User:Nelsonic/Threequel proposal draft
What is a game? III: Revenge of the Splits
In a similar sense to the semi-current situation with physical games, the way that tech demos are currently covered is... not entirely arbitrary, as everything is currently compiled into one page, though the current classification system for tech demos needs to be modified. The current tech demo page considers a tech demo to be both a publicly shown demo to gauge interest in an upcoming product, which is the usual definition of "tech demo". However, it also includes internally used test programs, such as snd_test and morphdemo. A better term to describe these would likely be "Test programs" or "Internal tests", as the nature of a "tech demo" means that it must be publicly shown in order to demonstrate the technology (hence the name "tech demo"). In addition, many programs not covered here could fall under the banner of "Internal tests", including various cartridge test applications (such as the NFT2 Test Cartridge). Many test cartridges such as these feature content relating to or outright showcasing characters from the Super Mario franchise. As these are all individual pieces of software, I'd say that these could all get split, as they feature enough content to comfortably fill out their own articles.
- If this proposal were to pass, a handful of these demos and test programs would be split into their own articles and given mentions on either the tech demo or the new internal test page, and those that are already split - yet misclassified - such as Yoshi Demo would simply have the current information on the tech demo article scooted over to the new internal tests page.
- Some of these demos, such as NDDEMO and Yoshi Demo, were mostly available exclusively via SDKs for their systems, with the main outlier I can think of here being Mario Kart XXL. In a sense, these are still internal tests, as they were shipped out to developers via the aforementioned SDKs. These SDKs were never meant to make it into the public eye. Actually, if I remember correctly, developers are told to destroy the SDKs after use, or at the very least, sit on them for the rest of eternity. (This hasn't stopped test cartridges from appearing on eBay for thousands of dollars, however.)
- For any of the internal tests that are currently split, i.e. Mario Kart XXL, a slight reclassification in the article will likely occur if this proposal passes. Any categories or text referring to the internal test as a tech demo will likely be removed and modified to fit the reclassification.
- Below is a list of all of the different pieces of software that would be affected by this, organized by system.
- NFT2 Test Cartridge
- Game Boy Controller Kensa Cartridge
- Wario Land II sample (1)
- Wario Land II sample (2)
- Game Boy Color Promotional Demo
- SNES Burn-In Test Cartridge
- NTF 2.5 Test Cartridge
- SNSP Aging Cassette
- snd_test
- Donkey Kong Country proof-of-concept
- morphdemo
- puzzle
- spritemonkeyEX
- AGS Aging Cartridge
- Yoshi Demo
- Mario Kart XXL
- Aging Card NTR
- Climax Group Diddy Kong Racing demo (1)
- Climax Group Diddy Kong Racing demo (2)
- Carving
- Koopa Troopa Forest
- Mario FPS
- So, to sum everything up, the passing of this proposal would result in snd_test, NDDEMO, Mario Kart XXL, Yoshi Demo, the Wario Land II samples, morphdemo, puzzle, spritemonkeyEX, Koopa Troopa Forest, and Mario FPS being either moved to an article on internal tests and split (or mentioned, if they've already been split into their own articles), or all of these pieces of software simply being moved over to the new article without being split (unless, of course, they have already been split).
TBA
(Other proposal stuff, such as voting options, will go under here)
ADDITIONS FROM CAM & THE OTHERS
- For one thing; please swap out the "Fake Link"s with actual links about the demos at hand! Not all of these demos are easy to get information on; we had to look up a few of these, and in the case of one test we're bringing up for the sake of being thorough, there just straight up isn't a good video at all for it!! You can feel free to put the following section after this into the proposal itself at some point. We weren't sure how you'd want to insert it, so we'll just leave it here for now. If you have any input about our own stance, we've also got our own little comment box thingy.
~Camwoodstock ( talk ☯ contribs )
16:41, June 10, 2025 (EDT)
For our part, it's probably a good idea to define what is public-facing versus internal, and moreover, list exactly what we'd like to see happen. We'd define "internal" as either "software created to demonstrate the hardware internally, presumably to iterate on it later on" or "service programs, created to diagnose problems--as in, quite literally testing the hardware". Public-facing is, well, self-evident. From there, the lists would be as follows, and if we imagine we could give them a page. For completion's sake, "public-facing" (what we would consider a "tech demo") is also listed, so you know what exactly stays versus gets split:
- PUBLIC-FACING (what would go on Tech demo)
- Mario Demo - The Virtual Boy one. Should probably get its own page, if it turns out to be separate from VB Mario Land?
- Game Boy Color Promotional Demo - Seemingly unaccounted for entirely on both lists. Should probably get its own page, as it was very uniquely distributed for kiosks in-stores and even features some unique Mario-related assets just for it.
- Super Mario 128 - Already has a page.
- Luigi's Mansion demo video - Already has a section on that game's pre-release page, and that seems fine enough.
- Mario Kart for Nintendo GameCube demo video - Like Luigi's Mansion's demo video, it has a section on that game's pre-release page, which is fine enough.
- DS Wireless Internet Tech Demo - VERY low-information tech demo, demonstrating Nintendo Wi-Fi Connection to some capacity, using Mario Kart DS. Despite its obscurity, it still took place at some sort of public-facing event, so it should at least be on the table. Maybe if more information is discovered, we can give it its own page?
- Balloon Trip - Already has a page.
- Mario's Face - Already has a page.
- DSpeak - Presently lacks a page for lack of information, but if more was uncovered, it could definitely get one. If nothing else, it should be on the table.
- Carving - DS tech demo that does feature some Mario elements, should probably be on the table, but information on it is too thin to have a page.
- New Super Mario Bros. Mii - Already has a page.
- The menagerie of public-facing Wii U tech demos that got recycled for games like Nintendo Land or Game & Wario - Don't have pages, but weirdly barely go acknowledged on the corresponding pages. We can't imagine giving these their own pages, but coverage of these should be expanded at least a tiny bit to clarify the origins (maybe 1-2 sentences)?
- MvDK on Wii U - Has a section on Mario vs. Donkey Kong: Tipping Stars's page the Tech demo page itself just... Isn't linking to, for one reason or another?
- INTERNAL TESTS (what would go on Internal Tests) (should be divided into two tables)
- INTERNAL DEMOS - These being to demonstrate the hardware functionality to developers.
- snd_test - Set to get its own page. We definitely understand this, as it has its own set of Mario minigames.
- Donkey Kong Country VB mock-up - We don't even have a picture of this one. To the table it goes, but it's probably on thin-ice; if it's less Mario-related than this one, it'll have to make a very compelling argument.
- morphdemo, puzzle, and spritemonkeyEX - The "gameplay" of these, when present, is extremely thin. Should definitely be mentioned on the table, as all involve some form of Mario content, but giving them their own page is dubious.
- Wario Land II samples - Should be on the table, but they shouldn't get their own page. Emphasis on "own"; we could probably give these a mention on that game's pre-release/development page. Between this and the Game Boy Color Promotional Demo for kiosks, it's safe to say that Wario Land II played a very key role in the development of the Game Boy Color, and it's probably worth acknowledging that.
- Yoshi Demo - Already has a page. This is like, THE Internal Demo, it was handed off to anyone who got an SDK.
- Mario Kart XXL - Everyone's favorite prototype to Crazy Frog Racer that a collector hoarded the ROM to for over a decade because he thought it was valuable already has its own page, and said page more-or-less covers the edge case perfectly, so it can stick around on the table. Saves us time, at least.
- NDDEMO - Already has a page, and like Yoshi Demo, it was given out via SDK to developers, so it has a strong case for its presence.
- Koopa Troopa Forest and Mario FPS - Information seems scarce, but at the very least they should be on the table.
- DIAGNOSTIC PROGRAMS - These being to, well, diagnose issues with public-facing hardware, used by service employees. Spoilers, a lot of these probably don't warrant individual pages, but we'll gladly tell you which ones should be brought up on the table itself.
- NFT2 Test Cartridge - Admittedly, we don't actually know how much this should be acknowledged... Much at all. The extent of the Mario presence is just that Mario is on the cartridge label. Interesting, but not particularly Mario related outside of the cartridge itself. We genuinely don't know how to go about this one, and would like feedback of if "Mario is on the label" is "Mario" enough to warrant going on the table versus a more "generic" test.
- Game Boy Aging Cartridge - Mario appears in the tests themselves, and actually, the previously unused sequences from the Controller Kensa Kart do get used here! We can't actually tell which one game first, the Aging or the Controller Kensa, but at any rate, both should be present. (This is missing the Mario at the end of the Controller Kensa test, whereas Controller Kensa is missing the graphics test.)
- Game Boy Controller Kensa Cartridge - Mario appears in the test itself if you pass it, and there's even an unused test for graphics, which has Mario in it. This could probably get a mention on the table.
- Burn-in - Test Cartridge - Mario routinely appears in the tests, and there's even some appearances of early Super Mario World assets. This should definitely get a mention on the table.
