Template:Infobox Mario Kart Tour is a mobile game in the Mario Kart series. First announced during a financial briefing on January 31, 2018,[1] it is the third Mario mobile game overall, following Super Mario Run and Dr. Mario World, the ninth main installment in the Mario Kart series,[2] and the fourteenth installment overall. Like Super Mario Run, it is free-to-start from the App Store and Google Play.[3] Unlike Super Mario Run and similar to that of Dr. Mario World, the game more heavily incorporates a free-to-play microtransaction mechanic, having gacha elements in the form of items being launched out of pipes. The game reuses many assets from Mario Kart 7 and Mario Kart 8, as well as returning gameplay mechanics such as gliding and character specific special items. In addition, the game introduces some features new to the Mario Kart franchise such as reverse tracks and ability to deploy a large amount of any item during a race, including Spiny Shells and Bullet Bills. On April 23, 2019, Nintendo opened applications for participating in a closed beta test of the game to Android users in North America and Japan, which began on May 22, 2019 and ended on June 4, 2019.[4]

The game officially launched for both iOS and Android devices on September 25, 2019, in 163 territories, which covers nearly the same roster of availability as Super Mario Run, with the exceptions of Belgium and Vietnam, the former of which banned games with loot boxes in 2019. Users who pre-registered acquired the game a day early. Unlike previous Mario mobile games, a Nintendo Account is required to be playable.

On March 2, 2020, Nintendo announced that multiplayer would officially be implemented into the game on March 8, 2020, 8:00 p.m. (PT).[5] Prior to this, on October 31, 2019, Nintendo announced the first multiplayer beta test exclusive to Gold Pass members,[6] which began on December 18, 2019, 11:00 p.m. (PT) and ended on December 26, 2019, 9:59 p.m. (PT). On January 21, 2020, Nintendo announced a second multiplayer beta test for all players, regardless of having a Gold Pass subscription or not,[7] which began on January 22, 2020, 11:00 p.m. (PT) and ended on January 28, 2020, 9:59 p.m. (PT). The second multiplayer beta test allowed players to play with each other in their immediate vicinity based on their device's location data.

Gameplay

The goal of the game is to be in first place at the end of each race, using items obtained by driving through Item Boxes. The game is played in a portrait or landscape position, while the phone's touch controls are used to play the game, such as dragging the finger across the screen to steer the kart. There are three ways the player can make turns. For the phones supporting it, the gyroscope can be used to steer. The player can choose what action is started when tapping and sliding the fingers on the main area of the screen, with the other action being performed by tapping a small circular button at the bottom and then sliding the fingers if needed. The main setting has the driver jumping every time the screen is tapped, allowing the kart to drift by sliding the fingers. In the other configuration, the kart does not jump when tapping the screen, which results in it steering when sliding the fingers on the screen. After steering for a while, the kart starts auto-drifting and charging Mini-Turbos and Super Mini-Turbos, but not Ultra Mini-Turbos that are only charged when drifting. Similarly to Mario Kart 8 Deluxe with auto-accelerate and smart-steering enabled, karts accelerate automatically and can steer players away from walls. The intensity of smart-steering can be changed in the game's settings.

The game's mechanics are based on Mario Kart 7 and most of the Retro Courses are also available as either normal or retro courses within the same game. A few features from Mario Kart 8 that required substantial changes to the game, such as Bikes, ATVs, anti-gravity, and 12-player races, are missing, while the 200cc class is present. Other features from Mario Kart 8 Deluxe, such as auto-accelerate, smart-steering, and Ultra Mini-Turbos return. Unlike previous games, the player cannot customize their tires.

When a race is completed, the player will be awarded with Grand Stars, experience points for the used driver, kart and glider whose base points are not maxed out and coins. If the player finishes in the top three places, the gauge to level up will be filled, while if the placement is 5th or lower, the gauge will be dropped. When the gauge is already empty, however, the player will not go level down. Only the points gained in the specific course will be lost, meaning that the first race on each course won't make the player lose experience points even if they arrive in 8th place; similarly, each course has an experience points cap. When arriving in the first three places, fewer experience points will be awarded until the cap is reached. At that point, only the experience points lost due to arriving in 5th place or lower will be regained when arriving in the first three places. The total amount of experience points gained in a course is never reset and is carried to the following tours, forcing the player to drive in new courses to still keep gaining experience points and leveling up. Grand Stars are awarded depending on whether a certain point threshold has been reached. Experience points for the driver, kart and glider are awarded depending on the placement. The coins obtained are those collected during the race, plus one additional coin for every 1,000 points obtained during the race. Each day, it is possible to obtain up to 450 experience points for the drivers, karts and gliders and up to 300 coins by racing (900 experience points and 600 coins when the player is subscribed to the Gold Pass starting with version 2.4.0). When those limits are reached the player cannot obtain experience points or coins by racing until the next day. In order to continue gaining experience points or collecting coins, the player can use point-boost tickets for the former and can play Coin Rush or get rewards from challenges for the latter. Filling up the gauge to level up gives a reward to the player, increases the points earned when reaching a specific placement in the race and, when level 7 or level 12 are reached, allows the player to buy more items in the shop. Currently, the maximum level the player can reach is 150.

Placement Experience points for each non-maxed out driver, kart and glider that was used in the race
50cc 100cc 150cc and 200cc
1 8 9 10
2 7 8 9
3 6 7 8
4 5 6 7
5 4 5 6
6 3 4 5
7 2 3 4
8 1 2 3

The game features Tour Challenges and Gold Challenges, which reward Grand Stars, and Standard Challenges, which reward rubies, the main premium currency of the game.

Another premium item, bought with real-life currency according to a monthly subscription model, is the Gold Pass, which grants access to the 200cc engine class, additional items from Tour Gifts, and Gold Challenges. The course introduction fanfare also uses more instruments for players with an active gold pass.

Each driver, kart and glider have favored courses, on which they offer advantages if they are used. Each course has three tiers for each driver, kart and glider. Third-tier drivers receive one item from every Item Box, second-tier drivers receive two items and first-tier drivers receive three items. Second-tier karts give a bonus points multiplier of 1.5 and first-tier karts give a bonus points multiplier of 2. Second-tier gliders increase the time between two point-gaining actions to count as a combo and give a combo bonus multiplier of 2 and first-tier gliders increase the combo-time even longer and give a combo bonus multiplier of 3. The player can enter a Frenzy by obtaining three of the same item at the same time, which allows the player to temporarily use that item an infinite amount of times in addition to granting them invincibility. Super and High-End drivers, karts and gliders have a higher number of points gained when choosing them and more preferred courses. In addition, drivers have their own special items, similar to Mario Kart: Double Dash!!'s item system. Karts have their own driving-related bonus such as increasing the effectiveness of drafting, while gliders increase the likelihood of obtaining a certain item and the points gained when using this item. All drivers, karts and gliders can be leveled up, and they all come with upgrades when done so.

The courses the player can play depends on the tour, which changes every two weeks. Starting with the Baby Rosalina Tour, each tour has twelve cups, and adds new drivers, karts, gliders, and courses. During certain tours, mainly ones themed around real-world locations, the game includes one course that is new to the series. Each cup contains three races and one bonus challenge. Bonus challenges require the player to beat a certain goal with a certain character, kart, and glider. Once each of the courses and the bonus challenge is played and enough Grand Stars are obtained, the player can move on to the next cup.

Every week, one of the tour's cups is a ranked cup. In a ranked cup, the player is placed on a leaderboard based on their overall score in the game against nineteen other players. The player gains a reward for finishing in the top 10 and will increase in tier at the end of the week if the end position is near the top, while they will lose one or two tiers if finishing poorly enough above tier 20. Since the Cooking Tour, tier 25 and up reward points-cap tickets for the top few positions. These tickets, along with the corresponding point-boost tickets, rotate between driver, kart, and glider tickets on a weekly basis.

Placement Rewards Tier change
From tier 1 From tier 11 From tier 21 From tier 25 From tier 30 From tier 35 From tier 40 From tier 45 From tier 1 From tier 21 From tier 22 From tier 25 From tier 30 From tier 35 From tier 50
1 Rubies ×20
Coins ×1,000
Point-boost tickets ×3 of each type
Rubies ×25
Coins ×1,100
Point-boost tickets ×3 of each type
Rubies ×30
Coins ×1,200
Point-boost tickets ×3 of each type
Rubies ×30
Coins ×1,200
Point-boost tickets ×3
Points-cap tickets ×1 Normal
Rubies ×35
Coins ×1,500
Point-boost tickets ×3
Points-cap tickets ×1 Super, ×1 Normal
Rubies ×35
Coins ×1,500
Points-cap tickets ×1 High-End, ×1 Super, ×1 Normal
Rubies ×40
Coins ×2,000
Points-cap tickets ×2 High-End, ×2 Super, ×2 Normal
Rubies ×40
Coins ×2,000
Points-cap tickets ×3 High-End, ×3 Super, ×3 Normal
+3 +3 +3 +3 +2 +1 0
2 Rubies ×15
Coins ×1,000
Point-boost tickets ×2 of each type
Rubies ×20
Coins ×1,100
Point-boost tickets ×2 of each type
Rubies ×20
Coins ×1,200
Point-boost tickets ×2 of each type
Rubies ×20
Coins ×1,200
Point-boost tickets ×2
Points-cap tickets ×1 Normal
Rubies ×20
Coins ×1,200
Point-boost tickets ×2
Points-cap tickets ×1 Normal
Rubies ×20
Coins ×1,200
Point-boost tickets ×3
Points-cap tickets ×1 Super, ×1 Normal
Rubies ×20
Coins ×1,200
Points-cap tickets ×1 High-End, ×1 Super, ×1 Normal
Rubies ×20
Coins ×1,200
Points-cap tickets ×2 High-End, ×2 Super, ×2 Normal
+2 +2 +2 +1
3 Rubies ×10
Coins ×1,000
Point-boost tickets ×1 of each type
Rubies ×15
Coins ×1,100
Point-boost tickets ×1 of each type
Rubies ×15
Coins ×1,200
Point-boost tickets ×1 of each type
Rubies ×15
Coins ×1,200
Point-boost tickets ×1
Points-cap tickets ×1 Normal
Rubies ×15
Coins ×1,200
Point-boost tickets ×1
Points-cap tickets ×1 Normal
Rubies ×15
Coins ×1,200
Point-boost tickets ×2
Points-cap tickets ×1 Normal
Rubies ×15
Coins ×1,200
Point-boost tickets ×3
Points-cap tickets ×1 Super, ×1 Normal
Rubies ×20
Coins ×1,200
Points-cap tickets ×1 High-End, ×1 Super, ×1 Normal
+1 +1 +1
4 Rubies ×5
Coins ×500
Rubies ×10
Coins ×600
Rubies ×10
Coins ×600
Rubies ×10
Coins ×600
Rubies ×10
Coins ×600
Point-boost tickets ×1
Rubies ×10
Coins ×600
Point-boost tickets ×1
Rubies ×10
Coins ×600
Point-boost tickets ×2
Points-cap tickets ×1 Normal
Rubies ×10
Coins ×600
Point-boost tickets ×3
Points-cap tickets ×1 Super, ×1 Normal
+2 0 -1
5
6 0 -1
7 Coins ×300 Rubies ×5
Coins ×400
Rubies ×5
Coins ×400
Rubies ×5
Coins ×400
Rubies ×5
Coins ×400
Rubies ×5
Coins ×400
Rubies ×5
Coins ×400
Point-boost tickets ×1
Rubies ×5
Coins ×400
Point-boost tickets ×2
Points-cap tickets ×1 Normal
+1 0
8 0 -1
9 0 -1
10 -1
11-19 No reward 0 -1
20 No reward -2 -2 -2 -2 -2

Each tour has three sets of Tour Challenges. The first one is unlocked from the tour's beginning, the second one unlocks after the one week, and the third one is exclusive to Gold Pass members.

Points

See also: Mario Kart Tour race points system

Points are collected during standard races and are used to gain Grand Stars and to rank the players, both overall and in ranked cups. There are three ways of obtaining points in races: base points, bonus points, and position points.

Base points

Base points are given at the beginning of the race and are the sum of the base points of the character, kart and glider selected. They range from 800 to 2800 points. The base points can be increased through experience points obtained at the end of the races or through point-boost tickets that provide 50 experience points each. The experience points are used to fill a gauge that when filled will increase the base points until the maximum amount has been reached. The amount of experience points needed to fill the gauge increases every time the gauge is filled. Since the Cooking Tour, points-cap tickets are added to the game, making it possible to to raise the maximum amount of base points of a driver, kart, or glider.

Base points of drivers and kart parts
Amount  
Drivers
  
Kart and gliders
 
Normal
 
Super
 
High-End
 
Normal
 
Super
 
High-End
Initial 400 450 500 200 220 250
Base cap 600 675 800 300 330 400
First raised cap 648 765 980 324 366 490
Second raised cap 704 870 1190 352 408 595
Top cap 760 975 1400 380 450 700

Bonus points

 
Larry obtaining bonus points by performing a trick as part of a combo

Bonus points are points awarded every time a special event happens during the race. Said event might be a Jump Boost, gliding for a certain amount of time, finishing the lap in a certain position, hitting opponents or hazards, and various other cases. If a further event happens before about two seconds have passed from the previous one, the combo indicator goes up and the points obtained are increased. The actual time that can pass between one event and the next can be increased by choosing a glider of a higher tier in the course, by choosing a glider of higher rarity or by leveling up the glider. The number of points given is calculated as follows:

Points = (base points of the event × multiplier due to kart tiering in the course × multiplier due to kart rarity and skill level) + combo bonus + bonus point boosts + eventual increase from kart's special skill + eventual increase from glider's special skill

The combo bonus is calculated as follows:

Combo bonus = multiplier from glider's tiering in the course × Min{combo count - 1 ; (cc of the engine class) / 10}

For the purpose of the calculation, 200cc is considered the same as 150cc.

The bonus point boost is calculated separately for the driver, kart and glider chosen, that are in the first tier of the course, as follows:

Bonus point boost = base points × (skill level - 1) × [(cc of the engine class) / 30000]

In this case as well, 200cc is considered the same as 150cc. If more than 200 events happen, the bonus point boost is not applied from the 201st event onward.

Position points

Position points are awarded to the player depending on their placement at the end of the race. They are calculated as follows:

Position points = [(position points due to the level of the player + engine class bonus) × position multiplier] + bonus point boosts for position

The bonus point boost for position is calculated separately for the driver, kart and glider chosen, that are in the first tier of the course, as follows:

Bonus point boost for position = base points × (skill level - 1) × number of events happened in the race × position multiplier × [(cc of the engine class) / 30000]

As in the other cases, 200cc is considered the same as 150cc.

The engine class bonus is the following:

Engine class  
50cc
 
100cc
 
150cc
 
200cc
Engine class bonus 0 200 400 400

The position multiplier depends on the placement at the end of the race and works as follows:

Placement 1 2 3 4 5 6 7 8
Position multiplier 1 0.85 0.75 0.65 0.55 0.45 0.35 0.2

Additional internal data (RaceScoreParam)

The following internal data stems from the Peach Tour.[8]

The engine class affect the obtained points in various other ways, as shown by the internal data:

Engine class dependent points-related parameters (mEngineLevelParams)
Parameter  
50cc
 
100cc
 
150cc
 
200cc
AddScoreIntervalWhileGlide 2.5 2 1.5 1.2
AddScoreIntervalWhileWater 7.5 6 4.5 3.6
AddScoreIntervalWhileItemType018 2.5 2 1.5 1.2
AddScoreIntervalWhileDriftKeep 2.5 2 1.5 1.2
InterimRankBonusRate 0.5 1 2 2
ComboNumMax 5 10 15 15

The InterimRankBonus multiplied by the InterimRankBonusRate is the amount of points obtained at the end of the first lap or the first two sections of three-sectioned tracks. The InterimRankBonus has the following values:

InterimRankBonus
Position 1st 2nd 3rd 4th 5th 6th 7th 8th
Points 100 80 60 50 40 30 20 10

Finally, the maximum time between events in a combo apparently depends on the combo counter, as shown by this combo-related data:

Combo-related parameters (Combo)
Score 5 10 20 30
Time 1.4 1.8 2.1 2.4
ComboScoreAdd 1
ComboScoreRate 0.1

Collectibles and currencies

Grand Stars

Grand Stars are the main collectibles related to individual tours. Up to five of them can be earned by reaching certain points threshold in each standard race and up to three of them can be earned by clearing specific goals in each bonus challenge. Furthermore, clearing each day the daily challenge will warrant a Grand Star, and clearing Tour Challenges and Gold Challenges will reward the players with Grand Stars as well. Finally, using a star ticket will reward a Grand Star per ticket used.

They are used to unlock items in the cup bar of the course selection screen, namely cups and gifts. When the last gift will be obtained, coins will be rewarded in place of Grand Stars, and when a new tour starts, the Grand Stars obtained are reset to 0.

Rubies

Rubies are the main premium currency of Mario Kart Tour. Besides being bought with real-life currency at the Shop, rubies can be obtained as daily login bonuses, as a player level up bonus, as part of tour gifts, as a reward for the ranked cup, and as a reward for the Standard Challenges.

Rubies can be used in two different ways: to buy launch pipes and to play Coin Rush mode.

Coins

 
Coin Rush during the Tokyo Tour

Coins are collected during a race and rewarded for the number of points obtained during said race, up to 300 per day. In a single race, the amount of coins earned is

Coins earned = coins obtained during the race + floor((total points earned in the race)/1000)

The coins obtained during the race are capped at 99, while no cap on the coins obtained through points is known yet.

Besides the main way of obtaining coins, coins can also be obtained in Coin Rush and in several rewards, such as obtaining three Standard Challenges, Tour Challenges or Gold Challenges in a row, column or diagonal, in gifts, as daily login bonuses, as player level up bonuses, while waiting for Multiplayer races, and as rewards for ranked cup placements and friend ranking.

In Coin Rush, the player can spend Rubies to obtain a great number of coins. Over 300 coins are found in the course. For each tour, another course is available in Coin Rush, Gold Mario is the regular driver, and the Gold Standard is the regular kart driven (although in the New York Tour, Gold Mario drove his respective Pipe Frame instead). The coins obtained from Coin Rush are multiplied by a certain number, depending on how many rubies a player has spent.

