Koopa Troopa: Difference between revisions

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A single Koopa Troopa appeared in ''[[Yoshi's Safari]]'', to aid [[Bowser]] in his invasion of [[Jewelry Land]]. This Koopa Troopa appears as the penultimate boss in the game, fighting in a giant robot made in the likeness of a Koopa. Several Koopa Shells appear as enemies throughout the game, however these may not have actually contained Koopa's, as none were seen.
A single Koopa Troopa appeared in ''[[Yoshi's Safari]]'', to aid [[Bowser]] in his invasion of [[Jewelry Land]]. This Koopa Troopa appears as the penultimate boss in the game, fighting in a giant robot made in the likeness of a Koopa. Several Koopa Shells appear as enemies throughout the game, however these may not have actually contained Koopa's, as none were seen.


=== The Quick Koopa ===
===The Quick Koopa===
 
Koopas accompanied Bowser and the [[Koopalings]] to the [[Real World]] during the events of ''[[Mario is Missing]]''. In this game Bowser sends Koopa Troopas to different cities throughout [[Earth]], where they reek havoc by stealing precious artifacts from various museums and national monuments. Before [[Luigi]] can advance through [[Bowser's Castle]], he must return every missing artifact to it's place. The Koopas in this game do not resist Luigi's attacks, and it is impossible to be hurt by them. When jumped on, the Koopas without artifacts disappear, while the ones carrying artifacts disentigrate into dust (this disentigration was a style commonly used in cartoons, where the body of a creature turns to dust until only it's eyes remain. The eyes blink once, and then disappear).
 
Koopa's made their 3-D debut in ''[[Super Mario 64]]'', where they appeared as slightly rare enemies found in some levels. They appeared as members of Bowser's army which invaded the portraits of [[Princess Peach's Castle]]. Unlike almost all of their other appearences, the Koopa's in this game to not act aggresivly towards [[Mario]]; in fact they attempted to escape whenever they saw him coming. If jumped on or punched, the Koopa's will be knocked out of their shells, which Mario can then ride on. One hit after they are transformed into [[Beach Koopa]]s will destroy them. Only green-shelled koopa's appear in this game.
Koopa's made their 3-D debut in ''[[Super Mario 64]]'', where they appeared as slightly rare enemies found in some levels. They appeared as members of Bowser's army which invaded the portraits of [[Princess Peach's Castle]]. Unlike almost all of their other appearences, the Koopa's in this game to not act aggresivly towards [[Mario]]; in fact they attempted to escape whenever they saw him coming. If jumped on or punched, the Koopa's will be knocked out of their shells, which Mario can then ride on. One hit after they are transformed into [[Beach Koopa]]s will destroy them. Only green-shelled koopa's appear in this game.



Revision as of 12:39, June 18, 2008

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“This shell was made to order. That's why it fits me so well. I mean, how cool do I look?”
Koopa Troopa, Paper Mario
"Koopa" redirects here. For other uses, see Koopa (disambiguation).

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Koopa Troopas (usually Koopas, occasionally Troopas, Japanese ノコノコ Nokonoko) are common enemies in the Mario Series, usually displayed as footsoldiers of the Koopa Troop, under the direct leadership of Bowser. Since Super Mario 64, however many Koopa's whom do not work for Bowser (or any other villain) have appeared, some of which even act as allies to Mario during his adventures. Koopa Troopa's are turtle-like humanoids with shells that come in many different colors. Koopa's, along with Goombas, are some of Mario's most persistent foes.

Concept & Creation

As mentioned below, Koopa's are the "ancestors" of an enemy that first appeared in Mario Bros., Shellcreepers. When creating Super Mario Bros., a few changes were made to the enemies, including the ability to jump on them in order to damage them (it is likely that this was done to make the game easier).

The Koopa Troopa's name comes from the name of a mythical japanese creature , the Kappa. Kappa's were said to be devious, turtle like creatures who were fond of tricking humans (occasionly this description changed, and some Kappas were said to have the bodies of monkeys. Almost all descriptions, however, included a curved beak like that of a tortoise). As a nod to this, Super Mario World features a location called Kappa Mountain.

