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{{italic title}}
{{italic title}}
{{construction}}
{{distinguish|Mario vs. Wario}}
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{{game infobox
{{articleabout|the game|the similarly-named Super Mario Adventures comic|[[Mario vs. Wario]]}}
|image=[[File:MnW cover art.jpg|250px]]
{{Infobox
|image=[[File:ENTIRE warioMario box.JPG|200 px]]
|developer=[[Game Freak]]
|developer=[[Game Freak]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=[[Nintendo]]
|designer=Nintendo
|released={{releasedate|Japan|August 27, 1993}}
|release={{release|Japan|August 27, 1993}}
|genre=Puzzle
|genre=[[Genre#Puzzle games|Puzzle]], [[Genre#Platform games|platformer]]
|modes=Single player
|modes=Single player
|ratings={{ratings|cero=A}}
|ratings={{ratings|cero=A}}
|platforms=[[Super Famicom]]
|platforms=[[Super Nintendo Entertainment System#Super Famicom|Super Famicom]]
|media={{container|snes=1}}
|media={{media|snes=1}}
|input={{input|snesmouse=1}}
|input={{input|snesmouse=1}}
}}
}}
'''''Mario & Wario''''' is a puzzle game released for the [[Super Famicom]] in 1994. It was designed by Satoshi Tajiri and developed by [[Game Freak]]. It is one of the few [[Mario (series)|''Mario'']] games to utilize the [[SNES Mouse]] accessory.
'''''Mario & Wario''''' is a [[Genre#Puzzle games|puzzle]]-[[Genre#Platform games|platform]] game released for the [[Super Nintendo Entertainment System#Super Famicom|Super Famicom]] in 1993. It was designed by Satoshi Tajiri and developed by [[Game Freak]]. It is one of the few games of the [[Super Mario (franchise)|''Super Mario'' franchise]] to utilize the [[Super Nintendo Entertainment System#Super NES Mouse|Super Famicom Mouse]] accessory.  
 
The game was initially planned to be localized for the North American market (as shown by it being previewed in the September 1993 issue of ''[[Nintendo Power]]'' and a Canadian ad for a Kelloggs contest,<ref>[http://www.snescentral.com/article.php?id=0921 SNES Central: Mario & Wario]</ref> which [[:File:Mario&Wario Western Boxart.jpg|featured a tentative boxart]]), but ended up being Japan-only.


The game was initially planned to be localized for the North American market (as shown by it being previewed in the September 1993 issue of ''[[Nintendo Power]]'' and a Canadian ad for a {{wp|Kellogg's}} contest,<ref>[http://www.snescentral.com/article.php?id=0921 SNES Central: Mario & Wario]</ref> which [[:File:Mario&Wario Western Boxart.jpg|featured a tentative box art]]), but ended up being a Japan-exclusive title. Despite this, the game itself contains no written Japanese whatsoever; it is entirely in English. ''Mario & Wario'' had also been featured in magazines from the UK, Germany, and Brazil. Most prominently, it was featured on the front cover of the November 1993 issue of VideoGame Magazine in Brazil with a full feature, which indicated that a release was near.<ref>[https://www.sm128c.com/mario-and-wario-western-release-0176 Super Mario 128 Central: Mario & Wario: Nearly released in Americas and Europe]</ref>
==Story==
==Story==
'''Translated from the instruction booklet'''<ref>[[:File:WarioToMonogatari.png|''Mario & Wario'' instruction booklet, page 2.]]</ref>
'''Translated from the instruction booklet'''<ref>[[:File:WarioToMonogatari.png|''Mario & Wario'' instruction booklet, page 2.]]</ref>


''This is [[Yōsei no Mori]]. Within these woods lives a sprite, and those who meet it find happiness, or so the tale goes. One day, [[Mario]] came to the woods to confirm the legend. [[Princess Peach|Peach]] and [[Yoshi]] should have been together with [[Luigi]]......but alas, the visage of Luigi was missing. Mario's group of three have separated to find lost little Luigi.''
''This is [[Yōsei no Mori]]. Within the forest's depths lives a fairy, and those who behold it find happiness, as the tale goes. One day, [[Mario]] sought the fabled fairy by coming to the forest. [[Princess Peach|Peach]], [[Yoshi]] and [[Luigi]] were together......or should have been, but alas, Luigi's visage was unseen. Mario's group of three had decided to look for lost little Luigi.''


''At once, the suspicious sound of an engine was in the air. I wonder what it could be? It was [[Wario]] riding his personal plane, the [[Bulldog]], and it dropped a [[bucket]] from the sky.''
''Then, the sky was overcome with a suspicious engine's sound. What was that? It was [[Wario]] riding his personal plane, the [[Bulldog]], and he threw a [[bucket]] from the sky.''


''"Whew, woosh!"''
''"Here you go!"''


''And suddenly, the bucket was a snug fit on Mario's head.''
''Uh oh, the bucket landed right over Mario's head.''


''"Uwagh, I can't see in this thing!"''
''"Uwagh, I can't see in this thing!"''


''The sprite of the woods, [[Wanda]], witnessed it. The petite pixie did not have the strength to remove the bucket on her own, but she desired to help somehow. Thus, Wanda sends Mario a signal with her [[magic wand]], determined to reunite him with Luigi......''
''Watching was the forest's fairy, [[Wanda]]. She somehow wanted to help, but the small fairy did not have the ability to remove the bucket. Thus, Wanda decided to use her [[magic wand]] on Mario to send signals, guiding him to Luigi......''


