Paper Mario bestiary: Difference between revisions

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(Finished statuses until Shy Guy)
(Filled out statuses until Fuzzipede)
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<onlyinclude>{{#ifeq:{{{transcludesection|Buzzy Beetle}}}|Buzzy Beetle| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Buzzy Beetle|align={{{align|right}}}|image={{{image|[[File:BuzzyBeetlePM.png]]}}}|hp=3|atk=2|def=2 (standing), 0 (flipped)|lvl=10|location=[[Dry Dry Ruins]], [[Toad Town Tunnels]]|moves=Shell Toss (2), Ceiling Drop (3), Stand Up|tattle=This is a Buzzy Beetle. Buzzy Beetles are cute--but mean. Max HP: 3, Attack Power: 2, Defense Power: 2 Fire attacks don't work very well against these hardheads. If you can flip 'em, though, their defense power falls to 0. Keep flipping 'em, Mario! I heard that they used to flourish all over the place, but now they're only found in dark, shadowy places.
<onlyinclude>{{#ifeq:{{{transcludesection|Buzzy Beetle}}}|Buzzy Beetle| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Buzzy Beetle|align={{{align|right}}}|image={{{image|[[File:BuzzyBeetlePM.png]]}}}|hp=3|atk=2|def=2 (standing), 0 (flipped)|lvl=10|location=[[Dry Dry Ruins]], [[Toad Town Tunnels]]|moves=Shell Toss (2), Ceiling Drop (3), Stand Up|tattle=This is a Buzzy Beetle. Buzzy Beetles are cute--but mean. Max HP: 3, Attack Power: 2, Defense Power: 2 Fire attacks don't work very well against these hardheads. If you can flip 'em, though, their defense power falls to 0. Keep flipping 'em, Mario! I heard that they used to flourish all over the place, but now they're only found in dark, shadowy places.
|type=Ground or Ceiling|items=[[Super Soda]]|run=24|strong=Fire, Explosion (standing), None (flipped)|weak=None|sleep=90%, 0|dizzy=75%, 0|shock=75%, 0|shrink=90%, 0|stop=90%, 0|fright=75%|airlift=75%|hurricane=75%|upandaway=95%|coins=1 + 1-2|#=32}}}}</onlyinclude>
|type=Ground or Ceiling|items=[[Super Soda]]|run=24|strong=Fire, Explosion (standing), None (flipped)|weak=None|sleep=90%, 0|dizzy=75%, 0|shock=75%, 0|shrink=90%, 0|stop=90%, 0|fright=75% (standing); 0% (flipped)|airlift=75%|hurricane=75%|upandaway=95%|coins=1 + 1-2|#=32}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Swooper}}}|Swooper| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Swoop|altname=Swooper|align={{{align|right}}}|image={{{image|[[File:SwooperPM.png]]}}}|hp=4|atk=2|def=0|lvl=10|location=[[Dry Dry Ruins]]|moves=Flutter Bump (2)|tattle=This is a Swooper, a ghost bat. Swoopers got their name because they swoop down out of the shadows. Max HP: 4, Attack Power: 2, Defense Power: 0 Even Jump attacks can't reach 'em when they're hanging on the ceiling, but earth tremors will knock 'em loose. Parakarry can also knock 'em loose with one of his moves. You can attack 'em however you choose once they're hovering in the air.
<onlyinclude>{{#ifeq:{{{transcludesection|Swooper}}}|Swooper| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Swoop|altname=Swooper|align={{{align|right}}}|image={{{image|[[File:SwooperPM.png]]}}}|hp=4|atk=2|def=0|lvl=10|location=[[Dry Dry Ruins]]|moves=Flutter Bump (2)|tattle=This is a Swooper, a ghost bat. Swoopers got their name because they swoop down out of the shadows. Max HP: 4, Attack Power: 2, Defense Power: 0 Even Jump attacks can't reach 'em when they're hanging on the ceiling, but earth tremors will knock 'em loose. Parakarry can also knock 'em loose with one of his moves. You can attack 'em however you choose once they're hovering in the air.
