Fireball (Donkey Kong): Difference between revisions

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{{italic title|id=yes}}
{{about|the Donkey Kong enemy|the [[Game & Watch]] game|[[Fire (Game & Watch)]]|[[Mr. Game & Watch]]'s special move based on the game|[[Fire (move)]]}}
{{about|the [[Donkey Kong (game)|Donkey Kong]] enemy|the similar fireball enemy from [[100m]]|[[Fire (100m)]]}}
{{redirect|Firefox|[[Fox McCloud]]'s move|[[Fire Fox]]}}
{{species infobox
{{Species-infobox
|image=[[File:FireballMvsDKMOTM.png]]<br>A Fireball from ''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|title=Fireball (''Donkey Kong'')
|image=[[File:FireballMvsDKMOTM.png]]<br>A Fire from ''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|related=[[Lava Bubble]]
|derived_species=[[Faiachū]]
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|latest_appearance=''[[Super Smash Bros. for Wii U]]'' ([[List of games by date#2014|2014]])
|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|variants=[[Faiachū]]<br>[[Fire (100m)]]
|comparable=[[Flame (Donkey Kong 64)|Flame (''Donkey Kong 64'')]]
|relatives=[[Lava Bubble]]
}}
}}
'''Fires'''<ref>''Game Boy Donkey Kong'' English instruction booklet, page 21.</ref> (also called '''Fireballs'''<ref>Instruction manuals from Atari 2600 and NES ports.</ref> and '''Firefoxes'''<ref>Instruction manual from Atari 8-bit port.</ref>) are the first generic enemies in a [[Mario (franchise)|''Mario'' game]]. They are living embodiments of fire similar to the [[Lava Bubble]]s from ''[[Super Mario Bros.]]''  
'''Fireballs'''<ref>''Mario vs. Donkey Kong: Mini-Land Mayhem!'' Help Mode</ref> (alternatively written in lowercase<ref>Instruction manuals for the Coleco tabletop, Commodore 64 (Atarisoft), TI-99/4A, MS-DOS, Apple II, and Coleco Adam ports.</ref><ref>Instruction manual for ''Donkey Kong Circus''.</ref>), also described as '''firefoxes'''<ref>Instruction manual for the Commodore VIC-20 port.</ref>, '''fire thingies'''<ref>{{cite|quote=Ooh, this part looks like trouble! There's way more oil drums, some fire thingies, and two hammers.|author=[[Play Nintendo]]|date=April 13, 2024|title="Let’s Play Mario vs. Donkey Kong 😲🎮 Gameplay For Kids <nowiki>|</nowiki> @playnintendo". Timestamp: [https://youtu.be/gGTc_JrAYE0?t=351 5:51]|publisher=YouTube|accessdate=April 22, 2024}}</ref>, and '''fire guys'''<ref>{{cite|quote=Let's hammer through those fire guys!|author=Play Nintendo|date=April 13, 2024|title="Let’s Play Mario vs. Donkey Kong 😲🎮 Gameplay For Kids <nowiki>|</nowiki> @playnintendo". Timestamp: [https://youtu.be/gGTc_JrAYE0?t=369 6:09]|publisher=YouTube|accessdate=April 22, 2024}}</ref>, are enemies that first appeared in ''[[Donkey Kong (game)|Donkey Kong]]''. They are living embodiments of fire comparable to [[Lava Bubble]]s from ''[[Super Mario Bros.]]''  
 
