Paper Mario bestiary: Difference between revisions

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<onlyinclude>{{#ifeq:{{{transcludesection|Clubba}}}|Clubba| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Clubba|align={{{align|right}}}|image={{{image|[[File:ClubbaPM.png]]}}}|hp=8|atk=3|def=0|lvl=13|location=[[Tubba Blubba's Castle]], [[Shy Guy's Toy Box]]|moves=Heavy Club (3)|tattle=This is a Clubba. Clubbas are the main guards of Tubba Blubba's Castle. Max HP: 8, Attack Power: 3, Defense Power: 0 They often sleep on the job. If you walk very slowly, they won't wake up. They may look big, but if you use the action command perfectly, they're not so tough.
<onlyinclude>{{#ifeq:{{{transcludesection|Clubba}}}|Clubba| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Clubba|align={{{align|right}}}|image={{{image|[[File:ClubbaPM.png]]}}}|hp=8|atk=3|def=0|lvl=13|location=[[Tubba Blubba's Castle]], [[Shy Guy's Toy Box]]|moves=Heavy Club (3)|tattle=This is a Clubba. Clubbas are the main guards of Tubba Blubba's Castle. Max HP: 8, Attack Power: 3, Defense Power: 0 They often sleep on the job. If you walk very slowly, they won't wake up. They may look big, but if you use the action command perfectly, they're not so tough.
|type=Ground|items=[[Super Shroom]]|run=24|strong=None|weak=None|sleep=90%, 1|dizzy=75%, 0|shock=90%, 1|shrink=75%, 0|stop=90%, -1|fright=70%|airlift=60%|hurricane=70%|upandaway=95%|coins=1 + 1-3|#=42}}}}</onlyinclude>
|type=Ground|items=[[Super Mushroom|Super Shroom]]|run=24|strong=None|weak=None|sleep=90%, 1|dizzy=75%, 0|shock=90%, 1|shrink=75%, 0|stop=90%, -1|fright=70%|airlift=60%|hurricane=70%|upandaway=95%|coins=1 + 1-3|#=42}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Tubba Blubba (1)}}}|Tubba Blubba (1)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Tubba Blubba|altname=Tubba Blubba (1)|align={{{align|right}}}|image={{{image|[[File:PMTubbaBlubba.png]]}}}|hp=10|atk=4|def=?|lvl=1|location=[[Tubba Blubba's Castle]]|moves=Fist Drop (4), Body Crush (6), Confused Search|tattle=This is Tubba Blubba. He is one of Bowser's toughest followers and he's the master of this cursed castle. Max HP: 10, Attack Power: 4, Defense Power: ? Hip Attack Power : 6 I don't know his defense power. Everyone says he's invincible because he has never been hurt. I'd say it's a good idea to run from immortal enemies! If you get in deep trouble, Bow can hide you from him.
<onlyinclude>{{#ifeq:{{{transcludesection|Tubba Blubba (1)}}}|Tubba Blubba (1)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Tubba Blubba|altname=Tubba Blubba (1)|align={{{align|right}}}|image={{{image|[[File:PMTubbaBlubba.png]]}}}|hp=10|atk=4|def=?|lvl=1|location=[[Tubba Blubba's Castle]]|moves=Fist Drop (4), Body Crush (6), Confused Search|tattle=This is Tubba Blubba. He is one of Bowser's toughest followers and he's the master of this cursed castle. Max HP: 10, Attack Power: 4, Defense Power: ? Hip Attack Power : 6 I don't know his defense power. Everyone says he's invincible because he has never been hurt. I'd say it's a good idea to run from immortal enemies! If you get in deep trouble, Bow can hide you from him.
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<onlyinclude>{{#ifeq:{{{transcludesection|Shy Guy}}}|Shy Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Shy Guy|align={{{align|right}}}|image={{{image|[[File:Paper Shy Guy.png]]}}}|hp=7|atk=2|def=0|lvl=14|location=[[Shy Guy's Toy Box]], [[Jade Jungle]]|moves=Bump Attack (2), Acrobatic Attack (3)|tattle=This is a Shy Guy. They're ne'er-do-wells. Big time rascals. No good... Max HP: 7, Attack Power: 2, Defense Power: 0 They occasionally do acrobatic attacks that have an attack power of 3. Who knows what lies in the hearts of these troublemakers? I guess they're dangerous, but they're pretty small time.
<onlyinclude>{{#ifeq:{{{transcludesection|Shy Guy}}}|Shy Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Shy Guy|align={{{align|right}}}|image={{{image|[[File:Paper Shy Guy.png]]}}}|hp=7|atk=2|def=0|lvl=14|location=[[Shy Guy's Toy Box]], [[Jade Jungle]]|moves=Bump Attack (2), Acrobatic Attack (3)|tattle=This is a Shy Guy. They're ne'er-do-wells. Big time rascals. No good... Max HP: 7, Attack Power: 2, Defense Power: 0 They occasionally do acrobatic attacks that have an attack power of 3. Who knows what lies in the hearts of these troublemakers? I guess they're dangerous, but they're pretty small time.
