Paper Mario bestiary: Difference between revisions

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m (→‎Enemy Stats: Bill Blasters and Stone Chomps only appear in miniboss capacity, while Chan and Lee are considered standard enemies by the music.)
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|type=Hover|items=None|run=32|strong=None|weak=Explosion (KO)|sleep=0%, 0|dizzy=100%, 1|shock=0%, 0|shrink=100%, 0|stop=0%, 0|fright=0%|airlift=100%|hurricane=100%|upandaway=95%|coins=0|#=17}}}}</onlyinclude>
|type=Hover|items=None|run=32|strong=None|weak=Explosion (KO)|sleep=0%, 0|dizzy=100%, 1|shock=0%, 0|shrink=100%, 0|stop=0%, 0|fright=0%|airlift=100%|hurricane=100%|upandaway=95%|coins=0|#=17}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Bill Blaster}}}|Bill Blaster| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bill Blaster|align={{{align|right}}}|image={{{image|[[File:BillBlasterPM.png]]}}}|hp=4|atk=0|def=1|lvl=10|location=[[Koopa Bros. Fortress]]|moves=Bullet Shot (creates Bullet Bill)|tattle=This is a Bill Blaster. Bill Blasters are the cannons that shoot out Bullet Bills. Max HP: 4, Attack Power: 0, Defense Power: 1 They won't attack us directly, but they'll keep shooting out Bullet Bills as long as they can. It's efficient to attack 'em all at once, but you can also beat 'em one at a time.
<onlyinclude>{{#ifeq:{{{transcludesection|Bill Blaster}}}|Bill Blaster| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bill Blaster|role=boss|align={{{align|right}}}|image={{{image|[[File:BillBlasterPM.png]]}}}|hp=4|atk=0|def=1|lvl=10|location=[[Koopa Bros. Fortress]]|moves=Bullet Shot (creates Bullet Bill)|tattle=This is a Bill Blaster. Bill Blasters are the cannons that shoot out Bullet Bills. Max HP: 4, Attack Power: 0, Defense Power: 1 They won't attack us directly, but they'll keep shooting out Bullet Bills as long as they can. It's efficient to attack 'em all at once, but you can also beat 'em one at a time.
|type=Ground|items=None|run=N/A|strong=None|weak=None|sleep=0%, 0|dizzy=0%, 0|shock=0%, 0|shrink=50%, 0|stop=0%, 0|fright=0%|airlift=20%|hurricane=15%|upandaway=95%|coins=3 + 1|#=18}}}}</onlyinclude>
|type=Ground|items=None|run=N/A|strong=None|weak=None|sleep=0%, 0|dizzy=0%, 0|shock=0%, 0|shrink=50%, 0|stop=0%, 0|fright=0%|airlift=20%|hurricane=15%|upandaway=95%|coins=3 + 1|#=18}}}}</onlyinclude>