Coins multiplier Rubies
2 5
6 15
10 25

During the Cooking Tour, the Coins Aplenty Event was added to the game. This event gives the player 24 hours to obtain a large amount of coins from a certain cup, which varies between players. 300 coins are awarded at the end of the first race on each course in the cup during the duration of the event, for a total of 900 guaranteed extra coins from the event; these coins do not count toward the daily cap of 300 coins from races. In addition, the daily cap is ignored on each of these three races, providing 3 extra opportunities to score coins beyond the cap if it has already been reached.

Coins are mainly used in the Daily Selects section of the shop.

Menu

Banners
     
Pipes Special offers Gold Pass


Main Menu
       
Multiplayer Challenges Tour Gifts Shop
       
Drivers Karts Gliders Tickets
       
Badges Friends News Gifts
 
Settings

Banners

On the top of the menu, players can purchase special offers or subscribe to the Gold Pass.

Multiplayer

 
Example of progressing towards a higher multiplayer grade.
The grading system in multiplayer mode, which continues up to S+6.

Multiplayer mode was added to Mario Kart Tour on March 8, 2020, where up to eight human players can play against each other.[5] There are three modes available: a mode to play with friends or other players nearby; Standard Races, a mode where the player competes against random players from around the world; and Gold Races, a mode exclusive to Gold Pass members where the player competes against other members. Players race against each other in three courses in a chosen cup of the current tour; the cup changes every 15 minutes. In the "With Friends or Others Nearby" mode, the player can set the rules themselves, including the engine class (50cc, 100cc or 150cc), number of item slots (1, 2 or default (3)), number of teams (none, 2, 3 or 4), and inclusion of COM racers. The player can also create a Room for which they can invite players to join with a code.

In Standard Races, there are two sets of rules that interchange daily: 100cc with default item slots, and 100cc with two item slots. In Gold Races, there are four: 150cc with default item slots, 150cc with two item slots, 200cc with default item slots, and 200cc with one item slot. The Team Game rule can also appear in Standard Races and Gold Races. In both of these modes, there is also a grading system for players that changes depending on their performance. The grades range from F to A (S then S+1 to S+6 in Gold Races).[9]

When the player is waiting for a multiplayer match to be found, they will earn coins. Every day, the player can earn up to 100 coins this way.

Challenges

Challenges are objectives the player can complete to earn various badges and rewards depending on the type, of which there are four: Standard Challenges, long-term challenges the player accomplishes throughout the course of the game, Multiplayer Challenges (added in Baby Rosalina Tour), which are challenges for multiplayer mode, and Tour and Gold Challenges, challenges that last for the duration of the tour, the latter of which are exclusive to Gold Pass members. Added in the Cooking Tour are Expert Challenges, which contain challenges that are harder to succeed than Tour, Gold, and Standard Challenges, and last for 12 weeks. Completing Standard and Multiplayer Challenges awards the player with rubies, while Tour and Gold Challenges award extra Grand Stars and Expert Challenges do not award the player at all. Each challenge card holds nine challenges aligned in a 3×3 grid, and for every bingo the player acquires (i.e. any horizontal, vertical, or diagonal match), they earn a certain amount of coins. The player also receives a reward upon completing an entire challenge card.

The following are the Expert, Multiplayer and Standard Challenges in the game. For the tour-specific challenges, see List of tours in Mario Kart Tour.

Expert Challenges
Expert Challenges (June 3, 2020 - August 25, 2020)
Three in a row reward:   Coins ×500
Completion reward:  
     
Earn a score of 22,000 or higher in a single race. Land 1,500 hits with Bananas. Get a Fantastic combo a total of 3,500 times.
     
Earn a score of 15,000 or higher on a SNES course. Cause opponents to crash 2,800 times. Land 180 hits with Bob-ombs.
     
Get 1st place in a race 600 times. Land 600 hits with Green Shells. Get a combo count of x100 or higher a total of 5 times.
Multiplayer Challenges
Multiplayer Challenges
Three in a row reward:   Coins ×500
Completion reward:   Rubies ×30
 
     
 
   
 
   
Reach grade A in Multiplayer. Reach grade B in Multiplayer. Reach grade C in Multiplayer.
 
   
 
 
 
   
Reach grade D in Multiplayer. Reach grade E in Multiplayer. Join 5 multiplayer races via With Friends or Others Nearby.
 
 
 
   
 
     
Join 3 multiplayer races. Join 15 multiplayer races. Join 30 multiplayer races.
Standard Challenges
Standard Challenges 1-1 Standard Challenges 1-2 Standard Challenges 1-3
Three in a row reward:   Coins ×100 Three in a row reward:   Coins ×200 Three in a row reward:   Coins ×300
Completion reward:   Rubies ×10 Completion reward:   Rubies ×10 Completion reward:   Rubies ×15
 
 
 
 
 
 
 
 
 
 
 
 
 
   
 
   
 
   
Use 1 point-boost ticket. Use 1 item ticket. Complete Coin Rush 1 time. Use 10 point-boost tickets. Use 1 quick ticket. Get 10 items from the Daily Selects section of the Shop. Use 30 point-boost tickets. Use 10 level-boost tickets. Get 30 items from the Daily Selects section of the Shop.
 
 
 
 
 
 
 
 
 
   
 
   
 
     
 
     
 
     
Make 3 friends. Get 1 item from the Daily Selects section of the Shop. Raise 1 driver, kart, or glider to skill level 2. Make 5 friends. Raise 1 driver, kart, or glider to skill level 3. Raise 3 drivers, karts, or gliders to skill level 2. Raise 10 drivers' points to 300 or more. Raise 10 karts' points to 300 or more. Raise 7 gliders' points to 300 or more.
 
   
 
   
 
   
 
   
 
   
 
   
 
     
 
     
 
     
Raise 1 driver's points to 600 or more. Raise 1 kart's points to 300 or more. Raise 1 glider's points to 300 or more. Raise 5 drivers' points to 600 or more. Raise 5 karts' points to 300 or more. Raise 5 gliders' points to 300 or more. Raise 1 driver, kart, or glider to skill level 4. Raise 3 drivers, karts, or gliders to skill level 3. Raise 5 drivers, karts, or gliders to skill level 2.


Standard Challenges 1-4 Standard Challenges 1-5
Three in a row reward:   Coins ×400 Three in a row reward:   Coins ×500
Completion reward:   Rubies ×20 Completion reward:   Rubies ×30
 
   
 
   
 
     
 
     
 
     
 
       
Use 30 level-boost tickets. Get 50 items from the Daily Selects section of the Shop. Raise 15 drivers' points to 600 or more. Use 50 level-boost tickets. Get 100 items from the Daily Selects section of the Shop. Raise 20 drivers' points to 600 or more.
 
     
 
     
 
       
 
       
 
       
 
         
Raise 15 karts' points to 300 or more. Raise 10 gliders' points to 300 or more. Raise 1 driver, kart, or glider to skill level 5. Raise 20 karts' points to 300 or more. Raise 15 gliders' points to 300 or more. Raise 1 driver, kart, or glider to skill level 6.
 
       
 
       
 
       
 
         
 
         
 
         
Raise 3 drivers, karts, or gliders to skill level 4. Raise 5 drivers, karts, or gliders to skill level 3. Raise 10 drivers, karts, or gliders to skill level 2. Raise 3 drivers, karts, or gliders to skill level 5. Raise 5 drivers, karts, or gliders to skill level 4. Raise 10 drivers, karts, or gliders to skill level 3.


Standard Challenges 2-1 Standard Challenges 2-2 Standard Challenges 2-3
Three in a row reward:   Coins ×100 Three in a row reward:   Coins ×200 Three in a row reward:   Coins ×300
Completion reward:   Rubies ×10 Completion reward:   Rubies ×10 Completion reward:   Rubies ×15
 
 
 
 
 
   
 
   
 
   
 
     
 
   
 
   
 
     
Collect 10 different drivers. Collect 10 different karts or gliders. Get 1st place in a race 100 times. Collect 20 different drivers. Collect 20 different karts or gliders. Get 1st place in a race 200 times. Collect 25 different drivers. Collect 30 different karts or gliders. Get 1st place in a race 300 times.
 
   
 
   
 
   
 
     
 
     
 
     
 
     
 
     
 
     
Land 100 hits with Green Shells. Land 30 hits with Bob-ombs. Land 200 hits with Bananas. Land 200 hits with Green Shells. Land 50 hits with Bob-ombs. Land 500 hits with Bananas. Land 300 hits with Green Shells. Land 100 hits with Bob-ombs. Land 800 hits with Bananas.
 
   
 
   
 
   
 
     
 
     
 
     
 
     
 
     
 
     
Cause opponents to crash 300 times. Reach player level 10. Reach tier 5. Cause opponents to crash 1,000 times. Reach player level 20. Reach tier 10. Cause opponents to crash 2,000 times. Reach player level 30. Reach tier 20.


Standard Challenges 2-4 Standard Challenges 2-5
Three in a row reward:   Coins ×400 Three in a row reward:   Coins ×500
Completion reward:   Rubies ×20 Completion reward:   Rubies ×30
 
     
 
     
 
       
 
       
 
       
 
         
Collect 30 different drivers. Collect 40 different karts or gliders. Get 1st place in a race 500 times. Collect 35 different drivers. Collect 50 different karts or gliders. Get 1st place in a race 700 times.
 
       
 
       
 
       
 
         
 
         
 
         
Land 400 hits with Green Shells. Land 150 hits with Bob-ombs. Land 1,200 hits with Bananas. Land 500 hits with Green Shells. Land 200 hits with Bob-ombs. Land 1,500 hits with Bananas.
 
       
 
       
 
       
 
         
 
         
 
         
Cause opponents to crash 3,000 times. Reach player level 40. Reach tier 30. Cause opponents to crash 4,000 times. Reach player level 50. Reach tier 40.

Tour Gifts

Tour Gifts give the player items if enough Grand Stars are obtained.

Shop

The shop consists of three different sections.

Pipes

Pipes can shoot out a driver, kart or glider, all of which have their own rarities. A pipe contains a determined amount of Normal, Super and High-End items, all of which are chosen randomly within their class and rarity, plus a featured driver, kart and glider. The items are not ordered, so each item, including the featured ones, can be potentially found in any placement within the pipe. It is possible that a player obtains an item from a pipe that already has been obtained. When this happens, the level gauge of that item will be increased by one unit. The player can reset the pipe at any moment. A new pipe is introduced each week and, since the Halloween Tour, the pipes last until the end of the tour. Usually, the pipe contains the following items, with the spotlight items frequently taking the spot of a Super or High-end item:

Items obtained from a typical new 100 items pipe
Item  
Normal
 
Super
 
High-End
Character Kart Glider Character Kart Glider Character Kart Glider
Amount 32 26 16 9 7 4 2 2 2

Until the New Year's Tour, the pipe typically contained the following items:

Items obtained from a new pipe
Item  
Normal
 
Super
 
High-End
 
Featured High-End
Character Kart Glider Character Kart Glider Character Kart Glider Character Kart Glider
Amount 32 26 16 9 7 4 1 1 1 1 1 1

Another common variant is the pipe holding 50 items, used in special events and frequently not featuring any spotlight item, but rather a slightly different distribution of items to take into account the peculiar items that can obtained in it.

Items obtained from a typical new 50 items pipe
Item  
Normal
 
Super
 
High-End
Character Kart Glider Character Kart Glider Character Kart Glider
Amount 15 11 9 5 4 3 1 1 1

The probability of obtaining a certain type of item from the pipe is (number of items of that type remaining in the pipe)/(total number of items remaining in the pipe), the probability of obtaining a specific item is (probability of getting an item of the type of the desired item)/(number of available items of the same type of the desired item).

Daily Selects
 
The Daily Selects section of the Shop, before the base set was introduced.

The Daily Selects section is renewed each day. It consists of four rows, of which the first three each contain three items. The last row is Coin Rush. The first row is available to all players and contains only Normal items and point-boost tickets; the second row is available to players level 7 and above and contains Normal and Super items along with item tickets and quick tickets; and the third row is available to players of level 12 and above and contains only Super and High-End items. The first time an item's skill level is maxed out, level-boost ticket of the same or lower rarity of the maxed out item and of all types start appearing, mainly in the bottom right corner. As soon as an item of higher rarity is maxed out, the tickets of the corresponding rarity start appearing as well.

Daily Selects' items
Item Price
Base set Additional
Item ticket   50
Point-boost ticket     100
Quick ticket   1,000
Normal Kart or glider    500 1,000
Driver   800 1,500
Super Kart or glider    2,000 7,500
Driver   3,000 9,000
High-End Kart or glider    10,000 25,000
Driver   12,000 30,000

Since the Paris Tour, in addition to tickets, only a subset of non-tour-exclusive items can be found as Daily Selects in all the Tours, here referred to as Base set. The listed items are most Normal items from the Tokyo Tour and most items from the New York Tour. More items were added as of the Cooking Tour at an increased cost; they are marked with an asterisk (*) and referred to here as Additional.

Type Normal Super High-End
Drivers Baby Mario, Baby Peach, Baby Daisy, Baby Rosalina, Baby Luigi*, Koopa Troopa, Shy Guy, Dry Bones, Iggy, Larry, Lemmy, Ludwig, Morton, Roy, Wendy Mario, Peach, Yoshi, Daisy, Toad, Toadette, Rosalina*, Luigi*, Toad (Pit Crew)*, Bowser, Donkey Kong, Diddy Kong, Lakitu*, Bowser Jr.*, Wario*, Waluigi*, King Boo* Metal Mario, Pauline*, Peachette, Dry Bowser
Karts Pipe Frame, Birthday Girl, Mushmellow, Koopa Dasher, Biddybuggy, Cheep Charger, Bullet Blaster, Landship, Pipe Buggy* Mach 8, Daytripper, Turbo Yoshi, Soda Jet, Super Blooper, Royale*, Cloud 9*, Poltergust 4000*, Streamliner*, Flame Flyer, Barrel Train, DK Jumbo*, Koopa Clown* B Dasher, Circuit Special*, Bumble V*, Badwagon
Gliders Super Glider, Parachute, Parafoil, Paper Glider, Droplet Glider, BBIA Parafoil, Piranha Plant Parafoil* Peach Parasol, Flower Glider, Oilpaper Umbrella*, Lightning Oilpaper*, Bob-omb Parafoil, Shell Parachute, Wario Wing*, Waluigi Wing*, BaNaNa Parafoil* Gold Glider, Swooper, Cloud Glider*
Event Shop

As of the Wild West Tour, the Event Shop appears during events. The player can buy items in this shop with event tokens.

Event Shop's items
Item Price Quantity
Item ticket   5 10
Point-boost ticket     10 3 each
Star ticket   20 3
Coin Rush ticket   20 1
Level-boost ticket Normal     50 2
Super     100 1
High-End     TBA TBA
Points-cap ticket Normal     100 1
Super     200 1
High-End     TBA TBA
Normal driver, kart or glider     15 3
Super driver, kart or glider     50 1
High-End driver, kart or glider     TBA TBA
500 Coins   30 5
3 Rubies   50 5
Ruby purchase

The player can purchase different amounts of rubies with real-life currency.

Badges

The player can collect badges by completing challenges, and by ending in the top 1,000 in the All-Cup ranking. Sometimes badges will also be given in the Gift Box. Out of all their collected badges, the player can choose one that will be visible for other players next to their username.

Friends

The player can become in-game friends with other players. The player can see the points of their friends on the different cups, and invite them to join a multiplayer room.

Since the Baby Rosalina Tour, a cumulative reward is given to the player if the combined total cup points of the week's ranked cup of the player and all of their friends reach certain amounts. In the Flower Tour only, the reward was rubies instead of coins. Since the second week of the Wild West Tour, the coin amounts have changed.

Total points of player and friends Coins
(until August 5, 2020)
Coins
(since August 12, 2020)
Rubies
(Flower Tour)
50,000 100 100 2
80,000 500 300 3
150,000 1000 600 5

News

Every time that an announcement is being made, a new part of a tour starts, an update of the game is released, a new special offer or pipe is available or something else has been changed, the player receives a message with detailed information about what is new. Messages regarding known issues also appear here.

Gifts

Sometimes the player receives additional gifts, which can be rubies, coins or badges. Mainly, these gifts are given at celebration occasions such as celebration days, the start of a new tour or the launch of Multiplayer mode. Sometimes it happens that the player does not receive a reward due to a technical problem in the game. These rewards can appear as gifts at a later time. Gifts remain available for 14 days.

Skill level point and points cap raising requirements

The following table lists the amount of skill level points needed to bring an acquired driver, kart or glider to a certain skill level. Raising the skill level of a driver, kart or glider requires obtaining duplicates of them as Tour Gifts, from the Pipe or the Shop, or from using level-boost tickets that match the type and rarity.

Skill level 2 3 4 5 6
Normal 2 5 8 11 14
Super 1 2 3 4 5
High-End 1 1 2 2 3

The following table lists the amount of points-cap tickets needed to raise the maximum amount of base points of a driver, kart or glider to a higher cap.

Cap 1 2 3
Amount of tickets 1 5 10

Courses

See also: List of favored drivers, karts, and gliders per course in Mario Kart Tour

In addition to the courses listed below, many alternate courses are also featured in the game; courses can have an "R" (Reverse) and/or "T" (Trick) variant. Courses marked with "R" are driven in backward orientation; the track will have alterations if necessary to make this possible. Courses marked with "T" feature many additional ramps and trickable obstacles, and are otherwise the same. "R/T" (Reverse/Trick) variants feature the elements of both reverse and trick courses. “RMX” (remix) tracks are courses with new layouts, albeit set in the same setting as their namesake course, and generally feature additional ramps and obstacles.

