Dr. Mario 64: Difference between revisions

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{{italic title}}
{{italic title}}
{{Infobox
{{game infobox
|image=[[File:DM64_Cover.jpg|300px]]
|image=[[File:DM64 Cover.jpg|300px]]
|developer=[[Nintendo]] (division unknown)
|developer=[[Nintendo]] (division unknown)
|publisher=Nintendo
|publisher=Nintendo
|released={{released|USA|April 9, 2001|Japan|February 7, 2003 (GameCube, Nintendo Puzzle Collection)|China|November 17, 2003 (iQue Player)}}
|release='''Original:'''<br>{{release|USA|April 9, 2001|China|November 17, 2003 (iQue Player)}} '''Nintendo GameCube:'''<br>{{release|Japan|February 7, 2003 (included in ''[[Nintendo Puzzle Collection]]'')}} '''Nintendo 64 - Nintendo Switch Online:'''<br>{{release|USA|October 25,  2021<ref>Nintendo (September 23, 2021). [https://youtu.be/dG9fAtmYdlM?t=1260 Nintendo Direct - 9.23.2021]. ''YouTube''. Retrieved September 24, 2021.</ref>|Europe|October 26,  2021<ref>@NintendoEurope (September 23, 2021). [https://twitter.com/NintendoEurope/status/1441166363037364229?s=20 ''"Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October."''] ''Twitter''. Retrieved September 24, 2021.</ref>|Australia|October 26,  2021<ref>@NintendoAUNZ (September 24, 2021). [https://twitter.com/NintendoAUNZ/status/1441167178850390018?s=20 ''"Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October."''] ''Twitter''. Retrieved September 24, 2021.</ref>|South Korea|October 26, 2021<ref>[https://www.nintendo.co.kr/news/view.php?no=Q0tKRlVXa25aZkFlY2RCaENKYWZOZz09 「Nintendo Switch Online」을 더욱 즐겁게! 「Nintendo Switch Online + 추가 팩」이 10월 26일()부터 시작!] ''Nintendo Korea''. Retrieved October 16, 2021.</ref>}}
|genre=Puzzle
|languages={{languages|en_us=y|zh_simp=y}}
|modes=Single player, Multiplayer
|genre=[[Genre#Puzzle|Puzzle]]
|modes=Single-player, Multiplayer
|ratings={{ratings|esrb=E}}
|ratings={{ratings|esrb=E}}
|platforms=[[Nintendo 64]], iQue Player, [[Nintendo GameCube]]
|platforms=[[Nintendo 64]], [[iQue|iQue Player]], [[Nintendo GameCube]], [[Nintendo 64 - Nintendo Switch Online]]
|media={{media|n64=1|iqp=1}}{{media|gcn=1}} (Japan only)
|media={{media|n64=1|iqp=1|gcn=1|switchdl=1}}
|input={{input|n64=4|iqp=1|iqm=1}}
|input={{input|n64=4|iqp=1|iqm=1|gcn=1|joy-con=1|switchpro=1|switchn64=1}}
}}
}}
'''''Dr. Mario 64''''' is a puzzle game developed by [[Nintendo]] and released for the [[Nintendo 64]]. This is the third installment in the [[Dr. Mario (series)|''Dr. Mario'' series]] and the final Mario game released for the [[Nintendo 64]]. In 2003, it was re-released along with ''[[Tetris Attack#Panel de Pon|Panel de Pon]]'' and ''[[Yoshi's Cookie]]'' in a Japan-only [[Nintendo GameCube]] game called ''[[Nintendo Puzzle Collection]]''. In 2005, ''[[Dr. Mario & Puzzle League]]'' was released, with the ''Dr. Mario'' portion mostly taking visual and audio cues from the 64 version.
'''''Dr. Mario 64''''' is a [[Genre#Puzzle|puzzle]] game developed by [[Nintendo]] and released for the [[Nintendo 64]]. It is the third installment in the [[Dr. Mario (series)|''Dr. Mario'' series]]. It was re-released along with ''[[Tetris Attack#Panel de Pon|Panel de Pon]]'' and ''[[Yoshi's Cookie]]'' in a Japan-only [[Nintendo GameCube]] compilation called ''[[Nintendo Puzzle Collection]]'' in 2003, where it was renamed to ''Dr. Mario''. In 2005, ''[[Dr. Mario & Puzzle League]]'' was released, with the ''Dr. Mario'' portion mostly taking visual and audio cues from the N64 version. The original game was made available on [[Nintendo 64 - Nintendo Switch Online]] in North America, Europe, and Australia as one of its launch titles, marking its first release in the latter two regions.
 
==Gameplay==
==Gameplay==
[[File:DrMario64Gameplay.png|left|thumb|256px||A screenshot from ''Dr. Mario 64''.]]
[[File:DrMario64Gameplay.png|left|thumb|256px||A screenshot from ''Dr. Mario 64''.]]
''Dr. Mario 64'' plays the same as its pre­de­cess­ors for the most part. [[Dr. Mario]] throws Megavitamins into a jar full of [[Viruses]], and the goal is to line up a minimum of four of a color combination of Viruses and Megavitamins to make them disappear. There are three types of Viruses - the Red Virus (Fever), the Blue Virus (Chill) and the Yellow Virus (Weird), with a Megavitamin color designed to defeat them.  
''Dr. Mario 64'' has the same gameplay as its pre­de­cess­ors for the most part. [[Capsule|Vitamin capsules]] are thrown into a bottle full of [[virus]]es, and the goal is to line up a minimum of four of a color combination of viruses and vitamins to make them disappear. There are three types of Viruses - the Red Virus (Fever), the Blue Virus (Chill) and the Yellow Virus (Weird), with a vitamin color designed to defeat them. The score obtained is based on the Speed, which also determines the speed in which vitamin capsules drop. The base score for Low, Med, and Hi respectively are 100, 200, and 300. If more than one virus is eliminated in a single move, every subsequent virus is twice the score of the previous, where the rewarded score is maxed out at the sixth virus, meaning that any virus after the sixth is scored the same (3200, 6400, and 9600 for the respective speeds). Several modes new to this series are added, including a Multiplayer mode where four players can compete with each other.
 