|type=Ground|items=[[Dizzy Dial]], [[Dried Shroom]], [[Fright Mask|Fright Jar]], [[POW Block]], [[Sleepy Sheep]], [[Super Shroom]]|run=24|strong=None|weak=None|sleep=70%, 0|dizzy=90%, 0|shock=90%, 1|shrink=75%, 0|stop=90%, 0|fright=80%|airlift=85%|hurricane=80%|upandaway=95%|coins=1 + 0-2|#=51}}}}</onlyinclude>
|type=Ground|items=[[Dizzy Dial]], [[Dried Shroom]], [[Fright Mask|Fright Jar]], [[POW Block]], [[Sleepy Sheep]], [[Super Mushroom|Super Shroom]]|run=24|strong=None|weak=None|sleep=70%, 0|dizzy=90%, 0|shock=90%, 1|shrink=75%, 0|stop=90%, 0|fright=80%|airlift=85%|hurricane=80%|upandaway=95%|coins=1 + 0-2|#=51}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Groove Guy}}}|Groove Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Groove Guy|align={{{align|right}}}|image={{{image|[[File:GrooveGuy PM.png]]}}}|hp=7|atk=2|def=0|lvl=15|location=[[Shy Guy's Toy Box]]|moves=Dash Attack (2), Dizzy Dance (Dizzy - Fair, 2), Backup Call (summons Shy Guy, Groove Guy or Medi Guy)|tattle=This is a Groove Guy. Groove Guys wear weird clothes. They're probably stage clothes. Pssh... You know performers... Max HP: 7, Attack Power: 2, Defense Power: 0 They shake their booties to call in reinforcements. They also spin around in front of you and make you feel dizzy. These rock 'n' rollers are a drag, so let's ditch 'em as fast as we can.
<onlyinclude>{{#ifeq:{{{transcludesection|Groove Guy}}}|Groove Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Groove Guy|align={{{align|right}}}|image={{{image|[[File:GrooveGuy PM.png]]}}}|hp=7|atk=2|def=0|lvl=15|location=[[Shy Guy's Toy Box]]|moves=Dash Attack (2), Dizzy Dance (Dizzy - Fair, 2), Backup Call (summons Shy Guy, Groove Guy or Medi Guy)|tattle=This is a Groove Guy. Groove Guys wear weird clothes. They're probably stage clothes. Pssh... You know performers... Max HP: 7, Attack Power: 2, Defense Power: 0 They shake their booties to call in reinforcements. They also spin around in front of you and make you feel dizzy. These rock 'n' rollers are a drag, so let's ditch 'em as fast as we can.
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<onlyinclude>{{#ifeq:{{{transcludesection|Putrid Piranha}}}|Putrid Piranha| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Putrid Piranha|align={{{align|right}}}|image={{{image|[[File:Putrid Piranha Paper Mario.png]]}}}|hp=12|atk=3|def=0|lvl=17|location=[[Jade Jungle]], [[Mt. Lavalava]]|moves=Bite (3), Poison Breath (2, Poison - Good, 3)|tattle=This is a Putrid Piranha. Max HP: 12, Attack Power: 3, Defense Power: 0 Putrid Piranhas sometimes bite, but the truly scary thing is their nasty, poisonous breath. The power of their bad breath is 2, but your HP will begin to fall if you get poisoned. You should try to recover as quickly as possible if you get poisoned.
<onlyinclude>{{#ifeq:{{{transcludesection|Putrid Piranha}}}|Putrid Piranha| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Putrid Piranha|align={{{align|right}}}|image={{{image|[[File:Putrid Piranha Paper Mario.png]]}}}|hp=12|atk=3|def=0|lvl=17|location=[[Jade Jungle]], [[Mt. Lavalava]]|moves=Bite (3), Poison Breath (2, Poison - Good, 3)|tattle=This is a Putrid Piranha. Max HP: 12, Attack Power: 3, Defense Power: 0 Putrid Piranhas sometimes bite, but the truly scary thing is their nasty, poisonous breath. The power of their bad breath is 2, but your HP will begin to fall if you get poisoned. You should try to recover as quickly as possible if you get poisoned.
|type=Ground|items=[[Fire Flower]], [[Super Shroom]]|run=24|strong=None|weak=None|sleep=95%, 1|dizzy=50%, 0|shock=90%, 0|shrink=75%, 0|stop=85%, 0|fright=30%|airlift=20%|hurricane=20%|upandaway=95%|coins=1 + 1-3|#=69}}}}</onlyinclude>
|type=Ground|items=[[Fire Flower]], [[Super Mushroom|Super Shroom]]|run=24|strong=None|weak=None|sleep=95%, 1|dizzy=50%, 0|shock=90%, 0|shrink=75%, 0|stop=85%, 0|fright=30%|airlift=20%|hurricane=20%|upandaway=95%|coins=1 + 1-3|#=69}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|White Magikoopa}}}|White Magikoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=White Magikoopa|altname=W Magikoopa|align={{{align|right}}}|image={{{image|[[File:PMWMagikoopaFlying.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Jade Jungle]], [[Mt. Lavalava]], [[Flower Fields]], [[Crystal Palace]]|moves=Single Heal (5HP to itself or another), Multi-Heal (3HP to all), Magic Blast (3), Wand Strike (3), [[Flee]] (Runs from Battle if alone)|tattle=This is a White Magikoopa. He's one of the magicians in the Koopa clan. White robes, huh? How does he keep 'em clean? Max HP: 11, Attack Power: 3, Defense Power: 0 He's a healer. When he magically heals one companion it recovers 5 HP, and when he heals all of his companions at once, they all recover 3 HP. You'd better take care of this guy but fast.
