Mario Artist: Polygon Studio

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The title of this article is from the English Super Mario Bros. Encyclopedia, which reportedly sourced some names from fan wikis.
If a higher-priority source is found, then the article should be moved to the new title.

Mario Artist: Polygon Studio
The front cover of Mario Artist: Polygon Studio
Developers Nintendo R&D 1[1]
Nichimen Graphics
Publisher Nintendo
Platform Nintendo 64DD
Release date Japan August 31, 2000[2]
Genre Creative
Mode Single player
Format
Nintendo 64DD:
Magneto-optical drive
Input
Nintendo 64:
Serial code NUD-DMGJ-JPN

Mario Artist: Polygon Studio is the fourth and final game released in the Mario Artist series and overall Super Mario franchise on the Nintendo 64DD, released in Japan on August 31, 2000.[2] The game allows players to construct and render 3D polygons, then texture them, and paint them. The player can also assemble models from pre-made or player-made parts and use them to explore a 3D world called the Jikken World and find newer, more effective parts. Along with this, other minigames can be played.

Gameplay[edit]

Controls[edit]

Action(s) Input(s)
Move cursor
Adjust blocks (when selected)
Control Stick / 64DD Mouse
Select buttons and blocks
Advance page
A Button / 64DD Left Mouse Button
Rotate or Zoom into a creation
Return page
B Button / 64DD Right Mouse Button
Move cursor to exit button START Button
Undo R Button
Move the screen C Buttons
Act as the A Button button / Slow mouse movement by 50%1 Z Button

1 - Can be configured in the options menu

Modes[edit]

Mario Artist: Polygon Studio is primarily a 3D-modelling game, divided in two main modes: Kantan ni Tsukuru (かんたんにつくる, "Creating Easily") and Pro e no Michi (プロへのみち, "Road to Pro"). Kantan ni Tsukuru is geared towards beginners, only allowing players to use pre-made blocks to create works. Pro e no Michi, conversely, allows players to model their own blocks in a simple 3D modeling program, in addition to the pre-made blocks. They are then able to use those block works in various minigames and side modes. Pro e no Michi is divided in three modes, of which the first one, Block Dome, is largely equivalent to the Kantan ni Tsukuru main mode.

The Gallery (ギャラリー, gyararī) allows the player to view their saved creations.

Block Dome[edit]

A block creation in Mario Artist: Polygon Studio
A block creation in the Block Dome

The Block Dome (ブロックドーム, burokku dōmu) is a mode in Pro e no Michi. In it, players can create Block Sakuhin (ブロック作品, burokku sakuhin, "block creations") using pre-made blocks. Players are able to resize, rotate and move blocks in order to build creations. Block can be from one of five categories:

  • Parts Blocks (パーツブロック, pātsu burokku): Basic blocks that act as the body of the build.
  • Animation Blocks (アニメーションブロック, animēshon burokku): Animated blocks that move in certain ways.
  • Sound Blocks (サウンドブロック, saundo burokku): Blocks that continuously emmit sounds.
  • ? Blocks (?ブロック, ? burokku): Bonus blocks that can be used as decoration on a creation. More are unlocked by finding them in Jikken World.
  • Dōryoku Blocks (どうりょくブロク, dōryoku burokku, "Power Blocks"): Blocks that act as wheels or legs, allowing creations to move. More are unlocked by finding them in Jikken World.

From Block Dome, players are able to take their creations on two side modes: Chotto Kyūkei (ちょっときゅうけい, "Quick Break") and Jikken World (じっけんワールド, jikken warūdo, "Experimental World"). In Chotto Kyūkei, players can play two minigames, Go Go Park and Sound Bomber.

Modeler Rocket[edit]

A 3D creation in Mario Artist: Polygon Studio
a 3D creation in the Modeler Rocket

In the Modeler Rocket (モデラーロケット, moderā roketto) mode, players are able of creating their own blocks, called 3D Sakuhin (3D 作品, "3D creations"), by utilizing a basic 3D modeling software capable of cutting, extruding, adding bevels and other functions. Players can select from various base meshes to start with, such as cubes, cyllinders, animals and houses, as well as other models such as Mario, Yoshi and Koopa Troopa from Super Mario 64.

The mode also features a number of tutorial videos showcasing different objects being modelled with the editor's features.

Objects created in this mode can be imported into Mario Artist: Talent Studio as props for movies.