- NTF 2.5 Test Cartridge - A follow-up to the Burn-in Test, with even more features and way more instances of early SMW assets; with how much it has, it might honestly warrant a page, if just to give it a proper gallery. (Admittedly, we're a tad at a loss of how to showcase images from these demos. We know there are a few of these loose on the wiki, like this one from the Game Boy Color Promotional Demo:
But we're at a loss of how we should go about putting these into galleries for entries that don't warrant individal pages...) - SNSP Aging Cassette - Another diagnostic program akin to the Burn-in Test with some more early SMW assets. Should definitely get a mention.
- Controller Test Cartridge - No Mario content at all. Get outta here. ;P
- AGS Aging Cartridge - Mario and Donkey Kong both appear in the tests. Should appear on the table.
- GameCube Service Disc v1.0/03 - Mario appears right at the very end of the tests. Should appear on the table.
- Aging Card NTR - An early screenshot of Super Mario 64 DS appears in the tests, and funnily enough, the test actually runs a modified version of the AES Aging Software to test the GBA compatibility. Testception! Should appear on the table.
- Data Check & Log Check - What little we can find on this (since a ton of information on this seems to just be utterly buried in analog horror based on it... mumble grumble...) suggests no Mario presence whatsoever. Unless there's some breakthrough, we think it's safe to exclude for the same reasons as the Controller Test Cartridge.
- CTR Aging Test Program - Has Mario Kart 64 music, for some reason. Should appear on the table.
- INTERNAL DEMOS - These being to demonstrate the hardware functionality to developers.
To summarize our (e.g. Cam, Tori, Cecil, Claire, and Macy's) take; create a pair of tables on a page called "internal tests"; one for internal demos, one for diagnostic programs. If we want a specific page above to be split, or to not be on the table, we've specified as such above. And, obviously, the table on tech demos should be split up (or added to, thanks Game Boy Color Promotional Demo) accordingly. Our only real concern is what to do about NFT2 Test Cartridge, as it's such an outlier, being Mario-themed on the cartridge label, and plenty of promotional material for the Nintendo World-Class Service service did have Mario in it, but it's missing Mario where it actually matters; the tests. In addition, we're admittedly unsure of how to handle galleries from these tests, and would be open to further input on that regard.
- (Aside not for inserting: We wonder if the best way forward would be a poll proposal. One for "do we split internal tests", one for "if we do, do we include NFT2 Test Cartridge", one for "if we do, do we give NTF 2.5 Test Cartridge its own page", and one for "if we do, do we put a gallery for Internal Demo-related sprites/assets on the page itself?" We don't actually know if anyone's attempted a poll proposal involving a "provided one poll passes, what then?" question, let alone 3 of those, or if such a thing is even allowed. We might need to ask.)
Obviously, we'll leave the final final say to Nelsonic.
If you have anything to add to it please put it in this mock comment box below ty!!!
@Camwoodstock Apologies, I mostly pulled the names off of Hidden Palace and The Cutting Room Floor (specifically, here and here. I don't remember precisely where I found it, but I found a menu somewhere for some NES test program that featured 8-bit sprites of Mario on the selection menu. It was labeled as the NFT2 Test Cartridge or some variant of that, though this is still a rather minor appearance of Mario, aside from the cartridge-art-cameo-thing.
Also, I had previously written down a separate proposal about splitting off the other tech demos, which relates to this in a sense (in terms of deciding what to do with the public-facing demos). I think there's an argument there regarding a public release for those, as they were only ever shown at events and weren't intended to go much further than that.
I can understand keeping demos that were later reworked into another game merged, though I thought I should ask: would it work to attempt to split off any and all gameplay information for the mini-demos (such as spritemonkeyEX or morphdemo into a dedicated Nintendo 64 internal demos/Wii internal demos (etcetera) article? Maybe the "Internal demos" article could serve as a pseudo-list-of-games-type-thing? However, if not, I'm fine with sticking everything that's either too short or too closely related to a released title onto the "Internal demos" article without splitting anything off (though, I feel I must add that Mario Demo is probably around the same length as the rest of the shorter demos on the current "Tech demo" article, being a video clip in which (as stated on the tech demo article): "The sequence shows a rendered Mario under the Virtual Boy logo, which flies into the viewer letter by letter."
Nelsonic (talk edits)
17:48, June 10, 2025 (EDT)
To note, when I draft proposals, I usually write the entire thing out, including the votes and dates.
Here is the draft of the other proposal that I had written. Per my previous, similar proposals for the splitting portion. For the other portion, technically, these demos were officially released in a sense, as they were available to publicly play at conventions, and likely weren't intended to go much further than that. I feel that it is incorrect to say that these were never released, as, while tech demos are never commercially released, they can be publicly released in the same manner that Mario Factory was; available publicly, but not for an extended period of time/in a large amount of locations. In addition, as these demos can be considered separate from what they were reworked into, and we currently split, say, WarioWare microgames and their original counterparts (if any), I think the demos falling under this banner should also be split.
The passing of the portions of this proposal would result in each passed option's affected game to be either split from this article and added to the list of games, or split and kept here. The games would be added either as an "add-ons"-type section named "Tech demos", or something else, depending on what the most popular opinion here is.
- Mario Demo
Deadline: (DATE) 2025, 23:59 GMT
- This was a demo for the Virtual Boy, and it was shown publicly at Shoshinkai 1994. While it is not a "game" per say, we currently consider Super Mario Bros. Print World, Super Mario Embroidery World, and the Donkey Konga Click-n-Stick to be games.
- Add to the list; don't split
- Add to the list and split
- Don't add to the list or split
Deadline: (DATE) 2025, 23:59 GMT
- Unlike the previous game, this was fully playable when it was shown, though it is unconfirmed if it is a tech demo. However, due to the incredibly small amount of differences, I'd say that it was intended to be one, however I would also state that the differences and circumstances under which it was shown (with the circumstances bit applying to all demos with miniscule amounts of differences from their released counterparts) are notable enough for a split.
- Split and add to the list as a tech demo
- Split as a cancelled game, don't add to the list
- Don't split, add to the list as a tech demo
- Don't split or add to the list
Deadline: (DATE) 2025, 23:59 GMT
- While this was already split, I should note that this wasn't explicitly playable at the event it was shown at, however, it was still showcased publicly, like Mario Demo. However, the article acts as a blanket title for multiple projects using the title Super Mario 128, so the article may have to be slightly rearranged for linking purposes. As with the following two, a build of this was likely playable, it was likely just recorded and the video clip was shown.
- Add to the list; rearrange article to have a section specifically on the tech demo
- Add to the list; split off tech demo-related stuff
- Add to the list; don't modify the Super Mario 128 article
- Add to the list, but link to this page instead of the Super Mario 128 one
- Don't add to the list or split
Deadline: (DATE) 2025, 23:59 GMT
- While, again, this wasn't explicitly playable at the event, it was shown the same year as Super Mario 128, and, in the same sense that the previous few were, was technically shown publicly. However, I must note that the game was likely playable, it was simply a recording of said playable game that was shown.
- Add to the list; split off tech demo information
- Add to the list; link to List of Luigi's Mansion pre-release and unused content
- Nelsonic (talk) First choice. There isn't really a lot there for an article, and, unlike the other two, this actually did end up becoming a released Super Mario title.
- Don't add to the list
Deadline: (DATE) 2025, 23:59 GMT
- As with the previous one, this was shown publicly, though it wasn't playable. It was shown the year following the previous two, and, as with the previous ones, the game was likely playable, it was likely just a video clip that was shown.
- Split tech demo info; add to the list
- Don't split info; add to the list
- Don't add to the list or split
Deadline: (DATE) 2025, 23:59 GMT
- Unlike the previous group, this demo was actually playable at the event it was shown at, and was reworked into an existing title. However, the game is already split and (as far as I know) is exclusively about the tech demo, aside from mentioning what the tech demo was developed into.
- Add to the list
- Don't add to the list
Deadline: (DATE) 2025, 23:59 GMT
- As with the previous demo, this was playable at the event it was shown at, and is already split. It was not reworked into any existing titles, aside from the fact that the concept would return in a different format in Super Mario 64 DS.
- Add to the list
- Don't add to the list
- DSpeak
Deadline: (DATE) 2025, 23:59 GMT
- As with the previous two demos, this was playable at the event it was shown at, however, it does not appear to have an article as far as I know. The concept would return in a sense with Mario and Wario's floating heads reappearing in Super Mario 64 DS, though DSpeak was not explicitly developed into any title as far as I know.
- Add to the list and split
- Don't split; add to the list
- Don't split or add to the list
Deadline: (DATE) 2025, 23:59 GMT
- As with the previous few, this was playable at the event it was shown at, and was briefly considered to be a game by this wiki until it was revealed that it was a tech demo. As with the previous few, it has already been split.
- Add to the list
- Don't add to the list
- Chase Mii
Deadline: (DATE) 2025, 23:59 GMT
- As with the previous bunch, this was playable at the event it was shown at. However, it is not currently split, at the demo would eventually become Mario Chase. However, I believe the two should be split, due to the WarioWare example I used earlier, in addition to the fact that nearly all of the iQue-created Adobe Flash-based WarioWare: Touched! games are exactly the same as a microgame from said game, yet those retain articles.
- Split and add to the list
- Don't split; add to the list
- Don't split or add to the list
- Shield Pose
Deadline: (DATE) 2025, 23:59 GMT
- This was, as far as I know, playable at the same event as the previous demo, and my argument remains the same for splitting, with the iQue WarioWare Adobe Flash games remaining my primary example here.