<onlyinclude>{{#ifeq:{{{transcludesection|White Magikoopa}}}|White Magikoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=White Magikoopa|altname=W Magikoopa|align={{{align|right}}}|image={{{image|[[File:PMWMagikoopaFlying.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Jade Jungle]], [[Mt. Lavalava]], [[Flower Fields]], [[Crystal Palace]]|moves=Single Heal (5HP to itself or another), Multi-Heal (3HP to all), Magic Blast (3), Wand Strike (3), [[Flee]] (Runs from Battle if alone)|tattle=This is a White Magikoopa. He's one of the magicians in the Koopa clan. White robes, huh? How does he keep 'em clean? Max HP: 11, Attack Power: 3, Defense Power: 0 He's a healer. When he magically heals one companion it recovers 5 HP, and when he heals all of his companions at once, they all recover 3 HP. You'd better take care of this guy but fast.
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<onlyinclude>{{#ifeq:{{{transcludesection|Lava Bubble}}}|Lava Bubble| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lava Bubble|align={{{align|right}}}|image={{{image|[[File:PMLavaBubbleField.png]]}}}|hp=9|atk=4|def=0|lvl=17|location=[[Mt. Lavalava]]|moves=Fire Hop (4), Fireball Barrage (2, Partner)|tattle=This is a Lava Bubble, a fire ball monster. Lava Bubbles live near lava. Max HP: 9, Attack Power: 4, Defense Power: 0 They are obviously pretty hot, so you'll get hurt if you try to jump on 'em. They sometimes attack your friends (like me!), too. The power of that attack is 2. Because of their fiery nature, they fear snow and water.
<onlyinclude>{{#ifeq:{{{transcludesection|Lava Bubble}}}|Lava Bubble| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lava Bubble|align={{{align|right}}}|image={{{image|[[File:PMLavaBubbleField.png]]}}}|hp=9|atk=4|def=0|lvl=17|location=[[Mt. Lavalava]]|moves=Fire Hop (4), Fireball Barrage (2, Partner)|tattle=This is a Lava Bubble, a fire ball monster. Lava Bubbles live near lava. Max HP: 9, Attack Power: 4, Defense Power: 0 They are obviously pretty hot, so you'll get hurt if you try to jump on 'em. They sometimes attack your friends (like me!), too. The power of that attack is 2. Because of their fiery nature, they fear snow and water.
|type=Hover, Fiery|items=[[Super Shroom]]|run=30|strong=Fire, Egg Missile|weak=Explosion (+1), Ice (+2), Water (+2)|sleep=50%, -1|dizzy=100%, 1|shock=50%, 0|shrink=75%, 0|stop=85%, 0|fright=50%|airlift=90%|hurricane=85%|upandaway=95%|coins=1 + 0-3|#=71}}}}</onlyinclude>
|type=Hover, Fiery|items=[[Super Mushroom|Super Shroom]]|run=30|strong=Fire, Egg Missile|weak=Explosion (+1), Ice (+2), Water (+2)|sleep=50%, -1|dizzy=100%, 1|shock=50%, 0|shrink=75%, 0|stop=85%, 0|fright=50%|airlift=90%|hurricane=85%|upandaway=95%|coins=1 + 0-3|#=71}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Spike Top}}}|Spike Top| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Spike Top|align={{{align|right}}}|image={{{image|[[File:SpikeTop PM.png]]}}}|hp=4|atk=3|def=4 (standing), 0 (flipped)|lvl=17|location=[[Mt. Lavalava]], [[Toad Town Tunnels]]|moves=Shell Toss (3), Stand Up|tattle=This is Spike Top. Spike Tops have spikes on top. Duh! Max HP: 4, Attack Power: 3, Defense Power: 4 They're tough, just like Buzzy Beetles, and fire attacks don't affect 'em at all. But their defense power drops if you can flip 'em over.
<onlyinclude>{{#ifeq:{{{transcludesection|Spike Top}}}|Spike Top| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Spike Top|align={{{align|right}}}|image={{{image|[[File:SpikeTop PM.png]]}}}|hp=4|atk=3|def=4 (standing), 0 (flipped)|lvl=17|location=[[Mt. Lavalava]], [[Toad Town Tunnels]]|moves=Shell Toss (3), Stand Up|tattle=This is Spike Top. Spike Tops have spikes on top. Duh! Max HP: 4, Attack Power: 3, Defense Power: 4 They're tough, just like Buzzy Beetles, and fire attacks don't affect 'em at all. But their defense power drops if you can flip 'em over.
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<onlyinclude>{{#ifeq:{{{transcludesection|Amazy Dayzee}}}|Amazy Dayzee| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Amazy Dayzee|align={{{align|right}}}|image={{{image|[[File:Amazy dayzee.png]]}}}|hp=20|atk=20|def=1|lvl=100|location=[[Flower Fields]]|moves=Painful Song (20, Sleep - Poor, 3), [[Flee]] (Runs from Battle)|tattle=This is an Amazy Dayzee. Amazy Dayzees are so rare that they're also called the Legendary Crazee Dayzees. Max HP: 20, Attack Power: 20, Defense Power: 1 These guys almost always flee at their first chance. It would be nice to beat one, but be careful! Their attacks pack a powerful punch!
