Waluigi Pinball (course)
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Waluigi Pinball is the third race course of the Flower Cup in Mario Kart DS. As its name implies, this course takes place in a giant pinball machine themed after Waluigi and contain many sharp turns and curves. The track's theme is shared with Wario Stadium.
Mario Kart DS
Soon after the countdown ends and the race begins, the kart drivers are launched into the pinball machine. After that, the racers start a descent down the machine, encountering numerous pinballs on the way. Colliding with one of these causes drivers to be knocked backwards. Additionally, a racer will lose any items he or she may be carrying. While the racers are in the pinball launcher, they are immune to all items, including Lightning. Later in the track, inside the pinball area, there are flippers and bumpers. Bumpers push and speed up drivers, but flippers, when moving, can cause them to get electrocuted and spin out.Waluigi Pinball makes a cameo appearance in the Nintendo Monopoly board game. The music theme from the course is also featured in Super Smash Bros. Brawl and Super Smash Bros. for Wii U on the Mario Circuit stage arranged in an enhanced electronic rock style by Kentaro Ishizaka.
There are two missions involving this circuit: 3-1 and 4-7. In mission 3-1 the player must break 5 item boxes and in mission 4-7 they must drive through the 10 gates in any order.
The staff ghost in this track is 2:23:288 using Waluigi in the Gold Mantis.
Mario Kart 7
The track returns as a retro course in Mario Kart 7 as the fourth and final course in the Banana Cup, despite Waluigi's absence. The layout remained the same, but with enhanced graphics and the Dash Panels are now orange.
The launch after the start/finish line now encompasses a gliding pad, although like Maple Treeway and Airship Fortress, players cannot aim their flight. Players are also no longer immune to items while in the launcher, and being hit by anything (or stowing their glider) will result in having to be rescued by Lakitu. The jumps after turn 1 and after turn 6 can be used to perform a trick and gain a boost. An extra Dash Panel is added in the small drop near the circular turn that comes after the 2nd jump.
The pinballs, bumpers, and flippers on the table behave the same way as in the DS version of the course. While playing local or online multiplayer, only one pinball traverses the main table as opposed to two.
Names in other languages