- Split and add to the list
- Don't split; add to the list
- Don't split or add to the list
- Measure Up
Deadline: (DATE) 2025, 23:59 GMT
- As with the previous two, this was eventually reworked into something else, though both my argument and examples remain the same. In regards to the fact that these Wii U Mii-based tech demos aren't strictly Super Mario-related, I still believe they should be split, as they hold historical significance in the same manner Yume Kōjō: Doki Doki Panic does.
- Split and add to the list
- Don't split; add to the list
- Don't split or add to the list
- Zapper tech demo
Deadline: (DATE) 2025, 23:59 GMT
- My argument remains the same as the previous Mii-based tech demos for the Wii U. This was publicly playable at an event, and holds enough historical significance to be split from its resulting minigame.
- Split and add to the list
- Don't split; add to the list
- Don't split or add to the list
Deadline: (DATE) 2025, 23:59 GMT
- As with the previous bunch, this was publicly playable. It was later reworked into another title, but, again, I think this has enough historical relevance and differences to be split from Tipping Stars, which is what is was later reworked into.
- Split and add to the list
- Don't split; add to the list
- Don't split or add to the list
- @Nelsonic - For the proposal we actually make, we don't think we need to run an independent poll for every single possible entry. With a proposal like this, it's nice to have one cohesive list as a starting point that we can then alter in the future as is deemed fit; giving NFT2 Test Cartridge and NTF 2.5 Test Cartridge its own poll options should be the exception, NOT the norm! (Incidentally, what do you think of our assessments? Anything you think should be on the tables we haven't acknowledged? Anything we think should have a page/shouldn't have a page you disagree with? It'd be best to lock in a list of things we're actually acknowledging on these lists sooner, rather than later.)
~Camwoodstock ( talk ☯ contribs )
18:03, June 10, 2025 (EDT)
- @Camwoodstock Alright, sounds good. That was just a leftover proposal I had that I was planning to post on the tech demo page at some point, I was just providing a copy due to some of the reasoning in there (specifically the bit about tech demos and public release).
- In regards to the tables, I one hundred percent agree with relegating the WarioWare/Nintendo Land-based demos, the two GameCube video/demo hybrids, and the Virtual Boy Donkey Kong Country title to the list, since splitting would be essentially repeating the pre-existing articles/pre-existing sections. I think Mario FPS and Koopa Troopa Forest could maybe fill out their own pages, if only to acknowledge the Super Mario franchise dipping a toe into the waters of the "shooter" genre (with Mario FPS being the only Super Mario-related first-person-shooter known to exist). All the information regarding controls has been preserved (to my knowledge) for both of them, with information regarding Mario FPS being mostly complete (to my knowledge), as it describes the controls and setting, which make up the majority of the demo. I'd say DSpeak could maybe be split off, although an additional template for subjects on which there is a very small amount of information may have to be created for that. I'm not quite sure what to do about morphdemo, puzzle, and spritemonkeyEX, since the content there is completely unique and was never developed into a standalone title, yet the length of most of those is akin to a promotional Adobe Flash title. As those can all be grouped together, would an individual article work for those? Something that could still be linked to from the internal demos page, yet a place to house any gameplay information?
- I'd say that for the diagnostic programs, Burn-in - Test Cartridge, NTF 2.5 Test Cartridge (as was said), and maaaayyybeee SNSP Aging Cassette could get pages, if only for historical relevance because of Super Mario World asset reuse. In addition, there is the Game Boy Aging Cartridge (which appears to be a different version of the Game Boy Controller Kensa Cartridge) also apparently throws up both the Alleyway and Super Mario Land title screens (as shown on the Hidden Palace page), so I'm not quite sure what to do with that one. I'd want to give it a page, but
I would probably give everything a page if I could... *laughs nervously*I'm not sure if that is the best way to go about that. If the Game Boy Aging Cartridge were to receive a page, then I would say that the Controller Kensa Cartridge version could probably be mentioned on that page, as it appears to be an updated version of the Aging Cartridge. The AGS Aging Cartridge features Game Boy Advance'd sprites resembling Mario's head from Super Mario 64, in addition to (what appears to be) a unique logo for something by the name of Donkey Kong Advance, plus multiple Donkey Kong-related sprites. Similarly to what you said regarding the NTF 2.5 Test Cartridge, I think this could get a page for gallery purposes. Maybe. The graphics don't make up much of the demo, though they do appear to be semi-unique. - In addition, I did come across something by the name of DS Wireless Internet Tech Demo, which used Mario Kart DS as one of the games. I'm not sure if this could be split, because there do not appear to be many other images of it (aside from these), so it is hard to tell what the demo was intended to do in relation to Super Mario stuff. If there's too little here for a page, I'd say this could go on the current tech demo table.
- Thoughts?
Nelsonic (talk edits)
18:51, June 10, 2025 (EDT)
- @Nelsonic Heads up, you don't need to create a different : level for anytime you line-break in a reply like this. Just use a standard linebreak, and then the same amount of : levels. Like we're doing in this reply, if you need any specific pointers. ;P
- At any rate! A few distinct replies to different points:
- We don't think we'd agree with the idea of merging the N64 demos; if we're going to merge information on a few of these internal demos anyways, why not just... To the page about internal demos itself, rather than trying to clumsily split a page while keeping it merged together like that? It's a bit too complicated, for too little payoff.
- We did consider maybe splitting Burn-in - Test and SNSP Aging as well as NTF 2.5, but ultimately we decided just NTF 2.5 since it has the most. Depending on what we do for galleries, though, that may not be necessary? Again, we're not sure if we should just give the "Internal demos" page its own united gallery...
- We figure that the Game Boy Aging Cartridge could have its own page. Also, you definitely would want to get a proper source for that one; once again, it was hard to find information on considering it tended to be buried under information on the Game Boy Advance Aging Cart. They'd probably end up with different lines, as despite having the controller test shared between them, the Mario-related elements are different between the two.
- The DS Wireless Internet Tech Demo could absolutely use a mention on the Tech Demo page if we could find a better source for it!
- We've gone ahead and reflected these (namely the additions of the Game Boy Aging Cartridge and DS Wireless Internet Tech Demo) to our portion of the draft.
~Camwoodstock ( talk ☯ contribs )
20:09, June 10, 2025 (EDT)
- @Camwoodstock Whoops. Thanks for telling me. I'll use the usual amount of line breaks from this point forward. this is really the only source I can find for the Game Boy Aging Cartridge, which was apparently released by Forest of Illusion courtesy of Frank Cifaldi at the Video Game History Foundation. So, just to confirm, what'd we do with Mario FPS and Koopa Troopa Forest? I'm fine either way (though I would prefer a split article due to the unique concepts).
- I'm fine with keeping the Nintendo 64 demos merged with the "internal test" article. I can see now that a split article for those might get... messy.
- I did stumble across another tech demo that appears to have featured Super Mario-related stuff. It was for the Nintendo DS, and was called Carving. Interestingly, it also appears to have a page on the NintendoWiki. Would this be a good fit for the tech demo article? Should it be split? It appears that players could carve out Mario, and (possibly) Yoshi. I also found a video clip that appears to show most - if not all - of the Luigi's Mansion tech demo-video thing, if that's helpful.
- So, just to confirm, Mario Demo gets re-split, Game Boy Color Promotional Demo gets split, DS Wireless Internet Tech Demo might get split if more information is found, snd_test is likely getting split due to the other proposal, Game Boy Aging Cartridge gets split, NTF 2.5 Test Cartridge might get split, and the rest stays merged to one of the two articles?
- Also, the Nintendo 64DD version of Super Mario 64 has been... bothering me. Does this qualify as a tech demo? Granted it did have a release date, and, as the 64DD was a commercial failure, it may have simply never had time to release, but the lack of additional features, and how it features additional bugs...
- I also came across something by the name of Classic Collection via the NintendoWiki page. It was a 3DS tech demo, and appears to have acted as a hodgepodge Classic NES Series-ified Super Mario All-Stars-alike? Would this qualify for the tech demo page? Should it be split?
- Also, where does Diddy Kong Racing Adventure fit into this? It was meant to become a full game, yet the version that the public eventually got hold of was a prototype for pitching purposes that was running on Xbox hardware. Does this count?
Nelsonic (talk edits)
21:29, June 10, 2025 (EDT)
- Koopa Troopa Forest and Mario FPS would probably remain on the tables without pages to their own, as admittedly, we don't know enough about them. We don't know if builds have ever surfaced, just information about them from development documents; what we know just isn't enough to give a page. If more resurfaced, that'd definitely be subject to change.
- Carving can probably be added, since it features Mario stuff in it; we're skeptical about giving it a full page on this wiki, but linking to the NintendoWiki page would make sense. Went ahead and added it to our draft.
- We think you could include the 3DS Classic Collections could be added for the same reason that MvDK on Wii U should be added; we think those are what ultimately became the rather short-lived 3D Classics series, which we think it's safe to say released.
