Parachute

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Parachute
PR-21 Game1 Front.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) Game & Watch
Release date June 19, 1981
Genre Platformer
Rating(s)
ESRB:ESRB E.svg - Everyone
Mode(s) Single player
Media
Game & Watch:
Built-in
Input
Game & Watch:
Gameplay of Parachute in Game & Watch Collection 2

Parachute is a Game & Watch game released as a part of the Wide Screen series on June 19, 1981.[1] It was the first game in the Wide Screen series. The goal of the game is to catch parachutists before they land in shark-infested waters. The game is featured in the Gallery Corner in Game & Watch Gallery. It later appeared in Game & Watch Gallery 2, Game & Watch Gallery 4, and Game & Watch Collection 2. In Game & Watch Collection 2, there is also a game that combines this game with Octopus.

The alarm monkey

The alarm indicator of this game is a monkey that is located under the time/score, and the monkey swings a bell when the alarm goes off.

Gameplay[edit]

Classic version[edit]

The Classic version of Parachute from Game & Watch Gallery 2

The player controls a rowboat and has to catch smaller people parachuting out of a helicopter. Every parachutist the player catches is worth a point. As the player progresses in the game, more parachutists will appear, and they will eventually fall faster. If the player does not catch one, a shark lurking below will catch the person, and the player will get a miss. At 200 and 500 points, any misses the player has will be removed. When the player gets three misses, they receive a Game Over. In Game B, some parachutists get stuck in trees.

Modern version[edit]

The Modern version of Parachute (Game Boy Color)

Parachute was remade with an updated "Modern" version for Game & Watch Gallery 2. In this version, Mario controls the boat, trying to catch Toads, Yoshis, and Donkey Kong Jrs. as they parachute from a flying ship. The parachuting characters open their parachutes at different times: The Toads open them immediately after jumping out of the ship, the Yoshis open them either mid-fall or at the last minute, and the Donkey Kong Jrs. open them at the last minute. If a parachuting character falls into a cannon, it will be blasted back out. If a parachuting character falls into the water, a Cheep Cheep will attempt to eat it; eventually, a Fishin' Lakitu will reel the fallen parachutist out of the water and place that character on dry land. Every 100 points, three Yoshi Eggs will come out of the flying ship: one that contains a Boo Buddy (which will shoot Bob-ombs from the cannon), one that contains a Super Star (for five bonus points), and one that contains nothing. If Mario catches a Bob-omb, he will jump into the water, and the player will get a miss. The number of shots goes up based on how many points the player has (100 = one shot, 200 = two shots, 300 = three shots, etc.). If the player has any misses at 200, 500, or 700 points, three bubbles with question marks will come out of the flying ship, one containing a heart to remove a miss. Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game.

Controls[edit]

  • +Control Pad (left and right): Move
  • A Button and B Button: Move left or right

Super Smash Bros. Brawl sticker information[edit]

Name Image Artwork from Effect in The Subspace Emissary
Parachute Parachute Sticker.png Game & Watch [Arm] - Attack +8

Other appearances[edit]

In Super Smash Bros. Melee, Mr. Game & Watch releases a parachute as one of his attacks. He does not retain this move in Super Smash Bros. Brawl, but he does use a Parachute to float down after using his Fire attack. The helicopter from this game also appears in the WarioWare, Inc.: Mega Microgame$! microgame Air Supplies.

Gallery[edit]

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References[edit]

Parachute's page on other NIWA wikis: