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{{Infobox
{{about|the original [[Super Nintendo Entertainment System|SNES]] game|the [[Game Boy Advance]] remake|[[Donkey Kong Country 2 (Game Boy Advance)]]}}
{{game infobox
|image=[[File:DKC2.jpg|300px]]
|image=[[File:DKC2.jpg|300px]]
|developer=[[Rare Ltd.|Rareware]]
|developer=[[Rare Ltd.|Rareware]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''SNES:'''<br>{{released|Japan|November 21, 1995|USA|December 1995|Europe|December 1995<ref>''Nintendo Magazine System'' (UK) #39, page 14.</ref>}}'''Game Boy Advance:'''<br>{{released|Europe|June 25, 2004|Australia|June 25, 2004|Japan|July 1, 2004|USA|November 15, 2004}}'''Virtual Console (Wii):'''<br>{{released|Europe|May 16, 2007|Australia|May 16, 2007|USA|May 21, 2007|Japan|October 23, 2007|South Korea|November 25, 2008}}'''Virtual Console (Wii U):'''<br>{{released|Europe|October 23, 2014|Australia|October 24, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{released|Europe|March 24, 2016|Australia|March 25, 2016|Japan|April 6, 2016<ref>Nintendo. (April 6, 2016). [https://www.nintendo.co.jp/titles/50010000039975 スーパードンキーコング2 ディクシー&ディディー]. ''Nintendo''. Retrieved April 6, 2016.</ref>|USA|April 14, 2016}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{released|Japan|September 23, 2020<ref>Nintendo 公式チャンネル (September 16, 2020). [https://youtu.be/oA805kDEI_g ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年9月]</nowiki>]. ''YouTube''. Retrieved September 16, 2020.</ref>|USA|September 23, 2020<ref>Nintendo (September 16, 2020). [https://youtu.be/OaeBtDePLk0 NES & Super NES - September Game Updates - Nintendo Switch Online]. ''YouTube''. Retrieved September 16, 2020.</ref>|Europe|September 23, 2020<ref>@NintendoEurope (September 16, 2020). [https://twitter.com/NintendoEurope/status/1306148368729726976?s=20 ''"#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive on 23/09 for #NintendoSwitchOnline members!"''] ''Twitter''. Retrieved September 16, 2020.</ref>|Australia|September 23, 2020<ref>@NintendoAUNZ (September 19, 2020). [https://twitter.com/NintendoAUNZ/status/1307182633403719682?s=20 ''"#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive in the evening on 23/09 for #NintendoSwitchOnline members!"''] ''Twitter''. Retrieved September 19, 2020.</ref>|HK|September 23, 2020<ref>Nintendo. [https://www.nintendo.com.hk/hardware/switch/onlineservice/fc/ Family Computer & Super Famicom - Nintendo Switch Online] ''Nintendo HK''. Retrieved September 24, 2020.</ref>|South Korea|September 23, 2020<ref>Nintendo. [https://www.nintendo.co.kr/switch/onlineservice/fc/ NES & Super NES - Nintendo Switch Online (Shown in Copyrights)] ''Nintendo Korea''. Retrieved September 25, 2020.</ref>}}
|release='''SNES:'''<br>{{release|Japan|November 21, 1995|USA|December 4, 1995<ref>[https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20077a%20%28December%201995%29/page/n285/mode/1up ''Electronic Gaming Monthly'' Number 77 store advertisement]</ref>|Europe|December 14, 1995<ref>[https://www.polygon.com/game/donkey-kong-country-2-diddy-s-kong-quest/9844 ''Donkey Kong Country 2: Diddy's Kong Quest'']. ''Polygon''. Retrieved May 10, 2023.</ref>}}'''Virtual Console (Wii):'''<br>{{release|Europe|May 16, 2007|Australia|May 16, 2007|USA|May 21, 2007|Japan|October 23, 2007|South Korea|November 25, 2008}}'''Virtual Console (Wii U):'''<br>{{release|Europe|October 23, 2014|Australia|October 24, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{release|Europe|March 24, 2016|Australia|March 25, 2016|Japan|April 6, 2016<ref>Nintendo. (April 6, 2016). [https://www.nintendo.co.jp/titles/50010000039975 スーパードンキーコング2 ディクシー&ディディー]. ''Nintendo''. Retrieved April 6, 2016.</ref>|USA|April 14, 2016}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|September 23, 2020<ref>Nintendo 公式チャンネル (September 16, 2020). [https://youtu.be/oA805kDEI_g ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年9月]</nowiki>]. ''YouTube''. Retrieved September 16, 2020.</ref>|USA|September 23, 2020<ref>Nintendo (September 16, 2020). [https://youtu.be/OaeBtDePLk0 NES & Super NES - September Game Updates - Nintendo Switch Online]. ''YouTube''. Retrieved September 16, 2020.</ref>|Europe|September 23, 2020<ref>@NintendoEurope (September 16, 2020). [https://twitter.com/NintendoEurope/status/1306148368729726976?s=20 ''"#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive on 23/09 for #NintendoSwitchOnline members!"''] ''Twitter''. Retrieved September 16, 2020.</ref>|Australia|September 23, 2020<ref>@NintendoAUNZ (September 19, 2020). [https://twitter.com/NintendoAUNZ/status/1307182633403719682?s=20 ''"#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive in the evening on 23/09 for #NintendoSwitchOnline members!"''] ''Twitter''. Retrieved September 19, 2020.</ref>|HK|September 23, 2020<ref>Nintendo. [https://www.nintendo.com.hk/hardware/switch/onlineservice/fc/ Family Computer & Super Famicom - Nintendo Switch Online] ''Nintendo HK''. Retrieved September 24, 2020.</ref>|South Korea|September 23, 2020<ref>Nintendo. [https://www.nintendo.co.kr/switch/onlineservice/fc/ NES & Super NES - Nintendo Switch Online (Shown in Copyrights)] ''Nintendo Korea''. Retrieved September 25, 2020.</ref>}}
|genre=Platform, adventure
|genre=[[Genre#Platform games|Platformer]], adventure
|modes=Single player, multiplayer
|modes=Single player, multiplayer
|ratings={{ratings|esrb=K-A}}{{ratings|esrb=E|pegi=3|cero=A}}
|ratings={{ratings|esrb=K-A}}{{ratings|esrb=E|pegi=3|cero=A}}
|platforms=[[Super Nintendo Entertainment System]], [[Game Boy Advance]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|media={{media|snes=1|gba=1|wiidl=1|wiiudl=1|3dsdl=1|nsdl=1}}
|media={{media|snes=1|wiidl=1|wiiudl=1|3dsdl=1|switchdl=1}}
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}}
}}
'''''Donkey Kong Country 2: Diddy's Kong Quest''''', known in Japanese as '''''Super Donkey Kong 2: Dixie & Diddy''''', is the second installment of the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series. It was developed by [[Rare, Ltd.|Rareware]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is a sequel and direct follow-up of ''[[Donkey Kong Country]]''; the game stars [[Diddy Kong]], as he and his girlfriend, [[Dixie Kong]], make their way through [[Crocodile Isle]] to save [[Donkey Kong]] from the [[Kremling Krew]]. A sequel to ''Donkey Kong Country 2: Diddy's Kong Quest'' was released in 1996, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
'''''Donkey Kong Country 2: Diddy's Kong Quest''''' is a 1995 platform game that was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is the second installment in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. It is a sequel and direct follow-up to ''[[Donkey Kong Country]]''. The subtitle was originally ''Diddy Kong's Quest'',<ref>''Nintendo Power'' #74, page 108.</ref> but it was later changed to ''Diddy's Kong Quest'', the latter two words being a pun on "conquest." The game stars [[Diddy Kong]], as he and his girlfriend, [[Dixie Kong]], make their way through [[Crocodile Isle]] to save [[Donkey Kong]] from the [[Kremling Krew]]. A sequel to ''Donkey Kong Country 2: Diddy's Kong Quest'' was released in 1996, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''


In 2004, a remake of the game was made for the [[Game Boy Advance]]. It features several differences, including the addition of [[photograph]]s and extra [[DK Coin|Cranky's Video Game Hero Coin]]s. It omits the ''Diddy's Kong Quest'' subtitle, thus the game is simply known as '''''Donkey Kong Country 2'''''.
In 2004, [[Donkey Kong Country 2 (Game Boy Advance)|a remake]] of the game was made for the [[Game Boy Advance]]. It features several differences, including the addition of [[photograph]]s and extra [[DK Coin|Cranky's Video Game Hero Coin]]s. It omits the ''Diddy's Kong Quest'' subtitle, thus the game is simply known as '''''Donkey Kong Country 2'''''.


In 2007, the original Super Nintendo version was re-released on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 2'' and the other two original ''Donkey Kong Country'' titles were delisted from the Wii Virtual Console;<ref>[http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/ Nintendo removing all Donkey Kong Country games from Virtual Console - Gimme Gimme Games]</ref> on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, ''Donkey Kong Country 2: Diddy's Kong Quest'' was released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia, in Japan in November 2014, and in the United States and Canada in February 2015. For handhelds, the game was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in March/April 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on September 23, 2020.
In 2007, the original version was rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 2'' and the other two original ''Donkey Kong Country'' games were delisted from the Wii Virtual Console,<ref>[https://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/ Nintendo removing all ''Donkey Kong Country'' games from Virtual Console - Gimme Gimme Games]</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia; in Japan on November 26, 2014; and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 2: Diddy's Kong Quest'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in March/April 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on September 23, 2020.
 
''Donkey Kong Country 2: Diddy's Kong Quest'' is the sixth best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar [[Game Boy]] title was released a year later, in 1996, ''[[Donkey Kong Land 2]]''.


''Donkey Kong Country 2: Diddy's Kong Quest'' is the sixth-best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar [[Game Boy]] title was released a year later, in 1996, ''[[Donkey Kong Land 2]]''.
==Story==
==Story==
{{Quote|Arrrrgh! This story's even worse than DKC! They're really scraping the bottom of the barrel this time!|Cranky Kong}}
{{quote|Arrrrgh! This story's even worse than DKC! They're really scraping the bottom of the barrel this time!|Cranky Kong}}
[[File:DKC2 GBA intro screenshot.png|thumb|left|240px|Donkey Kong relaxing on the beach, as Cranky rambles about how he never took rest when he was younger.]]
Some time after the events of ''Donkey Kong Country'', [[Donkey Kong]] is relaxing at a beach, sitting on a chair while drinking a banana milkshake. [[Funky Kong]] is busy surfing waves among the seagulls. [[Cranky Kong]] walks up to Donkey Kong and hits him on the head with his cane. He asks Donkey Kong why he is sitting around if he is a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "[[Donkey Kong (game)|whisking off maidens and throwing barrels seven days a week]]". Donkey Kong tells him to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.
Some time after the events of ''Donkey Kong Country'', [[Donkey Kong]] is relaxing at a beach, sitting on a chair while drinking a banana milkshake. [[Funky Kong]] is busy surfing waves among the seagulls. [[Cranky Kong]] walks up to Donkey Kong and hits him on the head with his cane. Cranky asks Donkey Kong why he is sitting around if he's a "big star". Donkey Kong replies that even stars need time off. Cranky says he never took breaks, "[[Donkey Kong (game)|whisking off maidens and throwing barrels seven days a week]]". Donkey Kong asks Cranky to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.


At night, [[Diddy Kong]] and his girlfriend, [[Dixie Kong]], are worried because Donkey Kong has not returned. They go to the beach to investigate, and the [[Kong]]s find many footprints surrounding Donkey Kong's broken chair. They find a note in the chair which reads:
At night, [[Diddy Kong]] and his girlfriend, [[Dixie Kong]], are worried because Donkey Kong has not returned. They go to the beach to investigate, and the [[Kong]]s find many footprints surrounding Donkey Kong's broken chair. They find a note in the chair which reads:
Line 30: Line 29:
:''Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool''
:''Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool''


Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. Thus, it's up to Diddy to save his uncle, and alongside Dixie, who insisted on joining him, starts his journey.
Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. After Dixie insist that she will accompany Diddy, the two begin their journey.
[[File:DKC2 GBA intro DK kidnapped.png|thumb|left|240px|Donkey Kong is held captive in Kaptain K. Rool's airship, the Flying Krock]]
 
The two Kongs travel through [[Crocodile Isle]], the hometown of the [[Kremling]]s. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard [[Gangplank Galleon (world)|Gangplank Galleon]], a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, [[Crocodile Cauldron]], then the swampy [[Krem Quay]], then the abandoned amusement park [[Krazy Kremland]], and a spooky woods, [[Gloomy Gulch]]. Diddy and Dixie eventually reach the end of the sixth world, [[K. Rool's Keep]], where they find Donkey Kong tied up in a chamber. Just as they celebrate, Donkey Kong is pulled up into K. Rool's personal airship, [[The Flying Krock]].
The two Kongs travel through [[Crocodile Isle]], the hometown of the [[Kremling]]s. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard [[Gangplank Galleon (world)|Gangplank Galleon]], a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, [[Crocodile Cauldron]], then the swampy [[Krem Quay]], then the abandoned amusement park [[Krazy Kremland]], and a spooky woods, [[Gloomy Gulch]]. Diddy and Dixie eventually reach the end of the sixth world, [[K. Rool's Keep]], where they find Donkey Kong tied up in a chamber. Just as they celebrate, Donkey Kong is pulled up into K. Rool's personal airship, [[The Flying Krock]].


Line 47: Line 46:
If both Kongs are on screen, they can perform [[team up]], where either Kong piggybacks on the other in front. While this slows Diddy and Dixie's movement, either Kong can be thrown to reach items or higher areas. When a Kong is thrown to a higher platform, the lead Kong automatically moves up there with them.
If both Kongs are on screen, they can perform [[team up]], where either Kong piggybacks on the other in front. While this slows Diddy and Dixie's movement, either Kong can be thrown to reach items or higher areas. When a Kong is thrown to a higher platform, the lead Kong automatically moves up there with them.


Diddy holds a carriable object in front of him, which includes [[Barrel]]s, [[Crate]]s, and [[Treasure Chests]]. This way Diddy can defeat an enemy who walks into the object. Dixie holds an object over her head with her ponytail, and this still leaves her vulnerable to attack.
Diddy holds a carriable object in front of him, which includes [[barrel]]s, [[crate]]s, and [[treasure chest]]s. This way Diddy can defeat an enemy who walks into the object. Dixie holds an object over her head with her ponytail, which defends against foes above her.


The swimming mechanic is similar to earlier ''[[Super Mario (series)|Super Mario]]'' platformers. The player must hit {{button|SNES|B}}, the jump button, to advance upwards into the water. If the player does not press the button, the Kongs slowly float to the bottom. Pressing {{button|SNES|Y}} enables them to descend quicker.
The swimming mechanic is similar to earlier ''[[Super Mario (series)|Super Mario]]'' platformers. The player must hit {{button|SNES|B}}, the jump button, to advance upwards into the water. If the player does not press the button, the Kongs slowly sink to the bottom. Pressing {{button|SNES|Y}} enables them to swim quicker, and {{button|padup}} and {{button|paddown}} controls their ascent and descent.


===Modes===
===Modes===
{{multiframe
| [[File:DKC2 GBA player selection.png]]<br>[[File:DKC2 GBA mode selection.png]]
| The Game Boy Advance version has two mode select screens: player selection (top) and a gameplay selection between the main game and two exclusive modes (bottom).
| size= 240
| align= right
}}
[[File:DKC2 SNES hidden modes.png|thumb|left|256px|The mode selection and its two hidden modes: "Sound Test" and "Cheats"]]
[[File:DKC2 SNES hidden modes.png|thumb|left|256px|The mode selection and its two hidden modes: "Sound Test" and "Cheats"]]
When starting a new file, the player has the option to choose between one or two player modes. The original Super Nintendo version has two hidden modes which can be accessed by pressing Down on the {{button|SNES|Pad}} a number of times.
When starting a new file, the player has the option to choose between one or two player modes. The original Super Nintendo version has two hidden modes which can be accessed by pressing Down on the {{button|SNES|Pad}} a number of times.
{|class="wikitable dktable-brown" width=65%
{|class="wikitable dk"width=65%
|-
|-
!Icon
!Icon
Line 76: Line 69:
|[[File:DKC2 2-player contest icon.png]]
|[[File:DKC2 2-player contest icon.png]]
|'''TWO Player Contest'''
|'''TWO Player Contest'''
|Two players compete to finish the most levels. Like "TWO Player Team", the first player controls Diddy while the second player is Dixie. This mode does not appear in the Game Boy Advance version.
|Two players compete to finish the most levels. Like "TWO Player Team", the first player controls Diddy while the second player is Dixie.
|-
|-
|[[File:DKC2 music test icon.png]]
|[[File:DKC2 music test icon.png]]
Line 84: Line 77:
|[[File:DKC2 cheat mode icon.png]]
|[[File:DKC2 cheat mode icon.png]]
|'''Cheat Mode'''
|'''Cheat Mode'''
|A hidden mode where the player can hit specific combination of buttons to enter a cheat to start off the new game. The player can access this mode by pressing Down another five times from "Music Test". In the Game Boy Advance version, the mode was renamed to "Cheats", and is accessed from the Options sub-menu. The remake features more cheats than the original, each of which has to be spelled out using letters.
|A hidden mode where the player can hit specific combination of buttons to enter a cheat to start off the new game. The player can access this mode by pressing Down another five times from "Music Test".
|}
{{br|left}}
====Bonus Games====
The Game Boy Advance version features three minigames (more specifically, '''Bonus Games'''), which can be accessed from the "Bonus Games" option of the selection menu. The minigames are also in the [[Kong]]s' adventure and are hosted by a supporting character. It also includes a time attack mode, which is somewhat a successor to [[DK Attack]] from the Game Boy Advance remake of ''Donkey Kong Country''.
 
{|class="wikitable dktable-brown" width=100%
|-
!Image
!Name
!Description
|-
|[[File:Expresso Racing DKC2 GBA.png]]
|[[Expresso's Racing]]
|A mini-game where [[Expresso the Ostrich|Expresso]] races against three other ostriches within one, two, three, four, or five laps. During the Kongs' adventure, [[Cranky Kong]] hosts the Bonus Game at [[Cranky's Hut|his hut]] in most worlds, each having their own race. Before a race, the Kongs must power up Expresso's stats with [[Golden Feather]]s, which gives him a winning chance against his opponents. By completing a race, the Kongs are rewarded with a [[DK Coin]].
|-
|[[File:DKC2 GBA Aerial Loop.png]]
|[[Funky's Flights (Bonus Game)|Funky's Flights]]
|A series of challenges where Diddy or Dixie pilot the [[Gyrocopter]] to complete various tasks within three, five, and ten minutes, such as navigating a maze or rescuing a character. During the adventure, Funky hosts a challenge in each world and rewards a DK Coin for each completed challenge.
|-
|[[File:Bag a Bug DKC2 GBA.png]]
|[[Bag a Bug]]
|Diddy or Dixie must catch as many fireflies within a minute while avoiding Klubba from swinging his club at them. During the adventure, if the Kongs play this game, Klubba only rewards them with common items (such as Banana Coins and Extra Life Balloons) instead of a DK Coin.
|}
|}
====Diddy's Dash====
[[File:Diddys Dash DKC2 GBA.png|thumb|Diddy Kong racing through [[Hot-Head Hop]] during Diddy's Dash]]
The Game Boy Advance version has a time attack mode titled [[Diddy's Dash]], just as ''Donkey Kong Country''{{'}}s Game Boy Advance remake had [[DK Attack]]. The player only controls Diddy, who must complete each level as quickly as possible while being tracked by an on-screen timer.
{{br|left}}
{{br|left}}


==Characters==
==Characters==
===Playable characters===
===Kong Klan===
The game has two main playable characters who work together to save Donkey Kong from the Kremlings.
Diddy and Dixie are assisted by four members of the [[Kong|Kong Klan]], two of whom return from ''Donkey Kong Country'' and two who debut in the game.
 
{|class="wikitable dk"width=100%
{|class="wikitable dktable-brown" width=100%
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
|-
|-
!Image
!width=12%|Image
!|Name
!width=10%|Name
!Description
!Description
|-
|-
| align="center" |[[File:Diddy DKC sprite.png]]
|align="center"|[[File:Diddy DKC sprite.png]]
|style="text-align:center"|[[Diddy Kong]]
|style="text-align:center"|[[Diddy Kong]]
|Diddy Kong returns from ''[[Donkey Kong Country]]'' as the main character of ''Donkey Kong Country 2''. He retains his fast speed, strength, cartwheeling, high jumping, and agility. When he hits an [[End of Level Target]], Diddy performs on his boombox.
|Diddy Kong returns from ''[[Donkey Kong Country]]'' as the main character of ''Donkey Kong Country 2''. He retains his fast speed, strength, cartwheeling, high jumping, and agility. When he hits an [[End of Level Target]], Diddy performs on his boombox.
|-
|-
| align="center" |[[File:Dixie Kong DKC2 sprite.png]]
|align="center"|[[File:Dixie Kong DKC2 sprite.png]]
|style="text-align:center"|[[Dixie Kong]]
|style="text-align:center"|[[Dixie Kong]]
|Dixie is the girlfriend and sidekick of Diddy, and she is characterized as confident and brave. Dixie is noted for her [[Helicopter Spin]] ability, which allows her to glide in midair. If Dixie hits an End of Level Target hard enough, she performs on an electric guitar.
|Dixie is the girlfriend and sidekick of Diddy, and she is characterized as confident and brave. Dixie is noted for her [[Helicopter Spin]] ability, which allows her to glide in midair. If Dixie hits an End of Level Target hard enough, she performs on an electric guitar.
|}
===Supporting characters===
Diddy and Dixie are assisted by four members of the Kong Family, two of whom return from ''Donkey Kong Country'' and two who debut in the game. There is one Kremling who acts as a supporting character.
{|class="wikitable dktable-brown" width=100%
|-
|-
!Image
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting'''
!Name
|-
!width=12%|Image
!width=10%|Name
!Description
!Description
|-
|-
| align="center" |[[File:Candy Kong DKC2 GBA.png]]
|align="center"|[[File:Cranky Kong DKC2 sprite.png]]
|style="text-align:center"|[[Candy Kong]] (Game Boy Advance version only)
|Candy Kong makes a few cameos in the [[Game Boy Advance]] version. She appears near the end of the opening cutscene, is the assistant host of the [[Swanky's Bonus Bonanza|Bonus Bonanza]], and appears with the Kong Family in the "Cast of Characters" part of the ending.
|-
| align="center" |[[File:Cranky Kong DKC2 sprite.png]]
|style="text-align:center"|[[Cranky Kong]]
|style="text-align:center"|[[Cranky Kong]]
|Cranky Kong is the host of the [[Monkey Museum]], the successor to his [[Cranky's Cabin|cabin]] from ''Donkey Kong Country''. Cranky provides level hints to the Kongs at a fee. In the Game Boy Advance version, the Monkey Museum was renamed to [[Cranky's Hut]], and he also hosts the [[Expresso's Racing]] bonus game.  
|Cranky Kong is the host of the [[Monkey Museum]], the successor to his [[Cranky's Cabin|cabin]] from ''Donkey Kong Country''. Cranky provides level hints to the Kongs at a fee.
|-
|-
| align="center" |[[File:DK DKC2 sprite.png]]
|align="center"|[[File:DK DKC2 sprite.png]]
|style="text-align:center"|[[Donkey Kong]]
|style="text-align:center"|[[Donkey Kong]]
|Donkey Kong is the titular character of the ''Donkey Kong'' franchise. In the game's backstory, Donkey Kong was kidnapped and held ransom by Kaptain K. Rool and the Kremlings, who demanded the Kongs give the Banana Hoard to them. Diddy and Dixie go on an adventure to rescue Donkey Kong.
|Donkey Kong is the titular character of the ''Donkey Kong'' franchise. In the game's backstory, Donkey Kong was kidnapped and held ransom by Kaptain K. Rool and the Kremlings, who demanded the Kongs give the Banana Hoard to them. Diddy and Dixie go on an adventure to rescue Donkey Kong.
|-
|-
| align="center" |[[File:Funky Kong DKC2 sprite.png]]
|align="center"|[[File:Funky Kong DKC2 sprite.png]]
|style="text-align:center"|[[Funky Kong]]
|style="text-align:center"|[[Funky Kong]]
|Funky Kong operates a flight rental service, [[Funky's Flights II]], which is the successor to [[Funky's Flights]] from the previous game. He leases the [[Biplane Barrel]] to Diddy and Dixie, allowing them to travel back to worlds they have previously visited. In the Game Boy Advance version, Funky hosts a challenge in each world, and allows the Kongs to use the [[Gyrocopter]] from the world map.
|Funky Kong operates a flight rental service, [[Funky's Flights II]], which is the successor to [[Funky's Flights]] from the previous game. He leases the [[Biplane Barrel]] to Diddy and Dixie, allowing them to travel back to worlds they have previously visited.
|-
|align=center |[[File:Klubba DKC2 sprite.png]]
|style="text-align:center"|[[Klubba]]
|Klubba is large [[Kremling]] who operates a tollbooth, [[Klubba's Kiosk]], in nearly every world. He prevents others from entering the Lost World, but Diddy and Dixie can pay 15 [[Kremkoin]]s to Klubba from each of his kiosks to access the Lost World from that location and unlock one of its levels. Klubba wields a cudgel, and if the Kongs decide to leave his kiosk, Kudgel whacks them out using his cudgel. In the Game Boy Advance version, Klubba hosts a firefly collecting mini-game.
|-
|-
| align="center" |[[File:Swanky Kong DKC2 sprite.png]]
|align="center"|[[File:Swanky Kong DKC2 sprite.png]]
|style="text-align:center"|[[Swanky Kong]]
|style="text-align:center"|[[Swanky Kong]]
|Swanky debuts in the game and is the host of a game show, [[Swanky's Bonus Bonanza]]. In it, Swanky gives three questions to Diddy and Dixie. If they answer all three correctly, Swanky rewards them with [[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s.
|Swanky debuts in the game and is the host of a game show, [[Swanky's Bonus Bonanza]]. In it, Swanky gives three questions to Diddy and Dixie. If they answer all three correctly, Swanky rewards them with [[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s.
|-
|-
| align="center" |[[File:Wrinkly Kong DKC2 sprite.png]]
|align="center"|[[File:Wrinkly Kong DKC2 sprite.png]]
|style="text-align:center"|[[Wrinkly Kong]]
|style="text-align:center"|[[Wrinkly Kong]]
|Wrinkly Kong debuts in the game and is the wife of Cranky Kong. She operates a [[Kong Kollege]] in nearly every world, and like her husband, Wrinkly provides hints and information to the Kongs. She also has a crucial role of allowing the Kongs to save their game progress. In the Game Boy Advance version, Diddy and Dixie can obtain the [[Scrapbook]] from Wrinkly, who provides hints on the photograph location.
|Wrinkly Kong debuts in the game and is the wife of Cranky Kong. She operates a [[Kong Kollege]] in nearly every world, and like her husband, Wrinkly provides hints and information to the Kongs. She also has a crucial role of allowing the Kongs to save their game progress.
|}
|}


===Animal Friends===
===Animal Buddies===
[[Animal Friends]] are animals who help Diddy and Dixie on their adventure. Each Animal Friend has its own abilities to help the Kongs find [[Bonus Barrel]]s, [[DK Coin|Cranky's Video Game Hero Coin]]s, [[Banana Coin]], and other collectible items. There are a total of nine Animal Friends, the most of any ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series game. Diddy and Dixie can only transform into or ride six of the Animal Friends. Animal Friends have a larger role than in ''[[Donkey Kong Country]]'', because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Friends can perform a [[super move]], where they build up energy before unleashing a powerful attack.
[[Animal Friends|Animal Buddies]] are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find [[Bonus Barrel]]s, [[DK Coin|Cranky's Video Game Hero Coin]]s, [[Banana Coin]], and other collectible items. There are a total of seven Animal Buddies, one of which has two variations. Diddy and Dixie can only transform into or ride five of the Animal Buddies. Animal Buddies have a larger role than in ''[[Donkey Kong Country]]'', because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a [[super move]], where they build up energy before unleashing a powerful attack.
 
