Super Mario Odyssey (Nintendo Sound Clock: Alarmo)

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Super Mario Odyssey
Artwork of the Super Mario Odyssey theme being advertised for Nintendo Sound Clock: Alarmo.
Platform(s) Nintendo Sound Clock: Alarmo

Super Mario Odyssey is a theme for Nintendo Sound Clock: Alarmo based on the game of the same name. The theme is one of five themes available by default without an additional download and the only Super Mario theme that is available by default.

When set, the Super Mario Odyssey theme shows the time in the modern Super Mario typeface. The set alarm is shown on a sliver of the world map. Mario and Cappy walk around the screen, moving relative to where the user is located in front of the device. Between the set bedtime and the upcoming alarm, Mario lies on his back sleeping.

If the user has the hourly chime enabled, each hour Mario will run on screen and jump into a ? Block the number of times corresponding to the hour, collecting Coins, and sometimes a Heart. If the user has sleepy sounds enabled, Alarmo will play music from Moon Kingdom's Honeylune Ridge for five minutes when the user goes to bed after the set bedtime. If the user is still in bed after one hour has passed since the set alarm, the alarm stops, playing the sound effect and voice clip of Mario being defeated.

Scenes[edit]

Scene Description Featured musical themes
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Chain Chomp at Fossil Falls
Based on Fossil Falls. Sound effects of a Chain Chomp charging up and attacking play to awaken the user. When the user moves, the clock plays sounds of collecting notes while Mario jumps and throws Cappy to capture the Chain Chomp. When eight notes are collected, the Chain Chomp is captured and launched towards nearby rocks, and the alarm snoozes.

In snooze mode, the music plays at a lower volume. When the user moves, Mario can be heard jumping around.

When the user leaves their bed, the main mission Power Moon collection jingle is played and the alarm stops.

"Setting the Scene 1"
"Fossil Falls"
"You Got a Moon! 1"
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Meeting Peach in the Mushroom Kingdom
Based on the Mushroom Kingdom. Princess Peach and Toads call towards the user to wake them up. When the user moves, the clock plays sounds of collecting notes while Mario's footsteps are heard. When the user collects eight notes, the success jingle plays with Princess Peach cheering on, and the alarm snoozes.

In snooze mode, the music plays at a lower volume. When the user moves, Mario's footsteps continue.

When the user leaves their bed, the Power Moon collection jingle from the Mushroom Kingdom is played and the alarm stops.

"Setting the Scene 1"
"Peach's Castle"
"Course Clear" (Super Mario 64)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Spinning Athletics as Yoshi
Based on the Spinning Athletics subarea in Mount Volbono. Sounds of Poison Piranha Plants snapping and spitting poison are played to awaken the user. When the user moves, the clock plays sounds of collecting notes while Yoshi jumps around. When the user collects eight notes, Yoshi swallows the Poison Piranha Plant, and the alarm snoozes.

In snooze mode, the music plays at a lower volume. When the user moves, Yoshi continues jumping and flutter jumping.

When the user leaves their bed, the main mission Power Moon collection jingle is played and the alarm stops.

"Setting the Scene 1"
"Run, Jump, Throw! 1"
"You Got a Moon! 1"
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Speaking with the Bubblaine Sphynx
Based on Bubblaine. Sounds of the Sphynx calling out play to awaken the user. When the user moves, the clock plays sounds of collecting notes while Mario jumps. When eight notes are collected, the jingle when giving the Sphynx a correct answer plays, and the alarm snoozes. If the user stops moving before eight notes, the wrong answer buzzer plays instead.

In snooze mode, the music plays at a lower volume. When the user moves, swimming sounds are played.

When the user leaves their bed, "The Sparkle Water Spouts Again" is played and the alarm stops.

"Setting the Scene 1"
"Bubblaine: Underwater"
"The Sparkle Water Spouts Again"
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Exploring Lake Lamode
Based on Lake Lamode. Sound effects of swimming and Dorrie calling to the user play to wake them up. When the user moves, the clock plays sounds of collecting notes while Mario swims. When eight notes are collected, Mario jumps out of the water, and the alarm snoozes.

In snooze mode, "Lake Lamode: Surface" plays with ambience from Lake Lamode. When the user moves, Mario can be heard walking around in shallow water.

When the user leaves their bed, the regular Power Moon collection jingle is played and the alarm stops.

"Setting the Scene 1"
"Lake Lamode"
"Lake Lamode: Surface"
"You Got a Moon! 2"
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Hammer Bros. on Mount Volbono
Based on Mount Volbono. Sound effects of a Hammer Bro throwing pans play to awaken the user. When the user moves, the clock plays sounds of collecting notes while Mario jumps. When eight notes are collected, the Hammer Bro is defeated, and the alarm snoozes.

In snooze mode, the music switches to "Peronza Plaza", played at a lower volume. When the user moves, Mario continues jumping, occasionally walking into tin cans.

When the user leaves their bed, the regular Power Moon collection jingle is played and the alarm stops.

"Setting the Scene 1"
"Mount Volbono"
"Peronza Plaza"
"You Got a Moon! 2"
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
The New Donk City Festival
This alarm is themed after the "A Traditional Festival!" mission in New Donk City. When the alarm rings, it plays "Jump Up, Super Star!" in its arrangement from the mission. Pauline does not sing along, but calls to the user with sound clips from the game. When the user moves, the 8-bit version of collecting notes and coins are played. After collecting eight notes, the sounds of the defeat of 8-bit Donkey Kong are played and the alarm snoozes.

In snooze mode, the music plays at a lower volume. When the user moves, Pauline sings along with the music, else it is played instrumentally.

When the user leaves their bed, the completion jingle from the mission is played and the alarm stops.