Nitro

Original

Course Normal version Reverse variation Trick variation Reverse/Trick variation
New York Minute        
Tokyo Blur        
Paris Promenade        
London Loop        
New York Minute 2        
Tokyo Blur 2        
Paris Promenade 2        
Vancouver Velocity        
London Loop 2        
Kalimari Desert 2      

Remix

Course Normal version Reverse variation Trick variation Reverse/Trick variation
RMX Mario Circuit 1        
RMX Choco Island 1      

Retro

Super Mario Kart (SNES)

Course Normal version Reverse variation Trick variation Reverse/Trick variation
Mario Circuit 1        
Donut Plains 1        
Ghost Valley 1        
Mario Circuit 2        
Choco Island 1      
Mario Circuit 3        
Choco Island 2        
Vanilla Lake 1        
Koopa Troopa Beach 2      
Rainbow Road        

Mario Kart 64 (N64)

Course Normal version Reverse variation Trick variation Reverse/Trick variation
Koopa Troopa Beach        
Kalimari Desert        
Frappe Snowland        
Choco Mountain      
Royal Raceway      

Mario Kart: Super Circuit (GBA)

Course Normal version Reverse variation Trick variation Reverse/Trick variation
Bowser's Castle 1        
Bowser's Castle 2        

Mario Kart: Double Dash!! (GCN)

Course Normal version Reverse variation Trick variation Reverse/Trick variation
Yoshi Circuit        
Dino Dino Jungle        

Mario Kart DS (DS)

Course Normal version Reverse variation Trick variation Reverse/Trick variation
Luigi's Mansion        
Waluigi Pinball        
DK Pass        
Airship Fortress
(available August 12, 2020)
     

Mario Kart 7 (3DS)

Course Normal version Reverse variation Trick variation Reverse/Trick variation
Toad Circuit        
Daisy Hills        
Cheep Cheep Lagoon        
Shy Guy Bazaar        
Mario Circuit        
Rock Rock Mountain      
Neo Bowser City        
Rainbow Road        

Tours

Main article: List of tours in Mario Kart Tour

Each tour consists of a series of cups, with each cup containing three courses and a bonus challenge. The featured character of the cup has the preference for every track in it increased by one tier.

Tour Date Week 1 spotlights Week 2 spotlights
New York Tour September 25, 2019 - October 8, 2019 Pauline, Yellow Taxi, Fare Flier Mario (Musician), Blue Badwagon, Bullet Bill Parachute
Tokyo Tour October 9, 2019 - October 22, 2019 Peach (Kimono), Quickshaw, Purple Oilpaper Umbrella Mario (Hakama), Kabuki Dasher, Full Flight
Halloween Tour October 23, 2019 - November 5, 2019 Rosalina (Halloween), Trickster, Wicked Wings King Boo (Luigi's Mansion), Ghost Ride, Rainy Balloons
Paris Tour November 6, 2019 - November 19, 2019 Peach (Vacation), Macharon, Strawberry Crêpe Shy Guy (Pastry Chef), Carrot Kart, Le Tricolore
Winter Tour November 20, 2019 - December 3, 2019 Mario (Santa), Cheermellow, Starchute Pink Gold Peach, Wildfire Flyer, Royal Parachute
London Tour December 4, 2019 - December 17, 2019 Daisy (Holiday Cheer), Ribbon Rider, Glitter Glider Waluigi (Bus Driver), Double-Decker, Soaring Jack
Holiday Tour December 18, 2019 - December 31, 2019 Yoshi (Reindeer), Jingle Bells, Gift Glider Pauline (Party Time), Platinum Taxi, New Year's 2020
New Year's Tour January 1, 2020 - January 14, 2020 Mario (Happi), Quickshaw, New Year's Kite Toad (Party Time), Glam Bruiser, Fireworks Parachute
Ice Tour January 15, 2020 - January 28, 2020 Peach (Wintertime), Gilded Prancer, Blizzard Parasol Penguin Luigi, Ice-blue Poltergust, Blizzard Balloons
Valentine's Tour January 29, 2020 - February 11, 2020 Baby Peach (Cherub), Apple Kart, Sweetheart Glider Peach (Vacation), Shy Guy (Pastry Chef)
Vancouver Tour February 12, 2020 - February 25, 2020 Rosalina (Aurora), Comet Tail, Luma Parafoil Wario (Hiker), Snow Skimmer, Rainbow Starchute
Mario Bros. Tour February 26, 2020 - March 10, 2020 Mario (Classic), Mario, Super 1 Luigi (Classic), Luigi, Dasher II
Baby Rosalina Tour March 11, 2020 - March 24, 2020 Baby Rosalina (Detective), Tea Coupe, Plaid Ribbon Waluigi (Bus Driver), Rosalina, Double-Decker
Hammer Bro Tour March 25, 2020 - April 7, 2020 Hammer Bro, Boomerang Bro, Rainy Balloons Ice Bro, Fire Bro, Blizzard Balloons
Yoshi Tour April 8, 2020 - April 21, 2020 Yoshi (Egg Hunt), Bright Bunny, Bright Glider Birdo, Birdo (Light Blue), Birdo (Yellow), Turbo Birdo, Light-blue Turbo Birdo, Yellow Turbo Birdo
Trick Tour April 22, 2020 - May 5, 2020 Builder Mario, Dozer Dasher, Safety Glider Builder Toad, Clanky Kart, Starchute
Flower Tour May 6, 2020 - May 19, 2020 Daisy (Fairy), Prancer, Daisy Glider Monty Mole, Queen Bee, Heart Balloons
Jungle Tour May 20, 2020 - June 2, 2020 Funky Kong, Bolt Buggy, Banana Wingtip Dixie Kong, Offroader, Pink Flower Glider
Cooking Tour June 3, 2020 - June 16, 2020 Mario (Chef), Choco Macharon, Chocolate Donut Shy Guy (Pastry Chef), Baby Peach (Cherub), Macharon, Apple Kart, Strawberry Crêpe, Sweetheart Glider
Peach Tour June 17, 2020 - June 30, 2020 Peach (Wedding), Sweet Daytripper, Silver Bells Peach (Vacation), Peach (Wintertime), Pink Gold Peach, Wildfire Flyer, Royal Parachute
Marine Tour July 1, 2020 - July 14, 2020 Rosalina (Swimwear), Blue Soda, Luma Parafoil Mario (Swimwear), Cheep Snorkel, Blooper Wingtip
Exploration Tour July 15, 2020 - July 28, 2020 Captain Toad, Clanky Kart, Treasure Map Toadette (Explorer), Clackety Kart, Pink Gold Paper Glider
Wild West Tour July 29, 2020 - August 11, 2020 Wario (Cowboy), Brown Offroader, Rainbow Starchute Nabbit, Carrot Kart, Nabbit Oilpaper Umbrella
Pirate Tour August 12, 2020 - August 25, 2020

Drivers

 
The character list as it appears in-game as of June 17, 2020
For the tables to convert the Level shown here in the actual statistics used by the game, see Mario Kart Tour in-game statistics.

There are currently 90 playable characters (91 if including Gold Mario, who appears exclusively in the Coin Rush mode) in Mario Kart Tour, making it the Mario game with the most playable characters. Upon launching the game for the first time, players start with either Toad, Toadette, or Peachette. After the tutorial they are granted a free pipe pull which grants either Peach, Bowser, Metal Mario or Dry Bowser. Unlike other Mario Kart games, characters are sorted by their rarity of unlocking them, via opening up randomized green or gold pipes with rubies. There are three tiers of rarity: Normal, Super, and High-End. While the Normal characters are easier to unlock, rarer characters have a greater amount of starting points and have more favored courses. Once players clear the tutorial, they are rewarded with a random Super-class character.

So far, the only changes in the main statistics that were found affect acceleration and weight, and depend on the kart size.[10]

Kart size Small Medium Large
Acceleration 17 10 3
Weight 6 10 14
Character Emblem Rarity Special skill Kart size Tour debut Availability Character traits Special availability
Baby Mario     Normal  
Boomerang Flower
Small New York Tour September 25, 2019 Baby, hat Winter (Tour gift)
Baby Rosalina (Tour gift)
Mario Bros. ($40 Pack 1)
Exploration (Tour gift)
Baby Peach     Normal  
Bubble
Small New York Tour September 25, 2019 Baby, crown, short sleeves Valentine's (Tour gift)
Trick (Gold Pass gift)
Peach (Gold Pass gift)
Baby Daisy     Normal  
Bubble
Small New York Tour September 25, 2019 Baby, crown, short sleeves Ice (Gold Pass gift)
Yoshi (Tour gift)
Flower (Gold Pass Tour)
Baby Rosalina File:MKT Artwork Baby Rosalina.png   Normal  
Bubble
Small Tokyo Tour October 9, 2019 Baby, crown, short sleeves London (Tour gift)
Holiday (Gold Pass gift)
Vancouver (Gold Pass gift)
Baby Rosalina ($40 Pack 1)
Baby Luigi     Normal  
Boomerang Flower
Small Halloween Tour October 23, 2019 Baby, hat Valentine's ($40 Pack 2)
Mario Bros. ($40 Pack 2)
Jungle (Tour gift)
Koopa Troopa     Normal  
Triple Green Shells
Small New York Tour September 25, 2019 Shell New York (Tour gift)
Holiday (Tour gift)
Flower (Tour gift)
Marine (Tour gift, Undersea Pipe)
Shy Guy     Normal  
Double Bob-ombs
Small New York Tour September 25, 2019 N/A Ice (Tour gift)
Trick (Tour gift)
Dry Bones     Normal  
Triple Green Shells
Small New York Tour September 25, 2019 Gloves, shell Mario Bros. (Tour gift)
Iggy     Normal  
Triple Green Shells
Medium Tokyo Tour October 9, 2019 Koopaling, shell New Year's (Tour gift)
Larry     Normal  
Boomerang Flower
Small Tokyo Tour October 9, 2019 Koopaling, shell None
Lemmy     Normal  
Bubble
Small Tokyo Tour October 9, 2019 Koopaling, shell None
Ludwig     Normal  
Dash Ring
Medium Tokyo Tour October 9, 2019 Koopaling, shell None
Morton     Normal  
Giant Banana
Large Tokyo Tour October 9, 2019 Koopaling, shell, three hairs New Year's (Gold Pass gift)
Vancouver (Tour gift)
Hammer Bro (Tour gift)
Cooking (Tour gift)
Roy     Normal  
Double Bob-ombs
Large Tokyo Tour October 9, 2019 Koopaling, shell Peach (Tour gift)
Wendy     Normal  
Heart
Small Tokyo Tour October 9, 2019 Koopaling, ribbon, shell Valentine's (Gold Pass gift)
Wild West (Tour gift)
Mario     Super  
Fire Flower
Medium New York Tour September 25, 2019 Gloves, hat, mustache New York ($20 Pack)
Mario Bros. (Week 1 spotlight, Gold Pass gift)
Peach     Super  
Heart
Medium New York Tour September 25, 2019 Crown, dress, earrings, gloves, short sleeves Possible starting driver after the tutorial
Tokyo (Tour gift)
Peach ($40 Pack 2)
Yoshi     Super  
Yoshi's Egg
Medium New York Tour September 25, 2019 Extended tongue, shell New York (Tour gift)
Yoshi ($40 Pack 1)
Daisy     Super  
Heart
Medium New York Tour September 25, 2019 Crown, dress, earrings, gloves, short sleeves New York (Tour gift)
Flower ($40 Pack 2)
Toad     Super  
Triple Mushrooms
Small New York Tour September 25, 2019 N/A Possible starting driver for the tutorial
Toadette     Super  
Triple Mushrooms
Small New York Tour September 25, 2019 N/A Possible starting driver for the tutorial
Rosalina     Super  
Dash Ring
Large Tokyo Tour October 9, 2019 Crown, dress, earrings Tokyo ($20 Pack)
Baby Rosalina (Week 2 spotlight)
Marine (Gold Pass gift)
Exploration (Heavy Hitters Pipe)
Luigi     Super  
Fire Flower
Medium Halloween Tour October 23, 2019 Gloves, hat, mustache Halloween ($20 Pack)
New Year's ($7 Pack 1)
Mario Bros. (Week 2 spotlight, Gold Pass gift)
Toad (Pit Crew)
(new variant)
    Super  
Boomerang Flower
Small Paris Tour November 6, 2019 Gloves, helmet Paris ($20 Pack)
Red Yoshi     Super  
Yoshi's Egg
Medium New Year's Tour January 1, 2020 Extended tongue, shell New Year's ($40 Pack 2)
Yoshi (Gold Pass gift)
Bowser     Super  
Bowser's Shell
Large New York Tour September 25, 2019 Horns, shell Possible starting driver after the tutorial
Halloween (Tour gift)
Jungle ($40 Pack 1)
Exploration (Heavy Hitters Pipe)
Donkey Kong     Super  
Giant Banana
Large New York Tour September 25, 2019 Kong family, tie Halloween ($40 Pack)
Vancouver ($20 Pack 1)
Jungle (Gold Pass gift)
Exploration (Heavy Hitters Pipe)
Diddy Kong     Super  
Banana Barrels
Medium New York Tour September 25, 2019 Hat, Kong family Tokyo (Pack)
Paris (Tour gift)
Jungle ($40 Pack 2)
Lakitu     Super  
Triple Green Shells
Small Tokyo Tour October 9, 2019 Shell, three hairs London ($20 Pack 2)
Baby Rosalina (Gold Pass gift)
Bowser Jr.     Super  
Bowser's Shell
Small Tokyo Tour October 9, 2019 Baby, horns, shell Paris ($40 Pack)
Ice ($20 Pack 2)
Wario     Super  
Double Bob-ombs
Large Tokyo Tour October 9, 2019 Gloves, hat, mustache, short sleeves Winter ($20 Pack 2)
Exploration (Heavy Hitters Pipe)
Wild West (Event Shop)
Waluigi     Super  
Double Bob-ombs
Large Halloween Tour October 23, 2019 Gloves, hat, mustache Holiday ($20 Pack 2)
Baby Rosalina ($40 Pack 2)
Wild West ($40 Pack 1)
King Boo     Super  
Lucky Seven
Large Halloween Tour October 23, 2019 Crown, extended tongue New Year's ($20 Pack 2)
Black Shy Guy     Super  
Bob-omb Cannon
Small Winter Tour November 20, 2019 N/A Winter ($20 Pack 1)
Red Koopa (Freerunning)
(new variant)
    Super  
Fire Flower
Small London Tour December 4, 2019 Hat, shell London ($20 Pack 1)
Marine (Undersea Pipe)
Birdo     Super  
Birdo's Egg
Medium Holiday Tour December 18, 2019 Ribbon Holiday ($20 Pack 1)
Yoshi (Week 2 spotlight)
Cooking ($40 Pack 2)
Pink Shy Guy     Super  
Heart
Small Valentine's Tour January 29, 2020 N/A Valentine's ($20 Pack 1)
Wild West (Gold Pass gift)
Birdo (Light Blue)
(new variant)
    Super  
Birdo's Egg
Medium Vancouver Tour February 12, 2020 Ribbon Vancouver ($20 Pack 2)
Yoshi (Week 2 spotlight)
Marine ($40 Pack 2)
Hammer Bro
(new)
    Super  
Hammer
Medium Hammer Bro Tour March 11, 2020
(Opponent in a bonus challenge)
March 25, 2020
(Playable)
Helmet, shell Hammer Bro (Week 1 spotlight)
Exploration ($40 Pack 1)
Boomerang Bro
(new)
    Super  
Boomerang Flower
Medium Hammer Bro Tour March 25, 2020 Helmet, shell Hammer Bro (Week 1 spotlight, Gold Pass gift)
Ice Bro
(new)
    Super  
Ice Flower
Medium Hammer Bro Tour March 25, 2020 Helmet, shell Hammer Bro (Week 2 spotlight)
Exploration (Gold Pass gift)
Fire Bro
(new)
    Super  
Fire Flower
Medium Hammer Bro Tour March 25, 2020 Helmet, shell Hammer Bro (Week 2 spotlight, Gold Pass gift)
Birdo (Yellow)
(new variant)
    Super  
Birdo's Egg
Medium Yoshi Tour April 8, 2020 Ribbon Yoshi (Week 2 spotlight)
Monty Mole
(new)
    Super  
Mushroom Cannon
Medium Flower Tour
(Tour-exclusive)
Wild West Tour
(Regular)
May 6, 2020 Mustache Flower (Week 2 spotlight)
Wild West ($40 Pack 2)
Metal Mario     High-End  
Fire Flower
Medium New York Tour September 25, 2019 Gloves, hat, mustache Possible starting driver after the tutorial[11]
New York (Gold Pass gift)
Paris (Gold Pass gift)
Trick ($20 Pack 1)
Peachette
(new)
    High-End  
Mushroom Cannon
Medium New York Tour September 25, 2019 Crown, dress, earrings, gloves, ribbon, short sleeves Possible starting driver for the tutorial[12]
Halloween (Gold Pass gift)
London (Gold Pass gift)
Cooking (Gold Pass gift)
Peach ($40 Pack 1)
Pauline
(new)
    High-End  
Lucky Seven
Large New York Tour
(Tour-exclusive)
Holiday Tour
(Regular)
September 25, 2019 Dress, earrings New York (Week 1 spotlight)
Cooking ($40 Pack 1)
Mario (Musician)
(new variant)
File:MKT Artwork Mario Musician.png   High-End  
Double Bob-ombs
Medium New York Tour
(Tour-exclusive)
September 25, 2019 Gloves, hat, mustache, tie New York (Week 2 spotlight)
New Year's (Non-spotlight)
Peach (Kimono)
(new variant)
    High-End  
Mushroom Cannon
Medium Tokyo Tour
(Tour-exclusive)
October 9, 2019 Dress, earrings, ribbon Tokyo (Week 1 spotlight)
New Year's (Non-spotlight)
Mario (Hakama)
(new variant)
    High-End  
Coin Box
Medium Tokyo Tour
(Tour-exclusive)
October 9, 2019 Gloves, mustache Tokyo (Week 2 spotlight)
New Year's (Non-spotlight)
Rosalina (Halloween)
(new variant)
    High-End  
Dash Ring
Large Halloween Tour
(Tour-exclusive)
October 23, 2019 Dress, earrings, hat, ribbon Halloween (Week 1 spotlight)
New Year's (Non-spotlight)
Peach (Vacation)
(new variant)
    High-End  
Coin Box
Medium Paris Tour
(Tour-exclusive)
November 6, 2019 Dress, earrings, hat, short sleeves Paris (Week 1 spotlight)
Valentine's (Week 2 spotlight)
Peach (Week 2 spotlight)
Mario (Santa)
(new variant)
    High-End  
Fire Flower
Medium Winter Tour
(Tour-exclusive)
November 20, 2019 Gloves, hat, mustache Winter (Week 1 spotlight)
London (Non-spotlight)
Holiday (Non-spotlight)
Pink Gold Peach     High-End  
Coin Box
Medium Winter Tour
(Tour-exclusive)
Marine Tour
(Regular)
November 20, 2019 Crown, dress, earrings, gloves, short sleeves Winter (Week 2 spotlight)
Yoshi (Special Pipe)
Flower ($40 Pack 1)
Peach (Week 2 spotlight)
Daisy (Holiday Cheer)
(new variant)
    High-End  
Lucky Seven
Medium London Tour
(Tour-exclusive)
December 4, 2019 Dress, earrings, gloves, hat London (Week 1 spotlight)
Holiday (Non-spotlight)
Yoshi (Reindeer)
(new variant)
    High-End  
Yoshi's Egg
Medium Holiday Tour
(Tour-exclusive)
December 18, 2019 Extended tongue, horns, shell Holiday (Week 1 spotlight)
Pauline (Party Time)
(new variant)
    High-End  
Coin Box
Large Holiday Tour
(Tour-exclusive)
December 18, 2019 Dress, earrings, gloves, short sleeves Holiday (Week 2 spotlight)
New Year's (Non-spotlight)
Yoshi (Special Pipe)
Mario (Happi)
(new variant)
    High-End  
Bob-omb Cannon
Medium New Year's Tour
(Tour-exclusive)
January 1, 2020 Gloves, mustache, short sleeves New Year's (Week 1 spotlight)
Toad (Party Time)
(new variant)
    High-End  
Mushroom Cannon
Small New Year's Tour
(Tour-exclusive)
January 1, 2020 Hat, mustache, ribbon New Year's (Week 2 spotlight)
Yoshi (Special Pipe)
Peach (Wintertime)
(new variant)
    High-End  
Dash Ring
Medium Ice Tour
(Tour-exclusive)
January 15, 2020 Dress, earrings, gloves, hat, ribbon Ice (Week 1 spotlight)
Peach (Week 2 spotlight)
Penguin Luigi
(new variant)
    High-End  
Ice Flower
Medium Ice Tour
(Tour-exclusive)
January 15, 2020 Hat, mustache Ice (Week 2 spotlight)
Marine (Undersea Pipe)
Ice Mario
(new)
    High-End  
Ice Flower
Medium Ice Tour January 15, 2020 Gloves, hat, mustache Ice ($40 Pack 1)
Marine ($40 Pack 1)
Baby Peach (Cherub)
(new variant)
    High-End  
Heart
Small Valentine's Tour
(Tour-exclusive)
January 29, 2020 Baby, crown, short sleeves Valentine's (Week 1 spotlight)
Cooking (Week 2 spotlight)
Rosalina (Aurora)
(new variant)
    High-End  
Ice Flower
Large Vancouver Tour
(Tour-exclusive)
February 12, 2020 Crown, dress, earrings, gloves Vancouver (Week 1 spotlight)
Exploration (Heavy Hitters Pipe)
Mario (Classic)
(new variant)
    High-End  
Triple Mushrooms
Medium Mario Bros. Tour
(Tour-exclusive)
February 26, 2020 Gloves, hat, mustache Mario Bros. (Week 1 spotlight)
Luigi (Classic)
(new variant)
    High-End  
Lucky Seven
Medium Mario Bros. Tour
(Tour-exclusive)
February 26, 2020 Gloves, hat, mustache Mario Bros. (Week 2 spotlight)
Baby Rosalina (Detective)
(new variant)
    High-End  
Dash Ring
Small Baby Rosalina Tour
(Tour-exclusive)
March 11, 2020 Baby, hat, ribbon, short sleeves Baby Rosalina (Week 1 spotlight)
Yoshi (Egg Hunt)
(new variant)
    High-End  
Yoshi's Egg
Medium Yoshi Tour
(Tour-exclusive)
April 8, 2020 Extended tongue, helmet, shell Yoshi (Week 1 spotlight)
Black Yoshi     High-End  
Double Bob-ombs
Medium Yoshi Tour
(Tour-exclusive)
April 8, 2020
(Added)
April 15, 2020
(Unlockable)
Extended tongue, shell Yoshi ($20 Pack 2)
Builder Mario
(new variant)
    High-End  
Hammer
Medium Trick Tour
(Tour-exclusive)
April 22, 2020 Gloves, helmet, mustache Trick (Week 1 spotlight)
Builder Toad
(new variant)
    High-End  
Bob-omb Cannon
Small Trick Tour
(Tour-exclusive)
April 22, 2020 Helmet Trick (Week 2 spotlight)
Daisy (Fairy)
(new variant)
    High-End  
Heart
Medium Flower Tour
(Tour-exclusive)
May 6, 2020 Dress, earrings, hat Flower (Week 1 spotlight)
Mario (Chef)
(new variant)
    High-End  
Lucky Seven
Medium Cooking Tour
(Tour-exclusive)
June 3, 2020 Hat, mustache, tie Cooking (Week 1 spotlight)
Peach (Wedding)
(new variant)
    High-End  
Triple Mushrooms
Medium Peach Tour
(Tour-exclusive)
June 17, 2020 Crown, dress, earrings, gloves Peach (Week 1 spotlight)
Rosalina (Swimwear)
(new variant)
    High-End  
Coin Box
Large Marine Tour
(Tour-exclusive)
July 1, 2020 Dress, earrings Marine (Week 1 spotlight)
Mario (Swimwear)
(new variant)
    High-End  
Dash Ring
Medium Marine Tour
(Tour-exclusive)
July 1, 2020 Gloves, mustache, short sleeves Marine (Week 2 spotlight)
Captain Toad
(new)
    High-End  
Hammer
Small Exploration Tour
(Tour-exclusive)
July 15, 2020 Tie Exploration (Week 1 spotlight)
Toadette (Explorer)
(new variant)
    High-End  
Double Bob-ombs
Small Exploration Tour
(Tour-exclusive)
July 15, 2020 Tie Exploration (Week 2 spotlight)
Dry Bowser     High-End  
Bowser's Shell
Large New York Tour September 25, 2019 Horns, shell Tokyo (Gold Pass gift)
Winter (Gold Pass gift)
Hammer Bro ($20 Pack 2)
Exploration (Heavy Hitters Pipe, $40 Pack 2)
King Boo (Luigi's Mansion)
(new variant)
    High-End  
Bob-omb Cannon
Large Halloween Tour
(Tour-exclusive)
October 23, 2019 Crown, extended tongue Halloween (Week 2 spotlight)
New Year's (Non-spotlight)
Shy Guy (Pastry Chef)
(new variant)
    High-End  
Mushroom Cannon
Small Paris Tour
(Tour-exclusive)
November 6, 2019 Hat, tie Paris (Week 2 spotlight)
Valentine's (Week 2 spotlight)
Cooking (Week 2 spotlight)
Waluigi (Bus Driver)
(new variant)
    High-End  
Triple Bananas
Large London Tour
(Tour-exclusive)
December 4, 2019 Gloves, hat, mustache, tie London (Week 2 spotlight)
Baby Rosalina (Week 2 spotlight)
Yoshi (Special Pipe)
Gold Koopa (Freerunning)
(new variant)
    High-End  
Coin Box
Small New Year's Tour
(Tour-exclusive)
January 1, 2020 Hat, shell New Year's (Gold Pass gift)
Hammer Bro ($40 Pack 1)
Cooking (Gold Pipe)
Marine (Undersea Pipe)
Wario (Hiker)
(new variant)
    High-End  
Bob-omb Cannon
Large Vancouver Tour
(Tour-exclusive)
February 12, 2020 Gloves, hat, mustache Vancouver (Week 2 spotlight)
Exploration (Heavy Hitters Pipe)
Dry Bones (Gold)
(new variant)
    High-End  
Coin Box
Small Trick Tour
(Tour-exclusive)
April 22, 2020
(Added)
April 29, 2020
(Unlockable)
Gloves, shell Trick ($40 Pack 2)
Cooking (Gold Pipe)
Funky Kong     High-End  
Banana Barrels
Large Jungle Tour
(Tour-exclusive)
May 20, 2020 Kong family Jungle (Week 1 spotlight)
Exploration (Heavy Hitters Pipe)
Dixie Kong
(new)
    High-End  
Triple Bananas
Medium Jungle Tour
(Tour-exclusive)
May 20, 2020 Earrings, hat, Kong family Jungle (Week 2 spotlight)
Dry Bowser (Gold)
(new variant)
    High-End  
Bob-omb Cannon
Large Cooking Tour
(Tour-exclusive)
June 3, 2020
(Added)
June 7, 2020
(Unlockable)
Horns, shell Cooking (Gold Pipe)
Wario (Cowboy)
(new variant)
    High-End  
Fire Flower
Large Wild West Tour
(Tour-exclusive)
July 29, 2020 Hat, mustache, gloves Wild West (Week 1 spotlight)
Nabbit (new)     High-End  
Lucky Seven
Small Wild West Tour
(Tour-exclusive)
July 15, 2020
(Opponent in a bonus challenge)
July 29, 2020
(Playable)
Gloves Wild West (Week 2 spotlight)
King Bob-omb (new)     N/A  
Giga Bob-omb
Large N/A July 29, 2020
(Opponent in a bonus challenge)
Crown, mustache, gloves N/A
Gold Mario File:MKT Artwork Gold Mario.png   N/A  
Coin Box
(Valentine's Tour)
Medium New York Tour September 25, 2019
(Coin Rush mode)
N/A N/A