==History==
==History==
===''Donkey Kong'' series===
===''Donkey Kong'' series===
====''Donkey Kong''====
====''Donkey Kong''====
[[File:Oil_balls.PNG|thumb|120px|left|Fire first emerging from an [[Oil Drum]]]]
{{multiframe|[[File:DK Arcade Fireball Sprite.png]] [[File:DK Blue Fire.png]]}}
[[File:Firesprite.png|thumb|120px]]
[[File:DK Oil Drum and Fireball.png|thumb|120px|left|Fireball first emerging from an [[oil drum]]]]
[[File:Foxfire sprite.png|thumb|right]]
Fireballs make their first appearance in the original ''[[Donkey Kong (game)|Donkey Kong]]'' as enemies. In levels [[25m|25 m]] and [[50m|50 m]], Fireballs emerge from the [[oil drum]]s and then chase after [[Mario]], although they have short attention spans. In the former level, they only emerge when the oil drum is hit by a blue [[barrel]]. If Mario is touched by a Fireball, he loses a [[extra life|life]] and is forced to restart the level. Fireballs can climb [[ladder]]s, no matter if they are broken or fixed, but cannot reverse directions during the climb. They cannot fall from ledges or cross gaps. Eventually, they migrate to the top of the level. If Mario jumps over a Fireball, he receives [[point]]s, but the only way to destroy them is with a [[hammer]]. Picking up a hammer causes the Fireballs to turn blue. In 25m and 50m, there can be a maximum of five Fireballs simultaneously onscreen. In [[75m|75 m]], two Fireballs patrol a set of platforms.
Fires make their first appearance in the original ''[[Donkey Kong (game)|Donkey Kong]]'' and in its [[Donkey Kong (Game Boy)|remake]] for the [[Game Boy]] as enemies. In levels [[25m]] and [[50m]], Fires emerge from the [[Oil Drum]]s and then chase after [[Mario]], although they have short attention spans. In the former level, they only emerge when the Drum is hit by a blue [[Barrel]]. If Mario is touched by a Fire, he loses a [[Extra life|life]] and is forced to restart the level. Fires can climb [[ladder]]s, no matter if they are broken or fixed, but cannot reverse directions during the climb. They cannot fall from ledges or cross gaps. Eventually, they migrate to the top of the level. If Mario jumps over a Fire, he receives [[point]]s, but the only way to destroy them is with a [[hammer]]. Picking up a hammer causes the Fires to turn blue. In the climactic [[100m|fourth level]], they grow larger, which makes them more difficult to jump over. There can only be five or less Fires on the screen at the same time in the arcade version; that number was lowered to four in the [[Nintendo Entertainment System]] remake of the game.
<br clear=all>


====''Donkey Kong 64''====
In the [[Donkey Kong (Game Boy)|Game Boy version]], Fireballs appear in the [[Construction Site|Start]], which is a recreation of the arcade original, as well as in [[Stage 1-3]], [[Stage 5-6]], and [[Stage 5-8]].
During the events of ''[[Donkey Kong 64]]'', Fires retain their role of enemies in a built-in port of the classic ''Donkey Kong'' game, playable through a virtual arcade machine found inside [[Frantic Factory]].


====''Donkey Kong Country Returns''/''3D''====
Fireballs retain their role of enemies in ''[[Donkey Kong 64]]''{{'}}s built-in port of the ''Donkey Kong'' arcade game.
[[File:Shifty Fire.png|thumb|right]]
 
Fires make cameo appearances in ''[[Donkey Kong Country Returns]]'' and its [[Donkey Kong Country Returns 3D|enhanced port]]. In a level called [[Shifty Smashers]], some crushing blocks feature renders which show Donkey Kong agitatingly leaping over a Fire enemy. The scene is immortalized with imitations of the characters' original sprites from the ''Donkey Kong'' arcade classic.
====''Donkey Kong Circus''====
In their second appearance, [[Donkey Kong]] has to dodge fireballs while trying to juggle [[pineapple]]s in ''[[Donkey Kong Circus]]'' for the [[Game & Watch]].
 