- Also, Mario 64 on 64DD and Diddy Kong Racing Adventure are just unreleased media. They weren't made to test any specific concept, they weren't some pitch that was demonstrating some concept, they're just. Game that were being made, and then didn't release. Mario Kart XXL at least has the excuse that it was a company attempting to test some new bespoke method of displaying graphics they had come up with; Mario 64 on 64DD isn't really "testing" the 64DD's capabilities as far as we can tell beyond "it can boot", despite TCRF's speculations that it might've been meant to be a Tech Demo, and there's no angle of a "test" for Diddy Kong Racing Adventure. They're out of the scope for this page.
- Anything else we could account for before we should like, try to combine drafts? :o
~Camwoodstock ( talk ☯ contribs )
21:51, June 10, 2025 (EDT)
- @Camwoodstock I don't think I've got anything else. We can try and combine drafts, if you want!
Nelsonic (talk edits)
22:02, June 10, 2025 (EDT)
- @Camwoodstock Oh! Wait! Yes! I do have one more question. The Super Mario 128 article is currently being used as a blanket-article for multiple projects with the title, not just the tech demo. Would we have to split some of that off, or would the article remain how it currently is? Apologies for the many, many, many pings...
Nelsonic (talk edits)
22:20, June 10, 2025 (EDT)
- @Nelsonic (COMPLETELY fair, you don't need to apologize. ;P) Given Super Mario 128 is already on the current Tech demo table, we think it's fine to include and just clarify it should be about the tech demo specifically on the table. Fortunately, this answer means we don't need to tweak the draft we were working on a bit beyond a single sentence of clarification! We left something for if you wanted to add in a final say of your own, but if not, just lemme know. We'll probably launch this once our proposal about Beehive (Mario Pinball Land) wraps up--we've already got a draft for our changes locked and loaded for that one once the deadline hits. You should probably launch that split page for physical games as soon as you can, so we're not stuck waiting past that; don't rush yourself, of course, you've still got time, but don't take too long, y'know? ;P
~Camwoodstock ( talk ☯ contribs )
22:28, June 10, 2025 (EDT)
- @Camwoodstock The draft looks great! I don't think I have anything to add for that bit at the end, but I'll think about it for a minute. (Thanks for leaving me a spot at the end, by the way.) Do you mind if I butt into your list for a second to mention Classic Collection? And yeah, the list of physical games has been haunting me for a while now. I'm trying to work up the mental motivation to figure out how to list all the board games I don't have release dates for *laughs nervously*.
Nelsonic (talk edits)
22:42, June 10, 2025 (EDT)
- Oh, shoot. Knew we were forgetting something in the merged draft. You can go ahead and add the Classic Collection to the list of Tech Demos to mention on the table, though we likely aren't going to give those pages. As for the board game thing, we assume you've checked Board Game Geek at some point, but if you haven't... We're glad we told you to check Board Game Geek! That's usually our source when we have a board game-related question.
~Camwoodstock ( talk ☯ contribs )
22:46, June 10, 2025 (EDT)
- @Camwoodstock I... have not checked Board Game Geek. Thank you for the suggestion. Also, does this summary work?
Nelsonic (talk edits)
23:09, June 10, 2025 (EDT)
- Works for us! Just fixed up some formatting, and it should be ready to launch whenever both of us have an opening to make a proposal. (Also, happy to help with the pointer of Board Game Geek! They helped us out of a few jams when we were sifting through aboutfiles.)
~Camwoodstock ( talk ☯ contribs )
23:17, June 10, 2025 (EDT)
- @Camwoodstock Sounds good! Now... now to sift through the many, many, many, many, many, many, many, many physical games that've been released since 1981 that star a Mario character... I'm probably gonna have to publish the list of physical games with a construction template, because these things are probably gonna keep popping up for a while... once you finally think you found the last one, another one comes knocking on your door... *laughs nervously*...
Nelsonic (talk edits)
23:20, June 10, 2025 (EDT)
- @Camwoodstock Sorry, one last-last question. Where would the Climax Group Diddy Kong Racing demos (shown here and here) fit? There were two of them, and they don't appear to have been developed into anything in particular. I was just gonna slot them in for a table entry, but I thought I should ask first. I'm also not sure whether or not these could constitute a page, as the demos are available online, so any and all information regarding gameplay could be covered.
Nelsonic (talk edits)
17:16, June 11, 2025 (EDT)
- That's a curious case indeed. We'd normally be inclined to call it a prototype, but the tech demo was by Climax Group, not Rare... Unless an employee at Rare could confirm, "oh, Climax Group lent us their work when we made Diddy Kong Racing DS" and make it a de-facto prototype, we think it's safe to include on the table. We'll add that to the draft shortly.
~Camwoodstock ( talk ☯ contribs )
17:55, June 11, 2025 (EDT)
- That's a curious case indeed. We'd normally be inclined to call it a prototype, but the tech demo was by Climax Group, not Rare... Unless an employee at Rare could confirm, "oh, Climax Group lent us their work when we made Diddy Kong Racing DS" and make it a de-facto prototype, we think it's safe to include on the table. We'll add that to the draft shortly.
- @Camwoodstock Sorry, one last-last question. Where would the Climax Group Diddy Kong Racing demos (shown here and here) fit? There were two of them, and they don't appear to have been developed into anything in particular. I was just gonna slot them in for a table entry, but I thought I should ask first. I'm also not sure whether or not these could constitute a page, as the demos are available online, so any and all information regarding gameplay could be covered.
- @Camwoodstock Sounds good! Now... now to sift through the many, many, many, many, many, many, many, many physical games that've been released since 1981 that star a Mario character... I'm probably gonna have to publish the list of physical games with a construction template, because these things are probably gonna keep popping up for a while... once you finally think you found the last one, another one comes knocking on your door... *laughs nervously*...
- Works for us! Just fixed up some formatting, and it should be ready to launch whenever both of us have an opening to make a proposal. (Also, happy to help with the pointer of Board Game Geek! They helped us out of a few jams when we were sifting through aboutfiles.)
- @Camwoodstock I... have not checked Board Game Geek. Thank you for the suggestion. Also, does this summary work?
- Oh, shoot. Knew we were forgetting something in the merged draft. You can go ahead and add the Classic Collection to the list of Tech Demos to mention on the table, though we likely aren't going to give those pages. As for the board game thing, we assume you've checked Board Game Geek at some point, but if you haven't... We're glad we told you to check Board Game Geek! That's usually our source when we have a board game-related question.
- @Camwoodstock The draft looks great! I don't think I have anything to add for that bit at the end, but I'll think about it for a minute. (Thanks for leaving me a spot at the end, by the way.) Do you mind if I butt into your list for a second to mention Classic Collection? And yeah, the list of physical games has been haunting me for a while now. I'm trying to work up the mental motivation to figure out how to list all the board games I don't have release dates for *laughs nervously*.
- @Nelsonic (COMPLETELY fair, you don't need to apologize. ;P) Given Super Mario 128 is already on the current Tech demo table, we think it's fine to include and just clarify it should be about the tech demo specifically on the table. Fortunately, this answer means we don't need to tweak the draft we were working on a bit beyond a single sentence of clarification! We left something for if you wanted to add in a final say of your own, but if not, just lemme know. We'll probably launch this once our proposal about Beehive (Mario Pinball Land) wraps up--we've already got a draft for our changes locked and loaded for that one once the deadline hits. You should probably launch that split page for physical games as soon as you can, so we're not stuck waiting past that; don't rush yourself, of course, you've still got time, but don't take too long, y'know? ;P
- @Camwoodstock Oh! Wait! Yes! I do have one more question. The Super Mario 128 article is currently being used as a blanket-article for multiple projects with the title, not just the tech demo. Would we have to split some of that off, or would the article remain how it currently is? Apologies for the many, many, many pings...
- @Camwoodstock I don't think I've got anything else. We can try and combine drafts, if you want!
@Nelsonic - Just a reminder, we plan to launch this proposal tonight, once the Beehive (Mario Pinball Land) ends and is implemented. We'd like to be the one to post it, since we already have it locked-and-loaded in our Notepad++ if that's fine. We were also planning on maybe putting the drafts for the Tech Demo and Internal Demo pages in here too, if that'd be fine by you? Just thought we'd tell you/ask you if that's fine, so we're on the same page with who's doing what here. ;P
~Camwoodstock ( talk ☯ contribs )
12:58, June 12, 2025 (EDT)
- @Camwoodstock Sounds good! Do you want me to work on a couple drafts for the individual, singular demo-specific pages (i.e. the one for the Virtual Boy Mario demo) once I can find some time... *laughs nervously*? Also, I'm pretty sure Mario Demo doesn't have an official name, as the last revision of the original page states that the name is conjectural. As the Lost Media Wiki page currently links to this, I think it may have appropriated a conjectural name.
Nelsonic (talk edits)
13:11, June 12, 2025 (EDT)
@Camwoodstock Regarding the Mario Virtual Boy demo: If it is just the prototype boot-up sequence, I'd say the information may be better suited for a section on the Virtual Boy page itself, though I'm not sure. That'd certainly explain why the Lost Media Wiki states that it was hard-coded onto prototypes of the Virtual Boy...
Nelsonic (talk edits)
18:03, June 13, 2025 (EDT)
- @Nelsonic Where do you think it'd go, then? Maybe somewhere in Virtual Boy#Production?
