List of Super Mario Galaxy glitches
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This is a list of glitches in Super Mario Galaxy. Unless otherwise noted, all names of glitches are unofficial.
Audio
Incorrect music glitches
This glitch can be performed in the Ghostly Galaxy, the Deep Dark Galaxy, and the Gold Leaf Galaxy.
Ghostly Galaxy
In the mission Beware of Bouldergeist, the player should barely enter the mansion, then come out. If done correctly, the mansion music will play outside.[1]
Deep Dark Galaxy
In any level (except the Daredevil/Purple Coin comet), when the player enters the cave far enough, the music will change. If they come out of the cave, the music will still play, even if they get the Rainbow Star or Fire Flower in the level. This does not work while the Undergrunt Gunner is still on the beach in the mission Bubble Blastoff.
Gold Leaf Galaxy
In the mission When It Rains, It Pours, the player must spin to the end of the vine leading to the boss area and then spin and fall down outside of the boss area. If done correctly, the boss theme should play during the level instead of the regular theme.
No music
For this glitch, the player should go to the Good Egg Galaxy and select King Kaliente's Battle Fleet. Mario should go onto the roof of the house on the first planet. If Mario/Luigi uses the Launch Star while entering the orange pipe, no music will play until they reach the Airships or if they go into the hidden area on the rocky moon.[2]
No sound effects
Briefly after closing the
Home Menu, a majority of sound effects will not play, despite the music playing as expected. One exception to this glitch is the sliding sound that plays after the player stops running.
Freezes and Softlocks
Gateway Galaxy Pipe entry freeze
In Grand Star Rescue, if the player shoots a Star Bit at the pink pyramid-shaped objects on the Metal Planets on the same frame that they enter the pipe into the Flipswitch Area, the game will freeze.[3]
Gearmo's trash softlock
This can be done on any star where Mario needs to blow up trash. After talking to Gearmo to start the timer, the player should walk to the edge of the platform and jump off about 2 seconds before time runs out. If done correctly, the death sound effect will play but Mario will teleport back to Gearmo. The camera will then move away and slowly spiral downwards on its own, but the game will not respond to any controller input. This can only be escaped by resetting back to the Wii menu.[4]
Loopdeeloop Galaxy tutorial freeze
In Loopdeeloop Galaxy, Coach will give the player a tutorial on how to control the Manta Ray. However, if the player backflips off of the Ray within 1/30 of a second of the beginning of the tutorial, they will be able to move around during this tutorial. Spinning at any point while the tutorial is active crashes the game.[5]
Loopdeeswoop Galaxy death crash
In Loopdeeswoop Galaxy, if the player turns around at the bottom of the tall plunge and attempts to surf up it, angling the Wii Remote a certain way will cause them to quickly climb the plunge and shoot into the air. After they start to fall back down, the player will die and the game will crash severely, even showing the game's debug display.[6]
Toy Time Galaxy Flipswitch softlock
In The Flipswitch Chain and Fast Foes of Toy Time, activating all of the Flipswitches on the Chain Planets stops all of the Spike Traps where they are when the final switch is activated. Getting the Spike Traps in a certain position and then getting hit by one into the gap between two Flipswitches puts Mario in a state where he cannot move and cannot pause. The only way to escape is to reset the game.[7]
Unactivated Bowser freeze
To perform this glitch, the player must first perform either version of the Unactivated Bowser glitch. Then, they must backtrack down the stars. Once the cutscene gets triggered, the game will freeze.[8]
Graphics
Camera glitches
Beach Bowl Galaxy
During the The Secret Undersea Cavern mission of Beach Bowl Galaxy, the player must enter the cavern and unlock the Launch Star. Then, they should perform a Wall Jump up the tunnel and reach the top of the mountain. If Mario goes back into the hole and walks around the cavern, the player just sees the mountaintop as the camera is still outside.
Comet Observatory
The player must collect a Red Star in the Comet Observatory and go down the Fountain platform. From there, sometimes when the player flies out, the camera will not pan out of the platform, and the player can see Mario going out of sight. Some seconds later, the camera will return to normal. This can also be done via the Sand Mario glitch. If the player, while swimming through the sand, goes after the cage and then jumps out, they can go further inside the cave, leaving the camera behind.
