User:Camwoodstock/Paper Mario Table Dimension

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As was mentioned on the Discord while working on the colors for Paper Mario, a LOT of the tables on that page are visibly showing their age. This subpage exists as a space to potentially work on revamps for them in the same space, without mucking up the mainspace page for the game.

Tables (and things that should be tables) are sorted roughly as they are on the page itself. Commentary is provided (from yours truly) above the tables, saying what we'd like to see.


Gameplay

Controls

(NOTE: Why is this not just... An actual control table? Instead, it's a bunch of bullet-pointed lists, wrapped in a table that doesn't call any classes at all. Just make this a table with subheaders between contexts.)

Overworld

  • Control Stick – Move
  • A Button – Jump / Talk / Investigate
  • B Button – Hammer
  • Z ButtonSpin Dash
  • Up C Button – Toggle HUD
  • Right C Button – Open Party Member menu
  • Left C Button – Open inventory
  • Down C Button – Party Member ability
  • START Button – Open game menu

Menu

  • Control Stick – Move cursor
  • A Button – Confirm
  • B Button – Cancel
  • Z Button – Move to left register
  • R Button – Move to right register
  • START Button – Close menu

Battle

  • Control Stick – Move cursor / Used in Action Commands
  • A Button – Confirm / Used in Action Commands
  • B Button – Cancel / Used in Action Commands
  • Z Button – Change attack order
  • Down C Button – Used in Action Commands

As Princess Peach

Objects

(NOTE: A locations section for these two would definitely be nice.)
Object Effect
Save Block from Paper Mario
Save Block
Hitting this block with a jump allows the player to save the game.
A Heart Block.
Heart Block
This block refills Mario's Heart Points and Flower Points when activated. Unlike Toad Houses though, it does not refill Star Power.
Super Block
Super Block
There are 16 Super Blocks in the game in total. They can be used to upgrade party members and making them stronger in battle.
Treasure Chest
Treasure Chest
Treasure chests contain valuable items, Badges, or keys. The bigger variants contain upgrades for Mario's jump and hammer abilities.
A ? Block? Block (badge)
? Block
Mario can reveal the contents of these blocks by jumping beneath them or hitting them with a hammer. The yellow ones contain coins or items, while the red ones contain Badges.
Hidden Block
Hidden Block
The same as a regular ? Block, except it is invisible. Mario can use Watt's overworld ability to make them visible. A list of all 47 hidden blocks can be found here.
Brick Block from Paper Mario
Brick Block
These can be broken by jumping beneath them or with the hammer. Some ? Blocks are disguised as Brick Blocks.
A trampoline from PM.
Jump pad
By jumping on a jump pad, Mario's jump gains some extra height. The blue ones allow the player to retain control of Mario's jump while the red ones launch him towards a fixed location.
Warp Pipe
Warp Pipe
Warp Pipes can be used for traveling between certain areas. Blue pipes serve as shortcuts to remote towns and have to be unlocked in Toad Town Tunnels before they can be used.
A crate as it appears in Paper Mario
Wooden box
These can be broken with the Spin Jump or Tornado Jump. They sometimes contain items.

Obstacles

Object Effect
Yellow Block
Yellow Block
Requires Hammer to break.
Stone Block
Stone Block
Requires Super Hammer to break.
Metal Block
Metal Block
Requires Ultra Hammer to break.
Floor barricade (conjectural name)
Floor barricade
These can be broken with the Spin Jump or Tornado Jump.
! Switch
! Switch
Switches trigger various events when hit or jumped on and are often involved in puzzles. The blue ones vanish after being triggered, while the red ones can be activated multiple times.
Door lock (conjectural name)
Door lock
These can be found on certain doors. They require a key to be unlocked.
Cracked rock (conjectural name)
Cracked object
Walls or other objects with visible cracks in them can be blown up by Bombette's Bomb ability.
Wooden dock
Wooden dock
These can be found on the edges of bodies of water. When near them, Mario can use Sushie's overworld ability to swim.