{|class="wikitable dk"width=100%
{|class="wikitable dktable-brown" width=100%
|-
|-
!Image
!width=12% |Image
!Name
!width=10% |Name
!Description
!Description
!First level appearance
!width=7% |First level appearance
!Last level appearance
!width=7% |Last level appearance
|-
|-
| align="center" |[[File:Clapper DKC2 sprite.png]]
|align="center"|[[File:Clapper DKC2 sprite.png]]
|style="text-align:center"|[[Clapper the Seal]]
|style="text-align:center"|[[Clapper]]
|Clapper is a seal with the ability to cool or freeze water temporarily. Diddy and Dixie can get Clapper to cool the water when they jump on him. In Lava Lagoon, Clapper cools the boiling liquid into water, allowing the Kongs to swim through the water. In Clapper's Cavern, Clapper freezes the water to solid ice, allowing the Kongs to move past the [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] below.
|Clapper is a seal with the ability to cool or freeze water temporarily. Diddy and Dixie can get Clapper to cool the water when they jump on him. In Lava Lagoon, Clapper cools the boiling liquid into water, allowing the Kongs to swim through the water. In Clapper's Cavern, Clapper freezes the water to solid ice, allowing the Kongs to move past the [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] below.
|align="center" |[[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]]
|align="center"|[[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]]
|align="center" |[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|-
|-
| align="center" |[[File:Enguarde DKC sprite.png]]
|align="center"|[[File:Enguarde DKC sprite.png]]
|style="text-align:center"|[[Enguarde the Swordfish]]
|style="text-align:center"|[[Enguarde]]
|Enguarde, who first appeared in ''Donkey Kong Country'', is an Animal Friend who appears in underwater levels. With his sharp bill, Enguarde can defeat most underwater enemies. The game introduces the [[super move|Superstab]], which allows Enguarde to break open some walls.
|Enguarde the swordfish, who first appeared in ''Donkey Kong Country'', is an Animal Friend who appears in underwater levels. With his sharp bill, Enguarde can defeat most underwater enemies. The game introduces the [[super move|Superstab]], which allows Enguarde to break open some walls.
|align="center" |[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-  
|-  
| align="center" |[[File:Expresso DKC2 GBA sprite.png]]
|align="center"|[[File:Glimmer DKC2 sprite.png]]
|style="text-align:center"|[[Expresso the Ostrich|Expresso]] (Game Boy Advance version only)
|style="text-align:center"|[[Glimmer]]
|In the remake, Expresso is featured in the Bonus Game, [[Expresso's Racing]]. During the adventure, Expresso is owned by [[Cranky Kong]], who wants to train him into becoming a racing bird. Unlike other Animal Friends, Expresso does not appear in any of the main levels to help Diddy and Dixie. The Kongs must use [[Golden Feather]]s to boost Expresso's stats during race.
|Glimmer the angler fish only appears in a single level, Glimmer's Galleon, where his flashlight guides the Kongs through the dark area. He is the only moving Animal Friend that is unaffected by enemies and stage hazards, and the only one that the Kongs cannot ride.
|align="center" |None (Expresso's Racing only)
|colspan=2, align="center"|[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]
|align="center" |None (Expresso's Racing only)
|-
|align="center"|[[File:Rambi DKC2 sprite.png]]
|style="text-align:center"|[[Rambi]]
|Rambi the rhino is an Animal Friend returning from ''Donkey Kong Country''. He is a powerful ally, capable of defeating most enemies with its horn. Rambi's [[super move|Supercharge]] ability, which is introduced in this game, allows him to charge fast into enemies and break some walls leading into a Bonus Level.
|align="center"|[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
| align="center" |[[File:Glimmer DKC2 sprite.png]]
|align="center"|[[File:Rattly DKC2 sprite.png]]
|style="text-align:center"|[[Glimmer the Angler Fish]]
|style="text-align:center"|[[Rattly]]
|Glimmer only appears in a single level, Glimmer's Galleon, where its flashlight guides the Kongs through the dark area. It is the only Animal Friend that is unaffected by enemies and stage hazards and the only one that the Kongs cannot ride.  
|Rattly has a similar role to [[Winky]] from the previous game, as he has the ability to perform very high jumps. With this ability, Rattly can reach higher areas and items and [[Bonus Barrel]]s that the Kongs cannot reach themselves. With his [[super move|Superjump]] ability, Rattly can charge up and then perform an even higher jump.  
|align="center" |[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]
|align="center"|[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]
|align="center" |[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|align="center"|[[File:Squawks DKC2 sprite.png]]
|rowspan=2, style="text-align:center"|[[Squawks]]
|Squawks is a green parrot who flies the Kongs to higher areas. He can shoot eggs from his mouth, allowing him to defeat stronger enemies like [[Zinger]]s.
|align="center"|[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-  
|-  
| align="center"|[[File:Quawks DKC2 sprite.png]]
|align="center"|[[File:Quawks DKC2 sprite.png]]
|style="text-align:center"|[[Quawks]]
|[[Quawks|An indigo relative of Squawks]] appears in the level Parrot Chute Panic, and unlike Squawks, he can neither spit eggs nor flap higher. He only slowly descends down the hive and around the Zingers.
|Quawks is type of parrot like Squawks, and it can be distinguished from its indigo color. Quawks only appears in the level Parrot Chute Panic, and unlike Squawks, it can neither spit eggs nor flap higher. It only slowly descends down the hive and around the Zingers.
|colspan=2, align="center"|[[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]]
|align="center" |[[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]]
|align="center" |[[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]]
|-  
|-  
| align="center" |[[File:Rambi DKC2 sprite.png]]
|align="center"|[[File:Squitter DKC2 sprite.png]]
|style="text-align:center"|[[Rambi the Rhino]]
|style="text-align:center"|[[Squitter]]
|Rambi is an Animal Friend returning from ''Donkey Kong Country''. It is a powerful ally, capable of defeating most enemies with its horn. Rambi has an ability that first appears in the game, [[super move|Supercharge]], which allows him to charge fast into enemies and break some walls leading into a Bonus Level.
|Squitter the spider can shoot web projectiles to attack other enemies as well as create temporary web platforms for moving across gaps and going up to higher areas. Unlike the other Animal Friends, Squitter gets injured if he touches an enemy.
|align="center" |[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|align="center"|[[Hot-Head Hop]]
|align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|}
 
===Cranky's Video Game Heroes===
The [[Cranky's Video Game Heroes]] ceremony features three cameos of other game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.
{|class="wikitable dk"width=100%
|-
|-
| align="center" |[[File:Rattly DKC2 sprite.png]]
!width=12%|Image
|style="text-align:center"|[[Rattly the Rattlesnake]]
!width=10%|Name
|Rattly has a similar role to [[Winky the Frog]] from the previous game, as it has the ability to perform very high jumps. With the ability, Rattly can reach higher areas and items and [[Bonus Barrel]]s that the Kongs cannot reach themselves. With his [[super move|Superjump]], ability, Rattly can charge up and then perform an even higher jump.  
!Description
|align="center" |[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]
|-
|align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[File:Mario DKC2 sprite.png]]
|-  
|style="text-align:center"|[[Mario]]
| align="center" |[[File:Squawks DKC2 sprite.png]]
|Mario is the default champion, with 39 of the 40 coins.
|style="text-align:center"|[[Squawks the Parrot]]
|-
|Squawks is a green parrot who flies the Kongs to higher areas. It can shoot pellets from its mouth, allowing it to defeat stronger enemies like [[Zinger]]s.
|align="center"|[[File:Yoshi DKC2 sprite.png]]
|align="center" |[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]
|style="text-align:center"|[[Yoshi]]
|align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|Yoshi is the default runner-up, with 29 coins.
|-  
|-
| align="center" |[[File:Squitter DKC2 sprite.png]]
|align="center"|[[File:Link DKC2 sprite.png]]
|style="text-align:center"|[[Squitter the Spider]]
|style="text-align:center"|[[Link]]
|Squitter can shoot web projectiles to attack other enemies as well as create temporary web platforms for moving across gaps and going up to higher areas. Unlike the other Animal Friends, Squitter gets injured if he touches an enemy.
|Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.
|align="center" |[[Hot-Head Hop]]
|align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|}
|}


===Enemies===
===Enemies===
{{Quote2|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game at most!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'', page 31</ref>}}
{{quote2|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 31.</ref>}}
The game features a handful of enemies, many of whom are [[Kremling]]s. Most of them first appear in ''Donkey Kong Country 2: Diddy's Kong Quest'', though a few of them return from ''Donkey Kong Country''.
The game features a handful of enemies, many of whom are [[Kremling]]s. Most of them first appear in ''Donkey Kong Country 2: Diddy's Kong Quest'', though a few of them return from ''Donkey Kong Country''.
 
{|class="wikitable dk"width=100%
{|class="wikitable dktable-brown" width=100%
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Lazy Landlubbers'''
|-
|-
!Image
!width=12%|Image
!Name
!width=10%|Name
!Description
!Description
!First level appearance
!width=7%|First level appearance
!Last level appearance
!width=7%|Last level appearance
|-
|-
| align="center" |[[File:Cat O 9 Tails DKC2.png]]
|align="center"|[[File:Cat O 9 Tails DKC2.png]]
|style="text-align:center"|[[Cat O' 9 Tails]]
|style="text-align:center"|[[Cat O' 9 Tails]]
|Cat O' 9 Tails are blue cats with many tails. They attack by rapidly spinning around while following the Kongs. Cat O' 9 Tails eventually get dizzy from spinning, which allows the Kongs to defeat them by jumping on them. Sometimes, as it spins, the Cat O' 9 Tails catches the Kongs into its tails and throws them upward.
|Cat O' 9 Tails are blue cats with many tails. They attack by rapidly spinning around while following the Kongs. Cat O' 9 Tails eventually get dizzy from spinning, which allows the Kongs to defeat them by jumping on them. Sometimes, as it spins, the Cat O' 9 Tails catches the Kongs into its tails and throws them upward.
| align="center" |[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]]
|align="center"|[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]]
| align="center" |[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|-
|-
| align="center" |[[File:Click Clack DKC2.png]]
|align="center"|[[File:Click Clack DKC2.png]]
|style="text-align:center"|[[Click-Clack]]
|style="text-align:center"|[[Click-Clack]]
|Click-Clacks are large beetle enemies who move around back and forth. The Kongs can defeat a Click-Clack by jumping on it twice; the first jumps flips over a Click-Clack, allowing the Kongs to pick it up and throw it. Click-Clacks can instantly be defeated if the Kongs roll into it or throw an object at it.
|Click-Clacks are large beetle enemies who move around back and forth. The Kongs can defeat a Click-Clack by jumping on it twice; the first jumps flips over a Click-Clack, allowing the Kongs to pick it up and throw it. Click-Clacks can instantly be defeated if the Kongs roll into it or throw an object at it.
| align="center" |[[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]
|align="center"|[[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]
| align="center" |[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|-
|-
| align="center" |[[File:Flitter DKC2.png]]
|align="center"|[[File:Flitter DKC2.png]]
|style="text-align:center"|[[Flitter]]
|style="text-align:center"|[[Flitter]]
|Flitters are large blue dragonflies appearing in midair. Some move back and forth whereas some others stay in one spot. Flitters are often used by the Kongs to get across gaps.
|Flitters are large blue dragonflies appearing in midair. Some move back and forth whereas some others stay in one spot. Flitters are often used by the Kongs to get across gaps.
| align="center" |[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]
|align="center"|[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]
| align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|align="center"|[[File:Mini Necky DKC2.png]] [[File:DKC2 Mini Necky ghost.png]]
|style="text-align:center"|[[Mini-Necky]]
|Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object. It is one of the two enemies to directly reappear from ''Donkey Kong Country'', the other being Zingers.
|align="center"|[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|align="center"|[[File:Neek DKC2.png]]
|style="text-align:center"|[[Neek]]
|Neeks are one of the weakest enemies, along with Klomps. They simply move around the ground and attempt to hit the Kongs. These enemies can be defeated from any attack.
|align="center"|[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|align="center"|[[File:Screech DKC2.png]]
|style="text-align:center"|[[Screech (Donkey Kong Country 2: Diddy's Kong Quest)|Screech]]
|Screech is Kaptain K. Rool's pet parrot and a mini-boss whom [[Squawks]] races in the second half of Screech's sprint.
|colspan=2, align="center"|[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|-
|align="center"|[[File:Spiny DKC2.png]]
|style="text-align:center"|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]
|Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack.
|align="center"|[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|-
|align="center"|[[File:Zinger DKC2 yellow.png]] [[File:Zinger DKC2 red.png]]
|style="text-align:center"|[[Zinger]]
|Zingers are large wasps and airborne enemies. They either remain in one spot or move back and forth. There are yellow and red Zingers; the yellow ones cannot be defeated by the Kongs alone, only with an Animal Friend or by throwing an object at it, while red ones can only be defeated by a TNT Barrel.
|align="center"|[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Submerged Seadogs'''
|-
!width=12%|Image
!width=10%|Name
!Description
!width=7%|First level appearance
!width=7%|Last level appearance
|-
|-
| align="center" |[[File:Flotsam DKC2 blue.png]] [[File:Flotsam DKC2 green.png]]
|align="center"|[[File:Flotsam DKC2 blue.png]] [[File:Flotsam DKC2 green.png]]
|style="text-align:center"|[[Flotsam]]
|style="text-align:center"|[[Flotsam]]
|Flotsams are stingrays and underwater enemies who swim around in the water. Like the other underwater enemies, they can only be defeated by Enguarde. There are both blue and green Flotsams: the blue ones continue moving in a single direction while the green ones move around from left to right.
|Flotsams are stingrays and underwater enemies who swim around in the water. Like the other underwater enemies, they can only be defeated by Enguarde. There are both blue and green Flotsams: the blue ones continue moving in a single direction while the green ones move around from left to right.
| align="center" |[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
| align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|align="center"|[[File:Lockjaw DKC2.png]]
|style="text-align:center"|[[Lockjaw]]
|Lockjaws are piranha fish who try and bite the Kongs when they approach them. Like most other underwater enemies, Lockjaws can only be defeated by Enguarde.
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|align="center"|[[File:DKC2 Puftup swollen brown.png]] [[File:DKC2 Puftup swollen blue.png]] [[File:DKC2 Puftup swollen green.png]]
|style="text-align:center"|[[Puftup]]
|They are spiky pufferfish and underwater enemies. They inflate when the Kongs approach them, and some then explode and release spikes in four directions.
|align="center"|[[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|align="center"|[[File:Shuri DKC2.png]] [[File:DKC2 Shuri pink.png]]
|style="text-align:center"|[[Shuri]]
|Shuries are starfish and underwater enemies. Their name is a pun on shuriken, as when the Kongs approach a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde.
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|align="center"|[[File:Snapjaw DKC2 sprite.png]]
|style="text-align:center"|[[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]
|Snapjaws are purple piranha fish and the invincible counterpart of Lockjaw. They only appear in two levels, Slime Climb and Clapper's Cavern. In both levels, a Snapjaw patrols the water below the Kongs, and bites them if they fall in.
|align="center"|[[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kuthroats'''
|-
!width=12%|Image
!width=10%|Name
!Description
!width=7%|First level appearance
!width=7%|Last level appearance
|-
|-
| align="center" |[[File:Kaboing DKC2 gray.png]] [[File:Kaboing DKC2 green.png]]
|align="center"|[[File:Kaboing DKC2 gray.png]] [[File:Kaboing DKC2 green.png]]
|style="text-align:center"|[[Kaboing]]
|style="text-align:center"|[[Kaboing]]
|Kaboings are a type of Kremling with two peg legs. They can only move by bouncing around: some Kaboings only bounce in place while some jump forward. There are green and gray Kaboings, and the former can jump farther than the latter. The Kongs can defeat Kaboings by jumping on their head.
|Kaboings are a type of Kremling with two peg legs. They can only move by bouncing around: some Kaboings only bounce in place while some jump forward. There are green and gray Kaboings, and the former can jump farther than the latter. The Kongs can defeat Kaboings by jumping on their head.
| align="center" |[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]
|align="center"|[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]
| align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
| align="center" |[[File:Kaboom DKC2.png]]
|align="center"|[[File:Kaboom DKC2.png]]
|style="text-align:center"|[[Kaboom]]
|style="text-align:center"|[[Kaboom]]
|Kabooms are red Kremlings who disguise themselves as a [[TNT Barrel]], like how Klobbers disguise themselves as a [[barrel]]. Kabooms hide in their TNT Barrel, and if the Kongs approaches one, it jumps out and attempts to run into them. The Kongs can only defeat Kabooms by jumping on them and then throwing them like a TNT Barrel.
|Kabooms are red Kremlings who disguise themselves as a [[TNT Barrel]], like how Klobbers disguise themselves as a [[barrel]]. Kabooms hide in their TNT Barrel, and if the Kongs approach one, it jumps out and attempts to run into them. The Kongs can defeat Kabooms by jumping on them and then throwing them like a TNT Barrel.
| align="center" |[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]
|align="center"|[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]
| align="center" |[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
|align="center"|[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
|-
|-
| align="center" |[[File:Kackle DKC2 blue.png|80px]]
|align="center"|[[File:Kackle DKC2 blue.png]]
|style="text-align:center"|[[Kackle]]
|style="text-align:center"|[[Kackle]]
|Kackles are large, skeletal Kremlings who only appear in [[Haunted Hall]]. There are four Kackles, each of whom chases the Kongs throughout segments of the level. When the Kongs are chased by a Kackle, a time limit appears on top of the screen, and if it hits zero, the Kackle attacks the Kongs. Diddy and Dixie must run into Plus Barrels, which increase the timer and thus prevent the Kackle from attacking the Kongs, and avoid the Minus Barrels, which reduce the timer.
|Kackles are large, skeletal Kremlings who only appear in [[Haunted Hall]]. There are four Kackles, each of whom chases the Kongs throughout segments of the level. When the Kongs are chased by a Kackle, a time limit appears on top of the screen, and if it hits zero, the Kackle attacks the Kongs. Diddy and Dixie must run into Plus Barrels, which increase the timer and thus prevent the Kackle from attacking the Kongs, and avoid the Minus Barrels, which reduce the timer.
| align="center" |[[Haunted Hall]]
|colspan=2, align="center"|[[Haunted Hall]]
| align="center" |[[Haunted Hall]]
|-
|-
| align="center" |[[File:Kannon DKC2 enemy.png]]
|align="center"|[[File:Kannon DKC2 enemy.png]] [[File:DKC2 Kannon vertical.png]]
|style="text-align:center"|[[Kannon]]
|style="text-align:center"|[[Kannon]]
|Kannons are [[Klump]]s dressed up in pirate gear. They wield a cannon that shoots [[kannonball]]s at the Kongs, though sometimes it shoots out [[barrel]]s, which the Kongs can bounce on to cross large gaps.
|Kannons are [[Klump]]s dressed up in pirate gear. They wield a cannon that shoots [[Cannonball|kannonball]]s at the Kongs, though sometimes it shoots out [[barrel]]s, which the Kongs can bounce on to cross large gaps.
| align="center" |[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]
|align="center"|[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]
| align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
| align="center" |[[File:Klampon DKC2.png]]
|align="center"|[[File:Klampon DKC2.png]]
|style="text-align:center"|[[Klampon]]
|style="text-align:center"|[[Klampon]]
|Klampons are crocodilian enemies with large jaws, like [[Klaptrap]]s from ''Donkey Kong Country''. They attack by biting Diddy and Dixie.
|Klampons are crocodilian enemies with large jaws, like [[Klaptrap]]s from ''Donkey Kong Country''. They attack by biting Diddy and Dixie.
| align="center" |[[Hot-Head Hop]]
|align="center"|[[Hot-Head Hop]]
| align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
| align="center" |[[File:Klank DKC2 blue.png|40px]]
|align="center"|[[File:Klank DKC2 blue.png]] [[File:DKC2 Klank orange.png]] [[File:DKC2 Klank pink.png]] [[File:DKC2 Klank yellow.png]] [[File:DKC2 Klank green.png]]
|style="text-align:center"|[[Klank]]
|style="text-align:center"|[[Klank]]
|Klanks are a type of Kremling who ride on [[Roller Coaster]]s. They only appear in two levels: Target Terror and Rickety Race. In the former level, Klanks attack Diddy and Dixie by throwing barrels at them, and in the latter level, the Kongs must race past several Klanks until reaching the end of the level.
|Klanks are a type of Kremling who ride on [[Roller Coaster]]s. They only appear in two levels: Target Terror and Rickety Race. In the former level, Klanks attack Diddy and Dixie by throwing barrels at them, and in the latter level, the Kongs must race past several Klanks until reaching the end of the level.
| align="center" |[[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]]
|align="center"|[[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]]
| align="center" |[[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]]
|align="center"|[[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]]
|-
|-
| align="center" |[[File:Klinger DKC2.png]]
|align="center"|[[File:Klinger DKC2.png]]
|style="text-align:center"|[[Klinger]]
|style="text-align:center"|[[Klinger]]
|Klingers are found on ropes, chains, and pond reeds, which they climb up and slide down repeatedly.
|Klingers are found on ropes, chains, and pond reeds, which they climb up and slide down repeatedly.
| align="center" |[[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]
|align="center"|[[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]
| align="center" |[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|align="center"|[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|-
|-
| align="center" |[[File:Kloak DKC2.png]]
|align="center"|[[File:Kloak DKC2.png]]
|style="text-align:center"|[[Kloak]]
|style="text-align:center"|[[Kloak]]
|A ghostly Kremling capable of floating in midair. Kloaks pull out random enemies, objects, and items from the air and throw them at the Kongs.
|A ghostly Kremling capable of floating in midair. Kloaks pull out random enemies, objects, and items from the air and throw them at the Kongs.
| align="center" |[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]]
|align="center"|[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]]
| align="center" |[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|align="center"|[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|-
|-
| align="center" |[[File:Klobber DKC2 green.png]] [[File:Klobber DKC2 yellow.png]] [[File:Klobber DKC2 gray.png]]
|align="center"|[[File:Klobber DKC2 green.png]] [[File:Klobber DKC2 yellow.png]] [[File:Klobber DKC2 gray.png]]
|style="text-align:center"|[[Klobber]]
|style="text-align:center"|[[Klobber]]
|Klobbers are enemies who wear and hide inside a barrel as a disguise. When the Kongs approach a Klobber, it gets up and starts running after the Kongs. Klobbers attempt to push the Kongs into a pit. They have two other variants: yellow Klobbers, who cause the Kongs to drop a Banana Bunch from each hit, and black Klobbers, who make them drop a Red Balloon with each hit. The Kongs can quickly regain their dropped items before they disappear.
|Klobbers are enemies who wear and hide inside a barrel as a disguise. When the Kongs approach a Klobber, it gets up and starts running after the Kongs. Klobbers attempt to push the Kongs into a pit. They have two other variants: yellow Klobbers, who cause the Kongs to drop a Banana Bunch from each hit, and black Klobbers, who make them drop a Red Balloon with each hit. The Kongs can quickly regain their dropped items before they disappear.
| align="center" |[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|align="center"|[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
| align="center" |[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
|align="center"|[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
|-
|-
| align="center" |[[File:Klomp DKC2.png]]
|align="center"|[[File:Klomp DKC2.png]]
|style="text-align:center"|[[Klomp]]
|style="text-align:center"|[[Klomp]]
|Klomps are Kremlings with a peg leg. These enemies slowly move back and forth, and the Kongs can easily defeat them with any attack.
|Klomps are Kremlings with a peg leg. These enemies slowly move back and forth, and the Kongs can easily defeat them with any attack.
| align="center" |[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|align="center"|[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
| align="center" |[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]
|align="center"|[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]
|-
|align=center|[[File:Klubba DKC2 sprite.png]]
|style="text-align:center"|[[Klubba]]
|Klubba is a large Kremling who operates a tollbooth, [[Klubba's Kiosk]], in nearly every world. He prevents others from entering the Lost World, but Diddy and Dixie can pay 15 [[Kremkoin]]s to Klubba from each of his kiosks to access the Lost World from that location and unlock one of its levels. Klubba wields a cudgel, and if the Kongs decide to fight him, Klubba whacks them out using his cudgel.
|colspan=2, align="center"|[[Klubba's Kiosk]]
|-
|-
| align="center" |[[File:Krockhead DKC2 green.png]] [[File:Krockhead DKC2 red.png]]
|align="center"|[[File:Krockhead DKC2 green.png]] [[File:Krockhead DKC2 red.png]]
|style="text-align:center"|[[Krockhead]]
|style="text-align:center"|[[Krockhead]]
|Krockheads are, as their name suggests, crocodile heads submerged in swamp water and the lava. They are used as platforms by Diddy and Dixie to safely cross over. Some Krockheads repeatedly emerge then sink below, meaning that Diddy and Dixie must quickly jump from them. Green Krockheads are used as standard platforms while the red ones spring the Kongs into the air.
|Krockheads are, as their name suggests, crocodile heads submerged in swamp water and the lava. They are used as platforms by Diddy and Dixie to safely cross over. Some Krockheads repeatedly emerge then sink below, meaning that Diddy and Dixie must quickly jump from them. Green Krockheads are used as standard platforms while the brown ones spring the Kongs into the air.
| align="center" |[[Hot-Head Hop]]
|align="center"|[[Hot-Head Hop]]
| align="center" |[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]]
|align="center"|[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]]
|-
|-
| align="center" |[[File:Krook DKC2.png]]
|align="center"|[[File:Krook DKC2.png]]
|style="text-align:center"|[[Krook]]
|style="text-align:center"|[[Krook]]
|Krooks are Kremlings wearing a trenchcoat and have two hooks for its hands. They attack by throwing a hook like a boomerang at the Kongs. They can be defeated by a cartwheel or jump attack, though some are out of range and must only be avoided.
|Krooks are Kremlings wearing a trenchcoat and have two hooks for its hands. They attack by throwing a hook like a boomerang at the Kongs. They can be defeated by a cartwheel or jump attack, though some are out of range and must only be avoided.
| align="center" |[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]
|align="center"|[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]
| align="center" |[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|-
|-
| align="center" |[[File:Kruncha DKC2 blue.png]] [[File:Kruncha DKC2 red.png]] [[File:Kruncha DKC2 pink.png]]
|align="center"|[[File:Kruncha DKC2 blue.png]] [[File:Kruncha DKC2 red.png]] [[File:Kruncha DKC2 pink.png]]
|style="text-align:center"|[[Kruncha]]
|style="text-align:center"|[[Kruncha]]
|Krunchas are strong, muscular Kremlings. It is invulnerable to jump attacks, and if Diddy and Dixie attempt it, the Kruncha turns bright red and moves around the area. They can be defeated if an object, such as a [[barrel]], is thrown at them, or by [[team up]] attack. They have a more uncommon pink variant, which appears in Castle Crush and Clapper's Cavern.
|Krunchas are strong, muscular Kremlings. It is invulnerable to jump attacks, and if Diddy and Dixie attempt it, the Kruncha turns bright red and moves around the area. They can be defeated if an object, such as a [[barrel]], is thrown at them, or by [[team up]] attack. They have a more uncommon pink variant, which appears in Castle Crush and Clapper's Cavern.
| align="center" |[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]
|align="center"|[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]
| align="center" |[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|-
|-
| align="center" |[[File:Kutlass DKC2 yellow.png]] [[File:Kutlass DKC2 green.png]]
|align="center"|[[File:Kutlass DKC2 yellow.png]] [[File:Kutlass DKC2 green.png]]
|style="text-align:center"|[[Kutlass]]
|style="text-align:center"|[[Kutlass]]
|Kutlasses are short Kremlings who wield two large swords. If the Kongs approach a Kutlass, it chases them and attempts to slash them with their swords. If the Kutlass misses, the Kongs have a brief moment to jump on them before the Kutlass pulls its swords back up. There are yellow and green varieties, the latter of whom picks up its swords faster after attacking with them.
|Kutlasses are short Kremlings who wield two large swords. If the Kongs approach a Kutlass, it chases them and attempts to slash them with their swords. If the Kutlass misses, the Kongs have a brief moment to jump on them before the Kutlass pulls its swords back up. There are yellow and green varieties, the latter of whom picks up its swords faster after attacking with them.
| align="center" |[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]]
|align="center"|[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]]
| align="center" |[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|-
| align="center" |[[File:Lockjaw DKC2.png]]
|style="text-align:center"|[[Lockjaw]]
|Lockjaws are piranha fish who try and bite the Kongs when they approach them. Like most other underwater enemies, Lockjaws can only be defeated by Enguarde.
| align="center" |[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
| align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
| align="center" |[[File:Mini Necky DKC2.png]]
|style="text-align:center"|[[Mini-Necky]]
|Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a carriable object. It is one of the two enemies to directly reappear from ''Donkey Kong Country'', the other being Zingers.
| align="center" |[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]
| align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
| align="center" |[[File:Neek DKC2.png]]
|style="text-align:center"|[[Neek]]
|Neeks are one of the weakest enemies, along with Klomps. They simply move around the ground and attempt to hit the Kongs. These enemies can be defeated from any attack.
| align="center" |[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
| align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
| align="center" |[[File:Puftup DKC2.png]] [[File:Puftup DKC2 alt.png]]
|style="text-align:center"|[[Puftup]]
|They are spiky pufferfish and underwater enemies. They inflate when the Kongs approach them, and some then explode and release spikes in four directions.
| align="center" |[[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]]
| align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
| align="center" |[[File:Screech DKC2.png]]
|style="text-align:center"|[[Screech]]
|Screech is Kaptain K. Rool's pet parrot and a mini-boss whom [[Squawks the Parrot|Squawks]] races in the second half of Screech's sprint.
| align="center" |[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
| align="center" |[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|-
| align="center" |[[File:Shuri DKC2.png]]
|style="text-align:center"|[[Shuri]]
|Shuries are starfish and underwater enemies. Their name is a pun on shuriken, as when the Kongs approch a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde.
| align="center" |[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
| align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
| align="center" |[[File:Snapjaw DKC2 sprite.png]]
|style="text-align:center"|[[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]
|Snapjaws are purple piranha fish and the invincible counterpart of Lockjaw. They only appear in two levels, Slime Climb and Clapper's Cavern. In both levels, a Snapjaw patrols the water below the Kongs, and bites them if they fall in.
| align="center" |[[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]]
| align="center" |[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|-
| align="center" |[[File:Spiny DKC2.png]]
|style="text-align:center"|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]
|Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack.
| align="center" |[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]
| align="center" |[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|-
| align="center" |[[File:Zinger DKC2 yellow.png]] [[File:Zinger DKC2 red.png]]
|style="text-align:center"|[[Zinger]]
|Zingers are large wasps and airborne enemies. They either remain in one spot or move back and forth. There are yellow and red Zingers; the yellow ones cannot be defeated by the Kongs alone, only with an Animal Friend or by throwing an object at it. Red Zingers are mostly invincible except if the Kongs use a [[TNT Barrel]] to defeat them.
| align="center" |[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]
| align="center" |[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|}
|}