Another graphical glitch can be seen by hovering very close to the ground with the Red Star, then tilting the camera upwards. If done properly, the camera will clip inside of Mario and show the inside of his head.[9]
Ghostly Galaxy
In the mission Beware of Bouldergeist of Ghostly Galaxy, the player must go through the fireplace. If they are outside, they must go back through the fireplace in the mansion. The camera will still be outside and the player will see Mario's silhouette moving behind the wall, inside the mansion. It quits when Mario goes outside again.
Launch Star misplaced camera
Mario/Luigi must be under a Launch Star, close enough to not need to jump to use it. The player should set the first-person camera mode and shake
. The character will use the Launch Star and the camera will be misplaced very close to it. In some cases, such as the Launch Star at the Train Planet in Toy Time Galaxy, the camera will be kind of stuck on a wall.
Visual glitches
Bob-omb reflection glitch
If the player picks up a Bob-omb and stands on a reflective surface, the game will show Mario holding a Shell in one hand in the reflection instead of the Bob-omb. This is possible to see inside the cylinder attached to the Battlerock in Battlerock Galaxy.[10]
Confused Kingfin
Normally if playing as Mario, Kingfin will shine beams of light from his eyes when being fought. When playing as Luigi, no light will shine. However, if Mario interacts with Luigi on the Comet Observatory (after he has been rescued) by jumping, ground-pounding, etc. before the player fights Kingfin, the eyes will not shine, as if the player were playing as Luigi. This can be performed as many times as the player wishes, and if Mario fights Kingfin without bothering Luigi, the glitch will not come into effect.[8]
Note: This glitch was fixed in the Super Mario 3D All-Stars release of the game.
Disappearing Penguin
In Buoy Base Galaxy, the player should stand underwater near the diving Penguin. If done correctly, the Penguin will disappear when it dives.
Eternal explosion
To perform this glitch, the player must select the Freezeflame's Blistering Core mission of the Freezeflame Galaxy and play until they reach the star. The player must grab a Fire Flower and shoot a fireball at a Li'l Cinder right when it falls in the lava. This will cause a fiery explosion where the Li'l Cinder had fallen, which will last for the rest of the level. This glitch was not amended in the 2025 Switch port.
Freezeflame Galaxy out of bounds
This glitch is easier with Luigi, but both Mario Brothers can perform this glitch. To perform it, the player should go to the Freezeflame Galaxy's mission Hot and Cold Collide. Mario should reach the second planet and triple jump in the walkway between the sides of the planet. The player should use the slope-climbing glitch to reach the top of the planet. When the player walks on the planet, random textures of ice water will appear. The planet's surface does not match its collision, so in some spots Mario/Luigi will either be inside the ground or floating slightly above it.[8]
Frozen Star Bunny
Normally, if Mario stars moving slowly while near a Star Bunny, it will emit a cloud of dust. This normally only happens when he starts or stops moving. However, if Mario is moving extremely slowly, by tilting the Control Stick ever so slightly, the Star Bunny will freeze in place and continually emit clouds of dust until Mario stops moving.[11]
Holding nothing
If the player attracts a Koopa Shell and then long jumps and bonks into a wall at the exact moment the shell enters their hand, the player will grab the shell as it breaks. This results in the player being in the holding pose despite there being no shell in their hands. The pose does not limit the player's moveset but spinning, taking damage, or swimming will end the glitch.
Luigi's frozen scream
To perform this glitch, the player must first go to the Red Star near the Starshroom in the Garage of the Comet Observatory. The player must spin in an exact spot. If done correctly, Luigi will yell but not move. Mario can also do this if he spins in the air while as Flying Mario.
The same thing also happens if the player spins Luigi twice repeatedly. Luigi will not move on the second spin.[8]
Misplaced Comet Star icon
In the Engine Room, the player should get the three non-hidden stars in the first galaxy. Then, they should get two stars in the second galaxy and two stars in the third galaxy. A Prankster Comet may be in orbit for the second or third galaxy but the comet star icon instead appears in the first galaxy.
