Paper Mario bestiary: Difference between revisions

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(→‎Enemy Stats: There are enemies that can run away from battle.)
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|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=60%, -1|dizzy=70%, 1|shock=70%, -1|shrink=75%, -1|stop=70%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=0|#=28}}}}</onlyinclude>
|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=60%, -1|dizzy=70%, 1|shock=70%, -1|shrink=75%, -1|stop=70%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=0|#=28}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Bandit}}}|Bandit| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bandit|align={{{align|right}}}|image={{{image|[[File:BanditRed PM.png]]}}}|hp=5|atk=2|def=0|lvl=9|location=[[Dry Dry Desert]]|moves=Thief Bump (2)|tattle=This is a Bandit. Bandits bump into you hard and shake up your pockets. They can steal up to 10 coins. Max HP: 5, Attack Power: 2, Defense Power: 0 They'll slyly approach and then slam into you all of a sudden. If you can damage them in an attack, you can get your stolen coins back. Let's beat 'em before they can make off with our loot!
<onlyinclude>{{#ifeq:{{{transcludesection|Bandit}}}|Bandit| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bandit|align={{{align|right}}}|image={{{image|[[File:BanditRed PM.png]]}}}|hp=5|atk=2|def=0|lvl=9|location=[[Dry Dry Desert]]|moves=Thief Bump (2), [[Flee]] (Runs from Battle if holding coins)|tattle=This is a Bandit. Bandits bump into you hard and shake up your pockets. They can steal up to 10 coins. Max HP: 5, Attack Power: 2, Defense Power: 0 They'll slyly approach and then slam into you all of a sudden. If you can damage them in an attack, you can get your stolen coins back. Let's beat 'em before they can make off with our loot!
|type=Ground|items=[[Honey Syrup]], [[Tasty Tonic]]|run=18|strong=None|weak=None|sleep=70%, 0|dizzy=90%, 0|shock=100%, 1|shrink=90%, 0|stop=100%, 0|fright=90%|airlift=90%|hurricane=90%|upandaway=95%|coins=1 + 1-3|#=29}}}}</onlyinclude>
|type=Ground|items=[[Honey Syrup]], [[Tasty Tonic]]|run=18|strong=None|weak=None|sleep=70%, 0|dizzy=90%, 0|shock=100%, 1|shrink=90%, 0|stop=100%, 0|fright=90%|airlift=90%|hurricane=90%|upandaway=95%|coins=1 + 1-3|#=29}}}}</onlyinclude>


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|type=Ground|items=[[Fire Flower]], [[Super Shroom]]|run=24|strong=None|weak=None|sleep=95%, 1|dizzy=50%, 0|shock=90%, 0|shrink=75%, 0|stop=85%, 0|fright=30%|airlift=20%|hurricane=20%|upandaway=95%|coins=1 + 1-3|#=69}}}}</onlyinclude>
|type=Ground|items=[[Fire Flower]], [[Super Shroom]]|run=24|strong=None|weak=None|sleep=95%, 1|dizzy=50%, 0|shock=90%, 0|shrink=75%, 0|stop=85%, 0|fright=30%|airlift=20%|hurricane=20%|upandaway=95%|coins=1 + 1-3|#=69}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|White Magikoopa}}}|White Magikoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=White Magikoopa|align={{{align|right}}}|image={{{image|[[File:PMWMagikoopaFlying.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Jade Jungle]], [[Mt. Lavalava]], [[Flower Fields]], [[Crystal Palace]]|moves=Single Heal (5HP to itself or another), Multi-Heal (3HP to all), Magic Blast (3), Wand Strike (3)|tattle=This is a White Magikoopa. He's one of the magicians in the Koopa clan. White robes, huh? How does he keep 'em clean? Max HP: 11, Attack Power: 3, Defense Power: 0 He's a healer. When he magically heals one companion it recovers 5 HP, and when he heals all of his companions at once, they all recover 3 HP. You'd better take care of this guy but fast.
<onlyinclude>{{#ifeq:{{{transcludesection|White Magikoopa}}}|White Magikoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=White Magikoopa|align={{{align|right}}}|image={{{image|[[File:PMWMagikoopaFlying.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Jade Jungle]], [[Mt. Lavalava]], [[Flower Fields]], [[Crystal Palace]]|moves=Single Heal (5HP to itself or another), Multi-Heal (3HP to all), Magic Blast (3), Wand Strike (3), [[Flee]] (Runs from Battle if alone)|tattle=This is a White Magikoopa. He's one of the magicians in the Koopa clan. White robes, huh? How does he keep 'em clean? Max HP: 11, Attack Power: 3, Defense Power: 0 He's a healer. When he magically heals one companion it recovers 5 HP, and when he heals all of his companions at once, they all recover 3 HP. You'd better take care of this guy but fast.
|type=Flying or Ground|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=70}}}}</onlyinclude>
|type=Flying or Ground|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=70}}}}</onlyinclude>


