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{{Infobox
{{game infobox
|image=[[File:All-Night-Nippon-Super-Mario-Bros-cover.png|250px]]<br>Japanese box art
|image=[[File:All Night Nippon Super Mario Bros cover.jpg|250px]]<br>Box art
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher={{wp|Fuji TV}}
|publisher={{wp|Nippon Broadcasting System}}
|platforms=[[Family Computer Disk System]]
|platforms=[[Family Computer Disk System]]
|released='''Family Computer Disk System:'''<br>{{released|Japan|December 1986<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', appearances section, page 239.</ref>}}
|release='''Family Computer Disk System:'''<br>{{release|Japan|December 20, 1986}}
|genre=2D Platformer
|genre=2D Platformer
|modes=1 player
|modes=Single-player
|ratings=
|ratings=
|media={{media|fds=1}}
|media={{media|fds=1}}
|input={{input|nes=1}}  
|input={{input|nes=1}}
|gallery=
}}
}}
'''''All Night Nippon Super Mario Bros.''''' (オールナイトニッポン スーパーマリオブラザーズ) is an officially licensed retool of ''[[Super Mario Bros.: The Lost Levels]]'', produced in 1986 for the [[Family Computer Disk System]]. This version is based on the Japanese radio program ''{{wp|All Night Nippon}}'', and it was given out in a contest on the show itself to celebrate the 20th anniversary of the program in the upcoming year. To get the disk, listeners were told to send a postcard with interesting content. If it was not good enough, they would be entered into a raffle. ''Famicom Tsūshin'' (''Famitsu'') and ''Family Computer Magazine'' (''Famimaga'') also gave out 20 copies each to their readers in a lottery.<ref>[https://archive.org/details/bi-weekly-famitsu-no.-14-december-26th-1986/Bi-Weekly%20Famitsu%20-%20No.%2014%20December%2026th%201986%20%28Compressed%29/page/n93/mode/2up Famitsu #14, December 26, 1986 issue]</ref> Most winners received their copy in February or March 1987. Initially, only 3000 copies were produced but a limited number were additionally created for mail order due to the high demand.<ref>[https://pony.velvet.jp/fcdisk/fdsidxmnlsealallst9.html Family Computer Disk System: Not for Sale]</ref> The game was published by {{wp|Fuji TV}}, who would go on to publish ''[[Yume Kōjō: Doki Doki Panic]]'', which was localized as ''[[Super Mario Bros. 2]]''.
'''''All Night Nippon: Super Mario Bros.''''' is an officially licensed retool of ''[[Super Mario Bros.: The Lost Levels]]'', produced in 1986 for the [[Family Computer Disk System]]. As such, there is no 2 Player Game but rather the option to play as [[Luigi]] with his unique physics. This version is based on the Japanese radio program ''{{wp|All Night Nippon}}'', and it was sold through a lottery system on the show itself to celebrate the 20th anniversary of the program in the upcoming year. The game was published by {{wp|Nippon Broadcasting System}}, a subsidiary of {{wp|Fuji TV}} who would go on to publish ''[[Yume Kōjō: Doki Doki Panic]]'', which was localized in the West as ''[[Super Mario Bros. 2]]''.


Essentially, this game has the physics engine of ''The Lost Levels'' but with most of the level designs adapted from ''[[Super Mario Bros.]]'' along with unique sprite swaps. Like ''The Lost Levels'', there is no 2 Player Game but there is an option to play as [[Luigi]] with his physics.
Only 3,040 copies were released. Due to high demand and limited supply, listeners were told from December 15 to December 19 to send a postcard which would be entered into a lottery for 2,000 of the copies. The card must be postmarked by December 20 to qualify. Winners received a reply postcard to alert them to send a money order for their copy. 1,000 copies were sold directly at Nippon Broadcasting System's music center window on December 20, which lead to a long queue of prospective buyers in front of the building. In addition, ''Famicom Tsūshin'' (''Famitsu'') and ''Family Computer Magazine'' (''Famimaga'') each gave out 20 free copies to their readers in a lottery. The deadline for ''Famitsu'' was December 25 while ''Famimaga'''s was January 15, 1987. ''Famitsu'' received over 30,000 submissions.<ref>[https://bigafrodogg.hatenablog.com/entry/2022/03/29/190531 New Discovery of ''All Night Nippon: Super Mario Bros.'' 3/29/2022]. Retrieved November 26, 2022</ref><ref>[https://bigafrodogg.hatenablog.com/entry/2022/07/04/065913 ''All Night Nippon: Super Mario Bros.'' Final Edition 7/4/2022]. Retrieved November 26, 2022.</ref><ref>[https://pony.velvet.jp/fcdisk/fdsidxmnlsealallst1.html Family Computer Disk System Package Art:A~O]. Retrieved November 26, 2022.</ref>