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<onlyinclude>{{#ifeq:{{{transcludesection|Dark Koopa}}}|Dark Koopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Dark Koopa|align={{{align|right}}}|image={{{image|[[File:PMDarkKoopa.png]]}}}|hp=8|atk=3|def=2 (standing), 0 (flipped)|lvl=18|location=[[Toad Town Tunnels]]|moves=Shell Toss (3), Dizzy Tornado (Dizzy - Good, 2), Stand Up|tattle=This is a Dark Koopa. Dark Koopas are Koopa Troopas who live in the Toad Town Tunnels. They're known for causing dizziness. Max HP: 8, Attack Power: 3, Defense Power: 2 Be extra careful when you see 'em grin, because that means they're getting ready to do their dizzy attack. Their defense power is 0 when they're turned over, so you should use Jump attacks.
<onlyinclude>{{#ifeq:{{{transcludesection|Dark Koopa}}}|Dark Koopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Dark Koopa|align={{{align|right}}}|image={{{image|[[File:PMDarkKoopa.png]]}}}|hp=8|atk=3|def=2 (standing), 0 (flipped)|lvl=18|location=[[Toad Town Tunnels]]|moves=Shell Toss (3), Dizzy Tornado (Dizzy - Good, 2), Stand Up|tattle=This is a Dark Koopa. Dark Koopas are Koopa Troopas who live in the Toad Town Tunnels. They're known for causing dizziness. Max HP: 8, Attack Power: 3, Defense Power: 2 Be extra careful when you see 'em grin, because that means they're getting ready to do their dizzy attack. Their defense power is 0 when they're turned over, so you should use Jump attacks.
|type=Ground|items=[[POW Block]]|run=24|strong=None|weak=None|sleep=80%, 0|dizzy=50%, -1|shock=90%, 1|shrink=75%, 0|stop=90%, 0|fright=70%|airlift=85%|hurricane=75%|upandaway=95%|coins=1 + 3-4|#=50}}}}</onlyinclude>
|type=Ground|items=[[POW Block]]|run=24|strong=None|weak=None|sleep=80%, 0|dizzy=50%, -1|shock=90%, 1|shrink=75%, 0|stop=90%, 0|fright=70% (standing); 0% (flipped)|airlift=85%|hurricane=75%|upandaway=95%|coins=1 + 3-4|#=50}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Shy Guy}}}|Shy Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Shy Guy|align={{{align|right}}}|image={{{image|[[File:Paper Shy Guy.png]]}}}|hp=7|atk=2|def=0|lvl=14|location=[[Shy Guy's Toy Box]], [[Jade Jungle]]|moves=Bump Attack (2), Acrobatic Attack (3)|tattle=This is a Shy Guy. They're ne'er-do-wells. Big time rascals. No good... Max HP: 7, Attack Power: 2, Defense Power: 0 They occasionally do acrobatic attacks that have an attack power of 3. Who knows what lies in the hearts of these troublemakers? I guess they're dangerous, but they're pretty small time.
<onlyinclude>{{#ifeq:{{{transcludesection|Shy Guy}}}|Shy Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Shy Guy|align={{{align|right}}}|image={{{image|[[File:Paper Shy Guy.png]]}}}|hp=7|atk=2|def=0|lvl=14|location=[[Shy Guy's Toy Box]], [[Jade Jungle]]|moves=Bump Attack (2), Acrobatic Attack (3)|tattle=This is a Shy Guy. They're ne'er-do-wells. Big time rascals. No good... Max HP: 7, Attack Power: 2, Defense Power: 0 They occasionally do acrobatic attacks that have an attack power of 3. Who knows what lies in the hearts of these troublemakers? I guess they're dangerous, but they're pretty small time.