<onlyinclude>{{#ifeq:{{{transcludesection|Amazy Dayzee}}}|Amazy Dayzee| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Amazy Dayzee|align={{{align|right}}}|image={{{image|[[File:Amazy dayzee.png]]}}}|hp=20|atk=20|def=1|lvl=100|location=[[Flower Fields]]|moves=Painful Song (20, Sleep - Poor, 3), [[Flee]] (Runs from Battle)|tattle=This is an Amazy Dayzee. Amazy Dayzees are so rare that they're also called the Legendary Crazee Dayzees. Max HP: 20, Attack Power: 20, Defense Power: 1 These guys almost always flee at their first chance. It would be nice to beat one, but be careful! Their attacks pack a powerful punch!
|type=Ground|items=[[Honey Syrup]], [[Maple Syrup]], [[Ultra Shroom]], [[Jammin' Jelly]]|run=6|strong=None|weak=None|sleep=10%, -1|dizzy=10%, -1|shock=10%, -1|shrink=10%, 0|stop=10%, -2|fright=100%|airlift=85%|hurricane=80%|upandaway=95%|coins=10 + 0-1|#=88}}}}</onlyinclude>
|type=Ground|items=[[Honey Syrup]], [[Maple Syrup]], [[Ultra Mushroom|Ultra Shroom]], [[Jammin' Jelly]]|run=6|strong=None|weak=None|sleep=10%, -1|dizzy=10%, -1|shock=10%, -1|shrink=10%, 0|stop=10%, -2|fright=100%|airlift=85%|hurricane=80%|upandaway=95%|coins=10 + 0-1|#=88}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Spiny}}}|Spiny| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Spiny|align={{{align|right}}}|image={{{image|[[File:SpinyPM.png]]}}}|hp=5|atk=4|def=3 (standing), 0 (flipped)|lvl=19|location=[[Flower Fields]], [[Toad Town Tunnels]]|moves=Egg Roll (4), Stand Up|tattle=This is a Spiny. Spinies have spikes on their shells that are pretty sharp. Max HP: 5, Attack Power: 4, Defense Power: 3 They'll roll into Spiny Eggs and slam into you. It'll be much easier to fight them if you can flip them over. Their defense power falls to 0.
<onlyinclude>{{#ifeq:{{{transcludesection|Spiny}}}|Spiny| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Spiny|align={{{align|right}}}|image={{{image|[[File:SpinyPM.png]]}}}|hp=5|atk=4|def=3 (standing), 0 (flipped)|lvl=19|location=[[Flower Fields]], [[Toad Town Tunnels]]|moves=Egg Roll (4), Stand Up|tattle=This is a Spiny. Spinies have spikes on their shells that are pretty sharp. Max HP: 5, Attack Power: 4, Defense Power: 3 They'll roll into Spiny Eggs and slam into you. It'll be much easier to fight them if you can flip them over. Their defense power falls to 0.
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<onlyinclude>{{#ifeq:{{{transcludesection|Gulpit}}}|Gulpit| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Gulpit|align={{{align|right}}}|image={{{image|[[File:PMGulpit.png]]}}}|hp=12|atk=2|def=0|lvl=22|location=[[Shiver Snowfield]], [[Shiver Mountain]]|moves=Large Rock Spit (7), Small Rock Spit (5), Lick (2)|tattle=This is a Gulpit. Whoa! Gulpits look pretty burly, don't they? Max HP: 12, Attack Power: 2, Defense Power: 0 Gulpits attack by picking rocks up in their mouths and then spitting 'em back out. The bigger the rock they spit, the more damage you'll take. Big rocks take 7 HP in damage, and small ones take 5 HP. They can't do much damage without ammo, so you should concentrate on the rocks first.
<onlyinclude>{{#ifeq:{{{transcludesection|Gulpit}}}|Gulpit| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Gulpit|align={{{align|right}}}|image={{{image|[[File:PMGulpit.png]]}}}|hp=12|atk=2|def=0|lvl=22|location=[[Shiver Snowfield]], [[Shiver Mountain]]|moves=Large Rock Spit (7), Small Rock Spit (5), Lick (2)|tattle=This is a Gulpit. Whoa! Gulpits look pretty burly, don't they? Max HP: 12, Attack Power: 2, Defense Power: 0 Gulpits attack by picking rocks up in their mouths and then spitting 'em back out. The bigger the rock they spit, the more damage you'll take. Big rocks take 7 HP in damage, and small ones take 5 HP. They can't do much damage without ammo, so you should concentrate on the rocks first.
|type=Ground|items=[[Pebble]], [[Super Shroom]]|run=24|strong=None|weak=None|sleep=60%, 0|dizzy=90%, 0|shock=80%, 1|shrink=75%, 0|stop=85%, 0|fright=70%|airlift=50%|hurricane=50%|upandaway=95%|coins=1 + 1-4|#=98}}}}</onlyinclude>
|type=Ground|items=[[Pebble]], [[Super Mushroom|Super Shroom]]|run=24|strong=None|weak=None|sleep=60%, 0|dizzy=90%, 0|shock=80%, 1|shrink=75%, 0|stop=85%, 0|fright=70%|airlift=50%|hurricane=50%|upandaway=95%|coins=1 + 1-4|#=98}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Gulpits' Rocks}}}|Gulpits' Rocks| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Gulpits' Rocks|role=support|align={{{align|right}}}|image={{{image|[[File:Gulpits rocks.png]] [[File:PM Big Gulpit Rock Sprite.png]]}}}|hp=1|atk=0|def=0|lvl=1|location=[[Shiver Snowfield]], [[Shiver Mountain]]|moves=N/A|tattle=These are Gulpits' Rocks. Gulpits gulp them and then spit 'em at people. There are two sizes of rocks. The big rocks do more damage than the small rocks do. ...Big surprise, huh?