Party members

List of party members

(NOTE: Goodness! Free this thing from bullet points and generally being a layout table. 2 big columns for a basic synopsis of the character (personality, motive, and place you recruit them) and overworld ability, 4 small columns for their in-battle moves. Depending on how dense it is, we may need alt colors.)
Name Info Overworld ability
Goombario from Paper Mario.
Goombario
  • Goombario is a young Goomba from Goomba Village and Mario's self-proclaimed biggest fan.
  • Very eager to impress his idol, he joins Mario immediately after his grandfather Goompa requests it.
  • Joins in: Goomba Village
  • Goombario can be asked for information about the area he and Mario are standing in at the time.
  • When this is used while Mario faces someone else, Goombario shares his knowledge or impression of the character.
Goombario's Battle information
Headbonk
(0 FP)
  • Attacks 1 enemy with a headbutt.
  • Spiked or burning enemies will injure Goombario.
  • Action command: Pressing A Button just before making contact with the enemy.
Tattle
(0 FP)
  • Provides information about the targeted enemy type.
  • Displays HP of all subsequently encountered enemies of that type.
Charge
(1 FP)
  • Raises Goombario's next attack power by 2.
  • Stackable.
Multibonk
(3 FP)
  • Attacks one enemy consecutively until the action command is failed.
  • Spiked or burning enemies will injure Goombario.
  • Action command: Pressing A Button every hit just before making contact with the enemy.
    • Missing a button press cancels the attack.
Kooper from Paper Mario.
Kooper
  • Kooper is an aspiring Koopa Troopa adventurer from Koopa Village.
  • He greatly admires his neighbor Kolorado and joins Mario to follow in the archeologist's footsteps.
  • Joins in: Koopa Village
  • Kooper withdraws into his shell and allows Mario to launch him forward in a straight line.
  • This ability can activate switches, attack enemies, and grab items remotely.
Kooper's Battle information
Shell Toss
(0 FP)
  • Attacks one enemy on the ground.
  • Can only target the first ground-bound enemy.
  • Action command: Holding Control Stick left until the red star mark appears, then releasing it.
Power Shell
(3 FP)
  • Attacks all enemies on the ground.
  • Action command: Holding Control Stick left until the red star mark appears, then releasing it.
Dizzy Shell
(4 FP)
  • Targets all enemies on the ground and has a chance to inflict dizziness.
  • Action command: Pressing A Button repeatedly to fill up gauge.
Fire Shell
(5 FP)
  • Attacks all enemies on the ground.
  • Does two points of bonus damage to ice enemies and permanently defeats Dry Bones.
  • Action command: Pressing A Button repeatedly to fill up gauge.
Bombette from Paper Mario.
Bombette
  • Bombette is a rebellious Bob-omb who was thrown into the Koopa Bros. Fortress dungeon after violently disagreeing with her poor work conditions.
  • She joins Mario as thanks for helping her escape her predicament.
  • Joins in: Koopa Bros. Fortress
  • Bombette walks forward for a while and then explodes.
  • The explosion can destroy cracked walls or boulders and can also attack enemies.
Bombette's Battle information
Body Slam
(0 FP)
  • Attacks 1 enemy on the ground.
  • Can only target the first ground-bound enemy.
  • Action command: Holding A Button until the red star mark appears, then releasing it.
Bomb
(3 FP)
  • Attacks 1 enemy on the ground.
  • Can only target the first ground-bound enemy.
  • Action command: Pressing A Button repeatedly to fill up gauge.
Power Bomb
(6 FP)
  • Attacks all enemies on the ground.
  • Action command: Pressing A Button repeatedly to fill up gauge.
Mega Bomb
(8 FP)
  • Attacks all enemies regardless of their position.
  • Action command: Pressing A Button repeatedly to fill up gauge.
Parakarry from Paper Mario.
Parakarry
  • Parakarry is a Paratroopa mailman working for the Toad Town Post Office.
  • He has a reputation for being slow and tends to drop the letters he is supposed to deliver.
  • He joins Mario in exchange for help with looking for his lost letters.
  • Joins in: Mt. Rugged
  • Parakarry grabs hold of Mario and carries him over gaps that are too wide for him to jump over by himself.
Parakarry's Battle information
Sky Dive
(0 FP)
  • Attacks one enemy with a kick regardless of position.
  • Spiked or burning enemies will injure Parakarry.
  • Action command: Pressing A Button just before making contact with the enemy.
Shell Shot
(3 FP)
  • Parakarry withdraws into his shell and attacks one enemy regardless of position.
  • Action command: Holding Control Stick left until targeting reticule lines up with the enemy.
    • Failing the action command causes this attack to miss.
Air Lift
(3 FP)
  • May remove one enemy from the battle.
  • Bosses and spiked or burning enemies are unaffected by this attack.
  • Action command: Pressing A Button repeatedly to fill up gauge.
Air Raid
(6 FP)
  • Parakarry withdraws into his shell and attacks all enemies regardless of their position.
  • Action command: Tapping Control Stick left repeatedly to fill up gauge.
Lady Bow from Paper Mario.
Lady Bow
  • Lady Bow is an aristocratic Boo who owns the haunted mansion in Forever Forest.
  • She first enlists Mario's help against Tubba Blubba by blackmailing him and then stays with him because she feels like it.
  • Joins in: Boo's Mansion
  • Lady Bow can make Mario and herself intangible and undetectable.
  • This can be used to sneak past enemies or in some cases move through solid objects.
Lady Bow's Battle information
Smack
(0 FP)
  • Repeatedly attacks one enemy regardless of position.
  • Action command: Tapping Control Stick left repeatedly to fill up gauge.
Outta Sight
(2 FP)
  • Makes Mario and herself immune to all enemy attacks.
  • Using this move renders her unable to act during the following turn.
Spook
(3 FP)
  • Targets all enemies and may scare them from the battle.
  • Bosses are unaffected by this attack.
  • Action command: Tapping Control Stick left repeatedly to fill up gauge.
Fan Smack
(5 FP)
  • Repeatedly attacks one enemy regardless of position.
  • Action command: Tapping Control Stick left repeatedly to fill up gauge.
Watt from Paper Mario.
Watt
  • Mario holds Watt in front of him, which illuminates dark areas and reveals the positions of hidden blocks.
Watt's Battle information
Electro Dash
(0 FP)
  • Attacks one enemy regardless of position.
  • The attack ignores the enemy's defense rating.
  • Action command: Holding A Button until the red star mark appears, then releasing it.
Power Shock
(2 FP)
  • Targets one enemy and may immobilize it.
  • Action command: Pressing A Button repeatedly to fill up gauge.
Turbo Charge
(3 FP)
  • Temporarily raises the damage of all of Mario's attacks by one point.
  • Action command: Pressing A Button every time a red star mark lights up.
Mega Shock
(5 FP)
  • Targets all enemies and may immobilize them.
  • Action command: Pressing both A Button and B Button together repeatedly to fill up gauge.
Sushie from Paper Mario.
Sushie
  • Sushie is a mother Cheep Cheep who lives on Lavalava Island and serves as a caretaker for the local Yoshi children.
  • Enamored by Mario's quest to rescue his love interest, she decides to accompany him.
  • Joins in: Jade Jungle
  • When standing at a wooden dock near water, Mario can jump on Sushie's back and ride her through the water.
  • Pressing Down C Button again makes her dive underwater.
Sushie's Battle information
Belly Flop
(0 FP)
  • Attacks one enemy on the ground or in the air.
  • Action command: Holding Control Stick left until the red star mark appears, then releasing it.
Squirt
(3 FP)
  • Attacks one enemy with water.
  • It causes 2 points of bonus damage to fire-based enemies.
  • Action command: Holding A Button to fill up gauge without letting it overflow.
Water Block
(3 FP)
  • Temporarily raises Mario's defense by one point.
  • Raises Mario's defense by two for fiery attacks.
  • Action command: Pressing A Button every time a red star mark lights up.
Tidal Wave
(6 FP)
  • Attacks all enemies regardless of position.
  • It causes 2 points of bonus damage to fire-based enemies.
  • Action command: Pressing A Button, B Button, and Down C Button as shown.
Lakilester from Paper Mario.
Lakilester
  • Lakilester allows Mario to ride on his back, moving faster than Mario's walking speed.
  • His cloud can transport them over hazardous surfaces such as spikes or lava.
Lakilester's Battle information
Spiny Flip
(0 FP)
  • Attacks one enemy regardless of position.
  • Action command: Moving a cursor with Control Stick and aligning it with the enemy.
    • If the cursor is not properly aligned, the attack fails.
Spiny Surge
(4 FP)
  • Attacks all enemies regardless of position.
  • Action command: Tapping Control Stick left repeatedly to fill up gauge.
Cloud Nine
(4 FP)
  • Temporarily boosts Mario's evasiveness, making enemy attacks miss randomly.
  • Action command: Pressing A Button every time a red star mark lights up.
Hurricane
(5 FP)
  • Targets all enemies and may blow them from the battle.
  • Bosses are unaffected by this attack.
  • Action command: Pressing both A Button and B Button together repeatedly to fill up gauge.