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|type=Ground, Top-Spiky (standing), Ground (flipped)|items=[[Super Soda]]|run=18|strong=Fire, Explosion (standing), None (flipped)|weak=None|sleep=60%, -1|dizzy=75%, 1|shock=75%, 0|shrink=75%, 0|stop=90%, 0|fright=60% (standing); 0% (flipped)|airlift=70%|hurricane=65%|upandaway=95%|coins=1 + 2-3|#=72}}}}</onlyinclude>
|type=Ground, Top-Spiky (standing), Ground (flipped)|items=[[Super Soda]]|run=18|strong=Fire, Explosion (standing), None (flipped)|weak=None|sleep=60%, -1|dizzy=75%, 1|shock=75%, 0|shrink=75%, 0|stop=90%, 0|fright=60% (standing); 0% (flipped)|airlift=70%|hurricane=65%|upandaway=95%|coins=1 + 2-3|#=72}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Red Magikoopa}}}|Red Magikoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Red Magikoopa|align={{{align|right}}}|image={{{image|[[File:PMRMagikoopaFlying.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Mt. Lavalava]], [[Flower Fields]], [[Crystal Palace]]|moves=Attack Boost (AT +1 to other), Magic Blast (3), Wand Strike (3)|tattle=This is a Red Magikoopa. He's one of the magicians in the Koopa clan. Snappy red robes, huh? Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the attack power of others. Take care of him before he can pump up his companions!
<onlyinclude>{{#ifeq:{{{transcludesection|Red Magikoopa}}}|Red Magikoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Red Magikoopa|align={{{align|right}}}|image={{{image|[[File:PMRMagikoopaFlying.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Mt. Lavalava]], [[Flower Fields]], [[Crystal Palace]]|moves=Attack Boost (AT +1 to other), Magic Blast (3), Wand Strike (3), [[Flee]] (Runs from Battle if alone)|tattle=This is a Red Magikoopa. He's one of the magicians in the Koopa clan. Snappy red robes, huh? Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the attack power of others. Take care of him before he can pump up his companions!
|type=Flying or Ground|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=73}}}}</onlyinclude>
|type=Flying or Ground|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=73}}}}</onlyinclude>