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|type=Ceiling or Flying|items=N/A|run=32|strong=None|weak=None|sleep=80%, 0|dizzy=100%, 1|shock=90%, 1|shrink=90%, 0|stop=90%, 0|fright=90%|airlift=100%|hurricane=95%|upandaway=95%|coins=1|#=33}}}}</onlyinclude>
|type=Ceiling or Flying|items=N/A|run=32|strong=None|weak=None|sleep=80%, 0|dizzy=100%, 1|shock=90%, 1|shrink=90%, 0|stop=90%, 0|fright=90%|airlift=100%|hurricane=95%|upandaway=95%|coins=1|#=33}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Stone Chomp}}}|Stone Chomp| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Stone Chomp|align={{{align|right}}}|image={{{image|[[File:Stone Chomp.png]]}}}|hp=4|atk=3|def=1|lvl=10|location=[[Dry Dry Ruins]]|moves=Body Hurl (3)|tattle=This is a Stone Chomp, who guards the treasure in this room. He's made of stone. Duh! Max HP: 4, Attack Power: 3, Defense Power: 1 His jaws can supposedly crush a Coconut. I don't know about you, but I don't want to become a snack.
<onlyinclude>{{#ifeq:{{{transcludesection|Stone Chomp}}}|Stone Chomp| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Stone Chomp|role=boss|align={{{align|right}}}|image={{{image|[[File:Stone Chomp.png]]}}}|hp=4|atk=3|def=1|lvl=10|location=[[Dry Dry Ruins]]|moves=Body Hurl (3)|tattle=This is a Stone Chomp, who guards the treasure in this room. He's made of stone. Duh! Max HP: 4, Attack Power: 3, Defense Power: 1 His jaws can supposedly crush a Coconut. I don't know about you, but I don't want to become a snack.
|type=Ground|items=None|run=N/A|strong=Fire|weak=None|sleep=0%, -1|dizzy=75%, -1|shock=50%, 0|shrink=75%, 0|stop=75%, -1|fright=0%|airlift=25%|hurricane=25%|upandaway=95%|coins=5|#=34}}}}</onlyinclude>
|type=Ground|items=None|run=N/A|strong=Fire|weak=None|sleep=0%, -1|dizzy=75%, -1|shock=50%, 0|shrink=75%, 0|stop=75%, -1|fright=0%|airlift=25%|hurricane=25%|upandaway=95%|coins=5|#=34}}}}</onlyinclude>