Much like the multiplayer in the previous ''Dr. Mario'' games, if a player creates a combo that involves clearing multiple lines in a single move, the opponent will receive up to four garbage pieces depending on how many lines are cleared, and even if more than four lines are cleared, only four garbage pieces will be sent. In any of the 4P modes, the mechanics in which garbage is sent is different. For this mode, the opponent to receive the garbage depends on the first color cleared in a combo, where blue lines will affect the opponent directly to the right, yellow lines affect the opponent two places to the right, and red lines affect the opponent three places to the right. The placement loops back to the left if necessary. If two colors are cleared simultaneously for the first part of a combo, two opponents will be affected. If any of the players retired for that match, they are skipped in the ordering. For Team Battle, the system on how the opponents receive garbage is slightly different. where garbage that would otherwise be sent to the player's teammate, garbage will be stored as stock, and will be added to the garbage from the current combo.
 
For this game, two new music themes are introduced in addition to [[Fever]] and Chill: Cube (Cough in later games) and Que Que (Sneeze in later games). Each of them can be selected when playing in any mode other than Story mode.
{{br|left}}
===Game Modes===
====One Player====
*'''Classic''': The original ''Dr. Mario'' gameplay, where the objective is to eliminate all viruses in the bottle. After the objective is reached, the player goes to the next level which starts with 4 more viruses than the last, for a maximum of 96 viruses.
*'''Story''': Play through 8 stages as [[Dr. Mario]] or [[Wario]] in a story about Dr. Mario and the Cold Caper. The amount of viruses and the speed is based on the difficulty. The player can continue from a stage for that specific character and difficulty if they have reached it with that specific character and difficulty, except for Stage 9, which must be reached normally every time. The S-Hard difficulty can be accessed by highlighting the Hard difficulty and pressing {{button|n64|z}}.
*'''Vs. Computer''': Compete against a CPU player to either eliminate all the viruses first, or to cause them to lose by stacking up garbage in their bottle.
*'''Flash''': Compete against a CPU player to eliminate all three flashing viruses, one of each color. The player can also win if their opponent loses by topping up their bottle. The amount of viruses (including the flashing viruses) in the Game Lv. for Easy, Normal, Hard are 30, 40, and 50 respectively.
*'''Marathon''': Viruses will continuously rise from the bottom of the bottle, indicated by if one of the three virus in the magnifying glass revolved and reached the marker. Once a virus reached the marker, a new row of viruses will push the stack up after a capsule is placed. It is possible to force a new row of viruses to be pushed up with {{button|n64|l}} / {{button|n64|r}}. If a capsule or virus is pushed up and reached past the top of the bottle, the game is over. If a combo is made, the viruses will temporarily stop moving, delaying the pushing up of the stack. If a specific color of virus are gone in the bottle, the virus in the magnifying glass will also disappear but it will not stop the stack from forcibly being pushed up.
*'''Score Attack''': Within 3 minutes, the objective is to eliminate all the viruses. The remaining time is converted to extra points after eliminating all viruses. If the 3 minutes is up or that the capsules reach the top of bottle, the game is over. The amount of viruses in the Game Lv. for Easy, Normal, Hard are 30, 40, and 50 respectively.


''Dr. Mario 64'' features many different modes of play (all of which have tutorials hosted by a [[Para-Goom]]). The player uses the {{button|n64|pad}} to toggle with the different modes they wish to select. The first one is Classic mode, where Dr. Mario is playable like he was originally. In the second mode of play, Story mode, Dr. Mario or [[Wario]] must track down the stolen Megavitamins. This mode only has versus matches against computers. The third mode allows practice against a computer player, where any character found in Story mode can be selected. The fourth game mode is Flash mode, where only the clearing of flashing Viruses counts. The fifth game mode is Marathon mode, which is basically an endless mode (the Viruses never stop coming out of the bottom of the jar). The sixth game mode is Score Attack mode, where there are only three minutes to get both a high score and clear all of the viruses. Multiplayer mode supports up to four players, which adds a mode allowing four players to play on two teams.
====Two Player====
*'''Two-Player Vs.''': Compete against another player to either eliminate all the viruses first, or to cause them to lose by stacking up garbage in their bottle.
*'''Flash''': Compete against another player to eliminate all three flashing viruses, one of each color. The player can also win if their opponent loses by topping up their bottle. The amount of viruses (including the flashing viruses) in the Game Lv. for Easy, Normal, Hard are 30, 40, and 50 respectively.
*'''Score Attack''': Within 3 minutes, each player competes for the highest score. Unlike in other Vs. modes, garbage is not sent to the opponent after clearing combos. Even if either player eliminates all viruses or got a game over, the other player can still proceed until they either eliminate all the viruses or get a game over. Once both players are done, any remaining time is converted to extra points after eliminating all viruses. The winner is determined by the player with the highest score. A draw will occur if both players' scores are the same. The amount of viruses in the Game Lv. for Easy, Normal, Hard are 30, 40, and 50 respectively.
 
