Mario & Sonic at the Olympic Games Tokyo 2020

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This article is about the Nintendo Switch game. For the arcade game of the same title, see Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition. For the one-shot manga, see Mario & Sonic at Tokyo 2020 Olympics.
Mario & Sonic at the Olympic Games Tokyo 2020
Mario & Sonic at the Olympic Games Tokyo 2020 North American boxart with the updated content rating
For alternate box art, see the related gallery.
Developers Sega
Racjin
AlphaDream
Yuke's
Success
Publisher Sega
Platform Nintendo Switch
Engine Hedgehog Engine 2[1]
Release dates Japan November 1, 2019[2]
South Korea November 1, 2019[3]
HK November 1, 2019[4]
ROC November 1, 2019[4]
USA November 5, 2019[5]
Mexico November 5, 2019[6]
Europe November 8, 2019[7]
Australia November 8, 2019[8]
Languages English
Japanese
Chinese (Simplified)
Chinese (Traditional)
Dutch
French (Canada)
French (Europe)
German
Italian
Korean
Portuguese (Brazil)
Russian
Spanish (Europe)
Genre Sports
Ratings
ESRB:E10+ - Everyone 10+[9]
CERO:A - All ages[2]
PEGI:7 - Seven years and older[7]
USK:6 - Six years and older[?]
RARS:6+ - Six years and older[?]
ClassInd:L - General audience[?]
SMECCV:B - Twelve years and older[?]
Gmedia:7 - Seven years and older[?]
GRAC:All - All ages[3]
GSRR:G - All ages[4]
NMC:7 - Seven years and older[?]
ACB:G - General[?]
FPB:PG - Parental guidance[?]
Modes Single player, multiplayer, Online Play, Wireless Play, LAN Play
Format
Game Card
Digital download
Input
Joy-Con (horizontal)
Serial code Europe LA-H-ARQPC-EUR

Mario & Sonic at the Olympic Games Tokyo 2020 is a sports game released for the Nintendo Switch. It is the sixth and final installment in the Mario & Sonic series and the fourth one based on the Summer Olympics, this one being the real-world 2020 Summer Olympics, which took place in Tokyo, Japan. This marks the only instance where the series skips a year of the Olympic Games, as Ubisoft acquired the rights to develop 2018 Winter Olympics video games before Sega could. It was initially announced on March 29, 2019, as one of Sega's new video games to be based on the 2020 Olympics. The game was formally revealed in Nintendo's E3 Nintendo Direct of 2019 and was released on November 1, 2019, in Asia and November 5, 2019, in North America. The game also has two companion games: an arcade version of the game that was released in Japan on January 23, 2020, and a mobile game featuring only Sonic the Hedgehog characters that was released on May 7, 2020. It was also the first Mario & Sonic game to be published by Sega in Japan and other East Asian countries rather than Nintendo, and the last game overall to be developed by AlphaDream (and the only one for the Switch) following its bankruptcy exactly a month before its release.

Due to the COVID-19 pandemic, it was announced on March 24, 2020, that the 2020 Olympic Games would be postponed to a later date in 2021,[10] which was later revealed to be from July 23 to August 8, 2021.[11] This causes Mario & Sonic at the Olympic Games Tokyo 2020 to have the longest gap between the game's release (November 2019) and the commencement of the corresponding Olympics (July 2021) out of any Mario & Sonic game.

This was the first home console Super Mario game to be localized in Brazilian Portuguese.

Mario & Sonic at the Olympic Games Tokyo 2020 was confirmed to be the series' final installment due to the International Olympic Committee dropping its partnership with Sega and Nintendo.[12] It is also the only installment in the Mario & Sonic series released for the Nintendo Switch.

The game was removed from the Nintendo eShop on March 31, 2026, alongside Olympic Games Tokyo 2020 - The Official Video Game,[13] which was themed after the same event and was also developed by Sega.

Modes[edit]

Quick Match[edit]

Quick Match is where the player can play any of the game's events with any of the playable characters. After selecting Quick Match, the player must first choose how many players are playing before selecting events. The CPU difficulty can also be set here, the options being "Normal," "Hard," or "Very Hard." Each difficulty has its own set of medals for each event.