The game is a remix with most of the level designs adapted from ''[[Super Mario Bros.]]'' along with the likenesses of the show's hosts as sprite swaps. It takes place in the ビバ{{ruby|王国|おうこく}}<ref name=monogatari/> (''Biba Ōkoku'', Viva Kingdom), which is named after "Viva Young", the slogan and subtitle of the ''All Night Nippon'' radio program. It is also the name of that show's newsletter. Likewise, the “{{ruby|幻|まぼろし}}の{{ruby|商売繁盛|しょうばいはんじょう}}”のコーナー<ref>''All Night Nippon: Super Mario Bros.'' instruction booklet, page 6.</ref> (''"Maboroshi no Shōbai Hanjō" no kōnā'', "Illusionary Business Prosperity" corner) that Bowser lures Sunplaza Nakano in with is the name of a recurring segment in his show. He would perform a {{wp|guerilla gig}} at a small business, usually a restaurant, and overwhelm it with customers. Other games with a similar concept of Mario meeting Japanese celebrities were found on the [[Satellaview]], with spiritual successors such as ''[[BS Super Mario USA]]'', ''[[BS Super Mario Collection]]'', and a version of ''[[Wario's Woods]]''. ''[[Kaettekita Mario Bros.]]'' was another similar project.
==Story==
==Story==
The plot is nearly the same as ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' except that it takes place in the Viva Kingdom (ビバ王国) in the dream world of ''All Night Nippon''. The [[Koopa Troop|Turtle Tribe]] has kidnapped [[Princess Peach]] and several radio show hosts while turning the [[Toad (species)|mushroom people]] into rocks, [[Brick Block|bricks]], and microphones. One host, {{wp|Sunplaza Nakano-kun}}, was tricked by [[Bowser|King Koopa]] and transformed into a minion. Mario must rescue Princess Peach who has the power to restore the Viva Kingdom.<ref>Instruction manual, pp.6-7.</ref>
'''Translated from the instruction booklet'''<ref name=monogatari>[https://www.gamingalexandria.com/highquality/fds/All%20Night%20Nippon%20Super%20Mario%20Brothers/All%20Night%20Nippon%20Super%20Mario%20Brothers.pdf ''All Night Nippon: Super Mario Bros.'' instruction booklet], pages 6 and 7.</ref>
 
''One day, the peaceful {{wp|All Night Nippon}} dream land Viva Kingdom where [[Toad (species)|Mushroom]]s live was invaded by the tribe of the huge turtle [[Bowser|Koopa]], who possesses powerful magic. Said magical power was used to transform all the quiet Mushroom People into rocks, [[Brick Block|brick]]s and mikes among other forms. All Night Nippon personalities {{wp|Miyuki Nakajima}}, the Tunnels, {{wp|Kyōko Koizumi}}, {{wp|Takeshi Kitano|Beat Takeshi}}, and the AB Brothers were also captured. What became of Sunplaza Nakano? Pitiable Sunplaza was fooled by Koopa's letter to his “Illusionary Business Prosperity” corner into visiting him. And he was changed into [[Koopa (species)|Koopa Tribe]] minion “OkaP”.
 
''The only one who can undo this magic on the Mushrooms and revive All Night Nippon is the Viva Kingdom's own [[Princess Peach]]. She is presently in the hands of King Koopa.
 
''[[Mario]] has stood up to help the personalities trapped in each world, defeat the Koopa Tribe, rescue Princess Peach, and rebuild the peaceful All Night Nippon dream land Viva Kingdom.
 
''The Mario in the TV is an avid All Night Nippon listener like you. Only you can bring this adventure quest (expedition) to a conclusion.