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<onlyinclude>{{#ifeq:{{{transcludesection|Chan}}}|
<onlyinclude>{{#ifeq:{{{transcludesection|Chan}}}|
Chan| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Chan|role=boss|align={{{align|right}}}|image={{{image|[[File:Chan PM.png]]}}}|hp=15|atk=2|def=2|lvl=1|location=[[Toad Town]] Dojo|moves=Shell Shot (2) Get Up (Stops being flipped)|tattle=This is Chan, of the Dojo. He's training under The Master and is happy to fight us. Max HP: 15, Attack Power: 2, Defense Power: 2 Hammer attacks don't work well, but you can turn him over with Jump attacks. Once he's flipped over, he's easy. No mercy, Mario!
Chan| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Chan|align={{{align|right}}}|image={{{image|[[File:Chan PM.png]]}}}|hp=15|atk=2|def=2|lvl=1|location=[[Toad Town]] Dojo|moves=Shell Shot (2) Get Up (Stops being flipped)|tattle=This is Chan, of the Dojo. He's training under The Master and is happy to fight us. Max HP: 15, Attack Power: 2, Defense Power: 2 Hammer attacks don't work well, but you can turn him over with Jump attacks. Once he's flipped over, he's easy. No mercy, Mario!
|type=Ground|items=N/A|run=0|strong=Fire, Explosion (standing), None (flipped)|weak=None|sleep=30%, 0|dizzy=50%, 0|shock=50%, 0|shrink=50%, 0|stop=100%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=116}}}}</onlyinclude>
|type=Ground|items=N/A|run=0|strong=Fire, Explosion (standing), None (flipped)|weak=None|sleep=30%, 0|dizzy=50%, 0|shock=50%, 0|shrink=50%, 0|stop=100%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=116}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Lee}}}|
<onlyinclude>{{#ifeq:{{{transcludesection|Lee}}}|
Lee| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|align={{{align|right}}}|image={{{image|[[File:Lee PM.png]]}}}|hp=20|atk=5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Headbutt (5), Copy (copies current partner)|tattle=This is Lee, of the Dojo. He's training under The Master and is happy to fight us. Max HP: 20, Attack Power: 5, Defense Power: 0 He has mastered the art of disguise, so don't let it faze you when he suddenly mirrors us. Remember, he can't stay disguised forever. Don't let his strange tactics throw you off guard, no matter how many times he transforms.
Lee| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|align={{{align|right}}}|image={{{image|[[File:Lee PM.png]]}}}|hp=20|atk=5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Headbutt (5), Copy (copies current partner)|tattle=This is Lee, of the Dojo. He's training under The Master and is happy to fight us. Max HP: 20, Attack Power: 5, Defense Power: 0 He has mastered the art of disguise, so don't let it faze you when he suddenly mirrors us. Remember, he can't stay disguised forever. Don't let his strange tactics throw you off guard, no matter how many times he transforms.
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, -1|shrink=75%, -1|stop=75%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=117}}}}</onlyinclude>
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, -1|shrink=75%, -1|stop=75%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=117}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Goombario??? (Lee)}}}|Goombario??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Goombario??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Goombario Sprite.png]]}}}|hp=20|atk=1/2/3|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Headbonk (1/2/3 x 2), Tattle (no effect)|tattle=It's Lee disguised as me. His Max HP is 20. Do I really look like that? No way... He'll use Headbonk and Tattle. He has the same skills as me. Of course, I'm much better looking and more debonair. And I hope that I'm stronger!
<onlyinclude>{{#ifeq:{{{transcludesection|Goombario??? (Lee)}}}|Goombario??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|altname=Goombario??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Goombario Sprite.png]]}}}|hp=20|atk=1/2/3|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Headbonk (1/2/3 x 2), Tattle (no effect)|tattle=It's Lee disguised as me. His Max HP is 20. Do I really look like that? No way... He'll use Headbonk and Tattle. He has the same skills as me. Of course, I'm much better looking and more debonair. And I hope that I'm stronger!
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=118}}}}</onlyinclude>
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=118}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Kooper??? (Lee)}}}|Kooper??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Kooper??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Kooper Sprite.png]]}}}|hp=20|atk=2/3/5|def=1 (standing), 0 (flipped)|lvl=1|location=[[Toad Town]] Dojo|moves=Shell Toss (2/3/5), Stand Up|tattle=This is Lee disguised as Kooper. His Max HP is 20. Lee has disguised himself as Kooper perfectly, so his attack power is the same as Kooper's usual power. Just like Kooper, he attacks with his shell. If you flip him over, you'll beat him with ease. Incidentally, Lee's red scarf and wristband look cooler than Kooper's. ...Don't tell Kooper I said that, though.
<onlyinclude>{{#ifeq:{{{transcludesection|Kooper??? (Lee)}}}|Kooper??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|altname=Kooper??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Kooper Sprite.png]]}}}|hp=20|atk=2/3/5|def=1 (standing), 0 (flipped)|lvl=1|location=[[Toad Town]] Dojo|moves=Shell Toss (2/3/5), Stand Up|tattle=This is Lee disguised as Kooper. His Max HP is 20. Lee has disguised himself as Kooper perfectly, so his attack power is the same as Kooper's usual power. Just like Kooper, he attacks with his shell. If you flip him over, you'll beat him with ease. Incidentally, Lee's red scarf and wristband look cooler than Kooper's. ...Don't tell Kooper I said that, though.
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=119}}}}</onlyinclude>
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=119}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Bombette??? (Lee)}}}|Bombette??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Bombette??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Bombette Sprite.png]]}}}|hp=20|atk=2/3/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Body Slam (2/3/5)|tattle=This is Lee disguised as Bombette. His Max HP is 20. Lee has disguised himself as Bombette perfectly, so his attack power is the same as Bombette's usual power. Sure, he looks cute as Bombette, but he packs a punch!
<onlyinclude>{{#ifeq:{{{transcludesection|Bombette??? (Lee)}}}|Bombette??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|altname=Bombette??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Bombette Sprite.png]]}}}|hp=20|atk=2/3/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Body Slam (2/3/5)|tattle=This is Lee disguised as Bombette. His Max HP is 20. Lee has disguised himself as Bombette perfectly, so his attack power is the same as Bombette's usual power. Sure, he looks cute as Bombette, but he packs a punch!