Story Mode[edit]

This is where the player can play the game's single-player story. The story involves Mario, Sonic, Toad, Bowser, and Dr. Eggman getting stranded inside a video game based on the Olympic Games of Tokyo 1964, and Luigi and Tails attempt to get them out, encountering various other characters on the way. The story is divided into 20 chapters, which are listed below.

Local Play/LAN Play[edit]

Players can connect multiple Nintendo Switches, either through the Switch's local wireless functionality or through a local area network, to play together. Both Tokyo 2020 and Tokyo 1964 events are available to play in this mode, and the length of matches can be adjusted. Each player needs their own Switch and a copy of the game to play.

Online Play[edit]

The player can make rooms with up to four people in them and compete against them in events. Only Tokyo 2020 events are available in this mode, and match length cannot be changed.

My Data[edit]

My Data contains extras that the player can look at:

  • Game Room: The player can play any of the minigames that have been unlocked in Story Mode. As the player progresses on through Story Mode, they will unlock more minigames.
  • Tournament Records: The player can view their personal and world records for each event and can also compare their scores on the world rankings.
  • Trivia: The player can read trivia on the Olympic Games, the events, Tokyo, or the playable characters. Trivia is found throughout Story Mode. There are a total of 122 trivia pieces.
  • Options: The player can adjust game options here.
  • Credits: After the player beats Story Mode for the first time, the credits can be viewed anytime in My Data.

Tokyo 2020[edit]

Playable characters[edit]

The character select screen for 110m Hurdles in Mario & Sonic at the Olympic Games Tokyo 2020.
The Select Character screen for 110m Hurdles, where Toadette is the event's guest

Mario & Sonic at the Olympic Games Tokyo 2020 features a total of 32 playable characters, 16 from Team Mario and 16 from Team Sonic. Like in the Wii U version of the previous game, the 20 playable characters that have been playable since the second installment are playable in all events, while the other 12 are playable only as guests in a single event. Guests are unlocked by beating them at their events in Story Mode, though unlike in the previous game, not every event contains a guest character. Of the guest characters, Toadette is playable for the first time in the Mario & Sonic series, while Ludwig and Eggman Nega are playable for the first time in a home console Mario & Sonic game.

Unlike in previous installments, the main characters now wear unique outfits depending on the event they are playing. The only exceptions to this are Bowser, Yoshi, Donkey Kong, Bowser Jr., and Metal Sonic. Similarly, guest characters Diddy Kong, Larry, Wendy, Ludwig, Zavok, and Zazz also do not wear any special outfits in their respective events.

11 characters between both versions of the previous installment do not return in this game, namely Nabbit, Dry Bowser, Dry Bones, Birdo, Roy, Toad, Wave, Sticks, Omega, Cream, and the Miis, making this the only Mario & Sonic game to have fewer playable characters than its predecessor, as well as the only home console Mario & Sonic game not to feature Miis as playable characters.

The descriptions in the main cast's table come from the party member descriptions in Story Mode.

