Table: Difference between revisions

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(tested it myself in both games)
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===''Mario Kart Tour''===
===''Mario Kart Tour''===
In ''[[Mario Kart Tour]]'', tables found in GCN Daisy Cruiser and its R variant normally act the same as previously. However, they are stationary in [[Mario Kart Tour#Auto Mode|Auto Mode]], as well as in the course's T variant; in the latter, tables flank a straightaway that cuts through the dining room, and they are separated from drivers by the track's invisible boundaries. As with other wall-like obstacles in the game, tables in the regular and R variants of the course only cause drivers to lose a small amount of speed when bumped into, as opposed to drastically slowing them down like in previous appearances. They can be taken out for points by hitting them with a Spiny Shell, [[Bowser's Shell]], a [[Super Horn]], or a [[Super Bell]], or by driving into them while under the effects of [[Frenzy]] mode/a Super Star, a [[Mega Mushroom]], or a Bullet Bill.
In ''[[Mario Kart Tour]]'', tables found in GCN Daisy Cruiser and its R variant normally act the same as previously. However, they are stationary in [[Mario Kart Tour#Auto Mode|Auto Mode]], as well as in the course's T variant; in the latter, tables flank a straightaway that cuts through the dining room, and they are separated from drivers by the track's invisible boundaries. As with other wall-like obstacles in the game, tables in the regular and R variants of the course only cause drivers to lose a small amount of speed when bumped into, as opposed to drastically slowing them down like in previous appearances. They can be taken out for points by hitting them with a Spiny Shell, a [[Bowser's Shell]], a [[Super Horn]], or a [[Super Bell]], or by driving into them while under the effects of [[Frenzy]] mode/a Super Star, a [[Mega Mushroom]], or a Bullet Bill.


==References==
==References==

Revision as of 14:20, September 22, 2022

Table
A table in Mario Kart Tour

Multiple tables[1] act as obstacles in the dining room section of Daisy Cruiser across the Mario Kart series. Their first appearance as such is in the course's debut game, Mario Kart: Double Dash!!

History

Mario Kart: Double Dash!!

It has been requested that this section be rewritten and expanded to include more information. Reason: needs information on how to take them out.

Tables slide across the room along with several Item Boxes. They act as a wall in that, when collided with, they cause drivers to come to a stop without crashing.

Mario Kart 7

Tables reappear in the Mario Kart 7 rendition of GCN Daisy Cruiser, acting the same as in the previous game. In this game, they can be knocked out by hitting them with a Spiny Shell, or by driving into them while under the effects of a Super Star or a Bullet Bill.

Mario Kart Tour

In Mario Kart Tour, tables found in GCN Daisy Cruiser and its R variant normally act the same as previously. However, they are stationary in Auto Mode, as well as in the course's T variant; in the latter, tables flank a straightaway that cuts through the dining room, and they are separated from drivers by the track's invisible boundaries. As with other wall-like obstacles in the game, tables in the regular and R variants of the course only cause drivers to lose a small amount of speed when bumped into, as opposed to drastically slowing them down like in previous appearances. They can be taken out for points by hitting them with a Spiny Shell, a Bowser's Shell, a Super Horn, or a Super Bell, or by driving into them while under the effects of Frenzy mode/a Super Star, a Mega Mushroom, or a Bullet Bill.

References

  1. ^ Mario Kart Tour in-game name