====Multiplayer====
There are always four participants, regardless of whether or not they are AI-controlled.
*'''4P Vs.''': Compete against other players or CPUs to either eliminate all the viruses first, or to cause them to lose by stacking up garbage in their bottle.
*'''Team Battle''': Teams are locked into <span style="color:red">P1</span> and <span style="color:blue">P2</span> vs. <span style="color:gold">P3</span> and <span style="color:green">P4</span>. Both teams compete so that one of the players in a team eliminates all viruses, or to cause both players in the opposing team gets a game over.  
*'''Flash''': Compete against other players to eliminate all three flashing viruses, one of each color. The player can also win if all opponents loses by topping up their bottles. The amount of viruses (including the flashing viruses) in the Game Lv. for Easy, Normal, Hard are 30, 40, and 50 respectively.
{{br|left}}
{{br|left}}


==Plot==
==Controls==
===Dr. Mario's story===
*{{button|Padleft}} / {{button|Padright}}: Move vitamin capsule left or right
Unlike past ''Dr. Mario'' games, this game has a storyline. It is flu season and Dr. Mario is using his Megavitamins to heal the infirmities of the citizens of the land. However, Wario attempts to steal the Megavitamins, believing that if he has them, he will be rich. Before he can do so, [[Mad Scienstein]] takes the Megavitamins. Dr. Mario chases Wario, believing he has the Megavitamins, and they duel. Afterwards, they both go after Mad Scienstein. Throughout their adventure they both meet many creatures, all of them villains from ''[[Wario Land 3]]''. In the end, it is revealed Mad Scienstein stole the Megavitamins for the diabolical [[Rudy]], who wishes to cure his cold. Dr. Mario defeats Rudy, takes back his trusty Megavitamins, and makes Rudy happy by curing his cold. If Dr. Mario has not lost any matches, Wario will take the Megavitamins and consume all of them at once, transforming him into [[Vampire Wario]].
*{{button|Paddown}}: Drop vitamin capsule quickly
====Enemies exclusive to Dr. Mario's story====
*{{button|n64|a}}: Rotate vitamin capsule clockwise / Confirm menu selection
*Wario
*{{button|n64|b}}: Rotate vitamin capsule counterclockwise / Cancel menu selection / Return to the previous screen
*Silky
*{{button|n64|c}}: Turn Capsule Landing Effect ON / OFF (the translucent image on where the vitamin capsule will land)
*Jellybob
*{{button|n64|l}} / {{button|n64|r}}: Increase the number of viruses in Marathon Mode
*Helio
*{{button|n64|r}} (hold): In the game settings for multiple players, apply the same settings for every player
*Vampire Wario
*{{button|n64|start}}: Pause game / Confirm menu selection / Start a practice round in Multiplayer if the player is eliminated


===Wario's story===
==Story==
Wario's story is slightly different in that his story features enemies that Dr. Mario does not face. In his ending, he defeats Rudy, but then Mad Scienstein comes and runs off with the Megavitamins. Wario runs after him and the chase continues, seemingly with no end. If Wario has not lost any matches, Dr. Mario will try to get the Megavitamins back. Wario will rush away, but he will trip, causing the Megavitamins to spill out of the jar and onto Dr. Mario. Dr. Mario will swallow all of them and transform into [[Metal Mario (form)|Metal Mario]]. Since Wario is the playable character in this mode, his role as an opponent is switched with Dr. Mario.
Unlike past ''Dr. Mario'' games, this game has a storyline, found in the Story mode. The story is titled '''Dr. Mario and the Cold Caper'''. In the story, a flu season occurs and Dr. Mario uses his Megavitamins to heal the infirmities of the citizens of the land. In one instance, Dr. Mario recovered Octo with his Megavitamins, where his actions are separately witnessed by both Wario and Mad Scienstein. In Wario's point of view, he wants to steal them so that he can use them to make himself rich. In Mad Scienstein's point of view, he reports his findings to [[Rudy|a hidden figure]], who orders him to steal them. When Dr. Mario leaves the Megavitamins at his house and temporarily leaves it, Mad Scienstein proceeds to steal them while Dr. Mario is out. Mad Scienstein is then caught in the act by Wario, who chases him because he wants the Megavitamins for himself. While the chase happens, Dr. Mario returns to find that his medicine is stolen, and in the ensuing chaos, he caught Wario and believes that he has them, and so fights him.


====Enemies exclusive to Wario's story====
After battling Wario and finding out that Wario is not in possession of the Megavitamins, Mad Scienstein scrambled from the scene, to which both Dr. Mario and Wario chase him. Along the way, both Dr. Mario and Wario battles enemies from ''[[Wario Land 3]]'', starting from Spearhead, followed by Webber. After both are beaten, the two enemies report to the hidden figure about Mad Scienstein being chased by both Dr. Mario and Wario, who is confident that Hammer-Bot will ensure that the heroes won't make it. On the way, both Dr. Mario and Wario faces three different enemies each. After that, they reach Hammer-Bot near the castle. In Easy, the chosen character will face Hammer-Bot alone, but in other difficulties, everybody fights for the Megavitamins. After the scuffle that leads to the destruction of Hammer-Bot, Mad Scienstein arrives at the castle to where Rudy is found. Regardless of the selected character, Wario will follow, but if Wario is the selected character, Dr. Mario is left behind. The selected character will battle Rudy, who is given the Megavitamins by Mad Scienstein.
*Dr. Mario
 