Other

  • A pirate variant of Mario

Chance increase of obtaining a Frenzy

  Skill level 1 2 3 4 5 6
Normal 0% 2% 2% 4% 4% 6%
Super 1% 3% 3% 5% 5% 8%
High-End 2% 4% 4% 7% 7% 10%

Karts

Kart Tour debut Rarity Special skill Availability Special availability
Pipe Frame   New York Tour Normal  
Slipstream Plus
September 25, 2019 Available upon starting the game
Birthday Girl   New York Tour Normal  
Dash Panel Plus
September 25, 2019 Holiday (Tour gift)
Valentine's (Tour gift)
Yoshi (Tour gift)
Mushmellow   New York Tour Normal  
Jump Boost Plus
September 25, 2019 London (Tour gift)
Exploration (Tour gift)
Koopa Dasher   New York Tour Normal  
Rocket Start Plus
September 25, 2019 New York (Tour gift)
Peach (Tour gift)
Biddybuggy   Tokyo Tour Normal  
Slipstream Plus
October 9, 2019 Marine (Tour gift)
Blue Biddybuggy   Tokyo Tour
(Tour-exclusive)
Normal  
Slipstream Plus
October 9, 2019 Tokyo (Gold Pass gift)
Cheep Charger   Tokyo Tour Normal  
Jump Boost Plus
October 9, 2019 Ice (Tour gift)
Hammer Bro (Tour gift)
Marine (Undersea Pipe)
Pink Mushmellow (new variant)   Paris Tour
(Tour-exclusive)
Normal  
Dash Panel Plus
November 6, 2019 Paris (Gold Pass gift)
Cooking (Gold Pass gift)
Birthday Girl Rosalina   London Tour
(Tour-exclusive)
Normal  
Slipstream Plus
December 4, 2019 London (Gold Pass gift)
Green Kiddie Kart (new)   Valentine's Tour Normal  
Rocket Start Plus
January 29, 2020 Valentine's ($40 Pack 2)
Jungle (Tour gift)
Peach (Classic Car Pipe)
Red Kiddie Kart (new variant)   Mario Bros. Tour Normal  
Slipstream Plus
February 26, 2020 Mario Bros. (Gold Pass gift)
Flower (Tour gift)
Peach (Classic Car Pipe)
Wild West (Tour gift)
Bullet Blaster   New York Tour Normal  
Rocket Start Plus
September 25, 2019 New Year's (Tour gift)
Baby Rosalina (Tour gift)
Bull's-Eye Banzai (new variant)   New York Tour
(Tour-exclusive)
Normal  
Rocket Start Plus
September 25, 2019 New York (Gold Pass gift)
Hammer Bro (Gold Pass gift)
Landship   Tokyo Tour Normal  
Mini-Turbo Plus
October 9, 2019 Tokyo (Tour gift)
Mario Bros. (Tour gift)
Trick (Tour gift)
Cooking (Tour gift)
Peach (Classic Car Pipe)
Pipe Buggy (new)   Halloween Tour Normal  
Slipstream Plus
October 23, 2019 Winter (Tour gift)
Vancouver (Tour gift)
Exploration (Gold Pass gift)
Wild West (Event Shop)
Warship (new variant)   Halloween Tour
(Tour-exclusive)
Normal  
Mini-Turbo Plus
October 23, 2019 Halloween (Gold Pass gift)
Peach (Classic Car Pipe)
Green Cheep Charger (new variant)   Winter Tour
(Tour-exclusive)
Normal  
Jump Boost Plus
November 20, 2019 Winter (Gold Pass gift)
Marine (Undersea Pipe)
Mach 8   New York Tour Super  
Slipstream Plus
September 25, 2019 Peach (Classic Car Pipe)
Daytripper   New York Tour Super  
Dash Panel Plus
September 25, 2019 New York (Tour gift)
Peach (Gold Pass gift)
Turbo Yoshi   New York Tour Super  
Jump Boost Plus
September 25, 2019 Yoshi ($40 Pack 2)
Soda Jet   New York Tour Super  
Mini-Turbo Plus
September 25, 2019 Marine (Gold Pass gift)
Super Blooper   New York Tour Super  
Mini-Turbo Plus
September 25, 2019 Halloween (Tour gift)
Marine (Undersea Pipe)
Gold Blooper (new variant)   New York Tour
(Tour-exclusive)
Super  
Mini-Turbo Plus
September 25, 2019 New York (Gold Pass gift)
New Year's (Gold Pass gift)
Hammer Bro ($40 Pack 1)
Cooking (Gold Pipe)
Marine (Undersea Pipe)
Royale   Tokyo Tour Super  
Slipstream Plus
October 9, 2019 London (Gold Pass gift)
Peach (Classic Car Pipe)
Cloud 9   Tokyo Tour Super  
Jump Boost Plus
October 9, 2019 Winter (Gold Pass gift)
Wild West (Gold Pass gift)
Poltergust 4000   Halloween Tour Super  
Slipstream Plus
October 23, 2019 None
Streamliner   Paris Tour Super  
Slipstream Plus
November 6, 2019 None
White Royale (new variant)   Paris Tour
(Tour-exclusive)
Super  
Rocket Start Plus
November 6, 2019 Paris (Gold Pass gift)
Trick (Gold Pass gift)
Peach (Classic Car Pipe)
Zucchini   Winter Tour Super  
Mini-Turbo Plus
November 20, 2019 None
Red Streamliner (new variant)   Holiday Tour
(Tour-exclusive)
Super  
Slipstream Plus
December 18, 2019 Holiday (Gold Pass gift)
Red Turbo Yoshi (new variant)   New Year's Tour Super  
Rocket Start Plus
January 1, 2020 New Year's ($40 Pack 1)
Yoshi (Gold Pass gift)
Blue Seven   Ice Tour Super  
Rocket Start Plus
January 15, 2020 Ice ($20 Pack 1)
Marine ($40 Pack 1)
Super 1 (new variant)   Mario Bros. Tour
(Tour-exclusive)
Super  
Jump Boost Plus
February 26, 2020 Mario Bros. (Week 1 spotlight, pack)
Peach (Classic Car Pipe)
Dasher II (new variant)   Mario Bros. Tour
(Tour-exclusive)
Super  
Dash Panel Plus
February 26, 2020 Mario Bros. (Week 2 spotlight, pack)
Peach (Classic Car Pipe)
Tea Coupe (new)   Baby Rosalina Tour
(Tour-exclusive)
Super  
Jump Boost Plus
March 11, 2020 Baby Rosalina (Week 1 spotlight, pack)
Cooking ($40 Pack 1)
Yellow Turbo Birdo (new variant)   Yoshi Tour Super  
Dash Panel Plus
April 8, 2020 Yoshi (Week 2 spotlight)
Egg 1   Yoshi Tour Super  
Mini-Turbo Plus
April 8, 2020 Yoshi ($40 Pack 1)
Birthday Girl Daisy   Flower Tour
(Tour-exclusive)
Super  
Rocket Start Plus
May 6, 2020 Flower (Gold Pass gift)
Flame Flyer   New York Tour Super  
Rocket Start Plus
September 25, 2019 None
Barrel Train   New York Tour Super  
Rocket Start Plus
September 25, 2019 None
DK Jumbo   Tokyo Tour Super  
Jump Boost Plus
October 9, 2019 Paris (Tour gift)
Chrome DK Jumbo (new variant)   Tokyo Tour
(Tour-exclusive)
Super  
Jump Boost Plus
October 9, 2019 Tokyo (Gold Pass gift)
Jungle (Gold Pass gift)
Koopa Clown   Tokyo Tour Super  
Mini-Turbo Plus
October 9, 2019 None
Dark Clown (new variant)   Halloween Tour
(Tour-exclusive)
Super  
Mini-Turbo Plus
October 23, 2019 Halloween (Gold Pass gift)
Hammer Bro ($40 Pack 2)
Para-Wing   London Tour Super  
Jump Boost Plus
December 4, 2019 None
Turbo Birdo   Holiday Tour Super  
Mini-Turbo Plus
December 18, 2019 Holiday ($20 Pack 2)
Yoshi (Week 2 spotlight)
Marine ($40 Pack 2)
Light-blue Turbo Birdo (new variant)   Vancouver Tour Super  
Rocket Start Plus
February 12, 2020 Vancouver ($40 Pack 2)
Yoshi (Week 2 spotlight)
Marine ($40 Pack 2)
Bolt Buggy   Jungle Tour
(Tour-exclusive)
Super  
Slipstream Plus
May 20, 2020 Jungle (Week 1 spotlight)
Rambi Rider   Jungle Tour
(Tour-exclusive)
Super  
Rocket Start Plus
May 20, 2020 Jungle ($20 Commemorative Pack)
B Dasher   New York Tour High-End  
Dash Panel Plus
September 25, 2019 None
Black B Dasher (new variant)   New York Tour
(Tour-exclusive)
High-End  
Dash Panel Plus
September 25, 2019 New York (Gold Pass gift)
Ice (Gold Pass gift)
Yellow Taxi (new)   New York Tour
(Tour-exclusive)
High-End  
Jump Boost Plus
September 25, 2019 New York (Week 1 spotlight)
Holiday (Gold Pass gift)
New Year's (Non-spotlight)
Peach (Classic Car Pipe)
Quickshaw (new)   Tokyo Tour
(Tour-exclusive)
High-End  
Rocket Start Plus
October 9, 2019 Tokyo (Week 1 spotlight)
New Year's (Week 1 spotlight)
Kabuki Dasher (new variant)   Tokyo Tour
(Tour-exclusive)
High-End  
Dash Panel Plus
October 9, 2019 Tokyo (Week 2 spotlight)
New Year's (Non-spotlight)
Circuit Special   Tokyo Tour High-End  
Slipstream Plus
October 9, 2019 Vancouver ($40 Pack 1)
Black Circuit   Tokyo Tour
(Tour-exclusive)
High-End  
Slipstream Plus
October 9, 2019 Tokyo (Gold Pass gift)
Bumble V   Halloween Tour High-End  
Dash Panel Plus
October 23, 2019 Valentine's ($40 Pack 1)
Queen Bee (new variant)   Halloween Tour
(Tour-exclusive)
High-End  
Dash Panel Plus
October 23, 2019 Halloween (Gold Pass gift)
Flower (Week 2 spotlight)
Trickster (new)   Halloween Tour
(Tour-exclusive)
High-End  
Dash Panel Plus
October 23, 2019 Halloween (Week 1 spotlight)
New Year's (Non-spotlight)
Ghost Ride (new)   Halloween Tour
(Tour-exclusive)
High-End  
Rocket Start Plus
October 23, 2019 Halloween (Week 2 spotlight)
New Year's (Non-spotlight)
Macharon (new)   Paris Tour
(Tour-exclusive)
High-End  
Jump Boost Plus
November 6, 2019 Paris (Week 1 spotlight)
Valentine's (Non-spotlight, Gold Pass gift)
Cooking (Week 2 spotlight)
Carrot Kart (new)   Paris Tour
(Tour-exclusive)
High-End  
Mini-Turbo Plus
November 6, 2019 Paris (Week 2 spotlight)
Valentine's (Non-spotlight)
Wild West (Week 2 spotlight)
Cheermellow (new variant)   Winter Tour
(Tour-exclusive)
High-End  
Rocket Start Plus
November 20, 2019 Winter (Week 1 spotlight)
London (Non-spotlight)
Holiday (Non-spotlight)
Wild Wing   Winter Tour High-End  
Dash Panel Plus
November 20, 2019 Winter ($40 Pack 1)
Wild West ($40 Pack 1)
Radish Rider (new variant)   Winter Tour
(Tour-exclusive)
High-End  
Slipstream Plus
November 20, 2019 Winter (Gold Pass gift)
Wildfire Flyer (new variant)   Winter Tour
(Tour-exclusive)
Exploration Tour
(Regular)
High-End  
Jump Boost Plus
November 20, 2019 Winter (Week 2 spotlight)
Yoshi (Special Pipe)
Peach (Week 2 spotlight)
Ribbon Rider (new variant)   London Tour
(Tour-exclusive)
High-End  
Mini-Turbo Plus
December 4, 2019 London (Week 1 spotlight)
Holiday (Non-spotlight)
Double-Decker (new)   London Tour
(Tour-exclusive)
High-End  
Dash Panel Plus
December 4, 2019 London (Week 2 spotlight)
Baby Rosalina (Week 2 spotlight, Gold Pass gift)
Yoshi (Special Pipe)
Swift Jack (new variant)   London Tour
(Tour-exclusive)
High-End  
Slipstream Plus
December 4, 2019 London (Gold Pass gift)
Baby Rosalina ($20 Pack 2)
Red B Dasher (new variant)   London Tour High-End  
Rocket Start Plus
December 4, 2019 London ($40 Pack 1)
Jingle Bells (new)   Holiday Tour
(Tour-exclusive)
High-End  
Dash Panel Plus
December 18, 2019 Holiday (Week 1 spotlight)
Platinum Taxi (new variant)   Holiday Tour
(Tour-exclusive)
High-End  
Mini-Turbo Plus
December 18, 2019 Holiday (Week 2 spotlight)
New Year's (Non-spotlight)
Yoshi (Special Pipe)
Peach (Classic Car Pipe)
Glam Bruiser (new variant)   New Year's Tour
(Tour-exclusive)
High-End  
Slipstream Plus
January 1, 2020 New Year's (Week 2 spotlight)
Yoshi (Special Pipe)
Gilded Prancer (new variant)   Ice Tour
(Tour-exclusive)
High-End  
Jump Boost Plus
January 15, 2020 Ice (Week 1 spotlight)
Peach ($40 Pack 1)
Ice-blue Poltergust (new variant)   Ice Tour
(Tour-exclusive)
High-End  
Dash Panel Plus
January 15, 2020 Ice (Week 2 spotlight)
P-Wing   Ice Tour High-End  
Mini-Turbo Plus
January 15, 2020 Ice ($40 Pack 2)
Apple Kart (new)   Valentine's Tour
(Tour-exclusive)
High-End  
Jump Boost Plus
January 29, 2020 Valentine's (Week 1 spotlight)
Flower (Gold Pass gift)
Cooking (Week 2 spotlight)
Comet Tail (new)   Vancouver Tour
(Tour-exclusive)
High-End  
Dash Panel Plus
February 12, 2020 Vancouver (Week 1 spotlight)
Bright Bunny (new)   Yoshi Tour
(Tour-exclusive)
High-End  
Jump Boost Plus
April 8, 2020 Yoshi (Week 1 spotlight)
Dozer Dasher (new variant)   Trick Tour High-End  
Dash Panel Plus
April 22, 2020 Trick (Week 1 spotlight)
Exploration ($20 Pack 2)
Clanky Kart (new)   Trick Tour
(Tour-exclusive)
High-End  
Jump Boost Plus
April 22, 2020 Trick (Week 2 spotlight)
Exploration (Week 1 spotlight)
Wild Black (new variant)   Trick Tour
(Tour-exclusive)
High-End  
Mini-Turbo Plus
April 22, 2020 Trick ($40 Pack 1)
Karp Kart (new variant)   Trick Tour
(Tour-exclusive)
High-End  
Rocket Start Plus
April 22, 2020
(Added)
April 29, 2020
(Unlockable)
Trick ($20 Pack 2)
Prancer   Flower Tour
(Tour-exclusive)
High-End  
Slipstream Plus
May 6, 2020 Flower (Week 1 spotlight)
Rose Queen (new variant)   Flower Tour
(Tour-exclusive)
High-End  
Mini-Turbo Plus
May 6, 2020 Flower ($20 Pack 1)
Green Apple Kart (new variant)   Flower Tour High-End  
Slipstream Plus
May 6, 2020 Flower ($40 Pack 2)
Choco Macharon (new variant)   Cooking Tour
(Tour-exclusive)
High-End  
Mini-Turbo Plus
June 3, 2020 Cooking (Week 1 spotlight)
Gold Egg (new variant)   Cooking Tour
(Tour-exclusive)
High-End  
Jump Boost Plus
June 3, 2020
(Added)
June 7, 2020
(Unlockable)
Cooking (Gold Pipe)
Sweet Daytripper (new variant)   Peach Tour
(Tour-exclusive)
High-End  
Rocket Start Plus
June 17, 2020 Peach (Week 1 spotlight)
Red Taxi (new variant)   Peach Tour
(Tour-exclusive)
High-End  
Dash Panel Plus
June 17, 2020
(Added)
June 22, 2020
(Unlockable)
Peach (Classic Car Pipe)
Pink Wing (new variant)   Peach Tour High-End  
Slipstream Plus
June 17, 2020 Peach ($40 Pack 2)
Happy Ride (new variant)   Peach Tour
(Tour-exclusive)
High-End  
Mini-Turbo Plus
June 17, 2020 Peach (Special Offer Pack)
Blue Soda (new variant)   Marine Tour
(Tour-exclusive)
High-End  
Dash Panel Plus
July 1, 2020 Marine (Week 1 spotlight)
Clackety Kart (new variant)   Exploration Tour
(Tour-exclusive)
High-End  
Mini-Turbo Plus
July 15, 2020 Exploration (Week 2 spotlight)
Gold Clanky Kart (new variant)   Exploration Tour
(Tour-exclusive)
High-End  
Dash Panel Plus
July 15, 2020 Exploration (Gold Pass gift)