Motionless Triple Jump
If Mario performs a Triple Jump, and the frame after jumping he enters an area where a cutscene is triggered, the regular Triple Jump animation will not play, instead showing Mario idle during the jump.[12]
Non-exhausted Mario
If Mario has only one life section left, he normally gets in a tired pose and his breathing voice effect can be heard. However, if the player activates the first-person view and then goes back to the normal view, Mario returns to his normal pose (although his breath can still be heard).[8]
Sad Banktoad
Wherever the Banktoad is found when he is mining, if the player enters the first-person view and fires a Star Bit at him, he will frown until the level is exited or if the player uses a Spin on him.
Shrunken head glitch
Whenever Mario sinks into a poison swamp, his head shrinks to allow space for his arm to reach upwards, but this shrinking is not usually visible in-game as mario is underneath the surface by then. However, by bonking into the side of an island in Bubble Breeze Galaxy, Mario will briefly sit on top of the poison swamp as his head shrinks.[13]
Stiff-moving Mario
In galaxies where Slurples are located, if the player shoots a Star Bit at the Slurples while they are attached to Mario to defeat them, he will be stuck in a glitched pose as if they were still attached, even while walking around and jumping. Standing still or performing a Spin will return him to normal.[14]
Talking in midair
While climbing a Honeycomb Wall using the Bee Suit, it is possible to talk to NPCs, causing Mario/Luigi to stand upright on the wall. This is intended, however if the player crawls off the edge of the honeycomb while pressing the
button, they will be floating in midair during the conversation.
Transforming planets glitch
Sometimes, the developers forgot to update the low-poly models of certain planets in-game, meaning their original versions can be seen if the player is far enough away. This is visible in Good Egg Galaxy, where by looking at the Tower Planet from the star-shaped planet, it will resemble an egg covered with stars. This also occurs in Bowser Jr's Robot Reactor, where the Starting Planet appears covered in grass when viewing it from the Megaleg planet.
Physics
Note: These glitches result from how Mario and/or other characters interact with the world.
Between fire and ice
This glitch can be performed in Freezeflame Galaxy's mission Hot and Cold Collide by jumping into the edge of a lava tile at a precise angle and position while the Ice Flower is active. The player will be squished in between the hexagonal tiles created by the Ice Flower and the square tiles of lava, and after a second begin to vibrate rapidly. The player does not take damage while in this state, and does not begin to take damage until the hexagonal ice tiles melt. After these tiles melt, the player can complete the level if this is performed near enough to another Ice Flower.[15]
Blue house entry glitch
In Deep Dark Galaxy, by going to the miniature Gate planet, it is possible to crouch walk through the door of the house with the blue roof. The walls have no collision on the inside and going into first-person view reveals that they are not textured either.
Boo jump glitch
When collecting a Boo Mushroom during an action such as crouch jumping or spinning, the animation gets stored and will play again once Mario loses the power-up from exposure to bright light. If the player collects a Boo Mushroom while landing from a ground pound, Mario will be sitting in midair upon losing the power-up. The player can briefly jump during this animation, despite being off the ground.
Bowser's Star Reactor death glitch
In Bowser's Star Reactor, the player must get to the end of the Loop Planet and get on the platform. If they do a long jump toward the Gravity Planet while the platform is moving, Mario will fall towards the gravity planet and die, tumbling as if he went into a black hole.
Coin escape glitch
For this glitch, the player must go to Toy Time Galaxy's first mission, Heavy Metal Mecha-Bowser, and reach the Mecha Bowser planet. The player must be in the place with the Mechakoopa and guide one to the gravity wall near the Fire Bar. Then, they should Ground Pound the enemy, causing a coin to pop from it. If done correctly, the coin is attracted by the Fire Bar's gravity and disappears.
Death roof
To perform this glitch, the player should go to the Ghostly Galaxy and enter the Luigi and the Haunted Mansion mission. If Mario is near the window with Luigi, jumps down the platform, and lands on the spiky roof, Mario loses a life instantly.[16]
Falling through lava
On the Tower Planet in Bowser's Galaxy Reactor, if Mario/Luigi lands in the lava right next to one of the moving green platforms, they will be under the platform and then under the lava. When Mario/Luigi stops sprinting in pain, he will be stuck in some gravity force beneath the lava. If the player then Spins, they will fall away from the planet and then be sucked into a black hole.
