Kent C. Koopa: Difference between revisions

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{{:Paper Mario bestiary|transcludesection=Kent C. Koopa}}
{{:Paper Mario bestiary|transcludesection=Kent C. Koopa|image=[[File:PM Kent C Koopa idle.gif]]}}
{{Quote|Hey, [[Mario|you in the hat]]! Wait! It's fine weather, isn't it? My name is Kent C. Koopa. Please remember it, OK? If you want to use [[Pleasant Path|this road]], you need to pay me 100 [[coin]]s. So sorry, but that's how it is. You don't pay, you don't pass. Coins make the world go round. It's all about the money!|Kent C. Koopa|Paper Mario}}
{{quote|Hey, [[Mario|you in the hat]]! Wait! It's fine weather, isn't it? My name is Kent C. Koopa. Please remember it, OK? If you want to use [[Pleasant Path|this road]], you need to pay me 100 [[coin]]s. So sorry, but that's how it is. You don't pay, you don't pass. Coins make the world go round. It's all about the money!|Kent C. Koopa|Paper Mario}}
'''Kent C. Koopa''' is a [[Big Koopa Troopa]] that appears in ''[[Paper Mario]]''. He wears large glasses, with his name being a play on the words "can't see".


'''Kent C. Koopa''' is a red-shelled [[Big Koopa Troopa]] that blocks [[Pleasant Path]], the road to [[Koopa Village]] and the [[Koopa Bros. Fortress]] in ''[[Paper Mario]]''. He appears after Chapter 5, blocking [[Kolorado]]'s way home after the explorer's adventures on [[Lavalava Island]]. He demands a toll of one hundred [[Coin]]s in order to let people pass, but he can be battled instead as an optional boss, similar to [[Gus]] from the following game, ''[[Paper Mario: The Thousand-Year Door]]''.
Kent C. blocks [[Pleasant Path]], the road to [[Koopa Village]] and the [[Koopa Bros. Fortress]] after Chapter 5, preventing [[Kolorado]] from getting home after the explorer's adventures on [[Lavalava Island]]. He demands a toll of one hundred [[coin]]s in order to let people pass, but [[Mario]] can fight him instead as an optional boss. Defeating him will cause him to flee from the path for the rest of the game. [[Russ T.]] implies that Kent C. Koopa taught the [[Koopa Bros.]] how to fight.


Unlike the original Big Koopa Troopas from ''[[Super Mario Bros. 3]]'', Kent C. walks on his hind legs, similar to [[Hookbill the Koopa]], a boss from ''[[Super Mario World 2: Yoshi's Island]]''. He wears glasses, with his name even being a pun of "can't see". It is implied by [[Russ T.]] that Kent C. Koopa taught the [[Koopa Bros.]] how to fight.
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Gus]] is an optional boss that is encountered much earlier in the game, and can be fought in a similar way.
==Battle==
Kent C. Koopa has rather high attack and defense compared to other bosses encountered before and after the point he appears in the game. Kent C. can use a powerful [[Ground Pound]]-like attack on Mario to squish him for ten damage; he may also perform a slow [[Shell Toss]] attack that flattens Mario and their partner, inflicting the [[injured]] status effect on them while dealing three damage.
 
Unlike other Koopas, Kent C. requires Mario to land two jumps in order to be flipped over, and he will immediately get back up that same turn; also unlike other Koopas, getting back up does not use up that turn, and he will attack as normal. While flipped, Kent's defense is halved to 3, and his tail can also be targeted and has a defense of 0. Using the [[Spin Smash]] attack on Kent C.'s tail while he is flipped over makes him spin around, causing him to drop a few coins. Kent C. is also vulnerable to being put to [[sleep]] by moves such as [[Mamar]]'s [[Lullaby]], and will not get up as quickly if he is asleep while flipped.
 
==Field Tattle==
Outside of battle, [[Goombario]] can use [[Tattle]] on Kent C. Koopa if Mario pays him 100 coins to pass through.
*"''This is Kent C. Koopa. He's... pretty large and greedy. He seems to be in our way... We can't slip past him because he's too big, but he'll let us go by if we give him some coins. He's huge, but remember, he's just a Koopa Troopa.''"


==Battle==
==See also==
Kent C. Koopa has comparatively high attack and defense, if compared with bosses from the rest of the game. To simplify fighting him, [[Mario]] should target Kent C. Koopa's tail, instead of his shelled body. The Koopa can use a [[Ground Pound]] attack on Mario to squish him and do ten damage, and a slow [[Shell Toss]] to flatten Mario and his partner, inflicting the [[injured]] status effect, for three damage. He is susceptible to the [[sleep]] status effect, with the most efficient way of inflicting him with the status effect being [[Mamar]]'s special move [[Lullaby]]. Using the [[Spin Smash]] attack on Kent C.'s tail whilst he is flipped over makes him spin around, causing him to drop a few coins.
*[[Ankoopa]]


==Names in other languages==
==Names in other languages==
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|Jap=ゼニノコー
|Jap=ゼニノコー
|JapR=Zeninokō
|JapR=Zeninokō
|JapM=Portmanteau of "''zeni''" (銭, money) and ''Nokonoko'' (ノコノコ, [[Koopa Troopa]]).
|JapM=Portmanteau of「銭」(''zeni'', money) and「ノコノコ」(''Nokonoko'', [[Koopa Troopa]])
|Ger=Kent C. Koopa
|Ger=Kent C. Koopa
|GerM=-
|GerM=-
|Fra=Kent C. Koopa
|Fre=Kent C. Koopa
|FraM=-
|FreM=-
|Chi=金钱喏库
|Chi=金钱喏库
|ChiR=Jīnqián Nuòkù
|ChiR=Jīnqián Nuòkù
|ChiM=Money Noko (Noko is the Japanese name for Koopa Troopa)
|ChiM=Money Koopa (Troopa)
}}
}}