<onlyinclude>{{#ifeq:{{{transcludesection|Gulpits' Rocks}}}|Gulpits' Rocks| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Gulpits' Rocks|role=support|align={{{align|right}}}|image={{{image|[[File:Gulpits rocks.png]] [[File:PM Big Gulpit Rock Sprite.png]]}}}|hp=1|atk=0|def=0|lvl=1|location=[[Shiver Snowfield]], [[Shiver Mountain]]|moves=N/A|tattle=These are Gulpits' Rocks. Gulpits gulp them and then spit 'em at people. There are two sizes of rocks. The big rocks do more damage than the small rocks do. ...Big surprise, huh?
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<onlyinclude>{{#ifeq:{{{transcludesection|Koopatrol}}}|Koopatrol| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Koopatrol|align={{{align|right}}}|image={{{image|[[File:PMKoopatrol.png]]}}}|hp=8|atk=4|def=3 (standing), 0 (flipped)|lvl=25|location=[[Shy Guy's Toy Box]], [[Bowser's Castle]]|moves=Shell Toss (4), Charge Up, Shell Missile (10), Summon Friend (summon Koopatrol), Stand Up|tattle=This is a Koopatrol. They're elite Koopa soldiers. These are the highest-ranked guards of Bowser's Castle. Max HP: 8, Attack Power: 4, Defense Power: 3 In case you hadn't noticed, they're fitted with spikes. Don't jump on 'em. When their HP drops low, they'll charge up power for one last-ditch attack. The power of this desperate attack is 10. They've also been known to call in reinforcements when they're in trouble. Don't underestimate these nasty Koopas, Mario.
<onlyinclude>{{#ifeq:{{{transcludesection|Koopatrol}}}|Koopatrol| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Koopatrol|align={{{align|right}}}|image={{{image|[[File:PMKoopatrol.png]]}}}|hp=8|atk=4|def=3 (standing), 0 (flipped)|lvl=25|location=[[Shy Guy's Toy Box]], [[Bowser's Castle]]|moves=Shell Toss (4), Charge Up, Shell Missile (10), Summon Friend (summon Koopatrol), Stand Up|tattle=This is a Koopatrol. They're elite Koopa soldiers. These are the highest-ranked guards of Bowser's Castle. Max HP: 8, Attack Power: 4, Defense Power: 3 In case you hadn't noticed, they're fitted with spikes. Don't jump on 'em. When their HP drops low, they'll charge up power for one last-ditch attack. The power of this desperate attack is 10. They've also been known to call in reinforcements when they're in trouble. Don't underestimate these nasty Koopas, Mario.
|type=Ground, Top-Spiky (normal), Ground (flipped)|items=[[Super Shroom]]|run=36|strong=None|weak=None|sleep=50%, -1 (normal); 0%, 0 (charged)|dizzy=75%, 0 (normal); 0%, 0 (charged)|shock=75%, 0 (normal); 0%, 0 (charged)|shrink=70%, 0 (normal); 0%, 0 (charged)|stop=80%, -1 (normal); 0%, 0 (charged)|fright=60% (standing); 0% (flipped)|airlift=75%|hurricane=65%|upandaway=95%|coins=2 + 0-3|#=130}}}}</onlyinclude>
|type=Ground, Top-Spiky (normal), Ground (flipped)|items=[[Super Mushroom|Super Shroom]]|run=36|strong=None|weak=None|sleep=50%, -1 (normal); 0%, 0 (charged)|dizzy=75%, 0 (normal); 0%, 0 (charged)|shock=75%, 0 (normal); 0%, 0 (charged)|shrink=70%, 0 (normal); 0%, 0 (charged)|stop=80%, -1 (normal); 0%, 0 (charged)|fright=60% (standing); 0% (flipped)|airlift=75%|hurricane=65%|upandaway=95%|coins=2 + 0-3|#=130}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Hammer Bro}}}|Hammer Bro| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Hammer Bros.|align={{{align|right}}}|image={{{image|[[File:HammerBroPM.png]]}}}|hp=12|atk=5|def=1|lvl=27|location=[[Shy Guy's Toy Box]], [[Bowser's Castle]]|moves=Hammer Throw (5, Shrink - Good, 2), Hammer Surge (5 x 2, Shrink - Fair, 2; HP < 5)|tattle=These are the Hammer Bros. You've seen these punks before, haven't you? Max HP: 12, Attack Power: 5, Defense Power: 1 Be careful of that hammer! If it hits you, you'll get shrunk in a wink. When the Hammer Bros. get desperate, they'll hurl a ton of hammers, so watch it. These guys have been a pain for ages, so let's give 'em an old-fashioned whopping. As always, they're not to be underestimated.