Falling twice
On the Comet Observatory, when the player falls off, they are lifted back up to the observatory by the ship. If Luigi runs to the Beacon and long-jumps, he will hit the bar spinning around the beacon and fall. He will be lifted back to the ground, but he will fall again, only to be lifted a second time normally. Mario can do this too, but it's harder to pull off as him.[8]
Floating Major Burrows
If Player 2's Star Pointer touches Major Burrows as he is digging into the ground, sometimes he will spawn in the air and fly around instead of digging. Major Burrows does not have any animations at while doing this, as he was never intended to be seen during this phase of the fight.[17]
Floating Toad
To perform this glitch, the player should go to the level Tarantox's Tangled Web. Mario should go to the final planet where Tarantox is fought and launch the green Toad onto the platform. Then, the player should jump into the sling pod and launch Mario onto the same platform so it breaks. If the player looks at Toad closely, he can be seen floating.
Glass clip
In Space Junk Galaxy's Tarantox's Tangled Web, the player should make their way to the Small Maze Planet, and head to the spot on the glass directly above the Launch Star. They should then crouch, and then as they are uncrouching they should spin. The player's hitbox will extend far enough below the glass that it reaches the Launch Star, and Mario will get clipped into the glass and sucked into the Launch Star, where they will continue the mission.[18] A similar clip can be done at the end of Super Mario Galaxy 2's Battle Belt Galaxy.
Gravity tug-of-war
There are two possible ways to perform this glitch in Bowser's Star Reactor. For the first way, the player must jump on top of the Thwomp after the spiral planet, then long jump off of it and spin. If done correctly, the player will be caught in a gravity tug-of-war between gravity of the planet and the out-of-bounds area until they finally fly out of bounds and die.[8][19]
The second method involves long jumping off the right side of the spiral planet after the 1-Up Mushroom. Doing this correctly yields the same results as the first one.[20]
It is also possible to perform this glitch in Freezeflame Galaxy. In the 2nd mission, the player must walk off the platform where the gravity switch takes place. This will sometimes cause the player to constantly switch between the two gravity fields.
Hang through the wall glitch
In the first mission of Dusty Dune Galaxy, Mario must reach the point where several Brick Blocks are blocking the path. If he hangs off the side of a Brick Block located one space away from a wall and drops off, he will clip through the wall.[21]
Hill clip
In Deep Dark Galaxy, the player needs to approach the hill at the top of the level, next to the pipe that leads to the bonus room. Mario needs to backflip onto the hill and use the slope climbing glitch. When Mario reaches a certain point on the hill, he will fall through it and either die or land in a body of water outside the normally-accessible area.[22]
Hit warps
Hit Warps occur after the player Long Jumps and hits a wall. When the player finally falls to the ground they will be warped up to the vertical position of where they hit the wall. They can be done in many different places throughout the game:[23]
- Honeyhive Galaxy, Trouble on the Tower. The player should make their way to the Rattle Planet and do a precise Long Jump into the tube from the side of the planet so that they can bonk on the inside of the tube, then fall to the ground and they will be warped back up to the Rattle Planet.
- Space Junk Galaxy, Kamella's Airship Attack. Mario/Luigi starts out on a yellow Starshroom, facing a red one. To perform this glitch, the player should stand in the middle of the yellow one, then run at the red one and do a long jump. If they hit a certain point on the red Starshroom, they will be thrust back to the yellow one and end up inside it. When this happens, the player cannot immediately enter first-person view, but they might be able to if they move to a certain spot inside the Starshoom. There is no way to exit the Starshroom; the player must return to the observatory to escape.[8]
- Beach Bowl Galaxy, Wall Jumping up Waterfalls. The player should go to the waterfall planet, collect the Ice Flower, and wall-jump up the waterfall nearest to the flower. Once on top of the platform, the player should long-jump, hitting the waterfall, and, right before Mario/Luigi hits the ground, use the spin attack. If done correctly, Mario/Luigi will be at the top of the waterfall, only to fall back down again.[8]
- Dusty Dune Galaxy, Soaring on the Desert Winds. When the player reaches the section with the rotating stone wheels, they should stand on one wheel and long-jump to just the right spot on another. If done correctly, Mario will bounce back and be pushed inside the wheel. Mario will circle around the center of the wheel and move erratically. It is possible to exit the wheel.[8]
- Bowser's Dark Matter Plant. At the beginning of the first 2-D section, the player should long jump in such a way that they bonk near the corner of the upside-down gravity and rightwards-gravity sections, and they will be warped all the way outside of the section.