*Appleby
In normal cases, if Dr. Mario is the chosen character, then it is revealed that Rudy has a cold, after which Dr. Mario will cure him while Wario beats up Mad Scienstein. Dr. Mario will then proceed to return home after that. If Wario is the chosen character, then Mad Scienstein comes and runs off with the Megavitamins, causing Wario to chase him to no end. However, if the player beats eight stages in Normal or higher difficulty without redoing any stage, including continuing due to losing, the outcome will be different. For Dr. Mario, Wario will take the Megavitamins and consume them, transforming him into Vampire Wario. After beating Wario, who reverted back to his normal form and fled, it is shown that Mad Scienstein pitied Rudy, after which Dr. Mario uses his Megavitamins to cure Rudy. Dr. Mario returns home after that. In Wario's case, after beating Rudy within the aforementioned criteria, then Dr. Mario catches up to confront Wario. Wario will attempt to run away, but he trips over Mad Scienstein, causing the bottle to fall onto Dr. Mario, leading to Dr. Mario accidentally consuming all the Megavitamins, turning him into Metal Mario. After beating Metal Mario, Dr. Mario reverted back to normal while Wario celebrates. After that, similar to the normal ending, Mad Scienstein snatches the Megavitamins, causing Wario to chase him to no end.
*Lump
===Stage Summary===
*Octo
The Speed is determined by the difficulty selected, which affects the vitamin capsule's drop speed and the earned score. For Easy, the Speed is set Low; For Normal, the Speed is set to Med; For Hard and S-Hard, the Speed is set to Hi.
*Metal Mario
{|width=40% cellspacing=0 border=2 cellpadding=3 style="text-align:center;border-collapse:collapse;background:white"
|- style="background:limegreen"
!rowspan="2"width=3%|Stage!!rowspan="2"width=5%|Music!!colspan="2"|Opponent!!colspan="3"|No. of Viruses
|-style="background:yellowgreen"
|width=6%|Dr. Mario||width=6%|Wario||width=6%|Easy||width=6%|Normal||width=6%|Hard / S-Hard
|-
|1||Cube||Wario||Dr. Mario||12||24||48
|-
|2||Que Que||colspan="2"|Spearhead||16||28||52
|-
|3||Cube||colspan="2"|Webber||16||28||52
|-
|4||Que Que||Silky||Appleby||20||32||56
|-
|5||Cube||Jellybob||Octo||20||32||56
|-
|6||Que Que||Helio||Lump||24||36||60
|-
|rowspan="3"|7{{footnote|main|1}}||rowspan="3"|Cube||colspan="2"|Hammer-Bot||24||rowspan="3"|36||rowspan="3"|60
|-
|colspan="2"|Mad Scienstein||rowspan="2"|-
|-
|Wario||Dr. Mario
|-
|8||Vs. Rudy||colspan="2"|Rudy||28||40||64
|-
|9{{footnote|main|2}}||Cube||Vampire Wario||Metal Mario||-||40||64
|}
{{footnote|note|1|In Easy mode, Hammer-Bot is the only opponent. In other difficulties, this is a four-way match.}}
{{footnote|note|2|Only accessible after beating the first eight stages without redoing any of them. It cannot be accessed in Easy even if the criteria is met.}}


==Playable characters==
==Playable characters==
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|footer=The final cast of characters.
|footer=The final cast of characters.
}}
}}
If selecting a multiplayer or a Vs. mode that requires competing with a computer player, one of the following characters can be selected. Each character can only be selected by one player or CPU each. Each of the characters have different CPU levels where the more stars there are, the more challenging they are. They can only be displayed when selecting the CPU's character, which are indicated by the amount of stars in brackets. If {{button|n64|L}} is held and {{button|n64|A}} is pressed, the CPU level is toggled to Hard, where the amount of starts is added by one for all CPU players, for a range of 2 to 6 stars. If {{button|n64|L}} is held and {{button|n64|B}} is pressed, the CPU level is toggled to S-Hard instead, meaning that the amount of stars is added by two for all CPU players, for a range of 3 to 7 stars.
Both Metal Mario and Vampire Wario are unlockable, where they must be beaten in the ninth stage without losing in Story mode for Wario and Dr. Mario respectively, which can only be reached from the beginning without losing a stage in Normal or greater difficulty.
<gallery perrow=5>
<gallery perrow=5>
Dr Mario in DM64 sprite.png|[[Dr. Mario]]
Dr Mario in DM64 sprite.png|[[Dr. Mario]] [4*]
Wario Dr Mario 64 sprite.png|[[Wario]]
Wario Dr Mario 64 sprite.png|[[Wario]] [4*]
Spearhead DM64 sprite.png|[[Spearhead (enemy)|Spearhead]]
Spearhead DM64 sprite.png|[[Spearhead (enemy)|Spearhead]] [1*]
DM64 Webber Sprite.png|[[Webber]]
DM64 Webber Sprite.png|[[Webber]] [1*]
Silky DM64 sprite.png|[[Silky]]
Silky DM64 sprite.png|[[Silky]] [2*]
DM64 - Appleby.png|[[Appleby]]
DM64 - Appleby.png|[[Appleby]] [2*]
DM64 - Jellybob.png|[[Jellybob (Wario Land 3)|Jellybob]]
DM64 - Jellybob.png|[[Jellybob (Wario Land 3)|Jellybob]] [2*]
Octo DM64 sprite.png|[[Octo (Wario Land 3)|Octo]]
Octo DM64 sprite.png|[[Octo]] [2*]
Helio DM64 sprite.png|[[Helio (Wario Land 3)|Helio]]
Helio DM64 sprite.png|[[Helio (Wario Land 3)|Helio]] [3*]
Lump.png|[[Lumpy (enemy)|Lump]]
Lump.png|[[Lump]] [3*]
Hammerbot DM64.png|[[Hammer-bot|Hammer-Bot]]
Hammerbot DM64.png|[[Hammer-Bot]] [3*]
Dr Mario 64 Sprite - Arewo Stein.png|[[Mad Scienstein]]
Dr Mario 64 Sprite - Arewo Stein.png|[[Mad Scienstein]] [4*]
Rudy DM64 sprite.png|[[Rudy]]
Rudy DM64 sprite.png|[[Rudy]] [5*]
Metal Dr Mario DM64.png|[[Metal Mario (character)|Metal Mario]] (unlockable)
Metal Dr Mario DM64.png|[[Metal Mario]] [5*]
DM64 - VampireWario.png|[[Vampire Wario]] (unlockable)
DM64 - VampireWario.png|[[Vampire Wario]] [5*]
</gallery>
</gallery>
{{br}}
{{br}}
==Quotes==
{{main|List of Dr. Mario 64 quotes}}
===Dr. Mario and the Cold Caper narrator===
*"''Aa...aa..aachoo! Suddenly, flu season has struck!''"
*"''And so Dr. Mario rushes about, curing patients all day long.''"
*"''Can Dr. Mario help poor Octo?''"
*"''He's getting out his Megavitamins.''"
*"''As long as he's got Megavitamins, he can cure anything.''"
*"''Dr. Mario returns home to take a well-deserved rest.''"
*"''But wait, he's leaving again so soon?''"
*"''Look! Going into Dr. Mario's house... it's Mad Scienstein!''"
*"''This is terrible! He's stolen the Megavitamins!''"
*"''Wario sees him and says:''"
*"''Dr. Mario is back. What a shock! The Megavitamins are gone.''"
*"''Dr. Mario spots Wario and says:''"
*"''A beautiful blue sea lies at the edge of the forest.''"
*"''Clank, clank... What an odd noise... This can't be good.''"
*"''They all want the Megavitamins. Will anyone survive?''"
*"''Mad Scienstein is so stubborn. He won't return the vitamins!''"
*"''Deep into the castle they go. Oh my! It's Rudy!''"