===Bosses===
===Barnacled Bosses===
Like ''Donkey Kong Country'', a boss is fought at the end of every world. Every boss level has a unique stage, a notable difference from ''Donkey Kong Country'' where every boss stage took place between similar piles of banana bunches. Every boss's name in the game begins with 'K'.
Like ''Donkey Kong Country'', a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from ''Donkey Kong Country'' where every boss stage took place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'.
 
{|class="wikitable dk"width=100%
{|class="wikitable dktable-brown" width=100%
|-
|-
!Image
!width=12%|Image
!Name
!width=10%|Name
!Description
!Description
!width=7%|First level appearance
!width=7%|Last level appearance
|-
|-
| align="center" |[[File:Krow DKC2.png]]
|align="center"|[[File:Krow DKC2.png]] [[File:Kreepy Krow DKC2.png]]
|style="text-align:center"|[[Krow]]
|style="text-align:center"|[[Krow]]
|Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. It attacks by taking a large egg from its nest and throwing it down at the Kongs, or by bumping into its nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated.
|Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, [[Kreepy Krow|Krow's ghost]] appears as the fifth boss and is battled at the end of [[Gloomy Gulch]]. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again.
|align="center"|[[Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)|Krow's Nest]]
|align="center"|[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
|-
|-
| align="center" |[[File:Kleever DKC2.png]]
|align="center"|[[File:DKC2 Kleever arm.png]] [[File:Kleever DKC2.png]]
|style="text-align:center"|[[Kleever]]
|style="text-align:center"|[[Kleever]]
|Kleever is the second boss and is a giant sword who appears at the end of [[Crocodile Cauldron]]. It attacks by swinging itself at Diddy and Dixie, or by launching fireballs from the lava at them. The Kongs can attack Kleever by throwing a [[kannonball]] at it. After being hit by a kannonball, hooks drop from the sky, and the Kongs must move to the other side of the arena. Kleever usually rapidly slashes itself after the Kongs. After taking six hits, Kleever is defeated, as it breaks apart into pieces. In the Game Boy Advance version, during the boss battle against Kerozene, he sometimes sends out a few small Kleevers to attack the Kongs.
|Kleever is the second boss and is a giant sword who appears at the end of [[Crocodile Cauldron]]. It attacks by swinging itself at Diddy and Dixie, or by launching fireballs from the lava at them. The Kongs can attack Kleever by throwing a [[Cannonball|kannonball]] at it. After being hit by a kannonball, hooks drop from the sky, and the Kongs must move to the other side of the arena. Kleever usually rapidly slashes itself after the Kongs. After taking six hits, Kleever is defeated, as it breaks apart into pieces.
|colspan=2 align="center"|[[Kleever's Kiln]]
|-
|-
| align="center" |[[File:Kudgel DKC2.png]]
|align="center"|[[File:Kudgel DKC2.png]]
|style="text-align:center"|[[Kudgel]]
|style="text-align:center"|[[Kudgel]]
|Kudgel is the third boss, found at the end of [[Krem Quay]]. He is a large muscular Kremling who heavily resembles [[Klubba]], except Kudgel has gray skin. Kudgel wields a large spiked club for a weapon against Diddy and Dixie. He also has the ability to jump high and causes the ground to shake from landing. The Kongs must throw a TNT Barrel to attack Kudgel, who gets defeated after taking six hits.
|Kudgel is the third boss, found at the end of [[Krem Quay]]. He is a large muscular Kremling who heavily resembles [[Klubba]], except Kudgel has gray skin. Kudgel wields a large spiked club for a weapon against Diddy and Dixie. He also has the ability to jump high and causes the ground to shake from landing. The Kongs must throw a TNT Barrel to attack Kudgel, who gets defeated after taking six hits.
|colspan=2 align="center"|[[Kudgel's Kontest]]
|-
|-
| align="center" |[[File:King Zing DKC2.png]]
|align="center"|[[File:King Zing DKC2.png]] [[File:DKC2 King Zing mad.png]]
|style="text-align:center"|[[King Zing]]
|style="text-align:center"|[[King Zing]]
|King Zing is a large [[Zinger]] and the fourth boss, located at the end of [[Krazy Kremland]]. He constantly moves around his beehive, and is fought by [[Squawks the Parrot|Squawks]]. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him. Squawks can defeat King Zing by spitting three more coconuts while he is in this state.
|King Zing is a large [[Zinger]] and the fourth boss, located at the end of [[Krazy Kremland]]. He constantly moves around his beehive, and is fought by [[Squawks]]. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him. Squawks can defeat King Zing by spitting three more coconuts while he is in this state.
|align="center"|[[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]]
|align="center"|[[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]]
|-
|-
| align="center" |[[File:Kreepy Krow DKC2.png]]
|align="center"|[[File:Kaptain K Rool DKC2.png]]
|style="text-align:center"|[[Kreepy Krow]]
|Kreepy Krow is the ghostly form of Krow, who was defeated at Gangplank Galleon earlier in the game. Kreepy Krow is the fifth boss and is battled at the end of [[Gloomy Gulch]]. He is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Kreepy Krow. After he takes three hits, Kreepy Krow is defeated.
|-
| align="center" |[[File:Kerozene.png|120px]]
|style="text-align:center"|[[Kerozene]] (Game Boy Advance version only)
|Kerozene is a massive, orange Kremling who only appears in the Game Boy Advance version, at the end of [[K. Rool's Keep]]. He attacks the Kongs with his giant hands and by breathing fire at them. The Kongs can attack Kerozene by hitting his face with a kannonball at its face. He sometimes sends small Kleevers to attack the Kongs.
|-
| align="center" |[[File:Kaptain K Rool DKC2.png]]
|style="text-align:center"|[[King K. Rool|Kaptain K. Rool]]
|style="text-align:center"|[[King K. Rool|Kaptain K. Rool]]
|Kaptain K. Rool is the pirate alias of [[King K. Rool]]. He is the main villain and the final boss. Kaptain K. Rool is first encountered at [[The Flying Krock]] and later at the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. In the first battle, at [[K. Rool Duel]], Kaptain K. Rool wields a blunderbuss, which he uses to shoot kannonballs and gases at the Kongs. He also dashes from one side of the arena to the other, attempting to hit Diddy and Dixie. The Kongs can attack Kaptain K. Rool by throwing a kannonball into his blunderbuss. If they do this nine times, Kaptain K. Rool is defeated. In the second battle, at [[Krocodile Kore]], Kaptain K. Rool shoots numerous objects out from his blunderbuss. The last object he shoots out is a barrel containing a kannonball. Unlike the first battle, K. Rool is defeated instantly when the Kongs throw the kannonball into his blunderbuss.
|Kaptain K. Rool is the pirate alias of [[King K. Rool]]. He is the main villain and the final boss. Kaptain K. Rool is first encountered at [[The Flying Krock]] and later at the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. In the first battle, at [[K. Rool Duel]], Kaptain K. Rool wields a blunderbuss, which he uses to shoot kannonballs and gases at the Kongs. He also dashes from one side of the arena to the other, attempting to hit Diddy and Dixie. The Kongs can attack Kaptain K. Rool by throwing a kannonball into his blunderbuss. If they do this nine times, Kaptain K. Rool is defeated. In the second battle, at [[Krocodile Kore]], Kaptain K. Rool shoots numerous objects out from his blunderbuss. The last object he shoots out is a barrel containing a kannonball. Unlike the first battle, K. Rool is defeated instantly when the Kongs throw the kannonball into his blunderbuss.
|align="center"|[[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]]
|align="center"|[[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]]
|}
|}


==Items and objects==
==Items==
{{Quote2|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' manual, page 17</ref>}}
{{quote2|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' manual, page 17</ref>}}
A variety of items and objects appear throughout the levels, and they each have a unique purpose.
A variety of items and objects appear throughout the levels, and they each have a unique purpose.
 
{|class="wikitable dk"width=100%
{|class="wikitable dktable-brown" width=100%
|-
|-
!Image
!width=15% |Image
!Name
!width=10% |Name
!Description
!Description
|-
|-
| align="center" |[[File:EnguardeCrateDKC2.png]] [[File:Rambi Crate DKC2.png]] [[File:RattlyCrate.png]] [[File:Squawks Crate DKC2.png]] [[File:Squitter Crate DKC2.png]]
|align="center"|[[File:Banana DKC SNES.png]]
|style="text-align:center"|[[Animal Crate]]s
|These objects contain a certain [[Animal Friend]] whose silhouette appears on the crate. By jumping on an Animal Crate, Diddy and Dixie can free the Animal Friend, mount it, and continue with it in the level.
|-
| align="center" |[[File:Banana DKC SNES.png]]
|style="text-align:center"|[[Banana]]s
|style="text-align:center"|[[Banana]]s
|Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect 100 of these, they get an extra life. Sometimes a trail of bananas may lead to a hidden item or path.  
|Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect 100 of these, they get an extra life. Sometimes a trail of bananas may lead to a hidden item or path.  
|-
|-
| align="center" |[[File:Banana Bunch DKC SNES.png]]
|align="center"|[[File:Banana Bunch DKC SNES.png]]
|style="text-align:center"|[[Banana|Banana Bunch]]es
|style="text-align:center"|[[Banana Bunch]]es
|Like normal bananas, Banana Bunches are scattered all over Crocodile Isle. They reward ten bananas to the player, and it allows them to obtain 100 bananas quicker.
|Like normal bananas, Banana Bunches are scattered all over Crocodile Isle. They reward ten bananas to the player, and it allows them to obtain 100 bananas quicker.
|-
|-
| align="center" |[[File:Banana Coin.png]]
|align="center"|[[File:Banana Coin.png]]
|style="text-align:center"|[[Banana Coin]]s
|style="text-align:center"|[[Banana Coin]]s
|[[Banana Coin]]s are the currency that Diddy and Dixie use on Crocodile Isle to pay for the supporting Kongs' services. There are several of them in every level, and a few of them appear in a boss level.
|Banana Bunch Coins are the currency that Diddy and Dixie use on Crocodile Isle to pay for the supporting Kongs' services. There are several of them in every level, and a few of them appear in a boss level.
|-
|align="center"|[[File:DK Coin sprite.png]]
|style="text-align:center"|[[DK Coin|Cranky's Video Game Hero Coin]]s
|Cranky's Video Game Hero Coins are large golden coins bearing the DK symbol. They were hidden by Cranky Kong in every level. There are 40 to collect. After beating [[King K. Rool|Kaptain K. Rool]], Cranky tallies up how many the Kongs have collected and ranks Diddy accordingly as a part of Cranky's "Video Game Hero" contest.
|-
|align="center"|[[File:Red Extra Life Balloon DKC2.png]] [[File:Green Extra Life Balloon DKC2.png]] [[File:Blue Extra Life Balloon DKC2.png]]
|style="text-align:center"|[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|Extra Life Balloons come in three varieties: [[Red Balloon]]s, [[Green Balloon]]s, and [[Blue Balloon]]s, and each type respectively rewards one, two, or three lives.
|-
|align="center"|[[File:Letter K.png]] [[File:Letter O.png]] [[File:Letter N.png]] [[File:Letter G.png]]
|style="text-align:center"|[[KONG Letters]]
|These are a series of four individual gold tokens, each being a letter of "Kong": 'K', 'O', 'N', and 'G'. These letters are scattered at different parts of the level. Diddy and Dixie can optionally collect all of them for an extra life.
|-
|align="center"|[[File:Kremkoin.png]]
|style="text-align:center"|[[Kremkoin]]s
|A Kremkoin appears at the end of every Bonus Level challenge when Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] levels.
|-
|align="center"|[[File:DKC2 Letter.png]]
|style="text-align:center"|[[Letter]]
|[[King K. Rool|Kaptain K. Rool]]'s ransom note, obtainable from his cabin once at the beginning of [[Pirate Panic]].
|-
|align="center"|[[File:Star DKC3.png]]
|style="text-align:center"|[[Star (Donkey Kong franchise)|Star]]s
|Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.
|}
 
==Objects==
===Mechanisms===
{|class="wikitable dk"width=100%
|-
!width=24% |Image
!width=10% |Name
!Description
|-
|align="center"|[[File:EnguardeCrateDKC2.png]] [[File:Rambi Crate DKC2.png]] [[File:RattlyCrate.png]] [[File:Squawks Crate DKC2.png]] [[File:Squitter Crate DKC2.png]]
|style="text-align:center"|[[Animal crate]]s
|These objects contain a certain [[Animal Friend]] whose silhouette appears on the crate. By jumping on an animal crate, Diddy and Dixie can free the Animal Friend, mount it, and continue with it in the level.
|-
|align="center"|[[File:DKC2 Bramble.png]] [[File:DKC2 Brambles brown.png]] [[File:DKC2 Brambles orange.png]]
|style="text-align:center"|[[Bramble]]s
|Huge thorny vines that hurt to touch.
|-
|-
| align="center" |[[File:Crate DKC2.png]]
|align="center"|[[File:Crate DKC2.png]]
|style="text-align:center"|[[Crate]]s
|style="text-align:center"|[[Crate]]s
|Like [[barrel]]s, crates are objects that the Kongs can carry and throw, except they are more fragile because they always break if thrown at something.
|Like [[barrel]]s, crates are objects that the Kongs can carry and throw, except they are more fragile because they always break if thrown at something.
|-
|-
| align="center" |[[File:End of Level Target.png|50px]]
|align="center"|[[File:DKC2 Egg Squawks.png]] [[File:Krow Egg DKC2.png]]
|style="text-align:center"|[[Egg]]s
|Projectiles used by [[Squawks]] and [[Krow]], as well as against the latter.
|-
|align="center"|[[File:End of Level Target.png]]
|style="text-align:center"|[[End of Level Target]]
|style="text-align:center"|[[End of Level Target]]
|These are {{wp|high striker}}-esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include [[Banana]]s, [[Banana|Banana Bunch]]es, [[Banana Coin]]s, or a [[Red Balloon]]. The letter G or a [[DK Coin|Cranky's Video Game Hero Coin]] rarely appear on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a [[Barrel Cannon|Barrel Kannon]].
|These are {{wp|high striker}}-esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include [[banana]]s, [[Banana Bunch]]es, [[Banana Coin]]s, or a [[Red Balloon]]. The letter G or a [[DK Coin|Cranky's Video Game Hero Coin]] rarely appear on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a [[Barrel Cannon|Barrel Kannon]].
|-
|-
| align="center" |[[File:Red Extra Life Balloon DKC2.png]][[File:Green Extra Life Balloon DKC2.png]][[File:Blue Extra Life Balloon DKC2.png]]
|align="center"|[[File:DKC2 Fireball.png]]
|style="text-align:center"|[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|style="text-align:center"|[[Fireball (obstacle)|Fireball]]s
|Extra Life Balloons come in three varieties: [[Red Balloon]]s, [[Green Balloon]]s, and [[Blue Balloon]]s, and each type respectively rewards one, two, or three lives.
|Burning spheres launched by [[Kleever]].
|-
|align="center"|[[File:DKC2 Honey.png]]
|style="text-align:center"|[[Honey]]
|A sticky substance that prevents walking on the floor, but allows jumping up walls.
|-
|align="center"|[[File:Hook DKC2 SNES sprite.png]] [[File:DKC2 Hook enemy.png]]
|style="text-align:center"|[[Hook]]
|Grabbable objects that can be hung from and jumped from. Damaging ones are thrown by [[Krook]]s.
|-
|align="center"|[[File:Hot Air Balloon.png]]
|style="text-align:center"|[[Hot Air Balloon]]
|Floating platforms that lift when caught in steam jets.
|-
|align="center"|[[File:CannonSprite-DKC2.png]]
|style="text-align:center"|[[Cannon|Kannon]]s
|Kannons fire Diddy and Dixie to a [[Bonus Level]] when a [[Cannonball|Kannonball]] is loaded inside.
|-
|align="center"|[[File:Kannonball.png]]
|style="text-align:center"|[[Cannonball|Kannonball]]s
|Kannonballs are an object that appear in some levels. For reach level it  the Kongs must carry it all the way into a nearby [[Cannon|kannon]], causing it to glow and fire Diddy and Dixie to a [[Bonus Level]]. Kannonballs appear in some "Destroy Them All!" Bonus Level challenges, as objects which can be thrown at other enemies, and is used during the boss fight against [[Kleever]].
|-
|align="center"|[[File:NoAnimalSign-Enguarde-DKC2.png]] [[File:NoAnimalSign-Rambi-DKC2.png]] [[File:NoAnimalSign-Rattly-DKC2.png]] [[File:NoAnimalSign-Squawks-DKC2.png]] [[File:NoAnimalSign-Squitter-DKC2.png]]
|style="text-align:center"|[[No Animal Sign]]s
|Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
|-
|align="center"|[[File:Roller Coaster DKC2 sprite.png]]
|style="text-align:center"|[[Roller Coaster]]s
|Rickety skull-shaped amusement park vehicles that must be carefully ridden to avoid falling from the track.
|-
|align="center"|[[File:Rope DKC2 sprite.png]]
|style="text-align:center"|[[Rope]]s
|Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other) and take different appearances depending on the location, including normal ropes, giant ''{{wp|typha}}'' plants, vines, and chains. A notable type are the [[Rope (ghost)|phantom rope]]s who repeatedly vanish and reappear.
|-
|align="center"|[[File:DKC2 Smoke blue.png]] [[File:DKC2 Smoke red.png]] [[File:DKC2 Smoke purple.png]]
|style="text-align:center"|Smoke
|Multicolored, skull-patterned gases shot from [[King K. Rool|Kaptain K. Rool]]'s [[blunderbuss]], with varying effects: blue smoke freezes the Kongs, red smoke slows them down, and purple smoke inverts left and right on the player's controls.
|-
|align="center"|[[File:DKC2 Cannonball spiked.png]]
|style="text-align:center"|[[Spike Ball]]s
|Kannonballs with retractable spikes shot from Kaptain K. Rool's blunderbuss as his main attack.
|-
|align="center"|[[File:DKC2 Spike Trap 1.png]] [[File:DKC2 Spike Trap 2.png]]
|style="text-align:center"|[[Spike Trap]]s
|Clusters of wooden spikes found in the jungles of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].
|-
|align="center"|[[File:DKC2 Stinger.png]]
|style="text-align:center"|Stinger
|Spikes shot in several directions at once by exploding [[Puftup]]s as well as the large [[King Zing]] three times after every second successful attack against him.
|-
|-
| align="center"|[[File:Letter K.png]][[File:Letter O.png]]<br>[[File:Letter N.png]][[File:Letter G.png]]
|align="center"|[[File:DKC2 Tire.png]]
|style="text-align:center"|[[K-O-N-G Letters]]
|style="text-align:center"|[[Tire (object)|Tire]]s
|These are a series of four individual gold tokens, each being a letter of "Kong": 'K', 'O', 'N', and 'G'. These letters are scattered at different parts of the level. Diddy and Dixie can optionally collect all of them for an extra life.
|Enormous rolling objects that can be bounced on.
|-
|-
| align="center" |[[File:Kannonball.png]]
|align="center"|[[File:Treasure Chest DKC2.png]]
|style="text-align:center"|[[Kannonball]]s
|style="text-align:center"|[[Treasure chest#Donkey Kong Country series|Treasure chest]]s
|Kannonballs are an object that appear in some levels. For reach level it  the Kongs must carry it all the way into a nearby [[Kannon (cannon)|kannon]], causing it to glow and fire Diddy and Dixie to a [[Bonus Level]]. Kannonballs appear in some "Destroy Them All!" Bonus Level challenges, as objects which can be thrown at other enemies, and is used during the boss fight against [[Kleever]].
|Treasure chests are another object that the Kongs can carry and throw. If the Kongs hit a number of enemies with a chest (usually varies between one through three times), it breaks open and reveals an item such as a Banana Coin. Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground.
|-
|-
| align="center" |[[File:Rope DKC2 sprite.png]]
|align="center"|[[File:DKC2 Web projectile.png]] [[File:DKC2 Web preplatform.png]] [[File:DKC2 Web platform.png]]
|style="text-align:center"|[[Rope (species)|Rope]]s
|style="text-align:center"|Webs
|While not technically an object, Ropes are a species of ghostly ropes who repeatedly vanish and reappear. Aside from this, they are used by the Kongs like normal [[rope]]s.
|[[Squitter]] can create these as temporary platforms or projectiles.
|-
|-
| align="center" |[[File:Treasure Chest DKC2.png]]
|align="center"|[[File:DKC2 Wind 1.png]] [[File:DKC2 Wind 2.png]]
|style="text-align:center"|[[Treasure chest#Donkey Kong Country series|Treasure Chest]]s
|style="text-align:center"|[[Wind]]
|Treasure Chests are another object that the Kongs can carry and throw. If the Kongs hit a number of enemies with a chest (usually varies between one through three times), it breaks open and reveals an item such as a Banana Bunch Coin. Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground.
|Pushes the player in various directions.
|}
|}


===Barrels===
===Barrels===
[[Barrel]]s are prominent objects throughout the ''Donkey Kong'' series. Multiple variants of these objects exist, many which are featured in ''Donkey Kong Country 2''.
[[Barrel]]s are prominent objects throughout the ''Donkey Kong'' franchise. Multiple variants of these objects exist, many which are featured in ''Donkey Kong Country 2''.
 
