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{{distinguish|Hootz|Hoo}}
{{distinguish|Hoo|Hootz}}
{{character-infobox
{{character infobox
|image=[[File:MPAHoot.png|100px]]<br>Hoot as seen in ''Mario Party Advance''.
|image=[[File:MPAHoot.png|100px]]<br>Hoot as seen in ''[[Mario Party Advance]]''
|species=Owl
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|species=[[Owl]]
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
|latest_appearance=''[[Mario Party Advance]]'' ([[List of games by date#2005|2005]])
}}
}}
{{quote|Whooo's there? Whooo woke me up? It's still daylight--I should be sleeping! Hey, as long as I'm up, why not take a short flight with me?|Hoot|Super Mario 64}}
{{quote|Whooo's there? Whooo woke me up? It's still daylight--I should be sleeping! Hey, as long as I'm awake, why not take a short flight with me?|Hoot|Super Mario 64}}
'''Hoot'''<ref>''Super Mario 64 [[Nintendo Power|Player's Guide]]'', pg. 29</ref> is an owl who sleeps in a tree near [[Whomp's Fortress]] in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. When [[Mario]] climbs into his tree, Hoot complains that Mario woke him up when it is still during the day, but will then offer to give Mario a ride to the top of the fortress. When the player wants Mario to ride Hoot, he should press and hold the {{button|n64|a}} ({{button|ds|b}} in the DS remake) button on the controller. If the player wants Mario to let go, he should simply let go of the {{button|n64|a}}/{{button|ds|b}} button, and Hoot will then return to near his tree (and will remain awake for the rest of the mission). The player can have Mario ride Hoot for as long as he would like. However, if Mario hangs onto Hoot for too long, Hoot will complain that Mario's weight is making it difficult for him to carry him for so long. He will then drop Mario, telling him "to lay off the pasta," and then returns to near his tree. Depending on where in the sky Mario is, Hoot's action of letting him go could result in Mario's death.
'''Hoot''',<ref>M. Arakawa. ''Super Mario 64'' Player's Guide. Page 29.</ref> or the '''Owl''',<ref>(June 10, 1998). [https://web.archive.org/web/19980610064302/http://www.nintendo.com:80/n64/super_mario64/2-4.html Course 2 - Star 4: Red Coins on the Floating Isle]. ''Nintendo: Super Mario 64 Strategy'' (Internet Archive: Wayback Machine). Retrieved February 23, 2018.</ref> is a friendly owl who sleeps in a [[tree]] near [[Whomp's Fortress]] in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. When [[Mario]] climbs into his tree, Hoot complains that Mario woke him up when it is still during the day, but he then offers to give Mario a ride to the top of the fortress. If the player wants Mario to ride Hoot, they should press and hold the {{button|n64|a}} button ({{button|ds|b}} in the DS remake) on the controller. If the player wants Mario to let go, they should simply let go of the {{button|n64|a}}/{{button|ds|b}} button, and Hoot then returns near his tree (and remains awake for the rest of the mission). If Mario hangs on to Hoot for too long, Hoot complains that Mario's weight is making it difficult for him to continue carrying him. He then drops Mario, telling him to "lay off the pasta," and returns near his tree. Depending on where in the sky Mario is, Hoot's action of letting him go could cause Mario to lose a life.


It should be noted that Hoot will only appear in Whomp's Fortress during missions 3-6 (or missions 3-7 in the remake). If Mario is in this course during missions 1-2 and climbs Hoot's tree, Hoot himself will not appear.
Hoot appears in Whomp's Fortress only during missions 3–6 (or missions 3–7 in the remake). If Mario is in this course during missions 1–2 and climbs Hoot's tree, Hoot does not appear.