==Differences==
==Differences==
===Graphics===
===Graphics===
*Most of the graphics are from ''The Lost Levels'', although bricks and mountains are drawn like those in ''Super Mario Bros.'' Bricks are not shaded, and mountains have smooth slopes instead of jagged slopes. Cloud platforms were replaced with the [[Mushroom Platform|Super Mushroom platforms]] but now with segmented stalks.
*[[World 1 (Super Mario Bros.)|World 1]] takes place at nighttime.
*Microphones replaced the mushrooms found in the background.
*Most of the graphics are from ''[[Super Mario Bros.: The Lost Levels|The Lost Levels]]'', although bricks and mountains are drawn like those in ''[[Super Mario Bros.]]'' Bricks are not shaded, and mountains have smooth slopes instead of jagged slopes. Cloud platforms were replaced with the [[Mushroom Platform|Super Mushroom platforms]] but now with segmented stalks (which also replace the original Super Mushroom platform designs from the original ''Super Mario Bros.''). Additionally, mikes replace the mushrooms found in the background.
*[[World 1 (Super Mario Bros.)|World 1]] was changed to nighttime.
*[[Goomba|Little Goomba]]s and [[Piranha Plant]]s were changed to big-headed caricatures of DJ Sunplaza Nakano, the Friday night host, and are respectively called オカピー<ref>''All Night Nippon: Super Mario Bros.'' instruction booklet, page 12.</ref> (''Okapī'', "OkaP") and パックンオカピー<ref>''All Night Nippon: Super Mario Bros.'' instruction booklet, page 13.</ref> (''Pakkun Okapī'', "Piranha OkaP"). This is a reference to Sunplaza Nakano's theme song in ''All Night Nippon''.
*[[Goomba|Little Goomba]]s and [[Piranha Plant]]s were changed to big-headed caricatures of ''All Night Nippon'''s Friday night DJ {{wp|Sunplaza Nakano-kun}} and are respectively called ''Okapī'' (オカピー) and ''Pakkun Okapī'' (パックンオカピー).<ref>Instruction manual, pp.12-13.</ref> ''Okapī'' is a reference to Sunplaza Nakano's theme song in ''All Night Nippon''.
*The [[Super Star|Starman]] was changed into a Hiranya (ヒランヤ<ref>''All Night Nippon: Super Mario Bros.'' instruction booklet, page 10.</ref>), a symbol popularized by ''Yūji Miyake's Young Paradise'', the radio program that preceded ''All Night Nippon'' on the same station. A segment on that show claimed the Hiranya has mysterious powers and is buried somewhere in Tokyo, daring the listeners to hunt for it to claim a prize. The Hiranya also resembles the {{wp|Star of David}}, a symbol of {{wp|Judaism}}.
*The [[Super Star|Starman]] was changed into a Hiranya (ヒランヤ), a symbol popularized by a Japanese radio show called ''Young Paradise''. The Hiranya also resembles the {{wp|Star of David}}, a symbol of {{wp|Judaism}}.
*The {{wp|Nippon Broadcasting System|Nippon Broadcasting System, Inc.}} (the radio station that runs ''All Night Nippon'') logo is found on the [[Goal Pole|flag]] that is raised when [[Mario]] or [[Luigi]] enter a [[fortress]]. This logo is also found as the [[axe]].
*The {{wp|Nippon Broadcasting System|Nippon Broadcasting System, Inc.}} (the radio station that runs ''All Night Nippon'') logo is found on the flag that is raised when Mario enters a [[fortress]].
*The [[Toad (species)|mushroom retainer]]s were changed to show's hosts, while [[Princess Peach]] is dressed as a traditional Japanese princess. This marks the first time Princess Peach has ever done her hair up, predating ''[[Super Mario Sunshine]]'' by 16 years, and is also the first media to depict her in a different outfit from her usual attire.
*The Nippon Broadcasting System, Inc. logo is also found as the [[axe]] that sits behind [[Bowser]].
*The [[Toad (species)|mushroom retainer]]s were changed to the hosts of ''All Night Nippon'', while [[Princess Peach]] is dressed as a traditional Japanese princess.
[[File:ANN toads.png|frame|left]]
[[File:ANN toads.png|frame|left]]
Their identities:
Their identities are as follows:<ref name=monogatari/>
*World 1: {{wp|Miyuki Nakajima}} (みゆき)<ref>Instruction manual, p.15.</ref>
**World 1: みゆき<small>(中島みゆき)</small> / Miyuki <small>({{wp|Miyuki Nakajima}}), Monday host</small>
*World 2: {{wp|Takaaki Ishibashi}} (たかあき)<ref name=P16>Instruction manual, p.16.</ref>
**World 2: たかあき<small>(とんねるず・石橋貴明)</small> / Takaaki <small>(Tunnels' {{wp|Takaaki Ishibashi}}), Tuesday co-host</small>
*World 3: {{wp|Noritake Kinashi}} (のりたけ)<ref name=P16/>
**World 3: のりたけ<small>(とんねるず・木梨憲武)</small> / Noritake <small>(Tunnels' {{wp|Noritake Kinashi}}), Tuesday co-host</small>
*World 4: {{wp|Kyōko Koizumi}} (KYON2, キョンキョン)<ref name=P16/>
**World 4: KYON²<small>(小泉今日子)</small> / KYONKYON <small>({{wp|Kyōko Koizumi}}), Wednesday host</small>
*World 5: {{wp|Takeshi Kitano}} (たけし)<ref name=P16/>
**World 5: たけし<small>(ビートたけし)</small> / Takeshi <small>({{wp|Takeshi Kitano|Beat Takeshi}}), Thursday host</small>
*World 6: Daisuke Matsuno (まっちゃん)<ref name=P17>Instruction manual, p.17.</ref>
**World 6: まっちゃん<small>(ABブラザーズ・松野大介)</small> / Matchan <small>(AB Brothers' Daisuke Matsuno), Saturday co-host</small>
*World 7: {{wp|Hideyuki Nakayama}} (ひでちゃん)<ref name=P17/>
**World 7: ひでちゃん<small>(ABブラザーズ・中山秀征)</small> / Hidechan <small>(AB Brothers' {{wp|Hideyuki Nakayama}}), Saturday co-host</small>
*World 8: [[Princess Peach]]
**Worlds 8 & D: ピーチ{{ruby|姫|ひめ}} / [[Princess Peach]]
*Worlds A-C: Unknown (unlisted in the manual)
**Worlds A-C: Unknown (unlisted in the manual)
*World D: Princess Peach
{{br|left}}
{{br|left}}