===''Super Mario Bros. Special''===
[[File:SMBS Fireball Sharp X1.png|left|frame]]
Fireballs make a third appearance in ''[[Super Mario Bros. Special]]'', where they are credited as '''Sigebou'''. These enemies can fall off the edges of platforms. They are found only in Worlds 7-4 and 8-2 and are indestructible.
{{br}}


===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
====''Mario vs. Donkey Kong''====
====''Mario vs. Donkey Kong''====
[[File:FireMvsDK.png|frame|left]]
[[File:FireMvsDK.png|frame|left]]
Fires appear in ''[[Mario vs. Donkey Kong]]'', where they are often seen monitoring a set area. However, they are considerably scarce during the course of the game. They will instantly burn Mario on contact, thus causing him to lose a life. Much to the plumber's advantage, they can be crushed with [[hammer]]s usually found nearby.
Fireballs appear in ''[[Mario vs. Donkey Kong]]'', where they are often seen monitoring a set area. However, they are considerably scarce during the course of the game. They will instantly burn Mario on contact, thus causing him to lose a life. Much to the plumber's advantage, they can be crushed with [[hammer]]s usually found nearby.
 
The [[Mario vs. Donkey Kong (Nintendo Switch)|remake]] depicts them with an updated design that gives them a closer connection to the [[Lava Bubble]]s that also return. The remake also introduces a blue, icy variant, found exclusively in the new ice-themed [[Slippery Summit]] and [[Slippery Summit Plus]] worlds. They have an identical purpose and function to Fireballs, but instead of burning, they freeze [[Mario]] and [[Mini Mario (toy)|Mini-Mario]] on contact, which causes them to lose a life.


====''Mario vs. Donkey Kong 2: March of the Minis''====
====''Mario vs. Donkey Kong 2: March of the Minis''====
Fires (here known as Fireballs<ref>''Mario vs. Donkey Kong 2: March of the Minis'' object graphics filename (<tt>data\anim\fireball_anim.bin</tt>)</ref>) reappear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' in the final boss fight with [[Donkey Kong]], on the roof and the basement levels. They will spawn from [[Oil Drum]]s if a [[Barrel|wooden barrel]] falls in to them just like in the original ''Donkey Kong'' and they will throughout the field in the same as in the original as well. They can now reverse directions while climbing ladders.
Fireballs reappear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' during the final battle against Donkey Kong on the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]], as well as in B1 and B2 in [[DK's Hideout]]. On the Roof, Fireballs spawn from an [[Oil drum|oil can]] if a [[Barrel|barrel]] falls into it, while in B1, Fireballs spawn from oil cans periodically without the use of barrels. However, in B2, two Fireballs spawn at the beginning of the level without being produced from an oil can. Similarly to their appearance in ''Donkey Kong'', Fireballs move along girders and ladders and pursue [[Mini Mario (toy)|Mini Mario]]s. A Mini Mario is burned and destroyed if it touches a Fireball without being protected by a water drop. Unlike previous appearances, Fireballs can reverse their direction while climbing ladders. Fireballs can be defeated by any [[Mini]] using Hammers.
 
Fireballs also appear in the [[Construction Zone]], where they can be used in the [[Lava Dome]] construction kit and [[Special Kit 3]].


====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====   
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====   
Fires (again known as Fireballs<ref>''Mario vs. Donkey Kong: Mini-Land Mayhem!'' Help Mode & Construction Zone</ref>) appear in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' as enemies once again. They closely resemble their arcade counterparts and will charge at Mario if he is holding a hammer, thus allowing themselves to be defeated.
Fireballs appear in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' as enemies once again, being introduced in [[Area 5-2]]. They closely resemble their arcade counterparts and walk at a moderate pace along the ground, although they will start treading faster once the Minis take hold of hammers.
 
===''Super Smash Bros.'' series===
[[File:Fire in Brawl.png|thumb|left|Fireball, as it appears in ''[[Super Smash Bros. Brawl]]'']]
Fireballs also appear in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'' on the [[75 m (stage)|75 m]] stage. On that stage, Fireballs can damage the fighters by touching them. Each hit does 10% damage and moderate knockback.
{{br|left}}
 
===''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''===
[[File:Shifty Fire.png|thumb]]
Fireballs make cameo appearances in ''[[Donkey Kong Country Returns]]'' and its [[Donkey Kong Country Returns 3D|Nintendo 3DS version]]. In a level called [[Shifty Smashers]], some crushing blocks feature renders of Donkey Kong leaping over a Fireball enemy. The imprints are imitations of the characters' original sprites from the ''Donkey Kong'' arcade classic.