Battle system

Status effects

(NOTE: This is mostly fine, though some of the images are of dubious quality. A lot of stuff obviously sourced from screenshots. Mostly including this for the sake of if anyone else can think of improvements here.)
Regular effects
Image Name Effect
Attack up icon Attack power up Boosts the damage of all attacks by the specified amount.
Defense up icon Defense up Reduces damage from incoming attacks by the specified amount.
Dizzy effect icon Dizzy The target is unable to execute actions until the effect wears off.
Frozen effect icon Frozen
Immobilized effect icon Immobilized
Paralysis effect icon Paralyzed
Sleepy effect icon Sleepy
Electrified effect icon Electrified If the target is hit by a contact attack, the attacker receives one point of damage. If the attack is part of a sequence, it will be canceled after the first hit.
Invisible effect icon Invisible Forces all attacks against the target to miss.
Poison effect icon Poison The target's sprite gets a green tint and they take one point of damage every turn.
Tiny effect icon Tiny The target is shrunk and the power of their attacks is cut in half.
Unique effects
Image Name Effect
Cloud Nine Cloud Nine Mario is encased in a cloud which randomly causes enemy attacks to miss.
Danger icon
Tired (Danger/Peril) Mario in the game Paper Mario.
Danger This state triggers when Mario's HP are equal to or less than 5. It has no immediate effect on battle, but some Badges require him to be in this state to work.
Flipped Koopa Troopa Flipped A state unique to shell-wearing enemies and Clefts. An enemy that has been flipped upside-down has reduced defense and may not be able to attack for one or more turns.
Goombario injured Injured This state is exclusive to party members and triggers every time they take damage. An injured party member is immobilized and cannot be switched out until the effect wears off.
Peril icon
Tired (Danger/Peril) Mario in the game Paper Mario.
Peril This state triggers when Mario's HP drops down to 1. It has no immediate effect on battle, but some Badges require him to be in this state to work.
Stone Cap Mario Stone Mario becomes impervious to all enemy attacks, but also cannot move.

Items

Regular items

(NOTE: This needs to be sorted, badly. Healing items, combat items, Tayce T.'s recipes. Probably their own tables, that way, we could use the "sortable" class for the item's name, and also maybe some more specialized columns that could be sorted (HP/FP healed for healing items, target for combat items). Should also probably have a location parameter, though in the case of Tayce T.'s recipe items, this may be redundant.)
Item Effect
A red apple from Paper Mario.
Apple
Restores 5 HP.
Apple Pie that appeared in Paper Mario
Apple Pie
Restores 5 HP and 15 FP.
A Big Cookie that appears in Paper Mario
Big Cookie
Restores 20 FP.
Icon of an item from Paper Mario
Bland Meal
Restores 10 HP and FP.
Icon of an item from Paper Mario
Blue Berry
Restores 5 FP and is necessary to pass through the blue flower gate in Flower Fields.
Icon of an item from Paper Mario
Boiled Egg
Restores 8 HP and FP.
Icon of an item from Paper Mario
Bubble Berry
Restores 5 FP and is necessary to use the Bubble Plant in Flower Fields.
Icon of an item from Paper Mario
Cake
Restores 15 FP and is necessary to get past Gourmet Guy in Shy Guy's Toy Box.
Icon of an item from Paper Mario
Cake Mix
Restores 1 FP. Synergizes well with other cooking ingredients.
A Coconut
Coconut
Deals 3 HP of damage to a single enemy, ignoring its Defense Power.
Icon of an item from Paper Mario
Coco Pop
Restores 3 HP and 15 FP.
Icon of an item from Paper Mario
Deluxe Feast
Restores 40 HP and FP.
Icon of an item from Paper Mario
Dizzy Dial
May inflict dizziness on all enemies.
A Dried Fruit that appears in Paper Mario
Dried Fruit
Restores 15 HP.
Icon of an item from Paper Mario
Dried Pasta
Restores 3 HP and 2 FP.
Icon of an item from Paper Mario
Dried Shroom
Restores 1 HP.
Icon of an item from Paper Mario
Dusty Hammer
Deals 1 HP of damage to a single enemy, ignoring its Defense Power.
An egg in Paper Mario
Egg
Restores 5 HP.
An Egg Missile that appears in Paper Mario
Egg Missile
Deals 6 HP of explosion damage to a single enemy, ignoring its Defense Power.
Icon of an item from Paper Mario
Electro Pop
Restores 15 FP outside of battle, or sets Mario's FP equal to his current HP plus 15[1] and electrifies him if used in battle.
Icon of an item from Paper Mario
Fire Flower
Deals 3 HP of fire damage to all enemies, ignoring their Defense Power.
Icon of an item from Paper Mario
Fire Pop
Restores 20 FP, but deals 1 HP of damage to Mario when used.
Icon of an item from Paper Mario
Fried Egg
Restores 10 HP.
Icon of an item from Paper Mario
Fried Shroom
Restores 6 HP and 2 FP.
Icon of an item from Paper Mario
Fright Jar
May make all enemies flee.
Icon of an item from Paper Mario
Frozen Fries
Restores 15 HP.
Icon of an item from Paper Mario
Goomnut
Restores 3 FP.
Icon of an item from Paper Mario