<onlyinclude>{{#ifeq:{{{transcludesection|Hammer Bro}}}|Hammer Bro| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Hammer Bros.|align={{{align|right}}}|image={{{image|[[File:HammerBroPM.png]]}}}|hp=12|atk=5|def=1|lvl=27|location=[[Shy Guy's Toy Box]], [[Bowser's Castle]]|moves=Hammer Throw (5, Shrink - Good, 2), Hammer Surge (5 x 2, Shrink - Fair, 2; HP < 5)|tattle=These are the Hammer Bros. You've seen these punks before, haven't you? Max HP: 12, Attack Power: 5, Defense Power: 1 Be careful of that hammer! If it hits you, you'll get shrunk in a wink. When the Hammer Bros. get desperate, they'll hurl a ton of hammers, so watch it. These guys have been a pain for ages, so let's give 'em an old-fashioned whopping. As always, they're not to be underestimated.
|type=Ground|items=[[Super Shroom]]|run=46|strong=None|weak=None|sleep=50%, -1|dizzy=70%, -1|shock=70%, 0|shrink=70%, 0|stop=80%, -2|fright=40%|airlift=75%|hurricane=60%|upandaway=95%|coins=2 + 0-3|#=131}}}}</onlyinclude>
|type=Ground|items=[[Super Mushroom|Super Shroom]]|run=46|strong=None|weak=None|sleep=50%, -1|dizzy=70%, -1|shock=70%, 0|shrink=70%, 0|stop=80%, -2|fright=40%|airlift=75%|hurricane=60%|upandaway=95%|coins=2 + 0-3|#=131}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Magikoopa (enemy)}}}|Magikoopa (enemy)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Magikoopa|altname=Magikoopa (Bowser's Castle)|align={{{align|right}}}|image={{{image|[[File:PMMagikoopaFlying.png]]}}}|hp=11|atk=6|def=0|lvl=26|location=[[Bowser's Castle]]|moves=Magic Blast (6), Illusion Blast (6), Attack Boost (AT +1 to other), Defense Boost (Def +1 to other), Electric Boost (electrifies an enemy), Invisible Boost (makes enemy transparent), Single Heal (5 HP to one ally), Multi-Heal (3HP to all), Make Illusion, [[Flee]] (Runs from Battle if alone)|tattle=This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Max HP: 11, Attack Power: 6, Defense Power: 0 Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy.
<onlyinclude>{{#ifeq:{{{transcludesection|Magikoopa (enemy)}}}|Magikoopa (enemy)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Magikoopa|altname=Magikoopa (Bowser's Castle)|align={{{align|right}}}|image={{{image|[[File:PMMagikoopaFlying.png]]}}}|hp=11|atk=6|def=0|lvl=26|location=[[Bowser's Castle]]|moves=Magic Blast (6), Illusion Blast (6), Attack Boost (AT +1 to other), Defense Boost (Def +1 to other), Electric Boost (electrifies an enemy), Invisible Boost (makes enemy transparent), Single Heal (5 HP to one ally), Multi-Heal (3HP to all), Make Illusion, [[Flee]] (Runs from Battle if alone)|tattle=This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Max HP: 11, Attack Power: 6, Defense Power: 0 Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy.
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<onlyinclude>{{#ifeq:{{{transcludesection|Bony Beetle}}}|Bony Beetle| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bony Beetle|align={{{align|right}}}|image={{{image|[[File:BonyBeetlePM.png]]}}}|hp=8|atk=3|def=4 (standing), 0 (flipped)|lvl=25|location=[[Bowser's Castle]]|moves=Shell Toss (3), Spike Bounce (5), Stand Up|tattle=It's a Bony Beetle. They're bony Buzzy Beetles. ...Hence the name. Max HP: 8, Attack Power: 3, Defense Power: 4 It's tough to damage 'em. When their spikes are out, their attack power is 5. When they retract their spikes, take the opportunity to flip 'em over. After that, beating 'em will be a breeze.
<onlyinclude>{{#ifeq:{{{transcludesection|Bony Beetle}}}|Bony Beetle| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bony Beetle|align={{{align|right}}}|image={{{image|[[File:BonyBeetlePM.png]]}}}|hp=8|atk=3|def=4 (standing), 0 (flipped)|lvl=25|location=[[Bowser's Castle]]|moves=Shell Toss (3), Spike Bounce (5), Stand Up|tattle=It's a Bony Beetle. They're bony Buzzy Beetles. ...Hence the name. Max HP: 8, Attack Power: 3, Defense Power: 4 It's tough to damage 'em. When their spikes are out, their attack power is 5. When they retract their spikes, take the opportunity to flip 'em over. After that, beating 'em will be a breeze.