Team Mario
Name Type In-game description
Mario in a karate gi.
Mario
All-Around A cheerful plumber and everyone's favorite superstar. He stands up to Bowser with his jumping skills and all-around athletic ability.
Luigi playing badminton.
Luigi
All-Around Mario's younger twin brother. He's a little timid (especially around ghosts), but is kind and just as capable as his brother.
Princess Peach on a horse.
Peach
Technique Princess of the Mushroom Kingdom. She has a close bond with Mario and is unfailingly kind. She loves baking and cooking.
Artwork of Daisy playing table tennis.
Daisy
Speed The Princess of Sarasaland. She is cheerful, active, and always full of energy.
Bowser throwing a disc.
Bowser
Power The Koopa King's strength, fire breath, and large army of Goombas, Koopa Troopas, and more make him a constant threat to world peace.
Wario kicking a ball.
Wario
Power Never a dull moment with Wario, a loud, brash fellow who says he's Mario's greatest rival. He loves garlic and money.
Waluigi jumping over hurdles.
Waluigi
Technique Wario's pal who thinks he's Luigi's rival. His gangly arms and legs make him a fierce competitor in all manner of sports.
Yoshi with a bow.
Yoshi
Speed Mario's kind, chill ally from Yoshi's Island. His long tongue lets him gobble up fruit and foe alike and turn them into eggs.
Donkey Kong with boxing gloves.
Donkey Kong
Power King of the jungle and superstar of the Kong Family. He's so strong, it isn't funny. He'd do anything for a banana or ten.
Artwork of Bowser Jr. for Fortune Street (Reused for Mario & Sonic at the Rio 2016 Olympic Games)
Bowser Jr.
All-Around The Koopa King's little boy. He might be small, but he's got all of Papa's strength and selfishness. Wears a mask with a big mouth on it.
Team Sonic
Name Type In-game description
Sonic the Hedgehog skateboarding.
Sonic
Speed The world's fastest hedgehog. He can be impulsive and impatient, but he is driven by kindness and a strong sense of justice.
Tails surfing.
Tails
Technique A kind, twin-tailed fox kit. He can spin his tails to fly through the air, and his engineering talent helps Sonic on his adventures.
Knuckles the Echidna rock climbing.
Knuckles
Power A powerful echidna who lives on Angel Island as the lone guardian of the Master Emerald.
Artwork of Amy for Mario & Sonic at the Olympic Games Tokyo 2020
Amy
All-Around A hedgehog who is a real go-getter and lights up the room when she's around. She's quite strong-minded, and won't hesitate at taking on evil with her trusty hammer.
Dr. Eggman fencing.
Dr. Eggman
Technique A self-proclaimed evil scientist and mechanical genius with an IQ of 300. He never gives up on his plans to take over the world.
Shadow jumping.
Shadow
Speed A black hedgehog known as the ultimate life form. Created with an immortal body, he wields Chaos Emeralds to warp space and time.
Silver the Hedgehog  with a paddle.
Silver
Technique A hedgehog from a devastated future. He is always positive and has a strong sense of justice. His powerful psychokinesis can move big objects as well as allow him to levitate.
Metal Sonic throwing a javelin.
Metal Sonic
Speed A high-performance robot built by Dr. Eggman to mimic Sonic. He has Sonic's speed and power, and serves as Eggman's obedient henchman.
Artwork of Blaze for Mario & Sonic at the Olympic Games Tokyo 2020
Blaze
All-Around A princess from another world who uses the Sol Emeralds she protects. Cool-headed and hard on herself, she's still a little shy.
Vector the Crocodile playing rugby.
Vector
Power The head of the Chaotix Detective Agency. He has a sharp mind and a sharp tongue, but is also an optimist with a compassionate heart.

Guest characters[edit]

Team Mario
Name Event Type How to unlock
Artwork of Toadette for Mario Party 10 (Reused for Super Mario Run, Mario Party: The Top 100, Mario Tennis Aces, Mario Kart Tour, Mario & Sonic at the Olympic Games Tokyo 2020, and Super Mario Party Jamboree)
Toadette (new)
110m Hurdles Speed Beat Toadette in 110m Hurdles as Silver in Chapter 7 of Story Mode
Artwork of Rosalina used for her amiibo (reused for Mario Party: The Top 100, Mario Kart Tour and Mario & Sonic at the Olympic Games Tokyo 2020)
Rosalina
Surfing Technique Beat Rosalina in Surfing as Donkey Kong in Chapter 17 of Story Mode
Artwork of Diddy Kong from Mario & Sonic at the Olympic Games Tokyo 2020
Diddy Kong
Rugby Sevens Technique Beat Diddy Kong's team in Rugby Sevens as Wario in Chapter 15 of Story Mode
Wendy O. Koopa
Wendy
Swimming Power Beat Wendy in Swimming as Silver in Chapter 5 of Story Mode
Larry Koopa
Larry
Equestrian Technique Beat Larry in Equestrian as Peach in Chapter 13 of Story Mode
Artwork of Ludwig from New Super Mario Bros. U without the fire in his wand (from Mario & Sonic at the Olympic Games Tokyo 2020)
Ludwig
Fencing Technique Beat Ludwig in Fencing as Waluigi in Chapter 17 of Story Mode
Team Sonic
Name Event Type How to unlock
Espio's artwork, from Mario & Sonic at the Rio 2016 Olympic Games.
Espio
Triple Jump Technique Beat Espio in Triple Jump as Amy in Chapter 9 of Story Mode
Rouge the Bat's Spirit sprite from Super Smash Bros. Ultimate
Rouge
Sport Climbing Technique Beat Rouge in Sport Climbing as Daisy in Chapter 5 of Story Mode
Artwork of Zavok from Sonic Lost World (used in Mario & Sonic at the Olympic Games Tokyo 2020.
Zavok
Boxing Power Beat Zavok in Boxing as Luigi in Chapter 11 of Story Mode
Eggman Nega artwork from Mario & Sonic at the Rio 2016 Olympic Games
Eggman Nega
Karate Technique Beat Eggman Nega in Karate as Luigi in Chapter 5 of Story Mode
Jet (Sonic the Hedgehog) artwork from Mario & Sonic at the Rio 2016 Olympic Games
Jet
Football Speed Beat Jet in a Football penalty kick shootout as Knuckles in Chapter 15 of Story Mode
Transparent and cropped
Zazz
Table Tennis Speed Beat Zazz in Table Tennis as Vector in Chapter 7 of Story Mode