Hoot later appears at [[Cool, Cool Mountain]], [[Snowman's Land]], [[Tall, Tall Mountain]], and the huge part of [[Tiny-Huge Island]] in the DS remake during every mission except mission 1 (with the exception of Cool, Cool Mountain because he does appear in every mission and Tiny-Huge Island because he does not appear during missions 1-2). In this game, Mario, Luigi, Wario and Yoshi can all hang onto him.
In the DS remake, Hoot also appears on [[Cool, Cool Mountain]] during all missions; in [[Snowman's Land]] and on [[Tall, Tall Mountain]] during all but the first mission; and on the huge part of [[Tiny-Huge Island]] during all but the first two missions. In this game, Mario, [[Luigi]], [[Wario]], and [[Yoshi]] can all hang on to him.


Two owls resembling Hoot appear in ''[[Mario Party 3]]'' on the board [[Woody Woods]]; one is mid-flight and the other is sleeping within a tree.  
Two owls resembling Hoot appear in ''[[Mario Party 3]]'' on the board [[Woody Woods]]; one is mid-flight, and the other is sleeping within a tree.  


Hoot appears as an unlucky gambler in ''[[Mario Party Advance]]''. Hoot tells the player that he has a losing streak at the [[Jungle Game Hut]], and he needs the player to help him. Once the player wins, the reward is the [[minigame]] [[Stop 'em]]. The ending states that he can't stop shaking his head.
Hoot appears as an unlucky gambler in ''[[Mario Party Advance]]''. Hoot tells the player that he has a losing streak at the [[Jungle Game Hut]], and he needs the player to help him. Once the player wins, the reward is the [[minigame]] [[Stop 'Em]]. The ending states that he cannot stop shaking his head.
 
==Media==
Although the music does not change when the player flies with Hoot in ''Super Mario 64'', in ''Super Mario 64 DS'', a variation of the [[Wing Cap]]/[[Vanish Cap]] theme is played.
{{media table
|file1=SM64DS Hoot Theme.oga
|title1=Hoot Fly
|length1=0:30
}}


==Gallery==
==Gallery==
<gallery widths=160px>
<gallery>
HoottheOwl.png|Hoot in ''Super Mario 64''.
HoottheOwlSM64.png|Model from ''[[Super Mario 64]]''
FallOntoTheCagedIsland.png|Mario holding onto Hoot.
SM64 Asset Model Hoot.png|Model from ''Super Mario 64''
Hootds.png|Hoot in ''Super Mario 64 DS''.
FallOntoTheCagedIsland.png|Screenshot of Hoot carrying Mario in ''Super Mario 64''
MPA Debt's a Hoot dialogue.png|Hoot in ''Mario Party Advance''.
SM64DS Asset Model Hoot.png|Model from ''[[Super Mario 64 DS]]''
Hootds.png|Screenshot from ''Super Mario 64 DS''
MPA Hoot Icon.png|''[[Mario Party Advance]]''
MPA Debts a Hoot Dialogue.png| Screenshot from ''Mario Party Advance''
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=フコロウ
|Jap=フクロウ
|JapR=Fukorou
|JapR=Fukurō
|JapM=Owl
|JapM=Owl; shared with the ''[[Wario Land II]]'' [[owl (species)#Names in other languages|owl]] and ''[[Donkey Kong 64]]'' [[Owl (character)#Names in other languages|Owl]]
|Fra=Hiboulul
|Fre=Hiboulul<br>Hibou<ref>[https://www.nintendo64ever.com/Scans-Magazine,2,Le-Magazine-Officiel-Nintendo-01.html Nintendo official French magazine N1], page 85</ref>
|FraM=From "''hibou''" ("owl") and "''hululer''" ("to hoot")
|FreM=From "hibou" (owl) and "hululer" (to hoot)<br>Owl
|Ita=Guffy
|Ita=Guffy
|ItaM=From "''gufo''" ("owl")
|Ita2=Hoot<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 85</ref>
|ItaM=The word "gufo" (owl) turned into a name
}}
}}
==Trivia==
*In ''Super Mario 64 DS'', the music played while hanging on to Hoot is a variety of the [[Wing Cap]]/[[Vanish Cap]] theme.