|type=Ground|items=[[Dizzy Dial]], [[Dried Shroom]], [[Fright Jar]], [[POW Block]], [[Sleepy Sheep]], [[Super Shroom]]|run=24|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-2|#=51}}}}</onlyinclude>
|type=Ground|items=[[Dizzy Dial]], [[Dried Shroom]], [[Fright Jar]], [[POW Block]], [[Sleepy Sheep]], [[Super Shroom]]|run=24|strong=None|weak=None|sleep=70%, 0|dizzy=90%, 0|shock=90%, 1|shrink=75%, 0|stop=90%, 0|fright=80%|airlift=85%|hurricane=80%|upandaway=95%|coins=1 + 0-2|#=51}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Groove Guy}}}|Groove Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Groove Guy|align={{{align|right}}}|image={{{image|[[File:GrooveGuy PM.png]]}}}|hp=7|atk=2|def=0|lvl=15|location=[[Shy Guy's Toy Box]]|moves=Dash Attack (2), Dizzy Dance (Dizzy - Fair, 2), Backup Call (summons Shy Guy, Groove Guy or Medi Guy)|tattle=This is a Groove Guy. Groove Guys wear weird clothes. They're probably stage clothes. Pssh... You know performers... Max HP: 7, Attack Power: 2, Defense Power: 0 They shake their booties to call in reinforcements. They also spin around in front of you and make you feel dizzy. These rock 'n' rollers are a drag, so let's ditch 'em as fast as we can.
<onlyinclude>{{#ifeq:{{{transcludesection|Groove Guy}}}|Groove Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Groove Guy|align={{{align|right}}}|image={{{image|[[File:GrooveGuy PM.png]]}}}|hp=7|atk=2|def=0|lvl=15|location=[[Shy Guy's Toy Box]]|moves=Dash Attack (2), Dizzy Dance (Dizzy - Fair, 2), Backup Call (summons Shy Guy, Groove Guy or Medi Guy)|tattle=This is a Groove Guy. Groove Guys wear weird clothes. They're probably stage clothes. Pssh... You know performers... Max HP: 7, Attack Power: 2, Defense Power: 0 They shake their booties to call in reinforcements. They also spin around in front of you and make you feel dizzy. These rock 'n' rollers are a drag, so let's ditch 'em as fast as we can.
|type=Ground|items=[[Fright Jar]], [[Mystery Box (Paper Mario)|Mystery?]]|run=32|strong=None|weak=None|sleep=Good, 3|dizzy=Fair, 2|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=2 + 0-3|#=52}}}}</onlyinclude>
|type=Ground|items=[[Fright Jar]], [[Mystery Box (Paper Mario)|Mystery?]]|run=32|strong=None|weak=None|sleep=70%, 0|dizzy=50%, -1|shock=90%, 1|shrink=75%, 0|stop=80%, 0|fright=70%|airlift=85%|hurricane=80%|upandaway=95%|coins=2 + 0-3|#=52}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Sky Guy}}}|Sky Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Sky Guy|align={{{align|right}}}|image={{{image|[[File:PMSkyGuy.png]]}}}|hp=7|atk=3|def=0|lvl=14|location=[[Shy Guy's Toy Box]]|moves=Aerial Shot (3)|tattle=This is a Sky Guy. Sky Guys are master balloonists. Max HP: 7, Attack Power: 3, Defense Power: 0 We can attack the balloon, too. Once they fall, they're just like normal Shy Guys. I wish I had a balloon so I could float... That looks awesome!
<onlyinclude>{{#ifeq:{{{transcludesection|Sky Guy}}}|Sky Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Sky Guy|align={{{align|right}}}|image={{{image|[[File:PMSkyGuy.png]]}}}|hp=7|atk=3|def=0|lvl=14|location=[[Shy Guy's Toy Box]]|moves=Aerial Shot (3)|tattle=This is a Sky Guy. Sky Guys are master balloonists. Max HP: 7, Attack Power: 3, Defense Power: 0 We can attack the balloon, too. Once they fall, they're just like normal Shy Guys. I wish I had a balloon so I could float... That looks awesome!
|type=Flying|items=None|run=30|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 4|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-2|#=53}}}}</onlyinclude>
|type=Flying|items=None|run=30|strong=None|weak=None|sleep=70%, 0|dizzy=90%, 1|shock=90%, 1|shrink=75%, 0|stop=90%, 0|fright=80%|airlift=90%|hurricane=90%|upandaway=95%|coins=1 + 0-2|#=53}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Anti Guy}}}|Anti Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Anti Guy|role=boss|align={{{align|right}}}|image={{{image|[[File:Anti Guy2.png]]}}}|hp=50|atk=10|def=0|lvl=42|location=[[Shy Guy's Toy Box]], [[Bowser's Castle]]|moves=Bump Attack (10), Acrobatic Attack (12)|tattle=This is an Anti Guy. His attacks are so intense that he's also called Deadly Guy. Max HP: 50, Attack Power: 10, Defense Power: 0 His attack power is 12 when he does an acrobatic attack, so dodge it! This guy is for real, so we'd better take him seriously.