===''Super Mario Bros. Special''===
===''Mario + Rabbids Kingdom Battle''===
Their next appearance was in ''[[Super Mario Bros. Special]]'' where they were credited as ''Sigebou''. These enemies can fall off the edges of platforms.
Fireballs are referenced in the [[Donkey Kong Adventure]] DLC of ''[[Mario + Rabbids Kingdom Battle]]'' in the description of [[Rabbid Cranky]]'s Barrel Bolt weapon [[List of weapons in Mario + Rabbids Kingdom Battle#Oil Drum|Oil Drum]] (based on the ''Donkey Kong'' object), which states that the weapon does not turn enemies into blue flames with eyes that chase the player.
 
===''Mario Kart'' series===
In ''[[Mario Kart Tour]]'', a Fireball makes a cameo in the [[Tour New York Minute|New York Minute]] courses on the {{wp|Times Square}} jumbotron displaying gameplay of [[25m]] from the game. The jumbotron reappears in {{classic|Tour|New York Minute}} in the ''[[Mario Kart 8 Deluxe]] – [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]''.
{{br}}
 
===Other appearances===
[[File:NES Remix Stamp 082.png|thumb|[[List of NES Remix stamps|Stamp]]]]
In the [[NES Remix (series)|''NES Remix'' series]], Fireballs appear in ''Donkey Kong'' related challenges in ''[[NES Remix]]'', ''[[NES Remix Pack]]'', and ''[[Ultimate NES Remix]]''.


===''Super Smash Bros.'' series===
==Profiles and statistics==
[[File:TroubleBug.jpg|thumb|120px|Fire as it appears in ''[[Super Smash Bros. Brawl]]'']]
===''[[Perfect Ban Mario Character Daijiten]]''===
Fire also appears in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]'' on the [[75m (stage)|75m]] stage, whom the two games share. On that stage, Fire can damage the fighters by touching them. Each hit does 10% damage and moderate knockback.
{{PEGMCE profile
|name=ドラムカンファイア (JP) / Drum Can Fire (EN)
|artwork=[[File:Drum Fire Perfect.png|100px]]
|shusshin=ゴースト{{ruby|族|ぞく}}
|seikaku={{ruby|熱血|ねっけつ}}
|tojo_gemu={{ruby|GB|ゲームボーイ}}ドンキー
|desc='''<big>{{ruby|近|ちか}}づくと{{ruby|丸|まる}}こげだぞ!</big><br>
ドラム{{ruby|缶|かん}}から{{ruby|出|で}}てくる{{ruby|火|ひ}}の{{ruby|玉|たま}}。{{ruby|少|すこ}}しでち{{ruby|触|ふ}}れると、一{{ruby|発|ぱつ}}で{{ruby|丸|まる}}こげになってしまう。ハンマーを{{ruby|持|も}}っていれば{{ruby|倒|たお}}せるが、{{ruby|素手|すで}}では、たちうちできない。ひたすら{{ruby||に}}げまくろう。<ref name=Daijiten>{{cite|date=1994|title=「パーフェクト版 マリオキャラクター大事典」(''Perfect Ban Mario Character Daijiten'')|page=[https://i.imgur.com/7TQ9Q1l.jpeg 135]|publisher=Shogakukan}}</ref>
|origin=Ghost clan
|disposition=Hot-blooded
|game_appearances=''GB Donkey''
|eng_desc='''''<big>Get close enough and you'll get a full burn!'''''</big><br>
''A fireball coming out of a drum can. If you touch it even a little, it will burn you to a crisp. If you have a hammer, you can defeat them, but you cannot hit them with your bare hands. Just keep running away from them.''
}}


