SNES Donut Plains 3
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Donut Plains 3 features a giant lake, a peninsula jutting far into the water, and two broken bridges without side-rails. The racers must hop over the crack in the second bridge to avoid falling into the lake. Monty Moles live in this stage as well; both on land and in water.
Mario Kart: Super Circuit
The course reappears in Mario Kart: Super Circuit, and is the fourth track in the Extra Star Cup. It uses the background from Riverside Park. A jump pad was placed on the second bridge before the crack, and the small hole before it was filled in, making it easier to cross. The Monty Moles were removed, and an extra Item Box was added before the final S-curve.
A shortcut requires a Mushroom at the start of the second bridge. The player must use the item when they get on the bridge so they are still going fast at the ramp and can do a high jump. The player must then aim slightly to the left so they overshoot the barrier separating the bridge from the starting line and land in front of the starting line. If the player then turns and crosses the starting line, it registers that a lap was completed. Using this shortcut, it is possible to complete a lap in under nine seconds.
Mario Kart 8 / Mario Kart 8 Deluxe
Donut Plains 3 reappears in Mario Kart 8 and Mario Kart 8 Deluxe as the second track in the Banana Cup and the only retro track from Super Mario Kart from among the base Mario Kart 8 content. It now features a starting banner composed of Super Mario Bros. 3 styled blocks. One notable difference is that the graphics do not resemble the original SNES style, unlike Mario Kart DS, Mario Kart Wii, and Mario Kart 7, instead featuring bushes, Toad Houses, Brick Blocks, and ? Blocks in the background, as well as a lesser number of hills, which only one is brown, more resembling the backdrop of 3DS Piranha Plant Slide. A Super Mario World styled fortress with Toads and Yoshis is also added, beside the first bridge. The trees are now on the track itself, in the second half of the course. It is also one of the selectable battle courses in Mario Kart 8. The starting point has the Mario Kart logo's letters in four colors (red, green, yellow, and blue) on the top of a series of yellow blocks held up by larger, different-colored blocks.
One of the new features included is the ability to race underwater in the lake below the bridges. The breaks in the bridges are encountered a bit earlier than they originally were, and the end of the second bridge has collapsed. The lake is much smaller than it used to be, and there is no water on the other side after the second bridge; thus, the peninsula no longer exists. The track's width has been evened out; it is also banked at various points. Monty Moles now act as they do in Moo Moo Meadows, moving underground before popping out, instead of just hiding inside holes and popping out. The Monty Moles in the lake are now replaced by Cheep Cheeps. Thus, there are only two Monty Moles present, rather than nineteen. The mud patches in the last half of the course are now wide puddles. The walls within the course are thinner, and the one near the last S-curve has a gap in it. In this game, the whistles and beeps from the original theme only play when the player is in first place, alongside the normal first-place beats.
Mario Kart 8
Mario Kart 8 / Mario Kart 8 Deluxe
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