{|class="wikitable dk"width=100%
{|class="wikitable dktable-brown" width=100%
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
|-
!width=15% |Image
!width=10% |Name
!Description
|-
|align="center"|[[File:DKC2 Barrel.png]] [[File:DKC2-3 barrel roll.png]]
|style="text-align:center"|[[Barrel]]s
|Normal Barrels appear in most levels and are objects that the Kongs can throw into other enemies. When Diddy or Dixie throw a barrel, it rolls on the ground and breaks when it hits a wall. Barrels, along with other carriable objects, can be used to defeat normal [[Zinger]]s.
|-
|align="center"|[[File:DK Barrel.png]]
|style="text-align:center"|[[DK Barrel]]s
|If either Diddy or Dixie is missing, the other Kong can break a DK Barrel to free them. If both Kongs are present, the DK Barrels do not release anything. Regardless, it can be used like a normal barrel.
|-
|align="center"|[[File:TNT Barrel.png]]
|style="text-align:center"|[[TNT Barrel]]s
|TNT Barrels are explosive barrels and are stronger than normal barrels. If the Kongs throw a TNT Barrel at a fragile wall, they can blast it away and create an opening. TNT Barrels can also be used to instantly defeat red Zingers.
|-
|-
!Image
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
!Name
|-style="background:#bb8855;"
!width=12%|Image
!width=10%|Name
!Description
!Description
|-
|-
| align="center" |[[File:Enguarde Barrel sprite.png]] [[File:Rambi Barrel sprite.png]] [[File:Rattly Barrel sprite.png]] [[File:Squitter Barrel sprite.png]] [[File:Squawks Barrel sprite.png]]
|align="center"|[[File:Enguarde Barrel sprite.png]] [[File:Rambi Barrel sprite.png]] [[File:Rattly Barrel sprite.png]] [[File:Squawks Barrel sprite.png]] [[File:Squitter Barrel sprite.png]]
|style="text-align:center"|[[Animal Barrel]]
|style="text-align:center"|[[Animal Barrel]]
|If Diddy and Dixie jump into an Animal Barrel, they transform into the pictured Animal Friend, either [[Enguarde the Swordfish|Enguarde]], [[Rambi the Rhino|Rambi]], [[Rattly the Rattlesnake|Rattly]], [[Squawks the Parrot|Squawks]], or [[Squitter the Spider|Squitter]]. They are similar to Animal Crates by allowing the player to control an Animal Friend.
|If Diddy and Dixie jump into an Animal Barrel, they transform into the pictured Animal Friend, either [[Enguarde]], [[Rambi]], [[Rattly]], [[Squawks]], or [[Squitter]]. They are similar to animal crates by allowing the player to control an Animal Friend.
|-
|-
| align="center" |[[File:DKC2 Barrel.png]]
|align="center"|[[File:Barrel Cannon.png]]
|style="text-align:center"|[[Barrel]]s
|style="text-align:center"|[[Arrow Barrel]]s
|Normal Barrels appear in most levels and are objects that the Kongs can throw into other enemies. When Diddy or Dixie throw a barrel, it rolls on the ground and breaks when it hits a wall. Barrels, along with other carriable objects, can be used to defeat normal [[Zinger]]s.
|Arrow Barrels automatically launch the Kongs out in the direction they point, never turning.
|-
|-
| align="center" |[[File:Blast Barrel DKC2 sprite.png]] [[File:Barrel Cannon.png]] [[File:Barrel Cannon DKC2 sprite.png]]
|align="center"|[[File:Barrel Cannon DKC2 sprite.png]]
|style="text-align:center"|[[Barrel Cannon|Barrel Kannon]]s
|style="text-align:center"|[[Barrel Cannon|Barrel Kannon]]s
|Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps. When the player presses a button, the Kongs are blasted out in the direction that the barrel was facing. Some Barrel Kannons spin in circles while others only move between a few directions. There are two other types of Barrel Kannons: [[Blast Barrel]]s, which automatically blast the Kongs in the direction it faces, and Arrow Barrels, which are very similar to Blast Barrels except that the Kongs have slight control of the direction they move in upon being blasted out.
|Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps. When the player presses a button, the Kongs are blasted out in the direction that the barrel was facing. Some Barrel Kannons spin in circles while others only move between a few directions. Some Barrel Kannons and their variants give the Kongs slight control of the direction they move in upon being blasted out.
|-
|-
| align="center" |[[File:Biplane Barrel.png]]
|align="center"|[[File:Biplane Barrel.png]]
|style="text-align:center"|[[Biplane Barrel]]
|style="text-align:center"|[[Biplane Barrel]]
|The Biplane Barrel is a vehicle at [[Funky's Flights II]] that can take Diddy and Dixie back to a world that they have previously visited. It is the successor of the [[Funky Barrel]] in ''Donkey Kong Country''. The Kongs must pay two [[Banana Coin]]s to Funky Kong when they first use the Biplane Barrel, but it subsequently becomes free of charge. In the [[Game Boy Advance]] remake, it is replaced by the [[Gyrocopter]], which can be used from the world map at any time (provided the Kongs have completed the Aerial Loop challenge).
|The Biplane Barrel is a vehicle at [[Funky's Flights II]] that can take Diddy and Dixie back to a world that they have previously visited. It is the successor of the [[Jumbo Barrel]] in ''Donkey Kong Country''. The Kongs must pay two [[Banana Coin]]s to Funky Kong when they first use the Biplane Barrel, but it subsequently becomes free of charge.
|-
|align="center"|[[File:Blast Barrel DKC2 sprite.png]]
|style="text-align:center"|[[Blast Barrel]]s
|Blast Barrels automatically blast the Kongs in a direction not specified before launching.
|-
|-
| align="center" |[[File:Bonus Barrel.png]]
|align="center"|[[File:Bonus Barrel.png]]
|style="text-align:center"|[[Bonus Barrel]]s
|style="text-align:center"|[[Bonus Barrel]]s
|Bonus Barrels warp the Kongs into a [[Bonus Level]] challenge, where they must complete a task for a [[Kremkoin]]. Bonus Barrels are very common and usually appear either once or twice in every level, though a few levels feature three Bonus Barrels.
|Bonus Barrels warp the Kongs into a [[Bonus Level]] challenge, where they must complete a task for a [[Kremkoin]]. Bonus Barrels are very common and usually appear either once or twice in every level, though a few levels feature three Bonus Barrels.
|-
|-
| align="center" |[[File:Dixie Barrel.png]] [[File:Diddy Barrel.png]]
|align="center"|[[File:Diddy Barrel.png]] [[File:Dixie Barrel.png]]
|style="text-align:center"|[[Diddy & Dixie Barrels]]
|style="text-align:center"|[[Diddy & Dixie Barrels]]
|Diddy & Dixie Barrels are a type of Barrel Kannon that only pictured Kong (either Diddy or Dixie) can enter if they are in lead.
|Diddy & Dixie Barrels are a type of Barrel Kannon that only pictured Kong (either Diddy or Dixie) can enter if they are in lead.
|-
|-
| align="center" |[[File:DK Barrel.png]]
|align="center"|[[File:Golden Barrel.png]]
|style="text-align:center"|[[DK Barrel]]s
|If either Diddy or Dixie is missing, the other Kong can break a DK Barrel to free them. If both Kongs are present, the DK Barrels do not release anything. Regardless, it can be used like a normal barrel.
|-
| align="center" |[[File:Invincibility Barrel.png]]
|style="text-align:center"|[[Invincibility Barrel|Exclamation Point Barrel]]s
|Exclamation Point Barrels act like a [[Super Star]] from the ''[[Super Mario (series)|Super Mario]]'' series, as they grant temporary invincibility to the Kongs. While in this state, Diddy and Dixie flash in a white color, allowing them to defeat most enemies they touch and to walk over spiky surfaces.
|-
| align="center" |[[File:Golden Barrel.png]]
|style="text-align:center"|[[Golden Barrel]]
|style="text-align:center"|[[Golden Barrel]]
|The Golden Barrel is a unique barrel that only appears in [[Klubba's Kiosk]]. In a world, when the Kongs pay 15 Kremkoins to Klubba, he allows them to enter the Golden Barrel. The Golden Barrel warps Diddy and Dixie to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], from which they can access one of its levels from each Klubba's Kiosk.
|The Golden Barrel is a unique barrel that only appears in [[Klubba's Kiosk]]. In a world, when the Kongs pay 15 Kremkoins to Klubba, he allows them to enter the Golden Barrel. The Golden Barrel warps Diddy and Dixie to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], from which they can access one of its levels from each Klubba's Kiosk.
|-
|-
| align="center" |[[File:Krockhead Barrel.png]]
|align="center"|[[File:Rotatable Barrel.png]]
|style="text-align:center"|[[Krockhead Barrel]]s
|style="text-align:center"|[[Spinner Barrel|Rotatable Barrel]]s
|Krockhead Barrels are rare barrels that can only be found around the swamp levels of [[Krem Quay]]. When hit, they summon [[Krockhead]]s from the swampy water to be used as platforms.
|-
| align="center" |[[File:Plus Barrel.png]] [[File:Minus Barrel.png]]
|style="text-align:center"|[[Plus and Minus Barrels]]
|Plus and Minus Barrels only appear in the level [[Haunted Hall]], and are respectively used to increase and decrease the timer. If the timer runs out, [[Kackle]] injures the Kongs. A single Plus Barrel appears in an earlier level, [[Rickety Race]], and it has a different role of speeding up the [[Roller Coaster]] just as it hits into it. In one Bonus Level, the Plus Barrel causes the Roller Coaster go backwards.
|-
| align="center" |[[File:Rotatable Barrel.png]]
|style="text-align:center"|[[Rolling Barrel|Rotatable Barrel]]s
|Rotatable Barrels are a type of Barrel Kannon that the player can rotate in any direction. They have a countdown timer on them, and the Kongs are automatically fired out when it reaches zero.
|Rotatable Barrels are a type of Barrel Kannon that the player can rotate in any direction. They have a countdown timer on them, and the Kongs are automatically fired out when it reaches zero.
|-
|-
| align="center" |[[File:Star Barrel.png]]
|align="center"|[[File:Steerable Barrel.png]]
|style="text-align:center"|[[Star Barrel]]s
|Star Barrels appear halfway through every level, and the Kongs can activate one by jumping at it. Therefore, if the Kongs lose a life and re-enter the level, they can continue from the Star Barrel.
|-
| align="center" |[[File:Steerable Barrel.png]]
|style="text-align:center"|[[Steerable Barrel]]s
|style="text-align:center"|[[Steerable Barrel]]s
|Steerable Barrels only appear in the level, [[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]. They are similar to Rotatable Barrels except that the Kongs move the barrel around instead of rotating it. When the time limit reaches zero, the Kongs are blasted out of the barrel.
|Steerable Barrels only appear in the level, [[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]. They are similar to Rotatable Barrels except that the Kongs move the barrel around instead of rotating it. When the time limit reaches zero, the Kongs are blasted out of the barrel.
|-
|-
| align="center" |[[File:TNT Barrel.png]]
|align="center"|[[File:Barrel Cannon DKC2 sprite.png]]
|style="text-align:center"|[[TNT Barrel]]s
|style="text-align:center"|[[Warp Barrel]]s
|TNT Barrels are explosive barrels and are stronger than normal barrels. If the Kongs throw a TNT Barrel at a fragile wall, they can blast it away and create an opening. TNT Barrels can also be used to instantly defeat red Zingers.
|Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.
|}
 
===Collectibles===
There are a few unique items that are collectibles, which the Kongs are required to collect in order to complete the game. They appear in most levels.
 
{|class="wikitable dktable-brown" width=100%
|-
|-
!Image
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
!Name
|-style="background:#bb8855;"
!width=12%|Image
!width=10%|Name
!Description
!Description
|-
|-
| align="center" |[[File:DK Coin sprite.png]]
|align="center"|[[File:Check Barrel DKC2.png]] [[File:X Barrel DKC2.png]]
|style="text-align:center"|[[DK Coin|Cranky's Video Game Hero Coin]]s
|style="text-align:center"|[[Check and X Barrels]]
|Cranky's Video Game Hero Coins are large golden coins bearing the DK symbol. They were hidden by Cranky Kong in every level. There are 40 to collect. After beating [[King K. Rool|Kaptain K. Rool]], Cranky tallies up how many the Kongs have collected and ranks Diddy accordingly as a part of Cranky's "Video Game Hero" contest. In the Game Boy Advance version, the total was increased to 68 due to some additional tasks and minigames.
|Only appearing in [[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]], the Check and X Barrels control whether the roller coaster's gates are passable.
|-
|align="center"|[[File:Invincibility Barrel.png]]
|style="text-align:center"|[[Invincibility Barrel|Exclamation Point Barrel]]s
|Exclamation Point Barrels act like a [[Super Star]] from the ''[[Super Mario (series)|Super Mario]]'' series, as they grant temporary invincibility to the Kongs. While in this state, Diddy and Dixie flash in a white color, allowing them to defeat most enemies they touch and to walk over spiky surfaces.
|-
|-
| align="center" |[[File:Kremkoin.png]]
|align="center"|[[File:Krockhead Barrel.png]]
|style="text-align:center"|[[Kremkoin]]s
|style="text-align:center"|[[Krockhead Barrel]]s
|A Kremkoin appears at the end of every Bonus Level challenge when Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] levels.
|Krockhead Barrels are rare barrels that can only be found around the swamp levels of [[Krem Quay]]. When hit, they summon [[Krockhead]]s from the swampy water to be used as platforms.
|-
|-
| align="center" |[[File:Golden Feather DKC2 GBA.png]]
|align="center"|[[File:Plus Barrel.png]] [[File:Minus Barrel.png]]
|style="text-align:center"|[[Golden Feather]]s (GBA version)
|style="text-align:center"|[[Plus and Minus Barrels]]
|A Golden Feather is hidden in every level in the Game Boy Advance version. Diddy and Dixie can use Golden Feathers to upgrade Expresso's stats in the Expresso's Racing bonus game.
|Plus and Minus Barrels only appear in the level [[Haunted Hall]], and are respectively used to increase and decrease the timer. If the timer runs out, [[Kackle]] injures the Kongs. A single Plus Barrel appears in an earlier level, [[Rickety Race]], and it has a different role of speeding up the [[Roller Coaster]] just as it hits into it. In one Bonus Level, the Plus Barrel causes the Roller Coaster go backwards.
|-
|-
| align="center" |[[File:Photograph DKC2GBA sprite.png]]
|align="center"|[[File:Star Barrel.png]]
|style="text-align:center"|[[Photograph]]s<br>(GBA version)
|style="text-align:center"|[[Star Barrel]]s
|Photographs are used to fill the [[Scrapbook]], which Wrinkly gives the Kongs in the Game Boy Advance version. There are a total 40 photographs, and there are a few ways that the Kongs can obtain them. Some are obtained by defeating an enemy with a camera icon over its head, others are hidden in a level, and some photographs are obtained by fully completing a Kong's mini-game or challenge.
|Star Barrels appear halfway through every level, and the Kongs can activate one by jumping at it. Therefore, if the Kongs lose a life and re-enter the level, they can continue from the Star Barrel.
|}
|}


==Supporting locations==
==Supporting locations==
There are five unique locations which are hosted by a supporting character, and these areas appear in most worlds.
There are five unique locations which are hosted by a supporting character, and these areas appear in most worlds.
 
{|class="wikitable dk"width=100%
{|class="wikitable dktable-brown" width=100%
|-
|-
!Name
!Name
Line 610: Line 685:
|-
|-
|align=center|[[File:Funkys Flights II DKC2.png]]<br>'''[[Funky's Flights II]]'''
|align=center|[[File:Funkys Flights II DKC2.png]]<br>'''[[Funky's Flights II]]'''
|Diddy and Dixie can lease Funky Kong's [[Biplane Barrel]] to travel to worlds that they have previously visited. In the [[Game Boy Advance]] version, Funky only uses the location to host a specific [[Gyrocopter]] [[Funky's Flights (Bonus Game)|challenge]] in each world. The remake allows the player to use the Gyrocopter from the world map at any time after they complete the [[Aerial Loop]] challenge.
|Diddy and Dixie can lease Funky Kong's [[Biplane Barrel]] to travel to worlds that they have previously visited.
|-
|-
|align=center|[[File:Swankys Bonus Bonanza DKC2.png]]<br>'''[[Swanky's Bonus Bonanza]]'''
|align=center|[[File:Swankys Bonus Bonanza DKC2.png]]<br>'''[[Swanky's Bonus Bonanza]]'''
Line 616: Line 691:
|-
|-
|align=center|[[File:Kong Kollege DKC2.png]]<br>'''[[Kong Kollege]]'''
|align=center|[[File:Kong Kollege DKC2.png]]<br>'''[[Kong Kollege]]'''
|An establishment run by [[Wrinkly Kong]] where Diddy and Dixie can save their game (in each world, the first save is free but is subsequently priced at two Banana Coins) or purchase level hints. In the Game Boy Advance version, the Kongs cannot save their game at Kong Kollege. They can obtain the [[scrapbook]] from Wrinkly, and later have her grade each page filled with [[photograph]]s (she rewards a DK Coin per page).
|An establishment run by [[Wrinkly Kong]] where Diddy and Dixie can save their game (in each world, the first save is free but is subsequently priced at two Banana Coins) or purchase level hints.
|-
|-
|align=center|[[File:Monkey Museum DKC2.png]]<br>'''[[Monkey Museum]]''' (SNES) / <br>'''[[Cranky's Hut]]''' (GBA)
|align=center|[[File:Monkey Museum DKC2.png]]<br>'''[[Monkey Museum]]'''
|Here, [[Cranky Kong]] gives vague hints of where the Kongs can find secrets within levels; like Kong Kollege, some advice is free while others cost Banana Coins. In the Game Boy Advance version, the location is renamed to Cranky's Hut, where Cranky also hosts the [[Expresso Racing]] minigame.
|Here, [[Cranky Kong]] gives vague hints of where the Kongs can find secrets within levels; like Kong Kollege, some advice is free while others cost Banana Coins.
|-
|-
|align=center|[[File:Klubbas Kiosk DKC2.png]]<br>'''[[Klubba's Kiosk]]'''
|align=center|[[File:Klubbas Kiosk DKC2.png]]<br>'''[[Klubba's Kiosk]]'''
|A tollbooth operated by [[Klubba]] to guard others from entering the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. However, at each location, Klubba allows Diddy and Dixie to enter a level of the Lost World if they pay fifteen [[Kremkoin]]s to him. In the Game Boy Advance version, Klubba also hosts a minigame, [[Bag a Bug]].
|A tollbooth operated by [[Klubba]] to guard others from entering the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. However, at each location, Klubba allows Diddy and Dixie to enter a level of the Lost World if they pay fifteen [[Kremkoin]]s to him.
|}
|}