Koopa's however, bear more of a resemblance to actual Turtles then their demonic counterparts (though less of one then Shellcreepers). While they are rarely openly referred to as a Turtle, this was obviously the major inspiration for the creatures looks. The first name alone was likely inspired by Kappa's, with the fact that they were planned to be evil a coincidence. The last name Troopa, was taken from the word "troop" in reference to the Koopa's role as footsoldiers in Bowser's army, with the a likely added on to make the name rhyme.

Biography

The First Koopas?

Main Article: Shellcreepers

In the game Mario Bros, there is an enemy called Shellcreepers. These enemies were obviously early versions of Koopa Troopas, although they are a different race.

The First Koopas

In Super Mario Bros., Koopa's were the second enemy Mario or Luigi encountered, directly after Goombas. They served as foot-soldiers in the army Bowser uses to invade the Mushroom Kingdom. If jumped on, the Koopas would recede into their Shells, which could then be jumped on and used as projectiles with which to attack other enemies. If left alone too long, however, the koopas would right themselves. It should be noted that this makes Koopas arguably some of the most resistant enemies in the game, as they can not be killed by merely jumping on them; they must be sent off the edge of a cliff or hit with another Koopa Shell. The game featured two different types of Koopas; green-shelled ones (which will walk aimlessly in one direction until they are slain or they fall off of a cliff) and red-shelled ones, (which will patrol a set-area without walking off any edges. Once the game is beaten, it is possible to play a "harder" version of the game where all the koopas are replaced with Spinies.

Koopas serve an identical role in Super Mario Bros. pseudo-sequel Super Mario Bros.: The Lost Levels. They are, however, absent from Super Mario Bros. 2 due to it's role as a re-make of the game Doki Dok Panic (see Super Mario Bros. 2 article). Oddly, Koopa shells appear in both Super Mario Bros. 2 and Doki Doki Panic. Koopa's make a re-appearence in Super Mario Bros. 3. They are once again common footsoldiers in Bowser's army, although their reach is much wider in this game, as Koopa's appear in almost every Land Mario and Luigi visit. Super Mario Bros. 3 also allowed the brothers to pick upa Koopa that had went into it's shell, and to then throw it at specific enemies. It should be noted that in all of these games, Koopa's walked on all fours.

A New Boss

Super Mario Land marked the first time a Koopa was seen working for a villain other than Bowser. In this game, Koopa's appear to be minions of Tatanga (which may indirectly make them villains of Wario). The Koopa's aid Tatanga in his conquest of Sarasaland. Oddly, when these Koopas are jumped on they will recede into their shells only momentarily before exploding, meaning that Koopa Shells can not be kicked in this game (however, it also means that Koopa's are unable to right themselves and continue attacking).

More traditional Koopas appear in Super Mario Land 2: Six Golden Coins. These Koopas worked directly for Wario, and attempted (along with their boss) to take over Mario Land. These Koopa's can be kicked at each other like in the Super Mario Bros. series, and they may right themselves after being jumped on. Koopas once again walk on all fours during these games. It is unknown what color of Koopas appeared in the Super Mario Land series, as both of the games were in black and white.

The New Koopas

Super Mario World marked many changes to Koopa Troopa's (although the changes were not as drastic as the ones to Goombas). It marked the first time Koopa's were seen walking on two legs, wearing shoes (which later became the standard look for them). It also was the first game to introduce Yellow-shelled and Blue-shelled Koopas. In this game, when a Koopa is jumped on it is actually knocked out of it's shell, becoming a Beach Koopa. To reclaim their shells, a koopa has to walk back to it before Mario grabs it. In this game Koopa Troopa's traveled with Bowser to Dinosaur Land in an attempt to take it over, though this plan was thwarted by the Mario Bros. Koopa's also appeared (albeit less frequently) in Super Mario World 2: Yoshi's Island, a prequel to the entire Mario series. In this game Shy Guys largely replace Goomba's and Koopa's as the game's most persistent foes; while Shy Guy's appear in almost every level, Koopa Troopa's are much rarer. They first appear in the level Visit Koopa and Para-Koopa. In this game only red and green shelled Koopas appear, and neither walk off the side of cliffs. Like in Super Mario World, these Koopas can be knocked out of their shells.