Badwagon   New York Tour High-End  
Mini-Turbo Plus
September 25, 2019 None
Blue Badwagon (new variant)   New York Tour
(Tour-exclusive)
High-End  
Mini-Turbo Plus
September 25, 2019 New York (Week 2 spotlight)
New Year's (Non-spotlight)
Gold Train (new variant)   Paris Tour
(Tour-exclusive)
High-End  
Rocket Start Plus
November 6, 2019 Paris (Gold Pass gift)
Trick (Gold Pass gift)
Cooking (Gold Pipe)
Wild West (Gold Pass gift)
Bruiser   Holiday Tour High-End  
Jump Boost Plus
December 18, 2019 Holiday ($40 Pack 2)
Snow Skimmer (new)   Vancouver Tour
(Tour-exclusive)
High-End  
Jump Boost Plus
February 12, 2020 Vancouver (Week 2 spotlight, Gold Pass gift)
Offroader   Jungle Tour High-End  
Jump Boost Plus
May 20, 2020 Jungle (Week 2 spotlight)
Banana Master (new)   Jungle Tour High-End  
Mini-Turbo Plus
May 20, 2020 Jungle ($20 Pack 2)
Poison Apple Kart (new variant)   Cooking Tour High-End  
Dash Panel Plus
June 3, 2020 Cooking ($20 Pack 2)
Cheep Snorkel (new variant)   Marine Tour
(Tour-exclusive)
High-End  
Jump Boost Plus
July 1, 2020 Marine (Week 2 spotlight)
Gold Cheep Snorkel (new variant)   Marine Tour
(Tour-exclusive)
High-End  
Rocket Start Plus
July 1, 2020 Marine (Gold Pass Gift)
Gold Cheep Charger (new variant)   Marine Tour
(Tour-exclusive)
High-End  
Mini Turbo Plus
July 1, 2020 Marine (Undersea Pipe)
Dark Buggy (new variant)   Exploration Tour
(Tour-exclusive)
High-End  
Jump Boost Plus
July 15, 2020 Exploration ($20 Pack 1)
Koopa King   Exploration Tour High-End  
Rocket Start Plus
July 15, 2020 Exploration ($40 Pack 2)
Brown Offroader (new variant)   Wild West Tour
(Tour-exclusive)
High-End  
Dash Panel Plus
July 29, 2020 Wild West (Week 1 spotlight)
Cact-X   Wild West Tour High-End  
Slipstream Plus
July 29, 2020 Wild West ($40 Pack 2)
Gold Standard   New York Tour N/A N/A Coin Rush Mode N/A

Bonus points multiplier

  Skill level 1 2 3 4 5 6
Normal 1 1.05 1.05 1.1 1.1 1.15
Super 1.05 1.1 1.1 1.15 1.15 1.2
High-End 1.1 1.15 1.15 1.2 1.2 1.25

Gliders

Glider Tour debut Rarity Special skill Availability Special availability
Super Glider   New York Tour Normal  
Mushroom Plus
September 25, 2019 Available upon starting the game
Parachute   New York Tour Normal  
Blooper Plus
September 25, 2019 Halloween (Tour gift)
Holiday (Tour gift)
Yoshi (Tour gift)
Cooking (Tour gift)
Parafoil   New York Tour Normal  
Green Shell Plus
September 25, 2019 New York (Tour gift)
Ice (Tour gift)
Baby Rosalina (Tour gift)
Wild West (Tour gift)
Paper Glider   Tokyo Tour Normal  
Green Shell Plus
October 9, 2019 Tokyo (Tour gift)
London (Tour gift)
Exploration (Tour gift)
Droplet Glider (new variant)   Tokyo Tour Normal  
Blooper Plus
October 9, 2019 Paris (Tour gift)
Vancouver (Tour gift)
Marine (Tour gift)
BBIA Parafoil (new variant)   Tokyo Tour Normal  
Banana Plus
October 9, 2019 Winter (Tour gift)
Mario Bros. (Tour gift)
Marine (Tour gift)
Minion Paper Glider (new variant)   Winter Tour Normal  
Blooper Plus
November 20, 2019 Jungle (Tour gift)
Piston Glider (new variant)   London Tour Normal  
Mushroom Plus
December 4, 2019 Trick (Tour gift)
Piranha Plant Parafoil (new variant)   Halloween Tour Normal  
Mega Mushroom Plus
October 23, 2019 Valentine's (Tour gift)
Hammer Bro (Tour gift)
Flower (Tour gift)
Peach (Tour gift)
Peach Parasol   New York Tour Super  
Red Shell Plus
September 25, 2019 Peach (Gold Pass gift)
Flower Glider   New York Tour Super  
Banana Plus
September 25, 2019 New York (Tour gift)
Flower (Gold Pass gift)
Oilpaper Umbrella (new)   Tokyo Tour Super  
Red Shell Plus
October 9, 2019 Yoshi (Gold Pass gift)
Lightning Oilpaper (new variant)   Tokyo Tour Super  
Lightning Plus
October 9, 2019 Marine (Undersea Pipe)
Pink Flower Glider (new variant)   Holiday Tour Super  
Super Horn Plus
December 18, 2019 Holiday ($40 Pack 1)
Jungle (Week 2 spotlight)
8-Bit Jumping Mario (new)   Mario Bros. Tour Super  
Mega Mushroom Plus
February 26, 2020 Mario Bros. ($20 Pack 1)
? Block (new variant)   Mario Bros. Tour Super  
Coin Plus
February 26, 2020 Mario Bros. ($20 Pack 2)
Plaid Ribbon (new variant)   Baby Rosalina Tour
(tour-exclusive)
Super  
Green Shell Plus
March 11, 2020 Baby Rosalina (Week 1 spotlight)
Eggshell Glider (new)   Yoshi Tour Super  
Green Shell Plus
April 8, 2020 Yoshi ($40 Pack 2)
Bob-omb Parafoil (new variant)   New York Tour Super  
Bob-omb Plus
September 25, 2019 New Year's (Tour gift)
Exploration (Gold Pass gift)
Shell Parachute (new variant)   New York Tour Super  
Green Shell Plus
September 25, 2019 None
Wario Wing   Tokyo Tour Super  
Bullet Bill Plus
October 9, 2019 Wild West (Event Shop)
Waluigi Wing (new variant)   Halloween Tour Super  
Bullet Bill Plus
October 23, 2019 Baby Rosalina ($40 Pack 2)
BaNaNa Parafoil (new variant)   Paris Tour Super  
Banana Plus
November 6, 2019 Jungle (Gold Pass gift)
Blue Flower Glider (new variant)   Vancouver Tour Super  
Blooper Plus
February 12, 2020 Vancouver ($40 Pack 2)
Gold Glider   New York Tour High-End  
Coin Plus
September 25, 2019 Winter (Week 2 pack)
Mario Bros. (Gold Pass gift)
Cooking (Gold Pipe)
Fare Flier (new)   New York Tour
(tour-exclusive)
High-End  
Super Horn Plus
September 25, 2019 New York (Week 1 spotlight)
Holiday (Gold Pass gift)
New Year's (Non-spotlight)
Purple Oilpaper Umbrella (new variant)   Tokyo Tour
(tour-exclusive)
High-End  
Mushroom Plus
October 9, 2019 Tokyo (Week 1 spotlight)
New Year's (Non-spotlight)
Full Flight (new)   Tokyo Tour
(tour-exclusive)
High-End  
Mega Mushroom Plus
October 9, 2019 Tokyo (Week 2 spotlight)
New Year's (Non-spotlight)
Strawberry Crêpe (new)   Paris Tour
(tour-exclusive)
High-End  
Red Shell Plus
November 6, 2019 Paris (Week 1 spotlight)
Valentine's (Non-spotlight, Gold Pass gift)
Cooking (Week 2 spotlight, Gold Pass gift)
Le Tricolore (new variant)   Paris Tour
(tour-exclusive)
High-End  
Mushroom Plus
November 6, 2019 Paris (Week 2 spotlight)
Valentine's (Non-spotlight)
Starchute (new)   Winter Tour
(tour-exclusive)
High-End  
Coin Plus
November 20, 2019 Winter (Week 1 spotlight)
London, Holiday (Non-spotlight)
Trick (Week 2 spotlight)
Marine (Undersea Pipe)
Royal Parachute (new variant)   Winter Tour
(tour-exclusive)
High-End  
Red Shell Plus
November 20, 2019 Winter (Week 2 spotlight)
Yoshi (Special Pipe)
Peach (Week 2 spotlight)
Glitter Glider (new)   London Tour
(tour-exclusive)
High-End  
Lightning Plus
December 4, 2019 London (Week 1 spotlight)
Holiday (Non-spotlight)
Soaring Jack (new variant)   London Tour
(tour-exclusive)
High-End  
Green Shell Plus
December 4, 2019 London (Week 2 spotlight)
Baby Rosalina (Gold Pass gift)
Yoshi (Special Pipe)
Gift Glider (new)   Holiday Tour
(tour-exclusive)
High-End  
Coin Plus
December 18, 2019 Holiday (Week 1 spotlight)
New Year's 2020 (new)   Holiday Tour
(tour-exclusive)
High-End  
Mushroom Plus
December 18, 2019 Holiday (Week 2 spotlight, $2 pack)
New Year's (Non-spotlight, $2 pack)
Yoshi (Special Pipe)
New Year's Kite (new variant)   New Year's Tour
(tour-exclusive)
High-End  
Coin Plus
January 1, 2020 New Year's (Week 1 spotlight)
Fireworks Parachute (new variant)   New Year's Tour
(tour-exclusive)
High-End  
Bob-omb Plus
January 1, 2020 New Year's (Week 2 spotlight)
Yoshi (Special Pipe)
Wild West ($20 Pack 2)
Crimson Crane (new)   New Year's Tour High-End  
Red Shell Plus
January 1, 2020 New Year's ($40 Pack 2)
Blizzard Parasol (new variant)   Ice Tour
(tour-exclusive)
High-End  
Super Horn Plus
January 15, 2020 Ice (Week 1 spotlight)
Peach ($20 Pack 2)
Blizzard Balloons (new variant)   Ice Tour
(tour-exclusive)
High-End  
Bullet Bill Plus
January 15, 2020 Ice (Week 2 spotlight)
Hammer Bro (Week 2 spotlight)
Marine ($20 Pack 2)
Sweetheart Glider (new variant)   Valentine's Tour
(tour-exclusive)
High-End  
Banana Plus
January 29, 2020 Valentine's (Week 1 spotlight)
Cooking (Week 2 spotlight)
Heart Balloons (new)   Valentine's Tour High-End  
Red Shell Plus
January 29, 2020 Valentine's ($20 Pack 1)
Flower (Week 2 spotlight)
Luma Parafoil (new variant)   Vancouver Tour
(tour-exclusive)
High-End  
Lightning Plus
February 12, 2020 Vancouver (Week 1 spotlight)
Marine (Week 1 spotlight)
Rainbow Starchute (new variant)   Vancouver Tour
(tour-exclusive)
High-End  
Mega Mushroom Plus
February 12, 2020 Vancouver (Week 2 spotlight)
Wild West (Week 1 spotlight)
Bright Glider (new variant)   Yoshi Tour
(tour-exclusive)
High-End  
Banana Plus
April 8, 2020 Yoshi (Week 1 spotlight)
Safety Glider (new variant)   Trick Tour
(tour-exclusive)
High-End  
Bob-omb Plus
April 22, 2020 Trick (Week 1 spotlight)
Daisy Glider (new variant)   Flower Tour
(tour-exclusive)
High-End  
Super Horn Plus
May 6, 2020 Flower (Week 1 spotlight)
Pink Gold Paper Glider (new variant)   Flower Tour High-End  
Bob-omb Plus
May 6, 2020 Flower ($40 Pack 1)
Exploration (Week 2 spotlight)
Butterfly Sunset (new)   Flower Tour High-End  
Mega Mushroom Plus
May 6, 2020 Flower ($20 Pack 2)
Wild West (Wing Set Pipe)
Chocolate Donut (new)   Cooking Tour
(tour-exclusive)
High-End  
Red Shell Plus
June 3, 2020 Cooking (Week 1 spotlight)
Gold Crane (new variant)   Cooking Tour
(tour-exclusive)
High-End  
Coin Plus
June 3, 2020
(Added)
June 7, 2020
(Unlockable)
Cooking (Gold Pipe)
Chocolate Banana Crêpe (new variant)   Cooking Tour
(tour-exclusive)
High-End  
Bob-omb Plus
June 3, 2020 Cooking ($20 Pack 1)
Strawberry Donut (new variant)   Cooking Tour High-End  
Mushroom Plus
June 3, 2020 Cooking ($40 Pack 2)
Silver Bells (new)   Peach Tour
(tour-exclusive)
High-End  
Super Horn Plus
June 17, 2020 Peach (Week 1 spotlight)
Silver-and-Gold Hearts (new variant)   Peach Tour
(tour-exclusive)
High-End  
Bullet Bill Plus
June 17, 2020 Peach ($20 Pack 1)
Manta Glider (new)   Marine Tour
(tour-exclusive)
High-End  
Bob-omb Plus
July 1, 2020 Marine ($20 Pack 1)
Treasure Map (new)   Exploration Tour
(tour-exclusive)
High-End  
Lightning Plus
July 15, 2020 Exploration (Week 1 spotlight)
Butterfly Wings (new variant)   Wild West Tour
(tour-exclusive)
High-End  
Lightning Plus
July 29, 2020
(Added)
August 2, 2020
(Unlockable)
Wild West (Wing Set Pipe)
Swooper   New York Tour High-End  
Bob-omb Plus
September 25, 2019 Wild West (Wing Set Pipe)
Bullet Bill Parachute (new variant)   New York Tour
(tour-exclusive)
High-End  
Bullet Bill Plus
September 25, 2019 New York (Week 2 spotlight)
New Year's (Non-spotlight)
Cloud Glider   Tokyo Tour High-End  
Lightning Plus
October 9, 2019 London ($20 Pack 2)
Marine (Undersea Pipe)
Rainy Balloons (new variant)   Halloween Tour
(tour-exclusive)
High-End  
Lightning Plus
October 23, 2019 Halloween (Week 2 spotlight)
New Year's (Non-spotlight)
Hammer Bro (Week 1 spotlight)
Marine (Undersea Pipe)
Wild West ($20 Pack 1)
Wicked Wings (new)   Halloween Tour
(tour-exclusive)
High-End  
Super Horn Plus
October 23, 2019 Halloween (Week 1 spotlight)
New Year's (Non-spotlight)
Hammer Bro ($40 Pack 2)
Wild West (Wing Set Pipe)
Gold Swooper (new variant)   Ice Tour
(tour-exclusive)
High-End  
Coin Plus
January 15, 2020 Ice (Gold Pass gift)
Hammer Bro ($20 Pack 1)
Cooking (Gold Pipe)
Exploration ($40 Pack 1)
Wild West (Wing Set Pipe)
Banana Wingtip (new)   Jungle Tour
(tour-exclusive)
High-End  
Banana Plus
May 20, 2020 Jungle (Week 1 spotlight)
Tropical Glider (new)   Jungle Tour High-End  
Banana Plus
May 20, 2020 Jungle ($40 Pack 2)
Dragon Wings (new variant)   Jungle Tour
(tour-exclusive)
High-End  
Green Shell Plus
May 20, 2020 Jungle ($40 Pack 1)
Wild West (Wing Set Pipe)
Blooper Wingtip (new variant)   Marine Tour
(tour-exclusive)
High-End  
Blooper Plus
July 1, 2020 Marine (Week 2 spotlight)
Nabbit Oilpaper Umbrella (new variant)   Wild West Tour High-End  
Blooper Plus
July 29, 2020 Wild West (Week 2 spotlight)
Baby Mario Hanafuda (new variant)   New Year's Tour
(tour-exclusive)
High-End  
Mushroom Plus
January 1, 2020 New Year's (Gold Pass gift)
Yoshi's Egg Hanafuda (new variant)   Vancouver Tour
(tour-exclusive)
High-End  
Red Shell Plus
February 12, 2020 Vancouver (Gold Pass gift)
Peach Hanafuda (new variant)   Hammer Bro Tour
(tour-exclusive)
High-End  
Mega Mushroom Plus
March 25, 2020 Hammer Bro (Gold Pass gift)
Barrel Hanafuda (new variant)   Trick Tour
(tour-exclusive)
High-End  
Bullet Bill Plus
April 22, 2020 Trick (Gold Pass gift)
Blooper Hanafuda (new variant)   Jungle Tour
(tour-exclusive)
High-End  
Blooper Plus
May 20, 2020 Jungle (Gold Pass gift)
Cape Mario Hanafuda (new variant)   Peach Tour
(tour-exclusive)
High-End  
Mega Mushroom Plus
June 17, 2020 Peach (Gold Pass gift)
Bullet Bill Hanafuda (new variant)   Wild West Tour
(tour-exclusive)
High-End  
Bullet Bill Plus
July 29, 2020 Wild West (Gold Pass gift)