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|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=100%, -1|dizzy=100%, 0|shock=100%, -1|shrink=0%, -1|stop=100%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=84}}}}</onlyinclude>
|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=100%, -1|dizzy=100%, 0|shock=100%, -1|shrink=0%, -1|stop=100%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=84}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Crazee Dayzee}}}|Crazee Dayzee| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Crazee Dayzee|align={{{align|right}}}|image={{{image|[[File:CrazeeDayzee PM.png]]}}}|hp=8|atk=4|def=0|lvl=19|location=[[Flower Fields]]|moves=Painful Song (4, Sleep - Poor, 3)|tattle=This is a Crazee Dayzee. Crazee Dayzees look cute, but you won't think they're so cute after they attack you! Max HP: 8, Attack Power: 4, Defense Power: 0 They attack by singing a song. If you fall under the song's spell, you'll fall asleep. If you get their HP low enough, they'll try to run away. Beat 'em quickly so they can't flee.
<onlyinclude>{{#ifeq:{{{transcludesection|Crazee Dayzee}}}|Crazee Dayzee| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Crazee Dayzee|align={{{align|right}}}|image={{{image|[[File:CrazeeDayzee PM.png]]}}}|hp=8|atk=4|def=0|lvl=19|location=[[Flower Fields]]|moves=Painful Song (4, Sleep - Poor, 3), [[Flee]] (Runs from Battle at low HP)|tattle=This is a Crazee Dayzee. Crazee Dayzees look cute, but you won't think they're so cute after they attack you! Max HP: 8, Attack Power: 4, Defense Power: 0 They attack by singing a song. If you fall under the song's spell, you'll fall asleep. If you get their HP low enough, they'll try to run away. Beat 'em quickly so they can't flee.
|type=Ground|items=[[Honey Syrup]], [[Maple Syrup]]|run=32|strong=None|weak=None|sleep=95%, 0|dizzy=30%, 0|shock=30%, 1|shrink=30%, 0|stop=30%, 0|fright=100%|airlift=85%|hurricane=80%|upandaway=95%|coins=1 + 1-4|#=85}}}}</onlyinclude>
|type=Ground|items=[[Honey Syrup]], [[Maple Syrup]]|run=32|strong=None|weak=None|sleep=95%, 0|dizzy=30%, 0|shock=30%, 1|shrink=30%, 0|stop=30%, 0|fright=100%|airlift=85%|hurricane=80%|upandaway=95%|coins=1 + 1-4|#=85}}}}</onlyinclude>


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|type=Flying|items=[[Thunder Rage]]|run=30|strong=Electric|weak=None|sleep=50%, 0|dizzy=100%, 0|shock=40%, 0|shrink=75%, 0|stop=80%, -1|fright=40%|airlift=90%|hurricane=90%|upandaway=95%|coins=2 + 0-2|#=87}}}}</onlyinclude>
|type=Flying|items=[[Thunder Rage]]|run=30|strong=Electric|weak=None|sleep=50%, 0|dizzy=100%, 0|shock=40%, 0|shrink=75%, 0|stop=80%, -1|fright=40%|airlift=90%|hurricane=90%|upandaway=95%|coins=2 + 0-2|#=87}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Amazy Dayzee}}}|Amazy Dayzee| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Amazy Dayzee|align={{{align|right}}}|image={{{image|[[File:Amazy dayzee.png]]}}}|hp=20|atk=20|def=1|lvl=100|location=[[Flower Fields]]|moves=Painful Song (20, Sleep - Poor, 3)|tattle=This is an Amazy Dayzee. Amazy Dayzees are so rare that they're also called the Legendary Crazee Dayzees. Max HP: 20, Attack Power: 20, Defense Power: 1 These guys almost always flee at their first chance. It would be nice to beat one, but be careful! Their attacks pack a powerful punch!
<onlyinclude>{{#ifeq:{{{transcludesection|Amazy Dayzee}}}|Amazy Dayzee| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Amazy Dayzee|align={{{align|right}}}|image={{{image|[[File:Amazy dayzee.png]]}}}|hp=20|atk=20|def=1|lvl=100|location=[[Flower Fields]]|moves=Painful Song (20, Sleep - Poor, 3), [[Flee]] (Runs from Battle)|tattle=This is an Amazy Dayzee. Amazy Dayzees are so rare that they're also called the Legendary Crazee Dayzees. Max HP: 20, Attack Power: 20, Defense Power: 1 These guys almost always flee at their first chance. It would be nice to beat one, but be careful! Their attacks pack a powerful punch!
|type=Ground|items=[[Honey Syrup]], [[Maple Syrup]], [[Ultra Shroom]], [[Jammin' Jelly]]|run=6|strong=None|weak=None|sleep=10%, -1|dizzy=10%, -1|shock=10%, -1|shrink=10%, 0|stop=10%, -2|fright=100%|airlift=85%|hurricane=80%|upandaway=95%|coins=10 + 0-1|#=88}}}}</onlyinclude>
|type=Ground|items=[[Honey Syrup]], [[Maple Syrup]], [[Ultra Shroom]], [[Jammin' Jelly]]|run=6|strong=None|weak=None|sleep=10%, -1|dizzy=10%, -1|shock=10%, -1|shrink=10%, 0|stop=10%, -2|fright=100%|airlift=85%|hurricane=80%|upandaway=95%|coins=10 + 0-1|#=88}}}}</onlyinclude>