Supporting characters[edit]

In Rugby Sevens and Football, in addition to the characters the player selects, there are also additional characters that are part of the team. In Rugby Sevens, they act as the additional three members of the team and control the same as the other characters, while in Football, they act as the goalie and have more limited control. By default, the player's teammate depends on whether the team leader is from Team Mario or Team Sonic, though they can be manually selected before the event starts. Player 1's team uses blue teammates, while the opposing team uses red teammates.

The head icon for the red team's Birdo erroneously depicts her with pink skin and a red bow, which is her most common color scheme, while in-game, she has red skin and a pink bow.

Name Event Type
Team Mario
A blue Boom Boom's head icon in Mario & Sonic at the Olympic Games Tokyo 2020A red Boom Boom's head icon in Mario & Sonic at the Olympic Games Tokyo 2020
Boom Boom
Rugby Sevens All-Around
A blue Birdo's head icon in Mario & Sonic at the Olympic Games Tokyo 2020A red Birdo (with somewhat the colors of regular Birdo)'s  head icon in Mario & Sonic at the Olympic Games Tokyo 2020
Birdo
Football Technique
Team Sonic
A blue Egg Pawn's head icon in Mario & Sonic at the Olympic Games Tokyo 2020A red Egg Pawn's head icon in Mario & Sonic at the Olympic Games Tokyo 2020
Egg Pawn
Rugby Sevens, Football Power

Advantages[edit]

Excluding the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games, where all characters have the same properties, this is the only Mario & Sonic game not to report the character stats. Instead, the game reports specific advantages for each character that correlate to their character type (All-Around, Power, Speed, Skill) from the first four games. All-Around characters do not have a specific advantage but are listed as "All-Around" in all events.

Although not reported in-game, each character has advantages even within a specific type. Luigi, for instance, is slower and less powerful than Mario but has better technical ability. The stats are the same as in the previous installment (Toadette's stats are the same as Toad's from that game).

Event-specific advantages
Event(s) Power Speed Technique
100m Good at Super Moves Runs Fast Super Starts are Fast
110m Hurdles Good at Super Moves Runs Fast Super Starts are Fast
4x100m Relay Good at Super Moves Runs Fast Super Starts are Fast
Javelin Throw Charges Power Quicker Gauge Extends Faster Easier Best Angle
Triple Jump Good at Super Moves Approach is Fast Perfects are Easier
Discus Throw Easier Best Power Easier Best Angle Good at Adjusting Tilt
Sport Climbing Long Grip Gauge Good at Power Climbs Fast Grip Gauge Recover
Surfing Boost Time is Long Good Acceleration on Landing Good at Tube Riding
Skateboarding Jumps are High Fast at Moving Turns are Tight
Boxing Punches are Heavy Good at Counters Good at Super Moves
Karate Good at Charging Fast at Moving Good at Defense
Football Shots are Powerful Runs Fast Good at Stealing Balls
Football (Goalies) Good at Deflecting N/A Good at Catching
Rugby Sevens Good at Tackles Runs Fast Gauge Builds Fast
Canoe Good on the Last Leg Good at Paddling Super Starts are Fast
Swimming Good at Super Moves Swims Fast Good at Turning
Gymnastics Good at Takeoff Good at Super Moves Good at Landing
Equestrian Good at Super Moves Gallops Fast Turns are Tight
Badminton Good at Smashes Fast at Moving Controls with Precision
Table Tennis Returns are Powerful Fast at Moving Good at Spins
Fencing Good at Parrying Fast at Moving Good at Stepping
Archery Controls with Precision Good at Bow Drawing Good at Aiming
Dream Race Jumps are High Good at Grinds Turns are Tight
Dream Shooting Good at Dizzying Opponents Fast at Moving Good at Aiming
Dream Karate High Attack Power Fast at Moving Good at Power Strikes