Combo time increase

  Skill level 1 2 3 4 5 6
Normal 0 5% 5% 10% 10% 15%
Super 5% 10% 10% 15% 15% 20%
High-End 10% 15% 15% 20% 20% 25%

Tires

It has been requested that at least one image be uploaded for this section. Remove this notice only after the image(s) have been added. Specific(s): More rendered icons for the newer tires (Silver Iron Tires, Gold Iron Tires, Red Slick, Silver Standard, White Wood (MK8), Snorkel Tires, Gold Snorkel Tires, Koopa King's tires, and the Brown Offroader's tires)

Bicycle Tires Monster Blue Monster Black Monster Red Monster Off-Road Monster
 
Bicycle_Black
 
Big_Black
 
BigB_Blue
 
BigR_BlackBlack
 
BigR_Red
 
BigToge_Black
Karts White Royale
Quickshaw
Karts Bolt Buggy
Offroader
Karts Pipe Buggy
Ice-blue Poltergust
Karts Dozer Dasher
Dark Buggy
Karts Rambi Rider Karts Brown Offroader
Brown Monster Off-Road Green Off-Road Retro Off-Road Drum Tires Iron Tires
 
BigToge_Brown
 
Block_Black
 
Block_BlackGreenWheel
 
Block_White
 
Drum_Brown
 
Iron_Brown
Karts Koopa King Karts Flame Flyer
Barrel Train
Ghost Ride
Blue Badwagon
Red Taxi
Karts Dasher II Karts Badwagon Karts Banana Master Karts Clanky Kart
Gray Iron Tires Lemon Tires Brown Macaron Tires Macaron Tires Rainbow Tires Slim (Mario Kart 7)
 
Iron_Gray
 
Lemon_Yellow
 
Macaron_Brown
 
Macaron_Pink
 
Rainbow_Rainbow
 
Ring7_Black
Karts Clackety Kart Karts Tea Coupe Karts Choco Macharon Karts Macharon Karts Glam Bruiser Karts Yellow Taxi
Platinum Taxi
Bruiser
Happy Ride
Slim (Mario Kart 8) Snorkel Tires Orange Mushroom Pink Mushroom Mushroom Slick
 
Ring8_Black
 
ScrewNormal_Red
 
SKinoko_Orange
 
SKinoko_Pink
 
SKinoko_Red
 
Slick_Black
Karts Landship
Mach 8
Karts Cheep Snorkel Karts Birthday Girl Daisy Karts Pink Mushmellow Karts Cheermellow Karts Circuit Special
Black Circuit
Carrot Kart
Cyber Slick Red Slick Roller (Mario Kart 7) Roller (Mario Kart 8) Blue Roller Sponge
 
Slick_Purple
 
Slick_Red
 
Small_Black
 
SmallR_Red
 
SmallB_Blue
 
Sponge_Orange
Karts Dark Clown
Trickster
Radish Rider
Karts Blue Soda Karts Birthday Girl
Birthday Girl Rosalina
Bullet Blaster
Bull's-Eye Banzai
Egg 1
Karts Ribbon Rider Karts Karp Kart Karts Cheep Charger
Green Cheep Charger
Soda Jet
Cloud 9
Queen Bee
Bright Bunny
Cact-X
Pink Sponge Standard Red Standard Silver Standard Blue Standard Blue Standard (Mario Kart Tour)
 
Sponge_Pink
 
Std_Black
 
Std_BlackRed
 
Std_BlackSilver
 
Std_BlueSilver
 
StdB_Blue
Karts Poison Apple Kart Karts Biddybuggy
Blue Biddybuggy
Green Kiddie Kart
Red Kiddie Kart
Royale
Poltergust 4000
Streamliner
Red Streamliner
Blue Seven
Koopa Clown
Wild Wing
Double-Decker
Snow Skimmer
Karts Wild Black Karts Pink Wing Karts Super 1
P-Wing
Comet Tail
Karts Jingle Bells
SFC Standard Wood (Mario Kart 7) Wood (Mario Kart 8) Gray Wood (Mario Kart 8) White Wood (Mario Kart 8) Yoshi Tires
 
StdSFC_Black
 
Wood7_Brown
 
Wood8_Brown
 
Wood8_Gray
 
Wood8_WhiteRed
 
Yoshi_Black
Karts Pipe Frame
Mushmellow
Super Blooper
Zucchini
B Dasher
Black B Dasher
Kabuki Dasher
Wildfire Flyer
Swift Jack
Bumble V
Red B Dasher
Karts DK Jumbo
Apple Kart
Karts Daytripper
Chrome DK Jumbo
Prancer
Karts Warship
Gilded Prancer
Karts Sweet Daytripper Karts Koopa Dasher
Turbo Yoshi
Red Turbo Yoshi
Yellow Turbo Birdo
Para-Wing
Turbo Birdo
Light-blue Turbo Birdo
Gold Off-Road Gold Iron Tires Gold Snorkel Tires Gold Roller (Mario Kart 7) Gold Tires Gold SFC Standard
 
Block_Gold
 
Iron_Gold
 
ScrewNormal_Gold
 
Small_Gold
 
Std_Gold
 
StdSFC_Gold
Karts Gold Train Karts Gold Clanky Kart Karts Gold Cheep Snorkel Karts Gold Egg Karts Gold Standard Karts Gold Blooper
Gold Cheep Charger
Pink Gold SFC Standard Gold Wood (Mario Kart 8)
 
StdSFC_PinkGold
 
Wood8_Gold
Karts Rose Queen Karts Green Apple Kart

Items

Frenzy

Depending on the character and course they're used on, players can get one to three items at once. In the case that a character gets three of the same item, they will activate the new Frenzy Mode, in which they immediately activate a Star, can charge all the Mini-Turbo stages much more quickly and can use unlimited supplies of the respective item until the invincibility runs out. Any item can appear in Frenzy Mode, except for the Star, which is exclusive to certain bonus challenges.

The probability of obtaining a Frenzy depends on the current position and lap and on the driver chosen. In particular, the current position and lap define a base probability that is then increased by a bonus depending on the rarity and skill level of the driver chosen.

The following is the base probability of a Frenzy in single player races used in the Peach Tour,[13] since only two laps are coded, three-sectioned tracks presumably reuse one of those two rows for one of its sections.

Base probability of a Frenzy in single player races
Position 1st 2nd 3rd 4th 5th 6th 7th 8th
First lap 5 6 7 9 13 15 18 22
Second lap 6 7 11 12 18 22 29 41

Multiplayer races use different Frenzy probabilities.[14]

Base probability of a Frenzy in multiplayer races
Position 1st 2nd 3rd 4th 5th 6th 7th 8th
First lap 1 2 4 6 10 14 17 21
Second lap 3 4 8 9 15 22 32 50

Item Box items

Items function mostly the same as in previous installments in the series. As in Mario Kart: Double Dash!!, every character has their own special skill that most other characters cannot get.

The game introduces nine new items to the series: the Double Bob-ombs, the Ice Flower, the Bubble, the Banana Barrels, the Mushroom Cannon, the Coin Box, the Dash Ring, the Bob-omb Cannon, and the Giga Bob-omb, all of which are character-exclusive items.

The probabilities used in single player mode outside of Frenzies are reported. It’s possible that the first item boxes of the races use different probabilities. The probability of common items can be increased by using gliders with the respective item skill. The actual probability is calculated as (item probability + glider bonus)/(sum of the probabilities of the eligible items); when no item can be obtained, a Coin is obtained instead. For the detailed probabilities of obtaining an item when an Item Box is opened, see Mario Kart Tour item probability distributions.

Image Name Description Characters Single player base probability
1st 2nd 3rd 4th 5th 6th 7th 8th
  Banana "Don't let this one give you the slip! Your kart will spin out if you hit one. You can carry one behind your kart to protect yourself from a single attack." All 35 12 20 15 0 0 0 0
  Triple Bananas "Three bananas revolve around your kart. Tap the screen to throw them all at once and they'll land all lined up in a nice, tidy row!"    20 15 35 30 25 0 0 0
  Giant Banana "Not only does this big banana spin out karts that hit it, but after being struck it breaks into three regular-sized Bananas. The only banana split you'll be sad to see!"    20 15 35 30 25 0 0 0
  Green Shell "Flies straight and crashes any kart it hits. Keep it behind your kart to protect yourself from a single attack." All 20 15 20 18 8 8 0 0
  Triple Green Shells "Three Green Shells revolve around your kart. Tap the screen to throw all of them at once and they'll fly in a straight line."      0 30 20 25 35 15 0 0
  Red Shell "Homes in on a kart in front of you and crashes whatever it hits. Keep it behind your kart to protect yourself from a single attack." All 0 48 20 20 25 17 0 0
  Spiny Shell "Chases down the kart in 1st place, crashing through anyone it hits before reaching its target. This will make you regret being in 1st place! Or even near the kart in 1st place..." All 0 0 0 0 5 5 3 0
  Bowser's Shell "This big ol' shell on loan from Bowser will crash any karts it hits and keep on going. It can only be thrown forward."     0 0 15 35 40 30 30 0
  Bob-omb "This will walk towards opponents who get too close, and then explode when it touches a kart or when some time has passed. Karts caught in its blast will crash." All 1 3 10 15 10 10 0 0
  Double Bob-ombs (new) "Two Bob-ombs will revolve around your kart. Tap the screen to throw them both at once. Two is better than one, right?"         0 30 20 25 35 15 0 0
  Mushroom "This classic item gives your kart a speed boost. Doesn't get much simpler than that!" All 5 12 25 29 20 25 30 21
  Triple Mushrooms "Why use just one Mushroom when you can use three? Tap the screen to use them all at once for a longer-lasting speed boost."      0 0 15 35 40 30 30 0
  Mega Mushroom "Increases your kart's size, allowing you to crash any opponents you hit. You'll return to regular size after some time or when you're hit by an item." All 0 0 0 0 27 30 40 30
  Bullet Bill "Transforms you into a Bullet Bill for a set amount of time. You'll dash forward with all the power of a Bullet Bill and crash any opponents that you hit." All 0 0 0 0 0 0 25 40
  Blooper "Squirts ink onto the karts in a higher position than yours, blinding the other drivers for a set amount of time. You can wipe the ink off by swiping the screen." All 0 0 0 3 5 5 0 0
  Lightning "Calls down lightning to spin out your opponents and destroy the items they hold. Those struck will be smaller and slower for a set amount of time." All 0 0 0 0 0 0 2 9
  Fire Flower "Three fireballs will revolve around your kart. Tap the screen to throw them all at once, spinning out any kart they hit. You're really burning up the track now!"         0 30 20 25 35 15 0 0
  Boomerang Flower "Tap the screen to throw a boomerang. Not only will it spin out any karts it hits, but it will collect any surrounding Coins for you, too."       0 30 20 25 35 15 0 0
  Ice Flower (new) "Three balls of ice will revolve around your kart. Tap the screen to throw them all at once and they'll freeze any kart they hit, causing them to slide."      0 30 20 25 35 15 0 0
  Super Horn "The loudness of this horn will blow away any surrounding items and karts. It can repel Bloopers, and even Spiny Shells!" All 4 0 0 0 0 0 0 0
  Coin "This gives you two Coins. It's used automatically once you pick it up." All 35 10 5 0 0 0 0 0
  Heart "This protective Heart revolves around your kart for a set amount of time, shielding you from attacks. It will vanish upon taking damage. You can stack up to five at once."        0 0 15 35 40 30 30 0
  Yoshi's Egg "Homes in on the kart in front of you and crashes once it hits. Three more items will fly out when it breaks. It's the item that keeps on giving!"      0 30 20 25 35 15 0 0
  Birdo's Egg     0 30 20 25 35 15 0 0
  Bubble (new) "Briefly envelops your kart and protects you from damage for a set time. While in the bubble, you will get a speed boost and float in the air. Watch out, because it will vanish upon taking damage!"      0 0 15 35 40 30 30 0
  Banana Barrels (new) "Arm your kart with two fully-loaded barrels of Bananas! Continually shoots out Bananas in front of your kart for a set time."    0 0 15 35 40 30 30 0
  Mushroom Cannon (new) "A cannon designed to resemble a Mushroom. Continually shoots out Mushrooms in front of your kart for a set time."       0 0 15 35 40 30 30 0
  Lucky Seven "Seven items (Red Shell, Banana, Green Shell, Bob-omb, Super Horn, Mushroom, and Blooper) revolve around your kart. Tap the screen to use all seven items at once."    Luigi (Classic)   0 0 15 35 40 30 30 0
  Coin Box (new) "A box with a golden sheen. Generates a large amount of Coins in front of your kart for a set time."        
  (Gold Rush Mode)
20 15 35 30 25 0 0 0
  Dash Ring (new) "Tosses out three rings in front of you along the track. Pass through them for a speed boost!"        0 0 15 35 40 30 30 0
  Bob-omb Cannon (new) "A dangerous cannon fueled by red-hot coals! Continually shoots out Bob-ombs in front of your kart for a set time."        0 0 15 35 40 30 30 0
  Super Star "Turns you invincible for a time. Your kart will be faster and any karts you hit will crash." Single player
All (Item appears in certain bonus challenges, and Frenzy mode in normal races.)
N/A
Multiplayer
All (Item appears in rulesets with less than 3 item slots, and Frenzy mode in rulesets with 3 item slots.)
  Hammer "Throws multiple Hammers in an arc aimed at karts in front of yours."     0 30 20 25 35 15 0 0
  Giga Bob-omb (new) "This giant Bob-omb's blast radius is second to none. Kick things off with a bang!"  