Healthy Juice
Restores 40 FP.
Icon of an item from Paper Mario
Honey Candy
Restores 20 FP.
Icon of an item from Paper Mario
Honey Shroom
Restores 5 HP and 5 FP.
Icon of an item from Paper Mario
Honey Super
Restores 10 HP and 5 FP.
Honey Syrup from Paper Mario.
Honey Syrup
Restores 5 FP.
Icon of an item from Paper Mario
Honey Ultra
Restores 50 HP and 5 FP.
Icon of an item from Paper Mario
Hot Shroom
Restores 15 HP and 5 FP.
Icon of an item from Paper Mario
Iced Potato
Restores 5 HP.
Icon of an item from Paper Mario
Jammin' Jelly
Restores 50 FP.
Icon of an item from Paper Mario
Jelly Pop
Restores 64 FP.
Icon of an item from Paper Mario
Jelly Shroom
Restores 5 HP and 50 FP.
Icon of an item from Paper Mario
Jelly Super
Restores 10 HP and 50 FP.
Icon of an item from Paper Mario
Jelly Ultra
Restores 50 HP and FP.
Icon of an item from Paper Mario
Kooky Cookie
Restores 15 FP outside of battle, or 30 FP inside of battle[2] and makes Mario either Electrified, Invisible, or Sleepy.
Icon of an item from Paper Mario
Koopa Leaf
Restores 3 FP.
Icon of an item from Paper Mario
Koopasta
Restores 7 HP and FP.
Icon of an item from Paper Mario
Koopa Tea
Restores 7 FP.
Icon of an item from Paper Mario
Lemon
Restores 1 HP and 2 FP and is necessary to get past Sheek in Dry Dry Outpost.
Icon of an item from Paper Mario
Lemon Candy
Restores 5 HP and 15 FP. It can be used to bribe Anti Guy and get access to his Power Plus Badge without a fight.
Icon of an item from Paper Mario
Life Shroom
If this item is in Mario's inventory, it is consumed and automatically revives Mario with 10 HP whenever his HP run out in battle.
Icon of an item from Paper Mario
Lime
Restores 3 FP.
Icon of an item from Paper Mario
Lime Candy
Restores 20 FP.
Icon of an item from Paper Mario
Maple Shroom
Restores 5 HP and 10 FP.
Icon of an item from Paper Mario
Maple Super
Restores 10 HP and FP.
Icon of an item from Paper Mario
Maple Syrup
Restores 10 FP.
Icon of an item from Paper Mario
Maple Ultra
Restores 50 HP and 10 FP.
Icon of an item from Paper Mario
Melon
Restores 15 HP.
Mistake from Paper Mario.
Mistake
Restores 1 HP and FP. Mistakes result from Tayce T. cooking with invalid or incompatible ingredients.
Icon of an item from Paper Mario
Mushroom
Restores 5 HP.
Icon of an item from Paper Mario
Mystery?
When used in battle, it takes on the effects of one of several items or deals 1 HP of damage to Mario.
Icon of an item from Paper Mario
Nutty Cake
Restores 10 FP.
Icon of an item from Paper Mario
Pebble
Deals 1 HP of damage to a single enemy.
Icon of an item from Paper Mario
Potato Salad
Restores 10 HP.
Icon of an item from Paper Mario
POW Block
Deals 2 HP of damage to all enemies, ignoring their Defense Power. It also causes enemies with shells to flip over.
Icon of an item from Paper Mario
Red Berry
Restores 5 HP and is necessary to pass through the red flower gate in Flower Fields.
Icon of an item from Paper Mario
Repel Gel
Makes Mario invisible for three turns.
Icon of an item from Paper Mario
Shooting Star
Deals 6 HP of damage to all enemies, ignoring their Defense Power.
Icon of an item from Paper Mario
Shroom Cake
Restores 10 HP and FP.
Icon of an item from Paper Mario
Shroom Steak
Restores 30 HP and 10 FP.
Icon of an item from Paper Mario
Sleepy Sheep
May cause all enemies to fall asleep.
Icon of an item from Paper Mario
Snowman Doll
Deals 4 HP of ice damage to all enemies, ignoring their Defense Power.
Icon of an item from Paper Mario
Spaghetti
Restores 6 HP and 4 FP.
Icon of an item from Paper Mario
Special Shake
Restores 20 FP.
Icon of an item from Paper Mario
Spicy Soup
Restores 4 HP and FP.
Icon of an item from Paper Mario
Stinky Herb
Restores 5 HP.
Icon of an item from Paper Mario
Stone Cap
Inflicts Stone status on Mario for three turns.
A Stop Watch from Paper Mario.
Stop Watch
Immobilizes all enemies.
Icon of an item from Paper Mario
Strange Cake
Makes Mario either Electrified, Invisible, or Sleepy.
Icon of an item from Paper Mario
Strange Leaf
Restores 5 HP.
Icon of an item from Paper Mario
Super Shroom
Restores 10 HP.
Icon of an item from Paper Mario
Super Soda
Restores 5 FP.
Icon of an item from Paper Mario
Sweet Shroom
Restores 30 HP and 20 FP.
Icon of an item from Paper Mario
Tasty Tonic
Removes all negative status effects from Mario.
Icon of an item from Paper Mario
Thunder Bolt
Deals 5 HP of electric damage to one enemy, ignoring its Defense Power.
Icon of an item from Paper Mario
Thunder Rage
Deals 5 HP of electric damage to all enemies, ignoring their Defense Power.
Icon of an item from Paper Mario
Ultra Shroom
Restores 50 HP.
Icon of an item from Paper Mario
Volt Shroom
Electrifies Mario for four turns.
Icon of an item from Paper Mario
Whacka Bump
Restores 25 HP and FP.
Yellow Berry
Yellow Berry
Restores 3 HP and FP and is necessary to pass through the yellow flower gate in Flower Fields.
Icon of an item from Paper Mario
Yoshi Cookie
Restores 15 HP and FP.
Icon of an item from Paper Mario
Yummy Meal
Restores 20 HP and FP.