Stage UFO[edit]

The Stage UFO mode in Mario Artist: Polygon Studio
An owl creation on the Stage UFO

The Stage UFO (ステージUFO, sutēji UFO) mode is the last mode accessed from Pro e no Michi. In it, players can position their creations on pre-made 3D stages, with customizable backgrounds and lighting. They can also overlay special effects such as rain or falling leaves on top of the scenery. They can then access the chosen scenery from the Pro e no Michi menu for observation or taking photos.

Go Go Park[edit]

Go Go Park (ゴーゴーパーク, Gō Gō Pāku) is one of the two minigames found in the Block Dome. In it, the player must "wind up" their model (by pressing Up C Button or moving the mouse forward) and try to get them to stop as close to the edge of a cliff as possible without going over. The minigame features three stages of difficulty. The first stage takes place on a grassy plains and the layout is a straight line. The second stage takes place on a fiery lava landscape, with the layout now having an incline. The third stage takes place in a starry night landscape and its layout features a slope going up and down in the middle. After beating all three stages, they repeat in order.

The minigame serves as a predecessor to the minigame Chicken Race in WarioWare, Inc.: Mega Microgame$!

Sound Bomber[edit]

Sound Bomber (サウンドボンバー, Saundo Bonbā) is the other minigame found in Block Dome. It is a simple predecessor to the WarioWare series' format, featuring various quick challenges involving their creation the player must complete in quick succession by utilizing simple controls. The minigame has three levels of difficulty. After three mistakes, the minigame ends.

Jikken World[edit]

A vehicle exploring Jikken World, from Mario Artist: Polygon Studio
A vehicle exploring Jikken World
Main article: Jikken World

Jikken World is a side mode accessed from the Block Dome. In it, the player can control their creations and drive them around a series of worlds, finding Dōryoku Blocks and ? Blocks along the way. These blocks can then be added to the player's creations, allowing them to explore further. Each Dōryoku Block added on the vehicle, has different stats such as speed and traction on snow, sand and thorny terrain or maximum altitude. By having different types of blocks, the vehicle can have separate walking, driving, swimming and flying modes. Spread around Jikken World are a series of hints written on slices of bread by Udetate and Banzāi, giving advice on how to control the vehicle, as well as secrets about the world itself.

Staff[edit]

Main article: List of Mario Artist: Polygon Studio staff

Mario Artist: Polygon Studio was directed by Hirofumi Matsuoka, who would go on to direct WarioWare, Inc.: Mega Microgame$!, a game which follows the same format of quick microgames as the Sound Bomber minigame.

Gallery[edit]

Artwork[edit]

Screenshots[edit]

Miscellaneous[edit]

References to other games[edit]

Mario Paint
  • The Baby Face from this game can be seen floating in the background of the model creation menu, and makes its signature noise when clicked on.
  • As with all other Mario Artist titles, a dog's head serves as the "Undo" icon, a reference to Undodog.
  • When starting up the game, there is a chance that a scene of Udetate and Banzāi doing aerobics will play, just like in this game. They also appear in Jikken World leaving behind messages, and can be eventually collected and used as blocks by the player.
Super Mario 64
  • Untextured versions of Mario, Yoshi and Koopa Troopa's models from this game can be loaded in the Polygon Editor.
  • A part called the Power Star can be found in the Jikken World mode, which makes all Power Block parts perform like their most superior counterparts.
Kirby 64: The Crystal Shards
  • An untextured version of Kirby's model from this game can be found in the Polygon Editor.

References in later games[edit]

WarioWare, Inc.: Mega Microgame$!
  • The concept of microgames originated from Polygon Studio's Sound Bomber mode. The introduction stage taking place inside a boombox is a direct reference to Sound Bomber. Additionally, all of the Sound Bomber microgames appear in this game, under different names and with different graphics and controls:

Names in other languages[edit]

Language Name Meaning Notes
Japanese マリオアーティスト ポリゴン スタジオ[3]
Mario Ātisuto: Porigon Sutajio
Mario Artist: Polygon Studio

References[edit]

  1. ^ Kikizo (April 7, 2006). Nintendo R&D1 Interview. Kikizo Archives. Retrieved October 26, 2025.
  2. ^ a b Sakai, Kazuya (Ambit), et al. (October 19, 2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』(Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook). Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 244.
  3. ^ Box art

External links[edit]