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=120}}}}</onlyinclude>
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=120}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Parakarry??? (Lee)}}}|Parakarry??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Parakarry??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Parakarry Sprite.png]]}}}|hp=20|atk=2/3/5|def=1|lvl=1|location=[[Toad Town]] Dojo|moves=Sky Dive (2/3/5)|tattle=This is Lee disguised as Parakarry. His Max HP is 20. Lee has disguised himself as Parakarry perfectly, so his attack power is the same as Parakarry's usual power. He's usually slow, but once he's in battle, he's a whirlwind of feet and feathers. He's a sight to behold in the heat of battle. To tell the truth, I think he's the most intimidating one on our team!
<onlyinclude>{{#ifeq:{{{transcludesection|Parakarry??? (Lee)}}}|Parakarry??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|altname=Parakarry??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Parakarry Sprite.png]]}}}|hp=20|atk=2/3/5|def=1|lvl=1|location=[[Toad Town]] Dojo|moves=Sky Dive (2/3/5)|tattle=This is Lee disguised as Parakarry. His Max HP is 20. Lee has disguised himself as Parakarry perfectly, so his attack power is the same as Parakarry's usual power. He's usually slow, but once he's in battle, he's a whirlwind of feet and feathers. He's a sight to behold in the heat of battle. To tell the truth, I think he's the most intimidating one on our team!
|type=Flying|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=121}}}}</onlyinclude>
|type=Flying|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=121}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Bow??? (Lee)}}}|Bow??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Bow??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Lady Bow Sprite.png]]}}}|hp=20|atk=1|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Smack (1 x 4/5/6)|tattle=This is Lee disguised as Bow. His Max HP is 20. Lee has disguised himself as Bow perfectly, so his attack power is the same as Bow's usual power. That Smack attack is brutal! So cruel!
<onlyinclude>{{#ifeq:{{{transcludesection|Bow??? (Lee)}}}|Bow??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|altname=Bow??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Lady Bow Sprite.png]]}}}|hp=20|atk=1|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Smack (1 x 4/5/6)|tattle=This is Lee disguised as Bow. His Max HP is 20. Lee has disguised himself as Bow perfectly, so his attack power is the same as Bow's usual power. That Smack attack is brutal! So cruel!
|type=Flying|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=122}}}}</onlyinclude>
|type=Flying|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=122}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Watt??? (Lee)}}}|Watt??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Watt??? (Lee)|align={{{align|right}}}|image={{{image|[[File:PM Watt Sprite.png]]}}}|hp=20|atk=3/4/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Electro Dash (3/4/5)|tattle=This is Lee disguised as Watt. His Max HP is 20, so you should be serious even though he looks as adorable as Watt. Lee has disguised himself as Watt perfectly, so his attack power is the same as Watt's usual power. Remember, don't stomp on him! You'll get a massive electric charge if you do.
<onlyinclude>{{#ifeq:{{{transcludesection|Watt??? (Lee)}}}|Watt??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|altname=Watt??? (Lee)|align={{{align|right}}}|image={{{image|[[File:PM Watt Sprite.png]]}}}|hp=20|atk=3/4/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Electro Dash (3/4/5)|tattle=This is Lee disguised as Watt. His Max HP is 20, so you should be serious even though he looks as adorable as Watt. Lee has disguised himself as Watt perfectly, so his attack power is the same as Watt's usual power. Remember, don't stomp on him! You'll get a massive electric charge if you do.
|type=Flying|items=N/A|run=0|strong=Electric|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=123}}}}</onlyinclude>
|type=Flying|items=N/A|run=0|strong=Electric|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=123}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Sushie??? (Lee)}}}|Sushie??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Sushie??? (Lee)|align={{{align|right}}}|image={{{image|[[File:PM Sushie Sprite.png]]}}}|hp=20|atk=3/4/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Belly Flop (3/4/5)|tattle=This is Lee disguised as Sushie. His Max HP is 20. Sushie looks tough! Think she'd be mad if she heard that? Lee has disguised himself as Sushie perfectly, so his attack power is the same as Sushie's usual power. I'm not too thrilled to have to fight Sushie. She's strong!
<onlyinclude>{{#ifeq:{{{transcludesection|Sushie??? (Lee)}}}|Sushie??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|altname=Sushie??? (Lee)|align={{{align|right}}}|image={{{image|[[File:PM Sushie Sprite.png]]}}}|hp=20|atk=3/4/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Belly Flop (3/4/5)|tattle=This is Lee disguised as Sushie. His Max HP is 20. Sushie looks tough! Think she'd be mad if she heard that? Lee has disguised himself as Sushie perfectly, so his attack power is the same as Sushie's usual power. I'm not too thrilled to have to fight Sushie. She's strong!
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=124}}}}</onlyinclude>
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=124}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Lakilester??? (Lee)}}}|Lakilester??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Lakilester??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Lakilester Sprite.png]]}}}|hp=20|atk=3/4/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Spiny Flip (3/4/5)|tattle=This is Lee disguised as Lakilester. His Max HP is 20. If I remember our battle with the real Lakilester correctly, this one seems to be weaker. Lee has disguised himself as Lakilester perfectly, so his attack power is the same as Lakilester's usual power. Dodging that Spiny Flip is tough, so pay attention.
<onlyinclude>{{#ifeq:{{{transcludesection|Lakilester??? (Lee)}}}|Lakilester??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|altname=Lakilester??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Lakilester Sprite.png]]}}}|hp=20|atk=3/4/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Spiny Flip (3/4/5)|tattle=This is Lee disguised as Lakilester. His Max HP is 20. If I remember our battle with the real Lakilester correctly, this one seems to be weaker. Lee has disguised himself as Lakilester perfectly, so his attack power is the same as Lakilester's usual power. Dodging that Spiny Flip is tough, so pay attention.
|type=Flying|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=125}}}}</onlyinclude>
|type=Flying|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=125}}}}</onlyinclude>



