocks: Satellite Circuit, Dream Fencing.

Satellite Circuit[edit]

To Unlock: Beat Comet Circuit.
Events:

  1. Singles
  2. 4x100m Freestyle
  3. Dream Race
  4. Dream Fencing

Unlocks: Sunlight Circuit, Dream Table Tennis.

Sunlight Circuit[edit]

To Unlock: Beat Satellite Circuit.
Events:

  1. 4x100m Relay
  2. Single Sculls
  3. Individual Epée
  4. Dream Table Tennis

Unlocks: Masters Class, 400m Hurdles.

Masters Class[edit]

This is the ultimate class and the only one with six circuits. There are five events per circuit.

Meteorite Circuit[edit]

To Unlock: Unlock Masters Class.
Events:

  1. 100m
  2. Long Jump
  3. Hammer Throw
  4. Archery
  5. 400m Hurdles

Unlocks: Supernova Circuit, Pole Vault.

Supernova Circuit[edit]

To Unlock: Beat Meteorite Circuit.
Events:

  1. 110m Hurdles
  2. Skeet
  3. Javelin Throw
  4. High Jump
  5. Pole Vault

Unlocks: Cosmos Circuit, Vault.

Cosmos Circuit[edit]

To Unlock: Beat Supernova Circuit.
Events:

  1. 100m Freestyle
  2. Triple Jump
  3. Trampoline
  4. 400m
  5. Vault

Unlocks: Galaxy Circuit, Dream Platform.

Galaxy Circuit[edit]

To Unlock: Beat Cosmos Circuit.
Events:

  1. Singles
  2. 4x100m Freestyle
  3. Individual Epée
  4. Dream Race
  5. Dream Platform

Unlocks: Universal Circuit.

Universal Circuit[edit]

To Unlock: Beat Galaxy Circuit.
Events:

  1. 4x100m Relay
  2. Single Sculls
  3. Dream Table Tennis
  4. Dream Fencing
  5. Dream Race

Unlocks: Big Bang Circuit.

Big Bang Circuit[edit]

To Unlock: Beat Universal Circuit.
Events:

  1. Dream Race
  2. Dream Fencing
  3. Dream Platform
  4. Singles
  5. 4x100m Relay

Unlocks: End Credits Sequence.

Free Circuit[edit]

In Free Circuit, the number of events and the currently available events themselves can be chosen to create a unique circuit.

Collection[edit]

Main article: List of collectibles in Mario & Sonic at the Olympic Games

Reception[edit]

Reviews
Release Reviewer, Publication Score Comment
Wii Sterling McGarvey, Gamespy 3.5/5 "Mario & Sonic at the Olympic Games is certainly one of the best Olympian titles since Epyx's Winter Games in the 1980s. However, given the sparse quality of that field, that might not hold much weight. It's a title that seems squarely aimed at the Wii Sports crowd, though some of the mini-games don't feel as well-implemented as in Nintendo's effort. Nevertheless, when the games work, it's a fun experience that you can mostly play through whether you have a nunchuk or not, a nice touch for gamers who have more Remotes than nunchuks during multiplayer sessions. Mario & Sonic is by no means a bad compilation of sports-oriented mini-games; it's occasionally flawed but ultimately fun."
Wii Aaron Thomas, GameSpot 6/10 "Mario & Sonic at the Olympic Games probably isn't the game you envisioned when you imagined the once-fierce rivals finally getting together, but that's not its biggest problem. Instead, the trouble lies in the often uninteresting and occasionally frustrating motion controls combined with some events that are too similar to one another, as well as shallow gameplay that brings the game down."
Wii Ellie Gibson, Eurogamer 7/10 "Mario & Sonic's biggest flaw, however, is undoubtedly the unlocking nonsense...There are plenty of enjoyable mini-games here and they're nicely varied. There are some stinkers but that's to be expected. Most of the mini-games are well-balanced, and some have enough depth to make you keep playing again and again. Many of them will make you laugh out loud. It's a shame you can't play all of them without having to complete hours of single-player challenges. But if you're willing to put the hours in, Mario & Sonic at the Olympic Games is a highly entertaining party game."
Aggregators
Compiler Platform / Score
Metacritic 67
GameRankings 68.01%

Music Gallery[edit]

Both versions feature a gallery where facts and trivias can be found. In order to answer the question, the player has to play a mini-game. Unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between Wii and DS.

Songs[edit]

Super Mario series[edit]

Sonic the Hedgehog series[edit]

Pre-release and unused content[edit]

Main article: List of Mario & Sonic at the Olympic Games pre-release and unused content

Gallery[edit]

For this subject's image gallery, see Gallery:Mario & Sonic at the Olympic Games.

Staff[edit]

Main article: List of Mario & Sonic at the Olympic Games (Wii) staff

Quotes[edit]

Main article: List of Mario & Sonic at the Olympic Games quotes

Names in other languages[edit]

Language Name Meaning
Japanese マリオ&ソニック AT 北京オリンピック
Mario ando Sonikku atto Pekin Orinpikku
Mario & Sonic at the Beijing Olympics

Dutch Mario & Sonic op de Olympische Spelen
Mario & Sonic at the Olympic Games
French Mario & Sonic aux Jeux Olympiques
Mario & Sonic at the Olympic Games
German Mario & Sonic bei den Olympischen Spielen
Mario & Sonic at the Olympic Games
Italian Mario & Sonic ai Giochi Olimpici
Mario & Sonic at the Olympic Games
Korean 마리오와 소닉 베이징 올림픽
Mario-wa Sonik Beijing Olimpik
Mario & Sonic at the Beijing Olympics

Portuguese Mario e Sonic nos Jogos Olímpicos
Mario & Sonic at the Olympic Games
Spanish Mario & Sonic en los Juegos Olímpicos
Mario & Sonic at the Olympic Games

Media[edit]

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Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.
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File infoMedia:Mario & Sonic at the Olympic Games Wii Banner.mp3
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File infoMedia:MASATOG Theme.oga
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Trivia[edit]

  • This is not the first time that Mario takes part in the Olympics. He also competed in an event called "Intergalactical Olympics" in the Club Nintendo comic "Super Mario: Verloren in der Zeit".
  • The DVD set of The Adventures of Super Mario Bros. 3 was re-released in a double pack with The Adventures of Sonic the Hedgehog Volume 1 to tie in with the release of this game.
  • A version of this game, titled Sonic at the Olympic Games, was released on mobile phones in June 2008. It has only Sonic the Hedgehog characters, but not any Super Mario characters.

References[edit]

  1. ^ El Sitio de la Experiencia Wii Global en Español. Wii.com (in Spanish). Retrieved November 07, 2022.

External links[edit]