==Reception==
==Reception==
Overall, ''Dr. Mario 64'' received mostly positive reviews. GameRankings gave the game a score of 70.03%, while Metacritic gave it a score of 71/100. GameSpot also gave the game a 7.0/10. ''Dr. Mario 64'' was voted #76 in the Top 100 Games of All Time poll published by Game Informer Magazine in August 2001.
Overall, ''Dr. Mario 64'' received mostly positive reviews. GameRankings gave the game a score of 70.03%, while Metacritic gave it a score of 71/100. GameSpot also gave the game a 7.0/10. ''Dr. Mario 64'' was voted #76 in the Top 100 Games of All Time poll published by Game Informer Magazine in August 2001.
 
{|class="wikitable reviews"
{| class="wikitable review_template" style="border: 2px solid black; width:100%; font-size: 100%; text-align:center; margin-bottom: 5px;" cellpadding="4"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 89: Line 163:
|Fran Mirabella III, [https://www.ign.com/articles/2001/04/17/dr-mario-64 IGN]
|Fran Mirabella III, [https://www.ign.com/articles/2001/04/17/dr-mario-64 IGN]
|5/10
|5/10
|align="left"|''"To be honest, Dr. Mario 64 is just about everything I expected it to be. It was obviously an effort by Nintendo to get a game out for the month of April, and get it out quickly. There have been virtually zero upgrades outside of the four-player versus modes, which lends little reason not to go back and play SNES version which featured both Dr. Mario and Tetris. If you're dying for a multiplayer puzzle game that you can play with three friends, then Dr. Mario 64 is well worth it for around $30. Otherwise, I suggest sticking with The New Tetris or the well Pok¿mon{{sic}} Puzzle League. Dr. Mario 64 is more or less Nintendo's way of using Mario's name to sell a port of a very old game. This doctor's Ph.D. expired long ago.''"
|align="left"|"''To be honest, Dr. Mario 64 is just about everything I expected it to be. It was obviously an effort by Nintendo to get a game out for the month of April, and get it out quickly. There have been virtually zero upgrades outside of the four-player versus modes, which lends little reason not to go back and play [[Super Nintendo Entertainment System|SNES]] version which featured both Dr. Mario and Tetris. If you're dying for a multiplayer puzzle game that you can play with three friends, then Dr. Mario 64 is well worth it for around $30. Otherwise, I suggest sticking with The New Tetris or the well Pok¿mon{{sic}} Puzzle League. Dr. Mario 64 is more or less Nintendo's way of using Mario's name to sell a port of a very old game. This doctor's Ph.D. expired long ago.''"
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align:center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 105: Line 179:
==References to other games==
==References to other games==
*''[[Dr. Mario (game)|Dr. Mario]]'' - The basic formula for the ''Dr. Mario'' series is carried on from this game.
*''[[Dr. Mario (game)|Dr. Mario]]'' - The basic formula for the ''Dr. Mario'' series is carried on from this game.
*''[[Super Mario 64]]'' - [[Power Star]]s are used as indicators for whenever a character wins a match. When Dr. Mario wins, he spins and puts up a peace sign the way Mario does when he acquires a Power Star in ''Super Mario 64''. Metal Mario (as both [[Metal Mario (form)|a powered-up form]] of Dr. Mario and a [[Metal Mario (character)|secret unlockable character]]) is a power-up from this game.
*''[[Super Mario 64]]'' - [[Power Star]]s are used as indicators for whenever a character wins a match. When Dr. Mario wins, he spins and puts up a peace sign the way Mario does when he acquires a Power Star in ''Super Mario 64''. Metal Mario is a power-up/character from this game.
*''[[Wario Land 3]]'' - All characters apart from [[Dr. Mario]], Metal Mario and the Viruses are from this game.
*''[[Wario Land 3]]'' - All characters apart from [[Dr. Mario]], Metal Mario and the Viruses are from this game.


Line 119: Line 193:


==Media==
==Media==
{{more media|section=yes}}
{{Main-media}}
{{media table
|file1=DM64 Title.oga
|title1=Title
|length1=0:30
|file2=DM64 Select a Mode.oga
|title2=Select a Mode
|length2=0:30
|file3=DM64 Fever.oga
|title3=Fever
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}}


==Staff==
==Staff==
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Hitoshi Yagami, director of the original ''[[Dr. Mario (game)|Dr. Mario]]'', returned to director and game design duties for ''Dr. Mario 64''. The game had a large number of graphic designers and character artists, all of which were professional anime animators with otherwise little to no involvement in the game industry.
Hitoshi Yagami, director of the original ''[[Dr. Mario (game)|Dr. Mario]]'', returned to director and game design duties for ''Dr. Mario 64''. The game had a large number of graphic designers and character artists, all of which were professional anime animators with otherwise little to no involvement in the game industry.
==References==
<references/>