Koopa Troopa in Yoshi's Safari

A single Koopa Troopa appeared in Yoshi's Safari, to aid Bowser in his invasion of Jewelry Land. This Koopa Troopa appears as the penultimate boss in the game, fighting in a giant robot made in the likeness of a Koopa. Several Koopa Shells appear as enemies throughout the game, however these may not have actually contained Koopa's, as none were seen.

The Quick Koopa

Koopas accompanied Bowser and the Koopalings to the Real World during the events of Mario is Missing. In this game Bowser sends Koopa Troopas to different cities throughout Earth, where they reek havoc by stealing precious artifacts from various museums and national monuments. Before Luigi can advance through Bowser's Castle, he must return every missing artifact to it's place. The Koopas in this game do not resist Luigi's attacks, and it is impossible to be hurt by them. When jumped on, the Koopas without artifacts disappear, while the ones carrying artifacts disentigrate into dust (this disentigration was a style commonly used in cartoons, where the body of a creature turns to dust until only it's eyes remain. The eyes blink once, and then disappear).

Koopa's made their 3-D debut in Super Mario 64, where they appeared as slightly rare enemies found in some levels. They appeared as members of Bowser's army which invaded the portraits of Princess Peach's Castle. Unlike almost all of their other appearences, the Koopa's in this game to not act aggresivly towards Mario; in fact they attempted to escape whenever they saw him coming. If jumped on or punched, the Koopa's will be knocked out of their shells, which Mario can then ride on. One hit after they are transformed into Beach Koopas will destroy them. Only green-shelled koopa's appear in this game.

RPG's

Although Koopas were oddly absent from Super Mario RPG: The Legend of the Seven Stars, several appeared in Paper Mario, both as enemies and allies. All of the enemy Koopas in this game have red shells and wear a pair of sunglasses. These Koopas aid Bowser in his plot to kidnap Princess Peach. In this game, Koopas are shown to be quite resilient, as they have a fair defense (full damage can only be delt once they are flipped onto their backs) and have the ability to withdraw into their shells and shoot themselves at their opponents.

The "good" Koopas all live in Koopa Village, a place which is overrun by Fuzzies at one point in the game. After Mario and Goombario get rid of all the Fuzzies they become quite popular in the village (Mario even receives a Letter from the Koopas of the village at one point). One Koopa, Kooper, actually joined Mario's party to aid him in his fight against Bowser.

The red-shelled sunglasses-wearing style of Koopa was carried over to Paper Mario: The Thousand-Year Door as common enemies, despite Bowser not being the main antagonist of that game. In fact Bowser himself may encounter some Koopa Troopas during the parts of the game where he can be played as, thogh they all run away from Bowser when he approaches them. The "good" Koopas of Paper Mario: The Thousand-Year Door live in Petalburg. Mario once again receives a koopa partner, Koops. It is also mentioned that a heroic Koopa was one of the original four heroes who defeated the Shadow Queen; this Koopa's spirit is encountered at an unknown time, as one of the four Black Chest Demons.

Aboard the Koopa Cruiser

In Mario & Luigi: Superstar Saga, Bowser takes many Koopa's along with him, Mario, and Luigi inside his Koopa Cruiser when he flies to the Beanbean Kingdom. Bowser had planned to do battle with Cackletta, the witch who had stolen Princess Peach's voice, with his army of Koopas and Goombas (accompanied by the Mario Bros.); however, the Koopa Cruiser was attacked by Fawful, Cackletta's henchman, before it could reach the BeanBean Kingdom. The Koopa Cruiser, along with all of it's Koopas, crashed just outside the Mushroom Kingdom/BeanBean Kingdom Border, the impact of which knocked all of the Koopa's unconscious. The Koopa's of this game are last seen lying on the ground, although some are already starting to regain consciousness by the time Mario awakes.

During Mario and Luigi's time on the Koopa Cruiser the Koopa's taught them many things, including how to battle. While on the Koopa Cruiser some of Bowser's Goomba's started running rampant, and the Koopas ask the Mario Bros. to help them control the situation.

New Super Mario Bros.