==References==
==References==
<references/>
<references/>
{{SM64}}
{{SM64}}
{{MPA}}
{{MPA}}
[[Category:Owls]]
[[Category:Owls]]
[[Category:Allies]]
[[Category:Allies]]
[[Category:Mario Party Advance Characters]]
[[Category:Mario Party Advance characters]]
[[Category:Super Mario 64 Characters]]
[[Category:Super Mario 64 characters]]
[[de:Eule]]
[[de:Eule]]
[[it:Guffy]]
[[it:Guffy]]

Revision as of 18:48, February 6, 2024

Not to be confused with Hoo or Hootz.
Hoot
Hoot in Mario Party Advance.
Hoot as seen in Mario Party Advance
Species Owl
First appearance Super Mario 64 (1996)
Latest appearance Super Mario 3D All-Stars (2020)
“Whooo's there? Whooo woke me up? It's still daylight--I should be sleeping! Hey, as long as I'm awake, why not take a short flight with me?”
Hoot, Super Mario 64

Hoot,[1] or the Owl,[2] is a friendly owl who sleeps in a tree near Whomp's Fortress in Super Mario 64 and Super Mario 64 DS. When Mario climbs into his tree, Hoot complains that Mario woke him up when it is still during the day, but he then offers to give Mario a ride to the top of the fortress. If the player wants Mario to ride Hoot, they should press and hold the A Button button (B Button in the DS remake) on the controller. If the player wants Mario to let go, they should simply let go of the A Button/B Button button, and Hoot then returns near his tree (and remains awake for the rest of the mission). If Mario hangs on to Hoot for too long, Hoot complains that Mario's weight is making it difficult for him to continue carrying him. He then drops Mario, telling him to "lay off the pasta," and returns near his tree. Depending on where in the sky Mario is, Hoot's action of letting him go could cause Mario to lose a life.

Hoot appears in Whomp's Fortress only during missions 3–6 (or missions 3–7 in the remake). If Mario is in this course during missions 1–2 and climbs Hoot's tree, Hoot does not appear.

In the DS remake, Hoot also appears on Cool, Cool Mountain during all missions; in Snowman's Land and on Tall, Tall Mountain during all but the first mission; and on the huge part of Tiny-Huge Island during all but the first two missions. In this game, Mario, Luigi, Wario, and Yoshi can all hang on to him.

Two owls resembling Hoot appear in Mario Party 3 on the board Woody Woods; one is mid-flight, and the other is sleeping within a tree.

Hoot appears as an unlucky gambler in Mario Party Advance. Hoot tells the player that he has a losing streak at the Jungle Game Hut, and he needs the player to help him. Once the player wins, the reward is the minigame Stop 'Em. The ending states that he cannot stop shaking his head.

Media

Although the music does not change when the player flies with Hoot in Super Mario 64, in Super Mario 64 DS, a variation of the Wing Cap/Vanish Cap theme is played.

Audio.svg Hoot Fly
File infoMedia:SM64DS Hoot Theme.oga
0:30
Help:MediaHaving trouble playing?

Gallery

Names in other languages

Language Name Meaning
Japanese フクロウ
Fukurō
Owl; shared with the Wario Land II owl and Donkey Kong 64 Owl

French Hiboulul
Hibou[3]
From "hibou" (owl) and "hululer" (to hoot)
Owl
Italian Guffy
Hoot[4]
The word "gufo" (owl) turned into a name
-

References

  1. ^ M. Arakawa. Super Mario 64 Player's Guide. Page 29.
  2. ^ (June 10, 1998). Course 2 - Star 4: Red Coins on the Floating Isle. Nintendo: Super Mario 64 Strategy (Internet Archive: Wayback Machine). Retrieved February 23, 2018.
  3. ^ Nintendo official French magazine N1, page 85
  4. ^ Super Mario Bros. Enciclopedia, pag. 85