{{DM64}}
{{DM64}}
{{MarioGames}}
{{Super Mario games}}
{{N64}}
{{N64}}
[[de:Dr. Mario 64]]
[[de:Dr. Mario 64]]
[[Category:Dr. Mario 64|*]]
[[Category:Dr. Mario 64|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Puzzle Games]]
[[Category:Puzzle games]]
[[Category:Nintendo 64 Games]]
[[Category:Nintendo 64 games]]
[[Category:Nintendo GameCube Games]]
[[Category:Nintendo GameCube games]]
[[Category:2001 games]]
[[Category:2001 games]]
[[Category:2003 games]]
[[Category:2003 games]]
[[Category:Games unreleased in the PAL region]]
[[it:Dr. Mario 64]]

Latest revision as of 03:02, March 13, 2024

Dr. Mario 64
Box art for Dr. Mario 64
For alternate box art, see the game's gallery.
Developer Nintendo (division unknown)
Publisher Nintendo
Platform(s) Nintendo 64, iQue Player, Nintendo GameCube, Nintendo 64 - Nintendo Switch Online
Release date Original:
USA April 9, 2001
China November 17, 2003 (iQue Player)
Nintendo GameCube:
Japan February 7, 2003 (included in Nintendo Puzzle Collection)
Nintendo 64 - Nintendo Switch Online:
USA October 25, 2021[1]
Europe October 26, 2021[2]
Australia October 26, 2021[3]
South Korea October 26, 2021[4]
Language(s) English (United States)
简体中文
Genre Puzzle
Rating(s)
ESRB:E - Everyone
Mode(s) Single-player, Multiplayer
Media
Nintendo 64:
Game Pak
iQue Player:
Digital download
Nintendo GameCube:
Optical disc
Nintendo Switch:
Digital download
Input
Nintendo 64:
iQue Player:
Nintendo GameCube:
Nintendo Switch:

Dr. Mario 64 is a puzzle game developed by Nintendo and released for the Nintendo 64. It is the third installment in the Dr. Mario series. It was re-released along with Panel de Pon and Yoshi's Cookie in a Japan-only Nintendo GameCube compilation called Nintendo Puzzle Collection in 2003, where it was renamed to Dr. Mario. In 2005, Dr. Mario & Puzzle League was released, with the Dr. Mario portion mostly taking visual and audio cues from the N64 version. The original game was made available on Nintendo 64 - Nintendo Switch Online in North America, Europe, and Australia as one of its launch titles, marking its first release in the latter two regions.

Gameplay[edit]

Dr. Mario and Wario face off in Story Mode from Dr. Mario 64.
A screenshot from Dr. Mario 64.

Dr. Mario 64 has the same gameplay as its pre­de­cess­ors for the most part. Vitamin capsules are thrown into a bottle full of viruses, and the goal is to line up a minimum of four of a color combination of viruses and vitamins to make them disappear. There are three types of Viruses - the Red Virus (Fever), the Blue Virus (Chill) and the Yellow Virus (Weird), with a vitamin color designed to defeat them. The score obtained is based on the Speed, which also determines the speed in which vitamin capsules drop. The base score for Low, Med, and Hi respectively are 100, 200, and 300. If more than one virus is eliminated in a single move, every subsequent virus is twice the score of the previous, where the rewarded score is maxed out at the sixth virus, meaning that any virus after the sixth is scored the same (3200, 6400, and 9600 for the respective speeds). Several modes new to this series are added, including a Multiplayer mode where four players can compete with each other.

Much like the multiplayer in the previous Dr. Mario games, if a player creates a combo that involves clearing multiple lines in a single move, the opponent will receive up to four garbage pieces depending on how many lines are cleared, and even if more than four lines are cleared, only four garbage pieces will be sent. In any of the 4P modes, the mechanics in which garbage is sent is different. For this mode, the opponent to receive the garbage depends on the first color cleared in a combo, where blue lines will affect the opponent directly to the right, yellow lines affect the opponent two places to the right, and red lines affect the opponent three places to the right. The placement loops back to the left if necessary. If two colors are cleared simultaneously for the first part of a combo, two opponents will be affected. If any of the players retired for that match, they are skipped in the ordering. For Team Battle, the system on how the opponents receive garbage is slightly different. where garbage that would otherwise be sent to the player's teammate, garbage will be stored as stock, and will be added to the garbage from the current combo.

For this game, two new music themes are introduced in addition to Fever and Chill: Cube (Cough in later games) and Que Que (Sneeze in later games). Each of them can be selected when playing in any mode other than Story mode.

Game Modes[edit]

One Player[edit]

  • Classic: The original Dr. Mario gameplay, where the objective is to eliminate all viruses in the bottle. After the objective is reached, the player goes to the next level which starts with 4 more viruses than the last, for a maximum of 96 viruses.
  • Story: Play through 8 stages as Dr. Mario or Wario in a story about Dr. Mario and the Cold Caper. The amount of viruses and the speed is based on the difficulty. The player can continue from a stage for that specific character and difficulty if they have reached it with that specific character and difficulty, except for Stage 9, which must be reached normally every time. The S-Hard difficulty can be accessed by highlighting the Hard difficulty and pressing Z Button.
  • Vs. Computer: Compete against a CPU player to either eliminate all the viruses first, or to cause them to lose by stacking up garbage in their bottle.
  • Flash: Compete against a CPU player to eliminate all three flashing viruses, one of each color. The player can also win if their opponent loses by topping up their bottle. The amount of viruses (including the flashing viruses) in the Game Lv. for Easy, Normal, Hard are 30, 40, and 50 respectively.
  • Marathon: Viruses will continuously rise from the bottom of the bottle, indicated by if one of the three virus in the magnifying glass revolved and reached the marker. Once a virus reached the marker, a new row of viruses will push the stack up after a capsule is placed. It is possible to force a new row of viruses to be pushed up with L Button / R Button. If a capsule or virus is pushed up and reached past the top of the bottle, the game is over. If a combo is made, the viruses will temporarily stop moving, delaying the pushing up of the stack. If a specific color of virus are gone in the bottle, the virus in the magnifying glass will also disappear but it will not stop the stack from forcibly being pushed up.
  • Score Attack: Within 3 minutes, the objective is to eliminate all the viruses. The remaining time is converted to extra points after eliminating all viruses. If the 3 minutes is up or that the capsules reach the top of bottle, the game is over. The amount of viruses in the Game Lv. for Easy, Normal, Hard are 30, 40, and 50 respectively.