==Levels==
==Levels==
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:wheat;border:saddlebrown; text-align:center"
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:wheat;border:saddlebrown; text-align:center"
! colspan=6 style="background:saddlebrown;color:white" | <big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
|-
|-
! colspan=6 style="background:#BB8855" | [[Gangplank Galleon (world)|Gangplank Galleon]]
!colspan=5 style="background:#BB8855"|{{color-link|Gangplank Galleon (world)|white|Gangplank Galleon}}
|- style=background:burlywood
|-style=background:burlywood
!colspan=2 width=5%|#
!width=5%|#
!rowspan=2 width=35%|Level
!width=35%|Level
!rowspan=2 width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan=2 width=30%|Type of level
!width=30%|Type of level
!rowspan=2 width=20%|Music theme
!width=20%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
| colspan=2 | 1 || [[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]] || 2 || Ship deck || Klomp's Romp
|1||[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]||2||Ship deck||Klomp's Romp
|- style=background:#FFF8DC
|-style=background:#FFF8DC
| colspan=2 | 2 || [[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]] || 3 || Ship mast || Jib Jig
|2||[[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]||3||Ship mast||Jib Jig
|-
|-
| colspan=2 | 3 || [[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]] || 2 || Ship deck || Klomp's Romp
|3||[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]||2||Ship deck||Klomp's Romp
|- style=background:#FFF8DC
|-style=background:#FFF8DC
| colspan=2 | 4 || [[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]] || 1 || Ship hold || Lockjaw's Saga
|4||[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]||1||Ship hold||Lockjaw's Saga
|-
|-
| colspan=2 | 5 || [[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]] || 2 || Ship mast || Jib Jig
|5||[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]||2||Ship mast||Jib Jig
|- style=background:#FFF8DC
|-style=background:#FFF8DC
| colspan=2 | 6 || BOSS LEVEL: [[Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)|Krow's Nest]] || 0 || Ship mast || Boss Bossanova
|6||BOSS LEVEL: [[Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)|Krow's Nest]]||0||Ship mast||Boss Bossanova
|-
|-
! colspan=6 style="background:#BB8855" | [[Crocodile Cauldron]]
!colspan=5 style="background:#BB8855"|{{color-link|Crocodile Cauldron|white}}
|- style=background:burlywood
|-style=background:burlywood
!colspan=2 width=5%|#
!width=5%|#
!rowspan=2 width=35%|Level
!width=35%|Level
!rowspan=2 width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan=2 width=30%|Type of level
!width=30%|Type of level
!rowspan=2 width=20%|Music theme
!width=20%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
| colspan=2 | 7 || [[Hot-Head Hop]] || 3 || Lava || Hot Head Bop
|7||[[Hot-Head Hop]]||3||Lava||Hot Head Bop
|- style=background:#FFF8DC
|-style=background:#FFF8DC
| colspan=2 | 8 || [[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]] || 3 || Mines || Kannon's Klaim
|8||[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]||3||Mines||Kannon's Klaim
|-
|-
| colspan=2 | 9 || [[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]] || 1 || Ship hold || Lockjaw's Saga
|9||[[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]]||1||Ship hold||Lockjaw's Saga
|- style=background:#FFF8DC
|-style=background:#FFF8DC
| colspan=2 | 10 || [[Red-Hot Ride]] || 2 || Lava || Hot Head Bop
|10||[[Red-Hot Ride]]||2||Lava||Hot Head Bop
|-
|-
| colspan=2 | 11 || [[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]] || 3 || Mines || Kannon's Klaim
|11||[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]||3||Mines||Kannon's Klaim
|- style=background:#FFF8DC
|-style=background:#FFF8DC
| colspan=2 | 12 || BOSS LEVEL: [[Kleever's Kiln]] || 0 || Lava || Boss Bossanova
|12||BOSS LEVEL: [[Kleever's Kiln]]||0||Lava||Boss Bossanova
|-
|-
! colspan=6 style="background:#BB8855" | [[Krem Quay]]
!colspan=5 style="background:#BB8855"|{{color-link|Krem Quay|white}}
|- style=background:burlywood
|-style=background:burlywood
!colspan=2 width=5%|#
!width=5%|#
!rowspan=2 width=35%|Level
!width=35%|Level
!rowspan=2 width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan=2 width=30%|Type of level
!width=30%|Type of level
!rowspan=2 width=20%|Music theme
!width=20%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
| colspan=2 | 13 || [[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]] || 2 || Swamp || Bayou Boogie
|13||[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]]||2||Swamp||Bayou Boogie
|- style=background:#FFF8DC
|-style=background:#FFF8DC
| colspan=2 rowspan=2| 14 || rowspan=2| [[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]] || rowspan=2| 2 || Ship hold || Lockjaw's Saga
|rowspan=2|14||rowspan=2|[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]||rowspan=2|2||Ship hold||Lockjaw's Saga
|- style=background:#FFF8DC
|-style=background:#FFF8DC
| | Ship deck || Snakey Chantey (Klomp's Romp in GBA version)
||Ship deck||Snakey Chantey<br>Klomp's Romp (GBA version)
|-
|-
| colspan=2 | 15 || [[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]] || 1 || Swamp || Bayou Boogie
|15||[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]]||1||Swamp||Bayou Boogie
|- style=background:#FFF8DC
|-style=background:#FFF8DC
| colspan=2 | 16 || [[Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]] || 3 || Ship deck || Snakey Chantey
|16||[[Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]]||3||Ship deck||Snakey Chantey
|-
|-
| colspan=2 | 17 || [[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]] || 2 || Ship mast || Jib Jig
|17||[[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]]||2||Ship mast||Jib Jig
|- style=background:#FFF8DC
|-style=background:#FFF8DC
| colspan=2 | 18 || [[Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Blast]] || 2 || Brambles || Stickerbush Symphony
|18||[[Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Blast]]||2||Brambles||Stickerbush Symphony
|-
|-
| colspan=2 | 19 || BOSS LEVEL: [[Kudgel's Kontest]] || 0 || Swamp || Boss Bossanova
|19||BOSS LEVEL: [[Kudgel's Kontest]]||0||Swamp||Boss Bossanova
|- style=background:#FFF8DC
|-style=background:#FFF8DC
! colspan=6 style="background:#BB8855" | [[Krazy Kremland]]
!colspan=5 style="background:#BB8855"|{{color-link|Krazy Kremland|white}}
|- style=background:burlywood
|-style=background:burlywood
!colspan=2 width=5%|#
!width=5%|#
!rowspan=2 width=35%|Level
!width=35%|Level
!rowspan=2 width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan=2 width=30%|Type of level
!width=30%|Type of level
!rowspan=2 width=20%|Music theme
!width=20%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
| colspan=2 | 20 || [[Hornet Hole (Donkey Kong Country 2: Diddy's Kong Quest)|Hornet Hole]] || 3 || Hive || Flight Of The Zinger
|20||[[Hornet Hole (Donkey Kong Country 2: Diddy's Kong Quest)|Hornet Hole]]||3||Hive||Flight Of The Zinger
|- style=background:#FFF8DC
|-style=background:#FFF8DC
| colspan=2 | 21 || [[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]] || 2 || Roller coaster || Disco Train
|21||[[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]]||2||Roller coaster||Disco Train
|-
|-
| colspan=2 | 22 || [[Bramble Scramble (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Scramble]] || 1 || Brambles || Stickerbush Symphony
|22||[[Bramble Scramble (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Scramble]]||1||Brambles||Stickerbush Symphony
|- style=background:#FFF8DC
|-style=background:#FFF8DC
| colspan=2 | 23 || [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]] || 1 || Roller coaster || Disco Train
|23||[[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]]||1||Roller coaster||Disco Train
|-
|-
| colspan=2 | 24 || [[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]] || 2 || Swamp || Bayou Boogie
|24||[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]]||2||Swamp||Bayou Boogie
|- style=background:#FFF8DC
|-style=background:#FFF8DC
| colspan=2 | 25 || [[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]] || 2 || Hive || Flight Of The Zinger<br>Run, Rambi! Run! (Bad Bird Rag in GBA version)
|25||[[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]]||2||Hive||Flight Of The Zinger<br>Run, Rambi! Run!
|-
|-
| colspan=2 | 26 || BOSS LEVEL: [[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]] || 0 || Hive || Boss Bossanova
|26||BOSS LEVEL: [[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]]||0||Hive||Boss Bossanova
|-
|-
! colspan=6 style="background:#BB8855" | [[Gloomy Gulch]]
!colspan=5 style="background:#BB8855"|{{color-link|Gloomy Gulch|white}}
|- style=background:burlywood
|-style=background:burlywood
!colspan=2 width=5%|#
!width=5%|#
!rowspan=2 width=35%|Level
!width=35%|Level
!rowspan=2 width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan=2 width=30%|Type of level
!width=30%|Type of level
!rowspan=2 width=20%|Music theme
!width=20%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
| colspan=2 | 27 || [[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]] || 2 || Forest || Forest Interlude
|27||[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]||2||Forest||Forest Interlude
|- style=background:#FFF8DC
|-style=background:#FFF8DC
| colspan=2 | 28 || [[Haunted Hall]] || 3 || Roller coaster || Haunted Chase
|28||[[Haunted Hall]]||3||Roller coaster||Haunted Chase
|-
|-
| colspan=2 | 29 || [[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|Gusty Glade]] || 2 || Forest || Forest Interlude
|29||[[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|Gusty Glade]]||2||Forest||Forest Interlude
|- style=background:#FFF8DC
|-style=background:#FFF8DC
| colspan=2 | 30 || [[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]] || 2 || Hive || Flight Of The Zinger
|30||[[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]]||2||Hive||Flight Of The Zinger
|-
|-
| colspan=2 | 31 || [[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|Web Woods]] || 2 || Forest || Forest Interlude
|31||[[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|Web Woods]]||2||Forest||Forest Interlude
|- style=background:#FFF8DC
|-style=background:#FFF8DC
| colspan=2 | 32 || BOSS LEVEL: [[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]] || 0 || Ship mast || Boss Bossanova
|32||BOSS LEVEL: [[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]||0||Ship mast||Boss Bossanova
|-
|-
! colspan=6 style="background:#BB8855" | [[K. Rool's Keep]]
!colspan=5 style="background:#BB8855"|{{color-link|K. Rool's Keep|white}}
|- style=background:burlywood
|-style=background:burlywood
!colspan=2 width=5%|#
!width=5%|#
!rowspan=2 width=35%|Level
!width=35%|Level
!rowspan=2 width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan=2 width=30%|Type of level
!width=30%|Type of level
!rowspan=2 width=20%|Music theme
!width=20%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
| colspan=2 | 33 || [[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|Arctic Abyss]] || 2 || Ice || In A Snow-bound Land
|33||[[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|Arctic Abyss]]||2||Ice||In A Snow-bound Land
|- style=background:#FFF8DC
|-style=background:#FFF8DC
| | 34 || 36 || [[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|Windy Well]] || 2 || Mines || Kannon's Klaim
||34||[[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|Windy Well]]||2||Mines||Kannon's Klaim
|-
|-
| | 35 || 34 || [[Castle Crush]] || 2 || Castle || Krook's March
||35||[[Castle Crush]]||2||Castle||Krook's March
|- style=background:#FFF8DC
|-style=background:#FFF8DC
| | 36 || 35 || [[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]] || 2 || Ice || In A Snow-bound Land
||36||[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]||2||Ice||In A Snow-bound Land
|-
|-
| colspan=2 | 37 || [[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|Chain Link Chamber]] || 2 || Castle || Krook's March
|37||[[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|Chain Link Chamber]]||2||Castle||Krook's March
|- style=background:#FFF8DC
|-style=background:#FFF8DC
| colspan=2 | 38 || [[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|Toxic Tower]] || 1 || Castle || Krook's March
|38||[[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|Toxic Tower]]||1||Castle||Krook's March
|-
|-
| colspan=2 | 39 || BOSS LEVEL: [[Stronghold Showdown]] || 0 || Castle || False Triumph? (Boss Bossanova in GBA version)
|39||BOSS LEVEL: [[Stronghold Showdown]]||0||Castle||False Triumph?
|-
|-
! colspan=6 style="background:#BB8855" | [[The Flying Krock]]
!colspan=5 style="background:#BB8855"|{{color-link|The Flying Krock|white}}
|- style=background:burlywood
|-style=background:burlywood
!colspan=2 width=5%|#
!width=5%|#
!rowspan=2 width=35%|Level
!width=35%|Level
!rowspan=2 width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan=2 width=30%|Type of level
!width=30%|Type of level
!rowspan=2 width=20%|Music theme
!width=20%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
| colspan=2 | 40 || [[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]] || 1 || Brambles || Stickerbush Symphony<br>Bad Bird Rag
|40||[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]||1||Brambles||Stickerbush Symphony<br>Bad Bird Rag
|- style=background:#FFF8DC
|-style=background:#FFF8DC
| colspan=2 | 41 || BOSS LEVEL: [[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]] || 0 || Gunship || Crocodile Cacophony
|41||BOSS LEVEL: [[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]]||0||Gunship||Crocodile Cacophony
|-
|-
! colspan=6 style="background:#BB8855" | [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]
!colspan=5 style="background:#BB8855"|{{color-link|Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|white|Lost World}}
|- style=background:burlywood
|-style=background:burlywood
!colspan=2 width=5%|#
!width=5%|#
!rowspan=2 width=35%|Level
!width=35%|Level
!rowspan=2 width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan=2 width=30%|Type of level
!width=30%|Type of level
!rowspan=2 width=20%|Music theme
!width=20%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
| colspan=2 | 42 || [[Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)|Jungle Jinx]] || 1 || Jungle || Primal Rave
|42||[[Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)|Jungle Jinx]]||1||Jungle||Primal Rave
|- style=background:#FFF8DC
|- style=background:#FFF8DC
| colspan=2 | 43 || [[Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Black Ice Battle]]|| 1 || Ice || In A Snow-bound Land
|43||[[Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Black Ice Battle]]||1||Ice||In A Snow-bound Land
|-
|-
| colspan=2 | 45 || [[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]] || 1 || Jungle || Primal Rave
|44||[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]||1||Jungle||Primal Rave
|- style=background:#FFF8DC
|-style=background:#FFF8DC
| colspan=2 | 44 || [[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]] || 1 || Lava || Hot Head Bop
|45||[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]||1||Lava||Hot Head Bop
|-
|-
| colspan=2 rowspan=5| 46 || rowspan=5| [[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]] || rowspan=5| 1 || Jungle || Primal Rave
|rowspan=5|46||rowspan=5|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]||rowspan=5|1||Jungle||Primal Rave
|-
|-
| | Ice || In A Snow-bound Land
||Ice||In A Snow-bound Land
|-
|-
| | Jungle || Primal Rave
||Jungle||Primal Rave
|-
|-
| | Brambles || Stickerbush Symphony
||Brambles||Stickerbush Symphony
|-
|-
| | Jungle || Primal Rave
||Jungle||Primal Rave
|- style=background:#FFF8DC
|-style=background:#FFF8DC
| colspan=2 | 47 || BOSS LEVEL: [[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]] || 0 || Altar || Crocodile Cacophony
|47||BOSS LEVEL: [[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]]||0||Altar||Crocodile Cacophony
|-
|-
|}
|}


==Cheats==
==Cheats==
[[File:Cheats menu DKC2 GBA.png|thumb|The Cheats menu in the Game Boy Advance version. The player is entering the "WELLARD" cheat]]
In the original version, when the player starts a new file, they can press Down ten times to navigate down to the hidden Cheat Mode option (after five presses, the hidden Music Test will appear). While highlighting the option, the player can press a combination of buttons to enter one of two [[cheat code|cheat]]s:
In the original version, when the player starts a new file, they can press Down numerous times to navigate down to the hidden Cheat Mode option. While highlighting the option, the player can press a combination of buttons to enter one of two [[Cheat code|cheats]]:
 
*One cheat removes all the DK Barrels. It is activated by entering: B, A, Right, Right, A, Left, A, X
*One cheat removes all the DK Barrels. It is activated by entering: B, A, Right, Right, A, Left, A, X
*One cheat causes the Kongs to start with 50 lives. It is activated by entering: Y, A, Select, A, Down, Left, A, Down  
*One cheat causes the Kongs to start with 50 lives. It is activated by entering: Y, A, Select, A, Down, Left, A, Down
 
The Game Boy Advance version has its own Cheats menu (under Options), where the player instead inputs a cheat from a keypad of capital letters. There are nine cheats that they can enter.
 
{|class="dktable-brown" width=25%
!Cheat
!Effect
|-
|FREEDOM
|Unlocks all levels
|-
|HELPME
|Start with 15 lives
|-
|KREDITS
|Shows the game staff credits
|-
|ONETIME
|Opens the Music Player menu
|-
|RICHMAN
|Start with 10 Banana Coins
|-
|ROCKARD
|Removes DK Barrels and Star Barrels
|-
|WEAKLING
|Start with 55 lives
|-
|WELLARD
|Removes only DK Barrels
|-
|WELLRICH
|Start with 50 Banana Coins
|}


==Differences in other versions==
==Differences in other versions==
In addition to regional differences, there are two main revisions of the SNES release.<ref>https://dkcspeedruns.com/Version_Differences#Donkey_Kong_Country_2</ref><ref>http://www.dkc-atlas.com/forum/viewtopic.php?t=151&f=7</ref> Changes from the first version:
In addition to regional differences, there are two main revisions of the SNES release.<ref>https://dkcspeedruns.com/Version_Differences#Donkey_Kong_Country_2</ref><ref>http://www.dkc-atlas.com/forum/viewtopic.php?t=151&f=7</ref> Changes from the first version:
;V1.1
;V1.1
*[[Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)|Jungle Jinx]] and [[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]] both have their bonus areas' color schemes swapped from the previous version.
*[[Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)|Jungle Jinx]] and [[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]] both have their bonus areas' color schemes swapped from the previous version.
Line 873: Line 887:
*Various bugs fixed.
*Various bugs fixed.
{{stub|section=yes}}
{{stub|section=yes}}
===Game Boy Advance===
{{Rewrite|section=yes}}
[[File:Kerozene DKC2 GBA Battle.png|thumb|The battle against the added boss, Kerozene.]]
As was the case with the Game Boy Advance remake of the original ''Donkey Kong Country'' (and the later remake of ''Donkey Kong Country 3''), changes have been made to the game, including:
*An intro cutscene is played when the player starts a new file, which is an abridged version of the story from the manual. There are some differences, most of it being dialogue:
**[[Funky Kong]] starts off surfing the waves, but accidentally falls into the water.
**After Cranky talks with Donkey Kong, [[The Flying Krock]] hovers above Donkey Kong. Kaptain K. Rool orders his minions (a [[Krook]], a [[Kannon]], and a [[Kaboing]] are shown) to kidnap Donkey Kong as a means to ensure that Donkey Kong does not interfere with his plans. Two [[rope]]s drop beneath the airship, and eight [[Klinger]]s (four on each rope) slide down into the trees. Two green [[Kutlass]]es ambush Donkey Kong on each side and tie him up. Donkey Kong is pulled up into the airship, where K. Rool tells Donkey Kong that he will never be seeing his friends or [[Donkey Kong Island|DK Island]] again.
**Diddy and Dixie ask Cranky to read the note aloud. The note is nearly identical to the one in the manual, except that the "To the yellow-bellied, land-lubbing Kong Family:" salutation was removed.
**The manual story describes Diddy and Dixie arguing with Cranky over them rescuing Donkey Kong. It also describes Funky and Wrinkly originally not wanting to help rescue Donkey Kong. This does not happen during the cutscene.
**At the end of the cutscene, Funky suggests that all of them go tomorrow before rescuing Donkey Kong. Diddy insists on leaving immediately, and says that Enguarde will take them.
*In the original, the last level in [[K. Rool's Keep]], [[Stronghold Showdown]], was a small room where Donkey Kong was found tied up and suspended, and Diddy or Dixie would do their victory dances, only to see DK get snatched away. In the Game Boy Advance version, the level is on the castle roof, and the player must fight a new boss, [[Kerozene]].
*Kudgel's pants change from yellow to red.
*The game's graphics are slightly brighter because original Game Boy Advance units do not have a backlit screen. This removed the dark atmosphere of the original version.
**This makes the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] look much less menacing though, and [[Glimmer the Angler Fish]] has changed from practically mandatory to just helpful due to the increased lighting in [[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]].
**The background of [[Cranky's Video Game Heroes]] was changed to have a beach theme.
**This also gets rid of the night carnival theme the original [[Krazy Kremland]] had, in favor for a sunset one. This is also reflected in the two [[Roller Coaster]] levels, [[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]] and [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]], which show a sunset in the scenery.
*The file selection screen at the beginning now has Diddy Kong as a cursor, a la ''[[Donkey Kong Land 2]]''. Additionally, in European versions, the title screen itself is the box art of ''Donkey Kong Land 2'' (the American release has a title screen based on the box art from the original ''Donkey Kong Country 2'', while in the Japanese version, it is based on [[Media:Swamp DKC2 group art (alt).jpg|promotional artwork]] of Diddy and Dixie exploring a swamp area).
*Cranky Kong talks to the Kongs after they have defeated a boss, which also occurs in the Game Boy Advance versions of ''Donkey Kong Country'' and ''Donkey Kong Country 3''.
*Swanky's quiz is redesigned in the remake and has some new questions. [[Candy Kong]] also appears as his assistant.
*The view from the windows in Kong Kollege is different based on the world's setting.
**The incorrect math equations on the board were changed, and the heading was changed to read "Sums".
*A new game mode called [[Diddy's Dash]] is available from the start. In this mode, the player can only play as Diddy and must get to the end of the level as fast as possible. There are no Star Barrels; instead, multiple checkpoints are scattered throughout the stage. If Diddy gets hit by an enemy or obstacle, he instantly appears back at the last checkpoint.
*[[Minigame]]s have been added to the remake, including Bag a Bug, Expresso Racing, and Funky's Flights. [[Tiny Kong]] appears in some of these.
*Funky's [[Biplane Barrel]] is replaced with the [[Gyrocopter]], which the Kongs can travel around the world map with for free, after they have completed [[Aerial Loop]].
*The [[Monkey Museum]] has been replaced by [[Cranky's Hut]].
*There are more color variations for [[Kaboing]]s and [[Flotsam]]s than the original.
*When the Kongs defeat [[Krow]], his spirit, [[Kreepy Krow]], comes out of his corpse and flies away.
*The boss level [[Kleever's Kiln]] has lightning effects in the background scenery.
*Instead of just a title screen and file select, a new main menu was added with three options: Start (which represents the file select), [[Diddy's Dash]], and Bonus Games.
*Unlike the original game, all the levels that the player unlocks for the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] are accessible from any entrance to it.
[[File:Cranky's Video Game Heroes DKC2 GBA.png|thumb|Cranky's Video Game Heroes in the Game Boy Advance version.]]
*In Cranky's Video Game Heroes, [[Link]] and [[Yoshi]] were switched to second and third place each. The "No Hopers" trash can, Sonic's shoes, and Earthworm Jim's ray gun were also removed.
*28 more [[DK Coin|Cranky's Video Game Hero Coin]]s were added, bringing the total number to 68.
*The Super Nintendo controller does not appear in [[K. Rool Duel]].
*The song "Disco Train", which plays on Roller Coaster levels, has been altered to remove the screeching sounds during its intermission.
*Nearly all sound effects were changed, including the Kongs, enemies, [[List of bosses|bosses]], and even effects such as explosions and wind. Some enemy voices were taken from ''[[Donkey Kong 64]]'' and ''[[Diddy Kong Racing]]''.
**Dixie's sound effects were reused from [[Tiny Kong]] in ''Donkey Kong 64''.
*The hidden music test provides titles from the Official Soundtrack instead of identifiers over the level scenery. However, "Stickerbush Symphony" was renamed to "Stickerbrush Symphony."<ref>[[TCRF:Donkey Kong Country 2: Diddy's Kong Quest (SNES)#Version Differences|TCRF]]</ref>
*Wrinkly Kong gives a [[scrapbook]] to Diddy and Dixie as their "homework". Wrinkly asks them to fill every page with the [[photograph]]s that they find.
*A new {{button|GBA|Start}} menu was added to the world map, allowing the player to save their game at anytime, review [[Wrinkly Kong|Wrinkly]]'s and [[Cranky Kong|Cranky]]'s hints, use the Gyrocopter, check the scrapbook, and check minigame high-scores.
*Swanky Kong charges ten [[Banana Coin|Banana Bunch Coin]]s for rematches against a boss. After Diddy and Dixie defeat the boss, Swanky rewards [[Blue Balloon]]s to them.
*In the original, when Dixie does her Helicopter Spin, Diddy would float behind her, motionless. In the remake, he somersaults behind her.
*The death and end-of-level music no longer changes depending on the level. It instead changes depending on which character is being used at the time.
*The music "Run! Rambi, Run!" that plays when King Zing chases the Kongs in the original version of [[Rambi Rumble]] was replaced by the music heard when racing against [[Screech]] in the remake. Despite this, the original music can still be heard in the Sound Test.
*The world maps were redesigned to be larger and more zoomed in.
**Additionally, [[Donkey Kong Island]] is no longer shown from the [[Gangplank Galleon (world)|Gangplank Galleon]] and [[K. Rool's Keep]] world maps.
*A cheat that allows the player to obtain all Kremkoins in the first level is no longer present. However, it can still be done by entering the code, "FREEDOM" in the password screen.
*The player's lives and Banana Coins are now saved, instead of losing them whenever the game is turned off after saving.
*When Kaptain K. Rool is defeated, Donkey Kong knocks him from the Flying Krock via the cockpit, rather than shooting him through the roof. Another scene shows The Flying Krock about to crash, with Funky Kong bringing the Gyrocopter to evacuate Donkey Kong, Diddy, Dixie, and Cranky Kong from the ship just before it gets destroyed. Also, during K. Rool's fall, he is no longer eaten up by sharks after falling into the waters around [[Krem Quay]].
**The Krocodile Kore ending was also changed a bit. From a distance, Donkey Kong, Diddy, and Dixie witness Crocodile Isle sink underwater. Celebratory music was added in the background, and K. Rool says that he is not through with the Kongs and that he cannot be stopped. His escape is prevented by Funky Kong, who drops bombs from the Gyrocopter onto K. Rool, who remains adamant on getting revenge on the Kongs.
*Kaptain K. Rool now utters grunts just before his blunderbuss forcibly expels a cannonball. Originally, he only makes sounds when knocked unconscious after each phase of the final battle (which were reused from [[Krusha]]).


==Glitches==
==Glitches==
Line 931: Line 893:
===Castle Crush glitch===
===Castle Crush glitch===
{{Damage|1}}
{{Damage|1}}
'''Note:''' This glitch only works in the SNES and [[Wii U]] versions.
'''Note:''' This glitch only works in the SNES, [[Wii U]] and [[Nintendo Switch]] versions.
 
[[File:Castle Crush Glitch.png|thumb|right|Two examples of the glitch's effects.]]
The [[Castle Crush]] glitch has become infamous among fans as the series' most fatal glitch. To do it, the player must enter Castle Crush with [[Diddy Kong]] as the lead character ([[Dixie Kong|Dixie]] is optional, but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break, but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing.<ref>[https://www.youtube.com/watch?v=1D95R9h7Jqw YouTube]; one of the top comments also explains some of the technical aspects of the glitch</ref> Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. If thrown near the top, it will be replaced with the "No Rambi" sign. Both of these outcomes are relatively harmless. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby [[Animal Barrel|Rambi Barrel]]. The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to  either turn into a screen-sized glitchy mess, an incorrectly-colored [[Klubba]] with no hammer, which stands in place, or a fully-black [[Kleever]], which moves slowly to the side while spinning. In all three of these cases, the game typically will softlock shortly thereafter.


The aftermath of the glitch can vary. Though some have been lucky to escape with no ill effects, others have reported save data being erased due to file corruption, the game becoming corrupted to the point of being near unplayable. Even worse, but rarely, some SNES consoles were damaged and became non-functional because of this glitch.
[[File:Castle Crush Glitch.png|thumb|Two examples of the glitch's effects.]]
To perform this glitch, the player must enter [[Castle Crush]] with [[Diddy Kong]] as the lead character ([[Dixie Kong|Dixie]] is optional, but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break, but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing.<ref>[https://www.youtube.com/watch?v=1D95R9h7Jqw YouTube]; one of the top comments also explains some of the technical aspects of the glitch</ref> Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. If thrown near the top, it will be replaced with the "No Rambi" sign. Both of these outcomes are relatively harmless. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby [[Animal Barrel|Rambi Barrel]]. The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to  either turn into a screen-sized glitchy mess, an incorrectly-colored [[Klubba]] with no hammer, which stands in place, or a fully-black [[Kleever]], which moves slowly to the side while spinning. In all three of these cases, the game typically will softlock shortly thereafter.


==Quotes==
==Quotes==
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest quotes}}
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest quotes}}
;[[Wrinkly Kong]]
;[[Wrinkly Kong]]
*''"All those [[Kremling]]s want to do is learn how to fight and squash [[Kong|monkeys]]!"''
*"''All those [[Kremling]]s want to do is learn how to fight and squash [[Kong|monkeys]]!''"
*''"Those naughty crocodiles! All they want to learn is how to fight and squash monkeys, Tsk!"''  
*"''Those naughty crocodiles! All they want to learn is how to fight and squash monkeys, Tsk!''"
*''"When you see [[King K. Rool|Kaptain K. Rool]], can you ask him if he has done his homework?"''
*"''When you see [[King K. Rool|Kaptain K. Rool]], can you ask him if he has done his homework?''"
*''"Hurry along! School is nearly finished! You need to study a little more if you're going to beat the Kremlings!"''
*"''Hurry along! School is nearly finished! You need to study a little more if you're going to beat the Kremlings!''"
*''"You're looking a little weary dear. Would you like to save your game?"''
*"''You're looking a little weary dear. Would you like to save your game?''"
*''"Good luck, children."''
*"''Good luck, children.''"
*''"Be careful now, Kongs."''
*"''Be careful now, Kongs.''"
*''"Have you been to see my husband Cranky? He complains a little, but he does know everything about this island."''
*"''Have you been to see my husband Cranky? He complains a little, but he does know everything about this island.''"
*''"Goodbye, dearies."''
*"''Goodbye, dearies.''"
*''"Don't be a stranger now."''
*"''Don't be a stranger now.''"
*''"Well! Just look at all those sums those [[Kremling]]s have done. Disgraceful!"''
*"''Well! Just look at all those sums those [[Kremling]]s have done. Disgraceful!''"
*''"I hope you're better behaved than those reptiles. Why I even caught one sharpening his sword in class yesterday."''
*"''I hope you're better behaved than those reptiles. Why I even caught one sharpening his sword in class yesterday.''"