==Gameplay==
==Gameplay==
[[File:Mario_And_Wario_Title_Screen.png|thumb|left|Title Screen.]]
[[File:Mario_And_Wario_Title_Screen.png|thumb|left|Title screen]]
The main gameplay involves guiding [[Princess Peach]], [[Mario]], or [[Yoshi]] to the goal, where [[Luigi]] awaits. The player can select one of the original eight stages at the start. Once they are cleared, the final stages become available. At the beginning of every stage except EXTRA, [[Wario]] drops a random item on the character's head, making them unable to see where they're going.
The main gameplay involves guiding [[Princess Peach]], [[Mario]], or [[Yoshi]] to the goal, where [[Luigi]] awaits. The player can select one of the original eight stages at the start. Once they are cleared, the final stages become available. At the beginning of every stage except EXTRA, [[Wario]] drops a random item on the character's head, making them unable to see where they're going.


The player uses the Super Famicom Mouse to control [[Wanda]] the sprite and alter the environment to make it safe for the character, making it somewhat similar to the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. The character will walk left and right on their own, so the obstacles must be manipulated accordingly to allow the character to safely navigate through the level. There is a time limit for each level, and bonus points are given for any excess time. Each character has a set speed; Peach is slow, Mario is medium, and Yoshi is fast. At the end of every stage, there's a bonus mini-game where Wanda can whack Wario with a [[hammer]]. Every time the player hits Wario on his plane, the player will earn one coin. After forty hits, the plane will malfunction in Wario's face, but he will also flee if enough time has passed.
The player uses the Super Famicom Mouse to control [[Wanda]] the sprite and alter the environment to make it safe for the character, making it somewhat similar to the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. The character will walk left and right on their own, so the obstacles must be manipulated accordingly to allow the character to safely navigate through the level. There is a time limit for each level, and bonus points are given for any excess time. Each character has a set speed; Peach is slow, Mario is medium, and Yoshi is fast. At the end of every stage, there's a bonus mini-game where Wanda can whack Wario with a [[hammer]]. Every time the player hits Wario on his plane, the player will earn one coin. After forty hits, the plane will malfunction in Wario's face, but he will also flee if enough time has passed.
{{br|left}}
{{br|left}}


==Stages==
==Characters==
===LEVEL1: [[Yōsei no Mori]]===
===Main characters===
The fairy's forest is the easiest stage of the ten, and a tutorial for the rest of the game. The world map for each course fits on one screen, making them the smallest of the game. One Girigiri is introduced in the last course.
{|width=100% border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
|-
!Image
!Name
!Description
|-
|align=center|[[File:WandaM&W.png]]
|align=center|[[Wanda]]
|The main protagonist who must guide each character to the end of each level.
|-
|align=center|[[File:MWPrincessPeachSprite.png]]
|align=center|[[Princess Peach]]
|One of the characters who must be guided to the end of each level.
|-
|align=center|[[File:Mario MarioWario.png]]
|align=center|[[Mario]]
|One of the characters who must be guided to the end of each level.
|-
|align=center|[[File:MWYoshiSprite.png]]
|align=center|[[Yoshi]]
|One of the characters who must be guided to the end of each level.
|-
|align=center|[[File:MWLuigiSprite.png]]
|align=center|[[Luigi]]
|The character who waits at the goal at the end of each level.
|-
|align=center|[[File:MWWarioSprite.png]]
|align=center|[[Wario]]
|The main antagonist who is fought after every world in the game.
|}


===LEVEL2: [[Yosu Ko]]===
===Enemy characters===
A [[world]] set next to a relaxing lake where [[Yoshi (species)|Yoshis]] have holiday. It is still a standard stage, but slightly harder than the first.
{|width=100% border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
|-
!Image
!Name
!Description
|-
|align=center|[[File:Dodoriguez Jr. Sprite.png]]
|align=center|[[Dodorigesu Jr.]]
|These immobile [[Pidgit]]s can be defeated by simply clicking on them.
|-
|align=center|[[File:Guriguri Sprite.png]]
|align=center|[[Guriguri]]
|A [[fireball]] which usually moves along walls and floors.
|-
|align=center|[[File:Komorin Sprite.png]]
|align=center|[[Komorin]]
|Tricky bat enemies that often group together in packs of four.
|-
|align=center|[[File:Tsubon Sprite.png]]
|align=center|[[Tsubōn]]
|A pot-shaped enemy with a skull mark that can cling onto walls and breath fire.
|-
|align=center|[[File:Unibo Sprite Blue.png]][[File:Unibo Sprite Yellow.png]]
|align=center|[[Unibo]]
|Spiky enemies which resemble [[Urchin]]s and appear in LEVEL 6 and LEVEL 9. They come in blue variations that move up and down and yellow variations that move left and right.
|}