Inside the Beacon
To perform this glitch, the player will need to fly with a Red Star to the top of the Beacon. The character will pass through the Beacon.
Inside the Dreadnought
In Dreadnought Galaxy, the player should select the Dreadnought's Colossal Cannons mission. At the end of the level, where the two Sentry Beams are found and when the final moving platform is close to stopping, they have to jump off. If performed correctly, Mario/Luigi will be pushed inside the planet and hang on to an invisible platform once inside. If the player presses
, Mario/Luigi will get up, only to fall into space and lose a life.
Alternatively, the player can jump on top of the Thwomp midway through the cannon sequence. By long jumping when the Thwomp rises up, Mario will jump far enough to land on the edge of the dreadnought. There are death planes immediately behind and above the player at this point. It is possible to jump back to the moving platforms. Long jumping off of the far left edge of the dreadnought will result in a very long fall before losing a life.[24]
Invisible platform
To perform this glitch the player must go to the second half of Bubble Breeze Galaxy. Mario/Luigi should backflip onto the rocks and land on a small invisible platform above the swamp with slippery edges. A huge shortcut can be taken in the level using the glitch, by long jumping to the area with the Power Star on the other side of the rocks. [8][25]
Jump to lava planet
As Luigi, in Bowser Jr.'s Lava Reactor, on the first planet, the player needs to do a triple jump towards the cage with the three coins in it and land the second jump right on top of the cage. When done, in the middle of the third jump, the player must spin and, if done correctly, Luigi will be sent flying towards the lava planet. Due to landing so far away from where the Launch Star makes the player land, Luigi will have no choice but to land in the lava, bounce around a few times, and lose a life.
Launch Star warps
Similarly to hit warps, Launch Star warps occur sometimes when the player lands on the planet with the same animation as they do when Long Jumping into a wall. This happens most notably on the Cyclone Stone in Beach Bowl Galaxy's The Secret Undersea Cavern. [23]
Lava bounce flying
When Luigi burns in lava, he has no upper bound on his speed and continues to accelerate as long as he keeps falling. During Hot and Cold Collide in Freezeflame Galaxy, there is a section where it is possible to fly from the ice and lava platforms all the way across the galaxy to the Lava Core planet.[26]
Mansion floor clip
In Ghostly Galaxy, the player must select the first mission. Once they reach the part outside the mansion with the three Pull Stars, they must long jump off and pull themself back with one of the Pull Stars. If done correctly, they will get stuck below the platforms and be able to clip up into the mansion from below.
Mario flinging
There are many ways that the player can fling Mario. It is easy to do it in both the Toy Time Galaxy and the Dusty Dune Galaxy.
To do this in the Toy Time Galaxy, the player must start the mission Fast Foes of Toy Time and go to one of the Tox Boxes and land in the hole. It will fling Mario around. Mario may also get squished in midair. The Tox Box can also fling the camera when Mario gets squished.
To do this in the Dusty Dune Galaxy, the player must start the level "Blasting through the Sand". When the player goes to the planet that has the switch, Mario must ground pound it and wait about 40 seconds. Mario should jump several times and when time runs out, Mario will be flung into the sky.[8]
Misplaced Purple Coins
Note: This glitch only occurs on the Nvidia Shield version of the game, as well as Super Mario 3D All-Stars prior to version 1.1.0.