==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' - The overall game's plot was similar to that of ''Donkey Kong Jr.'', where Donkey Kong was abducted by an old foe (Mario in the case of ''Donkey Kong Jr.'', and K. Rool in ''Donkey Kong Country 2''), with the main protagonist (the eponymous character in ''Jr.'', Diddy and Dixie in ''Donkey Kong Country 2'') having to travel from their home to the main villain's home to save Donkey Kong.
*''[[Super Mario Bros.]]'' - The instruction booklet's description of the [[Plus and Minus Barrels|Minus Barrel]] jokingly states that it will send the player to the [[Minus World]].
*''[[Super Mario Bros.]]'' - The instruction manual's description of the [[Plus and Minus Barrels|Minus Barrel]] jokingly states that it will send the player to the [[Minus World]].
*''[[Super Mario (franchise)|Super Mario]]'' franchise - Mario makes an appearance as a video game hero as first place or second place depending on the number of [[DK Coin|Cranky's Video Game Hero Coin]]s obtained. Yoshi also appears in second or third place depending on the number of coins obtained.
*''[[Super Mario (series)|Super Mario]]'' series - Mario makes an appearance as a video game hero as first place or second place depending on the number of [[DK Coin|Cranky's Video Game Hero Coin]]s obtained. Yoshi also appears in second or third place in the SNES version and third place or ranked out in the GBA version depending on the number of coins obtained.
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series - At [[Cranky's Video Game Heroes]], Link can be seen in third place or ranked out.
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series - At [[Cranky's Video Game Heroes]], Link can be seen in third place or ranked out in the SNES version and second or third place in the GBA version.
*''{{wp|Sonic the Hedgehog}}'' series - [[Sonic|Sonic the Hedgehog]]'s discarded shoes is seen among the "No Hopers" pile in the original SNES game.
*''{{wp|Sonic the Hedgehog}}'' series - Sonic's discarded shoes is seen among the "No Hopers" pile in the original SNES game.
*''{{wp|Killer Instinct (1994 video game)|Killer Instinct}}'' - A ''Killer Instinct'' arcade cabinet and a poster of Chief Thunder can be seen in Cranky's [[Monkey Museum]].
*''{{wp|Killer Instinct (1994 video game)|Killer Instinct}}'' - A ''Killer Instinct'' arcade cabinet and a poster of Chief Thunder can be seen in Cranky's [[Monkey Museum]].
*''{{wp|Earthworm Jim}}'' series - Earthworm Jim's discarded blaster is seen among the "No Hopers" pile in the original SNES game.
*''{{wp|Earthworm Jim}}'' series - Earthworm Jim's discarded blaster is seen among the "No Hopers" pile in the original SNES game.
*''[[Donkey Kong Country]]'' - This game is a sequel and follow-up to ''Donkey Kong Country''. Some graphics, notably for Diddy Kong and several items and objects, are reused from this game. The reason the Kongs do not swap the banana hoard for Donkey Kong is because they had just tried hard to get them back in this game. Also a stuffed Winky is found in the game. Additionally, Cranky states that ''Donkey Kong Country 2'' will never be as good as ''Donkey Kong Country'', and then says that it was "rubbish". The sound effect Steel Barrels play can be heard in Kannon's Klaim, and when Kleever is hit by a cannonball. [[Steel Keg]]s cameo in the "ship hold" level type's scenery.
*''Donkey Kong Country 2: Diddy's Kong Quest'' - The remake references the original, as when the monkeys defeat [[Kerozene]] Cranky says "I bet you didn't expect that!", as Kerozene did not appear in the original; also K. Rool says "You didn't think it would be so easy did you?" as Kerozene appears.


==References in later games==
==References in later games==
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' - This game is a follow-up to ''Donkey Kong Country 2''. Wrinkly mentions how she had given up working in a school, which was her occupation during ''Donkey Kong Country 2''. Also, many of the item sound effects and graphics in ''Donkey Kong Country 2'' are used again in this game. In the Game Boy Advance version, Swanky looks the same as he did in ''Donkey Kong Country 2''.
*''[[Donkey Kong 64]]'' - Paintings of Kaptain K. Rool hang in sunken ships in this game.
*''[[Donkey Kong Land 2]]'' - A direct semi-sequel to ''Donkey Kong Country 2'', in which most of the level names and bosses remained the same.
*''[[Donkey Kong 64]]'' - [[Banana Coin]]s, which debuted in ''Donkey Kong Country 2'', make a return. Paintings of Kaptain K. Rool hang in sunken ships in this game. In the Game Boy Advance version of ''Donkey Kong Country 2'', in Funky's Minigames "Kongnapped" and "Kongnapped 2", Tiny Kong appears.
*''[[DK: Jungle Climber]]'' - Funky's Theme in this game is a cover of the theme Funky the Main Monkey.
*''[[DK: Jungle Climber]]'' - Funky's Theme in this game is a cover of the theme Funky the Main Monkey.
*''[[WarioWare: D.I.Y. Showcase]]'' - The [[microgame]] [[DK Country]] is based on the game.  
*''[[WarioWare: D.I.Y. Showcase]]'' - The [[microgame]] [[DK Country]] is based on the game.  
*''[[Donkey Kong Country Returns]]'' - Ship levels and volcanic levels make a return as well as Banana Coins.
*''[[Donkey Kong Country: Tropical Freeze]]'' - A bramble level returns, and is named [[Bramble Scramble (Donkey Kong Country: Tropical Freeze)|Bramble Scramble]] after the one in ''Donkey Kong Country 2''.
*''[[Donkey Kong Country: Tropical Freeze]]'' - The enemies in this game are vikings known as Snomads, but since vikings are a type of pirate, that could be a reference to ''Donkey Kong Country 2''. Also, Dixie Kong returns as a playable character, and her gumball gun and air guitar idle animation (as well as playing a real guitar during the ending) are reminiscent of her blowing bubble gum idle animation and victory animation, respectively, from ''Donkey Kong Country 2''. A bramble level returns, and is named Bramble Scramble after the one in ''Donkey Kong Country 2''.
*''[[Super Smash Bros. Ultimate]]'' - In this game, one of King K. Rool's attacks involves him using his blunderbuss and he also wears his pirate hat when using the move. Kaptain K. Rool also appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in this game, using his artwork from ''Donkey Kong Country 2: Diddy's Kong Quest''. In King K. Rool's announce trailer "The Rivals", Donkey Kong's and Diddy Kong's eyes comically bulge out in horror when they witness King K. Rool knock away [[List_of_fighters_debuting_in_Super_Smash_Bros._Brawl#King_Dedede|King Dedede]] (who had posed as King K. Rool as a prank), referencing their reactions when about to face a boss in ''Donkey Kong Country 2'' (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).
*''[[Super Smash Bros. Ultimate]]'' - In this game, one of King K. Rool's attacks involves him using his blunderbuss and he also wears his pirate hat when using the move. Kaptain K. Rool also appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in this game, using his artwork from ''Donkey Kong Country 2: Diddy's Kong Quest''. In King K. Rool's announce trailer "The Rivals", Donkey Kong's and Diddy Kong's eyes comically bulge out in horror when they witness King K. Rool knock away King Dedede (who had posed as King K. Rool as a prank), referencing their reactions when about to face a boss in ''Donkey Kong Country 2'' (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).


==Development==
==Development==
Even before the first ''[[Donkey Kong Country]]'' turned out to be a blockbuster success, the game's development team already had plans for a sequel. <ref name="RetroGamer">Rory Milne (July 2018), "The Making Of Donkey Kong Country 2". ''Retro Gamer Magazine Issue 181 (p. 65 to 68)''. Retrieved September 27, 2020</ref>. The team focused first on the game's environements; the game's setting was informed by [[Gregg Mayles]] life-long obsession with pirates and the fact that the first ''Donkey Kong Country'' had already featured most stock platforming level archetypes. While some ideas from its predecessor were carried over, all of the levels in ''Donkey Kong Country 2'' were brand new<ref name="RetroGamer"></ref>. Replacing Donkey Kong with new character Dixie Kong came from a desire to take risk and surprise players<ref name="RetroGamer"></ref>.
Even before the first ''[[Donkey Kong Country]]'' turned out to be a blockbuster success, the game's development team already had plans for a sequel.<ref name="RetroGamer">Rory Milne (July 2018), "The Making Of ''Donkey Kong Country 2''". ''Retro Gamer Magazine Issue 181 (p. 65 to 68)''. Retrieved September 27, 2020</ref> The team focused first on the game's environments; the game's setting was informed by [[Gregg Mayles]]' life-long obsession with pirates and the fact that the first ''Donkey Kong Country'' had already featured most stock platforming level archetypes. While some ideas from its predecessor were carried over, all of the levels in ''Donkey Kong Country 2'' were brand new.<ref name="RetroGamer"></ref> Replacing Donkey Kong with the new character Dixie Kong came from a desire to take risk and surprise players.<ref name="RetroGamer"></ref>


Speaking of the game's level design, Mayles explained that ''Donkey Kong Country 2'' went with a more exploration-based structure as ''"If we had made it speed runs again then there wouldn't have been much scope for us to go anywhere different with it"'' and to make the game more different from its predecessor<ref name="RetroGamer"></ref>. Secret collectables and the Lost World were included to give the game more intrigue and extend its replay value. [[Nintendo]] was less involved in ''Donkey Kong Country 2's'' development, which Gregg Mayles chalked up to the success of the first game<ref name="RetroGamer"></ref>.
Speaking of the game's level design, Mayles explained that ''Donkey Kong Country 2'' went with a more exploration-based structure as ''"If we had made it speed runs again then there wouldn't have been much scope for us to go anywhere different with it"'' and to make the game more different from its predecessor.<ref name="RetroGamer"></ref> Secret collectables and the Lost World were included to give the game more intrigue and extend its replay value. [[Nintendo]] was less involved in ''Donkey Kong Country 2''{{'}}s development, which Gregg Mayles chalked up to the success of the first game.<ref name="RetroGamer"></ref>


==Pre-release and unused content==
==Pre-release and unused content==
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{{br}}
{{br}}
==Reception==
==Reception==
''Donkey Kong Country 2: Diddy's Kong Quest'' received widespread critical acclaim, considered by critics to be among the best titles on the Virtual Console.
''Donkey Kong Country 2: Diddy's Kong Quest'' received widespread critical acclaim, considered by critics to be among the best titles on the Wii's Virtual Console.
 
{| class="wikitable reviews"
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 1,002: Line 954:
|Mark Birnbaum, [https://www.ign.com/articles/2007/05/29/donkey-kong-country-2-review IGN]  
|Mark Birnbaum, [https://www.ign.com/articles/2007/05/29/donkey-kong-country-2-review IGN]  
|8.8/10
|8.8/10
|''"If you love action-platformer games then Donkey Kong Country 2 is a no-brainer. There is a strong chance that you've already played it on the SNES or GBA so you'd know how similarly it plays to the original. Consequently, it's easy to recommend spending the 800 Wii points to anyone who has enjoyed the original classic by Rareware. Who doesn't love blasting from barrels and collecting bananas? Surely no normal person."''
|"''If you love action-platformer games then Donkey Kong Country 2 is a no-brainer. There is a strong chance that you've already played it on the [[Super Nintendo Entertainment System|SNES]] or [[Game Boy Advance|GBA]] so you'd know how similarly it plays to the original. Consequently, it's easy to recommend spending the 800 Wii points to anyone who has enjoyed the original classic by Rareware. Who doesn't love blasting from barrels and collecting bananas? Surely no normal person.''"
|-
|-
|Wii
|Wii
|Frank Provo, [https://www.gamespot.com/reviews/donkey-kong-country-2-diddys-kong-quest-review/1900-6171662/ GameSpot]
|Frank Provo, [https://www.gamespot.com/reviews/donkey-kong-country-2-diddys-kong-quest-review/1900-6171662/ GameSpot]
|9/10
|9/10
|''"If you're looking for a diverse platformer that'll take you a while to finish, look no further than Donkey Kong Country 2. It's well worth the 800 Wii points that you'll need to fork over to download it to your Wii."''
|"''If you're looking for a diverse platformer that'll take you a while to finish, look no further than Donkey Kong Country 2. It's well worth the 800 [[Virtual Console#Wii Points|Wii points]] that you'll need to fork over to download it to your Wii.''"
|-
|-
|Wii
|Wii
|Damien McFerran, [http://www.nintendolife.com/reviews/vc/donkey_kong_country_2_diddys_kong_quest_snes Nintendo Life]
|Damien McFerran, [http://www.nintendolife.com/reviews/vc/donkey_kong_country_2_diddys_kong_quest_snes Nintendo Life]
|9/10
|9/10
|''"Donkey Kong Country 2 may prove frustrating for some younger or less dedicated players. For those who enjoy a challenge this is probably one of the best games available on the Virtual Console. PAL users will be pleased to hear as this is a game developed by Rare this game is optimised for 50Hz. That means no real differences between this and it's''{{sic}}'' NTSC counterpart."''
|"''Donkey Kong Country 2 may prove frustrating for some younger or less dedicated players. For those who enjoy a challenge this is probably one of the best games available on the [[Virtual Console]]. PAL users will be pleased to hear as this is a game developed by Rare this game is optimised for 50Hz. That means no real differences between this and it's''{{sic}}'' NTSC counterpart.''"
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 1,023: Line 975:
|}
|}
{{br}}
{{br}}
==Nintendo eShop description==
<blockquote>''Kaptain K. Rool and his cutthroat Kremlings have kidnapped Donkey Kong and are holding him ransom at Crocodile Isle for the banana hoard! Who will brave the seas to save our hairy hero?
''Enter Diddy Kong and Dixie Kong, and they're ready to head out and show their stuff! The two small Kongs are each equipped with their own abilities—Diddy Kong's Cartwheel can sprint him across a distance, while Dixie Kong's Helicopter Spin will let her float from high places.
''Play solo, against a friend, or together with a friend in eight exciting worlds. During your adventure, meet up with other Kong family members for some fun times or friendly advice. Be on the lookout for animal friends, collectibles, and hidden areas, as they can be very valuable in your adventures!
''All aboard, and let's set sail! It's time for Kaptain K. Rool to get knocked off his ship.</blockquote>


==Staff==
==Staff==
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest staff}}
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest staff}}
;Head Programmer
;Head Programmer
*C. Sutherland
*C. Sutherland
;Assistant Head Programmer
;Assistant Head Programmer
*M. Wilson
*M. Wilson
;Technical Programmer
;Technical Programmer
*B. Gunn
*B. Gunn
;Programmer
;Programmer
*T. Attwood
*T. Attwood
;Characters / Animation
;Characters / Animation
*S. Mayles
*S. Mayles
;Objects and Additional Characters / Backgrounds
;Objects and Additional Characters / Backgrounds
*M. Stevenson
*M. Stevenson
;Backgrounds
;Backgrounds
*C. Gage
*C. Gage
Line 1,051: Line 1,005:


==Gallery==
==Gallery==
{{main-gallery}}
{{main-gallery|Donkey Kong Country 2: Diddy's Kong Quest}}
<gallery>
<gallery>
Diddy on Dixie Team-up DKC2.png|[[Diddy Kong]] and [[Dixie Kong]]
Diddy on Dixie Team-up DKC2.png|[[Diddy Kong]] and [[Dixie Kong]]
Donkey Kong - Donkey Kong Country 2.png|[[Donkey Kong]]
Donkey Kong - Donkey Kong Country 2.png|[[Donkey Kong]]
Cranky Kong.jpg|[[Cranky Kong]]
DKC2 Cranky Kong Artwork.jpg|[[Cranky Kong]]
WKong.jpg|[[Wrinkly Kong]]
WKong.jpg|[[Wrinkly Kong]]
Funkykong.png|[[Funky Kong]]
Funkykong.png|[[Funky Kong]]
Line 1,063: Line 1,017:


==Media==
==Media==
{{main-media}}
{{main-media|List of Donkey Kong Country 2: Diddy's Kong Quest media}}
{{media table
{{media table
|type1=audio
|file1=DKC2 SNES Snakey Chantey.oga
|type2=audio
|title1=Snakey Chantey
|type3=audio
|file2=DKC2 SNES Stickerbush Symphony.oga
|type4=audio
|title2=Stickerbush Symphony
|type5=audio
|file3=DKC2 SNES Bad Bird Rag.oga
 
|title3=Bad Bird Rag
|name1=DKC2 SNES Snakey Chantey
|file4=DKC2 SNES Crocodile Cacophony.oga
|pipe1=Snakey Chantey
|title4=Crocodile Cacophony
 
|file5=DKC2 SNES School House Harmony.oga
|name2=DKC2 SNES Stickerbush Symphony
|title5=School House Harmony
|pipe2=Stickerbush Symphony
 
|name3=DKC2 SNES Bad Bird Rag
|pipe3=Bad Bird Rag
 
|name4=DKC2 SNES Crocodile Cacophony
|pipe4=Crocodile Cacophony
 
|name5=DKC2 SNES School House Harmony
|pipe5=School House Harmony
}}
}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパードンキーコング<span class="explain" title="ツー">2</span> ディクシー<span class="explain" title="アンド">&</span>ディディー
|Jap=スーパードンキーコング2 ディクシー&ディディー
|JapR=Sūpā Donkī Kongu Tsū Dikushī ando Didī
|JapR=Sūpā Donkī Kongu Tsū Dikushī ando Didī
|JapM=Super Donkey Kong 2: Dixie & Diddy}}
|JapM=Super Donkey Kong 2: Dixie & Diddy
}}


==Trivia==
==Trivia==
<!--There wasn't really a Virtual Boy port of the game planned, check the Virtual Boy page for details-->
<!--There wasn't really a Virtual Boy port of the game planned, check the Virtual Boy page for details-->
*The game was placed 33rd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref>
*The game was placed 33rd in the 100th issue of ''Nintendo Power''{{'}}s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref>
*The subtitle was originally "Diddy Kong's Quest",{{ref needed}} but was later changed to "Diddy's Kong Quest", which is a pun on "conquest".
*This is the only game in the original ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' trilogy where the players start with four lives by default. The other two games have the players start with five lives by default.
*This is the only game in the original ''Donkey Kong Country'' trilogy where the players start with four lives at default. The other two games have the players start with five lives at default.
*The game over screen is also used in error and anti-piracy screens in-game. This also occurs in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
*The game over screen is also used in error and anti-piracy screens in-game. This also occurs in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''.
*An arcade game manufacturer named Sunwise made a Japan-only slot machine game based on the Japanese version of ''Donkey Kong Country 2: Diddy's Kong Quest'' called ''[[Swanky no Bonus Slot]]'' (which translates to "Swanky's Bonus Slots"). The game would play a music piece while the wheels would spin.<ref>[https://www.nicovideo.jp/watch/sm19706599]</ref>
*An arcade game manufacturer named Sunwise made a Japan-only slot machine game based on the Japanese version of ''Donkey Kong Country 2: Diddy's Kong Quest'' called ''[[Swanky no Bonus Slot]]'' (which translates to "Swanky's Bonus Slots"). The game would play a music piece while the wheels would spin.<ref>[https://www.nicovideo.jp/watch/sm19706599]</ref>
*The North American [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] service erroneously states that the game was released on November 20, 1995.
 
*Audio from a ROM corruption of this game made by mystman12 was used for [https://baldis-basics-in-education-and-learning.fandom.com/wiki/Arts_and_Crafters Arts and Crafters]' static noises in ''[https://baldis-basics-in-education-and-learning.fandom.com/wiki/Baldi%27s_Basics_Classic Baldi's Basics]''
==References==
==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
*[https://www.nintendo.co.jp/n02/shvc/p_adnj/index.html Nintendo of Japan webpage] (SNES)
*[https://www.nintendo.co.jp/n02/shvc/p_adnj/index.html Nintendo of Japan webpage]
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Donkey-Kong-Country-2-266562.html Nintendo UK site]
*[https://web.archive.org/web/19980205061901/http://www.nintendo.com/snes/dkc2/index.html Nintendo of America webpage]
 
==References==
<references/>
 
{{DKC2}}
{{DKC2}}
{{DKGames}}
{{Donkey Kong games}}
{{SNES}}
{{SNES}}
{{GBA}}
{{Virtual Console}}
{{VirtualConsole}}
 
[[Category:Donkey Kong Country 2: Diddy's Kong Quest|*]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Game Boy Advance Games]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Virtual Console Games]]
[[Category:Virtual Console games]]
[[Category:1995 games]]
[[Category:1995 games]]
[[Category:2004 games]]
[[Category:Platforming games]]
[[Category:Super Nintendo Entertainment System Games]]
[[Category:Platforming Games]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[it:Donkey Kong Country 2: Diddy's Kong Quest]]
[[it:Donkey Kong Country 2: Diddy's Kong Quest]]
[[de:Donkey Kong Country 2: Diddy's Kong Quest]]
[[de:Donkey Kong Country 2: Diddy's Kong Quest]]

Latest revision as of 23:37, March 31, 2024

This article is about the original SNES game. For the Game Boy Advance remake, see Donkey Kong Country 2 (Game Boy Advance).
Donkey Kong Country 2: Diddy's Kong Quest
North American box art for Donkey Kong Country 2: Diddy's Kong Quest
For alternate box art, see the game's gallery.
Developer Rareware
Publisher Nintendo
Platform(s) Super Nintendo Entertainment System, Virtual Console (Wii, Wii U, New Nintendo 3DS), Super Nintendo Entertainment System - Nintendo Switch Online
Release date SNES:
Japan November 21, 1995
USA December 4, 1995[1]
Europe December 14, 1995[2]
Virtual Console (Wii):
Europe May 16, 2007
Australia May 16, 2007
USA May 21, 2007
Japan October 23, 2007
South Korea November 25, 2008
Virtual Console (Wii U):
Europe October 23, 2014
Australia October 24, 2014
Japan November 26, 2014
USA February 26, 2015
Virtual Console (New 3DS):
Europe March 24, 2016
Australia March 25, 2016
Japan April 6, 2016[3]
USA April 14, 2016
Super Nintendo Entertainment System - Nintendo Switch Online:
Japan September 23, 2020[4]
USA September 23, 2020[5]
Europe September 23, 2020[6]
Australia September 23, 2020[7]
HK September 23, 2020[8]
South Korea September 23, 2020[9]
Genre Platformer, adventure
Rating(s)
ESRB:K-A - Kids to Adults
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
Mode(s) Single player, multiplayer
Media
Super NES:
Game Pak
Wii:
Digital download
Wii U:
Digital download
Nintendo Switch:
Digital download
Nintendo 3DS:
Digital download
Input
Super NES:
Wii:
Wii U:
Nintendo Switch:
Nintendo 3DS:

Donkey Kong Country 2: Diddy's Kong Quest is a 1995 platform game that was developed by Rareware and published by Nintendo for the Super Nintendo Entertainment System. It is the second installment in the Donkey Kong Country series. It is a sequel and direct follow-up to Donkey Kong Country. The subtitle was originally Diddy Kong's Quest,[10] but it was later changed to Diddy's Kong Quest, the latter two words being a pun on "conquest." The game stars Diddy Kong, as he and his girlfriend, Dixie Kong, make their way through Crocodile Isle to save Donkey Kong from the Kremling Krew. A sequel to Donkey Kong Country 2: Diddy's Kong Quest was released in 1996, Donkey Kong Country 3: Dixie Kong's Double Trouble!

In 2004, a remake of the game was made for the Game Boy Advance. It features several differences, including the addition of photographs and extra Cranky's Video Game Hero Coins. It omits the Diddy's Kong Quest subtitle, thus the game is simply known as Donkey Kong Country 2.

In 2007, the original version was rereleased on the Wii's Virtual Console. On November 25, 2012, for reasons unknown, Donkey Kong Country 2 and the other two original Donkey Kong Country games were delisted from the Wii Virtual Console,[11] but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the Wii U's Virtual Console in Europe and Australia; in Japan on November 26, 2014; and in the United States and Canada on February 26, 2015. For handhelds, Donkey Kong Country 2: Diddy's Kong Quest was ported exclusively to the New Nintendo 3DS's Virtual Console in March/April 2016. It was made available on Super Nintendo Entertainment System - Nintendo Switch Online for the Nintendo Switch on September 23, 2020.

Donkey Kong Country 2: Diddy's Kong Quest is the sixth-best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar Game Boy title was released a year later, in 1996, Donkey Kong Land 2.

Story[edit]

“Arrrrgh! This story's even worse than DKC! They're really scraping the bottom of the barrel this time!”
Cranky Kong

Some time after the events of Donkey Kong Country, Donkey Kong is relaxing at a beach, sitting on a chair while drinking a banana milkshake. Funky Kong is busy surfing waves among the seagulls. Cranky Kong walks up to Donkey Kong and hits him on the head with his cane. He asks Donkey Kong why he is sitting around if he is a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "whisking off maidens and throwing barrels seven days a week". Donkey Kong tells him to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.

At night, Diddy Kong and his girlfriend, Dixie Kong, are worried because Donkey Kong has not returned. They go to the beach to investigate, and the Kongs find many footprints surrounding Donkey Kong's broken chair. They find a note in the chair which reads:

Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool

Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the bananas, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. After Dixie insist that she will accompany Diddy, the two begin their journey.

The two Kongs travel through Crocodile Isle, the hometown of the Kremlings. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard Gangplank Galleon, a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, Crocodile Cauldron, then the swampy Krem Quay, then the abandoned amusement park Krazy Kremland, and a spooky woods, Gloomy Gulch. Diddy and Dixie eventually reach the end of the sixth world, K. Rool's Keep, where they find Donkey Kong tied up in a chamber. Just as they celebrate, Donkey Kong is pulled up into K. Rool's personal airship, The Flying Krock.

Aboard the giant airship, Diddy and Dixie find Donkey Kong tied up, and they battle Kaptain K. Rool. Donkey Kong eventually breaks free from his ropes, and he uppercuts K. Rool out of the roof. Kaptain K. Rool falls all the way down Crocodile Isle and into the surrounding water, where he is seemingly eaten up by sharks.

During their adventures, Diddy and Dixie can also enter the Lost World by paying a Kremkoin fee to Klubba at his kiosk. The Kongs eventually enter Crocodile Isle's power source, Krocodile Kore, where they re-encounter Kaptain K. Rool. After a short battle, K. Rool's blunderbuss explodes, which propels him into the energy geyser powering Crocodile Isle. This blocks the power flow, which then destroys Crocodile Isle.