Inventory items

These items are collected throughout the course of the game through various means, such as challenges, log-in bonuses, and Tour Gifts.

Image Name Description
      Coin Coins gathered during races are used to purchase items and characters in the Shop. Only 300 coins can be obtained per day by racing. To obtain more coins once the cap has been reached, different means such as rewards or Coin Rush are needed.
     
     
Ruby Special currency used to either play Coin Rush without an appropriate ticket, or fire the pipe containing drivers, karts and gliders.
  Event token Special currency used in Event Shops.
  Grand Star Rewards for scores in races and challenges. The added total allows to participate in more cups and open presents in every Tour. If all the gifts have been opened during a Tour coins will be awarded instead of stars. Once the Tour ends, the total resets to zero.
  Item ticket Allows to get a free item chance during a race. Only one ticket is allowed to be used per race.
    Point-boost ticket Provides 50 experience points to the base Points awarded to the player by using a specific character, kart, or glider during the race. If the character, kart, or glider is already at maximum, no further Point-boost tickets can be used.
   
   
   
Level-boost ticket Increases the skill level of a particular character, kart, or glider by one unit. The type of ticket must match the rarity. If a character, kart, or glider is already at level 6, no further Level-boost tickets can be used.
   
   
   
Points-cap ticket Increases the base-points cap of a driver, kart, or glider.
  Coin Rush ticket Allows the player to participate once on the Coin Rush mode of the current Tour without spending Rubies.
  Star ticket Grants a Grand Star.
  Quick ticket Subtracts a day out of the remaining time needed to unlock new cups on the Tour.

Hazards, obstacles, and other elements

The following table lists elements that slow racers down, crash them, offer them a Jump Boost and/or simply give them points when interacted with in a certain way.

Subject Location Description
 
Barrel
London Loop An obstacle that breaks upon collision with a racer, slowing them down if they are not invincible or Mega. Barrels can also be destroyed from a distance with an offensive item.
London Loop 2
3DS Cheep Cheep Lagoon (Break Item Boxes)
 
Barrel Bomb
GBA Bowser's Castle 2 An explosive object that can be triggered by throwing a projectile or by driving into it. Upon exploding, a Barrel Bomb will also cause other Barrel Bombs within range to detonate and defeat any nearby Goombas. Some Barrel Bombs stand on the ground, while others float or fly using propellers.
SNES Mario Circuit 1 (Goomba Takedown)
GCN Dino Dino Jungle (Goomba Takedown)
DS Luigi's Mansion (Goomba Takedown)
DS DK Pass (Goomba Takedown)
3DS Rock Rock Mountain (Steer Clear of Obstacles)
3DS Neo Bowser City (Goomba Takedown)
London Loop 2 (Steer Clear of Obstacles)
 
Big Piranha Plant (ground)
GCN Yoshi Circuit (Steer Clear of Obstacles) Piranha Plant variants found on the track. When a driver collides with a Big Piranha Plant, they spin out. Big Piranha Plants can be taken out by hitting them with an offensive item or by driving into them while invincible or Mega.
SNES Choco Island 2R/T
 
Big Piranha Plant (pipe)
SNES Choco Island 2T Big Piranha Plants that reside in pipes behave like the Piranha Plants found on GCN Yoshi Circuit, lunging at racers who drive nearby. Those found in Paris Promenade, Paris Promenade 2, and their versions also periodically turn to a different direction. They can be hit with a shell, a Bob-omb, or driven into while invincible or Mega for points.
SNES Choco Island 2R/T
SNES Ghost Valley 1R
N64 Royal Raceway (Steer Clear of Obstacles)
GCN Yoshi Circuit (Steer Clear of Obstacles)
Paris Promenade
Paris Promenade 2
RMX Mario Circuit 1 (Glider Challenge)
 
Bumper
DS Waluigi Pinball An object that bounces metal balls and racers off when they collide with it. Some bumpers are stationary, while others move around in circles. Racers can get a Jump Boost by bouncing on top of a bumper, which is possible in DS Waluigi Pinball T after they drive off a ramp.
 
Chain Chomp
SNES Mario Circuit 2T A large chained enemy that lunges towards racers who drive past it, turning them over if it reaches them. The Chain Chomp can be taken out by touching it while in an invincible state.
SNES Mario Circuit 3R/T
London Loop
London Loop 2
London Loop 2R
London Loop 2T
 
Chain Chomp
3DS Rainbow Road A large obstacle that rolls around in circles. They are found on the planet portion of the racetrack and flip drivers over when they roll into them. Chomps can be taken out with a Bowser's Shell or by driving into them while invincible or Mega.
 
Cheep Cheep
SNES Koopa Troopa Beach 2 Fish that swim around in a body of water or flop about on land. Cheep Cheeps usually swim or bounce out of the racers' reach, but if a racer bumps into a Cheep Cheep, they lose some speed.
SNES Koopa Troopa Beach 2R
3DS Cheep Cheep Lagoon
 
Clampy
3DS Cheep Cheep Lagoon An oyster enemy that periodically opens and closes their valves to reveal objects such as coins and Item Boxes that racers can drive into to collect. If a Clampy closes its valves in on a racer, it will flip them over.
 
Crate
London Loop An object that slows down any racer that collides with it. When hit, crates break and release an item such as a Banana or Mushroom.
London Loop 2
 
Festive tree
Every course for the duration of the Winter Tour, London Tour and the first week of the Holiday Tour A background element that gives bonus points when hit with a shell or a Bob-omb or by driving into them while invincible or Mega.
File:Flipper MKT.png
Flipper
DS Waluigi Pinball An object that sends metal balls in another direction when they collide with it. Racers that drive into a flipper will crash.
 
Flying Shy Guy
3DS Shy Guy Bazaar Shy Guys that use magic carpets to fly around. Flying Shy Guys appear above the glider section. Colliding with a Flying Shy Guy will cause racers to simply lose speed.
 
Goat
3DS Daisy Hills Obstacles that spin racers around when driven into. They walk around the track slowly. They can be taken out using any offensive item or by touching them while invincible.
 
Goomba
Any course where a Goomba Takedown challenge takes place Short enemies that stand in the racers' way or walk left and right. They can be taken out with an offensive item or by simply driving into them, although the latter will also cause the racer to spin out if they are not in an invincible or Mega state. They can also be defeated by landing on them while gliding or after driving off a ramp, which gives the racer a Jump Boost.
GCN Yoshi Circuit (Do Jump Boosts)
DS Waluigi Pinball (Steer Clear of Obstacles)
DS DK Pass (Do Jump Boosts)
3DS Toad Circuit R
3DS Mario Circuit
Tokyo Blur (Do Jump Boosts)
Paris Promenade
RMX Mario Circuit 1
 
Goomba Tower
SNES Mario Circuit 1 (Goomba Takedown) A stack of Goombas that can be defeated the same way as an individual Goomba. If the Goomba at the bottom of a tower is defeated, all of the ones above it will collapse and be defeated as well.
SNES Ghost Valley 1 (Goomba Takedown)
SNES Choco Island 2 (Goomba Takedown)
SNES Rainbow Road (Goomba Takedown)
GCN Dino Dino Jungle (Goomba Takedown)
DS Luigi's Mansion (Goomba Takedown)
3DS Shy Guy Bazaar (Goomba Takedown)
3DS Neo Bowser City (Goomba Takedown)
RMX Mario Circuit 1 (Goomba Takedown)
 
Hot-air balloon
N64 Koopa Troopa Beach R An obstacle that floats in one place. They cause racers who glide into them to bounce back. However, if a racer lands on top of a hot air balloon, they receive a Jump Boost.
GCN Yoshi Circuit (Glider Challenge)
GCN Yoshi Circuit T
DS DK Pass (Do Jump Boosts)
DS DK Pass R/T
3DS Daisy Hills
3DS Rock Rock Mountain R
Paris Promenade
Vancouver Velocity R
 
Jar / Snake jar
3DS Shy Guy Bazaar An object found on the track. Jars will break upon collision with an item or a racer. Running into a jar will slow the racer down if they are not in an invincible or Mega state. Some jars, referred to as snake jars, move around and release small snakes when broken.
 
Jump Boost field
3DS Rainbow Road R An upward force that gives drivers a Jump Boost.
3DS Rainbow Road R/T
 
Kadomatsu
Every course for the duration of the New Year's Tour A background element that gives bonus points when hit with a shell or a Bob-omb or by driving into them while invincible or Mega.
 
Lava Bubble
GBA Bowser's Castle 1 An obstacle that jumps out of lava at regular intervals, in gaps that racers must jump over. They cause any player who collides with them to spin out.
GBA Bowser's Castle 2
 
Magic carpet
3DS Shy Guy Bazaar (Do Jump Boosts) Magic carpets that are not used by Flying Shy Guys can be found floating in one place in mid-air. When a racer lands on a magic carpet, they bounce off of it while receiving a Jump Boost.
 
Metal ball
DS Waluigi Pinball A large rolling obstacle. Metal balls are first seen in the background of the track, traversing the pinball machine that the course is set on. Once they reach the pinball table section, they are bounced around by bumpers and flippers, crashing any racer that collides with them. They can be taken out with a Bowser's Shell or by driving into them while invincible or Mega.
 
 
Mushroom Trampoline
SNES Rainbow Road R/T A large mushroom that racers can bounce off of to receive a Jump Boost. Apart from the regular Mushroom Trampolines, which are red with white spots or (as seen in 3DS Rainbow Road) white with spots of various colors, there is also a blue variety which activates a driver's glider when bounced off of.
N64 Royal Raceway T
DS DK Pass R/T
3DS Mario Circuit
3DS Rainbow Road
 
Noshi
GCN Dino Dino Jungle A sauropod that plows its big feet on the track. Racers caught under a foot are squashed. When on the ground, the feet also act as walls that bounce racers back. If a racer lands on top of a Noshi while gliding, they get a Jump Boost.
N64 Koopa Troopa Beach T
N64 Koopa Troopa Beach R/T
Tokyo Blur R/T
 
Oil slick
SNES Mario Circuit 1R An obstacle that causes any racer who drives into it to spin out. It cannot be removed, but can be driven over safely if the racer is in an invincible state.
SNES Mario Circuit 1R/T
SNES Mario Circuit 2
SNES Mario Circuit 3
 
Penguin
SNES Vanilla Lake 1 (Steer Clear of Obstacles) An enemy that waddles in circular or oval patterns. Driving into them causes the player to spin out.
 
Pipe
SNES Mario Circuit 1 An obstacle that slows down any racer who collides with it. Pipes are spread on the track, usually in off-road sections, and can be taken out by driving into them while in an invincible state. Piranha Plants commonly occupy pipes. Some pipes exhale upward currents which can be used to maintain gliding drivers in the air while offering them a Jump Boost.
SNES Ghost Valley 1R
SNES Mario Circuit 2
SNES Mario Circuit 3
SNES Choco Island 2T
SNES Vanilla Lake 1
GCN Yoshi Circuit
DS Luigi's Mansion (Glider Challenge)
3DS Toad Circuit
3DS Daisy Hills
3DS Shy Guy Bazaar (Do Jump Boosts)
3DS Mario Circuit
Paris Promenade
Paris Promenade 2
Vancouver Velocity R
Vancouver Velocity R/T
RMX Mario Circuit 1
RMX Choco Island 1
 
Piranha Plant (ground)
SNES Choco Island 2 A passive type of Piranha Plant that resides on the ground, always facing its head upward. Racers that drive into one will spin out. This type of Piranha Plant can be taken out by hitting it with an offensive item or by driving into it while invincible.
N64 Royal Raceway
RMX Choco Island 1
 
Piranha Plant (pipe)
GCN Yoshi Circuit An enemy that attacks passer-by racers by lunging at them from its pipe. Racers that are hit by a Piranha Plant spin out. Pipe Piranha Plants can be taken out by using a Bob-omb on them or by driving into them while invincible.
GCN Yoshi Circuit R
GCN Yoshi Circuit R/T
 
Puddle
3DS Neo Bowser City An obstacle that, like oil slicks, causes drivers to spin out. Puddles do not affect invincible racers.
 
Rolling rock
N64 Choco Mountain A large obstacle that rolls down the track's steep incline section. They come from the cliffs on the left and right sides of the incline in an alternative fashion. Colliding with rolling rocks cause racers to be crushed or to spin out. However, rolling rocks will be destroyed once they hit a wall or a racer who is invincible.
3DS Rock Rock Mountain
3DS Rock Rock Mountain T
 
Sidestepper
SNES Koopa Troopa Beach 2T A crab enemy that paces from side to side across a track. When a racer comes into contact with a Sidestepper, they will spin out. Sidesteppers can be taken out with any offensive item or by driving into them while invincible.
N64 Koopa Troopa Beach
3DS Cheep Cheep Lagoon
 
Snow block
SNES Vanilla Lake 1 A block that knocks racers away when crashed into and disappears.
 
Snowball
DS DK Pass A large obstacle that rolls down a portion of the track. If a racer is hit by a snowball, they crash. Snowballs can be destroyed with a Bowser's Shell or by touching them while invincible or Mega.
N64 Frappe Snowland (Steer Clear of Obstacles)
 
Snowperson
DS DK Pass An obstacle that stays in one place. Racers can drive through and destroy them, although this also slows them down if they are not in an invincible or Mega state, or they do not use a Mushroom. Snowpeople will also break if they are hit with an offensive item.
N64 Frappe Snowland
Vancouver Velocity R
 
Star Ring
SNES Rainbow Road R/T An object that gives drivers a boost and several points when passed through.
3DS Rainbow Road
 
Star Thwomp
SNES Rainbow Road An invincible version of a Thwomp that repeatedly falls down to the track and rises back, creating ripples that racers can perform Jump Boosts on. Racers that touch a Star Thwomp will crash.
SNES Rainbow Road R
SNES Rainbow Road R/T
3DS Rainbow Road (Glider Challenge)
GBA Bowser's Castle 1 (Steer Clear of Obstacles)
SNES Mario Circuit 3 (Glider Challenge)
 
Swoop
N64 Choco Mountain Swoops are bats that fly in rows along a certain portion of a track, usually coming the opposite way of racers. Racers that bump into a Swoop will simply lose speed.
3DS Rock Rock Mountain
Tokyo Blur R/T
Vancouver Velocity
 
Thwomp
GBA Bowser's Castle 1 An obstacle that falls down on the track repeatedly, squashing any drivers caught underneath. If a racer drives into a Thwomp, they lose some speed. When a racer drives off a ramp and lands on a Thwomp, they get a Jump Boost. Thwomps can be taken out with a Bowser's Shell, a Bob-omb, or by driving into them while invincible or Mega.
GBA Bowser's Castle 2
Tokyo Blur 2
 
Traffic cone
SNES Mario Circuit 1R An object that gets knocked away when bumped into, giving bonus points to the racer.
SNES Mario Circuit 1R/T
N64 Royal Raceway (Steer Clear of Obstacles)
GBA Bowser's Castle 1R
DS DK Pass (Do Jump Boosts)
3DS Toad Circuit
3DS Toad Circuit R
3DS Toad Circuit R/T
3DS Daisy Hills R
3DS Rock Rock Mountain
3DS Neo Bowser City R
3DS Rainbow Road R
New York Minute R
Paris Promenade
Paris Promenade 2
RMX Mario Circuit 1R/T
London Loop 2 (Steer Clear of Obstacles)
 
Train
Kalimari Desert 2 Trains cross the track in front of racers. If a racer drives into a train, they will be thrown to the other side while receiving a Jump Boost.
N64 Kalimari Desert
 
Walking Tree
DS Luigi's Mansion An obstacle that shuffles from side to side on the track. If a racer drives into one, they lose speed.
  
Water Geyser
GCN Dino Dino Jungle A hazard that periodically spouts a column of water. Racers caught by the water are sprung high into the air and receive a Jump Boost. In New York Minute and 2, water erupts from underneath manhole covers, while in GCN Dino Dino Jungle they emerge from raised cracks in the road. Jump Boosts can be performed when driving over the cracks, while they are only performed over manhole covers when they are shaking.
New York Minute
New York Minute 2
  GCN Yoshi Circuit A stationary obstacle that can be destroyed by driving through it. This also causes a racer to spin out unless they use a Mushroom to dash through it or are in an invincible state. In GCN Yoshi Circuit and both Paris Promenade 1 & 2, wooden cutouts are made to resemble Piranha Plants, while in SNES Ghost Valley 1 and DS Luigi's Mansion, they resemble Boos.
Paris Promenade
Paris Promenade 2
File:Boo Wooden Cutout MKT.png
Wooden cutout
SNES Ghost Valley 1
DS Luigi's Mansion

Cameo appearances

The following are only seen as background or intangible elements.

Subject Location Description
 
Boo
SNES Ghost Valley 1 Boos appear and disappear above courses. In DS Luigi's Mansion, they also appear on paintings which they occasionally stretch out of.
DS Luigi's Mansion
 
Snake
3DS Shy Guy Bazaar Tiny, green snakes that come out of snake jars upon breaking them. Given the theme of 3DS Shy Guy Bazaar, they may be a reference to Cobrats, who also hide in jars.

Bonus challenges

Bonus challenges are similar to the Missions mode from Mario Kart DS and the tournaments from Mario Kart Wii, and are found at the end of each cup. In contrast to races, these challenges offer 3 Grand stars instead of 5 when completed with the highest score needed. The game will set the character for the challenge, even if the player has not obtained them yet, and give them the Pipe Frame and the Super Glider, though this rule does not apply for some challenges, all Big Reverse Races, and all Vs. Mega (opponent) challenges. The numbers in the table indicate the number of times that bonus challenge appears in a tour.