Non-playable characters[edit]

Referees[edit]

Cameramen[edit]

Other[edit]

Events[edit]

There is a total of 24 playable events in the Olympic Games Tokyo 2020, with 21 of them being Olympic Events and three of them being Dream Events, which return for the first time since Mario & Sonic at the Sochi 2014 Olympic Winter Games, having been replaced with Plus Events and Duel Events in the Nintendo 3DS and Wii U versions of the previous game, respectively. During Olympic Events, most characters wear proper outfits for the events, while during Dream Events, everyone (except for the female characters, who still wear their sport outfits) wears their standard outfit, in a similar fashion to previous games.

All of the events (with the exceptions of Boxing, Karate, Football, and Rugby Sevens) give players the choice of using motion controls (with either one of two Joy-Con) or solely button inputs (on any controller). However, Discus Throw and Dream Shooting have mandatory uses of motion controls regardless of the player's setting. Boxing, Football, Rugby Sevens, and Karate solely utilize button inputs. Boxing and Karate can be played with up to only two players, while the rest can be played with up to four.

Olympic Events[edit]

Image Event Description Venue Guest
100m of Mario & Sonic at the Olympic Games Tokyo 2020 Event icon used for Athletics in Mario & Sonic at the Olympic Games Tokyo 2020
100m[14]
A race in a straight line across 100m meters of the track. During the race, the player can activate a Super Dash to gain extra speed, and pressing the button again on the blue triangle will result in a burst of speed.
Image on Tokyo 2020 trivia No. 36

Olympic Stadium
None
110m Hurdles of Mario & Sonic at the Olympic Games Tokyo 2020 Event icon used for Athletics in Mario & Sonic at the Olympic Games Tokyo 2020
110m Hurdles
A race in a straight line on the track, like the 100m, but the players must successfully jump over six hurdles. If the player perfectly jumps over all six, they will get a Super Dash after the sixth one. Toadette
110m Hurdles of Mario & Sonic at the Olympic Games Tokyo 2020 Event icon used for Athletics in Mario & Sonic at the Olympic Games Tokyo 2020
4x100m Relay
Teams of four race around the whole track. Players must time their passes with each of their teammates successfully in order to get the most speed and reach the goal. None
Javelin Throw of Mario & Sonic at the Olympic Games Tokyo 2020 Event icon used for Athletics in Mario & Sonic at the Olympic Games Tokyo 2020
Javelin Throw[14]
Players must run across a field to fill up a meter that will increase the strength of the throw. They will then angle their shot before throwing the javelin. If the player fills the power gauge to the rainbow level and gets a perfect angle, they will use a Super Throw.
Triple Jump of Mario & Sonic at the Olympic Games Tokyo 2020 Event icon used for Athletics in Mario & Sonic at the Olympic Games Tokyo 2020
Triple Jump[14]
Players will run to gain momentum before performing a hop, skip, and jump, to jump across the sand pit the farthest. If they jump past the blue line, they get a foul. If they get perfect timing on all three jumps, it will become a Super Jump, sending them much farther. Espio
Discus Throw of Mario & Sonic at the Olympic Games Tokyo 2020 Event icon used for Athletics in Mario & Sonic at the Olympic Games Tokyo 2020
Discus Throw
The player must rotate their character enough to gain enough power while moving the controller to angle the discus. During practice, the player can see how much they have to turn to gain maximum power, but this meter will be absent during the actual throw. If the player has enough power and the perfect angle, they will initiate a Super Throw, where they can manually straighten the discus to go even farther. None
The Sport Climbing Event from Mario and Sonic at the Olympic Games Tokyo 2020 Event icon used for Sport Climbing in Mario & Sonic at the Olympic Games Tokyo 2020
Sport Climbing (new)
Players climb a rock wall as high as they can. The player controls their character hands to latch on to grips, but poor timing will lead to a decrease in hand grip. Smaller grips require more precise timing and can deplete more grip energy. Blue grips act as checkpoints, heart-shaped grips refill the grip gauge, and star-shaped grips activate a Special Move to climb the wall higher and faster. Aomi Urban Sports Park Rouge
Mario & Sonic at the Oympic Games Tokyo 2020 surfing event