===LEVEL3: [[Kumotori Yama]]===
==Stages==
A mountain region. Timer Blocks are frequent, so sitting around is dangerous.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|width=20% align="center" style="background:#8b4513"|[[File:M&W Level 1-1 Map.png|250px]]
|LEVEL 1<br>'''[[Yōsei no Mori]]'''<br>The fairy's forest is the easiest stage of the ten, and a tutorial for the rest of the game. The world map for each course fits on one screen, making them the smallest of the game. One Guriguri is introduced in the last course. <br>'''Levels'''<br>[[Level 1-1 (Mario & Wario)|Level 1-1]] • [[Level 1-2 (Mario & Wario)|Level 1-2]] • [[Level 1-3 (Mario & Wario)|Level 1-3]] • [[Level 1-4 (Mario & Wario)|Level 1-4]] • [[Level 1-5 (Mario & Wario)|Level 1-5]] • [[Level 1-6 (Mario & Wario)|Level 1-6]] • [[Level 1-7 (Mario & Wario)|Level 1-7]] • [[Level 1-8 (Mario & Wario)|Level 1-8]] • [[Level 1-9]] • [[Level 1-10]]
|-
|width=20% align="center" style="background:#00ff7f"|[[File:M&W Level 2-2 Map.png|250px]]
|LEVEL 2<br>'''[[Yosu Ko]]'''<br>A [[world]] set next to a relaxing lake where [[Yoshi (species)|Yoshis]] have holiday. It is still a standard stage, but slightly harder than the first. <br>'''Levels'''<br>[[Level 2-1 (Mario & Wario)|Level 2-1]] • [[Level 2-2 (Mario & Wario)|Level 2-2]] • [[Level 2-3 (Mario & Wario)|Level 2-3]] • [[Level 2-4 (Mario & Wario)|Level 2-4]] • [[Level 2-5 (Mario & Wario)|Level 2-5]] • [[Level 2-6 (Mario & Wario)|Level 2-6]] • [[Level 2-7 (Mario & Wario)|Level 2-7]] • [[Level 2-8 (Mario & Wario)|Level 2-8]] • [[Level 2-9]] • [[Level 2-10]]  
|-
|width=20% align="center" style="background:#87cefa"|[[File:M&W Level 3-3 Map.png|250px]]
|LEVEL 3<br>'''[[Kumotori Yama]]'''<br>A mountain region. Timer Blocks are frequent, so sitting around is dangerous. <br>'''Levels'''<br>[[Level 3-1 (Mario & Wario)|Level 3-1]] • [[Level 3-2 (Mario & Wario)|Level 3-2]] • [[Level 3-3 (Mario & Wario)|Level 3-3]] • [[Level 3-4 (Mario & Wario)|Level 3-4]] • [[Level 3-5 (Mario & Wario)|Level 3-5]] • [[Level 3-6 (Mario & Wario)|Level 3-6]] • [[Level 3-7 (Mario & Wario)|Level 3-7]] • [[Level 3-8 (Mario & Wario)|Level 3-8]] • [[Level 3-9]] • [[Level 3-10]]
|-
|width=20% align="center" style="background:#191970"|[[File:M&W Level 4-4 Map.png|250px]]
|LEVEL 4<br>'''[[Kōri no Dōkutsu]]'''<br>An icy cavern with many frozen features. Nebaneba Blocks appear towards the end. <br>'''Levels'''<br>[[Level 4-1 (Mario & Wario)|Level 4-1]] • [[Level 4-2 (Mario & Wario)|Level 4-2]] • [[Level 4-3 (Mario & Wario)|Level 4-3]] • [[Level 4-4 (Mario & Wario)|Level 4-4]] • [[Level 4-5 (Mario & Wario)|Level 4-5]] • [[Level 4-6 (Mario & Wario)|Level 4-6]] • [[Level 4-7 (Mario & Wario)|Level 4-7]] • [[Level 4-8 (Mario & Wario)|Level 4-8]] • [[Level 4-9]] • [[Level 4-10]]
|-
|width=20% align="center" style="background:#b22222"|[[File:M&W Level 5-5 Map.png|250px]]
|LEVEL 5<br>'''[[Honō no Dōkutsu]]'''<br>A subterranean cave filled with magma. Pot-shaped enemies called Tsubōn are introduced here, and will breathe fire at the player. <br>'''Levels'''<br>[[Level 5-1 (Mario & Wario)|Level 5-1]] • [[Level 5-2 (Mario & Wario)|Level 5-2]] • [[Level 5-3 (Mario & Wario)|Level 5-3]] • [[Level 5-4 (Mario & Wario)|Level 5-4]] • [[Level 5-5 (Mario & Wario)|Level 5-5]] • [[Level 5-6 (Mario & Wario)|Level 5-6]] • [[Level 5-7 (Mario & Wario)|Level 5-7]] • [[Level 5-8 (Mario & Wario)|Level 5-8]] • [[Level 5-9]] • [[Level 5-10]]
|-
|width=20% align="center" style="background:#96ded1"|[[File:M&W Level 6-6 Map.png|250px]]
|LEVEL 6<br>'''[[Pukupuku Kai]]'''<br>A large body of water infested with Unibo. Switch Blocks are frequent. <br>'''Levels'''<br>[[Level 6-1 (Mario & Wario)|Level 6-1]] • [[Level 6-2 (Mario & Wario)|Level 6-2]] • [[Level 6-3 (Mario & Wario)|Level 6-3]] • [[Level 6-4 (Mario & Wario)|Level 6-4]] • [[Level 6-5 (Mario & Wario)|Level 6-5]] • [[Level 6-6 (Mario & Wario)|Level 6-6]] • [[Level 6-7 (Mario & Wario)|Level 6-7]] • [[Level 6-8 (Mario & Wario)|Level 6-8]] • [[Level 6-9]] • [[Level 6-10]]
|-
|width=20% align="center" style="background:#f5fffa"|[[File:M&W Level 7-7 Map.png|250px]]
|LEVEL 7<br>'''[[Balloon Bridge]]'''<br>An area in the sky. Fūsen Blocks are frequent. <br>'''Levels'''<br>[[Level 7-1]] • [[Level 7-2]] • [[Level 7-3]] • [[Level 7-4]] • [[Level 7-5]] • [[Level 7-6]] • [[Level 7-7]] • [[Level 7-8]] • [[Level 7-9]] • [[Level 7-10]]
|-
|width=20% align="center" style="background:#987654"|[[File:M&W Level 8-8 Map.png|250px]]
|LEVEL 8<br>'''[[Karakara Sabaku]]'''<br>A vast desert location. Guriguri are frequent. <br>'''Levels'''<br>[[Level 8-1]] • [[Level 8-2]] • [[Level 8-3]] • [[Level 8-4]] • [[Level 8-5]] • [[Level 8-6]] • [[Level 8-7]] • [[Level 8-8]] • [[Level 8-9]] • [[Level 8-10]]
|-
|width=20% align="center" style="background:#ffc0cb"|[[File:M&W Level 9-9 Map.png|250px]]
|LEVEL 9<br>'''[[Wario no Niwa]]'''<br>Wario's personal garden, which is playable once LEVEL 8 is cleared. <br>'''Levels'''<br>[[Level 9-1]] • [[Level 9-2]] • [[Level 9-3]] • [[Level 9-4]] • [[Level 9-5]] • [[Level 9-6]] • [[Level 9-7]] • [[Level 9-8]] • [[Level 9-9]] • [[Level 9-10]]
|-
|width=20% align="center" style="background:#9370db"|[[File:M&W Level 10-10 Map.png|250px]]
|LEVEL 10<br>'''[[Wario Tei]]'''<br>A big, untidy residence. Playable once LEVEL 9 is cleared. <br>'''Levels'''<br>[[Level 10-1]] • [[Level 10-2]] • [[Level 10-3]] • [[Level 10-4]] • [[Level 10-5]] • [[Level 10-6]] • [[Level 10-7]] • [[Level 10-8]] • [[Level 10-9]] • [[Level 10-10]]
|-
|width=20% align="center" style="background:#1d2951"|[[File:M&W Level EX-1 Map.png|250px]]
|EXTRA LEVEL<br>'''[[EXTRA]]'''<br>An extra stage revealed after clearing LEVEL 10. It is a very difficult world. <br>'''Levels'''<br>[[Level EX-1]] • [[Level EX-2]] • [[Level EX-3]] • [[Level EX-4]] • [[Level EX-5]] • [[Level EX-6]] • [[Level EX-7]] • [[Level EX-8]] • [[Level EX-9]] • [[Level EX-10]]
|}