===Level order===
===Level order===
Most of the levels of the first eight [[world]]s are from ''[[Super Mario Bros.]]'' but some are from ''The Lost Levels'' as shown here:
Most of the levels of the first eight [[world]]s are from ''[[Super Mario Bros.]]'', but some are from ''[[Super Mario Bros.: The Lost Levels|The Lost Levels]]'' as shown here:
{| class="wikitable"
{|class="wikitable"
|-
|-
! ''All Night Nippon'' levels !! Corresponding ''Lost Levels'' !! Notes
!''All Night Nippon'' levels!!Corresponding ''The Lost Levels''!!Notes
|-
|-
| 5-3 || [[World 4-3 (Super Mario Bros.: The Lost Levels)|4-3]] || Originally 6-3 of ''[[VS. Super Mario Bros.]]''
|5-3||[[World 4-3 (Super Mario Bros.: The Lost Levels)|4-3]]||Originally 6-3 of ''[[VS. Super Mario Bros.]]''
|-
|-
| 5-4 || [[World 2-4 (Super Mario Bros.: The Lost Levels)|2-4]] ||
|5-4||[[World 2-4 (Super Mario Bros.: The Lost Levels)|2-4]]||
|-
|-
| 6-4 || [[World 4-4 (Super Mario Bros.: The Lost Levels)|4-4]] ||
|6-4||[[World 4-4 (Super Mario Bros.: The Lost Levels)|4-4]]||
|-
|-
| 7-2 || [[World 6-2 (Super Mario Bros.: The Lost Levels)|6-2]] || Originally 7-2 of ''VS.''
|7-2||[[World 6-2 (Super Mario Bros.: The Lost Levels)|6-2]]||Originally 7-2 of ''VS. Super Mario Bros.''
|-
|-
| 7-3 || [[World 6-3 (Super Mario Bros.: The Lost Levels)|6-3]] || Originally 7-3 of ''VS.''
|7-3||[[World 6-3 (Super Mario Bros.: The Lost Levels)|6-3]]||Originally 7-3 of ''VS. Super Mario Bros.''
|-
|-
| 8-4 || [[World 8-4 (Super Mario Bros.: The Lost Levels)|8-4]] || This is the only level ported from ''The Lost Levels'' that is neither played out of order nor have its design be completely altered for this game.
|8-4||[[World 8-4 (Super Mario Bros.: The Lost Levels)|8-4]]||This is the only level ported from ''The Lost Levels'' that neither is played out of order nor has its design completely altered for this game.
|}  
|}
Much like ''[[VS. Super Mario Bros.]]'', with the sole exception of World 1-3/World 5-3 and World 8-4 (which, though reused from ''The Lost Levels'', is virtually left unchanged in terms of level order and design), all levels that are repeated, but in a much harder form later on, are replaced with levels from ''The Lost Levels'', with the original level being moved earlier in the game to make room for that new level.


Beating 8-4 will add a star to the title screen (it can fit up to 20 stars) and reveal [[Hard Mode]] in which all ''Okapī'' are replaced with [[Buzzy Beetle]]s and all enemies move faster but players must start from [[World 1-1 (Super Mario Bros.)|World 1-1]] as there is no world select option. Hard Mode is not permanent, resetting returns the game to its normal difficulty. Like ''The Lost Levels'', after beating 8-4 eight times (does not matter if with [[Warp Zone]]s or not), the player gains access to edited versions of [[World A|Worlds A]], [[World B|B]], [[World C|C]], and [[World D|D]]. Some of the levels are replaced with those from the first eight worlds of that game as seen here:
The [[Hammer Bro]]thers in [[World 7-1 (Super Mario Bros.)|7-1]] and [[World 8-3 (Super Mario Bros.)|8-3]] pursue [[Mario]] or [[Luigi]] like they do in those worlds in ''The Lost Levels''.


{| class="wikitable"
Beating 8-4 will add a star to the title screen (up to twenty) and reveal [[Hard Mode]] in which all Okapī are replaced with [[Buzzy Beetle]]s and all enemies move faster but players must start from [[World 1-1 (Super Mario Bros.)|1-1]] as there is no world select option. Hard Mode is not permanent as resetting returns the game to its normal difficulty. Like ''The Lost Levels'', after beating 8-4 eight times (does not matter if with [[Warp Zone]]s or not), the player gains access to edited versions of [[World A|Worlds A]], [[World B|B]], [[World C|C]], and [[World D|D]]. Some of the levels are replaced with those from the first eight worlds of that game as seen here:
{|class="wikitable"
|-
|-
! ''All Night Nippon'' levels !! Corresponding ''Lost Levels'' !! Notes
!''All Night Nippon'' levels!!Corresponding ''The Lost Levels''!!Notes
|-
|-
| B-1 || [[World 5-1 (Super Mario Bros.: The Lost Levels)|5-1]] || Without the Warp Zone and the [[wind]]
|B-1||[[World 5-1 (Super Mario Bros.: The Lost Levels)|5-1]]||Without the Warp Zone and the [[wind]]
|-
|-
| B-3 || [[World 3-3 (Super Mario Bros.: The Lost Levels)|3-3]] ||
|B-3||[[World 3-3 (Super Mario Bros.: The Lost Levels)|3-3]]||
|-
|-
| C-3 || [[World 7-3 (Super Mario Bros.: The Lost Levels)|7-3]] || No wind
|C-3||[[World 7-3 (Super Mario Bros.: The Lost Levels)|7-3]]||No wind
|-
|-
| C-4 || [[World 7-4 (Super Mario Bros.: The Lost Levels)|7-4]] ||
|C-4||[[World 7-4 (Super Mario Bros.: The Lost Levels)|7-4]]||
|-
|-
| D-1 || [[World 8-1 (Super Mario Bros.: The Lost Levels)|8-1]] || This level had a major redesign with the Warp Zone and wind removed and parts of [[World D-2|D-2]] duplicated. There are two different [[Goal Pole|flagpole]]s, both leading to D-2.
|D-1||[[World 8-1 (Super Mario Bros.: The Lost Levels)|8-1]]||This level had a major redesign with the Warp Zone and wind removed and parts of [[World D-2|D-2]] duplicated. There are two different [[Goal Pole|flagpole]]s, both leading to D-2.
|}
|}
 