"Jump Up, Super Star! - New Donk City Festival" (instrumental)
"Festival Finale"

Intense alarm[edit]

This alarm starts ringing automatically if the user is still in bed 20 minutes after the set alarm time. It is themed after the "Hat-to-Hat Combat" mission.

When the alarm starts, Bowser roars and his introduction theme is played, followed by the first Bowser battle music as heard in the Cloud Kingdom. Sounds then play of Bowser attacking the user as he does in the game to awaken them. When the user moves, sound effects of hitting Bowser with his boxing glove hat play. When Bowser is hit eight times, he groans and stops attacking, and the alarm is snoozed. If the user stops moving before eight hits, Mario is hit and the power down sound is played.

In snooze mode, the music plays at a lower volume. When the user moves, Mario jumps around, with the sound echoing as it does in Nimbus Arena.

When the user leaves their bed, Bowser is smacked against his ship, and the theme of his airship leaving is played.

Names in other languages[edit]

Chain Chomp at Fossil Falls[edit]

LanguageNameMeaningNote(s)Ref.
DutchChain Chomp op de Tricera-topChain Chomp on Fossil Falls[1]
FrenchUn Chomp en territoire ThéropodeA Chomp at Fossil Falls[1]
GermanKettenhund an den FossilfällenChain Chomp at Fossil Falls[1]
ItalianCategnaccio alle Rapide FossiliChain Chomp at Fossil Falls[1]
PortugueseChomp Chomp e a cachoeiraChomp Chomp and the waterfall[1]
SpanishChomp Cadenas en el Salto del FósilChain Chomp at Fossil Falls[1]

Meeting Peach in the Mushroom Kingdom[edit]

LanguageNameMeaningNote(s)Ref.
DutchPeach in het PaddenstoelenrijkPeach in the Mushroom Kingdom[1]
FrenchRencontre avec Peach au royaume ChampignonMeeting with Peach in the Mushroom Kingdom[1]
GermanTreffen mit Peach im Pilz-KönigreighMeeting with Peach in the Mushroom Kingdom[1]
ItalianIncontro con Peach nel Reno dei FunghiMeeting with Peach in the Mushroom Kingdom[1]
PortugueseEncontrando Peach no Reino CogumeloFinding Peach in the Mushroom Kingdom[1]
SpanishEncuentro con Peach en el Reino ChampiñónMeeting with Peach in the Mushroom Kingdom[1]

Spinning Athletics as Yoshi[edit]

LanguageNameMeaningNote(s)Ref.
DutchMuzikaal meedraaien met YoshiSpinning along musically with Yoshi[1]
FrenchRoulis acrobatique avec YoshiAcrobatic rolling with Yoshi[1]
GermanYoshi hat den Drehwurm rausYoshi has the Spin Worm out[1]
ItalianEvoluzioni in avvitamento con YoshiSpinning with Yoshi[1]
PortugueseAcrobacias como YoshiAcrobatics as Yoshi[1]
SpanishNotas acrobáticas como YoshiAcrobatic notes as Yoshi[1]

Speaking with the Bubblaine Sphynx[edit]

LanguageNameMeaningNote(s)Ref.
DutchBabbel met Sphynx in BubbelbeachChat with Sphynx in Bubblaine[1]
FrenchDiscussion avec le Sphynx à PétillanceTalk with the Sphynx in Bubblaine[1]
GermanSphynx-Gespräche am BlubberstandSphynx Conversation in Bubblaine[1]
ItalianChiacchiere con l'enigmicia a BolliciniaChitchat with Sphynx in Bubblaine[1]
PortugueseConversa com Bubblaine SphynxTalk with Bubblaine Sphynx[1]
SpanishCharla con la esfinge de Playa PulpierreChat with Bubblaine Sphynx[1]

Exploring Lake Lamode[edit]

LanguageNameMeaningNote(s)Ref.
DutchEen tocht door ElegantisA journey through Lake Lamode[1]
FrenchEn explorant La RobelleExploring Lake Lamode[1]
GermanErkundung am See LegantExploring Lake Lamode[1]
ItalianGita al Lago LamodaTrip to Lake Lamode[1]
PortugueseExplorando o lago LamodeExploring the lake Lamode[1]
SpanishExplorando el Lago KuturExploring the Lake Lamode[1]

Hammer Bros. on Mount Volbono[edit]

LanguageNameMeaningNote(s)Ref.
DutchHammer Bros. in VorkaanlandHammer Bros. at Mount Volbono[1]
FrenchLes Frères Marto du piton de FrounoThe Hammer Bros. from Mount Volbono[1]
GermanHammer-Brüder auf der SchmausspitzeHammer Bros. at Mount Volbono[1]
ItalianMartelkoopa al Monte VulcanbonHammer Bros. at Mount Volbono[1]
PortugueseIrmãos Martelo no monte VolbonoHammer Bros. in mount Volbono[1]
SpanishHarmanos Martillo en el Monte DelisubioHammer Bros. at Mount Volbono[1]

The New Donk City Festival[edit]

LanguageNameMeaningNote(s)Ref.
DutchHet New Donk City-festivalThe New Donk City festival[1]
FrenchLe festival de New Donk CityThe New Donk City festival[1]
GermanDas Festival in New Donk CityThe Festival in New Donk City[1]
ItalianFestival di New Donk CityNew Donk City Festival[1]
PortugueseFestival de New Donk City!New Donk City festival![1]
SpanishEl festival de Nueva DonkThe New Donk City festival[1]

References[edit]

  1. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap Nintendo Ltd. (2024). "Alarm Settings". Nintendo Sound Clock: Alarmo (version 2.0.0). Retrieved October 16, 2024.