Once again, Koopa Troopas appear in New Super Mario Bros. Their role is exactly the same as in the other sidescrolling Mario platformers. In a multi-player battlestage, a single Blue Koopa Troopa reappeared for the first time since Super Mario World. If you attacked him, you could take his Blue Shell and become Blue Shell Mario/Luigi.

The Third Paper Koopas

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Red and Green Koopas reappeared in Super Paper Mario. In this game, they don't have as much HP or Defense as in Paper Mario 2. This time, defeating Koopas is almost impossible, although one can do it with Boomer, or acertain items. Even though they only have 1 HP, they would duck inside their shells. One could easily be defeated by another one's shell.

This game uses the Good/Bad Koopas system that was introduced in the earlier Paper Mario titles, but with a twist: in this game Koopas under Bowser's control weren't the "Bad" Koopas, some even tried to save Princess Peach from Count Bleck. However, these "Good" Koopas still attacked Mario and his party (in fact, if the player revisits the earlier levels as Bowser, Koopas without glasses still attack him), as did the sunglass-wearing Koopas under Nastasia's spell For some reason, the brainwashed koopas wore black bands with spike around their arms and neck, much like Bowser.

Koopas in Space

Koopa Troopas reappear in Super Mario Galaxy where they are semi-common enemies found mostly on the airship levels. Strangely enough, they are shown walking on all fours, like in SMB and SMB3. They did not flee from Mario like in Super Mario 64 and instead patrolled a set area; which was a straight line for Green Koopa Troopas and a small circle for Red Koopa Troopas. Just like usual, jumping on a Koopa will cause it to retreat into its shell, but they can be defeated permanently by attacking with a ground pound. Koopa shells also appear as common items which can be thrown to defeat enemies and smash open chests or held onto underwater in order to swim faster (red shells travel faster than green shells, while gold shells, which only appear in Beach Bowl Galaxy and Bigmouth Galaxy, travel the fastest).

Mario Spin-Offs

Mario Tennnis Series

Koopa Troopa has appeared in two games in the Mario Tennis serries. His first appearence was in the game Mario's Tennis, which featured every playable character from Super Mario Kart (except for Bowser). He did not appear in Mario Golf (N64), despite the fact that Paratroopa did appear. However, he finally made a re-apperence in the series with Mario Power Tennis.


Mario Kart Series

A Koopa Troopa first appeared as a playable character in Super Mario Kart, where he was a lightweight whose special item was a Koopa Shell. Koopa's are not playable in Mario Kart 64, being replaced by Wario (in fact, the Mario Kart 64 instruction booklet claims that the Wario stole the Koopa's cart). He re-appeared in Mario Kart: Double Dash!! where he was partnered with a Paratroopa and his special item was the Triple Shells. He was next playable in Mario Kart Wii. He was a lightweight in all of these appearences.

Mario Party series

Koopa's most frequent role in the Mario Party series (beggining with Mario Party 2) was as the propitier of the Koopa Bank or the Koopa Bank Capsule, a location which both takes and gives coins to and from the Player. Koopa's appear in the original Mario Party to award the player with ten Coins each time the player passes the staring point (in a similar style to the game Monopoly).

Mario Golf Series

A Koopa Troopa appears as a playable chracter only in the GCN game Mario Golf: Toadstool Tour. Though not playable, Koopa's do appear in the original Mario Golf for the Nintendo 64.

Super Smash Bros. series

Koopas appear in Super Smash Bros. Melee as enemies in the Mushroom Kingdom stage during adventure mode. They may also appear during a regular match by coming out of a Party Ball, though this is unlikely.

Koopas appear as part of Bowser's army in Super Smash Bros. Brawl; Donkey Kong and Diddy Kong face many of them while attempting to get Donkey Kong's Banana Horde back, and a Koopa is actually the creature that stole the Bananas in the first place (under Bowser's order). Diddy Kong, Fox McCloud, and Falco Lombardi also fight some Koopa's while searching for the kidnapped Donkey Kong. Bowser lastr uses Koopa Troopas to attack King DeDeDe's castle in order to steal the trophies that he had amassed. This was the last appearence of Koopas in the game. Koopa's are not the most common enemies in this game (due to Bowser not being the main antagonist); Primids are actually the most frequently encountered enemies.