<onlyinclude>{{#ifeq:{{{transcludesection|Anti Guy}}}|Anti Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Anti Guy|role=boss|align={{{align|right}}}|image={{{image|[[File:Anti Guy2.png]]}}}|hp=50|atk=10|def=0|lvl=42|location=[[Shy Guy's Toy Box]], [[Bowser's Castle]]|moves=Bump Attack (10), Acrobatic Attack (12)|tattle=This is an Anti Guy. His attacks are so intense that he's also called Deadly Guy. Max HP: 50, Attack Power: 10, Defense Power: 0 His attack power is 12 when he does an acrobatic attack, so dodge it! This guy is for real, so we'd better take him seriously.
|type=Ground|items=None|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=Good, 3 (Shy Guy's Toy Box), Fair, 3 (Bowser's Castle)|shrink=Good, 2|stop=Fair, 2/3|fright=Immune|airlift=Immune|hurricane=Immune|coins=0|#=54}}}}</onlyinclude>
|type=Ground|items=None|run=N/A|strong=None|weak=None|sleep=50%, -1|dizzy=50%, -1|shock=60%, 0 (Shy Guy's Toy Box); 50%, 0 (Bowser's Castle)|shrink=50%, -1|stop=50%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=0|#=54}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Spy Guy}}}|Spy Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Spy Guy|align={{{align|right}}}|image={{{image|[[File:PMSpyGuySling.png]]}}}|hp=7|atk=2|def=0|lvl=15|location=[[Shy Guy's Toy Box]]|moves=Hammer Smack (2, Command Loss), Quick Slingshot (2)|tattle=This is a Spy Guy. Spy Guys look like they're ready for war in their spiffy camouflage gear! Max HP: 7, Attack Power: 2, Defense Power: 0 They change their weapons each time they're attacked. You'd best try to avoid their hammer attack! Every time you're hit by it, you'll lose one of your commands!
<onlyinclude>{{#ifeq:{{{transcludesection|Spy Guy}}}|Spy Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Spy Guy|align={{{align|right}}}|image={{{image|[[File:PMSpyGuySling.png]]}}}|hp=7|atk=2|def=0|lvl=15|location=[[Shy Guy's Toy Box]]|moves=Hammer Smack (2, Command Loss), Quick Slingshot (2)|tattle=This is a Spy Guy. Spy Guys look like they're ready for war in their spiffy camouflage gear! Max HP: 7, Attack Power: 2, Defense Power: 0 They change their weapons each time they're attacked. You'd best try to avoid their hammer attack! Every time you're hit by it, you'll lose one of your commands!
|type=Ground|items=[[Dusty Hammer]], [[Fire Flower]], [[Pebble]], [[Thunder Bolt (item)|Thunder Bolt]], [[Thunder Rage]]|run=30|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-3|#=55}}}}</onlyinclude>
|type=Ground|items=[[Dusty Hammer]], [[Fire Flower]], [[Pebble]], [[Thunder Bolt (item)|Thunder Bolt]], [[Thunder Rage]]|run=30|strong=None|weak=None|sleep=70%, 0|dizzy=80%, 0|shock=90%, 1|shrink=75%, 0|stop=90%, 0|fright=60%|airlift=85%|hurricane=80%|upandaway=95%|coins=1 + 0-3|#=55}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Medi Guy}}}|Medi Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Medi Guy|align={{{align|right}}}|image={{{image|[[File:MediGuy PM.png]]}}}|hp=7|atk=1|def=0|lvl=14|location=[[Shy Guy's Toy Box]]|moves=Swoop (1), Heal (4 HP to itself or another ally)|tattle=This is a Medi Guy. Medi Guys are the emergency workers of the Shy Guy clan. Max HP: 7, Attack Power: 1, Defense Power: 0 They have the power to heal their wounded companions. Of course, they also attack. We'd better hurry up and take them out of the mix. It's a pain if they keep fixing all the damage we do.