Key items

(NOTE: Sort this by chapter? Should probably be its own column, so we could use the "sortable" class and sort the item. And, also, probably switch the "Location" and "Effect" columns.)
Item Location Effect
Sprite of the Artifact from Paper Mario
Artifact
Dry Dry Ruins Can be brought to Kolorado in exchange for a Star Piece.
Sprite of Luigi's Autograph
Autograph
Mario's House Luigi's signature, requested by Koopa Koot as one of his favors.
Sprite of Merluvlee's autograph
Autograph
Shooting Star Summit Merluvlee's signature, requested by Koopa Koot as one of his favors.
Icon of an item from Paper Mario
Blue Key
Crystal Palace Opens the blue door inside Crystal Palace.
Icon of an item from Paper Mario
Boo's Portrait
Boo's Mansion A sentient painting of an old Boo. Mario needs to return it to its picture frame to access the mansion's third floor.
Icon of an item from Paper Mario
Bucket
Shiver City These two items are necessary to open the path to Shiver Mountain.
Icon of an item from Paper Mario
Scarf
Starborn Valley
Sprite of the Calculator from Paper Mario
Calculator
Shy Guy's Toy Box Stolen from Rowf, the owner of the Badge Shop, during the events of Chapter 4. It can be returned for an I Spy Badge.
A Castle Key from Tubba Blubba's Castle.
Castle Key
Tubba Blubba's Castle Opens a door in Tubba Blubba's Castle.
The Castle Key used in Peach's Castle in Paper Mario.
Castle Key
Peach's Castle Opens a door in Princess Peach's Castle.
Icon of an item from Paper Mario
Castle Key
Bowser's Castle Opens a door in Bowser's Castle.
Icon of an item from Paper Mario
Butter
Peach's Castle One of the ingredients available for Princess Peach to bake a cake for Gourmet Guy during one of her interludes.
Sprite of Cleanser, from Paper Mario.
Cleanser
Icon of an item from Paper Mario
Cream
An egg used by Princess Peach after Chapter 4 of Paper Mario
Egg
Icon of an item from Paper Mario
Flour
Icon of an item from Paper Mario
Milk
Icon of an item from Paper Mario
Salt
A Strawberry from Paper Mario.
Strawberry
Icon of an item from Paper Mario
Sugar
Sprite of Water, from Paper Mario.
Water
Icon of an item from Paper Mario
Cookbook
Shy Guy's Toy Box Once this book is returned to Tayce T. during Chapter 4, she will be able to cook with two ingredients at once.
The Crystal Ball from Paper Mario
Crystal Ball
Dry Dry Outpost Involved in one of Koopa Koot's favors. Mario needs to fetch this item from Merlee to get Merluvlee's autograph.
Icon of an item from Paper Mario
Crystal Berry
Flower Fields
(Posie area)
Given to Mario by Posie during Chapter 6. Mario can bring this item to Rosie and exchange it for the Water Stone.
Icon of an item from Paper Mario
Diamond Stone
Dry Dry Ruins A set of stone carvings that act as keys to Tutankoopa's chamber.
Icon of an item from Paper Mario
Lunar Stone
Icon of an item from Paper Mario
Pyramid Stone
Icon of an item from Paper Mario
Ultra Stone
Jade Jungle The Ultra Stone enables Mario to use Super Blocks to upgrade party members to Ultra Rank.
Icon of an item from Paper Mario
Sneaky Parasol
Peach's Castle With this item, Princess Peach can copy the appearance of any NPC she is facing.
The Dictionary from Paper Mario.
Dictionary
Shy Guy's Toy Box Stolen from Russ T. during the events of Chapter 4. It can be returned for a Star Piece.
Icon of an item from Paper Mario
Diploma
Toad Town Dojo Documents that certify Mario's victory over the challenges of the Toad Town Dojo.
The Fourth-Degree Card from Paper Mario
Fourth-Degree Card
The Third-Degree Card from Paper Mario
Third-Degree Card
Sprite of the Second-Degree Card from Paper Mario
Second-Degree Card
Icon of an item from Paper Mario
First-Degree Card
Icon of an item from Paper Mario
Dolly
Goomba Village Goombaria lost this doll before the events of the game. It can be returned to her for a Star Piece.
Icon of an item from Paper Mario
Empty Wallet
Koopa Village Dropped by Koopa Koot during a shopping trip. One of his favors involves returning it to him.
Some Fertile Soil from Paper Mario.
Fertile Soil
Flower Fields
(Posie area)
Used to grow a giant beanstalk and access Cloudy Climb, where Huff N. Puff is fought.
Icon of the Magical Bean from Paper Mario.
Magical Bean
Flower Fields
(Petunia area)
Icon of an item from Paper Mario
Miracle Water
Flower Fields
(Lily area)
Icon of an item from Paper Mario
Fortress Key
Koopa Bros. Fortress Opens a door in the Koopa Bros. Fortress.
Icon of an item from Paper Mario
Frying Pan
Shy Guy's Toy Box Stolen from Tayce T. during the events of Chapter 4. It is necessary to return it to her so she will bake a Cake for Gourmet Guy.
Glasses
Glasses
Koopa Village Appears during one of Koopa Koot's favors.
Icon of an item from Paper Mario
Gold Credit
Koopa Village Allows Mario to play the game Smash Attack in the Toad Town Playroom.
Icon of an item from Paper Mario
Jade Raven
Yoshi's Village Given to Mario for finding the Yoshi kids in Jade Jungle. Must be placed inside the Raven statue in Jade Jungle to meet Raphael the Raven.
Icon of an item from Paper Mario
Koopa Legends
Koopa Village Involved in one of Koopa Koot's favors. Mario needs to fetch this item from Kolorado's wife.
Icon of an item from Paper Mario
Kooper's Shell
Koopa Village One of the shells stolen during the Fuzzy attack in Koopa Village. Kooper needs this item before he can join Mario.
Icon of an item from Paper Mario
Lucky Star
Shooting Star Summit Allows Mario and his friends to perform action commands.
Icon of an item from Paper Mario
Lyrics
Toad Town
(Club 64)
Involved in the quest to make Pop Diva sing again. Mario must deliver this item to the Composer in Dry Dry Outpost to receive the Melody in return.
Sprite of the cyan seed from Paper MarioSprite of the cyan seed from Paper MarioSprite of the cyan seed from Paper MarioSprite of the purple seed from Paper Mario
Magical Seed
Toad Town
Mt. Rugged
Forever Forest
Yoshi's Village
Four seeds given to Mario by the Bub-ulbs strewn about the Mushroom Kingdom, as well as Kolorado. They open the path to Flower Fields when planted in the Toad Town garden.
Icon of an item from Paper Mario
Mailbag
Shy Guy's Toy Box Stolen from the Postmaster during the events of Chapter 4. It can be returned for a Star Piece.
Icon of an item from Paper Mario
Melody
Dry Dry Outpost Involved in the quest to make Pop Diva sing again. Mario receives this item in exchange for the Lyrics and must return it to the Master Poet in Club 64.
Sprite of the Mystery Note
Mystery Note
Shy Guy's Toy Box A note that reveals the order to hit the four colored boxes in Shy Guy's Toy Box.
The icon of Yakkey from Paper Mario
Mystical Key
Tubba Blubba's Castle A sentient key that guards the secret to Tubba Blubba's invincibility. It unlocks Windy Mill.
Icon of an item from Paper Mario
Odd Key
Toad Town Unlocks the house next to Tayce T.'s.
Sprite of the Old Photo
Old Photo
Boo's Mansion Required in one of Koopa Koot's favors.
Sprite of Package from Paper Mario
Package
Boo's Mansion Involved in one of Koopa Koot's favors. Mario must fetch this item from one of the Boos in the mansion to complete it.
The Palace Key from Paper Mario
Palace Key
Crystal Palace Opens the last locked door in Crystal Palace.
Icon of an item from Paper Mario
Prison Key
Bowser's Castle Unlocks a prison in Bowser's Castle.
Icon of an item from Paper Mario
Pulse Stone
Dry Dry Outpost Given to Mario by Moustafa. It is needed to enter Dry Dry Ruins.
Icon of an item from Paper Mario
Record
Boo's Mansion A record for the phonograph on the mansion's second floor. It is necessary for using the phonograph to obtain the Weight.
Icon of an item from Paper Mario
Red Jar
Dry Dry Outpost Involved in one of Koopa Koot's favors. Mario must travel to Little Mouser's shop and buy a series of items to obtain the jar.
Icon of an item from Paper Mario
Red Key
Crystal Palace Opens the red door in Crystal Palace.
Icon of an item from Paper Mario
Ruins Key
Dry Dry Ruins Opens a door in Dry Dry Ruins.
Icon of an item from Paper Mario
Silver Credit
Koopa Village Allows Mario to play the game Jump Attack in the Toad Town Playroom.
Icon of an item from Paper Mario
Star Stone
Shiver Mountain Opens the way to Crystal Palace. Mario receives this item from Madam Merlar after meeting with her.
Icon of an item from Paper Mario
Storeroom Key
Shy Guy's Toy Box Opens the door to the storage room in Harry's Shop.
Icon of an item from Paper Mario
Tape
Goomba Village Involved in one of Koopa Koot's favors. Mario must fetch this item from Goompa to complete it.
Icon of an item from Paper Mario
Toy Train
Toad Town
(Harry's Shop)
Received during Chapter 4. Mario must place it into Shy Guy's Toy Box from the outside to be able to ride it.
Icon of an item from Paper Mario
Volcano Vase
Jade Jungle Originally hidden in Mt. Lavalava, it lands in Jade Jungle after the volcano erupts. If given to Kolorado, he will trade it for a Magical Seed.
Icon of an item from Paper Mario
Warehouse Key
Shiver City Opens the door to the Shiver City warehouse.
Water Stone
Water Stone
Flower Fields
(Rosie area)
A gemstone that was once situated in Lily's pond and supplied her with water. Mario needs to retrieve it from Rosie by giving her a Crystal Berry, so he can return it to its original owner.
Icon of an item from Paper Mario
Weight
Boo's Mansion Stored inside a treasure chest on the mansion's second floor. It must be attached to the main room's chandelier to open the door to the basement.