~Camwoodstock ( talk ☯ contribs )
19:15, June 13, 2025 (EDT)
- @Camwoodstock Yeah, that'd work!
Nelsonic (talk edits)
19:23, June 13, 2025 (EDT)
- @Camwoodstock Yeah, that'd work!
@Camwoodstock I just did a little bit of digging regarding the DS Wireless Internet Tech Demo, and the closest I have been able to come to finding something on this comes from the website nsidr.com, which mentioned the Mario Kart DS booth.... but not the DS Wireless Internet Tech Demo. I'm wondering if the DS Wireless Internet Tech Demo was predominantly video-based, as these photos show Sharp televisions playing what appears to be video footage of two people in different parts of the world, who are both playing their DSes over what is presumably the Wi-Fi feature that the demo is showcasing.
Nelsonic (talk edits)
17:03, June 18, 2025 (EDT)
- @Nelsonic That would definitely make some sense--after all, how exactly do you demo something across the globe? If we found sufficient proof that the televisions were just, video footage demonstrating wi-fi play, we think it'd be safe to remove it from the table; it'd be less of an actual "tech demo" and more a video demonstrating the functionality.
~Camwoodstock ( talk ☯ contribs )
18:06, June 18, 2025 (EDT)
Attempted Merged Draft
What Is A Game? III: Demo Another Day™
- (Make sure this goes on MarioWiki:Proposals!!)
Similarly to the semi-current situation with physical games, the way that tech demos are currently covered is... not entirely arbitrary, as everything is currently compiled into one page, though the current classification system for tech demos needs to be modified. The current tech demo page considers a tech demo to be both a publicly shown demo to gauge interest in an upcoming product, which is the usual definition of "tech demo". However, it also includes internally used test programs, such as snd_test and morphdemo. A better term to describe these would likely be "Test programs" or "Internal tests", as the nature of a "tech demo" means that it must be publicly shown in order to demonstrate the technology (hence the name "tech demo"). In addition, many programs not covered here could fall under the banner of "Internal tests", including various cartridge test applications (such as the NFT2 Test Cartridge). Many test cartridges such as these feature content relating to or outright showcasing characters from the Super Mario franchise. As these are all individual pieces of software, I'd say that these could all get split, as they feature enough content to comfortably fill out their own articles.
If this proposal were to pass, depending on the outcome(s), the listed software below would be either split into their own articles and given mentions on a new "Internal tests" page, or they'd be simply given mentions on said page and not split. If this page was created, the demos listed below that are currently considered "tech demos" would be removed from the tech demo article entirely.
Note that some of these, such as NDDEMO and Yoshi Demo, are already split, so all that would change in regards to these demos - which were mostly available exclusively via SDKs for their systems, with the main outlier I can think of here being Mario Kart XXL - would simply be their classifications, with them being listed on the page for Internal tests instead of on the tech demo article. -Nelsonic (talk)
Below is a list of all of the different pieces of software that would be affected by this, organized by system, created by Camwoodstock (talk), whether or not they should have their own pages or simply be mentioned on the respective tables, alongside their reasonings for each when applicable:
- Public-facing demos (what would go on Tech demo)
- Mario Demo - The Virtual Boy one. Should probably get its own page, if it turns out to be separate from VB Mario Land?
- Game Boy Color Promotional Demo - Seemingly unaccounted for entirely on the present list, despite having a few images from it already uploaded. How odd! This should probably get its own page, as it was very uniquely distributed for kiosks in-stores and even features some unique Mario-related assets just for it.
- Super Mario 128 - Already has a page. Obviously, the table section would be about the tech demo itself.
- Luigi's Mansion demo video - Already has a section on that game's pre-release page, and that seems fine enough.
- Mario Kart for Nintendo GameCube demo video - Like Luigi's Mansion's demo video, it has a section on that game's pre-release page, which is fine enough.
- DS Wireless Internet Tech Demo - VERY low-information tech demo, demonstrating Nintendo Wi-Fi Connection to some capacity, using Mario Kart DS. Despite its obscurity, it still took place at some sort of public-facing event, so it should at least be on the table. Maybe if more information is discovered, we can give it its own page?
- Balloon Trip - Already has a page, fairly self-explanatory.
- Mario's Face - Already has a page, fairly self-explanatory.
- DSpeak - Presently lacks a page for lack of information, but if more was uncovered, it could definitely get one. If nothing else, it should be on the table.
- Carving - DS tech demo that does feature some Mario elements, should probably be on the table, but information on it is too thin to have a page.
- Diddy Kong Racing Tech Demo - No relation to Diddy Kong Racing DS which was by Rare themselves, this was a tech demo by Climax Games showing Diddy Kong Racing on the Nintendo DS. A very strange edge case indeed, we're unsure if it warrants a page, but it should absolutely get mentioned on the table here.
- Classic Collection - A 3DS tech demo that sort of acts as a hodgepodge of stereoscopic 3D clips of old NES and SNES games. Doesn't get a page, simply since it was essentially an early prototype of the eventual 3D Classics series. However, it should be mentioned on the Tech demo page's table; it was Mario-related when it was just a tech demo, and what happened to it when it actually released is out of the scope of this page.
- New Super Mario Bros. Mii - Already has a page, fairly self-explanatory.
- The menagerie of public-facing Wii U tech demos that got recycled for games like Nintendo Land or Game & Wario - Don't have pages, but weirdly barely go acknowledged on the corresponding pages. We can't imagine giving these their own pages, but coverage of these should be expanded at least a tiny bit to clarify the origins (maybe 1-2 sentences)?
- MvDK on Wii U - Has a section on Mario vs. Donkey Kong: Tipping Stars's page the Tech demo page itself just... Isn't linking to, for one reason or another?
- Internal tests (what would go on Internal tests) (should be divided into two tables)
- Internal demonstrations - These being to demonstrate the hardware functionality to developers.
- snd_test - Set to get its own page. We definitely understand this, as it has its own set of Mario minigames.
- Donkey Kong Country VB mock-up - We don't even have a picture of this one. To the table it goes, but it's probably on thin-ice; if it's less Mario-related than this one, it'll have to make a very compelling argument.
- morphdemo, puzzle, and spritemonkeyEX - The "gameplay" of these, when present, is extremely thin. Should definitely be mentioned on the table, as all involve some form of Mario content, but giving them their own page is dubious.
- Wario Land II samples - Should be on the table, but they shouldn't get their own page. Emphasis on "own"; we could probably give these a mention on that game's pre-release/development page. Between this and the Game Boy Color Promotional Demo for kiosks, it's safe to say that Wario Land II played a very key role in the development of the Game Boy Color, and it's probably worth acknowledging that.
- Yoshi Demo - Already has a page. This is like, THE Internal Demo, it was handed off to anyone who got an SDK.
- Mario Kart XXL - Everyone's favorite prototype to Crazy Frog Racer that a collector hoarded the ROM to for over a decade because he thought it was valuable already has its own page, and said page more-or-less covers the edge case perfectly, so it can stick around on the table. Saves us time, at least.
- NDDEMO - Already has a page, and like Yoshi Demo, it was given out via SDK to developers, so it has a strong case for its presence.
- Koopa Troopa Forest and Mario FPS - Information seems scarce, but at the very least they should be on the table.
- Diagnostic Programs - These being to, well, diagnose issues with public-facing hardware, used by service employees. Still definitely "internal tests" in a different sense, hence we think it's safe for these to share a page with the internal demo programs, though definitely under a different pretense. Spoilers, a lot of these probably don't warrant individual pages, but we'll gladly tell you which ones should be brought up on the table itself.
- NFT2 Test Cartridge - Admittedly, we don't actually know how much this should be acknowledged... Much at all. The extent of the Mario presence is just that Mario is on the cartridge label. Interesting, but not particularly Mario related outside of the cartridge itself. We genuinely don't know how to go about this one, and would like feedback of if "Mario is on the label" is "Mario" enough to warrant going on the table versus a more "generic" test.
- Game Boy Aging Cartridge - Mario appears in the tests themselves, and actually, the previously unused sequences from the Controller Kensa Kart do get used here! We can't actually tell which one game first, the Aging or the Controller Kensa, but at any rate, both should be present. (This is missing the Mario at the end of the Controller Kensa test, whereas Controller Kensa is missing the graphics test.)
- Game Boy Controller Kensa Cartridge - Mario appears in the test itself if you pass it, and there's even an unused test for graphics, which has Mario in it. This could probably get a mention on the table.
- Burn-in - Test Cartridge - Mario routinely appears in the tests, and there's even some appearances of early Super Mario World assets. This should definitely get a mention on the table.
- NTF 2.5 Test Cartridge - A follow-up to the Burn-in Test, with even more features and way more instances of early SMW assets; with how much it has, it might honestly warrant a page, if just to give it a proper gallery. (Admittedly, we're a tad at a loss of how to showcase images from these demos. We know there are a few of these loose on the wiki, like this one from the Game Boy Color Promotional Demo:
But we're at a loss of how we should go about putting these into galleries for entries that don't warrant individal pages...) - SNSP Aging Cassette - Another diagnostic program akin to the Burn-in Test with some more early SMW assets. Should definitely get a mention.