From a cliff, Donkey Kong, Diddy, and Dixie watch as Crocodile Isle explodes while sinking into the ocean. Just before the isle sinks, K. Rool escapes on a boat, laughing as he sails off into the horizon.

Gameplay[edit]

Abilities[edit]

The Kongs use the team up move.

Donkey Kong Country 2: Diddy's Kong Quest is a 2D platformer like its predecessor, Donkey Kong Country. The player controls Diddy Kong and Dixie Kong, whose basic abilities include jumping, climbing, and swimming. The Kongs usually jump to cross gaps and grab airborne items. Either Kong can perform a mid-air jump if they cartwheel or spin off a nearby ledge, often necessary for reaching secret areas or collectibles. Like Donkey Kong Country, Diddy can perform a cartwheel attack and still retains his agility (he can jump, climb, run, and swim a bit faster than Dixie). Dixie's equivalent to the cartwheel attack is the Helicopter Spin, where she spins into an enemy. Dixie has the advantage of also being able to perform the ability in mid-air, where she whirls her ponytail to glide to nearby areas or to cross some large gaps. There are more enemies that Diddy and Dixie can defeat by their respective cartwheel or spin attack, rather than a jump attack.

If both Kongs are on screen, they can perform team up, where either Kong piggybacks on the other in front. While this slows Diddy and Dixie's movement, either Kong can be thrown to reach items or higher areas. When a Kong is thrown to a higher platform, the lead Kong automatically moves up there with them.

Diddy holds a carriable object in front of him, which includes barrels, crates, and treasure chests. This way Diddy can defeat an enemy who walks into the object. Dixie holds an object over her head with her ponytail, which defends against foes above her.

The swimming mechanic is similar to earlier Super Mario platformers. The player must hit B Button, the jump button, to advance upwards into the water. If the player does not press the button, the Kongs slowly sink to the bottom. Pressing Y Button enables them to swim quicker, and +Control Pad up and +Control Pad down controls their ascent and descent.

Modes[edit]

The two hidden modes on the mode select for Donkey Kong Country 2: Diddy's Kong Quest
The mode selection and its two hidden modes: "Sound Test" and "Cheats"

When starting a new file, the player has the option to choose between one or two player modes. The original Super Nintendo version has two hidden modes which can be accessed by pressing Down on the +Control Pad a number of times.

Icon Title Description
The single player icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest One Player The single player mode: the player controls both Diddy and Dixie.
The Two-Player Team icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest TWO Player Team Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kong.
The Two-Player Contest icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest TWO Player Contest Two players compete to finish the most levels. Like "TWO Player Team", the first player controls Diddy while the second player is Dixie.
The Music Test icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest Music Test A hidden mode where the player can listen to the game's background themes. The player can reveal and access the mode by pressing Down five times from "TWO Player Contest".
The Cheat Mode icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest Cheat Mode A hidden mode where the player can hit specific combination of buttons to enter a cheat to start off the new game. The player can access this mode by pressing Down another five times from "Music Test".

Characters[edit]

Kong Klan[edit]

Diddy and Dixie are assisted by four members of the Kong Klan, two of whom return from Donkey Kong Country and two who debut in the game.

Playable
Image Name Description
Sprite of Diddy Kong in Donkey Kong Country. Diddy Kong Diddy Kong returns from Donkey Kong Country as the main character of Donkey Kong Country 2. He retains his fast speed, strength, cartwheeling, high jumping, and agility. When he hits an End of Level Target, Diddy performs on his boombox.
Dixie Kong in Donkey Kong Country 2: Diddy's Kong Quest (SNES). Dixie Kong Dixie is the girlfriend and sidekick of Diddy, and she is characterized as confident and brave. Dixie is noted for her Helicopter Spin ability, which allows her to glide in midair. If Dixie hits an End of Level Target hard enough, she performs on an electric guitar.
Supporting
Image Name Description
Sprite of Cranky Kong in Donkey Kong Country 2: Diddy's Kong Quest. Cranky Kong Cranky Kong is the host of the Monkey Museum, the successor to his cabin from Donkey Kong Country. Cranky provides level hints to the Kongs at a fee.
Donkey Kong sprite in Donkey Kong Country 2: Diddy's Kong Quest Donkey Kong Donkey Kong is the titular character of the Donkey Kong franchise. In the game's backstory, Donkey Kong was kidnapped and held ransom by Kaptain K. Rool and the Kremlings, who demanded the Kongs give the Banana Hoard to them. Diddy and Dixie go on an adventure to rescue Donkey Kong.
Funky Kong in Donkey Kong Country 2: Diddy's Kong Quest Funky Kong Funky Kong operates a flight rental service, Funky's Flights II, which is the successor to Funky's Flights from the previous game. He leases the Biplane Barrel to Diddy and Dixie, allowing them to travel back to worlds they have previously visited.
Swanky Kong in Donkey Kong Country 2: Diddy's Kong Quest Swanky Kong Swanky debuts in the game and is the host of a game show, Swanky's Bonus Bonanza. In it, Swanky gives three questions to Diddy and Dixie. If they answer all three correctly, Swanky rewards them with Extra Life Balloons.
Wrinkly Kong in Donkey Kong Country 2: Diddy's Kong Quest. Wrinkly Kong Wrinkly Kong debuts in the game and is the wife of Cranky Kong. She operates a Kong Kollege in nearly every world, and like her husband, Wrinkly provides hints and information to the Kongs. She also has a crucial role of allowing the Kongs to save their game progress.

Animal Buddies[edit]

Animal Buddies are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find Bonus Barrels, Cranky's Video Game Hero Coins, Banana Coin, and other collectible items. There are a total of seven Animal Buddies, one of which has two variations. Diddy and Dixie can only transform into or ride five of the Animal Buddies. Animal Buddies have a larger role than in Donkey Kong Country, because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a super move, where they build up energy before unleashing a powerful attack.

Image Name Description First level appearance Last level appearance
A sprite of Clapper Clapper Clapper is a seal with the ability to cool or freeze water temporarily. Diddy and Dixie can get Clapper to cool the water when they jump on him. In Lava Lagoon, Clapper cools the boiling liquid into water, allowing the Kongs to swim through the water. In Clapper's Cavern, Clapper freezes the water to solid ice, allowing the Kongs to move past the Snapjaw below. Lava Lagoon Clapper's Cavern
Sprite of Enguarde the Swordfish from the Donkey Kong Country SNES trilogy. Enguarde Enguarde the swordfish, who first appeared in Donkey Kong Country, is an Animal Friend who appears in underwater levels. With his sharp bill, Enguarde can defeat most underwater enemies. The game introduces the Superstab, which allows Enguarde to break open some walls. Lockjaw's Locker Animal Antics
Sprite of Glimmer from Donkey Kong Country 2: Diddy's Kong Quest Glimmer Glimmer the angler fish only appears in a single level, Glimmer's Galleon, where his flashlight guides the Kongs through the dark area. He is the only moving Animal Friend that is unaffected by enemies and stage hazards, and the only one that the Kongs cannot ride. Glimmer's Galleon
Rambi the Rhino in Donkey Kong Country 2: Diddy's Kong Quest. Rambi Rambi the rhino is an Animal Friend returning from Donkey Kong Country. He is a powerful ally, capable of defeating most enemies with its horn. Rambi's Supercharge ability, which is introduced in this game, allows him to charge fast into enemies and break some walls leading into a Bonus Level. Pirate Panic Animal Antics
Rattly DKC2 sprite.png Rattly Rattly has a similar role to Winky from the previous game, as he has the ability to perform very high jumps. With this ability, Rattly can reach higher areas and items and Bonus Barrels that the Kongs cannot reach themselves. With his Superjump ability, Rattly can charge up and then perform an even higher jump. Topsail Trouble Animal Antics
Sprite of Squawks the Parrot from Donkey Kong Country 2: Diddy's Kong Quest. Squawks Squawks is a green parrot who flies the Kongs to higher areas. He can shoot eggs from his mouth, allowing him to defeat stronger enemies like Zingers. Squawks's Shaft Animal Antics
Quawks in Donkey Kong Country 2: Diddy's Kong Quest. An indigo relative of Squawks appears in the level Parrot Chute Panic, and unlike Squawks, he can neither spit eggs nor flap higher. He only slowly descends down the hive and around the Zingers. Parrot Chute Panic
Squitter DKC2 sprite.png Squitter Squitter the spider can shoot web projectiles to attack other enemies as well as create temporary web platforms for moving across gaps and going up to higher areas. Unlike the other Animal Friends, Squitter gets injured if he touches an enemy. Hot-Head Hop Animal Antics

Cranky's Video Game Heroes[edit]

The Cranky's Video Game Heroes ceremony features three cameos of other game protagonists, each with their own amount of Hero Coins collected.

Image Name Description
Mario in Donkey Kong Country 2: Diddy's Kong Quest (SNES). Mario Mario is the default champion, with 39 of the 40 coins.
Yoshi in Donkey Kong Country 2: Diddy's Kong Quest (SNES). Yoshi Yoshi is the default runner-up, with 29 coins.
Sprite of Link from Donkey Kong Country 2: Diddy's Kong Quest Link Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.

Enemies[edit]

“How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!”
Cranky Kong[12]

The game features a handful of enemies, many of whom are Kremlings. Most of them first appear in Donkey Kong Country 2: Diddy's Kong Quest, though a few of them return from Donkey Kong Country.

Lazy Landlubbers
Image Name Description First level appearance Last level appearance
Sprite of a Cat o' 9 tails in Donkey Kong Country 2: Diddy's Kong Quest. Cat O' 9 Tails Cat O' 9 Tails are blue cats with many tails. They attack by rapidly spinning around while following the Kongs. Cat O' 9 Tails eventually get dizzy from spinning, which allows the Kongs to defeat them by jumping on them. Sometimes, as it spins, the Cat O' 9 Tails catches the Kongs into its tails and throws them upward. Mudhole Marsh Fiery Furnace
Sprite of a Click-Clack in Donkey Kong Country 2: Diddy's Kong Quest. Click-Clack Click-Clacks are large beetle enemies who move around back and forth. The Kongs can defeat a Click-Clack by jumping on it twice; the first jumps flips over a Click-Clack, allowing the Kongs to pick it up and throw it. Click-Clacks can instantly be defeated if the Kongs roll into it or throw an object at it. Mainbrace Mayhem Clapper's Cavern
Sprite of a Flitter in Donkey Kong Country 2: Diddy's Kong Quest. Flitter Flitters are large blue dragonflies appearing in midair. Some move back and forth whereas some others stay in one spot. Flitters are often used by the Kongs to get across gaps. Topsail Trouble Animal Antics
Sprite of a Mini-Necky in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a ghostly Mini-Necky from Donkey Kong Country 2: Diddy's Kong Quest Mini-Necky Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object. It is one of the two enemies to directly reappear from Donkey Kong Country, the other being Zingers. Kannon's Klaim Animal Antics
Sprite of a Neek in Donkey Kong Country 2: Diddy's Kong Quest. Neek Neeks are one of the weakest enemies, along with Klomps. They simply move around the ground and attempt to hit the Kongs. These enemies can be defeated from any attack. Pirate Panic Animal Antics
Sprite of Screech in Donkey Kong Country 2: Diddy's Kong Quest. Screech Screech is Kaptain K. Rool's pet parrot and a mini-boss whom Squawks races in the second half of Screech's sprint. Screech's Sprint
Sprite of a Spiny in Donkey Kong Country 2: Diddy's Kong Quest. Spiny Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack. Glimmer's Galleon Fiery Furnace
Sprite of a normal Zinger in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a red Zinger in Donkey Kong Country 2: Diddy's Kong Quest. Zinger Zingers are large wasps and airborne enemies. They either remain in one spot or move back and forth. There are yellow and red Zingers; the yellow ones cannot be defeated by the Kongs alone, only with an Animal Friend or by throwing an object at it, while red ones can only be defeated by a TNT Barrel. Gangplank Galley Animal Antics
Submerged Seadogs
Image Name Description First level appearance Last level appearance
Sprite of a blue Flotsam in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a green Flotsam in Donkey Kong Country 2: Diddy's Kong Quest. Flotsam Flotsams are stingrays and underwater enemies who swim around in the water. Like the other underwater enemies, they can only be defeated by Enguarde. There are both blue and green Flotsams: the blue ones continue moving in a single direction while the green ones move around from left to right. Lockjaw's Locker Animal Antics
Sprite of a Lockjaw in Donkey Kong Country 2: Diddy's Kong Quest. Lockjaw Lockjaws are piranha fish who try and bite the Kongs when they approach them. Like most other underwater enemies, Lockjaws can only be defeated by Enguarde. Lockjaw's Locker Animal Antics
Sprite of a brown-tinted swollen Puftup from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a blue-tinted swollen Puftup from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a green-tinted swollen Puftup from Donkey Kong Country 2: Diddy's Kong Quest Puftup They are spiky pufferfish and underwater enemies. They inflate when the Kongs approach them, and some then explode and release spikes in four directions. Lava Lagoon Animal Antics
Sprite of a Shuri in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a pink Shuri from Donkey Kong Country 2: Diddy's Kong Quest Shuri Shuries are starfish and underwater enemies. Their name is a pun on shuriken, as when the Kongs approach a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde. Lockjaw's Locker Animal Antics
Snapjaw Snapjaw Snapjaws are purple piranha fish and the invincible counterpart of Lockjaw. They only appear in two levels, Slime Climb and Clapper's Cavern. In both levels, a Snapjaw patrols the water below the Kongs, and bites them if they fall in. Slime Climb Clapper's Cavern
Kremling Kuthroats
Image Name Description First level appearance Last level appearance
Sprite of a gray Kaboing in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a green Kaboing in Donkey Kong Country 2: Diddy's Kong Quest. Kaboing Kaboings are a type of Kremling with two peg legs. They can only move by bouncing around: some Kaboings only bounce in place while some jump forward. There are green and gray Kaboings, and the former can jump farther than the latter. The Kongs can defeat Kaboings by jumping on their head. Gangplank Galley Animal Antics
Sprite of a Kaboom in Donkey Kong Country 2: Diddy's Kong Quest. Kaboom Kabooms are red Kremlings who disguise themselves as a TNT Barrel, like how Klobbers disguise themselves as a barrel. Kabooms hide in their TNT Barrel, and if the Kongs approach one, it jumps out and attempts to run into them. The Kongs can defeat Kabooms by jumping on them and then throwing them like a TNT Barrel. Ghostly Grove Klobber Karnage
Sprite of a blue-bandanna Kackle from Donkey Kong Country 2: Diddy's Kong Quest Kackle Kackles are large, skeletal Kremlings who only appear in Haunted Hall. There are four Kackles, each of whom chases the Kongs throughout segments of the level. When the Kongs are chased by a Kackle, a time limit appears on top of the screen, and if it hits zero, the Kackle attacks the Kongs. Diddy and Dixie must run into Plus Barrels, which increase the timer and thus prevent the Kackle from attacking the Kongs, and avoid the Minus Barrels, which reduce the timer. Haunted Hall
Sprite of a Kannon in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a down-pointing Kannon from Donkey Kong Country 2: Diddy's Kong Quest Kannon Kannons are Klumps dressed up in pirate gear. They wield a cannon that shoots kannonballs at the Kongs, though sometimes it shoots out barrels, which the Kongs can bounce on to cross large gaps. Kannon's Klaim Animal Antics
Sprite of a Klampon in Donkey Kong Country 2: Diddy's Kong Quest. Klampon Klampons are crocodilian enemies with large jaws, like Klaptraps from Donkey Kong Country. They attack by biting Diddy and Dixie. Hot-Head Hop Animal Antics
Sprite of a blue Klank in Donkey Kong Country 2: Diddy's Kong Quest Sprite of an orange Klank from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a pink Klank from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a yellow Klank from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a green Klank from Donkey Kong Country 2: Diddy's Kong Quest Klank Klanks are a type of Kremling who ride on Roller Coasters. They only appear in two levels: Target Terror and Rickety Race. In the former level, Klanks attack Diddy and Dixie by throwing barrels at them, and in the latter level, the Kongs must race past several Klanks until reaching the end of the level. Target Terror Rickety Race
Sprite of a Klinger climbing a rope in Donkey Kong Country 2: Diddy's Kong Quest. Klinger Klingers are found on ropes, chains, and pond reeds, which they climb up and slide down repeatedly. Mainbrace Mayhem Screech's Sprint
Sprite of a Kloak in Donkey Kong Country 2: Diddy's Kong Quest. Kloak A ghostly Kremling capable of floating in midair. Kloaks pull out random enemies, objects, and items from the air and throw them at the Kongs. Barrel Bayou Screech's Sprint
Sprite of a green Klobber in Donkey Kong Country 2: Diddy's Kong Quest. Klobber DKC2 yellow.png Klobber DKC2 gray.png Klobber Klobbers are enemies who wear and hide inside a barrel as a disguise. When the Kongs approach a Klobber, it gets up and starts running after the Kongs. Klobbers attempt to push the Kongs into a pit. They have two other variants: yellow Klobbers, who cause the Kongs to drop a Banana Bunch from each hit, and black Klobbers, who make them drop a Red Balloon with each hit. The Kongs can quickly regain their dropped items before they disappear. Pirate Panic Klobber Karnage
Sprite of a Klomp in Donkey Kong Country 2: Diddy's Kong Quest. Klomp Klomps are Kremlings with a peg leg. These enemies slowly move back and forth, and the Kongs can easily defeat them with any attack. Pirate Panic Ghostly Grove
Sprite of Klubba in Donkey Kong Country 2: Diddy's Kong Quest. Klubba Klubba is a large Kremling who operates a tollbooth, Klubba's Kiosk, in nearly every world. He prevents others from entering the Lost World, but Diddy and Dixie can pay 15 Kremkoins to Klubba from each of his kiosks to access the Lost World from that location and unlock one of its levels. Klubba wields a cudgel, and if the Kongs decide to fight him, Klubba whacks them out using his cudgel. Klubba's Kiosk
Sprite of a green Krockhead from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a red Krockhead from Donkey Kong Country 2: Diddy's Kong Quest Krockhead Krockheads are, as their name suggests, crocodile heads submerged in swamp water and the lava. They are used as platforms by Diddy and Dixie to safely cross over. Some Krockheads repeatedly emerge then sink below, meaning that Diddy and Dixie must quickly jump from them. Green Krockheads are used as standard platforms while the brown ones spring the Kongs into the air. Hot-Head Hop Mudhole Marsh
Sprite of a Krook in Donkey Kong Country 2: Diddy's Kong Quest. Krook Krooks are Kremlings wearing a trenchcoat and have two hooks for its hands. They attack by throwing a hook like a boomerang at the Kongs. They can be defeated by a cartwheel or jump attack, though some are out of range and must only be avoided. Squawks's Shaft Fiery Furnace
Sprite of a blue Kruncha in Donkey Kong Country 2: Diddy's Kong Quest. Kruncha, when he is angry. Pink variant of Kruncha in Donkey Kong Country 2. Kruncha Krunchas are strong, muscular Kremlings. It is invulnerable to jump attacks, and if Diddy and Dixie attempt it, the Kruncha turns bright red and moves around the area. They can be defeated if an object, such as a barrel, is thrown at them, or by team up attack. They have a more uncommon pink variant, which appears in Castle Crush and Clapper's Cavern. Gangplank Galley Clapper's Cavern
Sprite of a yellow Kutlass in Donkey Kong Country 2: Diddy's Kong Quest. Kutlass DKC2 green.png Kutlass Kutlasses are short Kremlings who wield two large swords. If the Kongs approach a Kutlass, it chases them and attempts to slash them with their swords. If the Kutlass misses, the Kongs have a brief moment to jump on them before the Kutlass pulls its swords back up. There are yellow and green varieties, the latter of whom picks up its swords faster after attacking with them. Krockhead Klamber Fiery Furnace

Barnacled Bosses[edit]

Like Donkey Kong Country, a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from Donkey Kong Country where every boss stage took place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'.

Image Name Description First level appearance Last level appearance
Sprite of Krow in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of Kreepy Krow in Donkey Kong Country 2: Diddy's Kong Quest. Krow Krow is the first boss and is a large vulture who appears at the end of Gangplank Galleon. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, Krow's ghost appears as the fifth boss and is battled at the end of Gloomy Gulch. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again. Krow's Nest Kreepy Krow
Sprite of Kleever during the first part of its battle from Donkey Kong Country 2: Diddy's Kong Quest Sprite of Kleever in Donkey Kong Country 2: Diddy's Kong Quest. Kleever Kleever is the second boss and is a giant sword who appears at the end of Crocodile Cauldron. It attacks by swinging itself at Diddy and Dixie, or by launching fireballs from the lava at them. The Kongs can attack Kleever by throwing a kannonball at it. After being hit by a kannonball, hooks drop from the sky, and the Kongs must move to the other side of the arena. Kleever usually rapidly slashes itself after the Kongs. After taking six hits, Kleever is defeated, as it breaks apart into pieces. Kleever's Kiln
Kudgel in Donkey Kong Country 2: Diddy's Kong Quest. Kudgel Kudgel is the third boss, found at the end of Krem Quay. He is a large muscular Kremling who heavily resembles Klubba, except Kudgel has gray skin. Kudgel wields a large spiked club for a weapon against Diddy and Dixie. He also has the ability to jump high and causes the ground to shake from landing. The Kongs must throw a TNT Barrel to attack Kudgel, who gets defeated after taking six hits. Kudgel's Kontest
Sprite of King Zing in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of King Zing mad from Donkey Kong Country 2: Diddy's Kong Quest King Zing King Zing is a large Zinger and the fourth boss, located at the end of Krazy Kremland. He constantly moves around his beehive, and is fought by Squawks. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him. Squawks can defeat King Zing by spitting three more coconuts while he is in this state. Rambi Rumble King Zing Sting
Sprite of Kaptain K. Rool in Donkey Kong Country 2: Diddy's Kong Quest. Kaptain K. Rool Kaptain K. Rool is the pirate alias of King K. Rool. He is the main villain and the final boss. Kaptain K. Rool is first encountered at The Flying Krock and later at the Lost World. In the first battle, at K. Rool Duel, Kaptain K. Rool wields a blunderbuss, which he uses to shoot kannonballs and gases at the Kongs. He also dashes from one side of the arena to the other, attempting to hit Diddy and Dixie. The Kongs can attack Kaptain K. Rool by throwing a kannonball into his blunderbuss. If they do this nine times, Kaptain K. Rool is defeated. In the second battle, at Krocodile Kore, Kaptain K. Rool shoots numerous objects out from his blunderbuss. The last object he shoots out is a barrel containing a kannonball. Unlike the first battle, K. Rool is defeated instantly when the Kongs throw the kannonball into his blunderbuss. K. Rool Duel Krocodile Kore

Items[edit]

“I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!”
Cranky Kong[13]

A variety of items and objects appear throughout the levels, and they each have a unique purpose.

Image Name Description
The sprite of a Banana from the Donkey Kong Country trilogy on Super Nintendo. Bananas Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect 100 of these, they get an extra life. Sometimes a trail of bananas may lead to a hidden item or path.
Sprite of a Banana Bunch from the original Donkey Kong Country trilogy Banana Bunches Like normal bananas, Banana Bunches are scattered all over Crocodile Isle. They reward ten bananas to the player, and it allows them to obtain 100 bananas quicker.
Banana Coin Banana Coins Banana Bunch Coins are the currency that Diddy and Dixie use on Crocodile Isle to pay for the supporting Kongs' services. There are several of them in every level, and a few of them appear in a boss level.
Cranky's Video Game Hero Coin from Donkey Kong Country 2. Cranky's Video Game Hero Coins Cranky's Video Game Hero Coins are large golden coins bearing the DK symbol. They were hidden by Cranky Kong in every level. There are 40 to collect. After beating Kaptain K. Rool, Cranky tallies up how many the Kongs have collected and ranks Diddy accordingly as a part of Cranky's "Video Game Hero" contest.
Red Balloon Green Balloon Blue Balloon Extra Life Balloons Extra Life Balloons come in three varieties: Red Balloons, Green Balloons, and Blue Balloons, and each type respectively rewards one, two, or three lives.
K O N G KONG Letters These are a series of four individual gold tokens, each being a letter of "Kong": 'K', 'O', 'N', and 'G'. These letters are scattered at different parts of the level. Diddy and Dixie can optionally collect all of them for an extra life.
Kremkoin Kremkoins A Kremkoin appears at the end of every Bonus Level challenge when Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the Lost World levels.
Sprite of Kaptain K. Rool's letter from Donkey Kong Country 2: Diddy's Kong Quest Letter Kaptain K. Rool's ransom note, obtainable from his cabin once at the beginning of Pirate Panic.
Sprite of a star from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble! Stars Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.