Appearances in Other Media

File:Koop.JPG
A Koopa Troopa from The Super Mario Bros. Super Show!.

Television

The Super Mario Bros. Super Show!

Koopa Troopas were the most frequently recurring minions in King Koopa's army on The Super Mario Bros. Super Show!. All of the Koopa Troopas were green, and were generally portrayed as being slightly slow and incompetent, although they were usually successful in carrying out simple jobs. The design used for Koopa Troopas on The Super Mario Bros. Super Show! was rather unusual, depicting them with green skin, green-rimmed shells, and beady eyes. It is possible that they were given green skin to better correlate with King Koopa's appearance. As a joke, Koopa Troopas were usually seen wearing turtleneck sweaters.

In early episodes such as "King Mario of Cramalot" and "Rolling Down the River", Koopa Troopas spoke in very slow, deep voices. However, in all of their later appearances, their voices, while still somewhat slow, were notably lighter.

In many episodes, a single, unnamed Koopa Troopa was shown to be a member of King Koopa's "Koopa Pack", which also consisted of Mouser and Tryclyde. There was never any indication of how this particular Koopa Troopa earned his rank in the Koopa Pack, as there was nothing to differentiate him from any other generic Koopa Troopa. This Koopa Troopa went along with King Koopa's plots, and was usually dressed up in costume like King Koopa and many other minions to go along with the theme of the episode.

Despite the prominence of Koopa Troopas throughout the show, Paratroopas only made one brief appearance in the episode "King Mario of Cramalot", and essentially looked like red Koopa Troopas with (oddly enough) bee-like wings.

Super Mario World

Koopa Troopa
The Koopa Troopa from "Fire Sale".

While there were strangely no Koopa Troopas that ever appeared on The Adventures of Super Mario Bros. 3, a single red Koopa Troopa made an appearance in the Super Mario World episode "Fire Sale". This Koopa Troopa's design was truer to the games, and was based off of the Paratroopas that briefly appeared in The Adventures of Super Mario Bros. 3 episode "Do the Koopa".

The Koopa Troopa in "Fire Sale" never spoke, and served as Kootie Pie Koopa's lackey and personal punching bag throughout the episode. Near the beginning of the episode, Kootie Pie jumped on the Koopa Troopa repeatedly, knocking him out of his shell. When Kootie Pie threw the Koopa Troopa back into his shell, he wound up wearing the shell backwards, and was stuck like that for a good while. Despite the abuse he took, the Koopa Troopa had the last laugh towards Kootie Pie at the end, when she was frozen in a block of ice. Koopa just read a magazine and sipped ice tea.

Film

Though Koopa Troopas are absent from the 1993 live-action Super Mario Bros. film, early production artwork of the film version of Goombas had them labeled with the name "Koopa's Troopas". Template:Fact

Other Appearances

A Koopa like creature officially named Shellspinner, appeared in the game The Legend of Zelda: Phantom Hourglass. Whenever they where aproached they would go into their shells and spin around, a feature of some koopas. They had light blue shells and tiny black insect-like feet. If the enemies were based on Koopas is unknown, but because of the fact that The Legend of Zelda series uses a lot of enemies from the Mario series in their games, it might be possible that they were based on Koopas.