===LEVEL4: [[Kōri no Dōkutsu]]===
==Items and obstacles==
An icy cavern with many frozen features. Nebaneba Blocks appear towards the end.
===Blocks===
{|width=100% border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
|-
!Image
!Name
!Description
|-
|align=center|[[File:MW-Coin Panel Sprite.PNG]]
|align=center|[[Coin Block]]
|Wanda can hit these to collect [[coin]]s. One hundred coins will give the player an [[extra life]].
|-
|align=center|[[File:M&WElevatorSprite.png]]
|align=center|[[Elevator (Mario & Wario)|Elevator]]
|Once on these lifts, the character must wait until they can move again.
|-
|align=center|[[File:BlockPanel.gif]]
|align=center|[[Flip-Flop Block]]
|One of the most basic [[block]]s, they can be made solid or passable with the flick of a click.
|-
|align=center|[[File:BalloonBlock.png]]
|align=center|[[Fūsen Block]]
|Balloons which expand and inflate from time to time.
|-
|align=center|[[File:HibiBlock.png]]
|align=center|[[Rock Block]]
|These cracked square walls can be hit to be destroyed.
|-
|align=center|[[File:M&WJumpBlocks.png]]
|align=center|[[Jump Block (Mario & Wario)|Jump Block]]
|Jump Blocks look like [[springboard]]s, and are usually seen grounded on flooring rather than suspended in the air as in other games.
|-
|align=center|[[File:StickyBlock.png]]
|align=center|[[Nebaneba Block]]
|These blocks are sticky and trap friend and foe alike.
|-
|align=center|[[File:M&WSwitchBlocks.png]]
|align=center|[[Switch Block (Mario & Wario)|Switch Block]]
|These switch from solid and red to blue and intangible.
|-
|align=center|[[File:M&WTimerBlocks.png]]
|align=center|[[Timer Block]]
|Hitting these blocks will make them solid for a short time. Wanda must know when and how to use them.
|-
|align=center|[[File:M&WTogeBlocks.png]]
|align=center|[[Spike Trap|Toge Block]]
|These pointy obstacles take up the full space of a block. They can face four directions.
|}


===LEVEL5: [[Honō no Dōkutsu]]===
===Items===
A subterranean cave filled with magma. Pot-shaped enemies called Tsubōn are introduced here, and will breath fire at the player.
{|width=100% border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
|-
!Image
!Name
!Description
|-
|align=center|[[File:M&W 1-Up Mushroom.png]]
|align=center|[[1-Up Mushroom]]
|As the name suggests, these green mushrooms give the player [[Extra life|extra lives]].
|-
|align=center|[[File:M&W Coin.png]]
|align=center|[[Coin]]
|Coins add points to the player's score. Collecting one hundred coins gives the player an extra life.
|-
|align=center|[[File:M&W Star.png]]
|align=center|[[Star (Mario & Wario)|Star]]
|The most common item in the game. Collect four of them in a level to earn an [[extra life]].
|-
|align=center|[[File:MushroomM&W.png]]
|align=center|[[Time Kinoko]]
|Standard mushrooms that add to the [[Time Limit|Time Gauge]]. There are not many of these in the game.
|}


===LEVEL6: [[Pukupuku Kai]]===
==Development==
A large body of water infested with Unibō. Switch Blocks are frequent.


===LEVEL7: [[Balloon Bridge]]===
After Game Freak's successful collaboration with Nintendo on ''[[Yoshi (game)|Yoshi]]'', Nintendo president [[Hiroshi Yamauchi]] requested Game Freak to develop a new game that would make use of the [[Super Scope]] accessory<ref name="Akihito Tomisawa's twitter">[https://twitter.com/hitoqui_ponko/status/1632780947337904128 そこに、『マリオとワリオ』なんてさ、最初は山内社長から「今度うちが出すスーパースコープ用のゲームを作れ!」って指令から始まったプロジェクトだからね。で、田尻社長とおれが延々アイデアを練って、社長がある日「グレムリンだ!」ってひらめいて、→] (March 6, 2023). ''Twitter''. Retrieved on April 7, 2023.</ref>. As ''Yoshi'' was a big commercial success but was not a self-owned property, there was a desire internally at Game Freak to develop titles using the company's own characters<ref>[https://twitter.com/hitoqui_ponko/status/1632779638501179392 前段として『ヨッシーのたまご』があって、あれは300万本のスマッシュヒットになったけど、自社のキャラではない。その後、元はオリジナルとして作っていたゲームが『マリオとワリオ』になり、大ヒットもした。そこに唯一ゲームフリークのオリジナルキャラである「ワンダ」ちゃんがいた。→] (March 6, 2023). ''Twitter''. Retrieved on April 7, 2023.</ref> <ref>[https://twitter.com/hitoqui_ponko/status/1632780119763992576 これで、やっぱり「うちのオリジナルキャラが欲しいよねえ」という気分が社内に強くあった。それがその後の『ポケモン』を完全オリキャラで、という方向性に影響したのは間違いない。] (March 6, 2023). ''Twitter''. Retrieved on April 7, 2023.</ref>. After brainstorming with employee Akihito Tomisawa, Game Freak president Satori Tajiri settled on the idea of making a horror-themed game inspired by ''{{wp|Gremlins}}<ref name="Akihito Tomisawa's twitter"></ref>.
An area in the sky. Fūsen Blocks are frequent.