==Gallery==
==Gallery==
{{main-gallery}}
<gallery>
<gallery>
Fire Perfect.png|Normal Fire from the ''Mario Character Encyclopedia: Perfect Edition''. Judging by the accompanying description, this is intended for the [[Donkey Kong (game)|arcade version]]. It is labeled as "''Ojama mushi''", or Trouble Bug.
SMBS Fireball NEC PC-8801.png|''[[Super Mario Bros. Special]]'' (NEC PC-8801)
Drum Fire Perfect.png|A [[Oil Drum|Drum]]-based Fire from the ''Mario Character Encyclopedia: Perfect Edition''. Judging by the accompanying description, this is intended for the [[Donkey Kong (Game Boy)|Game Boy version]], or possibly both. It is labeled as "Drum Fire."
DKGB Fire.png|''[[Donkey Kong (Game Boy)|Donkey Kong]]'' (Game Boy)
Firefox Perfect.png|Fire from [[100m]] from the ''Mario Character Encyclopedia: Perfect Edition''. Judging by the accompanying description, this is intended for the [[Donkey Kong (Game Boy)|Game Boy version]], or possibly both. It is labeled simply as "Fire."
MLM Fireball.png|''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''
MvsDK Switch Fireball.png|[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'' (Nintendo Switch)]]
BlueFireballMvsDKSwitch.png|''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' (Nintendo Switch, blue variant)
MvDKNSBlueFireballScreenshot.jpg|''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' (Nintendo Switch, blue variant)
</gallery>
</gallery>


==Names in other languages==
==Additional names==
===Internal names===
{{internal names
|game1=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|file1=<tt>data/data/anims/fireball_anim.bin</tt>
|name1=fireball
|meaning1=-
|game2=[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'' (Nintendo Switch)]]
|file2=<tt>Model/FireBall_Shared.bfres.zs</tt>
|name2=FireBall
|meaning2=Fire Ball
|game3=''Mario vs. Donkey Kong'' (Nintendo Switch)
|file3=<tt>FireBallBlue.bfres.zs</tt>
|name3=FireBallBlue
|meaning3=Blue Fire Ball; applied to Slippery Summit variant
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jap=ファイア<ref>''Game Boy Donkey Kong'' Japanese instruction booklet, page 19.</ref><br />''Faia''<br />おじゃまむし<ref>[http://www.smashbros.com/wii/jp/stages/stage30.html Smash Bros. DOJO!! 75m Entry] (Japanese)</ref><br />''Ojama mushi''
|Jap=火の玉<ref>{{media link|Mvsdk book ii.jpg|''Mario vs. Donkey Kong'' Shogakukan book}}</ref>
|JapM=Fire<br><br>Trouble Bug<ref>[http://www.smashbros.com/wii/en_us/stages/stage30.html Smash Bros. DOJO!! 75m Post] (English)</ref>
|JapR=Hi no Tama
|Ita=Fiammetto
|Jap2=おじゃまむし<ref>[http://www.smashbros.com/wii/jp/stages/stage30.html Smash Bros. DOJO!! 75m Entry] (Japanese)</ref>
|ItaM=Same name as the Lava Bubble
|Jap2R=Ojama mushi
|Jap3=ドラムカンファイア<ref name="Daijiten"/>
|Jap3R=Doramu Kan Faia
|JapM=Fireball
|Jap2M=Trouble bug<ref>[http://www.smashbros.com/wii/en_us/stages/stage30.html Smash Bros. DOJO!! 75m Post] (US English)</ref><ref>[http://www.smashbros.com/wii/en_uk/stages/stage30.html Smash Bros. DOJO!! 75m Post] (UK English)</ref>
|Jap3M=Drum Can Fire
|Fre=Insectes à problèmes<ref>[http://www.smashbros.com/wii/fr/stages/stage30.html Smash Bros. DOJO!! 75 m Article] (French)</ref>
|Fre2=Boule de feu<ref>''Mario vs. Donkey Kong: Mini-Land Mayhem!'' Help Mode & Construction Zone</ref>
|FreM=Problem insects
|Fre2M=Fireball
|Ger=Feuerball
|GerM=Fireball
|Ita=Volpe di fuoco<ref>{{cite|''Donkey Kong'' Atari manual|page=2}}</ref>
|ItaM=Firefox
|Ita2=Palla di fuoco<ref>{{cite|title=''[[Classic NES Series|NES Classic]] Donkey Kong'' European manual|page=80}}</ref><ref>''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', in-game help guide</ref>
|Ita2M=Fireball
|Ita3=Insetto rognoso<ref>[http://www.smashbros.com/wii/it/stages/stage30.html Smash Bros. DOJO!! 75 m Post] (Italian)</ref>
|Ita3M=Troublesome insect
|Ita4=Fiammella<ref>''[[Arcade Archives]] Donkey Kong'', in-game manual</ref>
|Ita4M=Little flame
|Spa=El brasas<ref>[http://www.smashbros.com/wii/es/stages/stage30.html Smash Bros. DOJO!! 75 m Commentary] (Spanish)</ref>
|SpaM=The embers
}}
}}