During the Purple Coins on the Puzzle Cube mission in Gusty Garden Galaxy, three purple coins are located inside the wall instead of on the path as they were intended. It is still possible to collect them by Ground Pounding next to the wall, as Mario's hitbox extends slightly into the wall.[27]
Orbit death
In the level Beware of Bouldergeist in Ghostly Galaxy, when the player gets to the hollow planet with a bouncy core, the player has to do a long jump, holding the
forward. If it is done correctly, Mario or Luigi will end up orbiting the planet and, after some yet unknown conditions, he will fall to death, either through the planet, or moving past it.
Pull Star movement exploit
By repeatedly Spinning while using a Pull Star, and grabbing the Pull Star to avoid falling, Mario and Luigi are able to access any area within range of that Pull Star.[28]
Respawn skips
In Bowser's Star Reactor, the player must long jump off the edge at the end of the very first part of the level, off to the right side of the Warp Pipe-like structure. If done correctly, Mario will die and respawn at the area with the Thwomp. However, the glitch is very area-specific.[29]
In Freezeflame Galaxy, the player must select Freezeflame's Blistering Core and go to the area that requires the torches to be lit to reveal the wall jump section. Dying in the lava will sometimes respawn the player past the wall jump section.
Reverse squishing glitch
If there are two objects capable of squishing Mario, and he walks between them as they are moving away from each other, he will still be squished. This happens because the game only checks if Mario is between two moving objects that are capable of squishing him, and not which direction they are moving. This is visible in Dusty Dune Galaxy, where it can be performed with a ? Block on the Disk Planets.[30] It is can also occur in Bowser's Dark Matter Plant in the gravity section.
Sand Mario glitch
In the first mission of the Deep Dark Galaxy, there is a cannon fixed into the beach. Mario or Luigi must jump into the cannon and aim at the spot where the umbrella connects to the pole as far to the right as possible. If done correctly Mario will be in the sand but partly in the lawn chair. Mario must then crouch and move forward and he will fall under the sand and start swimming in it. Another way to do this is to get to the part where Mario is partly in the chair and have a crab hit Mario then crouch down. While Mario is in the sand if he swims too far away or down he will die. Mario can access the inside of the red Starshroom, the inside of one of the palm trees, or the vases just by jumping under them. If Mario swims under the gate, he will reach the same out-of-bounds water area as in the "falling through the hill" glitch.[8][31]
Seam shaking glitch
If the player positions Mario at the right spot on the seam in the ground of the entrance to the Garden dome, Mario will shake rapidly because the game treats it as if Mario were falling.[8]
Shell clip
If the player spins to attract a shell and then quickly long jumps away, the shell will keep circling around and chasing the player until they catch it. The shell will go through the ground while it is circling.
Slope climbing
Although spinning is normally not possible on slippery slopes, the player can bypass this restriction. To do so, the player must jump onto the slope, face away from the slope, press the control stick in the direction Mario/Luigi is facing, jump, then Spin while reversing the stick to face the opposite direction from Mario/Luigi. This odd glitch can be done multiple times in a row to climb slopes that are otherwise too steep to use. Several sub-glitches make use of this.[8] Another way of performing this glitch is to walk up a slope and spin repeatedly. However, this version only works on certain slopes.
This glitch can be used in the Honeyhive Galaxy to climb the giant tree and reach the star for Bee Mario Takes Flight without visiting any of the other planets. It can also be used in the Comet Observatory to reach the area surrounding the Engine Room, after which the Warp Pad leading to outside the Library can be activated prematurely.
Space leap glitch
To perform this glitch, the player must select the second mission of Space Junk Galaxy. On the second airship, they must long jump off of the very back end. After a few seconds, the gravity will change and Mario will either land on the Starshrooms or the Pull Star Planets.
Spheroid planet clips
There are many different places this glitch can be done. The first method involves the player traveling Drip Drop Galaxy and opening the chest containing the Spiny Cheep-Cheep. If the Porcupuffer hits Mario/Luigi so that he is pinned to the ground, Mario/Luigi may fall through the floor and into the planet, still being able to swim. The glitch will end when Mario/Luigi swims up through the surface of the planet and into the main water body or dies.