Badges

List of Badges

(NOTE: Why is this not a table?!)

Enemies and bosses

(NOTE: All of these should be made sortable... And we'll probably need to split apart a few of these cels, when applicable. We won't repeat ourselves, there's SO many of these!)

Chapter bosses

Enemy Heart Points Attack Defense Location Chapter
Battle idle animation of Bowser from Paper Mario
Bowser (1)
10 1 0 Peach's Castle Pre-prologue
Battle idle animation of the Goomba King from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Goomba King
10 1 0 Goomba Road Prologue
Model of Bowser???, from Paper Mario.
Bowser???
10 1 1 Koopa Bros. Fortress Chapter 1
Battle idle animation of Red Ninjakoopa from Paper Mario Battle idle animation of Black Ninjakoopa from Paper Mario Battle idle animation of Yellow Ninjakoopa from Paper Mario Battle idle animation of Green Ninjakoopa from Paper Mario
Koopa Bros.
5 1 1 Koopa Bros. Fortress
Battle idle animation of Tutankoopa from Paper Mario
Tutankoopa
30 3 0 Dry Dry Ruins Chapter 2
Battle idle animation of Tubba's Heart from Paper Mario
Tubba's Heart
50 6/12 0 Windy Mill Chapter 3
Battle idle animation of Tubba Blubba after reuniting with his heart from Paper Mario
Tubba Blubba
10 4 0 Gusty Gulch
Battle idle animation of the Shy Squad from Paper Mario
Shy Squad
15 Equal to the amount of their HP remaining, in increments of 1 0 Shy Guy's Toy Box Chapter 4
Battle idle animation of a Stilt Guy from Paper Mario
Stilt Guy
7 4 0 Shy Guy's Toy Box
Battle idle animation of a Shy Stack from Paper Mario
Shy Stack
10 1 0 Shy Guy's Toy Box
General Guy's tank
General Guy
30 4 2 Shy Guy's Toy Box
Sprite of Lava Piranha, from Paper Mario.
Lava Piranha (1)
40 5 0 Mt. Lavalava Chapter 5
Sprite of Lava Piranha, from Paper Mario.
Lava Piranha (2)
40 7 0 Mt. Lavalava
Battle idle animation of Huff N. Puff from Paper Mario
Huff N. Puff
60 5 0 Cloudy Climb Chapter 6
Battle idle animation of the Crystal King from Paper Mario
Crystal King
70 6 2 Crystal Palace Chapter 7
Battle idle animation of Bowser from Paper Mario
Bowser (2)
50 6 1 Peach's Castle Chapter 8
Battle idle animation of Kammy Koopa from Paper Mario
Kammy Koopa
10 4 0 Peach's Castle
(Power Platform)
Battle idle animation of final Bowser from Paper Mario
Bowser (big)
99 8 2 Peach's Castle
(Power Platform)

Jr. Troopa

Enemy Heart Points Attack Defense Location
Battle idle animation of Jr. Troopa in his first battle from Paper Mario
Jr. Troopa (1)
5 1 0 Goomba Village
Battle idle animation of Jr. Troopa in his second battle from Paper Mario
Jr. Troopa (2)
15 2 1 Pleasant Path
Battle idle animation of Jr. Troopa in his third battle from Paper Mario
Jr. Troopa (3)
40 5 1 Forever Forest
Battle idle animation of Jr. Troopa in his fourth battle from Paper Mario
Jr. Troopa (4)
40 (starts with 20) 6 1 Toad Town port
Battle idle animation of Jr. Troopa in his fifth battle from Paper Mario
Jr. Troopa (5)
50 8 1 Shiver Snowfield
Battle idle animation of Jr. Troopa in his first battle from Paper Mario Battle idle animation of Jr. Troopa in his fourth battle from Paper Mario Battle idle animation of Jr. Troopa in his fifth battle from Paper Mario
Jr. Troopa (6)
60 8 2 Bowser's Castle

Toad Town Dojo

Enemy Heart Points Attack Defense Location
Battle idle animation of Chan from Paper Mario
Chan
15 2 2 Toad Town Dojo
Battle idle animation of Lee from Paper Mario
Lee
20 5 0 Toad Town Dojo
Battle idle animation of The Master from Paper Mario
The Master (1)
50 6 0 Toad Town Dojo
Battle idle animation of The Master powered up from Paper Mario
The Master (2)
75 8 0 Toad Town Dojo
Battle idle animation of The Master powered up from Paper Mario
The Master (3)
99 10 1 Toad Town Dojo