Revision as of 17:34, July 27, 2021

A comprehensive list of enemy stats from Paper Mario.

Legend

  • Name: The name of the enemy.
    • Normal: Enemy. (Ex: Goomba)
    • Bold: Boss. (Ex: Bowser)
    • Underline: Support enemy/object/part. (Ex: Crystal Bit)
  • HP: The enemy's HP at the start of the battle.
  • Attack: The enemy's general attack power, as listed in Goombario's Tattle. Some enemies have several attacks that inflict different attack powers.
  • Defense: The enemy's defense.
  • Type: The type of enemy.
    • Ground - Can be hit by any attack.
    • Hover - Cannot be hit with Quake Hammer attacks, but POW Blocks can still work against it.
    • Elevated - Cannot be hit by ground attacks, but POW Blocks can still work against it.
    • Flying - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a POW Block.
    • Ceiling - Cannot be hit by ground or jump attacks.
    • Top-Spiky - Contact with the top cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
    • Spiky - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
    • Fiery - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Ice Power and/or Fire Shield badges.
  • Level: The enemy's level. If Mario's level matches or exceeds theirs, he will not earn any Star Points from it.
  • Immune: The enemy's immunity to certain attacks. (Fire, Ice, Electric, Explosion, Star, Piercing)
  • Weakness: The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above.
  • Moves: The enemy's attacks -- listed by attack power -- and other techniques.
  • Status Ailments: The chances of the enemy being afflicted with a status effect successfully, with the duration modifier in turns. For example, if a move inflicted Sleep for 3 turns and the enemy had a duration modifier of 1, the enemy would be put asleep for 4 turns.
  • Fright?: The chances of the enemy running away with the Fright Jar.
  • Air Lift?: The chances of the enemy being carried away from the battlefield with Parakarry's Air Lift. If the the type of enemy is Top-Spiky, Spiky or Fiery, it will not work.
  • Hurricane?: The chances of the enemy being blown away from the battlefield with Lakilester's Hurricane. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away.
    • Bow's Spook shares the same values with Hurricane -- any enemies immune to Hurricane will also be immune to Spook.
  • Coins: The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.
  • Items: Items (rarely) dropped from the enemy. The list may not be complete.
    • Only enemies on the field will drop items; the player can use the First, Spin and Bump Attack badges to automatically defeat them and still get items from them.
    • If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
  • Run: The number of button presses required with A Button to get a guaranteed run from the enemy.
    • If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press A Button and will always flee from them successfully.
    • With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates.

Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.

Enemy Stats

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