<onlyinclude>{{#ifeq:{{{transcludesection|Medi Guy}}}|Medi Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Medi Guy|align={{{align|right}}}|image={{{image|[[File:MediGuy PM.png]]}}}|hp=7|atk=1|def=0|lvl=14|location=[[Shy Guy's Toy Box]]|moves=Swoop (1), Heal (4 HP to itself or another ally)|tattle=This is a Medi Guy. Medi Guys are the emergency workers of the Shy Guy clan. Max HP: 7, Attack Power: 1, Defense Power: 0 They have the power to heal their wounded companions. Of course, they also attack. We'd better hurry up and take them out of the mix. It's a pain if they keep fixing all the damage we do.
|type=Flying|items=N/A|run=24|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 4|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=N/A + 2|#=56}}}}</onlyinclude>
|type=Flying|items=N/A|run=24|strong=None|weak=None|sleep=70%, 0|dizzy=90%, 1|shock=90%, 1|shrink=75%, 0|stop=90%, 0|fright=70%|airlift=90%|hurricane=95%|upandaway=95%|coins=N/A + 2|#=56}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Pyro Guy}}}|Pyro Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Pyro Guy|align={{{align|right}}}|image={{{image|[[File:PMPyroGuyIdle.png]]}}}|hp=7|atk=4|def=0|lvl=15|location=[[Shy Guy's Toy Box]]|moves=Fire Bump (4)|tattle=This is a Pyro Guy. Pyro Guys are on fire, so any contact with them will cause damage. Max HP: 7, Attack Power: 4, Defense Power: 0 They're tough opponents, mainly because their attack power is so high. Any attacks that involve water or snow are our best bet because...well...you know.
<onlyinclude>{{#ifeq:{{{transcludesection|Pyro Guy}}}|Pyro Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Pyro Guy|align={{{align|right}}}|image={{{image|[[File:PMPyroGuyIdle.png]]}}}|hp=7|atk=4|def=0|lvl=15|location=[[Shy Guy's Toy Box]]|moves=Fire Bump (4)|tattle=This is a Pyro Guy. Pyro Guys are on fire, so any contact with them will cause damage. Max HP: 7, Attack Power: 4, Defense Power: 0 They're tough opponents, mainly because their attack power is so high. Any attacks that involve water or snow are our best bet because...well...you know.
|type=Ground, Fiery|items=[[Fire Flower]]|run=24|strong=Fire|weak=Explosion (+1), Ice (+2), Water (+2)|sleep=Good, 3|dizzy=Good, 3|shock=Good, 4|shrink=Fair, 3|stop=Good, 4/5|fright=Fair|airlift=N/A|hurricane=Good|coins=1 + 0-3|#=57}}}}</onlyinclude>
|type=Ground, Fiery|items=[[Fire Flower]]|run=24|strong=Fire|weak=Explosion (+1), Ice (+2), Water (+2)|sleep=70%, 0|dizzy=80%, 0|shock=90%, 1|shrink=75%, 0|stop=90%, 0|fright=60%|airlift=85%|hurricane=80%|upandaway=95%|coins=1 + 0-3|#=57}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Big Lantern Ghost}}}|Big Lantern Ghost| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Big Lantern Ghost|role=boss|align={{{align|right}}}|image={{{image|[[File:Big Lantern Ghost.png]]}}}|hp=40|atk=5|def=0|lvl=42|location=[[Shy Guy's Toy Box]]|moves=Heavy Jump (5), Light Beam (2, Mario; 2, Partner), Lantern Extinguish|tattle=This is a Big Lantern Ghost. He avoids attacks by hiding in the dark. Max HP: 40, Attack Power: 5, Defense Power: 0 Your friends, like (ahem) me, will also be damaged when he does the flash attack. The flash attack's power is 2. Hit the Lantern many times to make it brighter, then you'll be able to attack him. As soon as you can see, hit him right in the head!