Minibosses

Enemy Heart Points Attack Defense Location
Battle idle animation of Blue Goomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Blue Goomba
6 1 0 Goomba Road
Battle idle animation of Red Goomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Red Goomba
7 1 0 Goomba Road
Battle idle animation of a Magikoopa from Paper Mario Battle idle animation of a Magikoopa riding a broomstick from Paper Mario
Magikoopa (1)
8 3 0 Shooting Star Summit
Battle idle animation of a Bill Blaster from Paper Mario
Bill Blaster
4 0 1 Koopa Bros. Fortress
Battle idle animation of a Blooper from Paper Mario
Blooper
30 3 0 Toad Town Tunnels
Battle idle animation of Buzzar from Paper Mario
Buzzar
(optional)
40 3 0 Mt. Rugged
Battle idle animation of a Stone Chomp from Paper Mario
Stone Chomp
4 3 1 Dry Dry Ruins
Battle idle animation of an Electro Blooper from Paper Mario
Electro Blooper
(optional unless the Blooper is fought elsewhere before Chapter 7)
50 4 0 Toad Town Tunnels
Battle idle animation of Tubba Blubba while invincible from Paper Mario
Tubba Blubba
10 4 ? Tubba Blubba's Castle
Battle idle animation of an Anti Guy from Paper Mario
Anti Guy
(optional)
50 10 0 Shy Guy's Toy Box
Bowser's Castle
Battle idle animation of the Big Lantern Ghost from Paper Mario
Big Lantern Ghost
40 5 0 Shy Guy's Toy Box
Battle idle animation of the Fuzzipede from Paper Mario
Fuzzipede
20 3 0 Toad Town
Battle idle animation of a Super Blooper from Paper Mario
Super Blooper
(optional unless the Blooper and the Electro Blooper are fought elsewhere before Chapter 7)
70 5 0 Toad Town Tunnels
Battle idle animation of Kent C. Koopa from Paper Mario
Kent C. Koopa
(optional)
70 10 6 Pleasant Path
(After chapter 5)
Battle idle animation of Lakilester as an enemy from Paper Mario
Spike?
50 4 0 Flower Fields
Battle idle animation of Monstar from Paper Mario
Monstar
20 1 0 Shiver Snowfield

Boss helpers

(NOTE: If we already link the Bestiary, is this necessary?)
Enemy Heart Points Attack Defense Subordinate of
Battle idle animation of Blue Goomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Blue Goomba
6 (starts with 2) 1 0 Goomba King
Battle idle animation of Red Goomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Red Goomba
7 (starts with 2) 1 0 Goomba King
Battle idle animation of a Chomp from Paper Mario
Chomp
4 3 3 Tutankoopa
The bulb on General Guy's tank from Paper Mario
Bulb
8 0 1 General Guy
Battle idle animation of a Blooper Baby from Paper Mario
Blooper Baby
6 2 0 Super Blooper
Sprite of a Lava Bud, from Paper Mario.
Lava Bud (1)
8 4 0 Lava Piranha
Sprite of a flaming Lava Bud, from Paper Mario.
Lava Bud (2)
8 0 0 Lava Piranha
Battle idle animation of a Petit Piranha from Paper Mario
Petit Piranha
1 6 0 Lava Bud
Battle idle animation of a small Tuff Puff from Paper Mario Battle idle animation of a big Tuff Puff from Paper Mario
Tuff Puff
1 2 0 Huff N. Puff
Battle idle animation of a Crystal Bit from Paper Mario Battle idle animation of a Crystal Bit from Paper Mario Battle idle animation of a Crystal Bit from Paper Mario
Crystal Bit
1 0 0 Crystal King