|type=Ground, Top-Spiky (standing, spikes), Ground (flipped or standing, spikeless)|items=[[Super Shroom]]|run=32|strong=None|weak=None|sleep=60%, -1|dizzy=75%, 0|shock=75%, -1|shrink=75%, 0|stop=85%, -1|fright=60% (standing); 0% (flipped)|airlift=70%|hurricane=60%|upandaway=95%|coins=2 + 2-5|#=134}}}}</onlyinclude>
|type=Ground, Top-Spiky (standing, spikes), Ground (flipped or standing, spikeless)|items=[[Super Mushroom|Super Shroom]]|run=32|strong=None|weak=None|sleep=60%, -1|dizzy=75%, 0|shock=75%, -1|shrink=75%, 0|stop=85%, -1|fright=60% (standing); 0% (flipped)|airlift=70%|hurricane=60%|upandaway=95%|coins=2 + 2-5|#=134}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Bombshell Bill}}}|Bombshell Bill| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bombshell Bill|align={{{align|right}}}|image={{{image|[[File:BombshellBill PM.png]]}}}|hp=3|atk=6|def=0|lvl=24|location=[[Bowser's Castle]]|moves=Sacrifice Slam (6, defeats Bombshell Bill)|tattle=This is a Bombshell Bill. Bombshell Bills have such beautiful gold casings! Of course, if you sit and admire 'em, you'll get hit. Max HP: 3, Attack Power: 6, Defense Power: 0 Pay attention to their HP, because their explosions get bigger as their HP drops. Let's take 'em out before they get near us!
<onlyinclude>{{#ifeq:{{{transcludesection|Bombshell Bill}}}|Bombshell Bill| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bombshell Bill|align={{{align|right}}}|image={{{image|[[File:BombshellBill PM.png]]}}}|hp=3|atk=6|def=0|lvl=24|location=[[Bowser's Castle]]|moves=Sacrifice Slam (6, defeats Bombshell Bill)|tattle=This is a Bombshell Bill. Bombshell Bills have such beautiful gold casings! Of course, if you sit and admire 'em, you'll get hit. Max HP: 3, Attack Power: 6, Defense Power: 0 Pay attention to their HP, because their explosions get bigger as their HP drops. Let's take 'em out before they get near us!
|type=Hover|items=[[Super Shroom]]|run=39|strong=None|weak=Fire (KO), Explosion (KO)|sleep=0%, -1|dizzy=100%, 0|shock=0%, -1|shrink=100%, 0|stop=0%, -2|fright=0%|airlift=100%|hurricane=95%|upandaway=95%|coins=0 + 0-3|#=135}}}}</onlyinclude>
|type=Hover|items=[[Super Mushroom|Super Shroom]]|run=39|strong=None|weak=Fire (KO), Explosion (KO)|sleep=0%, -1|dizzy=100%, 0|shock=0%, -1|shrink=100%, 0|stop=0%, -2|fright=0%|airlift=100%|hurricane=95%|upandaway=95%|coins=0 + 0-3|#=135}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|B. Bill Blaster}}}|B. Bill Blaster| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=B. Bill Blaster|align={{{align|right}}}|image={{{image|[[File:PMBombshellblaster.png]]}}}|hp=10|atk=0|def=4|lvl=27|location=[[Bowser's Castle]]|moves=Bullet Shot (creates Bombshell Bill)|tattle=This is a B. Bill Blaster. B. Bill Blasters shoot a constant stream of Bombshell Bills. Max HP: 10, Defense Power: 4 They won't attack you directly. They're pretty resilient. You have to keep attacking 'em, though, otherwise the air will be filled with Bombshell Bills. And nobody wants that.
<onlyinclude>{{#ifeq:{{{transcludesection|B. Bill Blaster}}}|B. Bill Blaster| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=B. Bill Blaster|align={{{align|right}}}|image={{{image|[[File:PMBombshellblaster.png]]}}}|hp=10|atk=0|def=4|lvl=27|location=[[Bowser's Castle]]|moves=Bullet Shot (creates Bombshell Bill)|tattle=This is a B. Bill Blaster. B. Bill Blasters shoot a constant stream of Bombshell Bills. Max HP: 10, Defense Power: 4 They won't attack you directly. They're pretty resilient. You have to keep attacking 'em, though, otherwise the air will be filled with Bombshell Bills. And nobody wants that.
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<onlyinclude>{{#ifeq:{{{transcludesection|Dry Bones}}}|Dry Bones| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Dry Bones|align={{{align|right}}}|image={{{image|[[File:PMDryBones.png]]}}}|hp=8|atk=4|def=2|lvl=30|location=[[Bowser's Castle]]|moves=Bone Throw (4), Shake, Reassemble|tattle=This is a Dry Bones. Dry Bones are skeletal remains from Koopa Troopas. Max HP: 8, Attack Power: 4, Defense Power: 2 Just when you think they're beat, these guys rise back up and attack again! You're going to have to beat them all at once. Or you could use fire attacks. If they become ashes, there's no way they'll recover.