Two Player[edit]

  • Two-Player Vs.: Compete against another player to either eliminate all the viruses first, or to cause them to lose by stacking up garbage in their bottle.
  • Flash: Compete against another player to eliminate all three flashing viruses, one of each color. The player can also win if their opponent loses by topping up their bottle. The amount of viruses (including the flashing viruses) in the Game Lv. for Easy, Normal, Hard are 30, 40, and 50 respectively.
  • Score Attack: Within 3 minutes, each player competes for the highest score. Unlike in other Vs. modes, garbage is not sent to the opponent after clearing combos. Even if either player eliminates all viruses or got a game over, the other player can still proceed until they either eliminate all the viruses or get a game over. Once both players are done, any remaining time is converted to extra points after eliminating all viruses. The winner is determined by the player with the highest score. A draw will occur if both players' scores are the same. The amount of viruses in the Game Lv. for Easy, Normal, Hard are 30, 40, and 50 respectively.

Multiplayer[edit]

There are always four participants, regardless of whether or not they are AI-controlled.

  • 4P Vs.: Compete against other players or CPUs to either eliminate all the viruses first, or to cause them to lose by stacking up garbage in their bottle.
  • Team Battle: Teams are locked into P1 and P2 vs. P3 and P4. Both teams compete so that one of the players in a team eliminates all viruses, or to cause both players in the opposing team gets a game over.
  • Flash: Compete against other players to eliminate all three flashing viruses, one of each color. The player can also win if all opponents loses by topping up their bottles. The amount of viruses (including the flashing viruses) in the Game Lv. for Easy, Normal, Hard are 30, 40, and 50 respectively.

Controls[edit]

  • +Control Pad left / +Control Pad right: Move vitamin capsule left or right
  • +Control Pad down: Drop vitamin capsule quickly
  • A Button: Rotate vitamin capsule clockwise / Confirm menu selection
  • B Button: Rotate vitamin capsule counterclockwise / Cancel menu selection / Return to the previous screen
  • C Buttons: Turn Capsule Landing Effect ON / OFF (the translucent image on where the vitamin capsule will land)
  • L Button / R Button: Increase the number of viruses in Marathon Mode
  • R Button (hold): In the game settings for multiple players, apply the same settings for every player
  • START Button: Pause game / Confirm menu selection / Start a practice round in Multiplayer if the player is eliminated

Story[edit]

Unlike past Dr. Mario games, this game has a storyline, found in the Story mode. The story is titled Dr. Mario and the Cold Caper. In the story, a flu season occurs and Dr. Mario uses his Megavitamins to heal the infirmities of the citizens of the land. In one instance, Dr. Mario recovered Octo with his Megavitamins, where his actions are separately witnessed by both Wario and Mad Scienstein. In Wario's point of view, he wants to steal them so that he can use them to make himself rich. In Mad Scienstein's point of view, he reports his findings to a hidden figure, who orders him to steal them. When Dr. Mario leaves the Megavitamins at his house and temporarily leaves it, Mad Scienstein proceeds to steal them while Dr. Mario is out. Mad Scienstein is then caught in the act by Wario, who chases him because he wants the Megavitamins for himself. While the chase happens, Dr. Mario returns to find that his medicine is stolen, and in the ensuing chaos, he caught Wario and believes that he has them, and so fights him.

After battling Wario and finding out that Wario is not in possession of the Megavitamins, Mad Scienstein scrambled from the scene, to which both Dr. Mario and Wario chase him. Along the way, both Dr. Mario and Wario battles enemies from Wario Land 3, starting from Spearhead, followed by Webber. After both are beaten, the two enemies report to the hidden figure about Mad Scienstein being chased by both Dr. Mario and Wario, who is confident that Hammer-Bot will ensure that the heroes won't make it. On the way, both Dr. Mario and Wario faces three different enemies each. After that, they reach Hammer-Bot near the castle. In Easy, the chosen character will face Hammer-Bot alone, but in other difficulties, everybody fights for the Megavitamins. After the scuffle that leads to the destruction of Hammer-Bot, Mad Scienstein arrives at the castle to where Rudy is found. Regardless of the selected character, Wario will follow, but if Wario is the selected character, Dr. Mario is left behind. The selected character will battle Rudy, who is given the Megavitamins by Mad Scienstein.

In normal cases, if Dr. Mario is the chosen character, then it is revealed that Rudy has a cold, after which Dr. Mario will cure him while Wario beats up Mad Scienstein. Dr. Mario will then proceed to return home after that. If Wario is the chosen character, then Mad Scienstein comes and runs off with the Megavitamins, causing Wario to chase him to no end. However, if the player beats eight stages in Normal or higher difficulty without redoing any stage, including continuing due to losing, the outcome will be different. For Dr. Mario, Wario will take the Megavitamins and consume them, transforming him into Vampire Wario. After beating Wario, who reverted back to his normal form and fled, it is shown that Mad Scienstein pitied Rudy, after which Dr. Mario uses his Megavitamins to cure Rudy. Dr. Mario returns home after that. In Wario's case, after beating Rudy within the aforementioned criteria, then Dr. Mario catches up to confront Wario. Wario will attempt to run away, but he trips over Mad Scienstein, causing the bottle to fall onto Dr. Mario, leading to Dr. Mario accidentally consuming all the Megavitamins, turning him into Metal Mario. After beating Metal Mario, Dr. Mario reverted back to normal while Wario celebrates. After that, similar to the normal ending, Mad Scienstein snatches the Megavitamins, causing Wario to chase him to no end.

Stage Summary[edit]

The Speed is determined by the difficulty selected, which affects the vitamin capsule's drop speed and the earned score. For Easy, the Speed is set Low; For Normal, the Speed is set to Med; For Hard and S-Hard, the Speed is set to Hi.