Regular enemies

(NOTE: Honestly, we're a tad skeptical if a full enemy list is necessary when we already link the Bestiary, which is a better source for this anyways.)
Enemy Heart Points Attack Defense Location
Battle idle animation of a Goomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Goomba
2 1 0 Goomba Village
Goomba Road
Pleasant Path
Shy Guy's Toy Box
Battle idle animation of a Spiked Goomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Spiked Goomba
2 2 0 Goomba Village
Goomba Road
Pleasant Path
Battle idle animation of a Paragoomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Paragoomba
2 1 0 Goomba Village
Goomba Road
Pleasant Path
Battle idle animation of a Koopa Troopa from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Koopa Troopa
4 1 1 Pleasant Path
Koopa Bros. Fortress
Battle idle animation of a Paratroopa from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Paratroopa
4 1 1 Pleasant Path
Koopa Bros. Fortress
Battle idle animation of a Fuzzy from Paper Mario
Fuzzy
3 1 0 Koopa Village
Shy Guy's Toy Box
Battle idle animation of a Bob-omb from Paper Mario
Bob-omb
3 1 0 Koopa Bros. Fortress
Battle idle animation of a Bullet Bill from Paper Mario
Bullet Bill
2 2 0 Koopa Bros. Fortress
Battle idle animation of a Gloomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Gloomba
7 2 0 Toad Town Tunnels
Battle idle animation of a Spiked Gloomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Spiked Gloomba
7 3 0 Toad Town Tunnels
Battle idle animation of a Monty Mole from Paper Mario
Monty Mole
3 2 0 Mt. Rugged
Battle idle animation of a Cleft from Paper Mario
Cleft
2 2 2 Mt. Rugged
Battle idle animation of a Bandit from Paper Mario
Bandit
5 2 0 Dry Dry Desert
Battle idle animation of a Pokey from Paper Mario
Pokey
4 2 0 Dry Dry Desert
Shy Guy's Toy Box
Battle idle animation of a Pokey Mummy from Paper Mario
Pokey Mummy
4 2 0 Dry Dry Ruins
Battle idle animation of a Buzzy Beetle from Paper Mario
Buzzy Beetle
3 2 2 Dry Dry Ruins
Toad Town Tunnels
Battle idle animation of a flying Swooper from Paper Mario Battle idle animation of a hanging Swooper from Paper Mario
Swooper
4 2 0 Dry Dry Ruins
Battle idle animation of a Paragloomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Paragloomba
7 2 0 Toad Town Tunnels
Battle idle animation of a Piranha Plant from Paper Mario
Piranha Plant
5 3 0 Forever Forest
Battle idle animation of a Forest Fuzzy from Paper Mario
Forest Fuzzy
6 1 0 Forever Forest
Battle idle animation of a Bzzap! from Paper Mario
Bzzap!
3 6 0 Forever Forest
Flower Fields
Battle idle animation of a Hyper Goomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Hyper Goomba
7 1 0 Gusty Gulch
Battle idle animation of a Hyper Paragoomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Hyper Paragoomba
7 1 0 Gusty Gulch
Battle idle animation of a Hyper Cleft from Paper Mario
Hyper Cleft
4 3 3 Gusty Gulch
Battle idle animation of a Clubba from Paper Mario
Clubba
8 3 0 Tubba Blubba's Castle
Shy Guy's Toy Box
Battle idle animation of a Dark Koopa from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation) Battle idle animation of a Dark Koopa from Paper Mario preparing its dizzy attack (discounting the occasional sidling and spinning, which are done at random and technically considered separate animation)
Dark Koopa
8 3 2 Toad Town Tunnels
Battle idle animation of a red Shy Guy from Paper Mario Battle idle animation of a yellow Shy Guy from Paper Mario Battle idle animation of a green Shy Guy from Paper Mario Battle idle animation of a blue Shy Guy from Paper Mario Battle idle animation of a pink Shy Guy from Paper Mario
Shy Guy
7 2 0 Shy Guy's Toy Box
Battle idle animation of a Groove Guy from Paper Mario
Groove Guy
7 2 0 Shy Guy's Toy Box
Battle idle animation of a Sky Guy from Paper Mario
Sky Guy
7 3 0 Shy Guy's Toy Box
Battle idle animation of a Spy Guy with its slingshot from Paper Mario Battle idle animation of a Spy Guy with its hammer from Paper Mario
Spy Guy
7 2 0 Shy Guy's Toy Box
Battle idle animation of a Medi Guy from Paper Mario
Medi Guy
7 1 0 Shy Guy's Toy Box
Battle idle animation of a Pyro Guy from Paper Mario
Pyro Guy
7 4 0 Shy Guy's Toy Box
Battle idle animation of a Jungle Fuzzy from Paper Mario
Jungle Fuzzy
7 2 0 Jade Jungle
Battle idle animation of a Spear Guy with its spear up from Paper Mario Battle idle animation of a Spear Guy with its spear forward from Paper Mario
Spear Guy
7 3 0 Jade Jungle
Battle idle animation of a Hurt Plant from Paper Mario
Hurt Plant
8 2 0 Jade Jungle
Battle idle animation of an M. Bush from Paper Mario
M. Bush
8 3 0 Jade Jungle
Battle idle animation of a Putrid Piranha from Paper Mario
Putrid Piranha
12 3 0 Jade Jungle
Mt. Lavalava
Battle idle animation of a White Magikoopa from Paper Mario Battle idle animation of a White Magikoopa riding a broomstick from Paper Mario
W Magikoopa
11 3 0 Jade Jungle
Mt. Lavalava
Flower Fields
Crystal Palace
Battle idle animation of a Lava Bubble from Paper Mario
Lava Bubble
9 4 0 Mt. Lavalava
Battle idle animation of a Spike Top from Paper Mario
Spike Top
4 3 4 Mt. Lavalava
Toad Town Tunnels
Battle idle animation of a Red Magikoopa from Paper Mario Battle idle animation of a Red Magikoopa riding a broomstick from Paper Mario
R Magikoopa
11 3 0 Mt. Lavalava
Flower Fields
Crystal Palace
Battle idle animation of a Crazee Dayzee from Paper Mario
Crazee Dayzee
8 4 0 Flower Fields
Battle idle animation of an Amazy Dayzee from Paper Mario
Amazy Dayzee
20 20 1 Flower Fields
Battle idle animation of a green Monty Mole from Paper Mario
Monty Mole
12 3 0 Flower Fields
Battle idle animation of a Ruff Puff from Paper Mario
Ruff Puff
10 4 0 Flower Fields
Battle idle animation of a Spiny from Paper Mario
Spiny
5 4 3 Flower Fields
Toad Town Tunnels
Battle idle animation of a Lakitu from Paper Mario
Lakitu
12 3 0 Flower Fields
Battle idle animation of a Green Magikoopa from Paper Mario Battle idle animation of a Green Magikoopa riding a broomstick from Paper Mario
GRN Magikoopa
11 3 0 Flower Fields
Crystal Palace
Battle idle animation of a Yellow Magikoopa from Paper Mario Battle idle animation of a Yellow Magikoopa riding a broomstick from Paper Mario
Y Magikoopa
11 3 0 Flower Fields
Crystal Palace
Battle idle animation of a Frost Piranha from Paper Mario
Frost Piranha
10 4 0 Shiver Snowfield
Shiver Mountain
Battle idle animation of a Gulpit from Paper Mario
Gulpit
12 2 0 Shiver Snowfield, Shiver Mountain
Battle idle animation of a Duplighost from Paper Mario
Duplighost
15 4 0 Shiver Mountain
Crystal Palace
Bowser's Castle
Battle idle animation of a White Clubba from Paper Mario
White Clubba
12 5 0 Shiver Mountain
Crystal Palace
Battle idle animation of a flying Swoopula from Paper Mario Battle idle animation of a hanging Swoopula from Paper Mario
Swoopula
8 2 0 Crystal Palace
Battle idle animation of a Gray Magikoopa from Paper Mario
GRY Magikoopa
11 3 0 Crystal Palace
Battle idle animation of an Ember from Paper Mario
Ember
10 4 0 Star Way
Battle idle animation of a Koopatrol from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Koopatrol
8 4 3 Shy Guy's Toy Box
Bowser's Castle
Battle idle animation of a Hammer Bro from Paper Mario
Hammer Bro
12 5 1 Shy Guy's Toy Box
Bowser's Castle
Battle idle animation of a Magikoopa from Paper Mario Battle idle animation of a Magikoopa riding a broomstick from Paper Mario
Magikoopa (2)
11 6 0 Bowser's Castle
Battle idle animation of a Bony Beetle from Paper Mario Battle idle animation of a Bony Beetle with its spikes out from Paper Mario
Bony Beetle
8 3 4 Bowser's Castle
Battle idle animation of a Bombshell Bill from Paper Mario
Bombshell Bill
3 6 0 Bowser's Castle
Battle idle animation of a B. Bill Blaster from Paper Mario
B. Bill Blaster
10 0 4 Bowser's Castle
Battle idle animation of a Dry Bones from Paper Mario
Dry Bones
8 4 2 Bowser's Castle

Unused enemies

(NOTE: ...Should this even be in the enemy list???)
Enemy Heart Points Attack Defense Location
Sprite of an Albino Dino from Paper Mario
Albino Dino
8 4 4 Crystal Palace
Dark Paratroopa as it would've appeared in Paper Mario.
Dark Paratroopa
8 3 2 Toad Town Tunnels

Friendly NPCs

(NOTE: Yet another bullet-pointed list that uses a table under the hood, that should probably just be a table.)

List of named / notable NPCs in Paper Mario

Goomba Village

Toad Town

Mario's House

Shooting Star Summit

Koopa Village

Mt. Rugged

Dry Dry Desert

Dry Dry Outpost

Forever Forest

Boo's Mansion

Gusty Gulch

Tubba Blubba's Castle

Shy Guy's Toy Box

Yoshi's Village

Jade Jungle

Flower Fields

Shiver City

Starborn Valley

Shiver Mountain

Bowser's Castle

Roaming characters

Locations

(NOTE: The page really just fizzles out into these after all those pseudo-bestiaries, huh? And, yes, the section lead is literally baked into the "table" that serves as this thing's backbone.)
Paper Mario takes place in the Mushroom Kingdom, spanning several different areas around Princess Peach's Castle. Toad Town serves as the game's central hub and gives Mario a place to return to after every chapter.

Settlements

Transitional Areas

Dungeons/Boss arenas

  1. ^ Fatguy703 (October 29, 2019). The Sweet Lies of Paper Mario 64. YouTube. Retrieved October 29, 2024.
  2. ^ Fatguy703 (October 29, 2019). The Sweet Lies of Paper Mario 64. YouTube. Retrieved June 22, 2024.