<onlyinclude>{{#ifeq:{{{transcludesection|Big Lantern Ghost}}}|Big Lantern Ghost| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Big Lantern Ghost|role=boss|align={{{align|right}}}|image={{{image|[[File:Big Lantern Ghost.png]]}}}|hp=40|atk=5|def=0|lvl=42|location=[[Shy Guy's Toy Box]]|moves=Heavy Jump (5), Light Beam (2, Mario; 2, Partner), Lantern Extinguish|tattle=This is a Big Lantern Ghost. He avoids attacks by hiding in the dark. Max HP: 40, Attack Power: 5, Defense Power: 0 Your friends, like (ahem) me, will also be damaged when he does the flash attack. The flash attack's power is 2. Hit the Lantern many times to make it brighter, then you'll be able to attack him. As soon as you can see, hit him right in the head!
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=Poor, 2|dizzy=Fair, 2|shock=N/A|shrink=Immune|stop=Poor, 2|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A|#=58}}}}</onlyinclude>
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=40%, -1|dizzy=50%, -1|shock=60%, -1|shrink=0%, 0|stop=60%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=58}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Shy Squad}}}|Shy Squad| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Shy Squad|role=support|align={{{align|right}}}|image={{{image|[[File:PMShySquad.png]]}}}|hp=15|atk=1|def=0|lvl=1|location=[[Shy Guy's Toy Box]]|moves=Mob Rush (1x 1-15)|tattle=This is the Shy Squad. It'll attack us with all its members at once. Max HP: 15, Attack Power: 1, Defense Power: 0 The number of times we're attacked will equal the number of Shy Guys in the Squad. Its attack power is huge when there are many Guys, but it drops for each one that falls. Let's use an attack that does tons of damage so we can decrease their numbers and increase our chances!
<onlyinclude>{{#ifeq:{{{transcludesection|Shy Squad}}}|Shy Squad| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Shy Squad|role=support|align={{{align|right}}}|image={{{image|[[File:PMShySquad.png]]}}}|hp=15|atk=1|def=0|lvl=1|location=[[Shy Guy's Toy Box]]|moves=Mob Rush (1x 1-15)|tattle=This is the Shy Squad. It'll attack us with all its members at once. Max HP: 15, Attack Power: 1, Defense Power: 0 The number of times we're attacked will equal the number of Shy Guys in the Squad. Its attack power is huge when there are many Guys, but it drops for each one that falls. Let's use an attack that does tons of damage so we can decrease their numbers and increase our chances!
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A|#=59}}}}</onlyinclude>
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=0%, 0|dizzy=0%, 0|shock=0%, 0|shrink=0%, 0|stop=0%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=59}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Stilt Guy}}}|Stilt Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Stilt Guy|role=support|align={{{align|right}}}|image={{{image|[[File:PMStiltGuy.png]]}}}|hp=7|atk=4|def=0|lvl=1|location=[[Shy Guy's Toy Box]]|moves=Stick Stomp (4)|tattle=This is Stilt Guy. Yes, as the name suggests, Stilt Guys are Shy Guys on Stilts. I mean, it seems pretty obvious to me... Max HP: 7, Attack Power: 4, Defense Power: 0 If you attack 'em by shaking the ground, they'll fall off their stilts and become normal Shy Guys.
<onlyinclude>{{#ifeq:{{{transcludesection|Stilt Guy}}}|Stilt Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Stilt Guy|role=support|align={{{align|right}}}|image={{{image|[[File:PMStiltGuy.png]]}}}|hp=7|atk=4|def=0|lvl=1|location=[[Shy Guy's Toy Box]]|moves=Stick Stomp (4)|tattle=This is Stilt Guy. Yes, as the name suggests, Stilt Guys are Shy Guys on Stilts. I mean, it seems pretty obvious to me... Max HP: 7, Attack Power: 4, Defense Power: 0 If you attack 'em by shaking the ground, they'll fall off their stilts and become normal Shy Guys.