===LEVEL8: [[Dry Dry Desert|Karakara Sabaku]]===
The original concept was that the player would attempt to capture a monster living inside a "western-style building" by firing a net with the Super Scope and capture it with a trigger. Though a prototype was produced and the project was coming along smoothly, it had become obvious the Super Scope was a commercial failure so the game was retooled to use the more recent Super NES Mouse<ref>[https://twitter.com/hitoqui_ponko/status/1632781588391141376 洋館に住み着いた謎のモンスターをバズーカで網を発射してキャプチャーし、トリガーで捕獲するっていうゲームにした。試作もしてけっこういい感じになってきたんだけど、バズーカが全然売れないので、任天堂はマウスを出してきた。→] (March 6, 2023). ''Twitter''. Retrieved on April 7, 2023.</ref>. The concept shifted to guiding a character inside a maze using the mouse<ref>[https://twitter.com/hitoqui_ponko/status/1632782301859045376 それで、グレムリン系のゲームをマウス(ポインティングデバイスという点では構造は一緒)向けに改良する過程で、迷路内を動くキャラをマウスで誘導するゲームになっていった。] (March 6, 2023). ''Twitter''. Retrieved on April 7, 2023.</ref>. Eventually, Nintendo suggested to include Nintendo characters in the game, a suggestion Game Freak agreed to as they thought it would make the game sell better. However, at the last minute, Game Freak requested to keep a character created for the earlier versions of the game, Wanda (designed by artist [[bulbapedia:Ken Sugimori|Ken Sugimori]]<ref>[https://twitter.com/hitoqui_ponko/status/1632782982758166528 そこに、任天堂サイドから「どうせなら任天堂のキャラを載せようや」という提案があり、僕らもその方がどう考えても売れるので承諾してマリオとワリオになった。でもギリギリでワンダちゃん(杉森建のオリジナルキャラ)を残してもらった.] (March 6, 2023). ''Twitter''. Retrieved on April 7, 2023.</ref>.
A vast desert location. Guriguri are frequent.


===LEVEL9: [[Wario no Niwa]]===
==References in other media==
Wario's personal garden, which is playable once beating the previous eight stages.
*''[[bulbapedia:Pokémon Red and Blue Versions|Pokémon Red and Blue]]'': In Copycat's house, the protagonist can interact with a Super Nintendo Entertainment System connected to a TV, which is described as displaying "a game with Mario wearing a bucket on his head." Both ''Mario & Wario'' and ''Pokémon Red'' and ''Blue'' were developed by Game Freak. Route 24 and Route 25's theme sounds somewhat similar to the sky theme from ''Mario & Wario''.
 
*''[[wikirby:Kirby Super Star|Kirby Super Star]]'' and ''[[wikirby:Kirby Super Star Ultra|Kirby Super Star Ultra]]'': One of the [[wikirby:Treasure|treasure]]s that can be obtained in the [[wikirby:Crystal (area)|Crystal]] area of the [[wikirby:The Great Cave Offensive|The Great Cave Offensive]] main game is a Bucket almost identical to the one in ''Mario & Wario''. However, the "M" in the Bucket is orange instead of purple.
===LEVEL10: [[Wario's House|Wario Tei]]===
*''[[Mario and the Incredible Rescue]]'': In chapter 8, Wario attacks with buckets.
A big, untidy residence. Playable once LEVEL9 is cleared.
*''[[Super Smash Bros. Melee]]'': The [[bucket]] Mario wore on his head appears as a [[Trophy (Super Smash Bros. series)|trophy]]. It mentions that "the bucket's M looks like a W when turned upside down".
 
*''[[Mario & Luigi: Bowser's Inside Story]]'': One of [[Junker]]'s attacks is dropping a bucket on [[Mario]] or [[Luigi]]'s heads and they walk back and forth, using a similar animation to the ones in ''Mario & Wario''.
===[[EXTRA]]===
*''[[Super Smash Bros. Ultimate]]'': [[Wanda]] appears as a spirit.
An extra stage revealed once beating all ten stages. It is a very difficult world.
 
==Items & Obstacles==
===Blocks===
*[[Flip-Flop Block]] - One of the most basic [[block]]s, they can be made solid or passable with the flick of a click.
*[[Timer Block]] - Hitting these blocks will make them solid for a short time. Wanda must know when and how to use them.
*[[Rock Block#Mario & Wario|Hibi Block]] - These cracked square walls can be hit to be destroyed.
*[[Fūsen Block]]  - Balloons which expand and inflate from time to time.
*[[Switch Block]] - These switch red and blue from solid to not.
*[[Nebaneba Block]] - These blocks are sticky and trap friend and foe alike.
*[[Coin Block]] - Wanda can hit these to collect [[coin]]s. One hundred coins will give the player a [[Extra Life|1-Up]].
*[[Jump Block]] - Jump Blocks look like [[springboard]]s, and are usually seen grounded on flooring rather than suspended in the air as in other games.
*[[Spike (obstacle)|Toge Block]] - These pointy obstacles take up the full space of a block. They can face four directions.
*[[Elevator]] - Once on these lifts, the character must wait until they can move again.
 
