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[[Image:Kent C. Koopa.gif|frame|right|'''Kent C. Koopa''', the large Koopa bully blocking Pleasant Path.]]
{{:Paper Mario bestiary|transcludesection=Kent C. Koopa|image=[[File:PM Kent C Koopa idle.gif]]}}
{{quote|Hey, [[Mario|you in the hat]]! Wait! It's fine weather, isn't it? My name is Kent C. Koopa. Please remember it, OK? If you want to use [[Pleasant Path|this road]], you need to pay me 100 [[coin]]s. So sorry, but that's how it is. You don't pay, you don't pass. Coins make the world go round. It's all about the money!|Kent C. Koopa|Paper Mario}}
'''Kent C. Koopa''' is a [[Big Koopa Troopa]] that appears in ''[[Paper Mario]]''. He wears large glasses, with his name being a play on the words "can't see".


'''Kent C. Koopa''' is a [[Gargantua Koopa Troopa]] who blocks [[Pleasant Path]], the road to [[Koopa Village]] and the [[Koopa Bros. Fortress]] in ''[[Paper Mario]]''. He appears after Chapter 1, when [[Mario]] no longer has to go to Koopa Village. However, he is blocking [[Kolorado]]'s way as well, who wants to return home to his wife after his adventures on [[Lavalava Island]]. He is a completely optional boss. To pass him, Kent C. demands a toll of one hundred [[Gold Coin|coins]]. He is an extremely strong fighter, with high offense and defense. However, he can be defeated easily if [[Mario]] and company attack his tail, instead of his shelled body. Kent C. Koopa uses a [[Ground Pound]] attack on Mario to squish him to do 10 damage, and a slow [[Shell Toss]] to flatten Mario and his partner for 3 damage. He could thus aptly cause great difficulty for Mario by knocking his partners out for possibly several turns. Also, he is very easily put to sleep, which can be easily taken advantage of.  ''The Nintendo Power Official Strategy Guide'' advised the D-Down Pound badge be used against him, which does extremely well against him as it liquidates his massive defense.  The ''guide'' also suggested the player bring a [[Life Shroom]] or two.
Kent C. blocks [[Pleasant Path]], the road to [[Koopa Village]] and the [[Koopa Bros. Fortress]] after Chapter 5, preventing [[Kolorado]] from getting home after the explorer's adventures on [[Lavalava Island]]. He demands a toll of one hundred [[coin]]s in order to let people pass, but [[Mario]] can fight him instead as an optional boss. Defeating him will cause him to flee from the path for the rest of the game. [[Russ T.]] implies that Kent C. Koopa taught the [[Koopa Bros.]] how to fight.


Kent C.'s name is a word play on the term "can't see", in reference to his huge glasses.
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Gus]] is an optional boss that is encountered much earlier in the game, and can be fought in a similar way.
==Battle==
Kent C. Koopa has rather high attack and defense compared to other bosses encountered before and after the point he appears in the game. Kent C. can use a powerful [[Ground Pound]]-like attack on Mario to squish him for ten damage; he may also perform a slow [[Shell Toss]] attack that flattens Mario and their partner, inflicting the [[injured]] status effect on them while dealing three damage.


== Stats and Tattle Information==
Unlike other Koopas, Kent C. requires Mario to land two jumps in order to be flipped over, and he will immediately get back up that same turn; also unlike other Koopas, getting back up does not use up that turn, and he will attack as normal. While flipped, Kent's defense is halved to 3, and his tail can also be targeted and has a defense of 0. Using the [[Spin Smash]] attack on Kent C.'s tail while he is flipped over makes him spin around, causing him to drop a few coins. Kent C. is also vulnerable to being put to [[sleep]] by moves such as [[Mamar]]'s [[Lullaby]], and will not get up as quickly if he is asleep while flipped.
*'''Max HP:''' 70
*'''Attack:''' 3 (Shell Slam), 10 (Jump Attack)
*'''Defense:''' 6
*'''Location:''' [[Pleasant Path]]
*'''Tattle:''' This is Kent C. Koopa. He seems pretty greedy for such a large Koopa. He sometimes does a stamp attack with his shell. That attack has a power of 3. His shell attack also damages party members (like me!), so be sure to defend! As with all Koopas, your chances will greatly improve if you can flip him over. His defense power will drop. Watch it, though! He'll attack as soon as he's back on his feet. And by the way, is he not THE HUGEST KOOPA EVER!?! Somebody told me that he used to live in Koopa Village...