|type=Elevated|items=N/A|run=N/A|strong=None|weak=None|sleep=Fair, 3|dizzy=Fair, 3|shock=Good, 3|shrink=Good, 3|stop=Fair, 4|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A|#=60}}}}</onlyinclude>
|type=Elevated|items=N/A|run=N/A|strong=None|weak=None|sleep=60%, 0|dizzy=60%, 0|shock=90%, 0|shrink=75%, 0|stop=60%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=60}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Shy Stack}}}|Shy Stack| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Shy Stack|role=support|align={{{align|right}}}|image={{{image|[[File:PMShyStack.png]]}}}|hp=10|atk=1-4|def=0|lvl=1|location=[[Shy Guy's Toy Box]]|moves=Multi-shot (1-4)|tattle=This is a Shy Stack. Whoa, this pile has an incredible sense of balance! Look at that stack! Max HP: 10, Attack Power: 1, Defense Power: 0 Its attack power equals the number of Guys in the stack. It will be 4 if there are four Shy Guys stacked up. If you have the Spin Hammer ability, you can knock 'em off one by one. Obviously, their attack power decreases when there are fewer of 'em in the stack.
<onlyinclude>{{#ifeq:{{{transcludesection|Shy Stack}}}|Shy Stack| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Shy Stack|role=support|align={{{align|right}}}|image={{{image|[[File:PMShyStack.png]]}}}|hp=10|atk=1-4|def=0|lvl=1|location=[[Shy Guy's Toy Box]]|moves=Multi-shot (1-4)|tattle=This is a Shy Stack. Whoa, this pile has an incredible sense of balance! Look at that stack! Max HP: 10, Attack Power: 1, Defense Power: 0 Its attack power equals the number of Guys in the stack. It will be 4 if there are four Shy Guys stacked up. If you have the Spin Hammer ability, you can knock 'em off one by one. Obviously, their attack power decreases when there are fewer of 'em in the stack.
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Fair, 4|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A|#=61}}}}</onlyinclude>
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=60%, 0|dizzy=60%, 0|shock=90%, 0|shrink=75%, 0|stop=60%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=61}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|General Guy}}}|General Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=General Guy|role=boss|align={{{align|right}}}|image={{{image|[[File:GeneralGuy PM.png|33px]]}}}|hp=30|atk=4|def=2|lvl=73|location=[[Shy Guy's Toy Box]]|moves=Bomb Throw (4), Lightning Shot (5, Mario; 2, Partner)|tattle=This is General Guy in his tank. The tank seems to be dangerous even though it's a toy. Max HP: 30, Attack Power: 4, Defense Power: 2 Not only does the General give commands from the tank, but he also throws bombs and uses electric attacks. The power of his electric attack is 5, and your party member takes 2 damage points, so defend yourself carefully. He'll lose the electric attack if we break the light bulb. Normal fighting styles seem ineffective because the tank is well fortified.
<onlyinclude>{{#ifeq:{{{transcludesection|General Guy}}}|General Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=General Guy|role=boss|align={{{align|right}}}|image={{{image|[[File:GeneralGuy PM.png|33px]]}}}|hp=30|atk=4|def=2|lvl=73|location=[[Shy Guy's Toy Box]]|moves=Bomb Throw (4), Lightning Shot (5, Mario; 2, Partner)|tattle=This is General Guy in his tank. The tank seems to be dangerous even though it's a toy. Max HP: 30, Attack Power: 4, Defense Power: 2 Not only does the General give commands from the tank, but he also throws bombs and uses electric attacks. The power of his electric attack is 5, and your party member takes 2 damage points, so defend yourself carefully. He'll lose the electric attack if we break the light bulb. Normal fighting styles seem ineffective because the tank is well fortified.