Stage Music Opponent No. of Viruses
Dr. Mario Wario Easy Normal Hard / S-Hard
1 Cube Wario Dr. Mario 12 24 48
2 Que Que Spearhead 16 28 52
3 Cube Webber 16 28 52
4 Que Que Silky Appleby 20 32 56
5 Cube Jellybob Octo 20 32 56
6 Que Que Helio Lump 24 36 60
71 Cube Hammer-Bot 24 36 60
Mad Scienstein -
Wario Dr. Mario
8 Vs. Rudy Rudy 28 40 64
92 Cube Vampire Wario Metal Mario - 40 64

1 - In Easy mode, Hammer-Bot is the only opponent. In other difficulties, this is a four-way match.
2 - Only accessible after beating the first eight stages without redoing any of them. It cannot be accessed in Easy even if the criteria is met.

Playable characters[edit]

The final cast of characters.
The default cast of characters.
The final cast of characters.
The final cast of characters.

If selecting a multiplayer or a Vs. mode that requires competing with a computer player, one of the following characters can be selected. Each character can only be selected by one player or CPU each. Each of the characters have different CPU levels where the more stars there are, the more challenging they are. They can only be displayed when selecting the CPU's character, which are indicated by the amount of stars in brackets. If L Button is held and A Button is pressed, the CPU level is toggled to Hard, where the amount of starts is added by one for all CPU players, for a range of 2 to 6 stars. If L Button is held and B Button is pressed, the CPU level is toggled to S-Hard instead, meaning that the amount of stars is added by two for all CPU players, for a range of 3 to 7 stars.

Both Metal Mario and Vampire Wario are unlockable, where they must be beaten in the ninth stage without losing in Story mode for Wario and Dr. Mario respectively, which can only be reached from the beginning without losing a stage in Normal or greater difficulty.

Quotes[edit]

Main article: List of Dr. Mario 64 quotes

Dr. Mario and the Cold Caper narrator[edit]

  • "Aa...aa..aachoo! Suddenly, flu season has struck!"
  • "And so Dr. Mario rushes about, curing patients all day long."
  • "Can Dr. Mario help poor Octo?"
  • "He's getting out his Megavitamins."
  • "As long as he's got Megavitamins, he can cure anything."
  • "Dr. Mario returns home to take a well-deserved rest."
  • "But wait, he's leaving again so soon?"
  • "Look! Going into Dr. Mario's house... it's Mad Scienstein!"
  • "This is terrible! He's stolen the Megavitamins!"
  • "Wario sees him and says:"
  • "Dr. Mario is back. What a shock! The Megavitamins are gone."
  • "Dr. Mario spots Wario and says:"
  • "A beautiful blue sea lies at the edge of the forest."
  • "Clank, clank... What an odd noise... This can't be good."
  • "They all want the Megavitamins. Will anyone survive?"
  • "Mad Scienstein is so stubborn. He won't return the vitamins!"
  • "Deep into the castle they go. Oh my! It's Rudy!"

Reception[edit]

Overall, Dr. Mario 64 received mostly positive reviews. GameRankings gave the game a score of 70.03%, while Metacritic gave it a score of 71/100. GameSpot also gave the game a 7.0/10. Dr. Mario 64 was voted #76 in the Top 100 Games of All Time poll published by Game Informer Magazine in August 2001.

Reviews
Release Reviewer, Publication Score Comment
N64 Gerald Villoria, GameSpot 7/10 "While not as exciting or enduring as Nintendo's last puzzle game, The New Tetris, Dr. Mario is a legitimate and satisfying puzzle game that is executed rather nicely in this four-player-focused package. Nintendo has made the decision to value-price Dr. Mario 64 at $29.95, which--along with the excellent multiplayer format--makes it worthwhile as one of the last N64 games to be released."
N64 Fran Mirabella III, IGN 5/10 "To be honest, Dr. Mario 64 is just about everything I expected it to be. It was obviously an effort by Nintendo to get a game out for the month of April, and get it out quickly. There have been virtually zero upgrades outside of the four-player versus modes, which lends little reason not to go back and play SNES version which featured both Dr. Mario and Tetris. If you're dying for a multiplayer puzzle game that you can play with three friends, then Dr. Mario 64 is well worth it for around $30. Otherwise, I suggest sticking with The New Tetris or the well Pok¿mon[sic] Puzzle League. Dr. Mario 64 is more or less Nintendo's way of using Mario's name to sell a port of a very old game. This doctor's Ph.D. expired long ago."
Aggregators
Compiler Platform / Score
Metacritic 71
GameRankings 70.03%

References to other games[edit]

  • Dr. Mario - The basic formula for the Dr. Mario series is carried on from this game.
  • Super Mario 64 - Power Stars are used as indicators for whenever a character wins a match. When Dr. Mario wins, he spins and puts up a peace sign the way Mario does when he acquires a Power Star in Super Mario 64. Metal Mario is a power-up/character from this game.
  • Wario Land 3 - All characters apart from Dr. Mario, Metal Mario and the Viruses are from this game.

Gallery[edit]

For this subject's image gallery, see Gallery:Dr. Mario 64.

Media[edit]

For a complete list of media for this subject, see List of Dr. Mario 64 media.
Audio.svg Title
File infoMedia:DM64 Title.oga
0:30
Audio.svg Select a Mode
File infoMedia:DM64 Select a Mode.oga
0:30
Audio.svg Fever
File infoMedia:DM64 Fever.oga
0:30
Help:MediaHaving trouble playing?

Staff[edit]

Main article: List of Dr. Mario 64 staff

Hitoshi Yagami, director of the original Dr. Mario, returned to director and game design duties for Dr. Mario 64. The game had a large number of graphic designers and character artists, all of which were professional anime animators with otherwise little to no involvement in the game industry.

References[edit]