Objects[edit]

Mechanisms[edit]

Image Name Description
Enguarde Box Rambi Crate in Donkey Kong Country 2: Diddy's Kong Quest Rattly Crate in Donkey Kong Country 2: Diddy's Kong Quest. Squawks Crate in Donkey Kong Country 2: Diddy's Kong Quest Squitter Crate in Donkey Kong Country 2: Diddy's Kong Quest Animal crates These objects contain a certain Animal Friend whose silhouette appears on the crate. By jumping on an animal crate, Diddy and Dixie can free the Animal Friend, mount it, and continue with it in the level.
Bramble Tiles of brambles in Bramble Scramble from Donkey Kong Country 2: Diddy's Kong Quest Tiles of brambles in Screech's Sprint from Donkey Kong Country 2: Diddy's Kong Quest Brambles Huge thorny vines that hurt to touch.
Crate Crates Like barrels, crates are objects that the Kongs can carry and throw, except they are more fragile because they always break if thrown at something.
Sprite of Squawks' eggs from Donkey Kong Country 2: Diddy's Kong Quest Krow's egg from Donkey Kong Country 2: Diddy's Kong Quest Eggs Projectiles used by Squawks and Krow, as well as against the latter.
End of Level Target End of Level Target These are high striker-esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include bananas, Banana Bunches, Banana Coins, or a Red Balloon. The letter G or a Cranky's Video Game Hero Coin rarely appear on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a Barrel Kannon.
Sprite of a fireball from Donkey Kong Country 2: Diddy's Kong Quest Fireballs Burning spheres launched by Kleever.
Tiles of a Spike Trap from Donkey Kong Country 2: Diddy's Kong Quest Honey A sticky substance that prevents walking on the floor, but allows jumping up walls.
Sprite of a hook from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a hook thrown by a Krook from Donkey Kong Country 2: Diddy's Kong Quest Hook Grabbable objects that can be hung from and jumped from. Damaging ones are thrown by Krooks.
Hot Air Balloon Hot Air Balloon Floating platforms that lift when caught in steam jets.
Kannon Kannons Kannons fire Diddy and Dixie to a Bonus Level when a Kannonball is loaded inside.
Kannonball Kannonballs Kannonballs are an object that appear in some levels. For reach level it the Kongs must carry it all the way into a nearby kannon, causing it to glow and fire Diddy and Dixie to a Bonus Level. Kannonballs appear in some "Destroy Them All!" Bonus Level challenges, as objects which can be thrown at other enemies, and is used during the boss fight against Kleever.
A No Animal Sign for Enguarde the Swordfish. A No Animal Sign for Rambi the Rhino. A No Animal Sign for Rattly the Rattlesnake. A No Animal Sign for Squawks the Parrot. A No Animal Sign for Squitter the Spider. No Animal Signs Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
Sprite of a Roller Coaster in Donkey Kong Country 2: Diddy's Kong Quest Roller Coasters Rickety skull-shaped amusement park vehicles that must be carefully ridden to avoid falling from the track.
Sprite of a rope from Donkey Kong Country 2: Diddy's Kong Quest Ropes Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other) and take different appearances depending on the location, including normal ropes, giant typha plants, vines, and chains. A notable type are the phantom ropes who repeatedly vanish and reappear.
Sprite of Kaptain K. Rool's skull-patterned smoke from Donkey Kong Country 2: Diddy's Kong Quest Sprite of Kaptain K. Rool's skull-patterned smoke from Donkey Kong Country 2: Diddy's Kong Quest Sprite of Kaptain K. Rool's skull-patterned smoke from Donkey Kong Country 2: Diddy's Kong Quest Smoke Multicolored, skull-patterned gases shot from Kaptain K. Rool's blunderbuss, with varying effects: blue smoke freezes the Kongs, red smoke slows them down, and purple smoke inverts left and right on the player's controls.
Sprite of a spiked kannonball from Donkey Kong Country 2: Diddy's Kong Quest Spike Balls Kannonballs with retractable spikes shot from Kaptain K. Rool's blunderbuss as his main attack.
Tiles of a Spike Trap from Donkey Kong Country 2: Diddy's Kong Quest Tiles of a Spike Trap from Donkey Kong Country 2: Diddy's Kong Quest Spike Traps Clusters of wooden spikes found in the jungles of the Lost World.
Sprite of a spike launched by Puftup and King Zing from Donkey Kong Country 2: Diddy's Kong Quest Stinger Spikes shot in several directions at once by exploding Puftups as well as the large King Zing three times after every second successful attack against him.
Sprite of a tire from Donkey Kong Country 2: Diddy's Kong Quest Tires Enormous rolling objects that can be bounced on.
Treasure chest Treasure chests Treasure chests are another object that the Kongs can carry and throw. If the Kongs hit a number of enemies with a chest (usually varies between one through three times), it breaks open and reveals an item such as a Banana Coin. Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground.
Sprite of one of Squitter's webs from Donkey Kong Country 2: Diddy's Kong Quest Sprite of one of Squitter's webs from Donkey Kong Country 2: Diddy's Kong Quest Sprite of one of Squitter's webs from Donkey Kong Country 2: Diddy's Kong Quest Webs Squitter can create these as temporary platforms or projectiles.
Tiles of leaves representing wind from Donkey Kong Country 2: Diddy's Kong Quest Tiles of leaves representing wind from Donkey Kong Country 2: Diddy's Kong Quest Wind Pushes the player in various directions.

Barrels[edit]

Barrels are prominent objects throughout the Donkey Kong franchise. Multiple variants of these objects exist, many which are featured in Donkey Kong Country 2.

Throwable barrels
Image Name Description
Barrel Sprite of a rolling barrel from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble! Barrels Normal Barrels appear in most levels and are objects that the Kongs can throw into other enemies. When Diddy or Dixie throw a barrel, it rolls on the ground and breaks when it hits a wall. Barrels, along with other carriable objects, can be used to defeat normal Zingers.
DK Barrel DK Barrels If either Diddy or Dixie is missing, the other Kong can break a DK Barrel to free them. If both Kongs are present, the DK Barrels do not release anything. Regardless, it can be used like a normal barrel.
TNT Barrel TNT Barrels TNT Barrels are explosive barrels and are stronger than normal barrels. If the Kongs throw a TNT Barrel at a fragile wall, they can blast it away and create an opening. TNT Barrels can also be used to instantly defeat red Zingers.
Enterable barrels
Image Name Description
Animal Barrel Animal Barrel Animal Barrel Animal Barrel Animal Barrel Animal Barrel If Diddy and Dixie jump into an Animal Barrel, they transform into the pictured Animal Friend, either Enguarde, Rambi, Rattly, Squawks, or Squitter. They are similar to animal crates by allowing the player to control an Animal Friend.
Barrel Cannon Arrow Barrels Arrow Barrels automatically launch the Kongs out in the direction they point, never turning.
Sprite of a Barrel Kannon from Donkey Kong Country 2: Diddy's Kong Quest Barrel Kannons Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps. When the player presses a button, the Kongs are blasted out in the direction that the barrel was facing. Some Barrel Kannons spin in circles while others only move between a few directions. Some Barrel Kannons and their variants give the Kongs slight control of the direction they move in upon being blasted out.
Biplane Barrel Biplane Barrel The Biplane Barrel is a vehicle at Funky's Flights II that can take Diddy and Dixie back to a world that they have previously visited. It is the successor of the Jumbo Barrel in Donkey Kong Country. The Kongs must pay two Banana Coins to Funky Kong when they first use the Biplane Barrel, but it subsequently becomes free of charge.
Sprite of a Blast Barrel from Donkey Kong Country 2: Diddy's Kong Quest Blast Barrels Blast Barrels automatically blast the Kongs in a direction not specified before launching.
Bonus Barrel Bonus Barrels Bonus Barrels warp the Kongs into a Bonus Level challenge, where they must complete a task for a Kremkoin. Bonus Barrels are very common and usually appear either once or twice in every level, though a few levels feature three Bonus Barrels.
Diddy & Dixie Barrel Diddy & Dixie Barrel Diddy & Dixie Barrels Diddy & Dixie Barrels are a type of Barrel Kannon that only pictured Kong (either Diddy or Dixie) can enter if they are in lead.
Golden Barrel Golden Barrel The Golden Barrel is a unique barrel that only appears in Klubba's Kiosk. In a world, when the Kongs pay 15 Kremkoins to Klubba, he allows them to enter the Golden Barrel. The Golden Barrel warps Diddy and Dixie to the Lost World, from which they can access one of its levels from each Klubba's Kiosk.
Rotatable Barrel Rotatable Barrels Rotatable Barrels are a type of Barrel Kannon that the player can rotate in any direction. They have a countdown timer on them, and the Kongs are automatically fired out when it reaches zero.
Steerable Barrel Steerable Barrels Steerable Barrels only appear in the level, Fiery Furnace. They are similar to Rotatable Barrels except that the Kongs move the barrel around instead of rotating it. When the time limit reaches zero, the Kongs are blasted out of the barrel.
Sprite of a Barrel Kannon from Donkey Kong Country 2: Diddy's Kong Quest Warp Barrels Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.
Triggerable barrels
Image Name Description
A Check Barrel in Donkey Kong Country 2. A X Barrel in Donkey Kong Country 2. Check and X Barrels Only appearing in Target Terror, the Check and X Barrels control whether the roller coaster's gates are passable.
Sprite of an Invincibility Barrel from Donkey Kong Country 2: Diddy's Kong Quest Exclamation Point Barrels Exclamation Point Barrels act like a Super Star from the Super Mario series, as they grant temporary invincibility to the Kongs. While in this state, Diddy and Dixie flash in a white color, allowing them to defeat most enemies they touch and to walk over spiky surfaces.
Krockhead Barrel Krockhead Barrels Krockhead Barrels are rare barrels that can only be found around the swamp levels of Krem Quay. When hit, they summon Krockheads from the swampy water to be used as platforms.
Plus and Minus Barrels Plus and Minus Barrels Plus and Minus Barrels Plus and Minus Barrels only appear in the level Haunted Hall, and are respectively used to increase and decrease the timer. If the timer runs out, Kackle injures the Kongs. A single Plus Barrel appears in an earlier level, Rickety Race, and it has a different role of speeding up the Roller Coaster just as it hits into it. In one Bonus Level, the Plus Barrel causes the Roller Coaster go backwards.
Star Barrel Star Barrels Star Barrels appear halfway through every level, and the Kongs can activate one by jumping at it. Therefore, if the Kongs lose a life and re-enter the level, they can continue from the Star Barrel.

Supporting locations[edit]

There are five unique locations which are hosted by a supporting character, and these areas appear in most worlds.

Name Description
Funky's Flights II in Donkey Kong Country 2: Diddy's Kong Quest
Funky's Flights II
Diddy and Dixie can lease Funky Kong's Biplane Barrel to travel to worlds that they have previously visited.
Diddy Kong in Swanky's Bonus Bonanza.
Swanky's Bonus Bonanza
An optional quiz mini-game hosted by Swanky Kong. Diddy and Dixie have to correctly answer three questions, each being trivia related to the game, to win Extra Life Balloons. After completing a challenge, the Kongs cannot replay it.
Kong Kollege
Kong Kollege
An establishment run by Wrinkly Kong where Diddy and Dixie can save their game (in each world, the first save is free but is subsequently priced at two Banana Coins) or purchase level hints.
Monkey Museum DKC2.png
Monkey Museum
Here, Cranky Kong gives vague hints of where the Kongs can find secrets within levels; like Kong Kollege, some advice is free while others cost Banana Coins.
Klubba's Kiosk in Donkey Kong Country 2: Diddy's Kong Quest.
Klubba's Kiosk
A tollbooth operated by Klubba to guard others from entering the Lost World. However, at each location, Klubba allows Diddy and Dixie to enter a level of the Lost World if they pay fifteen Kremkoins to him.

Levels[edit]

Levels and Bonus Areas
Gangplank Galleon
# Level Bonus Areas Type of level Music theme
1 Pirate Panic 2 Ship deck Klomp's Romp
2 Mainbrace Mayhem 3 Ship mast Jib Jig
3 Gangplank Galley 2 Ship deck Klomp's Romp
4 Lockjaw's Locker 1 Ship hold Lockjaw's Saga
5 Topsail Trouble 2 Ship mast Jib Jig
6 BOSS LEVEL: Krow's Nest 0 Ship mast Boss Bossanova
Crocodile Cauldron
# Level Bonus Areas Type of level Music theme
7 Hot-Head Hop 3 Lava Hot Head Bop
8 Kannon's Klaim 3 Mines Kannon's Klaim
9 Lava Lagoon 1 Ship hold Lockjaw's Saga
10 Red-Hot Ride 2 Lava Hot Head Bop
11 Squawks's Shaft 3 Mines Kannon's Klaim
12 BOSS LEVEL: Kleever's Kiln 0 Lava Boss Bossanova
Krem Quay
# Level Bonus Areas Type of level Music theme
13 Barrel Bayou 2 Swamp Bayou Boogie
14 Glimmer's Galleon 2 Ship hold Lockjaw's Saga
Ship deck Snakey Chantey
Klomp's Romp (GBA version)
15 Krockhead Klamber 1 Swamp Bayou Boogie
16 Rattle Battle 3 Ship deck Snakey Chantey
17 Slime Climb 2 Ship mast Jib Jig
18 Bramble Blast 2 Brambles Stickerbush Symphony
19 BOSS LEVEL: Kudgel's Kontest 0 Swamp Boss Bossanova
Krazy Kremland
# Level Bonus Areas Type of level Music theme
20 Hornet Hole 3 Hive Flight Of The Zinger
21 Target Terror 2 Roller coaster Disco Train
22 Bramble Scramble 1 Brambles Stickerbush Symphony
23 Rickety Race 1 Roller coaster Disco Train
24 Mudhole Marsh 2 Swamp Bayou Boogie
25 Rambi Rumble 2 Hive Flight Of The Zinger
Run, Rambi! Run!
26 BOSS LEVEL: King Zing Sting 0 Hive Boss Bossanova
Gloomy Gulch
# Level Bonus Areas Type of level Music theme
27 Ghostly Grove 2 Forest Forest Interlude
28 Haunted Hall 3 Roller coaster Haunted Chase
29 Gusty Glade 2 Forest Forest Interlude
30 Parrot Chute Panic 2 Hive Flight Of The Zinger
31 Web Woods 2 Forest Forest Interlude
32 BOSS LEVEL: Kreepy Krow 0 Ship mast Boss Bossanova
K. Rool's Keep
# Level Bonus Areas Type of level Music theme
33 Arctic Abyss 2 Ice In A Snow-bound Land
34 Windy Well 2 Mines Kannon's Klaim
35 Castle Crush 2 Castle Krook's March
36 Clapper's Cavern 2 Ice In A Snow-bound Land
37 Chain Link Chamber 2 Castle Krook's March
38 Toxic Tower 1 Castle Krook's March
39 BOSS LEVEL: Stronghold Showdown 0 Castle False Triumph?
The Flying Krock
# Level Bonus Areas Type of level Music theme
40 Screech's Sprint 1 Brambles Stickerbush Symphony
Bad Bird Rag
41 BOSS LEVEL: K. Rool Duel 0 Gunship Crocodile Cacophony
Lost World
# Level Bonus Areas Type of level Music theme
42 Jungle Jinx 1 Jungle Primal Rave
43 Black Ice Battle 1 Ice In A Snow-bound Land
44 Klobber Karnage 1 Jungle Primal Rave
45 Fiery Furnace 1 Lava Hot Head Bop
46 Animal Antics 1 Jungle Primal Rave
Ice In A Snow-bound Land
Jungle Primal Rave
Brambles Stickerbush Symphony
Jungle Primal Rave
47 BOSS LEVEL: Krocodile Kore 0 Altar Crocodile Cacophony

Cheats[edit]

In the original version, when the player starts a new file, they can press Down ten times to navigate down to the hidden Cheat Mode option (after five presses, the hidden Music Test will appear). While highlighting the option, the player can press a combination of buttons to enter one of two cheats:

  • One cheat removes all the DK Barrels. It is activated by entering: B, A, Right, Right, A, Left, A, X
  • One cheat causes the Kongs to start with 50 lives. It is activated by entering: Y, A, Select, A, Down, Left, A, Down

Differences in other versions[edit]

In addition to regional differences, there are two main revisions of the SNES release.[14][15] Changes from the first version:

V1.1
Mario head smaller.png This section is a stub. You can help the Super Mario Wiki by expanding it.

Glitches[edit]

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest glitches

Castle Crush glitch[edit]

Warning! Performing this action may corrupt your game's save file.

Note: This glitch only works in the SNES, Wii U and Nintendo Switch versions.

Two examples of Donkey Kong Country 2: Diddy's Kong Quest's Castle Crush glitch.
Two examples of the glitch's effects.

To perform this glitch, the player must enter Castle Crush with Diddy Kong as the lead character (Dixie is optional, but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break, but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing.[16] Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. If thrown near the top, it will be replaced with the "No Rambi" sign. Both of these outcomes are relatively harmless. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby Rambi Barrel. The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to either turn into a screen-sized glitchy mess, an incorrectly-colored Klubba with no hammer, which stands in place, or a fully-black Kleever, which moves slowly to the side while spinning. In all three of these cases, the game typically will softlock shortly thereafter.

Quotes[edit]

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest quotes
Wrinkly Kong
  • "All those Kremlings want to do is learn how to fight and squash monkeys!"
  • "Those naughty crocodiles! All they want to learn is how to fight and squash monkeys, Tsk!"
  • "When you see Kaptain K. Rool, can you ask him if he has done his homework?"
  • "Hurry along! School is nearly finished! You need to study a little more if you're going to beat the Kremlings!"
  • "You're looking a little weary dear. Would you like to save your game?"
  • "Good luck, children."
  • "Be careful now, Kongs."
  • "Have you been to see my husband Cranky? He complains a little, but he does know everything about this island."
  • "Goodbye, dearies."
  • "Don't be a stranger now."
  • "Well! Just look at all those sums those Kremlings have done. Disgraceful!"
  • "I hope you're better behaved than those reptiles. Why I even caught one sharpening his sword in class yesterday."

References to other games[edit]

References in later games[edit]

  • Donkey Kong 64 - Paintings of Kaptain K. Rool hang in sunken ships in this game.
  • DK: Jungle Climber - Funky's Theme in this game is a cover of the theme Funky the Main Monkey.
  • WarioWare: D.I.Y. Showcase - The microgame DK Country is based on the game.
  • Donkey Kong Country: Tropical Freeze - A bramble level returns, and is named Bramble Scramble after the one in Donkey Kong Country 2.
  • Super Smash Bros. Ultimate - In this game, one of King K. Rool's attacks involves him using his blunderbuss and he also wears his pirate hat when using the move. Kaptain K. Rool also appears as a spirit in this game, using his artwork from Donkey Kong Country 2: Diddy's Kong Quest. In King K. Rool's announce trailer "The Rivals", Donkey Kong's and Diddy Kong's eyes comically bulge out in horror when they witness King K. Rool knock away King Dedede (who had posed as King K. Rool as a prank), referencing their reactions when about to face a boss in Donkey Kong Country 2 (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).

Development[edit]

Even before the first Donkey Kong Country turned out to be a blockbuster success, the game's development team already had plans for a sequel.[17] The team focused first on the game's environments; the game's setting was informed by Gregg Mayles' life-long obsession with pirates and the fact that the first Donkey Kong Country had already featured most stock platforming level archetypes. While some ideas from its predecessor were carried over, all of the levels in Donkey Kong Country 2 were brand new.[17] Replacing Donkey Kong with the new character Dixie Kong came from a desire to take risk and surprise players.[17]

Speaking of the game's level design, Mayles explained that Donkey Kong Country 2 went with a more exploration-based structure as "If we had made it speed runs again then there wouldn't have been much scope for us to go anywhere different with it" and to make the game more different from its predecessor.[17] Secret collectables and the Lost World were included to give the game more intrigue and extend its replay value. Nintendo was less involved in Donkey Kong Country 2's development, which Gregg Mayles chalked up to the success of the first game.[17]

Pre-release and unused content[edit]

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content

Rare Witch Project preview and German strategy guide[edit]

Artwork of Mr. X, a character who did not appear in the final game.
Mr. X, an earlier version of Kackle. Its artwork originates from a German player's guide.

The Rare Witch Project website once had previews of several upcoming enemies and characters for Donkey Kong Country 2: Diddy's Kong Quest. Among these enemies was a sinister looking character simply dubbed "Mr. X". Mr. X was an early version of the enemy Kackle, a ghostly Kremling that appears in the level Haunted Hall and chases the Kongs throughout the level in the final version of the game. Mr. X was a phantasmagoric white Kremling with red eyes, wearing a large black jacket covered in army medals, he also possessed two small hooks for hands. Despite his status as an unused element, Mr. X somehow managed to be included in the official German player's guide, which cryptically states that he is a character no one has known or has seen.

Reception[edit]

Donkey Kong Country 2: Diddy's Kong Quest received widespread critical acclaim, considered by critics to be among the best titles on the Wii's Virtual Console.

Reviews
Release Reviewer, Publication Score Comment
Wii Mark Birnbaum, IGN 8.8/10 "If you love action-platformer games then Donkey Kong Country 2 is a no-brainer. There is a strong chance that you've already played it on the SNES or GBA so you'd know how similarly it plays to the original. Consequently, it's easy to recommend spending the 800 Wii points to anyone who has enjoyed the original classic by Rareware. Who doesn't love blasting from barrels and collecting bananas? Surely no normal person."
Wii Frank Provo, GameSpot 9/10 "If you're looking for a diverse platformer that'll take you a while to finish, look no further than Donkey Kong Country 2. It's well worth the 800 Wii points that you'll need to fork over to download it to your Wii."
Wii Damien McFerran, Nintendo Life 9/10 "Donkey Kong Country 2 may prove frustrating for some younger or less dedicated players. For those who enjoy a challenge this is probably one of the best games available on the Virtual Console. PAL users will be pleased to hear as this is a game developed by Rare this game is optimised for 50Hz. That means no real differences between this and it's[sic] NTSC counterpart."
Aggregators
Compiler Platform / Score
GameRankings 89.81%

Nintendo eShop description[edit]

Kaptain K. Rool and his cutthroat Kremlings have kidnapped Donkey Kong and are holding him ransom at Crocodile Isle for the banana hoard! Who will brave the seas to save our hairy hero?

Enter Diddy Kong and Dixie Kong, and they're ready to head out and show their stuff! The two small Kongs are each equipped with their own abilities—Diddy Kong's Cartwheel can sprint him across a distance, while Dixie Kong's Helicopter Spin will let her float from high places.

Play solo, against a friend, or together with a friend in eight exciting worlds. During your adventure, meet up with other Kong family members for some fun times or friendly advice. Be on the lookout for animal friends, collectibles, and hidden areas, as they can be very valuable in your adventures!

All aboard, and let's set sail! It's time for Kaptain K. Rool to get knocked off his ship.

Staff[edit]

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest staff
Head Programmer
  • C. Sutherland
Assistant Head Programmer
  • M. Wilson
Technical Programmer
  • B. Gunn
Programmer
  • T. Attwood
Characters / Animation
  • S. Mayles
Objects and Additional Characters / Backgrounds
  • M. Stevenson
Backgrounds
  • C. Gage
  • J. Nash
  • A. Smith

Gallery[edit]

For this subject's image gallery, see Gallery:Donkey Kong Country 2: Diddy's Kong Quest.

Media[edit]

For a complete list of media for this subject, see List of Donkey Kong Country 2: Diddy's Kong Quest media.
Audio.svg Snakey Chantey
File infoMedia:DKC2 SNES Snakey Chantey.oga
Audio.svg Stickerbush Symphony
File infoMedia:DKC2 SNES Stickerbush Symphony.oga
Audio.svg Bad Bird Rag
File infoMedia:DKC2 SNES Bad Bird Rag.oga
Audio.svg Crocodile Cacophony
File infoMedia:DKC2 SNES Crocodile Cacophony.oga
Audio.svg School House Harmony
File infoMedia:DKC2 SNES School House Harmony.oga
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese スーパードンキーコング2 ディクシー&ディディー
Sūpā Donkī Kongu Tsū Dikushī ando Didī
Super Donkey Kong 2: Dixie & Diddy

Trivia[edit]

  • The game was placed 33rd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[18]
  • This is the only game in the original Donkey Kong Country trilogy where the players start with four lives by default. The other two games have the players start with five lives by default.
  • The game over screen is also used in error and anti-piracy screens in-game. This also occurs in Donkey Kong Country 3: Dixie Kong's Double Trouble!
  • An arcade game manufacturer named Sunwise made a Japan-only slot machine game based on the Japanese version of Donkey Kong Country 2: Diddy's Kong Quest called Swanky no Bonus Slot (which translates to "Swanky's Bonus Slots"). The game would play a music piece while the wheels would spin.[19]
  • The North American Nintendo Switch Online service erroneously states that the game was released on November 20, 1995.
  • Audio from a ROM corruption of this game made by mystman12 was used for Arts and Crafters' static noises in Baldi's Basics

References[edit]

External links[edit]

  1. ^ Electronic Gaming Monthly Number 77 store advertisement
  2. ^ Donkey Kong Country 2: Diddy's Kong Quest. Polygon. Retrieved May 10, 2023.
  3. ^ Nintendo. (April 6, 2016). スーパードンキーコング2 ディクシー&ディディー. Nintendo. Retrieved April 6, 2016.
  4. ^ Nintendo 公式チャンネル (September 16, 2020). ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル [2020年9月]. YouTube. Retrieved September 16, 2020.
  5. ^ Nintendo (September 16, 2020). NES & Super NES - September Game Updates - Nintendo Switch Online. YouTube. Retrieved September 16, 2020.
  6. ^ @NintendoEurope (September 16, 2020). "#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive on 23/09 for #NintendoSwitchOnline members!" Twitter. Retrieved September 16, 2020.
  7. ^ @NintendoAUNZ (September 19, 2020). "#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive in the evening on 23/09 for #NintendoSwitchOnline members!" Twitter. Retrieved September 19, 2020.
  8. ^ Nintendo. Family Computer & Super Famicom - Nintendo Switch Online Nintendo HK. Retrieved September 24, 2020.
  9. ^ Nintendo. NES & Super NES - Nintendo Switch Online (Shown in Copyrights) Nintendo Korea. Retrieved September 25, 2020.
  10. ^ Nintendo Power #74, page 108.
  11. ^ Nintendo removing all Donkey Kong Country games from Virtual Console - Gimme Gimme Games
  12. ^ Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 31.
  13. ^ Donkey Kong Country 2: Diddy's Kong Quest manual, page 17
  14. ^ https://dkcspeedruns.com/Version_Differences#Donkey_Kong_Country_2
  15. ^ http://www.dkc-atlas.com/forum/viewtopic.php?t=151&f=7
  16. ^ YouTube; one of the top comments also explains some of the technical aspects of the glitch
  17. ^ a b c d e Rory Milne (July 2018), "The Making Of Donkey Kong Country 2". Retro Gamer Magazine Issue 181 (p. 65 to 68). Retrieved September 27, 2020
  18. ^ http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009
  19. ^ [1]