Like ''[[VS. Super Mario Bros.]]'', every level features edits, such as the appearance of more enemies in [[World 4-1 (Super Mario Bros.)|4-1]], different maze solutions in [[World 4-4 (Super Mario Bros.)|4-4]] and [[World 7-4 (Super Mario Bros.)|7-4]], and changed locations of [[? Block|?]]s and [[Brick Block|brick]]s. However, these changes are not the same as those found in ''VS.'' In addition, all Pakkun Okapī on the ground are green and all hanging ones, introduced in World A, are red but both behave like the red Piranha Plants in ''The Lost Levels''. Two features from ''The Lost Levels'' have been removed. [[Poison Mushroom]]s have been replaced with regular power-ups. The removal of [[wind]] affects the difficulty of the courses they were found in. [[Super Spring]]s, however, have been kept. [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]] does not exist if the player clears the game without using a Warp Zone. Attempting the [[Minus World]] glitch will have an effect similar to ''The Lost Levels'', either sending the player to the pipe near the flagpole or back to 1-1. Due to World 8-4 in this game being reused from ''Super Mario Bros.: The Lost Levels'', along with [[World D-4]] returning from that game, both [[Bowser's Brother]] and the [[fake Bowser|fake]] Bowser's Brother from the latter level return as well.
Like ''[[VS. Super Mario Bros.]]'', every level features edits, such as the appearance of more enemies in [[World 4-1 (Super Mario Bros.)|World 4-1]], different maze solutions in [[World 4-4 (Super Mario Bros.)|4-4]] and [[World 7-4 (Super Mario Bros.)|7-4]], and the locations of [[? Block|?]]s and [[Brick Block|brick]]s have been changed. However, these changes are not the same as those found in ''VS.'' In addition, all ''Pakkun Okapī'' on the ground are green and all hanging ones, introduced in World A, are red but both behave like the red [[Piranha Plant]]s in ''The Lost Levels''. Two features from ''The Lost Levels'' have been removed. [[Poison Mushroom]]s have been replaced with regular [[list of power-ups|power-ups]]. The removal of [[wind]] affects the difficulty of the courses they were found in. [[Super Spring]]s, however, have been kept. World 9 does not exist, even if the game is cleared without using the [[Warp Zone]].


==Gallery==
==Gallery==
{{main-gallery}}
<gallery>
<gallery>
Nipponbros.jpg|Instruction manual cover
ANNSMBTitle.png|The title screen
ANNSMBTitle.png|The title screen
AllnightnipponSMB.png|[[Mario]] loses a [[extra life|life]].
ANNSMB World 1-3 Screenshot.png|[[Fire Mario]] [[jump]]ing to a platform in [[World 1-3 (Super Mario Bros.)|World 1-3]]
ANNSMBStar.png|The [[Super Star|Starman]] from the game
MushroomPlatformANNSMB.png|The mushroom-type platforms in [[World 1-2 (Super Mario Bros.)|World 1-2]] as also seen in ''The Lost Levels''
ANNSMB World 1-3 Screenshot.png|Mario [[jump]]ing to a platform in [[World 1-3 (Super Mario Bros.)|World 1-3]]
BowserANNSMB.png|Mario fighting a [[fake Bowser]]
AxANNSMB.png|The [[axe]] from the game
ANNSMB World 2-1 Screenshot.png|Both the [[Goomba|Little Goomba]] and [[Piranha Plant]] are based on {{wp|Sunplaza Nakano-kun|Sunplaza Nakano}}.
ANNSMBFlagpole.png|The end of a level
MarioANNSMB.png|Mario's [[Small Mario|small form]]
PeachANNSMB.png|The game, cleared
PeachANN.png|[[Princess Peach]] sprite
PeachANN.png|[[Princess Peach]] sprite
ANNSMB Mushroom Platform.png|[[Mushroom Platform|Super Mushroom platform]]
ANN Goomba.png|[[Goomba|Okapī]]
ANN Goomba.png|Little Goomba
ANN Goomba2.png|Little Goomba (underground)
ANN Goomba3.png|Little Goomba ([[castle]])
ANN Piranha Plant.png|Piranha Plant
ANN Piranha Plant2.png|Piranha Plant (underground)
ANN Piranha Plant3.png|Piranha Plant (Worlds A-D)
ANN Starman.gif|Starman
ANN Axe.gif|Axe
ANN Lift.png|[[Lift]]
</gallery>
</gallery>
==Names in other languages==
{{Foreign names
|Jap=オールナイトニッポン スーパーマリオブラザーズ
|JapR=Āru Naito Nippon: Sūpā Mario Burazāzu
|JapM=All Night Nippon: Super Mario Bros.
|Ita=''All Night Nippon Super Mario Bros.''<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 239</ref>
}}