==Field Tattle==
Outside of battle, [[Goombario]] can use [[Tattle]] on Kent C. Koopa if Mario pays him 100 coins to pass through.
*"''This is Kent C. Koopa. He's... pretty large and greedy. He seems to be in our way... We can't slip past him because he's too big, but he'll let us go by if we give him some coins. He's huge, but remember, he's just a Koopa Troopa.''"
==See also==
*[[Ankoopa]]
==Names in other languages==
{{foreign names
|Jap=ゼニノコー
|JapR=Zeninokō
|JapM=Portmanteau of「銭」(''zeni'', money) and「ノコノコ」(''Nokonoko'', [[Koopa Troopa]])
|Ger=Kent C. Koopa
|GerM=-
|Fre=Kent C. Koopa
|FreM=-
|Chi=金钱喏库
|ChiR=Jīnqián Nuòkù
|ChiM=Money Koopa (Troopa)
}}
==Trivia==
*Kent C. Koopa bears a strong resemblance to [[Hookbill the Koopa]]. In fact, he appears to have been partially based on Hookbill's artwork, particularly in the arrangement of plates on his shell.
{{Koopa Troopas}}
{{Koopa Troopas}}
 
{{PM}}
[[Category: Characters]]
[[Category:Koopa Troopas]]
[[Category: Enemies]]
[[Category:Optional bosses]]
[[Category: Paper Mario Series Characters]]
[[Category:Paper Mario bosses]]
[[Category: Paper Mario Series Bosses]]
[[de:Kent C. Koopa]]
[[Category: Paper Mario Characters]]
[[it:Kent C. Koopa]]
[[Category: RPG Bosses]]
[[Category: Koopas]]

Revision as of 20:50, January 11, 2024

Paper Mario enemy
Kent C. Koopa
Battle idle animation of Kent C. Koopa from Paper Mario
Location(s) Pleasant Path
Max HP 70
Attack 10
Defense 6 (standing), 3 (flipped, shell), 0 (flipped, tail)
Moves Heavy Stomp (10), Shell Toss (3, Mario; 3, Partner)
Role Boss
Type Ground
Items N/A
Coins N/A
More
Level 55
Run N/A
Strong None
Weak None
Sleep? 80%, 1
Dizzy? 30%, -1
Shock? 30%, -1
Shrink? 40%, -1
Stop? 50%, -2
Fright? 0%
Air Lift? 0%
Hurricane? 0%
Tattle

This is Kent C. Koopa. He seems pretty greedy for such a large Koopa. Max HP: 70, Attack Power: 10, Defense Power: 6 He sometimes does a stamp attack with his shell. That attack has a power of 3. His shell attack also damages party members (like me!), so be sure to defend! As with all Koopas, your chances will greatly improve if you can flip him over. His defense power will drop. Watch it, though! He'll attack as soon as he's back on his feet. And by the way, is he not THE HUGEST KOOPA EVER!?! Somebody told me that he used to live in Koopa Village...

“Hey, you in the hat! Wait! It's fine weather, isn't it? My name is Kent C. Koopa. Please remember it, OK? If you want to use this road, you need to pay me 100 coins. So sorry, but that's how it is. You don't pay, you don't pass. Coins make the world go round. It's all about the money!”
Kent C. Koopa, Paper Mario

Kent C. Koopa is a Big Koopa Troopa that appears in Paper Mario. He wears large glasses, with his name being a play on the words "can't see".

Kent C. blocks Pleasant Path, the road to Koopa Village and the Koopa Bros. Fortress after Chapter 5, preventing Kolorado from getting home after the explorer's adventures on Lavalava Island. He demands a toll of one hundred coins in order to let people pass, but Mario can fight him instead as an optional boss. Defeating him will cause him to flee from the path for the rest of the game. Russ T. implies that Kent C. Koopa taught the Koopa Bros. how to fight.

In Paper Mario: The Thousand-Year Door, Gus is an optional boss that is encountered much earlier in the game, and can be fought in a similar way.

Battle

Kent C. Koopa has rather high attack and defense compared to other bosses encountered before and after the point he appears in the game. Kent C. can use a powerful Ground Pound-like attack on Mario to squish him for ten damage; he may also perform a slow Shell Toss attack that flattens Mario and their partner, inflicting the injured status effect on them while dealing three damage.

Unlike other Koopas, Kent C. requires Mario to land two jumps in order to be flipped over, and he will immediately get back up that same turn; also unlike other Koopas, getting back up does not use up that turn, and he will attack as normal. While flipped, Kent's defense is halved to 3, and his tail can also be targeted and has a defense of 0. Using the Spin Smash attack on Kent C.'s tail while he is flipped over makes him spin around, causing him to drop a few coins. Kent C. is also vulnerable to being put to sleep by moves such as Mamar's Lullaby, and will not get up as quickly if he is asleep while flipped.

Field Tattle

Outside of battle, Goombario can use Tattle on Kent C. Koopa if Mario pays him 100 coins to pass through.

  • "This is Kent C. Koopa. He's... pretty large and greedy. He seems to be in our way... We can't slip past him because he's too big, but he'll let us go by if we give him some coins. He's huge, but remember, he's just a Koopa Troopa."

See also

Names in other languages

Language Name Meaning
Japanese ゼニノコー
Zeninokō
Portmanteau of「銭」(zeni, money) and「ノコノコ」(Nokonoko, Koopa Troopa)

Chinese 金钱喏库
Jīnqián Nuòkù
Money Koopa (Troopa)

French Kent C. Koopa
-
German Kent C. Koopa
-

Trivia

  • Kent C. Koopa bears a strong resemblance to Hookbill the Koopa. In fact, he appears to have been partially based on Hookbill's artwork, particularly in the arrangement of plates on his shell.