===Items===
*[[1-Up Mushroom]] - As the name suggests, these green mushrooms give the player [[Extra life|1-Ups]].
*[[Mushroom#Mario & Wario|Time Kinoko]] - Standard mushrooms that add to the [[Time Limit|Time Gauge]]. There are not many of these in the game.
*[[Star]] - The most common item in the game. Collect four of them in a level to earn a [[Extra Life|1-Up]].
 
==Characters==
===Main Characters===
*[[Wanda]], the playable character
*[[Princess Peach]], [[Mario]], and [[Yoshi]], one of three hindered characters
*[[Luigi]], who awaits the character at the goal
*[[Wario]], the main villain
 
===Enemy Characters===
*[[Dodorigesu Jr.]] - These immobile [[Pidgit]]s can be defeated by simply clicking on them.
*[[Guriguri]] - A [[fireball]] which usually moves along walls and floors.
*[[Tsubōn]] - A pot-shaped enemy with a [[skull]] mark that can cling onto walls and breath fire.
*[[Komorin]] - Tricky bat enemies that often group together in packs of four.
*[[Unibō]] - Spiky enemies which resemble [[Urchin]]s and appear in LEVEL6 and LEVEL9.


==Staff==
==Staff==
Line 113: Line 227:


==Gallery==
==Gallery==
{{morepic}}
{{main-gallery}}
<center><gallery>
<gallery>
MandWArtwork.jpg|Box artwork
WarioToMario.jpg|[[Mario]]
MnW Mario.jpg|Mario
MnW Mario.jpg|Mario with a [[Bucket|bucket]]
MnW-Wario.png|Wario
MnW-Wario.png|[[Wario]]
Wanda.jpg|Wanda
Wanda.jpg|[[Wanda]]
</gallery></center>
Mario & Wario - Princess Peach.png|[[Princess Peach]]
WarioToYoshi.jpg|[[Yoshi]]
</gallery>
 
==Media==
{{main-media}}
{{media table
|file1=MW Title.oga
|title1=Title
}}


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=マリオとワリオ
|Jap=マリオとワリオ<br>''Mario to Wario''<br>マウス専用マリオとワリオ<ref>[https://www.nintendo.co.jp/n02/shvc/we/index.html マウス専用マリオとワリオ] ''Nintendo''. Retrieved October 17, 2020.</ref><br>''Mausu-sen'Mario to Wario''
|JapR=Mario to Wario
|JapM=Mario & Wario<br><br>Mouse-Exclusive Mario & Wario; used in packaging and promotional materials.
|JapM='''''Mario & Wario''''' or '''''Mario and Wario'''''; used in packaging and promotional materials.}}
}}
 
==Trivia==
*[[bulbapedia:Satoshi Tajiri|Satoshi Tajiri]], who would later launch the ''Pokémon'' franchise, designed this game.
**There was a mention of this game in ''[[bulbapedia:Pokémon Red and Blue Versions|Pokémon Red and Blue Versions]]''. When the player checks the Super Nintendo in the Copycat's House (at [[bulbapedia:Saffron City|Saffron City]], northwest of the [[bulbapedia:Silph Co.|Silph Co.]] building), it states that there is a game that shows Mario with a bucket on his head. Both games were made by [[Game Freak]]. This reference was carried over to the [[Game Boy Advance]] remakes of the games, ''[[bulbapedia:Pokémon FireRed and LeafGreen Versions|Pokémon FireRed and LeafGreen]]''.
***In addition, a [http://www.youtube.com/watch?v=CMWz0w0xDIo music track] in ''Mario & Wario'' sounds a lot like a [http://www.youtube.com/watch?v=pX9scc13gMw track] in ''Pokémon''.
*A reference to ''Mario & Wario'' is made in ''[[Mario and the Incredible Rescue]]'', where Wario attacks with buckets.
*The bucket Mario wore on his head is a trophy in ''Super Smash Bros. Melee''. It mentions that "the bucket's M looks like a W when turned upside down".
*One of [[Junker]]'s attacks in ''[[Mario & Luigi: Bowser's Inside Story]]'' is dropping a bucket on [[Mario]] or [[Luigi]]'s heads.
*Karakara Sabaku was revisited in ''[[Paper Mario]]'' and the [[Mario Kart series|''Mario Kart'' series]], localized as both Dry Dry Desert and Kalimari Desert in English.
*Although a Japan-only release, the game itself contains no written Japanese whatsoever; it is entirely in English.


==References==
==References==
{{NIWA|NWiki=1|StrategyWiki=1}}
<references/>
<references/>
{{BoxTop}}
 
{{M&W}}
{{Super Mario games}}
{{Wario games}}
{{SNES}}
{{SNES}}
[[de:Mario & Wario]]
[[de:Mario & Wario]]
[[it:Mario & Wario]]
[[it:Mario & Wario]]
[[Category:Mario & Wario|*]]
[[Category:Mario & Wario|*]]
[[Category:Mario Games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Japan Only Games]]
[[Category:Japan-only games]]
[[Category:1993 games]]
[[Category:1993 games]]
[[Category:Puzzle Games]]
[[Category:Puzzle games]]
[[Category:Platforming games]]

Latest revision as of 02:59, March 13, 2024

Not to be confused with Mario vs. Wario.
Mario & Wario
The front cover of Mario & Wario
For alternate box art, see the game's gallery.
Developer Game Freak
Publisher Nintendo
Platform(s) Super Famicom
Release date Japan August 27, 1993
Genre Puzzle, platformer
Rating(s)
CERO:A - All ages
Mode(s) Single player
Media
Super NES:
Game Pak
Input
Super NES:

Mario & Wario is a puzzle-platform game released for the Super Famicom in 1993. It was designed by Satoshi Tajiri and developed by Game Freak. It is one of the few games of the Super Mario franchise to utilize the Super Famicom Mouse accessory.