==References==
==References==
<references/>
<references/>
{{DK}}
{{DK}}
{{SMB Special}}
{{SMBS}}
{{DK64}}
{{MVDK}}
{{MVDK}}
{{MVDKMOTM}}
{{MVDKMOTM}}
{{MVDKMLM}}
{{MVDKMLM}}
[[Category:Fire creatures]]
[[Category:Donkey Kong (game)]]
[[Category:Donkey Kong (game)]]
[[Category:Donkey Kong (Game Boy) Enemies]]
[[Category:Donkey Kong (Game Boy) enemies]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis Enemies]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis enemies]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem! Enemies]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem! enemies]]
[[Category:Super Mario Bros. Special Enemies]]
[[Category:Super Mario Bros. Special enemies]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. Series Enemies]]
[[Category:Super Smash Bros. series enemies]]
[[de:Feuerball (Spezies)]]
[[de:Feuerball (Spezies)]]

Latest revision as of 10:30, April 22, 2024

This article is about the Donkey Kong enemy. For the similar fireball enemy from 100m, see Fire (100m).
Fireball
Fireball
A Fireball from Mario vs. Donkey Kong 2: March of the Minis
First appearance Donkey Kong (1981)
Latest appearance Mario vs. Donkey Kong (Nintendo Switch) (2024)
Variants
Relatives
Comparable

Fireballs[1] (alternatively written in lowercase[2][3]), also described as firefoxes[4], fire thingies[5], and fire guys[6], are enemies that first appeared in Donkey Kong. They are living embodiments of fire comparable to Lava Bubbles from Super Mario Bros.

History[edit]

Donkey Kong series[edit]

Donkey Kong[edit]

Sprite of a Fireball from Donkey Kong (Arcade) Blue Fireball
Fireball coming out of an oil drum
Fireball first emerging from an oil drum

Fireballs make their first appearance in the original Donkey Kong as enemies. In levels 25 m and 50 m, Fireballs emerge from the oil drums and then chase after Mario, although they have short attention spans. In the former level, they only emerge when the oil drum is hit by a blue barrel. If Mario is touched by a Fireball, he loses a life and is forced to restart the level. Fireballs can climb ladders, no matter if they are broken or fixed, but cannot reverse directions during the climb. They cannot fall from ledges or cross gaps. Eventually, they migrate to the top of the level. If Mario jumps over a Fireball, he receives points, but the only way to destroy them is with a hammer. Picking up a hammer causes the Fireballs to turn blue. In 25m and 50m, there can be a maximum of five Fireballs simultaneously onscreen. In 75 m, two Fireballs patrol a set of platforms.

In the Game Boy version, Fireballs appear in the Start, which is a recreation of the arcade original, as well as in Stage 1-3, Stage 5-6, and Stage 5-8.

Fireballs retain their role of enemies in Donkey Kong 64's built-in port of the Donkey Kong arcade game.

Donkey Kong Circus[edit]

In their second appearance, Donkey Kong has to dodge fireballs while trying to juggle pineapples in Donkey Kong Circus for the Game & Watch.