==Trivia==
==Trivia==
*Other games with a similar concept of Mario meeting Japanese celebrities were found on the [[Satellaview]], with spiritual successors such as ''[[BS Super Mario USA]]'', ''[[BS Super Mario Collection]]'', and a version of ''[[Wario's Woods]]''. ''[[Kaettekita Mario Bros.]]'' was another similar project.
*Luigi is shown to look exactly like Mario but with a cyan hat and overalls and a green shirt on the cover of this game. The cover is a modification of {{media link|Mario no Daibouken single cover.jpg|artwork}} for ''[[Mario no Daibōken]]'', a 1986 single by {{wp|Pony Canyon}}, a subsidiary of {{wp|Fujisankei Communications Group}} like Fuji TV.<ref>[https://vgmdb.net/album/7844 Mario's Big Adventure/GO GO Mario!!]. ''VGMdb''. Retrieved January 23, 2021.</ref> Pony Canyon also released a ''Super Mario Bros.'' promotional video under the same title that featured the same cover.<ref>NES Tunes (January 8, 2021). [https://www.youtube.com/watch?v=H_jU9fe6lYI Nintendo VHS: Super Mario Bros.Promotion Tape: Mario's Adventure | All Night Nippon Famicom Warriors]. ''YouTube''. Retrieved January 23, 2021.</ref> That video ends with "[[Ground Theme (Super Mario Bros.)#Mario no Daibōken|GO GO Mario!!]]", the side B song from that single which was the winner of ''All Night Nippon'''s nation-wide contest for lyrics to the Ground Theme. It was from this partnership that the idea for the game was born.
*Luigi is shown to look exactly like Mario with a blue hat and overalls and a green shirt on the cover of this game. The cover is a modification of {{media link|Mario no Daibouken - Single.png|artwork}} for ''[[Mario no Daibōken]]'', a 1986 single by {{wp|Pony Canyon}}, a subsidiary of {{wp|Fujisankei Communications Group}} like Fuji TV.<ref>[https://vgmdb.net/album/7844 Mario's Big Adventure/GO GO Mario!!]</ref> Pony Canyon also released a ''Super Mario Bros.'' promotional video under the same title that featured the same cover.<ref>[https://www.youtube.com/watch?v=H_jU9fe6lYI Mario's Big Adventure by All Night Nippon Famicom Warriors]</ref> That video ends with "[[Ground Theme (Super Mario Bros.)#Mario no Daib%C5%8Dken|GO GO Mario!!]]", the side B song from that single which was the winner of ''All Night Nippon'''s nation-wide contest for lyrics to the Ground Theme. It was from this partnership that the idea for the game was born.
*Pakkun Okapī and Princess Peach are represented by a "?" in the manual.
*The Viva Kingdom is named after "Viva Young", the slogan and subtitle of the ''All Night Nippon'' radio program. It is also the name of that show's newsletter.
*This game marks the first time Princess Peach has ever done her hair up, predating ''[[Super Mario Sunshine]]'' by 16 years.


==References==
==References==
<references/>
<references/>


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[[Category:Platforming games]]
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[[it:All Night Nippon Super Mario Bros.]]

Latest revision as of 14:34, May 2, 2024

The title of this article is from the English Super Mario Bros. Encyclopedia which reportedly sourced some names from fan wikis. If a higher-priority source is found, then the current reference should be removed and the title moved to the higher-priority name, if applicable.

All Night Nippon: Super Mario Bros.
All Night Nippon: Super Mario Bros. game cover; altered from Mario no Daibōken promotional artwork.
Box art
Developer Nintendo EAD
Publisher Nippon Broadcasting System
Platform(s) Family Computer Disk System
Release date Family Computer Disk System:
Japan December 20, 1986
Genre 2D Platformer
Mode(s) Single-player
Media
FDS:
Floppy disk
Input
NES:

All Night Nippon: Super Mario Bros. is an officially licensed retool of Super Mario Bros.: The Lost Levels, produced in 1986 for the Family Computer Disk System. As such, there is no 2 Player Game but rather the option to play as Luigi with his unique physics. This version is based on the Japanese radio program All Night Nippon, and it was sold through a lottery system on the show itself to celebrate the 20th anniversary of the program in the upcoming year. The game was published by Nippon Broadcasting System, a subsidiary of Fuji TV who would go on to publish Yume Kōjō: Doki Doki Panic, which was localized in the West as Super Mario Bros. 2.