The game was initially planned to be localized for the North American market (as shown by it being previewed in the September 1993 issue of Nintendo Power and a Canadian ad for a Kellogg's contest,[1] which featured a tentative box art), but ended up being a Japan-exclusive title. Despite this, the game itself contains no written Japanese whatsoever; it is entirely in English. Mario & Wario had also been featured in magazines from the UK, Germany, and Brazil. Most prominently, it was featured on the front cover of the November 1993 issue of VideoGame Magazine in Brazil with a full feature, which indicated that a release was near.[2]

StoryEdit

Translated from the instruction booklet[3]

This is Yōsei no Mori. Within the forest's depths lives a fairy, and those who behold it find happiness, as the tale goes. One day, Mario sought the fabled fairy by coming to the forest. Peach, Yoshi and Luigi were together......or should have been, but alas, Luigi's visage was unseen. Mario's group of three had decided to look for lost little Luigi.

Then, the sky was overcome with a suspicious engine's sound. What was that? It was Wario riding his personal plane, the Bulldog, and he threw a bucket from the sky.

"Here you go!"

Uh oh, the bucket landed right over Mario's head.

"Uwagh, I can't see in this thing!"

Watching was the forest's fairy, Wanda. She somehow wanted to help, but the small fairy did not have the ability to remove the bucket. Thus, Wanda decided to use her magic wand on Mario to send signals, guiding him to Luigi......

GameplayEdit

 
Title screen

The main gameplay involves guiding Princess Peach, Mario, or Yoshi to the goal, where Luigi awaits. The player can select one of the original eight stages at the start. Once they are cleared, the final stages become available. At the beginning of every stage except EXTRA, Wario drops a random item on the character's head, making them unable to see where they're going.

The player uses the Super Famicom Mouse to control Wanda the sprite and alter the environment to make it safe for the character, making it somewhat similar to the Mario vs. Donkey Kong series. The character will walk left and right on their own, so the obstacles must be manipulated accordingly to allow the character to safely navigate through the level. There is a time limit for each level, and bonus points are given for any excess time. Each character has a set speed; Peach is slow, Mario is medium, and Yoshi is fast. At the end of every stage, there's a bonus mini-game where Wanda can whack Wario with a hammer. Every time the player hits Wario on his plane, the player will earn one coin. After forty hits, the plane will malfunction in Wario's face, but he will also flee if enough time has passed.

CharactersEdit

Main charactersEdit

Image Name Description
  Wanda The main protagonist who must guide each character to the end of each level.
  Princess Peach One of the characters who must be guided to the end of each level.
  Mario One of the characters who must be guided to the end of each level.
  Yoshi One of the characters who must be guided to the end of each level.
  Luigi The character who waits at the goal at the end of each level.
  Wario The main antagonist who is fought after every world in the game.

Enemy charactersEdit

Image Name Description
  Dodorigesu Jr. These immobile Pidgits can be defeated by simply clicking on them.
  Guriguri A fireball which usually moves along walls and floors.
  Komorin Tricky bat enemies that often group together in packs of four.
  Tsubōn A pot-shaped enemy with a skull mark that can cling onto walls and breath fire.
   Unibo Spiky enemies which resemble Urchins and appear in LEVEL 6 and LEVEL 9. They come in blue variations that move up and down and yellow variations that move left and right.

StagesEdit

  LEVEL 1
Yōsei no Mori
The fairy's forest is the easiest stage of the ten, and a tutorial for the rest of the game. The world map for each course fits on one screen, making them the smallest of the game. One Guriguri is introduced in the last course.
Levels
Level 1-1Level 1-2Level 1-3Level 1-4Level 1-5Level 1-6Level 1-7Level 1-8Level 1-9Level 1-10
  LEVEL 2
Yosu Ko
A world set next to a relaxing lake where Yoshis have holiday. It is still a standard stage, but slightly harder than the first.
Levels
Level 2-1Level 2-2Level 2-3Level 2-4Level 2-5Level 2-6Level 2-7Level 2-8Level 2-9Level 2-10
  LEVEL 3
Kumotori Yama
A mountain region. Timer Blocks are frequent, so sitting around is dangerous.
Levels
Level 3-1Level 3-2Level 3-3Level 3-4Level 3-5Level 3-6Level 3-7Level 3-8Level 3-9Level 3-10
  LEVEL 4
Kōri no Dōkutsu
An icy cavern with many frozen features. Nebaneba Blocks appear towards the end.
Levels
Level 4-1Level 4-2Level 4-3Level 4-4Level 4-5Level 4-6Level 4-7Level 4-8Level 4-9Level 4-10
  LEVEL 5
Honō no Dōkutsu
A subterranean cave filled with magma. Pot-shaped enemies called Tsubōn are introduced here, and will breathe fire at the player.
Levels
Level 5-1Level 5-2Level 5-3Level 5-4Level 5-5Level 5-6Level 5-7Level 5-8Level 5-9Level 5-10
  LEVEL 6
Pukupuku Kai
A large body of water infested with Unibo. Switch Blocks are frequent.
Levels
Level 6-1Level 6-2Level 6-3Level 6-4Level 6-5Level 6-6Level 6-7Level 6-8Level 6-9Level 6-10
  LEVEL 7
Balloon Bridge
An area in the sky. Fūsen Blocks are frequent.
Levels
Level 7-1Level 7-2Level 7-3Level 7-4Level 7-5Level 7-6Level 7-7Level 7-8Level 7-9Level 7-10
  LEVEL 8
Karakara Sabaku
A vast desert location. Guriguri are frequent.
Levels
Level 8-1Level 8-2Level 8-3Level 8-4Level 8-5Level 8-6Level 8-7Level 8-8Level 8-9Level 8-10
  LEVEL 9
Wario no Niwa
Wario's personal garden, which is playable once LEVEL 8 is cleared.
Levels
Level 9-1Level 9-2Level 9-3Level 9-4Level 9-5Level 9-6Level 9-7Level 9-8Level 9-9Level 9-10
  LEVEL 10
Wario Tei
A big, untidy residence. Playable once LEVEL 9 is cleared.
Levels
Level 10-1Level 10-2Level 10-3Level 10-4Level 10-5Level 10-6Level 10-7Level 10-8Level 10-9Level 10-10
  EXTRA LEVEL
EXTRA
An extra stage revealed after clearing LEVEL 10. It is a very difficult world.
Levels
Level EX-1Level EX-2Level EX-3Level EX-4Level EX-5Level EX-6Level EX-7Level EX-8Level EX-9Level EX-10