Super Mario Bros. Special[edit]

Sigebou

Fireballs make a third appearance in Super Mario Bros. Special, where they are credited as Sigebou. These enemies can fall off the edges of platforms. They are found only in Worlds 7-4 and 8-2 and are indestructible.

Mario vs. Donkey Kong series[edit]

Mario vs. Donkey Kong[edit]

Fireball

Fireballs appear in Mario vs. Donkey Kong, where they are often seen monitoring a set area. However, they are considerably scarce during the course of the game. They will instantly burn Mario on contact, thus causing him to lose a life. Much to the plumber's advantage, they can be crushed with hammers usually found nearby.

The remake depicts them with an updated design that gives them a closer connection to the Lava Bubbles that also return. The remake also introduces a blue, icy variant, found exclusively in the new ice-themed Slippery Summit and Slippery Summit Plus worlds. They have an identical purpose and function to Fireballs, but instead of burning, they freeze Mario and Mini-Mario on contact, which causes them to lose a life.

Mario vs. Donkey Kong 2: March of the Minis[edit]

Fireballs reappear in Mario vs. Donkey Kong 2: March of the Minis during the final battle against Donkey Kong on the Roof, as well as in B1 and B2 in DK's Hideout. On the Roof, Fireballs spawn from an oil can if a barrel falls into it, while in B1, Fireballs spawn from oil cans periodically without the use of barrels. However, in B2, two Fireballs spawn at the beginning of the level without being produced from an oil can. Similarly to their appearance in Donkey Kong, Fireballs move along girders and ladders and pursue Mini Marios. A Mini Mario is burned and destroyed if it touches a Fireball without being protected by a water drop. Unlike previous appearances, Fireballs can reverse their direction while climbing ladders. Fireballs can be defeated by any Mini using Hammers.

Fireballs also appear in the Construction Zone, where they can be used in the Lava Dome construction kit and Special Kit 3.

Mario vs. Donkey Kong: Mini-Land Mayhem![edit]

Fireballs appear in Mario vs. Donkey Kong: Mini-Land Mayhem! as enemies once again, being introduced in Area 5-2. They closely resemble their arcade counterparts and walk at a moderate pace along the ground, although they will start treading faster once the Minis take hold of hammers.

Super Smash Bros. series[edit]

Fireball as it appears in Super Smash Bros. Brawl
Fireball, as it appears in Super Smash Bros. Brawl

Fireballs also appear in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate on the 75 m stage. On that stage, Fireballs can damage the fighters by touching them. Each hit does 10% damage and moderate knockback.

Donkey Kong Country Returns / Donkey Kong Country Returns 3D[edit]

Design on a smashing block from Shifty Smashers, capturing the original Donkey Kong jumping over a Fireball foe.

Fireballs make cameo appearances in Donkey Kong Country Returns and its Nintendo 3DS version. In a level called Shifty Smashers, some crushing blocks feature renders of Donkey Kong leaping over a Fireball enemy. The imprints are imitations of the characters' original sprites from the Donkey Kong arcade classic.

Mario + Rabbids Kingdom Battle[edit]

Fireballs are referenced in the Donkey Kong Adventure DLC of Mario + Rabbids Kingdom Battle in the description of Rabbid Cranky's Barrel Bolt weapon Oil Drum (based on the Donkey Kong object), which states that the weapon does not turn enemies into blue flames with eyes that chase the player.

Mario Kart series[edit]

In Mario Kart Tour, a Fireball makes a cameo in the New York Minute courses on the Times Square jumbotron displaying gameplay of 25m from the game. The jumbotron reappears in Tour New York Minute in the Mario Kart 8 DeluxeBooster Course Pass.

Other appearances[edit]

In the NES Remix series, Fireballs appear in Donkey Kong related challenges in NES Remix, NES Remix Pack, and Ultimate NES Remix.