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|type=Flying|items=[[Honey Syrup]], [[Stop Watch]], [[Thunder Rage]]|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=100%, 1|shock=50%, -1|shrink=75%, 0|stop=80%, 0|fright=50%|airlift=90%|hurricane=90%|upandaway=95%|coins=2 + 0-2|#=90}}}}</onlyinclude>
|type=Flying|items=[[Honey Syrup]], [[Stop Watch]], [[Thunder Rage]]|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=100%, 1|shock=50%, -1|shrink=75%, 0|stop=80%, 0|fright=50%|airlift=90%|hurricane=90%|upandaway=95%|coins=2 + 0-2|#=90}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Green Magikoopa}}}|Green Magikoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Green Magikoopa|align={{{align|right}}}|image={{{image|[[File:PM Flying Green Magikoopa Sprite.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Flower Fields]], [[Crystal Palace]]|moves=Defense Boost (Def +1 to other), Magic Blast (3), Wand Strike (3)|tattle=This is a Green Magikoopa. He's one of the magicians in the Koopa clan. I have to admit, I like those green robes. Very cool! Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the defense power of others. He looks pretty surly.
<onlyinclude>{{#ifeq:{{{transcludesection|Green Magikoopa}}}|Green Magikoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Green Magikoopa|align={{{align|right}}}|image={{{image|[[File:PM Flying Green Magikoopa Sprite.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Flower Fields]], [[Crystal Palace]]|moves=Defense Boost (Def +1 to other), Magic Blast (3), Wand Strike (3), [[Flee]] (Runs from Battle if alone)|tattle=This is a Green Magikoopa. He's one of the magicians in the Koopa clan. I have to admit, I like those green robes. Very cool! Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the defense power of others. He looks pretty surly.
|type=Flying or Ground|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=91}}}}</onlyinclude>
|type=Flying or Ground|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=91}}}}</onlyinclude>


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|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=40%, -1|dizzy=50%, 0|shock=40%, -1|shrink=50%, -1|stop=50%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=92}}}}</onlyinclude>
|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=40%, -1|dizzy=50%, 0|shock=40%, -1|shrink=50%, -1|stop=50%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=92}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Yellow Magikoopa}}}|Yellow Magikoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Yellow Magikoopa|align={{{align|right}}}|image={{{image|[[File:PMYMagikoopaFlying.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Flower Fields]], [[Crystal Palace]]|moves=Electric Boost (electrifies an enemy), Magic Blast (3), Wand Strike (3)|tattle=This is a Yellow Magikoopa. He's one of the magicians in the Koopa clan. Yellow is the new black, didn't you know? Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to give his companions an electric charge. While his cohorts are electrified, don't attack them directly or you'll be in for a shocking surprise.
<onlyinclude>{{#ifeq:{{{transcludesection|Yellow Magikoopa}}}|Yellow Magikoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Yellow Magikoopa|align={{{align|right}}}|image={{{image|[[File:PMYMagikoopaFlying.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Flower Fields]], [[Crystal Palace]]|moves=Electric Boost (electrifies an enemy), Magic Blast (3), Wand Strike (3), [[Flee]] (Runs from Battle if alone)|tattle=This is a Yellow Magikoopa. He's one of the magicians in the Koopa clan. Yellow is the new black, didn't you know? Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to give his companions an electric charge. While his cohorts are electrified, don't attack them directly or you'll be in for a shocking surprise.
|type=Flying or Ground|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=93}}}}</onlyinclude>
|type=Flying or Ground|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=93}}}}</onlyinclude>