- Controller Test Cartridge - No Mario content at all. Get outta here. ;P
- AGS Aging Cartridge - Mario and Donkey Kong both appear in the tests. Should appear on the table.
- GameCube Service Disc v1.0/03 - Mario appears right at the very end of the tests. Should appear on the table.
- Aging Card NTR - An early screenshot of Super Mario 64 DS appears in the tests, and funnily enough, the test actually runs a modified version of the AES Aging Software to test the GBA compatibility. Testception! Should appear on the table.
- Data Check & Log Check - What little we can find on this (since a ton of information on this seems to just be utterly buried in analog horror based on it... mumble grumble...) suggests no Mario presence whatsoever. Unless there's some breakthrough, we think it's safe to exclude for the same reasons as the Controller Test Cartridge.
- CTR Aging Test Program - Has Mario Kart 64 music, for some reason. Should appear on the table.
- Internal demonstrations - These being to demonstrate the hardware functionality to developers.
To summarize our (e.g. Cam, Tori, Cecil, Claire, and Macy's) take; ...we're running 3 polls in this proposal. Don't worry, they won't be too long to explain!
- Do we split tech demos from internal demos?: Fairly straight-forward. Do we even make this split between public-facing tech demos and more internal test software, or not? While our list is subject to change, we bounced it back-and-forth with Nelsonic, and we'd be keen to make those adjustments after the proposal itself if it comes to it. (In the coming days, we will likely draft a lighter version of the page itself, if that helps visualize things.)
- If yes for "we do split internal demos", do we include NFT2 Test Cartridge?: As mentioned, this is the single most confusing entry; having a Mario-themed cartridge label, and plenty of promotional material for Nintendo World Class Service featured Mario, but this cartridge is missing Mario where it's most important; the actual tests. We could swing either way on its inclusion, but we'd like to hear other people's thoughts. (We'd highly suggest voting in this poll, even if you'd otherwise be against the split itself; every opinion matters in this case. Though, obviously, if we don't split the internal demos, the result will be moot.)
- If yes for "we do split internal demos", what do we do for the gallery?: Plenty of these will lack their own pages, but do contain Mario-themed assets unique to them. How should we go about this? (Again, though, if we don't split the internal demos, the result will be moot.)
Obviously, we'll leave the final final say to Nelsonic. -Camwoodstock (talk)
Thanks! So, in summary, tech demos and internal tests are two different things, though they are currently not treated as such. Because of the differences - tech demos are public-facing affairs, while internal demos aren't meant to see the light of day any more than the fact that Diddy Kong Racing Adventure's only prototype ran on Xbox hardware - a split should occur. There's plenty of internal demos, and there's plenty of tech demos, meaning both of the pages could be thoroughly filled content-wise (as the article on tech demos currently is). Some of these demos and tests feature enough content to be split, while some... Some just have you chiseling out Mario's face on a DS screen. Those types of demos, as Camwoodstock said, should be relegated to tables on their respective articles, as should those types of diagnostic cartridges.
Popping up in one or two tests is not enough to save the plumber from being relegated to the table. -Nelsonic (talk)
Proposer: Nelsonic (talk) & Camwoodstock (talk)
Deadline: make sure to replace this c:
Do we split internal demos from tech demos?
- Yes
- Camwoodstock (talk) We would certainly hope so after all of the research we put into what we want to go into a page for these!
- Nelsonic (talk) Seriously. I saw more Nintendo World Report pages than I ever thought I would.
- No
Do we include NFT2 Test Cartridge?
- Yes
- No
What do we do for the gallery?
- Have a united gallery on the Internal demos page for all valid titles, even those with their own pages
- Camwoodstock (talk) This'd be our personal preference, though admittedly, we could very easily see this running over and necessitating a very strange gallery split indeed. While we realize the strangeness of a "Gallery:Internal demos", it's a sacrifice we think we're willing to make.
- Nelsonic (talk) Agreed. The demos that are most likely to have a ton of images are the ones that have an... odd fixation on pre-release Super Mario World graphics.
- Have a united gallery on the Internal demos page for the titles, but ONLY those without pages
- No united gallery, just put entries for their corresponding subject (e.g. a sprite of Mario on Gallery:Mario)
Comments (SRAM OK)
Tech demo
- Not to be confused with vaporware, a commercial product which presumably started development but never got released.
A tech demo is a computer and video game industry term referring to short applications designed to gauge interest in an upcoming product and/or to demonstrate hardware-specific features. Tech demos have various levels of interactivity, ranging from real-time videos to short but fully playable demonstrations. Tech demos are rarely intended to be turned into fully fledged commercial products, though their ideas and concepts are sometimes reused. The Super Mario franchise has been the subject of or has been featured in many tech demos.
| Game | System | Image | Description |
|---|---|---|---|
| Mario Demo | Virtual Boy | An animation sequence to show off the console's stereoscopic 3D effect, featured at the Japanese Shoshinkai event on November 15 and 16, 1994. The sequence shows a rendered Mario under the Virtual Boy logo, which flies into the viewer letter by letter.[1] The render of Mario is actually a photograph of a statue which was used as part of Nintendo store displays in Japan.[2] | |
| Game Boy Color Promotional Demo | Game Boy Color |
|
An animated sequence showcasing the Game Boy Color's colorized graphics and increased power, for use in various store kiosks selling the console . Prominently features Wario Land II, alongside sequences using graphics from Super Mario Land 2: 6 Golden Coins. |
| Super Mario 128 | Nintendo GameCube | A series of experiments originally intended to be a sequel to Super Mario 64. Concepts from this demo were used in other projects, such as Pikmin and Super Mario Galaxy.[3] | |
| Luigi's Mansion | Luigi's Mansion was originally shown off at Space World 2000 as a tech demo designed to show off the graphical capabilities of the Nintendo GameCube.[4][5] | ||
| Mario Kart for Nintendo GameCube | A seven-second clip featuring Mario and Luigi driving karts using Super Smash Bros. Melee models. It was most likely reworked into Mario Kart: Double Dash!!. | ||
| Balloon Trip | Nintendo DS | A Super Mario World 2: Yoshi's Island-themed minigame making use of the Nintendo DS's touchscreen and dual screen setup. It ended up forming the basis of Yoshi Touch & Go.[6] | |
| Mario's Face | A tech demo featuring Mario and Wario's heads that could be squeezed or stretched in various ways, similar to the title screen for Super Mario 64.[7] | ||
| DSpeak | A tech demo featured at E3 2005 which showcased the DS's wireless communication and microphone capabilities. Each DS system displayed Mario's or Wario's head on the top screen. Their mouths were synchronized to the input of the opposing DS.[8] | ||
| DS Wireless Internet Tech Demo |
|
A tech demo at E3 2005 which showcased the DS's wireless communication capabilities through the internet, which featured both Mario Kart DS and Animal Crossing: Wild World.[9] | |
| Carving |
|
A tech demo showing the Nintendo DS' 3D-rendering capabilities and touchscreen controls, which features both Mario and Yoshi as potential objects to carve.[10] | |
| 3DS Classic Collection | Nintendo 3DS |
|
A tech demo featuring a series of dioramas based on Nintendo Entertainment System and Super Nintendo Entertainment System games with stereoscopic 3D, including Mario Bros., Super Mario Bros., NES Open Tournament Golf, Super Mario World, and Super Mario World 2: Yoshi's Island. This would later serve as the basis for the 3D Classics series.[11] |
| New Super Mario Bros. Mii | Wii U | An experience tech demo loosely based on New Super Mario Bros. Wii appearing at E3 2011. The demo's primary purpose was to show off the "Off-TV Play" function of the Wii U. It served as the basis for New Super Mario Bros. U. | |
| Chase Mii | It features Miis in Super Mario-themed costumes playing a game similar to tag. A refined version of this demo appears in Nintendo Land under the name Mario Chase. | ||
| Shield Pose | A rhythm-based minigame in which the player moves the GamePad around to block attacks. Initially developed as pre-installed software for the console,[12] the demo's scope was expanded and it was reworked as the Game & Wario minigame Pirates. | ||
| Measure Up | A minigame in which the player is instructed to draw geometrical shapes. It was released as the Game & Wario minigame Design. | ||
| Zapper tech demo | A minigame in which the player moves the GamePad to shoot Miis.[13] It ended up being the basis of the Game & Wario minigame Shutter. | ||
| Mario vs. Donkey Kong Wii U demo | Developed with Nintendo Web Framework (a development environment based on WebKit), the Mario vs. Donkey Kong Wii U demo was shown at GDC 2014, used as a sample to show the potential of Nintendo Web Framework. Like previous installments in the series, the goal of each level is to guide the Mini Marios to the exit, creating paths through the positioning of platforms and other interactions with the setting made through the touch screen of the |
References
- ^ PlanetVirtualBoy (June 28, 2010). Mario Demo at Shoshinkai 1994 (Virtual Boy). YouTube (English). Retrieved March 7, 2018.
- ^ September 12, 2023. Gold Super Mario Statue. Virtual-Boy.com. Retrieved January 28, 2024. (Archived January 27, 2024, 05:39:17 UTC via Wayback Machine.)