==Trivia==
==Trivia==
*Kent C. bears a strong resemblance to [[Hookbill the Koopa]] in almost every way. The only difference is he wears glasses, as well as having a personality of his own.
*Kent C. Koopa bears a strong resemblance to [[Hookbill the Koopa]]. In fact, he appears to have been partially based on Hookbill's artwork, particularly in the arrangement of plates on his shell.
*Despite being a boss fought in the game, Kent C. does not appear in the game's ending parade.
{{Koopa Troopas}}
 
{{PM}}
{{PM}}
{{Koopa Troopas}}
[[Category:Koopa Troopas]]
[[Category:Koopas]]
[[Category:Optional bosses]]
[[Category:Reptiles and Amphibians]]
[[Category:Paper Mario bosses]]
[[Category:Optional Bosses]]
[[Category:Paper Mario Characters]]
[[Category:Paper Mario Bosses]]
[[de:Kent C. Koopa]]
[[de:Kent C. Koopa]]
[[it:Kent C. Koopa]]
[[it:Kent C. Koopa]]

Latest revision as of 20:50, January 11, 2024

Paper Mario enemy
Kent C. Koopa
Battle idle animation of Kent C. Koopa from Paper Mario
Location(s) Pleasant Path
Max HP 70
Attack 10
Defense 6 (standing), 3 (flipped, shell), 0 (flipped, tail)
Moves Heavy Stomp (10), Shell Toss (3, Mario; 3, Partner)
Role Boss
Type Ground
Items N/A
Coins N/A
More
Level 55
Run N/A
Strong None
Weak None
Sleep? 80%, 1
Dizzy? 30%, -1
Shock? 30%, -1
Shrink? 40%, -1
Stop? 50%, -2
Fright? 0%
Air Lift? 0%
Hurricane? 0%
Tattle

This is Kent C. Koopa. He seems pretty greedy for such a large Koopa. Max HP: 70, Attack Power: 10, Defense Power: 6 He sometimes does a stamp attack with his shell. That attack has a power of 3. His shell attack also damages party members (like me!), so be sure to defend! As with all Koopas, your chances will greatly improve if you can flip him over. His defense power will drop. Watch it, though! He'll attack as soon as he's back on his feet. And by the way, is he not THE HUGEST KOOPA EVER!?! Somebody told me that he used to live in Koopa Village...

“Hey, you in the hat! Wait! It's fine weather, isn't it? My name is Kent C. Koopa. Please remember it, OK? If you want to use this road, you need to pay me 100 coins. So sorry, but that's how it is. You don't pay, you don't pass. Coins make the world go round. It's all about the money!”
Kent C. Koopa, Paper Mario

Kent C. Koopa is a Big Koopa Troopa that appears in Paper Mario. He wears large glasses, with his name being a play on the words "can't see".

Kent C. blocks Pleasant Path, the road to Koopa Village and the Koopa Bros. Fortress after Chapter 5, preventing Kolorado from getting home after the explorer's adventures on Lavalava Island. He demands a toll of one hundred coins in order to let people pass, but Mario can fight him instead as an optional boss. Defeating him will cause him to flee from the path for the rest of the game. Russ T. implies that Kent C. Koopa taught the Koopa Bros. how to fight.

In Paper Mario: The Thousand-Year Door, Gus is an optional boss that is encountered much earlier in the game, and can be fought in a similar way.

Battle[edit]

Kent C. Koopa has rather high attack and defense compared to other bosses encountered before and after the point he appears in the game. Kent C. can use a powerful Ground Pound-like attack on Mario to squish him for ten damage; he may also perform a slow Shell Toss attack that flattens Mario and their partner, inflicting the injured status effect on them while dealing three damage.

Unlike other Koopas, Kent C. requires Mario to land two jumps in order to be flipped over, and he will immediately get back up that same turn; also unlike other Koopas, getting back up does not use up that turn, and he will attack as normal. While flipped, Kent's defense is halved to 3, and his tail can also be targeted and has a defense of 0. Using the Spin Smash attack on Kent C.'s tail while he is flipped over makes him spin around, causing him to drop a few coins. Kent C. is also vulnerable to being put to sleep by moves such as Mamar's Lullaby, and will not get up as quickly if he is asleep while flipped.

Field Tattle[edit]

Outside of battle, Goombario can use Tattle on Kent C. Koopa if Mario pays him 100 coins to pass through.

  • "This is Kent C. Koopa. He's... pretty large and greedy. He seems to be in our way... We can't slip past him because he's too big, but he'll let us go by if we give him some coins. He's huge, but remember, he's just a Koopa Troopa."

See also[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ゼニノコー
Zeninokō
Portmanteau of「銭」(zeni, money) and「ノコノコ」(Nokonoko, Koopa Troopa)

Chinese 金钱喏库
Jīnqián Nuòkù
Money Koopa (Troopa)

French Kent C. Koopa
-
German Kent C. Koopa
-

Trivia[edit]

  • Kent C. Koopa bears a strong resemblance to Hookbill the Koopa. In fact, he appears to have been partially based on Hookbill's artwork, particularly in the arrangement of plates on his shell.