Another way this can be performed is that the player should travel to Good Egg Galaxy's Rock Planet during the Purple Comet mission. If Mario/Luigi spins near the metal bulge with the Star Bit crystal on it, he will fall into the planet and suddenly start perpetually orbiting around the unseen center of it; glitching the camera as well. The only way for the player to end the glitch is to exit the level.
Another method is that the player should travel to Melty Molten Galaxy and enter the mission Through the Meteor Storm. On the Stone Octagon Planet, the player should stand near the first Thwomp in Mario's path. When it smashes into the ground, Mario or Luigi will instantly fall through the planet's floor and into the black hole.
Another way is that the player should travel to Snow Cap Galaxy and enter the mission Star Bunnies in the Snow, catch two of the three Star Bunnies, and have Fire Mario/Fire Luigi and near a high ravine. The player must then throw a fireball at the bunny. If done correctly, Mario/Luigi will fall through the planet with the camera shifting in random directions. There are two ways for the player to end the glitch: wait for the timer to hit 0, or exit the mission.
Yet another way to do this, again in Snow Cap Galaxy, is to fireball the bottom section of a snowman and run underneath it, causing the falling head to push Mario into the planet.[32]
Squished by nothing
If the player lands on top of a Tox Box at the point in its cycle where it does a small hop, they can get squished.[33]
Squished in the small gap
In some cases, it is possible for Mario to get squished by a Tox Box simply by pushing into its side. This appears to happen because there is a small gap between the Tox Box and the ground, large enough for Mario to enter, but small enough that he gets squished.[34]
Standing on air
To perform this glitch, the player must go to Bowser's Star Reactor and get to the point where Bowser starts spitting asteroids at the checkered platforms. When Mario gets to the last platform before the Bowser battle, the player must quickly zoom in with the camera and Mario will stare at Bowser. Mario will not move while the checkered platforms sink down and will stand on air. However, If Mario looks down, he goes out of camera mode and falls.
Stuck at Launch Star
In the level Gusty Garden's Gravity Scramble, the player should perform a long-jump on the left corner at the bottom of the third group of blocks. If done correctly, Mario/Luigi may fall back to the planetoids where the Launch Star is. Because the blocks' gravity has been changed, if the player uses the Launch Star, they will fall back to the Launch Star immediately after landing. Therefore, the only way to progress is to die or reset the level.[35]
Stuck jumping glitch
If the player climbs Mecha-Bowser without the spring mushroom, then Ground Pounds the stack of breakable rocks on the edge so he does not fall into the hole, he will be stuck on the ground in his jumping animation after Meca-Bowser is destroyed.
Stuck on Bowser Jr.'s Airship
During the final boss battle, after Bowser is finished talking to Mario, the Gravity will change and Mario would normally be drawn to the first planet they battle on. However, if Mario spins at the right moment as the gravity switches and heads for the Airship, they will be stuck fighting uncontrollably. It is possible to be freed by the warping glitch or by jumping or spinning. Performing either action will send them to the boss planet.
Stuck on the Ice
In the Freezeflame Galaxy, collecting an Ice Flower and ground pounding next to one of the ice walls just below Baron Brrr's arena will cause the player to get stuck between the wall and the ice platform they created. The player will be stuck until the ice platform disappears.[36]
Stuck on umbrella
This glitch only works in the Deep Dark Galaxy. The player should choose any mission except the comet mission. The player must enter the cannon and fire it into a certain red section on the beach umbrella. Once done, Mario is stuck in a curled-up position, though he can still be moved around. If the player stops moving the
on the
, the glitch will end.
The same can happen if Mario is fired with the cannon to a specific spot on the wall.[8]
Stuck sliding
By landing on top of the crystals that contain the first Launch Star in Gateway Galaxy in a specific spot, Mario will be stuck sliding indefinitely. This spot can be escaped by jumping.[37]
Superspeed Ground Pound
In the Honeyclimb Galaxy, the player can Ground Pound the Mandibugs on the wall, which allows the player to defeat them while still being able to stick to the honey walls. However, if the player Ground Pounds a Mandibug that is not currently on top of a honey wall, they will then be shot downwards at extremely high speed after the Mandibug dies.[38]
Swim through glass
This glitch can be performed in the Buoy B