Only 3,040 copies were released. Due to high demand and limited supply, listeners were told from December 15 to December 19 to send a postcard which would be entered into a lottery for 2,000 of the copies. The card must be postmarked by December 20 to qualify. Winners received a reply postcard to alert them to send a money order for their copy. 1,000 copies were sold directly at Nippon Broadcasting System's music center window on December 20, which lead to a long queue of prospective buyers in front of the building. In addition, Famicom Tsūshin (Famitsu) and Family Computer Magazine (Famimaga) each gave out 20 free copies to their readers in a lottery. The deadline for Famitsu was December 25 while Famimaga's was January 15, 1987. Famitsu received over 30,000 submissions.[1][2][3]

The game is a remix with most of the level designs adapted from Super Mario Bros. along with the likenesses of the show's hosts as sprite swaps. It takes place in the ビバ王国おうこく[4] (Biba Ōkoku, Viva Kingdom), which is named after "Viva Young", the slogan and subtitle of the All Night Nippon radio program. It is also the name of that show's newsletter. Likewise, the “まぼろし商売繁盛しょうばいはんじょう”のコーナー[5] ("Maboroshi no Shōbai Hanjō" no kōnā, "Illusionary Business Prosperity" corner) that Bowser lures Sunplaza Nakano in with is the name of a recurring segment in his show. He would perform a guerilla gig at a small business, usually a restaurant, and overwhelm it with customers. Other games with a similar concept of Mario meeting Japanese celebrities were found on the Satellaview, with spiritual successors such as BS Super Mario USA, BS Super Mario Collection, and a version of Wario's Woods. Kaettekita Mario Bros. was another similar project.

Story[edit]

Translated from the instruction booklet[4]

One day, the peaceful All Night Nippon dream land Viva Kingdom where Mushrooms live was invaded by the tribe of the huge turtle Koopa, who possesses powerful magic. Said magical power was used to transform all the quiet Mushroom People into rocks, bricks and mikes among other forms. All Night Nippon personalities Miyuki Nakajima, the Tunnels, Kyōko Koizumi, Beat Takeshi, and the AB Brothers were also captured. What became of Sunplaza Nakano? Pitiable Sunplaza was fooled by Koopa's letter to his “Illusionary Business Prosperity” corner into visiting him. And he was changed into Koopa Tribe minion “OkaP”.

The only one who can undo this magic on the Mushrooms and revive All Night Nippon is the Viva Kingdom's own Princess Peach. She is presently in the hands of King Koopa.

Mario has stood up to help the personalities trapped in each world, defeat the Koopa Tribe, rescue Princess Peach, and rebuild the peaceful All Night Nippon dream land Viva Kingdom.

The Mario in the TV is an avid All Night Nippon listener like you. Only you can bring this adventure quest (expedition) to a conclusion.

Differences[edit]

Graphics[edit]

  • World 1 takes place at nighttime.
  • Most of the graphics are from The Lost Levels, although bricks and mountains are drawn like those in Super Mario Bros. Bricks are not shaded, and mountains have smooth slopes instead of jagged slopes. Cloud platforms were replaced with the Super Mushroom platforms but now with segmented stalks (which also replace the original Super Mushroom platform designs from the original Super Mario Bros.). Additionally, mikes replace the mushrooms found in the background.
  • Little Goombas and Piranha Plants were changed to big-headed caricatures of DJ Sunplaza Nakano, the Friday night host, and are respectively called オカピー[6] (Okapī, "OkaP") and パックンオカピー[7] (Pakkun Okapī, "Piranha OkaP"). This is a reference to Sunplaza Nakano's theme song in All Night Nippon.
  • The Starman was changed into a Hiranya (ヒランヤ[8]), a symbol popularized by Yūji Miyake's Young Paradise, the radio program that preceded All Night Nippon on the same station. A segment on that show claimed the Hiranya has mysterious powers and is buried somewhere in Tokyo, daring the listeners to hunt for it to claim a prize. The Hiranya also resembles the Star of David, a symbol of Judaism.
  • The Nippon Broadcasting System, Inc. (the radio station that runs All Night Nippon) logo is found on the flag that is raised when Mario or Luigi enter a fortress. This logo is also found as the axe.
  • The mushroom retainers were changed to show's hosts, while Princess Peach is dressed as a traditional Japanese princess. This marks the first time Princess Peach has ever done her hair up, predating Super Mario Sunshine by 16 years, and is also the first media to depict her in a different outfit from her usual attire.
All Night Nippon: Super Mario Bros. world celebrities.

Their identities are as follows:[4]

    • World 1: みゆき(中島みゆき) / Miyuki (Miyuki Nakajima), Monday host
    • World 2: たかあき(とんねるず・石橋貴明) / Takaaki (Tunnels' Takaaki Ishibashi), Tuesday co-host
    • World 3: のりたけ(とんねるず・木梨憲武) / Noritake (Tunnels' Noritake Kinashi), Tuesday co-host
    • World 4: KYON²(小泉今日子) / KYONKYON (Kyōko Koizumi), Wednesday host
    • World 5: たけし(ビートたけし) / Takeshi (Beat Takeshi), Thursday host
    • World 6: まっちゃん(ABブラザーズ・松野大介) / Matchan (AB Brothers' Daisuke Matsuno), Saturday co-host
    • World 7: ひでちゃん(ABブラザーズ・中山秀征) / Hidechan (AB Brothers' Hideyuki Nakayama), Saturday co-host
    • Worlds 8 & D: ピーチひめ / Princess Peach
    • Worlds A-C: Unknown (unlisted in the manual)

Level order[edit]

Most of the levels of the first eight worlds are from Super Mario Bros., but some are from The Lost Levels as shown here:

All Night Nippon levels Corresponding The Lost Levels Notes
5-3 4-3 Originally 6-3 of VS. Super Mario Bros.
5-4 2-4
6-4 4-4
7-2 6-2 Originally 7-2 of VS. Super Mario Bros.
7-3 6-3 Originally 7-3 of VS. Super Mario Bros.
8-4 8-4 This is the only level ported from The Lost Levels that neither is played out of order nor has its design completely altered for this game.