<onlyinclude>{{#ifeq:{{{transcludesection|Dry Bones}}}|Dry Bones| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Dry Bones|align={{{align|right}}}|image={{{image|[[File:PMDryBones.png]]}}}|hp=8|atk=4|def=2|lvl=30|location=[[Bowser's Castle]]|moves=Bone Throw (4), Shake, Reassemble|tattle=This is a Dry Bones. Dry Bones are skeletal remains from Koopa Troopas. Max HP: 8, Attack Power: 4, Defense Power: 2 Just when you think they're beat, these guys rise back up and attack again! You're going to have to beat them all at once. Or you could use fire attacks. If they become ashes, there's no way they'll recover.
|type=Ground|items=[[Super Shroom]]|run=36|strong=None|weak=Fire (+10), Explosion (+10)|sleep=0%, 0|dizzy=0%, 0|shock=50%, 0 (normal); 0%, 0 (down)|shrink=60%, 0 (normal); 0%, 0 (down)|stop=85%, -1 (normal); 0%, 0 (down)|fright=10%|airlift=75%|hurricane=70%|upandaway=95%|coins=0 + 0-5|#=137}}}}</onlyinclude>
|type=Ground|items=[[Super Mushroom|Super Shroom]]|run=36|strong=None|weak=Fire (+10), Explosion (+10)|sleep=0%, 0|dizzy=0%, 0|shock=50%, 0 (normal); 0%, 0 (down)|shrink=60%, 0 (normal); 0%, 0 (down)|stop=85%, -1 (normal); 0%, 0 (down)|fright=10%|airlift=75%|hurricane=70%|upandaway=95%|coins=0 + 0-5|#=137}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Jr. Troopa (6)}}}|Jr. Troopa (6)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Jr. Troopa|role=boss|altname=Jr. Troopa (6)|align={{{align|right}}}|image={{{image|[[File:JrTroopaPM.png]]}}}|hp=60|atk=8|def=2|lvl=74|location=[[Bowser's Castle]]|moves=Hop (8), Swoop Attack (8), Spike Dive (9), Magic Blast (8), Lightning Blast (9), Recover (10 HP)|tattle=It's Jr. Troopa again! My man! The little guy still has some egg shell left on his body! Aww! Max HP: 60, Attack Power: 8, Defense Power: 2 Whoa! He's been working out! He looks as though he may be able to change his shape, too. You've got to love this guy's effort, Mario. To follow us all the way here? What dedication! Come to think of it, how do you think he got here, anyway?
<onlyinclude>{{#ifeq:{{{transcludesection|Jr. Troopa (6)}}}|Jr. Troopa (6)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Jr. Troopa|role=boss|altname=Jr. Troopa (6)|align={{{align|right}}}|image={{{image|[[File:JrTroopaPM.png]]}}}|hp=60|atk=8|def=2|lvl=74|location=[[Bowser's Castle]]|moves=Hop (8), Swoop Attack (8), Spike Dive (9), Magic Blast (8), Lightning Blast (9), Recover (10 HP)|tattle=It's Jr. Troopa again! My man! The little guy still has some egg shell left on his body! Aww! Max HP: 60, Attack Power: 8, Defense Power: 2 Whoa! He's been working out! He looks as though he may be able to change his shape, too. You've got to love this guy's effort, Mario. To follow us all the way here? What dedication! Come to think of it, how do you think he got here, anyway?

Revision as of 13:24, August 13, 2021

A comprehensive list of enemy stats from Paper Mario.

Legend

  • Name: The name of the enemy.
    • Normal: Enemy. (Ex: Goomba)
    • Bold: Boss. (Ex: Bowser)
    • Underline: Support enemy/object/part. (Ex: Crystal Bit)
  • HP: The enemy's HP at the start of the battle.
  • Attack: The enemy's general attack power, as listed in Goombario's Tattle. Some enemies have several attacks that inflict different attack powers.
  • Defense: The enemy's defense.
  • Type: The type of enemy.
    • Ground - Can be hit by any attack.
    • Hover - Cannot be hit with Quake Hammer attacks, but POW Blocks can still work against it.
    • Elevated - Cannot be hit by ground attacks, but POW Blocks can still work against it.
    • Flying - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a POW Block.
    • Ceiling - Cannot be hit by ground or jump attacks.
    • Top-Spiky - Contact with the top cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
    • Spiky - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
    • Fiery - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Ice Power and/or Fire Shield badges.
  • Level: The enemy's level. If Mario's level matches or exceeds theirs, he will not earn any Star Points from it.
  • Immune: The enemy's immunity to certain attacks. (Fire, Ice, Electric, Explosion, Star, Piercing)
  • Weakness: The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above.
  • Moves: The enemy's attacks -- listed by attack power -- and other techniques.
  • Status Ailments: The chances of the enemy being afflicted with a status effect successfully, with the duration modifier in turns. For example, if a move inflicted Sleep for 3 turns and the enemy had a duration modifier of 1, the enemy would be put asleep for 4 turns.
  • Fright?: The chances of the enemy running away with the Fright Jar.
  • Air Lift?: The chances of the enemy being carried away from the battlefield with Parakarry's Air Lift. If the the type of enemy is Top-Spiky, Spiky or Fiery, it will not work.
  • Hurricane?: The chances of the enemy being blown away from the battlefield with Lakilester's Hurricane. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away.
    • Bow's Spook shares the same values with Hurricane -- any enemies immune to Hurricane will also be immune to Spook.
  • Coins: The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.
  • Items: Items (rarely) dropped from the enemy. The list may not be complete.
    • Only enemies on the field will drop items; the player can use the First, Spin and Bump Attack badges to automatically defeat them and still get items from them.
    • If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
  • Run: The number of button presses required with A Button to get a guaranteed run from the enemy.
    • If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press A Button and will always flee from them successfully.
    • With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates.

Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.

Enemy Stats

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