Profiles and statistics[edit]

Perfect Ban Mario Character Daijiten[edit]

ドラムカンファイア (JP) / Drum Can Fire (EN)
Drum Can Fireball from Donkey Kong, seemingly specifically for the Game Boy game.
Original text (Japanese) Translation
出身しゅっしん ゴーストぞく Place of origin Ghost clan
性格せいかく 熱血ねっけつ Disposition Hot-blooded
登場とうじょうゲーム GBゲームボーイドンキー Game appearances GB Donkey
ちかづくとまるこげだぞ!

ドラムかんからてくるたますこしでちれると、一ぱつまるこげになってしまう。ハンマーをっていればたおせるが、素手すででは、たちうちできない。ひたすらげまくろう。[7]

Get close enough and you'll get a full burn!

A fireball coming out of a drum can. If you touch it even a little, it will burn you to a crisp. If you have a hammer, you can defeat them, but you cannot hit them with your bare hands. Just keep running away from them.

Gallery[edit]

For this subject's image gallery, see Gallery:Fireball (Donkey Kong).

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Mario vs. Donkey Kong 2: March of the Minis data/data/anims/fireball_anim.bin fireball -
Mario vs. Donkey Kong (Nintendo Switch) Model/FireBall_Shared.bfres.zs FireBall Fire Ball
Mario vs. Donkey Kong (Nintendo Switch) FireBallBlue.bfres.zs FireBallBlue Blue Fire Ball; applied to Slippery Summit variant

Names in other languages[edit]

Language Name Meaning
Japanese 火の玉[8]
Hi no Tama
おじゃまむし[9]
Ojama mushi
ドラムカンファイア[7]
Doramu Kan Faia
Fireball

Trouble bug[10][11]

Drum Can Fire

French Insectes à problèmes[12]
Boule de feu[13]
Problem insects
Fireball
German Feuerball
Fireball
Italian Volpe di fuoco[14]
Palla di fuoco[15][16]
Insetto rognoso[17]
Fiammella[18]
Firefox
Fireball
Troublesome insect
Little flame
Spanish El brasas[19]
The embers

References[edit]

  1. ^ Mario vs. Donkey Kong: Mini-Land Mayhem! Help Mode
  2. ^ Instruction manuals for the Coleco tabletop, Commodore 64 (Atarisoft), TI-99/4A, MS-DOS, Apple II, and Coleco Adam ports.
  3. ^ Instruction manual for Donkey Kong Circus.
  4. ^ Instruction manual for the Commodore VIC-20 port.
  5. ^ "Ooh, this part looks like trouble! There's way more oil drums, some fire thingies, and two hammers." – Play Nintendo (April 13, 2024). "Let’s Play Mario vs. Donkey Kong 😲🎮 Gameplay For Kids | @playnintendo". Timestamp: 5:51. YouTube. Retrieved April 22, 2024.
  6. ^ "Let's hammer through those fire guys!" – Play Nintendo (April 13, 2024). "Let’s Play Mario vs. Donkey Kong 😲🎮 Gameplay For Kids | @playnintendo". Timestamp: 6:09. YouTube. Retrieved April 22, 2024.
  7. ^ a b (1994). 「パーフェクト版 マリオキャラクター大事典」(Perfect Ban Mario Character Daijiten). Shogakukan. Page 135.
  8. ^ Mario vs. Donkey Kong Shogakukan bookMedia:Mvsdk book ii.jpg
  9. ^ Smash Bros. DOJO!! 75m Entry (Japanese)
  10. ^ Smash Bros. DOJO!! 75m Post (US English)
  11. ^ Smash Bros. DOJO!! 75m Post (UK English)
  12. ^ Smash Bros. DOJO!! 75 m Article (French)
  13. ^ Mario vs. Donkey Kong: Mini-Land Mayhem! Help Mode & Construction Zone
  14. ^ Page 2.
  15. ^ NES Classic Donkey Kong European manual. Page 80.
  16. ^ Mario vs. Donkey Kong: Mini-Land Mayhem!, in-game help guide
  17. ^ Smash Bros. DOJO!! 75 m Post (Italian)
  18. ^ Arcade Archives Donkey Kong, in-game manual
  19. ^ Smash Bros. DOJO!! 75 m Commentary (Spanish)