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|type=Elevated or Flying|items=[[Volt Shroom]]|run=40|strong=None|weak=None|sleep=60%, 0|dizzy=100%, 1|shock=80%, 0|shrink=75%, 0|stop=85%, 0|fright=70%|airlift=95%|hurricane=95%|upandaway=95%|coins=1 + 0-4|#=111}}}}</onlyinclude>
|type=Elevated or Flying|items=[[Volt Shroom]]|run=40|strong=None|weak=None|sleep=60%, 0|dizzy=100%, 1|shock=80%, 0|shrink=75%, 0|stop=85%, 0|fright=70%|airlift=95%|hurricane=95%|upandaway=95%|coins=1 + 0-4|#=111}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Gray Magikoopa}}}|Gray Magikoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Gray Magikoopa|align={{{align|right}}}|image={{{image|[[File:PMGMagikoopaFlying.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Crystal Palace]]|moves=Invisible Boost (makes enemy transparent), Magic Blast (3), Wand Strike (3)|tattle=This is a Gray Magikoopa. He's one of the magicians in the Koopa clan. Those gray robes aren't very flashy, but they're kind of cool. Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to make his companions transparent. We can't attack enemies that are transparent. Let's try to beat 'em before that becomes an issue, what do you say?
<onlyinclude>{{#ifeq:{{{transcludesection|Gray Magikoopa}}}|Gray Magikoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Gray Magikoopa|align={{{align|right}}}|image={{{image|[[File:PMGMagikoopaFlying.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Crystal Palace]]|moves=Invisible Boost (makes enemy transparent), Magic Blast (3), Wand Strike (3), [[Flee]] (Runs from Battle if alone)|tattle=This is a Gray Magikoopa. He's one of the magicians in the Koopa clan. Those gray robes aren't very flashy, but they're kind of cool. Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to make his companions transparent. We can't attack enemies that are transparent. Let's try to beat 'em before that becomes an issue, what do you say?
|type=Ground or Flying|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=112}}}}</onlyinclude>
|type=Ground or Flying|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=112}}}}</onlyinclude>