Items and obstaclesEdit

BlocksEdit

Image Name Description
  Coin Block Wanda can hit these to collect coins. One hundred coins will give the player an extra life.
  Elevator Once on these lifts, the character must wait until they can move again.
  Flip-Flop Block One of the most basic blocks, they can be made solid or passable with the flick of a click.
  Fūsen Block Balloons which expand and inflate from time to time.
  Rock Block These cracked square walls can be hit to be destroyed.
  Jump Block Jump Blocks look like springboards, and are usually seen grounded on flooring rather than suspended in the air as in other games.
  Nebaneba Block These blocks are sticky and trap friend and foe alike.
  Switch Block These switch from solid and red to blue and intangible.
  Timer Block Hitting these blocks will make them solid for a short time. Wanda must know when and how to use them.
  Toge Block These pointy obstacles take up the full space of a block. They can face four directions.

ItemsEdit

Image Name Description
  1-Up Mushroom As the name suggests, these green mushrooms give the player extra lives.
  Coin Coins add points to the player's score. Collecting one hundred coins gives the player an extra life.
  Star The most common item in the game. Collect four of them in a level to earn an extra life.
  Time Kinoko Standard mushrooms that add to the Time Gauge. There are not many of these in the game.

DevelopmentEdit

After Game Freak's successful collaboration with Nintendo on Yoshi, Nintendo president Hiroshi Yamauchi requested Game Freak to develop a new game that would make use of the Super Scope accessory[4]. As Yoshi was a big commercial success but was not a self-owned property, there was a desire internally at Game Freak to develop titles using the company's own characters[5] [6]. After brainstorming with employee Akihito Tomisawa, Game Freak president Satori Tajiri settled on the idea of making a horror-themed game inspired by Gremlins[4].

The original concept was that the player would attempt to capture a monster living inside a "western-style building" by firing a net with the Super Scope and capture it with a trigger. Though a prototype was produced and the project was coming along smoothly, it had become obvious the Super Scope was a commercial failure so the game was retooled to use the more recent Super NES Mouse[7]. The concept shifted to guiding a character inside a maze using the mouse[8]. Eventually, Nintendo suggested to include Nintendo characters in the game, a suggestion Game Freak agreed to as they thought it would make the game sell better. However, at the last minute, Game Freak requested to keep a character created for the earlier versions of the game, Wanda (designed by artist Ken Sugimori[9].

References in other mediaEdit

StaffEdit

Main article: List of Mario & Wario staff

GalleryEdit

For this subject's image gallery, see Gallery:Mario & Wario.

MediaEdit

For a complete list of media for this subject, see List of Mario & Wario media.
  Title
File infoMedia:MW Title.oga
Help:MediaHaving trouble playing?

Names in other languagesEdit

Language Name Meaning
Japanese マリオとワリオ
Mario to Wario
マウス専用マリオとワリオ[10]
Mausu-sen'yō Mario to Wario

Mario & Wario

Mouse-Exclusive Mario & Wario; used in packaging and promotional materials.

ReferencesEdit

  1. ^ SNES Central: Mario & Wario
  2. ^ Super Mario 128 Central: Mario & Wario: Nearly released in Americas and Europe
  3. ^ Mario & Wario instruction booklet, page 2.
  4. ^ a b そこに、『マリオとワリオ』なんてさ、最初は山内社長から「今度うちが出すスーパースコープ用のゲームを作れ!」って指令から始まったプロジェクトだからね。で、田尻社長とおれが延々アイデアを練って、社長がある日「グレムリンだ!」ってひらめいて、→ (March 6, 2023). Twitter. Retrieved on April 7, 2023.
  5. ^ 前段として『ヨッシーのたまご』があって、あれは300万本のスマッシュヒットになったけど、自社のキャラではない。その後、元はオリジナルとして作っていたゲームが『マリオとワリオ』になり、大ヒットもした。そこに唯一ゲームフリークのオリジナルキャラである「ワンダ」ちゃんがいた。→ (March 6, 2023). Twitter. Retrieved on April 7, 2023.
  6. ^ これで、やっぱり「うちのオリジナルキャラが欲しいよねえ」という気分が社内に強くあった。それがその後の『ポケモン』を完全オリキャラで、という方向性に影響したのは間違いない。 (March 6, 2023). Twitter. Retrieved on April 7, 2023.
  7. ^ 洋館に住み着いた謎のモンスターをバズーカで網を発射してキャプチャーし、トリガーで捕獲するっていうゲームにした。試作もしてけっこういい感じになってきたんだけど、バズーカが全然売れないので、任天堂はマウスを出してきた。→ (March 6, 2023). Twitter. Retrieved on April 7, 2023.
  8. ^ それで、グレムリン系のゲームをマウス(ポインティングデバイスという点では構造は一緒)向けに改良する過程で、迷路内を動くキャラをマウスで誘導するゲームになっていった。 (March 6, 2023). Twitter. Retrieved on April 7, 2023.
  9. ^ そこに、任天堂サイドから「どうせなら任天堂のキャラを載せようや」という提案があり、僕らもその方がどう考えても売れるので承諾してマリオとワリオになった。でもギリギリでワンダちゃん(杉森建のオリジナルキャラ)を残してもらった. (March 6, 2023). Twitter. Retrieved on April 7, 2023.
  10. ^ マウス専用マリオとワリオ Nintendo. Retrieved October 17, 2020.