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A|#=62}}}}</onlyinclude>
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=0%, -1|dizzy=0%, -1|shock=0%, 0|shrink=0%, -1|stop=0%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=62}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Toy Tank}}}|Toy Tank| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Toy Tank|role=support|align={{{align|right}}}|image={{{image|[[File:PMToyTank.png|80px]]}}}|hp=8|atk=0|def=1|lvl=1|location=[[Shy Guy's Toy Box]]|moves=N/A|tattle=N/A
<onlyinclude>{{#ifeq:{{{transcludesection|Toy Tank}}}|Toy Tank| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Toy Tank|role=support|align={{{align|right}}}|image={{{image|[[File:PMToyTank.png|80px]]}}}|hp=8|atk=0|def=1|lvl=1|location=[[Shy Guy's Toy Box]]|moves=N/A|tattle=N/A
|type=Elevated|items=N/A|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A|#=63}}}}</onlyinclude>
|type=Elevated|items=N/A|run=N/A|strong=None|weak=None|sleep=0%, 0|dizzy=0%, 0|shock=0%, 0|shrink=0%, 0|stop=0%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=63}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Fuzzipede}}}|Fuzzipede| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Fuzzipede|role=boss|align={{{align|right}}}|image={{{image|[[File:Fuzzipede PM.png]]}}}|hp=20|atk=3|def=0|lvl=43|location=[[Toad Town]] (Whale)|moves=Headbonk (3), Headbutt (3, Command Loss), Heal (4 HP; HP ≤ 7)|tattle=N/A
<onlyinclude>{{#ifeq:{{{transcludesection|Fuzzipede}}}|Fuzzipede| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Fuzzipede|role=boss|align={{{align|right}}}|image={{{image|[[File:Fuzzipede PM.png]]}}}|hp=20|atk=3|def=0|lvl=43|location=[[Toad Town]] (Whale)|moves=Headbonk (3), Headbutt (3, Command Loss), Heal (4 HP; HP ≤ 7)|tattle=N/A

Revision as of 06:13, December 4, 2017

Comprehensive lists of enemy stats from the game Paper Mario.

Legend

  • Name: The name of the enemy.
    • Normal: Enemy. (Ex: Goomba)
    • Bold: Boss. (Ex: Bowser)
    • Underline: Support enemy/object/part. (Ex: Crystal Bit)
  • HP: The enemy's HP at the start of the battle.
  • Attack: The enemy's general attack power, as listed in Goombario's Tattle. Some enemies have several attacks that inflict different attack powers.
  • Defense: The enemy's defense.
  • Type: The type of enemy.
    • Ground - Can be hit by any attack.
    • Hover - Cannot be hit with Quake Hammer attacks, but POW Blocks can still work against it.
    • Elevated - Cannot be hit by ground attacks, but POW Blocks can still work against it.
    • Flying - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a POW Block.
    • Ceiling - Cannot by hit by ground or jump attacks.
    • Top-Spiky - Contact with the top cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
    • Spiky - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
    • Fiery - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Ice Power and/or Fire Shield badges.
  • Level: The enemy's level. If Mario's level matches or exceeds theirs, he will not earn any Star Points from it.
  • Strong: The enemy's immunity to certain attacks. (Fire, Ice, Electric, Explosion, Star)
  • Weak: The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above.
  • Moves: The enemy's attacks -- listed by attack power -- and other techniques.
  • Status Ailments: The chances of the enemy being afflicted with a status effect successfully, with the duration modifier in turns. For example, if a move inflicted Sleep for 3 turns and the enemy had a duration modifier of 1, the enemy would be put asleep for 4 turns.
  • Fright?: The chances of the enemy running away with the Fright Jar.
  • Air Lift?: The chances of the enemy being carried away from the battlefield with Parakarry's Air Lift. If the the type of enemy is Top-Spiky, Spiky or Fiery, it will not work.
  • Hurricane?: The chances of the enemy being blown away from the battlefield with Lakilester's Hurricane. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away.
    • Bow's Spook shares the same values with Hurricane -- any enemies immune to Hurricane will also be immune to Spook.
  • Coins: The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.
  • Items: Items (rarely) dropped from the enemy. The list may not be complete.
    • Only enemies on the field will drop items; the player can use the First, Spin and Bump Attack badges to automatically defeat them and still get items from them.
    • If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
  • Run: The number of button presses required with A Button to get a guaranteed run from the enemy.
    • If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press A Button and will always flee from them successfully.
    • With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates.

Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.

Enemy Stats

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External links