- ^ U64 Staff & Contributors (April 8, 2008). Super Mario 128 [Gamecube – Tech Demo]. Unseen64 (English). Retrieved January 1, 2025.
- ^ BreadCrustCouncil (November 21, 2010). Nintendo Gamecube, SpaceWorld 2000. YouTube (English). Retrieved January 1, 2025.
- ^ Noclip Game History Archive (July 3, 2023). Nintendo Spaceworld 2000 Gamecube Tech Demo (NEW HIGH QUALITY VERSION). YouTube (English). Retrieved January 1, 2025.
- ^ U64 Staff & Contributors (April 8, 2008). Balloon Trip / Yoshi Touch & Go [DS – Proto]. Unseen64 (English). Retrieved January 1, 2052.
- ^ U64 Staff & Contributors (April 8, 2008). Mario’s Face [DS – Tech Demo]. Unseen64 (English). Retrieved January 1, 2025.
- ^ Harris, Craig (May 18, 2005). E3 2005: DSpeak Impressions. IGN (English). Retrieved October 2, 2022.
- ^ Berube, Justin (April 30, 2015). A Look Back at Nintendo’s E3 2005 Show: E3 2005 Pictures. English. Retrieved June 13, 2025.
- ^ CompatDK (December 28, 2007). Nintendo DS Tech Demo. YouTube (English). Retrieved June 13, 2025.
- ^ Kaluszka, Aaron (June 17, 2010). First Look: 3DS Classic Collection. Nintendo World Report (English). Retrieved June 13, 2025.
- ^ Iwata Asks: Game & Wario. Nintendo.com (English). Retrieved January 1, 2025.
- ^ Wii U Demo Software (Pre-Release). nindb. Archived October 29, 2014, 05:10:21 UTC from the original via Wayback Machine. Retrieved January 19, 2023.
- ^ SuperZambezi (March 19, 2014). Mario Vs. Donkey Kong Wii U Demo Playable at GDC. Mario Party Legacy (English). Retrieved January 1, 2025.
- ^ Bonamin, Kadu (March 22, 2014). Demo técnica de "Mario vs Donkey Kong" para Wii U ganha novo vídeo de jogabilidade; assista. Reino do Cogumelo (Portuguese). Retrieved January 1, 2025.
Internal test
In addition to public-facing Tech demos, Nintendo has created internal test software, both to test the capabilities of the hardware of in-development consoles, as well as diagnose problems with units for repair or within factory manufacturing. Internal test software is generally not meant to be seen by the public, and elements from them seldom resurface in retail games. The Super Mario franchise has been the subject of or has been featured in many of these test programs.
- TODO BEFORE LAUNCH: find decent videos showcasing all of these as sources!
| Game | System | Image | Description |
|---|---|---|---|
| snd_test | Super Famicom / Super Nintendo Entertainment System | Features a basic playable Super Mario game, among several other features. The Super Mario mode (and variations thereof) is selected by choosing options 11 through 14, which are all labeled blank in the selection menu.[1] | |
| Unnamed Donkey Kong Country proof-of-concept | Virtual Boy | N/A | A short, side-scrolling, split-level demo with a jungle background with Donkey Kong walking/running/jumping and some rats (lifted from the Game Boy Battletoads game) running around him to test the capabilities of the Virtual Boy. The art was lifted from Donkey Kong Country which had already gone through some conversion for Donkey Kong Land. The proof-of-concept was misremembered as an attempt to port Donkey Kong Country 2: Diddy's Kong Quest to the Virtual Boy.[2] |
| morphdemo | Nintendo 64 | A basic demo that shows a cube morphing to a sphere with artwork of Mario from Super Mario All-Stars. | |
| puzzle | A slide puzzle featuring artwork of Donkey Kong and Diddy Kong from Donkey Kong Country. | ||
| spritemonkeyEX | A basic demo that shows images that can be interacted with to showcase the console's ability to manipulate images. The first picture features artwork of Donkey Kong and Diddy Kong from Donkey Kong Country. | ||
| Wario Land II samples | Game Boy Color | Two sample demos based on Wario Land II included in the Game Boy Color development kit, showing the system's ability to display different colors.[3] | |
| NDDEMO | Nintendo GameCube | A demo included in a revision of the GameCube Software Development Kit, created to show developers the graphical capabilities of the console.[4] | |
| Yoshi Demo | Game Boy Advance | A one-level demo loosely based on Yoshi's Story, supplied with the Game Boy Advance development kit, in order to demonstrate increased color depth and improved sprite transformation capabilities. It is unknown if this demo was ever meant to be a full game.[5] | |
| Mario Kart XXL | A playable Mario Kart demo developed by Denaris Entertainment Software made to showcase the Game Boy Advance's ability to render two separate background layers.[6] | ||
| Diddy Kong Racing tech demos | Nintendo DS | Two tech demos based on Diddy Kong Racing developed by the Climax Group in May 2004, featuring a playable Diddy Kong in Timber's Island. These demos are unrelated to Diddy Kong Racing DS.[7] | |
| Koopa Troopa Forest | Wii | A demo showcasing the various ways pointer controls can be utilized.[8] | |
| Mario FPS | A demo which tests 3D movement using motion controls. It uses Delfino Plaza as its environment.[9] |
| Name | System | Image | Description |
|---|---|---|---|
| Game Boy Aging Cartridge | Game Boy |
|
Software created to diagnose hardware issues with the Game Boy, featuring a graphics test featuring Raccoon Mario, alongside the title screens of Super Mario Land and Alleyway as part of another graphics test.[10] |
| Game Boy Controller Kensa Cartridge |
|
A shorter version of the Game Boy Aging Cartridge featuring only the controller test, but featuring Mario at the end of the test.[11] | |
| NTF 2.5 Test Cartridge | Super Famicom / Super Nintendo Entertainment System |
|
A cartridge used by Nintendo World Class Service to diagnose hardware problems, dated to 1991. Prominently features sprites from pre-release builds of Super Mario World and the Japanese box art for Super Mario Bros. 3 in the graphics test, as well as a unique rendition of Ground BGM from Super Mario Bros. in the sound test.[12] |
| Burn-in - Test Cartridge |
|
A cartridge used by Nintendo World Class Service to diagnose hardware problems, following the NTF 2.5 Test Cartridge and dated to 1992. Prominently features many of the same pre-release Super Mario World as well as the image of Super Mario Bros. 3 from the NTF 2.5 Test Cartridge in the Burn-in Test, as well as an image of Bowser in the Super Scope test.[13] | |
| SNSP Aging Cassette |
|
A cartridge used by Nintendo World Class Service to diagnose hardware problems, using the same pre-release Super Mario World sprites as NTF 2.5 Test Cartridge and Burn-in - Test Cartridge, created for use with PAL-region Super Nintendo Entertainment Systems.[14] | |
| AGS Aging Cartridge | Game Boy Advance |
|
A cartridge used to diagnose Game Boy Advance hardware problems. The graphics test features pre-rendered graphics from Super Mario 64 and Donkey Kong 64, as well as a logo for "Donkey Kong Advance".[15] |
| GameCube Service Disc v1.0/03 | Nintendo GameCube |
|
A disc used by Nintendo World Class Service to diagnose hardware problems, featuring a character render of Mario in the Blend Combo test, as well as in the banner data for the program.[16] |
| Aging Card NTR | Nintendo DS |
|
A cartridge used to diagnose Nintendo DS hardware problems. Features an early screenshot of Super Mario 64 DS and artwork of Wario in the graphics test, as well as a version of AGS Aging Cartridge to test the Game Boy Advance backwards-compatibility, featuring the previously-mentioned pre-rendered images from Super Mario 64 and Donkey Kong 64 alongside a few renders from Mario Kart: Double Dash!!. In addition, an excerpt from the Title music from Mario Kart 64 plays at the end of the test.[17] |
| CTR Aging Test Program | Nintendo 3DS |
|
A piece of software installed onto Nintendo 3DS consoles in the factory, to test for defects before further manufacture. Prominently features the Title music from Mario Kart 64 throughout the test.[18] |
Gallery
- todo: obviously replace placeholders before launch, and fill this out a bit more. what all goes here also hinges a LOT on what, exactly, we put in the tables themselves; do we use the actual menu for these test cartridges, or do we use the mario-related aspect? (mostly asking as AGS Aging Cartridge throws a huge question mark about that). also if this gets too long we'll probably just split it. -Camwoodstock (talk)
Internal demos
Sprites
Mario (snd_test)
Screenshots
- we dunno if we'll need this actually. maybe for NDDEMO?
Diagnostic software
Sprites
Mario (Game Boy Aging Cartridge)
Super Leaf (NTF 2.5 Test Cartridge)
Raccoon Mario (Burn-in Test Cartridge)
Screenshots
Clear images test, with a scene created with early Super Mario World graphics (NTF 2.5 Test Cartridge)
Color-shifting test, with Super Mario Bros. 3 art (NTF 2.5 Test Cartridge)
Scrolling test, with Big Boos and Banzai Bills (SNSP Aging Cassette)
References
- ^ Billy Scribbles. Nintendo Leaked Stuff - snd_test. YouTube (English). Retrieved January 1, 2025.