Much like VS. Super Mario Bros., with the sole exception of World 1-3/World 5-3 and World 8-4 (which, though reused from The Lost Levels, is virtually left unchanged in terms of level order and design), all levels that are repeated, but in a much harder form later on, are replaced with levels from The Lost Levels, with the original level being moved earlier in the game to make room for that new level.

The Hammer Brothers in 7-1 and 8-3 pursue Mario or Luigi like they do in those worlds in The Lost Levels.

Beating 8-4 will add a star to the title screen (up to twenty) and reveal Hard Mode in which all Okapī are replaced with Buzzy Beetles and all enemies move faster but players must start from 1-1 as there is no world select option. Hard Mode is not permanent as resetting returns the game to its normal difficulty. Like The Lost Levels, after beating 8-4 eight times (does not matter if with Warp Zones or not), the player gains access to edited versions of Worlds A, B, C, and D. Some of the levels are replaced with those from the first eight worlds of that game as seen here:

All Night Nippon levels Corresponding The Lost Levels Notes
B-1 5-1 Without the Warp Zone and the wind
B-3 3-3
C-3 7-3 No wind
C-4 7-4
D-1 8-1 This level had a major redesign with the Warp Zone and wind removed and parts of D-2 duplicated. There are two different flagpoles, both leading to D-2.

Like VS. Super Mario Bros., every level features edits, such as the appearance of more enemies in 4-1, different maze solutions in 4-4 and 7-4, and changed locations of ?s and bricks. However, these changes are not the same as those found in VS. In addition, all Pakkun Okapī on the ground are green and all hanging ones, introduced in World A, are red but both behave like the red Piranha Plants in The Lost Levels. Two features from The Lost Levels have been removed. Poison Mushrooms have been replaced with regular power-ups. The removal of wind affects the difficulty of the courses they were found in. Super Springs, however, have been kept. World 9 does not exist if the player clears the game without using a Warp Zone. Attempting the Minus World glitch will have an effect similar to The Lost Levels, either sending the player to the pipe near the flagpole or back to 1-1. Due to World 8-4 in this game being reused from Super Mario Bros.: The Lost Levels, along with World D-4 returning from that game, both Bowser's Brother and the fake Bowser's Brother from the latter level return as well.

Gallery[edit]

For this subject's image gallery, see Gallery:All Night Nippon: Super Mario Bros.

Names in other languages[edit]

Language Name Meaning
Japanese オールナイトニッポン スーパーマリオブラザーズ
Āru Naito Nippon: Sūpā Mario Burazāzu
All Night Nippon: Super Mario Bros.

Italian All Night Nippon Super Mario Bros.[9]
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Trivia[edit]

  • Luigi is shown to look exactly like Mario but with a cyan hat and overalls and a green shirt on the cover of this game. The cover is a modification of artworkMedia:Mario no Daibouken single cover.jpg for Mario no Daibōken, a 1986 single by Pony Canyon, a subsidiary of Fujisankei Communications Group like Fuji TV.[10] Pony Canyon also released a Super Mario Bros. promotional video under the same title that featured the same cover.[11] That video ends with "GO GO Mario!!", the side B song from that single which was the winner of All Night Nippon's nation-wide contest for lyrics to the Ground Theme. It was from this partnership that the idea for the game was born.
  • Pakkun Okapī and Princess Peach are represented by a "?" in the manual.

References[edit]

  1. ^ New Discovery of All Night Nippon: Super Mario Bros. 3/29/2022. Retrieved November 26, 2022
  2. ^ All Night Nippon: Super Mario Bros. Final Edition 7/4/2022. Retrieved November 26, 2022.
  3. ^ Family Computer Disk System Package Art:A~O. Retrieved November 26, 2022.
  4. ^ a b c All Night Nippon: Super Mario Bros. instruction booklet, pages 6 and 7.
  5. ^ All Night Nippon: Super Mario Bros. instruction booklet, page 6.
  6. ^ All Night Nippon: Super Mario Bros. instruction booklet, page 12.
  7. ^ All Night Nippon: Super Mario Bros. instruction booklet, page 13.
  8. ^ All Night Nippon: Super Mario Bros. instruction booklet, page 10.
  9. ^ Super Mario Bros. Enciclopedia, pag. 239
  10. ^ Mario's Big Adventure/GO GO Mario!!. VGMdb. Retrieved January 23, 2021.
  11. ^ NES Tunes (January 8, 2021). Nintendo VHS: Super Mario Bros.Promotion Tape: Mario's Adventure | All Night Nippon Famicom Warriors. YouTube. Retrieved January 23, 2021.