Sub-Species

In the games

  • Ankoopa: Giant fat Koopas, that are impossible to knock down...at least that's what they think.
  • Beach Koopa: Koopas without a shell.
  • Colossal Koopa Paratroopa: Huge Koopa Troopas with wings.
  • Dark Koopa: Koopa Troopas that live in the darkness. When they're seen smiling, it means that they are getting ready for their dizzy attack, which will immobilize Mario for a few turns.
  • Electro-Koopa: Koopa Troopas with electrified shells.
  • Gargantua Koopa Troopa: Huge green Koopa Troopas.
  • Heavy Troopa: Huge Red Koopa Troopas.
  • Koopa Paratroopa: Koopa Troopas with wings.
  • Koopeleon: A rare Koopa-chameleon hybrid that have the ability to turn invisible and shoot out their tongues.
  • KP Koopa: A Koopa Troopa with a yellow shell that's found in Glitzville. Its abilities are the same as a regular Koopa.
  • Mask Koopa: Koopa Troopas wearing Mario masks.
  • Magikoopa: Koopas with magical powers.
  • Mecha-Koopa: Robotic Koopa Troopas.
  • Shady Koopa: Koopa Troopas that have blue shells and gray-looking skin. They can attack Mario after its shell has been flipped. When its shell gets flipped, its Attack Power rises to 6. They have a place of honor in the Koopa Family Tree because of the way they look.
  • Snooze-A-Koopa: Sleeping Koopas with a Yoshi egg shell.
  • Super Koopa: Koopas Troopas with capes.
  • Terra Cotta: Red Shelled Koopas in knight's armor that fight using knives and punches.
  • Terrapin: Green Shelled Koopas in knight's armor that fight using punches.

In The Super Mario Bros. Super Show!

Notable Koopa Troopas

RPG Information

Paper Mario Stats

  • HP: 4
  • Attack: 1
  • Defense: 1
  • Locations: Various
  • Tattle: "This is a Koopa Troopa. Everybody knows Koopa Troopas. They're Bowser's followers. Their shells are hard. If you can flip 'em over, their defense power will fall to 0 and it will become much easier for you to defeat 'em. You can flip 'em with a POW block or a Jump attack."

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Super Paper Mario Tattle Information

This is a Koopa Troopa. It may be slow, but it is well defended inside its shell... Max HP is one, Attack is one, and Defense is one. If you leap on it, it'll pull its head and limbs in. You can then kick the shell. From what I hear, Goombas have a long-held fear of Koopa Troopas...

Sports Information

Mario Kart: Double Dash!! Information

Mario Power Tennis Information

Mario Superstar Baseball Information

  • Type: Balanced
  • Starting Team Captain: Donkey Kong
  • Status: Player
  • Stats:
    • Green Koopa Troopa Stats:
      • Batting: 5/10
      • Pitching: 4/10
      • Fielding: 5/10
      • Running: 5/10
    • Red Koopa Troopa Stats:
      • Batting: 6/10
      • Pitching: 4/10
      • Fielding: 5/10
      • Running: 4/10
  • Player Profile:
    • Strong Point: Nothing Particular
    • Special Talents: Sliding Catch
    • Trajectory:
      • Field: Center
      • Height: Normal
  • Star Pitch: Curveball
  • Star Swing: Center
  • Default Batting Position: Left
  • Default Throwing Arm: Right
  • Sweet Spot: The shell on the bat
  • Compatiable Relationships: Bowser, Dry Bones, Paratroopa
  • Bio: "A familiar face of the Mario series, this member of the Koopa clan can pull his feet inside his shell to protect himself. Long ago, he didn't even walk upright, but now he's even playing baseball! Though he can do just about everything, he's slow because...well, you know."

Trophy Information from Super Smash Bros. Melee

"Common soldiers in Bowser's army, Koopa Troopas can retreat into their shells. Unbelievable as it may seem, they're clearly unaware of being kicked and sent sliding when in this position. There are many Koopa types, each with a different shell color and unique traits. They all wear T-shirts and shorts under their shells."

Trophy Information from Super Smash Bros. Brawl

Green Koopa Troopa

"A henchman of Bowser. In the old days, they'd retreat into their shells for a short while to protect themselves after being stepped on. Recently, however, some have begun to immediately pop back out. You'll often find them marching straight ahead--if the path ends, they'll just march into the abyss. Surely there are no braver turtles to be found."

Red Koopa Troopa

"A turtle in the employ of Bowser. Koopas formerly traveled on four legs, but they've recently been spotted strolling on two. This has freed up their hands, allowing them to chase Mario with nets. Their adaptability must make Bowser very happy indeed. Unlike their green- shelled brethren, red ones do about-faces when they run out of road. They're a bright group."

Trivia

  • The Super Mario Strikers artwork of Koopa (below) depicts him in the uniform for Wario's team.
  • Dry Bones and Hammer Bros. are like Koopas in some ways.
  • Koopa Troopas resemble turtles from earth.

Gallery artwork



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