- ^ Cameron. Red Dead Reflection. DK Vine (English). Retrieved October 16, 2020.
- ^ Borman (April 17, 2020). 'Wario' CGB Samples Found. Obscure Gamers. Retrieved January 20, 2023. (Archived January 20, 2023, 17:02:31 UTC via Wayback Machine.)
- ^ monokoma (March 1, 2009). Peach’s Castle [GameCube – Tech Demo]. Unseen64 (English). Retrieved January 1, 2025.
- ^ U64 Staff & Contributors (April 7, 2008). Yoshi’s Story [GBA – Tech Demo]. Unseen64 (English). Retrieved January 1, 2025.
- ^ Hard4Games (October 15, 2022). FOUND! Mario Kart XXL - The Unreleased Demo! (0:44). YouTube. Retrieved April 12, 2024.
- ^ @forestillusion (February 20, 2022). We've released two Diddy Kong Racing tech demos by Climax for the Nintendo DS! These demos were produced five months before the launch of the DS and are very bare bones with just one area to drive around in, broken collision, and some graphical debug functions.. X (English). Retrieved April 30, 2023. (Archived January 19, 2023, 21:24:37 UTC via archive.today.)
- ^ orcastraw (July 20, 2021). This is Koopa Troopa Forest. You shoot bullets and throw stones to defeat enemies. This test is made to show different applications of what point controls can do. A shoots a bullet at the cursor. B throws a stone at the cursor. Z moves Mario towards the cursor.. X (English). Retrieved January 1, 2025.
- ^ orcastraw (July 20, 2021). This is Mario FPS. This tests out free moving 3D games controlled by motion. A jumps. Z fires. L activates strafing. X changes modes. In free mode, dpad and joystick move you forward, backwards, or change your direction (tank controls). The IR sensor controls the cursor.. X (English). Retrieved January 1, 2025.
- ^ Hidden Palace (January 1, 2022). Nintendo Game Boy Aging Cartridge. YouTube (English). Retrieved June 13, 2025.
- ^ BlueYoshi_57EML (April 6, 2019). Game Boy Controller Kensa Cartridge - Key Test. YouTube (English). Retrieved June 13, 2025.
- ^ Bradly105 (July 8, 2019). SNES Test Program. YouTube (English). Retrieved June 13, 2025.
- ^ Oppaiman100 (April 28, 2013). SNES Burn In Test Cart. YouTube (English). Retrieved June 13, 2025.
- ^ Mario PlumbTuber (March 20, 2024). SNES Official Aging Cassette (SNSP Aging Cassette). YouTube (English). Retrieved June 13, 2025.
- ^ Nerdly Pleasures (Great Hierophant) (March 16, 2021). GBA Aging Cartridge Demo. YouTube (English). Retrieved June 13, 2025.
- ^ DeadlyFoez (December 21, 2023). GameCube Service Disc v1.0/03 Auto Test mode. YouTube (English). Retrieved June 13, 2025.
- ^ undumped (June 5, 2021). ntr aging 1.0 cartridge footage. YouTube (English). Retrieved June 13, 2025.
- ^ Dodder (July 28, 2021). Factory App - CTRAging. YouTube (English). Retrieved June 13, 2025.
Mario (Virtual Boy tech demo)
- (@Nelsonic - So, stupid question... Does this actually count as a tech demo? According to a seemingly-since-deleted page on Planet Virtual Boy, this might have just been a prototype version of the console's boot sequence. Another page, which is actually still around, confidently asserts it's just the start-up sequence of the titles featured at the 1994 Shoshinkai event. We don't actually know what this would even count as... It's definitely not an internal test (it was public facing), but does it really count as a tech demo if it turns out this was just an early version of the boot-up sequence? Whatever it is, it's definitely interesting, don't get us wrong about that--we're just wondering if this should even count for the table in the wake of this information, or if it should be its own bespoke thing elsewhere. ^^;)
| Mario demo' | |
|---|---|
| Developer | Nintendo |
| Platform | Virtual Boy |
The Mario demo is a tech demo for the Virtual Boy shown at the Shoshinkai event in 1994, which ran from November 15th to November 16th of that year. The demo was created to showcase the console's stereoscopic 3D effect. Apparently, the demo was hard-coded onto prototypes of the Virtual Boy system.[1]
Details
The demo acted as a short video, showing a rendering of Mario underneath the logo for the Virtual Boy, which then flew into the viewer letter by letter.[2] The rendering of Mario shown is actually a photograph of a golden statue of the character, which was used as a part of Nintendo store displays in Japan,[3] in addition to being featured in BS Super Mario USA.
References
- ^ August 14, 2016. Mario Demo (lost Virtual Boy tech demo; 1994). Lost Media Wiki.com. Retrieved June 13, 2025. (Archived April 16, 2025, 11:41:32 UTC via Wayback Machine.)
- ^ PlanetVirtualBoy (June 28, 2010). Mario Demo at Shoshinkai 1994 (Virtual Boy). YouTube (English). Retrieved March 7, 2018.
- ^ September 12, 2023. Gold Super Mario Statue. Virtual-Boy.com. Retrieved January 28, 2024. (Archived January 27, 2024, 05:39:17 UTC via Wayback Machine.)
External links
Game Boy Color Promotional Demo
| Game Boy Color Promotional Demo | |
|---|---|
| |
| Developer | Nintendo |
| Platform | Game Boy Color |
The Game Boy Color Promotional Demo is a looping tech demo that was created to promote the Game Boy Color and showcase its hardware capabilities inside of in-store kiosks. It incorporates many elements of the Super Mario franchise, including various demos of Wario Land II, as well as using colorized sprites from Super Mario Land 2: 6 Golden Coins.
Sequence
- todo: would this be better as a bullet-point list?
The demo opens with a fading Nintendo logo, with assorted multicolored triangles flying around it, before cutting to a chalkboard. The text "Nintendo GAMEBOY Now in COLOR" is written in the chalkboard, in yellow, magenta, and cyan. After this, gameplay of Tetris DX is showcased, with title cards reading "Escape to Color", "Plays Over 400 Game Boy Games", and "More Processing Power". After clearing a few lines, the scene fades to an image of Wario giving a thumbs up, with the title card "Color LCD Screen" displayed before fading to a gameplay demo of Wario Land II, with Wario in a wooded area, as the title card "Portable Fun In Full Color" appears.
After this, the screen transitions to another scene with many multicolored tubes around the Game Boy Color logo, as a pre-rendered cube moves into frame from the right. The title card "Infrared Communication Port" appears, before the cube starts to change color and spin at differnet speeds, before moving left off-screen. After this is another gameplay demo of Wario Land II, featuring Wario in his castle and stomping a Chūta. After a fade to white, the original Game Boy logo is displayed in monochrome, before Mario walks up to it and the word "Color" peeks out from behind the Game Boy Logo, and the text begins to rotate while Mario walks around it. After this is another gameplay demo of Wario Land II, featuring Wario being carried by the Owl while dodging Birds in an industrial setting, with the title card "More Processing Power" appearing. The scene fades into a scene of fish in a fishtank, with the title cards "Color LCD Screen" and "Portable Fun In Full Color".
After this is a scene of gameplay of The Legend of Zelda: Link's Awakening DX, with Link fighting two Moblins as the title card "Escape To Color" appears. After a room transition, the monochrome Game Boy logo re-appears with a string below it. Mario walks up to it, and pulls the string, as the colors begin to cycle on-screen. After this, a monochrome Wario walks up to the string and attempts to pull it, before the screen turns monochrome and Wario is flattened by it. The screen fades to the Nintendo logo, fading through a rainbow of colors while many multi-colored triangles bounce around the screen, with the title cards "Plays Over 400 Game Boy Games" and "More Processing Power", before fading to white and looping the demo.[1]
Gallery
- todo: screenshots?
Notes
- The internal data for the Game Boy Color Promotional Demo is based heavily on Wario Land II, featuring many assets left over from that game in the data. In addition, a debug menu mentions several games that do not appear in the final demo, such as Dr. Mario and Alleyway.
References
- ^ PtoPOnline (January 25, 2016). https://youtu.be/PTB9P1OHws4. YouTube (English). Retrieved June 13, 2025.
Game Boy Aging Cartridge
| Game Boy Aging Cartridge | |
|---|---|
| |
| Developer | Nintendo |
| Platform | Game Boy |
The Game Boy Aging Cartridge is a piece of diagnostic software created to test retail Game Boy hardware. Another cartridge by the name of Game Boy Controller Kensa Cartridge would serve as a modified version of the Game Boy Aging Cartridge, with certain tests used in the Aging Cartridge going unused in the Kensa Cartridge.[1]
Tests
Upon running, the cartridge will immediately run multiple tests relating to the system's RAM and CPU. A timer is also present at the bottom of the screen, likely to just serve as an indicator of how long the test has been running. In addition, the cartridge contains a test that involves multiple instances of Raccoon Mario marching around a large pillar, followed by the title screens for Super Mario Land and Alleyway scrolling past.
Gallery
To do
References
- ^ October 13, 2012. Game Boy Controller Kensa Cartridge. The Cutting Room Floor. Retrieved June 13, 2025. (Archived May 25, 2025, 04:07:27 UTC via Wayback Machine.)