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|type=Ground|items=[[Super Shroom]]|run=46|strong=None|weak=None|sleep=50%, -1|dizzy=70%, -1|shock=70%, 0|shrink=70%, 0|stop=80%, -2|fright=40%|airlift=75%|hurricane=60%|upandaway=95%|coins=2 + 0-3|#=131}}}}</onlyinclude>
|type=Ground|items=[[Super Shroom]]|run=46|strong=None|weak=None|sleep=50%, -1|dizzy=70%, -1|shock=70%, 0|shrink=70%, 0|stop=80%, -2|fright=40%|airlift=75%|hurricane=60%|upandaway=95%|coins=2 + 0-3|#=131}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Magikoopa (enemy)}}}|Magikoopa (enemy)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Magikoopa|altname=Magikoopa (enemy)|align={{{align|right}}}|image={{{image|[[File:PMMagikoopaFlying.png]]}}}|hp=11|atk=6|def=0|lvl=26|location=[[Bowser's Castle]]|moves=Magic Blast (6), Illusion Blast (6), Attack Boost (AT +1 to other), Defense Boost (Def +1 to other), Electric Boost (electrifies an enemy), Invisible Boost (makes enemy transparent), Single Heal (5 HP to one ally), Multi-Heal (3HP to all), Make Illusion|tattle=This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Max HP: 11, Attack Power: 6, Defense Power: 0 Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy.
<onlyinclude>{{#ifeq:{{{transcludesection|Magikoopa (enemy)}}}|Magikoopa (enemy)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Magikoopa|altname=Magikoopa (enemy)|align={{{align|right}}}|image={{{image|[[File:PMMagikoopaFlying.png]]}}}|hp=11|atk=6|def=0|lvl=26|location=[[Bowser's Castle]]|moves=Magic Blast (6), Illusion Blast (6), Attack Boost (AT +1 to other), Defense Boost (Def +1 to other), Electric Boost (electrifies an enemy), Invisible Boost (makes enemy transparent), Single Heal (5 HP to one ally), Multi-Heal (3HP to all), Make Illusion, [[Flee]] (Runs from Battle if alone)|tattle=This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Max HP: 11, Attack Power: 6, Defense Power: 0 Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy.
|type=Ground or Flying|items=None|run=36|strong=None|weak=None|sleep=40%, -1|dizzy=75%, -1|shock=75%, -1|shrink=60%, -1|stop=80%, -2|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2 + 1-4|#=132}}}}</onlyinclude>
|type=Ground or Flying|items=None|run=36|strong=None|weak=None|sleep=40%, -1|dizzy=75%, -1|shock=75%, -1|shrink=60%, -1|stop=80%, -2|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2 + 1-4|#=132}}}}</onlyinclude>



Revision as of 21:33, July 26, 2020

A comprehensive list of enemy stats from Paper Mario.

Legend

  • Name: The name of the enemy.
    • Normal: Enemy. (Ex: Goomba)
    • Bold: Boss. (Ex: Bowser)
    • Underline: Support enemy/object/part. (Ex: Crystal Bit)
  • HP: The enemy's HP at the start of the battle.
  • Attack: The enemy's general attack power, as listed in Goombario's Tattle. Some enemies have several attacks that inflict different attack powers.
  • Defense: The enemy's defense.
  • Type: The type of enemy.
    • Ground - Can be hit by any attack.
    • Hover - Cannot be hit with Quake Hammer attacks, but POW Blocks can still work against it.
    • Elevated - Cannot be hit by ground attacks, but POW Blocks can still work against it.
    • Flying - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a POW Block.
    • Ceiling - Cannot be hit by ground or jump attacks.
    • Top-Spiky - Contact with the top cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
    • Spiky - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
    • Fiery - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Ice Power and/or Fire Shield badges.
  • Level: The enemy's level. If Mario's level matches or exceeds theirs, he will not earn any Star Points from it.
  • Immune: The enemy's immunity to certain attacks. (Fire, Ice, Electric, Explosion, Star, Piercing)
  • Weakness: The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above.
  • Moves: The enemy's attacks -- listed by attack power -- and other techniques.
  • Status Ailments: The chances of the enemy being afflicted with a status effect successfully, with the duration modifier in turns. For example, if a move inflicted Sleep for 3 turns and the enemy had a duration modifier of 1, the enemy would be put asleep for 4 turns.
  • Fright?: The chances of the enemy running away with the Fright Jar.
  • Air Lift?: The chances of the enemy being carried away from the battlefield with Parakarry's Air Lift. If the the type of enemy is Top-Spiky, Spiky or Fiery, it will not work.
  • Hurricane?: The chances of the enemy being blown away from the battlefield with Lakilester's Hurricane. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away.
    • Bow's Spook shares the same values with Hurricane -- any enemies immune to Hurricane will also be immune to Spook.
  • Coins: The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.
  • Items: Items (rarely) dropped from the enemy. The list may not be complete.
    • Only enemies on the field will drop items; the player can use the First, Spin and Bump Attack badges to automatically defeat them and still get items from them.
    • If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
  • Run: The number of button presses required with A Button to get a guaranteed run from the enemy.
    • If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press A Button and will always flee from them successfully.
    • With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates.

Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.

Enemy Stats

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