Ready, Set, Rocket Start Time Trial Ring Race Do Jump Boosts Big Reverse Race Goomba Takedown Glider Challenge Steer Clear of Obstacles Break Item Boxes Smash Small Dry Bones Vs. Mega (opponent) Combo Attack
Description "Pull off a Rocket Start!" "Go for your best time!" "Pass through rings!"1 "Do Jump Boosts!"2 "Aim for 1st!" "Take down Goombas!"3 "Glide as far as you can!"4 "Don't crash!" "Break item boxes!"5 "Smash Dry Bones!"6 "Aim for 1st!" "Keep the combo going!"
New York 1 3 2 1 2 1 2 1 1 2
Tokyo 1 2 3 1 2 1 1 2 1 2
Halloween 3 2 3 1 1 1 1 1 1 2
Paris 3 3 2 1 3 1 1 1 1 2
Winter 3 2 2 1 2 1 2 2 1 2
London 3 2 2 1 3 1 1 2 1 2
Holiday 2 2 1 1 2 1 2 2 1 2 2
New Year's 1 1 2 2 1 2 1 1 2 1 2 2
Ice 2 2 2 1 1 1 2 2 1 2 2
Valentine's 2 2 2 1 2 1 1 2 1 2 2
Vancouver 2 3 2 1 2 1 2 1 2 2
Mario Bros. 2 2 2 1 2 1 2 1 1 2 2
Baby Rosalina 1 1 1 1 1 1 1 1 1 1 2
Hammer Bro 2 1 1 1 1 1 1 1 1 1 1
Yoshi 2 1 1 1 1 1 1 1 1 1 1
Trick 2 1 1 1 1 2 1 1 1 1
Flower 1 1 1 1 2 2 1 1 1 1
Jungle 1 1 1 1 1 2 2 1 1 1
Cooking 2 1 1 1 1 1 1 1 1 1 1
Peach 2 1 1 1 1 1 1 1 1 1 1
Marine 2 2 1 1 1 1 1 1 1 1
Exploration 2 1 1 1 1 1 1 1 1 1 1
Wild West 2 1 1 1 1 1 1 1 1 1 1

1 - Formerly "Clear (number) rings."
2 - Formerly "Do (number) Jump Boosts."
3 - Formerly "Hit (number) Goombas."
4 - Formerly "Glide at least (distance)."
5 - Formerly "Hit (number) Item Boxes."
6 - Formerly "Smash (number) opponents."

Apple Store demo

The special demo of Mario Kart Tour is made playable at Apple Store outlets and kiosks.[15] Unlike the full consumer version, only three cups are available, the menu and Coin Rush mode are inaccessible, and points cannot be saved when the player quits the app.

 
Toad Cup
 
New York Minute
 
3DS Toad Circuit
 
N64 Koopa Troopa Beach
Do Jump Boosts
Yoshi, New York Minute
 
Mario Cup
 
Tokyo Blur
 
3DS Cheep Cheep Lagoon
 
3DS Rock Rock Mountain
Goomba Takedown
Mario, Tokyo Blur
 
Peach Cup
 
Paris Promenade
 
3DS Daisy Hills
 
3DS Shy Guy Bazaar
Vs. Mega Bowser
Any character, Paris Promenade

There are only 10 playable characters, 7 karts, and 6 gliders available in the demo.

Drivers Karts Gliders
                         

Differences in power-saving mode

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Like in Mario Kart: Double Dash!!, Mario Kart Wii, and Mario Kart 8, there are some minor and major differences on the menus and race courses when setting the game to "power-saving" mode, to maintain device performance (in older supported phone models) and decrease battery usage.

General differences
  • Opponents do not animate nor emit voices.
  • The minimap does not appear in races.
  • The player's model has low quality textures.
  • The sound effect of passing through Dash Rings is present only if they were activated by the player.
  • The screen has a lower resolution, resulting in slightly pixelated graphics.
Course-specific differences

Updates

Main article: Mario Kart Tour update history
  This section is a stub. You can help the Super Mario Wiki by expanding it.

Differences from previous Mario Kart games

  • This is the first Mario Kart game where every character must be unlocked.
  • The number of racers has reverted back to eight, like in all mainline games up to Mario Kart DS and in Mario Kart 7.
  • Aside from 3DS Rainbow Road, all races consist of two laps as opposed to the usual three.
  • Racers, karts, and gliders can be leveled up.
  • The music continues from where it leaves off after the final lap fanfare plays, instead of restarting like in past games.
    • In addition, on the final lap, the music's pitch is increased by four semitones, as opposed to one.
      • The only exception to both of these is 3DS Rainbow Road, which reuses its final lap music from Mario Kart 7 and always begins at the start of the song.
  • The Lakitu referee does not appear at all throughout the race.
  • Stars are not obtainable from regular item boxes in single player mode, with item frenzies having similar effects instead. However in multiplayer mode, stars appear from item boxes in rulesets with less than three item slots, as frenzies are not obtainable.
  • For the first time since Super Mario Kart, Triple Red Shells are absent.
  • This is the first Mario Kart game since Mario Kart: Super Circuit to have numbered nitro courses (e.g. RMX Mario Circuit 1 or Tokyo Blur 2).
  • For the first time since Mario Kart: Super Circuit, the Golden Mushroom is absent, as it is functionally replaced by the Mushroom frenzy.
  • Multiple items can be received from a single item box.
  • So far, there are no retro tracks from Mario Kart Wii or Mario Kart 8 in this game, making it the first Mario Kart title since Mario Kart: Super Circuit to not feature retro tracks from every previous Mario Kart entry (excluding games lacking retro tracks overall).
  • This is the first Mario Kart game to lack losing themes and character losing animations. If the player finishes 5th or lower, the 2nd to 4th place theme will play and no animation will be performed.

Reception

Critical reception

Initial impressions of the beta were mixed. Journalists praised the gameplay and graphics, but criticized the free-to-play gacha elements of the game. Sam Machkovech of Ars Technica compared the game's in-app purchases to Spiny Shells, blowing up the classic Mario Kart experience. He suggested that "the developers pick a side: attach an annoying economy to a deeper control scheme and more legitimate online options, or make it cheaper and less obnoxious to watch Mario drive himself."[16] Ethan Gach of Kotaku also stated that the game is "a mostly faithful but stripped-down recreation of Mario Kart decked out with all the microtransactions and lottery mechanics mobile games are infamous for" and also lamenting the lack of a multiplayer mode.[17] Steven Asarch of Newsweek complained about the game's "freemium greed" and that it is "ruined by microtransactions".[18]

The game's reception on release was mixed to negative. Andrew Webster of The Verge praised how intuitive using items is, while criticizing the controls, calling them imprecise, and the game's monetization, stating that "The problem is so much of the game feels designed around monetization, as opposed to just being a fun game."[19] Chris Scullion of Nintendo Life gave a positive review, praising the lack of an energy system, the points system, and the large amount of cups, while criticizing the time required to get used to the controls, the gyro controls, and listing the game's monetization as a con, stating that opinions on the game's monetization will vary for each person, while arguing that "It’s rubbish to an extent, absolutely, but despite the outrage you may be seeing in some circles, it’s no different to any other game with a loot box system; it’s always nearly impossible to guarantee you’ll get the exact thing you want" when talking about the game's gacha mechanics, and that "More than the gacha system, the Gold Pass is gaining a lot more controversy than it really should be, with some misunderstanding what it does and assuming this subscription service is necessary in some way. To be clear, it really isn’t, and absolutely won’t be of interest to 99% of the player base." when talking about the game's Gold Pass subscription.[20] Michael McWhertor of Polygon gave a negative review, stating that the game "lacks the joy of its fully-featured counterparts", criticizing that the steering feels inconsequential, stating that "the game can feel as if it’s playing itself", the lack of difficulty when playing against computers, the lack of motivation to continue playing, and the game's microtransactions.[21] CJ Andriessen of Destructoid gave a negative review, criticizing the game's microtransactions and how the game rarely gives the player Rubies, stating "Tour's fatal flaw is it's continually pushing players into ham-fisted situations where they have to spend money rather than creating a game so exceptional they'll want to spend money.", the limitations on unlocking, collecting, or upgrading certain things, the game's controls, stating "There are three control options, none of which are completely sufficient.", while praising the variations to courses, though noting that "there is still a bit of disappointment when you wait a day to unlock a new cup only to find it's Daisy Hills again.", the New York Minute track and that Nintendo at the time of the article's publication planned to add more new tracks to the game, though noting that "One of the great joys of any Mario Kart title is seeing what types of new courses the developers have designed and that joy just isn't present in Tour."[22] Kyle Hilliard of IGN, in a mixed review, praised the series' transition from consoles to mobile phones, stating that "during those moments where I was speeding down the track expertly launching turtle shells at my opponents I felt like I was playing a real Mario Kart game" though stating that Mario Kart Tour is an "undeniable downgrade from Mario Kart 8", praised how items are used, the game's bonus challenges, and the brevity of the races, cups, and bonus challenges, while criticizing the game launching without multiplayer, the game's microtransactions and their cost, having to wait for later cups to unlock, and the quantity of Grand Stars unlocked being affected by the kart or character the player unlocked.[23] Jon Cartwright of GameXplain, in a negative review, stated that "Mario Kart is better than this", stating "Because it's so similar to the core games, it becomes comparable to them, amplifying its faults even further.", criticizing the controls, calling them "extremely unintuitive", and "a huge, restrained, letdown" after stating that the controls felt "extremely simplistic", the game's monetization, stating that "This may be a free game compared to a full sixty dollar release, but money has never felt so intrusive in Mario Kart, and the track New York Minute, stating that "this track is not good enough for Mario Kart.", while praising the game's bonus challenges, the game's Reverse tracks, calling them "really cool ideas", while also praising the game's roster and its graphics.[24]

As of May 5, 2020, Mario Kart Tour received a mixed Metacritic Metascore of 58, and a negative User Score of 4.0.[25] Despite receiving negative reviews from critics, as of May 5, 2020, Mario Kart Tour received an average of 4.0 stars on Google Play[26], and an average of 4.8 stars on the App Store.[27]

Reviews
Release Reviewer, Publication Score Comment
Unknown Andrew Webster, The Verge N/A "This doesn’t mean Mario Kart Tour won’t be successful. In fact, early signs point to the game having a record-breaking launch. But that success isn’t because the game is good, and it’s especially disappointing from a company that prides itself on quality. Mobile aside, Nintendo is at a creative high point, regularly launching major Switch games to near-universal acclaim. They’re games that sell hardware and help players think differently about what games can be. On console, Nintendo sets its own pace; on mobile, it follows."
Unknown Chris Scullion, Nintendo Life 7/10 "Get used to Mario Kart Tour’s unconventional control system and ignore its overpriced and unnecessary subscription service and you’re left with a fun, free mobile take on the series. It was never going to replace Mario Kart 8 Deluxe, but by not including an energy system and promising regular new content Nintendo is at least offering a decent alternative to pass the time when you’re out and about without your Switch."
iOS Michael McWhertor, Polygon N/A "Mario Kart Tour stalls right from the starting line. It lacks the competitive thrills of other Mario Kart games, focusing more on an endless series of unlockable virtual things to acquire.

But it appears that a full multiplayer mode is coming to Mario Kart Tour, which may provide more thrills than chasing AI-controlled kart racers and the daily drip feed of currency. For now, however, this is hardly a vital addition to Nintendo’s library of games, mobile or otherwise."

Unknown CJ Andriessen, Destructoid 4.5/10 "Mario Kart Tour is a blemish on the franchise it shares its name with. The genre-defining creativity found in past entries is completely absent here, replaced by a hollow experience that's simply coasting on the name and goodwill of the games that came before it. I can only hope this is Nintendo's mobile initiative hitting rock bottom, and that it's all uphill from here. Because I can't stand the thought of another one of my favorite series having its reputation dragged the mud in search of a quick buck."
iOS Kyle Hilliard, IGN 6.7/10 "The actual gameplay and racing of Mario Kart Tour is well done: controlling the karts feels good, the courses and characters look and sound great, and playing simplified one-handed Mario can be a lot of fun. But the road to a mobile version of Mario Kart is a bumpy one. On top of multiplayer not currently being available at all, Nintendo continues to struggle with how to comfortably monetize a mobile game without hamstringing its gameplay. Tour’s prices are prohibitively high and not getting top honors on a race despite winning first place just because you don’t have the right racer or kart feels unfair."
Unknown Jon Cartwright, GameXplain Disliked "If you're someone who doesn't own a Nintendo console and just want a quick Mario Kart fix, I guess this is it. It comes with a lot of roadblocks, and it isn't anywhere near as fun to control as the console games. And for me it just made me want to play Mario Kart 8 again. I disliked Mario Kart Tour. It looks like a quality Mario Kart game, but it isn't particularly fun to play, and the aggressive monetization is so prominent that it intrudes on the experience. The last new Mario Kart game may have been five years ago with Mario Kart 8 on Wii U, but this isn't even worth a pit stop to me. Mario Kart is better than this."
Aggregators
Compiler Template:Nowrap
Metacritic iOS: 58

Awards and acknowledgements

Mario Kart Tour was nominated for the "User's Choice Game of 2019" from Google Play, losing to Call of Duty: Mobile.[28] The game won the "Racing Game of the Year" award at the 23rd annual D.I.C.E Awards.[29]

App Store description

Race around the world!

■Challenge players worldwide in multiplayer!
You can race against up to seven other players, whether they're registered as in-game friends, nearby, or scattered around the world.
Multiplayer races can be customized with a variety of rules, such as individual or team races, kart speed, and number of item slots. You can play however you want!

■ Mario Kart takes a world tour!
Mario and friends go global in this new Mario Kart as they race around courses inspired by real-world cities in addition to classic Mario Kart courses! These destinations will be featured in tours that rotate every two weeks! In addition to courses based on iconic locales, some of your favorite Mario Kart characters will get variations that incorporate the local flavor of cities featured in the game!

■ Endless Mario Kart fun at your fingertips!
The Mario Kart series known and loved by many is ready to take the world by storm – one smart device at a time! With just one finger, you can steer and drift with ease and sling devastating items as you go for the gold in cups filled with new and classic Mario Kart courses.

■ Nab 1st place with items and Frenzy mode!
In Mario Kart Tour you have access to an arsenal of powerful items that can mix things up on the racetrack! Turn up the heat by activating the new Frenzy mode, which gives an unlimited supply of a certain item and makes you invincible! Make the most of the ensuing chaos, as Frenzy mode only lasts a short time!

■ Collect drivers, karts, badges, and more!
Earn Grand Stars by racing or fire off the featured pipe to receive more drivers, karts, and gliders! You can also proudly display badges, earned by completing certain challenges, next to your in-game name!

■ Bonus challenge courses put a twist on traditional races!
In certain races, 1st place isn't always the goal. With names like "Vs. Mega Bowser" and "Goomba Takedown," these bonus challenge courses demand a different approach to gameplay and strategy!

■ Race to increase your online rank!
Boost with the best of 'em! Your high scores will determine how you compare to other players all over the world. Keep practicing and trying out different combinations of drivers, karts, and gliders to increase your score and rise to the top!

Note: A Nintendo Account is required to play Mario Kart Tour.

  • Free-to-start; optional in-game purchases available. Persistent Internet, compatible smartphone, and Nintendo Account required. Data charges may apply.
  • For information about our ads, please see the “How we use your information” section of the Nintendo Privacy Policy.
  • May include advertising.

Pre-release and unused content

Main article: List of Mario Kart Tour pre-release and unused content

The beta version of the game saw multiple changes in the final game. The stamina element was removed, and the timers restricting access to certain cups can be sped up using quick tickets. Additionally, rubies were originally emeralds.

Gallery

For this subject's image gallery, see Gallery:Mario Kart Tour.

Media

For a complete list of media for this subject, see List of Mario Kart Tour media.

References to other games

Names in other languages

Language Name Meaning
Japanese マリオカート ツアー
Mario Kāto Tsuā
Mario Kart Tour

Chinese (simplified) 马力欧卡丁车 巡回赛[30]
Mǎlìōu Kǎdīngchē Xúnhuí Sài
Mario Kart Tour

Chinese (traditional) 瑪利歐賽車 巡迴賽[31]
Mǎlìōu Sàichē Xúnhuí Sài
Mario Racing Tour

External links

References

  1. ^ Nine Months Financial Results Briefing for Fiscal Year Ending March 2018 (2018). Nintendo. Retrieved May 24, 2019.
  2. ^ Section about the Mario Kart series in the official Mario Portal.
  3. ^ Takashi Mochizuki (February 7, 2018). 'DeNA CEO said "Mario Kart Tour," a Nintendo-DeNA smartphone game planned for FY18, will be free-to-start.' Twitter. Retrieved May 24, 2019.
  4. ^ Romano, Sal (April 24, 2019). Mario Kart Tour Android closed beta test set for May 22 to June 4. Gematsu. Retrieved May 22, 2019.
  5. ^ a b @mariokarttourEN (March 2, 2020). Multiplayer mode announcement. Twitter. Retrieved March 2, 2020.
  6. ^ @mariokarttourEN (October 31, 2019). Multiplayer beta test announcement. Twitter. Retrieved October 31, 2019.
  7. ^ @mariokarttourEN (January 21, 2020). Second multiplayer beta test announcement. Twitter. Retrieved January 21, 2020.
  8. ^ A human readable transcription of the main content of the RaceScoreParam container.
  9. ^ @mariokarttourEN (March 2, 2020). Multiplayer rules. Twitter. Retrieved March 2, 2020.
  10. ^ A human readable transcription of the main content of the KartParamVehicleMove container.
  11. ^ Ell10t. (July 27, 2020). Metal Mario in "After Tutorial" Pipe in Mario Kart Tour. YouTube. Retrieved July 27, 2020.
  12. ^ Eevrah. (September 26, 2019). Peachette Dominates the Mario Cup - Part 1 | Mario Kart Tour. YouTube. Retrieved July 27, 2020.
  13. ^ A human-readable transcription of the main content of the ItemSlotTable container.
  14. ^ A human-readable transcription of the main content of the ItemSlotTableP2P container.
  15. ^ Ryuk3112 (December 2, 2019). Demo iPhones have a demo version of Mario Kart Tour. Reddit. Retrieved December 8, 2019.
  16. ^ Machkovech, Sam (May 22, 2019). Mario Kart Tour beta hands-on: Microtransactions land like a nasty blue shell. Ars Technica. Retrieved May 23, 2019.
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